Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Andre Müller
Tom Devonport, what else should you do? It seems to be a big problem for
the community.

Daniel Barreiro  schrieb am Do., 28. Jan.
2016 um 22:56 Uhr:

> That's how support generally works. If they are not unbanning servers then
> they'll use a predefined reply instead of retyping the same thing over and
> over again.
>
> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII  wrote:
>
>> I got the exact same replyfrom steamsupport, they are copy like I
>> expected.
>>
>> On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:
>>
>>> Assuming his outrage is because he's innocent, I wouldn't consider that
>>> progress — they told him he got banned for the only known reason to, and
>>> now he'll have to wait another couple days for a different response.
>>>
>>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>> Think of it this way, you got a reply from Steam support within 48
>>> hours. That's progress!
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> ___
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Marcin Paterek
Matthias,

No offense, but stop the bullshit. You're blaming a tire manufacturer that
somebody has driven too fast and killed himself. What the heck? AM isn't
your chaperon to tell you what's good and what's wrong. It's Allied
_Modders_, which means people who mod the game joined together. Nothing
more, nothing less.

Regards,
Marcin

2016-01-29 10:25 GMT+01:00 Tom Devonport :

> There's nothing we can do, really. Valve runs the game, they don't need
> the community so they can kill it however they want. The community doesn't
> give them profit.
>
> CSGO was never a community game and valve is wanting to bring what
> remained to a halt.
> On 29 Jan 2016 09:21, "Andre Müller"  wrote:
>
>> Tom Devonport, what else should you do? It seems to be a big problem for
>> the community.
>>
>> Daniel Barreiro  schrieb am Do., 28.
>> Jan. 2016 um 22:56 Uhr:
>>
>>> That's how support generally works. If they are not unbanning servers
>>> then they'll use a predefined reply instead of retyping the same thing over
>>> and over again.
>>>
>>> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII 
>>> wrote:
>>>
 I got the exact same replyfrom steamsupport, they are copy like
 I expected.

 On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:

> Assuming his outrage is because he's innocent, I wouldn't consider
> that progress — they told him he got banned for the only known reason to,
> and now he'll have to wait another couple days for a different response.
>
> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> Think of it this way, you got a reply from Steam support within 48
> hours. That's progress!
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> ___
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>> ___
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Robin Groppe
So what now. Creating a second account, buying the game again, put 5
Dollars on it for a second chance? will valve delete these server-account
if they see the connection?
Am 29.01.2016 10:35 schrieb "Marcin Paterek" :

> Matthias,
>
> No offense, but stop the bullshit. You're blaming a tire manufacturer that
> somebody has driven too fast and killed himself. What the heck? AM isn't
> your chaperon to tell you what's good and what's wrong. It's Allied
> _Modders_, which means people who mod the game joined together. Nothing
> more, nothing less.
>
> Regards,
> Marcin
>
> 2016-01-29 10:25 GMT+01:00 Tom Devonport :
>
>> There's nothing we can do, really. Valve runs the game, they don't need
>> the community so they can kill it however they want. The community doesn't
>> give them profit.
>>
>> CSGO was never a community game and valve is wanting to bring what
>> remained to a halt.
>> On 29 Jan 2016 09:21, "Andre Müller"  wrote:
>>
>>> Tom Devonport, what else should you do? It seems to be a big problem for
>>> the community.
>>>
>>> Daniel Barreiro  schrieb am Do., 28.
>>> Jan. 2016 um 22:56 Uhr:
>>>
 That's how support generally works. If they are not unbanning servers
 then they'll use a predefined reply instead of retyping the same thing over
 and over again.

 On Thu, Jan 28, 2016 at 4:51 PM, Team LANII 
 wrote:

> I got the exact same replyfrom steamsupport, they are copy
> like I expected.
>
> On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:
>
>> Assuming his outrage is because he's innocent, I wouldn't consider
>> that progress — they told him he got banned for the only known reason to,
>> and now he'll have to wait another couple days for a different response.
>>
>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> Think of it this way, you got a reply from Steam support within 48
>> hours. That's progress!
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> ___
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>

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Tom Devonport
There's nothing we can do, really. Valve runs the game, they don't need the
community so they can kill it however they want. The community doesn't give
them profit.

CSGO was never a community game and valve is wanting to bring what remained
to a halt.
On 29 Jan 2016 09:21, "Andre Müller"  wrote:

> Tom Devonport, what else should you do? It seems to be a big problem for
> the community.
>
> Daniel Barreiro  schrieb am Do., 28. Jan.
> 2016 um 22:56 Uhr:
>
>> That's how support generally works. If they are not unbanning servers
>> then they'll use a predefined reply instead of retyping the same thing over
>> and over again.
>>
>> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII  wrote:
>>
>>> I got the exact same replyfrom steamsupport, they are copy like
>>> I expected.
>>>
>>> On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:
>>>
 Assuming his outrage is because he's innocent, I wouldn't consider that
 progress — they told him he got banned for the only known reason to, and
 now he'll have to wait another couple days for a different response.

 On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

 Think of it this way, you got a reply from Steam support within 48
 hours. That's progress!

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Max Krivanek
Still utter BS, based on what was stated on Reddit by Brian, they don't
intend to reverse the bans.  They just said their "clarification" was
incorrect.  Seems to me they're just trying to sweep this under the rug
than admit the policy was a failure.

https://www.reddit.com/r/GlobalOffensive/comments/4378gz/valve_clarifies_that_custom_weapons_arent_allowed/czgqsxk

On Fri, Jan 29, 2016 at 3:59 PM, Absurd Minds 
wrote:

> It means nothing. Ido said all bans were legit, against people who were
> using inventory or rank spoofing plugins. A lot of people here are saying
> they've been illegitimately banned, but if that's true I don't expect any
> word from valve on it. I expect they're reviewing the bans and you'll
> either be silently unbanned or you will hear a further statement from valve
> when they unban.
> On Jan 29, 2016 4:47 PM, "Max Krivanek"  wrote:
>
>> http://blog.counter-strike.net/index.php/server_guidelines/
>>
>> They struck through the line that has been brought up.  Another change in
>> policy?  What does this mean for us that have already been banned?
>>
>> On Fri, Jan 29, 2016 at 1:08 PM, Usman Khan 
>> wrote:
>>
>>> Had another account almost 8 months okd with another mobile number and
>>> another email which never had csgo, bought csgo today and then tried to
>>> generate token and got the ban token error on first attempt to generate it.
>>> LoL
>>> On Jan 30, 2016 12:00 AM, "whocodes"  wrote:
>>>
 I first thought the waves were VAC-style but you can trigger an instant
 ban (as has been demonstrated).

 On Jan 29, 2016, at 9:48 AM, Max Krivanek  wrote:

 Well, its obvious they're doing VAC style ban waves.  I guess it means
 Valve will get more money from the people that'll repurchase CS:GO on a new
 account.  Getting a new phone number isn't hard.  Just annoying if you had
 given that number out to others (i.e., actually used the phone number).

 On Fri, Jan 29, 2016 at 6:13 AM, Robin Groppe 
 wrote:

> So what now. Creating a second account, buying the game again, put 5
> Dollars on it for a second chance? will valve delete these server-account
> if they see the connection?
> Am 29.01.2016 10:35 schrieb "Marcin Paterek" :
>
>> Matthias,
>>
>> No offense, but stop the bullshit. You're blaming a tire manufacturer
>> that somebody has driven too fast and killed himself. What the heck? AM
>> isn't your chaperon to tell you what's good and what's wrong. It's Allied
>> _Modders_, which means people who mod the game joined together. Nothing
>> more, nothing less.
>>
>> Regards,
>> Marcin
>>
>> 2016-01-29 10:25 GMT+01:00 Tom Devonport :
>>
>>> There's nothing we can do, really. Valve runs the game, they don't
>>> need the community so they can kill it however they want. The community
>>> doesn't give them profit.
>>>
>>> CSGO was never a community game and valve is wanting to bring what
>>> remained to a halt.
>>> On 29 Jan 2016 09:21, "Andre Müller"  wrote:
>>>
 Tom Devonport, what else should you do? It seems to be a big
 problem for the community.

 Daniel Barreiro  schrieb am Do.,
 28. Jan. 2016 um 22:56 Uhr:

> That's how support generally works. If they are not unbanning
> servers then they'll use a predefined reply instead of retyping the 
> same
> thing over and over again.
>
> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII 
> wrote:
>
>> I got the exact same replyfrom steamsupport, they are
>> copy like I expected.
>>
>> On Thu, Jan 28, 2016 at 10:31 PM, whocodes 
>> wrote:
>>
>>> Assuming his outrage is because he's innocent, I wouldn't
>>> consider that progress — they told him he got banned for the only 
>>> known
>>> reason to, and now he'll have to wait another couple days for a 
>>> different
>>> response.
>>>
>>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>> Think of it this way, you got a reply from Steam support within
>>> 48 hours. That's progress!
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> ___
>>> Csgo_servers mailing list
>>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Max Krivanek
Oh, and by the way, if you do get banned from CS:GO server tokens, you get
banned from creating any tokens for any game. TF2, GMod, etc. All your
servers get banned.

On Fri, Jan 29, 2016 at 4:10 PM, Max Krivanek  wrote:

> Still utter BS, based on what was stated on Reddit by Brian, they don't
> intend to reverse the bans.  They just said their "clarification" was
> incorrect.  Seems to me they're just trying to sweep this under the rug
> than admit the policy was a failure.
>
>
> https://www.reddit.com/r/GlobalOffensive/comments/4378gz/valve_clarifies_that_custom_weapons_arent_allowed/czgqsxk
>
> On Fri, Jan 29, 2016 at 3:59 PM, Absurd Minds 
> wrote:
>
>> It means nothing. Ido said all bans were legit, against people who were
>> using inventory or rank spoofing plugins. A lot of people here are saying
>> they've been illegitimately banned, but if that's true I don't expect any
>> word from valve on it. I expect they're reviewing the bans and you'll
>> either be silently unbanned or you will hear a further statement from valve
>> when they unban.
>> On Jan 29, 2016 4:47 PM, "Max Krivanek"  wrote:
>>
>>> http://blog.counter-strike.net/index.php/server_guidelines/
>>>
>>> They struck through the line that has been brought up.  Another change
>>> in policy?  What does this mean for us that have already been banned?
>>>
>>> On Fri, Jan 29, 2016 at 1:08 PM, Usman Khan 
>>> wrote:
>>>
 Had another account almost 8 months okd with another mobile number and
 another email which never had csgo, bought csgo today and then tried to
 generate token and got the ban token error on first attempt to generate it.
 LoL
 On Jan 30, 2016 12:00 AM, "whocodes"  wrote:

> I first thought the waves were VAC-style but you can trigger an
> instant ban (as has been demonstrated).
>
> On Jan 29, 2016, at 9:48 AM, Max Krivanek  wrote:
>
> Well, its obvious they're doing VAC style ban waves.  I guess it means
> Valve will get more money from the people that'll repurchase CS:GO on a 
> new
> account.  Getting a new phone number isn't hard.  Just annoying if you had
> given that number out to others (i.e., actually used the phone number).
>
> On Fri, Jan 29, 2016 at 6:13 AM, Robin Groppe 
> wrote:
>
>> So what now. Creating a second account, buying the game again, put 5
>> Dollars on it for a second chance? will valve delete these server-account
>> if they see the connection?
>> Am 29.01.2016 10:35 schrieb "Marcin Paterek" :
>>
>>> Matthias,
>>>
>>> No offense, but stop the bullshit. You're blaming a tire
>>> manufacturer that somebody has driven too fast and killed himself. What 
>>> the
>>> heck? AM isn't your chaperon to tell you what's good and what's wrong. 
>>> It's
>>> Allied _Modders_, which means people who mod the game joined together.
>>> Nothing more, nothing less.
>>>
>>> Regards,
>>> Marcin
>>>
>>> 2016-01-29 10:25 GMT+01:00 Tom Devonport 
>>> :
>>>
 There's nothing we can do, really. Valve runs the game, they don't
 need the community so they can kill it however they want. The community
 doesn't give them profit.

 CSGO was never a community game and valve is wanting to bring what
 remained to a halt.
 On 29 Jan 2016 09:21, "Andre Müller"  wrote:

> Tom Devonport, what else should you do? It seems to be a big
> problem for the community.
>
> Daniel Barreiro  schrieb am Do.,
> 28. Jan. 2016 um 22:56 Uhr:
>
>> That's how support generally works. If they are not unbanning
>> servers then they'll use a predefined reply instead of retyping the 
>> same
>> thing over and over again.
>>
>> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII > > wrote:
>>
>>> I got the exact same replyfrom steamsupport, they are
>>> copy like I expected.
>>>
>>> On Thu, Jan 28, 2016 at 10:31 PM, whocodes 
>>> wrote:
>>>
 Assuming his outrage is because he's innocent, I wouldn't
 consider that progress — they told him he got banned for the only 
 known
 reason to, and now he'll have to wait another couple days for a 
 different
 response.

 On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

 Think of it this way, you got a reply from Steam support within
 48 hours. That's progress!

 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Absurd Minds
It means nothing. Ido said all bans were legit, against people who were
using inventory or rank spoofing plugins. A lot of people here are saying
they've been illegitimately banned, but if that's true I don't expect any
word from valve on it. I expect they're reviewing the bans and you'll
either be silently unbanned or you will hear a further statement from valve
when they unban.
On Jan 29, 2016 4:47 PM, "Max Krivanek"  wrote:

> http://blog.counter-strike.net/index.php/server_guidelines/
>
> They struck through the line that has been brought up.  Another change in
> policy?  What does this mean for us that have already been banned?
>
> On Fri, Jan 29, 2016 at 1:08 PM, Usman Khan 
> wrote:
>
>> Had another account almost 8 months okd with another mobile number and
>> another email which never had csgo, bought csgo today and then tried to
>> generate token and got the ban token error on first attempt to generate it.
>> LoL
>> On Jan 30, 2016 12:00 AM, "whocodes"  wrote:
>>
>>> I first thought the waves were VAC-style but you can trigger an instant
>>> ban (as has been demonstrated).
>>>
>>> On Jan 29, 2016, at 9:48 AM, Max Krivanek  wrote:
>>>
>>> Well, its obvious they're doing VAC style ban waves.  I guess it means
>>> Valve will get more money from the people that'll repurchase CS:GO on a new
>>> account.  Getting a new phone number isn't hard.  Just annoying if you had
>>> given that number out to others (i.e., actually used the phone number).
>>>
>>> On Fri, Jan 29, 2016 at 6:13 AM, Robin Groppe 
>>> wrote:
>>>
 So what now. Creating a second account, buying the game again, put 5
 Dollars on it for a second chance? will valve delete these server-account
 if they see the connection?
 Am 29.01.2016 10:35 schrieb "Marcin Paterek" :

> Matthias,
>
> No offense, but stop the bullshit. You're blaming a tire manufacturer
> that somebody has driven too fast and killed himself. What the heck? AM
> isn't your chaperon to tell you what's good and what's wrong. It's Allied
> _Modders_, which means people who mod the game joined together. Nothing
> more, nothing less.
>
> Regards,
> Marcin
>
> 2016-01-29 10:25 GMT+01:00 Tom Devonport :
>
>> There's nothing we can do, really. Valve runs the game, they don't
>> need the community so they can kill it however they want. The community
>> doesn't give them profit.
>>
>> CSGO was never a community game and valve is wanting to bring what
>> remained to a halt.
>> On 29 Jan 2016 09:21, "Andre Müller"  wrote:
>>
>>> Tom Devonport, what else should you do? It seems to be a big problem
>>> for the community.
>>>
>>> Daniel Barreiro  schrieb am Do.,
>>> 28. Jan. 2016 um 22:56 Uhr:
>>>
 That's how support generally works. If they are not unbanning
 servers then they'll use a predefined reply instead of retyping the 
 same
 thing over and over again.

 On Thu, Jan 28, 2016 at 4:51 PM, Team LANII 
 wrote:

> I got the exact same replyfrom steamsupport, they are copy
> like I expected.
>
> On Thu, Jan 28, 2016 at 10:31 PM, whocodes 
> wrote:
>
>> Assuming his outrage is because he's innocent, I wouldn't
>> consider that progress — they told him he got banned for the only 
>> known
>> reason to, and now he'll have to wait another couple days for a 
>> different
>> response.
>>
>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> Think of it this way, you got a reply from Steam support within
>> 48 hours. That's progress!
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> ___
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> Csgo_servers@list.valvesoftware.com
>
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>

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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Max Krivanek
http://blog.counter-strike.net/index.php/server_guidelines/

They struck through the line that has been brought up.  Another change in
policy?  What does this mean for us that have already been banned?

On Fri, Jan 29, 2016 at 1:08 PM, Usman Khan 
wrote:

> Had another account almost 8 months okd with another mobile number and
> another email which never had csgo, bought csgo today and then tried to
> generate token and got the ban token error on first attempt to generate it.
> LoL
> On Jan 30, 2016 12:00 AM, "whocodes"  wrote:
>
>> I first thought the waves were VAC-style but you can trigger an instant
>> ban (as has been demonstrated).
>>
>> On Jan 29, 2016, at 9:48 AM, Max Krivanek  wrote:
>>
>> Well, its obvious they're doing VAC style ban waves.  I guess it means
>> Valve will get more money from the people that'll repurchase CS:GO on a new
>> account.  Getting a new phone number isn't hard.  Just annoying if you had
>> given that number out to others (i.e., actually used the phone number).
>>
>> On Fri, Jan 29, 2016 at 6:13 AM, Robin Groppe 
>> wrote:
>>
>>> So what now. Creating a second account, buying the game again, put 5
>>> Dollars on it for a second chance? will valve delete these server-account
>>> if they see the connection?
>>> Am 29.01.2016 10:35 schrieb "Marcin Paterek" :
>>>
 Matthias,

 No offense, but stop the bullshit. You're blaming a tire manufacturer
 that somebody has driven too fast and killed himself. What the heck? AM
 isn't your chaperon to tell you what's good and what's wrong. It's Allied
 _Modders_, which means people who mod the game joined together. Nothing
 more, nothing less.

 Regards,
 Marcin

 2016-01-29 10:25 GMT+01:00 Tom Devonport :

> There's nothing we can do, really. Valve runs the game, they don't
> need the community so they can kill it however they want. The community
> doesn't give them profit.
>
> CSGO was never a community game and valve is wanting to bring what
> remained to a halt.
> On 29 Jan 2016 09:21, "Andre Müller"  wrote:
>
>> Tom Devonport, what else should you do? It seems to be a big problem
>> for the community.
>>
>> Daniel Barreiro  schrieb am Do., 28.
>> Jan. 2016 um 22:56 Uhr:
>>
>>> That's how support generally works. If they are not unbanning
>>> servers then they'll use a predefined reply instead of retyping the same
>>> thing over and over again.
>>>
>>> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII 
>>> wrote:
>>>
 I got the exact same replyfrom steamsupport, they are copy
 like I expected.

 On Thu, Jan 28, 2016 at 10:31 PM, whocodes 
 wrote:

> Assuming his outrage is because he's innocent, I wouldn't consider
> that progress — they told him he got banned for the only known reason 
> to,
> and now he'll have to wait another couple days for a different 
> response.
>
> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> Think of it this way, you got a reply from Steam support within 48
> hours. That's progress!
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Tom Devonport
Valve won't recognise it, why would they?
Valve makes money from their servers, the community is a minor part of CSGO
for the large audience.
The people who give valve their money will play on official servers.

On 28 January 2016 at 15:09, Andre Müller  wrote:

> Switch all game server for one day off. Then valve will recognize it. You
> won't? Your problem. It's just a reaction.
>
> Team LANII  schrieb am Do., 28. Jan. 2016 um
> 14:35 Uhr:
>
>> Valve, step up your communication ban. Communities are banned and losing
>> their playerbase for which they worked hard. If there is a chance that
>> innocent people are banned the system should be revised, like in actual
>> jurisdiction. One falsely banned person is worse than a hundred guilty
>> people that are not banned.
>>
>> On Thu, Jan 28, 2016 at 2:24 PM, Tom Devonport > > wrote:
>>
>>> What we need really, something we should have had ages ago, is some
>>> communication from Valve.
>>> Any other dev team would have said why they did it and admitted there
>>> may have been false positives and worked with the owners to help diagnose
>>> what happened.
>>> This silence is just making it worse.
>>>
>>> Unless I missed something?
>>>
>>> On 28 January 2016 at 13:20, Absurd Minds 
>>> wrote:
>>>
 Yeah, I will agree that valve did an incredibly bad job with
 determining which servers needed to be banned. But people using takeknife
 and now crying for their servers to be unbanned are getting my panties in a
 wad.
 On Jan 28, 2016 8:17 AM, "Max Krivanek"  wrote:

> We don't have any knife plugins.  Got banned anyway.
>
> On Thu, Jan 28, 2016 at 5:54 AM, Absurd Minds <
> goabs...@absurdminds.net> wrote:
>
>> I don't understand why they would remove the ban. They made it clear
>> SIX MONTHS ago that the ONLY type of knife plugin that was allowed was 
>> one
>> that allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other person's hand. I'm not sure how you 
>> can
>> justify the excuse "I didn't read the rules, I got banned, no please 
>> unban
>> me" at all.
>>
>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek 
>> wrote:
>>
>>> Please unban servers that used knife swap plugin! You have just
>>> added the cvar after massive ban.
>>>
>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe >> > wrote:
>>>
 I have no response since 24h either. Yesterday i started up my
 servers with another gslt and queried the masterserver. It sais 
 rejected
 bad version but the servers are 100% clean and up to date.
 this is ridicalous.
 someone should power off valves store servers for no apparent
 reason. i guess they would not like that either.

 fix this! but i guess i dont want to take this stupid shit anymore.
 Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <
 panoslakko...@gmail.com>:

> Valve sucks make bans with out reason! I didnt use banned plugins
> but i got banned! Nice i will stop making servers on CSGO and i will 
> go for
> minecraft bb Gaben
>
> 
>  Το
> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
> Avast.
> www.avast.com
> 
> <#939756902_msg-f:1524617059334833159_1942510306_-1493835490_-319044456_-596269715_1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>
>> And no response or fix from valve for those who weren't using any
>> such plugins but got banned. Almost 24 hours now
>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" <
>> fernandosanc...@gmx.de> wrote:
>>
>>> This has to be a joke. So things like swapknife were actually
>>> banned plugins?
>>>
>>> Am 28.01.2016 um 03:16 schrieb Ian:
>>>
>>> Just imagine... a week ago:
>>>
>>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to 
>>> drop your
>>> knife. If you guys are using the swap/take knife plugin, you need to
>>> disable it or that will cause your server to get banned, please use 
>>> the new
>>> cvar instead. Thanks!"
>>>
>>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP 
>>> to your
>>> GSLT accounts"
>>>
>>> This has got to be a joke. And of course 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread whocodes
Any newly submitted plugin is automatically considered approved. There is no 
more plugin approving, ONLY unapproving. 

You also have to consider that the people working on the AM projects aren't 
getting paid for their efforts and their time might be better spent working on 
the actual addon itself instead of moderating plugins. 

If you think the plugin should be unapproved, you should report the thread. 

> On Jan 28, 2016, at 8:06 AM, Absurd Minds  wrote:
> 
> I have no idea why a completely independent modding community approved an 
> obviously unacceptable plugin. Maybe you should ask the plugin approvers at 
> alliedmods why they did it. In the meantime, put your trust in what Vitaliy, 
> an actual valve employee says, over an independent third party.
> 
>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z"  wrote:
>> If this is so clear, how is this plugin not unapproved on alliedmods yet 
>> like knifeupgrade is?
>> I'm not saying alliedmods represents valve's policy but that definitely 
>> shows that they did NOT make it clear SIX MONTHS ago.
>> 
>> Doesn't dropping the knife and respawning duplicate the knife too?
>> 
>>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>> I don't understand why they would remove the ban. They made it clear SIX
>>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>>> allowed one player to DROP their knife for another player. Takeknife
>>> duplicates the knife into the other person's hand. I'm not sure how you can
>>> justify the excuse "I didn't read the rules, I got banned, no please unban
>>> me" at all.
>>> 
>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:
>>> 
 Please unban servers that used knife swap plugin! You have just added the
 cvar after massive ban.
 
 On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
 wrote:
 
> I have no response since 24h either. Yesterday i started up my servers
> with another gslt and queried the masterserver. It sais rejected bad
> version but the servers are 100% clean and up to date.
> this is ridicalous.
> someone should power off valves store servers for no apparent reason. i
> guess they would not like that either.
> 
> fix this! but i guess i dont want to take this stupid shit anymore.
> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" > :
>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>> got banned! Nice i will stop making servers on CSGO and i will go for
>> minecraft bb Gaben
>> 
>> 
>>  Το
>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
>> Avast.
>> www.avast.com
>> 
>> <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>> 
>> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>> 
>>> And no response or fix from valve for those who weren't using any such
>>> plugins but got banned. Almost 24 hours now
>>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
>>> wrote:
>>> 
 This has to be a joke. So things like swapknife were actually banned
 plugins?
 
 Am 28.01.2016 um 03:16 schrieb Ian:
 
 Just imagine... a week ago:
 
 "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop 
 your
 knife. If you guys are using the swap/take knife plugin, you need to
 disable it or that will cause your server to get banned, please use 
 the new
 cvar instead. Thanks!"
 
 In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to 
 your
 GSLT accounts"
 
 This has got to be a joke. And of course no one from Valve is 
 responding to
 any of these emails. The lack of communication is such a joke.
 
 "Valve, pls fix"
 
 On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
  wrote:
 
 
 – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows 
 players
 on community servers to drop their knives.
 
 lol
 
 On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
  
 wrote:
 
 
 I have a friend too , which tried the same thing (registering the phone
 number from a banned account to other accounts) and guess what? The
 accounts were already banned too!!!
 
 So yes , if you want to create new GSLT's , to a new or another 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Robin Groppe
Jesus Christ, cabt belive it. Are they actually ban servers with the word
knife in the sv_tags? I have found myself forget it there too.
Someone call the press and tell them about this ridicalous stupidity!
Am 29.01.2016 03:40 schrieb "Matthias "InstantMuffin" Kollek" <
proph...@sticed.org>:

> While Metamod uses Valve's plugin interface, the interface hardly supplies
> any functionality, and given how almost all of SM's functionality works
> (the concept being memory hacking), it is barely even needed.
>
> I am not holding AM responsible for Valve's changes, I'm just saying more
> than one kid misbehaving makes a kindergarten party. I'm saying this
> because of the way AM manages its forum members and lets its platform go to
> waste from "something awesome to create new content" to "a tool scammers
> can use to rip off serverops and annoy Valve".
> If I were to manage a platform of that much power, the only reason I would
> not be the least annoyed or concerned by kids abusing it, is if I'd be in
> good company.
> Don't get me wrong here, MM and SM are not only great tools but mandatory
> for communities to thrive, Valve's products to live on and make more money,
> and modders to learn and gather experience to create great things and grow
> alongside the greatness of their creations.
>
> On 29.01.2016 02:46, whocodes wrote:
>
> I hardly see how you can blame an indepent modding community for using
> resources supplied BY VALVE to create modifications that otherwise would
> not be possible (without Valve's original support for modding to begin
> with). AM shouldn't be responsible in any way for Valve's inability to
> communicate what we need to do.
>
> This last minute notification (after the bans) informing us that custom
> weapon models and skins aren't allowed either could be considered nothing
> but poor taste on Valve's end.
>
> This is coming from someone who received no bans.
>
> On Jan 28, 2016, at 6:57 PM, Matthias InstantMuffin Kollek <
> proph...@sticed.org> wrote:
>
> To be fair, until this point these plugins all followed Valve's guidelines
> and AM followed those.
> That said, AM openly admits that they do not care about what happens
> outside their forums. I'd arguably claim that they do not care about what
> happens inside their forums as well. They allow for a private-job system
> where coders aren't coders but scammers. People make a buttload of money
> stealing other people's plugins and reselling them as their own, or by
> writing plugins that are so bad they're dangerous to run (i.e. Francisco).
> I find AM to take responsibility here in the fact that with a problem like
> this (that is a huge epidemic), they have 0 interest in even releasing a
> statement that educates server operators (who have to trust these apparent
> coders blindly) about the risks of this private niche, plugins, and their
> coders.
>
> Regarding Valve:
> This is the point where they just overdid it. This is actively killing
> servers (not harming communities by passive changes done before).
> Like children, they suddenly changed their rules and did not give the
> operators any time to adjust to the changes, but instead banned servers
> permanently, then released a guideline after. This is just disgusting.
> Furthermore, these changes now hurt mods that add actual content and
> (re-)playability to the game. No more custom weapons with their own, custom
> coded, functionality. No more viewmodels that match a zombified player.
>
> While I see AM's failings to handle certain people to trigger these
> changes, I also see a company that apparently looks for excuses to piss
> their people off and destroy their own product. Apparently they do not want
> to make money after all, 2.5 billion (that is with a "b") US$ of total
> equity value is enough. Maybe they're starting a charity at some point, and
> are converting the company, pushing away the players first. I'd welcome
> that.
>
> On 28.01.2016 14:06, Absurd Minds wrote:
>
> I have no idea why a completely independent modding community approved an
> obviously unacceptable plugin. Maybe you should ask the plugin approvers at
> alliedmods why they did it. In the meantime, put your trust in what
> Vitaliy, an actual valve employee says, over an independent third party.
> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" 
> wrote:
>
>> If this is so clear, how is this plugin not unapproved on alliedmods yet
>> like knifeupgrade is?
>> I'm not saying alliedmods represents valve's policy but that definitely
>> shows that they did NOT make it clear SIX MONTHS ago.
>>
>> Doesn't dropping the knife and respawning duplicate the knife too?
>>
>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>
>> I don't understand why they would remove the ban. They made it clear SIX
>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>> allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread necavi
War3Source does not make any weapon skin modifications, nor does it give you 
any weapon you do not own. It is safe to run.

 Original message 
From: Team LANII <lanii.c...@gmail.com> 
Date: 01/28/2016  10:12  (GMT-08:00) 
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban? 

At this point I am assuming Valve don't want to give away on what information 
they base the bans on. As problematic as this is, please give us at least ONE 
information: Are servers that are up and running now save from banning 
(assuming no configuration changes)? I am so afraid of starting a Warcraft3Mod 
server. Would a server with an illegal plugin be instantly banned or are bans 
handed out in waves? At least give us this information so we can be sure that 
our running servers work within the legal space.
On Thu, Jan 28, 2016 at 4:53 PM, whocodes <ad...@whocodes.pw> wrote:
Any newly submitted plugin is automatically considered approved. There is no 
more plugin approving, ONLY unapproving. 
You also have to consider that the people working on the AM projects aren't 
getting paid for their efforts and their time might be better spent working on 
the actual addon itself instead of moderating plugins. 
If you think the plugin should be unapproved, you should report the thread. 
On Jan 28, 2016, at 8:06 AM, Absurd Minds <goabs...@absurdminds.net> wrote:

I have no idea why a completely independent modding community approved an 
obviously unacceptable plugin. Maybe you should ask the plugin approvers at 
alliedmods why they did it. In the meantime, put your trust in what Vitaliy, an 
actual valve employee says, over an independent third party. 
On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de> wrote:

  

  
  
If this is so clear, how is this plugin not unapproved on
  alliedmods yet like knifeupgrade is?

  I'm not saying alliedmods represents valve's policy but that
  definitely shows that they did NOT make it clear SIX MONTHS ago.

  

  Doesn't dropping the knife and respawning duplicate the knife too?

  


Am 28.01.2016 um 12:54 schrieb Absurd
  Minds:



  I don't understand why they would remove the ban. They made it clear SIX
MONTHS ago that the ONLY type of knife plugin that was allowed was one that
allowed one player to DROP their knife for another player. Takeknife
duplicates the knife into the other person's hand. I'm not sure how you can
justify the excuse "I didn't read the rules, I got banned, no please unban
me" at all.

On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:


  
Please unban servers that used knife swap plugin! You have just added 
the
cvar after massive ban.

On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
wrote:



  I have no response since 24h either. Yesterday i started up my servers
with another gslt and queried the masterserver. It sais rejected bad
version but the servers are 100% clean and up to date.
this is ridicalous.
someone should power off valves store servers for no apparent reason. i
guess they would not like that either.

fix this! but i guess i dont want to take this stupid shit anymore.
Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <panoslakko...@gmail.com

  
:

  
  
  
Valve sucks make bans with out reason! I didnt use banned plugins 
but i
got banned! Nice i will stop making servers on CSGO and i will go for
minecraft bb Gaben

<https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
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παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
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2016-01-28 5:23 GMT+02:00 Usman Khan <usman.ghazan...@gmail.com>:



  And no response or fix from valve for those who weren't using any 
such
plugins but got banned. Almost 24 hours now
On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
wrote:


  
This has to be a joke. So things like swapknife were actually 
banned
plugins?

Am 28.01.2016 um 03:16 schrieb Ian:

Just imagine... a week ago:

"Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
knife. If you guys are using the swap/take knife plugin, you need to
disable it or that will cause your server to get banned, please use the new
cvar instead. Thanks!"

In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
GSLT accounts"

This has got to be a joke. And of course no one from Valve is responding to
any of these emails. The lack of communic

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Repost due to too long a message (it included previous messages in this
thread before).

--

I really cannot believe they're treating these like VAC bans.  Client side
cheating is very different from modified servers.  The server being
modified means a good chance for a false positive.  A plugin could be using
an interface innocently, but be marked as a "inventory modifier."  Valve
has never clearly communicated with the community on what exactly they
consider wrong.  Does this mean just official items/skins, or does this
mean server cannot have any custom weapons/items/skins?  Does this mean if
the gamemode we use restricts certain items that we are up for ban?  Even
though the server is clearly listed as a modified server like Jailbreak?
What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
when it comes to security.  And either the GSLT token is set in command
line, which is possible to see with process stats, or its set in
autoexec.cfg.  Process stats are not generally privileged information on
OSes. In Linux this can be accessed via the file system
in /proc//cmdline.  A simple SourceMod plugin can strip through a
GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
security here.  The file method through autoexec.cfg would depend solely on
file permissions.

There is just so many things wrong with this system that, unless Valve
fixes it, will force us to abandon and boycott CS:GO and future Valve
titles.  A lot of times this plugins are used for innocent purposes, and
not to generate money.  But because of a few bad apples Valve decides to
wack everyone else.  This is truly unacceptable.

I say to those affected, get together with your communities and organize a
protest for this over-reaching and over-bearing response by Valve to just a
few people that were abusing the system.  The best and most effective way
would be to cease playing CS:GO, get a refund on it if you can, and post
public announcements stating why such actions had to be taken.
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
Didn't valve say if one server got banned from an account, all of them
would?

On Thu, Jan 28, 2016 at 5:18 PM, Max Krivanek  wrote:

> Our Jailbreak server didn't modify the knife. It only modified access to
> weapons and the player's model.  Ts get orange jumpsuits.
>
> On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> >So to clarify, if your not running a pretty vanilla gamemode, you will
>> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>> player's model, or give a custom weapon.
>>
>> There's no reason for a custom weapon to need a unique model.
>> I don't know what their intention was with player models (it's not clear
>> if they meant no custom models whatsoever or just no custom weapon models
>> as that's what this whole kerfuffle was about)
>>
>> On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek  wrote:
>>
>>> So to clarify, if your not running a pretty vanilla gamemode, you will
>>> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>>> player's model, or give a custom weapon.
>>>
>>> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:
>>>
 So Valve updated their terms, custom content is banned.  Any custom
 items/skins/whatever.  Lovely that they didn't bother to notify us using
 that GSLT tool at all.  I don't know where or how they thought
 changing Vitaliy Genkin's originally posted rules would get noticed.

 [To clarify: it is also not acceptable to provide players with custom
 models and/or weapon skins that do not exist in the CS:GO ecosystem]

 http://blog.counter-strike.net/index.php/server_guidelines/

 On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:

> Repost due to too long a message (it included previous messages in
> this thread before).
>
> --
>
> I really cannot believe they're treating these like VAC bans.  Client
> side cheating is very different from modified servers.  The server being
> modified means a good chance for a false positive.  A plugin could be 
> using
> an interface innocently, but be marked as a "inventory modifier."  Valve
> has never clearly communicated with the community on what exactly they
> consider wrong.  Does this mean just official items/skins, or does this
> mean server cannot have any custom weapons/items/skins?  Does this mean if
> the gamemode we use restricts certain items that we are up for ban?  Even
> though the server is clearly listed as a modified server like Jailbreak?
> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
> when it comes to security.  And either the GSLT token is set in command
> line, which is possible to see with process stats, or its set in
> autoexec.cfg.  Process stats are not generally privileged information on
> OSes. In Linux this can be accessed via the file system
> in /proc//cmdline.  A simple SourceMod plugin can strip through a
> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
> security here.  The file method through autoexec.cfg would depend solely 
> on
> file permissions.
>
> There is just so many things wrong with this system that, unless Valve
> fixes it, will force us to abandon and boycott CS:GO and future Valve
> titles.  A lot of times this plugins are used for innocent purposes, and
> not to generate money.  But because of a few bad apples Valve decides to
> wack everyone else.  This is truly unacceptable.
>
> I say to those affected, get together with your communities and
> organize a protest for this over-reaching and over-bearing response by
> Valve to just a few people that were abusing the system.  The best and 
> most
> effective way would be to cease playing CS:GO, get a refund on it if you
> can, and post public announcements stating why such actions had to be 
> taken.
>


>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
If Valve was trying to kill community servers, disallowing custom models is
100% the way to do it.
On Jan 28, 2016 5:54 PM, "Max Krivanek" <m...@kigen.co> wrote:

> Its very simple that Valve is willing to screw over the gaming communities
> to protect their micro-transaction economy by any means possible.
>
> I just find this sad, and very reprehensible.  These same communities that
> have been following them since CS 1.6, are now banned from running game
> servers over a custom model.   Custom models that were previously used in
> CS:S just fine.
>
> On Thu, Jan 28, 2016 at 4:30 PM, Neuro Toxin <coray...@yahoo.com.au>
> wrote:
>
>> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
>> (4) Assuming that I’m not granting an item that a player does not own:
>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>> server?
>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>> player to drop their knife (that they own) so another player can pick it up?
>> Both of these functions are fine. There are some game modes where it
>> makes sense to have unarmed players (e.g., surf), and in a trading server
>> being able give a player your knife to inspect is fine too. In general,
>> letting players use what they own in a new way isn’t a problem.
>>
>>
>>
>> knife drop”/”knife switch
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> Pretty ambiguous to me.
>>
>> --
>> * From: * Absurd Minds <goabs...@absurdminds.net>;
>> * To: * <csgo_servers@list.valvesoftware.com>;
>> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>>
>> Sorry for the double email. I meant to save, not send.
>>
>> Vitaliy specifically said that a plugin that "allows a player to drop
>> their knife (that they own)  so another player can pick it up" is
>> acceptable. It's not even remotely ambiguous.
>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
>> wrote:
>>
>>> If this is so clear, how is this plugin not unapproved on alliedmods yet
>>> like knifeupgrade is?
>>> I'm not saying alliedmods represents valve's policy but that definitely
>>> shows that they did NOT make it clear SIX MONTHS ago.
>>>
>>> Doesn't dropping the knife and respawning duplicate the knife too?
>>>
>>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>>
>>> I don't understand why they would remove the ban. They made it clear SIX
>>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>>> allowed one player to DROP their knife for another player. Takeknife
>>> duplicates the knife into the other person's hand. I'm not sure how you can
>>> justify the excuse "I didn't read the rules, I got banned, no please unban
>>> me" at all.
>>>
>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>>
>>>
>>> Please unban servers that used knife swap plugin! You have just added the
>>> cvar after massive ban.
>>>
>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
>>> wrote:
>>>
>>>
>>> I have no response since 24h either. Yesterday i started up my servers
>>> with another gslt and queried the masterserver. It sais rejected bad
>>> version but the servers are 100% clean and up to date.
>>> this is ridicalous.
>>> someone should power off valves store servers for no apparent reason. i
>>> guess they would not like that either.
>>>
>>> fix this! but i guess i dont want to take this stupid shit anymore.
>>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <panoslakko...@gmail.com
>>>
>>> :
>>>
>>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>>> got banned! Nice i will stop making servers on CSGO and i will go for
>>> minecraft bb Gaben
>>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>>  
>>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>>  Το
>>> παρόν 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Team LANII
I got the exact same replyfrom steamsupport, they are copy like I
expected.

On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:

> Assuming his outrage is because he's innocent, I wouldn't consider that
> progress — they told him he got banned for the only known reason to, and
> now he'll have to wait another couple days for a different response.
>
> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> Think of it this way, you got a reply from Steam support within 48 hours.
> That's progress!
>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
That's how support generally works. If they are not unbanning servers then
they'll use a predefined reply instead of retyping the same thing over and
over again.

On Thu, Jan 28, 2016 at 4:51 PM, Team LANII  wrote:

> I got the exact same replyfrom steamsupport, they are copy like I
> expected.
>
> On Thu, Jan 28, 2016 at 10:31 PM, whocodes  wrote:
>
>> Assuming his outrage is because he's innocent, I wouldn't consider that
>> progress — they told him he got banned for the only known reason to, and
>> now he'll have to wait another couple days for a different response.
>>
>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> Think of it this way, you got a reply from Steam support within 48 hours.
>> That's progress!
>>
>> ___
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>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Remember, this whole system started out just due to people making profit
off Valve's official items.  That was what most of us interpreted it as.

http://csgo-servers.1073505.n5.nabble.com/Anyone-else-hit-with-a-GSLT-ban-td11149i100.html

- Allowing players to claim temporary ownership of CS:GO items that are not
in
their inventory (Weapon skins, knives, etc.).
- Providing a falsified competitive skill group and/or profile rank status
or
scoreboard coin (e.g., Operation Challenge Coins).
- Interfering with systems that allow players to correctly access their own
CS:GO inventories, items, or profile.

On Thu, Jan 28, 2016 at 4:11 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> They should probably clarify that wording a bit more. I have a feeling
> their intention was custom weapon models but there's no way to be sure
>
> On Thu, Jan 28, 2016 at 5:07 PM, IBIS Customer Service <
> ibis.serv...@gmail.com> wrote:
>
>> So this means that zombie servers are banned from cs go?
>> On Jan 28, 2016 5:05 PM, "Max Krivanek"  wrote:
>>
>>> So Valve updated their terms, custom content is banned.  Any custom
>>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>>> that GSLT tool at all.  I don't know where or how they thought
>>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>>
>>> [To clarify: it is also not acceptable to provide players with custom
>>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>>
>>> http://blog.counter-strike.net/index.php/server_guidelines/
>>>
>>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>>>
 Repost due to too long a message (it included previous messages in this
 thread before).

 --

 I really cannot believe they're treating these like VAC bans.  Client
 side cheating is very different from modified servers.  The server being
 modified means a good chance for a false positive.  A plugin could be using
 an interface innocently, but be marked as a "inventory modifier."  Valve
 has never clearly communicated with the community on what exactly they
 consider wrong.  Does this mean just official items/skins, or does this
 mean server cannot have any custom weapons/items/skins?  Does this mean if
 the gamemode we use restricts certain items that we are up for ban?  Even
 though the server is clearly listed as a modified server like Jailbreak?
 What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
 when it comes to security.  And either the GSLT token is set in command
 line, which is possible to see with process stats, or its set in
 autoexec.cfg.  Process stats are not generally privileged information on
 OSes. In Linux this can be accessed via the file system
 in /proc//cmdline.  A simple SourceMod plugin can strip through a
 GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
 security here.  The file method through autoexec.cfg would depend solely on
 file permissions.

 There is just so many things wrong with this system that, unless Valve
 fixes it, will force us to abandon and boycott CS:GO and future Valve
 titles.  A lot of times this plugins are used for innocent purposes, and
 not to generate money.  But because of a few bad apples Valve decides to
 wack everyone else.  This is truly unacceptable.

 I say to those affected, get together with your communities and
 organize a protest for this over-reaching and over-bearing response by
 Valve to just a few people that were abusing the system.  The best and most
 effective way would be to cease playing CS:GO, get a refund on it if you
 can, and post public announcements stating why such actions had to be 
 taken.

>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
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>>>
>>
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>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Yes, all servers on the same account get banned.  So if you run multiple
servers it tends to be harder to figure out which one.  But Jailbreak is
the most heavily modified of our servers.  The rest are 1v1, AWPs/Aim, and
DM servers.

On Thu, Jan 28, 2016 at 4:20 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Didn't valve say if one server got banned from an account, all of them
> would?
>
> On Thu, Jan 28, 2016 at 5:18 PM, Max Krivanek  wrote:
>
>> Our Jailbreak server didn't modify the knife. It only modified access to
>> weapons and the player's model.  Ts get orange jumpsuits.
>>
>> On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> >So to clarify, if your not running a pretty vanilla gamemode, you will
>>> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>>> player's model, or give a custom weapon.
>>>
>>> There's no reason for a custom weapon to need a unique model.
>>> I don't know what their intention was with player models (it's not clear
>>> if they meant no custom models whatsoever or just no custom weapon models
>>> as that's what this whole kerfuffle was about)
>>>
>>> On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek  wrote:
>>>
 So to clarify, if your not running a pretty vanilla gamemode, you will
 be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
 player's model, or give a custom weapon.

 On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:

> So Valve updated their terms, custom content is banned.  Any custom
> items/skins/whatever.  Lovely that they didn't bother to notify us using
> that GSLT tool at all.  I don't know where or how they thought
> changing Vitaliy Genkin's originally posted rules would get noticed.
>
> [To clarify: it is also not acceptable to provide players with custom
> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>
> http://blog.counter-strike.net/index.php/server_guidelines/
>
> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>
>> Repost due to too long a message (it included previous messages in
>> this thread before).
>>
>> --
>>
>> I really cannot believe they're treating these like VAC bans.  Client
>> side cheating is very different from modified servers.  The server being
>> modified means a good chance for a false positive.  A plugin could be 
>> using
>> an interface innocently, but be marked as a "inventory modifier."  Valve
>> has never clearly communicated with the community on what exactly they
>> consider wrong.  Does this mean just official items/skins, or does this
>> mean server cannot have any custom weapons/items/skins?  Does this mean 
>> if
>> the gamemode we use restricts certain items that we are up for ban?  Even
>> though the server is clearly listed as a modified server like Jailbreak?
>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly 
>> rocks
>> when it comes to security.  And either the GSLT token is set in command
>> line, which is possible to see with process stats, or its set in
>> autoexec.cfg.  Process stats are not generally privileged information on
>> OSes. In Linux this can be accessed via the file system
>> in /proc//cmdline.  A simple SourceMod plugin can strip through a
>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>> security here.  The file method through autoexec.cfg would depend solely 
>> on
>> file permissions.
>>
>> There is just so many things wrong with this system that, unless
>> Valve fixes it, will force us to abandon and boycott CS:GO and future 
>> Valve
>> titles.  A lot of times this plugins are used for innocent purposes, and
>> not to generate money.  But because of a few bad apples Valve decides to
>> wack everyone else.  This is truly unacceptable.
>>
>> I say to those affected, get together with your communities and
>> organize a protest for this over-reaching and over-bearing response by
>> Valve to just a few people that were abusing the system.  The best and 
>> most
>> effective way would be to cease playing CS:GO, get a refund on it if you
>> can, and post public announcements stating why such actions had to be 
>> taken.
>>
>
>

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
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>>>
>>
>>
>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
Takeknife doesn't let me use my item in a new way. Takeknife allows another
user to use my item in a new without without my input.
On Jan 28, 2016 5:33 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:

> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
> (4) Assuming that I’m not granting an item that a player does not own:
> -Is it ok to have a “remove all weapons”/”hide knife” function on a server?
> -Is it ok to have a “knife drop”/”knife switch” function that allows a
> player to drop their knife (that they own) so another player can pick it up?
> Both of these functions are fine. There are some game modes where it makes
> sense to have unarmed players (e.g., surf), and in a trading server being
> able give a player your knife to inspect is fine too. In general, letting
> players use what they own in a new way isn’t a problem.
>
>
>
> knife drop”/”knife switch
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> Pretty ambiguous to me.
>
> --
> * From: * Absurd Minds <goabs...@absurdminds.net>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>
> Sorry for the double email. I meant to save, not send.
>
> Vitaliy specifically said that a plugin that "allows a player to drop
> their knife (that they own)  so another player can pick it up" is
> acceptable. It's not even remotely ambiguous.
> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
> wrote:
>
>> If this is so clear, how is this plugin not unapproved on alliedmods yet
>> like knifeupgrade is?
>> I'm not saying alliedmods represents valve's policy but that definitely
>> shows that they did NOT make it clear SIX MONTHS ago.
>>
>> Doesn't dropping the knife and respawning duplicate the knife too?
>>
>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>
>> I don't understand why they would remove the ban. They made it clear SIX
>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>> allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other person's hand. I'm not sure how you can
>> justify the excuse "I didn't read the rules, I got banned, no please unban
>> me" at all.
>>
>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>
>>
>> Please unban servers that used knife swap plugin! You have just added the
>> cvar after massive ban.
>>
>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
>> wrote:
>>
>>
>> I have no response since 24h either. Yesterday i started up my servers
>> with another gslt and queried the masterserver. It sais rejected bad
>> version but the servers are 100% clean and up to date.
>> this is ridicalous.
>> someone should power off valves store servers for no apparent reason. i
>> guess they would not like that either.
>>
>> fix this! but i guess i dont want to take this stupid shit anymore.
>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <panoslakko...@gmail.com
>>
>> :
>>
>>  Valve sucks make bans with out reason! I didnt use banned plugins but i
>> got banned! Nice i will stop making servers on CSGO and i will go for
>> minecraft bb Gaben
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  Το
>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
>> Avast.www.avast.com<https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>> <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>>
>> 2016-01-28 5:23 GMT+02:00 Usman Khan <usman.ghazan...@gmail.com>:
>>
>>
>> And no response or fix from valve for those who weren't using any such
>> plugins but got banned. Almost 24 hours now
>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
>> wrote:
>>
>>
>> This has to be a joke. So things like swapknife were actually banne

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
A tampon would just hurt it more.
On Jan 28, 2016 5:58 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:

> So set it to only allow swapknife or giveknife.
>
> Your really buthurt for some reason. Try jamming a tampon up there.
>
> --
> * From: * Absurd Minds <goabs...@absurdminds.net>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> * Sent: * Thu, Jan 28, 2016 10:50:11 PM
>
> Takeknife doesn't let me use my item in a new way. Takeknife allows
> another user to use my item in a new without without my input.
> On Jan 28, 2016 5:33 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:
>
>> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
>> (4) Assuming that I’m not granting an item that a player does not own:
>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>> server?
>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>> player to drop their knife (that they own) so another player can pick it up?
>> Both of these functions are fine. There are some game modes where it
>> makes sense to have unarmed players (e.g., surf), and in a trading server
>> being able give a player your knife to inspect is fine too. In general,
>> letting players use what they own in a new way isn’t a problem.
>>
>>
>>
>> knife drop”/”knife switch
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> In general, letting players use what they own in a new way isn’t a
>> problem.
>>
>> Pretty ambiguous to me.
>>
>> --
>> * From: * Absurd Minds <goabs...@absurdminds.net>;
>> * To: * <csgo_servers@list.valvesoftware.com>;
>> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>>
>> Sorry for the double email. I meant to save, not send.
>>
>> Vitaliy specifically said that a plugin that "allows a player to drop
>> their knife (that they own)  so another player can pick it up" is
>> acceptable. It's not even remotely ambiguous.
>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
>> wrote:
>>
>>> If this is so clear, how is this plugin not unapproved on alliedmods yet
>>> like knifeupgrade is?
>>> I'm not saying alliedmods represents valve's policy but that definitely
>>> shows that they did NOT make it clear SIX MONTHS ago.
>>>
>>> Doesn't dropping the knife and respawning duplicate the knife too?
>>>
>>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>>
>>> I don't understand why they would remove the ban. They made it clear SIX
>>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>>> allowed one player to DROP their knife for another player. Takeknife
>>> duplicates the knife into the other person's hand. I'm not sure how you can
>>> justify the excuse "I didn't read the rules, I got banned, no please unban
>>> me" at all.
>>>
>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>>
>>>
>>> Please unban servers that used knife swap plugin! You have just added the
>>> cvar after massive ban.
>>>
>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
>>> wrote:
>>>
>>>
>>> I have no response since 24h either. Yesterday i started up my servers
>>> with another gslt and queried the masterserver. It sais rejected bad
>>> version but the servers are 100% clean and up to date.
>>> this is ridicalous.
>>> someone should power off valves store servers for no apparent reason. i
>>> guess they would not like that either.
>>>
>>> fix this! but i guess i dont want to take this stupid shit anymore.
>>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <panoslakko...@gmail.com
>>>
>>> :
>>>
>>>  Valve sucks make bans with out reason! I didnt use banned plugins but i
>>> got banned! Nice i will stop making servers on CSGO and i will go for
>>> minecraft bb Gaben
>>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>>  
>>> <https://www.avast.com/sig-email?utm_medium=email_source=link_

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Asher Baker
I have unapproved all plugins I could find that fall afoul of the new
interpretation of the rules (yeah, clearly the clearest of policies).
As always, if you run into them, please report them - we're not omniscient.


~
"Their heads are green, and their hands are blue,
  And they went to sea in a Sieve." - Edward Lear

On Thu, Jan 28, 2016 at 11:04 PM, Neuro Toxin <coray...@yahoo.com.au> wrote:

> :(
>
> Ill say sorry for that comment.
>
> --
> * From: * Absurd Minds <goabs...@absurdminds.net>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> * Sent: * Thu, Jan 28, 2016 11:00:21 PM
>
> A tampon would just hurt it more.
> On Jan 28, 2016 5:58 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:
>
>> So set it to only allow swapknife or giveknife.
>>
>> Your really buthurt for some reason. Try jamming a tampon up there.
>>
>> --
>> * From: * Absurd Minds <goabs...@absurdminds.net>;
>> * To: * <csgo_servers@list.valvesoftware.com>;
>> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>> * Sent: * Thu, Jan 28, 2016 10:50:11 PM
>>
>> Takeknife doesn't let me use my item in a new way. Takeknife allows
>> another user to use my item in a new without without my input.
>> On Jan 28, 2016 5:33 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:
>>
>>> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
>>> (4) Assuming that I’m not granting an item that a player does not own:
>>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>>> server?
>>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>>> player to drop their knife (that they own) so another player can pick it up?
>>> Both of these functions are fine. There are some game modes where it
>>> makes sense to have unarmed players (e.g., surf), and in a trading server
>>> being able give a player your knife to inspect is fine too. In general,
>>> letting players use what they own in a new way isn’t a problem.
>>>
>>>
>>>
>>> knife drop”/”knife switch
>>>
>>> In general, letting players use what they own in a new way isn’t a
>>> problem.
>>>
>>> In general, letting players use what they own in a new way isn’t a
>>> problem.
>>>
>>> In general, letting players use what they own in a new way isn’t a
>>> problem.
>>>
>>> Pretty ambiguous to me.
>>>
>>> --
>>> * From: * Absurd Minds <goabs...@absurdminds.net>;
>>> * To: * <csgo_servers@list.valvesoftware.com>;
>>> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>>>
>>> Sorry for the double email. I meant to save, not send.
>>>
>>> Vitaliy specifically said that a plugin that "allows a player to drop
>>> their knife (that they own)  so another player can pick it up" is
>>> acceptable. It's not even remotely ambiguous.
>>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
>>> wrote:
>>>
>>>> If this is so clear, how is this plugin not unapproved on alliedmods
>>>> yet like knifeupgrade is?
>>>> I'm not saying alliedmods represents valve's policy but that definitely
>>>> shows that they did NOT make it clear SIX MONTHS ago.
>>>>
>>>> Doesn't dropping the knife and respawning duplicate the knife too?
>>>>
>>>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>>>
>>>> I don't understand why they would remove the ban. They made it clear SIX
>>>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>>>> allowed one player to DROP their knife for another player. Takeknife
>>>> duplicates the knife into the other person's hand. I'm not sure how you can
>>>> justify the excuse "I didn't read the rules, I got banned, no please unban
>>>> me" at all.
>>>>
>>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>>>
>>>>
>>>> Please unban servers that used knife swap plugin! You have just added the
>>>> cvar after massive ban.
>>>>
>>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
>>>> wrote:
&g

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
So Valve updated their terms, custom content is banned.  Any custom
items/skins/whatever.  Lovely that they didn't bother to notify us using
that GSLT tool at all.  I don't know where or how they thought
changing Vitaliy Genkin's originally posted rules would get noticed.

[To clarify: it is also not acceptable to provide players with custom
models and/or weapon skins that do not exist in the CS:GO ecosystem]

http://blog.counter-strike.net/index.php/server_guidelines/

On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:

> Repost due to too long a message (it included previous messages in this
> thread before).
>
> --
>
> I really cannot believe they're treating these like VAC bans.  Client side
> cheating is very different from modified servers.  The server being
> modified means a good chance for a false positive.  A plugin could be using
> an interface innocently, but be marked as a "inventory modifier."  Valve
> has never clearly communicated with the community on what exactly they
> consider wrong.  Does this mean just official items/skins, or does this
> mean server cannot have any custom weapons/items/skins?  Does this mean if
> the gamemode we use restricts certain items that we are up for ban?  Even
> though the server is clearly listed as a modified server like Jailbreak?
> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
> when it comes to security.  And either the GSLT token is set in command
> line, which is possible to see with process stats, or its set in
> autoexec.cfg.  Process stats are not generally privileged information on
> OSes. In Linux this can be accessed via the file system
> in /proc//cmdline.  A simple SourceMod plugin can strip through a
> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
> security here.  The file method through autoexec.cfg would depend solely on
> file permissions.
>
> There is just so many things wrong with this system that, unless Valve
> fixes it, will force us to abandon and boycott CS:GO and future Valve
> titles.  A lot of times this plugins are used for innocent purposes, and
> not to generate money.  But because of a few bad apples Valve decides to
> wack everyone else.  This is truly unacceptable.
>
> I say to those affected, get together with your communities and organize a
> protest for this over-reaching and over-bearing response by Valve to just a
> few people that were abusing the system.  The best and most effective way
> would be to cease playing CS:GO, get a refund on it if you can, and post
> public announcements stating why such actions had to be taken.
>
___
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
They should probably clarify that wording a bit more. I have a feeling
their intention was custom weapon models but there's no way to be sure

On Thu, Jan 28, 2016 at 5:07 PM, IBIS Customer Service <
ibis.serv...@gmail.com> wrote:

> So this means that zombie servers are banned from cs go?
> On Jan 28, 2016 5:05 PM, "Max Krivanek"  wrote:
>
>> So Valve updated their terms, custom content is banned.  Any custom
>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>> that GSLT tool at all.  I don't know where or how they thought
>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>
>> [To clarify: it is also not acceptable to provide players with custom
>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>
>> http://blog.counter-strike.net/index.php/server_guidelines/
>>
>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>>
>>> Repost due to too long a message (it included previous messages in this
>>> thread before).
>>>
>>> --
>>>
>>> I really cannot believe they're treating these like VAC bans.  Client
>>> side cheating is very different from modified servers.  The server being
>>> modified means a good chance for a false positive.  A plugin could be using
>>> an interface innocently, but be marked as a "inventory modifier."  Valve
>>> has never clearly communicated with the community on what exactly they
>>> consider wrong.  Does this mean just official items/skins, or does this
>>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>>> the gamemode we use restricts certain items that we are up for ban?  Even
>>> though the server is clearly listed as a modified server like Jailbreak?
>>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>>> when it comes to security.  And either the GSLT token is set in command
>>> line, which is possible to see with process stats, or its set in
>>> autoexec.cfg.  Process stats are not generally privileged information on
>>> OSes. In Linux this can be accessed via the file system
>>> in /proc//cmdline.  A simple SourceMod plugin can strip through a
>>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>>> security here.  The file method through autoexec.cfg would depend solely on
>>> file permissions.
>>>
>>> There is just so many things wrong with this system that, unless Valve
>>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>>> titles.  A lot of times this plugins are used for innocent purposes, and
>>> not to generate money.  But because of a few bad apples Valve decides to
>>> wack everyone else.  This is truly unacceptable.
>>>
>>> I say to those affected, get together with your communities and organize
>>> a protest for this over-reaching and over-bearing response by Valve to just
>>> a few people that were abusing the system.  The best and most effective way
>>> would be to cease playing CS:GO, get a refund on it if you can, and post
>>> public announcements stating why such actions had to be taken.
>>>
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
>So to clarify, if your not running a pretty vanilla gamemode, you will be
banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
player's model, or give a custom weapon.

There's no reason for a custom weapon to need a unique model.
I don't know what their intention was with player models (it's not clear if
they meant no custom models whatsoever or just no custom weapon models as
that's what this whole kerfuffle was about)

On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek  wrote:

> So to clarify, if your not running a pretty vanilla gamemode, you will be
> banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
> player's model, or give a custom weapon.
>
> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:
>
>> So Valve updated their terms, custom content is banned.  Any custom
>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>> that GSLT tool at all.  I don't know where or how they thought
>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>
>> [To clarify: it is also not acceptable to provide players with custom
>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>
>> http://blog.counter-strike.net/index.php/server_guidelines/
>>
>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>>
>>> Repost due to too long a message (it included previous messages in this
>>> thread before).
>>>
>>> --
>>>
>>> I really cannot believe they're treating these like VAC bans.  Client
>>> side cheating is very different from modified servers.  The server being
>>> modified means a good chance for a false positive.  A plugin could be using
>>> an interface innocently, but be marked as a "inventory modifier."  Valve
>>> has never clearly communicated with the community on what exactly they
>>> consider wrong.  Does this mean just official items/skins, or does this
>>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>>> the gamemode we use restricts certain items that we are up for ban?  Even
>>> though the server is clearly listed as a modified server like Jailbreak?
>>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>>> when it comes to security.  And either the GSLT token is set in command
>>> line, which is possible to see with process stats, or its set in
>>> autoexec.cfg.  Process stats are not generally privileged information on
>>> OSes. In Linux this can be accessed via the file system
>>> in /proc//cmdline.  A simple SourceMod plugin can strip through a
>>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>>> security here.  The file method through autoexec.cfg would depend solely on
>>> file permissions.
>>>
>>> There is just so many things wrong with this system that, unless Valve
>>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>>> titles.  A lot of times this plugins are used for innocent purposes, and
>>> not to generate money.  But because of a few bad apples Valve decides to
>>> wack everyone else.  This is truly unacceptable.
>>>
>>> I say to those affected, get together with your communities and organize
>>> a protest for this over-reaching and over-bearing response by Valve to just
>>> a few people that were abusing the system.  The best and most effective way
>>> would be to cease playing CS:GO, get a refund on it if you can, and post
>>> public announcements stating why such actions had to be taken.
>>>
>>
>>
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Zombie Mod generally modifies the knife to give a custom effect of zombie
hands to the zombie player.  And no appearance of a knife to everyone
else.  That way you have more immersion into the idea that you are fighting
zombies.

On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> >So to clarify, if your not running a pretty vanilla gamemode, you will
> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
> player's model, or give a custom weapon.
>
> There's no reason for a custom weapon to need a unique model.
> I don't know what their intention was with player models (it's not clear
> if they meant no custom models whatsoever or just no custom weapon models
> as that's what this whole kerfuffle was about)
>
> On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek  wrote:
>
>> So to clarify, if your not running a pretty vanilla gamemode, you will be
>> banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>> player's model, or give a custom weapon.
>>
>> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:
>>
>>> So Valve updated their terms, custom content is banned.  Any custom
>>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>>> that GSLT tool at all.  I don't know where or how they thought
>>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>>
>>> [To clarify: it is also not acceptable to provide players with custom
>>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>>
>>> http://blog.counter-strike.net/index.php/server_guidelines/
>>>
>>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>>>
 Repost due to too long a message (it included previous messages in this
 thread before).

 --

 I really cannot believe they're treating these like VAC bans.  Client
 side cheating is very different from modified servers.  The server being
 modified means a good chance for a false positive.  A plugin could be using
 an interface innocently, but be marked as a "inventory modifier."  Valve
 has never clearly communicated with the community on what exactly they
 consider wrong.  Does this mean just official items/skins, or does this
 mean server cannot have any custom weapons/items/skins?  Does this mean if
 the gamemode we use restricts certain items that we are up for ban?  Even
 though the server is clearly listed as a modified server like Jailbreak?
 What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
 when it comes to security.  And either the GSLT token is set in command
 line, which is possible to see with process stats, or its set in
 autoexec.cfg.  Process stats are not generally privileged information on
 OSes. In Linux this can be accessed via the file system
 in /proc//cmdline.  A simple SourceMod plugin can strip through a
 GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
 security here.  The file method through autoexec.cfg would depend solely on
 file permissions.

 There is just so many things wrong with this system that, unless Valve
 fixes it, will force us to abandon and boycott CS:GO and future Valve
 titles.  A lot of times this plugins are used for innocent purposes, and
 not to generate money.  But because of a few bad apples Valve decides to
 wack everyone else.  This is truly unacceptable.

 I say to those affected, get together with your communities and
 organize a protest for this over-reaching and over-bearing response by
 Valve to just a few people that were abusing the system.  The best and most
 effective way would be to cease playing CS:GO, get a refund on it if you
 can, and post public announcements stating why such actions had to be 
 taken.

>>>
>>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Its very simple that Valve is willing to screw over the gaming communities
to protect their micro-transaction economy by any means possible.

I just find this sad, and very reprehensible.  These same communities that
have been following them since CS 1.6, are now banned from running game
servers over a custom model.   Custom models that were previously used in
CS:S just fine.

On Thu, Jan 28, 2016 at 4:30 PM, Neuro Toxin <coray...@yahoo.com.au> wrote:

> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
> (4) Assuming that I’m not granting an item that a player does not own:
> -Is it ok to have a “remove all weapons”/”hide knife” function on a server?
> -Is it ok to have a “knife drop”/”knife switch” function that allows a
> player to drop their knife (that they own) so another player can pick it up?
> Both of these functions are fine. There are some game modes where it makes
> sense to have unarmed players (e.g., surf), and in a trading server being
> able give a player your knife to inspect is fine too. In general, letting
> players use what they own in a new way isn’t a problem.
>
>
>
> knife drop”/”knife switch
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> In general, letting players use what they own in a new way isn’t a problem.
>
> Pretty ambiguous to me.
>
> --
> * From: * Absurd Minds <goabs...@absurdminds.net>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>
> Sorry for the double email. I meant to save, not send.
>
> Vitaliy specifically said that a plugin that "allows a player to drop
> their knife (that they own)  so another player can pick it up" is
> acceptable. It's not even remotely ambiguous.
> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
> wrote:
>
>> If this is so clear, how is this plugin not unapproved on alliedmods yet
>> like knifeupgrade is?
>> I'm not saying alliedmods represents valve's policy but that definitely
>> shows that they did NOT make it clear SIX MONTHS ago.
>>
>> Doesn't dropping the knife and respawning duplicate the knife too?
>>
>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>
>> I don't understand why they would remove the ban. They made it clear SIX
>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>> allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other person's hand. I'm not sure how you can
>> justify the excuse "I didn't read the rules, I got banned, no please unban
>> me" at all.
>>
>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>
>>
>> Please unban servers that used knife swap plugin! You have just added the
>> cvar after massive ban.
>>
>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com>
>> wrote:
>>
>>
>> I have no response since 24h either. Yesterday i started up my servers
>> with another gslt and queried the masterserver. It sais rejected bad
>> version but the servers are 100% clean and up to date.
>> this is ridicalous.
>> someone should power off valves store servers for no apparent reason. i
>> guess they would not like that either.
>>
>> fix this! but i guess i dont want to take this stupid shit anymore.
>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <panoslakko...@gmail.com
>>
>> :
>>
>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>> got banned! Nice i will stop making servers on CSGO and i will go for
>> minecraft bb Gaben
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  Το
>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
>> Avast.www.avast.com<https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>  
>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>> <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>>
>> 2016-01-28 5:23 GMT+02:00 Usman Khan <usman.ghazan...@gmail.com>:
>>
>>
>> And no response or fix from valve for those who weren't using any s

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Neuro Toxin
So set it to only allow swapknife or giveknife.

Your really buthurt for some reason. Try jamming a tampon up there.___
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Neuro Toxin
:(

Ill say sorry for that comment.___
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
So to clarify, if your not running a pretty vanilla gamemode, you will be
banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
player's model, or give a custom weapon.

On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:

> So Valve updated their terms, custom content is banned.  Any custom
> items/skins/whatever.  Lovely that they didn't bother to notify us using
> that GSLT tool at all.  I don't know where or how they thought
> changing Vitaliy Genkin's originally posted rules would get noticed.
>
> [To clarify: it is also not acceptable to provide players with custom
> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>
> http://blog.counter-strike.net/index.php/server_guidelines/
>
> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>
>> Repost due to too long a message (it included previous messages in this
>> thread before).
>>
>> --
>>
>> I really cannot believe they're treating these like VAC bans.  Client
>> side cheating is very different from modified servers.  The server being
>> modified means a good chance for a false positive.  A plugin could be using
>> an interface innocently, but be marked as a "inventory modifier."  Valve
>> has never clearly communicated with the community on what exactly they
>> consider wrong.  Does this mean just official items/skins, or does this
>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>> the gamemode we use restricts certain items that we are up for ban?  Even
>> though the server is clearly listed as a modified server like Jailbreak?
>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>> when it comes to security.  And either the GSLT token is set in command
>> line, which is possible to see with process stats, or its set in
>> autoexec.cfg.  Process stats are not generally privileged information on
>> OSes. In Linux this can be accessed via the file system
>> in /proc//cmdline.  A simple SourceMod plugin can strip through a
>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>> security here.  The file method through autoexec.cfg would depend solely on
>> file permissions.
>>
>> There is just so many things wrong with this system that, unless Valve
>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>> titles.  A lot of times this plugins are used for innocent purposes, and
>> not to generate money.  But because of a few bad apples Valve decides to
>> wack everyone else.  This is truly unacceptable.
>>
>> I say to those affected, get together with your communities and organize
>> a protest for this over-reaching and over-bearing response by Valve to just
>> a few people that were abusing the system.  The best and most effective way
>> would be to cease playing CS:GO, get a refund on it if you can, and post
>> public announcements stating why such actions had to be taken.
>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Patrick Layh
GG volvo
 

Gesendet: Donnerstag, 28. Januar 2016 um 23:07 Uhr
Von: "IBIS Customer Service" <ibis.serv...@gmail.com>
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Anyone else hit with a GSLT ban?


