Re: [Csgo_servers] Public server vote kick options
I have a couple of plugins for CS:GO vote control. Put up a request at alliedmods.net and I (TnTSCS) will share my plugins there and modify them to your requested features in this thread. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Ghost steps by dead bots
Ghost steps used to be a big issue in the early versions of the game. I haven't experienced any of that lately. Are you running a vanilla server or plugins/extensions? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update 1.32.0.0 hibernating problem
Maybe putting *sv_hibernate_when_empty 0* in server.cfg is the wrong place? Try putting it in the proper gamemode_whatever.cfg... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Massive FPS drops?
I was on a CS:GO match the other night and my FPS would go down to 11FPS really bad for 3-5 seconds. If I threw a smokegrenade it would stutter with the low FPS for 5-10 seconds. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Help configuring an ubuntu server for better performance
Good find and glad you were able to get rid of your issue. I'm still on 12.04, but knowing this for if I ever go to 13.04 is gold :) Did you use Jupiter or similar to change the settings? On Tue, Jul 2, 2013 at 6:28 PM, Absurd Minds goabs...@absurdminds.netwrote: Ok, apparently 13.04 has a default power save setting that was capping the CPU at 1.6Ghz. Disabling the setting allowed me to maintain a 1.0 variance on all servers with 80 slots full. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Several important features from Source 2009 missing in CSGO.
as for sounds, they work if you use the asterisk in the path of the sound file which streams the sound file. On Tue, Apr 2, 2013 at 7:07 AM, Saul Rennison saul.renni...@gmail.comwrote: Remember that CS:GO is not a branch of the Source 2009/MP branch: http://i.imgur.com/9luubA6.png I suspect CS:GO will get these changes when, like L4D2, Source 2009 is merged into the main branch. I really doubt single features will be ported over over time (such as \x07), as it'll just make it even harder to resolve merge conflicts when the entire branch is merged it at some point in the (far) future. In addition, with Source 2 in public and active development, I doubt this time will come at all. Kind regards, Saul Rennison On 2 April 2013 11:40, Jordon Moss moss...@gmail.com wrote: I'm currently working on migrating from CounterStrike: Source, to CS:GO for my Dedicated Servers. I make heavy use of sourcemod and custom content for my servers to attract players, and while most stuff seems to be working so far, there's a few major things that are a real issue, keeping me from switching. Here's what's wrong: 1. Custom sounds downloaded from servers don't work unless the client types snd_rebuildaudiocache, and restarts the game. This is a major issue as I use many custom sounds for different cues in a custom gametype I run. 2. Overlays are disabled. Trying to use an overlay causes this error: ** CViewRender::PerformScreenOverlay: Screen overlay wants to render, but it's been disabled! This is a major problem as well, as I use overlays to display certain bits of information to the player. 3. The /x07 color code from Source 2009 doesn't work. Not quite as major, but it is a nuisance, as many of the plugins I use make use of that particular color code in the chat area. These plugins usually give useful, and sometimes integral information, and they look like a mess, because the colors don't work and you'll end up getting a bunch of 00, 00FF00, etc... in the strings. * Jordon Moss* (aka: StrikerMan780) Email: moss...@gmail.com WLM: jordon_mos...@hotmail.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problem after client update
For a long time I'll see my console spammed with: *CheckUpdatingSteamResources: Downloading UGC Map 0.00* It eventually continues on, but sometimes it sits there and spams that for 1-3 minutes before continuing. I notice if I restart the srcds then it works a lot faster. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] collections of collections
In my experience when you have a valid map collection and starting map but it starts on de_dust that means the server is either still downloading all of the maps or there is a bad map in the collection. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO: Workshop Error
even using Valve's workshop collection and start_map with this in my start up line: *-authkey #myauthkey# +host_workshop_collection 125499818 +workshop_start_map 125488374* results in my servers starting on de_dust and showing as offline in HLSW. Here's the console message: Fetched 641 bytes via HTTP: Received info for collection id 125499818: file ID: 125499116 file ID: 125498553 file ID: 125498231 file ID: 123769103 file ID: 125488374 Server UGC Manager: Failed to get file info. HTTP status 401 Failed to get file info information from steam, HTTP status: 401 . Missing info for file ids: 125499116 125498553 125498231 123769103 125488374 Connection to Steam servers successful. Public IP is #.My.ServerIP.#. Assigned anonymous gameserver Steam ID [A:1:###()]. VAC secure mode is activated. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
The new way of allowing our idle servers to be reserved for maps not in our collection is fine - however, there needs to be a blacklist of maps we do NOT want played on our server... Example is there are some maps when played with the new deathmatch mode causes players to spawn outside of playable areas due to how the map's mesh for bots is created... an example of a bad map for DM is nightfever. So, I'd like to have a config file where I can list maps (or map IDs) I do not want played on my server. -Steve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Adding _se maps on a server that I don't have command line parameter access...
You don't need cmd line access... https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators It explains you can put the auth key into a text file and then the other two variables into the config files ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop broken
Downloading maps seems considerably slower than before. Fresh install and the workshop downloads are crawling. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sometimes the collection randomly chooses a map
I've noticed that as well as sometimes a map will only play for 10 rounds... we even had one play for one round then switch again, but I can't remember if I manually changed to that map prior using SM and that's why it lasted one round then changed again on its own. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] changing maps on competitive workshop
I've found that a few maps in the workshops are corrupt... if you watch the console, you should be able to figure out what map ID is causing the issue remove the offending map from your collection and restart your server and you should be good to go. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
Thanks... I'll use this until I have time to go through the hundred or so eMails pertaining to this change... -Steve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
I'll give this a shot when I get home and can test more, but I was unable to changelevel to any of those maps... even after waiting for all of them to download and restarting the server... server would default to de_dust Here's the console spew: L 02/08/2013 - 13:41:32: rcon from 192.168.1.185:2593: command maps * L 02/08/2013 - 13:41:43: rcon from 192.168.1.185:2593: command changelevel workshop\123868347\de_aztec_proper Fetched 1274 bytes via HTTP: CDedicatedServerWorkshopManager: received file details for id 122439431: 'cs_motel'. Skipping download for file id 122439431:'cs_motel' - version on disk is latest. Not sure what's going on... when I use the collection from Valve with mirage, everything works fine ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
Thanks... able to start with workshop maps :) *de_favela_beta1* receives this error, then changes to another map: This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
Actually, starting from workshop/125488374/de_dust2_se, any of the workshop maps I try to changelevel to receive the below error... then it defaults back to workshop/122439431/cs_motel On Fri, Feb 8, 2013 at 2:56 PM, Stephen Bevan ssbe...@gmail.com wrote: Thanks... able to start with workshop maps :) *de_favela_beta1* receives this error, then changes to another map: This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
Just tried again and it's working... I think maybe I jumped the gun and the issue is with HLSW because HLSW is messing up with mapnames containing slashes (specifically *\12*) and instead of sending: changelevel workshop\125681733\de_sultan2 it's sending something in place of the *\12* so the command looks like: changelevel workshop 5676755\de_sultan Sorry for the confusion, but perhaps this will help people trying to change the map from HLSW ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop maps spotlight
Side note, HLSW seems to work just fine changing maps on Linux server.. On Fri, Feb 8, 2013 at 3:56 PM, Stephen Bevan ssbe...@gmail.com wrote: Just tried again and it's working... I think maybe I jumped the gun and the issue is with HLSW because HLSW is messing up with mapnames containing slashes (specifically *\12*) and instead of sending: changelevel workshop\125681733\de_sultan2 it's sending something in place of the *\12* so the command looks like: changelevel workshop 5676755\de_sultan Sorry for the confusion, but perhaps this will help people trying to change the map from HLSW ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Dedicated Deathmatch servers
Make sure you setup that modes map group correctly. Default map groups are mg_allclassic and one other which I forget the name right now If your startup line has a different map group then you'll have to modify the gamemodes_server file to include your map group so the server will start and allow connections ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Deathmatch gamemode
Thanks... I look at my SM plugins and was still running a now unneeded one... removed it (spawntools7) and all is good... so, my fault... that plugin was messing with valves random spawns -Steve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Deathmatch gamemode
Just wanted to say thank you for adding this gamemode. It's a great first release of this very popular gamemode. It looks like you took the best features of the SM DM and CSSDM and rolled most of the features into this one. There are a few things that need tweaking to make it better: 1. Different CVar for immunity time and buy time 2. CVar(s) to allow the purchase of nade(s) (maybe in gamemodes_server?) 4. CVars to define what weapons are allowed/restricted (maybe in gamemodes_server?) 3. CVar to define respawn times (0=asap, 0=#of seconds delay) Here are some things that might be bugs or maybe just weird features: 1. When the bonus weapon is active and the player uses their drop_weapon action, the player is given the bonus weapon, however the player is teleported to a new place on the map. This is being used as an evasion exploit - players who are about to be shot use this feature to teleport away from their opponent. 2. I hear other player's teleport noise. If I think of anything else, I'll reply to this thread. -Steve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Deathmatch gamemode
When I give players a grenade and that player gets a frag with it, it incorrectly records the frag as whatever active weapon the player is holding at the time of the frag from that nade. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Deathmatch gamemode
deathmatch gamemode map de_inferno has issues... I'm using random spawn points and the line of site option... CTs all spawn in the same spot under the map and can't move or see anything. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] restrict to three grenade types?
