Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long enough. The shorter time the jump buttons or keys are held down the shorter distance the character will jump. So depending on how long the key or button is pressed you can get anything from a short hop to a long jump over a pit, spikes, or similar trap. Make sense?
The primary advantage of an analog jump system over a fixed jump system is you can time your jumps and jump only as high or far as you need to. It also adds more challenge to the game as if you don't hold down the jump buttons/keys long enough you might just miss the edge of atrap and fall into it, or if you hold down the jump buttons/keys too long you might clear the first trap and land in a second trap. I've minimized some of this since its kind of hard to judge distances, but that's generally how many mainstream games work. HTH On 8/7/11, Michael Taboada (AI5HF) <[email protected]> wrote: > Hi, > Would you mind explaining to me how this analog jump system works, as I've > never used or heard of it before, having not played many mainstream pc or > other games. > Thanks, > > -Michael. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
