Re: [android-developers] Re: Need dictionary database.
On Thu, Jul 7, 2011 at 1:34 PM, Ali Chousein ali.chous...@gmail.com wrote: Check online dictionaries to see if any of them provides a REST interface which would allow you to make queries. Other than that, I'm afraid the late Webster (and peace be upon him) is not a member of this group. Ditto to this. Also, Dictionary.com has an API that they provide to developers. It's free use is limited, but might fulfill your needs. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon appstore order reports
As of this morning (8am central), the reports are back up and seem accurate. On Tue, Apr 5, 2011 at 3:15 AM, Michael A. michael.aki...@gmail.com wrote: Hi, I contacted them friday. Got a reply yesterday explaining that they are still having trouble with the reporting. Regards, Michael A. On Apr 5, 6:57 am, String sterling.ud...@googlemail.com wrote: Hate to say it,but I saw the same thing. Sales looked pretty good the first few days, then the numbers got revised from pretty good to pretty awful, then the reports went away altogether. Contacted them about it on Mar 25, got We are looking into this reporting error. I will let you know as soon as I have some feedback. Nothing since. String -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Mac phone
Sometimes when you plug a new device in, you need to restart the adb server for it to see it and make sure the development setting is checked on the phone under Settings-Applications. adb kill-server followed by: adb start-server On Mon, Apr 4, 2011 at 1:40 PM, bob b...@coolgroups.com wrote: I used USB Prober, and it says it found an Android Mobile Adapter. On Apr 2, 3:31 pm, Spiral123 cumis...@gmail.com wrote: No driver is needed for a Mac. Check your cables. It's the #1 reason for Mac connection problems. Use the apple USB prober to make sure that the phone is recognized when plugged in. On Apr 2, 4:11 pm, bob b...@coolgroups.com wrote: I got a Huawei Ascend, and I don't know how to get it working on Mac. I don't think it works on Mac. Do you usually have to install some drivers? Do the phones usually come with Mac drivers? On Apr 2, 2:51 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: Every one I've tried works with the Mac. Evo Droid Nexus One Magic I think you'll find it's not an issue. -John Coryat -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon appstore order reports
On Apr 4, 6:49 pm, Gregg Reno gregg.r...@gmail.com wrote: I haven't been able to see my Amazon appstore order report in over a week. As a developer with an app in the top 25 paid apps list, this is really frustrating. I have no idea what my sales have been since launch. Am I the only one having this problem? Same here. From what I saw, the numbers were great for the first couple of days. Then I noticed what seemed like a correction of the numbers as they all decreased by about 60%. Then about a week after the store was opened, the reporting was taken offline. It has been this way for almost a week and a half now. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Is Android Smartphone application development similar to Android Tablet..???
On Fri, Apr 1, 2011 at 2:56 AM, Zsolt Vasvari zvasv...@gmail.com wrote: 1) Run app on Android Tablet 2) Note any errors 3) Any Errors? No, go to Step 6 4) Fix errors 5) Go to Step 1 6) Done I thought goto statements were generally frowned upon in Java? :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Is Android Smartphone application development similar to Android Tablet..???
On Fri, Apr 1, 2011 at 9:57 AM, Justin Giles jtgi...@gmail.com wrote: On Fri, Apr 1, 2011 at 2:56 AM, Zsolt Vasvari zvasv...@gmail.com wrote: 1) Run app on Android Tablet 2) Note any errors 3) Any Errors? No, go to Step 6 4) Fix errors 5) Go to Step 1 6) Done I thought goto statements were generally frowned upon in Java? :) Aside from the fact that there are no goto statements in java...still :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Market Reporting
Same here, and from what I saw over the first week, there was obviously something broken with their reporting. On Wed, Mar 30, 2011 at 8:47 AM, Spiral123 cumis...@gmail.com wrote: Is it just me, or is anyone else getting the message: Access to reports is temporarily unavailable at this time. Please try again later.? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What is best game engine for Android?
For 2D, try Andengine (andengine.org). There's also libgdx ( http://code.google.com/p/libgdx/) For 3D, Unity has some tools (for a price). On Sun, Mar 27, 2011 at 11:00 AM, Droid rod...@gmail.com wrote: I reckon that I might need to use game type of content soon, especially with Xoom. So which is the easiest to get started on? Is there one starting to stand out from the crowd? I prefer late adopting so that I get a viable game engine that I could use into the future. Not impressed with openGL in java - seems a bit clunky and hard to program -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
I just ran into this yesterday. Only $2.85, but now I have an app I had no interest in and will never use. I emailed them about it and have not heard back yet. Even if one has 1-click payment on, an Are You Sure dialog seems like a no-brainer, especially when the Buy button is next to each app in any given list that you're scrolling. Mental note...when browsing the Amazon store, use left thumb to scroll... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
Well, it looks like the Amazon Appstore has had its first stats true-up. My order/download stats just dropped by around 60% at this last update. Yes, that includes purchases as well. So, either people found a way to get a refund or the Appstore has been counting orders incorrectly thus far. For my free apps, it doesn't bother me as much, but when I see my pay apps orders correct so much, it worries me. Which total was correct? Why the correction (if it is a correction)? At least with Google Checkout I am able to see the real purchases go through and not just see some daily dollar total with nothing to back it up. Hopefully they will explain themselves. They seem to be fairly communicative thus far. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
Second update: Amazon updated my app's title and descriptions and they're still edited but *much* more in line with what I submitted in the description. I'm a happy panda now. Hot damn I love these people. Developer support rules! Something that you need to check is your Keywords. I noticed on all of my apps (submitted a while back) they put generic keywords in as a placeholder. I of course didn't even think to check that pre-release. I ran some searches using terms related to my apps that that are in my app descriptions and my apps didn't show up. I noticed the keywords being horrendously off. I was able to change one of the apps keywords by editing the app description section and the resubmitting the app again (note, there was no wait for approval this time) and that seemed to fix it for that app. Doing the same thing for one of my other apps is not working. I contacted support on Tuesday about it and still haven't seen any resolution. This is the first time that I'm actually really frustrated with the process. Basically my app is undiscoverable unless you search for its exact name. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Appmarket is now open!
It varies. When I was first submitting last year, it was a fairly quick turn around...say a week, week and half. Currently it appears the turn around is more in the 1-3 week time frame. On Wed, Mar 23, 2011 at 12:38 PM, Matt M matthew.mag...@gmail.com wrote: To those who have submitted apps to Amazon how long did it take between submitting and approval? Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Appmarket is now open!
Oh, and it never hurts to send them an inquiry after a week or so has passed. They are very responsive! On Wed, Mar 23, 2011 at 1:06 PM, Justin Giles jtgi...@gmail.com wrote: It varies. When I was first submitting last year, it was a fairly quick turn around...say a week, week and half. Currently it appears the turn around is more in the 1-3 week time frame. On Wed, Mar 23, 2011 at 12:38 PM, Matt M matthew.mag...@gmail.com wrote: To those who have submitted apps to Amazon how long did it take between submitting and approval? Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Disappearing Images
Any thoughts on this would be great as it is greatly impacting the ratings of my app for those that experience the blank images. The only other change I have made was adding in OpenFeint support. I had a similar issue when I added OpenFeint support. I think my problem was centered around the naming of one of my buttons in my XML. I had a button with the id of back or back_button. What I did was go through all of my resource ids and modify any of the generic sounding ones to something more specific. That solved the problem for me. Also, I'm not sure if this is true for the recent OpenFeint SDK, but there was at one time a bug with drawables. Basically, you had to put a 1 pixel graphic in your drawables directory with the name of .png (so it will be at the top of the list). I know...doesn't make sense, but there was a bug, and that sometimes solved it. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Appmarket is now open!
Awesome! Or maybe not awesome...they have a Test Drive Now feature that opens up a web based emulator to run your app for 30 minutes as a trial. Don't know how I feel about this. On Tue, Mar 22, 2011 at 7:33 AM, Ralf Schneider li...@gestaltgeber.comwrote: The Amazon Appstore for Android is not yet available in your region. Beside the small problem I can not install an app it looks great! My first impression is very positive.I like the user interface on the phone and on the website. Now the Android Market sucks even more. 2011/3/22 Zsolt Vasvari zvasv...@gmail.com I have one word to sum it up as: Hooray!! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Appmarket is now open!
On 22 March 2011 13:43, Justin Giles jtgi...@gmail.com wrote: Awesome! Or maybe not awesome...they have a Test Drive Now feature that opens up a web based emulator to run your app for 30 minutes as a trial. Where exactly did you spot that feature? I just looked up one of my apps Word Mix. Below the pricing information there was a big green button saying Test Drive Now. I was in Chrome when I saw this. Doesn't look like it is for all apps. I would say that it is a developer feature, but I'm not signed in to my developer Amazon account when I see it. It's pretty slick, but laggy with button presses. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Amazon Appmarket is now open!
Hm, I do not see anythink like that for app you named - make sure you wasn't logged. I swear it's there for my apps, even when I'm not logged into Amazon. But I'm like others...I can't seem to find it on other apps...ah wait! Found it on another app Impossible Level Game LITE. Here's the text on the about for the web emulator: Clicking the “Test drive now” button launches a copy of this app on Amazon Elastic Compute Cloud (EC2), an Amazon Web Service available to developers. When you click on the simulated phone using your mouse, those inputs are sent over the Internet to the app running on an Amazon server—just like a finger tap is sent to the app on your mobile device. From the server, the video and audio output from the app are sent back to your computer. All this happens in real time, creating the effect that you're running the app locally on your computer. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
On Tue, Mar 22, 2011 at 9:09 AM, TreKing treking...@gmail.com wrote: Do you guy's apps have the original descriptions and bullet points you submitted? It seems like Amazon just wrote their own marketing descriptions ... Wow. I just noticed that mine was modified as well. It actually make it sound more polished, but some of the concepts are wrong. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
On Tue, Mar 22, 2011 at 9:23 AM, String sterling.ud...@googlemail.comwrote: In fairness, they did say they were going to edit the descriptions: http://www.amazonappstoredev.com/2011/02/when-submitting-the-assets-for-your-app-to-the-amazon-appstore-developer-portal-youll-have-the-opportunity-to-write-a-de.html This has been done for all but one of my apps. Yeah, I realize that, but to edit it such that the concepts are incorrect or misleadingI can't wait for the user emails! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Amazon Appmarket is now open!
An initial look at the reporting indicates that the stats are delayed a few hours, but it looks like it updates periodically throughout the day. Some items are a bit confusing as there's a discrepancy between downloads and orders. I guess orders are total number of click to download items and downloads are total number of actual successful downloads to the device. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Cloud Computing
To my knowledge (I've not scoured every inch of the Android API), there is no built-in cloud computing in Android. What you are going to want to investigate are various services offered by Google and Amazon, such as the Google AppEngine (and other services) and Amazon's EC2. Here are the links respectively: http://code.google.com/appengine/ and http://aws.amazon.com/ec2/ I think Amazon might offer an Android SDK to facilitate some calls to their stuff, but I don't think Google does this at this time. What is going on behind the scenes are basically http calls (or RESTful calls) back and forth from the Android app to the cloud service. You would need to just build a shell of an app that does all the communicating that way. On Mon, Mar 21, 2011 at 1:03 PM, rishabh agrawal android.rish...@gmail.comwrote: I am a Begginer in android.But i want develope apps for Cloud ComputingSo for Cloud Computing...Which Language is nessesary. Please Help me.I am Fresher -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
For example, 1.6 is shown as as having a 4.8% share in one, 7.1% in the other -- they are not even close. So, my theory to discontinue 1.5 and 1.6 support became much murkier as I have no way of knowing which number is right and which one is BS. It's not a matter of the overall averages in regards to v1.5 and 1.6. I would focus more on what your actual app percentages are instead of the average over the whole Market. For instance one of my apps has a total of about 15-20% at v1.5 and 1.6 (spread evenly between the two). I was thinking about discontinuing support for 1.5 until I saw this. This is almost 1/5 of my user base that I would have alienated if I had done so. Keep in mind that these percentages vary greatly to what the Market average is. I think the Market average stuff is just to give you an idea of the Android version trends more than anything else and you should treat it accordingly. And, since, in theory, the new statistics are updated nightly, I would think that the market average numbers are more accurate than the weekly/bi-weekly updated stats on the market share page. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
posing as a Market dev waves hand These aren't the Market bugs you are looking for. Move along now, move along. /waves hand /posting as a Market dev In all seriousness, do I feel cheated when I see my stats drop dramatically? Yes. Do I feel like there should be some correction? Yes. Has anything been done in the past to recover the stats? Very rarely. Should I trust what I see in the Market dev console? Maybe, but unlikely. Will I focus more on trends from my ad and sales revenue and manually looking at my app rank in the market instead of focusing on these percentages? Yes. Do I hope that someone from the Market will actually start paying attention and at least address some of our seemingly non-confidential questions? Yes. I almost feel like we are beating a dead horse here. On Wed, Mar 16, 2011 at 7:46 PM, Zsolt Vasvari zvasv...@gmail.com wrote: I don't know. Does a lower power phone means Android 2.1?? I don't think so as I don't believe that the hardware requirements have really changed much from 1.5 to even 2.3. In the US, the only major phone that's not on 2.0+ is the Motorola CLIQ XT, and that's not even because of hardware reasons. On Mar 17, 7:11 am, Jonas Petersson jonas.peters...@xms.se wrote: On 2011-03-16 23:45, Zsolt Vasvari wrote: I also have 2 versions, a free and a paid version. The free version is showing that 1.5 + 1.6 = 7.4% vs. 2.4% for the paid version. While I am no statistician, I believe this cannot be right. Well, examining the stats for my own apps, I see a fair correlation that the people willing to pay for apps are those who have the more expensive phones which in turn means that they typically run 2.2+. I guess it boils down to: people with more money spend more. Simple? I don't know about sales stats anywhere but around here (Sweden) there are about 60 Android models available, and sorting those by popularity (very simple in my Prisjakt/PriceSpy app) you find that none of the top half runs 1.x - in fact only seven in the top half runs 2.1 - everything else is 2.2+. My free apps have around 7% 1.x (the older apps somewhat more, newer somewhat less). Obviously, living in Sweden means it was not really possible to buy OR sell apps until about 6 months ago, so this affects my stats. My take on this: I think it makes fair sense. Best / Jonas -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
Wouldn't it be great if someone from the Market team gave enough of a damn to take two seconds out of their life to explain what all of it actually means instead of us having to make wild guesses and theories? Man, that would be something ... I think at the bottom of the screen, in really, really, really tiny print it says Interpretation of these statistics or anything regarding Android Market is left as an exercise to the reader. Maybe I just need new glasses... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
Now the Market for all apps, which I assume to be an average or aggregate of all (in my case two) apps, is ... 57.7% U.S.? And 9.0% is in *South Korea* ? I took that to mean the average across all apps and all developers. So a Market wide average distribution. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
On Tue, Mar 15, 2011 at 10:16 AM, Justin Giles jtgi...@gmail.com wrote: Now the Market for all apps, which I assume to be an average or aggregate of all (in my case two) apps, is ... 57.7% U.S.? And 9.0% is in *South Korea* ? I took that to mean the average across all apps and all developers. So a Market wide average distribution. I can confirm that for those categories, mine also says 57.7% for US and 9.0% for South Korea, so I believe my assumption (man I hate assuming) is correct. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
On Mon, Mar 14, 2011 at 8:44 PM, Zsolt Vasvari zvasv...@gmail.com wrote: I am absolutely planning on moving to the Amazon Market, but how do I do it? I cannot just unpublish the app as, I assume, the LVL would fail for the current users. I guess I could just raise the price to $999 and then direct them to the Amazon Market in the app description, but I assume that's somehow against the Android Market terms. So I don't think there is a really good way to move your app over. You can have the app listed in multiple markets. Just don't update the one in the Android Market. Consider it passive income when and if people buy it from there. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
But existing users would rightfully get pissed if they got no updates while another market does. Yeah, I understand that. I guess my post earlier was a bit harsh towards the users. I was under the impression you were wanting to abandon the Android market all together. Anyway, from what I've heard, you don't have any links to the Android market in your app, you don't have to make any modifications to it in regards to posting it to Amazon. It appears that the only thing they ask you to change is to make sure that all of your market links point to the listings in the Amazon market and not the Android Market. So, there are very, very minor modifications to fit into the Amazon market (if any mods at all). So, why not place your app in both markets, just focus on the Amazon market for any new apps you write. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Which Mobile Advertising Site?
