Hi Robert,

I just tried 2.7.7 and it's still an issue there. Maybe only the Xcode project 
was fixed up?

Paul.

--- On Wed, 17/12/08, Robert Osfield <robert.osfi...@gmail.com> wrote:

> From: Robert Osfield <robert.osfi...@gmail.com>
> Subject: Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4
> To: osg_u...@yahoo.co.uk, "OpenSceneGraph Users" 
> <osg-users@lists.openscenegraph.org>
> Date: Wednesday, 17 December, 2008, 4:26 PM
> Hi Paul,
> 
> I believe this one has already been addressed in the 2.7.x
> dev series,
> could you try 2.7.7 or svn/trunk.
> 
> Robert.
> 
> On Wed, Dec 17, 2008 at 4:11 PM, Paul Fotheringham
> <osg_u...@yahoo.co.uk> wrote:
> > Hi,
> >
> > I think I know what the problem is. I'm getting
> the same unresolved symbols building on MacOS 10.4 and OSG
> 2.6.1 using cmake. Your link line has
> >
> > /usr/lib/libm.dylib
> >
> > rather than your SDK version of the library. I
> don't know much about these things myself as I've
> only been using a Mac for about 1 day now but this blog
> entry details the issue
> >
> > http://www.red-sweater.com/blog/246/missing-link
> >
> > As far as cmake goes, and I've only been looking
> at _that_ for about 2 days, it seems the problem is in the
> top-level CMakeLists.txt file where it has the line
> >
> > FIND_LIBRARY(MATH_LIBRARY m)
> >
> > wrapped in an IF(UNIX) clause.
> >
> > I think this particular line should also be wrappend
> in an IF(NOT APPLE) clause. Doing this fixes up the link
> lines for me and the problem goes away. As I say I'm
> certainly no Mac expert so maybe this isn't quite right.
> I'm certainly not confident enough to post it to
> osg-submissions :)
> >
> > I haven't looked at the Xcode project at all but I
> imagine something similar must be going on there?
> >
> > Paul Fotheringham
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >


      
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