Good stuff to chew on here. I do think that Jeremy's style actually lends itself to getting around the development lag time issues though, as he creates continual excitement about his games by frequent updates, which aren't always huge in and of themselves, but taken cumulatively change the games quite a bit through their development cycle. My long post earlier was simply to encourage him (or others for that matter) to take that idea and run with it in a larger field. Yes, it still might take three years to come up with the fully finished game, but we'd be playing something within a month, and then something a bit more complex in another month. Along the way, we'd have direct and demonstrably effective input on things that work well and that don't.
It's not possibly a viable method for a commercial game, since it relies on mass penetration before a commercial product is ready, but I could envision a kick-starter campaign or something like it to maintain interest and bring in some fundage for continued development, purchase of new hardware or software. I would certainly contribute to Jeremy's server fund as and when he outgrows his current configuration. There's a new model of development in this market here, and I'd like to see others take it and run with it, as well as encouraging Jeremy in his continued efforts. And dude, low-cost braille!? If he can make that work, he'll get some fine Scotch whiskey from me at a bare minimum. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.