Well, for what its worth I'm trying not to overly complicate the traps
etc in MOTA as there are enough new concepts here for most VI gamers.
Although, I certainly might put traps closer together on higher game
levels, make hem more difficult to jump safely, etc once I feel sure
people have gotten the hang of analog jumping etc in general. That's
why the traps on levels 1 and 2 are fairly simple. You have to learn
to walk before you can run as the saying goes.


On 8/7/11, Yohandy <yohand...@gmail.com> wrote:
> actually, no it wouldn't. it would with how the game is set up right now,
> but what if you had to jump 5 firepits in a row with only a 1 step boundary
> between them? you'd need to know exactly when you land. or how about if you
> had many vanishing platforms you need to jump to in a row before the one
> you're standing on vanishes? it's definitely a good compromise. of course if
> traps don't get any harder than they currently are, then it's best to leave
> game as is, but I'd personally love some extreme challenge in MOTA

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