Re: [hlds_linux] [hlds] matchmaking algorythm doesn't seem to work

2012-09-10 Thread Fletcher Dunn
We fixed a pretty big bug in the ping estimation code just this past Friday. I've been in contact with several customers from different continents to debug and spot check the results, and it seems to have made a dramatic improvement. The big fixes applied to boot camp servers, too, so it should

[hlds_linux] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Fletcher Dunn
There is a bug causing all gameservers to report that they are "full", preventing them from receiving matchmaking traffic. It should be a small patch, and will be available in about an hour or so. ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Fletcher Dunn
they are all full :P. On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com>> wrote: My server that's always empty is full. It was filled by quickplay, so are you sure it affects all? On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn mailto:fletch...@v

Re: [hlds_linux] [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Fletcher Dunn
We're investigating the problem and will keep you posted. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User Sent: Friday, September 21, 2012 4:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam update b

[hlds_linux] (Another) Mandatory TF update has been released

2012-09-21 Thread Fletcher Dunn
Team Fortress 2: - Fixed bug causing gameservers to report themselves as full to the matchmaking system ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hl

[hlds_linux] Next TF update may break linux plugins

2012-10-23 Thread Fletcher Dunn
A word of warning concerning the next TF update. Many of the Linux binaries for the dedicated server will be renamed. For example: bin/datacache_srv.so bin/dedicated_srv.so bin/engine_srv.so bin/libtier0_srv.so bin/libvstdlib_srv.so bin/materialsystem_srv.so bin/replay_srv.so bin/scenefilecache

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-23 Thread Fletcher Dunn
2 or OrangeBox + CS:S? Thanks, Kyle. On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn wrote: > A word of warning concerning the next TF update. Many of the Linux > binaries for the dedicated server will be renamed. > > For example: > > bin/datacache_srv.so > bin/dedica

[hlds_linux] TF beta has been updated

2012-10-25 Thread Fletcher Dunn
The Linux binaries have names and symbols similar to those that will be released with the TF update that is coming soon, and can be used to test plugin issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread Fletcher Dunn
We are expecting to release the update Friday morning. Cheers, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Thursday, October 25, 2012 4:34 PM To: Half-Life dedicated Linux

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread Fletcher Dunn
t 5am. >>> "Morning" in the northwest is a vague time somewhere around >>> 11am-1pm. So about 15 hours from my message. >>> >>> On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson wrote: >>> >>>> Looking at the timezone Valve is within,

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Fletcher Dunn
;> How do I get the newest SDK to recompile? Whenever I try to click >>> Create a Mod in Source SDK for Team Fortress 2, it says "Support for >>> creating total conversions are not available using this engine >>> versions". >>> >>> On Thu, Oct

[hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc).

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
10.2012 20:40, Fletcher Dunn kirjoitti: > Hello! > > Here are some details for how to configure your server to receive quickplay > traffic. > > First, the general requirements and scoring systems have not changed. (Your > server must have an account and advertise the _register

Re: [hlds_linux] [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server

[hlds_linux] MvM linux servers hanging

2012-10-27 Thread Fletcher Dunn
Just an acknowledgement concerning the Linux servers hanging on MvM maps. We believe we understand the problem and hope to release an optional update today to fix it. ___ To unsubscribe, edit your list preferences, or view the list archives, please v

Re: [hlds_linux] [hlds] tf_forced_holiday Cosmetics not appearing

2012-11-15 Thread Fletcher Dunn
A sequence of problems has delayed the update. We are expecting to release the update tomorrow morning. I'm confident you would not have wanted us to release any of the builds that were made this week. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_lin

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Fletcher Dunn
Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you s

Re: [hlds_linux] TF2 empty servers

2012-11-19 Thread Fletcher Dunn
I have not looking into this closely, so it's mostly a guess. But I think that player-to-server ratios have just been changing. Some significant differences between this week and last week are: * Decrease in overall player counts after Halloween event ends and the launch of other popular shoot

Re: [hlds_linux] new convar

2012-11-19 Thread Fletcher Dunn
Have you seen the command sv_shutdown? It shutdowns the server at the next opportunity, when the server is empty. We use this command on our dedicated servers to avoid booting all the players off the moment an update is released. They can keep playing, and we don't reboot the server until the

