Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D
Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumping. I think that shouldn't be to difficult to change. Probably one or two lines of code should do it. Cheers! On 8/7/11, Phil Vlasak <[email protected]> wrote: > Hi Thomas, > I think a way to tell when you have jumped past an obstacle is needed. > I think an increase in volume might do the trick. > For example the sound of the pit or spikes could be set at > 50 percent volume. > As you jump when you reach the near edge the volume of the obstacle > increases to 100 percent. > When you have passed the far edge the volume reduces to > 50 per cent. > Phil > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
