That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming from, though.

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"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 07, 2011 3:37 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released


Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit or spikes could be set at
50 percent volume.
As you jump when you reach the near edge the volume of the obstacle increases to 100 percent.
When you have passed the far edge the volume reduces to
50 per cent.
Phil


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