So this means that zombie servers are banned from cs go?

On Jan 28, 2016 5:05 PM, "Max Krivanek" <m...@kigen.co> wrote:


So Valve updated their terms, custom content is banned.  Any custom items/skins/whatever.  Lovely that they didn't bother to notify us using that GSLT tool at all.  I don't know where or how they thought changing Vitaliy Genkin's originally posted rules would get noticed.
 

[To clarify: it is also not acceptable to provide players with custom models and/or weapon skins that do not exist in the CS:GO ecosystem]

 

http://blog.counter-strike.net/index.php/server_guidelines/


 
On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek <m...@kigen.co> wrote:



Repost due to too long a message (it included previous messages in this thread before).

 

--

 

I really cannot believe they're treating these like VAC bans.  Client side cheating is very different from modified servers.  The server being modified means a good chance for a false positive.  A plugin could be using an interface innocently, but be marked as a "inventory modifier."  Valve has never clearly communicated with the community on what exactly they consider wrong.  Does this mean just official items/skins, or does this mean server cannot have any custom weapons/items/skins?  Does this mean if the gamemode we use restricts certain items that we are up for ban?  Even though the server is clearly listed as a modified server like Jailbreak?  What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks when it comes to security.  And either the GSLT token is set in command line, which is possible to see with process stats, or its set in autoexec.cfg.  Process stats are not generally privileged information on OSes. In Linux this can be accessed via the file system in /proc//cmdline.  A simple SourceMod plugin can strip through a GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no security here.  The file method through autoexec.cfg would depend solely on file permissions.

 

There is just so many things wrong with this system that, unless Valve fixes it, will force us to abandon and boycott CS:GO and future Valve titles.  A lot of times this plugins are used for innocent purposes, and not to generate money.  But because of a few bad apples Valve decides to wack everyone else.  This is truly unacceptable.

 

I say to those affected, get together with your communities and organize a protest for this over-reaching and over-bearing response by Valve to just a few people that were abusing the system.  The best and most effective way would be to cease playing CS:GO, get a refund on it if you can, and post public announcements stating why such actions had to be taken.






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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
I don't think they were trying to change what Vitaliy originally posted. I
think they were trying to clarify that custom stuff isn't allowed for
people who read it in the future. Don't try to twist this as "hurr they
changed what Vitaliy said and expected us to not notice".

That's a clarification. It's in a different font, style, etc. It says [TO
CLARIFY]. That's not them changing what he said. That's them making a
guideline page and clarifying that rule

On Thu, Jan 28, 2016 at 5:03 PM, Max Krivanek  wrote:

> So Valve updated their terms, custom content is banned.  Any custom
> items/skins/whatever.  Lovely that they didn't bother to notify us using
> that GSLT tool at all.  I don't know where or how they thought
> changing Vitaliy Genkin's originally posted rules would get noticed.
>
> [To clarify: it is also not acceptable to provide players with custom
> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>
> http://blog.counter-strike.net/index.php/server_guidelines/
>
> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>
>> Repost due to too long a message (it included previous messages in this
>> thread before).
>>
>> --
>>
>> I really cannot believe they're treating these like VAC bans.  Client
>> side cheating is very different from modified servers.  The server being
>> modified means a good chance for a false positive.  A plugin could be using
>> an interface innocently, but be marked as a "inventory modifier."  Valve
>> has never clearly communicated with the community on what exactly they
>> consider wrong.  Does this mean just official items/skins, or does this
>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>> the gamemode we use restricts certain items that we are up for ban?  Even
>> though the server is clearly listed as a modified server like Jailbreak?
>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>> when it comes to security.  And either the GSLT token is set in command
>> line, which is possible to see with process stats, or its set in
>> autoexec.cfg.  Process stats are not generally privileged information on
>> OSes. In Linux this can be accessed via the file system
>> in /proc//cmdline.  A simple SourceMod plugin can strip through a
>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>> security here.  The file method through autoexec.cfg would depend solely on
>> file permissions.
>>
>> There is just so many things wrong with this system that, unless Valve
>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>> titles.  A lot of times this plugins are used for innocent purposes, and
>> not to generate money.  But because of a few bad apples Valve decides to
>> wack everyone else.  This is truly unacceptable.
>>
>> I say to those affected, get together with your communities and organize
>> a protest for this over-reaching and over-bearing response by Valve to just
>> a few people that were abusing the system.  The best and most effective way
>> would be to cease playing CS:GO, get a refund on it if you can, and post
>> public announcements stating why such actions had to be taken.
>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Max Krivanek
Our Jailbreak server didn't modify the knife. It only modified access to
weapons and the player's model.  Ts get orange jumpsuits.

On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> >So to clarify, if your not running a pretty vanilla gamemode, you will
> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
> player's model, or give a custom weapon.
>
> There's no reason for a custom weapon to need a unique model.
> I don't know what their intention was with player models (it's not clear
> if they meant no custom models whatsoever or just no custom weapon models
> as that's what this whole kerfuffle was about)
>
> On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek  wrote:
>
>> So to clarify, if your not running a pretty vanilla gamemode, you will be
>> banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>> player's model, or give a custom weapon.
>>
>> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek  wrote:
>>
>>> So Valve updated their terms, custom content is banned.  Any custom
>>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>>> that GSLT tool at all.  I don't know where or how they thought
>>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>>
>>> [To clarify: it is also not acceptable to provide players with custom
>>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>>
>>> http://blog.counter-strike.net/index.php/server_guidelines/
>>>
>>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek  wrote:
>>>
 Repost due to too long a message (it included previous messages in this
 thread before).

 --

 I really cannot believe they're treating these like VAC bans.  Client
 side cheating is very different from modified servers.  The server being
 modified means a good chance for a false positive.  A plugin could be using
 an interface innocently, but be marked as a "inventory modifier."  Valve
 has never clearly communicated with the community on what exactly they
 consider wrong.  Does this mean just official items/skins, or does this
 mean server cannot have any custom weapons/items/skins?  Does this mean if
 the gamemode we use restricts certain items that we are up for ban?  Even
 though the server is clearly listed as a modified server like Jailbreak?
 What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
 when it comes to security.  And either the GSLT token is set in command
 line, which is possible to see with process stats, or its set in
 autoexec.cfg.  Process stats are not generally privileged information on
 OSes. In Linux this can be accessed via the file system
 in /proc//cmdline.  A simple SourceMod plugin can strip through a
 GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
 security here.  The file method through autoexec.cfg would depend solely on
 file permissions.

 There is just so many things wrong with this system that, unless Valve
 fixes it, will force us to abandon and boycott CS:GO and future Valve
 titles.  A lot of times this plugins are used for innocent purposes, and
 not to generate money.  But because of a few bad apples Valve decides to
 wack everyone else.  This is truly unacceptable.

 I say to those affected, get together with your communities and
 organize a protest for this over-reaching and over-bearing response by
 Valve to just a few people that were abusing the system.  The best and most
 effective way would be to cease playing CS:GO, get a refund on it if you
 can, and post public announcements stating why such actions had to be 
 taken.

>>>
>>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Robin Groppe
Here you go, I am out of this.
This is so unbelivable...


Hello xxx,

Thank you for contacting Steam Support.

Your server has been banned for running inventory changing mods. The ban
cannot be lifted.

Here is a thread on the CSGO server operators’ mailing list about this
change:

http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-td9684.html


Am 28.01.2016 um 20:06 schrieb Absurd Minds:
> Others in this list are implying that their servers were banned because
> they were using plugins that just changed player models. I've also heard
> that other servers running obviously banned plugins are still running.
> It's impossible to tell if they're lying, but personally I'd be worried.
> 
> On Jan 28, 2016 2:00 PM, "necavi" <nec...@0xf.org
> <mailto:nec...@0xf.org>> wrote:
> 
> War3Source does not make any weapon skin modifications, nor does it
> give you any weapon you do not own. It is safe to run.
> 
>  Original message 
> From: Team LANII <lanii.c...@gmail.com <mailto:lanii.c...@gmail.com>>
> Date: 01/28/2016 10:12 (GMT-08:00)
> To: csgo_servers@list.valvesoftware.com
>     <mailto:csgo_servers@list.valvesoftware.com>
> Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?
> 
> At this point I am assuming Valve don't want to give away on
> what information they base the bans on. As problematic as this is,
> please give us at least ONE information: Are servers that are up and
> running now save from banning (assuming no configuration changes)? I
> am so afraid of starting a Warcraft3Mod server. Would a server with
> an illegal plugin be instantly banned or are bans handed out in
> waves? At least give us this information so we can be sure that our
> running servers work within the legal space.
> 
> On Thu, Jan 28, 2016 at 4:53 PM, whocodes <ad...@whocodes.pw
> <mailto:ad...@whocodes.pw>> wrote:
> 
> Any newly submitted plugin is automatically considered approved.
> There is no more plugin approving, ONLY unapproving. 
> 
> You also have to consider that the people working on the AM
> projects aren't getting paid for their efforts and their time
> might be better spent working on the actual addon itself instead
> of moderating plugins. 
> 
> If you think the plugin should be unapproved, you should report
> the thread. 
> 
> On Jan 28, 2016, at 8:06 AM, Absurd Minds
> <goabs...@absurdminds.net <mailto:goabs...@absurdminds.net>> wrote:
> 
>> I have no idea why a completely independent modding community
>> approved an obviously unacceptable plugin. Maybe you should
>> ask the plugin approvers at alliedmods why they did it. In the
>> meantime, put your trust in what Vitaliy, an actual valve
>> employee says, over an independent third party.
>>
>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z"
>> <fernandosanc...@gmx.de <mailto:fernandosanc...@gmx.de>> wrote:
>>
>> If this is so clear, how is this plugin not unapproved on
>> alliedmods yet like knifeupgrade is?
>> I'm not saying alliedmods represents valve's policy but
>> that definitely shows that they did NOT make it clear SIX
>> MONTHS ago.
>>
>> Doesn't dropping the knife and respawning duplicate the
>> knife too?
>>
>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>> I don't understand why they would remove the ban. They made it 
>>> clear SIX
>>> MONTHS ago that the ONLY type of knife plugin that was allowed 
>>> was one that
>>> allowed one player to DROP their knife for another player. 
>>> Takeknife
>>> duplicates the knife into the other person's hand. I'm not sure 
>>> how you can
>>> justify the excuse "I didn't read the rules, I got banned, no 
>>> please unban
>>> me" at all.
>>>
>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> 
>>> <mailto:gu...@gunzo.eu> wrote:
>>>
>>>> Please unban servers that used knife swap plugin! You have 
>>>> just added the
>>>> cvar after massive ban.
>>>>
>>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
>>>> <robingro...@gmail.com> <mailto:robingro...@gmail.com>
>>

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
Think of it this way, you got a reply from Steam support within 48 hours.
That's progress!
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread whocodes
Assuming his outrage is because he's innocent, I wouldn't consider that 
progress — they told him he got banned for the only known reason to, and now 
he'll have to wait another couple days for a different response. 

> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro  
> wrote:
> 
> Think of it this way, you got a reply from Steam support within 48 hours. 
> That's progress!
> 
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
A community server currently makes as much money as a demolition server,
for example. Some people buy csgo and literally only play surf and
minigames. I think they have motives more nefarious than pure profit.
On Jan 28, 2016 7:13 PM, "Alexander Corn" <mc...@doctormckay.com> wrote:

> It's really no secret that at this point, Valve wishes community servers
> had never existed and is doing everything it can to get rid of them. Too
> much trouble to moderate them and they don't make Valve any direct money.
>
> On Thu, Jan 28, 2016 at 5:55 PM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> If Valve was trying to kill community servers, disallowing custom models
>> is 100% the way to do it.
>> On Jan 28, 2016 5:54 PM, "Max Krivanek" <m...@kigen.co> wrote:
>>
>>> Its very simple that Valve is willing to screw over the gaming
>>> communities to protect their micro-transaction economy by any means
>>> possible.
>>>
>>> I just find this sad, and very reprehensible.  These same communities
>>> that have been following them since CS 1.6, are now banned from running
>>> game servers over a custom model.   Custom models that were previously used
>>> in CS:S just fine.
>>>
>>> On Thu, Jan 28, 2016 at 4:30 PM, Neuro Toxin <coray...@yahoo.com.au>
>>> wrote:
>>>
>>>> Jul 10, 2015; 7:51pm Vitaliy Genkin Vitaliy Genkin
>>>> (4) Assuming that I’m not granting an item that a player does not own:
>>>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>>>> server?
>>>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>>>> player to drop their knife (that they own) so another player can pick it 
>>>> up?
>>>> Both of these functions are fine. There are some game modes where it
>>>> makes sense to have unarmed players (e.g., surf), and in a trading server
>>>> being able give a player your knife to inspect is fine too. In general,
>>>> letting players use what they own in a new way isn’t a problem.
>>>>
>>>>
>>>>
>>>> knife drop”/”knife switch
>>>>
>>>> In general, letting players use what they own in a new way isn’t a
>>>> problem.
>>>>
>>>> In general, letting players use what they own in a new way isn’t a
>>>> problem.
>>>>
>>>> In general, letting players use what they own in a new way isn’t a
>>>> problem.
>>>>
>>>> Pretty ambiguous to me.
>>>>
>>>> --
>>>> * From: * Absurd Minds <goabs...@absurdminds.net>;
>>>> * To: * <csgo_servers@list.valvesoftware.com>;
>>>> * Subject: * Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>>> * Sent: * Thu, Jan 28, 2016 1:11:10 PM
>>>>
>>>> Sorry for the double email. I meant to save, not send.
>>>>
>>>> Vitaliy specifically said that a plugin that "allows a player to drop
>>>> their knife (that they own)  so another player can pick it up" is
>>>> acceptable. It's not even remotely ambiguous.
>>>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" <fernandosanc...@gmx.de>
>>>> wrote:
>>>>
>>>>> If this is so clear, how is this plugin not unapproved on alliedmods
>>>>> yet like knifeupgrade is?
>>>>> I'm not saying alliedmods represents valve's policy but that
>>>>> definitely shows that they did NOT make it clear SIX MONTHS ago.
>>>>>
>>>>> Doesn't dropping the knife and respawning duplicate the knife too?
>>>>>
>>>>> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>>>>>
>>>>> I don't understand why they would remove the ban. They made it clear SIX
>>>>> MONTHS ago that the ONLY type of knife plugin that was allowed was one 
>>>>> that
>>>>> allowed one player to DROP their knife for another player. Takeknife
>>>>> duplicates the knife into the other person's hand. I'm not sure how you 
>>>>> can
>>>>> justify the excuse "I didn't read the rules, I got banned, no please unban
>>>>> me" at all.
>>>>>
>>>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu> wrote:
>>>>>
>>>>>
>>>>> Please unban servers that used knife swap plugin! You have just added the

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Matthias "InstantMuffin" Kollek

I find it hard to distinguish between a troll and a stupid reply here.

On 29.01.2016 01:55, Daniel Barreiro wrote:

He's probably a troll. Read the email of the person you're replying to.

On Thu, Jan 28, 2016 at 7:51 PM, Matthias "InstantMuffin" Kollek 
> wrote:


Real server operators (that supply actual content) are being
punished as well (and actually specifically by these changes).
Please read the post you're replying to.


On 29.01.2016 01:47, Johnny Bane wrote:

Best decision Valve ever made, eliminating all these servers ran
by kids who just want money and/or want to flaunt the rules as
much as possible while the real server operators that actually
know what they're doing who follow the rules are being rewarded.

Thanks Valve, you have my full support in all of this.

On 29 January 2016 at 00:18, Matthias "InstantMuffin" Kollek
> wrote:

Yeah, it's a shame they need to quantify stuff to the penny
to be able to see money. They don't notice that communities
and their mods expand the playerbase, allowing their game to
be sold longer, as well as items that go along with it.
Furthermore some modders have actual talent, some people from
those parts have actually been hired in the past, and it's
actually where all their product comes from.
They're not really smart these days. Gaben, what's wrong with
you today?

On 29.01.2016 01:10, Alexander Corn wrote:

It's really no secret that at this point, Valve wishes
community servers had never existed and is doing everything
it can to get rid of them. Too much trouble to moderate them
and they don't make Valve any direct money.



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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread csgocommemails
Kid made a troll email just to talk shit. Muchkek

Sent from my iPhone

> On Jan 28, 2016, at 7:47 PM, Johnny Bane  
> wrote:
> 
> Best decision Valve ever made, eliminating all these servers ran by kids who 
> just want money and/or want to flaunt the rules as much as possible while the 
> real server operators that actually know what they're doing who follow the 
> rules are being rewarded.
> 
> Thanks Valve, you have my full support in all of this.
> 
>> On 29 January 2016 at 00:18, Matthias "InstantMuffin" Kollek 
>>  wrote:
>> Yeah, it's a shame they need to quantify stuff to the penny to be able to 
>> see money. They don't notice that communities and their mods expand the 
>> playerbase, allowing their game to be sold longer, as well as items that go 
>> along with it. Furthermore some modders have actual talent, some people from 
>> those parts have actually been hired in the past, and it's actually where 
>> all their product comes from.
>> They're not really smart these days. Gaben, what's wrong with you today?
>> 
>>> On 29.01.2016 01:10, Alexander Corn wrote:
>>> It's really no secret that at this point, Valve wishes community servers 
>>> had never existed and is doing everything it can to get rid of them. Too 
>>> much trouble to moderate them and they don't make Valve any direct money.
>>> 
>>> 
>>> 
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Daniel Barreiro
He's probably a troll. Read the email of the person you're replying to.

On Thu, Jan 28, 2016 at 7:51 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Real server operators (that supply actual content) are being punished as
> well (and actually specifically by these changes). Please read the post
> you're replying to.
>
>
> On 29.01.2016 01:47, Johnny Bane wrote:
>
> Best decision Valve ever made, eliminating all these servers ran by kids
> who just want money and/or want to flaunt the rules as much as possible
> while the real server operators that actually know what they're doing who
> follow the rules are being rewarded.
>
> Thanks Valve, you have my full support in all of this.
>
> On 29 January 2016 at 00:18, Matthias "InstantMuffin" Kollek <
> proph...@sticed.org> wrote:
>
>> Yeah, it's a shame they need to quantify stuff to the penny to be able to
>> see money. They don't notice that communities and their mods expand the
>> playerbase, allowing their game to be sold longer, as well as items that go
>> along with it. Furthermore some modders have actual talent, some people
>> from those parts have actually been hired in the past, and it's actually
>> where all their product comes from.
>> They're not really smart these days. Gaben, what's wrong with you today?
>>
>> On 29.01.2016 01:10, Alexander Corn wrote:
>>
>> It's really no secret that at this point, Valve wishes community servers
>> had never existed and is doing everything it can to get rid of them. Too
>> much trouble to moderate them and they don't make Valve any direct money.
>>
>>
>>
>> ___
>> Csgo_servers mailing 
>> listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
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>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
> ___
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> listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Matthias "InstantMuffin" Kollek
Real server operators (that supply actual content) are being punished as 
well (and actually specifically by these changes). Please read the post 
you're replying to.


On 29.01.2016 01:47, Johnny Bane wrote:
Best decision Valve ever made, eliminating all these servers ran by 
kids who just want money and/or want to flaunt the rules as much as 
possible while the real server operators that actually know what 
they're doing who follow the rules are being rewarded.


Thanks Valve, you have my full support in all of this.

On 29 January 2016 at 00:18, Matthias "InstantMuffin" Kollek 
> wrote:


Yeah, it's a shame they need to quantify stuff to the penny to be
able to see money. They don't notice that communities and their
mods expand the playerbase, allowing their game to be sold longer,
as well as items that go along with it. Furthermore some modders
have actual talent, some people from those parts have actually
been hired in the past, and it's actually where all their product
comes from.
They're not really smart these days. Gaben, what's wrong with you
today?

On 29.01.2016 01:10, Alexander Corn wrote:

It's really no secret that at this point, Valve wishes community
servers had never existed and is doing everything it can to get
rid of them. Too much trouble to moderate them and they don't
make Valve any direct money.



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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Roland Mondek
Please unban servers that used knife swap plugin! You have just added the
cvar after massive ban.

On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe  wrote:

> I have no response since 24h either. Yesterday i started up my servers
> with another gslt and queried the masterserver. It sais rejected bad
> version but the servers are 100% clean and up to date.
> this is ridicalous.
> someone should power off valves store servers for no apparent reason. i
> guess they would not like that either.
>
> fix this! but i guess i dont want to take this stupid shit anymore.
> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς"  >:
>
>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>> got banned! Nice i will stop making servers on CSGO and i will go for
>> minecraft bb Gaben
>>
>> 
>>  Το
>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
>> www.avast.com
>> 
>> <#-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>>
>> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>>
>>> And no response or fix from valve for those who weren't using any such
>>> plugins but got banned. Almost 24 hours now
>>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
>>> wrote:
>>>
 This has to be a joke. So things like swapknife were actually banned
 plugins?

 Am 28.01.2016 um 03:16 schrieb Ian:

 Just imagine... a week ago:

 "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
 knife. If you guys are using the swap/take knife plugin, you need to
 disable it or that will cause your server to get banned, please use the new
 cvar instead. Thanks!"

 In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
 GSLT accounts"

 This has got to be a joke. And of course no one from Valve is responding to
 any of these emails. The lack of communication is such a joke.

 "Valve, pls fix"

 On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
  wrote:


 – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
 on community servers to drop their knives.

 lol

 On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis  
 
 wrote:


 I have a friend too , which tried the same thing (registering the phone
 number from a banned account to other accounts) and guess what? The
 accounts were already banned too!!!

 So yes , if you want to create new GSLT's , to a new or another account
 ,  consider registering a new phone.

 2016-01-27 20:42 GMT+02:00 Team LANII  
 :


 Really? Phone number banned?

 Valve, please clarify asap:
 -Which problems are the problem exactly?
 -Are server reports a problem? How can a serverowner defend against
 unfair reports?
 -Are servernames and servertags a problem?
 -Is the phone number permanently banned?



 On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis  
 wrote:


 I fixed it trying my main account , and another phone numberstrange


 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
 :


 Do valve track the phone numbers too?

 Because I tried to register the same phone number and create tokens to
 an another smurf account too , but couldn't do it because of an existing
 ban and  I know that the account I tried had never hosted GLST
 beforestrange.

 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek 
 :


 People talking rubbish, other folks calling them out and talking
 rubbish themselves.
 "Valve ignored my valuable information". My favorite.

 Just going to do the only thing reasonable. Setting up a filter for
 these mails, waiting for anything official, and assuming that while there
 might be wrongful bans, people with rightful bans will definitely pretend
 the opposite and take their chances.

 On 27.01.2016 15:03, Usman Khan wrote:


 Valve please immediately take action, lots of users in my country
 are affected due to this wrong banning, as we were not running any banned
 plugins, infact nothing to change inventory or skins or anything , and
 actually nk support for server owners to appeal against ban

 ___
 Csgo_servers mailing 
 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Fernando Sanch3z
If this is so clear, how is this plugin not unapproved on alliedmods yet
like knifeupgrade is?
I'm not saying alliedmods represents valve's policy but that definitely
shows that they did NOT make it clear SIX MONTHS ago.

Doesn't dropping the knife and respawning duplicate the knife too?

