Um, what about the save feature in pack man talks?
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
I have an aversion to saving my game as I consider it is a way to turn a
very difficult game to a too easy one jus by saving before each
I think the idea of saving games is worse than giving you all the
If an attack is based on a random number such as a 20 sided dice, then
could roll the dice as many times as you need to get the magic 20 and
the creature by saving the game before each attack.
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