Hi Nicol,
Pacman talks does have a save along with the Sarah game but not in the demo
level.
With Sarah you need to find the time turner first before saving.
As Thomas wrote, saving is a kind of cheat but one that is necessary in a
long playing game.
It usually takes me quite a while to get through all the levels of both
games so I do see that it is necessary.
But it does make those games a lot easier if you are saving them very often.
Phil
----- Original Message -----
From: "Nicol Oosthuizen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 5:48 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi phil
Um, what about the save feature in pack man talks?
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a
very difficult game to a too easy one jus by saving before each
encounter.
I think the idea of saving games is worse than giving you all the
weapons in
the beginning.
If an attack is based on a random number such as a 20 sided dice, then
you
could roll the dice as many times as you need to get the magic 20 and
kill
the creature by saving the game before each attack.
Phil
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