Having ads in an app isn't totally fruitless. Look at Angry Birds on Android...what was it? $1 million/month back in November just from ads? The catch is you have to have enough of a user base to make it worthwhile. While there are some here that are making pennies a day on ads, there are others that are making hundreds, if not thousands a day. You need to really evaluate for a particular app if a) does it have enough of a user base to generate many clicks (think about 10-20 clicks per 1000 ad views) and b) do I have a place in my app that I can safely place an ad without angering my users and such that it will be viewed frequently and for longer than 10 seconds. On Fri, Mar 11, 2011 at 7:38 AM, Jake Colman col...@ppllc.com wrote: So assuming that the majority of users will simply ignore the ads, adding them to an app is not a particularly good way to make any money. I thought you get paid per ad that is displayed even without a click. After all, you still gave the advertiser the eyeballs. LC == LAM Creations LAM_Creations writes: LC You do not get paid per impression and CPM varies a lot daily LC from a few cents - $100+ just depends. LC -- LC You received this message because you are subscribed to the Google LC Groups Android Developers group. LC To post to this group, send email to android-developers@googlegroups.com LC To unsubscribe from this group, send email to LC android-developers+unsubscr...@googlegroups.com LC For more options, visit this group at LC http://groups.google.com/group/android-developers?hl=en -- Jake Colman -- Android Tinkerer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Which Mobile Advertising Site?
I think you answered your own question: using ads this way is utterly pointless. Most of us make nearly nothing on ads in full-blown, interactive apps. You will probably make exactly nothing. I would consider a donate option in there instead. Or a link to the full version, if you have one. I concur with that assessment. The user is more likely to click on an ad that has been there a while after they have experienced the app. Very unlikely they will click in 20 seconds. Also, in regards to using multiple ad networks it is best to use multiple ad providers and use a moderation service like Mobclix or AdWhirl to maximize your impressions. For instance if AdMob is giving very few impressions one day, these services will rollback to another provider you have specified and try go get an impression from them, etc. Great way to maximize impressions, but also adds some bloat to your application. Another thing you need to be aware of is that several of the ad companies require *A LOT* of permissions that, IMHO, are not needed. I typically stick with the ad companies that only require the INTERNET permission. Users are usually OK with that permission, it's the others like READ_PHONE_STATE that gets them complaining quite a lot. Anyway, there are a lot of ad companies out there. The best thing to do is sign up with both AdWhirl and Mobclix (free to sign up, no obligation required) and take a peek at the ad providers they support. Pick and choose from those lists, implement, and watch the pennies roll in! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
Like I said before, I sort of agree with Roger's assessment. That being said, my percentage for my pay app has dropped by 4% in the past 3 days. On Wed, Mar 9, 2011 at 8:23 PM, Roger Podacter rogerpodac...@gmail.comwrote: I really think it is just an auto sweep that corrects the installed base numbers to account for uninstallations performed outside the market. If I remove an app on my phone, but not connected to the web, the market service must pick that up at a later date. I think Google does sweeps like this in waves, all at once every few weeks or some interval. It is likely just correcting itself to match the numbers. Especially for phones that are wiped, flashed, or formatted, the market doesn't get that data till later. On Mar 7, 10:46 pm, gjs garyjamessi...@gmail.com wrote: Hi, Do you suddenly have some more competition ? Regards On Mar 8, 2:10 pm, Zsolt Vasvari zvasv...@gmail.com wrote: Also, ranking is down to #10, sales are off at least 50%. On Mar 8, 11:05 am, Zsolt Vasvari zvasv...@gmail.com wrote: 44% -- anybody wants to take a bet how long it will be before I lose all my users? On Mar 7, 9:24 pm, TreKing treking...@gmail.com wrote: On Mon, Mar 7, 2011 at 4:44 AM, ZsoltVasvarizvasv...@gmail.com wrote: There is no free-form e-mail option there that I can see, and none of the topics apply in my case. Just pick one - maybe the bugs one - it's the closest you're going to get to support for this issue. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Market Rank
I can vouch for those permissions being needed by Greystripe. I use them in one of my apps and there's no way around those permissions if you want to use their ads. Thanks for taking the time to clarify things Ravi. On Tue, Mar 8, 2011 at 11:39 AM, Justin Anderson magouyaw...@gmail.comwrote: Checking the version is fine... It's just that the text Checking Game Version doesn't make sense since Android Market Rank is not a game. On Tue, Mar 8, 2011 at 10:35 AM, ravishi ravish...@gmail.com wrote: Thanks for the feedback. I have removed the unecessary permissions from the app and released an update. The only permissions the app now requires are: INTERNET READ_PHONE_STATE ACCESS_NETWORK_STATE Internet is needed so the app can communicate with the database on my server. The other two are required for the ad provider, greystripe. http://wiki.greystripe.com/index.php/Android#AndroidManifest.xml I apologize for the other suspicious permissions. I copied the manifest off of one of my other apps and forgot to update it. Justin - I have the version check in there to make sure that the app has the latest server API code. If I modify the backend and need to update the way the client app gets its information, people will need to update to the latest version or the app will be broken. If I require the client app to upgrade, I can simulatenous update both the backend and the app and be sure that it all still works together. Adam - What apps were you searching for so I can look into the issue? Please make sure that you have the right search settings including setting the correct application category and payment type (paid or free). For example, if you search for Angry Birds in paid Productivity apps, it will return zero results. Maps.Huge.Info - I was not aware that the ranks can vary so much for a variety of factors. I guess the rankings will not be exactly accurate for everyone but I still believe it will be beneficial to see an app's approximate rank. The trending data is also very useful so you can see how your app's rank changes over time and possibly correlate changes that to a recent ad campaign, a new version, etc. Thanks! Ravi On Mar 8, 8:23 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Wed, Mar 9, 2011 at 12:45 AM, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Wed, Mar 9, 2011 at 12:35 AM, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: I'm curious as to why the permissions for this app requires the following permissions: READ SENSITIVE LOG DATA READ PHONE STATE AND IDENTITY I wouldn't even consider downloading this app with these permissions. Why read the log? Why do you have to know the phone state and identity? Sounds a bit suspicious to me. Please explain these requirements. It probably needs to get the IMEI to pass to the Market API. Not sure what the READ SENSITIVE LOG DATA means/is needed for though. Then again, it says it provides historical data, so it's probably pulling its data off its own servers (probably accumulated by polling using the android-market-api). In that case, it should need any of those permissions. What are they for, ravishi? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Market Rank
I believe AdMob suggests to use the same permissions so they can target ads to specific devices. Yes they do, but you can get by with just the INTERNET permission. Much more favorable to users to only have the INTERNET permission. Most users get scared of the READ_PHONE_STATE permission. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Install % drop again?
Hate to break this to you, but I have never had my % restored. If anything, the percentage slowly corrects itself but never recovers to the original amount. What I highly suspect this is (in most cases), a correction. What I mean by correction is that when someone uninstalls you app, it might not register as being uninstalled by the Market. Say, for instance, someone wipes their phone without going through the normal uninstall channels. I can see where some counts might get lost. So, periodically, there will be some corrections made that seem like huge drops, but are, in reality, the actual install percentage at the time. Again, this is all speculation, but it is how I have reasoned things out in my head so that I don't have to fret over it anymore. Good luck! On Fri, Mar 4, 2011 at 8:54 PM, Zsolt Vasvari zvasv...@gmail.com wrote: I am asking anybody from the Google team (Dianne? anybody really) even if they are not on the Market team, to please notify somebody on the Market team about this thread. I am not expecting a response, only that my install % be restored. On Mar 5, 10:50 am, Doug beafd...@gmail.com wrote: My app has dropped significantly in rankings as well. Used to be around #6, not hovering at #10. I've wondered if it had anything to do with with install % problems. I don't have anything empirical to link the two events, other than that they happened around the same time. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Announcing: The Android Developers Union
Hmm. Lots of them. When Mars comes around next time for its closest pass, we'll have to send a message to the market team about that. Um, I hate to burst your bubble, but life hasn't been discovered on Mars yet. For all we know, the Market team is stationed on Europa or Titan. Perhaps we should scatter the message across the whole solar system. Of course we may be missing the most obvious answer: Mole people perhaps? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] (Newbie warning) Adding one of the sample projects to Eclipse
On Sat, Feb 26, 2011 at 10:21 PM, Ryan S music...@gmail.com wrote: Ah! That worked! Thanks! If my questions are too much of newbie questions for this group (it feels like it is) can anybody suggest a forum for total newbs like me to get basic answers to my questions? Google moved their beginners group over to StackOverflow ( http://www.stackoverflow.com). Just search for Android. Also, there are a few beginners groups on Google Groups. Just search for Android Beginner -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] (Newbie warning) Adding one of the sample projects to Eclipse
You need to go one more directory further and select one of the sample project directories, such as Snake. On Sat, Feb 26, 2011 at 9:23 PM, Ryan S music...@gmail.com wrote: I did not elaborate because pretty much the whole thing. I mean I click on File-import-General-Existing projects into workspace-next, browsed to C:\Program Files (x86)\Android\android-sdk\samples\android-11 and clicked ok... but then it says no projects were found to import :( Confused... On Sun, Feb 27, 2011 at 5:11 AM, TreKing treking...@gmail.com wrote: On Sat, Feb 26, 2011 at 9:09 PM, Ryan S music...@gmail.com wrote: I'm confused as to how to do this Which part? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: SDK or some tool to develop a VERY simple Android game?
On Fri, Feb 25, 2011 at 5:53 AM, Ryan S music...@gmail.com wrote: My idea is mostly educational games with simple UIs. Will check out the three links on the page you sent me... any other tips and advise is also most welcome! If it is educational games with simple UIs, I'd recommend attempting it with the standard UI stuff with custom graphics. You'd be surprised at how much you can accomplish with the standard UI stuff, especially if the UIs are fairly simple. A lot less overhead in regards to learning a specific game engine. It will also allow you to get a better understanding of how Android works. If you are coming from a standard Java background, you already know the language, all you need to do is get a full understanding of the Activity process and the various UI elements. Make sure you understand this: http://developer.android.com/guide/topics/fundamentals/activities.html It basically outlines from beginning to end of the application process from load to destroying it. My 2 cents. Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Android Market having trouble authorizing anyone today?
Nope, not just you. On Wed, Feb 23, 2011 at 12:47 PM, Nathan critter...@crittermap.com wrote: According to my orders history, the Android Market is taking longer than four hours to authorize anyone today. Cancelled orders are through the roof - not surprising when you consider how horrible the user experience is for the user. Is it just my app? Nathan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Pins for developers?
Sc***ew pins, I want IO ticket. Sold out in 59 minutes when I just went out for lunch? It's outrageous... Doh! I almost did the same thing. Fortunately I convinced myself that I should stick to my computer and eat the blueberry bagel I brought in, just in case. Best dang blueberry bagel I've ever had! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] splash image when app is loading
There's several approaches for doing this. Just Google android splash screen. I think one of the first few links contains info that I used to create my own. On Fri, Feb 11, 2011 at 12:53 PM, Danielle Murkerson dmurkerso...@gmail.com wrote: Ok...so I would need to use some kind of listener for the between time of the app loading and starting? I mean I see this all the time on other apps so I was just wondering how they do this? Usually you click the launcher icon and then an image is displayed for a short time and then the app starts. I assumed the image is used as a placeholder while the app finishes loading. Thanks, DM On Fri, Feb 11, 2011 at 1:01 PM, Marcin Orlowski webnet.andr...@gmail.com wrote: On 11 February 2011 18:11, DanielleM dmurkerso...@gmail.com wrote: Hello all: I was wondering if there is a way to have a splash image display while my app is loading? As it is right now, it's just a black screen until the main activity launches and it may confuse people into thinking that the app is stuck or not launching properly. No, you can't have any splash screen while app is loading. If your app needs some time to start up *after* being loaded by OS, then you may show up something (splash image, progress bar etc) to notice users you're loaded and yet busy working... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Checkout transitioning to monthly payouts?
On Fri, Feb 11, 2011 at 1:07 PM, Nathan critter...@crittermap.com wrote: Getting a lump sum may seem easier for accounting, but it isn't. My accountant still has to sift through the entire list and determine which transactions are in state for sales tax purposes. This has how it has been from the start. You can still download (via the download to csv link at the bottom of the checkout page) a csv file containing a breakdown of all transactions and whether they were taxed. I know, it's tedious, but it's still there. I too wish they would just collect and distribute the sales tax for us. Would make life a lot easier and one less thing I'd have to worry about. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Dictionary for word game ..pls help :)
Keep in mind though that depending on the word app, constantly hitting a remote resource is going to cause delays. It would be best to at least cache several words local to the device if you are using that approach. Also, you would need to keep in mind that a user may or may not have an active connection to the outside world and plan accordingly. I agree with the above suggestion to have some sort of prebuilt database or json type data structure. On Sat, Feb 5, 2011 at 10:09 PM, cellurl gpscru...@gmail.com wrote: You might consider starting with an example. I once started with some code from Progmatic Bookshelf called Translate. You should try it. I found it, its in this zip file under /code/ Translate. It connects to wikipedia and does word searching perhaps similar to what you require. http://www.pragprog.com/titles/eband3/source_code -cellurl On Feb 5, 8:31 pm, Traveler jadkins...@gmail.com wrote: Have you considered Sqlite? I'm using it in a speeling app I'm developing. Jerry On Feb 5, 3:36 pm, nivedita arora vivaciousnived...@gmail.com wrote: hi, i really need help. i am making a word game for college which uses words of length 4 to 7. i have a certain array of string containing words of length 4 -7.i have to check if those words are valid english words or not.i was earlier trying to implement database containing 4 tables each having all possible for word of length 4,5,6,7 which were being added by reading respective file of words i had made . But its taking way too much time to create database for any user to wait,and the app times out. so i started searching alternate ways..cant decide what should be done and is best considering my req. 1)trie for dictionary 2)hashset for storing words of each length of 4,5,6,7 (would using this be better than trie as i hv to access just words of length 4,5,6,7 only?) 3)some dictionary api(some preinstalled db whch i cud query) pls any help would be really appreciated what should be selected? i want to make an efficient game.pls suggest what should be done? thanx in advance :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: In app billing...
Ok, you two. Now I'm hungry for a donut while I'm doing my laundry! On Sat, Feb 5, 2011 at 10:10 AM, Kostya Vasilyev kmans...@gmail.com wrote: 05.02.2011 18:59, Maps.Huge.Info (Maps API Guru) пишет: I believe being able to provide refunds is important. When you go to a real-world store Since a user upgrading to a pro version isn't buying anything tangible, it's more like going into a donut shop, buying a donut and eating it. How many consumers ask for refunds at that point? Under some circumstances, a refund is called for but not in the same way as a consumer returning an unopened package that can be resold. That's a different type of product, more like a health potion in an RPG game. You might call it a virtual consumable. To me, issuing a refund for a software product is only to be done under some unusual circumstance not because of buyer remorse. The donut has been eaten and that's that. For a virtual consumable, yes. But I'm talking specifically about upgrading from lite to pro, which is not a consumable at all. It's the right to use the software in a certain way, to repeatedly perform certain tasks, and is more like buying... hmm... a microwave or a washing machine, not a donut. -John Coryat -- Kostya Vasilyev -- WiFi Manager + pretty widget -- http://kmansoft.wordpress.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] In app billing...
On Wed, Feb 2, 2011 at 8:25 PM, Dianne Hackborn hack...@android.com wrote: How about using it to be able to put your app up on market as a free trial version, using in-app billing to unlock the full version? That's exactly what I was thinking of when I heard the announcement. It would chop my GitHub repo in half! Just some questions about this...sure, the user can unlock the full version inside the trial version, but, how is this tracked for the user? As it currently stands, it looks as if only purchased apps are saved for the user (ie: they can uninstall and reinstall without paying again). What if the user installs the free trial, uses in-app billing to unlock the full version, then later decides to uninstall the app for space? Would the market/app, upon reinstalling, recognize that the user already has paid to unlock the full version? How is this managed? Is it left to the developer to manage these things on their own servers? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] In app billing...
Yep. Looks like that answers my question. Thanks! On Thu, Feb 3, 2011 at 8:49 AM, Mark Carter mjc1...@googlemail.com wrote: Is this the info you are looking for: http://developer.android.com/guide/market/billing/billing_admin.html#billing-purchase-type http://developer.android.com/guide/market/billing/billing_admin.html#billing-purchase-type ? On 3 February 2011 21:25, Justin Giles jtgi...@gmail.com wrote: That's exactly what I was thinking of when I heard the announcement. It would chop my GitHub repo in half! Just some questions about this...sure, the user can unlock the full version inside the trial version, but, how is this tracked for the user? As it currently stands, it looks as if only purchased apps are saved for the user (ie: they can uninstall and reinstall without paying again). What if the user installs the free trial, uses in-app billing to unlock the full version, then later decides to uninstall the app for space? Would the market/app, upon reinstalling, recognize that the user already has paid to unlock the full version? How is this managed? Is it left to the developer to manage these things on their own servers? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Development Income Tax Question
On Fri, Jan 21, 2011 at 1:28 AM, Zsolt Vasvari zvasv...@gmail.com wrote: Does Google send us a W-2? No. At least last tax season they didn't. Don't rely on any ad companies to do it either. Basically it's the honor system it appears. Again, talk to a professional you trust and always err on the side of caution. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Development Income Tax Question
On Fri, Jan 21, 2011 at 10:22 AM, DanH danhi...@ieee.org wrote: True -- anyone who's able to read programming manuals should be able to penetrate the tax instructions sufficiently to handle this. Just be aware that there IS paperwork that needs to be done. And don't count on the money not being reported and try to hide it -- in theory Google and others should be providing you with a 1099, and they'll send the same info to the government. If you don't file the right form the tax man might come knocking. Also, for those who have made any significant amount of income, you should probably be making quarterly payments throughout the year, or risk additional fees at the end of the year. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android Development Income Tax Question
On Fri, Jan 21, 2011 at 10:39 AM, TreKing treking...@gmail.com wrote: On Fri, Jan 21, 2011 at 10:36 AM, Justin Giles jtgi...@gmail.com wrote: Also, for those who have made any significant amount of income, you should probably be making quarterly payments throughout the year, or risk additional fees at the end of the year. Can you define significant for those of us whose eyes glaze over at the mean mention of doing taxes? Here are some guidelines http://www.irs.gov/businesses/small/article/0,,id=110413,00.html Basically if after all of your deductions, credits, income, etc. are taken into account, if you owe more than $1000 (ie: not getting a refund) then you should have been or should for future years be paying your estimated taxes. There are some fines that could go into affect if you owe more than a certain amount. I'm not sure what those are though. I think they are a percentage of what is owed or something. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] thousands of strings
The way I handle this is I have a small database packaged with the initial application install. Upon first run, it attempts to download the full database from my server. If it fails, then the user still has a subset of items to choose from with the smaller database until the next time the game loads when it tries to download the db again. This minimizes the initial size of the app as well as guarantees playability in the onset in case the user loses network connectivity for some reason. The app checks for the full database until it officially gets downloaded. I guess you can see this as a hybrid version of Mark's suggestions. Justin On Mon, Oct 4, 2010 at 9:17 AM, Mark Murphy mmur...@commonsware.com wrote: 2010/10/4 Éva Lovrencsics lovi...@gmail.com: Ok, but how can I fill the database with my thousands of strings? Option #1: Download the database Option #2: Package the database in assets/ or res/raw/ and copy it to the local file system -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training...At Your Office: http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Is anyone's active install % dropping like a rock lately?
Also, when a developer has a slight case of OCD when it comes to how well his/her app is doing, hundreds of visits to the dashboard a day to see stat updates, new comments, new sales is not out of the question. Over time, current and past percentages get ingrained in your head! :) Justin On Fri, Oct 1, 2010 at 9:00 AM, { Devdroid } webnet.andr...@gmail.comwrote: On 1 October 2010 15:43, Yahel kaye...@gmail.com wrote: Hi all, Sorry but I see you giving percentage and all about your date, just so I know, do you guys actually go everyday on the developper console and record in some kind of excel sheet the numbers you find there ? Or do you have some automatic tools to do that or something I never saw in my console ? Seems like a daunting task ... http://code.google.com/p/android-market-api/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Is anyone's active install % dropping like a rock lately?
I updated one of my apps on Tuesday. I have noticed that the active install numbers were accumulating at a higher rate than my download numbers. So, I think as people update the app, it is putting the active installs back to normal. So far I've only gone up 1%, but it's nice to see it seemingly go back to normal. Justin On Thu, Sep 30, 2010 at 2:34 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Sep 30, 2010 at 2:12 PM, scott19_68 sw.cop...@gmail.com wrote: FYI: Updated one of my apps that was affected by this issue - active install percentage holding steady now, but has not returned to anywhere close to 4 weeks ago. Would like to know if past cases where updates were counted as uninstalls are ever going to be corrected... Surely Google has log files they can use to fix things. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Proguard, Android, and the Licensing Server, or...
I think for most of us it is just the idea of going from a familiar, known setup to something new with potential pitfalls that could potentially cause delay in releasing apps initially. I personally look forward to trying the build with Ant as I like to customize things, however, it seems that everyone (including myself) love just hitting the Easy Button sometimes. On Fri, Sep 24, 2010 at 8:05 AM, Xavier Ducrohet x...@android.com wrote: BTW, I would be interested in hearing the problem people have switching between Ant and ADT. We are trying to make sure that one can use both at the same time. I think it makes sense to use ADT during development but use Ant for automated builds for instance. I do realize Ant is much more customizable than ADT so going from a heavily customized Ant to ADT might be impossible, but if you use Eclipse it should be relatively easy to compile your project with Ant. For simple project, all you need to do is run the 'android update project' command, and then run ant debug or ant release. If there is something preventing you from doing it, please let me know, as I think we should probably fix this. thanks, Xav On Fri, Sep 24, 2010 at 6:00 AM, Xavier Ducrohet x...@android.com wrote: We are working on direct support in ADT/Ant. We just decided to release a quick blog post on how to manually add this to Ant since it's somewhat easy to do (unlike ADT). However, proguard does need to know about which class to not obfuscate and there is no way we can figure it out programmatically. Proguard itself does try to detect reflection usage, but if it's too dynamic (for instance the class/method/field to use by reflection is dynamic and too complex to see where the value is coming from) it will fail. The proguard config file shown in the Dan's blog post (a different Dan btw) provides exclusion for the common cases: - anything that extends Activity, Service, Application, BroadcastReceiver, ContentProvider as those are referenced in the manifest. - anything that has native method as the name of the class is used to find the native function name - anything that has a constructor similar to a View, to no rename custom views as their name are referenced in layouts This should cover all the default cases. Now, if you do some fancy reflection you will have some problem, and will have to tell proguard what to not obfuscate, but there's nothing we can do about and any obfuscators will have similar problems. We are looking at implementing Proguard in ADT/Ant in a way that makes it easy to plug a different obfuscator, so if you prefer a different solution you will hopefully be able to use it, but I'm pretty sure you'll have the same issues. Unfortunately I can't give a release date for the next version, but we usually try to release new tools every 2-3 months. Xav On Thu, Sep 23, 2010 at 6:50 PM, Indicator Veritatis mej1...@yahoo.com wrote: It is not just you. I was pretty disappointed when I read that post, too. I did get a kick out of seeing what a menacing appearance Dan has with his new beard and moustache, though;) I am amazed that Google seems to think it is acceptable to force the user to maintain two different build systems -- one for Eclipse and one for the recommended independent installation of Ant -- and also maintain a text file with a list of classes not to obfuscate. It is too obvious that this is a task ADT should be doing. But rather than run for the hills, we should pepper Google with uncomplimentary speculations concerning their motives for this turd layering until they 'fess up and give us a release date for a version of ADT that will allow us to include Proguard in an Eclipse build WITHOUT these problems. On Sep 22, 9:59 pm, JP joachim.pfeif...@gmail.com wrote: Just read the latest Android Developer blog post. http://android-developers.blogspot.com/2010/09/proguard-android-and-l... Quite the beast. And Proguard cannot even be used with confidence (it’s still possible that in edge cases you’ll end up seeing something like a ClassNotFoundException). Is it just me getting irritated where this seems to be going? In my more active days developing, pretty graphic slang was applies to efforts like this: Turd layering. Meaning: More dependencies, more procedure, more sources of error, and it doesn't even work right. In of itself, adding innocent looking steps to a release procedure (for some relatively obscure benefit) might be marginally worthwhile, but in the bigger picture, releasing an app increasingly becomes a burden. Dare you miss a step. Or try to teach somebody else how to go through a release and verify it. Or you want to go and rebuild a development environment. Or lose the ominous reference file (mapping.txt)... Anybody care to disagree and convince me this all nice and dandy and we don't have to literally run for
Re: [android-developers] Request: Don't make us use Ant
Ok, I'll ask the proverbial question Rough time frame for when we can expect this? I'm just wondering if it is worthwhile converting all my build stuff to Ant right now or just wait a few weeks for the built-in solution. Thanks for letting us know it's coming! Justin On Wed, Sep 22, 2010 at 2:12 PM, Xavier Ducrohet x...@android.com wrote: Yes, we are working on full support for proguard in Eclipse and Ant for the next version. On Wed, Sep 22, 2010 at 9:28 AM, Craigo craig...@gmail.com wrote: Please update the Eclipse Export Android Application feature to take the location of Proguard and do the obfuscated build. The instructions posted http://android-developers.blogspot.com/2010/09/proguard-android-and-licensing-server.html only work if your application is very basic (mine didn't work as it references other projects in the build path). Thanks! :-) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Xavier Ducrohet Android SDK Tech Lead Google Inc. Please do not send me questions directly. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Proguard, Android, and the Licensing Server, or...
