Hi Phil,

Grown. Please, no more work. I've already got too much work to do as it is. :D

Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not repositioned or updated as
Angela jumps. That's a hold over from before we actually had analog
jumping. I think that shouldn't be to difficult to change. Probably
one or two lines of code should do it.

Cheers!

On 8/7/11, Phil Vlasak <[email protected]> wrote:
> Hi Thomas,
> I think a way to tell when you have jumped past an obstacle is needed.
> I think an increase in volume might do the trick.
> For example the sound of the pit or spikes could be set at
> 50 percent volume.
> As you jump when you reach the near edge the volume of the obstacle
> increases to 100 percent.
> When you have passed the far edge the volume reduces to
> 50 per cent.
> Phil
>

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