Re: realistic hair shading SI-MR

2014-12-10 Thread Christian Keller
es down. BSP, raydepth, and careful use of partitions and visibility > settings! > And from that production (and others after) I've never had the feeling of > hair being a real bottleneck for lighting. Particles and effects much more so > in those pre-pre-ICE days. > > Cheer

Re: realistic hair shading SI-MR

2014-12-10 Thread Leendert A. Hartog
Well, I did a lot of reading on the subject (fascinating stuff) and ran some tests (with MR and 3delight both) and have come to the conclusion there just aren’t enough hours in my (hobbyist) days to ever get this right. In conclusion: my intended image will get the trusted NPR look. Thank you a

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
"softimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: realistic hair shading SI-MR

Re: realistic hair shading SI-MR

2014-12-08 Thread David Rivera
e VFX Reel From: Anto Matkovic To: "softimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 3:07 PM Subject: Re: realistic hair shading SI-MR Well, a lot of people got it to work. But it was a practice, to do not share such thing with 'everyone'. Yeah I also hav

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
apman To: Anto Matkovic ; "softimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 6:54 PM Subject:

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
n To: Anto Matkovic ; "softimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 6:54 PM Subject: Re:

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
ftimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: realistic hair shading SI-MR re: renderman dua

Re: realistic hair shading SI-MR

2014-12-07 Thread Anto Matkovic
ight out of the box. Red Shift too, if I understood correctly. So entire Renderman mystification became fairly irrelevant, today. From: Rob Chapman To: Anto Matkovic ; "softimage@listproc.autodesk.com" Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: realistic hair shadin

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
ir' in latest Mental Ray 3.12. Both are >> single scatter model, but, still more than out of the box solution. >> >> -- >> *From:* Leendert A. Hartog >> *To:* softimage@listproc.autodesk.com >> *Sent:* Saturday, Decemb

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
27;basehair' in latest Mental Ray 3.12. Both are > single scatter model, but, still more than out of the box solution. > > -- > *From:* Leendert A. Hartog > *To:* softimage@listproc.autodesk.com > *Sent:* Saturday, December 6, 2014 1:55 PM > *Subject:* Re: realistic hair shading

Re: realistic hair shading SI-MR

2014-12-07 Thread peter_b
re so in those pre-pre-ICE days. Cheers -Original Message- From: Matt Lind Sent: Sunday, December 07, 2014 2:03 AM To: softimage@listproc.autodesk.com Subject: realistic hair shading SI-MR @Peter MR hair geometry is flat ribbon, but the normal is computed from a virtual cylinder like a n

realistic hair shading SI-MR

2014-12-06 Thread Matt Lind
@Peter MR hair geometry is flat ribbon, but the normal is computed from a virtual cylinder like a normal map with full control over shaft radius and taper along the length. For most practical purposes it should create the desired look. Using the utility shaders (math/lookup nodes) available

Re: realistic hair shading SI-MR

2014-12-06 Thread Anto Matkovic
proc.autodesk.com Sent: Saturday, December 6, 2014 1:55 PM Subject: Re: realistic hair shading SI-MR Any chance of achieving better results with 3delight (as it's so "budget friendly"), possibly with custom shaders? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
The trick is you don¹t get the Data to Maya. You get it to a solid dependable format that Maya (or whatever can read) In theory you can send it to blender which is actually pretty decent for rendering and compositing. On 2014/12/06, 6:54 PM, "Leendert A. Hartog" wrote: >Oh, it's definitively wo

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Oh, it's definitively worth looking into once it finally arrives. As a renderer I'll surely take it for a spin. Even if that means my return to Maya. But I somehow don't like having to get data from Softimage to Maya and vice versa. To most of you it must be second nature. To me it still has an t

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
True, But I am assuming that you can use softimage, for pretty much everything, export to alembic, apply render man mats and render in Maya. Part of the reason for the Renderman NC 19 is so that they can polish the docs and examples for first time users. So worth having a look at. You can do the

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Worth pointing out in turn: that's Maya-only IIRC. :D Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
Worth pointing out that Renderman r19 will be free from early Jan for non commercial work. I would suggest waiting a little bit for that . Kind regards Angus On 2014/12/06, 5:33 PM, "Leendert A. Hartog" wrote: >Interesting. Will have a look. Thanks. > >Greetz >Leendert > >-- > >Leendert A. Ha

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Interesting. Will have a look. Thanks. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Andy Goehler
Hey Leendert, look here: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030 Oldie but goodie. > On Dec 06, 2014, at 14:08, Leendert A. Hartog wrote: > > Thanks, I was just coming to the same conclusion... ;) > In 3

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Thanks, I was just coming to the same conclusion... ;) In 3delight would the converted Softimage hair shaders suffice or would still have to look for some custom shader? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread peter_b
l Message- From: Leendert A. Hartog Sent: Saturday, December 06, 2014 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: realistic hair shading SI-MR Okay, this was intended as a thread with a serious question about hair shading in MR, but it's turned into a Redshift infomercial. ;

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Any chance of achieving better results with 3delight (as it's so "budget friendly"), possibly with custom shaders? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
RS) it is not realistic enough... http://www.cemyuksel.com/research/dualscattering/ On 6 December 2014 at 12:16, Leendert A. Hartog wrote: > Okay, this was intended as a thread with a serious question about hair > shading in MR, > but it's turned into a Redshift infomercial. ;)

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Okay, this was intended as a thread with a serious question about hair shading in MR, but it's turned into a Redshift infomercial. ;) If I had the funds at my disposal, I already would have bought it. Ah, well, a bald human head definitely is an artistic statement too. Greetz Lee

Re: realistic hair shading SI-MR

2014-12-06 Thread Mirko Jankovic
Just have to add redshift is god send and life saver esspecialy for freelabce work :) On Dec 6, 2014 1:09 PM, "Mirko Jankovic" wrote: > Some time ago i spent couple months trying to render hair i. Mray. In the > end all the time wastted and all the issues and speed wise when you count > it is mor

Re: realistic hair shading SI-MR

2014-12-06 Thread Mirko Jankovic
Some time ago i spent couple months trying to render hair i. Mray. In the end all the time wastted and all the issues and speed wise when you count it is more expensive to do it with mray then to buy single redshift lic and solve or your rendering problems if you have any decend nvidia card On Dec

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Sadly, like I stated, that is not an option, financially (very poor hobbyist). But there must surely have been something people did before the advent of usable renderers? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
If you can expand your rendering choices I can highly recommend redshift for quality of shader & speed On 6 Dec 2014 10:25, "Leendert A. Hartog" wrote: > What would be the "best" shading solution for rendering (more or less) > realistic hair in Softimage using Mental Ray (sadly: financial > const

realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
What would be the "best" shading solution for rendering (more or less) realistic hair in Softimage using Mental Ray (sadly: financial constraints)? Note: shading/rendering hair, not "creating" it. Are there still any custom solutions "floating around", like the ancient muhhair and such? Any oth

Hair shading

2014-02-06 Thread Szabolcs Matefy
Hey folks, What shader do you suggest to render hair and fur with MR? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify