Missing episodes from the Byron Chronicles

2015-10-29 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Missing episodes from the Byron Chronicles

hello.I don't actualy know how I found out about this series.I think I came apon it when I listened to the leviathan chronicles, quite awesome if I might say so.I searched around for the TBC, and found the podcast feed of tthe serie.I was wondering abit, due to the fact that the feed starts at episode 2.4, and all the other episodes before this one are missing.I also think that after season to, some of the other episodes are missing, but I am not sure on that one.So, does anyone know where the missing episodes flew off to and can tell me where to get them?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=236572#p236572





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: Survive the wild locations

Thank You.

URL: http://forum.audiogames.net/viewtopic.php?pid=236574#p236574





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Survive the wild locations

[[wow]] thanks, this and your items guide have both been suuuper useful!  You've made the game more enjoyable for me and others by giving us information that otherwise would have taken allot of time to find, and for some people, that's what they want but for others?  Not so much...  They just want to play a game and have fun.I really appreciate the time you took to explain this Mayana, so thumbs up on your posts in both threads from me.

URL: http://forum.audiogames.net/viewtopic.php?pid=236576#p236576





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Re: Python and accessible text

2015-10-29 Thread AudioGames . net Forum — Developers room : Rocky Waters via Audiogames-reflector


  


Re: Python and accessible text

Thanks SoundMUD.  Very happy to hear working combinations.  Trying WX with pygame is now on my to do list.  The text that I want is for review, in a turn based scenario.  Perhaps location plus the last 3 actions by the player.  Shorter text messages such as intro and menu items I am looking towards AO2 for an accessible solution.  As you'll see from that thread I have made some progress.  Back to text: any hints with WX much appreciated as I'm still in the learning process.  Cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=236575#p236575





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Re: Prometheus: The Eternal Wars

2015-10-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I have a question that doesn't seem to be listed anywhere in the help topics. If you look at your cash, you'll realize that you have banked credits, so, how would you access that, either to deposit or withdraw, and does this bank give you benefits like different account types where some are high interest yielding, similar to real CD's. Which I realize don't really do much nowadays, but my thing is, is there a way to bank your money and earn interst on it, or invest money into a hedge fund or trade stocks?

URL: http://forum.audiogames.net/viewtopic.php?pid=236580#p236580





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Re: accessible free website maker

2015-10-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: accessible free website maker

Ah, I've never had any luck with these site builders tbh. I would go the route of HTML and CSS, maybe some PHP forms or something if you can learn enough about it. Probably you might want to list out the guidelines for this assignment. For example, can you use wordpress, ghost, or any other blogging platform, if so, you're in luk because you can register a free domain and get spam that is limited, but that will do for a home user. Just google free domain or something, you'll probably get one that's like http://www.mysite.tk. Also, I used eurohosting or freeeurohosting or something like that, the free plan was like 400 MB of space and was enough to set up wp on. All you have to do is create a mysql database. Which is easy since they are using CPanel, so its a matter of just filling out the name and password you wish to use and let it create. Then, use an FTP client to upload the wordpress to your /logon dir and feed it your dat
 abase user and pass when asked. I thought installing WP would be a major headache, and honestly, I'm pretty stupid when it comes to web stuff like domains, nameservers, all that jazz, but I got it done with a minimal of research.

URL: http://forum.audiogames.net/viewtopic.php?pid=236583#p236583





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: audio-based medieval virtual world

you can find hundreds of writers, but it's harder to find a fine coder, and if you have no coder, the project will get no where. This is actually the huge problem, especially if you don't know how to even write a basic code. I have loads of game ideas in mind, but get no where because off this as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=236587#p236587





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Re: survive the wild combination item guide

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: survive the wild combination item guide

Hey, about the lance thing, this is what the change log actually says, to help clear that up...Adds a new weapon, the lance! This could be extremely life saving, but it is very hard to make, and very hard to use because it only has a 2 square range and it takes 10 seconds just to swing it once! But as you may think, the dammage it does is horiphic!So you can make it after all, but I bet it's pretty hard, my theory is that it's got to do with a bunch of long shafts, maybe like 3, plus maybe some kind of pointed metal head if metal is actually integrated yet, or a stone spear head.Also the crossbow isn't listed here, quoted from the change log again...Added a crossbow! Something a fiew people have wanted, once you have a broken bow, add another tied_branch and get a broken_crossbow, then continue making as normal! This can hold 5 arrows at a time! Boom boom boom boom boom!I'm compiling a more organi
 zed list of components and instructions on how to make the finished products that are currently able to be created by players.   E.G.  The spear and paddle, but not the shotgun or the microwave; and I think that it will be a bit easier to read.I'll be using the info gathered from the change log, the posts of "smoothgunner" and "mayana", and the game's help file, so I'll credit people where it counts.  :I'm not including building substructures such as walls and floors at this time, because that system doesn't really seem to be in place yet...I'll probably post it later today or tomorrow, and if people want to help me keep it up to date, since I don't play the game much, then just post your info and I'll put it in as a more readable format.

URL: http://forum.audiogames.net/viewtopic.php?pid=236589#p236589





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

If you've ever been sighted, it's a lot like trying to draw a barnhouse without picking up the pencil. You have to map out every step in order for it to line up right. The most important thing I think you should keep in mind is that there are two rooms to the east. That tripped me up before because it took me a few minutes to realize that the room to the east had another room to the east lol. Anyway, first thing is first, go through each room to figure out which colors belong to each room. You can do this by entering each room in turn and returning to the central room and I think either looking at the obolisc, or at the door. It's been a  while. Once you know which colors are needed, then you can plan your movements through out the area. Like I said before, the rooms to the east are a little tricky, because unlike the other rooms you'll have to go through the room to the east twice since you'll be going that way once, and then coming back through thei
 r from the far east room. anyway, hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=236578#p236578





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: audio-based medieval virtual world

Right, agreed, python or C, or pure basic just to get that cross platform compatibility. My thing is, I would want the coders to be as equally dedicated to the project as the story writers, etc, that way it comes out phenominal. I think if this is done right, it could be awesome. Good writing, good sound design and good infrastructure that will support it, and nothing less is my opinion. I've wanted something like this for a long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=236577#p236577





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Survive the wild locations

It is no problem. If anyone asks how to get somewhere now, I can just point to this, don't need to anser the same questions again and again  I sometimes think I am maybe strange for helping so much, sins I am meather the developer or admin, neather know sam personally in any way. But who knows, maybe someday I will become an admin, too! 

URL: http://forum.audiogames.net/viewtopic.php?pid=236584#p236584





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: audio-based medieval virtual world

Yeah, I forgot to post this before in my above post since I got caught up in real time vs turn based systems, cough cough. The game you're describing here sounds a lot like a virtual reality, which is great, but Aprone is right. knowing how to program is like knowing how to use tools. You start out with learning to do simple stuff, and then you build onto those skills until eventually you're working on super complex projects. Taking on a massive complex project like what is being discussed here would be like someone with no experience in carpentry trying to build a bridge, you may be able to hire other people to build it for you how you'd like it to be, but you still have to have a basic understanding to know what is realistic and what isn't. If you can't find a coder, or you can't learn yourself for whatever reason, you can always become an author. It sounds like you have a real good imagination, and that at least isn't limited by code. Anyway, 
 HTH?

URL: http://forum.audiogames.net/viewtopic.php?pid=236588#p236588





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Re: Games by platinum games, any of them that is playable?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Games by platinum games, any of them that is playable?

One more thing. For anyone who has a wii u, has anyone tried a game called the wonderful 101? It seams to me that this one is a strait forward hack and slash. For anarchy reigns, to start the mission or when the mission is completed, is the player needs to go to the world map? Also, there is a game called vanquish. It's a shooter game but it maybe playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=236570#p236570





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Re: sine pluz

2015-10-29 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Re: sine pluz

Hello guys!How can I select multiple words or lines with sinepluz?

URL: http://forum.audiogames.net/viewtopic.php?pid=236571#p236571





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Re: Missing episodes from the Byron Chronicles

2015-10-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Missing episodes from the Byron Chronicles

Hi Simber. No idea I'm afraid, indeed I can't find any of Byron chronicles on The darker projects site and Eric Busby's own site only seems to have seasons 4 and 5. Fortunately,I downloaded  the hole lot a while ago, indeed I need to  catch up with the last couple of seasons myself.Here are seasons 1 and 2 on sendspace Sinse they're free anyway there's no problem with sharing them here. I've put the Byron's tale episode of night terrors first, because it chronologically comes before the series, and the plot ties in later, even though Byron is played by another actor.Hope you like. Btw, I actually wonder what's happened to Leviathan chronicles. Last I heard season 2 was coming out in two halves, and  you could either get the first half streight off or the director's cut version with some extra material (which i bought), however I


Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: audio-based medieval virtual world

You should probably reconsider turn based combat at least. Real time fighting in an audiogame isn't the best of ideas. It works in games like swamp and such, but doing that kind of coding for projectiles and hit code is rough, you save a lot more resources and create a far more strategic environment if you use turn based systems. In an audio game, you have  very limited bandwidth to communicate information to the player, so you have to be careful to not overload their senses. Adding real time fighting creates unnecessary frustration, and may divide your player base by their skillsets. One group may have faster reactions in a real time environment setting while another may struggle to do the most basic of activities. This can create obstacles in the future because you'll be stuck between making things harder for those people who find the game too easy, and those people who find it too hard. Even swamp has that issue, and there's no easy fix for it. TLTR, r
 econsider turn based systems, it's less stress on the player, less stress on the computer, less stress on your coders, and adds a larger element of strategy to your game.

URL: http://forum.audiogames.net/viewtopic.php?pid=236586#p236586





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: audio-based medieval virtual world

Especially since this game is intended to be free, I don't think hiring programmers is going to work out.It will make me unpopular to do this, but I'm going to share a few tips to help give this game idea a reality check, to hopefully help it move forward.  I waited around for about a week and a half to see if it would happen on its own.  I really hope no one thinks any of this is meant to be mean.  Sometimes the only way to help is to say something that a person doesn't really want to hear.When working on something, it is important to remember what it is.  I might have to stretch a bit to come up with good examples, but I'll give it a try.  If you and some friends are planning out a board game, in the excitement of coming up with ideas you could easily forget that you're talking about a board game.  New things being day dreamed could be great for a computer game but not work for a board game, and if you're 
 too caught up in the excitement, you might not stop and say "Hey, that is not what we're trying to make."  If there is no clear idea of what is being made, when someone eventually decides this will be a board game, huge portions of the ideas will have to be thrown away.  The sudden loss of those ideas might ruin the whole project for everyone.If you and some friends were going to start up a small lemonade stand in your front yard, it could be easy to have everyone get carried away and start imagining making millions of dollars.  It is fine to joke around and day dream, but the danger is when people forget that they are just day dreaming.  It leads to massive disappointment, unobtainable goals, and projects fall apart before they are finished.  When little Timmy breaks out of his fantasy and sees he'll only make $15 on lemonade, he might just quit and walk away.  He would have normally been happy with $15, but he let his day dr
 eam get out of hand and can't drop back down to being happy with reality.If we take a minute, we can think back to all of the most hyped games in this community that never turned into anything.  Loads of games showed up as forum posts with a developer listing all of the amazing things that his/her game would be.  The thing that all of those had in common, was that they were really only day dreams being typed out and shared.  These unfortunate developers never understood the difference between planning out a real project, and just daydreaming.When you can toss out any cool idea that crosses your mind, almost in an instant a game can seem like the greatest game idea that anyone has ever come up with.  Well that makes sense, because it is a fight between real and imagination.  Real games cannot compete with imagined ramblings, and never will.I really really don't want this to sound like I'm putting anyone down from this threa
 d.  From a developer's perspective, this thread is a collection of day dreams being written down.  I haven't run across anything that would make me think this is a real project, yet.  A real project will have organized ideas that are realistic to the abilities of the people on the team.  When a project is listing ideas that they have absolutely no idea how to make, and are searching for people who do, you are almost always dealing with a day dream situation.I've been recruited to help on these types of projects over the years.  Sadly each and every one fell apart before anything came out of them, and luckily I was always the first to walk away once I saw the situation for what it was.I know other developers see the same thing I've seen, and that's one of the reasons this project is having a hard time recruiting programmers.  The people who have been developers for long enough, see this as a huge red flag, and they 
 don't want to board a sinking ship.  The other problem is that developers who are capable of doing all of the crazy things this game wants to do, would build it on their own as their own project.  Why would they wait until they had joined a "team" of people who can't help with any of the work?  It wouldn't really make sense.The point of all of this, is to help everyone on this project to understand that currently it is a daydream and not an actual project plan.  Now that is not a terrible thing, so please don't get me wrong!  Day dreaming is a way to start gathering together ideas that you will later boil down into a realistic plan.  The sooner the people on this project understand that they are still in the daydreaming stage, the sooner they can start shaving it down and shaping it into something that might really be built.Some people will point out that this current game idea isn't unrealistic, and I
 39;d agree.  There are absolutely developers floating around in this community who can make a massive open world game.  None of those people are non-coders who can only try to help write story.  A simple side scroller game is just a day dream to someone whose abilities limit them to making "guess 

Re: Goodreads: Social Network for Readers

2015-10-29 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Goodreads: Social Network for Readers

Woe!

URL: http://forum.audiogames.net/viewtopic.php?pid=236581#p236581





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Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net Forum — Developers room : Rocky Waters via Audiogames-reflector


  


Re: Accessible_output2 does not compile

Made progress.  The fault is connected with the autos module.  I can get the AO2 module working and compiling, but not the auto() method from the autos module I was using.  Code to follow, if anyone has a fix for the auto() method let me know:method1, works and compiles with pyinstaller:import accessible_output2 as ao2jaws = ao2.get_output_classes()[2]()jaws.speak("Jaws test working")sapi = ao2.get_output_classes()[6]()sapi.speak("sapi test working")method2: works fine, but does not compile with pyinstaller:import accessible_output2.outputs.autoo = ao2.outputs.auto.Auto()o.output("default screen reader working?")I hope the first method proves useful to some one.

URL: http://forum.audiogames.net/viewtopic.php?pid=236585#p236585





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Re: Ultra Street Fighter Iv Remix

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Ultra Street Fighter Iv Remix

hello.Thanks for your answer, but it is still not working as it should-I extracted all the files and the folder in  the zip file to my USF IV instalation directory.Now I have a folder called SF IV remix, and some other files in the street fighter folder, like the launcher exe, or a movelist in pdf form.Still, when I clikc the launcher exe file, it still gives me the same error as before.Do I need to copy the folders and files from the SF IV remix folder out in to the instalation directory too? Or what do I need to do there.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=236569#p236569





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

@Mirage, it's a long time sinse I played the game but as I recall the mark of wisdom puzzle is essentially just like Jim Kitchin's mastermind with you having to enter the rooms  in a random order to make the right colours light up on the main obelisk, with one colour meaning you had right room in wrong order, and another meaning right room in right place, and another meaning wrong room in wrong place. I'm afraid I don't recall the exact way the puzzle worked, ie, which colours signified which states, but I remember once I'd worked out that it was essentially a game of mastermind it wasn't a problem to do. @haramir, I'm not sure what you mean in terms of inaccessibility, sinse the game has got a huge amount of access fixes, like the really useful nearby and other mapping commands, indeed the wilderness was a favourite part of the game for me. My only two major problems and why I stopped playing were as you said, the upper 
 limit for marks meaning that you need to either sit around with a wiki open and follow religiously, or basically level up too high and miss a bunch of stuff, and the time limit for randomly generated quests which made them nearly impossible to complete. I think however some major changes have occurred to both of these, for example I believe there is now a mark finder command to give you better ideas of how to find marks, and I know the randomly generated quests don't kick in with the time limit until later, there's probably still a topic kicking around sinse we had one of the devs on here not too long ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=236573#p236573





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Re: UltraPower

2015-10-29 Thread AudioGames . net Forum — New releases room : abdulrahman . essam via Audiogames-reflector


  


Re: UltraPower

Yeah, because the Serverlist is EmptyI think Mason has Cleared the list

URL: http://forum.audiogames.net/viewtopic.php?pid=236599#p236599





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: audio-based medieval virtual world

@Aprone, +1 for having the guts to be the "bad guy" and give a reality check.I've been thinking similar things since the thread showed up, but was not willing to be the bad guy.You've shared valuable information for people who are serious about completing a project.I hope it is taken as the helpful hard earned advice that it is.@karate25, I understand these things are hard to hear, but don't take the advice too badly.Aprone is really just being honest and trying to help so that eventually you can release a project.Sneaks's idea of becoming an author might be a better fit for your skills.But if you still want to develop a game, just understand that you will need to learn to do most things yourself, including coding.Good luck with whatever you decide to do!

URL: http://forum.audiogames.net/viewtopic.php?pid=236602#p236602





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Re: creating a new game

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: creating a new game

So, you have tried the north west part of the forest as I've mentioned earlier?

URL: http://forum.audiogames.net/viewtopic.php?pid=236607#p236607





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Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: Accessible_output2 does not compile

(venv) C:\Users\diggle\projects\scroller>python
Python 2.7.10 (default, May 23 2015, 09:40:32) [MSC v.1500 32 bit (Intel)] on wi
n32
Type "help", "copyright", "credits" or "license" for more information.
>>> import accessible_output2 as ao2
>>> datafiles = ao2.find_datafiles()
>>> fileslist = datafiles[0][1]
>>> print filelist
Traceback (most recent call last):
  File "", line 1, in 
NameError: name 'filelist' is not defined
>>> print fileslist
['c:\\users\\diggle\\repositories\\accessible_output2\\accessible_output2\\lib\\
dolapi.dll', 'c:\\users\\diggle\\repositories\\accessible_output2\\accessible_ou
tput2\\lib\\nvdaControllerClient32.dll', 'c:\\users\\diggle\\repositories\\acces
sible_output2\\accessible_output2\\lib\\PCTKUSR.dll', 'c:\\users\\diggle\\reposi
tories\\accessible_output2\\accessible_output2\\lib\\PCTKUSR64.dll', 'c:\\users\
\diggle\\repositories\\accessible_output2\\accessible_output2\\lib\\SAAPI32.dll'
]
>>>Get the files to be put in pyinstaller like that, after that put that in the binaries or datafiles argument of the analysis call in spec. That should work.

URL: http://forum.audiogames.net/viewtopic.php?pid=236597#p236597





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Re: Some XXX games here

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: Some XXX games here

What is the process of getting Paradise Hotel. I'm confused on how to download that as well as Adrift

URL: http://forum.audiogames.net/viewtopic.php?pid=236598#p236598





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Re: UltraPower

2015-10-29 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: UltraPower

when i try to open the server list it errors out at me. Gives me a bgt runtime error

URL: http://forum.audiogames.net/viewtopic.php?pid=236600#p236600





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Re: Repeat songs with Youtube!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Repeat songs with Youtube!

That sounds nifty for people without accounts, but I think I'll just continue to log in whenever I get that. I'm usually logged in anyway, so I very rarely get content warnings.btw, my university outsources its student emails to gmail, so by default every student gets not just a gmail account, but a youtube, google+, and google docs account.

URL: http://forum.audiogames.net/viewtopic.php?pid=236601#p236601





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Survive the wild locations

[[wow]] man. the awesome post 2 makes me really motivated to start playing this game again. [[wow]] what a huge world.

URL: http://forum.audiogames.net/viewtopic.php?pid=236605#p236605





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

Hi mr.brunete, If you need any help with the guide I'd definitely be up for it. I completed the game on PC and apart from that bell puzzle, the rest went pretty well. Let me know if you need anything

URL: http://forum.audiogames.net/viewtopic.php?pid=236591#p236591





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Re: Repeat songs with Youtube!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Repeat songs with Youtube!

hilooks interesting, how about dedicating this thread for a bunch of other youtube tricks and secrets.hm, let's begin with the one below, for example.do you know how to bypass that annoying content warning notice for age restricted videos.just go to the address bar like mentioned above.and...delete "watch?"and after "v", replace the equal to sign with a slash and you're done.have fun---

URL: http://forum.audiogames.net/viewtopic.php?pid=236590#p236590





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: audio-based medieval virtual world

Aprone: That was exactly what I was thinking, but I couldn't find the words to say all this... I have had ideas for games for like 15 years, but nothing comes out of it, because I can't code...

URL: http://forum.audiogames.net/viewtopic.php?pid=236603#p236603





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Re: request games sex for blind

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: request games sex for blind

drif runner for windows link plese

URL: http://forum.audiogames.net/viewtopic.php?pid=236596#p236596





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

[[wow]], man. Did you also completed all the boss battles? It would be awesome to have the PC controls listed as well in the guide. Just if some people need those.

URL: http://forum.audiogames.net/viewtopic.php?pid=236604#p236604





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Re: Sapi5 core gone

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Sapi5 core gone

hi,I remember reading something somewhere about a speech folder somewhere in windows that had something to do with another execuable, but not really sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=236592#p236592





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Re: survive the wild combination item guide

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: survive the wild combination item guide

@defender, when Sam added it he said it is not possible to make it yet, and he didn't give us any information on making it until now. Maybe it can be made, maybe not. I sure don't know. And thanks, will add the crossbow, forgot about it. I hope sam will maybe add this into the readme, so people won't need to search for it (and so I will have more chanses to say "read the readme").

URL: http://forum.audiogames.net/viewtopic.php?pid=236594#p236594





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Re: Repeat songs with Youtube!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Repeat songs with Youtube!

Might as well mention some shortcut keys here. Some, like j, k, l, and m, will work anywhere, for others you ill need to first focus the player controls.J: rewindK: play/pauseL: fast forwardM: toggle mute1 through 0: jump to 10, 20, 30, etc percent of the videoslash: focuses the search boxAnd now some URL's. If you have an account that you use to subscribe to channels, or watch a lot of videos and then want to look at your recommendations, you don't have to go through the main and a bit cluttered Youtube site.You can use:http://www.youtube.com/feed/subscriptions/to go directly to a list of all new videos from your subscribed channels,http://www.youtube.com/feed/recommended/To go to a list of
  recommended videos, and below those, channels, and finallyhttp://www.youtube.com/feed/history/To go to your watch history (useful if you want to show a video to someone but maybe you forgot the name)

URL: http://forum.audiogames.net/viewtopic.php?pid=236606#p236606





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Re: Missing episodes from the Byron Chronicles

2015-10-29 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: Missing episodes from the Byron Chronicles

You can find the earlier episodes here.

URL: http://forum.audiogames.net/viewtopic.php?pid=236593#p236593





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: audio-based medieval virtual world

@aprone, that was exactly the sort of thing I was thinking, but I didn't want to say it for feer of being too harsh. Unfortunitly, this is precycely one of the reasons why I turned the opertunity down. I've been told that i'm quite a tallanted person when it comes to this sort of stuff, and that with the right thing going, I could actually make these types of games, but here's where we hit a brick wall, and this is just one of the menny reasons I don't do team work. I'm not exactly the most well coordinated of programmers, and I don't operate to timelines well. If you want something done from me, like bug fixes and new features, I generally tend to get to them when I can as I see them. Further more, at least for me, intrest factor has to be high enough to get into a project, and its as others have described, like building a bridge if you don't know anything about coding. Game developing isn't something you can really rush, nore can you 
 pile on top feature after feature like its a mound of dirt and your digging a grave, ideas have to be taken into consideration and carefully coordinated to see if they really fit around what your actually trying to do. Pluss, if I joined, the project wouldn't be exactly fast going. Like I said, science fiction is my main point of intrest, not fantacy. I could sirtenly see how a reel combat system worked instead of turnbaste, after all, with though's arguments of bandwith limitations we made it work with dmnb to the point where everything was open. Just offering a little bit of advice, and this is coming from the gamer side of me, and not the developer side. I've offten observed that if you say that a game will have x feature as aposed to after you get it implemented and you can say it has x feature, you generally tend not to get to said features, this is not to say that its like that all the time, but with game development i've found it generally is. That's 
 exactly why I post progress updates with details of systems i've coded in my current projects. Not only does it let people know exactly what's being done, but it also serves to help me memorize what exactly i've done and coded. Remember, game creation only works out if you understand at least a little bit of the process, and if the programmer takes pride in what he's doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=236595#p236595





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Re: How do I record computer and voice input simultaneously with Audacity?

2015-10-29 Thread AudioGames . net Forum — Off-topic room : ondrosik via Audiogames-reflector


  


Re: How do I record computer and voice input simultaneously with Audacity?

no, both channels means stereo recording. If you want to record your microphone too, you have to set listening in the control panel.

URL: http://forum.audiogames.net/viewtopic.php?pid=236617#p236617





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Re: adventure at c stage Remnant V 3.0 rC2 is now released!

2015-10-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 rC2 is now released!

Hay Nick.At this time, the version of remnant you downloaded is fine, as mr. Baker doesn't know when he'll be able to record his lines.As for your other question...If you're asking if the post game is playable now? Then no.By the end of the weekend, maybe.And, you can defanatly give the content a test drive.As soon as I have something playable, I'll post it on tinyupload and PM you a link so you can download it.I'll also post here so you know that the link is in your Pm inbox.As for progress at this time, all before, andA little more than a third of level 1 is done, but I also had to update a stage from chapter 2 with a small edition to improve emersion somewhat.I took a short brake to jump on here and see what I could see.Now back to work...

URL: http://forum.audiogames.net/viewtopic.php?pid=236612#p236612





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Re: How do I record computer and voice input simultaneously with Audacity?

2015-10-29 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: How do I record computer and voice input simultaneously with Audacity?

It will record both the soundcard and microphone. I don't know if it puts them on separate tracks or not, but I know that when I export, it warns me that everything will be mixed to two channels.

URL: http://forum.audiogames.net/viewtopic.php?pid=236613#p236613





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Re: Python and accessible text

2015-10-29 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Python and accessible text

Did you try to simply print to a console? I am wondering if it is convenient enough to review the text in the console though. This solution is probably compatible with pygame mixer to add music and sound effects. If the printed string is Unicode, even the non ASCII characters will be printed correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=236614#p236614





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Re: How do I record computer and voice input simultaneously with Audacity?

2015-10-29 Thread AudioGames . net Forum — Off-topic room : ondrosik via Audiogames-reflector


  


Re: How do I record computer and voice input simultaneously with Audacity?

You can record the sound from your soundcard also with audaity.1) open audacity2) ctrl+p preferences3) in the tree wiev select devices - probably the first item4) first combobox set to windows wasapi5) second set to required playback device, probably something like speakers...6) third to the last which should end with "loopback)7) press OK.Now it will record your soundcart.

URL: http://forum.audiogames.net/viewtopic.php?pid=236608#p236608





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Re: Games by platinum games, any of them that is playable?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Games by platinum games, any of them that is playable?

Yes, the player needs to go to the world map, and I'm not sure how easy it is to find each mission when you're actually on that map. and I don't know how playable vanquish would be.

URL: http://forum.audiogames.net/viewtopic.php?pid=236616#p236616





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Re: Sapi5 core gone

2015-10-29 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: Sapi5 core gone

You mean you can only select Anna in the control pannle?if so, you need to launch the 32 bit sapi.cpl file for other voices to appear. It's located under C:\windows\syswow64\speech\speech ux\sapi.cpl.I'm not sure about the exact path spelling, so don't try copy-pasting it. But just launch that version of sapi.cpl and things should work.Btw. Have you ever considered reinstalling windows if you have this much trouble with your current install?

URL: http://forum.audiogames.net/viewtopic.php?pid=236615#p236615





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Re: Repeat songs with Youtube!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Repeat songs with Youtube!

hiwell pitermaach, I honestly had no idea about the 1 to  10 number row,  --- now only if I could skip to the percentages without an hour long buffering in the middle!lolbut anyways,  there is also an html5 player for those who like me, do sometimes face difficulty with flash player .  you just go to  youtube.com/html5 and request the player from there, but this may work for a single session or may be different for those who don't mess with temporary files.well as far as the age restriction trick may sound nifty to some, it rests upon the discretion of the person whether or not they choose to use the trick, even if they do, that is  surely off the forum and there isn't a direct link to something not legal here. I do have an account,  but more convenient to do the trick instead of logging in to an account while in a hurry. but all good.

URL: http://forum.audiogames.net/viewtopic.php?pid=236622#p236622





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Re: Looking for New Muds to Play

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Looking for New Muds to Play

I just read about Avalon last night, and it sounds amazing for farming and crafting.  You can choose a pacifist profession, so if you don't want combat, that might be an option.  It's also free to play through something called sponsorship.I'm looking forward to checking this one out, because the list of farming skills was enormous.

URL: http://forum.audiogames.net/viewtopic.php?pid=236632#p236632





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

with the chase, I do it with chris because he does not drive that long. I have the full walkthrough for that part somewhere as text I'll try to find it. Using the turbo helps a lot for that part

URL: http://forum.audiogames.net/viewtopic.php?pid=236633#p236633





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Re: Why I stopped playing Sound RTS?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Why I stopped playing Sound RTS?

hi,its hard to see a developer with a reply as prompt and detailed as above these days, but I appreciate his willingness to help which is well, although excuse me for going slightly off topic, but I'd something else to report. using the blitzkrieg mod executable version, I wasn't able to watch games played over the internet with an aponent who couldn't see the ones played online either I guess.others were working good, but the window decided to close just after pressing enter on an online game in review game option.any help would be appreciated

URL: http://forum.audiogames.net/viewtopic.php?pid=236624#p236624





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Re: Missing episodes from the Byron Chronicles

2015-10-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Missing episodes from the Byron Chronicles

@Sid, the difference between Byron Chronicles and Leviathan chronicles is that they are two completely different series from different authors and about different things .Byron is mentioned in Leviathan chronicles, and one episode of Byron Chronicles features him going to a pub and having a conversation with a character from the Leviathan chronicles, so they take place broadly speaking in the same world, however they're very different stories and indeed told in a different way. Leviathan is sort of a techno adventure/spy story with lots of action and science fiction elements, and yes, it has narrated passages, though given the quality of the narration I don't mind (I was quite impressed when one of their specials got the city of Newcastle and the millenium bridge spot on). Byron is more like an episodic fantasy/horror series with supernatural thi
 ngs like vampires, ghosts and zombies, indeed thinking about it it's probably one of the few examples of an urban fantasy that I think is really good. The stories are audio dramas, but Byron himself adds his own narration and his own rather unique take on what's going on, and sinse Byron happens to be a fascinating character with a very mysterious history that's a good thing. I also don't know what you mean about "funny british people" sinse firstly there is no such thing as a "british" accent, as britain is made up of four separate countries England, Northern Ireland, Scotland and Wales, and all have separate accents and even in some places their own languages as well. In addition, even within the same country, regional accents can vary hugely, eg, someone from up here on the Scots boardernear newcastle with the Geordi accent as it's called is very different to what you'd here even a little south in Yorkshire, let
  alone in London or further south.What most people mean by a "british accent" which over here would be called Recieved pronunciation or queen's english, (rather the way I speak), is something you hear only occasionally. No, the letter r at the end of words like doctor is not pronounced, but equally the oh and long a vowels re very different to what you'd hear from an American, or even from a Cornish or Irish person. Suffice it to say, I! find it funny that you! find the way I spea funny,  go and check out some of my podcasts and you'll hear for yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=236634#p236634





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Re: request: dark room sex game

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: request: dark room sex game

I still wonderthere was a mod of this gamesomeone mentioned about it back in 2011 or 12  may beany idea abou the modif anyone had the mod would b appriaciated thxsle g rt

URL: http://forum.audiogames.net/viewtopic.php?pid=236625#p236625





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Re: What games do You like (2015)

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: What games do You like (2015)

there used to be a time...back around 4 years ago..when thre used to be waves of release upon release of windows gamesperilous hearts was a unique one for a concept demo zero site and othrs came out late butall the above games were great.now now... looks like no one raises to windows games a single eyebrow all because of ios that flies like asnowploughlls slep is god.really really goodhhehagreedwith keywasfullollaters talk soon

URL: http://forum.audiogames.net/viewtopic.php?pid=236631#p236631





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Re: Looking for New Muds to Play

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Looking for New Muds to Play

@Mirage, let me know about avalon. The Sponsorship system sounded potentially good, but I'm not sure how it'd be for a solo explorer type like me who is more interested in doing quests and tasks and exploring the wilderness than rp. Actually I need to setup Vipmud on this machine, sinse I've also heard wayfare1444 has added a feature I really wanted, the ability to search for different biome types on your planet, so that you don't get stuck looking for sand or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=236635#p236635





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Re: A Harry Potter fanfiction idea I have.

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: A Harry Potter fanfiction idea I have.

hi,the idea sounds a bit strange, but if you are ever getting around writing it, --- good luck.honestly enough, I don't just like the idea of fan fiction. the original books are truly better than their fan fiction alternatives, and reading the original books again and again is a fairly great experience.then what's the need for someone to imagine something which is different from the plot of the original series and put all that down in words to post on a fan fiction site.well, I wouldn't want to criticise the hard work and effort put by some people in making huge fan fic series and such, but still I think there should be a limitation.there are hundreds of thousands of hp stories on these sites but not many of them good ones. I tried reading a few of the stories both from the site and a fan fic folder but none of them sounded appealing enough. for example, there were 2 stories by a user which involved a slight alteration at
  the beginning, including harry being provided with a few memories at his encounter, which originally belonged to tom riddle and the way they interfered with his Hogwarts studies. besides, the pace of the story was so unstable that one moment there would be a certain event, and the other moment the paragraph will start narrating about something totally different. reading a few pages felt like a disfigured piece of writing with bits taken from here and there and put together, with no  precise ordering and background behind a particular scene. besides, the stories didn't feel like what is supposed to be a real and worthwhile experience.I believe that might be the case with an average short story, where almost anyone would go about writing from their own prospective and with a quest for making the characters behave the way they wantor fantasise about. as everyone does possess a distinctive  imagination and style of writing, therefore, a few stories could con
 tain  scenic description equal to none, whereas a huge amount of the stories may sound absurd or senseless, not forgetting the widely known character pairing aspect as wella bunch of good and well written series would have taken their respective writers a plenty of time and hours of coordination to make them reasonable. while searching for entries which stretch over 5000 words, or 1, the disappointment is indeed fairly less because the quality of the works seems on a good track. otherwise, I tried reading a few like a black comedy although only read a few pages and the other had an account of tom riddle and the work basically dealt with exploring his character from childhood to his rise and so on and so forth. the above works asumingly written by mature and serious writers should be worth enjoyment for many, although I disagree with the idea of just anyone randomly creating a user profile for submitting their own creations , including some teenagers and many being no
 t  good enough as far as quality is considered.  I'm not trying to blame anyone over here, but a simple fact worth noting that fan fiction is more enjoyable when written carefully by someone who's skilled at writing and acquainted with the original books. as a possible alternative another site might be dedicated to such popular works which are worth a read or the other short stories may be brought to a different section or site. but either way it doesn't matter if the whole site is flooded with   the average entries, --- well that's why  sorting options are available! aren't they?. I've no idea about the others but fan fiction site has loads of entries. but then, I'm not as experienced as compared to other members on the forum, probably having not read the important ones let alone other short ones. but these were my thoughts as of now, anyway.regards.  p.s. that's all for a little rant, apolog
 ies in advance in case someone decides to take a little offence by the above.

URL: http://forum.audiogames.net/viewtopic.php?pid=236619#p236619





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

Yeah the boss battles are just awesome, trust me on that.

URL: http://forum.audiogames.net/viewtopic.php?pid=236618#p236618





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

the only parts i have problems with that i can remember now, are leon's final battle, any tips for picking up that damn lightning rod?. and the chase in chris chapter 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=236621#p236621





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Survive the wild locations

hi,I'm simply amazed more by the fact that the game is still around and being worked up on than all other new places and actions. in other words, never expected a huge area within the game like that, specialy when one compares to the map which came out with the first release of that game.anyways, keep working sam and other guys,  I'm still eager to see more background added, perhaps resembling a storyline and objectives rather than a free rooaming the lands and preparing fod and water kind of stuffgood luck

URL: http://forum.audiogames.net/viewtopic.php?pid=236623#p236623





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Re: Survive the wild locations

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Survive the wild locations

hi,I'm simply amazed more by the fact that the game is still around and being worked up on than all other new places and actions. in other words, never expected a huge area within the game like that, specialy when one compares to the map which came out with the first release of that game.anyways, keep working sam and other guys,  I'm still eager to see more background added, perhaps resembling a storyline and objectives rather than a free-roaming-the-lands-and-preparing-food-and-water kind of stuffgood luck

URL: http://forum.audiogames.net/viewtopic.php?pid=236623#p236623





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Re: Why I stopped playing Sound RTS?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Why I stopped playing Sound RTS?

hi,its hard to see a developer with a reply as prompt and detailed as above these days, but I appreciate his willingness to help which is goodwell, although excuse me for going slightly off topic, but I'd something else to report. using the blitzkrieg mod executable version, I wasn't able to watch games played over the internet with an aponent who couldn't see the ones played online either I guess.others were working good, but the window decided to close just after pressing enter on an online game in review game option.any help would be appreciated

URL: http://forum.audiogames.net/viewtopic.php?pid=236624#p236624





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

Thanks so much to everyone for all the help.As for accessibility, I'm on level 22 and so far, the Mud seems completely accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=236629#p236629





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Re: Do You play on musical instruments, or singing?

2015-10-29 Thread AudioGames . net Forum — Off-topic room : gamecreator via Audiogames-reflector


  


Re: Do You play on musical instruments, or singing?

Hello, gamecreator again.I just started to play the guitar for at least a month ago or a while longer. The problema is, both of them. Lol i dont even know how to mute the strings hahaha. I just cant advance more because the brocken string. When i came back to my music class, i was putting the wrong finjer and also in the wrong string. Haha. So i decided to stop practicing until i get a new string to complete the guitar, or get a new set of 6 strings. Or maybe a new guitar haha. My current one its a very, very very old guitar. Or at least their previous owners never took care of it. A pen is used to sustain the frethboard... Rofl! And also i have to tune the strings allmost every time when i decide to practice... also the Wood is brocken xD

URL: http://forum.audiogames.net/viewtopic.php?pid=236630#p236630





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Re: Sapi5 core gone

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Sapi5 core gone

hi,yeah, I remembered reading something exactly like you mentioned. and I suppose not everyone is comfortable with a reformat specially if there is no serious issue other than the sappy. and that too should involve heavy sappy based games or apps. but each of us have our own prefereces.

URL: http://forum.audiogames.net/viewtopic.php?pid=236620#p236620





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Re: Repeat songs with Youtube!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Repeat songs with Youtube!

hiwell pitermaach, I honestly had no idea about the 1 to  10 number row,  --- now only I could skip to the percentages without an hour long buffering in the middle!lolbut anyways,  there is also an html5 player for those who like me, do sometimes face difficulty with flash player .  you just go to  youtube.com/html5 and request the player from there, but this may work for a single session or may be different for those who don't mess with temporary files.well as far as the age restriction trick may sound nifty to some, it rests upon the discretion of the person whether or not they choose to use the trick, even if they do, that is  surely off the forum and there isn't a direct link to something not legal here. I do have an account,  but more convenient to do the trick instead of logging in to an account while in a hurry. but all good.

URL: http://forum.audiogames.net/viewtopic.php?pid=236622#p236622





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Re: searching for a Team.

2015-10-29 Thread AudioGames . net Forum — Developers room : ammelieannanass via Audiogames-reflector


  


Re: searching for a Team.

I  could make a voice acter

URL: http://forum.audiogames.net/viewtopic.php?pid=236626#p236626





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Re: Missing episodes from the Byron Chronicles

2015-10-29 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: Missing episodes from the Byron Chronicles

hiwgats the difference between leviathan cronicles and biron ones.tried listening to the first submarine great episode .. sounded nice good sound effects and whatnot else.but what I hated is the constant narration part...anyways, slightly off topic but..what's about th british people mixing a's with er's and er's with a's . lol quite funny if one thinks about it lolI remember mention of the game papa sangre as papa sanga or something. almost a tonne other example.as a matter of fct thoguh one of the guys here at the college is sorta African.. he says his name ends with a but many people replace the ending with er and likes.rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=236627#p236627





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Re: searching for a Team.

2015-10-29 Thread AudioGames . net Forum — Developers room : ammelieannanass via Audiogames-reflector


  


Re: searching for a Team.

I  could make a voice ecter

URL: http://forum.audiogames.net/viewtopic.php?pid=236628#p236628





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

@mirage, how are you finding the marks other than the mark of wisdom? What originally got right up my nose with the game was that I  finished lasler (at that time you got booted out pretty early, around level 12 I think though this has now increased), and then had no idea what to do. I wandered around, explored and slew a few forest beasties, however then found I'd missed the marks in rune forest by levelling too much,  which to me is just silly "sorry hero, your too strong for this epic task, we need someone wimpier!" .I then decided to try and explore rune city and tried the randomly generating quests there, but got narked because I couldn't perform any as i'd be told to find a specific place and given a really short time limit and run around the massive city like a headless chicken trying to find my way . This however I know has been changed, although it did seem for all the huge set of things to do I was a little stuck largely.

URL: http://forum.audiogames.net/viewtopic.php?pid=236636#p236636





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

After missing a few of the marks, I started over with a new character.But I found this page online, which lists the marks, and tells you what level by which they must be completed.You can also search the database for specific marks.It appears that this page is from one of the Materia Magica clan sites.http://annwn.info/mark/search/all

URL: http://forum.audiogames.net/viewtopic.php?pid=236637#p236637





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Re: Materia Magica and the Mark of Wisdom

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Materia Magica and the Mark of Wisdom

Well, actually I found the mark of wisdom to be pretty simple. What you do is look at the center thing to see how many runes are glowing. the goal is to get all four. The best method I found is to go all the way west, change that color then run back to the middle to see if there was any change. If there was, go back to the west once and repeat. After you complete the west side two runes should be glowing permanently as long as you don't go back into those rooms. Do the same thing on the east starting with the farthest room. When all four runes in the center match you can get your reward.

URL: http://forum.audiogames.net/viewtopic.php?pid=236639#p236639





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Re: A blind legend

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: A blind legend

It can be done. I've done it.

URL: http://forum.audiogames.net/viewtopic.php?pid=236648#p236648





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Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Bari Bari Racing.

Hi,Bari Bari racing was just released today.. You can find it at:http://pcyam.com/game/eng/index.htmYou can play against the computer, and you can also play online against an opponent. There's several different modes, and different cars, each with there own items.Enjoy

URL: http://forum.audiogames.net/viewtopic.php?pid=236640#p236640





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Re: Looking for New Muds to Play

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Looking for New Muds to Play

I have been playing avalon on and off since the 25th anniversary which was around this time last year. The combat can be very spammy, but there is so much to do. I still haven't completed all of my tasks to enter into the guild I wish to enter but I don't have much to do now, only I think 2 or 3 tasks and they are related to the history and politics. This game is practically ran by players and each city fights for supremacy but you don't need to participate in the fighting. The way sponsorship works is that once your sponsored, you are sponsored for as long as you keep playing. It is a rather enjoyable mud. And, my character name is bralnog and I was responsible for getting the textmap and the maps that allow you to move to the different cities. Because before that, there was no way to find out what cities and villages were around you. It's been a fe
 w months since I have played however, but I have kept up with the changes. The gods are willing to listen to your suggestions and add things in to help us VI players.This has been a long post, but I hope this gives you an idea about avalon. It does take a while to get used to, in my opinion, but if you keep working at it, you can eventually understand it all! 

URL: http://forum.audiogames.net/viewtopic.php?pid=236642#p236642





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Re: Games by platinum games, any of them that is playable?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Games by platinum games, any of them that is playable?

MGS rising is kind of playable, but your character does not move like in the other metal gear games, if you move left, you do a circle and when you run forward, your character runs in circles as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=236643#p236643





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Re: New horror and adventure sidescroller, The gate!

2015-10-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Jumping and keeping your distance.

URL: http://forum.audiogames.net/viewtopic.php?pid=236646#p236646





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Re: Games by platinum games, any of them that is playable?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Games by platinum games, any of them that is playable?

So it does more the typical kind of navigation then, but since it wasn't developed by konami, I kind of guessed that to be the case, though even MGS 4 and 5 have normal navigation now if I understand right. Wish there were more people trying these games. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=236645#p236645





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Re: Looking for New Muds to Play

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Looking for New Muds to Play

I'd actually love a mud with bosses kinda like materia magica. Only reason I don't play MM anymore is because it literally just seems to throw you into the world after rune forest and it just doesn't seem like that much fun. Only mud I really play now is Alter Aeon, so I'd love a mud with actual bosses/quests that aren't questmaster kill a dog!

URL: http://forum.audiogames.net/viewtopic.php?pid=236647#p236647





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Re: A blind legend

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A blind legend

Yeah, it's not the trees I die on...it's in the snow at the base of the cliff...trying to follow your daughter and hide while the soldiers come. I'm not particularly good at following, for whatever reason, so I always get killed before I can get where we're going. Oh, well - I will try again...

URL: http://forum.audiogames.net/viewtopic.php?pid=236649#p236649





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Re: Looking for New Muds to Play

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Looking for New Muds to Play

I could be wrong, but the impression I get is that once you ask for sponsorship, you don't need to do anything more, except keep playing.  It didn't appear that they expected you to do a lot of RP in return for sponsorship.I'll let you know after I've checked it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=236638#p236638





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Re: Why I stopped playing Sound RTS?

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector


  


Re: Why I stopped playing Sound RTS?

Hi, if you can redo the review error, check the content of the log file just after the error and post or email it. You can also send me the replay itself.According to my data, replay errors can come from an unknown AI (maybe the map uses a locally modified ai.txt) or from the encoding of some name (maybe the map filename isn't totally ASCII). Anyway, I must definitely delve into the error logs and fix bugs.I am wondering if replays should be systematically recorded, or if the game should ask if the replay must be kept. At the moment, even campaign missions are automatically recorded. Yesterday I have implemented the automatic compression of every replay in a single replays.zip file. While it might be slightly less reliable than storing uncompressed files in a folder, the replays will take very little space.

URL: http://forum.audiogames.net/viewtopic.php?pid=236641#p236641





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Re: UltraPower

2015-10-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower

Okay, I'm done with this bullshit. Mason drops the project, let an other developer take over the whole projects and everything and then bann him from the project, wanting to take over this yet again. I'm tired of all this drama, and for this reason, I'll never touch this game again. As I'm writing this, I'm not sure I'll ever support Masons stuff again. Why? Too much drama without any explanations, and too much childishness. I'm sorry, but that's how I feel at the moment. Mason don't even feel like saying something regarding the projects status here in the forum which I find weird. So I'm done...

URL: http://forum.audiogames.net/viewtopic.php?pid=236644#p236644





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Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Bari Bari Racing.

Hello.This sounds very interesting.I'm going to try.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=236651#p236651





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Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Bari Bari Racing.

Well, I know there's some stormy weather in the northeastern US, we lost power to something like 18k businesses/homes, so maybe their server is somewhere up there.

URL: http://forum.audiogames.net/viewtopic.php?pid=236658#p236658





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Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Bari Bari Racing.

Hello.I got the same error.

URL: http://forum.audiogames.net/viewtopic.php?pid=236657#p236657





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Re: Sapi5 core gone

2015-10-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Sapi5 core gone

Hi, The issue is, I cannot see any voices, in any of 2 control panels. Not even Anna. It's like no voices exist, but bgt can make Anna speak. And no, I am not comfortable with reformatting unless I can do it myself independently, however I  unfortunately cannot.

URL: http://forum.audiogames.net/viewtopic.php?pid=236654#p236654





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Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Bari Bari Racing.

That's weird, the page was up before.. I just got the same error, you'll have to keep trying. It should be back up soon. Not sure what's going on.

URL: http://forum.audiogames.net/viewtopic.php?pid=236655#p236655





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Re: Instant Translate 4.0 has stopped working

2015-10-29 Thread AudioGames . net Forum — Off-topic room : FabiG94 via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

HelloInstant Translate work again.She was released a new version.link:http://addons.nvda-project.org/files/in … nvda-addonGreetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=236656#p236656





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Request for names, descriptions, and sounds

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Request for names, descriptions, and sounds

Hello there. So a few of you know about a game I've been planning out and working on. The working title I'm going with is Nova Fusion. If any of you have played advanced fallen worlds back before it went down, or have heard of hearthstone, magic the gathering, or yugioh, congrats, you've already got a basic idea of what this game will be about. If you don't know what those games are, let me explain. These games are known as table top card games, because they're meant to be played on table tops, with cards. Crazy right? Not really, they're actually very fun, and are extremely competitive and call on people's ability to think and plan strategically. I am currently working on a system that closely resembles  advanced fallen world's mechanics. That is to say there are four basic types of cards, creatures, abilities, attachments, and resources.Creatures are obvious, they are what you use to attack, defend, and sacrifice . These cards h
 ave the attributes of attack, defense, ability, resource cost, and faction.Attachments are attached to a creature card in play and boosts their stats.Ability cards are sort of like attachments, except these cards grant the creature an extra ability.Resource cards are what you use to power your army. They don't do much in the way of attacking or defending, but they allow you to play creature cards, the more resources you have, the more creatures you can play.The rules are a little too complicated to go into right now, and they're not really important for what I'm requesting. If you've played advance fallen worlds, then you already know the gist of the system, the only difference being that this game will be completely audio based, well except for the use of a screen reader. I've got the very basic engine running right now. It's no where near completion, so I can't say when it'd be ready for release, but I can say one o
 f the more daunting tasks that's really making my motivation wane is breathing life into the cards. I can handle the coding aspect of this project, but I intend to have sounds for each card, for various actions. This is where I'd like for the audiogames community to come in. I'm asking you guys to come up with cards for me. You can post them here, PM me, email me, Skype me, anything you'd like, and they'll more than likely make it into the game. I intend to have at least 70 cards to start. 30 creatures, 10 abilities, 10 attachments, and 20 resources. I just need you guys to focus on the creatures though.To submit one, all you need to do is include the name of the card, a short description of what the creature looks like, a sound for when they're played, a sound for when they attack, and  a sound for when they are defeated. If I don't get any entries, no worries, I'll still move forward with development, though like I said, it's
  a rather daunting task for me, mainly due to the sounds lol. Anyway, you can email me atalexander.agost...@gmail.comor Skype me atalexander16262THANKS FOR READING!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=236659#p236659





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Re: sine pluz

2015-10-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: sine pluz

Hi Diego,This one is very important.To copy text on an edit box, such as from a message or document, you need to do the following:Open the command panel and change the granularity options to the size of the text you want to copy. This, being said, if you want to copy a word, double tap

URL: http://forum.audiogames.net/viewtopic.php?pid=236650#p236650





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Re: sine pluz

2015-10-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: sine pluz

Hi Diego,This one is very important.To copy text when using shinePlus, such as from a message or document, you should do the following:Open the command panel and change the granularity options according to the amount of text you want to copy. If it is a word, then select word mode. If it is a paragraph, select paragraph. Then, find the text by swiping left or right and double tap on it.Let’s take an example:If we take the sentence: “I use my laptop frequently.” And you want to copy only the word frequently, you should swipe right and remember that if you need to copy a word, the granularity must be set to word from within command panel. So swipe right until you find the word frequently, and double tap on it. Then if you click copy, the text will be copied to the clipboard and you can use it to paste it anywhere else.This is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=236652#p236652





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Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Bari Bari Racing.

Hmm, I got a 503 error message, any other way to download?

URL: http://forum.audiogames.net/viewtopic.php?pid=236653#p236653





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Re: Sapi5 core gone

2015-10-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Sapi5 core gone

Hi, The issue is, I cannot see any voices, in any of 2 control panels. Not even Anna. It's like no voices exist, but bgt can make Anna speak. And no, I am not comfortable with reformatting unless I can do it myself independently, which I  unfortunately cannot.

URL: http://forum.audiogames.net/viewtopic.php?pid=236654#p236654





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Re: accessible free website maker

2015-10-29 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: accessible free website maker

For a basic site, with 250 mb of space, plus wordpress support, have a look athttp://freehostia.com, and for free domains, the go to site is:http://freenom.comFor other free domains, take a trip on over to:http://www.getfreedomain.name/, where that site always gets updated when a new free domain service either comes up strong with happiness, or goes down sadly with a "splash!"

URL: http://forum.audiogames.net/viewtopic.php?pid=236609#p236609





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Re: adventure at c stage Remnant V 3.0 rC2 is now released!

2015-10-29 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 rC2 is now released!

hey threeblacknoises,When the post game content is finished, should I redownload remnant since all of the chapters that you worked on had no Voice recordings except the one where I fight remnant himself did?I would like to give the post game content a test drive so that I can see What I think.would I encounter a bug in the post game content until it's finished by the end of the weekend?

URL: http://forum.audiogames.net/viewtopic.php?pid=236610#p236610





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Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Accessible_output2 does not compile

In accessible output, py2exe_datafiles() had to be sent to the data_files parameter.data_files = ['sounds', ('blah.wav', 'woot.wav')] + accessible_output.py2exe_datafiles(),Maybe here it's the same but with ao2.find_datafiles() or accessible_output2.find_datafiles().

URL: http://forum.audiogames.net/viewtopic.php?pid=236611#p236611





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Re: Resident Evil 6 Tutorial.

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

great!! but not strange, really. you're one of the best players i know for mainstream games, so your help will be much apreciated by all.Now guys, with seb helping, this will be the ultimate guide! hahaha.i'll create a topic for the guide called resident evil 6 guide, so you can see it updated, and every new piece of info can be added easily.Then, once the guide is completed, i'll créate a proper htm document to make it easier to read.

URL: http://forum.audiogames.net/viewtopic.php?pid=236663#p236663





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Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: audio-based medieval virtual world

Hello there to everyone, karate25 here. You know what, I've read each and everything you guys have put up here on my thread, and rather than being offended or having my feelings hurt, I'm actually extremely relieved and happy that you've been so honest with me, and you're being friendly but firm with me about it. Not trying to make me feel badly, but you're all being honest with me and I've just gained a whole hell of a lot of respect for you because of that. And it's actually interesting that you mentioned me maybe writing books instead of developing games, since I couldn't code my way out of a wet paper bag, and I make no bones about it. With that all being said, I've been keeping my eye on our buddy aprone's game book software. I've read about it on your site aprone, and I was wondering if I had to have a web site for the game books to run properly since it mentions html code for links and things of this nature. That actual
 ly sounds like something I'd be interested in taking a stab at. Keep me posted, and I think for now, and please don't anyone hate me for this, but I think for all intents and purposes that I let the virtual world be just that, a very wonderful dream. I am, however only too happy to help beta test games and things since I know I'm able to do that, and Danny I'd love to help you beta test dmnb. I love that game. Have a wonderful day to you all, and I sincerely thank you for being up front and honest with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=236664#p236664





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Re: New horror and adventure sidescroller, The gate!

2015-10-29 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

hyoh damit. I am stuck on that level too I'm afraid, hades is so freaking hadish.nice game though, any new updates?maybe a nice feature would be to build stages, just like aac.thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=236665#p236665





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Re: ultrabit collection!

2015-10-29 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: ultrabit collection!

nice folder! can we add viruses?

URL: http://forum.audiogames.net/viewtopic.php?pid=23#p23





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Re: Request for names, descriptions, and sounds

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Request for names, descriptions, and sounds

I wish you the best of luck on this game.  It sounds amazing.I don't know how to find sounds online, or anything, but I'm sure the community here will know plenty.If you get the sounds, and you still need help with the descriptions, I might be able to assist you there because I do enjoy writing.

URL: http://forum.audiogames.net/viewtopic.php?pid=236661#p236661





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