That's pretty much what I figured. It would be different if it was actyakkt
being written from scratch but I figured that with a game engine like
Genesis or the GMA engine the only way to modify it would be to actually
tinker with the code, which could be asking for a lot of trouble in the long
run I'd imagine.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 11:37 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi Bryan, yes it is. As it happens the save game feature is a standard
feature in my game engine too, and whatever I do to the engine to modify
the save game feature will effect all other games built with the same
engine. So that's another goodreason why I am reluctant to modify it for
one game.
Bryan Peterson wrote:
That's a standard feature in the GMA engine. I don't think Phil could
really do much about that without tinkering with the engine itself.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].