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-19 Thread Fletcher Dunn
nce recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: > Just a note to acknowledge this issue. > > I believe that I have reproduced it. (At least, I have reproduced a > very similar issue. Server enters an infinite loop, ceases ticking, > doesn

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Fletcher Dunn
; > On 11/19/2012 1:38 PM, Fletcher Dunn wrote: > >> It's some pathfinding code that is not specific to any particular >> game mode. However, it could be invoked in a way that only happens >> (or happens with much greater frequency) in MvM. The server I am >> inve

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Fletcher Dunn
on the > > server to trigger it? My PvP server has no bots present, besides the > > replay bot. > > > > > > On 11/19/2012 1:38 PM, Fletcher Dunn wrote: > > > >> It's some pathfinding code that is not specific to any particular > >> game mode. Ho

Re: [hlds_linux] [hlds] Optional Update?

2012-11-21 Thread Fletcher Dunn
Hello! Our apologies for not announcing the optional update yesterday. It’s main purpose to fix the infinite loop bug in pathfinding. I’ll send our another email with a different title regarding the multi-hones problem. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.val

[hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Fletcher Dunn
If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (of

Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Fletcher Dunn
lf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If yo

Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Fletcher Dunn
? > > Thanks, > - Fletch > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list > (hlds_linux@list.valvesoft

[hlds_linux] Another optional update coming today

2012-11-29 Thread Fletcher Dunn
We discovered a bug with the update today. MvM servers are not reporting the correct mission to the matchmaking system. We'll be releasing an optional update shortly to address it. If you are running an MvM server, you will want it. If your server is not running MvM, you can safely skip this

Re: [hlds_linux] Another optional *TF* update coming today

2012-11-29 Thread Fletcher Dunn
Sorry, that last email should have been a bit more specific about which game was being updated. It's for TF2. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, November 29, 2012 3:31 PM To: Half-Life dedi

[hlds_linux] Reminder about server tags

2013-02-12 Thread Fletcher Dunn
Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. If you are using a plugin to achieve these changes, th

Re: [hlds_linux] Reminder about server tags

2013-02-12 Thread Fletcher Dunn
... make sure that your *SERVER* properly advertises the appropriate tags From: Fletcher Dunn Sent: Tuesday, February 12, 2013 7:43 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread Fletcher Dunn
We banned some servers who had a maxplayers great than 24 but did not have the increased_maxplayers tag. It looks like it is possible that changing sv_visiblemaxplayers dynamically can result in this tag not being set. We'll undo those bans. If the maxplayers column doesn't inform players, "T

[hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Fletcher Dunn
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
e other files are allowed to differ from the server." From: Ross Bemrose [mailto:rbemr...@gmail.com] Sent: Tuesday, February 19, 2013 7:19 PM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftwar

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
installed just to play TF2? :D - Original Message - From: "Fletcher Dunn" To: "Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)" , "Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" , "hlds anno

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
is, but is there any possibility of monetization of such things? If no monetary gate-keeping than perhaps support for donations? Also, any guards against malicious methods within HUD mods? - Original Message ----- From: "Fletcher Dunn" To: "Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
SteamPipe is coming. Download the TF beta Fletcher is there a set date for this conversion? Is there going to be any overlap period? I didn't see those answers in the FAQ. - Original Message - From: "Fletcher Dunn" To: "Half-Life dedicated Linux server mailing

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
we going to get a few days warning order before this drops - i.e. will we know the exact day this change will go into effect? On Tue, Feb 19, 2013 at 9:36 PM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day o

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
l this be introduced as a regression into the orangebox and CS:S >>> branches? >>> :s >>> >>> Thanks, >>> Kyle. >>> >>> >>> On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn >>> wrote: >>> >>>> The orang

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
ruary 2013 00:52, Kyle Sanderson <mailto:kyle.l...@gmail.com>> wrote: > > Was the pure not working bug ever fixed in later engines > (L4D*)? or will > this be introduced as a regression into the orangebox and CS:S > branches? :s > >