Xavier stated in another thread that in the next release there will be built-in support for proguard in Eclipse. I can't find a link right now, but the last discussion on it was earlier today or yesterday. Justin On Thu, Sep 23, 2010 at 8:50 PM, Indicator Veritatis mej1...@yahoo.comwrote: It is not just you. I was pretty disappointed when I read that post, too. I did get a kick out of seeing what a menacing appearance Dan has with his new beard and moustache, though;) I am amazed that Google seems to think it is acceptable to force the user to maintain two different build systems -- one for Eclipse and one for the recommended independent installation of Ant -- and also maintain a text file with a list of classes not to obfuscate. It is too obvious that this is a task ADT should be doing. But rather than run for the hills, we should pepper Google with uncomplimentary speculations concerning their motives for this turd layering until they 'fess up and give us a release date for a version of ADT that will allow us to include Proguard in an Eclipse build WITHOUT these problems. On Sep 22, 9:59 pm, JP joachim.pfeif...@gmail.com wrote: Just read the latest Android Developer blog post. http://android-developers.blogspot.com/2010/09/proguard-android-and-l... Quite the beast. And Proguard cannot even be used with confidence (it’s still possible that in edge cases you’ll end up seeing something like a ClassNotFoundException). Is it just me getting irritated where this seems to be going? In my more active days developing, pretty graphic slang was applies to efforts like this: Turd layering. Meaning: More dependencies, more procedure, more sources of error, and it doesn't even work right. In of itself, adding innocent looking steps to a release procedure (for some relatively obscure benefit) might be marginally worthwhile, but in the bigger picture, releasing an app increasingly becomes a burden. Dare you miss a step. Or try to teach somebody else how to go through a release and verify it. Or you want to go and rebuild a development environment. Or lose the ominous reference file (mapping.txt)... Anybody care to disagree and convince me this all nice and dandy and we don't have to literally run for the hills? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How much money do you make?
I tend to agree with Dianne. I've seen a plethora of big name apps as well as unknowns show up. I think the real issue is that all of us who have apps in the Market feel that our apps are the best of the best and should be featured. Any time we see a big name app on the Market we immediately think Well, there you go! Google is catering to those with $$$. Any time we see unknown, indie apps featured we immediately think What the heck! That app is no where as good as mine!! How did it get featured and mine didn't? So, those in charge (or the algorithm in charge) of what apps get featured are pretty much damned if you do, damned if you don't. None of us will be completely happy until OUR app has been featured. I have personally gone through this whole thought process and have come out feeling that I should just be happy for those apps that do get featured and work my ass off to try to write an application that could be worthy of one of the featured slots. Justin On Sat, Sep 18, 2010 at 4:13 PM, Dianne Hackborn hack...@android.comwrote: On Sat, Sep 18, 2010 at 1:43 PM, TreKing treking...@gmail.com wrote: 3 - The system is skewed to the big guys. The only apps I ever see featured are those by big name companies (including Google themselves) that steal all the attention and really don't need the promotional help to begin with. Hm currently featured on my phone... Kids Shape Puzzle by anahoret ESPN Fantasy Footbal by ESPN Inc Glyder 2 by Glu Mobile Deadly Chambers by Battery Powered Games Shanghai Travel Guide by Urban, Inc Radio Ball 3D by Awesome Software Kaplan GRE Exam Vocabulary by gWhiz Mobile On the Go by Five Pumpkins Miami Dolphins by Mobile Roadie Sporting News Pro Football by The Zumobi Network Tumblr by Tumblr Tank Recon 3D by Lone Dwarf Games Inc Amtalee by frostream RD3 - Groovebox by mikrosonic Taylor Swift by Mobile Roadie Granted, most of those companies I've not really heard of, so I can't say for sure whether they are big guys, but it seems reasonably balanced to me. And not a Google app in sight. ;) -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Any way to animate a 2D Game Smooth without OpenGL ?
Just a few moderately uninformed comments/questions... 1) Use DDMS and MAT to try to nail down any possible memory issues that you might be overlooking. 2) Canvas 2D does have significant limitations compared to OpenGL when it comes to a large number of sprites on the screen at once. Is this a possible issue for you? 3) You might check out Andengine http://www.andengine.org (not affiliated with them). It is a 2D opengl framework that is a whole heck of a lot easier to get a 2D game up and running than using raw openGL (in my opinion). Justin On Tue, Sep 14, 2010 at 7:44 AM, Andreas andreas.k...@googlemail.comwrote: Hi Folks, im currently playing around with a Game that architecture is basically like the example 2d Games like JetBoy / LunarLander and so on. But as things now running (and animating continuously) they have kind of hiccups when the GC is running. I have done all i can to allocate as much Objects in front. There is nearly nothing that is created new besindes some Strings that are used to set the Score and so on. (TextView doesn't take int's =( - So do you have similar Problems that the GC is lagging your 2s game ? any solutions ? Thanks for suggestions -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Active Installs Dropping Like Crazy but Total Downloads Increasing Steadily!
Join the club! I was noticing a drop about 2 weeks ago, but I released an update to my app that allowed installs to SD card and now it is plummeting nearly 2-3K a day while my download count is steadily rising. So far I've dropped about 10,000 active installs since Sunday when I released the update. I think this is happening to everyone though because my position in the market is holding steady. Justin On Thu, Aug 26, 2010 at 8:41 AM, Moto medicalsou...@gmail.com wrote: I'm getting a little concerned about the issue. I know for a fact that my application is doing very well from analytic... But the active installs are dropping daily by a lot! While my total downloads are growing steadily as they always have! I'm worried cause I know that active installs affect an applications popularity and mine is going to be dumped all the way to the bottom if this continues So what's causing this issue? Two theories: 1. I recently allowed to install to SD card. 2. Android Market is broken? Anyone seeing this issues? -Moto -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Greystripe experiences?
AdMob is hit or miss for a lot of people. Some do well with it, others do not. Mobclix has a horrible reputation for handling the payouts, but a good reputation for having good CPMs. I contacted Greystripe recently about their banner ads and integration with AdWhirl on Android and they said they are close to releasing integration with AdWhirl, which I would assume mean that the banner ads for Android would come out of beta. I think it would behoove you to give several companies a try over a few months and see which works best for your type of application. Justin On Thu, Aug 26, 2010 at 7:34 AM, Abdul Mateen abmat...@gmail.com wrote: Nah!! Admob is horrible. gave me $1.xx on 10K impressions. On Wed, Aug 25, 2010 at 10:55 PM, ko5tik kpriblo...@yahoo.com wrote: you may try admob. CPM is OK (for my apps), fill rates over 95%, and monthly payments with a month delay. On Aug 26, 6:52 am, andfan22 andfa...@gmail.com wrote: Thanks for the info. Hmmm, that's a shame that their banner ads are only in beta. I have no desire to include full screen ads in my app. Have you also tried mobclix? I'd be interested in any comparisons between mobclix and greystripe. Cheers ... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Regards, Abdul Mateen, Software Engineer at Rounded Labs Ltd. Linux Administrator at Addictive Mobility Inc Mobile : +92-333-3265875. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: App breaks for some users after they update from the Market
I've experienced users having crashing problem after an update. I'm not sure if yours is device specific, but I would say almost 99% of the crash reports after updating are from Motorola Droid users (via email and console error reporting). This could mean that a large majority of my user base is using Droids, but I find it very strange that that seems to be the only device I get complaints like this from. Most of the crashing is due to sqlite databases that get corrupted after an update. I do have error checking code to check for such things, but when I think I have it fixed, it crops up again on the next updates. Very frustrating. On Wed, Aug 25, 2010 at 9:00 AM, TreKing treking...@gmail.com wrote: On Wed, Aug 25, 2010 at 8:55 AM, Yahel kaye...@gmail.com wrote: I'm not sure but if you have really few of these, they might just come from illegal/torrent-style installs ? Someone tried to install the app on there non-gps device or something ? I thought so, but isn't the installation of an apps supposed to fail if the required library is not present? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Greystripe experiences?
Actually, they are moving to a monthly payment system with a 90 waiting period on the first payment, then monthly after that with a $100 minimum amount you have to have earned before being paid. They focus on full screen ads for Android, but have banner ads now in beta. eCPM fluctuated wildly while they were my primary ad company. But overall, they were competitive and were getting better over time. Greystripe definitely falls into the category of don't focus on the day to day numbers, but focus on the long term trends. I would recommend giving them a try. Justin On Wed, Aug 25, 2010 at 8:08 AM, Greg Donald gdon...@gmail.com wrote: On Mon, Aug 23, 2010 at 12:54 PM, charlie charlietheb...@gmail.com wrote: 1. i know they do monthly payments. i've never heard of issues with payments. They do quarterly payments, and it's delayed for 4-6 weeks after the quarter ends. The wait is horrible, but I've never not got a payment. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] WebView and Android 1.5
Ok, through trial and error I seem to have things working in 1.5 now. For some reason, all versions 1.5 the pages load fine. However in v1.5, I'm needing to put a webview.bringToFront() after the page load. Seems strange, but that line fixed things. On Mon, Jul 19, 2010 at 11:05 AM, Justin jtgi...@gmail.com wrote: I've come across a peculiar problem in one of my apps recently. I have a WebView that pulls down a webpage using loadUri(). This is being loaded into an activity that has just the WebView and a Button below the WebView inside a RelativeLayout. It works fine in the emulator on Android 1.6, 2.1, and 2.2. However, it does not show the webpage in Android 1.5. To strip things down to a bare minimum, I used the following code from the API docs and tested it with similar results: - final Activity activity = this; // Let's display the progress in the activity title bar, like the // browser app does. WebView webview = (WebView) findViewById(R.id.my_web_view); webview.getSettings().setJavaScriptEnabled(true); webview.setWebChromeClient(new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% activity.setProgress(progress * 1000); } }); webview.setWebViewClient(new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(activity, Oh no! + description, Toast.LENGTH_SHORT).show(); } }); webview.loadUrl(http://slashdot.org/;); Any thoughts as to what might be v1.5 specific that would cause this to not work? Am I missing something here? Thanks, Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Looking for game developer
Please note, I'm not interested in joining you guys for this particular project, but it made me think What would happen if Google or someone on this list organized a HUGE open source project to develop a game that everyone on this list contributed to. Just think of the experience that this list has. I wonder what kind of game whether good or bad would come from it. Or if anything would even get accomplished. It would be an interesting social experiment. Sorry for slightly hijacking this thread. Just had to get this out there. Thanks! Justin On Fri, Jul 16, 2010 at 7:25 AM, sws-vinpa vincepascu...@gmail.com wrote: Good day, I am pretty interested in this idea. I am from Niagara Falls, Canada, and have been doing Android development for the past 6 months. I am a seasoned programmer, but am not overly familiar with Android's animation or OpenGL ES for the platform. However, I am willing to learn and put the time in to do so. I am also a huge fan of RPGs, and would like to get my hands dirty with some game development for Android. Please reply if you feel I fit the bill. :) Cheers, sws-vinpa. On Jul 9, 12:31 am, Igor ikrasnody...@googlemail.com wrote: Hello, My name is Igor and I'm from Russia. I found that there is no good RPGs on this platphorm. So I want to create team to develop game. I have good friend, he's roleplaying fan and writes atmosphere modules (adventures) for his sessions. And he has ideas for computer (mobile) RPG. As soon as on the market only 2-3 RPGs this could be idea to create one and earn some money. Feel free to ask any question. Sincerely, Igor Krasnodymov. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Dell Streak
Thanks for the details. That sounds like a good explanation about what is happening. I'll implement the suggestions and see if that fixes things. Justin On Tue, Jun 29, 2010 at 7:17 PM, Dianne Hackborn hack...@android.comwrote: What do you mean by not scaling? As far as I know, the Streak is a medium density device, so no graphics should be scaled. It does, however, have a larger screen, so your app needs to explicitly say that it can handle that or else it will be run in compatibility mode and not see the entire screen space (and thus not break, as many 1.5 apps were wont to do). Declaring an SDK version = 4 implies that you know about larger screens so will get to use the entire screen. On Tue, Jun 29, 2010 at 12:44 PM, RichardC richard.crit...@googlemail.com wrote: Just tested my my app (built against 1.5) in my wifes Streak and it didn't scale. However the fix was to add uses-sdk android:minSdkVersion=3 android:targetSdkVersion=4 / supports-screens / to manifest.xml and change the build version properties to build against 1.6. This is now working. Hope this helps /Richard On Jun 29, 1:25 pm, Justin jtgi...@gmail.com wrote: Has anyone had any problems with your graphics not properly scaling on a 1.6 device, specifically the Dell Streak? I have a couple of applications that were built against 1.5 and work great on other 1.5, 1.6, and 2.1 devices, but I'm getting reports that the Dell Streak isn't scaling the graphics appropriately. Any ideas as to what the cause is? Little more info: I have the resources directories set up to work in an Android 1.5 environment (ie: drawable, drawable-land, layout, layout-land, etc.). Thanks! Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Hello
http://supertablets15335.astomielo.com/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] JetPlayer help