Am 28.01.2016 um 12:54 schrieb Absurd Minds:
> I don't understand why they would remove the ban. They made it clear SIX
> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
> allowed one player to DROP their knife for another player. Takeknife
> duplicates the knife into the other person's hand. I'm not sure how you can
> justify the excuse "I didn't read the rules, I got banned, no please unban
> me" at all.
>
> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:
>
>> Please unban servers that used knife swap plugin! You have just added the
>> cvar after massive ban.
>>
>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
>> wrote:
>>
>>> I have no response since 24h either. Yesterday i started up my servers
>>> with another gslt and queried the masterserver. It sais rejected bad
>>> version but the servers are 100% clean and up to date.
>>> this is ridicalous.
>>> someone should power off valves store servers for no apparent reason. i
>>> guess they would not like that either.
>>>
>>> fix this! but i guess i dont want to take this stupid shit anymore.
>>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" 
  Το
 παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
 www.avast.com
 
 <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

 2016-01-28 5:23 GMT+02:00 Usman Khan :

> And no response or fix from valve for those who weren't using any such
> plugins but got banned. Almost 24 hours now
> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
> wrote:
>
>> This has to be a joke. So things like swapknife were actually banned
>> plugins?
>>
>> Am 28.01.2016 um 03:16 schrieb Ian:
>>
>> Just imagine... a week ago:
>>
>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
>> knife. If you guys are using the swap/take knife plugin, you need to
>> disable it or that will cause your server to get banned, please use the 
>> new
>> cvar instead. Thanks!"
>>
>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to 
>> your
>> GSLT accounts"
>>
>> This has got to be a joke. And of course no one from Valve is responding 
>> to
>> any of these emails. The lack of communication is such a joke.
>>
>> "Valve, pls fix"
>>
>> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>>  wrote:
>>
>>
>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
>> on community servers to drop their knives.
>>
>> lol
>>
>> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
>>  
>> wrote:
>>
>>
>> I have a friend too , which tried the same thing (registering the phone
>> number from a banned account to other accounts) and guess what? The
>> accounts were already banned too!!!
>>
>> So yes , if you want to create new GSLT's , to a new or another account
>> ,  consider registering a new phone.
>>
>> 2016-01-27 20:42 GMT+02:00 Team LANII  
>> :
>>
>>
>> Really? Phone number banned?
>>
>> Valve, please clarify asap:
>> -Which problems are the problem exactly?
>> -Are server reports a problem? How can a serverowner defend against
>> unfair reports?
>> -Are servernames and servertags a problem?
>> -Is the phone number permanently banned?
>>
>>
>>
>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis 
>>  wrote:
>>
>>
>> I fixed it trying my main account , and another phone numberstrange
>>
>>
>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
>> :
>>
>>
>> Do valve track the phone numbers too?
>>
>> Because I tried to register the same phone number and create tokens to
>> an another smurf account too , but couldn't do it because of an existing
>> ban and  I know that the account I tried had never hosted GLST
>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
I have no idea why a completely independent modding community approved an
obviously unacceptable plugin. Maybe you should ask the plugin approvers at
alliedmods why they did it. In the meantime, put your trust in what
Vitaliy, an actual valve employee says, over an independent third party.
On Jan 28, 2016 7:37 AM, "Fernando Sanch3z"  wrote:

> If this is so clear, how is this plugin not unapproved on alliedmods yet
> like knifeupgrade is?
> I'm not saying alliedmods represents valve's policy but that definitely
> shows that they did NOT make it clear SIX MONTHS ago.
>
> Doesn't dropping the knife and respawning duplicate the knife too?
>
> Am 28.01.2016 um 12:54 schrieb Absurd Minds:
>
> I don't understand why they would remove the ban. They made it clear SIX
> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
> allowed one player to DROP their knife for another player. Takeknife
> duplicates the knife into the other person's hand. I'm not sure how you can
> justify the excuse "I didn't read the rules, I got banned, no please unban
> me" at all.
>
> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  
>  wrote:
>
>
> Please unban servers that used knife swap plugin! You have just added the
> cvar after massive ban.
>
> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe  
> 
> wrote:
>
>
> I have no response since 24h either. Yesterday i started up my servers
> with another gslt and queried the masterserver. It sais rejected bad
> version but the servers are 100% clean and up to date.
> this is ridicalous.
> someone should power off valves store servers for no apparent reason. i
> guess they would not like that either.
>
> fix this! but i guess i dont want to take this stupid shit anymore.
> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" 
> :
>
>  Valve sucks make bans with out reason! I didnt use banned plugins but i
> got banned! Nice i will stop making servers on CSGO and i will go for
> minecraft bb Gaben
> 
>  
> 
>  Το
> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
> Avast.www.avast.com
>  
> 
> <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> 2016-01-28 5:23 GMT+02:00 Usman Khan  
> :
>
>
> And no response or fix from valve for those who weren't using any such
> plugins but got banned. Almost 24 hours now
> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z"  
> 
> wrote:
>
>
> This has to be a joke. So things like swapknife were actually banned
> plugins?
>
> Am 28.01.2016 um 03:16 schrieb Ian:
>
> Just imagine... a week ago:
>
> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
> knife. If you guys are using the swap/take knife plugin, you need to
> disable it or that will cause your server to get banned, please use the new
> cvar instead. Thanks!"
>
> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
> GSLT accounts"
>
> This has got to be a joke. And of course no one from Valve is responding to
> any of these emails. The lack of communication is such a joke.
>
> "Valve, pls fix"
>
> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>   wrote:
>
>
> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
> on community servers to drop their knives.
>
> lol
>
> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis  
>   
> wrote:
>
>
> I have a friend too , which tried the same thing (registering the phone
> number from a banned account to other accounts) and guess what? The
> accounts were already banned too!!!
>
> So yes , if you want to create new GSLT's , to a new or another account
> ,  consider registering a new phone.
>
> 2016-01-27 20:42 GMT+02:00 Team LANII  
>   :
>
>
> Really? Phone number banned?
>
> Valve, please clarify asap:
> -Which problems are the problem exactly?
> -Are server reports a problem? How can a serverowner defend against
> unfair reports?
> -Are servernames and servertags a problem?
> -Is the phone number permanently banned?
>
>
>
> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis  
>  wrote:
>
>
> I fixed it trying my main account , and another phone 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
Yeah, I will agree that valve did an incredibly bad job with determining
which servers needed to be banned. But people using takeknife and now
crying for their servers to be unbanned are getting my panties in a wad.
On Jan 28, 2016 8:17 AM, "Max Krivanek"  wrote:

> We don't have any knife plugins.  Got banned anyway.
>
> On Thu, Jan 28, 2016 at 5:54 AM, Absurd Minds 
> wrote:
>
>> I don't understand why they would remove the ban. They made it clear SIX
>> MONTHS ago that the ONLY type of knife plugin that was allowed was one that
>> allowed one player to DROP their knife for another player. Takeknife
>> duplicates the knife into the other person's hand. I'm not sure how you can
>> justify the excuse "I didn't read the rules, I got banned, no please unban
>> me" at all.
>>
>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:
>>
>>> Please unban servers that used knife swap plugin! You have just added
>>> the cvar after massive ban.
>>>
>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
>>> wrote:
>>>
 I have no response since 24h either. Yesterday i started up my servers
 with another gslt and queried the masterserver. It sais rejected bad
 version but the servers are 100% clean and up to date.
 this is ridicalous.
 someone should power off valves store servers for no apparent reason. i
 guess they would not like that either.

 fix this! but i guess i dont want to take this stupid shit anymore.
 Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <
 panoslakko...@gmail.com>:

> Valve sucks make bans with out reason! I didnt use banned plugins but
> i got banned! Nice i will stop making servers on CSGO and i will go for
> minecraft bb Gaben
>
> 
>  Το
> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
> www.avast.com
> 
> <#-319044456_-596269715_1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>
>> And no response or fix from valve for those who weren't using any
>> such plugins but got banned. Almost 24 hours now
>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
>> wrote:
>>
>>> This has to be a joke. So things like swapknife were actually banned
>>> plugins?
>>>
>>> Am 28.01.2016 um 03:16 schrieb Ian:
>>>
>>> Just imagine... a week ago:
>>>
>>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop 
>>> your
>>> knife. If you guys are using the swap/take knife plugin, you need to
>>> disable it or that will cause your server to get banned, please use the 
>>> new
>>> cvar instead. Thanks!"
>>>
>>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to 
>>> your
>>> GSLT accounts"
>>>
>>> This has got to be a joke. And of course no one from Valve is 
>>> responding to
>>> any of these emails. The lack of communication is such a joke.
>>>
>>> "Valve, pls fix"
>>>
>>> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>>>  wrote:
>>>
>>>
>>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows 
>>> players
>>> on community servers to drop their knives.
>>>
>>> lol
>>>
>>> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
>>>  
>>> wrote:
>>>
>>>
>>> I have a friend too , which tried the same thing (registering the phone
>>> number from a banned account to other accounts) and guess what? The
>>> accounts were already banned too!!!
>>>
>>> So yes , if you want to create new GSLT's , to a new or another account
>>> ,  consider registering a new phone.
>>>
>>> 2016-01-27 20:42 GMT+02:00 Team LANII  
>>> :
>>>
>>>
>>> Really? Phone number banned?
>>>
>>> Valve, please clarify asap:
>>> -Which problems are the problem exactly?
>>> -Are server reports a problem? How can a serverowner defend against
>>> unfair reports?
>>> -Are servernames and servertags a problem?
>>> -Is the phone number permanently banned?
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis 
>>>  wrote:
>>>
>>>
>>> I fixed it trying my main account , and another phone numberstrange
>>>
>>>
>>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
>>> :
>>>
>>>
>>> Do valve track the phone numbers 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Absurd Minds
I don't understand why they would remove the ban. They made it clear SIX
MONTHS ago that the ONLY type of knife plugin that was allowed was one that
allowed one player to DROP their knife for another player. Takeknife
duplicates the knife into the other person's hand. I'm not sure how you can
justify the excuse "I didn't read the rules, I got banned, no please unban
me" at all.

On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:

> Please unban servers that used knife swap plugin! You have just added the
> cvar after massive ban.
>
> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
> wrote:
>
>> I have no response since 24h either. Yesterday i started up my servers
>> with another gslt and queried the masterserver. It sais rejected bad
>> version but the servers are 100% clean and up to date.
>> this is ridicalous.
>> someone should power off valves store servers for no apparent reason. i
>> guess they would not like that either.
>>
>> fix this! but i guess i dont want to take this stupid shit anymore.
>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" > >:
>>
>>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>>> got banned! Nice i will stop making servers on CSGO and i will go for
>>> minecraft bb Gaben
>>>
>>> 
>>>  Το
>>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
>>> www.avast.com
>>> 
>>> <#1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>>>
>>> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>>>
 And no response or fix from valve for those who weren't using any such
 plugins but got banned. Almost 24 hours now
 On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
 wrote:

> This has to be a joke. So things like swapknife were actually banned
> plugins?
>
> Am 28.01.2016 um 03:16 schrieb Ian:
>
> Just imagine... a week ago:
>
> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
> knife. If you guys are using the swap/take knife plugin, you need to
> disable it or that will cause your server to get banned, please use the 
> new
> cvar instead. Thanks!"
>
> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
> GSLT accounts"
>
> This has got to be a joke. And of course no one from Valve is responding 
> to
> any of these emails. The lack of communication is such a joke.
>
> "Valve, pls fix"
>
> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>  wrote:
>
>
> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
> on community servers to drop their knives.
>
> lol
>
> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
>  
> wrote:
>
>
> I have a friend too , which tried the same thing (registering the phone
> number from a banned account to other accounts) and guess what? The
> accounts were already banned too!!!
>
> So yes , if you want to create new GSLT's , to a new or another account
> ,  consider registering a new phone.
>
> 2016-01-27 20:42 GMT+02:00 Team LANII  
> :
>
>
> Really? Phone number banned?
>
> Valve, please clarify asap:
> -Which problems are the problem exactly?
> -Are server reports a problem? How can a serverowner defend against
> unfair reports?
> -Are servernames and servertags a problem?
> -Is the phone number permanently banned?
>
>
>
> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis 
>  wrote:
>
>
> I fixed it trying my main account , and another phone numberstrange
>
>
> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
> :
>
>
> Do valve track the phone numbers too?
>
> Because I tried to register the same phone number and create tokens to
> an another smurf account too , but couldn't do it because of an existing
> ban and  I know that the account I tried had never hosted GLST
> beforestrange.
>
> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek 
> :
>
>
> People talking rubbish, other folks calling them out and talking
> rubbish themselves.
> "Valve ignored my valuable information". My favorite.
>
> Just going to do the only thing reasonable. Setting up a filter for
> these mails, waiting for anything official, and assuming that while there
> might be 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Matthias "InstantMuffin" Kollek
While Metamod uses Valve's plugin interface, the interface hardly 
supplies any functionality, and given how almost all of SM's 
functionality works (the concept being memory hacking), it is barely 
even needed.


I am not holding AM responsible for Valve's changes, I'm just saying 
more than one kid misbehaving makes a kindergarten party. I'm saying 
this because of the way AM manages its forum members and lets its 
platform go to waste from "something awesome to create new content" to 
"a tool scammers can use to rip off serverops and annoy Valve".
If I were to manage a platform of that much power, the only reason I 
would not be the least annoyed or concerned by kids abusing it, is if 
I'd be in good company.
Don't get me wrong here, MM and SM are not only great tools but 
mandatory for communities to thrive, Valve's products to live on and 
make more money, and modders to learn and gather experience to create 
great things and grow alongside the greatness of their creations.


On 29.01.2016 02:46, whocodes wrote:
I hardly see how you can blame an indepent modding community for using 
resources supplied BY VALVE to create modifications that otherwise 
would not be possible (without Valve's original support for modding to 
begin with). AM shouldn't be responsible in any way for Valve's 
inability to communicate what we need to do.


This last minute notification (after the bans) informing us that 
custom weapon models and skins aren't allowed either could be 
considered nothing but poor taste on Valve's end.


This is coming from someone who received no bans.

On Jan 28, 2016, at 6:57 PM, Matthias InstantMuffin Kollek 
> wrote:


To be fair, until this point these plugins all followed Valve's 
guidelines and AM followed those.
That said, AM openly admits that they do not care about what happens 
outside their forums. I'd arguably claim that they do not care about 
what happens inside their forums as well. They allow for a 
private-job system where coders aren't coders but scammers. People 
make a buttload of money stealing other people's plugins and 
reselling them as their own, or by writing plugins that are so bad 
they're dangerous to run (i.e. Francisco). I find AM to take 
responsibility here in the fact that with a problem like this (that 
is a huge epidemic), they have 0 interest in even releasing a 
statement that educates server operators (who have to trust these 
apparent coders blindly) about the risks of this private niche, 
plugins, and their coders.


Regarding Valve:
This is the point where they just overdid it. This is actively 
killing servers (not harming communities by passive changes done before).
Like children, they suddenly changed their rules and did not give the 
operators any time to adjust to the changes, but instead banned 
servers permanently, then released a guideline after. This is just 
disgusting.
Furthermore, these changes now hurt mods that add actual content and 
(re-)playability to the game. No more custom weapons with their own, 
custom coded, functionality. No more viewmodels that match a 
zombified player.


While I see AM's failings to handle certain people to trigger these 
changes, I also see a company that apparently looks for excuses to 
piss their people off and destroy their own product. Apparently they 
do not want to make money after all, 2.5 billion (that is with a "b") 
US$ of total equity value is enough. Maybe they're starting a charity 
at some point, and are converting the company, pushing away the 
players first. I'd welcome that.


On 28.01.2016 14:06, Absurd Minds wrote:


I have no idea why a completely independent modding community 
approved an obviously unacceptable plugin. Maybe you should ask the 
plugin approvers at alliedmods why they did it. In the meantime, put 
your trust in what Vitaliy, an actual valve employee says, over an 
independent third party.


On Jan 28, 2016 7:37 AM, "Fernando Sanch3z" > wrote:


If this is so clear, how is this plugin not unapproved on
alliedmods yet like knifeupgrade is?
I'm not saying alliedmods represents valve's policy but that
definitely shows that they did NOT make it clear SIX MONTHS ago.

Doesn't dropping the knife and respawning duplicate the knife too?

Am 28.01.2016 um 12:54 schrieb Absurd Minds:

I don't understand why they would remove the ban. They made it clear SIX
MONTHS ago that the ONLY type of knife plugin that was allowed was one that
allowed one player to DROP their knife for another player. Takeknife
duplicates the knife into the other person's hand. I'm not sure how you can
justify the excuse "I didn't read the rules, I got banned, no please unban
me" at all.

On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek 
  wrote:


Please unban servers that used knife swap plugin! You have just added 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread whocodes
I hardly see how you can blame an indepent modding community for using 
resources supplied BY VALVE to create modifications that otherwise would not be 
possible (without Valve's original support for modding to begin with). AM 
shouldn't be responsible in any way for Valve's inability to communicate what 
we need to do. 

This last minute notification (after the bans) informing us that custom weapon 
models and skins aren't allowed either could be considered nothing but poor 
taste on Valve's end. 

This is coming from someone who received no bans. 

> On Jan 28, 2016, at 6:57 PM, Matthias InstantMuffin Kollek 
>  wrote:
> 
> To be fair, until this point these plugins all followed Valve's guidelines 
> and AM followed those.
> That said, AM openly admits that they do not care about what happens outside 
> their forums. I'd arguably claim that they do not care about what happens 
> inside their forums as well. They allow for a private-job system where coders 
> aren't coders but scammers. People make a buttload of money stealing other 
> people's plugins and reselling them as their own, or by writing plugins that 
> are so bad they're dangerous to run (i.e. Francisco). I find AM to take 
> responsibility here in the fact that with a problem like this (that is a huge 
> epidemic), they have 0 interest in even releasing a statement that educates 
> server operators (who have to trust these apparent coders blindly) about the 
> risks of this private niche, plugins, and their coders.
> 
> Regarding Valve:
> This is the point where they just overdid it. This is actively killing 
> servers (not harming communities by passive changes done before).
> Like children, they suddenly changed their rules and did not give the 
> operators any time to adjust to the changes, but instead banned servers 
> permanently, then released a guideline after. This is just disgusting.
> Furthermore, these changes now hurt mods that add actual content and 
> (re-)playability to the game. No more custom weapons with their own, custom 
> coded, functionality. No more viewmodels that match a zombified player.
> 
> While I see AM's failings to handle certain people to trigger these changes, 
> I also see a company that apparently looks for excuses to piss their people 
> off and destroy their own product. Apparently they do not want to make money 
> after all, 2.5 billion (that is with a "b") US$ of total equity value is 
> enough. Maybe they're starting a charity at some point, and are converting 
> the company, pushing away the players first. I'd welcome that.
> 
>> On 28.01.2016 14:06, Absurd Minds wrote:
>> I have no idea why a completely independent modding community approved an 
>> obviously unacceptable plugin. Maybe you should ask the plugin approvers at 
>> alliedmods why they did it. In the meantime, put your trust in what Vitaliy, 
>> an actual valve employee says, over an independent third party.
>> 
>>> On Jan 28, 2016 7:37 AM, "Fernando Sanch3z"  wrote:
>>> If this is so clear, how is this plugin not unapproved on alliedmods yet 
>>> like knifeupgrade is?
>>> I'm not saying alliedmods represents valve's policy but that definitely 
>>> shows that they did NOT make it clear SIX MONTHS ago.
>>> 
>>> Doesn't dropping the knife and respawning duplicate the knife too?
>>> 
 Am 28.01.2016 um 12:54 schrieb Absurd Minds:
 I don't understand why they would remove the ban. They made it clear SIX
 MONTHS ago that the ONLY type of knife plugin that was allowed was one that
 allowed one player to DROP their knife for another player. Takeknife
 duplicates the knife into the other person's hand. I'm not sure how you can
 justify the excuse "I didn't read the rules, I got banned, no please unban
 me" at all.
 
 On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:
 
> Please unban servers that used knife swap plugin! You have just added the
> cvar after massive ban.
> 
> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
> wrote:
> 
>> I have no response since 24h either. Yesterday i started up my servers
>> with another gslt and queried the masterserver. It sais rejected bad
>> version but the servers are 100% clean and up to date.
>> this is ridicalous.
>> someone should power off valves store servers for no apparent reason. i
>> guess they would not like that either.
>> 
>> fix this! but i guess i dont want to take this stupid shit anymore.
>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" >> :
>>> Valve sucks make bans with out reason! I didnt use banned plugins but i
>>> got banned! Nice i will stop making servers on CSGO and i will go for
>>> minecraft bb Gaben
>>> 
>>> 
>>>  Το
>>> παρόν email 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Andre Müller
Switch all game server for one day off. Then valve will recognize it. You
won't? Your problem. It's just a reaction.

Team LANII  schrieb am Do., 28. Jan. 2016 um
14:35 Uhr:

> Valve, step up your communication ban. Communities are banned and losing
> their playerbase for which they worked hard. If there is a chance that
> innocent people are banned the system should be revised, like in actual
> jurisdiction. One falsely banned person is worse than a hundred guilty
> people that are not banned.
>
> On Thu, Jan 28, 2016 at 2:24 PM, Tom Devonport 
> wrote:
>
>> What we need really, something we should have had ages ago, is some
>> communication from Valve.
>> Any other dev team would have said why they did it and admitted there may
>> have been false positives and worked with the owners to help diagnose what
>> happened.
>> This silence is just making it worse.
>>
>> Unless I missed something?
>>
>> On 28 January 2016 at 13:20, Absurd Minds 
>> wrote:
>>
>>> Yeah, I will agree that valve did an incredibly bad job with determining
>>> which servers needed to be banned. But people using takeknife and now
>>> crying for their servers to be unbanned are getting my panties in a wad.
>>> On Jan 28, 2016 8:17 AM, "Max Krivanek"  wrote:
>>>
 We don't have any knife plugins.  Got banned anyway.

 On Thu, Jan 28, 2016 at 5:54 AM, Absurd Minds  wrote:

> I don't understand why they would remove the ban. They made it clear
> SIX MONTHS ago that the ONLY type of knife plugin that was allowed was one
> that allowed one player to DROP their knife for another player. Takeknife
> duplicates the knife into the other person's hand. I'm not sure how you 
> can
> justify the excuse "I didn't read the rules, I got banned, no please unban
> me" at all.
>
> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek  wrote:
>
>> Please unban servers that used knife swap plugin! You have just added
>> the cvar after massive ban.
>>
>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe 
>> wrote:
>>
>>> I have no response since 24h either. Yesterday i started up my
>>> servers with another gslt and queried the masterserver. It sais rejected
>>> bad version but the servers are 100% clean and up to date.
>>> this is ridicalous.
>>> someone should power off valves store servers for no apparent
>>> reason. i guess they would not like that either.
>>>
>>> fix this! but i guess i dont want to take this stupid shit anymore.
>>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <
>>> panoslakko...@gmail.com>:
>>>
 Valve sucks make bans with out reason! I didnt use banned plugins
 but i got banned! Nice i will stop making servers on CSGO and i will 
 go for
 minecraft bb Gaben

 
  Το
 παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
 Avast.
 www.avast.com
 
 <#msg-f:1524617059334833159_1942510306_-1493835490_-319044456_-596269715_1764045194_-799743460_1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

 2016-01-28 5:23 GMT+02:00 Usman Khan :

> And no response or fix from valve for those who weren't using any
> such plugins but got banned. Almost 24 hours now
> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" <
> fernandosanc...@gmx.de> wrote:
>
>> This has to be a joke. So things like swapknife were actually
>> banned plugins?
>>
>> Am 28.01.2016 um 03:16 schrieb Ian:
>>
>> Just imagine... a week ago:
>>
>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop 
>> your
>> knife. If you guys are using the swap/take knife plugin, you need to
>> disable it or that will cause your server to get banned, please use 
>> the new
>> cvar instead. Thanks!"
>>
>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP 
>> to your
>> GSLT accounts"
>>
>> This has got to be a joke. And of course no one from Valve is 
>> responding to
>> any of these emails. The lack of communication is such a joke.
>>
>> "Valve, pls fix"
>>
>> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>>  wrote:
>>
>>
>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows 
>> players
>> on community servers to drop 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Ian
Just imagine... a week ago:

"Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
knife. If you guys are using the swap/take knife plugin, you need to
disable it or that will cause your server to get banned, please use the new
cvar instead. Thanks!"

