thanks phil I forgot about these.
I am getting these these are good.
the fireman is real cool it gets faster and faster and faster till you can't 
keep it up and then score!
if you are good its usually quite high a nice game to beat.
At 03:12 p.m. 26/03/2009, you wrote:
>Hi Folks,
>I was so impressed with mouse support I created a list of all the mouse driven 
>games for the blind.
>Before you discard the mouse try the Fireman game.
>http://www.pcsgames.net/mouse.htm
>
>----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, March 25, 2009 7:41 PM
>Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support
>
>
>> Crissy wrote:
>>in regular games for sseing gamers the mouse is never used for moving your
>>character but more for aimimg and shooting and such. so to me it would not
>>make a lot of sense to try and navigate with a mouse at all.
>> end quote
>>
>>Although most sighted games use the mouse for aiming, that shouldn't
>>preclude us from using it for other purposes.  I realize not a lot of you
>>have used the mouse to play games, given the very few available, but I can
>>tell you, we're missing out on a very good input device for the blind, and I
>>really don't understand why the resistance.
>> Is it just because it is something different that folks haven't done
>>before?  Are folks afraid they can't learn to use it?
>> What is the thinking out there?  I for one hate playing exclusively with
>>the keyboard, there is just no subtlety of control there, but with the mouse
>>you have an entirely new dimension of control if it is programmed right.
>> For instance, I am still kicking around the idea of doing a mouse driven
>>golf game.  Imagine how cool it would be to have control of your golf club
>>speed depending on how fast you moved the mouse. It would feel a lot more
>>like actually playing golf instead of trying to hit a moving target with a
>>dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
>>game here, obviously what he has created has been accepted and played by
>>throngs of accessible gamers and my hats off to him for providing it for
>>free, and coming up with an interface that works very well.
>> But my point is, we're limiting ourselves for no good reason here, and I
>>wish someone would explain to me why it is taking so long to get accessible
>>gamers to accept the mouse as a primary input device.
>> I'm not trying to come down on anyones opinions here, but when I see folks
>>not taking advantage of something that is capable of improving things on any
>>level, I just have to scratch my head and wonder why.
>> Thoughts?
>> Thanks for reading my diatribe here, ehahah,
>> Che
>>
>>
>>
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