My GrenadePack2 for CS:GO can do that if I make some changes to it... I'm finishing up the changes for the last request and the latest update with protobuf... post a request in the thread and I'll try to make it happen when I get time. https://forums.alliedmods.net/showthread.php?p=1796153 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO 1.22.0.3
Thanks for the heads up... hope I get home in time and don't catch too much traffic. On Wed, Jan 23, 2013 at 4:06 PM, Ido Magal i...@valvesoftware.com wrote: We’re preparing a mandatory crash fix. It’ll be ready within the hour.*** * ** ** Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] mp_warmup_start/end exploit is now a big problem
Absurd (and original poster). Paying a GSP can be done in two ways... one where you pay the GSP to have full access (like a virtual dedicated server (VDS)) or a fully managed server (whether fully managed VDS or simply a fully managed game server). If you have a self managed VDS (or somehow ssh access to your install and subsequent steamcmd) then you have full update capabilities and should know how to update your servers with the optional update that has been available for a few days now. If you depend on your GSP for any/all updates (aka the easy route), then you can only use alternative work arounds until your GSP updates your servers to fix this issue, which was already addressed with an optional update. As Asher already stated, this complaint needs to be addressed to the game provider since it appears they hold the reigns for any/all updates in this case. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Connection issues
Do you have hibernate turned off? I ran into that issue when I turned off hibernation... if all human players left, no human players could rejoin until map changed or server restarted... I forget which ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_ID_PENDING
After running the server without tv_enable at all, the servers don't lose connections to the steam servers... so... unless it's just my servers having this issue with GOTV and loosing connection to steam servers, I guess this is a bug. CASE 1: putting +tv_enable 1 in start up line for cs:go causes connection to steam to be lost CASE 2 not putting +tv_enable 1 in the start up, but putting tv_enable 1 in the config file defined in the gamemodes_server.txt causes connection to steam to be lost CASE 3 Not using GOTV at all is the only way the servers don't lose connection to steam. Anyone else experience this, or maybe this is a known bug, I don't know. I'm running Linux Ubuntu 12.04LTS Here's my startup: PARAM_START=-game csgo -debug -console -usercon -secure -autoupdate -tickrate 100 -steam_dir ${DIR_STEAMCMD} -steamcmd_script ${STEAM_RUNSCRIPT} -maxplayers_override 32 +sv_pure 0 +hostport 27015 +ip ${IP} +game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust2_se I also use SourceMod, but I haven't tried using GOTV with it disabled. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_ID_PENDING
I'm experimenting with CS:GO and GOTV... if I have +tv_enable 1 in the startup command line, I get issues connecting to steam servers which results in a lot of players having STEAM_ID_PENDING and my admins cannot receive admin powers because SM won't give admin until their SteamID is validated (which is a good thing)... I've just switched to not having tv_enable in the startup line and instead just putting it in the config file defined in the gamemodes_server.txt file. I'll report back in a little bit with the outcome of this test. Has anyone else noticed this bug or is it just me? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_ID_PENDING
Jim, do you happen to use GOTV on your CS:GO servers or no? And if so, do you have +tv_enable 1 in your startup command line? I've been chatting with Doc-Holiday on AM SM forums regarding this issue. So far, with no tv stuff in the command line to startup my GO servers and just having it in the config file, everyone validates their SteamID with valve... I'm crossing my fingers. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_ID_PENDING
@Absurd - I know the two run the same set of servers, but since he replied to me, I figured I'd ask :) Also, if I hadn't asked, perhaps his problem wouldn't now be solved. In any case, I'm on linux and don't have a steam client installed... and now I've noticed that even having tv_enable only in the config file still causes STEAM_ID_PENDING... I'm going to completely turn off GOTV and see if the issue ever comes back... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] STEAM_ID_PENDING
Anyone else noticing their servers having an unusually high number of players unable to authenticate to steam? Or maybe it's just my servers? If anyone has encountered this before and solved it, please let me know. Nothing has changed on our servers in a long time - CS:S on the same box has no issue, just both CS:GO servers. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO messaging changes.
Not that I know much, but from the 4 answers in the following link, python is considered slow(er) than other languages when it comes to performance, however, usually can be faster to write: http://stackoverflow.com/questions/4578307/how-slow-is-python-for-game-development ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Cancelling Map Download Issues
I just noticed this bug, not sure if anyone else has. If you have a custom map on your server and when connecting the client starts downloading the map and you go to console and type disconnect, issues ensue. For me, it left the map's .bz2 remnant file in my C:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps folder but extracted the .nav from the downloaded .nav.bz2... Now, when I try to rejoin the server, it errors with *Missing map maps/de_kismayo.bsp, disconnecting*... even after restarting the client on my side and even restarting both client and server - still get the above message. I deleted the .bz2 map file and .nav file from the above directory, but still received the missing maps error... it would attempt to download them, but as you can see from the below console output, errors exist for some reason. Can anyone replicate this or has anyone noticed this before? Connecting to public(xx.xx.xxx.xxx:27015) ... 11.451: Sending UDP connect to public IP xx.xx.xxx.xxx:27015 Server using 'public' lobbies, requiring pw no, lobby id xx1ac9 RememberIPAddressForLobby: lobby xx1ac9 from address xx.xx.xxx.xxx:27015 Connected to xx.xx.xxx.xxx:27015 Counter-Strike: Global Offensive Map: de_kismayo Players: 1 (5 bots) / 32 humans Build: 5123 Server Number: 3 SignalXWriteOpportunity(3) Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2. Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2 Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp. Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp Downloading http://my.site.for//fastdl/maps/de_kismayo.nav.bz2. Download finished! Skipping existing file http://my.site.for//fastdl/maps/de_kismayo.nav. No pure server whitelist. sv_pure = 0 *Missing map maps/de_kismayo.bsp, disconnecting* ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Cancelling Map Download Issues
Deleting the file c:\program files\steam\steamapps\common\counter-strike global offensive\csgo\cache\de_kismayo.bsp.bz2 allowed me to download the map again and connect... However, during connection, I received the error: *Unable to remove c:\program files\steam\steamapps\common\counter-strike global offensive\csgo\cache\de_kismayo.bsp.bz2! (errno 2)* Still, I was able to download the map and play on the server... cache files have issues... Connected to xx.xx.xxx.xxx:27015 Counter-Strike: Global Offensive Map: de_kismayo Players: 1 (10 bots) / 32 humans Build: 5123 Server Number: 15 SignalXWriteOpportunity(3) Downloading http://my.site.for/fastdl/maps/de_kismayo.bsp.bz2. Download finished! Unable to remove c:\program files\steam\steamapps\common\counter-strike global offensive\csgo\cache\de_kismayo.bsp.bz2! (errno 2) Skipping existing file http://my.site.for/fastdl/maps/de_kismayo.bsp. No pure server whitelist. sv_pure = 0 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO 1.21.4.1
Thanks for the heads up :) On Thu, Dec 6, 2012 at 3:59 PM, Ido Magal i...@valvesoftware.com wrote: We hope to have a minor update for CS:GO soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1.20.1.1
Yes. I am aware of various ways to better the update process. However, 8 minutes of warning shouldn't be enough for anyone. For those where this update was in the wee hours of the morning you should be in my corner a bit more I manage an IT environment and never release updates on Friday. Especially since HPE isn't usually around on the weekend in the event of a botched update. This doesn't apply to serious security fixes, which this update was not. I too have the ability to remote in via my phone and one click update (with backup) but was in a situation where I didn't have access For the one that said you updated 30 minutes after the update and had full servers just think about that. You were in that sweet spot of update time. If you update quickly then you will get populated due to the myriad of other servers not having been updated. Even if you are normally full you will fill up faster I'm just saying we are in a era of communication and I expect a company such as valve/HPE to have an earlier notification. But if they have people shutting down people like me asking for earlier warning with such comments like deal with it, we used to never have notification then valve/HPE won't do anything about it /rant ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1.20.1.1
LoL at this statement, it's been this way for 10 years... get used to it ...as someone already asked, did this update need to be a mandatory update? Mike, I'm not sure this particular update called for a mandatory update or not - from the description (at first glance) it didn't appear to warrant a mandatory flag especially with the heading* [ Minor Fixes ]*... There are always better ways of doing things and you guys shouldn't be trying to shut someone down from voicing that fact. You guys work for HPE? Defending them tooth and nail... I know I have to do whatever Valve/HPE decide and how they decide to do it - doesn't mean I can't ask for something better... or complain where I see a warranted complaint. Don't settle for mediocrity, demand excellence where excellence can be achieved... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1.20.1.1
Thanks for the update - but 8 minute warning... this is killing the community servers... especially updates on a Friday night at 6PM PST. If I would have seen an eMail a few hours before the update I would have been prepared instead of having dead servers for 3 hours because I wasn't available to do anything about it since I was gone before the 5:55PM PST warning about the 6:03PM PST mandatory update. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Another big bug while switching teams
This has been a bug for a while now - since beta... hopefully valve/hpe fixes this asap ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] why can I suddenly free spectate?
mp_forcecamera is set to what? If 0 then anyone can spectate anyone. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] custom maps: everyone disconnected on map change despite sv_pure 0
Great write up - I've pretty much chalked up the issue with de_nuke_ve as an issue with the map itself... and it's a shame too... I would have liked to have had it on our rotation since ESEA has it in their rotation of match maps, but never could due to issues downloading from the server. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] penalty for killing teammate
Yes, I see that on our Casual servers too - usually right after an auto team switch (balance) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] banned from session
it has not been fixed - still persists post today's update - real bummer!!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO bot cvars not working
There's a list of CS:GO CVars Dr!fter maintains over at alliedmodders ( https://forums.alliedmods.net/showthread.php?t=186668 ) and in that list he denotes which ones are locked and which ones are not. Dr!fter might have a better answer for you, but I can tell you that (sourcemod) plugins can change the CVars just fine. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Fast Download
I think this map, de_nuke_ve, simply has issues. I tried to join every single server playing de_nuke_ve today, and it was a NO:GO... unless I have the map already downloaded, servers FTFO and don't upload it to me when I connect. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_allowdownload? Download custom map
This thread has a couple of different issues being discussed... as for the sounds not playing in CS:GO, unless the file you're pushing to the client is a proper .vpk, the clients will all have to do a snd_rebuildaudiocache before they'll be able to hear any custom sounds... BTW, last time I did that, it really messed with my sound and I started hearing a bunch of hissing and popping... eventually had to verify the integrity of my clients files and it found some missing files which had to be reacquired. As for the custom map, I'll try renaming it to -ve instead of _ve... but having two underscores being the issue is lame if that's the true cause. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_nuke_ve doesn't download from downloadurl
I'm having the same problem. Perhaps someone who has successfully accomplished this, post the required gamemodes_server requirements. I can play it fine if I have the map already downloaded, but if I don't, I get what the OP gets. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] map from another maproup causes server to deny connections
Yes, that's a big bummer because in the gamemodes_server you can define multiple mapgroups, but because there is a defined mapgroup defined in startup, cs_ maps cause issues :( ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
Yep, bummer about the maxplayers thing... stuck at 25 across the board from the looks of things. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Per Map Configuration
Yes... here's a snippit from beta 16's release notes: *Dedicated Servers: . Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. * * * I haven't personally tried it yet, and I'm hoping the order of execution is gamemodes.txt - gamemodes_server.txt - map.kv ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Per Map Configuration
mmm... maybe that's strictly for map specific items and not server/game related... sorry for leading you down the wrong path... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Collision / Half-time
Just finished testing mp_solid_teammates. It seems if you set it to 0 in the gamemodes_server.txt (on classic competitive anyways), it does stay at 0, however, when you attempt to pass through a teammate, there is a slight bump then pass through. If I cycle it to 1 then back to 0 again in game (using rcon or sm_cvar), the slight bump is no longer an issue and the pass through works like it should. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Crazy scoreboard
I joined my server today, it was during the warmup round that I was joining, either that, or right during a map change and I finally made it in during the warmup round, but my screen was stuck at this for a while... I had to press a few things to get it to finally go away... pressed tab, m, space... one or some of those keys finally got me to the pick team screen and then the funky scoreboard went away... Here's a screenshot: http://db.tt/DahXCC94 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO heads up
If you made all of your changes to the gamemodes_server.txt then you're good to go... anyways, I have a script that copies the cfg folder and a couple of other files (now will include the motd file) then I run the update. Updating 4 servers took me 5 minutes total... super quick and easy. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO heads up
Call me paranoid, I've always backed up my cfg folder along with a couple of other files before any update - just my nature. Even before CS:GO. My script is just a copy files/folders batch files. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] (Blocking) Client side issues
that's a great list and I can confirm 90% of them just from my casual playing... one of the big issues talked about in game is the rebuy still allows you to buy other teams weapons. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] No Steam Logon
our DM server, at map ends, freezes up a bit and displays the connection issues warning... lasts about 10-12 seconds, then clears up... I'm wondering if it has something to do with the achievements... or something. It's annoying though. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Friendly Fire
You have to set it in your gamemodes_server.txt or use something like sourcemod with the sm_cvar preemptive command: *sm_cvar mp_friendlyfire 0* ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Source mod
This is more of a question to be asked in the SM forums, but short answer, update to the latest snapshot of SM and MM... the highest menu is 9 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problem with sv_password bypassing
We have a server with sv_password set, however, once one player joins, the server fills up from lobby connections. Am I missing something else I need to set in order to require players to know the password to connect? This is our scrim server and we don't need random players joining while we're trying to set up. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can'T play on my own Server ?
Roberto (et al having issues), Here, in a nutshell, is what should be done - hopefully an official instruction will be released... Remember, do NOT use your old gamemodes.txt, the version from Beta 17 has a new format and set of rules. leave gamemodes.txt alone - do NOT edit it... it even says at the top to NOT edit it. I know others have been saying that they edited the gamemodes.txt and left the other file untouched and are suggesting others follow suit, however, that is wrong, at least according to the notes in both files :) Instead, rename gamemodes_server.txt.example to gamemodes_server.txt and make your delta changes there. in there is where you'll define your maxplayers, bot_quota, mp_roundtime, etc, etc... Biggest issue I've seen and helped others with is the startup command line - mg_allclassics is NO LONGER A VALID MAPGROUP. You will need to change that - use mg_bomb or one of the other valid mapgroups. Example for gamemodes_server.txt, let's say you want to run a gungame gungameprogressive and want to make some changes from the defaults... the delta changes (those different from originals in gamemodes.txt) would go in the gamemodes_server.txt You only put in those entries where you're changing something. If the logic is correct, the game will first load the gamemodes.txt, the load any relevant entries from gamemodes_server.txt for the specific gamemode gametype... Example of some changes for gametype 1 gamemode 1 (gungame gungameprogressive)... note, only what I want different are in the gamemodes_server.txt: *// To use this file, rename it to GameModes_Server.txt* *//* *// Values here override the default gamemodes.txt * * * *GameModes_Server.txt* *{* * gameTypes* * {* * gungame* * {* * gameModes* * {* * gungameprogressive* * {* * maxplayers 30* * * * convars* * {* * bot_difficulty 2 * * mp_gungameimmunitytime 2* * sv_allow_votes 0 // Voting allowed in this mode* * * * // gungame tr defaults (not used in this mode)* * mp_ggtr_bomb_pts_for_upgrade 3* * mp_ggtr_bomb_pts_for_he 5* * mp_force_pick_time 30* * }* * * * weaponprogression_ct* * {* * p90 { kills 2 }* * nova { kills 2 }* * ak47 { kills 2 }* * m4a1 { kills 2 }* * }* * * * weaponprogression_t* * {* * p90 { kills 2 }* * nova { kills 2 }* * ak47 { kills 2 }* * m4a1 { kills 2 }* * }* * }* * }* * }* * }* *}* ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
eh, this is the second post because the first one was denied due to file size... can't attach files --- The only thing that might help everyone is to post the contents of your gamemodes.txt and gamemodes_server.txt Here is from our communities classic casual and we get the max population of 25 players (seems the limit right now anyways)... I won't paste the gamemodes.txt because it's the one from valve, file size = 50,855 bytes (however, I attached it, but not sure attachments will go through). Our startup command uses +game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust2_se Here is our gamemodes_server.txt: *// To use this file, rename it to GameModes_Server.txt* *//* *// Values here override the default gamemodes.txt * * * *GameModes_Server.txt* *{* * gameTypes* * {* * classic* * {* * gameModes* * {* * casual* * {* * maxplayers 30* * convars* * {* * bot_defer_to_human_items 0* * bot_chatter off* * bot_join_after_player 0* * * * mp_friendlyfire 0* * mp_maxrounds 0* * mp_timelimit 25* * mp_roundtime 2.5* * sv_deadtalk 1* * sv_allow_votes 0 // Voting allowed in this mode* * * * }* * * * // Map groups for offline modes* * mapgroupsSP* * {* * mg_de_train_se * * mg_de_dust_se * * mg_de_dust2_se * * mg_de_aztec_se * * mg_de_inferno_se * * mg_de_nuke_se * * mg_cs_italy_se * * mg_cs_office_se * * random_classic * * }* * * * // Map groups for online modes* * mapgroupsMP* * {* * mg_bomb * * mg_hostage * * mg_dust * * mg_bomb_se * * * * }* * }* * } * * }* * }* * * * // * *// Map groups* *//* *// To use a mapgroup, it needs to be defined in a keyvalues* *// block such as the example below, as well as listed in the * *// 'mapgroupsMP' block within the game mode that will run it,* *// such as the example above.* *//* *// Then launch the server with '+mapgroup MAPGROUPNAME'* *//* *// Example:* *//* *// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se* *//* *//* *// Check the developer wiki for updated community info* *// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers * * // * * * * mapgroups* * {* * mg_hostage* * {* * imagename mapgroup-hostage* * nameID #SFUI_Mapgroup_hostage* * name mg_hostage* * maps* * {* * cs_office * * cs_italy * * }* * }* * * * mg_bomb* * {* * imagename mapgroup-bomb* * nameID #SFUI_Mapgroup_bomb* * name mg_bomb* * maps* * {* * de_dust2 * * de_train * * de_inferno * * de_dust * * de_aztec * * de_nuke * * }* * }* * * * * * mg_dust* * {* * imagename map-dust2-overall* * nameID #SFUI_Mapgroup_dust* * name mg_dust* * maps* * {* * de_dust * * de_dust2 * * }* * }* * * * mg_bomb_se // mapgroup definition* * {* * imagename mapgrou-bomb* * nameID #SFUI_Mapgroup_bomb_se* * name mg_bomb_se* * maps* * {* * de_dust_se * * de_dust2_se * * de_nuke_se * * de_train_se * * de_inferno_se * * de_aztec_se * * cs_italy_se * * cs_office_se * * }* * }* * }* *}* ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Hey, sorry about the gamemodes_server.txt paste... but the eMails were going nowhere... people can say they have everything the right way all they want until they paste the contents of their data for it to be validated by others... I forgot about pastebin.. I'll use that next time.. Mitch, for what it's worth, I have yet to try and connect via console... I use the gamebrowser... your server.cfg has values (that you want changed) that should be in the gamemodes_server.txt Also, maybe I shouldn't be assisting since you guys seem to be running it on linux and me on windows server 2008 r2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] reservation
Saint, what is your server startup command? Omit any passwords and junk before replying ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Absurd, make sure you have bot_quota_mode fill Mitch, oh, then forget what I said - LoL :) I just figured since some of those CVars are in the gamemodes.txt, any alteration to them should be in gamemodes_server.txt... and rcon_password (along with a couple of others) should be in autoexec.cfg, right? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] reservation
I agree 100%... which is why I created my own mapgroup Example on how to create your own mapgroup is in gamemodes_server.txt ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Failed to get session data. Please try again.
Here's a new one for me. If you alter either/both: *sv_hibernate_when_empty* *sv_hibernate_postgame_delay* Then the first time you connect to your server you will be able to, no problem. If you leave before another human player joins, you will get the *Failed to get session data. Please try again.* and your console spew will look like: Connecting to public(x.x.x.x:27015) ... 650.724: Sending UDP connect to public IP x.x.x.x:27015 Server using 'public' lobbies, requiring pw no, lobby id 1865298ddaa RememberIPAddressForLobby: lobby 1865298ddaa from address x.x.x.x:27015 Unknown command joingame GameTypes: could not find matching game type . CSysSessionClient: Could not get lobby data As long as a human player remains in the server, you'll be able to connect again and again, no issue... Anyways, I was experiencing the above, so I stopped modifying those two CVars Just thought I'd pass along this info so maybe it will help others. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Heads up
Collin, the new gamemodes.txt does NOT have maxplayers next to each map anymore. It sounds like you're using the gamemodes.txt from Beta 16... Beta 17 uses a newly formatted gamemodes.txt and you're not supposed to edit that one anymore. On Sat, Aug 11, 2012 at 2:00 AM, Collin Howard my_azz...@yahoo.com wrote: Yes I am certain I have reverted back the gamemodes.txt, previous to the update I did not set mp_maxplayers in the gamemodes.txt, I had set the maxplayers to each map in the gamemodes.txt and its still set like that. But still shows only 1 slot. I have left the gamemodes.txt untouched other than changing the maxrounds settings and the maxplayers setting and I get a bunch of errors for missing convars such as: (this is on the classic casual server, i am running centos) ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Check out the gamemodes_server.txt and make sure you define your maxplayers there... also, make sure you're not starting your game server with the training mapgroup, which is set to 1 maxplayer ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bug report: Invalid mapgroup
The only way to get out of that stuck screen is to open up console and type disconnect ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] blocked by one or more players in this session
If we know this CVar to disable people from being able to block others, please post it here. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Things changed on gamemodes side
In addition, do NOT edit the gamemodes.txt, instead, use the gamemodes_server.txt You have to use the same format as gamemodes.txt for the things you want to change. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can'T play on my own Server ?
For the most part, the biggest issue admins are having setting up the server post beta 17 are with the startup command line and gamemodes.txt and gamemodes_server.txt Read these threads to find the solutions - they have been posted a few times already. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] death screenshot
Let me know what you guys get... when I put spec_freeze_time 2.0 in the gamemodes_server.txt, the CVar is still 5.0 I'm only able to change it with sourcemod's sm_cvar command (I put it in a config to executed automatically)... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Unable to load Steam support library.
Ya, my testing server is a POS windows 2003 and beta 17 update is now showing the same error... I installed the client but so far, bupkis.. I'll try logging on once tomorrow to see if that helps. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Heads up
BTW, the maxplayers in gamemodes.txt is better now though - now it's not set on a per map basis... not how I would like to have it - but better ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] error connecting
I'm also getting reports of this (and I get the same thing when I try to connect to our server): BTW, our server is not a lobby server, just a dedicated server, maybe there's a new config I need set? I didn't copy/replace the gamemodes.txt, I just opened up and edited the new one created after the update. Connecting to public(xx.xx.xx.xx:27015) ... 9.869: Sending UDP connect to public IP xx.xx.xx.xx:27015 Server using 'public' lobbies, requiring pw no, lobby id 1865291e812 RememberIPAddressForLobby: lobby 1865291e812 from address xx.xx.xx.xx:27015 Unknown command joingame GameTypes: could not find matching game type . CSysSessionClient: Could not get lobby data ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Beta 17 Issues
are others experiencing issues getting their servers in a state where players can connect to them? I've done 2 vanilla installs, and nada... I cannot connect to them. It hangs and never connects. If I try to connect myserverip:27015 I get a Failed to get session data. Please try again I keep getting: Connecting to public(x.x.x.x:27015) ... 20.916: Sending UDP connect to public IP x.x.x.x:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address x.x.x.x:27015 Grace request retry for unreserved server... Retrying public(x.x.x.x:27015) ... 20.938: Sending UDP connect to public IP x.x.x.x:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address x.x.x.x:27015 Server approved grace request... Retrying connection to x.x.x.x:27015, server requires lobby reservation but is unreserved. Received game details information from x.x.x.x:27015... CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking server, it may be down. Will attempt to matchmake anyway. GameTypes: could not find matching map de_dust_se. [MM] Sending reservation request to x.x.x.x:27015 [MM] Sending reservation request to x.x.x.x:27015 Is there something I'm missing? Here's my startup line: -game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust_se -ip x.x.x.x -tickrate 100 -nobreakpad -nocrashdialog Here's some console spew: Host_NewGame on map de_dust_se Executing dedicated server config file ConVarRef cl_playerspraydisable doesn't point to an existing ConVar ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing ConVar ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar GameTypes: could not find matching map de_dust_se. GamesTypes: unable to set convars for map de_dust_se.bsp. Could not find matching map name. GameTypes: could not find matching map de_dust_se. PlayerModelInfo: missing terrorist models for map de_dust_se. Adding the default model tm_phoenix. GameTypes: could not find matching map de_dust_se. PlayerModelInfo: missing counter-terrorist models for map de_dust_se. Adding the default model ctm_st6. GameTypes: could not find matching map de_dust_se. GameTypes: could not find matching map de_dust_se. PrecacheScriptSound 'anarchist_blank' failed, no such sound script entry PrecacheScriptSound 'balkan_blank' failed, no such sound script entry PrecacheScriptSound 'fbihrt_blank' failed, no such sound script entry PrecacheScriptSound 'gign_blank' failed, no such sound script entry Attempting to precache model, but model name is NULL Commentary: Could not find commentary data file 'maps/de_dust_se_commentary.txt'. Initializing Steam libraries for secure Internet server BOpenService failed ServiceStart: failed to start Logging into anonymous gameserver account. L 08/10/2012 - 21:18:44: server_cvar: sv_contact ad...@dhgamers.com L 08/10/2012 - 21:18:44: server_cvar: mp_roundtime 15 Unknown command bot_auto_vacate ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Beta 17 Issues
I changed my start up line to use de_dust as the starting map and mg_bomb for the mapgroup... tomorrow, I'll mess with the gamemode.server.txt and get a working mapgroup up... I'm able to connect to the server now ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] DDOS?
I agree, not a DDOS, no spike in network usage, however, still a bummer of a crash ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] _se-maps 10 players
Ya. I changed ours the other day and that was the problem ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] _se-maps 10 players
de_dust2_se is the only map that gives me issues when trying to have more than 5v5. Sometimes it will work, most times it does not - removed from regular rotation :( ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 15vs15 on _se maps
ya, I could use SpawnTools7, but I was hoping for a non-mod way of having more than 15 on _se maps... Thanks for the suggestions :) On Tue, Jul 10, 2012 at 3:05 AM, haeufi hae...@teamniederbayern.de wrote: Perhaps you could use sourcemod with plugin spawntools to add more spawnpoints... Just an idea I have this issue, too. But i chose not to write _se-maps into maplist... haeufi from www.teamniederbayern.de Am 10.07.2012 05:37, schrieb Jonas Andersson: Having this problem too. 15v15 works fine on non _se maps. I'm guessing it has to do with the number of spawn points on the _se maps still being limited to 5 per side. On Mon, Jul 9, 2012 at 8:36 PM, Travis Brown tbrown7...@gmail.com wrote: Tried all of this? http://csgodev.com/how-do-i-get-more-then-5v5/ On Mon, Jul 9, 2012 at 9:35 PM, Stephen Bevan ssbe...@gmail.com wrote: Is there a trick to get 15v15 on _se maps or do I need to go over my gamemodes.txt again, with my glasses on and I'm the the only one having issues? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] 15vs15 on _se maps
Is there a trick to get 15v15 on _se maps or do I need to go over my gamemodes.txt again, with my glasses on and I'm the the only one having issues? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Player (No Steam Login)
This has happened multiple times on our server as well. I have not heard of a fix/solution for this yet. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Dedicated Server] Round end freeze fixed but now round start freeze!!!!
I haven't noticed the freeze before round start. We're running windows server 2008 R2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] 06/12/2012 Update and lingering issues
After today's update, I'm still seeing: String Table dictionary for downloadables should be rebuilt, only found 37 of 42 strings in dictionary CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. Harmless errors I know, but ugly ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] DDOS?
Another show of this ugly monster... 50MB log of: SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! SendNetMsg: stream[netchan_t::unreliabledata] buffer overflow (maxsize = 4000)! On Fri, Jun 8, 2012 at 9:02 PM, ronon chowdhury rar...@gmail.com wrote: http://www.youtube.com/watch?v=F0M7FJ9Qta8 On Fri, Jun 8, 2012 at 8:02 PM, Travis Brown tbrown7...@gmail.com wrote: doesnt help that people post it on steam forums and makes it go viral. On Thu, Jun 7, 2012 at 8:52 PM, Solomon Nero solomon.n...@gmail.comwrote: What is this? Some kind of DDos? it lags the whole server and does it over and over and over, makes the server unplayable... SendNetMsg: stream[netchan_t: :unreliabledata] buffer overflowmaxsize = 4000! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] playernames
http://forums.steampowered.com/forums/showthread.php?t=1396756 Basically, mp_playerid controls what players see when aiming at other players (or hostages). On Mon, Jun 11, 2012 at 12:49 AM, Kai Banse powerbomb2...@web.de wrote: Hey , i was wondering that in our server, if you move with the crosshair to a player no playername is shown. But on other server it works fine. Is there any command to disable it? regards Ihr WEB.DE Postfach immer dabei: die kostenlose WEB.DE Mail App für iPhone und Android. *https://produkte.web.de/freemail_mobile_startseite/*https://produkte.web.de/freemail_mobile_startseite/ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Achievements - fixed!
Any update to being able to have achievements on community servers and not have them show as offline? On Sat, Jun 9, 2012 at 1:33 AM, Михаил Ефименко efimenk...@gmail.comwrote: replace everywhere in gamemodes.txt maxplayers 10 to maxplayers 30 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] FF molotov
have you tried adjusting these: ff_damage_reduction_grenade 1 ff_damage_reduction_bullets 1 ff_damage_reduction_other 1 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers