tom why don't you put those in a faq somewhere.
on that note I thik this list should have a faq if it doesn't have one already
most news groups do have a faq.
At 07:57 a.m. 11/12/2009, you wrote:
>Yeah, unfortunately it does seam like I have to answer the same questions over
>and over again. Between too lists, a general FAQ on the web site, some times
>the question or questions are bound to come up time after time for one reason
>or another. That's just one of the things all developers have to deal with
>when they put out any piece of software. There is simply no way to tell
>everyone the necessary information at one time, or that the person knows how
>or were to look for the answers such as mail archives, on line FAQ, whatever.
>Some, unfortunately, are a bit lazy and don't look up information even though
>it might be write in the manual on line such and such. That is life I guess.
>>Mike, I don't know how long you have been on this list and other lists where
>>Mysteries of the aintients is discussed, but the same questions and things
>>get brought up over and over. Thomas then has to repeat over and over why
>>something won't work or why he doesn't want to implement it. I don't even
>>want to know what his personal inbox looks like! It's just that there are
>>about a million "simple requests" coming in while Thomas clearly and
>>repeatedly stated that he won't be adding new features and he is moving into
>>the final phases of the beta.
>>You could simply say your post was the final straw. In fact the same question
>>about loading and saving was asked two days ago and Thomas then also
>>explained why he won't put it into the demo. It makes logical sense. Have you
>>played any of the audio games, barring entombed, which is a different kind of
>>game, where you could save? This is why it is a demo. You can look at all the
>>gma game engine games, monkey business and many other examples. The demo,
>>even a beta, can't contain all the features of the full release.
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