In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
GSLT accounts"

This has got to be a joke. And of course no one from Valve is responding to
any of these emails. The lack of communication is such a joke.

"Valve, pls fix"

On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
> on community servers to drop their knives.
>
> lol
>
> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
> wrote:
>
>> I have a friend too , which tried the same thing (registering the phone
>> number from a banned account to other accounts) and guess what? The
>> accounts were already banned too!!!
>>
>> So yes , if you want to create new GSLT's , to a new or another account
>> ,  consider registering a new phone.
>>
>> 2016-01-27 20:42 GMT+02:00 Team LANII :
>>
>>> Really? Phone number banned?
>>>
>>> Valve, please clarify asap:
>>> -Which problems are the problem exactly?
>>> -Are server reports a problem? How can a serverowner defend against
>>> unfair reports?
>>> -Are servernames and servertags a problem?
>>> -Is the phone number permanently banned?
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis <
>>> xngala...@gmail.com> wrote:
>>>
 I fixed it trying my main account , and another phone numberstrange


 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :

> Do valve track the phone numbers too?
>
> Because I tried to register the same phone number and create tokens to
> an another smurf account too , but couldn't do it because of an existing
> ban and  I know that the account I tried had never hosted GLST
> beforestrange.
>
> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
> proph...@sticed.org>:
>
>> People talking rubbish, other folks calling them out and talking
>> rubbish themselves.
>> "Valve ignored my valuable information". My favorite.
>>
>> Just going to do the only thing reasonable. Setting up a filter for
>> these mails, waiting for anything official, and assuming that while there
>> might be wrongful bans, people with rightful bans will definitely pretend
>> the opposite and take their chances.
>>
>> On 27.01.2016 15:03, Usman Khan wrote:
>>
>>>
>>> Valve please immediately take action, lots of users in my country
>>> are affected due to this wrong banning, as we were not running any 
>>> banned
>>> plugins, infact nothing to change inventory or skins or anything , and
>>> actually nk support for server owners to appeal against ban
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Fernando Sanch3z
This has to be a joke. So things like swapknife were actually banned
plugins?

Am 28.01.2016 um 03:16 schrieb Ian:
> Just imagine... a week ago:
>
> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
> knife. If you guys are using the swap/take knife plugin, you need to
> disable it or that will cause your server to get banned, please use the new
> cvar instead. Thanks!"
>
> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
> GSLT accounts"
>
> This has got to be a joke. And of course no one from Valve is responding to
> any of these emails. The lack of communication is such a joke.
>
> "Valve, pls fix"
>
> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
>> on community servers to drop their knives.
>>
>> lol
>>
>> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
>> wrote:
>>
>>> I have a friend too , which tried the same thing (registering the phone
>>> number from a banned account to other accounts) and guess what? The
>>> accounts were already banned too!!!
>>>
>>> So yes , if you want to create new GSLT's , to a new or another account
>>> ,  consider registering a new phone.
>>>
>>> 2016-01-27 20:42 GMT+02:00 Team LANII :
>>>
 Really? Phone number banned?

 Valve, please clarify asap:
 -Which problems are the problem exactly?
 -Are server reports a problem? How can a serverowner defend against
 unfair reports?
 -Are servernames and servertags a problem?
 -Is the phone number permanently banned?



 On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis <
 xngala...@gmail.com> wrote:

> I fixed it trying my main account , and another phone numberstrange
>
>
> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :
>
>> Do valve track the phone numbers too?
>>
>> Because I tried to register the same phone number and create tokens to
>> an another smurf account too , but couldn't do it because of an existing
>> ban and  I know that the account I tried had never hosted GLST
>> beforestrange.
>>
>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org>:
>>
>>> People talking rubbish, other folks calling them out and talking
>>> rubbish themselves.
>>> "Valve ignored my valuable information". My favorite.
>>>
>>> Just going to do the only thing reasonable. Setting up a filter for
>>> these mails, waiting for anything official, and assuming that while 
>>> there
>>> might be wrongful bans, people with rightful bans will definitely 
>>> pretend
>>> the opposite and take their chances.
>>>
>>> On 27.01.2016 15:03, Usman Khan wrote:
>>>
 Valve please immediately take action, lots of users in my country
 are affected due to this wrong banning, as we were not running any 
 banned
 plugins, infact nothing to change inventory or skins or anything , and
 actually nk support for server owners to appeal against ban

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>> ___
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>

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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>> ___
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Daniel Barreiro
– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
on community servers to drop their knives.

lol

On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis 
wrote:

> I have a friend too , which tried the same thing (registering the phone
> number from a banned account to other accounts) and guess what? The
> accounts were already banned too!!!
>
> So yes , if you want to create new GSLT's , to a new or another account ,
> consider registering a new phone.
>
> 2016-01-27 20:42 GMT+02:00 Team LANII :
>
>> Really? Phone number banned?
>>
>> Valve, please clarify asap:
>> -Which problems are the problem exactly?
>> -Are server reports a problem? How can a serverowner defend against
>> unfair reports?
>> -Are servernames and servertags a problem?
>> -Is the phone number permanently banned?
>>
>>
>>
>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis > > wrote:
>>
>>> I fixed it trying my main account , and another phone numberstrange
>>>
>>>
>>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :
>>>
 Do valve track the phone numbers too?

 Because I tried to register the same phone number and create tokens to
 an another smurf account too , but couldn't do it because of an existing
 ban and  I know that the account I tried had never hosted GLST
 beforestrange.

 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
 proph...@sticed.org>:

> People talking rubbish, other folks calling them out and talking
> rubbish themselves.
> "Valve ignored my valuable information". My favorite.
>
> Just going to do the only thing reasonable. Setting up a filter for
> these mails, waiting for anything official, and assuming that while there
> might be wrongful bans, people with rightful bans will definitely pretend
> the opposite and take their chances.
>
> On 27.01.2016 15:03, Usman Khan wrote:
>
>>
>> Valve please immediately take action, lots of users in my country are
>> affected due to this wrong banning, as we were not running any banned
>> plugins, infact nothing to change inventory or skins or anything , and
>> actually nk support for server owners to appeal against ban
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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>


>>>
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Usman Khan
And no response or fix from valve for those who weren't using any such
plugins but got banned. Almost 24 hours now
On Jan 28, 2016 7:27 AM, "Fernando Sanch3z"  wrote:

> This has to be a joke. So things like swapknife were actually banned
> plugins?
>
> Am 28.01.2016 um 03:16 schrieb Ian:
>
> Just imagine... a week ago:
>
> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
> knife. If you guys are using the swap/take knife plugin, you need to
> disable it or that will cause your server to get banned, please use the new
> cvar instead. Thanks!"
>
> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
> GSLT accounts"
>
> This has got to be a joke. And of course no one from Valve is responding to
> any of these emails. The lack of communication is such a joke.
>
> "Valve, pls fix"
>
> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>  wrote:
>
>
> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
> on community servers to drop their knives.
>
> lol
>
> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis  
> 
> wrote:
>
>
> I have a friend too , which tried the same thing (registering the phone
> number from a banned account to other accounts) and guess what? The
> accounts were already banned too!!!
>
> So yes , if you want to create new GSLT's , to a new or another account
> ,  consider registering a new phone.
>
> 2016-01-27 20:42 GMT+02:00 Team LANII  
> :
>
>
> Really? Phone number banned?
>
> Valve, please clarify asap:
> -Which problems are the problem exactly?
> -Are server reports a problem? How can a serverowner defend against
> unfair reports?
> -Are servernames and servertags a problem?
> -Is the phone number permanently banned?
>
>
>
> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis  
> wrote:
>
>
> I fixed it trying my main account , and another phone numberstrange
>
>
> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
> :
>
>
> Do valve track the phone numbers too?
>
> Because I tried to register the same phone number and create tokens to
> an another smurf account too , but couldn't do it because of an existing
> ban and  I know that the account I tried had never hosted GLST
> beforestrange.
>
> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek 
> :
>
>
> People talking rubbish, other folks calling them out and talking
> rubbish themselves.
> "Valve ignored my valuable information". My favorite.
>
> Just going to do the only thing reasonable. Setting up a filter for
> these mails, waiting for anything official, and assuming that while there
> might be wrongful bans, people with rightful bans will definitely pretend
> the opposite and take their chances.
>
> On 27.01.2016 15:03, Usman Khan wrote:
>
>
>
> Valve please immediately take action, lots of users in my country
> are affected due to this wrong banning, as we were not running any banned
> plugins, infact nothing to change inventory or skins or anything , and
> actually nk support for server owners to appeal against ban
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Matthias "InstantMuffin" Kollek

2.5 billion US$ in equity. That's with a "b".

On 27.01.2016 09:14, Team LANII wrote:
I am so freakin done with how Valve runs their multimillion(-billion?) 
dollar company. It is absolutely disgusting how every time they fuck 
up something so hard, they do not even care about collateral damage. 
This is a joke, there isn't even a place to get support, their own 
support system nowhere lists "GSLTs" as subject. I had some sympathies 
left for Valve until this day, but that's enough. They are mutually 
destroying the CS communityservers, the community, which lead to the 
success in first plays. If it wasn't for communityserveroperators, CS 
would not even have reached a big enough audience to be brought to 
light to Valve, which now make more than 240M$ in 2015 alone off of 
CS:GO. I'm done.


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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
I am so freakin done with how Valve runs their multimillion(-billion?)
dollar company. It is absolutely disgusting how every time they fuck up
something so hard, they do not even care about collateral damage. This is a
joke, there isn't even a place to get support, their own support system
nowhere lists "GSLTs" as subject. I had some sympathies left for Valve
until this day, but that's enough. They are mutually destroying the CS
communityservers, the community, which lead to the success in first plays.
If it wasn't for communityserveroperators, CS would not even have reached a
big enough audience to be brought to light to Valve, which now make more
than 240M$ in 2015 alone off of CS:GO. I'm done.

On Wed, Jan 27, 2016 at 9:05 AM, Asher Baker  wrote:

> I see Valve are taking the same measured, data-driven approach to
> destroying their community as they do to game development.
>
> Sent from my iPhone
>
> On 27 Jan 2016, at 05:39, Max Krivanek  wrote:
>
> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even
> be played in 12 years.
>
> Either way, this is a very crappy system.  I've already expressed concerns
> about the complete lack of security around GSLT.  If someone can acquire
> your GSLT token then well, your screwed.  Since its obvious they're in
> infinite ban mode (why display a date?).  They're treating GSLT like its
> VAC bans.  But this entire system is worse, and obviously designed to
> stifle community servers.  I can only guess Valve wishes to go the way of
> CoD:MW2, Titanfall, etc.  In not having community servers at all, but
> they're keeping them for now because it'd cause way too much of a backlash
> to just kill community servers.
>
> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis 
> wrote:
>
>> The bans are likely indefinite, not in 12 years; they expire in 2038
>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>>
>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>> > Correction: The ban is apparently for 12 years.
>> >
>> > Which of course really sucks, since we don't use any of those plugins.
>> >
>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>> >>
>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that
>> the
>> >> ban message tells me nothing about why HG servers got banned.  Just
>> tells me
>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far
>> as I'm
>> >> aware none of HG's servers use retake or any other plugin like it.
>> >>
>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>> >>  wrote:
>> >>>
>> >>> There is for me, because I read all those messages.
>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>> >>> don't be a dick and call "bullshit" on others.
>> >>>
>> >>>
>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>> >>>
>> >>> For all we know, when Valve said "custom content" they could have
>> meant
>> >>> "custom knives" and not "existing knives with custom skins". There's
>> no way
>> >>> to 100% know for sure without someone either finding that original
>> message
>> >>> where it was OK'd that Asherkin is referencing, or we get a statement
>> >>> straight from Valve.
>> >>>
>> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
>> >>>  wrote:
>> 
>>  "he claimed that it's not against Valve's rule"
>>  Depends on what you use it for.
>> 
>>  That said, sure, go ahead, trust Francisco with anything. rofl
>>  FYI: As all his other plugins, this one is riddled with numerous
>>  (beginner) mistakes. It runs the risk of potentially using
>> uninitialized
>>  memory, and putting that into a query/in the db.
>>  It also improperly uses the admin/command access system. Few things
>> on
>>  top of my head.
>> 
>> 
>>  On 27.01.2016 03:17, Ben Roy wrote:
>> 
>>  The plugin used was Custom Weapon Models. It can be linked:
>>  https://forums.alliedmods.net/showthread.php?t=276779
>>  It allows community-made weapon models instead.
>>  Read the OP(plugin link)'s post, he claimed that it's not against
>>  Valve's rule.
>> 
>>  On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>> 
>>  Let's drop the word semantics and view it how it is.
>> 
>>  Did you let someone use a knife that was not in their inventory.
>> Don't
>>  bullshit "it wasn't a flip knife slaughter, it was just a flip
>> knife". Don't
>>  bullshit "it wasn't an official knife it was a custom one therefore
>> it's
>>  okay!". Don't bullshit "It was the original knife model so it was in
>> their
>>  inventory! I may have put a custom pattern onto that default knife,
>> but the
>>  knife itself was in their inventory! It's totally different than
>> giving a
>>  player with a vanilla karambit a karambit slaughter"
>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Tom Devonport
The thing is, valve's DOTA team are some of the best and thoroughly enjoy
developing it - and it shows. CSGO is neglected and abused like this
because the devs who work on this don't appear to enjoy working on it (and
would probably rather work on DOTA).

In regards to this, I'll have to check, but I feel that the ones I help
manage may have been banned as they are currently all empty. Will have to
see later in the day.
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Asher Baker
I see Valve are taking the same measured, data-driven approach to destroying 
their community as they do to game development. 

Sent from my iPhone

> On 27 Jan 2016, at 05:39, Max Krivanek  wrote:
> 
> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even be 
> played in 12 years.
> 
> Either way, this is a very crappy system.  I've already expressed concerns 
> about the complete lack of security around GSLT.  If someone can acquire your 
> GSLT token then well, your screwed.  Since its obvious they're in infinite 
> ban mode (why display a date?).  They're treating GSLT like its VAC bans.  
> But this entire system is worse, and obviously designed to stifle community 
> servers.  I can only guess Valve wishes to go the way of CoD:MW2, Titanfall, 
> etc.  In not having community servers at all, but they're keeping them for 
> now because it'd cause way too much of a backlash to just kill community 
> servers.
> 
>> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis  wrote:
>> The bans are likely indefinite, not in 12 years; they expire in 2038
>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>> 
>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>> > Correction: The ban is apparently for 12 years.
>> >
>> > Which of course really sucks, since we don't use any of those plugins.
>> >
>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>> >>
>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that the
>> >> ban message tells me nothing about why HG servers got banned.  Just tells 
>> >> me
>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far as 
>> >> I'm
>> >> aware none of HG's servers use retake or any other plugin like it.
>> >>
>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>> >>  wrote:
>> >>>
>> >>> There is for me, because I read all those messages.
>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>> >>> don't be a dick and call "bullshit" on others.
>> >>>
>> >>>
>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>> >>>
>> >>> For all we know, when Valve said "custom content" they could have meant
>> >>> "custom knives" and not "existing knives with custom skins". There's no 
>> >>> way
>> >>> to 100% know for sure without someone either finding that original 
>> >>> message
>> >>> where it was OK'd that Asherkin is referencing, or we get a statement
>> >>> straight from Valve.
>> >>>
>> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
>> >>>  wrote:
>> 
>>  "he claimed that it's not against Valve's rule"
>>  Depends on what you use it for.
>> 
>>  That said, sure, go ahead, trust Francisco with anything. rofl
>>  FYI: As all his other plugins, this one is riddled with numerous
>>  (beginner) mistakes. It runs the risk of potentially using uninitialized
>>  memory, and putting that into a query/in the db.
>>  It also improperly uses the admin/command access system. Few things on
>>  top of my head.
>> 
>> 
>>  On 27.01.2016 03:17, Ben Roy wrote:
>> 
>>  The plugin used was Custom Weapon Models. It can be linked:
>>  https://forums.alliedmods.net/showthread.php?t=276779
>>  It allows community-made weapon models instead.
>>  Read the OP(plugin link)'s post, he claimed that it's not against
>>  Valve's rule.
>> 
>>  On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>> 
>>  Let's drop the word semantics and view it how it is.
>> 
>>  Did you let someone use a knife that was not in their inventory. Don't
>>  bullshit "it wasn't a flip knife slaughter, it was just a flip knife". 
>>  Don't
>>  bullshit "it wasn't an official knife it was a custom one therefore it's
>>  okay!". Don't bullshit "It was the original knife model so it was in 
>>  their
>>  inventory! I may have put a custom pattern onto that default knife, but 
>>  the
>>  knife itself was in their inventory! It's totally different than giving 
>>  a
>>  player with a vanilla karambit a karambit slaughter"
>> 
>>  Did you let someone use a knife that was not in their inventory. It's
>>  that simple of a question. If you let someone use a knife that was not 
>>  in
>>  their inventory, you broke the rule. It's that simple.
>> 
>>  On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho  wrote:
>> >
>> > Yep, my server has been banned. No custom skins active what so ever.
>> >
>> >
>> > Anyone else?
>> >
>> >
>> > On 27/01/2016 12:46 pm, Absurd Minds wrote:
>> >
>> > Custom skins are not "csgo items". They're custom items viewable
>> > within csgo.
>> > On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
>> >  wrote:
>> >
>> > Going back 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Matthias "InstantMuffin" Kollek
People talking rubbish, other folks calling them out and talking rubbish 
themselves.

"Valve ignored my valuable information". My favorite.

Just going to do the only thing reasonable. Setting up a filter for 
these mails, waiting for anything official, and assuming that while 
there might be wrongful bans, people with rightful bans will definitely 
pretend the opposite and take their chances.


On 27.01.2016 15:03, Usman Khan wrote:


Valve please immediately take action, lots of users in my country are 
affected due to this wrong banning, as we were not running any banned 
plugins, infact nothing to change inventory or skins or anything , and 
actually nk support for server owners to appeal against ban


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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Robin Groppe
I have no response since 24h either. Yesterday i started up my servers with
another gslt and queried the masterserver. It sais rejected bad version but
the servers are 100% clean and up to date.
this is ridicalous.
someone should power off valves store servers for no apparent reason. i
guess they would not like that either.

fix this! but i guess i dont want to take this stupid shit anymore.
Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" :

> Valve sucks make bans with out reason! I didnt use banned plugins but i
> got banned! Nice i will stop making servers on CSGO and i will go for
> minecraft bb Gaben
>
> 
>  Το
> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
> www.avast.com
> 
> <#1747447924_DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> 2016-01-28 5:23 GMT+02:00 Usman Khan :
>
>> And no response or fix from valve for those who weren't using any such
>> plugins but got banned. Almost 24 hours now
>> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
>> wrote:
>>
>>> This has to be a joke. So things like swapknife were actually banned
>>> plugins?
>>>
>>> Am 28.01.2016 um 03:16 schrieb Ian:
>>>
>>> Just imagine... a week ago:
>>>
>>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
>>> knife. If you guys are using the swap/take knife plugin, you need to
>>> disable it or that will cause your server to get banned, please use the new
>>> cvar instead. Thanks!"
>>>
>>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
>>> GSLT accounts"
>>>
>>> This has got to be a joke. And of course no one from Valve is responding to
>>> any of these emails. The lack of communication is such a joke.
>>>
>>> "Valve, pls fix"
>>>
>>> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>>>  wrote:
>>>
>>>
>>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
>>> on community servers to drop their knives.
>>>
>>> lol
>>>
>>> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis  
>>> 
>>> wrote:
>>>
>>>
>>> I have a friend too , which tried the same thing (registering the phone
>>> number from a banned account to other accounts) and guess what? The
>>> accounts were already banned too!!!
>>>
>>> So yes , if you want to create new GSLT's , to a new or another account
>>> ,  consider registering a new phone.
>>>
>>> 2016-01-27 20:42 GMT+02:00 Team LANII  
>>> :
>>>
>>>
>>> Really? Phone number banned?
>>>
>>> Valve, please clarify asap:
>>> -Which problems are the problem exactly?
>>> -Are server reports a problem? How can a serverowner defend against
>>> unfair reports?
>>> -Are servernames and servertags a problem?
>>> -Is the phone number permanently banned?
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis  
>>> wrote:
>>>
>>>
>>> I fixed it trying my main account , and another phone numberstrange
>>>
>>>
>>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
>>> :
>>>
>>>
>>> Do valve track the phone numbers too?
>>>
>>> Because I tried to register the same phone number and create tokens to
>>> an another smurf account too , but couldn't do it because of an existing
>>> ban and  I know that the account I tried had never hosted GLST
>>> beforestrange.
>>>
>>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek 
>>> :
>>>
>>>
>>> People talking rubbish, other folks calling them out and talking
>>> rubbish themselves.
>>> "Valve ignored my valuable information". My favorite.
>>>
>>> Just going to do the only thing reasonable. Setting up a filter for
>>> these mails, waiting for anything official, and assuming that while there
>>> might be wrongful bans, people with rightful bans will definitely pretend
>>> the opposite and take their chances.
>>>
>>> On 27.01.2016 15:03, Usman Khan wrote:
>>>
>>>
>>> Valve please immediately take action, lots of users in my country
>>> are affected due to this wrong banning, as we were not running any banned
>>> plugins, infact nothing to change inventory or skins or anything , and
>>> actually nk support for server owners to appeal against ban
>>>
>>> ___
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>>>
>>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Παναγιώτης Φλωρούς
Valve sucks make bans with out reason! I didnt use banned plugins but i got
banned! Nice i will stop making servers on CSGO and i will go for minecraft
bb Gaben

Το
παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το Avast.
www.avast.com

<#DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

2016-01-28 5:23 GMT+02:00 Usman Khan :

