Re: [blind-gamers] Query regarding Shades of Doom version two.

2021-04-28 Thread Dark Lord
You can sign up for the GMA account, and you can register your key if the 
computer id did change.
 
 
Regards,
DARK LORD
From: blind-gamers@groups.io  On Behalf Of tim
Sent: Thursday, 29 April 2021 2:55 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Query regarding Shades of Doom version two.
 
Just go ahead and reg it. Your only going to have a problem if you change the 
hard drive it is installed on.
On 4/27/2021 7:27 PM, Gary Price(Gmail) wrote:
Hello everyone. 
Please can I try and check something.
Yesterday, I got into a right mess with my desktop and I've had to reset my 
Windows10 completely.
 
But before I did this, I forgot to remove my registration from Shades of Doom 
version two.
To be honest I didn't know how to do it.
 
My query is even though I've accidentally done this, can I still register it on 
my new install?
Or is it going to have a hissy fit and start moaning that's already registered 
on a computer.
Thanks very much, any replies really appreciated!
-- 
Gary Price.
This is my backup Email address.
gazwpr...@gmail.com <mailto:gazwpr...@gmail.com> 



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Re: [blind-gamers] Six ages: ride like the wind, is ready for preorder

2018-06-22 Thread dark
Unfortunately that's the part of the idiots who did the port to android, not 
Asharp themselves who did all the great stuff for Vo on Ios.


Unless Asharp do the android port of sic ages themselves, accessibility 
might be difficult.


All the best,

Dark.
- Original Message - 
From: "Milos Przic" 

To: 
Sent: Friday, June 22, 2018 11:25 AM
Subject: Re: [blind-gamers] Six ages: ride like the wind, is ready for 
preorder



Let's hope that it will be accesible on Android too when it comes out, as 
King of Dragon Pas was not...
- Original Message - 
From: "dark" 

To: 
Sent: Friday, June 22, 2018 12:22 PM
Subject: Re: [blind-gamers] Six ages: ride like the wind, is ready for 
preorder




Hi Lori.

The trailer probably wouldn't show anything since if six ages works the 
way king of dragon pass does, all the action is text on screen and 
presumably the trailor wasn't using voiceover.


Don't worry though, apparently the game is fully accessible with Vo.
Actually given how much I've enjoyed king of dragon p[ass I really look 
forward to this one.


All the best,

Dark.
- Original Message - 
From: "lori duncan" 

To: 
Sent: Friday, June 22, 2018 9:59 AM
Subject: Re: [blind-gamers] Six ages: ride like the wind, is ready for 
preorder



Do these games actually have any sounds other than music? I tried the 
trailer but couldn't hear anything other than music.



On 22/06/2018 08:47, Bogdan Muresan wrote:
Hi. I am happy to anounce that the game is ready for preorder. I was a 
beta tester and I can say that it is fully accesible with voiceover. It 
is the next a-sharp title after the King of dragon pass. Below is the 
official game page.

https://www.sixages.com/

Best regards, Bogdan.




















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Re: [blind-gamers] Six ages: ride like the wind, is ready for preorder

2018-06-22 Thread dark

Hi Lori.

The trailer probably wouldn't show anything since if six ages works the way 
king of dragon pass does, all the action is text on screen and presumably 
the trailor wasn't using voiceover.


Don't worry though, apparently the game is fully accessible with Vo.
Actually given how much I've enjoyed king of dragon p[ass I really look 
forward to this one.


All the best,

Dark.
- Original Message - 
From: "lori duncan" 

To: 
Sent: Friday, June 22, 2018 9:59 AM
Subject: Re: [blind-gamers] Six ages: ride like the wind, is ready for 
preorder



Do these games actually have any sounds other than music? I tried the 
trailer but couldn't hear anything other than music.



On 22/06/2018 08:47, Bogdan Muresan wrote:
Hi. I am happy to anounce that the game is ready for preorder. I was a 
beta tester and I can say that it is fully accesible with voiceover. It 
is the next a-sharp title after the King of dragon pass. Below is the 
official game page.

https://www.sixages.com/

Best regards, Bogdan.










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Re: [blind-gamers] test message

2018-06-21 Thread dark
Oh No Lori, I'm afraid your message never appeared on the list which was why 
I was completely unable to reply to it :D.


Seriously, feel free to ask questions, I've been a little busy recently to 
keep up with games but I'll help if I can, and of course there's the 
audiogames.net forum if you want an alterantive place to ask questions.


All the best,

Dark. 



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Re: [blind-gamers] Help with muds.

2018-06-15 Thread dark
Hmmm, I always got the impression that MushZ had rather more sounds etc than 
Alteraeon, does, though at some point I'll have to try playing alteraeon 
with Vipmud for contrast.


All the best,

Dark.
- Original Message - 
From: "Travis Siegel" 

To: 
Sent: Friday, June 15, 2018 4:13 PM
Subject: Re: [blind-gamers] Help with muds.


But, alter aeon supports the mud sounc protocl, so I don't understand
why mushz fiddles around with sound packs, just download the sounds from
the mud itself, that's what they're for. I did notice that muzhZ doesn't
play the sounds alteraeon has in their MSP support, and I was puzzled as
to why this was. There's actually no need for it, alteraeon has a
complete set of sounds you can get quite nicely from the Mud Sound
Protocol, so bringing in sounds from other sources is just plain silly.


On 6/12/2018 10:49 AM, dark wrote:
@travis, not all mud SOUNDPACKS work by msp, actually comparatively few of 
them do, only classic six dragons and materiamagica I believe.


A lot of muds with pre build soundpacks make those soundpacks for! 
specific clients, by having a set of scripts for the client along with 
sounds that can be downloaded. the scripts then essentially command the 
client to play a sound everytime some text is sent from the mud server.


This is how mushZ for alteraeon works. this isn't a criticism, mushZ is an 
awesome piece of work, but equally its why MushZ won't work with any other 
client but mushclient, why it needs auto updating through the client 
rather than through the mud itself or the alteraeon website, and why 
updates to the client often are made after updates to the game, EG if a 
new spell or ability is introduced it usually takes a while before it gets 
a sound.


This is also why most of the sounds and music in MushZ actually come from 
other games and different places.

All the best,

Dark.











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Re: [blind-gamers] Help with muds.

2018-06-15 Thread dark

That would make sense.
When I've seen MSp used in the past, even in games that have a fair amount 
of Msp like classic six dragons, it has indeed been more of an added luxury 
than something to convey specific information, indeed games like 
Materiamagica are largely silent and just have the odd sound for special 
events.


All the best,

Dark.
- Original Message - 
From: "john" 

To: 
Sent: Friday, June 15, 2018 4:52 PM
Subject: Re: [blind-gamers] Help with muds.



Sound quality and distinguishability, in many cases.
Consider, for example, the MSP combat sounds. It would be impossible to 
use

those to determine damage type being dealt, especially in high-intensity
situations.
There are certainly a few MSP sounds suitable for inclusion in Mush-z.
However, you need a very different set of standards when building 
something

that's entirely sound based, as opposed to having sound as an add-on
capability. Mush-z builds a world in sound. Msp is a nice feature in an
existing one built of text.
Also, MSP came after Mush-z, as far as I know.


--
From: "Travis Siegel" 
Sent: Friday, June 15, 2018 11:13
To: 
Subject: Re: [blind-gamers] Help with muds.

But, alter aeon supports the mud sounc protocl, so I don't understand
why mushz fiddles around with sound packs, just download the sounds from
the mud itself, that's what they're for. I did notice that muzhZ doesn't
play the sounds alteraeon has in their MSP support, and I was puzzled as
to why this was.  There's actually no need for it, alteraeon has a
complete set of sounds you can get quite nicely from the Mud Sound
Protocol, so bringing in sounds from other sources is just plain silly.


On 6/12/2018 10:49 AM, dark wrote:

@travis, not all mud SOUNDPACKS work by msp, actually comparatively
few of them do, only classic six dragons and materiamagica I believe.

A lot of muds with pre build soundpacks make those soundpacks for!
specific clients, by having a set of scripts for the client along with
sounds that can be downloaded.  the scripts then essentially command
the client to play a sound everytime some text is sent from the mud
server.

This is how mushZ for alteraeon works. this isn't a criticism, mushZ
is an awesome piece of work, but equally its why MushZ won't work with
any other client but mushclient, why it needs auto updating through
the client rather than through the mud itself or the alteraeon
website, and why updates to the client often are made after updates to
the game, EG if a new spell or ability is introduced it usually takes
a while before it gets a sound.

This is also why most of the sounds and music in MushZ actually come
from other games and different places.
All the best,

Dark.
















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Re: [blind-gamers] Help with muds.

2018-06-12 Thread dark
@travis, not all mud SOUNDPACKS work by msp, actually comparatively few of 
them do, only classic six dragons and materiamagica I believe.


A lot of muds with pre build soundpacks make those soundpacks for! specific 
clients, by having a set of scripts for the client along with sounds that 
can be downloaded.  the scripts then essentially command the client to play 
a sound everytime some text is sent from the mud server.


This is how mushZ for alteraeon works. this isn't a criticism, mushZ is an 
awesome piece of work, but equally its why MushZ won't work with any other 
client but mushclient, why it needs auto updating through the client rather 
than through the mud itself or the alteraeon website, and why updates to the 
client often are made after updates to the game, EG if a new spell or 
ability is introduced it usually takes a while before it gets a sound.


This is also why most of the sounds and music in MushZ actually come from 
other games and different places.

All the best,

Dark. 



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Re: [blind-gamers] What is your favorite MUD and MUD client?

2018-06-10 Thread dark
I admit I was less of a fan of cyber asault, maybe it was that I missed most 
of the newbie area, or maybe its that combat is stupidly fast and rather 
difficult without a soundpack etc, or maybe its just that the writing 
appealed to me less, a shame, since scifi exploration muds seem much rarer.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" 

To: 
Sent: Sunday, June 10, 2018 6:50 PM
Subject: Re: [blind-gamers] What is your favorite MUD and MUD client?



Has anyone had any success with ancientanguish.org?  That's a rather old
mud or was the last time I tried to create an account and couldn't do
that.
A while back I played cyberassault.com and that was pretty good.

On Sun, 10 Jun 2018, Travis Siegel wrote:


Date: Sun, 10 Jun 2018 11:41:10
From: Travis Siegel 
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] What is your favorite MUD and MUD client?

Well, over the years, my favorite muds have changed.? When I was just a 
newbie

in the mud scene, (back in the early 90s), I really liked a mud called
darkwind, one that was still running a few years ago when I last logged 
in,

but it seems to be gone now.

These days though, I really like 3K (3k.org), since it is one I also 
played in
the 90s, and it is still around, and still going very strong, and they do 
have

some help for the visually impaired user.

I also very much like their guild selections.? One of my characters is a
changeling, one is a cyborg, and on 3scapes (the sister mud to 3k), I 
have a

juggernaut character.

Another mud I used to enjoy thoroughly was lostsouls (lostsouls.org), 
because
of it's amazing race selection and it's skill sets.? Unfortunately, I 
quit
playing that one a few years ago when they expanded the world to the 
point of

uselessness. Sure, it's nice to have thousands and thousands of rooms to
stroll around in, but when you're wandering around for hours and can't 
find a
damned thing, it's time to go find something else to do. Lostsouls is a 
mud
I'd also been playing since the mid 90s, and although I really love the 
mud, I
just can't handle the fact that since the world expanded it now takes 
three
times as long to get anywhere, and that's assuming you know exactly where 
said
place is.? If you don't, and you need to look for it, just forget it, 
you'll
never find it.? If they'd put the world map back to how it used to be, 
I'd
pick up playing there in a heartbeat, but I've got better things to do 
than

spend long stretches of time getting from place to place even when I know
exactly where I need to go, but I sure can't see how running around for
(sometimes) hours trying to find a place you've already been hundreds of 
times
helps anybody, least of all the player accomplish anything.? So, I just 
quit
playing there, and have no intention of going back, despite the fact that 
I
think their skill system is the best I've ever seen in all my mudding 
time.


I do play alter aeon, and I like it well enough, it's skill system is 
pretty
decent, and while I've tried aardwolf, I'm not a big fan of their 
environment,
though I do log in there once in a while to remind myself why I don't 
play
there regularly.? I've found a few other muds where I play once in a 
while,
but I don't play anything regularly except for 3K and Alter Aeon.? If I 
can
find another mud like lostsouls, then I'd be there fairly regularly, but 
until

then, I'll just stick with empiremud, 3k, and alter aeon.? Those suit my
purposes for the time being.


On 6/10/2018 5:16 AM, dark wrote:
> Alteraeon is a lot of fun, especially with all the constant updates and
> editions, but there are other muds I enjoy for different things.
>
> Usually when not playing Alteraeon I? like Vipmud as a client because 
> its

> straight forward and easy to use and handles characters well.
>
> other muds I enjoy are frandom for the puzzles, 4 dimensions for the 
> weird
> world, erion for some quick monster bashing (I've also played aardwolf 
> too),
> and cosmic for great space activities, Flexible survival forcrafting 
> and

> exploring though I'm always up for trying new muds recently I was
> expiermenting with a game called criosphere which is like frandom in 
> space.

>
> All the best,
>
> Dark.
> - Original Message - From: "michael barnes" 
> To: 
> Sent: Sunday, June 10, 2018 7:39 AM
> Subject: [blind-gamers] What is your favorite MUD and MUD client?
>
>
>> Hello.
>>
>> What is your favorite MUD and MUD client?
>> And why is it your favorite?
>>
>> My favorite MUD is Alter Aeon.
>> The reason is because of all of the creativity that goes on in the 
>> game.

>> I have not found any other MUD that is just as good as this one.
>>
>> My favorite MUD client is Mush-z.
>> I like that it gives the MUD music and sound 

Re: [blind-gamers] What is your favorite MUD and MUD client?

2018-06-10 Thread dark
Hmmm, not heard of  legends of  kalisty, can you say a bit more about the 
game?
EG what theme it has, classes, quests crafting, exploring etc, and how is 
the access in terms of combat spam and


All the best,

Dark.so on.
- Original Message - 
From: "Hunter Jozwiak" 

To: 
Sent: Sunday, June 10, 2018 4:16 PM
Subject: Re: [blind-gamers] What is your favorite MUD and MUD client?



Howdy,

Recently, I got into Legends of Kallisti, as I really like the
progression system. Not only can you buy hitpoints and mana with your
experience and gold (okay, that's necessary in order to progress), but
at level 58, you can get bloodlines which gives all the ancestors
benefits (each time you level you get one hitpoint, mana, and stamina,
or both). As for cli"js, I like Tintin a lot, as writing packs for it
is easy. Speaking thereof, a bit of a self-plug, I and another
character on the game have one at
http://github.com/tintin-kallisti-pack

On 6/10/18, dark  wrote:

Sorry, its spealt with a U.

See http://audiogames.net/db.php?id=Frandum for details.

All the best,

Dark.
- Original Message -
From: "Tobias Vinteus" 
To: 
Sent: Sunday, June 10, 2018 10:49 AM
Subject: Re: [blind-gamers] What is your favorite MUD and MUD client?



Thanks for the tips. I can't find frandom. Did you spell it right?


On Sun, 10 Jun 2018, dark wrote:


Alteraeon is a lot of fun, especially with all the constant updates and
editions, but there are other muds I enjoy for different things.

Usually when not playing Alteraeon I  like Vipmud as a client because 
its


straight forward and easy to use and handles characters well.

other muds I enjoy are frandom for the puzzles, 4 dimensions for the
weird world, erion for some quick monster bashing (I've also played
aardwolf too), and cosmic for great space activities, Flexible survival
forcrafting and exploring though I'm always up for trying new muds
recently I was expiermenting with a game called criosphere which is 
like


frandom in space.

All the best,

Dark.
- Original Message - From: "michael barnes" 
To: 
Sent: Sunday, June 10, 2018 7:39 AM
Subject: [blind-gamers] What is your favorite MUD and MUD client?



Hello.

What is your favorite MUD and MUD client?
And why is it your favorite?

My favorite MUD is Alter Aeon.
The reason is because of all of the creativity that goes on in the
game.
I have not found any other MUD that is just as good as this one.

My favorite MUD client is Mush-z.
I like that it gives the MUD music and sound effects.
With this client it makes the game more enjoyable.

























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Re: [blind-gamers] What is your favorite MUD and MUD client?

