That's a standard feature in the GMA engine. I don't think Phil could really
do much about that without tinkering with the engine itself.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Nicol Oosthuizen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 3:48 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi phil
Um, what about the save feature in pack man talks?
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a
very difficult game to a too easy one jus by saving before each
encounter.
I think the idea of saving games is worse than giving you all the
weapons in
the beginning.
If an attack is based on a random number such as a 20 sided dice, then
you
could roll the dice as many times as you need to get the magic 20 and
kill
the creature by saving the game before each attack.
Phil
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