RE: [hlds] Populating the master lists with servers
There is a favorite and a history tab in the server-browser. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joey Sent: 28. august 2006 08:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No Chris, what i was trying to imply was, if there was a way to be in the list near the top, even if it ment registering some where, Not cheating. Why would that be considered cheating? It would just be an easier way for player's or mainly clan member's to find the server quickly, instead of having to type connect 111.222.333.333:27015 don't you think? Cheating is what someone whom is getting a profit for having there game server up would do, be we don't get anything for it. So please refrane the word Cheating. Anyway thanx for your opinion. - Original Message - From: Chris Bass [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 11:36 PM Subject: Re: [hlds] Populating the master lists with servers It's sortable, I believe the default is ping but you can sort by anything you want, players, name, map whatever. (I'm talking in game browser here) Joey, I was cool till you asked Is there a way to have our server's always appear near the top? which implies that instead of attracting players the normal way, you wanted to cheat. It was a pretty immature question on your part to begin with IMO. Adam Sando wrote: I thought the default server list was displayed based on response time of server, fastest to slowest - i.e.. Ping? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Monday, 28 August 2006 12:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No because if they did, every 14 year old admin like you would be doing it. Joey wrote: Is there a way to have our server's always appeare near the top? - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the update proccess closest to your IP. Thats why it appears that only the 208 range shows up first. Your IP prolly starts with 208 or close to it. Saint K. - Original Message - From: Chris | FatPipeServer.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 8:44 PM Subject: [hlds] Populating the master lists with servers Hey guys, Do any of you know what controls the way that servers get populated into the master list when a users clicks on them? Is it determined by the user's internet connection or does Steam send the list in a certain order when a user/client requests it? Seems like when I check the Master List I get all the server Ips starting with 208. first, and the rest come in later. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Funny
You mean retarded? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: 21. august 2006 12:05 To: hlds@list.valvesoftware.com Subject: [hlds] Funny -- [ Picked text/plain from multipart/alternative ] It's funny how game server admins as well as game server providers talk like they know everything about the games and how best to run them when they don t even play them and if they do there just awful. If you don't play STFU and if you do lets see how well you are at it and then maybe ill listen to what you have to say about running a server. Otherwise stop being a bunch of faggoty forum trolls who can't whoop there ass out of a paper bag and have zero life except trying to make everyone think there server gods. I just know I would laugh until I puked if I could meet most of you IRL. You probably pathetic fat slobs that eat mostly fast food and never see the daylight. Hmm now were was I. Oh that's right retired since 1992 at the age of 41. Fucking lame cunts. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Test
Pong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: 7. juli 2006 19:58 To: hlds@list.valvesoftware.com Subject: [hlds] Test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Are You Naughty or Nice?
I don't think he did this on purpose. Probably pressed OK to something he shouldn't have and the stupid site e-mailed his contacts or something ;) -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Sent: 3. juli 2006 09:59 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Are You Naughty or Nice? No I dont think so, but we can subscribe his email address to loads of mailing lists perhaps? :) - Original Message - From: Jason [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 03, 2006 8:37 AM Subject: Re: [hlds] Are You Naughty or Nice? can we ban morons like this from the mailing list? [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi hlds, I just took the Are You Naughty or Nice? test on Tickle. Take the test to see my result: Cheers, turbowiz2001 If you don't want to receive any more invitations from friends, please visit the following page. http://uk.tickle.com/emails/block.html?ec=401801001511460801501511611640 81179080181110151201611911790411101640990111901 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Idling servers
So you are running 10 servers.. When one is full the other empty ones are slowing down the full? What will then happen when people starting joining one of the other servers? Seems to me you are trying to run more then your CPU can handle and I don't really see a solution to this except adding more CPU power or running less servers. Br, Alexander -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cbass Sent: 21. juni 2006 16:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Idling servers Ummm Shut them down. Anything running on a computer is going to require some CPU time. -Original message- From: Spectre [EMAIL PROTECTED] Date: Wed, 21 Jun 2006 06:56:11 -0400 To: hlds@list.valvesoftware.com Subject: [hlds] Idling servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When im running like 10 servers on same priority and only 1 is full, 9 others slowing down it. I have a lot of memory, but i dont want them taking CPU resources when they are idling. What can i do to make idle(empty servers) servers not taking any CPU power? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Logmod?
Some time ago I was running something I think was called logmod to be able to send logs to more then one place at the same time. Was this fixed or do I still need to run this logmod? Why I am asking is because I am setting up stats on our server, and I need to know if I stats will be incomplete if I direct logs into i.e. HLSW. Thanks for any help. -Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Logmod?
CS1.6 Psychostats or hlstats. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: 16. juni 2006 09:01 To: hlds@list.valvesoftware.com Subject: [hlds] Logmod? Some time ago I was running something I think was called logmod to be able to send logs to more then one place at the same time. Was this fixed or do I still need to run this logmod? Why I am asking is because I am setting up stats on our server, and I need to know if I stats will be incomplete if I direct logs into i.e. HLSW. Thanks for any help. -Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Will the XBox Client Connect to SRCDS Servers?
Isn't it possible to attach a USB-keyboard and USB-mouse to the Xbox? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skul`Hamr Sent: 30. mai 2006 23:16 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Will the XBox Client Connect to SRCDS Servers? This may betray my ignorance, but wouldn't Xbox players against PC players be a massacre? The slow joystick control functions of Xbox can't compete with the precision and speed of a mouse can they? -Skul`Hamr [__Skul`Hamr Shell`Shockr__] 69.28.220.181:27015 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Tuesday, May 30, 2006 7:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Will the XBox Client Connect to SRCDS Servers? Just wondering if the coming Xbox version will connect with SRCDS servers - either present or upgraded version. I guess, more specifically, will Xbox and PC gamers be able to join the same games? I realize we probably only have rumours in this regard, but I would be interested in hearing what others may have heard. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: I figured out why map changes took so long... + AMXMODX plugins.
I will give it a shoot then; I want there to be a plugin which changes the users name based on his STEAM_ID and disables him to change it to something else. Like the AMXBANS it would be nice to have a database and a web interface to manage/add new names. Taking this to a new level it could be like AMXBANS and let other servers connect to the database, fetch names and enforce them. And maybe the server can display a name authenticated message to people on the server. If its possible to do the check both ways.. kick players who use a name from the database that doesn't match the right STEAM_ID. Imagine how good this would be to a server community. If this is too hard.. i would love just a script getting names from a text file and enforcing them. Maybe someone else has some better ideas. br -Alexander Kobbevik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 22. mai 2006 16:14 To: hlds@list.valvesoftware.com Subject: [hlds] Re: I figured out why map changes took so long... + AMXMODX plugins. Such plugin for AMXX can written in an hour given clear functionality description. Regards. On 5/22/06, David Williams [EMAIL PROTECTED] wrote: On Monday 22 May 2006 07:22, Alexander Kobbevik wrote: Isn't there a feature in amxx that can do that. It's beena while since i've used amxx as i have moved over to srcds but i think my memory still works well. sorry if i am wrong. This is usefull. Don't know how I missed out on this plugin before. Does anyone know any plugins which will force nicks from Mysql? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] I figured out why map changes took so long... + AMXMODX plugins.
This is usefull. Don't know how I missed out on this plugin before. Does anyone know any plugins which will force nicks from Mysql? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 22. mai 2006 08:06 To: hlds@list.valvesoftware.com Subject: Re: [hlds] I figured out why map changes took so long... http://www.amxbans.net/ This is an AMX plugin. Idea behind it is to keep bans in MySQL database rather than in .cfg file and defer ban check until client actually try to connect. Another advantage is that you don't have to worry about syncing banlists on multiple servers as long as all of them are using the same database. Should you have any questions please feel free to ask. Regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Fast Weapon Scripts what to do
I will have to lol at/with Edward For a moment there I thought you were serious. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15. mai 2006 22:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fast Weapon Scripts what to do [ Converted text/html to text/plain ] You still havent told us your server address...Ill change your mind =D HP On 5/15/06, Edward Luna [EMAIL PROTECTED][1] wrote: I love this mailing list... you guys are the best. We've aired opposing points of view for a few days now without even a hint of a flame. I may need to change my mind about scripts (not)... lol. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS will not run
If by accident there is any information in this thread that can be useful for an admin, can someone make a summary for me please? Thanks :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 25. april 2006 10:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run At least we have someone to blame. But please be careful next time, pal :) On 25/04/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm sorry, it's my fault I've created a monster ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] sv_download only half working
Love? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 6. april 2006 03:57 To: hlds@list.valvesoftware.com Subject: RE: [hlds] sv_download only half working After a wander through our source control system, I stand corrected, the ability to display customer banner ads was removed about 2 years ago. I am sorry but I do not remember the precise reason (I have a funny feeling that it involved the l word), we won't be adding it back. - Alfred Scott Tuttle wrote: This functionality has been broken for some time... ehe banner.gif does not work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, March 29, 2006 5:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] sv_download only half working HL1 has an in game banner ad (as always), the Source engine has never had one. - Alfred wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] Who is your domain registrar?
Can I ask what pissed you off with GoDaddy? I am thinking of switching to them and would like to know before I do :) -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: 7. mars 2006 19:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT] Who is your domain registrar? My domains are .com, .us, and I think I have a .info that is just parked. I'm in the USA. I was using GoDaddy, but this irritated me today, enough so that I'm willing to move my domains to another registrar. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, March 07, 2006 6:45 PM Subject: Re: [hlds] [OT] Who is your domain registrar? -- [ Picked text/plain from multipart/alternative ] For a .com address or for the country you are in which you haven't specified On 3/8/06, Ook [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] [OT]! It's too quiet here today. My domain registrar irritated me today, so it's time to find another one. Any referrals? Who is your domain registrar, who would you recommend? I don't need hosting, I just need a registrar for my existing domains. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] sv_region
Europe ftw 3 255 looks like a binary number-setting for all zones. 1-2-4-8-16-32-64-128 =255 Could I dare to guess we then have 8 world zones? Lets say you want to enable 3 zones; 3,4 and 7 1001100=76? Just a guess =) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 24. februar 2006 19:15 To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_region Can you have multiple settings? I have a lot of regulars from Europe, Germany and Italy, for example. What if I want Europe and West Coast US to see my server? (Sorry, dex, don't have answer, just more questions) Anyone have any thoughts on what sv_region to set for central areas (texas and chicago for instance) With the country split into east and west it seems like neither would be a very good setting for something central. With alfreds post a while back about 255 not being a good setting as you will not get reported as much. Thanks dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] New bug/hack
I missed the fix, can someone please update me and wrap this thread up? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: 21. februar 2006 03:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] New bug/hack I never said it was worth a crap ive been up way longer then that just saying you don't think things out fully before writing emails. Punk kid yeah ok you believe that I wasn't the one that used the word smack. But yes believe im a moron thats all great as I said u don't hurt my feelings what so ever and yet again 1 email out of 7 or so was worth a damn. I give that to robert he had a good point. He actually pointed out a flaw in what I said in my last email I give him that. I never said what game nor system stats or anything. Cause in all reality if I was running it on some quad processor server or something then I doubt it would come near maxing out the system. So congrats on that young fellow. He actually helped this problem people on this list might take a thing or 2 from him he actually has something worth my while to say. Lastly to cure up any confusion of things so you can blame the right places in government and such. I live in tennessee the 48th worst state scores in the USA. So rip on me go for it I could care less its not my fault I passed my classes with quite good grades. I should forwarn anyone who goes to rip on me about english go for it. I don't pride myself in writting emails just to shut a bunch of annoyences up about emailing 15 times on one subject. Or roasting on people when the topic doesn't at all concern them problem was fixed. So at what point do I need 20-30 people roasting on me about my lack of explination. Alfred or someone from the valve team can see my email and can email me privatly if they had questions/concerns about my exact problem. In any case this email is over I hope everyone enjoyed wasting another 5 minutes of your life reading my email just to roast me again. - Original Message - From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 20, 2006 5:11 PM Subject: RE: [hlds] New bug/hack email writing after about 15 hours of being up Try several days and then we'll talk. Obviously you're a young PUNK and haven't experienced life yet to think 15 hours is something. 15 hours is a normal day in the networking field. Grow up KIDDIE before you decide to talk SMACK! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Elvin Sent: Monday, February 20, 2006 1:20 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] New bug/hack Let me just explain something to you - If you come on here and say I'm experiencing lag does is anyone able to help me then you will get mature and useful responses. If you do what you have done and say VALVE FIX MY G4ME then we'll rip the piss out of you, because you didn't come here for help you came here to WHINGE. And nobody likes a whinger understand? What else were you expecting considering the tone of your first message? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: 20 February 2006 02:43 To: hlds@list.valvesoftware.com Subject: Re: [hlds] New bug/hack I see that many of you don't like my english or email writing after about 15 hours of being up. I am so happy to tell you my problem just like many others do and leave it vague. I am experiencing lag valve fix it. Ok done. Seen to many of these emails just like this one. Or how about My cpu usage is high. Yeah ok that helps... Does it say how much cpu usage per each process of the server does it run. I see nothing in that quote that says that. See this is all very helpful when valve goes to debug problems. I don't pretend to know what half this list says but knowing I got about 15 responces off something directly to valve about a bug just shows it has lots of useless messages. I do remember a subject which I completly ignored this time saying this VALVE are you lissening it got something like 50 posts back. I really don't see a use for that. And just shows how much valve actually lissens If they spent their day reading emails from this list they might as well hire on another person just to do that. If people would just read before opening their mouth or do as Kevin said If you don't have anything nice don't say anything at all this list would be much more productive be much easier for valve to deal with. Valve would probably respond a whole lot more too. See All this flaming did nothing I still speak my mind as it comes to me. I know you can say im a moron im a crybaby I could care less. I know many of you out there have small dicks and can't help to make yourself feel bigger then others by just insulting people. This is the issue with many people if they would just go into things
RE: [hlds] Amuck, amuck, amuck
Being banned is a client issue... -- Steam forums :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: 16. februar 2006 10:10 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Amuck, amuck, amuck Wow, I don't want this to be yet another long boring thread on this highly dramatic group. I DID sign up for this list, so if I am not understanding all of the ins and outs of this community, it is not for lack of trying. Have a nice day. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Thursday, February 16, 2006 12:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck Did you add your name to a list at any given time? Seems like that would answer your question right there. For example, I am an admin on all of my servers. I don't recal putting my name on a list incase someone was upset over a ban. If they want you to find them, they'll make that information available, otherwise find another server. There's only what... 30 CS servers? One's bound to fit your fancy. - Original Message - From: Visitor Rodgers [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck Its more of a general question about who is admin on given servers. Is there a list someplace? I am admin on my server, FOR EXAMPLE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, February 15, 2006 10:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck You're really using the hlds mailing list to find someone over a ban from a cs server? As if you can't find others? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.
Then start answering some of the questions people are asking you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 17:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. the main thing this is for our clan servers not to make money we would just like to fix this issue From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 07:45:19 +0100 Just to clear something up for you :) The server is free and people sell servers for their own profit, not Valves. Why files on your server is getting currupted is not really something Alfred should worry about unless it's the engine or updateservers who currupt them. I presume you have a firewall and antivirus on your systems? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: 15. februar 2006 04:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. I am helping irv with this problem. I have to say He left out alot of information. I have to Say this problem really Pisses me off. We can sell server and we can't even run clan servers will not help from valve at all. I sent Alferd an e-mail he told me to run memtest and the mailing list said to run prime95. Which we have with no errors. Here is a copy of an e-mail I sent to Alferd with More info. On a side not Alferd has not replyed for some reason. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.
Do you know how long it takes for a virus to infect a computer these days? And you didn't say if you had a firewall. No need to know your IP to get hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 19:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. alot of people say it is a virus it is not it was a fresh install of server2000 5 hours in and new ip's so we know we were not hacked and we also know there is no virus! From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 17:46:13 +0100 Then start answering some of the questions people are asking you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 17:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. the main thing this is for our clan servers not to make money we would just like to fix this issue From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 07:45:19 +0100 Just to clear something up for you :) The server is free and people sell servers for their own profit, not Valves. Why files on your server is getting currupted is not really something Alfred should worry about unless it's the engine or updateservers who currupt them. I presume you have a firewall and antivirus on your systems? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: 15. februar 2006 04:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. I am helping irv with this problem. I have to say He left out alot of information. I have to Say this problem really Pisses me off. We can sell server and we can't even run clan servers will not help from valve at all. I sent Alferd an e-mail he told me to run memtest and the mailing list said to run prime95. Which we have with no errors. Here is a copy of an e-mail I sent to Alferd with More info. On a side not Alferd has not replyed for some reason. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.
If you want help, you should be more open minded and just answer the questions to rule things out. Acting rude will not help anyone.. Good luck with your problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: 15. februar 2006 22:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. We been hacked years ago we know how we were Hacked they got in serv-u. That is not the issue And no virus. - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 2:18 PM Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Do you know how long it takes for a virus to infect a computer these days? And you didn't say if you had a firewall. No need to know your IP to get hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 19:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. alot of people say it is a virus it is not it was a fresh install of server2000 5 hours in and new ip's so we know we were not hacked and we also know there is no virus! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.
Just to clear something up for you :) The server is free and people sell servers for their own profit, not Valves. Why files on your server is getting currupted is not really something Alfred should worry about unless it's the engine or updateservers who currupt them. I presume you have a firewall and antivirus on your systems? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: 15. februar 2006 04:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. I am helping irv with this problem. I have to say He left out alot of information. I have to Say this problem really Pisses me off. We can sell server and we can't even run clan servers will not help from valve at all. I sent Alferd an e-mail he told me to run memtest and the mailing list said to run prime95. Which we have with no errors. Here is a copy of an e-mail I sent to Alferd with More info. On a side not Alferd has not replyed for some reason. Alfred please help We are in need of help to solve a on going problem with server side map differs errors. When clients connect to any of our 1U servers they will get Map differs errors on the stock maps. This error happens on stock source css, 1.6, and Source DOD maps. We have a OZ server running for the last week that has had no issues as of this writing. Here are the server specs. Server 2 dual amd 2400+ mps Tyan mb 2 gig ecc pc 2100 2 sata 1 rmp Raptors 36Gb raid 0 win 2000 Server 1 dual amd 2400+ mps Tyan mb 2 gig ecc pc 2100 2 IDE 7200 rmp 40 gig Fedora core 4 At one time both servers were exactly the same,(same as Server 1 but with windows installed) We thought it might be a hard drive issue so we upgraded Server 2 with new Raptor 36 gig hard drives/raid 0 and installed Fedora on server 1 hoping to elimante it from being a Windows OS problem. After the upgrade to this 1U we ran Memtest for 14 hours and a 2nd session of 6 hours with no errors, we also ran Prime95 over night with no errors. Within 5 hours of the fresh server 2000 install/hard drives on server 2 the stock maps started to differ, the other 1U(server 1) ran for almost 2 weeks on stock Source CSS maps before having this problem and it gets worse every day. Again this same problem happens on both 1U boxs to stock .bsp files and a few .wav files on the Linux box, all verified by the hlds tool/verify all command The Source CSS server`s map differs errors is 4 to 1 to the 1.6 server We have also noticed that the .bsp that differ are haveing the md5 hash/check sum changed. However we can not find what is changing them. The only way to fix them is to run the hldsupdatetool with -verify_all and have it redownload the stock maps and then they work. We need to run the hlds tool about every 4 hours or less. This is my plea Help us I will run any program you suggest or give you complete access to one or both boxs if this problem interests you at all. Thanks From: irv carlson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, February 14, 2006 7:59 PM Subject: [hlds] The Famous Your Map de_dust differs from the server ERROR. The Famous Your Map de_dust differs from the server ERROR. It happens with all stock or at one time or another any custom map we run in no recognizable pattern. We have had this annoying problem for a long long time on 2 1U boxs we use to run CSS, DOD and CS servers on. I do not know if its a Steam issue or a OS issue of some sort. This has nothing to do with the client side files, FTP programs or the Bz2 files hosted for downloading on a separate website so please do not even bring it up. We have a fresh install of Server 2000 as a set of new HD`s were just added. All the server files were downloaded directly from Steam with the hldsupdatetool and a NEW STOCK Source server was setup and running. There was no FTP program installed or used for these files. We decide to test the server with the stock install as we hoped we had corrected the issue on this box, but it was not running more than 5 hours when we started getting Your Map any_stockmap differs from the server Out of the 17 Stock maps 8 of them were then updated by hldsupdatetool with update -game Counter-Strike Source -dir D:\CSS\AnB -verify_all -retry command to fix the problem as we have done this so many times before. On Custom Map differs we delete and upload to the server again. This can happen on a daily basis to any maps or just the same one for a while and some times can go a week or so with out happening. At about 6:30 pm this evening on the last differ of de_dust we deleted a members client gfc contenet and then updated, connected to the server and still had a differ problem. I do not know if it`s an issue with our 1U`s as they were identical up to the fresh OS install and adding new HD`s to 1 of them. Both have Dual 2400`s Tyan Mobos, 2 GB ECC ram and run Server 2000 1 has Dual 7200RPM IDE 1 has
RE: [hlds] server crashing
Remove the high priority and see if it fixes it. There should be no need to change the priority I believe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook Sent: 7. oktober 2005 13:26 To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashing -- [ Picked text/plain from multipart/alternative ] is it a 100 tick? On 10/6/05, [xXx] infexXxious clan [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can noone help me with my problem? ever since the last update in cs source we have had trouble with our servers and votemaps as well as using rcon commands. our 50 man source server runs in high priority and uses about 20% of our dual xeon. when we vote on a map or whatever when there are a few players we have about a 50% chance of crash, but when our server is full we would definitely crash if we were to votemaps. any suggestions? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hitboxes
Heh. Have you paid any attention to this list lately? Seems some people think all hope is gone when we get some mails off topic. Lots of useful information has been posted here the last week. I'm getting more tired of your asses... ;) ray from the cheap server company? if so, fuck you and go die in a hole. Lol :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: 7. oktober 2005 20:37 To: hlds@list.valvesoftware.com Subject: Re: [hlds] hitboxes How long till Valve gives up on this list and closes it down? Seems like people arn't really using it for information anymore. -- Sincerely, James McKenna ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Low FPS even with pingbooster
At 80% you are close to maxing out your CPU. What tools do you use to measure load? If it uses average, maybe your server is acctually hitting 100% many times as you will experience this as lag spikes. Big shoot-outs at big open spaces on a map will cause more use of CPU. I don't know how a CPU works, but there must be a cueue of some sort, right? At 80% this cueue will probably have a longer prosessing time then if you ran at 20-30%. Also the CPU might have a problem with heat at higher loads. Just brain-storming :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yup Sent: 6. oktober 2005 09:25 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Low FPS even with pingbooster -- [ Picked text/plain from multipart/alternative ] Again, pingbooster does nothing because the server can't go above 40 FPS (it doesn't matter if pingbooster is on or off) when there are more than 20 players connected even though the CPU load is only at 80%. Sorry for all the replies, I sent that last one by mistake. I just don't understand what's limiting the FPS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Low FPS even with pingbooster
Hi, Please start quoting something or someone in your mails. Makes it so much more easy not having to go back to the older mails to understand what your replying to. Thanks :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI) Sent: 6. oktober 2005 10:15 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Low FPS even with pingbooster -- [ Picked text/plain from multipart/alternative ] What's frame rate got to do with a dedicated server, or it is not a dedicated server? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ban files
Is banned_user.cfg your default ban-file? If so, everyone you ban will end up in the default ban-file. Everything is loaded into the memory, and at mapschange it writes all IDs from memory into the default ban-file. No mater where you loaded them from. Someone will correct me if im wrong :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ac Sent: 5. oktober 2005 00:21 To: hlds@list.valvesoftware.com Subject: [hlds] ban files This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay, here goes. Want to move my 1.6 bans over to DoDS. I have a HUGE ban file (running a very strict server for a little over 2 years now) so I have about 5000 unique steam IDs I want to move. I understand the new format (ie 'banid 0.0' is now 'banid 0'). I created a file called 16bans.cfg and called it in my server.cfg AFTER banned_user.cfg. When I booted the server, the banned_user.cfg was immediately updated with the first 2777 IDs in the 16bans.cfg file. I don't know if that's all the bans allowed and I certainly can't figure out why the bans were loaded into the banned_user.cfg when I'm trying to keep them seperate. Any help on getting this working would be great. It's not that important to me that I have all my bans in seperate files, but I do want to make sure that the ENTIRE list of steam IDs is loaded in so that those that have been banned, stay banned. Thanks AnxietyClown -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Various issues with DoD:S
There's nothing worse than a team mate shooting you back on purpose after shooting them by mistake. -- I would say its worse to be shoot by a team mate on purpose. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: hlds digest, Vol 1 #4058 - 11 msgs
You got 300 digest mails? Don't they send out one digest per day or something? Poor you... just woke up from a coma? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Johnson Sent: 3. oktober 2005 05:10 To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #4058 - 11 msgs -- [ Picked text/plain from multipart/alternative ] STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!!STOP SPAMMING ME!!! IVE GOT LIKE 300 MAILS OF THIS STOP!! On 10/2/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: CS:S Admins, a call to arms! (sprout) 2. RE: CS:S Admins, a call to arms! ([EMAIL PROTECTED]) 3. Any news when -steamport will be fixed? (Ian mu) 4. Re: Any news when -steamport will be fixed? (Tyler Cook) 5. Re: Any news when -steamport will be fixed? (Ian mu) 6. Re: Any news when -steamport will be fixed? (Tyler Cook) 7. Re: Any news when -steamport will be fixed? ([EMAIL PROTECTED]) 8. Re: Any news when -steamport will be fixed? (Ian mu) 9. Bots causing memory read errors (Shane Robinett) 10. Re: Bots causing memory read errors (David Harrison) 11. Re: Bots causing memory read errors (Hackmett) --__--__-- Message: 1 From: sprout [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS:S Admins, a call to arms! Date: Sun, 2 Oct 2005 12:35:43 -0500 Reply-To: hlds@list.valvesoftware.com to all who insult this. I personally wouldn't let them be admin on my servers I emailed zach and let him know that but I figured it would be a good idea to setup a global ban list by this for hackers. And emailed him that. He agreed and we are now going to be doing that. I run 3 servers with a co owners running 2 more. I dare not allow people that much power on them without me knowing. But at the same time I would like to setup a global ban system so that there is less need for admins 24/7 and more communication between the hosting groups. I have setup a ftp site where people can upload their banlists I am willing to help cordinate this. If interested xfire or aim me at sprout1 for xfire sprout1142 for aim. or email me back at my own email address not here and if you have to flame me go for it feel free but do it to my personal address not this cause this its just gay to flame people [EMAIL PROTECTED] thanks for reading this if you are this far - Original Message - From: [GS]BeNt [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 02, 2005 1:34 AM Subject: Re: [hlds] CS:S Admins, a call to arms! Well nothing wrong with it I guess if you have a good way to moderate the way its working.And a good close monitor on admin abuse/complaints. BUT.. you can apply to have your server host us, or apply to become a league admin. So you mean to tell me if you supply a server you are not automatically an admin in every server in the community?Hummm.Kinda defeats the purpose.Even though I wouldn't let anyone I don't know run my servers for me I do think with proper planning ect,this idea has merit.The only downside I see is when alot of people start abusing,following people from server to server simply because they do not like them or dumb admins.With 10-20 servers I see it working.But from 50-100 I think it would fall apart.But time will tell and once it gets up and rolling an has been up for a year or so I'll make a decision then. BeNt http://www.gorillazsouth.com - Original Message - From: Zachary Doherty [EMAIL PROTECTED] The LoA has a forum. http://cssadmins.jsyte.com even if you do not support this movement, I don't believe that the HLDS mailing board is the proper place to argue, take up any issues with our staff there. If you do support the movement, you can apply to have your server host us, or apply to become a league admin. Thanks to all who helped, Zack Doherty ___ To unsubscribe,
RE: [hlds] CS:S Admins, a call to arms!
