hmmm I'd be happy to install all the dependencies on my system.
I have dotnet 1.1 to 3.5 with all service packs.
I have dx9 I have xna3 for entombed I have I think some my sql addins for this 
to.
So if it was easy enough I'd load all the dependancies.
At 03:27 p.m. 16/07/2009, you wrote:
>Hi Shaun,
>Like I mentioned earlier it really comes down to a matter of logistics. It is 
>one thing to create a side-scroller like Mysteries of the Ancients, and quite  
>another when designing a detailed roll playing game.
>With a game like Mysteries of the ancients you have perhaps 14enemies on a 
>level, most of a similar type or class, and equally as many special items. In 
>terms of management that is a manageable amount of things to store in memory, 
>and keep track of. Especially, since everything is pretty much standard 
>throughout the entire game.
>With a fantasy game book style roll playing game such as Sryth there is much 
>more to keep track of. Each and every weapon could be different in terms of 
>stats, quality, and may or may not have magic powers. In a game like Mysteries 
>of the Ancients you only have to worry about one sword. In a roll playing game 
>there could be hundreds of swords ranging from short swords, long swords, to 
>broad swords, and so on. They could be common, sturdy, well crafted, 
>exceptional,  magical, etc. You need to have a way to store all of that 
>information without keeping it all in memory. The easiest way to do that is 
>use a third-party database, and perform look ups when necessary.
>Yeah, I could technically do the same thing in an off line version, but it 
>seams to be the more difficult way of handling it. Instead of a nice SQL 
>database I store all of that info in a text file and open and read those files 
>as necessary. It just seams to me to be a quick and dirty way of handling it 
>without the advantages of a true database on hand.
>Smile.
>
>
>
>
>shaun everiss wrote:
>>Well an online game is all and good, but I would probably take offline if I 
>>could.
>>the main issue is that there are a load of capped connections, and going over 
>>that probably is not nice.
>>although in theory the php html games take vary little data I just thought I 
>>would point out that fact.
>>In the next few months or so its possible either my bill or speed will change 
>>depending on the ability of me to afford the unlimited connection I am 
>>currently on who's prices is set to rise from 50 to 60 dollars.
>>This may mean I will have to either reduce my connection to a capped one say 
>>25gb which is still a fair ammount but others use the system to or change to 
>>a cheaper isp which will probably have a smaller cap all in all I'd prefur 
>>some offline play to.
>>  
>
>
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