Well, again, to answer my own question I ran some tests and it looks like the behavior is as it is described, you CAN queue segments after the jetplayer starts playing. The caveat is that queueing a segment takes time and if the existing segments finish before the one you are queuing is done queuing (think on the terms of several hundred milliseconds), then the jetplayer will NOT play the new segments or any subsequent segments being queued. How do you get around this? Well, it looks like you need to queue your segments wisely. It appears that you are only allowed to have 3 segments queued at a time. If these happen to be very short segments, then odds are any segments you queue up after these start will not work. You will not be able to have a seamless stream. In order to have seamless playing of your segments, then, in my tests, you need to have at least a couple of beats as a buffer for the dynamic queueing to work. In my experience with JetPlayer, it seems like it is best suited to play one continuous segment of music and use triggers to turn on tracks of your Midi to add effects during certain segments of play. I hope this information helps some people out there who might stumble down the sparsely documented realm of JetPlayer. On Sun, May 16, 2010 at 4:15 PM, Justin jtgi...@gmail.com wrote: I'm attempting to use JetPlayer in my application. I am able to queue segments up and play them successfully, however if I try to queue a segment while an existing segment is playing, it doesn't play the segment that was just queued when the first one finishes. In the JetBoy example, it alludes to the idea that segments can be added during game play: // JET info: now we're all set to prepare queuing the JET audio segments for the game. // JET info: in this example, the game uses segment 0 for the duration of the game play, // JET info: and plays segment 1 several times as the outro music, so we're going to // JET info: queue everything upfront, but with more complex JET compositions, we could // JET info: also queue the segments during the game play. So, what I am doing is queueing 3 segments up front, which play fine. When one segment finishes, I queue up a couple more segments. The first 3 segments play fine and the queue says that it has the new segments in it, however it doesn't play the ones added later. Anyone have any experience with this? Am I understanding things correctly? Thanks, Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game
I've had to mark about 15-20 comments in my apps as pocket empires spam over the past week. It's getting kind of tiring. On Tue, Apr 27, 2010 at 10:48 AM, Mike michaeldouglaskra...@gmail.comwrote: I've done both. And yet the spam continues... On Apr 26, 7:47 pm, polyclefsoftware dja...@gmail.com wrote: You also have the option to flag an app as inappropriate, which might not be a bad idea. On Apr 26, 8:06 pm, Zsolt Vasvari zvasv...@gmail.com wrote: When you unistall the game in Android Market, you have the option to mark it as spammy and give a reason why. Instead of complaining on here, perhaphs being a bit more proactive could be helpful. On Apr 27, 4:29 am, Mike michaeldouglaskra...@gmail.com wrote: I agree with Robert. I really hope Google will take a serious look at this as it undermines the trust of the rankings and ratings associated with any app in the market. It bothers me that the spamming seems to have started more than 10 days ago, and nothing has been done. PE is now the number 9 ranked game in the market. This just shouldn't have happened, but it did. Can anyone at Google that can speak to this please do so? Regards, - Mike On Apr 26, 1:19 pm, Robert Green rbgrn@gmail.com wrote: Ok, just like how telling people to click on your ads is against the ToS, I believe that telling users to give you a 5 star rating for any reason should also be. On Apr 26, 12:57 pm, Ralf Schneider li...@gestaltgeber.com wrote: I installed the game. After installation there was a text box suggesting to give 5 stars for the game to be the first game to have a 5 star rating. I gave 1 star. I don't like to be manipulated to giva a good rating. Uninstalled it. 2010/4/26 Mike michaeldouglaskra...@gmail.com Hey Zero, Any idea on howPocketEmpireshas managed to go from a zero in the rankings to number 25 in less than a few weeks? Seems a little questionable to me based on the amount of spam being left on all of the other top 50 apps and games promoting your game. More questionable still is the near constant amount of positive 5 star feedback being left onPocketEmpiresitself with nearly the same content. I'll stop short of accusing the ownPocketEmpiresteam of purposely manipulating the Android market ratings system in order to promote the game, but it seems very suspicious and, might I say, a bit slimy and underhanded. - Michael On Apr 1, 10:03 pm, ZeroCool zero...@gmail.com wrote: Big thanks to Android Team. I couldn't have done it without the help of you guys. If anyone is interested, search 'pocketempires' or 'pe' in Android Market. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en-Hidequoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe
Re: [android-developers] Re: How many Android phones have touchscreens?
OT: Hmm...I guess sending mom a chocolate covered HTC Incredible for Mothers Day is out of the question now. Thanks for the warning Kevin! :) On Fri, Apr 23, 2010 at 9:42 AM, Kevin Gaudin kevin.gau...@gmail.comwrote: My HTC Magic has been slowly losing it's touch-screen sensitivity after an accidental... chocolate absorbtion. Now, having been forced to use an 1.6 android phone with only D-Pad, I can assure you that there are some issues : - The PIN input can't be used without a touch screen : the digits never get focus with D-Pad. I had to disable the PIN from my SIM in another phone in order to be able to use my phone - Text input is impossible without a touch screen (and a physical keyboard) - Then, for some chocolate-related reasons, I had to wipe users data... and I figured out that the lovely droid which invite us to touch him to start using the system can't be bypassed Except these points, and before the latest one, I was still able to use the Home screen, launch apps, and really use some of them for read- only purposes... Kevin On Apr 23, 4:04 pm, Zigurd zigurd.medni...@gmail.com wrote: OK, I see the Alessi counter-top Android TV has touchhttp:// www.engadget.com/2010/04/23/alessitab-android-touchscreen-for-... And, yes, I can see that non-touch UI probably needs an update from the AWT-ish original support in Android, if it is to be as good as possible for big TVs and such. On Apr 21, 4:29 pm, Dianne Hackborn hack...@android.com wrote: I can more strongly say that today, to be able to ship an Android compatible phone (and thus have Market), you need to have a touch screen. If/when at some point in the future devices without touch-screens are considered to be Android compatible, appropriate work for existing third party applications will be done, as we have done in the past: either having some kind of compatibility so that they can still run with a decent experience (as was done with the new density support), or applying filtering so that those applications will not be visible to users until specifically updated to support the new kind of device (as was done for example for devices with smaller screens). While making your app work well with a DPAD is nice, I don't recommend developers go out of their way today to try to make a touch-oriented UI work without a touch screen. That time would be better spent on improving the touch experience. On Wed, Apr 21, 2010 at 1:20 PM, Zigurd zigurd.medni...@gmail.com wrote: All current Android phones have touch-screens. However, Android's UI is designed to be operated using the d-pad, moving a focus and using a select button as well as by touch. I think all the standard apps that are part of most Android phones can work without touch. If, for example, you consider an Android in-car system with steering wheel buttons, or an Android TV as possible target platforms, you would want your apps to function without touch, too, and should include non-touch test cases in your test plan. On Apr 21, 6:06 am, Sean Hodges seanhodge...@googlemail.com wrote: If you are a beginner, you should really be posting to the android-beginners list. I believe all of the current Android phones have touch screens. On Wed, Apr 21, 2010 at 10:24 AM, angushir...@googlemail.com angushir...@yahoo.co.uk wrote: Hi all, a simple question from a beginner - how many of Android phones support touchscreen applications? Angus -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to
Re: [android-developers] Specifying LinearLayout orientation in resource values
I suppose you could change the orientation in code. After you assign the view in your onCreate, do a check to see whether the user is on landscape or portrait mode and set the orientation value accordingly. This should be a bit more fool-proof than your method, however it could have its own drawbacks in that it could cause shifting on the screen visible to the user. Might be worth a try though. Justin On Tue, Apr 20, 2010 at 5:41 AM, westmeadboy westmead...@yahoo.co.ukwrote: I have a linear layout where the orientation needs to be horizontal in portrait mode and vertical in landscape mode. There are a few ways to do this, the most obvious of which being to specify two layouts: one in layout and one in layout-land. However, this will require a certain amount of duplicate XML. I know you can use include to minimize this, but at the very least the attributes of the LinearLayout tag will need to be duplicated and two extra XML files need to be created (one layout-land file and one include for the contents of that layout). As an alternative I do this in the LinearLayout tag: android:orientation=@string/custom_lang_orientation and then: values/strings.xml string name=custom_lang_orientation0/string values/strings-land.xml string name=custom_lang_orientation1/ string which is a hack. Its also a bit risky because of the assumption the integer values for horizontal/vertical will not change. However, I suppose this is extremely unlikely. Any thoughts? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Portrait/landscape question
Why would you want to allow them to set it in settings when Android handles the rotation automagically? All you have to do is have a xml file in your layout directory, then for landscape have a xml file (with the same name) in your layout-land directory. When in portrait mode Android looks to the layout directory. When the phone is flipped to its side for landscape, Android looks to the layout-land directory. Justin On Sun, Apr 18, 2010 at 1:35 PM, Isaac Wagner isaacewag...@gmail.comwrote: On Sun, Apr 18, 2010 at 2:24 PM, Anurag Singh anusingh...@gmail.com wrote: Specify in your manifest file into Activity block as android:ScreenOrientation=portrait My question is, how do I change the orientation through my program? I want the user, through a settings option, to be able to change the orientation. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?
There were reports, albeit old reports (November/December 2009 timeframe) that having copy protection turned on could cause your app to not be visible in the market on all devices. I know of some developers that turned off copy protection and their apps returned to the market visible to all. I'm not sure how things currently are or what peoples experiences have recently been. Just a little FYI... On Fri, Apr 16, 2010 at 6:01 AM, Paul idi...@gmail.com wrote: Good question, would love to hear the answer myself. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] BUG in SQLite? Cannot use Long Integers in Cache Database
Here is a list of data types that are allowed in SQLite 3: http://www.sqlite.org/datatype3.html Note that there is no official long data type. It would be classified as INTEGER or REAL. For actual long data types that don't seem to be stored well in SQLite you might do better to store as TEXT and do a conversion outside of SQLite. I am by no means a database expert though, perhaps someone with more SQLite experience will chime in with a better explanation. Justin On Tue, Apr 13, 2010 at 9:18 AM, Jeff jeff.th...@gmail.com wrote: Has anyone been able to get Long Integers to work with a SQLite DB on Android? In particular, I am noticing some odd behavior with Webkit's Cache Database. The expires column is always 0. After doing some testing, I realized that SQLite will accept a value in the expires column up to (2^31 - 1). Anything higher than this, and the value is always 0. The cache database uses Date.getTime() to populate this field. Since this is a long, the value is always 0. Is this a bug in the Cache Database or the SQLite implementation? Jeff -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Social Gaming Platforms
One thing that I worry about with these 3rd party high score/social sites is that they all sort of started out geared towards iPhone. Since Apple is going to start their own social gaming thing, built into the SDK, it kind of makes me wonder if these 3rd party companies are going to dissolve into nothingness since their cash cow is going to potentially go away. Sure, they have Android to help support them, but from what I have seen with the various SDKs and features, their Android support has a long way to go. Justin On Tue, Apr 13, 2010 at 11:07 AM, Michael A. michael.aki...@gmail.comwrote: My first reply seems to have been misdirected. Apologies. As I mentioned in that post: Tapjoy seems to be an ad platform; not quite what the original poster requested. Geocade (http://www.geocade.com); is an alternative solution to the two you mention, Mauricio. It does not seem very full-featured though; it seems to be primarily just an on-line highscore system with regional sub-boards, though I haven't tried it out. They make their money through ads. I have no opinion on Casmul other than being a bit unclear on how they are planning to make money. Are there really that many (real) mobile game developers who are willing and able to pay a third-party to develop their games for them? I doubt it. Scoreloop seems to be the most fully featured service for Android; they are also big on iPhone. However, they are not being very responsive at the moment, as you note. OpenFeint - the biggest social gaming service on iPhone - claims that they will be moving to Android soon as well, but it's anyone's guess when that will be. Regards, Michael A. On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote: Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty solid. Rob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Any experienced Greystripe users?
I prefer the full page ads for the higher returns.. right now I have an average eCPM of $2.43. I also prefer the ads do annoy, so they buy the paid version of my app. Be annoyed or pay the $0.99. But it seems to me a lot of people don't mind them. You need to find a happy balance between ads not being too annoying (ie: an ad every 1 minute) and showing enough ads to get a suitable $$$ return. I made the mistake (due to developer error) by releasing an app that had a full screen ad at the end of every level of my game. Users revolted in the app comments. I decreased the frequency of the full screen ad and everyone was happy. Just a FYI... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Any experienced Greystripe users?
Actually today it's $2.54, sorry :) Admob sucks, my eCPM with them is usually only $0.05 or so. I had the setup you were proposing on one of my apps (admob + Greystripe). Greystripe performed much better, however Admob had a more stable ecpm. Greystripe fluctuated a ton!! It started out at about $0.20 ecpm, then would spike periodically. Recently it has had much better returns. Admob fluctuates as well, however it is more in the $0.35-$0.80 range. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?
