Sigh...That really wasn't my point. The point of my original article was
how to overcome certain aspects of creating a roll playing game with the
least amount of difficulty as possible.
I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or
any other language I chose to, but based on my preliminary research
creating such a game as a web based game was the least difficult option
for me or anyone else interested in writing game book style roll playing
That said, I haven't made any absolute decisions on weather or not the
game will be an online game or a stand alone version. A lot of people
jumped to the conclusion that my article meant I was talking
specifically about Legends of Etheria, but I actually had intended to
talk about creating a roll playing game in general. what I had found
out, what problems I had encountered, and practical solutions for same.
Finally, as for the .NET Framework that is of little concern at this
point. After Mysteries of the Ancients is completed I will be officially
dropping .NET support in my games and will be creating native Windows,
Linux, and Mac OS games in C++ using core libraries and components. That
will cut down on what dependencies a person will need to install.
shaun everiss wrote:
hmmm I'd be happy to install all the dependencies on my system.
I have dotnet 1.1 to 3.5 with all service packs.
I have dx9 I have xna3 for entombed I have I think some my sql addins for this
So if it was easy enough I'd load all the dependancies.
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