I'm actually curious to find out how Thomas implemented the mouse to
control the character's running. Would I continuously have to move the
mouse to the right? If so I don't think I'd have a large enough desk
to avoid the need to pick it up occasionally. That'd obviously work
better with a trackball, but I'd rather use a keyboard or joystick for
something like character movement if I'd have to continuously move the
mouse in the direction I want to move.
On 3/25/09, Che <c...@blindadrenaline.com> wrote:
> Crissy wrote:
> in regular games for sseing gamers the mouse is never used for moving your
> character but more for aimimg and shooting and such. so to me it would not
> make a lot of sense to try and navigate with a mouse at all.
> end quote
> Although most sighted games use the mouse for aiming, that shouldn't
> preclude us from using it for other purposes. I realize not a lot of you
> have used the mouse to play games, given the very few available, but I can
> tell you, we're missing out on a very good input device for the blind, and I
> really don't understand why the resistance.
> Is it just because it is something different that folks haven't done
> before? Are folks afraid they can't learn to use it?
> What is the thinking out there? I for one hate playing exclusively with
> the keyboard, there is just no subtlety of control there, but with the mouse
> you have an entirely new dimension of control if it is programmed right.
> For instance, I am still kicking around the idea of doing a mouse driven
> golf game. Imagine how cool it would be to have control of your golf club
> speed depending on how fast you moved the mouse. It would feel a lot more
> like actually playing golf instead of trying to hit a moving target with a
> dart, as is the case with a keyboard setup. No slam meant to Jim's golf
> game here, obviously what he has created has been accepted and played by
> throngs of accessible gamers and my hats off to him for providing it for
> free, and coming up with an interface that works very well.
> But my point is, we're limiting ourselves for no good reason here, and I
> wish someone would explain to me why it is taking so long to get accessible
> gamers to accept the mouse as a primary input device.
> I'm not trying to come down on anyones opinions here, but when I see folks
> not taking advantage of something that is capable of improving things on any
> level, I just have to scratch my head and wonder why.
> Thanks for reading my diatribe here, ehahah,
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