Besides if you have a specific set of questions that limits what you can create. Considering the limited types of games out there at the moment we don't need anymore limitations.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Hayden Presley Sent: 18 November 2011 14:23 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi, Wizards just are not practical. What if we were't looking at a game with an interface. What if we were creating a board game? Then the whole thing is just useless. The problem withthat design, then, is the limited scope factor--there just is no comparison to a programming language like C++ or ascripting language like BGT. Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tim Kilgore Sent: Friday, November 18, 2011 5:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! I wonder if there's a way to desing a "game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim ----- Original Message ----- From: "dark" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! > Hi Decota. > > I'm afraid your description about a microcosm of the games differences > isn't correct. > > saying fighting games are the same because characters punch eash other in > the face is like saying all card games are the same because they use 52 > playing cards, so generic as to not matter. > > while I fully agree with you that ambience, plot, cutscenes etc make a > huge difference, these aren't everything. look at a game like chillingham > as an example. relatively good acting, semi decent music, fully self > voicing, but no replay value at all! > > The games system also has to matter. > > Look at super marrio brothers. A very simple game with a rather illogical > plot and characters which are more convenient and fun than actually > serious, yet it has some of the best mechanical play ever seen in a > platformer, and there are people playing it even now 25 years after it was > made! > > As regards space, I'm less convinced it's just the dvd media that makes > the difference at all. Graphics afterall take up far more space than audio > for a start. > > As we've said before give an audio game dev the same amount of money and > resources as a mainstream game, and you'd have something similarly amazing > on your hands. Comparing audio games to indi graphical games with a > similar budgit and resources is far more fair. > > Here there is stil a disparity, but not quite as huge. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. ----- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4022 - Release Date: 11/17/11 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
