Hi Damien,

Well, it all comes back to what I said earlier on list. What you call
advanced is what most mainstream gamers would call normal. As I’ve
said many times there is a huge difference between accessible games
and mainstream games that is like the difference between night and
day. For a lot of you some of the things I’m adding to MOTA beta 18
are new and novel concepts. Maybe advanced considering there haven’t
been many accessible games introducing some of the new features I’m
about to release in the next beta.

For example, as I was just telling Dark one of the new features is the
ability to aim up, down, left, or right to shoot enemies attacking
from above, below, left, or right, etc. Not too many accessible games
have used this form of combat in even relatively simple 2d plat
formers. Yet I can point out a number of mainstream games from the
1980’s and 1990’s that featured exactly this kind of multidirectional
combat for years. Why has it taken so long for accessible game
developers to begin introducing some of these slightly more advanced

Well, anyway, I don’t think it will be that hard for you or anyone
else to begin playing games using some of these more advanced styles
of game play. It is simply something new, and will take a little
practice to get use to. I certainly hope introducing a number of these
concepts doesn’t put anyone off from trying my games, because my only
aim here is to introduce other blind gamers to the styles of games I
use to play before I lost my sight as well as provide myself the
gratification of owning and playing some more sophisticated audio
games in the process.


On 3/17/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Thomas,
> Oh wow! Now we're really looking into advanced concepts here! I expect it
> would feel just about as complicated to a newby gamer to play it as it would
> be for somebody to program it. Grin.
> I hope I can do it and look forward to seeing some of it. I'm not really a
> hardcore gamer but this will probably turn things around for me as far as
> gaming goes.
> Regards,
> Damien.

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