Can you introduce your self a little? Age, location, personal status? If you want trust, you got to give. Another thing; you don't think hackers infiltrate such organizations pretty quick if they actually think you will oppose a threat? You got to have a solid backbone in such a system (aka administration tools). I use http://www.checkyour6.net/index.php?cat=toolssub=phpadmin to centrally manage my admins and bans. It will also log admin activity. All web-based. This is just a suggestion so you see what kind of tools I mean. Good initiative, but I seen this before... its like a woman's period... it comes and goes... ;) best regards, Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS:S Admins, a call to arms!
I think you are pushing the use of this list too far. No offence. Do the planning and set up the system, then advertise it with a well informative mail. Just my thoughts. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zachary Doherty Sent: 30. september 2005 12:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CS:S Admins, a call to arms! -- [ Picked text/plain from multipart/alternative ] Now I must ask, who are the ones who are willing to become Global admins. The ones who are willing to prowl the CS:S Servers and keep them safe. I have already been told by quite a few servers that they are willing to allow this. But I can't help them yet. If you are willing to be an admin on a number of servers. Email me offlist, [EMAIL PROTECTED], I'll give you details on where to go from there. Regards, Zack Doherty ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Complete dod:s cvarlist
Is it possible to have sv_restartround 30 in the server.cfg? Or maybe in the - mapchangecfgfile defaultmap.cfg if that exists in CS:S? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 27. september 2005 14:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Complete dod:s cvarlist I personally would like to see this added to CSS. I'm fed up with the bots already finishing a round before us humans get to play and Ts end up starting with an AK. On 9/27/05, Dagok [EMAIL PROTECTED] wrote: Thats great and all, but personally (and I think others too) are curious as to what the new cvars are specific to DoDs and what they do ie: mp_warmup_time seems to do nothing, or at least does not seem to do what the description would indicate. Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] omg guys...
hldsupdatetool is still steam. Command line and gui is just interfaces, graphical or pure text. Right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: 26. september 2005 06:10 To: hlds@list.valvesoftware.com Subject: RE: [hlds] omg guys... Well jeez, your completely wrong. Ever heard of hldsupdate tool? Even the newest engine updates and server changes where available via the non-steam command line tool. So far the command line (non-gui, non steam) tool, has not been updated by valve in order to support dod:source's server stuff. Only the GUI win32 steam application has the dod:s dedicated server listed as of yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [GS]BeNt Sent: Sunday, September 25, 2005 10:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] omg guys... Ummm the only way to host HLDS/SCRDS is through steam.Same as it has been since I think July 12th of 04?If you don't like steam don't use it.Its as simple as that BeNt - Original Message - From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 25, 2005 7:47 PM Subject: [hlds] omg guys... Well this kinda sucksthe hldsupdatetool hasnt been updated so the onyl way to host is with steamCOME ON GUYS WTF?!?!!?!? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Just to point something out to those whiners who was banging Valve's head when they actually gave a heads up on an upcoming release. You got your wish... hope your world is perfect now. No info.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 26. september 2005 05:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Oh well... the server is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think dedicated server is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game business (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! Original Message Subject: RE: [hlds] Dod Source From: dexion [EMAIL PROTECTED] Date: Sun, September 25, 2005 8:32 pm To: hlds@list.valvesoftware.com if its released at 6pm est id doubt we are going to have them up by 8. Im just telling my people asap since i dont have the files. They seem to understand. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 Sent: Sunday, September 25, 2005 11:25 PM To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: RE: [hlds] Dod Source Valve, It's a day before the release and we haven't heard anything from you yet on the server files. If I can't get this installed tonight then my servers will not be ready until 8pm tomorrow. So how about a time at least guys. Thanks -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, September 14, 2005 4:21 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. Counter-Strike Source - For CSS HL2MP - for HL2 Deathmatch. ??? - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] omg guys...
I'm not taking about the Steam.exe application, I'm talking about Valve's roll-out system. www.steampowered.com Isn't Hldsupdatetool just an interface towards steam? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: 26. september 2005 08:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] omg guys... Hldsupdatetool does not require a steam account, etc. Hldsupdatetool is for both win32 and linux. Steam (the application) is a gui, that includes the client-side games, and also now has servers in it also, but hldsupdatetool is much nicer to work with, when running more than 1 server, etc. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: Monday, September 26, 2005 12:10 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] omg guys... hldsupdatetool is still steam. Command line and gui is just interfaces, graphical or pure text. Right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: 26. september 2005 06:10 To: hlds@list.valvesoftware.com Subject: RE: [hlds] omg guys... Well jeez, your completely wrong. Ever heard of hldsupdate tool? Even the newest engine updates and server changes where available via the non-steam command line tool. So far the command line (non-gui, non steam) tool, has not been updated by valve in order to support dod:source's server stuff. Only the GUI win32 steam application has the dod:s dedicated server listed as of yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [GS]BeNt Sent: Sunday, September 25, 2005 10:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] omg guys... Ummm the only way to host HLDS/SCRDS is through steam.Same as it has been since I think July 12th of 04?If you don't like steam don't use it.Its as simple as that BeNt - Original Message - From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 25, 2005 7:47 PM Subject: [hlds] omg guys... Well this kinda sucksthe hldsupdatetool hasnt been updated so the onyl way to host is with steamCOME ON GUYS WTF?!?!!?!? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Exclude me
Why on earth did you subscribe when you feel so strongly about not wanting mails from this list? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kissker Sent: 26. september 2005 11:26 To: hlds@list.valvesoftware.com Subject: [hlds] Exclude me This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS. REMOVE ME FROM YOU MAILING LIST. CONTENUEING TO MAIL ME WILL BE CONSIDERED HARRASSMENT. TAKE [EMAIL PROTECTED] OUT OF YOUR DATA BASE. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Exclude me
I disagree. First of all my reply was meant to point out that he asked to become a member of this list. Even though he wants to leave, we didn't sign him up. So he should calm down, try to unsubscribe again or contact the admin of the list. And some might say that it's not polite to yell.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti Sent: 26. september 2005 12:41 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Exclude me Alexander Kobbevik wrote: Why on earth did you subscribe when you feel so strongly about not wanting mails from this list? GIVE IT A REST ALL OF YOU! Dan's is the only email that should have replied to this email from kissker The above is the kind of abuse and the general whinyness of a frightening number of people on this list that make people want to leave it! Understandably everyone is a little upset about the lack of DOD:S Dedicated Server and the sometime interesting updates, but do we really have to have a dozen threads by a dozen different people on the same subject?? Or the abuse that comes from some of the people on this list to normal questions or when they are incapable of giving intelligent responses. No we don't! I stay on this list because there are a few people on here that provide excellent help and assistance, because of the notices that we get from Valve and because they do actually listen to some of what is said on this list. Frankly the way this list has been of late I'm amazed they listen to anything that anyone says! I would be extremely pleased to see Valve taking a closer hand in moderating this list and kicking out the persistent abusers and whiners. In the mean time - learn some mailing list etiquette (http://www.gweep.ca/~edmonds/usenet/ml-etiquette.html) and realise when you're writing like a wanker (http://www.guidenet.net/resources/wanker.html) and stop yourselves!! No more in this thread! Its closed! There is no need for any more responses! Thank you. Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: [hlcoders] RE: [hlds_linux] Engine update
Would you close the shortcut if it was full of snakes? Or would you just let them use it despite you knew about the safety risk there is to use it? (Didn't they say it was a security issue they closed down?) --- If you provide a road from A to B. But if most people can use a shortcut, to save them time, they will use it. After a while you will have a path going through that shortcut. Why not simply create a road on that path? If all the plugindevelopers want to use the system a certain way. And doing it through a nifty hack. Why not just realize that, and include those into the SDK? The discussion about the menusystem a great couple of month ago, when you shut down the ability to use the widely used ingame menu is a good example of an option that should be included into the SDK, or give a way to accomplish exactly the same thing. I can only se benefits for both valve and the community to include such options. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: Mandatory Source engine update later today...