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
Custom maps should still work just fine. Maps refer to assets using filenames in the "game" filesystem namespace. (I.e. the filename starts with "materials" or "models", not "tf" or "hl2" or "blahblah.vpk"). From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
consuming method of dealing with that part of the change (I run over 30 custom maps in total). On Wed, Feb 20, 2013 at 12:35 PM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: Fastdownload *should* work just fine. I would not recommend placing any files in the tf/download folder

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Fletcher Dunn
This confusion may stem from the assumption that this tool exists solely to download a dedicated server. Actually the tool is essentially a command line version of the Steam client. It also is used by partners to package up builds and submit it to Steam. -Original Message- From: hlds-

[hlds_linux] OB+SteamPipe: "addons" was a bad choice. How about "custom"?

2013-02-20 Thread Fletcher Dunn
The choice of the directory name "addons" for where to put modified files was a bad one. It conflicts with the server addons directory, where SourceMod et al are usually installed. I'm changing this to be "custom" instead, so there won't be any conflict or any need to change any existing stuff

[hlds_linux] Mandatory TF beta update released

2013-02-20 Thread Fletcher Dunn
Team Fortress 2 Beta: * Delete 4GB of duplicate content. Whoops! * "addons" directory renamed to "custom", to avoid conflicts with the dedicated server's "addons" directory * Add VPK tool executable * OSX: Fix missing client and server binaries causing game to not boot. * OSX: Fix missing applica

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Fletcher Dunn
F beta On 2/20/2013 12:35 PM, Fletcher Dunn wrote: > I've also considered adding functionality for clients to download VPK's from > gameservers, as opposed to individual files. Then the VPK would be mounted > as a map search path. This has the added benefit that it allows cu

[hlds_linux] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Fletcher Dunn
b "Ross Bemrose" mailto:rbemr...@gmail.com>>: I'm not seeing any VPK executable in my Windows TF2 Beta client or Linux TF2 Beta Server either. On 2/21/2013 12:58 AM, Peter Jerde wrote: On Feb 20, 2013, at 19:40 PM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> w

Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

2013-02-21 Thread Fletcher Dunn
The srcds_run script probably is calling the wrong command to update. Thanks, I'll fix that. I think in general that you *should* be able to use steamcmd.sh to launch the tool, without seting any environment variables, etc. (If you find any instructions telling you to do that, I think they ar

[hlds_linux] Optional TF:Beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * All platforms: Fix filesystem bug finding files in VPK, causing music to not start on game startup on the client * Windows client and dedicated server: Added bin/vpk.exe * Linux client: Fix missing application icon ___ To unsubsc

[hlds_linux] Optional TF:beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fixed motd.txt file being in VPK instead of loose on disk. (This caused custom motd.txt to not be used.) * Linux dedicated server: Fixed srcds_run script calling old HLDSUpdate tool to perform autoupdate. ___ To unsubscribe, edi

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-25 Thread Fletcher Dunn
supposed to test sv_pure? There are no default whitelists files with the game, and the whitelist settings must have changed. https://github.com/ValveSoftware/Source-1-Games/issues/170 2013/2/22 Fletcher Dunn mailto:fletch...@valvesoftware.com>> There's no auto-conversion. If you install

Re: [hlds_linux] [hlds] Pure server: hl2_sound_misc.vpk does not match

2013-02-25 Thread Fletcher Dunn
sv_pure doesn't work yet. We'll let you know when it's ready to be tested. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev Sent: Saturday, February 23, 2013 9:37 AM To: Half-Life dedicated Linux server m

[hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fix custom audio sometimes using data from wrong sound cache. * Sound cache for official shipping content now updated with the game, clients no longer need to compute it * Misc audio system optimizations * VPK structure changes. Deleted "models" and "materials", added "tex

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
moved textures and sounds from dedicated server > > distribution. Installation size reduced by approx 7.5GB > > > > This is awesome, thanks! > > > > > > 2013/2/27 Fletcher Dunn > > > > > Team Fortress 2 Beta: > > > * Fix custom audio som

Re: [hlds_linux] [hlds_announce] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
depot. -Original Message- From: Jesse Molina [mailto:je...@opendreams.net] Sent: Wednesday, February 27, 2013 2:58 PM To: Fletcher Dunn; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftwar

Re: [hlds_linux] .vpk on css

2013-03-05 Thread Fletcher Dunn
Yes, the changes will be coming to CS:S. It should result in a very significant reduction in the size of the dedicated server install. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Sunday,

[hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
Thanks again to those who have been testing. This update is around 100MB download. Team Fortress 2 Beta: * Synced with latest changes from release game * Moved several more files into VPK * Further load time optimizations * Basic implementation of sv_pure working using signed VPK files. See tf

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
Ha. Should have been *only* on Windows version of tool. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, March 06, 2013 12:24 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
riginal Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 6 maart 2013 21:24 To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing li

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Fletcher Dunn
hop? Can we package all of our static assets into a VPK (models/sounds/etc)? Thanks, Kyle. On 6 Mar 2013 16:51, "Fletcher Dunn" wrote: > Workshop integration is something we want to do in the future, but > it's not part of the immediate task list. > > ---

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Fletcher Dunn
ally shipping VPKs (server side) without the workshop? Can we > package all of our static assets into a VPK (models/sounds/etc)? > > Thanks, > Kyle. > On 6 Mar 2013 16:51, "Fletcher Dunn" wrote: > > > Workshop integration is something we want to do in the future,

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Fletcher Dunn
fferent OB games be using different appids or will they be using steamcmd's +app_set_config directive to specify which game it is like Counter-Strike: Condition Zero does for appid 90 for goldsrc? On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn wrote: > I think this might actually be

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Fletcher Dunn
The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Lif

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Fletcher Dunn
ber downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn mailto:fletch...@valvesoftware.com>> The engine get

Re: [hlds_linux] MvM Matchmaking broken?

2013-03-12 Thread Fletcher Dunn
There is a problem with geolocation that affects the matchmaking used for MvM. We're still trying to gather information as to the cause of this. We hope to have it sorted today or tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@li

[hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-13 Thread Fletcher Dunn
We have released a SteamPipe version of the Day of Defeat:Source dedicated server. A note of clarification: this announcement concerns Day of Defeat: *SOURCE*. Alfred announced a very similar release for the original Day of Defeat product. This is a different release. Try not to get confused

Re: [hlds_linux] [hlds_announce] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-13 Thread Fletcher Dunn
2013 6:14 PM To: Fletcher Dunn Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_announce] Day of Defeat:Source SteamPipe dedicated server and client beta released

Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Fletcher Dunn
A CS:S beta will be coming very soon. We will probably not use the CS:S beta (the one that's a different app). But we will release a beta, using SteamPipe's beta feature. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.c

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Fletcher Dunn
se SteamPipe betas be compared to the actual SteamPipe release? Is it safe to assume no more updates until SteamPipe is live? On 3/14/2013 11:35 AM, Fletcher Dunn wrote: > A CS:S beta will be coming very soon. We will probably not use the CS:S beta > (the one that's a different app)

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Fletcher Dunn
: orangebox/models/ vs orangebox/custom/roleplay/models If not, I rather stick it in custom for organization. On 3/14/2013 12:27 PM, Fletcher Dunn wrote: >> My mod uses a bunch of custom things (models/materials). Should those be in >> a .vpk or can I keep it as it, where client get

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Fletcher Dunn
at you want. Read gameinfo.txt for more details on this. The DoD:S beta just released had some old readmes in the wrong folder. I will fix that shortly with a beta update today. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftw

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Fletcher Dunn
all other operators too) need to have access to my normal servers and testing the beta - with currently DoD:S variant I don't see any solution to keep both versions, I think that I need to redownload another version every time. Or I'm not right? 14.03.2013, 19:35, "Fletcher Dunn&q

[hlds_linux] Mandatory DoD:S beta update released

2013-03-14 Thread Fletcher Dunn
DoD:S beta: * Fix mismatched version numbers in client and server * sv_pure should be functional. * Added readmes in the custom and downloads folder. * Linux dedicated server: Fixed srcds_run script to properly use StamCMD for auto restart. Note that you will not receive an out-of-date notificati

[hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-14 Thread Fletcher Dunn
SteamPipe Betas have been released for Half-Life 2: Deathmatch and Counter-Strike: Source. For each game, we have released a SteamPipe version of the dedicated server, which is a separate installation that should be installed using the SteamCMD tool, and a client beta that you can opt in to. T

Re: [hlds_linux] Current TF2 Install

2013-03-14 Thread Fletcher Dunn
>If i install a server right now with HLDSUpdateTool will i have to reinstall >it all with steamcmd later on? Yes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guardian Cipher Sent: Thursday, March 14,

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-14 Thread Fletcher Dunn
ftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, March 14, 2013 7:19 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com);

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Fletcher Dunn
A patch for the beta Counter-Strike:Source server and client has been released. The game is ready for testing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, March 14, 2013

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Fletcher Dunn
s and starting on client normally, so I can connect to server. 15.03.2013, 20:19, "Fletcher Dunn" : > A patch for the beta Counter-Strike:Source server and client has been > released. > > The game is ready for testing. > > -Original Message- > From: hlds_linux-b

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Fletcher Dunn
load\custom\bks\maps\de_dust2_unlimited.bsp , but can't load map from custom dir. 15.03.2013, 22:21, "Fletcher Dunn" : > Hm, the client should not be downloading it to > cstrike\download\custom\bks\maps.  Downloaded files should be placed into the > do

Re: [hlds_linux] dods beta server

2013-03-15 Thread Fletcher Dunn
I believe the problem is that you need to issue the "map" command, which actually starts the server hosting a game. You can do that on the server command prompt after it launches, or put "+map " on your command line. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [m

[hlds_linux] Optional updates for SteamPipe betas for HL2:DM, DoD:S, and CS:S released

2013-03-15 Thread Fletcher Dunn
Dedicated server: * Fix bug generating the download list for files in the custom folder. The name of any file in the download list on the client will be the logical name of the file in the game's filesystem. (E.g. maps/xxx.bsp, materials/xxx.vmt, etc.) It will not contain "custom" or any hint

Re: [hlds_linux] Counter-Strike: Source SteamPipe Betas (server and client)

2013-03-15 Thread Fletcher Dunn
CS:S client on my Windows machine ... it's not there any more? I could swear it was there as recently as yesterday. Do I need to specifically re-opt-inn to the CS:S beta? Also, does that mean I need to be in the beta for Steam itself also? On Fri, 2013/03/15 09:18 AM, Fletcher Dunn wrote:

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-16 Thread Fletcher Dunn
riday, March 15, 2013 8:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released Does anyone see vpk_linux32 with their beta servers? On Fri, Mar 15, 2013 at 11:44 AM, Fletcher Dunn wrote: > Ah,

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
l too (at least on linux). I > don't know about DoD:S, but I think that this file missing at least on > all Linux servers > > 16.03.2013, 20:44, "Fletcher Dunn" : > > We should be shipping a version of the VPK tool with all client and > server distributions.

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
custom subfolder. I want certain vpks to be mounted and others not. For example, if I run multiple srcds instances out of the same directory (boo) can I tell it to not mount the vpks for the other srcds instances? Thanks for your response. On Mar 18, 2013 8:42 AM, "Fletcher Dunn" wrote:

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-18 Thread Fletcher Dunn
loose files on server and client? I understand this will vary per system and setup but I'm trying to get a grasp on if I have content that changes frequently, is it worth the hassle to repackage as a vpk for the performance increase? On Mon, Mar 18, 2013 at 9:04 AM, Fletcher Dunn wrote: &g

[hlds_linux] Mandatory TF beta update released

2013-03-18 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fix clients allowing content from VPK's when connected to pure servers Thank you for testing! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Fletcher Dunn
All four games build out of the same source code. CS:S does not share release depots, but it builds out of the same source branch. (This change was made by popular request, because an update to TF would often break CS.) With the SteamPipe release, which is coming soon, we will no longer share

[hlds_linux] Mandatory updates to all Source engine game betas released

2013-03-19 Thread Fletcher Dunn
PLEASE NOTE: The Betas are drawing to a close. We hope to release Day of Defeat:Source early next week. Betas for HL2:MP, DOD:S, CS:S, and TF: * Deleted sv_consistency convar. This security is now implemented using sv_pure. * Changed which pure server configuration files are loaded in the vari

