Hi Philip,

That's understandable. Right now with Mysteries of the ancients I am
recommending at least a 10 button joystick, but it really is better to
have a 12 button joystick or gamepad. Most can be purchased for under
$50 in the USA which isn't really that expensive. Unfortunately, as
you say not everyone owns a joystick or gamepad like that. Some don't
have the money to invest, or simply don't see any need to try an
alternative input method.

Anyway, I'm satisfied with your descision. Including mouse and
joystick support in light means you will still make some money off of
it. Later once you add force feedback you can make that an advanced
feature, which it is, and sell that version for a higher price.


On 2/4/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> I believe I will put mouse and joystick in lite, and then when I add force
> feedback I will reserve that for pro. That way I can have something for both
> worlds, as it were.
> As for joysticks being better, I'm sure they are in a lot of situations but
> I can also see many cases where the keyboard might be preferable. In the
> game I am currently developing and in those I have planned for the future,
> the keyboard offers a lot more options than a joystick does. Unless, of
> course, the gamers have a proper game pad with 8 or more buttons. Most audio
> game players don't, however, and so it would be foolish for me to make games
> that absolutel required these as I would be losing a lot of business. I have
> a very basic joystick with 4 buttons, and that's it. I enjoy using it but
> it's not my favorite source of input even for the games that do support it.
> Kind regards,
> Philip Bennefall

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