2018-06-10 Thread dark

Sorry, its spealt with a U.

See http://audiogames.net/db.php?id=Frandum for details.

All the best,

Dark.
- Original Message - 
From: "Tobias Vinteus" 

To: 
Sent: Sunday, June 10, 2018 10:49 AM
Subject: Re: [blind-gamers] What is your favorite MUD and MUD client?



Thanks for the tips. I can't find frandom. Did you spell it right?


On Sun, 10 Jun 2018, dark wrote:

Alteraeon is a lot of fun, especially with all the constant updates and 
editions, but there are other muds I enjoy for different things.


Usually when not playing Alteraeon I  like Vipmud as a client because its 
straight forward and easy to use and handles characters well.


other muds I enjoy are frandom for the puzzles, 4 dimensions for the 
weird world, erion for some quick monster bashing (I've also played 
aardwolf too), and cosmic for great space activities, Flexible survival 
forcrafting and exploring though I'm always up for trying new muds 
recently I was expiermenting with a game called criosphere which is like 
frandom in space.


All the best,

Dark.
- Original Message - From: "michael barnes" 
To: 
Sent: Sunday, June 10, 2018 7:39 AM
Subject: [blind-gamers] What is your favorite MUD and MUD client?



Hello.

What is your favorite MUD and MUD client?
And why is it your favorite?

My favorite MUD is Alter Aeon.
The reason is because of all of the creativity that goes on in the game.
I have not found any other MUD that is just as good as this one.

My favorite MUD client is Mush-z.
I like that it gives the MUD music and sound effects.
With this client it makes the game more enjoyable.















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Re: [blind-gamers] What is your favorite MUD and MUD client?

2018-06-10 Thread dark
Alteraeon is a lot of fun, especially with all the constant updates and 
editions, but there are other muds I enjoy for different things.


Usually when not playing Alteraeon I  like Vipmud as a client because its 
straight forward and easy to use and handles characters well.


other muds I enjoy are frandom for the puzzles, 4 dimensions for the weird 
world, erion for some quick monster bashing (I've also played aardwolf too), 
and cosmic for great space activities, Flexible survival forcrafting and 
exploring though I'm always up for trying new muds recently I was 
expiermenting with a game called criosphere which is like frandom in space.


All the best,

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, June 10, 2018 7:39 AM
Subject: [blind-gamers] What is your favorite MUD and MUD client?



Hello.

What is your favorite MUD and MUD client?
And why is it your favorite?

My favorite MUD is Alter Aeon.
The reason is because of all of the creativity that goes on in the game.
I have not found any other MUD that is just as good as this one.

My favorite MUD client is Mush-z.
I like that it gives the MUD music and sound effects.
With this client it makes the game more enjoyable.






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Re: [SPAM] Re: [blind-gamers] Accessible Organ trail.

2018-06-02 Thread dark
Delight games on android and Ios have some gamebooks with the name Oregon 
trail, but how they're related to the original if at all  I'm not sure.


Of course also remember

there is westward on the age of fable site:
http://www.apolitical.info/webgame/westward/

Hth.

All the best,

Dark.
- Original Message - 
From: "Travis Siegel" 

To: 
Sent: Saturday, June 2, 2018 3:35 PM
Subject: Re: [SPAM] Re: [blind-gamers] Accessible Organ trail.


Interestingly enough, the first time I played the oregon trail, it was
when I was working at a summer camp in New Jersey for the blind and
visually impaired as a computer instructor. I beat the game with very
little play time, and never bothered with it again. This was back in
the early 90s. I honestly don't see what all the hype is about, but I
know sometimes folks really like an old game because of having fond
memories of playing it, but for me, it was nothing special, and was
easily beat, so I don't have fond memories of anything. I have hunted
around for versions of oregon trail, but I haven't found anything I'd
consider useful or playable on the pc. I'd even settle for the original
apple II source code, as I could port that to windows easily enough, but
I come up empty every time I look for an accessible version playable on
the pc.
Now, to be clear, I have no desire to play the game myself, I was just
figuring if I could come across a version that could be adapted to run
on the pc that had all the original bits in it, I'd take a stab at said
conversion, but no such luck.





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Re: [blind-gamers] Coming up with ideas for a new game project.

2018-05-20 Thread dark

Hi Damien.

Just as someone who used Xp for a very long time and only switched when it 
was inconvenient, I can say I've got on  with windows 10 fairly well, since 
between using classic shell to layout the interface as i'd prefer, and C 
cleaner to get rid of anything I@m not interested in I've found it actually 
an easier experience than my attempts with windows 7, not to mention 
generally more stable.


One other thing I will say about Windows defender, is that its fairly good 
at respecting your exceptions folder, so even if it does object to BGT at 
the second its fairly easy to get around, though I have made philip 
Bennifall aware of this problem and asked if he'd contact microsoft.


of course your welcome to do as you like computer wise, but as someone who 
made a lot of assumptions about windows 10 before actually trying it, let 
alone customising the thing, I thought I would put  a word in on this 
debate.


All the best,

Dark. 



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Re: [blind-gamers] Coming up with ideas for a new game project.

2018-05-18 Thread dark

I'm looking forward to it myself.

My brother used to love Sim city on the Snes, I could never understand the 
appeal until I played Castaways by Aprone, and then suddenly it hit me how 
much fun single player sim building games could be, ever since then 
I'vereally ! wanted to play a game like Sim city myself :D.


All the best,

Dark.
- Original Message - 
From: "Lenron" <lenro...@gmail.com>

To: <blind-gamers@groups.io>
Sent: Saturday, May 19, 2018 5:25 AM
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.


I am really excited to see what you do with city boss.

On 5/18/18, Nick and Gemma Adamson <n...@ndadamson.com> wrote:

Hi Aaron.
Thanks. I guess you could call the concept an extension of what I did in
Park boss.
However, with any luck, it won't just feel like you're playing a bigger
version of the same game. Game play is going to be quite different.
BGT is OK for what it is. Unfortunately it's got its limits. For me the
major issues with it are the lack of multi-threading, There's going to be 
a
fair bit of background processing going on in City Boss which would make 
the

game feel very sluggish if it was all single threaded. The lack of full
proper 3d audio, particularly positional audio that moves around the
listener as they change direction and the performance, it's just not quite
quick enough for what I'm after.

I'd love to see BGT get an update, mainly to see if the anti-virus issue
could be resolved as it's great for quickly pulling a project together but
personally for me I think I've hit its limits. There were things I wanted 
to
do in Tube Sim which I really had to cludge together in BGT that could 
have

been done easier with a more complete language.

As a day job I'm a c++ software engineer and it's been my main 
professional

language for about 13 years now so it was the obvious way to go for me for
City Boss. I'm using a couple of other third party libraries. FMOD for
sound, an epic 3d audio library with all sorts of fun bells and whistles.
I'm also using SDL, a library for simple 2d graphics, multi-threading,
eventing and input.
If only I had more time to spend on City Boss, at the moment it’s a bit 
slow

going.

Thanks.
Nick.


-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
valiant8086
Sent: 18 May 2018 15:44
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Coming up with ideas for a new game project.

Hi.


I like this. What's more, it's similar to other projects you have so
something you have a good idea how to do already. You could in theory do
this with bgt too I think, if you actually ended up needing to stick
with it for one reason or another.


Cheers:
Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy
Associates "We make Very Good Audiogames for the blind community -
http://valiantGalaxy.com;



On 2/11/2018 5:35 PM, Nick and Gemma Adamson wrote:

Hi All.
Thank you all for the ideas on and off list.
It looks like Sims are very popular and I’ve got a great list of ideas
you’ve all suggested so thank you for your time.

The idea that has captured my imagination, as you can see below, is a 
city

building simulator. I’ve been letting my mind run wild a bit and have
pulled together an idea of what I’m thinking. It’s potentially quite a 
big

project so don’t expect anything in the next month or so, 
Also at this moment in time this has captured my imagination and I’m 
quite

enthusiastic about it however I’ve got a folder of projects sitting on my
computer that I’ve started and didn’t really go anywhere. I’m hoping this
won’t be another one of these. But I don’t believe in miss leading people
so consider the below a set of ideas which “could” turn in to a game,
there’s no promises.

Take a look at the brain dump below. This isn’t a complete set of 
features

I think the game may have, it just some ideas I’ve had as I’ve been
reading the various replies I received. Are there additional things you’d
like to add to the wish list? Again, no promises that any of the below or
any ideas will make the final cut but if we’re thinking big then why not
add things. It’s much easier to add ideas in at the design stage rather
than trying to squeeze them in at a later date.

So my ideas:
Concept
You start in an empty field. Your task is to take your empty field and
turn it in to a city. The main scoring mechanism is the population of 
your

city.
The terrain of your city plot will be randomly generated. Somewhere on 
the

field will be an interstate/motorway which you need to connect your road
system to for contact with the outside world. There may also be a river,
lake, mountains, sea shore, national railway link, natural resources such
as coal, iron, copper, gold, stone, ETC.
The environment will be randomly set at the start. This will include
factors like average yearly temperature, rain fall, wind.

Game play.
I was thinking 2 modes of game pl

Re: [SPAM] Re: [blind-gamers] Accessible Organ trail.

2018-05-10 Thread dark

That would be awesome.

I've heard a lot about the origon trail game but never played it, and 
apparently the Alexa skill isn't available outside the Us.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" <ma...@kidfriendlysoftware.com>

To: <blind-gamers@groups.io>
Sent: Thursday, May 10, 2018 8:06 PM
Subject: Re: [SPAM] Re: [blind-gamers] Accessible Organ trail.


Think I should create an iOS version?


On May 10, 2018, at 2:01 PM, Charles Rivard <wee1s...@fidnet.com> wrote:

I have looked in the app store for both Delight Games and The Oregon 
Trail, and find nothing.  If it is Voice=Over Accessible, I would love to 
give it a try.  I do have the paid version of the Delight Games Library, 
and they are good games, dut do not have Oregon Trail.





If you think you're finished, you! really! are! finished!!
-Original Message- From: Tobias Vinteus
Sent: Wednesday, May 09, 2018 5:11 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Accessible Organ trail.

Delight Games also has a version in their catalog, both from iOS and
Android. Don't know if they have a web version.



On Wed, 9 May 2018, michael barnes wrote:

Hey.
Can someone give me the link to play the accessible version of Organ 
trail?


Thanks.

















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Re: [blind-gamers] Accessible Organ trail.

2018-05-09 Thread dark
Unfortunately the Oregon trail skill isn'#t available in the Uk skil store 
yet (bloody geo blocking).


All the best,

Dark.
- Original Message - 
From: "Tobias Vinteus" <tob...@gmail.com>

To: <blind-gamers@groups.io>
Sent: Wednesday, May 9, 2018 11:11 AM
Subject: Re: [blind-gamers] Accessible Organ trail.



Delight Games also has a version in their catalog, both from iOS and
Android. Don't know if they have a web version.


On Wed, 9 May 2018, michael barnes wrote:


Hey.
Can someone give me the link to play the accessible version of Organ 
trail?


Thanks.












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Re: [blind-gamers] games about food and cooking

2018-04-14 Thread dark

Hi Travis.

Take a look at Aprone's lunimals, which basically had the same idea with eco 
system management instead of farms.


the way to make that sort of game interesting is with lots of levels, 
acheivements, tasks to do etc and progressive measures in gameplay that let 
you progress.


For example, just because you can grow carrots on level one doesn't mean 
they're the best! carrots you can possibly grow, so maybe an achievement 
could involve growing and harvesting several generations of carrots 
flawlessly in order to improve the quality of your carrots (while protecting 
them from weeds, floods, ravenous goats etc).


Another idea might be to go the crafting kingdom route and have you need to 
buy different luxury achievement or estate items to win the game, for which 
you need to grow and sell increasingly better quality plants in increasingly 
different varieties.


Another might be tasks to grow certain combinations of things, for example 
suppose an Italian chef was making a special meal and requested yu provide 
good quality garlic, tomatoes and bazel as ingredients.
Hth. As I said I love the idea of this style of game so definitely keep on 
with things.


All the best,

Dark.
- Original Message - 
From: "Travis Siegel" <tsie...@nfbcal.org>

To: <blind-gamers@groups.io>
Sent: Saturday, April 14, 2018 9:45 PM
Subject: Re: [blind-gamers] games about food and cooking


That's certainly possible. The way it works now is after you plant a
vegitable (no fruits yet), you have to wait a number of seconds (roughly
equivalent to how many days it would take in rl) before you can harvest
the plants. There's of course background music for each level, and
sounds for various things, (reaching the side of the garden plor,
finishing tasks, and so on). I do plan to add a market, (currently, you
can't do anything with the plnats once you harvest them except plant
them again. Of course, harvesting them is necessary to complete the
tasks for each level, and even after the market is added, that's only
going to add minimal color to the game, there's still not a whole lot to
do, which is why I kind of stopped fiddling with it for the last week or
so, I honestly can't for the life of me think of anything to do with it
to make it interesting.

Floods, drauts, storms, thieves, wild animals and so on could certainly
add spice, and are almost certainly going to be necessary before the
game is really playable, but still, I don't see the point of just
sitting there growing and harvesting plants. On a phone/tablet, it's a
nice way to pass the time, watching your garden grow over time, but on
the pc, it's just boring, and I can't think of anyway to spice it up
beyond making it more difficult, but then nobody wants to play it.
Perhaps, that's why there aren't any of these sorts of games on the pc.



On 4/14/2018 4:32 PM, Maureen McEntee wrote:
Hi Travis, how about making it like a real farm, with drouts, floods and 
the like and the farmer has to survive, and save his crops. then be able 
to sell them.












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Re: [blind-gamers] games about food and cooking

2018-04-14 Thread dark

Hi Travis.

Actually I'd love a game like this and have been thinking about design and 
suggestions.


The first is variation.
In reality, farming isn't just a matter of planting things and waiting, or 
even just remebering to add water every so often. You need to watch out for 
pests, perhaps irrigate the land if there is too much rain, or add extra 
water for too much sun, weed the garden whilst making sure not to pull up 
your plants etc, plus of course there are different sorts of soil conditions 
and such that affect different plants.


If anyone has ever played the gardening minigame in four dimensions mud 
you'll get an idea of this.


Basically games are fun when the player is engaged and need to use their 
judgement about certain conditions. So for example, suppose you have a field 
with carrots in the north and onions in the south.
Well you look at your north field and find weeds growing there. Okay, you 
need to take the time to pull out the weeds, however while your doing this 
there is a lot of rain. Your carrots will be okay in watery soil, but your 
onions need dryer conditions so you'll need to alternate your time between 
weeding in the north and shoveling a bit of sand in the south. The problem 
though is your spending so much time weeding that your at best only able to 
fulfill a holding action for your onions which are rapidly becomming water 
logged as the rainy weather continues, so you use some of your limited funds 
to buy weed killer which will ease off the weeding so you can concentrate 
more on drying the soil for your onions, as you hope that if you grow enough 
onions you can recoop the cost of your weedkiller.


This is the sort of thing I mean by judgement and reaction, give you 
changing conditions that affect your crops and require you to spend time and 
resources in the game making those judgements.


hth and I really hope your gardening game gets finished.

All the best,

Dark. 



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Re: [blind-gamers] Mississippi

2018-03-16 Thread dark
Okay John, I can then update the download in the audiogames.net db as well. 

To be honest I played the demo at the time, but wasn't as much of a fan. 
Basically you had to  buy resorces and then hope the gods of random generation 
were nice to you in generating a price that was low enough to buy, and you 
didn't really have enough stock room to buy different sorts of resources. 
Also the game  really should have had either internet connectivity or computer 
opponents, since i'm afraid I  found playing on my own rather dull.

All the best, 

Dark.
  - Original Message - 
  From: john 
  To: blind-gamers@groups.io 
  Sent: Friday, March 16, 2018 3:23 PM
  Subject: Re: [blind-gamers] Mississippi


  That is looking like the plan (hosting the demo, anyway). From what I've 
heard the developer is pretty difficult, if not impossible, to contact.
  There was no license included in the installer or game, so I'm going to 
presume its safe to distribute the demo version, as we've done with other 
developers.
  Unfortunately I don't have a terribly large amount of time at the moment, but 
will work on getting this (and several other submissions) added to the archive 
in the next week and a half or so.
  Digging this out of the internet archive was some seriously inspired work, so 
my congratulations to the OP.

  Best,
  John


  From: dark 
  Sent: Friday, March 16, 2018 11:19
  To: blind-gamers@groups.io 
  Subject: Re: [blind-gamers] Mississippi


   
  As I  remember the game was commercial, you could only play the first few 
turns in demo mode and needed a license to unlock the rest, so you could 
probably include the demo version at the least and maybe we could contact Mardy 
software about making the thing abandonware if it's not being worked on 
anymore. 
  All the best, 
  Dark.



Re: [blind-gamers] Mississippi

2018-03-16 Thread dark
As I  remember the game was commercial, you could only play the first few turns 
in demo mode and needed a license to unlock the rest, so you could probably 
include the demo version at the least and maybe we could contact Mardy software 
about making the thing abandonware if it's not being worked on anymore. 

All the best, 

Dark.


Re: [blind-gamers] unnethack

2018-03-06 Thread dark
I meant arrow keys to read the screen, since you always read up and down 
line by line.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: <blind-gamers@groups.io>
Sent: Tuesday, March 6, 2018 9:34 PM
Subject: Re: [blind-gamers] unnethack



Don't use arrow keys.  What's wrong with h,j,k,l?

On Tue, 6 Mar 2018, dark wrote:


Date: Tue, 6 Mar 2018 16:10:17
From: dark <d...@xgam.org>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] unnethack

Again though when you hit down arrow from your current position your told 
the entire line not just what is one tyle south of you.
There is no way with a windows screen reader to go down one character 
thus you can never be sure what is south or north of you exactly, quite 
aside from the fact that going through a screen  of over 120 lines each 
of which is 300 characters one character at a time is really! time 
consuming.


I did wonder in Angband if you could use the look curser to jump around 
the screen, since a command was implemented to tell you the distance from 
your characters' current position and the nearest enemy/item, the problem 
though is without an idea of the layout of the area your always basically 
stuck with single targets, and there is no way to know  which is a 
tunnel, which a room, what rooms connect where etc.


I suspect roguelikes won't be completely accessible until someone 
develops that full screen braille display.


All the best,

Dark.
- Original Message - From: "Jude DaShiell" <jdash...@panix.com>
To: <blind-gamers@groups.io>
Sent: Tuesday, March 6, 2018 7:10 PM
Subject: Re: [blind-gamers] unnethack



 Don't listen to the screen reader while it reads lines.  Wait until it
 stops then use the keys you normally use to check out the characters on
 the screen.  The first thing to do when the screen reader stops reading 
is

 to locate any @ signs.  One of these is going to be you.  Others are
 either vault guards; shopkeepers, or shape-shifters.  Then do a / 
command

 and Identify each one of them as well as any monsters near you. If you
 know your screen location the monsters screen location is given in the
 same way so you can find direction and distance from you that way.
 These games involve at least as much strategy as killing monsters so if 
I

 get lucky with equipment finds or increases in experience levels or
 finding a down staircase, often I'll save the game and come back to it 
and

 start playing it later.

 On Tue, 6 Mar 2018, dark wrote:


 Date: Tue, 6 Mar 2018 12:56:59
 From: dark <d...@xgam.org>
 Reply-To: blind-gamers@groups.io
 To: blind-gamers@groups.io
 Subject: Re: [blind-gamers] unnethack

 I know about the nethaccess file, but whenever I've ried the map has 
been
 impossible to make sense of since screen readers read text in lines 
and

 getting a line that says dot dot dot hash dot dot dot dot bar dot dot
 doesn't tell me much, indeed the only roguelike I've ever had success
 playing was Angband and that due more to a combination of usable large
 graphic tyles and my remaining vision than anything in the game 
itself.


 This is why we don't  list roguelikes on audiogames.net since until
 someone comes out with that full screen braille display they're always
 going to be a pain in the arse to play.

 All the best,

 Dark.




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Re: [blind-gamers] unnethack

2018-03-06 Thread dark
Again though when you hit down arrow from your current position your told 
the entire line not just what is one tyle south of you.
There is no way with a windows screen reader to go down one character thus 
you can never be sure what is south or north of you exactly, quite aside 
from the fact that going through a screen  of over 120 lines each of which 
is 300 characters one character at a time is really! time consuming.


I did wonder in Angband if you could use the look curser to jump around the 
screen, since a command was implemented to tell you the distance from your 
characters' current position and the nearest enemy/item, the problem though 
is without an idea of the layout of the area your always basically stuck 
with single targets, and there is no way to know  which is a tunnel, which a 
room, what rooms connect where etc.


I suspect roguelikes won't be completely accessible until someone develops 
that full screen braille display.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: <blind-gamers@groups.io>
Sent: Tuesday, March 6, 2018 7:10 PM
Subject: Re: [blind-gamers] unnethack


Don't listen to the screen reader while it reads lines.  Wait until it 
stops then use the keys you normally use to check out the characters on 
the screen.  The first thing to do when the screen reader stops reading is 
to locate any @ signs.  One of these is going to be you.  Others are 
either vault guards; shopkeepers, or shape-shifters.  Then do a / command 
and Identify each one of them as well as any monsters near you. If you 
know your screen location the monsters screen location is given in the 
same way so you can find direction and distance from you that way.
These games involve at least as much strategy as killing monsters so if I 
get lucky with equipment finds or increases in experience levels or 
finding a down staircase, often I'll save the game and come back to it and 
start playing it later.


On Tue, 6 Mar 2018, dark wrote:


Date: Tue, 6 Mar 2018 12:56:59
From: dark <d...@xgam.org>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] unnethack

I know about the nethaccess file, but whenever I've ried the map has been 
impossible to make sense of since screen readers read text in lines and 
getting a line that says dot dot dot hash dot dot dot dot bar dot dot 
doesn't tell me much, indeed the only roguelike I've ever had success 
playing was Angband and that due more to a combination of usable large 
graphic tyles and my remaining vision than anything in the game itself.


This is why we don't  list roguelikes on audiogames.net since until 
someone comes out with that full screen braille display they're always 
going to be a pain in the arse to play.


All the best,

Dark.




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Re: [blind-gamers] unnethack

2018-03-06 Thread dark
I know about the nethaccess file, but whenever I've ried the map has been 
impossible to make sense of since screen readers read text in lines and 
getting a line that says dot dot dot hash dot dot dot dot bar dot dot 
doesn't tell me much, indeed the only roguelike I've ever had success 
playing was Angband and that due more to a combination of usable large 
graphic tyles and my remaining vision than anything in the game itself.


This is why we don't  list roguelikes on audiogames.net since until someone 
comes out with that full screen braille display they're always going to be a 
pain in the arse to play.


All the best,

Dark. 



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Re: [blind-gamers] crazy party

2018-03-02 Thread dark

Hi.

What I've done myself is create a folder on my c drive called audiogames 
which I've made an exception from windows defender scanning where I can 
install things like Crazy party, and I can say it's worked very well indeed, 
far better than exceptions used to work under Avg in fact.


To make an exceptions folder,  open windows defender by hitting the "actions 
recommended" button in the notification area, then find "antivirus" and hit 
the "antivirus settings" button.


After this tab to the "exceptions" button and then find "add exception" you 
can select a process, file type, file or folder, obviously if you want to 
make a folder an exception you select that and browse to itt.


hth.

i confess I was a little narked when I saw windows defender doing this, and 
I had quite the hunt to find the settings, but once I did sort out the 
exceptions it's been %100 fine.


Hth.

All the best,

Dark.
- Original Message - 
From: "Maureen McEntee" <mau...@samobile.net>

To: <blind-gamers@groups.io>
Sent: Friday, March 2, 2018 6:48 PM
Subject: Re: [blind-gamers] crazy party


You know what happened to me? I downloaded betta 56, and windows defender 
said i had some threats, When i did a deep scan, it found threats, so i 
took the reccomended actions to clean it. and now of course i can't 
upgrade. Boo hiss. I got the download from the official website. I don't 
know what the problem is.







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Re: [blind-gamers] Leveling in Manamon.

2018-03-02 Thread dark
I suspect it's done like that so you have a vague chance of surviving 
against the levl 1  manamon you come across,  and can start building your 
collection.


All the best,

Dark.
- Original Message - 
From: "michael barnes" <c...@samobile.net>

To: <blind-gamers@groups.io>
Sent: Thursday, March 1, 2018 1:04 PM
Subject: [blind-gamers] Leveling in Manamon.



Hello.

I have been wondering something for  a little while about Manamon.
Why is the first manamon that you get at the beginning at level 5 instead 
level 1?

I feel that the first one that you get should be level 1.
The game can still work the same accept you start at level like A Hero's 
Call.







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Re: [blind-gamers] games about food and cooking

2018-02-24 Thread dark
Hmmm, it isn't hard to find  software to play zcode games at all, or indeed 
games in other If formats like tads or glulks either.


All the best,

Dark.


- Original Message - 
From: "Tyler Zahnke" <programmer...@gmail.com>

To: <blind-gamers@groups.io>
Sent: Saturday, February 24, 2018 3:21 PM
Subject: Re: [blind-gamers] games about food and cooking



I mean, even the Apex can play Z5 files, so why is it so hard to find
software that can play them?

On 2/24/18, Jude DaShiell <jdash...@panix.com> wrote:

Most of them aren't playing on the original z-machine any longer.  You
might be able to find one of them in Rick's Pawn Shop or that Pawn Shop
in Detroit that's on TV or maybe the Smithsonian Museum by now.

On Sat, 24 Feb 2018, Tyler Zahnke wrote:


Date: Sat, 24 Feb 2018 07:46:27
From: Tyler Zahnke <programmer...@gmail.com>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] games about food and cooking

Well, if I remember correctly, Zork was for the original Z machine,
and that's a game that's held up just as well as any 80s video game;
millions still play it.

On 2/24/18, Jude DaShiell <jdash...@panix.com> wrote:

z8 is the last so far of the z-machine formats the .z5 format was an
earlier format.
On Sat, 24 Feb 2018, Tyler Zahnke wrote:


Date: Sat, 24 Feb 2018 07:39:55
From: Tyler Zahnke <programmer...@gmail.com>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] games about food and cooking

Wait, I'm confused. Based on the numbers, Z8 sounds newer than Z5. Why
would it be harder to find software that's compatible with Z8 games
than it is to find software compatible with Z5 games?

On 2/24/18, Jude DaShiell <jdash...@panix.com> wrote:

z8 games can be played even on modern platforms.  You would probably
need win-frotz to play them though.  For those using Linux, we have
frotz and jzip available to us.  The mac platform might have a 
problem
unless these packages are on darwin or fink or in the apple store, 
but
iPhone users and iPad users won't have any problem since the frotz 
app

is available in the app store and now you can use it to browse
ifarchives for games.

On Sat, 24 Feb 2018, mattias wrote:


Date: Sat, 24 Feb 2018 00:47:45
From: mattias <mjonsson1...@gmail.com>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] games about food and cooking

z8? i think you cant play so old games on modern platforms
accessible?

e.g here in sweden there is a old webpage with swedish text
adventures
for
i
think amiga and some more

but no no you cant play it accessible


Den 2018-02-24 kl. 06:27, skrev Jude DaShiell:

 I forget if this is a .z8 game or .tads but I remember one of them
with
 the title "chicken vindalou" in which you prepared that dish.

 On Sat, 24 Feb 2018, dark wrote:


 Date: Fri, 23 Feb 2018 22:07:56
 From: dark <d...@xgam.org>
 Reply-To: blind-gamers@groups.io
 To: blind-gamers@groups.io
 Subject: Re: [blind-gamers] games about food and cooking

 Not as yet.

 I believe Aprone is working on a restaurant management sim which
we
might
 see at some point, revelation involves lots of recipes some of
which
re
 cooking based, and as part of Parkboss you can setup snack 
stands,

but
 that is about it in the world of audiogames.

 There are however lots of muds and several browser games which
feature
 cooking, some of it fairly in depth cooking as an activity, 
though

none
 concentrate on cooking specifically.

 off the top of my head Kingdom of loathing and metroplexity both
have
 cooking and coctail crafting as major parts of their rp ethos,
while
the
 creature rpg puppet? nightmares lets you make recipes to feed to
your
 soul puppets and even has a major quest chain where you work for
a?
chef.

 Gates of survival has cooking as an activity, but the access on
that
one
 is a little iffy.

 Mud wise, many of the crafting and survival muds such as Clok and
lament
 have cooking, and I believe alteraeon is just introducing it too.

 Flexible survival also has cooking recipes as? parts of the
general
 crafting.

 i know these aren't exactly what your looking for but these are
thus
far
 the best examples of? games with cooking in that I can think of.

 hth.

 All the best,

 Dark.
 - Original Message - From: "Tyler Zahnke"
 <programmer...@gmail.com>
 To: <blind-gamers@groups.io>
 Sent: Saturday, February 24, 2018 12:35 AM
 Subject: [blind-gamers] games about food and cooking


 ?In the mainstream video game world, there are games like 
Cooking

Mama
 ?and Burger Time. I was wondering if there were any audio-based
games
 ?with a food/cooking theme.




















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Re: [blind-gamers] games about food and cooking

2018-02-24 Thread dark
I thought the mac had an interpreter called Zoom or something that could 
play Zcode, tads and glulks  games, though obviously since I don't have a 
mac I'm  only guessing here.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: <blind-gamers@groups.io>
Sent: Saturday, February 24, 2018 11:38 AM
Subject: Re: [blind-gamers] games about food and cooking


z8 games can be played even on modern platforms.  You would probably need 
win-frotz to play them though.  For those using Linux, we have frotz and 
jzip available to us.  The mac platform might have a problem unless these 
packages are on darwin or fink or in the apple store, but iPhone users and 
iPad users won't have any problem since the frotz app is available in the 
app store and now you can use it to browse ifarchives for games.


On Sat, 24 Feb 2018, mattias wrote:


Date: Sat, 24 Feb 2018 00:47:45
From: mattias <mjonsson1...@gmail.com>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] games about food and cooking

z8? i think you cant play so old games on modern platforms accessible?

e.g here in sweden there is a old webpage with swedish text adventures 
for i think amiga and some more


but no no you cant play it accessible


Den 2018-02-24 kl. 06:27, skrev Jude DaShiell:

 I forget if this is a .z8 game or .tads but I remember one of them with
 the title "chicken vindalou" in which you prepared that dish.

 On Sat, 24 Feb 2018, dark wrote:


 Date: Fri, 23 Feb 2018 22:07:56
 From: dark <d...@xgam.org>
 Reply-To: blind-gamers@groups.io
 To: blind-gamers@groups.io
 Subject: Re: [blind-gamers] games about food and cooking

 Not as yet.

 I believe Aprone is working on a restaurant management sim which we 
might
 see at some point, revelation involves lots of recipes some of which 
re

 cooking based, and as part of Parkboss you can setup snack stands, but
 that is about it in the world of audiogames.

 There are however lots of muds and several browser games which feature
 cooking, some of it fairly in depth cooking as an activity, though 
none

 concentrate on cooking specifically.

 off the top of my head Kingdom of loathing and metroplexity both have
 cooking and coctail crafting as major parts of their rp ethos, while 
the

 creature rpg puppet? nightmares lets you make recipes to feed to your
 soul puppets and even has a major quest chain where you work for a? 
chef.


 Gates of survival has cooking as an activity, but the access on that 
one

 is a little iffy.

 Mud wise, many of the crafting and survival muds such as Clok and 
lament

 have cooking, and I believe alteraeon is just introducing it too.

 Flexible survival also has cooking recipes as? parts of the general
 crafting.

 i know these aren't exactly what your looking for but these are thus 
far

 the best examples of? games with cooking in that I can think of.

 hth.

 All the best,

 Dark.
 - Original Message - From: "Tyler Zahnke"
 <programmer...@gmail.com>
 To: <blind-gamers@groups.io>
 Sent: Saturday, February 24, 2018 12:35 AM
 Subject: [blind-gamers] games about food and cooking

 ?In the mainstream video game world, there are games like Cooking 
Mama

 ?and Burger Time. I was wondering if there were any audio-based games
 ?with a food/cooking theme.



















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Re: [blind-gamers] games about food and cooking

2018-02-24 Thread dark
Actually interactive fiction interpreters tend to be very well maintained 
and exist for all modern platforms,  Macand Ios as well as Windows, so you 
should have no problem playing if games in formats like zcode and tads on a 
modern machine, actually there's a pretty cool Nvda addon that reads text 
output in many if interpreters very well that I tried recently.


All the best,

Dark. 



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Re: [blind-gamers] looking for contact details for audio games.net

2018-02-14 Thread dark
No need for a contact address

Your question is answered here: 
http://forum.audiogames.net/viewtopic.php?id=7482

All the best, 

Dark.
  - Original Message - 
  From: Paul Lemm 
  To: blind-gamers@groups.io 
  Sent: Wednesday, February 14, 2018 3:21 PM
  Subject: [blind-gamers] looking for contact details for audio games.net


  Hi,

   

  So I don't often use the audio games forum and haven't logged in for a while, 
I've had to reset my password which all went fine, but my account has a 
restricted status on it for some reason so I can't reply to topics, not sure if 
the restricted status is because I haven't used it in a few years. I've looked 
all over the forum website but can't seem to find a contact email address for 
the owners/admins. Does anyone have an email address I can use to contact audio 
games.net to have  them take a look at the issue for me.

   

  Thanks in advance for any help

   

  Paul

   




Re: [blind-gamers] Remembering Thomas Ward

2018-02-03 Thread dark

Tom has been on my mind recently too.

He was one of the first people to say hi to me back in 2006 when I joined 
the audeasy list, and we had a lot of chats, here, on the audiogames.net 
forum, and on the Usagames list too.
obviously with him being the administrator of audeasy and me being in charge 
of audiogames.net we frequently talked about moderation matters, but we also 
discussed a lot of other things, especially in terms of Christianity and 
science, relationships and the differences between America and Britain.


I would love to tell him that I'm now married to an American, visually 
impared none loopy christian, I think he'd have quite a lot to say and I'd 
love to have had his opinion.


it seems odd to miss someone I never spoke to in person, though as we 
probably communicated daily at least for close to ten years it's not so 
surprising.


I hope Tom's happy wherever he is now.

All the best,

Dark.


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Re: [blind-gamers] Hunting and fishing games for the blind.

2018-01-12 Thread dark
I remember Sega used to have a very silly, but extremely fun arcade style sea 
bass fishing game which would translate well onto an Iphone. 

The controller was a  device with a real (a handle to turn), and  a  rod that 
moved up down left and right. 
 
First, you began by casting your line, which you needed to get precisely right, 
then various fish would pass across the screen from left to right and you’d 
need to jiggle your lure to get their interest, once you’d hooked a fish you 
had to real at the correct speed. 

I could imagine this working on the Iphone fairly well. 
First, cast yourrod precisely by tilting  your  phone dowards making sure there 
was neither too much power so you create a great splash and scare the fish, or 
too little power so that your rod landed on the bank. 

Next, listen for the splashing sounds of an oncoming fish, and when  centered, 
start  to move the phone forward back left and right to move the lure enough to 
 attract the fish. If the fish bights (which could depend upon the  movement 
speed of the lure as well as the  type of bat eused, different types of fishing 
requiring different bates and speeds), then you’d need to real it in which 
would  mean a precise rotor motion on the screen, too quickly and  the fish 
would snap the line, too slowly it’d get  away. 

Btw, I know nothing at all about fishing, I just recall my brother playing the 
Sega  sea bass fishing in the arcade and  thinking it looked a really cool and 
quite fun  game to play . 

All the best, 

Dark.


Re: [blind-gamers] Having a hard time precisely locating people and objects in A Hero's Call.

2018-01-12 Thread dark
I’m having a similar problem over here.  The  mouse looking seems super! 
Sensitive, so much that if I move the mouse a centimetre, I hear about 10 
different objects, it also doesn’t help that you can seemingly look through  
things like fenses, hedges etc, or that frequently what is in front of you has 
an annoying habbit of changing, and the ctrl s and d commands only seem to work 
some of the time. #

I’d love to get into the game, but navigating around the town is just proving a 
pest at the moment, though admittedly I haven’t  spent too long with the game 
yet. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Travis Siegel
Sent: 12 January 2018 16:16
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Having a hard time precisely locating people and 
objects in A Hero's Call.

You're doing better than me, I can't even find the lord what's his name.  His 
daughter claims he's in his study, but AI can't find the stupid study.  I found 
guest bedrooms, his bed room, armory, some room I never heard of, kitchen, 
dining room, several closets, and a few hallways, but I can't for the life of 
me find his study.  So, I'm just strolling around town, picking up anything not 
nailed down, and generally getting the lay of the land, picking up quests I 
can't do, because I can't leave town, but otherwise, not accomplishing a thing, 
because this lord guy seems to be in stealth mode or something.

On 1/11/2018 11:30 PM, Michael wrote:
I’m having a hard time finding the house of the miner I released from a goblin 
prison. Willam or William I think his name was. So a hint as to which side of 
town their house is on would be appreciated.
Thanks,
MikeFont
 
 
Sent from Mail for Windows 10
 
From: Darren Duff
Sent: Thursday, January 11, 2018 10:02 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Having a hard time precisely locating people and 
objects in A Hero's Call.
 
Try using the control D and control A command to snap to an object.  
different than shift A and D and arrows.
 
Darren Duff.
 
Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.
 
amateur radio station KK4AHX.
 
Follow me on twitter @darren_duff
 
friend me on face book http://www.facebook.com/DarrenLDuff.
 
primary E-mail duff...@gmail.com
 
Mobile E-mail mobiledu...@gmail.com
 
skype duffman31279
 
On 1/11/2018 3:53 PM, Arianna Sepulveda wrote:
> Hello, all,
> 
> 
> I've y purchased A Hero's Call, and while I'm really loving the game, I'm 
> seriously having a hard time locating people and objects. By shere dumb luck, 
> I located the governer, though other objects have been quite difficult. 
> However, locating Gwen has been an absolute nightmare! Can anyone help with 
> this? I'm pretty good with cardinal directions, but I'm finding the 
> navigation system rather challenging. I've never had to deal with radar in a 
> game before, so maybe that's part of it. If anyone can give me any help with 
> this, it'd be much appreciated!
> 
> 
> Thanks,
> Ari.
> 
> 
 
 
 
 



Virus-free. www.avast.com 




Re: [blind-gamers] Entombed is now free for all.

2017-12-28 Thread dark
Hi Milo. 

Actually, 40 usd isn’t a laughing matter for lots of people in developed 
countries either, I certainly don’t have that sort of cash to throw around 
generally (particularly at the moment when moving house and having lots of 
practical utility type bills). 

That aside though, one thing to remember is that when you buy a game you are 
investing in the developer as much as in the product itself. 
It’s one thing if the developer has dropped off the map, isn’t making games 
anymore and is just raking in cash off their previous work while offering no 
updates, but frequently while your buying game number one, game number 2 is in 
development, indeed it’s the very fact that so many people have bought Jason 
alan’s sadly inaccessible graphical mobile games which means he can offer 
Entombed for free. 
So if buying entombed gets us a little closer to entombed ii I’m all for it 
myself,. 

Actually I had a very similar situation with tarzan junior, which I bought back 
in 2006, and became free about a year later,  but look at what Philip 
Bennifall went on to do.
All the be best, 

Dark. 
Sent from Mail for Windows 10

From: Milos Przic
Sent: 28 December 2017 21:23
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed is now free for all.

 
Hey Dark,
I get your point completely and I can't say that you are not right as those are 
the facts. But it is one thing to live in the UK or in the US and another to 
live in a developed country. The difference is that, for many if not most 
people in the UK or US, buying a game is like paying for a cup of coffee, while 
here buying a game is an investment. No problem if a game is 2 or 3 dollars, at 
least for me, for someone else it also can be a big issue, but if I spent 40 
dollars on a game just to see it free after a few monthhs, I hope you can 
imagine my feelings. I get the technical issues, but the question is, when and 
how can they conflict with some ethical issues.
Best,
 Miloš
- Original Message - 
From: dark 
To: blind-gamers@groups.io 
Sent: Thursday, December 28, 2017 03:26 AM
Subject: Re: [blind-gamers] Entombed is now free for all.

Hi Milo. 

I’m   afraid I must disagree completely. Lots of people (including me), bought 
lots of games back in the day that are now free, superliam, judgement day,Bsc 
titles etc. However if the status had remained paid nobody would’ve  been able 
to get hold of them when they were no longer on sale.

The fact is software updates, requirements change and developers cannot always 
keep their games uptodate with the latest  operating system changes. Of course, 
there are plenty of compatibility fixes and the like that mean people can still 
play them, (indeed this is one of Jim Kitchin’s greatest contributions to this 
community, since without him getting a lot of older titles including his to run 
on windows 7-10, would be far more difficult),  it gets harder and harder for 
developers to keep them up to date. 
This is why  Q9 ended up being sold  off to an unscrupulous hack , and why 
games like the original Klango pirate memnory game are not available anymore. 

Contrast the situation on’ windows and Ios.

Judgement day celibrated it’s tenth anniversary the other day, and there are 
people who are new to this community who downloaded and played it this year. 
On the other hand,  games like  the  pappasangre 1 and 2, Solara and soul 
trapper which are barely 7 years old are now utterly inaccessible thanks to  
Apple’s closed development system , people’s inability to maintain the games 
when their life circumstances change, and the fact that the games can no longer 
be bought. 

And of course, don’t forget that just because one game from a developer  is 
free, it doesn’t mean that developer drops off the Map. Ian is still producing 
games now which I will certainly support, and Jason Alan of Entombed is going 
on to work on a sequel which will likely be bigger, badder, better and also a 
paid game. 

As someone who was around with Entombed’s development from the very beginning,  
was a private alpha tester, contributed ideas and moderated the entombed 
mailing list, I’m really happy people will be able to go on enjoying the game 
for years to come. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Milos Przic
Sent: 27 December 2017 19:40
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Entombed is now free for all.

 
Hi all, sincerely I would not like this, and I will explain why, risking being 
linched by the community.
I baught 3d vilocity and it went free after some time. I baught Entombed and it 
is also apparently free. I also baught Misissipi and I think anyone can play it 
legaly. Some time ago, people baught Tarzan Junior, for, Inspector Cyndi 
series, and some other games. Now is it fair that someone pays and someone else 
has it for free after some time? For example, I was excited yesterday when I 
found out that the Inspector Cyndi series was free

Re: [blind-gamers] Free games, etc.

2017-12-28 Thread dark
Actually, I was very surprised myself how many xp titles do! Work under windows 
10, to say that this was one of my major worries about  losing xp. 

The only windows games I’ve found that don’t work at all (not counting games 
originally written for Dos like fallthru), are most of the bsc games, though 
Hunter does still work. 

All you need to do is first install Jim Kitchin’s games since they come with 
all the needed  dependencies, which is again a wonderful  legacy Jim has left 
us. 
Then,  just to be absolutely sure, install  any of Aprone’s games, eg 
castaways, swamp, pawprints etc and run the checkup file. 

After that, everything should be fine. 
 
I love the fact I can still enjoy games like Judgement day, and pinball xtreme 
as I used to, quite apart from all the new titles coming out. 

All the best, 

Dark.



[blind-gamers] Merry Christmas and so on

2017-12-25 Thread dark
Just to reiterate  what I wrote on the news over at audiogames.net
 
Merry Christmas, happy  Hanukkah,  Hope any Hindus had a good devali, and any 
pagans had a good time at Winter solstice celibrations  on te  the 21st. 

Whatever your selibrating this year, have a good one. 

Dark and Mrs. Dark. 

Sent from Mail for Windows 10



Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread dark
Hi Paul. 

Unfortunately while I am still a  postgrad, my doctorate actually finishes in 
may so trying to fiddle around with student discounts probably wouldn’t work. 

I’ll have a look at downloading the amazon video thing and seeing what is 
available. 
I do have stuff from Blind mice audio  described that I like to do with my 
wife, but sometimes I do like the graphics too,  although given the choice I 
prefer both .

Since I’ll probably be ordering from them in future it is something I am 
considering, but I have to find decent bennifits first not connected to their 
ridiculous music system. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 23:21
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Hi Dark,

Yep, iTunes is a complete nightmare to navigate  with a screen reader, but once 
it’s  on my phone I tend  to just listen to music shuffled , so I don’t mind 
how its sorted and I tend to put things like TV series into playlists so I can 
find them nice and easily and group stuff together. I’m actually in the UK to, 
I do have amazon prime to, I actually find it really handy since I order so 
much stuff from amazon, so I’ve saved a small fortune  on delivery charges over 
the years. Although I’ve got prime video , I’ve never used it, since the blind 
mice website has such a big collection of audio described  tv shows and films 
all audio described , I tend to just watch everything from there. With the 
prime video though, I’m not sure, but I think if you download the app it will 
let you search the store to see what’s there but it just won’t let you watch it 
 unless you have the prime subscription, or at least that’s how it used to 
work, not sure if it still does work like that. If you are looking at getting 
prime, if you’re a student you get it half price, if not, and I’m not promoting 
anything dodgy here, but  there are online courses you can sign up for and get 
an NUS card  and therefore the prime student discount, not to mention other 
student discounts in other places to, there’s  courses for under a tenner , so 
if there’s something your interested in studying  anyway it’s another option. 
If you google NUS card for everyone, you should get some more info if your 
interested.

Paul


From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 20:41
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

I’m afraid Paul I find Itunes to be the spawn of satan since it’s nearly 
impossible to get files out of it, plus the hole organisation with artist, 
album genre etc is just not the way I like to organise my own music, so for me 
it’s all about owining the actual files, still I can download these from the 
amazon player even if I buy something through them. 

I am thinking about Prime however, firstly for ordering (since I’ve ordered 
several things),  secondly because ordering by voice would be rather nice, and 
thirdly because I like the idea of streaming videos for tv series I don’t want 
to own on dvd, indeed even though prime is 80 quid a year over here (that’s 
about 120 dollars), that is still about the same as a Uk tv license. 

So, if you know if there is a way I can  see what tv series are  available 
through prime video and how many I might be interested in that could be good, 
plus of course since I just paid four quid postage and packing to order a 
present for my brother the free delivery would be handy too, indeed I’m finding 
the order service rather useful (I found a Mega man Gameboy game I’ve been 
looking for for literally 18 years). 

All the best, 

Dark.
Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 15:58
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

hi dark,
Yeah, I was pretty impressed to find a swamp trivia game on there, although 
since I’ve never made it off the first map I failed at the quiz as soon as it 
started asking questions about the later maps. As for music through the echo, 
I’ve got the full echo and the sound qualities actually pretty good, I think 
you said you’ve got the dot,  which although it can play music  it definitely 
won’t be as good as your headphones or other speakers. I think if you ask alexa 
about amazon music  unlimited she’ll offer you a free one month trial, but 
you’ve then got to remember to go in and cancel it so you don’t get charged 
after the trial. Spotify is definitely better though, but like you I do like 
owning the actual files myself, but my iPhone storage just isn’t big enough to 
store all my music  , so since I’m often out with the guide dog and like to 
listen to music when I’m out and about Spotify works well for having all the 
music I want at my fingertips.

Paul

From: blind-gamers

Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread dark
I’m afraid Paul I find Itunes to be the spawn of satan since it’s nearly 
impossible to get files out of it, plus the hole organisation with artist, 
album genre etc is just not the way I like to organise my own music, so for me 
it’s all about owining the actual files, still I can download these from the 
amazon player even if I buy something through them. 

I am thinking about Prime however, firstly for ordering (since I’ve ordered 
several things),  secondly because ordering by voice would be rather nice, and 
thirdly because I like the idea of streaming videos for tv series I don’t want 
to own on dvd, indeed even though prime is 80 quid a year over here (that’s 
about 120 dollars), that is still about the same as a Uk tv license. 

So, if you know if there is a way I can  see what tv series are  available 
through prime video and how many I might be interested in that could be good, 
plus of course since I just paid four quid postage and packing to order a 
present for my brother the free delivery would be handy too, indeed I’m finding 
the order service rather useful (I found a Mega man Gameboy game I’ve been 
looking for for literally 18 years). 

All the best, 

Dark.
Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 15:58
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

hi dark,
Yeah, I was pretty impressed to find a swamp trivia game on there, although 
since I’ve never made it off the first map I failed at the quiz as soon as it 
started asking questions about the later maps. As for music through the echo, 
I’ve got the full echo and the sound qualities actually pretty good, I think 
you said you’ve got the dot,  which although it can play music  it definitely 
won’t be as good as your headphones or other speakers. I think if you ask alexa 
about amazon music  unlimited she’ll offer you a free one month trial, but 
you’ve then got to remember to go in and cancel it so you don’t get charged 
after the trial. Spotify is definitely better though, but like you I do like 
owning the actual files myself, but my iPhone storage just isn’t big enough to 
store all my music  , so since I’m often out with the guide dog and like to 
listen to music when I’m out and about Spotify works well for having all the 
music I want at my fingertips.

Paul

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 14:37
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Lol paul, swamp trivia? That is rather cool. 

I’ve heard Spotify has a  semi decent selection of music and can do a better 
job than Amazon, though  as I said I still prefer to own the actual files 
myself and not be tied to a service so I can play them on whatever device I 
like, plus my  pc, either through surround sound speakers or my  sanheisa 
momentum headphones is likely better quality than I’d get out of the Echo. 

Still, that’s one reason I wanted to investigate what else I can do with the 
thing. 
I’ll admit it would’ve  wouldn’t have been  my first choice of technology, (I 
think an Apple watch might have been more useful), but as my brother gave me 
the thing | I felt a bit bad at not getting some! Good out of it, which is why 
I’ve investigated so many skills and different functions and such, and I will 
say Mrs. Dark and I are having fun with the thing, also it’s a nice way to get 
the news from the bbc or sky news without having toremember to tune in to a 
radio at a specific time since we don’t have a tv. 

All the best, 

Dark. 

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 12:59
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Hi Dark,

Well if you want to try the guess   who you’re thinking  of thing, just ask 
alexa ‘ can you read my mind’, she’ll then ask you to think of a character or 
person and she’ll then try to guess who it is. But like you said I think that’s 
more of a software feature than an actual game, as although it’s a little novel 
to start with its not something you’d really  go back to time and again like a 
game. Oh, and I don’t think it was on your list, again not really sure it’s a 
game  but there is a swamp trivia  skill on the echo too. I have to say I 
actually really like the echo, if nothing else since I’ve already got a Spotify 
account it’s a really good speaker, , but even more impressed with it now after 
seeing all the games you’ve found on it.

Paul
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 11:51
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Hi Paul. 

Glad you like the list, there are some good things in there both for short and 
long games. 
I did

Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread dark
Lol paul, swamp trivia? That is rather cool. 

I’ve heard Spotify has a  semi decent selection of music and can do a better 
job than Amazon, though  as I said I still prefer to own the actual files 
myself and not be tied to a service so I can play them on whatever device I 
like, plus my  pc, either through surround sound speakers or my  sanheisa 
momentum headphones is likely better quality than I’d get out of the Echo. 

Still, that’s one reason I wanted to investigate what else I can do with the 
thing. 
I’ll admit it would’ve  wouldn’t have been  my first choice of technology, (I 
think an Apple watch might have been more useful), but as my brother gave me 
the thing | I felt a bit bad at not getting some! Good out of it, which is why 
I’ve investigated so many skills and different functions and such, and I will 
say Mrs. Dark and I are having fun with the thing, also it’s a nice way to get 
the news from the bbc or sky news without having toremember to tune in to a 
radio at a specific time since we don’t have a tv. 

All the best, 

Dark. 

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 12:59
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Hi Dark,

Well if you want to try the guess   who you’re thinking  of thing, just ask 
alexa ‘ can you read my mind’, she’ll then ask you to think of a character or 
person and she’ll then try to guess who it is. But like you said I think that’s 
more of a software feature than an actual game, as although it’s a little novel 
to start with its not something you’d really  go back to time and again like a 
game. Oh, and I don’t think it was on your list, again not really sure it’s a 
game  but there is a swamp trivia  skill on the echo too. I have to say I 
actually really like the echo, if nothing else since I’ve already got a Spotify 
account it’s a really good speaker, , but even more impressed with it now after 
seeing all the games you’ve found on it.

Paul
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 21 December 2017 11:51
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Hi Paul. 

Glad you like the list, there are some good things in there both for short and 
long games. 
I did see   the option to play 20 questions with Alexa which  I’ve not tried 
yet, though again I’m not sure if that counts as a game or a  software 
function, still Mrs. Dark and I will have to try it out, actually the Alexa is  
proving good for her since she enjoys trivia and word games. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 09:35
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Thanks Dark, that’s a serious amount of games you’ve tried out there, I’ve had 
my echo for almost a year and only tried one of those games, some sound really 
good though  so I’ll be giving them a go, thanks for taking the time to write 
the list and adding descriptions and reviews. It’s not quite a game so probably 
doesn’t belong on your list, but my little boy quite likes the built in echo 
function where you think of a person and the echo then asks you questions to 
work out and guess who you’re thinking of. It’s actually quite clever, me and 
my little boy were trying to give it things it probably wouldn’t be able to 
work out, but it managed to even guess the name of some  fairly  obscure 
things, such as utubers , cartoon  characters, gods   and it even guessed when 
we were thinking alexa  and siri haha
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 20 December 2017 21:18
To: blind-gamers@groups.io
Subject: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless 
self promotion

For anyone who hasn’t seen the recent audiogames.net news, I have  finally! Got 
the Echo dot my brother bought me last Christmas out and am doing something 
sort of half way useful with it  
Yes, I admit this is quiteridiculous in terms of time but better very very 
very very~! Late than never . 

Ihave therefore been having a hunt through Alexa skills (well those available 
on in the Uk app store, damn those developers who region lock there’s), and 
making short descriptions and notes about them. 

Since most of the skills are short games, this is an easy way to get a list. 
Eventually they will probably get db pages, but there are a lot of them, and 
just one of me, so I thought this was a nice way to let people know sooner, 
especially if, like me your wondering what actual good the Amazon machine will 
do if you don’t want to pay amazon 80 quid a year for the privilege of buying 
from them and find the idea of renting music (of which they only have the top 
40 crap anyway), a really terrible one . 

The list can

Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-21 Thread dark
Hi Paul. 

Glad you like the list, there are some good things in there both for short and 
long games. 
I did see   the option to play 20 questions with Alexa which  I’ve not tried 
yet, though again I’m not sure if that counts as a game or a  software 
function, still Mrs. Dark and I will have to try it out, actually the Alexa is  
proving good for her since she enjoys trivia and word games. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 21 December 2017 09:35
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka 
shameless self promotion

Thanks Dark, that’s a serious amount of games you’ve tried out there, I’ve had 
my echo for almost a year and only tried one of those games, some sound really 
good though  so I’ll be giving them a go, thanks for taking the time to write 
the list and adding descriptions and reviews. It’s not quite a game so probably 
doesn’t belong on your list, but my little boy quite likes the built in echo 
function where you think of a person and the echo then asks you questions to 
work out and guess who you’re thinking of. It’s actually quite clever, me and 
my little boy were trying to give it things it probably wouldn’t be able to 
work out, but it managed to even guess the name of some  fairly  obscure 
things, such as utubers , cartoon  characters, gods   and it even guessed when 
we were thinking alexa  and siri haha
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of dark
Sent: 20 December 2017 21:18
To: blind-gamers@groups.io
Subject: [blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless 
self promotion

For anyone who hasn’t seen the recent audiogames.net news, I have  finally! Got 
the Echo dot my brother bought me last Christmas out and am doing something 
sort of half way useful with it  
Yes, I admit this is quiteridiculous in terms of time but better very very 
very very~! Late than never . 

Ihave therefore been having a hunt through Alexa skills (well those available 
on in the Uk app store, damn those developers who region lock there’s), and 
making short descriptions and notes about them. 

Since most of the skills are short games, this is an easy way to get a list. 
Eventually they will probably get db pages, but there are a lot of them, and 
just one of me, so I thought this was a nice way to let people know sooner, 
especially if, like me your wondering what actual good the Amazon machine will 
do if you don’t want to pay amazon 80 quid a year for the privilege of buying 
from them and find the idea of renting music (of which they only have the top 
40 crap anyway), a really terrible one . 

The list can be found here: 

http://forum.audiogames.net/viewtopic.php?pid=342844#p342844

It will be updated a as I try more things out, and of course any suggestions of 
things to try are most welcome. 

All the best, 

Dark. 

Sent from Mail for Windows 10





[blind-gamers] Dark's list of Amazon/Alexa audiogames, aka shameless self promotion

2017-12-20 Thread dark
For anyone who hasn’t seen the recent audiogames.net news, I have  finally! Got 
the Echo dot my brother bought me last Christmas out and am doing something 
sort of half way useful with it  
Yes, I admit this is quiteridiculous in terms of time but better very very 
very very~! Late than never . 

Ihave therefore been having a hunt through Alexa skills (well those available 
on in the Uk app store, damn those developers who region lock there’s), and 
making short descriptions and notes about them. 

Since most of the skills are short games, this is an easy way to get a list. 
Eventually they will probably get db pages, but there are a lot of them, and 
just one of me, so I thought this was a nice way to let people know sooner, 
especially if, like me your wondering what actual good the Amazon machine will 
do if you don’t want to pay amazon 80 quid a year for the privilege of buying 
from them and find the idea of renting music (of which they only have the top 
40 crap anyway), a really terrible one . 

The list can be found here: 

http://forum.audiogames.net/viewtopic.php?pid=342844#p342844

It will be updated a as I try more things out, and of course any suggestions of 
things to try are most welcome. 

All the best, 

Dark. 

Sent from Mail for Windows 10



Re: [blind-gamers] crafting kingdom

2017-12-16 Thread dark
When I tried “save to cloud” I was told “couldn’t connect, try again later” 
which was disappointing to say the least, hopefully it’ll work at some stage 
between now and my rephoning . 

All the best, 

Dark. 

Sent from Mail for Windows 10

From: Jude DaShiell
Sent: 16 December 2017 00:35
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] crafting kingdom

With the 1.80 current update, in options save to cloud switch by default 
is off.  If you turn that switch on, there is also a restore from cloud 
option in options which you can use to get your game data updated.  One 
thing I didn't notice was a restore purchases button but that probably 
won't matter since the app store keeps a record of past purchases so 
when the ad free purchase comes up on a new iphone you'll be told you 
already bought that and Apple will take care of putting that unlock on 
your new iphone.

On Fri, 15 Dec 2017, dark wrote:

> Date: Fri, 15 Dec 2017 14:00:05
> From: dark <d...@xgam.org>
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] crafting kingdom
> 
> Well one thing I will say is it?d be nice if the game did save to the  cloud, 
> since I am going to swap iphones  as soon as I can get the cash together and 
> find a good deal as the battery on my iPhone 5 is caputski. I haven?t 
> bothered playing crafting kingdom since I assumed I?d have to restart my game 
> if I bought a new phone.
> All the best,
>
> Dark.
>
> Sent from Mail for Windows 10
>
> From: Richard Sherman
> Sent: 14 December 2017 18:55
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] crafting kingdom
>
> Hi,
> I agree. I wrote up a lengthy gripe an posted it to the crafting page on
> audio games. really not happy with this update except that now numbers read
> like numbers and not digits using voice over.
>
> The main fix I was looking for was working with places with large number of
> production slots. got 93 in workshop. And to me even if there is nothing
> running in an area you still get sluggish movement and severe focus issues.
>
> Shermanator
> - Original Message -
> From: "Jude DaShiell" <jdash...@panix.com>
> Sent: Thursday, December 14, 2017 12:33 AM
>
>
> If you haven't updated from version 1.55 do yourself a favor and skip this
> update.  I found two bugs in the game I'm about to contact the developer.
> Both happen with accessibility interface enabled I have no clue what
> happens in the other interface.  Both happen in work sites.  In order to
> use the restart all automations button and not go several slots out to the
> right I have to swipe right until I land on the button; swipe right once
> more to slot 1 then swipe left before hitting the start all automations.
> Once that's done I'm thrown out into slot 4 sometimes and swiping left
> rarely gets me back to the back button so I can get to the world map.  I
> have a situation now where so far tonight it has been impossible to get to
> the back button twice to go back to the world map and powered off the
> iphone and will try again later.  I had this happen rarely in the version
> before 1.55 too so whatever fix was done appears to actually be a
> regression.
>
>
>
>
>
>

-- 







Re: [blind-gamers] crafting kingdom

2017-12-12 Thread dark
I have had to stop crafting kingdom, because my Iphone is basically on a 
ticking timer and will  soon be replaced and there isn’t a way to change 
settings from one device to another from what I know, so  there is no point me 
playing on only to have to restart fairly soon. 

All the best, 
Dark.

Sent from Mail for Windows 10

From: Lindsay Cowell
Sent: 12 December 2017 13:45
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] crafting kingdom

I don’t have the patience for a lot of those quests, i sometimes pick it up and 
do a bit, but i soon lose patience, as i never have enough gold to buy more 
expansions or automations. I am not good at expanding my slots either, if i do, 
i can’t automate them.

Lindsay Cowell. 

Sent from my iPhone

> On 12 Dec 2017, at 12:17, Jude DaShiell <jdash...@panix.com> wrote:
> 
> I just got finished the 500 automations quest.  I got a bit of a surprise 
> since I thought the expansions quest was 15,000 and looked through the quests 
> in the castle and found it was 12,500 and I had completed that quest too.  I 
> have 1,000,000 timber 300,000 meat 600,000 logs and 300,000 coal in the works 
> now.  I used 5,000 boosts so once I finish all of these it will be time for a 
> reset.  The space expansion quests are really expensive at this level, it 
> cost me over 2,000,000,000 gold pieces to buy all of that.  Lots of time and 
> like watching paint on the wall for sighted people to do all of the gold 
> boosts.  I also got the 100,000,000 gold in the bank quest finished too just 
> by building gold for all of that inventory space.
> 
> 
> 
> --
> 
> 
> 
> 







Re: [blind-gamers] MUDs

2017-12-12 Thread dark
Hi. 

Alter does have keys to move and other things, and of course with the amounts 
of sounds and such it’s virtually an audiogame in it’s own right and is thus 
highly worth a go. 
However, bare in mind most muds don’t work like your traditional interactive 
fiction game. 
For example, instead of  typing out the directions to move, you can usually 
just  n s e w. 
You don’t have to type out full commands like open box with key, op bo key (or 
in some games op bo with key), will usually do. 

In some muds you can even use numbers instead, eg in one mud I know for  
equipping items you just look in your inventory where each item has a number by 
hitting I, and if  sword were in slot 12 and so instead of typing out “ready 
sword” or something like that you could just type eq 12. 

It’s actually one of the things I like about muds, that the typing is far 
easier than in traditional if, which also usually means less of those annoying 
“guess the syntax” type of puzzles. 

Hth. 

All the best, 

Dark.
 

Sent from Mail for Windows 10

From: Paul Lemm
Sent: 08 December 2017 22:48
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] MUDs

Hi Damien ,

You mentioned about not being able to use things like cursor keys to move about 
in Muds, but I believe in alter if you are using the Mush client that pressing 
the cursor keys will actually move you about rather than having to type the 
commands to move. I have to confess to not really playing a lot of muds for 
similar reasons to you as not keen on typing lots of text to play a game, but I 
have tried alter with mush-Z and it does seem a lot of work has been put in 
with hot keys for certain things and with all the built in sounds  it does make 
it seem less like a text adventure and slightly more like an audio game. when 
you do get mush-Z working though, the intro to alter has a mini storyline that 
talks you through some of the basic commands and is really helpful, plus there 
is a read me file  that comes with mush-z and this has a lot of helpful info if 
you haven’t played before  along with some of the mush-z hot keys you can use 
in alter that will help. Actually, at some point when I have more time on my 
hands I do mean to go take another look at alter myself

Paul


From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john
Sent: 06 December 2017 12:00
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] MUDs

Hi Damien,
There's a lot to cover here, so I'll try to answer a few of your questions and 
see where to go from there.
Muds are, yes, somewhat similar to text adventures. In this case though, 
there's no "guess the verb" issue, since you can type help  and get a 
description of what it does.
On alter Aeon, you play as a combination of the six classes, picking one to be 
your primary. Which class you choose will determine what style of character you 
end up with - a mage is going to have a lot of offensive spells but not a lot 
of health, whereas a warrior will focus on physical skills and be more sturdy. 
You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're 
familiar with that.
As for the connection bit, its worth pointing out that this is not an 
audiogame. Its purely text-based. Muds, in their simplest form, are telnet 
applications. The reason people recommend mush-z is because MushClient, the 
program that runs it, is a really, really powerful telnet client. Its where 
most of the work happens: processing the text you receive from the mud and 
acting on it, for example to play a sound or tell you that you're injured.
If you're running on windows 10, it'd probably be worthwhile for you to install 
mush-z to your documents folder, rather than program files. This may resolve 
some of the technical difficulties.
I know this hasn't covered all your questions, so let me know what else you 
need to know, and I'll see if I can help you get up and running.
 
Best,
John

From: Damien Sykes 
Sent: Tuesday, December 05, 2017 21:39
To: blind-gamers@groups.io 
Subject: [blind-gamers] MUDs

Hi there.
You know, I wasn’t sure if Alter Aeon was discussed on here much any more. 
Given that updates are still posted here that sends me a clear message that it 
is still popular.
I have been hesitant to try MUDs for a while due to the fact that I always knew 
them to be mainly textual, leading to a lot of confusion and frustration for 
beginners of the text gaming world, and a slight sense of anticlimax for those 
more used to real-time gaming such as myself.
However I was recently informed that MUDs have now become more than just the 
traditional text adventure style game and can now include audio, action hotkeys 
etc, like any other audio game might.
To that end, I have been recommended to, and trying to get into, AA. However so 
far I have found the whole concept confusing and almost advanced.
I know something like Crazy Party is no comparison to something like AA, but 
this is how clueless I am in that

Re: [blind-gamers] Audiostrike

2017-12-05 Thread dark
Hi Darren. 

There has been an issue with the server I think, since I notice things have  
been a little sluggish lately with  both Ie and chrome, hopefully  it’ll work 
itself out soon enough as these things usually do. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Darren Duff
Sent: 05 December 2017 13:46
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Audiostrike

I am having a hard time even getting to the audio games web site.  for some 
reason, firefox will not go to the site at all, and I can't get any of the 
links to work in IE.
Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279
On 12/5/2017 7:23 AM, dark wrote:
Hi. 
 
The game was updated to a new version. 
 
The links in the db work now, I’d highly  recommend this one, it’s quite unique 
and a lot of fun, even if very difficult at times. 
 
All the best, 
 
Dark.
 
Sent from Mail for Windows 10
 
From: Appleman
Sent: 05 December 2017 11:50
To: blind-gamers@groups.io
Subject: [blind-gamers] Audiostrike
 
Hi all,
  I would really like to try this game. Unfortunately, the download links in 
the audio games database do not work. Is there anywhere else where I can grab 
the game?
  Many thanks for any assistance.
David
 
 
Sent from Mail for Windows 10
 
 

Virus-free. www.avg.com 
 





Re: [blind-gamers] Audiostrike

2017-12-05 Thread dark
Hi. 

The game was updated to a new version. 

The links in the db work now, I’d highly  recommend this one, it’s quite unique 
and a lot of fun, even if very difficult at times. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Appleman
Sent: 05 December 2017 11:50
To: blind-gamers@groups.io
Subject: [blind-gamers] Audiostrike

Hi all,
  I would really like to try this game. Unfortunately, the download links in 
the audio games database do not work. Is there anywhere else where I can grab 
the game?
  Many thanks for any assistance.
David


Sent from Mail for Windows 10



Virus-free. www.avg.com 




Re: [blind-gamers] No more Blindfold Games or Updates

2017-11-09 Thread dark
My thought on how things look is that Apple’s   disagreement seems primarily 
due to the fact that all the blindfold games use the same menu structure for 
obvious reasons and Apple are objecting  partly based on that fact, hence why 
they are not applying a reasonable standard to accessible aps. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Scott Chesworth
Sent: 09 November 2017 13:40
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] No more Blindfold Games or Updates

I can't say I'm able to follow Dark's train of thought on how this is
related to sighted vs blind players or the way things look. Seems to
me that this is an effort on Apple's part to keep search results from
being overwhelming, and also to cut down on the amount of
copycat/lookalike apps in the store. That in itself is understandable,
but I think they're barking up the wrong tree here, because these
aren't just copycat apps are they.

Tbh, as an end user, I'd probably prefer to have one master Blindfold
Games app with a menu system on my phone, but seeing as that doesn't
seem to be economically viable for Marty, I'll also be writing to
Apple and urging them to reconsider their decision.

Off to do that now.

Scott


On 11/9/17, dark <d...@xgam.org> wrote:
> Hi Marty.
>
> Really sad to hear.
>
> I have sent apple a polite but indignant email on the subject you mention,
> so hopefully we can get them to move said rock. This decision seems more to
> me to be motivated by the needs of sighted people who need ever flashy menus
> and different things to look at, than the needs of Vi gamers.
>
> Hopefully Apple can  be persuaded to change their mind, since this sounds to
> me like a decision with not much related to access behind it and everything
> related to how things @loook@ 
>
> I really hope you can keep developing.
>
> All the best,
>
> Dark.
>
> Sent from Mail for Windows 10
>
> From: Marty Schultz
> Sent: 08 November 2017 23:34
> To: blind-gamers@groups.io
> Subject: [blind-gamers] No more Blindfold Games or Updates
>
> I just finished talking with an Apple representative, and Apple’s decision
> is that unless I merge the 80 Blindfold Games into a handful of apps, they
> will no longer allow new games to be released or allow updates to be make.
> From a technology perspective, that’s extremely hard and time-consuming.
>  From a business perspective, that would mean spending hundreds of hours
> recoding the games, with no possible return-on-investment.  Most of the
> games generate sales in the first three months of the game being released,
> and I’ve been building these games for 4 years.
> From a usability perspective, that means the main menus would be
> ridiculously complex, and the settings screens would be confusing and almost
> unusable.
> If you are unhappy with this decision, you can express your opinion to
> Apple.  The accessibility desk is at accessibil...@apple.com or you can call
> 1-800-MY-APPLE.  Thanks to everyone for enjoying my games.
>
>
>






Re: [blind-gamers] No more Blindfold Games or Updates

2017-11-09 Thread dark
Hi Marty. 

Really sad to hear. 

I have sent apple a polite but indignant email on the subject you mention, so 
hopefully we can get them to move said rock. This decision seems more to me to 
be motivated by the needs of sighted people who need ever flashy menus and 
different things to look at, than the needs of Vi gamers.

Hopefully Apple can  be persuaded to change their mind, since this sounds to me 
like a decision with not much related to access behind it and everything 
related to how things @loook@  

I really hope you can keep developing.

All the best, 

Dark.

Sent from Mail for Windows 10

From: Marty Schultz
Sent: 08 November 2017 23:34
To: blind-gamers@groups.io
Subject: [blind-gamers] No more Blindfold Games or Updates

I just finished talking with an Apple representative, and Apple’s decision is 
that unless I merge the 80 Blindfold Games into a handful of apps, they will no 
longer allow new games to be released or allow updates to be make.
>From a technology perspective, that’s extremely hard and time-consuming.  From 
>a business perspective, that would mean spending hundreds of hours recoding 
>the games, with no possible return-on-investment.  Most of the games generate 
>sales in the first three months of the game being released, and I’ve been 
>building these games for 4 years.
>From a usability perspective, that means the main menus would be ridiculously 
>complex, and the settings screens would be confusing and almost unusable.
If you are unhappy with this decision, you can express your opinion to Apple.  
The accessibility desk is at accessibil...@apple.com or you can call 
1-800-MY-APPLE.  Thanks to everyone for enjoying my games.




[blind-gamers] Empire mud

2017-10-30 Thread dark
Hi. 

I have decided to give Empire mud a serious try. 

I tried the game back in it’s previous version a few years ago and ran into 
trouble, but with the awesome work the developer has put in for access I really 
ought to look into it further, especially considering the great maps and other 
resources, indeed this has been on my list of muds that need db pages for a 
while. 

For those who don’t know the game is different from most muds like Alteraeon or 
aardwolf  in that you build an empire with your own citaizens, or join an 
existing one. Lots of crafting, even making buildings and roads and such. 
I’m just getting into things and seeing how things work, so if anyone wants to 
join me the name is tamarind. 

The connection info is empiremud.net port 4000, and the website is over on  

Where you can examine the help and do various other things. 

Hope people have fun, and for any long time players, feel free to share 
thoughts. 

All the best, 

Dark.


Re: [blind-gamers] audiogames.net

2017-10-30 Thread dark
Nope, it doesn’t work on xp, this however is due to the  cloud flare hosting 
rather than anything the site has done specifically and thus isn’t something we 
can solve unfortunately. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Jack Falejjczyk
Sent: 30 October 2017 00:03
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audiogames.net

Are you using windows xp? It looks like it doesn't work on xp anymore
thanks to the security protocol being updated.

On 10/29/17, mattias <mjonsson1...@gmail.com> wrote:
> not down here
>
>
> Den 2017-10-29 kl. 20:05, skrev Shaun Everiss:
>> Hi.
>>
>> Audiogames.net the entire site seems to be down today.
>>
>> Eventually cloudflare times out the site so hmmm.
>>
>>
>>
>>
>>
>
>
> 
>
>






Re: [blind-gamers] audiogames.net

2017-10-30 Thread dark
Hmmm, It seems to be working now so hopefully whatever problem there was is now 
fixed. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Shaun Everiss
Sent: 29 October 2017 19:05
To: blind-gamers@groups.io
Subject: [blind-gamers] audiogames.net

Hi.

Audiogames.net the entire site seems to be down today.

Eventually cloudflare times out the site so hmmm.








Re: [blind-gamers] manamon puzzle question

2017-10-25 Thread dark
Hi. 

While I did complete the arcade puzzle and a couple of others in manamon I 
don’t recall the solution, however Jayde from audiogames.net has recorded a 
very comprehensive manamon guide with  detailed information on all aspects of 
gameplay, puzzles include. 

There is a link to download it over on the audiogames.net manamon page at 
http://audiogames.net/db.php?id=Manamon 

Hth.

Sent from Mail for Windows 10

From: mattias
Sent: 25 October 2017 03:46
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] manamon puzzle question

Myself are stuck in the arcade
With the dorr with the game
Skickades från E-post för Windows 10

Från: John Sanders
Skickat: den 25 oktober 2017 01:24
Till: blind-gamers@groups.io
Ämne: [blind-gamers] manamon puzzle question

Hi,
I have a question: whenever I'm playing manamon, I'm stuck at the puzzle 
where you have to move the stones around to spell the word open.
I'm following the instructions that   a walkthrough has given me, but 
it's not working.
How should I go about getting past this?
I hope to hear from you soon.
Sincerely,
John Sanders








Re: [blind-gamers] psycho strike

2017-10-24 Thread dark
I can say as someone who used Xp for probably longer than I should have done, I 
am not disappointed with Windows 10, which is odd because I was less keen on 
windows 7 :D.

Still with classic shell to get the xp style start menu and C cleaner to remove 
the stuff I didn’t want (something I had to equally do with new xp machines 
back in the day), I really haven’t had to alter what I do too much, accept now 
I can enjoy all available audiogames, indeed I suspect for gaming purposes 
these days there are probably more games that won’t run on xp than on  windows 
10.

My only major regret  with lack of Xp are the dos style console games like 
Fallthru, eamon deluxe etc, and I have heard there are  now talking versions of 
Dosbox that can go some way to solving those, indeed I do hope the eamon deluxe 
developer gets back to me at some point in the future since we finally might 
have that accessible cross platform version of the games we’ve been wanting for 
years.

All the best, 

Dark.
Sent from Mail for Windows 10

From: Liam Erven
Sent: 24 October 2017 16:09
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] psycho strike

I can totally respect that, but please understand that developers don’t want to 
support an out of date operating system.
XP support is long over, so at least from my perspective I don’t feel obligated 
to still support it.


Sent from Mail for Windows 10

From: john
Sent: Tuesday, October 24, 2017 10:03 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] psycho strike

Hi Justin,
In my case at least, its more a situation of having xp machines in addition to 
newer systems, and wanting to use them for offline 
things like audiogames.



--
From: "Justin Jones" <atreides...@gmail.com>
Sent: Tuesday, October 24, 2017 8:48
To: <blind-gamers@groups.io>
Subject: Re: [blind-gamers] psycho strike

Simple solution: don't run Windows XP and update to Windows 7-if for
no other reason than XP has security issues that Microsoft will not
address, owing to them no longer supporting that particular operating
system.

On 10/24/17, dark <d...@xgam.org> wrote:
> Hi John.
>
> In fairness to Vgstorm,  they never actually claimed that their games ran on
> Xp. What they said is they couldn’t find a reason why their games didn’t!
> Run on xp, but since they didn’t have access to an xp machine for
> development purposes they couldn’t investigate fully.
>
> The issue actually does not affect all of their games,  paladin of the skies
> and adventure at C: will run fine on xp, though psychostrike, The gate and
> Manamon won’t.
>
>
>
> All the best,
>
> Dark.
>
> Sent from Mail for Windows 10
>
> From: john
> Sent: 24 October 2017 12:17
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] psycho strike
>
> There was that xp issue that's plagued all of VG's games. They did promise
> to fix it with Psycho Strike, but its continued into their other titles,
> and, as far as I know, they've been saying their games run on xp the whole
> time (which means something's weird if they won't even update the manual).
>
> From: Damien Sykes-Lindley
> Sent: Tuesday, October 24, 2017 3:21
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] psycho strike
>
> Hi,
> Just because a game isn’t updated doesn’t mean it’s been discontinued. As
> for Psycho Strike, you can still purchase it, it’s still playable, thus to
> my mind it’s not discontinued.
> Personally, I don’t see what needs updating. The game is stable enough. I
> haven’t seen any bugs in the 30 months it’s been on the market.
> Cheers.
> Damien.
>
> From: mattias
> Sent: Tuesday, October 24, 2017 4:36 AM
> To: blind-gamers@groups.io
> Subject: [blind-gamers] psycho strike
>
> Are it discontinued?
> No updates at least 2 years
>
> Skickades från E-post för Windows 10
>
>
>
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802









Re: [blind-gamers] What's happened to audiogames.net?

2017-10-14 Thread dark
Hi Steven. 

I’m afraid that audiogames.net doesn’t work on xp anymore. It’s something to do 
with the hosting service protocols that are being used. 
It’s fine on versions of windows over 7, but  not on Xp. 

Sorry for the inconvenience. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Stephen
Sent: 14 October 2017 05:58
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] What's happened to audiogames.net?

I'm using it with windows XP as well.
At 02:27 PM 10/14/2017, you wrote:
>I'm using it on windows xp and it's not loading. Seems as though
>Cloudflare might've updated their security if that's the case, because
>mac with safari works just fine.
>
>On 10/13/17, Jack Falejjczyk <jackf...@gmail.com> wrote:
> > On what windows version?
> >
> > On 10/13/17, Stephen <whocr...@internode.on.net> wrote:
> >> firefox.
> >> I can't get to http://forum.audiogames.net/viewforum.php?id=25
> >> At 09:47 AM 10/14/2017, you wrote:
> >>>What browser and operating system are you using, Steve?
> >>>
> >>>On 10/13/17, Stephen <whocr...@internode.on.net> wrote:
> >>> > Hi.
> >>> > anybody know what's happened to audiogames, and when it will be back
> >>> > on the air again?
> >>> > Thanks.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>







Re: [blind-gamers] Eurofly?

2017-07-17 Thread dark
Hi david. 

Yes most certainly the game and site are in English, however it is possible you 
wound up with the  Slovak version of the page instead. 

The English homepage is here: 
http://eurofly.stefankiss.sk/

If you look in the download center you will find documentation and some audio 
tutorials. 

Also remember you can  find out more about the game  on :
http://audiogames.net/db.php?id=Eurofly

Which also has links to some tutorials etc, plus a link to an article someone 
wrote on the audiogames.net forum’s articles room about how to get started 
flying.

Hth. 

Eurofly is one of these games that I mean to check out morecompletely  when 
I have time. I played it enough to create the db entry, but I’d like to sit 
down and really explore the thing, especially with the world   atlas and  set 
of different missions to do. 

All the best, 

Dark.
Sent from Mail for Windows 10

From: David Mehler
Sent: 17 July 2017 17:40
To: blind-gamers@groups.io
Subject: [blind-gamers] Eurofly?

Hello,

I am trying to check out Eurofly, I've seen it mentioned and it sounds
good, like a follow up product filling the void of Microsoft Flight
simulator, is that accurate? I'd like to get Eurofly, but am not
seeing it in English. I'm also wondering if there are any tutorials
audio or otherwise in English for this game?

Thanks.
Dave.






Re: [blind-gamers] Saving Files to a Thum Drive

2017-07-15 Thread dark
Hi Danielle, I assume your using windows 10? 

Generally speaking it works the same in windows 10 as it does in any other 
version of windows.

First, stick your thumb drive into the usb then open your downloads folder. 
Select the files with the arrow keys, either one at a time or by holding shift 
if you want a number at once, or heck if you want to select the lot hit ctrl A. 
Then, hit ctrl c if you want to copy the files and still leave a copy of them 
in downloads, or ctrl x if you want to cut them,  ie, move them from 
downloads to your drive and not leave a copy . 

Then  you’ll need to find your thumbdrive. First open windows explorer (you can 
do this by opening a folder on your desktop or just hitting windows key and e).
For me since I have windows 10 set to display in lists (like  I used to with 
xp), I just have to hit shift and tab from a folder and then march down with 
the arrows (or hit the first letter). 
I don’t know what your thumbdrive will be called but it will probably have a 
drive letter next to it, quite often for me when I use such things they come up 
as being called “Usb disk F” or “removable disk G” 

Once you have found it hit enter to display the drive, then hit ctrl V to paste 
 the files you previously cut or copied, then wait a bit. 

One thing I have noticed in windows 10 is that unlike previous windows it does 
not give you the option to directly open and view the contents of a usb drive 
when you connect it unless you mess around in the notifications area, that is 
why it’s better doing it in windows explorer  (and it’s always good to know 
where things are on your pc anyway).

Hth.

For windows 7 the process is  nearly the same accept that windows 7 has a 
rather more annoying way of  displaying connected drives (I actually ddislike 
the windows explorer layout in 7). You’ll need to go to “my computer” and it’ll 
show a device list, however when using either nvda or supernova it seemed 
nearly impossible to get these devices to display properly other than hitting 
the first letter of each to  open it and view it’s contents, meaning you have 
to know the name of something before you find it which is rather silly.
On the plus side, windows 7 does still have the option to open a usb derive’s 
contents when you connect it I believe.

Hth. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Danielle Ledet
Sent: 15 July 2017 23:20
To: blind-gamers@groups.io
Subject: [blind-gamers] Saving Files to a Thum Drive

Hi yall,

I don't know how to do this anymore. Can somebody give me step-by-step
directions. I want to send certain files from my downloads folder to
my thumb drive.

-- 
How far you go in life depends on your being tender with the young,
compassionate with the aged, sympathetic with the striving and
tolerant of the weak and strong. Because someday in your life you will
have been all of these.
George Washington Carver
Email: singingmywa...@gmail.com






Re: [blind-gamers] cr4afting kingdom

2017-07-12 Thread dark
Usually I tend to duplicate all boosts, though from some experimentation it 
seems the best boosts are bag of gold if your leaving the game idle for a 
bit, animal mastery if you want to make lots of  cash quickly and can sit by 
your phone and continually sell things, or generalized production boosts if 
your doing a quest for a specific item, eg, master of stones when your on a 
quest to sell quarry products.


Unfortunately, I've now completed all the current quests accept the 100 
automations, which will take some time, Indeed it seems the automation 
quests take way longer than the others, even when selling quotas get up 
into the thousands.


Then again, as I still have the metal parts upgrade to buy for my estate 
it'll be a while until i completely run out of things to do and am just 
buying automations for the sake of it.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: <blind-gamers@groups.io>
Sent: Thursday, July 13, 2017 4:21 AM
Subject: Re: [blind-gamers] cr4afting kingdom


I hadn't often done duplicates of boosts only by accident a few times. It's 
good to know that strategy can help, thanks.


On Wed, 12 Jul 2017, Denny Schwab wrote:


Date: Wed, 12 Jul 2017 13:44:05
From: Denny Schwab <denny.sch...@gmail.com>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] cr4afting kingdom

Hi,

I have just started up this game again.  When I am running the
lumberyard quests for amount of product, I tend to go straight up with
four axemen as my bonuses.  This way I can run one log production per
seven tember production.  I then run the rest as ladders.  This is
with 15 slots open in lumberyard production and all automated
currently.  So I think it was something like seven ladders, seven
tember, and one log.  I also had twelve leather slots going to keep
production rolling.  I just finished the 1000 ladders quest with the
above.  I am now doing the 25000 tember and 25000 grain, but may put
off the 75000 logs for a bit yet, that one is going to take a while,
even with 4 bonuses on axemen and 15 slots open for log production.
we will see though.

On 7/12/17, Jude DaShiell <jdash...@panix.com> wrote:

I'm on the 5,000 ladders quest.  I found out half of lumber yard
production works best in ladders and a quarter of lumber yard production
works best with logs and the last quarter works best with lumber.  By
quarters I mean measured in quantity of slots, I have 4 ladder slots 2
timber slots and 2 logs slots running and that decreases inventory which
helps to minimize running to the city regularly.  The only thing with 
this

strategy is you need to watch level of leather strips.  If those get low
you'll probably need to sacrifice salesman aboost for animal whisperer
boost.  I run sharpened axe; salesman, master lumberjack, and master
farmer normally for this kind of production in terms of boosts. 
Something

else I'm noticing about treasure chests.  The more gold pieces you have
the more gold pieces you find, and the treasure chest is usually going 
to
be to the left of the castle or to the right of the princess when you 
find

it.



--











--








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Re: [blind-gamers] cr4afting kingdom

2017-07-12 Thread dark
I've already got some storage space upgrades, but the limitation on 
production always! seems to be storage since you always seem to be producing 
more than you can store, even if you buy lots of storage upgrades and 
upgrade your estate to make those purchices more effective.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: <blind-gamers@groups.io>
Sent: Thursday, July 13, 2017 4:24 AM
Subject: Re: [blind-gamers] cr4afting kingdom


There are quests to buy storeage space which brings down the cost of 
storeage space in future resets.  Also, setting up an estate may help but 
I'm not certain on that one yet. On Wed, 12 Jul 2017, dark wrote:



Date: Wed, 12 Jul 2017 17:23:59
From: dark <d...@xgam.org>
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] cr4afting kingdom

Well I had no ladder quests this time around, but last time I tended to 
go in thirds with logs timber and ladders, and as many leather strips as 
I  can so I could sell of the excess since leather strips are easily the 
most lucrative product in terms of time vs money, I just hovered over the 
city selling as needed.


As for bonuses, I used all of them in master lumberjack.

As for bonusesI used master lumberjack as that spead up ladder 
production.


It seems generally in crafting kingdom despite earning more automation 
time, since you never have enough storage space the best stratogies are 
those that maximise something that you can sell off quickly while your 
hovering over your phone, so the best money making stratogy I've found is 
bang as many slots into farm as possible, use all four in anaimal 
wisperer and then just go on selling, but if I want to walk away from my 
phone I put four in bag of gold instead,  though it's possible this 
may change when I've completed a few more quests and the amount available 
from bag of gold increases.


Unfortunately I've now finished all the current quests accept for buy 100 
automations, and since I'm only on 40 or so thus far it could take a 
while, though as I also have the metal parts to work for to get the boost 
on my estate I will at least have something else to do rather than just 
buying lots of slots and automating.


All the best,

Dark.

All the best,

DArk.
- Original Message - From: "Denny Schwab" 
<denny.sch...@gmail.com>

To: <blind-gamers@groups.io>
Sent: Wednesday, July 12, 2017 6:44 PM
Subject: Re: [blind-gamers] cr4afting kingdom



Hi,

I have just started up this game again.  When I am running the
lumberyard quests for amount of product, I tend to go straight up with
four axemen as my bonuses.  This way I can run one log production per
seven tember production.  I then run the rest as ladders.  This is
with 15 slots open in lumberyard production and all automated
currently.  So I think it was something like seven ladders, seven
tember, and one log.  I also had twelve leather slots going to keep
production rolling.  I just finished the 1000 ladders quest with the
above.  I am now doing the 25000 tember and 25000 grain, but may put
off the 75000 logs for a bit yet, that one is going to take a while,
even with 4 bonuses on axemen and 15 slots open for log production.
we will see though.

On 7/12/17, Jude DaShiell <jdash...@panix.com> wrote:

I'm on the 5,000 ladders quest.  I found out half of lumber yard
production works best in ladders and a quarter of lumber yard 
production

works best with logs and the last quarter works best with lumber.  By
quarters I mean measured in quantity of slots, I have 4 ladder slots 2
timber slots and 2 logs slots running and that decreases inventory 
which
helps to minimize running to the city regularly.  The only thing with 
this
strategy is you need to watch level of leather strips.  If those get 
low

you'll probably need to sacrifice salesman aboost for animal whisperer
boost.  I run sharpened axe; salesman, master lumberjack, and master
farmer normally for this kind of production in terms of boosts. 
Something

else I'm noticing about treasure chests.  The more gold pieces you have
the more gold pieces you find, and the treasure chest is usually going 
to
be to the left of the castle or to the right of the princess when you 
find

it.



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Re: [blind-gamers] cr4afting kingdom

2017-07-12 Thread dark
Well I had no ladder quests this time around, but last time I tended to go 
in thirds with logs timber and ladders, and as many leather strips as I  can 
so I could sell of the excess since leather strips are easily the most 
lucrative product in terms of time vs money, I just hovered over the city 
selling as needed.


As for bonuses, I used all of them in master lumberjack.

As for bonusesI used master lumberjack as that spead up ladder production.

It seems generally in crafting kingdom despite earning more automation time, 
since you never have enough storage space the best stratogies are those that 
maximise something that you can sell off quickly while your hovering over 
your phone, so the best money making stratogy I've found is bang as many 
slots into farm as possible, use all four in anaimal wisperer and then just 
go on selling, but if I want to walk away from my phone I put four in bag of 
gold instead,  though it's possible this may change when I've completed 
a few more quests and the amount available from bag of gold increases.


Unfortunately I've now finished all the current quests accept for buy 100 
automations, and since I'm only on 40 or so thus far it could take a while, 
though as I also have the metal parts to work for to get the boost on my 
estate I will at least have something else to do rather than just buying 
lots of slots and automating.


All the best,

Dark.

All the best,

DArk.
- Original Message - 
From: "Denny Schwab" <denny.sch...@gmail.com>

To: <blind-gamers@groups.io>
Sent: Wednesday, July 12, 2017 6:44 PM
Subject: Re: [blind-gamers] cr4afting kingdom



Hi,

I have just started up this game again.  When I am running the
lumberyard quests for amount of product, I tend to go straight up with
four axemen as my bonuses.  This way I can run one log production per
seven tember production.  I then run the rest as ladders.  This is
with 15 slots open in lumberyard production and all automated
currently.  So I think it was something like seven ladders, seven
tember, and one log.  I also had twelve leather slots going to keep
production rolling.  I just finished the 1000 ladders quest with the
above.  I am now doing the 25000 tember and 25000 grain, but may put
off the 75000 logs for a bit yet, that one is going to take a while,
even with 4 bonuses on axemen and 15 slots open for log production.
we will see though.

On 7/12/17, Jude DaShiell <jdash...@panix.com> wrote:

I'm on the 5,000 ladders quest.  I found out half of lumber yard
production works best in ladders and a quarter of lumber yard production
works best with logs and the last quarter works best with lumber.  By
quarters I mean measured in quantity of slots, I have 4 ladder slots 2
timber slots and 2 logs slots running and that decreases inventory which
helps to minimize running to the city regularly.  The only thing with 
this

strategy is you need to watch level of leather strips.  If those get low
you'll probably need to sacrifice salesman aboost for animal whisperer
boost.  I run sharpened axe; salesman, master lumberjack, and master
farmer normally for this kind of production in terms of boosts. 
Something

else I'm noticing about treasure chests.  The more gold pieces you have
the more gold pieces you find, and the treasure chest is usually going to
be to the left of the castle or to the right of the princess when you 
find

it.



--













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Re: [blind-gamers] audiogames.net forum issue

2017-07-07 Thread dark
Hi. 

I’m not really sure what is going on here, but someone else has reported a 
similar problem with the password retrieval so the right people are looking 
into it. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Shaun Everiss
Sent: 07 July 2017 07:04
To: blind-gamers@groups.io
Subject: [blind-gamers] audiogames.net forum issue

Hi.

Logged in this morning to the audiogames forum for a topic, logged in 
again later on to reply to it.

In the afternoon.

Tried to login just now, same userid and password.

Nothing happens, at first I got the password wrong, and so I sorted that 
out and put in the right one but it just didn't accept it or anything.

Tried to get another password, got the window to do that open but I sent 
my email address and when I clicked submit it didn't do anything.

Then again I didn't really want one so closed out and tried again.

FOr some reason I thought firefox was the issue, tried with ie, same 
issue can not login the site is viewable.

Its not my net, I just logged in to my mobile phone previder to top up 
the device.








Re: [blind-gamers] new member to this list

2017-07-03 Thread dark
My only problem with  death on the road is after you’ve got several bonuses and 
the games’ progressed to a point, you get to a stage where it’s not getting any 
harder and you actively have to work to lose.
It’d be interesting if the game  got more hazards and expantions that insured 
it had some sort of ending, or at least a limit on the amount of bonuses you 
can buy son  so you don’t  end up with goodness knows how much health. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Tyler Zahnke
Sent: 03 July 2017 17:39
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] new member to this list

The one I've spent the most time on is Death On the Road; one time, I
went several hours without my points ever going down; crossing the
road at just the right time, grabbing every bonus item, and if one of
those items was a bomb, I was very quick at putting those digits in
order.

On 7/3/17, dark <d...@xgam.org> wrote:
> It’s a toss up for me between beatstar pro and   rhythm rage, though I did
> rather enjoy copter mission and death on the road for destructive value.
>
> It’s great someone is still making high quality action/arcade games, since a
> lot of people try them as their first practice projects and don’t always
> succeed,.
>
> I’d personally love to see more for rhythm rage, since the last pack was
> amazing and I love the sounds and action.
>
> All the best,
>
> Dark.
>
> Sent from Mail for Windows 10
>
> From: Lenron
> Sent: 03 July 2017 17:17
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] new member to this list
>
> I think beatstar pro is my favorite.
>
> On 7/3/17, Tyler Zahnke <programmer...@gmail.com> wrote:
>> Copter Mission, Death on the Road, BeatStar Pro, Bomber Cats, Danger
>> on the Wheel, F**k That Bird, Hammer of Glory, Insect Therapy,
>> QuickTap, Rhythm Rage, Run for Your Life, Run From Your Past (those
>> two are basically the same), Supercube, Thief, Villains from Beyond
>> (which I believe is just accessible Xevious), and those are just the
>> currently available games; no longer available from his site, but
>> floating around the Internet, is the clone of Smack Me; Smack Me was
>> originally IOS, his was Windows; the Smack Me clone evolved into the
>> original default pack for BeatStar Pro.
>>
>> On 7/3/17, Josh Kennedy <joshknnd1...@gmail.com> wrote:
>>> what games did he make?
>>>
>>>
>>>
>>> On 7/3/2017 11:19 AM, Tyler Zahnke wrote:
>>>> You are changing the world by doing it, that's why! The production
>>>> values, the gameplay, the performance of the programs; it's all top
>>>> notch!
>>>>
>>>> On 7/3/17, Oriol Gómez <ogomez@gmail.com> wrote:
>>>>> You really think so?
>>>>> Why is that? I'd like to know why you think so.
>>>>> Thanks for your kind words.
>>>>>
>>>>> On 7/3/17, Tyler Zahnke <programmer...@gmail.com> wrote:
>>>>>> Glad you could join! I remember your games! I really hope that you
>>>>>> can
>>>>>> make either some more Windows games or some more updates. Your games
>>>>>> are some of the best in the downloadable audio game scene!
>>>>>>
>>>>>> On 7/3/17, Oriol Gómez <ogomez@gmail.com> wrote:
>>>>>>> Hello all,
>>>>>>> I'm a new member to this list. Some of you might know me for my
>>>>>>> games.
>>>>>>> Just wanted to say hi and say that I am not dead (yet). I've been
>>>>>>> busy
>>>>>>> with work so I haven't been making games, but I'll soon start
>>>>>>> working
>>>>>>> on new stuff for mobile platforms.
>>>>>>>
>>>>>>> Thanks and happy to be here.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>> --
>>> sent with mozilla thunderbird
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>
>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
>
>
>
>






Re: [blind-gamers] manamon

2017-07-03 Thread dark
First you need to find the tunnel floor two. 
Once your there the ring is around towards the north wall between two drips of 
water, you’ll hear it as an item and can collect it, 

Btw, if you want more precise directions, try Jayde’s manamon walkthrough, 
there’s a link for it on the audiogames.net manamon page. 

Hth. 

Dark. 

Sent from Mail for Windows 10

From: mattias
Sent: 03 July 2017 18:03
To: blind-gamers@groups.io
Subject: [blind-gamers] manamon

annyone know how to find the ring in the tunnel?

should i do something with the statyet?







Re: [blind-gamers] new member to this list

2017-07-03 Thread dark
It’s a toss up for me between beatstar pro and   rhythm rage, though I did 
rather enjoy copter mission and death on the road for destructive value. 

It’s great someone is still making high quality action/arcade games, since a 
lot of people try them as their first practice projects and don’t always 
succeed,.

I’d personally love to see more for rhythm rage, since the last pack was 
amazing and I love the sounds and action. 

All the best, 

Dark. 

Sent from Mail for Windows 10

From: Lenron
Sent: 03 July 2017 17:17
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] new member to this list

I think beatstar pro is my favorite.

On 7/3/17, Tyler Zahnke <programmer...@gmail.com> wrote:
> Copter Mission, Death on the Road, BeatStar Pro, Bomber Cats, Danger
> on the Wheel, F**k That Bird, Hammer of Glory, Insect Therapy,
> QuickTap, Rhythm Rage, Run for Your Life, Run From Your Past (those
> two are basically the same), Supercube, Thief, Villains from Beyond
> (which I believe is just accessible Xevious), and those are just the
> currently available games; no longer available from his site, but
> floating around the Internet, is the clone of Smack Me; Smack Me was
> originally IOS, his was Windows; the Smack Me clone evolved into the
> original default pack for BeatStar Pro.
>
> On 7/3/17, Josh Kennedy <joshknnd1...@gmail.com> wrote:
>> what games did he make?
>>
>>
>>
>> On 7/3/2017 11:19 AM, Tyler Zahnke wrote:
>>> You are changing the world by doing it, that's why! The production
>>> values, the gameplay, the performance of the programs; it's all top
>>> notch!
>>>
>>> On 7/3/17, Oriol Gómez <ogomez@gmail.com> wrote:
>>>> You really think so?
>>>> Why is that? I'd like to know why you think so.
>>>> Thanks for your kind words.
>>>>
>>>> On 7/3/17, Tyler Zahnke <programmer...@gmail.com> wrote:
>>>>> Glad you could join! I remember your games! I really hope that you can
>>>>> make either some more Windows games or some more updates. Your games
>>>>> are some of the best in the downloadable audio game scene!
>>>>>
>>>>> On 7/3/17, Oriol Gómez <ogomez@gmail.com> wrote:
>>>>>> Hello all,
>>>>>> I'm a new member to this list. Some of you might know me for my
>>>>>> games.
>>>>>> Just wanted to say hi and say that I am not dead (yet). I've been
>>>>>> busy
>>>>>> with work so I haven't been making games, but I'll soon start working
>>>>>> on new stuff for mobile platforms.
>>>>>>
>>>>>> Thanks and happy to be here.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>> --
>> sent with mozilla thunderbird
>>
>>
>>
>>
>>
>
> 
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762






Re: [blind-gamers] audio game recordings

2017-06-22 Thread dark
Hi Lori 

Actually, the music on the podcast about mota was from the access collective, 
which are a set  of  podcasts done by Barry elice aka skallagrigg, the 
webmaster of oneswitch.org.uk which  does for physically impared gamers what 
audiogames.net does for vi ones.

He was the one who arranged the demos and added the music. 

Unfortunately, I can’t play on headphones because I haven’t ever worked out how 
to get my computer to  record my voice, and the computer’s output, and still 
play through headphones, it’s all a bit of a confusion. 
Hell, I haven’t even got the stand mikes I bought to work normally on windows 
10 with kortana or anything else, so dont’ ask me.

I  recorded the podcasts with a very old, but still very functional Rowland r09 
 digital sterrio recorder, which is why I used speakers, and that is likely 
what I’d use again since the world of audio recording is a bloody confusing one 
to me (hell as I said Iam most disappointed with window’s ten’s attempt at a 
siri like intervface given it doesn’t even recognize the mikes let alone get 
any sound from them). 

So, if I do another odcast it’ll have to be something I can play on speakers, 
which puts swamp right out of the picture,   besides there are already far 
too many good audio reviews and such on swamp  anyway. 

As for The Gate, since I had trouble with the demo and don’t even own the game 
itself I probably wouldn’t do one for that any time soon, especially with the 
need to play on speakers which in such a difficult game as The gate could be 
asking for trouble. 

Sorry to be disappointing. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: lori duncan
Sent: 22 June 2017 22:31
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game recordings

Hi Dark, you should do one on Swamp next or maybe The Gate, but please please 
please, a billion times please, remember to play with headphones not on 
speakers lol.  I hated seeing you die in mota, it broke my heart.  

I do however love your voice and your style of presenting, I let my sister hear 
the opening to the podcast and she cracked up laughing at the opening music 
saying it sounded like a cheerful hamster dancing a jig.  Now I think about it, 
it would make a funny ring or text tone, the kind which would so get on 
someone's nerves on a train if turned up loud.  

>From Lori.  

On 19/06/2017 17:47, dark wrote:
Hi Lori. 
 
Yes, I confess I  particularly miss Tom with me having  got  married last year 
since over on the audeiogames.net forum we often discussed relationships etc, 
and I really would’ve liked to tell him about things, especially with me 
married to a yanky .
 
I really ought  to see about doing another one of my castings of the pod about 
something or other,  possibly the Cog or hg games, though again time and 
motivation and all of those things . 
 
All the best, 
 
Dark.
 
Sent from Mail for Windows 10
 
From: lori duncan
Sent: 19 June 2017 00:39
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] audio game recordings
 
Thanks Dark, wow I didn't even know that page was out there, I thought the 
asmodean site had just dropped for some wierd reason and was worried it'd had 
been hacked.  I listened to your podcast with the 3 audio game reviews, and 
although I enjoyed it emencely, it's made me feel a bit sad again that Thomas 
Ward is no longer around.  anymore.  I even wish I still had that beta demo of 
TH to play, but it's on my old old old computer, and as I'm on my old computer 
at the moment, I've no way of reaching it.  I wondered who the girl's voice was 
in TH, the one playing Angela Carter?  I sure miss that game.  
 
>From Lori.  
 
On 18/06/2017 15:17, dark wrote:
Hi Lori.
 
No need for dropbox on this occasionsince the audiogames archive has everything 
covered. 
 
You can find all of Raul’s recordings on 
 
 
Also, if you check out the recordings page you’ll find some other good stuff 
(plus some podcasts by none other than yours truly). 
 
It’s actually a great resource. 
 
All the best, 
 
Dark. 
 
Sent from Mail for Windows 10
 
From: lori duncan
Sent: 18 June 2017 00:08
To: blind-gamers@groups.io
Subject: [blind-gamers] audio game recordings
 
Hi guys, I just tried to find the audio game recordings someone very 
kindly sent me, the ones done by Raul Gallegos from the Asmodean 
website, but for some reason the folder hasn't coppied properly to my 
dropbox, and as I can't remember who sent me them to begin with, I was 
wondering if anyone had them and could dropbox them to me, so I can copy 
and paste them to my recordings folder in dropbox where they should have 
been in the first place if my dropbox hadn't went all over the place lol.
 
 
I'm not sure what's wrong with the asmodean site, it looks like all the 
content is gone, but there's no file 504 not found message, just some 
wierd domain links which don't make sense to me.
 
 
Hope someone can help, as I could really do with a chuckle at all thos

Re: a suggestion for Dark - Re: [blind-gamers] blind gladiator

2017-06-21 Thread dark
Hi Charlse. 

It’s on my list of things to try. I have enjoyed the arcade titles in the 
blindfold games range thus far so I’ll be interested to see what that one is 
like. 

All the best, 

Dark.
Hi Dave.
 
Yes, I’m playing the Ios version. I was hoping for another nice quick action 
game I could play along to rather like Space encounter (which I still pull out 
once in a while for a quick blast).
I   do like the system on Ios with you moving your phone, I just wish it was 
less buggy. 
 
I suppose I could buy the  version for windows, but  IT SEEMS A BIT WASTEFUL 
AFTER I BOUGHT THE GAME ON iOS, heck I have all the other audio it games on Ios 
and as I said I do think it would be an awesome game if they would just fix the 
bugs. 
 
All the best, 
 




Re: [blind-gamers] blind gladiator

2017-06-21 Thread dark
Hi Dave.

Yes, I’m playing the Ios version. I was hoping for another nice quick action 
game I could play along to rather like Space encounter (which I still pull out 
once in a while for a quick blast).
I   do like the system on Ios with you moving your phone, I just wish it was 
less buggy. 

I suppose I could buy the  version for windows, but  IT SEEMS A BIT WASTEFUL 
AFTER I BOUGHT THE GAME ON iOS, heck I have all the other audio it games on Ios 
and as I said I do think it would be an awesome game if they would just fix the 
bugs. 

All the best, 

Dark.



Re: [blind-gamers] blind gladiator

2017-06-21 Thread dark
Hi. 

Got the message. 

The one thing I have with blind gladiator is it seems the bug avoiding center 
attacks still! Hasn’t been fixed, meaning you basically are there wailing away 
with your primary weapon hoping for the god of random numbers not to hit you in 
the center too much. 

I do enjoy Adio it’s games, but often it does seem they get released a little 
early and then it takes a while for bugs to get sorted out. This is a shame 
since the games themselves are pretty good from what I’ve gathered, but for 
example space encounter really only wasn’t stable enough to ply until the 
latest version. 

I really hope blind gladiator gets an update which makes it less frustrating in 
the same way. 

All the best, 

Dark.

Sent from Mail for Windows 10

From: Zaire Johnson
Sent: 20 June 2017 19:41
To: blind-gamers@groups.io
Subject: [blind-gamers] blind gladiator

I hope this message gets out to the gamers. I play Gladiator but I haven't 
played it in a few weeks. At the current time I'm visiting Michael wh's also on 
the list. Iknow I should start back playing it 'cause it's fun. I'll be writing 
again soon if the list gets this message. 




Re: [blind-gamers] Krafting Kingdom advice request

2017-06-17 Thread dark
Hi Charlse 

The quests are meant to be hard, but also they  are the goals in the game. I 
confess some of those involving buying lots of automation slots have always got 
me as a little irritating, but it’s also the quests that are the way you 
progress, so usually I focus on them entirely.

All the best, 

Dark.

Sent from Mail for Windows 10

From: Charles Rivard
Sent: 16 June 2017 19:44
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Krafting Kingdom advice request

At $600 apiece, I figure that ladders are good investments, aren’t they?  I get 
a lot of gold by selling them.  They are produced at a rate of 4 every 30 
seconds.  I just have to be sure that enough timbers are always available, and 
it takes logs to produce timbers.  So I need all 3 products.  I’ve been 
considering to not produce grain or meat, and just produce leather strips, and 
the other two items are not required to produce the leather.  I’m just thinking 
out loud, here.  Some of the quests seem, at the current time, unattainable.  A 
storage space of 5,000 is a good example of this.
 

If you think you're finished, you! really! are! finished!!
 
From: dark 
Sent: Friday, June 16, 2017 12:17 PM
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Krafting Kingdom advice request
 
Hi Charlse. 
 
Your further along than I am, but one thing which I find a bit  odd is your 
need to produce all the products each time. 
Mostly you don’t especially if your doing a quest. 
 
I actually found I made more cash producing just stone and leather strips than 
I did trying to make ladders,s imply because ladders filled up storage faste. 
 
:likewise, I tend to use the boosts for the @salesman@ perk so that I can max 
out the gains from what I sell.
 
Generally of course it depends upon your quests, but this would be my 
suggestion, to try and work out what your next goal is and work towards it 
rather than having a specific method of  going about thing. 
 
All the   best. 
 
Dark.
 
Sent from Mail for Windows 10
 
From: Charles Rivard
Sent: 16 June 2017 17:31
To: blind-gamers@groups.io
Subject: [blind-gamers] Krafting Kingdom advice request
 
There must be a faster way to progress through this very fun and addictive game 
than the way I am doing it.  I will reveal my method below, and would like some 
hints and suggestions on strategy.  Needless to say, there will be spoilers for 
some players.  If you do not want them, stop reading at this point.  Otherwise, 
read on.
 
 
I start the game and immediately use 4 boosts, selecting the bag of gold on all 
4 boosts.  I have gotten the 1,000,000 gold piece achievement, so each boost 
produces 32,000 gold pieces per minute.  When the money starts piling up, I go 
into the city and increase storage to about 500 or more.  Then, I buy the 
lumber yard and 12 slots.  I produce logs in the first 4, timbers in the next 
4, and leave the last 4 unused at this point.  I then buy the farm and 12 
slots.  Grain is produced in the first 4, meat in the next 4, and leather 
strips in the last 4.  Then, back to the lumber yard and setting the last 4 
slots to produce ladders.  I waited to do this because leather strips are 
needed to produce ladders.  Next, I buy the quarry and 16 slots.  Four slots 
for each item in sequence: coal, stone, iron ore, and copper ore.  Next, I buy 
the furnace.  I have only gotten to the point of buying 4 slots to produce 
metal.  Along the way, I have built my estate up to a hut with doors.  I have 
also, along the way, increased my storage space up to roughly 1,000.  This 
takes quite a long time, even though boosts are being used to provide more bags 
of gold, needed to do all this stuff.
 
Any help on ways to advance more quickly are appreciated.  It is a fun game, 
for sure, but I’ve got a long, long, long way to go!!

If you think you're finished, you! really! are! finished!!
 




Re: [blind-gamers] Krafting Kingdom advice request

2017-06-16 Thread dark
Hi Charlse. 

Your further along than I am, but one thing which I find a bit  odd is your 
need to produce all the products each time. 
Mostly you don’t especially if your doing a quest. 

I actually found I made more cash producing just stone and leather strips than 
I did trying to make ladders,s imply because ladders filled up storage faste. 

:likewise, I tend to use the boosts for the @salesman@ perk so that I can max 
out the gains from what I sell.

Generally of course it depends upon your quests, but this would be my 
suggestion, to try and work out what your next goal is and work towards it 
rather than having a specific method of  going about thing. 

All the   best. 

Dark.

Sent from Mail for Windows 10

From: Charles Rivard
Sent: 16 June 2017 17:31
To: blind-gamers@groups.io
Subject: [blind-gamers] Krafting Kingdom advice request

There must be a faster way to progress through this very fun and addictive game 
than the way I am doing it.  I will reveal my method below, and would like some 
hints and suggestions on strategy.  Needless to say, there will be spoilers for 
some players.  If you do not want them, stop reading at this point.  Otherwise, 
read on.
 
 
I start the game and immediately use 4 boosts, selecting the bag of gold on all 
4 boosts.  I have gotten the 1,000,000 gold piece achievement, so each boost 
produces 32,000 gold pieces per minute.  When the money starts piling up, I go 
into the city and increase storage to about 500 or more.  Then, I buy the 
lumber yard and 12 slots.  I produce logs in the first 4, timbers in the next 
4, and leave the last 4 unused at this point.  I then buy the farm and 12 
slots.  Grain is produced in the first 4, meat in the next 4, and leather 
strips in the last 4.  Then, back to the lumber yard and setting the last 4 
slots to produce ladders.  I waited to do this because leather strips are 
needed to produce ladders.  Next, I buy the quarry and 16 slots.  Four slots 
for each item in sequence: coal, stone, iron ore, and copper ore.  Next, I buy 
the furnace.  I have only gotten to the point of buying 4 slots to produce 
metal.  Along the way, I have built my estate up to a hut with doors.  I have 
also, along the way, increased my storage space up to roughly 1,000.  This 
takes quite a long time, even though boosts are being used to provide more bags 
of gold, needed to do all this stuff.
 
Any help on ways to advance more quickly are appreciated.  It is a fun game, 
for sure, but I’ve got a long, long, long way to go!!

If you think you're finished, you! really! are! finished!!