The really sad part about that is that I believe Adora Entertainmet was
going to attempt to do a proper windows version of Eamon. If I remember
rightly it was going to be called the Eamon Guild of Free Adventurers. I
remember it was fascinating to me because a te time we had no true RPG's for
the blind since this was a good four years before Jason came on the scene
with Entombed and then of course Castle Quest ended up being scrapped
because of disagreements between BSC and the other guy.
They're coming to take me away, ha-haaa!
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 17, 2011 3:15 PM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Mich.
Agreed. I'm actually sad nobody has done a propper pc vonertion of eamon,
sinse I'm certain it'd be possible with a language like adrift, but sadly
people just seem to play on the emulators which are inaccessible.
Eamon delux is pretty good though, see the page on audiogame.snet for
details. It is a pain to setup and I don't think it works on windows 7,
but if you've got windows xp it will let you play lots of the eamon games.
I'm just sorry that work seems to have stopped, sinse some of the eamons
can't be played with it, the setup could be fixed, and above all it'd be
great to have a copy that would run on future windows, but as usual sinse
all the sighted players can just run the apple emulators, nobody bothers
to fix it.
Beware the grue!
Dark.
----- Original Message -----
From: "Mich" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 17, 2011 7:24 PM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi just throwing in my 2 sence worth on this. as a blind gamer who first
started out with shades of doom and then moved on to alien out back,
monkey business, and judgment day etc. I to have seen the trend of audio
gamers and games to keep playing games like space invaders types of
games. there seems to me for sure a few different types of games for the
audio game community fps, card games or puzzle games or space invaders
games. I to would like to see a very complex game as well. When I was a
kid and had some sight I used to play super Mario 1 and 3 with my
sister. I also used to play tmnt as well on the original Nintendo system.
I also was quite good at duck hunt and clay shooting and this was the
case even after I lost my sight at 6. I also can remember playing the
game Eamin for the old apple 2e pc. now that is a game I would like to
see be able to be played as a audio game. or even the super mario games.
well these are my thoughts on this topic. from Mich.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 17, 2011 1:35 PM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi jeremy.
I think possibly you were comparing audio games slightly too much to
indi graphical games, where there are always many developers of various
skill levels who influence each other. With audio games that is simply
not the case.
While I do believe that back around the year 2000 after the release of
troopanum there was something of a trend with arcade games, this had
pretty much died out by the time I started playing audio games myself,
indeed when liam announced judgement day in 2006, most people's reaction
was "another space invaders game? oh noo!"
As it turned out he was able to do something pretty amazing with
unlockables and extras, but stil even at that stage people wanted
something with a litle more complexity, however the more complex the
game the fewer people have the skills to do it, so we've seen few
examples.
For instance, swamp is actually the first first person shooter game in 5
years sinse technoshock was developed, and there are only two other
audio games that could legitimately be called fp shooters, have weapons,
detailed combat etc, ---- shades of doom and technoshock (possibly gma
tank commander if you just go on perspective and weapon mechanics and
ignore the fact your driving a tank).
Even if we drop the shooter aspect and just talk about fully first
person games, we stil have only two more examples, Sarah and
terraformers.
So, as I said I'd love to see a fully realized project, either that or
someone showing how to do things like first person in bgt, so that
everyone learning with bgt can try something different.
Ultimately this all comes back to the old one I've mentioned before,
judgement over reactivity.
I'd say it's not any one style or genre audio games need to move away
from specifically, it's the mindset of here it, react.
Even Moriginal super Mario brothers is a complex game, sinse the speed
at which mario moves, the hight at which he jumps relative to holding
the button, his stopping distance and his speed relative to enemies are
all calculated to require the player to learn, practice and employ
spacial awareness in calculating the game objects.
Thus the player not only gets used to what threats are coming up, but
also how to best control marrio in the game, what sort of distance to
leave etc.
This aspect, this judgement and immertion in game mechanics rather than
working basically on fast instant reactions which can be quickly learnt
is imho the thing game develoeprs need to think about most in audio.
I know for a fact if I play superliam, despite not playing for a long
time, I can do just as well as before. here enemy, shoot enemy! here
pit, hit up arrow and hammer right to jump. If however I stick on
marrio, odds are it'd take me a good few lives, just reminding myself of
the mechanics!
This isn't a bad thing in some games, indeed rythm action games make a
hole genre out of it, however in audio games we've seen it waaaaaay! too
much.
This is also obviously something which all your games thus far had very
much Aprone, and all the more reason I'd like to see you work on a
really major project, sinse I think like Entombed it could be a real
landmark and occupy people for years to come!
Beware the grue!
Dark.
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