hmmm I'd be happy to install all the dependencies on my system. I have dotnet 1.1 to 3.5 with all service packs. I have dx9 I have xna3 for entombed I have I think some my sql addins for this to. So if it was easy enough I'd load all the dependancies. At 03:27 p.m. 16/07/2009, you wrote: >Hi Shaun, >Like I mentioned earlier it really comes down to a matter of logistics. It is >one thing to create a side-scroller like Mysteries of the Ancients, and quite >another when designing a detailed roll playing game. >With a game like Mysteries of the ancients you have perhaps 14enemies on a >level, most of a similar type or class, and equally as many special items. In >terms of management that is a manageable amount of things to store in memory, >and keep track of. Especially, since everything is pretty much standard >throughout the entire game. >With a fantasy game book style roll playing game such as Sryth there is much >more to keep track of. Each and every weapon could be different in terms of >stats, quality, and may or may not have magic powers. In a game like Mysteries >of the Ancients you only have to worry about one sword. In a roll playing game >there could be hundreds of swords ranging from short swords, long swords, to >broad swords, and so on. They could be common, sturdy, well crafted, >exceptional, magical, etc. You need to have a way to store all of that >information without keeping it all in memory. The easiest way to do that is >use a third-party database, and perform look ups when necessary. >Yeah, I could technically do the same thing in an off line version, but it >seams to be the more difficult way of handling it. Instead of a nice SQL >database I store all of that info in a text file and open and read those files >as necessary. It just seams to me to be a quick and dirty way of handling it >without the advantages of a true database on hand. >Smile. > > > > >shaun everiss wrote: >>Well an online game is all and good, but I would probably take offline if I >>could. >>the main issue is that there are a load of capped connections, and going over >>that probably is not nice. >>although in theory the php html games take vary little data I just thought I >>would point out that fact. >>In the next few months or so its possible either my bill or speed will change >>depending on the ability of me to afford the unlimited connection I am >>currently on who's prices is set to rise from 50 to 60 dollars. >>This may mean I will have to either reduce my connection to a capped one say >>25gb which is still a fair ammount but others use the system to or change to >>a cheaper isp which will probably have a smaller cap all in all I'd prefur >>some offline play to. >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
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