I'm afraid your description about a microcosm of the games differences isn't
saying fighting games are the same because characters punch eash other in
the face is like saying all card games are the same because they use 52
playing cards, so generic as to not matter.
while I fully agree with you that ambience, plot, cutscenes etc make a huge
difference, these aren't everything. look at a game like chillingham as an
example. relatively good acting, semi decent music, fully self voicing, but
no replay value at all!
The games system also has to matter.
Look at super marrio brothers. A very simple game with a rather illogical
plot and characters which are more convenient and fun than actually serious,
yet it has some of the best mechanical play ever seen in a platformer, and
there are people playing it even now 25 years after it was made!
As regards space, I'm less convinced it's just the dvd media that makes the
difference at all. Graphics afterall take up far more space than audio for a
As we've said before give an audio game dev the same amount of money and
resources as a mainstream game, and you'd have something similarly amazing
on your hands. Comparing audio games to indi graphical games with a similar
budgit and resources is far more fair.
Here there is stil a disparity, but not quite as huge.
Beware the grue!
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