Frankly, I have to agree.
While it isn't really practical to produce a Sims style game like Sims
II or something with that much complexity, I'd love to have a
sims-style story game, like Sims Castaway.
The problem with a Sims style freeplay game is that there is so much
to do that, let alone the programming tasks required, it's just too
much to keep up with in an auditory environment. With a story style
sims game though, there's less to program for, and you can still go
through a situation with your characters.
One popular type of game that has seen a lot of popularity among the
sighted, and one I'd love to try, is an RPG without a main character.
A good example of this would be Final Fantasy, the original, wherein
you just make four characters, and you control the party generally,
not a character specifically. Entombed is currently the closest to
that, but I'd love to get multiple prospectives on it.
What I'd also like to see is more games trying to use today's tech,
like the Nintendo Wii remotes or something. One game has succeeded,
but it's not precisely family friendly as is. The Wii is one of the
most versatilely playable consoles for us anyway, I wonder if we could
borrow the tech for our own use.
On 10/5/09, Charles Rivard <woofer...@sbcglobal.net> wrote:
> To me, what we need is a game, old or new, that we, the blind gamers, have
> not played before as blind gamers. Travel games of some sort would be nice,
> but are difficult to produce. A handheld bowling game with audio cues used
> to accurate determine aiming, pins remaining after every ball bowled,
> running scoring, multiplayer capability, with graphics for the sighted
> family members as well, would be difficult to produce. Games of billiards,
> a Jeopardy game that can be played by blind and sighted alike, just to name
> a few. Computer remakes of old games for the sighted, with all character
> names changed to help avoid copyright issues, just so we can get the
> experience of playing the games we've always been missing out on, would be
> great. "Pole Position" could be changed to "Leader of the Pack", or
> something to that effect. "Money Maker" could actually be "Amusement Park",
> or whatever that game was in which you build an amusement park, including
> ride layout and design, management, park layout, which vendors to allow or
> not allow, pricing, and all that stuff. How about an audible version of a
> game of darts or some fishing? There are loads of games we have never
> played. If it weren't for the dog goned copyright issues. Some of the
> ideas seem impossible to reproduce in an accurate audio format, but, then
> again, I'm not a programmer.
> Shepherds are the best beasts.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <firstname.lastname@example.org>
> Sent: Monday, October 05, 2009 3:53 PM
> Subject: Re: [Audyssey] Why can't we get a challenging game for once?
>> Hi Yohandy,
>> That is a difficult question to answer. After all there is very little
>> game content that is truly original these days. If I create a game about
>> fighting zombies people would no doubt begin comparing it to Pain Killer
>> and Resident Evil. If I create a halloween game where you have to fight
>> skeletons, vampires, weirwolves, etc someone might compare it to
>> Castlevania. If I create a treasure hunting game the first comparison to
>> come to mind is Tomb Raider or Indiana Jones. On and on we can go right
>> down the line. Sooner or later I always come back to the fact it has all
>> been done several times before with different characters, perhaps a
>> different story, but its still like been there done that. So what can I do
>> that hasn't been done before?
>> Anyway, as for me there are a lot of mainstream games I happen to like,
>> that I have played, would like to play, but aren't very accessible for one
>> reason or another. Most of my desire and inspiration for creating games is
>> based on mainstream titles i happen to like. When you think about it most
>> blind gamers here have never had a chance to play Double Dragon, Tomb
>> Raider, Resident Evil, Mario Brothers, whatever. What some of us think of
>> as old hat, just another accessible clone of an old mainstream game, is a
>> first real chance for someone else to play. So I don't think absolutely
>> original game content is what this comunity needs right now. Yes, it is
>> nice to have some omore original content, but let's not toss out a game
>> because it is inspired by a mainstream title that a blind player may or
>> not have played before.
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