Re: [android-developers] Re: Need dictionary database.

2011-07-07 Thread Justin Giles
On Thu, Jul 7, 2011 at 1:34 PM, Ali Chousein ali.chous...@gmail.com wrote:

 Check online dictionaries to see if any of them provides a REST
 interface which would allow you to make queries. Other than that, I'm
 afraid the late Webster (and peace be upon him) is not a member of
 this group.


Ditto to this.  Also, Dictionary.com has an API that they provide to
developers.  It's free use is limited, but might fulfill your needs.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon appstore order reports

2011-04-05 Thread Justin Giles
As of this morning (8am central), the reports are back up and seem
accurate.

On Tue, Apr 5, 2011 at 3:15 AM, Michael A. michael.aki...@gmail.com wrote:

 Hi,

 I contacted them friday. Got a reply yesterday explaining that they
 are still having trouble with the reporting.

 Regards,

 Michael A.

 On Apr 5, 6:57 am, String sterling.ud...@googlemail.com wrote:
  Hate to say it,but I saw the same thing. Sales looked pretty good the
 first
  few days, then the numbers got revised from pretty good to pretty
 awful,
  then the reports went away altogether. Contacted them about it on Mar 25,
  got We are looking into this reporting error. I will let you know as
 soon
  as I have some feedback. Nothing since.
 
  String

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Mac phone

2011-04-04 Thread Justin Giles
Sometimes when you plug a new device in, you need to restart the adb server
for it to see it and make sure the development setting is checked on the
phone under Settings-Applications.

adb kill-server

followed by:

adb start-server



On Mon, Apr 4, 2011 at 1:40 PM, bob b...@coolgroups.com wrote:

 I used USB Prober, and it says it found an Android Mobile Adapter.

 On Apr 2, 3:31 pm, Spiral123 cumis...@gmail.com wrote:
  No driver is needed for a Mac.
 
  Check your cables.  It's the #1 reason for Mac connection problems.
 
  Use the apple USB prober to make sure that the phone is recognized
  when plugged in.
 
  On Apr 2, 4:11 pm, bob b...@coolgroups.com wrote:
 
 
 
   I got a Huawei Ascend, and I don't know how to get it working on Mac.
   I don't think it works on Mac.
 
   Do you usually have to install some drivers?  Do the phones usually
   come with Mac drivers?
 
   On Apr 2, 2:51 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
   wrote:
 
Every one I've tried works with the Mac.
 
Evo
Droid
Nexus One
Magic
 
I think you'll find it's not an issue.
 
-John Coryat

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon appstore order reports

2011-04-04 Thread Justin Giles
On Apr 4, 6:49 pm, Gregg Reno gregg.r...@gmail.com wrote:
  I haven't been able to see my Amazon appstore order report in over a
  week. As a developer with an app in the top 25 paid apps list, this is
  really frustrating. I have no idea what my sales have been since
  launch.  Am I the only one having this problem?


Same here.  From what I saw, the numbers were great for the first couple of
days.  Then I noticed what seemed like a correction of the numbers as they
all decreased by about 60%.  Then about a week after the store was opened,
the reporting was taken offline.  It has been this way for almost a week and
a half now.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Is Android Smartphone application development similar to Android Tablet..???

2011-04-01 Thread Justin Giles
On Fri, Apr 1, 2011 at 2:56 AM, Zsolt Vasvari zvasv...@gmail.com wrote:

 1) Run app on Android Tablet
 2) Note any errors
 3) Any Errors?  No, go to Step 6
 4) Fix errors
 5) Go to Step 1
 6) Done


I thought goto statements were generally frowned upon in Java? :)

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Is Android Smartphone application development similar to Android Tablet..???

2011-04-01 Thread Justin Giles
On Fri, Apr 1, 2011 at 9:57 AM, Justin Giles jtgi...@gmail.com wrote:

 On Fri, Apr 1, 2011 at 2:56 AM, Zsolt Vasvari zvasv...@gmail.com wrote:

 1) Run app on Android Tablet
 2) Note any errors
 3) Any Errors?  No, go to Step 6
 4) Fix errors
 5) Go to Step 1
 6) Done


 I thought goto statements were generally frowned upon in Java? :)


Aside from the fact that there are no goto statements in java...still :)

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Market Reporting

2011-03-30 Thread Justin Giles
Same here, and from what I saw over the first week, there was obviously
something broken with their reporting.

On Wed, Mar 30, 2011 at 8:47 AM, Spiral123 cumis...@gmail.com wrote:

 Is it just me, or is anyone else getting the message: Access to
 reports is temporarily unavailable at this time. Please try again
 later.?

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] What is best game engine for Android?

2011-03-27 Thread Justin Giles
For 2D, try Andengine (andengine.org).  There's also libgdx (
http://code.google.com/p/libgdx/)

For 3D, Unity has some tools (for a price).

On Sun, Mar 27, 2011 at 11:00 AM, Droid rod...@gmail.com wrote:

 I reckon that I might need to use game type of content soon,
 especially with Xoom.
 So which is the easiest to get started on? Is there one starting to
 stand out from the crowd?
 I prefer late adopting so that I get a viable game engine that I could
 use into the future.

 Not impressed with openGL in java - seems a bit clunky and hard to
 program

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-25 Thread Justin Giles


 I just ran into this yesterday. Only $2.85, but now I have an app I had no
 interest in and will never use. I emailed them about it and have not heard
 back yet. Even if one has 1-click payment on, an Are You Sure dialog seems
 like a no-brainer, especially when the Buy button is next to each app in
 any given list that you're scrolling.


Mental note...when browsing the Amazon store, use left thumb to scroll...

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-25 Thread Justin Giles
Well, it looks like the Amazon Appstore has had its first stats true-up.
 My order/download stats just dropped by around 60% at this last update.
 Yes, that includes purchases as well.  So, either people found a way to get
a refund or the Appstore has been counting orders incorrectly thus far.  For
my free apps, it doesn't bother me as much, but when I see my pay apps
orders correct so much, it worries me.  Which total was correct?  Why the
correction (if it is a correction)?  At least with Google Checkout I am able
to see the real purchases go through and not just see some daily dollar
total with nothing to back it up.  Hopefully they will explain themselves.
 They seem to be fairly communicative thus far.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-24 Thread Justin Giles

 Second update: Amazon updated my app's title and descriptions and they're
 still edited but *much* more in line with what I submitted in the
 description. I'm a happy panda now. Hot damn I love these people. Developer
 support rules!


Something that you need to check is your Keywords.  I noticed on all of my
apps (submitted a while back) they put generic keywords in as a placeholder.
 I of course didn't even think to check that pre-release.  I ran some
searches using terms related to my apps that that are in my app descriptions
and my apps didn't show up.  I noticed the keywords being horrendously off.
I was able to change one of the apps keywords by editing the app description
section and the resubmitting the app again (note, there was no wait for
approval this time) and that seemed to fix it for that app.  Doing the same
thing for one of my other apps is not working.  I contacted support on
Tuesday about it and still haven't seen any resolution.  This is the first
time that I'm actually really frustrated with the process.  Basically my app
is undiscoverable unless you search for its exact name.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Appmarket is now open!

2011-03-23 Thread Justin Giles
It varies.  When I was first submitting last year, it was a fairly quick
turn around...say a week, week and half.  Currently it appears the turn
around is more in the 1-3 week time frame.

On Wed, Mar 23, 2011 at 12:38 PM, Matt M matthew.mag...@gmail.com wrote:

  To those who have submitted apps to Amazon how long did it take between
 submitting and approval?

 Thanks!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Appmarket is now open!

2011-03-23 Thread Justin Giles
Oh, and it never hurts to send them an inquiry after a week or so has
passed.  They are very responsive!

On Wed, Mar 23, 2011 at 1:06 PM, Justin Giles jtgi...@gmail.com wrote:

 It varies.  When I was first submitting last year, it was a fairly quick
 turn around...say a week, week and half.  Currently it appears the turn
 around is more in the 1-3 week time frame.


 On Wed, Mar 23, 2011 at 12:38 PM, Matt M matthew.mag...@gmail.com wrote:

  To those who have submitted apps to Amazon how long did it take between
 submitting and approval?

 Thanks!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en




-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Disappearing Images

2011-03-23 Thread Justin Giles


 Any thoughts on this would be great as it is greatly impacting the
 ratings of my app for those that experience the blank images.   The
 only other change I have made was adding in OpenFeint support.


I had a similar issue when I added OpenFeint support.  I think my problem
was centered around the naming of one of my buttons in my XML.  I had a
button with the id of back or back_button.  What I did was go through
all of my resource ids and modify any of the generic sounding ones to
something more specific.  That solved the problem for me.

Also, I'm not sure if this is true for the recent OpenFeint SDK, but there
was at one time a bug with drawables.  Basically, you had to put a 1 pixel
graphic in your drawables directory with the name of .png (so it
will be at the top of the list).  I know...doesn't make sense, but there was
a bug, and that sometimes solved it.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles
Awesome!  Or maybe not awesome...they have a Test Drive Now feature that
opens up a web based emulator to run your app for 30 minutes as a trial.
 Don't know how I feel about this.

On Tue, Mar 22, 2011 at 7:33 AM, Ralf Schneider li...@gestaltgeber.comwrote:

 The Amazon Appstore for Android is not yet available in your region.

 Beside the small problem I can not install an app it looks great!
 My first impression is very positive.I like the user interface on the phone
 and on the website.
 Now the Android Market sucks even more.


 2011/3/22 Zsolt Vasvari zvasv...@gmail.com

 I have one word to sum it up as:  Hooray!!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles


 On 22 March 2011 13:43, Justin Giles jtgi...@gmail.com wrote:

 Awesome!  Or maybe not awesome...they have a Test Drive Now feature that
 opens up a web based emulator to run your app for 30 minutes as a trial.


 Where exactly did you spot that feature?



I just looked up one of my apps Word Mix.  Below the pricing information
there was a big green button saying Test Drive Now.  I was in Chrome when
I saw this.  Doesn't look like it is for all apps.  I would say that it is a
developer feature, but I'm not signed in to my developer Amazon account
when I see it.  It's pretty slick, but laggy with button presses.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles


 Hm, I do not see anythink like that for app you named - make sure you
 wasn't logged.


I swear it's there for my apps, even when I'm not logged into Amazon.  But
I'm like others...I can't seem to find it on other apps...ah wait!  Found it
on another app Impossible Level Game LITE.

Here's the text on the about for the web emulator:

Clicking the “Test drive now” button launches a copy of this app on Amazon
Elastic Compute Cloud (EC2), an Amazon Web Service available to developers.
When you click on the simulated phone using your mouse, those inputs are
sent over the Internet to the app running on an Amazon server—just like a
finger tap is sent to the app on your mobile device. From the server, the
video and audio output from the app are sent back to your computer. All this
happens in real time, creating the effect that you're running the app
locally on your computer.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles
On Tue, Mar 22, 2011 at 9:09 AM, TreKing treking...@gmail.com wrote:

 Do you guy's apps have the original descriptions and bullet points you
 submitted? It seems like Amazon just wrote their own marketing descriptions
 ...


Wow.  I just noticed that mine was modified as well.  It actually make it
sound more polished, but some of the concepts are wrong.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles
On Tue, Mar 22, 2011 at 9:23 AM, String sterling.ud...@googlemail.comwrote:

 In fairness, they did say they were going to edit the descriptions:

 http://www.amazonappstoredev.com/2011/02/when-submitting-the-assets-for-your-app-to-the-amazon-appstore-developer-portal-youll-have-the-opportunity-to-write-a-de.html

 This has been done for all but one of my apps.


Yeah, I realize that, but to edit it such that the concepts are incorrect or
misleadingI can't wait for the user emails!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Amazon Appmarket is now open!

2011-03-22 Thread Justin Giles
An initial look at the reporting indicates that the stats are delayed a few
hours, but it looks like it updates periodically throughout the day.  Some
items are a bit confusing as there's a discrepancy between downloads and
orders.  I guess orders are total number of click to download items and
downloads are total number of actual successful downloads to the device.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Cloud Computing

2011-03-21 Thread Justin Giles
To my knowledge (I've not scoured every inch of the Android API), there is
no built-in cloud computing in Android.  What you are going to want to
investigate are various services offered by Google and Amazon, such as the
Google AppEngine (and other services) and Amazon's EC2.  Here are the links
respectively: http://code.google.com/appengine/ and
http://aws.amazon.com/ec2/

I think Amazon might offer an Android SDK to facilitate some calls to their
stuff, but I don't think Google does this at this time.  What is going on
behind the scenes are basically http calls (or RESTful calls) back and forth
from the Android app to the cloud service.  You would need to just build a
shell of an app that does all the communicating that way.

On Mon, Mar 21, 2011 at 1:03 PM, rishabh agrawal
android.rish...@gmail.comwrote:

 I am a Begginer in android.But i want develope apps for Cloud
 ComputingSo for Cloud Computing...Which Language is nessesary.
 Please Help me.I am Fresher

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-16 Thread Justin Giles


 For example, 1.6 is shown as as having a 4.8% share in one, 7.1% in
 the other -- they are not even close.  So, my theory to discontinue
 1.5 and 1.6 support became much murkier as I have no way of knowing
 which number is right and which one is BS.


It's not a matter of the overall averages in regards to v1.5 and 1.6.  I
would focus more on what your actual app percentages are instead of the
average over the whole Market.  For instance one of my apps has a total of
about 15-20% at v1.5 and 1.6 (spread evenly between the two).  I was
thinking about discontinuing support for 1.5 until I saw this.  This is
almost 1/5 of my user base that I would have alienated if I had done so.
 Keep in mind that these percentages vary greatly to what the Market average
is.  I think the Market average stuff is just to give you an idea of the
Android version trends more than anything else and you should treat it
accordingly.  And, since, in theory, the new statistics are updated nightly,
I would think that the market average numbers are more accurate than the
weekly/bi-weekly updated stats on the market share page.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-16 Thread Justin Giles
posing as a Market dev

waves hand These aren't the Market bugs you are looking for.  Move along
now, move along. /waves hand

/posting as a Market dev


In all seriousness, do I feel cheated when I see my stats drop dramatically?
 Yes.  Do I feel like there should be some correction? Yes.  Has anything
been done in the past to recover the stats?  Very rarely.  Should I trust
what I see in the Market dev console?  Maybe, but unlikely.  Will I focus
more on trends from my ad and sales revenue and manually looking at my app
rank in the market instead of focusing on these percentages?  Yes.  Do I
hope that someone from the Market will actually start paying attention and
at least address some of our seemingly non-confidential questions?  Yes.

I almost feel like we are beating a dead horse here.

On Wed, Mar 16, 2011 at 7:46 PM, Zsolt Vasvari zvasv...@gmail.com wrote:

 I don't know.  Does a lower power phone means  Android 2.1??  I don't
 think so as I don't believe that the hardware requirements have really
 changed much from 1.5 to even 2.3.

 In the US, the only major phone that's not on 2.0+ is the Motorola
 CLIQ XT, and that's not even because of hardware reasons.



 On Mar 17, 7:11 am, Jonas Petersson jonas.peters...@xms.se wrote:
  On 2011-03-16 23:45, Zsolt Vasvari wrote:
 
   I also have 2 versions, a free and a paid version.
 
   The free version is showing that 1.5 + 1.6 = 7.4% vs. 2.4% for the
   paid version.  While I am no statistician, I believe this cannot be
   right.
 
  Well, examining the stats for my own apps, I see a fair correlation that
  the people willing to pay for apps are those who have the more expensive
  phones which in turn means that they typically run 2.2+.
 
  I guess it boils down to: people with more money spend more. Simple?
 
  I don't know about sales stats anywhere but around here (Sweden) there
  are about 60 Android models available, and sorting those by popularity
  (very simple in my Prisjakt/PriceSpy app) you find that none of the top
  half runs 1.x - in fact only seven in the top half runs 2.1 - everything
  else is 2.2+.
 
  My free apps have around 7% 1.x (the older apps somewhat more, newer
  somewhat less). Obviously, living in Sweden means it was not really
  possible to buy OR sell apps until about 6 months ago, so this affects
  my stats.
 
  My take on this: I think it makes fair sense.
 
  Best / Jonas

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-15 Thread Justin Giles


 Wouldn't it be great if someone from the Market team gave enough of a damn
 to take two seconds out of their life to explain what all of it actually
 means instead of us having to make wild guesses and theories? Man, that
 would be something ...


I think at the bottom of the screen, in really, really, really tiny print it
says Interpretation of these statistics or anything regarding Android
Market is left as an exercise to the reader.
Maybe I just need new glasses...

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-15 Thread Justin Giles


 Now the Market for all apps, which I assume to be an average or aggregate
 of all (in my case two) apps, is ... 57.7% U.S.?
 And 9.0% is in *South Korea* ?


I took that to mean the average across all apps and all developers.  So a
Market wide average distribution.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-15 Thread Justin Giles
On Tue, Mar 15, 2011 at 10:16 AM, Justin Giles jtgi...@gmail.com wrote:


 Now the Market for all apps, which I assume to be an average or
 aggregate of all (in my case two) apps, is ... 57.7% U.S.?
 And 9.0% is in *South Korea* ?


 I took that to mean the average across all apps and all developers.  So a
 Market wide average distribution.



I can confirm that for those categories, mine also says 57.7% for US and
9.0% for South Korea, so I believe my assumption (man I hate assuming) is
correct.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-14 Thread Justin Giles
On Mon, Mar 14, 2011 at 8:44 PM, Zsolt Vasvari zvasv...@gmail.com wrote:

 I am absolutely planning on moving to the Amazon Market, but how do I
 do it?

 I cannot just unpublish the app as, I assume, the LVL would fail for
 the current users.  I guess I could just raise the price to $999 and
 then direct them to the Amazon Market in the app description, but I
 assume that's somehow against the Android Market terms.  So I don't
 think there is a really good way to move your app over.



You can have the app listed in multiple markets.  Just don't update the one
in the Android Market.  Consider it passive income when and if people buy it
from there.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-14 Thread Justin Giles
But existing users would rightfully get pissed if they got no updates
 while another market does.


Yeah, I understand that.  I guess my post earlier was a bit harsh towards
the users.  I was under the impression you were wanting to abandon the
Android market all together.  Anyway, from what I've heard, you don't have
any links to the Android market in your app, you don't have to make any
modifications to it in regards to posting it to Amazon.  It appears that the
only thing they ask you to change is to make sure that all of your market
links point to the listings in the Amazon market and not the Android Market.
 So, there are very, very minor modifications to fit into the Amazon market
(if any mods at all).  So, why not place your app in both markets, just
focus on the Amazon market for any new apps you write.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Which Mobile Advertising Site?

2011-03-11 Thread Justin Giles
Having ads in an app isn't totally fruitless.  Look at Angry Birds on
Android...what was it?  $1 million/month back in November just from ads?
 The catch is you have to have enough of a user base to make it worthwhile.
 While there are some here that are making pennies a day on ads, there are
others that are making hundreds, if not thousands a day.  You need to really
evaluate for a particular app if a) does it have enough of a user base to
generate many clicks (think about 10-20 clicks per 1000 ad views) and b) do
I have a place in my app that I can safely place an ad without angering my
users and such that it will be viewed frequently and for longer than 10
seconds.

On Fri, Mar 11, 2011 at 7:38 AM, Jake Colman col...@ppllc.com wrote:


 So assuming that the majority of users will simply ignore the ads,
 adding them to an app is not a particularly good way to make any money.
 I thought you get paid per ad that is displayed even without a click.
 After all, you still gave the advertiser the eyeballs.

  LC == LAM Creations LAM_Creations writes:

LC You do not get paid per impression and CPM varies a lot daily
   LC from a few cents - $100+ just depends.

   LC --
   LC You received this message because you are subscribed to the Google
   LC Groups Android Developers group.
LC To post to this group, send email to
 android-developers@googlegroups.com
   LC To unsubscribe from this group, send email to
   LC android-developers+unsubscr...@googlegroups.com
   LC For more options, visit this group at
   LC http://groups.google.com/group/android-developers?hl=en

 --
 Jake Colman -- Android Tinkerer

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Which Mobile Advertising Site?

2011-03-09 Thread Justin Giles
I think you answered your own question: using ads this way is utterly
 pointless. Most of us make nearly nothing on ads in full-blown, interactive
 apps. You will probably make exactly nothing. I would consider a donate
 option in there instead. Or a link to the full version, if you have one.


I concur with that assessment.  The user is more likely to click on an ad
that has been there a while after they have experienced the app.  Very
unlikely they will click in 20 seconds.

Also, in regards to using multiple ad networks it is best to use multiple ad
providers and use a moderation service like Mobclix or AdWhirl to maximize
your impressions.  For instance if AdMob is giving very few impressions one
day, these services will rollback to another provider you have specified and
try go get an impression from them, etc.  Great way to maximize impressions,
but also adds some bloat to your application.  Another thing you need to be
aware of is that several of the ad companies require *A LOT* of permissions
that, IMHO, are not needed.  I typically stick with the ad companies that
only require the INTERNET permission.  Users are usually OK with that
permission, it's the others like READ_PHONE_STATE that gets them complaining
quite a lot.

Anyway, there are a lot of ad companies out there.  The best thing to do is
sign up with both AdWhirl and Mobclix (free to sign up, no obligation
required) and take a peek at the ad providers they support.  Pick and choose
from those lists, implement, and watch the pennies roll in!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-09 Thread Justin Giles
Like I said before, I sort of agree with Roger's assessment.  That being
said, my percentage for my pay app has dropped by 4% in the past 3 days.


On Wed, Mar 9, 2011 at 8:23 PM, Roger Podacter rogerpodac...@gmail.comwrote:

 I really think it is just an auto sweep that corrects the installed
 base numbers to account for uninstallations performed outside the
 market. If I remove an app on my phone, but not connected to the web,
 the market service must pick that up at a later date. I think Google
 does sweeps like this in waves, all at once every few weeks or some
 interval. It is likely just correcting itself to match the numbers.
 Especially for phones that are wiped, flashed, or formatted, the
 market doesn't get that data till later.

 On Mar 7, 10:46 pm, gjs garyjamessi...@gmail.com wrote:
  Hi,
 
  Do you suddenly have some more competition ?
 
  Regards
 
  On Mar 8, 2:10 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
 
 
 
   Also, ranking is down to #10, sales are off at least 50%.
 
   On Mar 8, 11:05 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 
44% -- anybody wants to take a bet how long it will be before I lose
all my users?
 
On Mar 7, 9:24 pm, TreKing treking...@gmail.com wrote:
 
 On Mon, Mar 7, 2011 at 4:44 AM, ZsoltVasvarizvasv...@gmail.com
 wrote:
  There is no free-form e-mail option there that I can see, and
 none of the
  topics apply in my case.
 
 Just pick one - maybe the bugs one - it's the closest you're
 going to get
 to support for this issue.
 

 ---
 ­­--
 TreKing http://sites.google.com/site/rezmobileapps/treking -
 Chicago
 transit tracking app for Android-powered devices- Hide quoted text
 -
 
- Show quoted text -

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Android Market Rank

2011-03-08 Thread Justin Giles
I can vouch for those permissions being needed by Greystripe.  I use them in
one of my apps and there's no way around those permissions if you want to
use their ads.

Thanks for taking the time to clarify things Ravi.

On Tue, Mar 8, 2011 at 11:39 AM, Justin Anderson magouyaw...@gmail.comwrote:

 Checking the version is fine... It's just that the text Checking Game
 Version doesn't make sense since Android Market Rank is not a game.


 On Tue, Mar 8, 2011 at 10:35 AM, ravishi ravish...@gmail.com wrote:

 Thanks for the feedback.  I have removed the unecessary permissions
 from the app and released an update.  The only permissions the app now
 requires are:
 INTERNET
 READ_PHONE_STATE
 ACCESS_NETWORK_STATE

 Internet is needed so the app can communicate with the database on my
 server.  The other two are required for the ad provider, greystripe.
 http://wiki.greystripe.com/index.php/Android#AndroidManifest.xml  I
 apologize for the other suspicious permissions.  I copied the manifest
 off of one of my other apps and forgot to update it.

 Justin - I have the version check in there to make sure that the app
 has the latest server API code.  If I modify the backend and need to
 update the way the client app gets its information, people will need
 to update to the latest version or the app will be broken.  If I
 require the client app to upgrade, I can simulatenous update both the
 backend and the app and be sure that it all still works together.

 Adam - What apps were you searching for so I can look into the issue?
 Please make sure that you have the right search settings including
 setting the correct application category and payment type (paid or
 free).  For example, if you search for Angry Birds in paid
 Productivity apps, it will return zero results.

 Maps.Huge.Info - I was not aware that the ranks can vary so much for a
 variety of factors.  I guess the rankings will not be exactly accurate
 for everyone but I still believe it will be beneficial to see an app's
 approximate rank.  The trending data is also very useful so you can
 see how your app's rank changes over time and possibly correlate
 changes that to a recent ad campaign, a new version, etc.

 Thanks!
 Ravi

 On Mar 8, 8:23 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
  On Wed, Mar 9, 2011 at 12:45 AM, Nikolay Elenkov
 
 
 
 
 
 
 
 
 
  nikolay.elen...@gmail.com wrote:
   On Wed, Mar 9, 2011 at 12:35 AM, Maps.Huge.Info (Maps API Guru)
   cor...@gmail.com wrote:
 
   I'm curious as to why the permissions for this app requires the
   following permissions:
 
   READ SENSITIVE LOG DATA
   READ PHONE STATE AND IDENTITY
 
   I wouldn't even consider downloading this app with these permissions.
   Why read the log? Why do you have to know the phone state and
   identity? Sounds a bit suspicious to me. Please explain these
   requirements.
 
   It probably needs to get the IMEI to pass to the Market API. Not sure
   what the READ SENSITIVE LOG DATA means/is needed for though.
 
  Then again, it says it provides historical data, so it's probably
 pulling its
  data off its own servers (probably accumulated by polling using the
  android-market-api). In that case, it should need any of those
 permissions.
 
  What are they for, ravishi?

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Android Market Rank

2011-03-08 Thread Justin Giles


 I believe AdMob suggests to use the same permissions so they can
 target ads to specific devices.


Yes they do, but you can get by with just the INTERNET permission.  Much
more favorable to users to only have the INTERNET permission.  Most users
get scared of the READ_PHONE_STATE permission.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Install % drop again?

2011-03-04 Thread Justin Giles
Hate to break this to you, but I have never had my % restored.  If
anything, the percentage slowly corrects itself but never recovers to the
original amount.  What I highly suspect this is (in most cases), a
correction.  What I mean by correction is that when someone uninstalls you
app, it might not register as being uninstalled by the Market.  Say, for
instance, someone wipes their phone without going through the normal
uninstall channels.  I can see where some counts might get lost.  So,
periodically, there will be some corrections made that seem like huge drops,
but are, in reality, the actual install percentage at the time.  Again, this
is all speculation, but it is how I have reasoned things out in my head so
that I don't have to fret over it anymore.  Good luck!

On Fri, Mar 4, 2011 at 8:54 PM, Zsolt Vasvari zvasv...@gmail.com wrote:

 I am asking anybody from the Google team (Dianne? anybody really) even
 if they are not on the Market team, to please notify somebody on the
 Market team about this thread.  I am not expecting a response, only
 that my install % be restored.

 On Mar 5, 10:50 am, Doug beafd...@gmail.com wrote:
  My app has dropped significantly in rankings as well.  Used to be around
 #6,
  not hovering at #10.  I've wondered if it had anything to do with with
  install % problems.  I don't have anything empirical to link the two
 events,
  other than that they happened around the same time.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Announcing: The Android Developers Union

2011-03-03 Thread Justin Giles


 Hmm. Lots of them. When Mars comes around next time for its closest
 pass, we'll have to send a message to the market team about that.


Um, I hate to burst your bubble, but life hasn't been discovered on Mars
yet.  For all we know, the Market team is stationed on Europa or Titan.
 Perhaps we should scatter the message across the whole solar system.  Of
course we may be missing the most obvious answer: Mole people perhaps?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] (Newbie warning) Adding one of the sample projects to Eclipse

2011-02-27 Thread Justin Giles
On Sat, Feb 26, 2011 at 10:21 PM, Ryan S music...@gmail.com wrote:

 Ah!
 That worked! Thanks!

 If my questions are too much of newbie questions for this group (it feels
 like it is) can anybody suggest a forum for total newbs like me to get basic
 answers to my questions?


Google moved their beginners group over to StackOverflow (
http://www.stackoverflow.com).  Just search for Android.  Also, there are a
few beginners groups on Google Groups.  Just search for Android Beginner

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] (Newbie warning) Adding one of the sample projects to Eclipse

2011-02-26 Thread Justin Giles
You need to go one more directory further and select one of the sample
project directories, such as Snake.



On Sat, Feb 26, 2011 at 9:23 PM, Ryan S music...@gmail.com wrote:

 I did not elaborate because pretty much the whole thing.


 I mean I click on File-import-General-Existing projects into
 workspace-next, browsed to C:\Program Files
 (x86)\Android\android-sdk\samples\android-11 and clicked ok...
 but then it says no projects were found to import :(

 Confused...




 On Sun, Feb 27, 2011 at 5:11 AM, TreKing treking...@gmail.com wrote:

 On Sat, Feb 26, 2011 at 9:09 PM, Ryan S music...@gmail.com wrote:

 I'm confused as to how to do this


 Which part?


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: SDK or some tool to develop a VERY simple Android game?

2011-02-25 Thread Justin Giles
On Fri, Feb 25, 2011 at 5:53 AM, Ryan S music...@gmail.com wrote:

 My idea is mostly educational games with simple UIs.
 Will check out the three links on the page you sent me... any other tips
 and advise is also most welcome!


If it is educational games with simple UIs, I'd recommend attempting it with
the standard UI stuff with custom graphics.  You'd be surprised at how much
you can accomplish with the standard UI stuff, especially if the UIs are
fairly simple.  A lot less overhead in regards to learning a specific game
engine.  It will also allow you to get a better understanding of how Android
works.

If you are coming from a standard Java background, you already know the
language, all you need to do is get a full understanding of the Activity
process and the various UI elements.

Make sure you understand this:
http://developer.android.com/guide/topics/fundamentals/activities.html

It basically outlines from beginning to end of the application process from
load to destroying it.

My 2 cents.

Justin

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Android Market having trouble authorizing anyone today?

2011-02-23 Thread Justin Giles
Nope, not just you.


On Wed, Feb 23, 2011 at 12:47 PM, Nathan critter...@crittermap.com wrote:

 According to my orders history, the Android Market is taking longer
 than four hours to authorize anyone today.

 Cancelled orders are through the roof - not surprising when you
 consider how horrible the user experience is for the user.

 Is it just my app?

 Nathan

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Pins for developers?

2011-02-17 Thread Justin Giles


 Sc***ew pins, I want IO ticket. Sold out in 59 minutes when I just
 went out for lunch? It's outrageous...


Doh!  I almost did the same thing.  Fortunately I convinced myself that I
should stick to my computer and eat the blueberry bagel I brought in, just
in case.  Best dang blueberry bagel I've ever had!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] splash image when app is loading

2011-02-11 Thread Justin Giles
There's several approaches for doing this.  Just Google android splash
screen.  I think one of the first few links contains info that I used to
create my own.

On Fri, Feb 11, 2011 at 12:53 PM, Danielle Murkerson dmurkerso...@gmail.com
 wrote:

 Ok...so I would need to use some kind of listener for the between time of
 the app loading and starting? I mean I see this all the time on other apps
 so I was just wondering how they do this?

 Usually you click the launcher icon and then an image is displayed for a
 short time and then the app starts. I assumed the image is used as a
 placeholder while the app finishes loading.

 Thanks,
 DM


 On Fri, Feb 11, 2011 at 1:01 PM, Marcin Orlowski webnet.andr...@gmail.com
  wrote:

 On 11 February 2011 18:11, DanielleM dmurkerso...@gmail.com wrote:
  Hello all:
 
  I was wondering if there is a way to have a splash image display while
  my app is loading? As it is right now, it's just a black screen until
  the main activity launches and it may confuse people into thinking
  that the app is stuck or not launching properly.

 No, you can't have any splash screen while app is loading. If your
 app needs some time to start up *after* being loaded by OS, then
 you may show up something (splash image, progress bar etc)
 to notice users you're loaded and yet busy working...

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Checkout transitioning to monthly payouts?

2011-02-11 Thread Justin Giles
On Fri, Feb 11, 2011 at 1:07 PM, Nathan critter...@crittermap.com wrote:

 Getting a lump sum may seem easier for accounting, but it isn't. My
 accountant still has to sift through the entire list and determine
 which transactions are in state for sales tax purposes.


This has how it has been from the start.  You can still download (via the
download to csv link at the bottom of the checkout page) a csv file
containing a breakdown of all transactions and whether they were taxed.  I
know, it's tedious, but it's still there.  I too wish they would just
collect and distribute the sales tax for us.  Would make life a lot easier
and one less thing I'd have to worry about.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Dictionary for word game ..pls help :)

2011-02-06 Thread Justin Giles
Keep in mind though that depending on the word app, constantly hitting a
remote resource is going to cause delays.  It would be best to at least
cache several words local to the device if you are using that approach.
 Also, you would need to keep in mind that a user may or may not have an
active connection to the outside world and plan accordingly.  I agree with
the above suggestion to have some sort of prebuilt database or json type
data structure.



On Sat, Feb 5, 2011 at 10:09 PM, cellurl gpscru...@gmail.com wrote:

 You might consider starting with an example.
 I once started with some code from Progmatic Bookshelf called
 Translate.

 You should try it. I found it, its in this zip file under /code/
 Translate.
 It connects to wikipedia and does word searching perhaps similar to
 what you require.

 http://www.pragprog.com/titles/eband3/source_code


 -cellurl



 On Feb 5, 8:31 pm, Traveler jadkins...@gmail.com wrote:
  Have you considered Sqlite? I'm using it in a speeling app I'm
  developing.
  Jerry
 
  On Feb 5, 3:36 pm, nivedita arora vivaciousnived...@gmail.com wrote:
 
 
 
 
 
 
 
   hi,
   i really need help.
   i am making a word game for college which uses  words of length 4 to
   7.
   i have a certain array of string containing words of length 4 -7.i
   have to check if those words are valid english words or not.i was
   earlier trying to implement database containing 4 tables each having
   all possible for word of length 4,5,6,7 which were being added by
   reading respective file of words i had made .
 
   But its taking way too much time to create database for any user to
   wait,and the app  times out.
 
   so i started searching alternate ways..cant decide what should be done
   and is best considering my req.
   1)trie for dictionary
   2)hashset for storing words of each length of 4,5,6,7
(would using this be better than trie as i hv to access just  words
   of length 4,5,6,7 only?)
   3)some dictionary api(some preinstalled db whch i cud query)
 
   pls any help would be really appreciated what should be selected?
   i want to make an efficient game.pls suggest what should be done?
   thanx in advance :)

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: In app billing...

2011-02-05 Thread Justin Giles
Ok, you two.  Now I'm hungry for a donut while I'm doing my laundry!



On Sat, Feb 5, 2011 at 10:10 AM, Kostya Vasilyev kmans...@gmail.com wrote:

 05.02.2011 18:59, Maps.Huge.Info (Maps API Guru) пишет:

  I believe being able to provide refunds is important. When you go to a
 real-world store

 Since a user upgrading to a pro version isn't buying anything
 tangible, it's more like going into a donut shop, buying a donut and
 eating it. How many consumers ask for refunds at that point? Under
 some circumstances, a refund is called for but not in the same way as
 a consumer returning an unopened package that can be resold.


 That's a different type of product, more like a health potion in an RPG
 game. You might call it a virtual consumable.


  To me, issuing a refund for a software product is only to be done
 under some unusual circumstance not because of buyer remorse. The
 donut has been eaten and that's that.


 For a virtual consumable, yes.

 But I'm talking specifically about upgrading from lite to pro, which is not
 a consumable at all.

 It's the right to use the software in a certain way, to repeatedly perform
 certain tasks, and is more like buying... hmm... a microwave or a washing
 machine, not a donut.

  -John Coryat


 --
 Kostya Vasilyev -- WiFi Manager + pretty widget --
 http://kmansoft.wordpress.com

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] In app billing...

2011-02-03 Thread Justin Giles
On Wed, Feb 2, 2011 at 8:25 PM, Dianne Hackborn hack...@android.com wrote:

 How about using it to be able to put your app up on market as a free trial
 version, using in-app billing to unlock the full version?


That's exactly what I was thinking of when I heard the announcement.  It
would chop my GitHub repo in half!  Just some questions about this...sure,
the user can unlock the full version inside the trial version, but, how is
this tracked for the user?  As it currently stands, it looks as if only
purchased apps are saved for the user (ie: they can uninstall and
reinstall without paying again). What if the user installs the free trial,
uses in-app billing to unlock the full version, then later decides to
uninstall the app for space?  Would the market/app, upon reinstalling,
recognize that the user already has paid to unlock the full version?  How is
this managed?  Is it left to the developer to manage these things on their
own servers?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] In app billing...

2011-02-03 Thread Justin Giles
Yep.  Looks like that answers my question.  Thanks!

On Thu, Feb 3, 2011 at 8:49 AM, Mark Carter mjc1...@googlemail.com wrote:

 Is this the info you are looking for:


 http://developer.android.com/guide/market/billing/billing_admin.html#billing-purchase-type


 http://developer.android.com/guide/market/billing/billing_admin.html#billing-purchase-type
 ?


 On 3 February 2011 21:25, Justin Giles jtgi...@gmail.com wrote:

 That's exactly what I was thinking of when I heard the announcement.  It
 would chop my GitHub repo in half!  Just some questions about this...sure,
 the user can unlock the full version inside the trial version, but, how is
 this tracked for the user?  As it currently stands, it looks as if only
 purchased apps are saved for the user (ie: they can uninstall and
 reinstall without paying again). What if the user installs the free trial,
 uses in-app billing to unlock the full version, then later decides to
 uninstall the app for space?  Would the market/app, upon reinstalling,
 recognize that the user already has paid to unlock the full version?  How is
 this managed?  Is it left to the developer to manage these things on their
 own servers?

  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Android Development Income Tax Question

2011-01-21 Thread Justin Giles
On Fri, Jan 21, 2011 at 1:28 AM, Zsolt Vasvari zvasv...@gmail.com wrote:

 Does Google send us a W-2?


No.  At least last tax season they didn't.  Don't rely on any ad companies
to do it either.  Basically it's the honor system it appears.  Again, talk
to a professional you trust and always err on the side of caution.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Android Development Income Tax Question

2011-01-21 Thread Justin Giles
On Fri, Jan 21, 2011 at 10:22 AM, DanH danhi...@ieee.org wrote:

 True -- anyone who's able to read programming manuals should be able
 to penetrate the tax instructions sufficiently to handle this.  Just
 be aware that there IS paperwork that needs to be done.

 And don't count on the money not being reported and try to hide it --
 in theory Google and others should be providing you with a 1099, and
 they'll send the same info to the government.  If you don't file the
 right form the tax man might come knocking.


Also, for those who have made any significant amount of income, you should
probably be making quarterly payments throughout the year, or risk
additional fees at the end of the year.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Android Development Income Tax Question

2011-01-21 Thread Justin Giles
On Fri, Jan 21, 2011 at 10:39 AM, TreKing treking...@gmail.com wrote:

 On Fri, Jan 21, 2011 at 10:36 AM, Justin Giles jtgi...@gmail.com wrote:

 Also, for those who have made any significant amount of income, you should
 probably be making quarterly payments throughout the year, or risk
 additional fees at the end of the year.


 Can you define significant for those of us whose eyes glaze over at the
 mean mention of doing taxes?


Here are some guidelines
http://www.irs.gov/businesses/small/article/0,,id=110413,00.html

Basically if after all of your deductions, credits, income, etc. are taken
into account, if you owe more than $1000 (ie: not getting a refund) then you
should have been or should for future years be paying your estimated taxes.
 There are some fines that could go into affect if you owe more than a
certain amount.  I'm not sure what those are though.  I think they are a
percentage of what is owed or something.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] thousands of strings

2010-10-04 Thread Justin Giles
The way I handle this is I have a small database packaged with the initial
application install.  Upon first run, it attempts to download the full
database from my server.  If it fails, then the user still has a subset of
items to choose from with the smaller database until the next time the game
loads when it tries to download the db again.  This minimizes the initial
size of the app as well as guarantees playability in the onset in case the
user loses network connectivity for some reason.  The app checks for the
full database until it officially gets downloaded.  I guess you can see this
as a hybrid version of Mark's suggestions.

Justin

On Mon, Oct 4, 2010 at 9:17 AM, Mark Murphy mmur...@commonsware.com wrote:

 2010/10/4 Éva Lovrencsics lovi...@gmail.com:
  Ok, but how can I fill the database with my thousands of strings?

 Option #1: Download the database

 Option #2: Package the database in assets/ or res/raw/ and copy it to
 the local file system

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Android Training...At Your Office: http://commonsware.com/training

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-10-01 Thread Justin Giles
Also, when a developer has a slight case of OCD when it comes to how well
his/her app is doing, hundreds of visits to the dashboard a day to see stat
updates, new comments, new sales is not out of the question.  Over time,
current and past percentages get ingrained in your head! :)

Justin

On Fri, Oct 1, 2010 at 9:00 AM, { Devdroid } webnet.andr...@gmail.comwrote:

 On 1 October 2010 15:43, Yahel kaye...@gmail.com wrote:
  Hi all,
 
  Sorry but I see you giving percentage and all about your date, just so
  I know, do you guys actually go everyday on the developper console and
  record in some kind of excel sheet the numbers you find there ? Or do
  you have some automatic tools to do that or something I never saw in
  my console ? Seems like a daunting task ...

 http://code.google.com/p/android-market-api/

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-09-30 Thread Justin Giles
I updated one of my apps on Tuesday.  I have noticed that the active install
numbers were accumulating at a higher rate than my download numbers.  So, I
think as people update the app, it is putting the active installs back to
normal.  So far I've only gone up 1%, but it's nice to see it seemingly go
back to normal.

Justin


On Thu, Sep 30, 2010 at 2:34 PM, Greg Donald gdon...@gmail.com wrote:

 On Thu, Sep 30, 2010 at 2:12 PM, scott19_68 sw.cop...@gmail.com wrote:
  FYI:  Updated one of my apps that was affected by this issue - active
  install percentage holding steady now, but has not returned to
  anywhere close to 4 weeks ago.  Would like to know if past cases where
  updates were counted as uninstalls are ever going to be corrected...

 Surely Google has log files they can use to fix things.


 --
 Greg Donald
 destiney.com | gregdonald.com

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Proguard, Android, and the Licensing Server, or...

2010-09-24 Thread Justin Giles
I think for most of us it is just the idea of going from a familiar, known
setup to something new with potential pitfalls that could potentially cause
delay in releasing apps initially.  I personally look forward to trying the
build with Ant as I like to customize things, however, it seems that
everyone (including myself) love just hitting the Easy Button sometimes.

On Fri, Sep 24, 2010 at 8:05 AM, Xavier Ducrohet x...@android.com wrote:

 BTW, I would be interested in hearing the problem people have
 switching between Ant and ADT.

 We are trying to make sure that one can use both at the same time. I
 think it makes sense to use ADT during development but use Ant for
 automated builds for instance.

 I do realize Ant is much more customizable than ADT so going from a
 heavily customized Ant to ADT might be impossible, but if you use
 Eclipse it should be relatively easy to compile your project with Ant.
 For simple project, all you need to do is run the 'android update
 project' command, and then run ant debug or ant release.

 If there is something preventing you from doing it, please let me
 know, as I think we should probably fix this.

 thanks,
 Xav

 On Fri, Sep 24, 2010 at 6:00 AM, Xavier Ducrohet x...@android.com wrote:
  We are working on direct support in ADT/Ant. We just decided to
  release a quick blog post on how to manually add this to Ant since
  it's somewhat easy to do (unlike ADT).
 
  However, proguard does need to know about which class to not obfuscate
  and there is no way we can figure it out programmatically. Proguard
  itself does try to detect reflection usage, but if it's too dynamic
  (for instance the class/method/field to use by reflection is dynamic
  and too complex to see where the value is coming from) it will fail.
 
  The proguard config file shown in the Dan's blog post (a different Dan
  btw) provides exclusion for the common cases:
  - anything that extends Activity, Service, Application,
  BroadcastReceiver, ContentProvider as those are referenced in the
  manifest.
  - anything that has native method as the name of the class is used to
  find the native function name
  - anything that has a constructor similar to a View, to no rename
  custom views as their name are referenced in layouts
 
  This should cover all the default cases. Now, if you do some fancy
  reflection you will have some problem, and will have to tell proguard
  what to not obfuscate, but there's nothing we can do about and any
  obfuscators will have similar problems.
 
  We are looking at implementing Proguard in ADT/Ant in a way that makes
  it easy to plug a different obfuscator, so if you prefer a different
  solution you will hopefully be able to use it, but I'm pretty sure
  you'll have the same issues.
 
  Unfortunately I can't give a release date for the next version, but we
  usually try to release new tools every 2-3 months.
 
  Xav
 
  On Thu, Sep 23, 2010 at 6:50 PM, Indicator Veritatis mej1...@yahoo.com
 wrote:
  It is not just you. I was pretty disappointed when I read that post,
  too. I did get a kick out of seeing what a menacing appearance Dan has
  with his new beard and moustache, though;)
 
  I am amazed that Google seems to think it is acceptable to force the
  user to maintain two different build systems -- one for Eclipse and
  one for the recommended independent installation of Ant -- and also
  maintain a text file with a list of classes not to obfuscate. It is
  too obvious that this is a task ADT should be doing.
 
  But rather than run for the hills, we should pepper Google with
  uncomplimentary speculations concerning their motives for this turd
  layering until they 'fess up and give us a release date for a version
  of ADT that will allow us to include Proguard in an Eclipse build
  WITHOUT these problems.
 
  On Sep 22, 9:59 pm, JP joachim.pfeif...@gmail.com wrote:
  Just read the latest Android Developer blog post.
 http://android-developers.blogspot.com/2010/09/proguard-android-and-l...
  Quite the beast. And Proguard cannot even be used with confidence
  (it’s still possible that in edge cases you’ll end up seeing
  something like a ClassNotFoundException).
 
  Is it just me getting irritated where this seems to be going?
  In my more active days developing, pretty graphic slang was applies to
  efforts like this: Turd layering. Meaning: More dependencies, more
  procedure, more sources of error, and it doesn't even work right. In
  of itself, adding innocent looking steps to a release procedure (for
  some relatively obscure benefit) might be marginally worthwhile, but
  in the bigger picture, releasing an app increasingly becomes a burden.
  Dare you miss a step. Or try to teach somebody else how to go through
  a release and verify it. Or you want to go and rebuild a development
  environment. Or lose the ominous reference file (mapping.txt)...
 
  Anybody care to disagree and convince me this all nice and dandy and
  we don't have to literally run for 

Re: [android-developers] Request: Don't make us use Ant

2010-09-23 Thread Justin Giles
Ok, I'll ask the proverbial question

Rough time frame for when we can expect this?

I'm just wondering if it is worthwhile converting all my build stuff to Ant
right now or just wait a few weeks for the built-in solution.

Thanks for letting us know it's coming!

Justin

On Wed, Sep 22, 2010 at 2:12 PM, Xavier Ducrohet x...@android.com wrote:

 Yes, we are working on full support for proguard in Eclipse and Ant
 for the next version.

 On Wed, Sep 22, 2010 at 9:28 AM, Craigo craig...@gmail.com wrote:
  Please update the Eclipse Export Android Application feature to take
  the location of Proguard and do the obfuscated build.
 
  The instructions posted
 http://android-developers.blogspot.com/2010/09/proguard-android-and-licensing-server.html
  only work if your application is very basic (mine didn't work as it
  references other projects in the build path).
 
  Thanks!  :-)
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
 



 --
 Xavier Ducrohet
 Android SDK Tech Lead
 Google Inc.

 Please do not send me questions directly. Thanks!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Proguard, Android, and the Licensing Server, or...

2010-09-23 Thread Justin Giles
Xavier stated in another thread that in the next release there will be
built-in support for proguard in Eclipse.  I can't find a link right now,
but the last discussion on it was earlier today or yesterday.

Justin




On Thu, Sep 23, 2010 at 8:50 PM, Indicator Veritatis mej1...@yahoo.comwrote:

 It is not just you. I was pretty disappointed when I read that post,
 too. I did get a kick out of seeing what a menacing appearance Dan has
 with his new beard and moustache, though;)

 I am amazed that Google seems to think it is acceptable to force the
 user to maintain two different build systems -- one for Eclipse and
 one for the recommended independent installation of Ant -- and also
 maintain a text file with a list of classes not to obfuscate. It is
 too obvious that this is a task ADT should be doing.

 But rather than run for the hills, we should pepper Google with
 uncomplimentary speculations concerning their motives for this turd
 layering until they 'fess up and give us a release date for a version
 of ADT that will allow us to include Proguard in an Eclipse build
 WITHOUT these problems.

 On Sep 22, 9:59 pm, JP joachim.pfeif...@gmail.com wrote:
  Just read the latest Android Developer blog post.
 http://android-developers.blogspot.com/2010/09/proguard-android-and-l...
  Quite the beast. And Proguard cannot even be used with confidence
  (it’s still possible that in edge cases you’ll end up seeing
  something like a ClassNotFoundException).
 
  Is it just me getting irritated where this seems to be going?
  In my more active days developing, pretty graphic slang was applies to
  efforts like this: Turd layering. Meaning: More dependencies, more
  procedure, more sources of error, and it doesn't even work right. In
  of itself, adding innocent looking steps to a release procedure (for
  some relatively obscure benefit) might be marginally worthwhile, but
  in the bigger picture, releasing an app increasingly becomes a burden.
  Dare you miss a step. Or try to teach somebody else how to go through
  a release and verify it. Or you want to go and rebuild a development
  environment. Or lose the ominous reference file (mapping.txt)...
 
  Anybody care to disagree and convince me this all nice and dandy and
  we don't have to literally run for the hills?

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: How much money do you make?

2010-09-18 Thread Justin Giles
I tend to agree with Dianne.  I've seen a plethora of big name apps as
well as unknowns show up.  I think the real issue is that all of us who have
apps in the Market feel that our apps are the best of the best and should be
featured.  Any time we see a big name app on the Market we immediately
think Well, there you go!  Google is catering to those with $$$.  Any time
we see unknown, indie apps featured we immediately think What the heck!
 That app is no where as good as mine!!  How did it get featured and mine
didn't?  So, those in charge (or the algorithm in charge) of what apps get
featured are pretty much damned if you do, damned if you don't.  None of us
will be completely happy until OUR app has been featured.  I have personally
gone through this whole thought process and have come out feeling that I
should just be happy for those apps that do get featured and work my ass off
to try to write an application that could be worthy of one of the featured
slots.

Justin

On Sat, Sep 18, 2010 at 4:13 PM, Dianne Hackborn hack...@android.comwrote:

 On Sat, Sep 18, 2010 at 1:43 PM, TreKing treking...@gmail.com wrote:

 3 - The system is skewed to the big guys. The only apps I ever see
 featured are those by big name companies (including Google themselves)
 that steal all the attention and really don't need the promotional help to
 begin with.


 Hm currently featured on my phone...

 Kids Shape Puzzle by anahoret
 ESPN Fantasy Footbal by ESPN Inc
 Glyder 2 by Glu Mobile
 Deadly Chambers by Battery Powered Games
 Shanghai Travel Guide by Urban, Inc
 Radio Ball 3D by Awesome Software
 Kaplan GRE Exam Vocabulary by gWhiz Mobile
 On the Go by Five Pumpkins
 Miami Dolphins by Mobile Roadie
 Sporting News Pro Football by The Zumobi Network
 Tumblr by Tumblr
 Tank Recon 3D by Lone Dwarf Games Inc
 Amtalee by frostream
 RD3 - Groovebox by mikrosonic
 Taylor Swift by Mobile Roadie

 Granted, most of those companies I've not really heard of, so I can't say
 for sure whether they are big guys, but it seems reasonably balanced to
 me.

 And not a Google app in sight. ;)

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Any way to animate a 2D Game Smooth without OpenGL ?

2010-09-14 Thread Justin Giles
Just a few moderately uninformed comments/questions...

1) Use DDMS and MAT to try to nail down any possible memory issues that you
might be overlooking.

2) Canvas 2D does have significant limitations compared to OpenGL when it
comes to a large number of sprites on the screen at once.  Is this a
possible issue for you?

3) You might check out Andengine http://www.andengine.org (not affiliated
with them).  It is a 2D opengl framework that is a whole heck of a lot
easier to get a 2D game up and running than using raw openGL (in my
opinion).

Justin

On Tue, Sep 14, 2010 at 7:44 AM, Andreas andreas.k...@googlemail.comwrote:

 Hi Folks,

 im currently playing around with a Game that architecture is basically
 like the example 2d Games like JetBoy / LunarLander and so on. But as
 things now running (and animating continuously)  they have kind of
 hiccups when the GC is running. I have done all i can to allocate as
 much Objects in front. There is nearly nothing that is created new
 besindes some Strings that are used to set the Score and so on.
 (TextView doesn't take int's =(  -

 So do you have similar Problems that the GC is lagging your 2s
 game ? any solutions ?

 Thanks for suggestions

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Active Installs Dropping Like Crazy but Total Downloads Increasing Steadily!

2010-08-26 Thread Justin Giles
Join the club!  I was noticing a drop about 2 weeks ago, but I released an
update to my app that allowed installs to SD card and now it is plummeting
nearly 2-3K a day while my download count is steadily rising.  So far I've
dropped about 10,000 active installs since Sunday when I released the
update.  I think this is happening to everyone though because my position in
the market is holding steady.

Justin

On Thu, Aug 26, 2010 at 8:41 AM, Moto medicalsou...@gmail.com wrote:

 I'm getting a little concerned about the issue.  I know for a fact
 that my application is doing very well from analytic...  But the
 active installs are dropping daily by a lot! While my total downloads
 are growing steadily as they always have!  I'm worried cause I know
 that active installs affect an applications popularity and mine is
 going to be dumped all the way to the bottom if this continues

 So what's causing this issue? Two theories:
 1. I recently allowed to install to SD card.
 2. Android Market is broken?

 Anyone seeing this issues?
 -Moto

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Greystripe experiences?

2010-08-26 Thread Justin Giles
AdMob is hit or miss for a lot of people.  Some do well with it, others do
not.  Mobclix has a horrible reputation for handling the payouts, but a good
reputation for having good CPMs.  I contacted Greystripe recently about
their banner ads and integration with AdWhirl on Android and they said they
are close to releasing integration with AdWhirl, which I would assume mean
that the banner ads for Android would come out of beta.  I think it would
behoove you to give several companies a try over a few months and see which
works best for  your type of application.

Justin

On Thu, Aug 26, 2010 at 7:34 AM, Abdul Mateen abmat...@gmail.com wrote:

 Nah!! Admob is horrible. gave me $1.xx on 10K impressions.

 On Wed, Aug 25, 2010 at 10:55 PM, ko5tik kpriblo...@yahoo.com wrote:

 you may try admob. CPM is OK (for my apps), fill rates over 95%,
 and monthly payments with a month delay.

 On Aug 26, 6:52 am, andfan22 andfa...@gmail.com wrote:
  Thanks for the info.
 
  Hmmm, that's a shame that their banner ads are only in beta.  I have
  no desire to include full screen ads in my app.
 
  Have you also tried mobclix?  I'd be interested in any comparisons
  between mobclix and greystripe.
 
  Cheers ...

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en




 --
 Regards,
 Abdul Mateen,
 Software Engineer at Rounded Labs Ltd.
 Linux Administrator at Addictive Mobility Inc
 Mobile : +92-333-3265875.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: App breaks for some users after they update from the Market

2010-08-25 Thread Justin Giles
I've experienced users having crashing problem after an update.  I'm not
sure if yours is device specific, but I would say almost 99% of the crash
reports after updating are from Motorola Droid users (via email and console
error reporting).  This could mean that a large majority of my user base is
using Droids, but I find it very strange that that seems to be the only
device I get complaints like this from.  Most of the crashing is due to
sqlite databases that get corrupted after an update.  I do have error
checking code to check for such things, but when I think I have it fixed, it
crops up again on the next updates.  Very frustrating.


On Wed, Aug 25, 2010 at 9:00 AM, TreKing treking...@gmail.com wrote:

 On Wed, Aug 25, 2010 at 8:55 AM, Yahel kaye...@gmail.com wrote:

 I'm not sure but if you have really few of these, they might just
 come from illegal/torrent-style installs ? Someone tried to install the
 app on there non-gps device or something ?


 I thought so, but isn't the installation of an apps supposed to fail if the
 required library is not present?


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Greystripe experiences?

2010-08-25 Thread Justin Giles
Actually, they are moving to a monthly payment system with a 90 waiting
period on the first payment, then monthly after that with a $100 minimum
amount you have to have earned before being paid.  They focus on full screen
ads for Android, but have banner ads now in beta.  eCPM fluctuated wildly
while they were my primary ad company.  But overall, they were competitive
and were getting better over time.  Greystripe definitely falls into the
category of don't focus on the day to day numbers, but focus on the long
term trends.  I would recommend giving them a try.

Justin

On Wed, Aug 25, 2010 at 8:08 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Aug 23, 2010 at 12:54 PM, charlie charlietheb...@gmail.com
 wrote:
  1. i know they do monthly payments. i've never heard of issues with
  payments.

 They do quarterly payments, and it's delayed for 4-6 weeks after the
 quarter ends.  The wait is horrible, but I've never not got a payment.


 --
 Greg Donald
 destiney.com | gregdonald.com

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] WebView and Android 1.5

2010-07-19 Thread Justin Giles
Ok, through trial and error I seem to have things working in 1.5 now.  For
some reason, all versions  1.5 the pages load fine.  However in v1.5, I'm
needing to put a webview.bringToFront() after the page load.  Seems strange,
but that line fixed things.



On Mon, Jul 19, 2010 at 11:05 AM, Justin jtgi...@gmail.com wrote:

 I've come across a peculiar problem in one of my apps recently.  I
 have a WebView that pulls down a webpage using loadUri(). This is
 being loaded into an activity that has just the WebView and a Button
 below the WebView inside a RelativeLayout.  It works fine in the
 emulator on Android 1.6, 2.1, and 2.2.  However, it does not show the
 webpage in Android 1.5.  To strip things down to a bare minimum, I
 used the following code from the API docs and tested it with similar
 results:

 -
   final Activity activity = this;

// Let's display the progress in the activity title bar, like
 the
// browser app does.
WebView webview = (WebView) findViewById(R.id.my_web_view);

webview.getSettings().setJavaScriptEnabled(true);

webview.setWebChromeClient(new WebChromeClient() {
  public void onProgressChanged(WebView view, int progress) {
// Activities and WebViews measure progress with different
 scales.
// The progress meter will automatically disappear when we
 reach 100%
  activity.setProgress(progress * 1000);
  }
});
webview.setWebViewClient(new WebViewClient() {
  public void onReceivedError(WebView view, int errorCode,
 String description, String failingUrl) {
Toast.makeText(activity, Oh no!  + description,
 Toast.LENGTH_SHORT).show();
  }
});

webview.loadUrl(http://slashdot.org/;);

 


 Any thoughts as to what might be v1.5 specific that would cause this
 to not work?  Am I missing something here?

 Thanks,

 Justin

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Looking for game developer

2010-07-16 Thread Justin Giles
Please note, I'm not interested in joining you guys for this particular
project, but it made me think

What would happen if Google or someone on this list organized a HUGE open
source project to develop a game that everyone on this list contributed to.
 Just think of the experience that this list has.  I wonder what kind of
game whether good or bad would come from it.  Or if anything would even get
accomplished.  It would be an interesting social experiment.

Sorry for slightly hijacking this thread.  Just had to get this out there.

Thanks!

Justin

On Fri, Jul 16, 2010 at 7:25 AM, sws-vinpa vincepascu...@gmail.com wrote:

 Good day,

 I am pretty interested in this idea.  I am from Niagara Falls, Canada,
 and have been doing Android development for the past 6 months.  I am a
 seasoned programmer, but am not overly familiar with Android's
 animation or OpenGL ES for the platform.  However, I am willing to
 learn and put the time in to do so.

 I am also a huge fan of RPGs, and would like to get my hands dirty
 with some game development for Android.

 Please reply if you feel I fit the bill.  :)


 Cheers,

 sws-vinpa.

 On Jul 9, 12:31 am, Igor ikrasnody...@googlemail.com wrote:
  Hello,
 
  My name is Igor and I'm from Russia. I found that there is no good
  RPGs on this platphorm. So I want to create team to develop game. I
  have good friend, he's roleplaying fan and writes atmosphere modules
  (adventures) for his sessions. And he has ideas for computer (mobile)
  RPG. As soon as on the market only 2-3 RPGs this could be idea to
  create one and earn some money.
 
  Feel free to ask any question.
 
  Sincerely,
  Igor Krasnodymov.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Dell Streak

2010-06-29 Thread Justin Giles
Thanks for the details.  That sounds like a good explanation about what is
happening.  I'll implement the suggestions and see if that fixes things.

Justin

On Tue, Jun 29, 2010 at 7:17 PM, Dianne Hackborn hack...@android.comwrote:

 What do you mean by not scaling?  As far as I know, the Streak is a medium
 density device, so no graphics should be scaled.  It does, however, have a
 larger screen, so your app needs to explicitly say that it can handle that
 or else it will be run in compatibility mode and not see the entire screen
 space (and thus not break, as many 1.5 apps were wont to do).  Declaring an
 SDK version = 4 implies that you know about larger screens so will get to
 use the entire screen.


 On Tue, Jun 29, 2010 at 12:44 PM, RichardC richard.crit...@googlemail.com
  wrote:

 Just tested my my app (built against 1.5) in my wifes Streak and it
 didn't scale.  However the fix was

 to add
uses-sdk
android:minSdkVersion=3
android:targetSdkVersion=4 /

supports-screens /

 to manifest.xml

 and change the build version properties to build against 1.6.

 This is now working.

 Hope this helps

 /Richard
 On Jun 29, 1:25 pm, Justin jtgi...@gmail.com wrote:
  Has anyone had any problems with your graphics not properly scaling on
  a 1.6 device, specifically the Dell Streak?  I have a couple of
  applications that were built against 1.5 and work great on other 1.5,
  1.6,  and 2.1 devices, but I'm getting reports that the Dell Streak
  isn't scaling the graphics appropriately.  Any ideas as to what the
  cause is?
 
  Little more info:
 
  I have the resources directories set up to work in an Android 1.5
  environment (ie: drawable, drawable-land, layout, layout-land, etc.).
 
  Thanks!
 
  Justin

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en




 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Hello

2010-06-19 Thread Justin Giles
http://supertablets15335.astomielo.com/

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] JetPlayer help

2010-05-17 Thread Justin Giles
Well, again, to answer my own question

I ran some tests and it looks like the behavior is as it is described, you
CAN queue segments after the jetplayer starts playing.  The caveat is that
queueing a segment takes time and if the existing segments finish before the
one you are queuing is done queuing (think on the terms of several hundred
milliseconds), then the jetplayer will NOT play the new segments or any
subsequent segments being queued.

How do you get around this?  Well, it looks like you need to queue your
segments wisely.  It appears that you are only allowed to have 3 segments
queued at a time.  If these happen to be very short segments, then odds are
any segments you queue up after these start will not work.  You will not be
able to have a seamless stream.  In order to have seamless playing of your
segments, then, in my tests, you need to have at least a couple of beats as
a buffer for the dynamic queueing to work.

In my experience with JetPlayer, it seems like it is best suited to play one
continuous segment of music and use triggers to turn on tracks of your Midi
to add effects during certain segments of play.

I hope this information helps some people out there who might stumble down
the sparsely documented realm of JetPlayer.

On Sun, May 16, 2010 at 4:15 PM, Justin jtgi...@gmail.com wrote:

 I'm attempting to use JetPlayer in my application.  I am able to queue
 segments up and play them successfully, however if I try to queue a
 segment while an existing segment is playing, it doesn't play the
 segment that was just queued when the first one finishes.  In the
 JetBoy example, it alludes to the idea that segments can be added
 during game play:

// JET info: now we're all set to prepare queuing the JET
 audio segments for the game.
// JET info: in this example, the game uses segment 0 for the
 duration of the game play,
// JET info: and plays segment 1 several times as the outro
 music, so we're going to
// JET info: queue everything upfront, but with more complex
 JET compositions, we could
// JET info: also queue the segments during the game play.

 So, what I am doing is queueing 3 segments up front, which play fine.
 When one segment finishes, I queue up a couple more segments.  The
 first 3 segments play fine and the queue says that it has the new
 segments in it, however it doesn't play the ones added later.

 Anyone have any experience with this?  Am I understanding things
 correctly?

 Thanks,

 Justin

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-27 Thread Justin Giles
I've had to mark about 15-20 comments in my apps as pocket empires spam over
the past week.  It's getting kind of tiring.



On Tue, Apr 27, 2010 at 10:48 AM, Mike michaeldouglaskra...@gmail.comwrote:

 I've done both.  And yet the spam continues...

 On Apr 26, 7:47 pm, polyclefsoftware dja...@gmail.com wrote:
  You also have the option to flag an app as inappropriate, which might
  not be a bad idea.
 
  On Apr 26, 8:06 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
 
 
 
   When you unistall the game in Android Market, you have the option to
   mark it as spammy and give a reason why.  Instead of complaining on
   here, perhaphs being a bit more proactive could be helpful.
 
   On Apr 27, 4:29 am, Mike michaeldouglaskra...@gmail.com wrote:
 
I agree with Robert.  I really hope Google will take a serious look
 at
this as it undermines the trust of the rankings and ratings
 associated
with any app in the market.
 
It bothers me that the spamming seems to have started more than 10
days ago, and nothing has been done.  PE is now the number 9 ranked
game in the market.  This just shouldn't have happened, but it did.
 
Can anyone at Google that can speak to this please do so?
 
Regards,
 
- Mike
 
On Apr 26, 1:19 pm, Robert Green rbgrn@gmail.com wrote:
 
 Ok, just like how telling people to click on your ads is against
 the
 ToS, I believe that telling users to give you a 5 star rating for
 any
 reason should also be.
 
 On Apr 26, 12:57 pm, Ralf Schneider li...@gestaltgeber.com
 wrote:
 
  I installed the game. After installation there was a text box
 suggesting
  to give 5 stars for the game to be the first game to have a 5
 star rating.
  I gave 1 star. I don't like to be manipulated to giva a good
 rating.
  Uninstalled it.
 
  2010/4/26 Mike michaeldouglaskra...@gmail.com
 
   Hey Zero,
 
   Any idea on howPocketEmpireshas managed to go from a zero in
 the
   rankings to number 25 in less than a few weeks?  Seems a little
   questionable to me based on the amount of spam being left on
 all of
   the other top 50 apps and games promoting your game.  More
   questionable still is the near constant amount of positive 5
 star
   feedback being left onPocketEmpiresitself with nearly the same
   content.  I'll stop short of accusing the ownPocketEmpiresteam
 of
   purposely manipulating the Android market ratings system in
 order to
   promote the game, but it seems very suspicious and, might I
 say, a bit
   slimy and underhanded.
 
   - Michael
 
   On Apr 1, 10:03 pm, ZeroCool zero...@gmail.com wrote:
Big thanks to Android Team.
I couldn't have done it without the help of you guys.
If anyone is interested, search 'pocketempires' or 'pe' in
 Android
Market.
 
   --
   You received this message because you are subscribed to the
 Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs
 cr...@googlegroups.com
   For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
 
  --
  You received this message because you are subscribed to the
 Google
  Groups Android Developers group.
  To post to this group, send email to
 android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
  For more options, visit this group athttp://
 groups.google.com/group/android-developers?hl=en
 
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to
 android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group athttp://
 groups.google.com/group/android-developers?hl=en
 
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
 android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
For more options, visit this group athttp://
 groups.google.com/group/android-developers?hl=en-Hidequoted text -
 
- Show quoted text -
 
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe 

Re: [android-developers] Re: How many Android phones have touchscreens?

2010-04-23 Thread Justin Giles
OT:
Hmm...I guess sending mom a chocolate covered HTC Incredible for Mothers Day
is out of the question now.  Thanks for the warning Kevin! :)



On Fri, Apr 23, 2010 at 9:42 AM, Kevin Gaudin kevin.gau...@gmail.comwrote:

 My HTC Magic has been slowly losing it's touch-screen sensitivity
 after an accidental... chocolate absorbtion.

 Now, having been forced to use an 1.6 android phone with only D-Pad, I
 can assure you that there are some issues :
 - The PIN input can't be used without a touch screen : the digits
 never get focus with D-Pad. I had to disable the PIN from my SIM in
 another phone in order to be able to use my phone
 - Text input is impossible without a touch screen (and a physical
 keyboard)
 - Then, for some chocolate-related reasons, I had to wipe users
 data... and I figured out that the lovely droid which invite us to
 touch him to start using the system can't be bypassed

 Except these points, and before the latest one, I was still able to
 use the Home screen, launch apps, and really use some of them for read-
 only purposes...

 Kevin


 On Apr 23, 4:04 pm, Zigurd zigurd.medni...@gmail.com wrote:
  OK, I see the Alessi counter-top Android TV has touchhttp://
 www.engadget.com/2010/04/23/alessitab-android-touchscreen-for-...
  And, yes, I can see that non-touch UI probably needs an update from
  the AWT-ish original support in Android, if it is to be as good as
  possible for big TVs and such.
 
  On Apr 21, 4:29 pm, Dianne Hackborn hack...@android.com wrote:
 
 
 
   I can more strongly say that today, to be able to ship an Android
 compatible
   phone (and thus have Market), you need to have a touch screen.
 
   If/when at some point in the future devices without touch-screens are
   considered to be Android compatible, appropriate work for existing
 third
   party applications will be done, as we have done in the past: either
 having
   some kind of compatibility so that they can still run with a decent
   experience (as was done with the new density support), or applying
 filtering
   so that those applications will not be visible to users until
 specifically
   updated to support the new kind of device (as was done for example for
   devices with smaller screens).
 
   While making your app work well with a DPAD is nice, I don't recommend
   developers go out of their way today to try to make a touch-oriented UI
 work
   without a touch screen.  That time would be better spent on improving
 the
   touch experience.
 
   On Wed, Apr 21, 2010 at 1:20 PM, Zigurd zigurd.medni...@gmail.com
 wrote:
All current Android phones have touch-screens.
 
However, Android's UI is designed to be operated using the d-pad,
moving a focus and using a select button as well as by touch. I
think all the standard apps that are part of most Android phones can
work without touch.
 
If, for example, you consider an Android in-car system with steering
wheel buttons, or an Android TV as possible target platforms, you
would want your apps to function without touch, too, and should
include non-touch test cases in your test plan.
 
On Apr 21, 6:06 am, Sean Hodges seanhodge...@googlemail.com wrote:
 If you are a beginner, you should really be posting to the
 android-beginners list.
 
 I believe all of the current Android phones have touch screens.
 
 On Wed, Apr 21, 2010 at 10:24 AM, angushir...@googlemail.com
 
 angushir...@yahoo.co.uk wrote:
  Hi all,
 a simple question from a beginner - how many of Android
 phones
  support touchscreen applications?
 
  Angus
 
  --
  You received this message because you are subscribed to the
 Google
  Groups Android Developers group.
  To post to this group, send email to
android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs
 cr...@googlegroups.com
  For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to
 android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs
 cr...@googlegroups.com
 For more options, visit this group athttp://
groups.google.com/group/android-developers?hl=en
 
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
 android-developers@googlegroups.com
To unsubscribe from this group, send email to

Re: [android-developers] Specifying LinearLayout orientation in resource values

2010-04-20 Thread Justin Giles
I suppose you could change the orientation in code.  After you assign the
view in your onCreate, do a check to see whether the user is on landscape or
portrait mode and set the orientation value accordingly.  This should be a
bit more fool-proof than your method, however it could have its own
drawbacks in that it could cause shifting on the screen visible to the user.
 Might be worth a try though.

Justin

On Tue, Apr 20, 2010 at 5:41 AM, westmeadboy westmead...@yahoo.co.ukwrote:

 I have a linear layout where the orientation needs to be horizontal
 in portrait mode and vertical in landscape mode.

 There are a few ways to do this, the most obvious of which being to
 specify two layouts: one in layout and one in layout-land.

 However, this will require a certain amount of duplicate XML. I know
 you can use include to minimize this, but at the very least the
 attributes of the LinearLayout tag will need to be duplicated and two
 extra XML files need to be created (one layout-land file and one
 include for the contents of that layout).

 As an alternative I do this in the LinearLayout tag:

 android:orientation=@string/custom_lang_orientation

 and then:

 values/strings.xml string name=custom_lang_orientation0/string

 values/strings-land.xml string name=custom_lang_orientation1/
 string

 which is a hack. Its also a bit risky because of the assumption the
 integer values for horizontal/vertical will not change. However, I
 suppose this is extremely unlikely.

 Any thoughts?

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Portrait/landscape question

2010-04-18 Thread Justin Giles
Why would you want to allow them to set it in settings when Android handles
the rotation automagically?  All you have to do is have a xml file in your
layout directory, then for landscape have a xml file (with the same name)
in your layout-land directory.  When in portrait mode Android looks to the
layout directory.  When the phone is flipped to its side for landscape,
Android looks to the layout-land directory.

Justin


On Sun, Apr 18, 2010 at 1:35 PM, Isaac Wagner isaacewag...@gmail.comwrote:

 On Sun, Apr 18, 2010 at 2:24 PM, Anurag Singh anusingh...@gmail.com
 wrote:
 
  Specify in your manifest file into Activity block as
  android:ScreenOrientation=portrait
 

 My question is, how do I change the orientation through my program?  I
 want the user, through a settings option, to be able to change the
 orientation.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread Justin Giles
There were reports, albeit old reports (November/December 2009 timeframe)
that having copy protection turned on could cause your app to not be visible
in the market on all devices.  I know of some developers that turned off
copy protection and their apps returned to the market visible to all.  I'm
not sure how things currently are or what peoples experiences have recently
been.

Just a little FYI...



On Fri, Apr 16, 2010 at 6:01 AM, Paul idi...@gmail.com wrote:

 Good question, would love to hear the answer myself.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] BUG in SQLite? Cannot use Long Integers in Cache Database

2010-04-13 Thread Justin Giles
Here is a list of data types that are allowed in SQLite 3:
http://www.sqlite.org/datatype3.html

Note that there is no official long data type.  It would be classified as
INTEGER or REAL.  For actual long data types that don't seem to be stored
well in SQLite you might do better to store as TEXT and do a conversion
outside of SQLite.

I am by no means a database expert though, perhaps someone with more SQLite
experience will chime in with a better explanation.

Justin

On Tue, Apr 13, 2010 at 9:18 AM, Jeff jeff.th...@gmail.com wrote:

 Has anyone been able to get Long Integers to work with a SQLite DB on
 Android?

 In particular, I am noticing some odd behavior with Webkit's Cache
 Database. The expires column is always 0. After doing some testing,
 I realized that SQLite will accept a value in the expires column up
 to (2^31 - 1). Anything higher than this, and the value is always 0.

 The cache database uses Date.getTime() to populate this field. Since
 this is a long, the value is always 0.

 Is this a bug in the Cache Database or the SQLite implementation?

 Jeff

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe, reply using remove me as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Social Gaming Platforms

2010-04-13 Thread Justin Giles
One thing that I worry about with these 3rd party high score/social sites is
that they all sort of started out geared towards iPhone.  Since Apple is
going to start their own social gaming thing, built into the SDK, it kind of
makes me wonder if these 3rd party companies are going to dissolve into
nothingness since their cash cow is going to potentially go away.  Sure,
they have Android to help support them, but from what I have seen with the
various SDKs and features, their Android support has a long way to go.

Justin

On Tue, Apr 13, 2010 at 11:07 AM, Michael A. michael.aki...@gmail.comwrote:

 My first reply seems to have been misdirected. Apologies. As I
 mentioned in that post:

 Tapjoy seems to be an ad platform; not quite what the original poster
 requested.

 Geocade (http://www.geocade.com); is an alternative solution to the
 two you mention, Mauricio. It does not seem very full-featured though;
 it seems to be primarily just an on-line highscore system with
 regional sub-boards, though I haven't tried it out. They make their
 money through ads.

 I have no opinion on Casmul other than being a bit unclear on how they
 are planning to make money. Are there really that many (real) mobile
 game developers who are willing and able to pay a third-party to
 develop their games for them? I doubt it.

 Scoreloop seems to be the most fully featured service for Android;
 they are also big on iPhone. However, they are not being very
 responsive at the moment, as you note.

 OpenFeint - the biggest social gaming service on iPhone - claims that
 they will be moving to Android soon as well, but it's anyone's guess
 when that will be.

 Regards,

 Michael A.

 On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:
  Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
  solid.
 
  Rob

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe, reply using remove me as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Any experienced Greystripe users?

2010-04-06 Thread Justin Giles

 I prefer the full page ads for the higher returns.. right now I have
 an average eCPM of $2.43.

 I also prefer the ads do annoy, so they buy the paid version of my
 app.  Be annoyed or pay the $0.99.  But it seems to me a lot of people
 don't mind them.


You need to find a happy balance between ads not being too annoying (ie: an
ad every 1 minute) and showing enough ads to get a suitable $$$ return.  I
made the mistake (due to developer error) by releasing an app that had a
full screen ad at the end of every level of my game.  Users revolted in the
app comments.  I decreased the frequency of the full screen ad and everyone
was happy.  Just a FYI...

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using remove me as the subject.


Re: [android-developers] Re: Any experienced Greystripe users?

2010-04-06 Thread Justin Giles


 Actually today it's $2.54, sorry  :)

 Admob sucks, my eCPM with them is usually only $0.05 or so.


I had the setup you were proposing on one of my apps (admob + Greystripe).
 Greystripe performed much better, however Admob had a more stable ecpm.
 Greystripe fluctuated a ton!!  It started out at about $0.20 ecpm, then
would spike periodically.  Recently it has had much better returns.  Admob
fluctuates as well, however it is more in the $0.35-$0.80 range.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using remove me as the subject.


Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-04-01 Thread Justin Giles
On Thu, Apr 1, 2010 at 3:13 AM, Kevin Duffey andjar...@gmail.com wrote:

 So help clarify something to me if you ad guys don't mind.. if you just
 display an ad.. do you get paid? Or does a user have to click on the ad for
 you to make any money? If it's both.. I am guessing you get more money when
 they click on the ad?


This depends on the ad company.  With Greystripe you get money for every ad
viewed regardless of clicking.  With most other ad companies (AdMob,
Mobclix, Google, etc.) they have the more traditional approach of you only
get paid for clicks.  Payout per click and, with Greystripe, depends on many
factors including how many ads did it show before a user clicked, cost of
the ad campaign, etc.  No ad company will ever go into the details of this.



 What measures are in place to avoid bots from simulating users looking at
 ads?


Again, no ad company will divulge the details of how to trick the system.
 But, they do have mechanisms in place to find this and in most cases
suspend your account if fraud is found.  Best case is to play nice and to
never, never, never, never you yourself click on ads in your own
applications.

Justin

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using remove me as the subject.


Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-04-01 Thread Justin Giles
On Thu, Apr 1, 2010 at 11:35 AM, Kevin Duffey andjar...@gmail.com wrote:

 Good info.. so you can integrate google adsense into android apps too? IS
 there info on how to do that?


You need to apply to and get accepted to the google adsense for mobile
applications.

http://www.google.com/ads/mobileapps

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using remove me as the subject.


Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-31 Thread Justin Giles
On Tue, Mar 30, 2010 at 11:48 PM, Jason arm...@gmail.com wrote:

 I received a Droid and I did not see the Read Me First leaflet that
 was referenced in the Getting Started on Droid - Activation section of
 the letter. Anyone else who got a Droid know what it looks like, where
 it was packed or what it said?


I too received a Droid and I didn't get a Read Me First leaflet.  Not sure
what channel to go through to activate this thing so I can get the 2.1
update coming any day now.

Justin

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe, reply using remove me as the subject.


Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-29 Thread Justin Giles
Just a FYI for those receiving something from FedEx...they attempted to
deliver my phone on Saturday, but it required a signature and of course I
wasn't home.  Next delivery time is Tuesday.  Just a warning that a
signature may be required to get your phone.



On Mon, Mar 29, 2010 at 12:33 PM, Teo [GD API Guru] teomina...@gmail.comwrote:

 Well, sorry to add to this mammoth thread, but i'm going nuts with
 anticipation =]
 Romania, still waiting =]

 On Mar 29, 3:03 pm, ratson materem...@gmail.com wrote:
  Hungary, still waiting ;) i guess EU shall receive N1s in the next
  days...
 
  On márc. 29, 11:25, Paul stuem...@gmail.com wrote:
 
 
 
   Germany, still waiting.
   ... and growing nervous :)

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-25 Thread Justin Giles

 So I am curious, what sort of features for a service like ScoreLoop are
 sought after by developers? I mean, if a service offers a gamer profile
 capability, is that somethng that a lot of game developers would make use
 of, especially if the service works across different platforms that the game
 developer may target? I would think the ability to have a user log in to a
 profile that allows them to keep track of all games they play, scores,
 achievements would be nice to have. With services like ScoreLoop and
 OpenFeignt (although both target iPhone still, ScoreLoop has some sort of
 SDK for Android but it's not readily accessible from their site like the
 iPhone SDK is), why would you not use them, being free, over say rolling
 your own? If they offer a simple high scores, as well as a user
 profile/gamer tag, and possibly things like downloadable content managment,
 micro-transaction processing for in-game addons/goods, what deters a game
 developer from using them? Is it the complexity of the API? Having to depend
 on a SDK from the service provider?


I see it as a couple of things.  Please note, there are pros/cons intermixed
in my list...

1) Do you have the time to roll out your own?  Is it worth the delayed
release to roll your own as opposed to releasing earlier to build a user
base (after having implemented something like ScoreLoop)?

2) Do you want to rely on a 3rd party SDK being stable?  Do you think that
the service will be around in 3 months, 6 months, 12 months?  What could be
the damaging effects of the service going away without a backup solution
ready to go?

3) Do you want to make your users sign up for yet another services where
they need to remember a username and password?  Are you prepared to provide
support to the user in the event that the service is screwing them over? (I
know it's the services responsibility, but YOU will ultimately be blamed in
the Market reviews)

4) Do you NEED everything that a service provides?  Could you make do with a
subset and rolling your own?

My personal take on it is the following (keep in mind that this may be
unique to my situation): For something like game functionality, I really
don't want that in the hands of a 3rd party service or SDK.  If anything
goes wrong, it's on me and I may not be able to fix the problems if it's the
services fault, thus my reviews go down.  I would prefer to roll my own
system, albeit not cross platform and probably not as full featured.  That
way I can own up to any problems that there may be and I am the one
responsible for fixing them.  That way I can create a much better
relationship with my users, especially when problems do occur.  You would
not believe how grateful users are when you respond immediately to problems
and have fixes shortly thereafter.  Working with a service like those listed
above, it could take weeks to get something resolved.  Users would be very
unhappy.  Also, you aren't tying the user to yet another login service, one
that they may not really trust (due to lack of understanding or service
advertising).

That being saidyes, it would be a lot of work to roll your own.  I'm
still waffling as to which way I'm going to go as I really don't have too
much time on my hands right now to roll my own.  Is it important to me to
get these features added in?  Yes!  Would I rather roll my own? Yes!  But
time to develop and time to release is what I'm struggling with.  I really
don't want my users to be tied to a services.  I also don't want to depend
on a 3rd party service for how my game operates.  I think a lot of indie
developers feel the same way as I do.  They don't want to relinquish control
of their pride and joy.

Justin

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Justin Giles
 this from
 scratch using a great OAuth client implementation (
 http://code.google.com/p/oauth-signpost/). I'm thinking to release this
 code as an opensource project as soon as I have the time.


 On Tue, Mar 23, 2010 at 3:01 PM, Justin Giles jtgi...@gmail.com wrote:

 Nikolay,

 First of all, kudos to a great game!  It's one of the few that I go back
 to over and over again.

 Back to your post:
 Great ideas here!  Your online scores idea is great for decreasing the
 amount of cheating to almost 0.  However it seems like it has a lot of
 overhead to recreate someones game.  Maybe not.  I guess it just depends on
 how much logic you have to go through to recreate the game.  And, in a lot
 of games, this approach wouldn't work very well, or could become clunky.
  But, for you game it seems to be working great.

 In regards to not showing the online scores in game, why not use a
 webview on your activity to pull in a mobile formatted webpage with the
 scores?  That's how I pull in the online scores for my app and, sure, it
 takes a few seconds to load the webview into an activity, but it's something
 like 1 second for an activity to load versus 3-5 seconds for the activity
 with a webview to load.  You also bypass having to dump out to the browser
 to do this.

 In regards to the social aspects you recently implemented (facebook,
 etc.)...was that much work to do?  I've been thinking about adding these
 types of features into my app as well.  I'm only at the exploratory phase
 currently though.  I'm not entirely sure what all I'll be getting into
 there.

 Justin

 On Tue, Mar 23, 2010 at 2:39 AM, Nikolay Ananiev devuni...@gmail.comwrote:

 On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.comwrote:

 Hey all,

 I am curious how the various groups of game developers, primarily
 mobile (android in this case) and cross-platform (android/iPhone/facebook)
 handle storing high scores, achievements, and such as well as how multi
 player is done.


 How does your game(s) access high scores, update the list, remove them
 if need be? The same would apply for achievements, and to a lesser degree,
 leader boards.


 Are you using a service out there that you pay for... if so how much
 does it cost.. and do they provide some sort of java/objective-c SDK that
 you can just plug in to your code?

 How do you dispaly high scores, leader boards, achievements, etc in
 your game? Do you provide your own web site with the same info, perhaps
 jazzed up a bit more or with more detail than your mobile game (due to
 limited screen realestate for mobile devices)? Do you provide a link to a
 web site in your game if they want to see things like high scores,
 achievements and leader boards?




 My game has a custom view to show the high scores in the game. I didn't
 like the web browser approach, because it gets the player out of the game,
 completely changes the UI he is used to and the loading time is terrible.
 The user experience is really bad this way. I have two high scores in the
 game - local and online. The local high scores are stored in a SQLite
 database and the remote are in PostgresSQL. I also show the high scores on
 the website and on a Facebook application. The difference between the 3
 types: The in-game high scores do not support searching (I just don't have
 the visual space to put a search input field, which I want). The website
 ranking supports searching, but otherwise is the same like the in-game one.
 The Facebook one is interesting. If you log-in the game using facebook
 connect, your facebook id is saved and this allows me to show a specific
 ranking based on you and your facebook friends, show their pictures, link 
 to
 their profiles and so on.


 How do I send the scores to the server? I don't. That's how I prevent
 cheating. What I do is to send the player moves to the server and the 
 server
 replays the game using the player moves. Checks if every move is according
 to the game rules and validates the game. If the game is valid, the server
 just extracts the scores out of its state and saves them. There are no high
 scores send over the network.



 I would also like to know what sort of things are most important for
 your games. High scores are so yesterday, so to speak. The latest craze in
 most games seems to be achievements and the ability to obtain extra items
 for your games, either by buying them, or earning them through 
 achievements,
 etc. So what are some things you game developers would want to make use of
 in your game to add more appeal to your game, to draw in players for 
 longer,
 especially long enough to pass the 48 hour refund time so that you can
 actually earn some money from your hard work. I look at games on Facebook
 like Farmville that are doing so well they are hiring more developers at
 good pay to work on it. I also look at games like World of Warcraft, 
 which I
 play and got sucked into for a while, due to getting to that next level or
 getting that next awesome

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Justin Giles
You'd be surprised...people don't want to buy things on the Market.  I have
a free version that's ad supported and a pay version that is just 0.99
without ads.  Both the same otherwise.  People love the free version.  Ads
aren't intrusive and don't interfere with gameplay or interacting with the
game.  I'm not really in this to make a ton of money.  I just wanted to
write some games and put them out there.  If I make some money, great!  I
get a little bit from ads and a little bit from sales.  In the long run, as
long as the users are happy, then I'm happy.

Justin

On Wed, Mar 24, 2010 at 1:38 PM, Kevin Duffey andjar...@gmail.com wrote:

 Holy crap Jusint.. 10s of thousands of updates every day! That is sick! I
 want to make a game that gets a couple.. hundred or so updates a day. :D
 Sell your game for .99.. you'll be rich man! :D


 On Wed, Mar 24, 2010 at 11:08 AM, Justin Giles jtgi...@gmail.com wrote:

 I decided to pull the web page in just so I didn't have to format it
 multiple times.  All the paging, etc, is built-in to the webpage so I don't
 have to worry about doing that inside Android.  Anyway, if I were to pull
 the information from a database on my server I'd still have some lag time to
 pull the information in and process it.  Really, when pulling in the info
 into a webview, in my case, it's not much of a hit on performance.  I have
 my stuff hosted on appengine.google.com.  The only lag that happens is if
 the high scores page hasn't been hit in a while and thus, the appengine
 doesn't have the page preloaded.  In that case there is a few seconds of
 lag, otherwise it's almost instantaneous.  Low overhead as well.  On average
 I get about 1-2k high score page views a day and it uses very little
 resources.  That combined with the 10s of thousands of high score updates I
 get a day, I have yet to go over (or even come close) to my free quota
 limits.

 Justin


 On Wed, Mar 24, 2010 at 12:48 PM, Kevin Duffey andjar...@gmail.comwrote:

 Hey Nikolay.. didn't realize you were the author of Bebbled. Great game.
 I play that one a lot too. I need your source tho.. I am stuck on a level
 and I want to modify it so I can beat it. :D

 As for sending game moves..that's interesting, but I agree with Justin
 that it seems quite overly complex/clunky for most games, to handle a high
 score. With encryption and SSL, why not just go that route? I don't know if
 you are selling Bebbled..I have a free version, but it's such a good game I
 can't imagine you're not making decent money from it. Is it the cost of the
 certificate and such that you decided to avoid using SSL, for example? I am
 not trying to be nosy.. I am trying to understand what/why you did what you
 did. I've not heard of anyone sending game moves and storing all of that to
 avoid a cheating high score. I would have thought with sha-1 salted hash or
 something, or SSL, you could avoid any cheating going on. As someone else
 posted, the chances of someone really trying to cheat are probably so
 limited.. I mean you're not giving out money for high scores or any sort of
 reward.

 As for social aspects, I've not looked, but I thought Facebook, twitter,
 and such had REST based APIs, where you basically get some developer key,
 and then can call the APIs to connect to them. Maybe I am wrong on this..
 but I've seen a few posts about this fb-connect library, and wondering why,
 if there is a REST-like interface, you need a kit for it? Maybe there isn't
 a rest-like interface. I thought there was tho.

 Justin, the web view you mention, why not just make a call to the server
 to pull the high score data down, and format it directly into the game with
 a view? I am curious why you went that route? I think you said you have a
 website where players can check high scores, so you're reusing it.. but even
 so, I mean.. in my mind, if you're good enough with Android to make a game,
 making a server call to get some high scores and display it in a view would
 be easy to do. Just curious why you chose this method instead of what I am
 asking?

 OAuth.. it's quite interesting.. I've found it a bit difficult to figure
 out how to use it tho. I want to use it for services on the server side.. it
 seems I have to provide several keys or something to the client using the
 service with oauth. While it seems to be the new industry heavyweight for
 authentication and everyone is adopting it, I get confused with the
 two-legged and three-legged methods for service calls. I know the
 three-legged is great if I want my friend to access my stuff that otherwise
 they could not. But when I put up a web service and want to allow a client
 to access it, seems the two-legged approach is fine..yet I forget now but
 read that three-legged is better for this.. but it seems more complex to
 explain to clients on how to use it as well. Ugh!



 On Tue, Mar 23, 2010 at 10:55 AM, Nikolay Ananiev 
 devuni...@gmail.comwrote:

 Well, it's more expensive to use the web view

Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-24 Thread Justin Giles

 I also called and was told that nothing was en route to my location,
 however I'm not sure if its because the woman that i spoke too doesn't
 know how to spell Chateau or if its because nothing has been sent yet.
 She barely spoke English.


Just had a similar experience in the online chat with a FedEx rep.  Couldn't
find anything coming to my location (I'm in the US btw).  They would need
the reference number from the shipper.  So, either all the nexus ones are
being shipped via FedEx and Brightpoint while the Droids are coming via
another means, or my name just hasn't made it to the top of the ship list
yet.

Sigh...insert obligatory I want my phone here

Been 22 days so far, what's another few days, right?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-23 Thread Justin Giles
Nikolay,

First of all, kudos to a great game!  It's one of the few that I go back to
over and over again.

Back to your post:
Great ideas here!  Your online scores idea is great for decreasing the
amount of cheating to almost 0.  However it seems like it has a lot of
overhead to recreate someones game.  Maybe not.  I guess it just depends on
how much logic you have to go through to recreate the game.  And, in a lot
of games, this approach wouldn't work very well, or could become clunky.
 But, for you game it seems to be working great.

In regards to not showing the online scores in game, why not use a webview
on your activity to pull in a mobile formatted webpage with the scores?
 That's how I pull in the online scores for my app and, sure, it takes a few
seconds to load the webview into an activity, but it's something like 1
second for an activity to load versus 3-5 seconds for the activity with a
webview to load.  You also bypass having to dump out to the browser to do
this.

In regards to the social aspects you recently implemented (facebook,
etc.)...was that much work to do?  I've been thinking about adding these
types of features into my app as well.  I'm only at the exploratory phase
currently though.  I'm not entirely sure what all I'll be getting into
there.

Justin

On Tue, Mar 23, 2010 at 2:39 AM, Nikolay Ananiev devuni...@gmail.comwrote:

 On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.com wrote:

 Hey all,

 I am curious how the various groups of game developers, primarily mobile
 (android in this case) and cross-platform (android/iPhone/facebook) handle
 storing high scores, achievements, and such as well as how multi player is
 done.


 How does your game(s) access high scores, update the list, remove them if
 need be? The same would apply for achievements, and to a lesser degree,
 leader boards.


 Are you using a service out there that you pay for... if so how much does
 it cost.. and do they provide some sort of java/objective-c SDK that you can
 just plug in to your code?

 How do you dispaly high scores, leader boards, achievements, etc in your
 game? Do you provide your own web site with the same info, perhaps jazzed up
 a bit more or with more detail than your mobile game (due to limited screen
 realestate for mobile devices)? Do you provide a link to a web site in your
 game if they want to see things like high scores, achievements and leader
 boards?




 My game has a custom view to show the high scores in the game. I didn't
 like the web browser approach, because it gets the player out of the game,
 completely changes the UI he is used to and the loading time is terrible.
 The user experience is really bad this way. I have two high scores in the
 game - local and online. The local high scores are stored in a SQLite
 database and the remote are in PostgresSQL. I also show the high scores on
 the website and on a Facebook application. The difference between the 3
 types: The in-game high scores do not support searching (I just don't have
 the visual space to put a search input field, which I want). The website
 ranking supports searching, but otherwise is the same like the in-game one.
 The Facebook one is interesting. If you log-in the game using facebook
 connect, your facebook id is saved and this allows me to show a specific
 ranking based on you and your facebook friends, show their pictures, link to
 their profiles and so on.


 How do I send the scores to the server? I don't. That's how I prevent
 cheating. What I do is to send the player moves to the server and the server
 replays the game using the player moves. Checks if every move is according
 to the game rules and validates the game. If the game is valid, the server
 just extracts the scores out of its state and saves them. There are no high
 scores send over the network.



 I would also like to know what sort of things are most important for your
 games. High scores are so yesterday, so to speak. The latest craze in most
 games seems to be achievements and the ability to obtain extra items for
 your games, either by buying them, or earning them through achievements,
 etc. So what are some things you game developers would want to make use of
 in your game to add more appeal to your game, to draw in players for longer,
 especially long enough to pass the 48 hour refund time so that you can
 actually earn some money from your hard work. I look at games on Facebook
 like Farmville that are doing so well they are hiring more developers at
 good pay to work on it. I also look at games like World of Warcraft, which I
 play and got sucked into for a while, due to getting to that next level or
 getting that next awesome epic gear piece... those sorts of things seem to
 be what draws in players to otherwise simple games. A number of mobile games
 that seem to do very well often seem to be fairly simple games but offer
 that right mix of I just got to get to that next I am curious what
 some of you developers 

Re: [android-developers] Re: Being legally harassed, by a large iPhone developer

2010-03-23 Thread Justin Giles
Here's an idiots guide to copyright from the US copyright office:

http://www.copyright.gov/circs/circ1.pdf

Great info on their general site as well:
http://www.copyright.gov

Brief synopsis from the PDF (please read the whole thing to interpret your
own way):

Who Can Claim Copyright?
Copyright protection subsists from the time the work is cre­ ated in fixed
form. The copyright in the work of authorship immediately becomes the
property of the author who cre­ ated the work. Only the author or those
deriving their rights through the author can rightfully claim copyright.

So basically, filing a copyright claim with the US copyright office is
basically a formality in my un-copyright-educated opinion.  It's a good
thing to do in order to cover your ass though.  I've been thinking about
doing this with all of my apps just as a formality if I think anything will
come of them.

Justin

On Tue, Mar 23, 2010 at 8:34 AM, JP joachim.pfeif...@gmail.com wrote:



 On Mar 22, 9:02 pm, Kevin Duffey andjar...@gmail.com wrote:
   I don't know that I would take a couple of emails from the CEO as
 something to worry about just yet

 Concur, good advise. Consider that in this industry, plenty of people
 who give themselves C level type titles still live in the basement at
 their parent's house, munching on Tostitos.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Re: Being legally harassed, by a large iPhone developer

2010-03-23 Thread Justin Giles
Again, I'm no legal advisor, but doing a quick search on the US Copyrights
(via the sites I mentioned earlier), I found nothing pertaining to Flight
Control as a game.  Just a FYI.  Do your own research though.



On Tue, Mar 23, 2010 at 8:42 AM, Justin Giles jtgi...@gmail.com wrote:

 Here's an idiots guide to copyright from the US copyright office:

 http://www.copyright.gov/circs/circ1.pdf

 Great info on their general site as well:
 http://www.copyright.gov

 Brief synopsis from the PDF (please read the whole thing to interpret your
 own way):

 Who Can Claim Copyright?
 Copyright protection subsists from the time the work is cre­ ated in fixed
 form. The copyright in the work of authorship immediately becomes the
 property of the author who cre­ ated the work. Only the author or those
 deriving their rights through the author can rightfully claim copyright.

 So basically, filing a copyright claim with the US copyright office is
 basically a formality in my un-copyright-educated opinion.  It's a good
 thing to do in order to cover your ass though.  I've been thinking about
 doing this with all of my apps just as a formality if I think anything will
 come of them.

 Justin

 On Tue, Mar 23, 2010 at 8:34 AM, JP joachim.pfeif...@gmail.com wrote:



 On Mar 22, 9:02 pm, Kevin Duffey andjar...@gmail.com wrote:
   I don't know that I would take a couple of emails from the CEO as
 something to worry about just yet

 Concur, good advise. Consider that in this industry, plenty of people
 who give themselves C level type titles still live in the basement at
 their parent's house, munching on Tostitos.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.




-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Re: Being legally harassed, by a large iPhone developer

2010-03-23 Thread Justin Giles

 Seriously, the right thing to do here is ask for advise from an
 expert. The advise you get here is likely to be as useful as going
 to a lawyer and asking him about the Android SDK.


Very valid and probably the best piece of advice so far! :)

But, it is still nice to get other points of view and pointers to resources
before you head into the belly of the beast.  You can never have too much
information IMHO.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-22 Thread Justin Giles
Android adventurers log:
Date: 2010-03-22

Day 20,

It's been 20 days since I got stranded on this thread.  I sent a distress
signal to Google right after I found this thread and have only received one
response from them: Help will arrive in 2-4 weeks.

I'm not sure how much longer I can survive out here in this forum.  Rations
are running low.  v1.5 can barely get me through the day now.  At night, I
hear noises.  I think the iPhone trolls have found my location.  I hear
their spotty service and dropped calls as I sleep.  My only hope is for the
Droid or Nexus to get here soon.  Maybe with their Android 2.1 I can use the
improved Maps app to get me out of this thread.

Must hold on a few more days



2010/3/22 Lucky-dog honglian...@gmail.com

 I'm still waiting(HK).

 On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote:
  I'm still waiting (US).  I'm updating my info here:
 http://blog.preinvent.com/free_droid_or_nexus_one

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-22 Thread Justin Giles
HTC Hero on Sprint, HTC Eris on Verizon to name a few.

2010/3/22 Blake La Pierre blakelapie...@gmail.com

 What phone only has 1.5?

 2010/3/22 Justin Giles jtgi...@gmail.com

 Android adventurers log:
 Date: 2010-03-22

 Day 20,

 It's been 20 days since I got stranded on this thread.  I sent a distress
 signal to Google right after I found this thread and have only received one
 response from them: Help will arrive in 2-4 weeks.

 I'm not sure how much longer I can survive out here in this forum.
  Rations are running low.  v1.5 can barely get me through the day now.  At
 night, I hear noises.  I think the iPhone trolls have found my location.  I
 hear their spotty service and dropped calls as I sleep.  My only hope is for
 the Droid or Nexus to get here soon.  Maybe with their Android 2.1 I can use
 the improved Maps app to get me out of this thread.

 Must hold on a few more days



 2010/3/22 Lucky-dog honglian...@gmail.com

 I'm still waiting(HK).

 On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote:
  I'm still waiting (US).  I'm updating my info here:
 http://blog.preinvent.com/free_droid_or_nexus_one

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words
 REMOVE ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email with the 
words REMOVE ME as the subject.


Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-22 Thread Justin Giles
Sense UI conversion I believe.  2.0 came out a month after these phones did,
so they started migrating towards 2.0, then 2.1 came out...the old snow ball
effect I suppose.  Supposed to get 2.1 sometime in April according to
rumors.

On Mon, Mar 22, 2010 at 7:47 AM, Blake La Pierre blakelapie...@gmail.comwrote:

 Why didn't they get 1.6 like the G1?

 On Mon, Mar 22, 2010 at 9:45 AM, Justin Giles jtgi...@gmail.com wrote:

 HTC Hero on Sprint, HTC Eris on Verizon to name a few.

 2010/3/22 Blake La Pierre blakelapie...@gmail.com

 What phone only has 1.5?

 2010/3/22 Justin Giles jtgi...@gmail.com

  Android adventurers log:
 Date: 2010-03-22

 Day 20,

 It's been 20 days since I got stranded on this thread.  I sent a
 distress signal to Google right after I found this thread and have only
 received one response from them: Help will arrive in 2-4 weeks.

 I'm not sure how much longer I can survive out here in this forum.
  Rations are running low.  v1.5 can barely get me through the day now.  At
 night, I hear noises.  I think the iPhone trolls have found my location.  I
 hear their spotty service and dropped calls as I sleep.  My only hope is 
 for
 the Droid or Nexus to get here soon.  Maybe with their Android 2.1 I can 
 use
 the improved Maps app to get me out of this thread.

 Must hold on a few more days



 2010/3/22 Lucky-dog honglian...@gmail.com

 I'm still waiting(HK).

 On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote:
  I'm still waiting (US).  I'm updating my info here:
 http://blog.preinvent.com/free_droid_or_nexus_one

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to
 android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words
 REMOVE ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to
 android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words
 REMOVE ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words
 REMOVE ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

 To unsubscribe from this group, send email to android-developers+
 unsubscribegooglegroups.com or reply to this email with the words REMOVE
 ME as the subject.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

To unsubscribe from this group, send email to 
android-developers+unsubscribegooglegroups.com or reply to this email

Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-18 Thread Justin Giles
I inquired for more information at Scoreloop.  It's free for developers to
use.  No cost to us.  Looks like they make their money from users purchasing
coins that the users use to challenge other players.  Coins can be had by
getting on the high score list, inviting others to Scoreloop, or purchasing
coins.  I tried out their proof of concept Bug Lander game on Android and
the Scoreloop elements seemed nice and well implemented, however I'm unsure
about the whole coins thing and making the users purchase coins through a
3rd party (outside of me the developer) to challenge other people.  I know
this is where Scoreloop would make money, but it seems restrictive to not be
able to freely challenge people.

Also, on the Android side, the Android SDK is slightly behind in features to
the iPhone sdk, according to my contact.

If they send me the SDK, then I'll probably play around with it to see what
it offers, however, it seems like once to go down the rabbit hole, it will
be tough to get out if you later decide to roll your own.  But, it does seem
pretty full featured if you don't mind the 3rd party managing everything for
you and you want a quick release.

Just my take on what I have seen so far.

Justin

On Thu, Mar 18, 2010 at 12:37 PM, shaun shashepp...@gmail.com wrote:

 @Kevin

 About Scoreloop, I just tried to access their SDK for Android and here
 is what is listed:

 Android SDK
 Core Social for Android is being released to a first group of
 developers. If you're interested in early access, please email
 partnersh...@scoreloop.com


 On Mar 18, 2:41 am, Robert Green rbgrn@gmail.com wrote:
  Kevin,
 
  First of all, let me clarify some numbers:
 
  Your average EA game costs a lot more than 10s of thousands of
  dollars.  I bet no iphone port of any game cost them less than 100k to
  do.  I wouldn't be surprised if they spent 100k-500k on an iphone
  version of an existing title.  They deal with games that go into the
  millions in development cost.  How much does it cost to pay a staff of
  25 for 9 months to develop something?  Even at a modest 50k per person
  (which is reasonable for a junior level artist dying to make game art)
  you're looking at around a million dollars.  That's a normal size
  staff and a very conservative timeline for a big title.  They're also
  difficult to compete with because of that.  It's harder for us to put
  together content that people won't scoff at.  Just the other day I got
  a comment saying that one of my games looks like it took 2 weeks to
  make.  That's after 6 months of development.  How much is 6 months of
  your time worth?  At my last job, that would be around 50k.  One could
  say that the true cost of developing that game was then 50k.  I won't
  recoup those costs, but I think that over the course of releasing my
  next few games which are far nicer than anything I've ever done before
  (partially due to my experience from working on past games and the new
  artist I work with) I think I'll get far better returns on future time
  invested.
 
  Also, being at the top of the market helps a ton.  It can really make
  a game, but take, for instance, Polarbit's last few games.  They got
  the market late and STILL nailed it (relatively speaking).  It's the
  games themselves... They brought a handful of high quality 3D games to
  a platform with very few, and people took notice.
 
  People (myself included sometimes) complain about how unfair the
  mobile markets are.  It's true to a degree, but when I see good apps
  and good games make breakthroughs, it reminds me that it's still
  really about the well executed idea getting strong word of mouth
  recommendations and making it.  It still works that way.  The problem
  is that as the market gets more and more apps and games, you have to
  make a bigger splash to get noticed, which takes more people and more
  time to do.  It's at that point that people complain that the gold
  rush is over.  I think that anyone who is here for a gold rush ought
  to just pack up there bags and head somewhere else now because I can
  only see those who are truly into what they do succeeding in markets
  like this.  We'll see people succeed and act like they are lucky but
  they really aren't.  Maybe they got some luck along the way but much
  of what makes people successful is a genuinely well executed, good
  idea.
 
  Build truly great products for an audience who actually needs or would
  really enjoy them and you'll do ok.
 
  On Mar 17, 10:54 pm, Kevin Duffey andjar...@gmail.com wrote:
 
 
 
   I too am interested in how developers make money off of games... and
 other
   than the usual sell for .99 or ads in the game. By this I mean, unless
 your
   game is shown on the android market near the top, how do you either
 avoid
   your game going further down the list so as to most likely never be
 found by
   most people searching? I think that's the kiss of death, as some others
 have
   written about from time to 

Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Justin Giles
Just to throw it out there...

There's also Google Apps Engine: https://appengine.google.com

It's java or python based (your choice).  The free quotas are rather
generous.  I keep my high scores stored there for my apps and for one of the
apps I have over 75000 active installs and I have yet to go over the free
quota.  You do get charged if you go over your quota, but the rates, in  my
opinion, are reasonable.  Same basic idea as the MySQL and Rails
suggestions.

No, I'm not a Google fanboy, but with a free device coming sometime soon, if
Google asked me, I'd sheepishly say yes sir, yes I am a fanboy :).

Justin


On Wed, Mar 17, 2010 at 11:25 AM, Robert Green rbgrn@gmail.com wrote:

 Since no one else has responded I'll talk about what I did, though I
 haven't gone cross-platform yet (which is why I didn't respond right
 away).

 I chose cross-platform technologies just in case I ever wanted to and
 I know that they will work for it.  What works well for me for my
 leaderboards and turn-based multiplayer code is to use Ruby on Rails
 with JSON as the encoding.  It's supported natively by rails and
 Android comes with JSON parsing and encoding.  It's such a simple
 protocol that one could easily write an encoder/decoder for any
 platform, though I don't think you'd have to because I'm sure one
 exists for almost every one.

 There are many routes to go that will work fine, including having an
 XML-based service.  I'd stay away from things like Java Object
 Serialization.  That is not easily portable.  I'd also stay away from
 technologies like SOAP and WS.  They are heavy and you want to keep it
 light and simple usually on a phone and small server / high traffic
 setup.


 My first recommendation is to use Ruby on Rails / REST / JSON for your
 basic server.

 How it works:
 Rails runs either as a plugin to apache via Phusion Passenger or
 standalone via mongrel/other server apps.
 Clients make requests using REST, which means HTTP Get Post Put and
 Delete which query, insert, update and delete respectively.
 The requests and responses are encoded in JSON, which is a simple
 encoding, human readable and extremely fast to parse.

 Advantages:
 Any platform can implement a client for it.
 It's very light and fast.
 All of the necessary tech is inherent in rails and so this provides a
 very low-resistance coding path.
 Passenger (the apache plugin that runs RoR servers) runs great and is
 easy to deploy and uses your standard web server.
 You can actually easily run a game core written in Java wrapped with
 the RJB (Ruby Java Bridge) - I do this for Wixel

 Disadvantages:
 Another language to learn (though I don't mind working in it at all,
 it's really kinda nice)
 Doesn't handle native code well (if you have a game core in C/C++ that
 you need to access, it's a little tricky with Apache/Passenger/Rails)
 Is only good for scores/leaderboards and turn-based games.  You can
 only update as much as you can push HTTP requests and process
 responses.  It's not good for real-time games requiring faster than a
 second or two turnaround, though it can handle scores and accounts for
 them fine.

 If you want a cross-platform real-time game server, that's pretty much
 what you need a robust game engine for.  Most real-time games have
 their own protocol and are inherently cross-platform because of that.
 I'll be porting my engine this summer and designing it to be cross-
 platform.  Issues to overcome when going cross-platform are:  Sound
 handling, Image loading and processing (can't rely on your OS for that
 anymore), Font loading and text drawing, How input is handled, How the
 video context is created, Menuing systems, Networking, etc..

 Basically you can't depend too much on any one convenience of a
 particular OS and you kind of have to design the system so that you've
 abstracted out the connectors, that is, the input and output in the
 form of user input in (touch/key/network/etc), sound, music, graphics,
 vibrate, lights and network out.  Each mobile OS will have a
 particular set of hoops to get the connectors in.

 With that said, many people would probably rather go with a solution
 like Unity who have made it their mission to handle as much of that
 cross-platform overhead as possible.  I believe you can run a unity
 server and connect to it from any unity client.

 Hope this was a little helpful.

 On Mar 17, 10:15 am, shaun shashepp...@gmail.com wrote:
  We are considering the use of Scoreloop (http://www.scoreloop.com/) to
  add a social component to our games and apps.  Since we have no real
  experience in that arena, I'll just leave this link as my
  contribution.
 
  On Mar 16, 8:08 pm, Kevin Duffey andjar...@gmail.com wrote:
 
 
 
   Hey all,
 
   I am curious how the various groups of game developers, primarily
 mobile
   (android in this case) and cross-platform (android/iPhone/facebook)
 handle
   storing high scores, achievements, and such as well as how multi player
 is
   done.
 
   

Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Justin Giles
 And an off topic question.. I see more and more people talking about
 getting a free phone from google? Is there some place you sign up to get
 this? I'd love to get a Nexus One to test on... sounds like some people are
 getting just that.. a free phone to test on?


Please see the following thread:
http://groups.google.com/group/android-developers/browse_thread/thread/49da01a3cb7f8803

Justin




-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Number of ratings decreased??

2010-03-11 Thread Justin Giles
Yeah, I noticed that, but it was just very strange that I lost 6 in one day
when I hadn't lost any in 5 months.



On Thu, Mar 11, 2010 at 12:08 AM, Farproc farp...@gmail.com wrote:

 Do you notice the Clear my review option menu of Market app?

 On Mar 11, 11:10 am, Justin jtgi...@gmail.com wrote:
  Since 9:00am on March, 10, the ratings for one of my apps has
  DECREASED by 6, from 45 ratings down to 39.  What would the cause of
  this be?  Is this a sign of another breakage of the market stats/
  ratings?  I have a question regarding this posted at the blackhole
  that is the Market Forum, but have of course not heard a thing.
  Anyone else experiencing this recently?
 
  Thanks!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] What phone to buy for development?

2010-03-11 Thread Justin Giles
Just wanted to chime in and say that before you go off and buy an actual
device, I'd recommend using the emulator that comes with the SDK to get you
started and make sure you enjoy developing for the platform.  The emulator
goes a long way and is nearly identical to testing on an actual device.
 Might save you a few $$$ in case you realize Android isn't your cup of tea.
 Otherwise, what Mark said...any device will do.

Justin

On Thu, Mar 11, 2010 at 8:24 AM, Mark Murphy mmur...@commonsware.comwrote:

 Natanael Arndt wrote:
  Hello,
  I want to start developing an application for android and want to buy a
  phone for this task. But I don't really know, which one would be the
 best.
 
  I've heard of the ADP2 from Google, which is nearly the same as the HTC
  Magic. But what exactly are the differences? Is it possible to install
  the images from http://developer.htc.com/google-io-device.html also on
  the HTC Magic? If I would decide to buy the ADP2 from Google it costs
  399$ + 150$ shipment to Germany, is there a dealer in Germany selling
  the original ADP2 device?
 
  Or is there an other Android phone for about 399$ available (in
  Germany), which is good for development?

 Just about any phone is fine for Android application development. You
 only need ADP1 or ADP2 if you want to replace the firmware (i.e., load
 your own modified copy of the Android OS).

 So, I would find one that is available for sale in Germany, either
 through a carrier (e.g., T-Mobile) or through other channels.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://twitter.com/commonsguy

 Android Training in US: 14-18 June 2010: http://bignerdranch.com

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-11 Thread Justin Giles
You mean they aren't going to spontaneously appear on my doorstep???

Seriously people.  If you received the email and filled out the form and
google confirmed you meet the criteria, it will be 2-4 weeks.  Late March or
early April.  If you didn't meet the criteria clearly spelled out on their
website, then sorry, maybe next time.  In the meantime, just be patient and
stop posting to this forum every couple of hours wondering why today wasn't
the day for it to arrive. If you don't receive your device by April some
time, then I'd start complaining.

Sorry for the rant.


On Thu, Mar 11, 2010 at 1:16 PM, TreKing treking...@gmail.com wrote:

 On Thu, Mar 11, 2010 at 12:12 PM, Maps.Huge.Info (Maps API Guru) 
 cor...@gmail.com wrote:

 Two sayings come to mind from the recent posting:

 Patience is a virtue.

 Don't look a gift horse in the mouth.

 I suggest everyone just sit back and enjoy the wait for your free
 device.


 QFE

 On Wed, Mar 10, 2010 at 3:04 PM, Matthew Perkins mperkins...@gmail.com
  wrote:

 So, how long do we speculate it will take to actually receive the device?


 If you read the email, it does say Otherwise, you should receive your
 phone in 2-4 weeks!


 -

 TreKing - Chicago transit tracking app for Android-powered devices
 http://sites.google.com/site/rezmobileapps/treking

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-11 Thread Justin Giles
While I'm sure that Google would love for developers to be able to test on
their new devices to get your apps up-to-date with the new firmwares coming
around the corner, I seriously doubt that that is why they are sending out
these free devices.  If that were the case, then we would have been given
these devices back before or around the release of the Nexus One.  I think
what the most likely intention Google has is that since most developers are
working with older technology (think G1, MyTouch, Hero, ADB1  2, etc.),
they want to make sure that we have access to the most recent technology so
that we can prepare things for the latest and greatest devices that are
going to be released later this year.  Think of it as ADPv3 without the
cost.

Also, in regards to the updated firmwares coming in the near future, we have
had the 2.1 SDK for quite some time.  You should have had plenty of time get
things working.  Most major problems with your apps could be found in the
emulator (with openGL and some other features the exception here).

On Thu, Mar 11, 2010 at 2:24 PM, Matt thatsthesolut...@gmail.com wrote:

 I think it is a legit concern regarding timeframe / phone model.
 Consider this... a majority of current Android devices are going to be
 switching to Android 2.1 with in the next 2 - 6 weeks (if there is any
 truth behind the rumors).  I'm not sure where the Droid is on that
 list, but I know that Sprint has their phones slated to update early
 2Q (early April) which may also include the Eris (identical to
 Sprint's hero) and the GSM Hero.  I would really like to know A) will
 we get the devices with more than a matter of a few days to test on
 Android 2?  And B) will are there any significant changes between
 2.0.1 (or whatever the droid is running) and 2.1 that the Nexus is
 running?

 If the point of these devices is to get the apps ready for Android 2,
 It is also a legit concern that if we receive a Droid and don't
 activate it on Verizon's network / our trial 30 days expires before
 the Droid gets the latest OS.  I won't say its pointless, but...



 On Mar 11, 1:21 pm, Justin Giles jtgi...@gmail.com wrote:
  You mean they aren't going to spontaneously appear on my doorstep???
 
  Seriously people.  If you received the email and filled out the form and
  google confirmed you meet the criteria, it will be 2-4 weeks.  Late March
 or
  early April.  If you didn't meet the criteria clearly spelled out on
 their
  website, then sorry, maybe next time.  In the meantime, just be patient
 and
  stop posting to this forum every couple of hours wondering why today
 wasn't
  the day for it to arrive. If you don't receive your device by April some
  time, then I'd start complaining.
 
  Sorry for the rant.
 
 
 
  On Thu, Mar 11, 2010 at 1:16 PM, TreKing treking...@gmail.com wrote:
   On Thu, Mar 11, 2010 at 12:12 PM, Maps.Huge.Info (Maps API Guru) 
   cor...@gmail.com wrote:
 
   Two sayings come to mind from the recent posting:
 
   Patience is a virtue.
 
   Don't look a gift horse in the mouth.
 
   I suggest everyone just sit back and enjoy the wait for your free
   device.
 
   QFE
 
   On Wed, Mar 10, 2010 at 3:04 PM, Matthew Perkins 
 mperkins...@gmail.com
wrote:
 
   So, how long do we speculate it will take to actually receive the
 device?
 
   If you read the email, it does say Otherwise, you should receive your
   phone in 2-4 weeks!
 
  
 ---
 --
 
   TreKing - Chicago transit tracking app for Android-powered devices
  http://sites.google.com/site/rezmobileapps/treking
 
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs
 cr...@googlegroups.com
   For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: What to do about developers who publish games with the same name as what you have published...

2010-03-06 Thread Justin Giles
Thanks for all the advice guys.  I have a question about this started over
at the Market help forum, err, I mean black hole.  Not sure if I am going to
contact the developer or just let his app flounder.  If you do a search for
my app, it is obvious which one is the correct one.  I'm a bit leery to
contact the developer with anything threatening.  He seems to be gaming the
system already and those types tend to be the ones to retaliate once someone
confronts them who is not in an official position.  I still think thought
that Google should have some checks in place to make sure that not only the
package names are different, but the names of apps (at least in the market
search results) are different as well.

Thanks!


On Sat, Mar 6, 2010 at 1:37 PM, Edward Falk ed.f...@gmail.com wrote:

 Certainly they're not acting in good faith.  Trying to game the system
 at the very least.  I'll bet this violates Google's terms and
 conditions.  I think I'd complain.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: What to do about developers who publish games with the same name as what you have published...

2010-03-06 Thread Justin Giles
I started my app just for fun, but it has mushroomed in the past couple of
months.  I didn't even think about having any trademarks or copyrights in
place until recently.  Quite frankly I wouldn't know where to begin.  I
haven't seen any lost revenue or anything.  All of this developers apps are
all for free, so I would assume he is either a) not located in the US or b)
trying to game the ad revenue game by publishing the same app under
different names (including the name of my app) and getting a few clicks here
and there.  The developers apps are actually very poorly written.  The app
in question that is the same name as mine is the same genre of game, similar
layout as mine, but poorly executed and coincidentally has an AdMob banner
over the top of some interaction buttons.

It's not so much that he is stealing any of my downloads or anything, it's
mostly just the principle of the matter and those few users that actually
download the wrong app and get a bad taste for something they thought would
be good.  I was kind of surprised to see an app with the same name show up.
 I would have thought Google would have had something in place to address
this.


On Sat, Mar 6, 2010 at 3:46 PM, Bob Kerns r...@acm.org wrote:

 Just an observation, though perhaps not that useful for you

 This is exactly what trademarks are intended to address.

 A suitable threatening letter MIGHT have some small chance of
 working.  Taking the step of registering your trademark might even be
 worthwhile.

 But actually getting him to stop might require actual legal action. Do
 you think you could recover your costs in that event? Seems doubtful
 to me. Is your app successful enough to justify (to yourself) paying
 out-of-pocket to stop him?

 Good luck. Getting Google to help would seem to me to be your best
 hope.

 On Mar 5, 1:15 pm, greenrift jtgi...@gmail.com wrote:
  I have an app that was published last fall.  Recently a developer
  published an app with the exact same name as my app on the market.
  His app is very similar to mine.  He also seems to be flooding the
  market with the exact same game only under different names and
  different publisher IDs.  Last count it was at about 20 or so various
  versions, including one with the same name as mine.  Is there anything
  I can do about this?

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: Problems testing applications on HTC Hero device

2010-02-12 Thread Justin Giles
Hmmm.  My Hero hardware version is 0002.  Based on the software and build
differences, I'd say that you are running on a pre-release build.  Does your
phone have service with Sprint?  Have you checked with Sprint Developer
forums (if there are any)?


On Thu, Feb 11, 2010 at 11:32 PM, brooke brooke.ma...@gmail.com wrote:

 The Firmware, Baseband and Kernel match what you list below, but our
 build and software version differ:

 Build is: 1.22.651.1 146733 CL62456
 Software Ver is: 1.22.651.1.
 Also, the hardware version is 0002

 I tried updating the firmware via software updates, but it didn't do
 the build/software version update.

 I'm wondering if Sprint didn't give us a development phone or
 something like that?

 On Feb 11, 7:00 pm, Justin Giles jtgi...@gmail.com wrote:
  Sprint pushed out the update.  I'm not sure if it is directly available
 from
  HTC or not.  Here are the various firmware/build values:
 
  Firmware: 1.5
  Baseband: 1.04.01.09.21
  Kernel: 2.6.27-533ce29d
  Build: 1.56.651.2 CL85027 release-keys
  Software Ver: 1.56.651.2
 
  Justin
 
  On Thu, Feb 11, 2010 at 2:30 PM, brooke brooke.ma...@gmail.com wrote:
   I will need to verify (my QA person has the phone right now).  Can you
   tell me what firmware you are running at present?
 
   Best,
   Brooke
 
   On Feb 11, 10:32 am, Greg Donald gdon...@gmail.com wrote:
On Thu, Feb 11, 2010 at 1:40 AM, brooke brooke.ma...@gmail.com
 wrote:
 When the app is launched in this state, rather than seeing my
 application name in the title bar, it reads 60.0dip.  I don't use
 this value anywhere in my application.
 
Is your firmware up to date?  When I first started testing on my
 HTCHeroI
   had issues very similar to this.  A firmware update fixed it.
 
--
Greg Donald
destiney.com | gregdonald.com
 
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com
 
   For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
 
 

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

  1   2   >