Get over it, this list is here for information. Whom ever doesn't want those announcements, unsubscribe. Its not like we are flooded with good information from Valve. Lets cherish what we get ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: 24. september 2005 16:05 To: hlds@list.valvesoftware.com Subject: [hlds] RE: Mandatory Source engine update later today... I only posted that, in defense of those that did have a problem with the announcements, that they were somewhat justified. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SV_DownloadURL
18 players of 24 that doesn't have the map you are running, doesn't sound real. And if so, clients will only download it once. You should be running a lot of custom maps to have this problem. And like someone else said, if you care about performance you will not run the server on a poor connection. The tranfers are also a lot smaller when only 6 people are playing, right? Also like someone else said, the game server it self is limiting the download when not using sv_downloadurl (to the rate settings?) My only reason to use this is to speed up that transfeer. Not to save the network load. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 22. september 2005 06:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] SV_DownloadURL Dustin wrote: My understanding was, that it allows for a faster download to the client. The HLDS does trickel download, so in most cases the player gets everything just in time for the 30 min map timer to run out :). - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 21, 2005 1:39 PM Subject: Re: [hlds] SV_DownloadURL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds You shouldn't run your sv_downloadurl mirror on the same physical location as your Game servers. Think about it. Do you really want your Game Servers precious resources being squandered on downloading map files to 18 players on a full 24 slot server? The other six players are going to experience some erratic play while your server pushes out files to 18 people at the same time and tries to run your game servers. Not to mention anyone playing on any other game servers you happen to be running at the same time will suffer as well. If you do not have separate web space there are places to get sv_downloadurl resources for a very reasonable price.I use URLDownload.com and I have been very happy with them. If you are going to offer High Speed Downloads to your players the cost is not that hard to deal with. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SV_DownloadURL
My server creates the files it self, I just have to move them to the HTTP site. Looked for the files in the maps-folder for maps that you have for download? In example: I have fy_iceworld.bsp on the HTTP-server and in my maps-folder. The server has created the files: fy_iceworld.bsp.ztmp by it self. I don't know when this file is made. Maybe someone knows more about this. Just thought I would inform. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 21. september 2005 10:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] SV_DownloadURL Thank you very much. You couldn't paste the wiki link could you? If I go to http://developer.valvesoftware.com/wiki/Special:Search?search=bz2 nothing comes up. I also tried 'zip' and 'sv_downloadurl'. Ta Graham On 9/21/05, Alex Spencer [EMAIL PROTECTED] wrote: http://gnuwin32.sourceforge.net/packages/bzip2.htm seems to do it (found the link in wiki) Graham Robinson wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SV_DownloadURL
Ofcourse this file might be some other file not even related to a compressed file. Which makes my reply useless ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
As I write this I see your response regarding IFrames. I do use IFrames, will try to disable it and see. The good thing with e-mail is that you can actually choose not to send it. Do you see ANY point at all to send this mail? Im sorry, but come on!?! :S -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: 18. september 2005 03:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... Alfred, I Have not found a single person that can successfully connect to any server. I've set up a fresh dedicated server w/ CS1.6 totally updated and tried connecting with Vac enabled and disabled both. Still can't connect. Then I installed DOD, can not connect to DOD either. I do use a firewall, totally disabled it to test it out. This is what happens client-side. Will log in to Steam ok, launch the game and will attempt to connect without issues. The Content Server Banner no longer appears but it completes the connection to the server. When MOTD loads up, HL crashes and back to desktop. As I write this I see your response regarding IFrames. I do use IFrames, will try to disable it and see. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 8:07 PM To: Paladin82; hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... You get No Steam Logon when that client has failed to connect to VAC2 properly. Get them to check the various firewall settings described in the help link when you get that error. Original Message From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Thursday, September 15, 2005 4:30 PM To: hlds@list.valvesoftware.com Cc: Alfred Reynolds Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
So you could edit the mail from there but not stop it? Or what are you trying to say? Im hungry. blah blah blah mail contents blah blah blah. While I was writing this mail I ate some food, now Im not hungry any more. See how stupid it looks? Good night. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: 19. september 2005 00:22 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... Dude, relax... this is why i don't bother with this mailing list... the email had been sent already and was stuck at my ISP's server... when I was mailing Alfred it was pretty much real time until my ISP's server got hung up somehow. always an ignorant comment somewhere. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alexander Kobbevik Sent: Sunday, September 18, 2005 2:21 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... As I write this I see your response regarding IFrames. I do use IFrames, will try to disable it and see. The good thing with e-mail is that you can actually choose not to send it. Do you see ANY point at all to send this mail? Im sorry, but come on!?! :S -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: 18. september 2005 03:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... Alfred, I Have not found a single person that can successfully connect to any server. I've set up a fresh dedicated server w/ CS1.6 totally updated and tried connecting with Vac enabled and disabled both. Still can't connect. Then I installed DOD, can not connect to DOD either. I do use a firewall, totally disabled it to test it out. This is what happens client-side. Will log in to Steam ok, launch the game and will attempt to connect without issues. The Content Server Banner no longer appears but it completes the connection to the server. When MOTD loads up, HL crashes and back to desktop. As I write this I see your response regarding IFrames. I do use IFrames, will try to disable it and see. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 8:07 PM To: Paladin82; hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... You get No Steam Logon when that client has failed to connect to VAC2 properly. Get them to check the various firewall settings described in the help link when you get that error. Original Message From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Thursday, September 15, 2005 4:30 PM To: hlds@list.valvesoftware.com Cc: Alfred Reynolds Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
RE: [hlds] Flash and server fps
CS 1.6 or source? sys_ticrate 1000 max_fps 100 (or fps_max) something like that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: 27. august 2005 21:42 To: hlds@list.valvesoftware.com Subject: [hlds] Flash and server fps I hope I'm not opening a can of worms or beating a dead dog I moved my server from an Athlon box to a P4 3000MHz because I'm rebuilding the Athlon box. I start the server, and I notice that it's running at 64fps. I remember the brouhaha about server fps and flash animations, etc., so I open firefox and goto www.flash.com (that seemed to me to be a good site to find a flash animation ). Immediately, my server jumps up to 85.4 fps. I close firefox, fps drops back to 64. Back to flash.com, fps jumps back to 85.4. What can I do to increase it? I'd like to see it at the 99fps it normally runs at. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Time-stamped ping.
Anyone know a tool that timestamps a ping with hour:minute:second? Sorry for asking this list... but admit it... this list holds a lot of knowledgeable people ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Time-stamped ping.
I'm pretty lost when it comes to scripting. Basically I would like the ping -t command to have a timestamp in front or between pings. I have searched for it on Google etc. But either they try to get paid for a tool or it gets too complicated. I just need the simplest of simplest. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 26. august 2005 12:07 To: hlds@list.valvesoftware.com Subject: Re: [hlds] OT: Time-stamped ping. scripting something? win32: echo.|time ping yahoo.com linux-etc: date ping yahoo.com On 8/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: Anyone know a tool that timestamps a ping with hour:minute:second? Sorry for asking this list... but admit it... this list holds a lot of knowledgeable people ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Time-stamped ping.
As an example: Im pinging a computer or a VPN connection: ping yahoo.com -t Pinging this for 48 hours and I want to know when and for how long the connection was down. Ping is great but I would like to have every line timestamped. C:\ping yahoo.com -t Pinging yahoo.com [66.94.234.13] with 32 bytes of data: Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 Reply from 66.94.234.13: bytes=32 time=188ms TTL=50 Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 Ex. 12:51:23Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 12:51:24Reply from 66.94.234.13: bytes=32 time=188ms TTL=50 12:51:25Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 12:51:26Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 12:51:27Reply from 66.94.234.13: bytes=32 time=173ms TTL=50 Possible? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 26. august 2005 12:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] OT: Time-stamped ping. I just gave you the simplest of the simplest. I'm not exactly sure what you're trying to accomplish here. How is this timestamp going to be of any use to you? What is going to issue your ping command? If you're simply typing it in manually, well, look at a clock! ;) If you're using some script or batch file to run the command then I just gave you the commands to put in your script or batch file. I think it's pretty safe to say that ping -T isn't really what you're thinking it is, and isn't what you want. If you want to know what the time was/is when you issue a command, the simplest way to do that is to issue a command just before/after that displays the current date/time. In win32 you can do that with the command I showed earlier, a echo.|time will display the current time. In linux/*nix you can display that with the date command. On 8/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: I'm pretty lost when it comes to scripting. Basically I would like the ping -t command to have a timestamp in front or between pings. I have searched for it on Google etc. But either they try to get paid for a tool or it gets too complicated. I just need the simplest of simplest. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Time-stamped ping.
Thank you, Clayton. Im still open for suggestions how to make it happen on one line though. Running this for a weekend and then trying to analyze the log will give me a headace. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 26. august 2005 14:00 To: hlds@list.valvesoftware.com Subject: Re: [hlds] OT: Time-stamped ping. oh, and add an @echo off line before the :start line and your log will be cleaner... -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: Constant crash on SRCDS - Missing Shutdown Function?
I bet he doesn't get the same feedback when he reply's to [EMAIL PROTECTED] for sending him Does Ur Cock Hard Enough? wX8 with the same message. Heh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: 22. august 2005 07:18 To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: Constant crash on SRCDS - Missing Shutdown Function? Wow. We have another Einstein. Read the bottom of every single post ... MORON On 8/21/05, Joakim Waaktaar [EMAIL PROTECTED] wrote: Fuck you motherfuckers. Quit spamming you fucking retards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Windows: hltv.cfg always overwritten!
I was just about to ask where they push a backup of that file. Alfred wrote earlier that they made a backup of some other file, maybe this one too? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clutch9 Sent: 22. august 2005 09:46 To: hlds@list.valvesoftware.com Subject: [hlds] Windows: hltv.cfg always overwritten! -- [ Picked text/plain from multipart/alternative ] It's very annoying that Steam update seem to always push out a new hltv.cfgfile for each update on Windows. That's annoying! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server not showing up on network
Im having the same issue. I have not had time to do anything with it yet though. I have two HLDS's on the same Windows 2003 server SP 1 install. One works just fine but the other does not. HLDS shows no errors while starting. And it looks like it is running just fine. The HLDS which runs fine is a clean HLDS without any plugins. Other one is running all kinds of things. I will try your suggestion of sv_lan 1 to see if that fixes mine as well. I guess its just to squice in that in the end of the server.cfg ;) I also undated windows as well as update the HLDS. PS! Counter strike 1.6 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: 18. august 2005 23:21 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server not showing up on network I copied the installation from one of my other working servers over to the one that has the issue, same thing. Keep in mind this is happening to 2 Servers on the same box. They each have their own folder structure and are updated individually from the HLDSUpdatetool. I am beginning to think this may be a Windows 2003 server issue. Maybe one of the recent updates from Microsoft. I can't imagine a scenario that would account for this type of behavior. I have now copied the suspect installation to another machine (with exactly the same specs) to see if that one shows up... It does Works perfectly Hmmm the plot thickens... The windows firewall is not enabled. I cleared the Route table using route -f to flush out gateway entries, added the default route again.. Same thing. I downloaded a clean install of the HLDS/Cstrike files again just for the heck of it. Same thing. Removed the following Security Updates for Windows Server 2003 (KB96727)(901214)(KB893756)(899591)(899588) Same thing. All other network services works perfectly. The machine functions fine for everything else. There are no errors in the Event log... Anyone have a Power-Drill I could borrow? 'cause I need this like a hole in the head! Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gh0sTRiD3r Sent: Thursday, August 18, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server not showing up on network Ok, try saving a copy of your plugins folder and reinstalling the hlds server via updatetool. A file may of gotten corrupted or something Mike - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 18, 2005 11:27 AM Subject: [hlds] Server not showing up on network I have a problem with a couple of servers that have been up and running for at least a year without any problems. This has been going on for a little over a day. The problem: Server does not show up in Steam Server browser, HLSW or any list that I have tried. It also doesn't show up on the LAN tab in the Steam browser either. Clients cannot connect using any methods. RCON cannot connect either. Even the Gamepanel RCON cannot connect from the SAME machine! Server Specs: Hardware: HP Proliant DL 380 Dual 3.0GHz Xeons 3GB Memory 5x Ultra 320 SCSI 72GB Drives (Raid 5) Dual NICs Teamed for 2GB Firewall: Sonicwall Pro 230 - Ports 27014 - 27015 are open Operating System: Windows 2003 Server Standard edition Service Pack 1 All the latest security and Hardware patches as of yesterday... Not all patches were installed when this occurred, but I patched anyway. HLDS (CS 1.6) Protocol version 47 Cstrike version 1.1.2.5 EXE Build 3213 Running as a service using Gamepanel beta 4 - tried stating it in command line, same thing... Addons -- Tried running it stock, no modules or plugins - no difference AMX mod 0.9.9 MetaMod 1.17.4 Steps taken: Copied complete installation from a working server - No change Confirmed the ports are listed with Netstat -a -b Now the funny part. If I type sv_lan 1 in console it shows up on the LAN tab. If I type sv_lan 0 AFTER that it immediately shows up to the rest of the world, and clients can connect. All is well until the server is stopped and restarts. This method ONLY works in the REAL CONSOLE! I tried putting the commands in the server.cfg and in a few other cfg files. It executes them, I can see the output in the console but this method has no effect on the server showing up outside. Another thing I noticed is when this happens the log files are truncated. The log never seems to finish the Ban list. I shortened the Ban list to test, same problem. If I type sv_lan 1 then sv_lan 0, then type restart the new log looks fine. No errors either in the console or in the logs at any time during this. Excerpt from one of the truncated logs: L 08/18/2005 - 10:29:45: Ban: STEAM_0:0 Nothing seems to have changed when I do a netstat. IP address: 67.93.155.126:27015 and 27014 - Both are running, but I do the sv_lan 1/0 only on the 27015 so
RE: [hlds] Possible hack
When you run mods like mani, can't you just disable RCON? Or does it need to be there? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler Sent: 16. august 2005 06:10 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Possible hack I had something similar happen to me once but mani was not involved. Someone who had just connected to the server (not even in the game yet) managed to hack the quite complex rcon password and start spamming dozens of lines of hahahahahahaha as console chat all within one second. When I noticed this in the logs the next day (some other event caused me to look through my logs and I came across this), I changed the rcon password and I haven't noticed it since. This was like 4 months ago. Drew On 8/15/05, Chris K [EMAIL PROTECTED] wrote: OK, I'm freaking out here. Someone is running mani + console commands on my box and it's not me or any of my two other admins. I was even frozen once before I dropped out to see who,what, why this is happening. First thing I did was change RCON password and restart the server. I join and all is going well so I leave, then check HLSW and someone is talking as Console. I take a quick snapshot of all the Steam ID's involved plow into the logs. Cannot tell what is going on. People are asking the Console for Admin there are none on the box! Looks like a map was changed without a vote. I'm lost. I did ban one guy that caught my eye and nothing has happened for a little while but we'll see. There are only 3 admins, none with RCON password but me none of them were playing. Just me or anyone else getting this? Maybe a new hack out there? Oh, and it is a VAC2 secure server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half Life server problems
I don't see any point at all hiding your external ip. Why you have a firewall is to protect and hide infrastructure on the INSIDE. And if you list your server ip maybe someone can try to connect and help out. As long as your router doesn't have a loop-back, you have to connect to your internal IP adress. http://showmyip.com/ check that you have the correct ip. You don't have to forwards ports manually if you have set your computer as a DMZ in the router. But you do have to open the ports in the firewall if it doesn't open that automatically. Some do, some don't. Your dedicated server will show its IP adress, not the IP of your router. People on the inside will still be able to connect to the internal server if you have forwarded the port correctly or set up DMZ to your server. I hope some of this helps for now. Maybe some pro's will help you out later, and correct me if im wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: 16. august 2005 04:36 To: hlds@list.valvesoftware.com Subject: [hlds] Half Life server problems I'm having severe problems with my server, listen or dedicated. For my listen server, my listenserver.cfg is as follows. ip [external ip hidden] port 27015 sv_region 0 sv_lan 0 // Execute the Admin Mod configuration file exec addons/adminmod/config/adminmod.cfg and is placed in D:\Program Files\Valve\Steam\SteamApps\lordtalon\counter-strike\cstrike Whenever I run a listen server, my server does not show up on the master server list and X-Fire lists the ip of the server I'm currently in as 69.28.148.250:27014 My connection runs through a router which I have forwarded port 27015 to myself and also added my computer as a DMZ host. The following was taken from the console in my listen server ] ip ip is [external ip hidden] ] sv_lan sv_lan is 0 ] sv_region sv_region is 0 ] port port is 27015 I do not understand why my server is not showing up on the master server list nor why x-fire lists my ip incorrectly. On my dedicated server, my ip is listed as my private ip and not my external. Nor could I find a .cfg to modify within my lordtalon/dedicated server folder. My question is why is my server not reaching the main primary server and if I add my server as a favorite ie [external ip hidden]:27015 to my favorites list, it shows non responsive for either situation while my priavte ip ex: 192.168.1.102:27015 shows the server. The authentication has passed within steam and it says it's Connection to Steam Servers Sucessful when I type manually the sv_lan 0 command. Any help is much appreciated, thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Possible hack
Should maybe convert to Psychostats then. It runs smoothly now that they started to use a database for saving the data. Who needs live stats anyways. Every 30 mins/1 hour should do good. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 16. august 2005 10:52 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Possible hack This is a multi-part message in MIME format. -- You can disable it, as Mani has it's own section dedicated to rcon commands that are allowed to run. A few stats packages require rcon though, most notably HLstats and HLstatsX. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ From: [EMAIL PROTECTED] on behalf of Alexander Kobbevik Sent: Mon 8/15/2005 9:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Possible hack When you run mods like mani, can't you just disable RCON? Or does it need to be there? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler Sent: 16. august 2005 06:10 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Possible hack I had something similar happen to me once but mani was not involved. Someone who had just connected to the server (not even in the game yet) managed to hack the quite complex rcon password and start spamming dozens of lines of hahahahahahaha as console chat all within one second. When I noticed this in the logs the next day (some other event caused me to look through my logs and I came across this), I changed the rcon password and I haven't noticed it since. This was like 4 months ago. Drew On 8/15/05, Chris K [EMAIL PROTECTED] wrote: OK, I'm freaking out here. Someone is running mani + console commands on my box and it's not me or any of my two other admins. I was even frozen once before I dropped out to see who,what, why this is happening. First thing I did was change RCON password and restart the server. I join and all is going well so I leave, then check HLSW and someone is talking as Console. I take a quick snapshot of all the Steam ID's involved plow into the logs. Cannot tell what is going on. People are asking the Console for Admin there are none on the box! Looks like a map was changed without a vote. I'm lost. I did ban one guy that caught my eye and nothing has happened for a little while but we'll see. There are only 3 admins, none with RCON password but me none of them were playing. Just me or anyone else getting this? Maybe a new hack out there? Oh, and it is a VAC2 secure server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Roll back on client
. Roll back on client... This has nothing to do with this server-list unless someone claims that the server is affected.. which I have not seen yet. Saying that Steam.exe is the problem and therefore affect both servers and clients is just silly. That other clients is affected when someone lags like that, yes. But read: clients. Clients affecting other clients, not the servers. Supported is a word maybe some of you misunderstand in the meaning of Supported OS. It does not mean VALVe will not help out what so ever. It does not mean they will not try to fix it, it simply means that this OS does not have the right for support. You can probably get it.. but you cant expect it. I'm not sure if VALVe sells support with/for this game, but if they do it means they have to give you support on supported OS's. If the software does not work on a supported OS(and they don't help you fix it) I believe you can claim your money back. But in this case VALVe is constantly working on the client and the server, I doubt you will be able to get anything back. regards, Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re: [hlds] Half-Life 1: Engine update release
Quote; --- Oum if you really want to use -sport (if you have a router or stuff like that, oserwise this is not a must be) don't put same port as -port if still does not work after update of tonight, try adding +ip ip.of.ser.ver (without :27011) to command line, did work for me. --- For real? You had -sport as the same port as -port? Sorry me for frying your ass... but you should not join an argument about if Norton is good or bad, you clearly have no clue... *hopes some breakfast lightens my mood* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: 12. august 2005 05:46 To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Half-Life 1: Engine update release http://forums.steampowered.com/forums/showthread.php?s=threadid=324692 - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 12, 2005 4:44 AM Subject: Re: Re: [hlds] Half-Life 1: Engine update release Terrific! Care to share what it was so we may learn from your experience? From: Oum [EMAIL PROTECTED] Date: 2005/08/11 Thu PM 10:10:56 EDT To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1: Engine update release anyway the problem is finally solved, thank you again Alfred for your helping - Original Message - From: Oum [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 12, 2005 3:54 AM Subject: Re: [hlds] Half-Life 1: Engine update release why people always think like that about norton ? I use norton softwares since my first contacts with internet, about 8 or 9 years ago, I remember I had trouble only once in all this time with norton... please everybody stop always telling you have norton, it's norton fault this is not THE answer to all troubles in the world :s and anyway I've already tried all I could try with norton (even uninstalling) - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 12, 2005 2:45 AM Subject: Re: [hlds] Half-Life 1: Engine update release Oum wrote: yes but I have already tried with norton disabled :/ (and it did work with norton before the update) In my experience the garbage that comes from that company at times cannot even be disabled. Meaning that yes, you can disable it, but the problem only goes away by completely uninstalling it. It amazes me the things that Norton 'anything' can affect. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re: [hlds] Half-Life 1: Engine update release
Let me point some things out for you then; -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: 12. august 2005 05:46 To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Half-Life 1: Engine update release http://forums.steampowered.com/forums/showthread.php?s=threadid=324692 - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 12, 2005 4:44 AM Subject: Re: Re: [hlds] Half-Life 1: Engine update release Terrific! Care to share what it was so we may learn from your experience? He asked you if you wanted to share what the problem was, you replied with that link. I read the link, and posted your answer from that link. Basically so people here didn't have to go to the forums to get the answer. Your post on the forum was pretty clear to me, maybe I misunderstood? Sorry me for frying your ass... but you should not join an argument about if Norton is good or bad, you clearly have no clue... I use it, obviously you don't... don't talk about what you don't know. I based my reply upon YOUR post, which means I KNOW that you use it AND I know that your argument about Norton being a good software package was based upon the fact that you only had a problem with it once since you started to use it. That software is having errors is not the only argument of it being good or bad. (discussing it with you seems pointless though.. maybe someone else wants to yell at me who actually knows something more about the software besides basic problems?) Me on the other side, didn't give you any information on anything I use.. or what I do... so your statement is just based on your own imagination... I read the thread and I think you are wrong.. I now explained why... if you still think you are right.. why don't you try to explain why... which I think you will have a hard time doing... I'm very sorry if you mean different things then what you write... but this is a mailing list... Have a nice day, Sir best regards, Alexander -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: 12. august 2005 09:10 To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Half-Life 1: Engine update release Oum if you really want to use -sport (if you have a router or stuff like that, oserwise this is not a must be) don't put same port as -port if still does not work after update of tonight, try adding +ip ip.of.ser.ver (without :27011) to command line, did work for me. --- For real? You had -sport as the same port as -port? I don't, read the topic before flaming .. Sorry me for frying your ass... but you should not join an argument about if Norton is good or bad, you clearly have no clue... I use it, obviously you don't... don't talk about what you don't know. this is a mailing list for people who needs help, not your classroom, don't you have better things to do ? k thx bye ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 Server Port
I think the only ass here is you. I mean... asses don't have eyes nor ears.. you seem to fit the description pretty well... ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt Sent: 11. august 2005 02:35 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC2 Server Port - Original Message - From: stalker333 [EMAIL PROTECTED] Yes, I think that's why it was added. However I do remember hearing there is a problem with -sport, so don't freak out if it doesn't work right away, they are aware of it. -Smurf Thank you Smurf for actually giving me an answer with some weight and not being an asshole about it,I appreciate it I'll keep my eyes and ears open on it. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC2 questions.
Is it active now and banning? When can we expect to have it loaded by default on HL1 servers? Can we get a hint if it is working well, from valve? Numbers of bans/detections by now? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 questions.
Thanks for the reply. How does the log entity look like when someone is not allowed to enter or get banned while on our servers? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 13. juli 2005 10:51 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC2 questions. Is it active now and banning? Yes, have a look at your logs When can we expect to have it loaded by default on HL1 servers? The stickies in steampowered will tell you that they are not telling people dates, however you will probably find that Alfred will give a 'server will needed to be updated' heads-up about it 2-4 hours before it comes. Can we get a hint if it is working well, from valve? Numbers of bans/detections by now? Again the stickies say this won't be disclosed. However I can tell you that about 20 out of 1,000 people on my server since the update haven't been let in since VAC2 went live. And you can make the presumption that a lot of them have stopped trying to get into secure servers now they are banned so won't show up in many logs. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mirror damage.
Did this built in mirrordamage ever work for cs1.6? If it does: What are the commands? Thanks for any info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Attack Console Messages not logged
logdetail 3 should show both I think. But I cant find teamattack damage (I'm not 100% sure.. didn't look too good). My stats show friendly-fire kills by it self.. so that must be in the logs though. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 28. juni 2005 10:46 To: HLDS Subject: [hlds] Team Attack Console Messages not logged -- [ Picked text/plain from multipart/alternative ] Is it possible for the console team attack and team kill messages to show up in the server logs? I thought that it was the case, until I checked the logs and played on the server and noticed that the console messages for team attacks and team kills are not coming up in the logs. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: VSM failing to download
Get used to it ;) They been here for ages, and no one wants to deal with it... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Laban Sent: 27. juni 2005 09:41 To: hlds@list.valvesoftware.com Subject: [hlds] Re: VSM failing to download And whats with these 'AntiSpam UOL' messages when I send mail to this list? - Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: VSM failing to download
I like it... it's a faster confirmation (then valve can give me) that my mail did go through to the list. And handling it client side is not a solution, it's a work-around. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 27. juni 2005 10:05 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: VSM failing to download it's not that hard to automatically delete emails from that address...I haven't seen those emails in a long time. Obviously they're not going to do anything about it on valve's end, so just deal with it on your end. Set your email client to delete messages from that address, done. On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: Get used to it ;) They been here for ages, and no one wants to deal with it... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 threads on Steampowered...
So you never edited a reply/forward because it was hotmail's doing? Im glad you don't work for us. Atleast you removed the advertisement. Anyways... About time VAC2/valve started to spook those cheaters ;) Even if it's not true that it bans players... I think cheaters will think twice now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC Sent: 24. juni 2005 02:06 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC2 threads on Steampowered... [ Converted text/html to text/plain ] No I wasn't kidding as I was using the default settings which have never been changed since I first got hotmail 9 tears ago. Like I said, anything that was in there was hotmail's doing, not mine. Like what? You kidding? Just look at the reply below. It is filling in all of the header info everytime you respond. Plus we don't need your advertisment regarding MintMail. Pretty sure there is an option to turn off header info in replies in Hotmail as I dont get it from anyone else using Hotmail. Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server update
I think the point of the autoupdate is that it updates over mapchange? So you don't have to update it manualy. Maybe im wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of d4n Sent: 18. juni 2005 14:53 To: hlds@list.valvesoftware.com Subject: AW: [hlds] Server update hi try this: :1 hldsupdatetool -command update -game cstrike ... start /wait hlds.exe ... goto 1 you just need to quit the server via rcon to update... d4n -Ursprungliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Auftrag von Jack Gesendet: Samstag, 18. Juni 2005 14:22 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Server update Any horizon in sight for the -autoupdate feature for Windows Admins Alfred please? Jack www.clanaos.co.uk HL gaming on-line since 1999 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 28 April 2004 19:58 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server update I have a TODO item to add the autoupdate functionality to windows, there are a couple gotcha's associated with windows that need to be resolved first. In the meantime if you are running via the hldsupdatetool you can scan for 'Your server is out of date. Please update and restart.' in the console (not log files!) and trigger a restart off that (I guess this requires the firedaemon guys to do some work). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Stasiniewicz Sent: Wednesday, April 28, 2004 10:46 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server update Alfred, I think all of us Windows admins are a bit jealous of our Linux counterparts regarding the update feature. I realize that there is an issue with just restarting the server, but for those of us that use FireDaemon type programs, can you add a command/CVAR/etc that would update the server and crash it, that way the restart program will start up HLDS again. Thank you, Adam Stasiniewicz -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 28, 2004 12:33 AM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Server update We plan to release an update tomorrow at around 6pm EST that will require Counter-Strike and Counter-Strike:Condition Zero servers to restart. This is just a heads up in case you need to prepare. Linux servers running with the -autoupdate flag will not have to do anything, their server will automatically update when the release happens. Details of what is contained in the release will be provide when the release is done. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Status of VAC2 Beta
Whatever people say, its better then nothing at all! And you never know when they update it... So if you cheat... you can be cought off guard! As it is now... there is nothing at all... Even if I knew VAC2 would only catch 1/10 of cheaters I will welcome it! Happy happy joy! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 13. juni 2005 01:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day it will be hacked . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Status of VAC2 Beta
I noticed this yesterday as well. Just as you say.. lots of commands followed by console clear. I didn't think about it much... maybe this is HLGuard in work? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Tucker Sent: 13. juni 2005 13:46 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta I am interested to know if there will be any client side protection in VAC2, as this is something I am becoming increasingly concerned with. Just yesterday one of the servers outside of my management which I play on quite regularly came to sending me a pile of cvar requests (normal for some of the hack-check systems) then it sent me a pile data which I cannot identify - followed by a console clear. Now forgive me for my paranioa, but IMO this is the start of Adware financed servers - PLEASE PROTECT THE CLIENTS FROM THE SERVERS TOO!!! On 6/13/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: They should just make a new anti-cheat altogether. If you cheat, a VALVe employee is sent to cremate your computer, using a special VALVe created grinding machine that grinds computers to a fine dust. The dust is then sold to kitten litter manufacturers. And it will be in the EULA that you agree to it. People will stop cheating real fast. - voogru. -Original Message- From: Alexander Kobbevik [mailto:[EMAIL PROTECTED] Sent: Monday, June 13, 2005 2:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta Whatever people say, its better then nothing at all! And you never know when they update it... So if you cheat... you can be cought off guard! As it is now... there is nothing at all... Even if I knew VAC2 would only catch 1/10 of cheaters I will welcome it! Happy happy joy! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 13. juni 2005 01:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day it will be hacked . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent: 9. juni 2005 16:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! Thanks for the info Alfred, unfortunately I still can't seem to get this working for both my HL2 and HL1 server, The HL2 works fine no problems, player can get fast downloads, but it blocks my HL1 players from doing so. Here's the contents of my .htaccess file. Can you see if I've got something wrong in there, please. SetEnvIfNoCase Referer ^hl2://212\.58\.145\.132 allow_download SetEnvIfNoCase Referer ^hl1://81\.110\.202\.133 allow_download SetEnvIfNoCase Referer ^hl2://81\.110\.202\.133 allow_download Order Deny,Allow Allow from env=allow_download Deny from all I have one remote HL2 server (the top one) and another local HL1 and HL2 server (the bottom two) Any help appreciated, Regards Mick - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, June 09, 2005 3:52 AM Subject: RE: [hlds] VALVe hide our sv_downloadurl paths! The HL1 engine uses: hl1://server ip For the referer syntax. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_announce] RE: [hlds_linux] HL1 Engine update
Wrong list, I know. Just don't want to sign up for linux just to get this question answered. Im running Debian Woody and it looks like it doesn't have the required version of glibc. But I get this message in the console when I updated the server; Connection to Steam servers successful. Does this mean im good with the new updates? Thank you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 8. juni 2005 01:13 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_announce] RE: [hlds_linux] HL1 Engine update Couple of points of interest to server operators in this release. 1) The new querying subsystem has been implemented in HL1 now, the old (vulnerable) protocol will be disabled in a future update (in the next month or so). MAKE SURE TO UPDATE YOUR EXTERNAL TOOLS NOW. This process has already happened for the Source engine so hopefully your tools already work with the new query format. 2) Under Linux you now need at least GLIBC 2.3.2 (i.e what the Source engine requires) to run the new VAC code. If your distribution is too old you will see something like this in the console: - Error:./vstdlib_s_i486.so: undefined symbol: __cxa_atexit Could not establish connection to Steam servers (steamclient). - You should upgrade your Linux distribution in this case. If you do not upgrade you will not be able to run a secure server once the new VAC system is released. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, June 07, 2005 4:09 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] HL1 Engine update We have released an update to the HL1 engine, this update is for any mod running under this engine. Run the hldsupdatetool to get the update. This update fixes several potential crash exploits, adds the Source style querying system to the engine and introduces some code to allow us to enable the upcoming VAC system on HL1. More details can be found here: http://www.steampowered.com/index.php?area=newsid=422 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ hlds_announce mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
Alfred wrote: And bam, already done. Each request from Source clients to your web server contains the following line: Referer: hl2://server ip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 7. juni 2005 11:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! of course not, you don't have a client yet that sends the referer. On 6/7/05, Mikee [EMAIL PROTECTED] wrote: It still is not working even with that typo corrected -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
Already means that it was done before, but I guess he didn't know. That's why he came back after finding out and told us. He also wrote Each request from Source clients to your web server _contains_ the following line. Which doesn't mean going to contain. That's my guess atleast :) PS! Can't someone who use this cvar go into the webserver and just see if it's there in the logs? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 7. juni 2005 12:23 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! heh, yeah, and 5 minutes before that he said We will look at adding an X-header to the request. In other words, it wasn't done yet, so he went and got it done. And came back very quickly to say it was done. That doesn't mean we got the client that does that yet, now does it? Nope. But I'm sure it means that the next update that's released will contain this. On 6/7/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: Alfred wrote: And bam, already done. Each request from Source clients to your web server contains the following line: Referer: hl2://server ip -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] sv_visiblemaxplayers.
Don't tell me I'm stubborn when you only see what I type in this, you have no idea who I am or what I do, other than the statements I have made here, so keep your steam forums diatribe out thanks. And your statements is from what I judge you. We cant know what you do if you don't tell us. But atleast you got your answer from Alfred. Good luck in finding a mod you can use that is not bloated :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] r_3dsky
. Not seeing things that might normaly block your view is not cheating? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m1kest4r Sent: 31. mai 2005 07:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] r_3dsky right ive already done that (previously, several times) and if your talking about tops of buildings / palm trees dissapearing then honest to god how does that affect ur gameplay. if theres something else blatently obvious im missing...please tell me? On 5/31/05, Dagok [EMAIL PROTECTED] wrote: As Clayton said...Create Server and look for yourself. I can't be specific because I'm not going to go look myself to give you examples when you can do that yourself. - Original Message - From: m1kest4r [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 30, 2005 4:25 PM Subject: Re: [hlds] r_3dsky Thanks clayton, im well aware it turns the 3d sky off. but why is this a cheat. Thanks dagok but you see i wasnt satisified with the replies of the older thread (which i started) so im asking again, solely on this. can you tell me what 3dsky affects more than the sky? thats what im asking. On 5/31/05, Dagok [EMAIL PROTECTED] wrote: This was already discussed this past weekend, look back at older threads. r_3dsky affects more than just the sky. - Original Message - From: m1kest4r [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 30, 2005 8:18 AM Subject: [hlds] r_3dsky failing anyone having a seriously legimate reason to why this is a cheat cvar other than some garbage like look at with sv_cheats 1 on. can someone please (preferably from valve who actually knows whats going on rather than making crappy assumptions) explain to me why this is a cheat cvar. this why means its because this bad thing (say; see thru walls) can happen when you use it. not its unfair if you dont know how to change it - cos thats a useless response. donkeys could tell me more interesting things. cheers in advance for anyone with a serious clue. demo/jpg's would be great if you could really be bothered. peace out. m1kest4r. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Force demo playback?
I'm not sure how it works with CS:S but in 1.6 we have the possibility to load the demo onto a computer with wallhack... to see more clearly if this person is cheating. Making a avi doesn't give you much options. Maybe Valve would be kind enough to tell us what files we can backup to be able to see the demos even after the netcode is changed. So that those who wants to see old demos, can do so. Whisper is so right. Some people do things the right way. Not just ignorantly ban people because they are without rights to play on your server. PS: And i understand why he starts to use language when so many of you provoke him so bad. If Alfred is to take action towards Whisper, I would want actions to be taken against Clayton as well. He is doing things much worse. -Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Force demo playback?
And that's the response of a grown up, thank you. Did you read the whole mail, and see my suggestion? Two people posted and told you they need this archive to justify bans, not to see them over and over by them self. Why cant you either listen, or just stop posting, when all you do is write the same thing over and over again. We actually come with suggestions and explanations to why this is a problem. You keep saying that we should just ban them and get over with it. That is not a solution. At least in my screwed up points of view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 31. mai 2005 09:35 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Force demo playback? After you know they're cheating, you ban. It's really quite simple. Do you really need to view the demo over and over and over every day for a year to remind yourself that he really was cheating and you did the right thing by banning him? Somehow I doubt it. Once you've viewed it and it's been proven to your satisfaction that he was cheating, I don't see why that's not the end of the story. How is spelling out the situation for him provoking him? heh. I don't work at Valve. I'm not the one that fixes bugs and/or makes changes to the protocol. The fact that I tell him that this is what's done is provoking him? Heh. He's a child, acting like a child, or both. That's got nothing to do with me. You've both got really screwed up points of view as to what you think is happening and what is really happening... On 5/31/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: I'm not sure how it works with CS:S but in 1.6 we have the possibility to load the demo onto a computer with wallhack... to see more clearly if this person is cheating. Making a avi doesn't give you much options. Maybe Valve would be kind enough to tell us what files we can backup to be able to see the demos even after the netcode is changed. So that those who wants to see old demos, can do so. Whisper is so right. Some people do things the right way. Not just ignorantly ban people because they are without rights to play on your server. PS: And i understand why he starts to use language when so many of you provoke him so bad. If Alfred is to take action towards Whisper, I would want actions to be taken against Clayton as well. He is doing things much worse. -Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] r_3dsky
This is not a server issue. You are trying to get better performance on your client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m1kest4r Sent: 31. mai 2005 14:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] r_3dsky dunno jordan, typically i get about 40fps better instantly with it off. im not sure about you but 40fps more is more than what i need. i dont exactly spend my time looking at the sky when im playing. secondly clayton...its not easy to find something when you have NO CLUE what your looking for. just tell us or we'll probably assume you know nothing and are being a dickhead. cos right now you are indeed just being a dickhead. On 5/31/05, Jordan Barker [EMAIL PROTECTED] wrote: This thread is hilariousily offtopic, just give the poor kid some screenshots already or ignore him.. Anyway, because I cannot resist, without having seen any gameplay advantages in r_3dsky myself ... I'd guess if I were one to justify the decision it would be for the following reasons 1. It makes the game (CS:S) look ridiculous 2. 3d skyboxes, and the way they're used in source (for things like treetops etc), allows for quite expansive-looking and detailed maps without a huge performance hit, if 1/3rd of your audience is going to be turning them off, mappers (maybe even valve themselves) might end up having to take it into consideration, either by making the maps less efficient or cutting back on detail so the map doesn't look like a joke for 3dsky haters. Saying that, I'd probably turn 3dsky off in a heartbeat for my poor Ti4200 64mb ... but I can atleast sympathize with valve a bit on their decision, based on my own thoughts. Clayton Macleod wrote: you're right, I keep saying something over and over even though I don't know. Yeah, that's it. *sigh* Fact remains you could have easily seen for yourself by now, several times over. On 5/31/05, fsjk85 [EMAIL PROTECTED] wrote: too easy. ?, sounds like you dont know :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Force demo playback?
I agree with Whisper very much. And many anticheat-databases store the demo along with the description of the cheat violation. It must be very frustrating for them when suddenly all their demoes they worked so hard for doesn't work anymore. Is there no way to make a Demo viewer of some kind? That has the possibility to have compability with older netcodes? Probably a huge download... but it would be worth it.. I think... Well.. just brain storming... Take care. -Alexander -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 30. mai 2005 10:55 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Force demo playback? grow up On 5/30/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] FFS, how does any of the crap you spew solve the problem? Smart arse comments about 5 year old demos doesn't apply to this situation I even went into a long winded explanation of the situation and why this is a major problem for some of us. But you don't seem to care or you are happy to live with cheat roaming servers at will, and anybody who dares to try to come up with a solution automatically has it broken by Valve, like they don't want to competition to VAC, if for no other reason other than it makes Valve look bad because these solutions need to exist in the first place. ] demoui Playing demo from demo.dem. Counter-Strike: Source Map: de_chateau Players: 30 / 32 Build 2349 Server Number 6 Begin loading faces (loads materials) End loading faces (loads materials) Initializing renderer... Missing RecvProp for DT_CSPlayer - DT_CSPlayer/m_iProgressBarTime Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. ] version Protocol version 7 Exe version 1.0.0.21 http://1.0.0.21 (cstrike) Exe build: 11:20:07 May 16 2005 (2382) Thats the error from a demo that was created on the 19th of April 2005, which is now useless to us as proof. This is just a great fucken situation to have our demos of cheating players fucked up every other month. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Force demo playback?
LOL. Ok... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 30. mai 2005 12:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Force demo playback? after you've viewed it once, I don't much see the point of even keeping the file. I don't see what the fuss is about. If someone cheated, ban them, end of story. No need to worry about it later. Who cares what happened a month ago, or 6 months, or a year, etc. Soon we'll know if VAC2's any good, and even if it isn't we all know how to spot cheaters anyways. Protocol updates don't happen very often, and when they do, oh well. Time marches on. Pitching a humongous hissy fit about it isn't going to do any good. I don't know why you guys have so much trouble understanding this, but sometimes Valve's got to change the protocol to fix something. Who cares if you can't ban a few cheaters from that week. If they come back at all, they'll probably just be cheating again and you can ban them this week. It's definitely not as big a deal as you seem to think it is. On 5/30/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: I agree with Whisper very much. And many anticheat-databases store the demo along with the description of the cheat violation. It must be very frustrating for them when suddenly all their demoes they worked so hard for doesn't work anymore. Is there no way to make a Demo viewer of some kind? That has the possibility to have compability with older netcodes? Probably a huge download... but it would be worth it.. I think... Well.. just brain storming... Take care. -Alexander -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Private Slots on Servers!
I don't agree that just about every other game has this option. And please don't make this a very high priority, because it is not a high priority when you can fix this AND get super duper admin functionality with many different admin-mods out there. So do what just about every other server admin out there has done, and install some adminmod. Atleast don't ignorantly reject the help someone is trying to give you because you think you know what Valve SHOULD do or what is priority... Have a nice weekend. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of WayneH Sent: 28. mai 2005 08:39 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Private Slots on Servers! Why should I install a mod to give me the options that VALVe should be instituting as normal server administration CVARs? I'm not asking for swearing/bad name CVARs, just normal run of the mill CVARs that just about every other game made has in them as standard. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Donovan Pratt Sent: Saturday, 28 May 2005 11:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Private Slots on Servers! if you install adminmod on your server. you can have rev slots. so check into that On 5/27/05, WayneH [EMAIL PROTECTED] wrote: Alfred, HL2, (CS:S mainly for me) needs to have an option for private slots to allow server admins to join without the need to remove a player from the game. Sv_privateslots (x) would be an extremely high priority for the admins in the community, because we should not have to remove a player who is enjoying his experience, just so that an admin can join and carry out whatever actions required. Many other games have this option, so HL2 needs to follow suit I believe, so please make this a very high priority for any upcoming release/update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HOLY CRAP WTF?!
I think it is more like: You can try make something fool-proof, but someone will always make a better fool ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 26. mai 2005 08:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! -- [ Picked text/plain from multipart/alternative ] Actually I prefer that people top post. Its a mailing list If I am following a conversation I will already be familiar with the discussion, and I do not want to waste time scrolling through crap I've already read. In any case, gmail is the best mail client I've found for dealing with this sort of communication method. Until some tard decides to reply to the entire digest. As they say, you can make something foolproof, you just cannot not make something absolutely foolproof! :) On 5/26/05, Rick Payton [EMAIL PROTECTED] wrote: When I started posting on this mailing list, I just read for a while before posting, and when I did post I wanted to make sure I followed the etiquette I perceived was there - post on top, quoted text on bottom. AKA I am a sheep :) In forums though, I keep it the other way. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- Subject: Re: [hlds] HOLY CRAP WTF?! Rick Payton wrote: see back in my BBS days and even in forums I've always put the quoted text on top and responded to it underneath. Rick -Original Message- Subject: Re: [hlds] HOLY CRAP WTF?! that's funny, always been 'reply at top with quote under' as long as I Except for this one? ;P - m0gely ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] max/min rates
And since noone replys I will try to answer my own question. Yes Alexander, I believe it must be like that, or else it would be something wrong! But since noone knows, you should not take it for granted. And while im at it; Isn't sv_maxrate 25000 and sv_maxupdaterate 101 settings to use on LAN games? How low can you go before the game suffers too much? Can someone redirect me to some sites where such settings are listed... for internet play.. Thanks all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: 24. mai 2005 10:38 To: hlds@list.valvesoftware.com Subject: [hlds] max/min rates Hello, sv_maxrate sv_minrate 8000 sv_maxupdaterate 80 sv_minupdaterate 70 Will this make sure all clients are within 8000- and 70-80 on those settings. Or will the server try to send this minimum to clients who will reject most of it if they have lower settings? Is there a server side setting for that cmdupdaterate thingy too? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HOLY CRAP WTF?!
Amen. And most real lists are moderated, right? This one is certainly not. And hopefully its just me.. but replies takes forever to reach the list.. And sometimes the original post comes after some replies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 25. mai 2005 07:59 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! mind explaining why all/so many email/new clients start you off at the top then? heh. Argue it all you like, apparently it's just a preference that is different from person to person. My experience on the internet since 1992 has shown me that top-posting takes much less time to deal with, not to mention every client I've ever used for similar correspondence has always started a reply with the cursor positioned at the top. Doowutchyalike. On 5/24/05, Richard Nelson [EMAIL PROTECTED] wrote: A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? You'll find that text in _many_ mailing list FAQs. All the mailing lists I read, except for this one where anything goes, replying below quoted text is the Right Way. ironchef's suggestions are good - I propose those stupid [hlds] type strings in the subject be removed too. btw, is something removing the space after the -- before a sig? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] max/min rates
More and more people in our community thinks that you HAVE to run 25000/101/101 to comply to match rules. They tell all their friends to run the same settings. Running HLDS Counter Strike. But will the server force the minimum successfully? I just like to know what is appropriate for internet games. 25000/101/101 can't be normal for internet I hope! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 25. mai 2005 09:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] max/min rates -- [ Picked text/plain from multipart/alternative ] Is it HLDS or SRCDS sv_maxupdaterate 80 sv_minupdaterate 70 Is probably too high for a sv_maxrate Why do you want to do this? Quite a few people may not be able to run at that high rate values for sv_maxupdaterate sv_minupdaterate On 5/25/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: And since noone replys I will try to answer my own question. Yes Alexander, I believe it must be like that, or else it would be something wrong! But since noone knows, you should not take it for granted. And while im at it; Isn't sv_maxrate 25000 and sv_maxupdaterate 101 settings to use on LAN games? How low can you go before the game suffers too much? Can someone redirect me to some sites where such settings are listed... for internet play.. Thanks all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: 24. mai 2005 10:38 To: hlds@list.valvesoftware.com Subject: [hlds] max/min rates Hello, sv_maxrate sv_minrate 8000 sv_maxupdaterate 80 sv_minupdaterate 70 Will this make sure all clients are within 8000- and 70-80 on those settings. Or will the server try to send this minimum to clients who will reject most of it if they have lower settings? Is there a server side setting for that cmdupdaterate thingy too? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HOLY CRAP WTF?!
If the list actually looked like a real list, maybe people would start doing it the proper way? Now I think at least 1/4 would have been filtered if anyone was actually moderating this list. What humans do best is adapt. You blend in. Most of us are monkeys.. either you like it or not.. we learn and do what others do... How many of the members of this list do you think have been a member of a proper list before? How many of us would read the rules if there was any, when no one is enforcing them? And those who _do_ try to enforce them are mostly YELLING and talking impolite Go figure PS: Top posting makes it faster for us to get rid of trash... Keep the top posting going as long as we have to do the filtering our selves! Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 25. mai 2005 09:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! I'm not going to say that I know all of the standards of mailing lists but as long as people snip the quote to exactly what they are talking about I don't think it matters where the text it. To be honest, now I have gmail which does mailing lists properly so I've given up caring. One thing that I did find funny is that I speed read that rubbish at the top because it was one paragraph and capitals but I read ironchiefs every word because he made it readable, something that few people seem to be able to do. On 5/25/05, Clayton Macleod [EMAIL PROTECTED] wrote: that's funny, always been 'reply at top with quote under' as long as I can remember, which is well over 12 years now. Makes it much faster to read. You read from the top down, so, new info at the top, with reference material under it if you need it for context. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HOLY CRAP WTF?!
I totally agree!!! Sarcasm? What do you mean? j/k. I don't want valve to use time on moderating this list... But the post was more directed against those who wants this to be like all the other lists they are members of. Sometimes it is not as easy as they think it is. Keep in mind I never said valve owed us anything ;) But this IS the most open list I have ever been to. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 25. mai 2005 13:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! Alexander, While I agree with your request to continue top-posting, I must say I do not agree with your reasoning behind it. Please note that sarcasm is being turned on now: It is a shame, nay an injustice that Valve dare offer this list as a free service! It is far beyond resonable they make this list available to you with commentary, responses to questions, notifications, let alone any presence from an employee such as Mr. Reynolds (et al.) without requiring that you pay some kind of fee! Damn them for not keeping posts on-topic and filtered for content, and enforcing bottom posting! Sarcasm off... Regards, Bud Ingram - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 25, 2005 2:53 AM Subject: RE: [hlds] HOLY CRAP WTF?! If the list actually looked like a real list, maybe people would start doing it the proper way? Now I think at least 1/4 would have been filtered if anyone was actually moderating this list. What humans do best is adapt. You blend in. Most of us are monkeys.. either you like it or not.. we learn and do what others do... How many of the members of this list do you think have been a member of a proper list before? How many of us would read the rules if there was any, when no one is enforcing them? And those who _do_ try to enforce them are mostly YELLING and talking impolite Go figure PS: Top posting makes it faster for us to get rid of trash... Keep the top posting going as long as we have to do the filtering our selves! Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 25. mai 2005 09:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HOLY CRAP WTF?! I'm not going to say that I know all of the standards of mailing lists but as long as people snip the quote to exactly what they are talking about I don't think it matters where the text it. To be honest, now I have gmail which does mailing lists properly so I've given up caring. One thing that I did find funny is that I speed read that rubbish at the top because it was one paragraph and capitals but I read ironchiefs every word because he made it readable, something that few people seem to be able to do. On 5/25/05, Clayton Macleod [EMAIL PROTECTED] wrote: that's funny, always been 'reply at top with quote under' as long as I can remember, which is well over 12 years now. Makes it much faster to read. You read from the top down, so, new info at the top, with reference material under it if you need it for context. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] MOTD character limit
Trust noone! If he is going to generate the file, then send it off to the webserver. I guess most players have already pressed that OK button before the MOTD shows? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 24. mai 2005 10:03 To: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD character limit trust me when I say you can. Just script the sending of the file to the web server, heh. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Trust me when I say I cant use the web url method. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] max/min rates
Hello, sv_maxrate sv_minrate 8000 sv_maxupdaterate 80 sv_minupdaterate 70 Will this make sure all clients are within 8000- and 70-80 on those settings. Or will the server try to send this minimum to clients who will reject most of it if they have lower settings? Is there a server side setting for that cmdupdaterate thingy too? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: What does RCON STATS CPU Really mean?
