Hi Phil

  I appreciate you sending out this reminder about the mouse optional games. 
I actually downloaded the first of the three games Fireman.  I have to 
honestly admit I played four times two with the keyboard and two with the 
mouse.  As unused to working the mouse as I am, game four with the mouse was 
for sure my best in rescuing falling people.
  Time to go back and look at the rest of them.

Ron

----- Original Message ----- 
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Wednesday, March 25, 2009 10:12 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


Hi Folks,
I was so impressed with mouse support I created a list of all the mouse
driven games for the blind.
Before you discard the mouse try the Fireman game.
http://www.pcsgames.net/mouse.htm

----- Original Message ----- 
From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 25, 2009 7:41 PM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


>  Crissy wrote:
> in regular games for sseing gamers the mouse is never used for moving your
> character but more for aimimg and shooting and such. so to me it would not
> make a lot of sense to try and navigate with a mouse at all.
>  end quote
>
> Although most sighted games use the mouse for aiming, that shouldn't
> preclude us from using it for other purposes.  I realize not a lot of you
> have used the mouse to play games, given the very few available, but I can
> tell you, we're missing out on a very good input device for the blind, and
> I
> really don't understand why the resistance.
>  Is it just because it is something different that folks haven't done
> before?  Are folks afraid they can't learn to use it?
>  What is the thinking out there?  I for one hate playing exclusively with
> the keyboard, there is just no subtlety of control there, but with the
> mouse
> you have an entirely new dimension of control if it is programmed right.
>  For instance, I am still kicking around the idea of doing a mouse driven
> golf game.  Imagine how cool it would be to have control of your golf club
> speed depending on how fast you moved the mouse. It would feel a lot more
> like actually playing golf instead of trying to hit a moving target with a
> dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
> game here, obviously what he has created has been accepted and played by
> throngs of accessible gamers and my hats off to him for providing it for
> free, and coming up with an interface that works very well.
>  But my point is, we're limiting ourselves for no good reason here, and I
> wish someone would explain to me why it is taking so long to get
> accessible
> gamers to accept the mouse as a primary input device.
>  I'm not trying to come down on anyones opinions here, but when I see
> folks
> not taking advantage of something that is capable of improving things on
> any
> level, I just have to scratch my head and wonder why.
>  Thoughts?
>  Thanks for reading my diatribe here, ehahah,
>  Che
>
>
>
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