Hi, Well, for what its worth I'm trying not to overly complicate the traps etc in MOTA as there are enough new concepts here for most VI gamers. Although, I certainly might put traps closer together on higher game levels, make hem more difficult to jump safely, etc once I feel sure people have gotten the hang of analog jumping etc in general. That's why the traps on levels 1 and 2 are fairly simple. You have to learn to walk before you can run as the saying goes.
Cheers! On 8/7/11, Yohandy <yohand...@gmail.com> wrote: > actually, no it wouldn't. it would with how the game is set up right now, > but what if you had to jump 5 firepits in a row with only a 1 step boundary > between them? you'd need to know exactly when you land. or how about if you > had many vanishing platforms you need to jump to in a row before the one > you're standing on vanishes? it's definitely a good compromise. of course if > traps don't get any harder than they currently are, then it's best to leave > game as is, but I'd personally love some extreme challenge in MOTA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.