Right. That's exactly why I didn't name names or specifically point
out the new games I didn't like. I don't want to put the developer
down for giving it his or her best. I remember all to well there was a
time I was exactly where they were when starting out, and it is
certainly not helpful for a more experienced dev to put their work
down when they are just beginning.
I realise it is my personal expectations are just too high. As was
pointed out on list earlier now that there have been games like Shades
of Doom, Rail Racer, Entombed, Time of Conflict, and other more
complex audio games released I want to see more games like that. When
a new game comes out that is very simple I can't help but feel a
little disappointed that there isn't more games of the quality I am
looking for. Of course, I know the reason is that as you pointed out
we are talking about amateur developers, with an average education,
with little to know experience, trying to get off the ground and
therefore aren't ready to take on a project like Troopenum yet let
alone Shades of Doom or something as complex as Time of Conflict.
On 5/19/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Thomas,
> It all depends really on personal preference. In my opinion, some of those
> games are quite good. I don't know what people think of River Raiders, I
> know I play it nearly every day, I find it quite addictive, and I would
> suggest that the few who regularly post to my scoreboard finds the same
> enjoyment in it for them. But certainly some of the other projects are ok.
> There are only one or two projects out of the approximate dozen that were
> released that I feel would not bring as much public enjoyment without at
> least some expansion, which I am assisting some of the newby developers to
> I myself play quite a lot of them, and although they are mainly rainy day
> games that aren't as complicated as Judgment Day or even Troopanum, I still
> find quite a lot of enjoyment in them. Yes, some of them can be quite buggy,
> but I try not to let that get in the way of my enjoyment of it. There are
> not a lot of serious developers like you, Che, Philip and David around. As
> far as I am aware David is very well educated in maths and science as well
> as software development. Most of these people though, have had an average
> education and are struggling to come up with concepts and ideas alone. This
> is why I try and give as much assistance as is in my power to those
> developers who are starting out, free of charge, rather than being
> judgmental and botching their hopes and ideas. I'm not necessarily saying
> you are being judgmental, but I have seen quite a lot of undue complaint in
> the community. This game is bad, there's no replay value, etc, rather than
> giving constructive criticisms as to what can be done better.
> Whether amateur or professional, these developers are quite proud of what
> they are achieving and I feel they should be given the respect they are due
> as developers, and as far as I am concerned, they should be given more
> respect because of the fact that they can find bags of time to sit down and
> learn a scripting language for the purpose of carrying out one of the
> costliest exercises that can ever be imagined, i.e. developing for such a
> small-packed, tightly knitted community like the audiogaming market.
> The only way I believe audiogames can become as complicated as they used to
> be, is by collaborating on projects as me and a few other potential
> start-outs are attempting to do now. That way everybody can learn from
> everybody else's skills in a working environment, like Justin and Dan did,
> and then branch out independently to make their own projects.
> My views and opinions may sound far fetched and unrealistic, but I've
> generally found them to be more effective in my seven years experience of
> software development than expecting them to learn and work alone without the
> support of their community base, the result being that they generally get
> downhearted and decide it's not worth their time or energy.
> I'll get off my soapbox now. Smile.
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