[hlds_linux] Optional updates to Source engine betas released

2013-03-20 Thread Fletcher Dunn
Betas for TF2, CS:S, DoD:S, and HL2:DM: * Linux client: Fixed crash trying to connect to server with any setting other than sv_pure -1. * Linux client: VPK tool now supports signature functionality * Client and dedicated server: fixed sv_pure command not showing current pure status __

Re: [hlds_linux] Player Models missing from settings menu for HL2:DM SteamPipe

2013-03-20 Thread Fletcher Dunn
Thanks for reporting that. What client OS are you using? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonathan Price Sent: Wednesday, March 20, 2013 3:52 PM To: hlds_linux@list.valvesoftware.com Subject

Re: [hlds_linux] Player Models missing from settings menu for HL2:DM SteamPipe

2013-03-20 Thread Fletcher Dunn
same issue. -Original Message----- From: Fletcher Dunn Sent: Wednesday, March 20, 2013 11:00 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Player Models missing from settings menu for HL2:DM SteamPipe Thanks for reporting that. What client OS are you using? -Origin

Re: [hlds_linux] [hlds] Optional updates to Source engine betas released

2013-03-21 Thread Fletcher Dunn
Adding HLDS_Linux to that answer. From: Fletcher Dunn Sent: Thursday, March 21, 2013 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: RE: [hlds] Optional updates to Source engine betas released Ah. I think because “-1” begins with a dash, it is being interpreted as its own

Re: [hlds_linux] [hlds] Optional updates to Source engine betas released

2013-03-21 Thread Fletcher Dunn
em? It's just a > bit of a big gotcha, would it make more sense to push all the sv_pure values > up 1? > (i.e., sv_pure 2 => 3, sv_pure 1 => 2, etc.) > > > > Kind regards, > Saul Rennison > > > On 21 March 2013 21:53, Fletcher Dunn wrote: >> >&

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread Fletcher Dunn
Is there a particular question you have that is not answered by the command usage text? CREATE VPK / ADD FILES: vpk Creates a pack file named .vpk located in the parent of the specified directory. vpk a... Add file(s). vpk a @ Add files listed in a

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread Fletcher Dunn
Ah yes. It looks like the person who wrote that functionality assumed the only use case for passing a folder as the only argument would be somebody dragging a folder onto the tool. (In which case there is no opportunity to ass command line options.) I'll fix that. -Original Message-

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread Fletcher Dunn
You must specify both keys. Only the private key is actually used. The other is just to make sure that the key you think is the one used to verify the signature is actually the key that does properly verify the signature. (And it does actually verify the signature to make sure signing worked.

Re: [hlds_linux] glibc reports memory corruption in TF2 Beta server during initial map load

2013-03-22 Thread Fletcher Dunn
Yep, thanks, I'm looking into that right now. I believe the bug affects TF beta Linux servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, March 22, 2013 12:21 PM To: Half-Life de

[hlds_linux] Mandatory updates released for SteamPipe betas for Source engine

2013-03-26 Thread Fletcher Dunn
All Source engine games: * VPK tool: improved command line parsing and help text * VPK tool: fixed several bugs building standalone (non-multi-chunk) VPK files. * VPK tool: fixed tool not putting CRCs into file unless -P was used. * Fixed pure servers kicking clients with custom VPKs * Fixed format

[hlds_linux] SteamPipe beta schedule

2013-03-26 Thread Fletcher Dunn
>Is DOD:S still on track for release this week? Probably not. We have a few outstanding regressions. I could use some help gathering data to reproduce these bugs or confirm them closed. Audio files specified in .RES file not downloaded. (Possibly related to Linux case sensitivity?) https://gi

[hlds_linux] DoD:S SteamPipe conversion happening Friday morning

2013-03-27 Thread Fletcher Dunn
Hello! We're planning on switching Day of Defeat: Source to be delivered through SteamPipe on Friday Morning. This update will cause all clients to be converted to the new VPK filesystem. Servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using S

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