Look at the FPS though... it drops, right? And maybe the stats command stress the CPU or HLDS? :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 20. mai 2005 06:05 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean? -- [ Picked text/plain from multipart/alternative ] Clayton the sampling might be correct, but how would that explain the results I get when I spam rcon stats into console and receive numbers that are all within 10% of each other? Here is exmple: 14:03:37 stats 14:03:37 CPU In Out Uptime Users FPS Players 86.53 73784.24 227882.64 177 6 56.87 39 14:03:38 stats 14:03:38 CPU In Out Uptime Users FPS Players 86.53 74690.58 228744.00 177 6 63.98 39 14:03:38 stats 14:03:38 CPU In Out Uptime Users FPS Players 86.77 75565.57 229665.05 177 6 35.32 39 14:03:38 stats 14:03:38 CPU In Out Uptime Users FPS Players 86.77 76380.45 231317.58 177 6 34.13 39 14:03:39 stats 14:03:39 CPU In Out Uptime Users FPS Players 86.77 77197.75 232984.47 177 6 34.13 39 14:03:39 stats 14:03:39 CPU In Out Uptime Users FPS Players 86.77 77256.87 234898.08 177 6 30.10 39 14:03:39 stats 14:03:39 CPU In Out Uptime Users FPS Players 95.31 77242.05 236992.31 177 6 26.96 39 14:03:39 stats 14:03:39 CPU In Out Uptime Users FPS Players 95.31 77264.55 238138.23 177 6 33.02 39 14:03:40 stats 14:03:40 CPU In Out Uptime Users FPS Players 95.31 77243.81 238387.27 177 6 33.04 39 14:03:40 stats 14:03:40 CPU In Out Uptime Users FPS Players 94.57 77214.17 238615.45 177 6 40.99 39 14:03:40 stats 14:03:40 CPU In Out Uptime Users FPS Players 94.57 77057.98 238889.06 177 6 34.12 39 14:03:40 stats 14:03:40 CPU In Out Uptime Users FPS Players 94.57 76746.83 239109.53 177 6 33.05 39 14:03:41 stats 14:03:41 CPU In Out Uptime Users FPS Players 94.57 76242.27 239287.92 177 6 57.57 39 14:03:41 stats 14:03:41 CPU In Out Uptime Users FPS Players 94.30 75778.00 238699.22 177 6 37.94 39 14:03:41 stats 14:03:41 CPU In Out Uptime Users FPS Players 94.30 75704.43 238780.63 177 6 60.21 39 14:03:41 stats 14:03:42 CPU In Out Uptime Users FPS Players 94.30 75405.64 238652.98 177 6 25.60 39 14:03:42 stats 14:03:42 CPU In Out Uptime Users FPS Players 93.41 75245.19 238275.91 177 6 28.43 39 14:03:42 stats 14:03:42 CPU In Out Uptime Users FPS Players 93.41 75358.87 238213.38 177 6 27.67 39 14:03:42 stats 14:03:42 CPU In Out Uptime Users FPS Players 93.41 75571.36 237885.63 177 6 28.46 39 14:03:43 stats 14:03:43 CPU In Out Uptime Users FPS Players 93.41 76112.34 237668.05 177 6 30.11 39 14:03:43 stats 14:03:43 CPU In Out Uptime Users FPS Players 89.06 76824.73 237348.69 177 6 60.34 39 14:03:43 stats 14:03:43 CPU In Out Uptime Users FPS Players 89.06 77527.95 237276.89 177 6 36.56 39 14:03:43 stats 14:03:44 CPU In Out Uptime Users FPS Players 89.06 77854.19 237533.16 177 6 46.56 39 14:03:44 stats 14:03:44 CPU In Out Uptime Users FPS Players 90.63 77517.18 238679.83 177 6 34.15 39 14:03:44 stats 14:03:44 CPU In Out Uptime Users FPS Players 90.63 77084.93 240084.63 177 6 36.57 39 14:03:44 stats 14:03:44 CPU In Out Uptime Users FPS Players 90.63 76791.86 241383.80 177 6 31.04 39 14:03:45 stats 14:03:45 CPU In Out Uptime Users FPS Players 90.63 76871.59 242368.47 177 6 22.76 39 14:03:45 stats 14:03:45 CPU In Out Uptime Users FPS Players 91.71 77053.85 242882.44 177 6 23.81 39 14:03:45 stats 14:03:45 CPU In Out Uptime Users FPS Players 91.71 77454.66 242307.06 177 6 32.04 39 14:03:45 stats 14:03:46 CPU In Out Uptime Users FPS Players 91.71 78062.38 240988.48 177 6 35.32 39 14:03:46 stats 14:03:46 CPU In Out Uptime Users FPS Players 91.71 78272.21 239666.45 177 6 32.02 39 14:03:46 stats 14:03:46 CPU In Out Uptime Users FPS Players 91.83 78384.60 238314.08 177 6 36.57 39 14:03:46 stats 14:03:46 CPU In Out Uptime Users FPS Players 91.83 78409.96 237305.31 177 6 33.04 39 Now you cannot tell me that this is not odd and that this is some sort of time sampling mismatch task manager ought to damn well show something that approximates what SRCDS is reporting back or vice versa, but it does not! On 5/20/05, Clayton Macleod [EMAIL PROTECTED] wrote: true, but you have to sample for a certain period of time to get a percentage reading. Obviously I'm just guessing that the period that the game's using is shorter than the period that task manager uses, but it would seem to make sense considering the observations. Why would that be so hard to accept? If you're only sampling usage for 0.1 seconds and you see a 99% value there's nothing wrong with that, even if task manager only showed 10% usage at the same time, since task manager samples for 1.0 seconds and it could have been idle for the other 0.9 seconds, which would indeed mean 10% usage for task manager's period. On 5/19/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well it is not like anybody has stepped up and stated categorically what it really means and is able to
RE: [hlds] dod server list
Valve are terrorists and now they are taking over the Internet!!! The bumps Valve is hammering back down is Jack and his crew trying to get into the building! *been watching too much 24* Its scary to think about the possibility that your internet goes down because valves master servers are not present ;) It takes this game to another level! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] tickrate / sys_ticrate
sys_ticrate -tickrate I wonder if someone can quickly explain for me the use of sys_ticrate. And if -tickrate can be used for both CS(HLDS) and CS:S(HLSD2)? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: No steam logon [vac2 error]
MAYBE that's why they didn't release the option or made this beta public yet? :S -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of WayneH Sent: 11. mai 2005 13:46 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: No steam logon [vac2 error] It was doing jack for the Admins anyway, just had a funky load screen and made files on your drive, files that made my firewall cranky. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, 11 May 2005 9:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: No steam logon [vac2 error] Looks like they pulled the plug for now anyway ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Changing map
changelevel de_dust -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: 10. mai 2005 13:53 To: hlds@list.valvesoftware.com Subject: [hlds] Changing map Hi how do you change the map through the console without disconnecting everyone with the Server shutting down message? for example map de_dust will change it but also kick everyone out. Beetlesmod has @map de_dust that doesnt disconnect anyone. How do i do this from the console? There's gotta be a way... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC 2 Beta
Maybe we can get a reply from Alfred on this? Is it ok that people use this? Will this help out, or delay this release even more? I bet most admins will respect your wish if you ask not to use this. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: 9. mai 2005 13:05 To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds] VAC 2 Beta To those trusty and perhaps rusty admins, -vacbeta sv_secure 1 Sincerely, Your Neighborhood List Keeper :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC 2 Beta
I'm looking... List Keeper [EMAIL PROTECTED] Is he some kind of valve employee? I didn't think he was. Anyways.. I will wait and see what Alfred has to say.. I'm sure he wants to say something about this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 9. mai 2005 14:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC 2 Beta look who sent the info i aint fussed if it aint kicking yet to have it on is at least part deterrant even if beta ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC 2 Beta
If this delays the VAC2 release we know who to hang ;-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson Sent: 9. mai 2005 14:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC 2 Beta WOW that VAC beta list sure is growing by leaps and bounds! Hope the VAC Team was ready for the flood! ;-) Alexander Kobbevik wrote: I'm looking... List Keeper [EMAIL PROTECTED] Is he some kind of valve employee? I didn't think he was. Anyways.. I will wait and see what Alfred has to say.. I'm sure he wants to say something about this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 9. mai 2005 14:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC 2 Beta look who sent the info i aint fussed if it aint kicking yet to have it on is at least part deterrant even if beta ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_downloadurl
I found this tutorial for the sv_downloadurl setting. I was just wondering if I can get it to download any file, not only maps? To do this, you copy the files needed for de_generic to your webspace, placing them in a folder called my_cstrike in your webspace top-level directory Does it have to be my_cstrike, or what ever you choose as long as you keep the structure from the root of the web area? Why I ask is because I host fy_iceworld which needs de_vegas.wad to run. The map gets downloaded but then cs crash with en error message containing this wad file. Any help would be appreciated. Tutorial: http://www.computergames.ro/forum/archive/index.php/t-100342.html -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] sv_downloadurl
HLDS and Counter strike 1.6. I will try this Resgen and see if that works :) I guess I was hoping it would be easier after looking at this tutorial. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 2. mai 2005 15:18 To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_downloadurl TOP POST Wait -- are you talking SRCDS or HLDS? If SRCDS, has ResGen been updated to accomodate the new .RES format for SCRDS? Regards, Bud Ingram - Original Message - From: Deadman Standing [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 02, 2005 3:40 AM Subject: RE: [hlds] sv_downloadurl sv_downloadurl will download maps, wad files, sprites, models, sounds, and tga files. For this to happen you need to create a mapname.res file for each map that contains all the external files required by the map. Resgen at www.unitedadmins.com will automatically generate .res files for you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: Monday, May 02, 2005 4:04 AM To: hlds@list.valvesoftware.com Subject: [hlds] sv_downloadurl I found this tutorial for the sv_downloadurl setting. I was just wondering if I can get it to download any file, not only maps? To do this, you copy the files needed for de_generic to your webspace, placing them in a folder called my_cstrike in your webspace top-level directory Does it have to be my_cstrike, or what ever you choose as long as you keep the structure from the root of the web area? Why I ask is because I host fy_iceworld which needs de_vegas.wad to run. The map gets downloaded but then cs crash with en error message containing this wad file. Any help would be appreciated. Tutorial: http://www.computergames.ro/forum/archive/index.php/t-100342.html -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RANT: VAC2 servers....
I thought the beta testing was collecting data from many many servers(clients?), but when the server shows up as VAC secure; it will have VAC acctivated and ready to ban? Sounded like that to me atleast... As usual I might be wrong. Maybe those servers you found was the first three to go into the next stage of the testing, as Alfred informed about? -Alexander -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: 26. april 2005 08:40 To: hlds@list.valvesoftware.com Subject: [hlds] RANT: VAC2 servers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got curious last night and decided I wanted to find out what servers are part of the esteemed beta test for VAC2. What I have found left me speechless for a few hours to say the least.. Only one set of servers has vac2 that I can see.These servers are all identified with The-Space as the first part of their title. 3 of them to be exact. 66.93.87.42:27015 66.93.87.41:27015 66.81.7.226:27015 And NONE of them are central or east. Get this ALL west. I did a trace. Apparently these are all speakeasy.net ips. Now I know that Seattle is where Valve headquarters are/is (The ips traced to seattle Washington speakeasy.net), however to my knowledge they are not The-Space. One can only wonder who this server owner sucked off to get to be part of this exclusive beta test. Bet odds its someone who curries favor with the vac2 developers. I mean how does one get to say exclusively.I run the only anticheat for this game, no other server in the world can say that. Is that fair to the community in general? Not in my opinion. They said it started logging already. But logging only 3 servers out of how many? I bet the logs are about 100k in size. Couldn't be any larger, those servers don't get much traffic. I know I've been watching them since I discovered there existence. And one can only wonder how many servers will crash with vac2 because of the sole server group being used as a test pool. I can only wonder at the incompetence of this. Is Valve prepared for catastrophe on live day? You only have to do the math to draw the same conclusion I did. 1,000s of servers + 1,000s of server configurations x 5 or 6 (types of operating systems) = good odds live day will be a disaster testing on only one server pool with the same exact server configuration. Last time I checked a beta test was to include more then just one group. Its distributed to multiple platforms to test various server configurations. This is done to ensure that MOST of the bugs are worked out and the software is stable across multiple platforms. I think back to the days of steam beta.gee that wasn't an exclusive beta test. Not one SOLE group, but multiple groups. Last time I checked tests were not done on one small group out of 1,000s of server operators out there. Think we may shutdown our 2.0 servers and replace them with BattleField2 servers come june. More money to be made in a game that doesn't discriminate against its customers. Their anticheat is tested across a broad number of platforms before being rolled out not just one groups. To you flamers that just want to say go play that other game then. I will. 8) -StealthMode -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC2 news... according to steampowered forum..
I don't remember seeing this news posted here... soo... http://forums.steampowered.com/forums/showthread.php?threadid=280136 - Firstly, in fantastic news: 1.1) **NEW** Will VAC 2 support all Valve games or just Source games? All Valve games. - Great news! :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds