Hello All :-)
On Mon, 1 Nov 1999, Michael Natterer wrote:
> I'm not entirely happy with this, too. However there are places where
> both eg a popup _and_ dnd are logical to bind to mouse1. If I find
> a way to intuitively distinguish the default mouse1 action (poping
> up the preview) and dnd, I'll run and commit the patch. On the other
> hand you can now (after my next commit ;-) drag stuff from brushes/
> patterns/gradients without changing the active element. In all
> places where mouse1 has no special meaning, dnd works with mouse1.
>
> This is not perfect, so please bomb me with suggestions...
Well if I think of some I will send them to you instantly.
> > Note also alt+mouse1 drag on a selection moved the mask itself, so
> > this feature already exists. Although many window managers grab alt
> > for themselves, this tendency should slowly fade away as windows
> > keyboards slowly become standard.
>
> Yep. What I meant was dragging the selection mask / selection itself
> to another image, not inside the same canvas.
Yes thats the way to go!
> Agree. But I also think that removing ui inconsistencies actually _is_
> bugfixing. Bringing dnd everywhere to make the thing consistent isn't
> necessarily bugfixing-only, but as it goes hand-in-hand with the context
> stuff (which did fix various bugs), I guess it's worth to finish for 1.2.
Totally agree with Mitch! I.e Mitch hack it nice but don't make
unnessesary changes making even more unstable.
Cheers Olof