On Thu, Apr 1, 2010 at 3:13 AM, Kevin Duffey andjar...@gmail.com wrote: So help clarify something to me if you ad guys don't mind.. if you just display an ad.. do you get paid? Or does a user have to click on the ad for you to make any money? If it's both.. I am guessing you get more money when they click on the ad? This depends on the ad company. With Greystripe you get money for every ad viewed regardless of clicking. With most other ad companies (AdMob, Mobclix, Google, etc.) they have the more traditional approach of you only get paid for clicks. Payout per click and, with Greystripe, depends on many factors including how many ads did it show before a user clicked, cost of the ad campaign, etc. No ad company will ever go into the details of this. What measures are in place to avoid bots from simulating users looking at ads? Again, no ad company will divulge the details of how to trick the system. But, they do have mechanisms in place to find this and in most cases suspend your account if fraud is found. Best case is to play nice and to never, never, never, never you yourself click on ads in your own applications. Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Ads in apps... How to successfully generate a larger revenue?
On Thu, Apr 1, 2010 at 11:35 AM, Kevin Duffey andjar...@gmail.com wrote: Good info.. so you can integrate google adsense into android apps too? IS there info on how to do that? You need to apply to and get accepted to the google adsense for mobile applications. http://www.google.com/ads/mobileapps -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
On Tue, Mar 30, 2010 at 11:48 PM, Jason arm...@gmail.com wrote: I received a Droid and I did not see the Read Me First leaflet that was referenced in the Getting Started on Droid - Activation section of the letter. Anyone else who got a Droid know what it looks like, where it was packed or what it said? I too received a Droid and I didn't get a Read Me First leaflet. Not sure what channel to go through to activate this thing so I can get the 2.1 update coming any day now. Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
Just a FYI for those receiving something from FedEx...they attempted to deliver my phone on Saturday, but it required a signature and of course I wasn't home. Next delivery time is Tuesday. Just a warning that a signature may be required to get your phone. On Mon, Mar 29, 2010 at 12:33 PM, Teo [GD API Guru] teomina...@gmail.comwrote: Well, sorry to add to this mammoth thread, but i'm going nuts with anticipation =] Romania, still waiting =] On Mar 29, 3:03 pm, ratson materem...@gmail.com wrote: Hungary, still waiting ;) i guess EU shall receive N1s in the next days... On márc. 29, 11:25, Paul stuem...@gmail.com wrote: Germany, still waiting. ... and growing nervous :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
So I am curious, what sort of features for a service like ScoreLoop are sought after by developers? I mean, if a service offers a gamer profile capability, is that somethng that a lot of game developers would make use of, especially if the service works across different platforms that the game developer may target? I would think the ability to have a user log in to a profile that allows them to keep track of all games they play, scores, achievements would be nice to have. With services like ScoreLoop and OpenFeignt (although both target iPhone still, ScoreLoop has some sort of SDK for Android but it's not readily accessible from their site like the iPhone SDK is), why would you not use them, being free, over say rolling your own? If they offer a simple high scores, as well as a user profile/gamer tag, and possibly things like downloadable content managment, micro-transaction processing for in-game addons/goods, what deters a game developer from using them? Is it the complexity of the API? Having to depend on a SDK from the service provider? I see it as a couple of things. Please note, there are pros/cons intermixed in my list... 1) Do you have the time to roll out your own? Is it worth the delayed release to roll your own as opposed to releasing earlier to build a user base (after having implemented something like ScoreLoop)? 2) Do you want to rely on a 3rd party SDK being stable? Do you think that the service will be around in 3 months, 6 months, 12 months? What could be the damaging effects of the service going away without a backup solution ready to go? 3) Do you want to make your users sign up for yet another services where they need to remember a username and password? Are you prepared to provide support to the user in the event that the service is screwing them over? (I know it's the services responsibility, but YOU will ultimately be blamed in the Market reviews) 4) Do you NEED everything that a service provides? Could you make do with a subset and rolling your own? My personal take on it is the following (keep in mind that this may be unique to my situation): For something like game functionality, I really don't want that in the hands of a 3rd party service or SDK. If anything goes wrong, it's on me and I may not be able to fix the problems if it's the services fault, thus my reviews go down. I would prefer to roll my own system, albeit not cross platform and probably not as full featured. That way I can own up to any problems that there may be and I am the one responsible for fixing them. That way I can create a much better relationship with my users, especially when problems do occur. You would not believe how grateful users are when you respond immediately to problems and have fixes shortly thereafter. Working with a service like those listed above, it could take weeks to get something resolved. Users would be very unhappy. Also, you aren't tying the user to yet another login service, one that they may not really trust (due to lack of understanding or service advertising). That being saidyes, it would be a lot of work to roll your own. I'm still waffling as to which way I'm going to go as I really don't have too much time on my hands right now to roll my own. Is it important to me to get these features added in? Yes! Would I rather roll my own? Yes! But time to develop and time to release is what I'm struggling with. I really don't want my users to be tied to a services. I also don't want to depend on a 3rd party service for how my game operates. I think a lot of indie developers feel the same way as I do. They don't want to relinquish control of their pride and joy. Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
this from scratch using a great OAuth client implementation ( http://code.google.com/p/oauth-signpost/). I'm thinking to release this code as an opensource project as soon as I have the time. On Tue, Mar 23, 2010 at 3:01 PM, Justin Giles jtgi...@gmail.com wrote: Nikolay, First of all, kudos to a great game! It's one of the few that I go back to over and over again. Back to your post: Great ideas here! Your online scores idea is great for decreasing the amount of cheating to almost 0. However it seems like it has a lot of overhead to recreate someones game. Maybe not. I guess it just depends on how much logic you have to go through to recreate the game. And, in a lot of games, this approach wouldn't work very well, or could become clunky. But, for you game it seems to be working great. In regards to not showing the online scores in game, why not use a webview on your activity to pull in a mobile formatted webpage with the scores? That's how I pull in the online scores for my app and, sure, it takes a few seconds to load the webview into an activity, but it's something like 1 second for an activity to load versus 3-5 seconds for the activity with a webview to load. You also bypass having to dump out to the browser to do this. In regards to the social aspects you recently implemented (facebook, etc.)...was that much work to do? I've been thinking about adding these types of features into my app as well. I'm only at the exploratory phase currently though. I'm not entirely sure what all I'll be getting into there. Justin On Tue, Mar 23, 2010 at 2:39 AM, Nikolay Ananiev devuni...@gmail.comwrote: On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.comwrote: Hey all, I am curious how the various groups of game developers, primarily mobile (android in this case) and cross-platform (android/iPhone/facebook) handle storing high scores, achievements, and such as well as how multi player is done. How does your game(s) access high scores, update the list, remove them if need be? The same would apply for achievements, and to a lesser degree, leader boards. Are you using a service out there that you pay for... if so how much does it cost.. and do they provide some sort of java/objective-c SDK that you can just plug in to your code? How do you dispaly high scores, leader boards, achievements, etc in your game? Do you provide your own web site with the same info, perhaps jazzed up a bit more or with more detail than your mobile game (due to limited screen realestate for mobile devices)? Do you provide a link to a web site in your game if they want to see things like high scores, achievements and leader boards? My game has a custom view to show the high scores in the game. I didn't like the web browser approach, because it gets the player out of the game, completely changes the UI he is used to and the loading time is terrible. The user experience is really bad this way. I have two high scores in the game - local and online. The local high scores are stored in a SQLite database and the remote are in PostgresSQL. I also show the high scores on the website and on a Facebook application. The difference between the 3 types: The in-game high scores do not support searching (I just don't have the visual space to put a search input field, which I want). The website ranking supports searching, but otherwise is the same like the in-game one. The Facebook one is interesting. If you log-in the game using facebook connect, your facebook id is saved and this allows me to show a specific ranking based on you and your facebook friends, show their pictures, link to their profiles and so on. How do I send the scores to the server? I don't. That's how I prevent cheating. What I do is to send the player moves to the server and the server replays the game using the player moves. Checks if every move is according to the game rules and validates the game. If the game is valid, the server just extracts the scores out of its state and saves them. There are no high scores send over the network. I would also like to know what sort of things are most important for your games. High scores are so yesterday, so to speak. The latest craze in most games seems to be achievements and the ability to obtain extra items for your games, either by buying them, or earning them through achievements, etc. So what are some things you game developers would want to make use of in your game to add more appeal to your game, to draw in players for longer, especially long enough to pass the 48 hour refund time so that you can actually earn some money from your hard work. I look at games on Facebook like Farmville that are doing so well they are hiring more developers at good pay to work on it. I also look at games like World of Warcraft, which I play and got sucked into for a while, due to getting to that next level or getting that next awesome
Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
You'd be surprised...people don't want to buy things on the Market. I have a free version that's ad supported and a pay version that is just 0.99 without ads. Both the same otherwise. People love the free version. Ads aren't intrusive and don't interfere with gameplay or interacting with the game. I'm not really in this to make a ton of money. I just wanted to write some games and put them out there. If I make some money, great! I get a little bit from ads and a little bit from sales. In the long run, as long as the users are happy, then I'm happy. Justin On Wed, Mar 24, 2010 at 1:38 PM, Kevin Duffey andjar...@gmail.com wrote: Holy crap Jusint.. 10s of thousands of updates every day! That is sick! I want to make a game that gets a couple.. hundred or so updates a day. :D Sell your game for .99.. you'll be rich man! :D On Wed, Mar 24, 2010 at 11:08 AM, Justin Giles jtgi...@gmail.com wrote: I decided to pull the web page in just so I didn't have to format it multiple times. All the paging, etc, is built-in to the webpage so I don't have to worry about doing that inside Android. Anyway, if I were to pull the information from a database on my server I'd still have some lag time to pull the information in and process it. Really, when pulling in the info into a webview, in my case, it's not much of a hit on performance. I have my stuff hosted on appengine.google.com. The only lag that happens is if the high scores page hasn't been hit in a while and thus, the appengine doesn't have the page preloaded. In that case there is a few seconds of lag, otherwise it's almost instantaneous. Low overhead as well. On average I get about 1-2k high score page views a day and it uses very little resources. That combined with the 10s of thousands of high score updates I get a day, I have yet to go over (or even come close) to my free quota limits. Justin On Wed, Mar 24, 2010 at 12:48 PM, Kevin Duffey andjar...@gmail.comwrote: Hey Nikolay.. didn't realize you were the author of Bebbled. Great game. I play that one a lot too. I need your source tho.. I am stuck on a level and I want to modify it so I can beat it. :D As for sending game moves..that's interesting, but I agree with Justin that it seems quite overly complex/clunky for most games, to handle a high score. With encryption and SSL, why not just go that route? I don't know if you are selling Bebbled..I have a free version, but it's such a good game I can't imagine you're not making decent money from it. Is it the cost of the certificate and such that you decided to avoid using SSL, for example? I am not trying to be nosy.. I am trying to understand what/why you did what you did. I've not heard of anyone sending game moves and storing all of that to avoid a cheating high score. I would have thought with sha-1 salted hash or something, or SSL, you could avoid any cheating going on. As someone else posted, the chances of someone really trying to cheat are probably so limited.. I mean you're not giving out money for high scores or any sort of reward. As for social aspects, I've not looked, but I thought Facebook, twitter, and such had REST based APIs, where you basically get some developer key, and then can call the APIs to connect to them. Maybe I am wrong on this.. but I've seen a few posts about this fb-connect library, and wondering why, if there is a REST-like interface, you need a kit for it? Maybe there isn't a rest-like interface. I thought there was tho. Justin, the web view you mention, why not just make a call to the server to pull the high score data down, and format it directly into the game with a view? I am curious why you went that route? I think you said you have a website where players can check high scores, so you're reusing it.. but even so, I mean.. in my mind, if you're good enough with Android to make a game, making a server call to get some high scores and display it in a view would be easy to do. Just curious why you chose this method instead of what I am asking? OAuth.. it's quite interesting.. I've found it a bit difficult to figure out how to use it tho. I want to use it for services on the server side.. it seems I have to provide several keys or something to the client using the service with oauth. While it seems to be the new industry heavyweight for authentication and everyone is adopting it, I get confused with the two-legged and three-legged methods for service calls. I know the three-legged is great if I want my friend to access my stuff that otherwise they could not. But when I put up a web service and want to allow a client to access it, seems the two-legged approach is fine..yet I forget now but read that three-legged is better for this.. but it seems more complex to explain to clients on how to use it as well. Ugh! On Tue, Mar 23, 2010 at 10:55 AM, Nikolay Ananiev devuni...@gmail.comwrote: Well, it's more expensive to use the web view
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
I also called and was told that nothing was en route to my location, however I'm not sure if its because the woman that i spoke too doesn't know how to spell Chateau or if its because nothing has been sent yet. She barely spoke English. Just had a similar experience in the online chat with a FedEx rep. Couldn't find anything coming to my location (I'm in the US btw). They would need the reference number from the shipper. So, either all the nexus ones are being shipped via FedEx and Brightpoint while the Droids are coming via another means, or my name just hasn't made it to the top of the ship list yet. Sigh...insert obligatory I want my phone here Been 22 days so far, what's another few days, right? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
Nikolay, First of all, kudos to a great game! It's one of the few that I go back to over and over again. Back to your post: Great ideas here! Your online scores idea is great for decreasing the amount of cheating to almost 0. However it seems like it has a lot of overhead to recreate someones game. Maybe not. I guess it just depends on how much logic you have to go through to recreate the game. And, in a lot of games, this approach wouldn't work very well, or could become clunky. But, for you game it seems to be working great. In regards to not showing the online scores in game, why not use a webview on your activity to pull in a mobile formatted webpage with the scores? That's how I pull in the online scores for my app and, sure, it takes a few seconds to load the webview into an activity, but it's something like 1 second for an activity to load versus 3-5 seconds for the activity with a webview to load. You also bypass having to dump out to the browser to do this. In regards to the social aspects you recently implemented (facebook, etc.)...was that much work to do? I've been thinking about adding these types of features into my app as well. I'm only at the exploratory phase currently though. I'm not entirely sure what all I'll be getting into there. Justin On Tue, Mar 23, 2010 at 2:39 AM, Nikolay Ananiev devuni...@gmail.comwrote: On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.com wrote: Hey all, I am curious how the various groups of game developers, primarily mobile (android in this case) and cross-platform (android/iPhone/facebook) handle storing high scores, achievements, and such as well as how multi player is done. How does your game(s) access high scores, update the list, remove them if need be? The same would apply for achievements, and to a lesser degree, leader boards. Are you using a service out there that you pay for... if so how much does it cost.. and do they provide some sort of java/objective-c SDK that you can just plug in to your code? How do you dispaly high scores, leader boards, achievements, etc in your game? Do you provide your own web site with the same info, perhaps jazzed up a bit more or with more detail than your mobile game (due to limited screen realestate for mobile devices)? Do you provide a link to a web site in your game if they want to see things like high scores, achievements and leader boards? My game has a custom view to show the high scores in the game. I didn't like the web browser approach, because it gets the player out of the game, completely changes the UI he is used to and the loading time is terrible. The user experience is really bad this way. I have two high scores in the game - local and online. The local high scores are stored in a SQLite database and the remote are in PostgresSQL. I also show the high scores on the website and on a Facebook application. The difference between the 3 types: The in-game high scores do not support searching (I just don't have the visual space to put a search input field, which I want). The website ranking supports searching, but otherwise is the same like the in-game one. The Facebook one is interesting. If you log-in the game using facebook connect, your facebook id is saved and this allows me to show a specific ranking based on you and your facebook friends, show their pictures, link to their profiles and so on. How do I send the scores to the server? I don't. That's how I prevent cheating. What I do is to send the player moves to the server and the server replays the game using the player moves. Checks if every move is according to the game rules and validates the game. If the game is valid, the server just extracts the scores out of its state and saves them. There are no high scores send over the network. I would also like to know what sort of things are most important for your games. High scores are so yesterday, so to speak. The latest craze in most games seems to be achievements and the ability to obtain extra items for your games, either by buying them, or earning them through achievements, etc. So what are some things you game developers would want to make use of in your game to add more appeal to your game, to draw in players for longer, especially long enough to pass the 48 hour refund time so that you can actually earn some money from your hard work. I look at games on Facebook like Farmville that are doing so well they are hiring more developers at good pay to work on it. I also look at games like World of Warcraft, which I play and got sucked into for a while, due to getting to that next level or getting that next awesome epic gear piece... those sorts of things seem to be what draws in players to otherwise simple games. A number of mobile games that seem to do very well often seem to be fairly simple games but offer that right mix of I just got to get to that next I am curious what some of you developers
Re: [android-developers] Re: Being legally harassed, by a large iPhone developer
Here's an idiots guide to copyright from the US copyright office: http://www.copyright.gov/circs/circ1.pdf Great info on their general site as well: http://www.copyright.gov Brief synopsis from the PDF (please read the whole thing to interpret your own way): Who Can Claim Copyright? Copyright protection subsists from the time the work is cre ated in fixed form. The copyright in the work of authorship immediately becomes the property of the author who cre ated the work. Only the author or those deriving their rights through the author can rightfully claim copyright. So basically, filing a copyright claim with the US copyright office is basically a formality in my un-copyright-educated opinion. It's a good thing to do in order to cover your ass though. I've been thinking about doing this with all of my apps just as a formality if I think anything will come of them. Justin On Tue, Mar 23, 2010 at 8:34 AM, JP joachim.pfeif...@gmail.com wrote: On Mar 22, 9:02 pm, Kevin Duffey andjar...@gmail.com wrote: I don't know that I would take a couple of emails from the CEO as something to worry about just yet Concur, good advise. Consider that in this industry, plenty of people who give themselves C level type titles still live in the basement at their parent's house, munching on Tostitos. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Being legally harassed, by a large iPhone developer
Again, I'm no legal advisor, but doing a quick search on the US Copyrights (via the sites I mentioned earlier), I found nothing pertaining to Flight Control as a game. Just a FYI. Do your own research though. On Tue, Mar 23, 2010 at 8:42 AM, Justin Giles jtgi...@gmail.com wrote: Here's an idiots guide to copyright from the US copyright office: http://www.copyright.gov/circs/circ1.pdf Great info on their general site as well: http://www.copyright.gov Brief synopsis from the PDF (please read the whole thing to interpret your own way): Who Can Claim Copyright? Copyright protection subsists from the time the work is cre ated in fixed form. The copyright in the work of authorship immediately becomes the property of the author who cre ated the work. Only the author or those deriving their rights through the author can rightfully claim copyright. So basically, filing a copyright claim with the US copyright office is basically a formality in my un-copyright-educated opinion. It's a good thing to do in order to cover your ass though. I've been thinking about doing this with all of my apps just as a formality if I think anything will come of them. Justin On Tue, Mar 23, 2010 at 8:34 AM, JP joachim.pfeif...@gmail.com wrote: On Mar 22, 9:02 pm, Kevin Duffey andjar...@gmail.com wrote: I don't know that I would take a couple of emails from the CEO as something to worry about just yet Concur, good advise. Consider that in this industry, plenty of people who give themselves C level type titles still live in the basement at their parent's house, munching on Tostitos. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Being legally harassed, by a large iPhone developer
Seriously, the right thing to do here is ask for advise from an expert. The advise you get here is likely to be as useful as going to a lawyer and asking him about the Android SDK. Very valid and probably the best piece of advice so far! :) But, it is still nice to get other points of view and pointers to resources before you head into the belly of the beast. You can never have too much information IMHO. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
Android adventurers log: Date: 2010-03-22 Day 20, It's been 20 days since I got stranded on this thread. I sent a distress signal to Google right after I found this thread and have only received one response from them: Help will arrive in 2-4 weeks. I'm not sure how much longer I can survive out here in this forum. Rations are running low. v1.5 can barely get me through the day now. At night, I hear noises. I think the iPhone trolls have found my location. I hear their spotty service and dropped calls as I sleep. My only hope is for the Droid or Nexus to get here soon. Maybe with their Android 2.1 I can use the improved Maps app to get me out of this thread. Must hold on a few more days 2010/3/22 Lucky-dog honglian...@gmail.com I'm still waiting(HK). On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote: I'm still waiting (US). I'm updating my info here: http://blog.preinvent.com/free_droid_or_nexus_one -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
HTC Hero on Sprint, HTC Eris on Verizon to name a few. 2010/3/22 Blake La Pierre blakelapie...@gmail.com What phone only has 1.5? 2010/3/22 Justin Giles jtgi...@gmail.com Android adventurers log: Date: 2010-03-22 Day 20, It's been 20 days since I got stranded on this thread. I sent a distress signal to Google right after I found this thread and have only received one response from them: Help will arrive in 2-4 weeks. I'm not sure how much longer I can survive out here in this forum. Rations are running low. v1.5 can barely get me through the day now. At night, I hear noises. I think the iPhone trolls have found my location. I hear their spotty service and dropped calls as I sleep. My only hope is for the Droid or Nexus to get here soon. Maybe with their Android 2.1 I can use the improved Maps app to get me out of this thread. Must hold on a few more days 2010/3/22 Lucky-dog honglian...@gmail.com I'm still waiting(HK). On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote: I'm still waiting (US). I'm updating my info here: http://blog.preinvent.com/free_droid_or_nexus_one -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
Sense UI conversion I believe. 2.0 came out a month after these phones did, so they started migrating towards 2.0, then 2.1 came out...the old snow ball effect I suppose. Supposed to get 2.1 sometime in April according to rumors. On Mon, Mar 22, 2010 at 7:47 AM, Blake La Pierre blakelapie...@gmail.comwrote: Why didn't they get 1.6 like the G1? On Mon, Mar 22, 2010 at 9:45 AM, Justin Giles jtgi...@gmail.com wrote: HTC Hero on Sprint, HTC Eris on Verizon to name a few. 2010/3/22 Blake La Pierre blakelapie...@gmail.com What phone only has 1.5? 2010/3/22 Justin Giles jtgi...@gmail.com Android adventurers log: Date: 2010-03-22 Day 20, It's been 20 days since I got stranded on this thread. I sent a distress signal to Google right after I found this thread and have only received one response from them: Help will arrive in 2-4 weeks. I'm not sure how much longer I can survive out here in this forum. Rations are running low. v1.5 can barely get me through the day now. At night, I hear noises. I think the iPhone trolls have found my location. I hear their spotty service and dropped calls as I sleep. My only hope is for the Droid or Nexus to get here soon. Maybe with their Android 2.1 I can use the improved Maps app to get me out of this thread. Must hold on a few more days 2010/3/22 Lucky-dog honglian...@gmail.com I'm still waiting(HK). On 3月22日, 下午8时39分, Matt (preinvent) m...@preinvent.com wrote: I'm still waiting (US). I'm updating my info here: http://blog.preinvent.com/free_droid_or_nexus_one -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email
Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
I inquired for more information at Scoreloop. It's free for developers to use. No cost to us. Looks like they make their money from users purchasing coins that the users use to challenge other players. Coins can be had by getting on the high score list, inviting others to Scoreloop, or purchasing coins. I tried out their proof of concept Bug Lander game on Android and the Scoreloop elements seemed nice and well implemented, however I'm unsure about the whole coins thing and making the users purchase coins through a 3rd party (outside of me the developer) to challenge other people. I know this is where Scoreloop would make money, but it seems restrictive to not be able to freely challenge people. Also, on the Android side, the Android SDK is slightly behind in features to the iPhone sdk, according to my contact. If they send me the SDK, then I'll probably play around with it to see what it offers, however, it seems like once to go down the rabbit hole, it will be tough to get out if you later decide to roll your own. But, it does seem pretty full featured if you don't mind the 3rd party managing everything for you and you want a quick release. Just my take on what I have seen so far. Justin On Thu, Mar 18, 2010 at 12:37 PM, shaun shashepp...@gmail.com wrote: @Kevin About Scoreloop, I just tried to access their SDK for Android and here is what is listed: Android SDK Core Social for Android is being released to a first group of developers. If you're interested in early access, please email partnersh...@scoreloop.com On Mar 18, 2:41 am, Robert Green rbgrn@gmail.com wrote: Kevin, First of all, let me clarify some numbers: Your average EA game costs a lot more than 10s of thousands of dollars. I bet no iphone port of any game cost them less than 100k to do. I wouldn't be surprised if they spent 100k-500k on an iphone version of an existing title. They deal with games that go into the millions in development cost. How much does it cost to pay a staff of 25 for 9 months to develop something? Even at a modest 50k per person (which is reasonable for a junior level artist dying to make game art) you're looking at around a million dollars. That's a normal size staff and a very conservative timeline for a big title. They're also difficult to compete with because of that. It's harder for us to put together content that people won't scoff at. Just the other day I got a comment saying that one of my games looks like it took 2 weeks to make. That's after 6 months of development. How much is 6 months of your time worth? At my last job, that would be around 50k. One could say that the true cost of developing that game was then 50k. I won't recoup those costs, but I think that over the course of releasing my next few games which are far nicer than anything I've ever done before (partially due to my experience from working on past games and the new artist I work with) I think I'll get far better returns on future time invested. Also, being at the top of the market helps a ton. It can really make a game, but take, for instance, Polarbit's last few games. They got the market late and STILL nailed it (relatively speaking). It's the games themselves... They brought a handful of high quality 3D games to a platform with very few, and people took notice. People (myself included sometimes) complain about how unfair the mobile markets are. It's true to a degree, but when I see good apps and good games make breakthroughs, it reminds me that it's still really about the well executed idea getting strong word of mouth recommendations and making it. It still works that way. The problem is that as the market gets more and more apps and games, you have to make a bigger splash to get noticed, which takes more people and more time to do. It's at that point that people complain that the gold rush is over. I think that anyone who is here for a gold rush ought to just pack up there bags and head somewhere else now because I can only see those who are truly into what they do succeeding in markets like this. We'll see people succeed and act like they are lucky but they really aren't. Maybe they got some luck along the way but much of what makes people successful is a genuinely well executed, good idea. Build truly great products for an audience who actually needs or would really enjoy them and you'll do ok. On Mar 17, 10:54 pm, Kevin Duffey andjar...@gmail.com wrote: I too am interested in how developers make money off of games... and other than the usual sell for .99 or ads in the game. By this I mean, unless your game is shown on the android market near the top, how do you either avoid your game going further down the list so as to most likely never be found by most people searching? I think that's the kiss of death, as some others have written about from time to
Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
Just to throw it out there... There's also Google Apps Engine: https://appengine.google.com It's java or python based (your choice). The free quotas are rather generous. I keep my high scores stored there for my apps and for one of the apps I have over 75000 active installs and I have yet to go over the free quota. You do get charged if you go over your quota, but the rates, in my opinion, are reasonable. Same basic idea as the MySQL and Rails suggestions. No, I'm not a Google fanboy, but with a free device coming sometime soon, if Google asked me, I'd sheepishly say yes sir, yes I am a fanboy :). Justin On Wed, Mar 17, 2010 at 11:25 AM, Robert Green rbgrn@gmail.com wrote: Since no one else has responded I'll talk about what I did, though I haven't gone cross-platform yet (which is why I didn't respond right away). I chose cross-platform technologies just in case I ever wanted to and I know that they will work for it. What works well for me for my leaderboards and turn-based multiplayer code is to use Ruby on Rails with JSON as the encoding. It's supported natively by rails and Android comes with JSON parsing and encoding. It's such a simple protocol that one could easily write an encoder/decoder for any platform, though I don't think you'd have to because I'm sure one exists for almost every one. There are many routes to go that will work fine, including having an XML-based service. I'd stay away from things like Java Object Serialization. That is not easily portable. I'd also stay away from technologies like SOAP and WS. They are heavy and you want to keep it light and simple usually on a phone and small server / high traffic setup. My first recommendation is to use Ruby on Rails / REST / JSON for your basic server. How it works: Rails runs either as a plugin to apache via Phusion Passenger or standalone via mongrel/other server apps. Clients make requests using REST, which means HTTP Get Post Put and Delete which query, insert, update and delete respectively. The requests and responses are encoded in JSON, which is a simple encoding, human readable and extremely fast to parse. Advantages: Any platform can implement a client for it. It's very light and fast. All of the necessary tech is inherent in rails and so this provides a very low-resistance coding path. Passenger (the apache plugin that runs RoR servers) runs great and is easy to deploy and uses your standard web server. You can actually easily run a game core written in Java wrapped with the RJB (Ruby Java Bridge) - I do this for Wixel Disadvantages: Another language to learn (though I don't mind working in it at all, it's really kinda nice) Doesn't handle native code well (if you have a game core in C/C++ that you need to access, it's a little tricky with Apache/Passenger/Rails) Is only good for scores/leaderboards and turn-based games. You can only update as much as you can push HTTP requests and process responses. It's not good for real-time games requiring faster than a second or two turnaround, though it can handle scores and accounts for them fine. If you want a cross-platform real-time game server, that's pretty much what you need a robust game engine for. Most real-time games have their own protocol and are inherently cross-platform because of that. I'll be porting my engine this summer and designing it to be cross- platform. Issues to overcome when going cross-platform are: Sound handling, Image loading and processing (can't rely on your OS for that anymore), Font loading and text drawing, How input is handled, How the video context is created, Menuing systems, Networking, etc.. Basically you can't depend too much on any one convenience of a particular OS and you kind of have to design the system so that you've abstracted out the connectors, that is, the input and output in the form of user input in (touch/key/network/etc), sound, music, graphics, vibrate, lights and network out. Each mobile OS will have a particular set of hoops to get the connectors in. With that said, many people would probably rather go with a solution like Unity who have made it their mission to handle as much of that cross-platform overhead as possible. I believe you can run a unity server and connect to it from any unity client. Hope this was a little helpful. On Mar 17, 10:15 am, shaun shashepp...@gmail.com wrote: We are considering the use of Scoreloop (http://www.scoreloop.com/) to add a social component to our games and apps. Since we have no real experience in that arena, I'll just leave this link as my contribution. On Mar 16, 8:08 pm, Kevin Duffey andjar...@gmail.com wrote: Hey all, I am curious how the various groups of game developers, primarily mobile (android in this case) and cross-platform (android/iPhone/facebook) handle storing high scores, achievements, and such as well as how multi player is done.
Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.
And an off topic question.. I see more and more people talking about getting a free phone from google? Is there some place you sign up to get this? I'd love to get a Nexus One to test on... sounds like some people are getting just that.. a free phone to test on? Please see the following thread: http://groups.google.com/group/android-developers/browse_thread/thread/49da01a3cb7f8803 Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Number of ratings decreased??
Yeah, I noticed that, but it was just very strange that I lost 6 in one day when I hadn't lost any in 5 months. On Thu, Mar 11, 2010 at 12:08 AM, Farproc farp...@gmail.com wrote: Do you notice the Clear my review option menu of Market app? On Mar 11, 11:10 am, Justin jtgi...@gmail.com wrote: Since 9:00am on March, 10, the ratings for one of my apps has DECREASED by 6, from 45 ratings down to 39. What would the cause of this be? Is this a sign of another breakage of the market stats/ ratings? I have a question regarding this posted at the blackhole that is the Market Forum, but have of course not heard a thing. Anyone else experiencing this recently? Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What phone to buy for development?
Just wanted to chime in and say that before you go off and buy an actual device, I'd recommend using the emulator that comes with the SDK to get you started and make sure you enjoy developing for the platform. The emulator goes a long way and is nearly identical to testing on an actual device. Might save you a few $$$ in case you realize Android isn't your cup of tea. Otherwise, what Mark said...any device will do. Justin On Thu, Mar 11, 2010 at 8:24 AM, Mark Murphy mmur...@commonsware.comwrote: Natanael Arndt wrote: Hello, I want to start developing an application for android and want to buy a phone for this task. But I don't really know, which one would be the best. I've heard of the ADP2 from Google, which is nearly the same as the HTC Magic. But what exactly are the differences? Is it possible to install the images from http://developer.htc.com/google-io-device.html also on the HTC Magic? If I would decide to buy the ADP2 from Google it costs 399$ + 150$ shipment to Germany, is there a dealer in Germany selling the original ADP2 device? Or is there an other Android phone for about 399$ available (in Germany), which is good for development? Just about any phone is fine for Android application development. You only need ADP1 or ADP2 if you want to replace the firmware (i.e., load your own modified copy of the Android OS). So, I would find one that is available for sale in Germany, either through a carrier (e.g., T-Mobile) or through other channels. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Training in US: 14-18 June 2010: http://bignerdranch.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
You mean they aren't going to spontaneously appear on my doorstep??? Seriously people. If you received the email and filled out the form and google confirmed you meet the criteria, it will be 2-4 weeks. Late March or early April. If you didn't meet the criteria clearly spelled out on their website, then sorry, maybe next time. In the meantime, just be patient and stop posting to this forum every couple of hours wondering why today wasn't the day for it to arrive. If you don't receive your device by April some time, then I'd start complaining. Sorry for the rant. On Thu, Mar 11, 2010 at 1:16 PM, TreKing treking...@gmail.com wrote: On Thu, Mar 11, 2010 at 12:12 PM, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: Two sayings come to mind from the recent posting: Patience is a virtue. Don't look a gift horse in the mouth. I suggest everyone just sit back and enjoy the wait for your free device. QFE On Wed, Mar 10, 2010 at 3:04 PM, Matthew Perkins mperkins...@gmail.com wrote: So, how long do we speculate it will take to actually receive the device? If you read the email, it does say Otherwise, you should receive your phone in 2-4 weeks! - TreKing - Chicago transit tracking app for Android-powered devices http://sites.google.com/site/rezmobileapps/treking -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
While I'm sure that Google would love for developers to be able to test on their new devices to get your apps up-to-date with the new firmwares coming around the corner, I seriously doubt that that is why they are sending out these free devices. If that were the case, then we would have been given these devices back before or around the release of the Nexus One. I think what the most likely intention Google has is that since most developers are working with older technology (think G1, MyTouch, Hero, ADB1 2, etc.), they want to make sure that we have access to the most recent technology so that we can prepare things for the latest and greatest devices that are going to be released later this year. Think of it as ADPv3 without the cost. Also, in regards to the updated firmwares coming in the near future, we have had the 2.1 SDK for quite some time. You should have had plenty of time get things working. Most major problems with your apps could be found in the emulator (with openGL and some other features the exception here). On Thu, Mar 11, 2010 at 2:24 PM, Matt thatsthesolut...@gmail.com wrote: I think it is a legit concern regarding timeframe / phone model. Consider this... a majority of current Android devices are going to be switching to Android 2.1 with in the next 2 - 6 weeks (if there is any truth behind the rumors). I'm not sure where the Droid is on that list, but I know that Sprint has their phones slated to update early 2Q (early April) which may also include the Eris (identical to Sprint's hero) and the GSM Hero. I would really like to know A) will we get the devices with more than a matter of a few days to test on Android 2? And B) will are there any significant changes between 2.0.1 (or whatever the droid is running) and 2.1 that the Nexus is running? If the point of these devices is to get the apps ready for Android 2, It is also a legit concern that if we receive a Droid and don't activate it on Verizon's network / our trial 30 days expires before the Droid gets the latest OS. I won't say its pointless, but... On Mar 11, 1:21 pm, Justin Giles jtgi...@gmail.com wrote: You mean they aren't going to spontaneously appear on my doorstep??? Seriously people. If you received the email and filled out the form and google confirmed you meet the criteria, it will be 2-4 weeks. Late March or early April. If you didn't meet the criteria clearly spelled out on their website, then sorry, maybe next time. In the meantime, just be patient and stop posting to this forum every couple of hours wondering why today wasn't the day for it to arrive. If you don't receive your device by April some time, then I'd start complaining. Sorry for the rant. On Thu, Mar 11, 2010 at 1:16 PM, TreKing treking...@gmail.com wrote: On Thu, Mar 11, 2010 at 12:12 PM, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: Two sayings come to mind from the recent posting: Patience is a virtue. Don't look a gift horse in the mouth. I suggest everyone just sit back and enjoy the wait for your free device. QFE On Wed, Mar 10, 2010 at 3:04 PM, Matthew Perkins mperkins...@gmail.com wrote: So, how long do we speculate it will take to actually receive the device? If you read the email, it does say Otherwise, you should receive your phone in 2-4 weeks! --- -- TreKing - Chicago transit tracking app for Android-powered devices http://sites.google.com/site/rezmobileapps/treking -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: What to do about developers who publish games with the same name as what you have published...
Thanks for all the advice guys. I have a question about this started over at the Market help forum, err, I mean black hole. Not sure if I am going to contact the developer or just let his app flounder. If you do a search for my app, it is obvious which one is the correct one. I'm a bit leery to contact the developer with anything threatening. He seems to be gaming the system already and those types tend to be the ones to retaliate once someone confronts them who is not in an official position. I still think thought that Google should have some checks in place to make sure that not only the package names are different, but the names of apps (at least in the market search results) are different as well. Thanks! On Sat, Mar 6, 2010 at 1:37 PM, Edward Falk ed.f...@gmail.com wrote: Certainly they're not acting in good faith. Trying to game the system at the very least. I'll bet this violates Google's terms and conditions. I think I'd complain. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: What to do about developers who publish games with the same name as what you have published...
I started my app just for fun, but it has mushroomed in the past couple of months. I didn't even think about having any trademarks or copyrights in place until recently. Quite frankly I wouldn't know where to begin. I haven't seen any lost revenue or anything. All of this developers apps are all for free, so I would assume he is either a) not located in the US or b) trying to game the ad revenue game by publishing the same app under different names (including the name of my app) and getting a few clicks here and there. The developers apps are actually very poorly written. The app in question that is the same name as mine is the same genre of game, similar layout as mine, but poorly executed and coincidentally has an AdMob banner over the top of some interaction buttons. It's not so much that he is stealing any of my downloads or anything, it's mostly just the principle of the matter and those few users that actually download the wrong app and get a bad taste for something they thought would be good. I was kind of surprised to see an app with the same name show up. I would have thought Google would have had something in place to address this. On Sat, Mar 6, 2010 at 3:46 PM, Bob Kerns r...@acm.org wrote: Just an observation, though perhaps not that useful for you This is exactly what trademarks are intended to address. A suitable threatening letter MIGHT have some small chance of working. Taking the step of registering your trademark might even be worthwhile. But actually getting him to stop might require actual legal action. Do you think you could recover your costs in that event? Seems doubtful to me. Is your app successful enough to justify (to yourself) paying out-of-pocket to stop him? Good luck. Getting Google to help would seem to me to be your best hope. On Mar 5, 1:15 pm, greenrift jtgi...@gmail.com wrote: I have an app that was published last fall. Recently a developer published an app with the exact same name as my app on the market. His app is very similar to mine. He also seems to be flooding the market with the exact same game only under different names and different publisher IDs. Last count it was at about 20 or so various versions, including one with the same name as mine. Is there anything I can do about this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Problems testing applications on HTC Hero device
Hmmm. My Hero hardware version is 0002. Based on the software and build differences, I'd say that you are running on a pre-release build. Does your phone have service with Sprint? Have you checked with Sprint Developer forums (if there are any)? On Thu, Feb 11, 2010 at 11:32 PM, brooke brooke.ma...@gmail.com wrote: The Firmware, Baseband and Kernel match what you list below, but our build and software version differ: Build is: 1.22.651.1 146733 CL62456 Software Ver is: 1.22.651.1. Also, the hardware version is 0002 I tried updating the firmware via software updates, but it didn't do the build/software version update. I'm wondering if Sprint didn't give us a development phone or something like that? On Feb 11, 7:00 pm, Justin Giles jtgi...@gmail.com wrote: Sprint pushed out the update. I'm not sure if it is directly available from HTC or not. Here are the various firmware/build values: Firmware: 1.5 Baseband: 1.04.01.09.21 Kernel: 2.6.27-533ce29d Build: 1.56.651.2 CL85027 release-keys Software Ver: 1.56.651.2 Justin On Thu, Feb 11, 2010 at 2:30 PM, brooke brooke.ma...@gmail.com wrote: I will need to verify (my QA person has the phone right now). Can you tell me what firmware you are running at present? Best, Brooke On Feb 11, 10:32 am, Greg Donald gdon...@gmail.com wrote: On Thu, Feb 11, 2010 at 1:40 AM, brooke brooke.ma...@gmail.com wrote: When the app is launched in this state, rather than seeing my application name in the title bar, it reads 60.0dip. I don't use this value anywhere in my application. Is your firmware up to date? When I first started testing on my HTCHeroI had issues very similar to this. A firmware update fixed it. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en