> And no response or fix from valve for those who weren't using any such
> plugins but got banned. Almost 24 hours now
> On Jan 28, 2016 7:27 AM, "Fernando Sanch3z" 
> wrote:
>
>> This has to be a joke. So things like swapknife were actually banned
>> plugins?
>>
>> Am 28.01.2016 um 03:16 schrieb Ian:
>>
>> Just imagine... a week ago:
>>
>> "Hey guys, Vitaliy here. We're adding a cvar that allows you to drop your
>> knife. If you guys are using the swap/take knife plugin, you need to
>> disable it or that will cause your server to get banned, please use the new
>> cvar instead. Thanks!"
>>
>> In reality: Servers blacklisted first, then "Oh here's a cvar, RIP to your
>> GSLT accounts"
>>
>> This has got to be a joke. And of course no one from Valve is responding to
>> any of these emails. The lack of communication is such a joke.
>>
>> "Valve, pls fix"
>>
>> On Wed, Jan 27, 2016 at 9:08 PM, Daniel Barreiro 
>>  wrote:
>>
>>
>> – Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
>> on community servers to drop their knives.
>>
>> lol
>>
>> On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis  
>> 
>> wrote:
>>
>>
>> I have a friend too , which tried the same thing (registering the phone
>> number from a banned account to other accounts) and guess what? The
>> accounts were already banned too!!!
>>
>> So yes , if you want to create new GSLT's , to a new or another account
>> ,  consider registering a new phone.
>>
>> 2016-01-27 20:42 GMT+02:00 Team LANII  
>> :
>>
>>
>> Really? Phone number banned?
>>
>> Valve, please clarify asap:
>> -Which problems are the problem exactly?
>> -Are server reports a problem? How can a serverowner defend against
>> unfair reports?
>> -Are servernames and servertags a problem?
>> -Is the phone number permanently banned?
>>
>>
>>
>> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis  
>> wrote:
>>
>>
>> I fixed it trying my main account , and another phone numberstrange
>>
>>
>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis  
>> :
>>
>>
>> Do valve track the phone numbers too?
>>
>> Because I tried to register the same phone number and create tokens to
>> an another smurf account too , but couldn't do it because of an existing
>> ban and  I know that the account I tried had never hosted GLST
>> beforestrange.
>>
>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek 
>> :
>>
>>
>> People talking rubbish, other folks calling them out and talking
>> rubbish themselves.
>> "Valve ignored my valuable information". My favorite.
>>
>> Just going to do the only thing reasonable. Setting up a filter for
>> these mails, waiting for anything official, and assuming that while there
>> might be wrongful bans, people with rightful bans will definitely pretend
>> the opposite and take their chances.
>>
>> On 27.01.2016 15:03, Usman Khan wrote:
>>
>>
>> Valve please immediately take action, lots of users in my country
>> are affected due to this wrong banning, as we were not running any banned
>> plugins, infact nothing to change inventory or skins or anything , and
>> actually nk support for server owners to appeal against ban
>>
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>>
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>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Charalampos Galanis
I fixed it trying my main account , and another phone numberstrange


2016-01-27 20:36 GMT+02:00 Charalampos Galanis :

> Do valve track the phone numbers too?
>
> Because I tried to register the same phone number and create tokens to an
> another smurf account too , but couldn't do it because of an existing ban
> and  I know that the account I tried had never hosted GLST
> beforestrange.
>
> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
> proph...@sticed.org>:
>
>> People talking rubbish, other folks calling them out and talking rubbish
>> themselves.
>> "Valve ignored my valuable information". My favorite.
>>
>> Just going to do the only thing reasonable. Setting up a filter for these
>> mails, waiting for anything official, and assuming that while there might
>> be wrongful bans, people with rightful bans will definitely pretend the
>> opposite and take their chances.
>>
>> On 27.01.2016 15:03, Usman Khan wrote:
>>
>>>
>>> Valve please immediately take action, lots of users in my country are
>>> affected due to this wrong banning, as we were not running any banned
>>> plugins, infact nothing to change inventory or skins or anything , and
>>> actually nk support for server owners to appeal against ban
>>>
>>> ___
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Daniel Barreiro
Was the main account the one which the banned tokens are from? Also if you
got banned, you shouldn't be making new tokens ;-)

On Wed, Jan 27, 2016 at 1:37 PM, Charalampos Galanis 
wrote:

> I fixed it trying my main account , and another phone numberstrange
>
>
> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :
>
>> Do valve track the phone numbers too?
>>
>> Because I tried to register the same phone number and create tokens to an
>> another smurf account too , but couldn't do it because of an existing ban
>> and  I know that the account I tried had never hosted GLST
>> beforestrange.
>>
>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org>:
>>
>>> People talking rubbish, other folks calling them out and talking rubbish
>>> themselves.
>>> "Valve ignored my valuable information". My favorite.
>>>
>>> Just going to do the only thing reasonable. Setting up a filter for
>>> these mails, waiting for anything official, and assuming that while there
>>> might be wrongful bans, people with rightful bans will definitely pretend
>>> the opposite and take their chances.
>>>
>>> On 27.01.2016 15:03, Usman Khan wrote:
>>>

 Valve please immediately take action, lots of users in my country are
 affected due to this wrong banning, as we were not running any banned
 plugins, infact nothing to change inventory or skins or anything , and
 actually nk support for server owners to appeal against ban

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
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>>>
>>
>>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
Really? Phone number banned?

Valve, please clarify asap:
-Which problems are the problem exactly?
-Are server reports a problem? How can a serverowner defend against unfair
reports?
-Are servernames and servertags a problem?
-Is the phone number permanently banned?



On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis 
wrote:

> I fixed it trying my main account , and another phone numberstrange
>
>
> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :
>
>> Do valve track the phone numbers too?
>>
>> Because I tried to register the same phone number and create tokens to an
>> another smurf account too , but couldn't do it because of an existing ban
>> and  I know that the account I tried had never hosted GLST
>> beforestrange.
>>
>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org>:
>>
>>> People talking rubbish, other folks calling them out and talking rubbish
>>> themselves.
>>> "Valve ignored my valuable information". My favorite.
>>>
>>> Just going to do the only thing reasonable. Setting up a filter for
>>> these mails, waiting for anything official, and assuming that while there
>>> might be wrongful bans, people with rightful bans will definitely pretend
>>> the opposite and take their chances.
>>>
>>> On 27.01.2016 15:03, Usman Khan wrote:
>>>

 Valve please immediately take action, lots of users in my country are
 affected due to this wrong banning, as we were not running any banned
 plugins, infact nothing to change inventory or skins or anything , and
 actually nk support for server owners to appeal against ban

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
>>> ___
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>>>
>>
>>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Charalampos Galanis
I have a friend too , which tried the same thing (registering the phone
number from a banned account to other accounts) and guess what? The
accounts were already banned too!!!

So yes , if you want to create new GSLT's , to a new or another account ,
consider registering a new phone.

2016-01-27 20:42 GMT+02:00 Team LANII :

> Really? Phone number banned?
>
> Valve, please clarify asap:
> -Which problems are the problem exactly?
> -Are server reports a problem? How can a serverowner defend against unfair
> reports?
> -Are servernames and servertags a problem?
> -Is the phone number permanently banned?
>
>
>
> On Wed, Jan 27, 2016 at 7:37 PM, Charalampos Galanis 
> wrote:
>
>> I fixed it trying my main account , and another phone numberstrange
>>
>>
>> 2016-01-27 20:36 GMT+02:00 Charalampos Galanis :
>>
>>> Do valve track the phone numbers too?
>>>
>>> Because I tried to register the same phone number and create tokens to
>>> an another smurf account too , but couldn't do it because of an existing
>>> ban and  I know that the account I tried had never hosted GLST
>>> beforestrange.
>>>
>>> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek <
>>> proph...@sticed.org>:
>>>
 People talking rubbish, other folks calling them out and talking
 rubbish themselves.
 "Valve ignored my valuable information". My favorite.

 Just going to do the only thing reasonable. Setting up a filter for
 these mails, waiting for anything official, and assuming that while there
 might be wrongful bans, people with rightful bans will definitely pretend
 the opposite and take their chances.

 On 27.01.2016 15:03, Usman Khan wrote:

>
> Valve please immediately take action, lots of users in my country are
> affected due to this wrong banning, as we were not running any banned
> plugins, infact nothing to change inventory or skins or anything , and
> actually nk support for server owners to appeal against ban
>
> ___
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


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>>>
>>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
If it were from reports, how could we ever defend ourselves? A reasonably
large community could use its members to bring the server of another,
smaller group down.

Valve, you urgently need to clarify a lot of things here.

On Wed, Jan 27, 2016 at 12:04 PM, Neuro Toxin  wrote:

> Lol.
>
> Stop talking absolute rubbish guys.
>
> These bans are more than likely from the "Report Server" function added a
> couple of updates ago.
>
> Chances are Valve didn't even validate the reports and simply went: SELECT
> * FROM [SERVER_REPORTS] WHERE COUNT([TOKEN]) >= X. Where X is a reasonable
> number to say the server is in violation of "paint_kits" violations due to
> the report counts received.
>
> Valve doesn't detect plugins or do anything fancy. If they did, they would
> have actioned an email I sent when this all started outlining how to detect
> the exploit using the item servers for validation via clients to auto ban
> servers pretty much instantly.
>
> It's also apparent that said plugins aren't targeted because lots of
> servers using my "Always Weapon Skins" and "Knife Swapper" plugins have not
> received token bans.
>
> Valve ignored the valuable information I sent them and decided to spend
> money making the GSLT which would have cost more than a simple auto
> detection method in terms of the time spent and back-end infrastructure
> required.
>
> This violation can be auto detected. Auto detection would be 100% accurate
> and wouldn't result in false positives cause some guy reported the same
> server 100+ times when it wasn't even in violation.
>
>
> On Wednesday, 27 January 2016, 21:20, Team LANII 
> wrote:
>
>
>
> It looks like Valve banned the "GiveNamedItemEx" plugin, which was used in
> combination with the "Always Weapon Plugin", which itself is considered
> legal. Unfortunately "GiveNamedItemEx" can be used in conjunction with
> other plugins that allow viewing skins that are not their own. This means
> that Valve went the easy way and did ban the simple "root" plugin
> "GiveNamedItemEx" and not only the problematic plugins itself. This seems
> to be the reason why our tokens where banned, while we were only providing
> the players allowed actions (viewing their own AK skin on CT side).
>
> On Wed, Jan 27, 2016 at 10:09 AM, Zaretti Steve 
> wrote:
>
>  I thought knife without skin was legit... Does giving revolver will
> result in ban too? Same as CZ75?
>
> Anyway, I can't recreate a tokken using another account which own
> csgo... Any way to create new tokken?
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Zaretti Steve
 I thought knife without skin was legit... Does giving revolver will
result in ban too? Same as CZ75?

Anyway, I can't recreate a tokken using another account which own
csgo... Any way to create new tokken?

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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
DHooks should be legal, "Always Weapon Plugin" depends on it and seems to
be fine (Another server with a GSLT from another account with "Always
Weapon Plugin", "DHooks" but NO "GiveNamedItemEx" runs just fine).
It would be nice if Valve was so kind to release a list of banned plugins.
Please.

On Wed, Jan 27, 2016 at 11:47 AM, Max Krivanek  wrote:

> We don't use "GiveNamedItemEx."  But some servers do still have DHooks.
>
> The only other plugin we spotted is "giveweapons.smx" but that is suppose
> to be completely legit.
> https://forums.alliedmods.net/showthread.php?t=195476
>
> On Wed, Jan 27, 2016 at 4:18 AM, Team LANII  wrote:
>
>> It looks like Valve banned the "GiveNamedItemEx" plugin, which was used
>> in combination with the "Always Weapon Plugin", which itself is considered
>> legal. Unfortunately "GiveNamedItemEx" can be used in conjunction with
>> other plugins that allow viewing skins that are not their own. This means
>> that Valve went the easy way and did ban the simple "root" plugin
>> "GiveNamedItemEx" and not only the problematic plugins itself. This seems
>> to be the reason why our tokens where banned, while we were only providing
>> the players allowed actions (viewing their own AK skin on CT side).
>>
>> On Wed, Jan 27, 2016 at 10:09 AM, Zaretti Steve 
>> wrote:
>>
>>>  I thought knife without skin was legit... Does giving revolver will
>>> result in ban too? Same as CZ75?
>>>
>>> Anyway, I can't recreate a tokken using another account which own
>>> csgo... Any way to create new tokken?
>>>
>>> ___
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>>>
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
It looks like Valve banned the "GiveNamedItemEx" plugin, which was used in
combination with the "Always Weapon Plugin", which itself is considered
legal. Unfortunately "GiveNamedItemEx" can be used in conjunction with
other plugins that allow viewing skins that are not their own. This means
that Valve went the easy way and did ban the simple "root" plugin
"GiveNamedItemEx" and not only the problematic plugins itself. This seems
to be the reason why our tokens where banned, while we were only providing
the players allowed actions (viewing their own AK skin on CT side).

On Wed, Jan 27, 2016 at 10:09 AM, Zaretti Steve  wrote:

>  I thought knife without skin was legit... Does giving revolver will
> result in ban too? Same as CZ75?
>
> Anyway, I can't recreate a tokken using another account which own
> csgo... Any way to create new tokken?
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Max Krivanek
We don't use "GiveNamedItemEx."  But some servers do still have DHooks.

The only other plugin we spotted is "giveweapons.smx" but that is suppose
to be completely legit.
https://forums.alliedmods.net/showthread.php?t=195476

On Wed, Jan 27, 2016 at 4:18 AM, Team LANII  wrote:

> It looks like Valve banned the "GiveNamedItemEx" plugin, which was used in
> combination with the "Always Weapon Plugin", which itself is considered
> legal. Unfortunately "GiveNamedItemEx" can be used in conjunction with
> other plugins that allow viewing skins that are not their own. This means
> that Valve went the easy way and did ban the simple "root" plugin
> "GiveNamedItemEx" and not only the problematic plugins itself. This seems
> to be the reason why our tokens where banned, while we were only providing
> the players allowed actions (viewing their own AK skin on CT side).
>
> On Wed, Jan 27, 2016 at 10:09 AM, Zaretti Steve 
> wrote:
>
>>  I thought knife without skin was legit... Does giving revolver will
>> result in ban too? Same as CZ75?
>>
>> Anyway, I can't recreate a tokken using another account which own
>> csgo... Any way to create new tokken?
>>
>> ___
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>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Tom Devonport
I'm wondering - a while ago, didn't Valve add an option to the report menu
to report servers for having skin plugins, effectively?
"Misrepresenting player inventories or status"
Perhaps the ban system involved this reporting system? e.g. any servers
reported through this got a GSLT ban. Including any servers that got false
reported, perhaps?

Just an idea after I remembered that option existed.

On Wed, 27 Jan 2016 at 13:32 Nomaan Ahmad <n0man@gmail.com> wrote:

> LANI: I am not here to argue but that unapproved plugin can be used in a
> way that it could give weapons to players that they do not own. You can
> write a plugin to use with that unapproved plugin to give butterfly knife
> to people that don't own it. I don't think SM dev unapprove plugins for no
> reason.
>
> On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com> wrote:
>
>> Nomaan: Please read again what I wrote. We DID NOT use a plugin that
>> gives a skin to a player that he does not own.
>>
>> On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info> wrote:
>>
>>> They ban in waves, nothing stops them to just generate a new token under
>>> a new account and swap it with the banned one.
>>>
>>> They’ll be fine for the next 3-4 months and then do it again.
>>>
>>>
>>>
>>> It doesn’t really cost much to get a csgo account and a phone number.
>>>
>>>
>>>
>>> BR,
>>>
>>> Niko
>>>
>>>
>>>
>>> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
>>> *Sent:* Wednesday, January 27, 2016 14:19
>>> *To:* csgo_servers@list.valvesoftware.com
>>> *Subject:* Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>>
>>>
>>>
>>> I'm not sure that you can trust that valve's method of banning is
>>> effective and error-free. If others in this thread are too be trusted,
>>> there are some servers still running !ws and !knife that are still up.
>>>
>>> On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com> wrote:
>>>
>>> It seems you are confused. There are 2 plugins... well one is an
>>> extension.
>>>
>>> Always Weapon Skins by Neuro Toxin:
>>> https://forums.alliedmods.net/showthread.php?p=2112938
>>>
>>> GiveNamedItem Econ by Drifter:
>>> https://forums.alliedmods.net/showthread.php?t=236199
>>>
>>> I use the Always Weapons Skin. It does require dhooks and my server
>>> didn't get any bans. I also doubt you would get banned for the extension.
>>>
>>>
>>>
>>> On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com> wrote:
>>>
>>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs
>>> to have another plugin installed, named "givenameditem.smx"? If not, an old
>>> version with this dependency could still be the problem.
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com>
>>> wrote:
>>>
>>> I use Always Weapons plugin on my server and they never got banned so it
>>> isn't that. There might be legit bans with some false bans too. If they are
>>> solely relying on player reports then this system is heavily flawed. Server
>>> operator know more about prohibited plugins than players as they always ask
>>> for weapon that aren't in their inventory.
>>>
>>>
>>>
>>> On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com> wrote:
>>>
>>> Max: We run various servers with different plugins like DM, AIM, Multi
>>> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
>>> they did not own. We used a plugin called "Always weapon plugin" that
>>> allows players to have THEIR OWN AK skin when playing CT for example
>>> (Imagine a FFA DM server). An old version of this plugin had a dependency
>>> for a plugin called "GiveNameItemEx". This very plugin could build
>>> the basis for others plugins that would allow for Knife/Skinchange to skins
>>> the players doesn't own. I repeat: WE did not use those other plugins, we
>>> hadn't installed them or anything, but we had installed this "base" plugin
>>> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
>>> for forbidden skinchanges.
>>>
>>>
>>>
>>> On Wed

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread mailing
Don’t misunderstand me,

I am not implying you did, I actually believe that most of you guys complaining 
in this server list have a reason to complain.

I’m just saying that the people that aren’t playing legit probably don’t even 
care about this banwave because there are so many ways of getting around it.



Sourcemod can ban all the plugins they want (or unapproved them), nothing stops 
a guy into downloading (if they didn’t possess already) the source code and 
patch it a little bit to make it completely undetected by Valve.



Valve needs to really start talking to the community and get things done 
professionally.



BR,

Niko

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Team LANII
Sent: Wednesday, January 27, 2016 14:24
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



Nomaan: Please read again what I wrote. We DID NOT use a plugin that gives a 
skin to a player that he does not own.



On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info 
<mailto:mail...@go-free.info> > wrote:

They ban in waves, nothing stops them to just generate a new token under a new 
account and swap it with the banned one.

They’ll be fine for the next 3-4 months and then do it again.



It doesn’t really cost much to get a csgo account and a phone number.



BR,

Niko



From: csgo_servers-boun...@list.valvesoftware.com 
<mailto:csgo_servers-boun...@list.valvesoftware.com>  
[mailto:csgo_servers-boun...@list.valvesoftware.com 
<mailto:csgo_servers-boun...@list.valvesoftware.com> ] On Behalf Of Absurd Minds
Sent: Wednesday, January 27, 2016 14:19
To: csgo_servers@list.valvesoftware.com 
<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



I'm not sure that you can trust that valve's method of banning is effective and 
error-free. If others in this thread are too be trusted, there are some servers 
still running !ws and !knife that are still up.

On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

It seems you are confused. There are 2 plugins... well one is an extension.

Always Weapon Skins by Neuro Toxin: 
https://forums.alliedmods.net/showthread.php?p=2112938

GiveNamedItem Econ by Drifter: 
https://forums.alliedmods.net/showthread.php?t=236199

I use the Always Weapons Skin. It does require dhooks and my server didn't get 
any bans. I also doubt you would get banned for the extension.



On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Nomaan: Did you have an old Always Weapon Plugin installed, that needs to have 
another plugin installed, named "givenameditem.smx"? If not, an old version 
with this dependency could still be the problem.



On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

I use Always Weapons plugin on my server and they never got banned so it isn't 
that. There might be legit bans with some false bans too. If they are solely 
relying on player reports then this system is heavily flawed. Server operator 
know more about prohibited plugins than players as they always ask for weapon 
that aren't in their inventory.



On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Max: We run various servers with different plugins like DM, AIM, Multi 1v1, 
Retakes, BRush, ... Non of the server allowed players to get a weapon they did 
not own. We used a plugin called "Always weapon plugin" that allows players to 
have THEIR OWN AK skin when playing CT for example (Imagine a FFA DM server). 
An old version of this plugin had a dependency for a plugin called 
"GiveNameItemEx". This very plugin could build the basis for others plugins 
that would allow for Knife/Skinchange to skins the players doesn't own. I 
repeat: WE did not use those other plugins, we hadn't installed them or 
anything, but we had installed this "base" plugin that could be used IN 
COMBINATION ONLY with OTHER, not installed plugins, for forbidden skinchanges.



On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek <m...@kigen.co 
<mailto:m...@kigen.co> > wrote:

Marc, so your server has absolutely no plugins but still got banned?



On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <daeumichen.m...@gmail.com 
<mailto:daeumichen.m...@gmail.com> > wrote:

My schnitzeltreff surf servers also got hit, and i dont use any plugins since 
the announcement.

First, they ban complete IPs and fuck up providers, and now this.



Im probaly out of this...



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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Neuro Toxin
https://forums.alliedmods.net/showthread.php?t=249900https://forums.alliedmods.net/showthread.php?p=2112938
 

On Thursday, 28 January 2016, 0:44, iNilo <inilo.in...@gmail.com> wrote:
 
 

 Jul 10, 2015; 7:51pm  Vitaliy Genkin Vitaliy Genkin


(4) Assuming that I’m not granting an item that a player does not own:
-Is it ok to have a “remove all weapons”/”hide knife” function on a server?
-Is it ok to have a “knife drop”/”knife switch” function that allows a player 
to drop their knife (that they own) so another player can pick it up?
Both of these functions are fine. There are some game modes where it makes 
sense to have unarmed players (e.g., surf), and in a trading server being able 
give a player your knife to inspect is fine too. In general, letting players 
use what they own in a new way isn’t a problem.
 this claims its fine to switch knives with a player, just as long as A player 
HAS the item in HIS inventory, so if its a knife that exists in an inventory, 
it should be fine.
(source 
http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tc9684.html#a9748)

2016-01-27 14:30 GMT+01:00 Nomaan Ahmad <n0man@gmail.com>:

LANI: I am not here to argue but that unapproved plugin can be used in a way 
that it could give weapons to players that they do not own. You can write a 
plugin to use with that unapproved plugin to give butterfly knife to people 
that don't own it. I don't think SM dev unapprove plugins for no reason.

On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com> wrote:

Nomaan: Please read again what I wrote. We DID NOT use a plugin that gives a 
skin to a player that he does not own. 
On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info> wrote:

They ban in waves, nothing stops them to just generate a new token under a new 
account and swap it with the banned one.They’ll be fine for the next 3-4 months 
and then do it again. It doesn’t really cost much to get a csgo account and a 
phone number. BR,Niko From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
Sent: Wednesday, January 27, 2016 14:19
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban? I'm not sure that 
you can trust that valve's method of banning is effective and error-free. If 
others in this thread are too be trusted, there are some servers still running 
!ws and !knife that are still up. On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" 
<n0man@gmail.com> wrote:
It seems you are confused. There are 2 plugins... well one is an 
extension.Always Weapon Skins by Neuro Toxin: 
https://forums.alliedmods.net/showthread.php?p=2112938GiveNamedItem Econ by 
Drifter: https://forums.alliedmods.net/showthread.php?t=236199I use the Always 
Weapons Skin. It does require dhooks and my server didn't get any bans. I also 
doubt you would get banned for the extension. On 27 January 2016 at 13:00, Team 
LANII <lanii.c...@gmail.com> wrote:
Nomaan: Did you have an old Always Weapon Plugin installed, that needs to have 
another plugin installed, named "givenameditem.smx"? If not, an old version 
with this dependency could still be the problem. On Wed, Jan 27, 2016 at 1:54 
PM, Nomaan Ahmad <n0man@gmail.com> wrote:
I use Always Weapons plugin on my server and they never got banned so it isn't 
that. There might be legit bans with some false bans too. If they are solely 
relying on player reports then this system is heavily flawed. Server operator 
know more about prohibited plugins than players as they always ask for weapon 
that aren't in their inventory. On 27 January 2016 at 12:49, Team LANII 
<lanii.c...@gmail.com> wrote:
Max: We run various servers with different plugins like DM, AIM, Multi 1v1, 
Retakes, BRush, ... Non of the server allowed players to get a weapon they did 
not own. We used a plugin called "Always weapon plugin" that allows players to 
have THEIR OWN AK skin when playing CT for example (Imagine a FFA DM server). 
An old version of this plugin had a dependency for a plugin called 
"GiveNameItemEx". This very plugin could build the basis for others plugins 
that would allow for Knife/Skinchange to skins the players doesn't own. I 
repeat: WE did not use those other plugins, we hadn't installed them or 
anything, but we had installed this "base" plugin that could be used IN 
COMBINATION ONLY with OTHER, not installed plugins, for forbidden skinchanges.  
On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek <m...@kigen.co> wrote:
Marc, so your server has absolutely no plugins but still got banned? On Wed, 
Jan 27, 2016 at 6:27 AM, Marc Däumichen <daeumichen.m...@gmail.com> wrote:
My schnitzeltreff surf servers also got hit, and i dont use any plugins since 
the announcement.First, they ban complete IPs and fuck up providers, and now 
this. Im probaly out of this... _

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread mailing
We’re just speculating at this point.

Yes they did add that option and it could be possible that they simply banned 
servers that received a certain amount of reports. If that was the case then 
I’m lucky because out of 20 servers under the same account, not even one 
received enough reports (I’m legit, but people find ways of hurting servers 
when they get pissed).



BR,

Niko



From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Tom Devonport
Sent: Wednesday, January 27, 2016 14:46
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



I'm wondering - a while ago, didn't Valve add an option to the report menu to 
report servers for having skin plugins, effectively?

"Misrepresenting player inventories or status"

Perhaps the ban system involved this reporting system? e.g. any servers 
reported through this got a GSLT ban. Including any servers that got false 
reported, perhaps?



Just an idea after I remembered that option existed.



On Wed, 27 Jan 2016 at 13:32 Nomaan Ahmad <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

LANI: I am not here to argue but that unapproved plugin can be used in a way 
that it could give weapons to players that they do not own. You can write a 
plugin to use with that unapproved plugin to give butterfly knife to people 
that don't own it. I don't think SM dev unapprove plugins for no reason.



On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Nomaan: Please read again what I wrote. We DID NOT use a plugin that gives a 
skin to a player that he does not own.



On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info 
<mailto:mail...@go-free.info> > wrote:

They ban in waves, nothing stops them to just generate a new token under a new 
account and swap it with the banned one.

They’ll be fine for the next 3-4 months and then do it again.



It doesn’t really cost much to get a csgo account and a phone number.



BR,

Niko



From: csgo_servers-boun...@list.valvesoftware.com 
<mailto:csgo_servers-boun...@list.valvesoftware.com>  
[mailto:csgo_servers-boun...@list.valvesoftware.com 
<mailto:csgo_servers-boun...@list.valvesoftware.com> ] On Behalf Of Absurd Minds
Sent: Wednesday, January 27, 2016 14:19
To: csgo_servers@list.valvesoftware.com 
<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



I'm not sure that you can trust that valve's method of banning is effective and 
error-free. If others in this thread are too be trusted, there are some servers 
still running !ws and !knife that are still up.

On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

It seems you are confused. There are 2 plugins... well one is an extension.

Always Weapon Skins by Neuro Toxin: 
https://forums.alliedmods.net/showthread.php?p=2112938

GiveNamedItem Econ by Drifter: 
https://forums.alliedmods.net/showthread.php?t=236199

I use the Always Weapons Skin. It does require dhooks and my server didn't get 
any bans. I also doubt you would get banned for the extension.



On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Nomaan: Did you have an old Always Weapon Plugin installed, that needs to have 
another plugin installed, named "givenameditem.smx"? If not, an old version 
with this dependency could still be the problem.



On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

I use Always Weapons plugin on my server and they never got banned so it isn't 
that. There might be legit bans with some false bans too. If they are solely 
relying on player reports then this system is heavily flawed. Server operator 
know more about prohibited plugins than players as they always ask for weapon 
that aren't in their inventory.



On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Max: We run various servers with different plugins like DM, AIM, Multi 1v1, 
Retakes, BRush, ... Non of the server allowed players to get a weapon they did 
not own. We used a plugin called "Always weapon plugin" that allows players to 
have THEIR OWN AK skin when playing CT for example (Imagine a FFA DM server). 
An old version of this plugin had a dependency for a plugin called 
"GiveNameItemEx". This very plugin could build the basis for others plugins 
that would allow for Knife/Skinchange to skins the players doesn't own. I 
repeat: WE did not use those other plugins, we hadn't installed them or 
anything, but we had installed this "base" plugin that could be used IN 
COMBINATION ONLY with OTHER, not installed plugins, for forbi

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Nomaan Ahmad
If that was in reply to me. I never said its not fine to switch to a knife
owned by the player. But if you use an unapproved plugin that allows you to
script a plugin that makes a player receive a weapon they do not own then
its a problem. If you didn't do any of this then its a false ban.

I am not sure the reason for using that unapproved plugin by its own as it
doesn't do anything.
If you used that unapproved plugin and wrote a code that gives butterfly
knife instead of default or from their inventory then you are breaking
valve's policy.

On 27 January 2016 at 13:44, iNilo <inilo.in...@gmail.com> wrote:

> *Jul 10, 2015; 7:51pm  Vitaliy Genkin Vitaliy Genkin*
>
>
>> (4) Assuming that I’m not granting an item that a player does not own:
>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>> server?
>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>> player to drop their knife (that they own) so another player can pick it up?
>> *Both of these functions are fine. There are some game modes where it
>> makes sense to have unarmed players (e.g., surf), and in a trading server
>> being able give a player your knife to inspect is fine too. In general,
>> letting players use what they own in a new way isn’t a problem.*
>
>
>
> *this claims its fine to switch knives with a player, just as long as A
> player HAS the item in HIS inventory, so if its a knife that exists in an
> inventory, it should be fine.*
>
>
> *(source 
> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tc9684.html#a9748
> <http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tc9684.html#a9748>)*
>
>
>
> 2016-01-27 14:30 GMT+01:00 Nomaan Ahmad <n0man@gmail.com>:
>
>> LANI: I am not here to argue but that unapproved plugin can be used in a
>> way that it could give weapons to players that they do not own. You can
>> write a plugin to use with that unapproved plugin to give butterfly knife
>> to people that don't own it. I don't think SM dev unapprove plugins for no
>> reason.
>>
>> On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com> wrote:
>>
>>> Nomaan: Please read again what I wrote. We DID NOT use a plugin that
>>> gives a skin to a player that he does not own.
>>>
>>> On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info> wrote:
>>>
>>>> They ban in waves, nothing stops them to just generate a new token
>>>> under a new account and swap it with the banned one.
>>>>
>>>> They’ll be fine for the next 3-4 months and then do it again.
>>>>
>>>>
>>>>
>>>> It doesn’t really cost much to get a csgo account and a phone number.
>>>>
>>>>
>>>>
>>>> BR,
>>>>
>>>> Niko
>>>>
>>>>
>>>>
>>>> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd
>>>> Minds
>>>> *Sent:* Wednesday, January 27, 2016 14:19
>>>> *To:* csgo_servers@list.valvesoftware.com
>>>> *Subject:* Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>>>
>>>>
>>>>
>>>> I'm not sure that you can trust that valve's method of banning is
>>>> effective and error-free. If others in this thread are too be trusted,
>>>> there are some servers still running !ws and !knife that are still up.
>>>>
>>>> On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com> wrote:
>>>>
>>>> It seems you are confused. There are 2 plugins... well one is an
>>>> extension.
>>>>
>>>> Always Weapon Skins by Neuro Toxin:
>>>> https://forums.alliedmods.net/showthread.php?p=2112938
>>>>
>>>> GiveNamedItem Econ by Drifter:
>>>> https://forums.alliedmods.net/showthread.php?t=236199
>>>>
>>>> I use the Always Weapons Skin. It does require dhooks and my server
>>>> didn't get any bans. I also doubt you would get banned for the extension.
>>>>
>>>>
>>>>
>>>> On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com> wrote:
>>>>
>>>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs
>>>> to have another plugin installed, named "givenameditem.smx"? If not, an old
>>>> version with this dependency could still be the problem.
>>>>
>>>>
>>

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Usman Khan
Valve please immediately take action, lots of users in my country are
affected due to this wrong banning, as we were not running any banned
plugins, infact nothing to change inventory or skins or anything , and
actually nk support for server owners to appeal against ban
On Jan 27, 2016 6:56 PM, "Nomaan Ahmad" <n0man@gmail.com> wrote:

> If that was in reply to me. I never said its not fine to switch to a knife
> owned by the player. But if you use an unapproved plugin that allows you to
> script a plugin that makes a player receive a weapon they do not own then
> its a problem. If you didn't do any of this then its a false ban.
>
> I am not sure the reason for using that unapproved plugin by its own as it
> doesn't do anything.
> If you used that unapproved plugin and wrote a code that gives butterfly
> knife instead of default or from their inventory then you are breaking
> valve's policy.
>
> On 27 January 2016 at 13:44, iNilo <inilo.in...@gmail.com> wrote:
>
>> *Jul 10, 2015; 7:51pm  Vitaliy Genkin Vitaliy Genkin*
>>
>>
>>> (4) Assuming that I’m not granting an item that a player does not own:
>>> -Is it ok to have a “remove all weapons”/”hide knife” function on a
>>> server?
>>> -Is it ok to have a “knife drop”/”knife switch” function that allows a
>>> player to drop their knife (that they own) so another player can pick it up?
>>> *Both of these functions are fine. There are some game modes where it
>>> makes sense to have unarmed players (e.g., surf), and in a trading server
>>> being able give a player your knife to inspect is fine too. In general,
>>> letting players use what they own in a new way isn’t a problem.*
>>
>>
>>
>> *this claims its fine to switch knives with a player, just as long as A
>> player HAS the item in HIS inventory, so if its a knife that exists in an
>> inventory, it should be fine.*
>>
>>
>> *(source 
>> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tc9684.html#a9748
>> <http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tc9684.html#a9748>)*
>>
>>
>>
>> 2016-01-27 14:30 GMT+01:00 Nomaan Ahmad <n0man@gmail.com>:
>>
>>> LANI: I am not here to argue but that unapproved plugin can be used in a
>>> way that it could give weapons to players that they do not own. You can
>>> write a plugin to use with that unapproved plugin to give butterfly knife
>>> to people that don't own it. I don't think SM dev unapprove plugins for no
>>> reason.
>>>
>>> On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com> wrote:
>>>
>>>> Nomaan: Please read again what I wrote. We DID NOT use a plugin that
>>>> gives a skin to a player that he does not own.
>>>>
>>>> On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info> wrote:
>>>>
>>>>> They ban in waves, nothing stops them to just generate a new token
>>>>> under a new account and swap it with the banned one.
>>>>>
>>>>> They’ll be fine for the next 3-4 months and then do it again.
>>>>>
>>>>>
>>>>>
>>>>> It doesn’t really cost much to get a csgo account and a phone number.
>>>>>
>>>>>
>>>>>
>>>>> BR,
>>>>>
>>>>> Niko
>>>>>
>>>>>
>>>>>
>>>>> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd
>>>>> Minds
>>>>> *Sent:* Wednesday, January 27, 2016 14:19
>>>>> *To:* csgo_servers@list.valvesoftware.com
>>>>> *Subject:* Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>>>>
>>>>>
>>>>>
>>>>> I'm not sure that you can trust that valve's method of banning is
>>>>> effective and error-free. If others in this thread are too be trusted,
>>>>> there are some servers still running !ws and !knife that are still up.
>>>>>
>>>>> On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com> wrote:
>>>>>
>>>>> It seems you are confused. There are 2 plugins... well one is an
>>>>> extension.
>>>>>
>>>>> Always Weapon Skins by Neuro Toxin:
>>>>> https://forums.alliedmods.net/showthread.php?p=2112938
>>>>>
>>>>> GiveNamedItem Econ 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Max Krivanek
Marc, so your server has absolutely no plugins but still got banned?

On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen 
wrote:

> My schnitzeltreff surf servers also got hit, and i dont use any plugins
> since the announcement.
> First, they ban complete IPs and fuck up providers, and now this.
>
> Im probaly out of this...
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread mailing
I highly doubt Valve has started poking their head in our server directory.

Either they are checking cvars or tags or strings in hostnames.



Somebody should really slap them in an IT way, maybe they’d wake up and start 
communicating with the community.

You know… most of the things are solved with communication, but if that can’t 
be achieved in any way then the only way to get attention is through harsh 
manners.



Devs… wake up, you’re making millions out of the game, it’s time to take it 
seriously.



Also, none of my servers was affected, I’ve had these plugins in the disabled 
directory since august I believe.



BR,

Niko



From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
Sent: Wednesday, January 27, 2016 14:09
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



It seems you are confused. There are 2 plugins... well one is an extension.

Always Weapon Skins by Neuro Toxin: 
https://forums.alliedmods.net/showthread.php?p=2112938

GiveNamedItem Econ by Drifter: 
https://forums.alliedmods.net/showthread.php?t=236199

I use the Always Weapons Skin. It does require dhooks and my server didn't get 
any bans. I also doubt you would get banned for the extension.



On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Nomaan: Did you have an old Always Weapon Plugin installed, that needs to have 
another plugin installed, named "givenameditem.smx"? If not, an old version 
with this dependency could still be the problem.



On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

I use Always Weapons plugin on my server and they never got banned so it isn't 
that. There might be legit bans with some false bans too. If they are solely 
relying on player reports then this system is heavily flawed. Server operator 
know more about prohibited plugins than players as they always ask for weapon 
that aren't in their inventory.



On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Max: We run various servers with different plugins like DM, AIM, Multi 1v1, 
Retakes, BRush, ... Non of the server allowed players to get a weapon they did 
not own. We used a plugin called "Always weapon plugin" that allows players to 
have THEIR OWN AK skin when playing CT for example (Imagine a FFA DM server). 
An old version of this plugin had a dependency for a plugin called 
"GiveNameItemEx". This very plugin could build the basis for others plugins 
that would allow for Knife/Skinchange to skins the players doesn't own. I 
repeat: WE did not use those other plugins, we hadn't installed them or 
anything, but we had installed this "base" plugin that could be used IN 
COMBINATION ONLY with OTHER, not installed plugins, for forbidden skinchanges.



On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek <m...@kigen.co 
<mailto:m...@kigen.co> > wrote:

Marc, so your server has absolutely no plugins but still got banned?



On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <daeumichen.m...@gmail.com 
<mailto:daeumichen.m...@gmail.com> > wrote:

My schnitzeltreff surf servers also got hit, and i dont use any plugins since 
the announcement.

First, they ban complete IPs and fuck up providers, and now this.



Im probaly out of this...



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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
Aditionally: Have a look at the changelog of AWS (
https://forums.alliedmods.net/showthread.php?t=237114):

Version 2.2.2
- Merged GiveNamedItemEx (removed dependency)
- Fixed crashes on Linux
- Added cvar aws_skipmapweapons
- Moved to transitional syntax

Which means that before 2.2.2 there were a dependency on the now unapproved
GiveNamedItemEx (https://forums.alliedmods.net/showthread.php?t=264320)



On Wed, Jan 27, 2016 at 2:14 PM, Team LANII  wrote:

> This is the plugin (which is now unapproved) on which Always Weapon Skin,
> an old version of it, relied upon:
> https://forums.alliedmods.net/showthread.php?t=264320
> If it is this way, yes, it is somewhat my fault for not updating the AWS
> plugin, but it seems strange that you would ban a base plugin and not the
> actual plugins that give you the knife skins.
>
> On Wed, Jan 27, 2016 at 2:08 PM, Nomaan Ahmad  wrote:
>
>> It seems you are confused. There are 2 plugins... well one is an
>> extension.
>>
>> Always Weapon Skins by Neuro Toxin:
>> https://forums.alliedmods.net/showthread.php?p=2112938
>> GiveNamedItem Econ by Drifter:
>> https://forums.alliedmods.net/showthread.php?t=236199
>>
>> I use the Always Weapons Skin. It does require dhooks and my server
>> didn't get any bans. I also doubt you would get banned for the extension.
>>
>> On 27 January 2016 at 13:00, Team LANII  wrote:
>>
>>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs
>>> to have another plugin installed, named "givenameditem.smx"? If not, an old
>>> version with this dependency could still be the problem.
>>>
>>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad 
>>> wrote:
>>>
 I use Always Weapons plugin on my server and they never got banned so
 it isn't that. There might be legit bans with some false bans too. If they
 are solely relying on player reports then this system is heavily flawed.
 Server operator know more about prohibited plugins than players as they
 always ask for weapon that aren't in their inventory.

 On 27 January 2016 at 12:49, Team LANII  wrote:

> Max: We run various servers with different plugins like DM, AIM, Multi
> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
> they did not own. We used a plugin called "Always weapon plugin" that
> allows players to have THEIR OWN AK skin when playing CT for example
> (Imagine a FFA DM server). An old version of this plugin had a dependency
> for a plugin called "GiveNameItemEx". This very plugin could build
> the basis for others plugins that would allow for Knife/Skinchange to 
> skins
> the players doesn't own. I repeat: WE did not use those other plugins, we
> hadn't installed them or anything, but we had installed this "base" plugin
> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
> for forbidden skinchanges.
>
> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>
>> Marc, so your server has absolutely no plugins but still got banned?
>>
>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>> daeumichen.m...@gmail.com> wrote:
>>
>>> My schnitzeltreff surf servers also got hit, and i dont use any
>>> plugins since the announcement.
>>> First, they ban complete IPs and fuck up providers, and now this.
>>>
>>> Im probaly out of this...
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
Max: We run various servers with different plugins like DM, AIM, Multi 1v1,
Retakes, BRush, ... Non of the server allowed players to get a weapon they
did not own. We used a plugin called "Always weapon plugin" that allows
players to have THEIR OWN AK skin when playing CT for example (Imagine a
FFA DM server). An old version of this plugin had a dependency for a plugin
called "GiveNameItemEx". This very plugin could build the basis for others
plugins that would allow for Knife/Skinchange to skins the players doesn't
own. I repeat: WE did not use those other plugins, we hadn't installed them
or anything, but we had installed this "base" plugin that could be used IN
COMBINATION ONLY with OTHER, not installed plugins, for forbidden
skinchanges.

On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:

> Marc, so your server has absolutely no plugins but still got banned?
>
> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen  > wrote:
>
>> My schnitzeltreff surf servers also got hit, and i dont use any plugins
>> since the announcement.
>> First, they ban complete IPs and fuck up providers, and now this.
>>
>> Im probaly out of this...
>>
>> ___
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
Nomaan: Did you have an old Always Weapon Plugin installed, that needs to
have another plugin installed, named "givenameditem.smx"? If not, an old
version with this dependency could still be the problem.

On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad  wrote:

> I use Always Weapons plugin on my server and they never got banned so it
> isn't that. There might be legit bans with some false bans too. If they are
> solely relying on player reports then this system is heavily flawed. Server
> operator know more about prohibited plugins than players as they always ask
> for weapon that aren't in their inventory.
>
> On 27 January 2016 at 12:49, Team LANII  wrote:
>
>> Max: We run various servers with different plugins like DM, AIM, Multi
>> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
>> they did not own. We used a plugin called "Always weapon plugin" that
>> allows players to have THEIR OWN AK skin when playing CT for example
>> (Imagine a FFA DM server). An old version of this plugin had a dependency
>> for a plugin called "GiveNameItemEx". This very plugin could build
>> the basis for others plugins that would allow for Knife/Skinchange to skins
>> the players doesn't own. I repeat: WE did not use those other plugins, we
>> hadn't installed them or anything, but we had installed this "base" plugin
>> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
>> for forbidden skinchanges.
>>
>> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>>
>>> Marc, so your server has absolutely no plugins but still got banned?
>>>
>>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>>> daeumichen.m...@gmail.com> wrote:
>>>
 My schnitzeltreff surf servers also got hit, and i dont use any plugins
 since the announcement.
 First, they ban complete IPs and fuck up providers, and now this.

 Im probaly out of this...

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
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>>>
>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Usman Khan
Mine got banned with no plugins like that and no idea how to fix that as
all was set according to rules . all servers with account banned :(
On Jan 27, 2016 6:15 PM, "Team LANII"  wrote:

> This is the plugin (which is now unapproved) on which Always Weapon Skin,
> an old version of it, relied upon:
> https://forums.alliedmods.net/showthread.php?t=264320
> If it is this way, yes, it is somewhat my fault for not updating the AWS
> plugin, but it seems strange that you would ban a base plugin and not the
> actual plugins that give you the knife skins.
>
> On Wed, Jan 27, 2016 at 2:08 PM, Nomaan Ahmad  wrote:
>
>> It seems you are confused. There are 2 plugins... well one is an
>> extension.
>>
>> Always Weapon Skins by Neuro Toxin:
>> https://forums.alliedmods.net/showthread.php?p=2112938
>> GiveNamedItem Econ by Drifter:
>> https://forums.alliedmods.net/showthread.php?t=236199
>>
>> I use the Always Weapons Skin. It does require dhooks and my server
>> didn't get any bans. I also doubt you would get banned for the extension.
>>
>> On 27 January 2016 at 13:00, Team LANII  wrote:
>>
>>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs
>>> to have another plugin installed, named "givenameditem.smx"? If not, an old
>>> version with this dependency could still be the problem.
>>>
>>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad 
>>> wrote:
>>>
 I use Always Weapons plugin on my server and they never got banned so
 it isn't that. There might be legit bans with some false bans too. If they
 are solely relying on player reports then this system is heavily flawed.
 Server operator know more about prohibited plugins than players as they
 always ask for weapon that aren't in their inventory.

 On 27 January 2016 at 12:49, Team LANII  wrote:

> Max: We run various servers with different plugins like DM, AIM, Multi
> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
> they did not own. We used a plugin called "Always weapon plugin" that
> allows players to have THEIR OWN AK skin when playing CT for example
> (Imagine a FFA DM server). An old version of this plugin had a dependency
> for a plugin called "GiveNameItemEx". This very plugin could build
> the basis for others plugins that would allow for Knife/Skinchange to 
> skins
> the players doesn't own. I repeat: WE did not use those other plugins, we
> hadn't installed them or anything, but we had installed this "base" plugin
> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
> for forbidden skinchanges.
>
> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>
>> Marc, so your server has absolutely no plugins but still got banned?
>>
>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>> daeumichen.m...@gmail.com> wrote:
>>
>>> My schnitzeltreff surf servers also got hit, and i dont use any
>>> plugins since the announcement.
>>> First, they ban complete IPs and fuck up providers, and now this.
>>>
>>> Im probaly out of this...
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Absurd Minds
I'm not sure that you can trust that valve's method of banning is effective
and error-free. If others in this thread are too be trusted, there are some
servers still running !ws and !knife that are still up.
On Jan 27, 2016 8:10 AM, "Nomaan Ahmad"  wrote:

> It seems you are confused. There are 2 plugins... well one is an extension.
>
> Always Weapon Skins by Neuro Toxin:
> https://forums.alliedmods.net/showthread.php?p=2112938
> GiveNamedItem Econ by Drifter:
> https://forums.alliedmods.net/showthread.php?t=236199
>
> I use the Always Weapons Skin. It does require dhooks and my server didn't
> get any bans. I also doubt you would get banned for the extension.
>
> On 27 January 2016 at 13:00, Team LANII  wrote:
>
>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs to
>> have another plugin installed, named "givenameditem.smx"? If not, an old
>> version with this dependency could still be the problem.
>>
>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad 
>> wrote:
>>
>>> I use Always Weapons plugin on my server and they never got banned so it
>>> isn't that. There might be legit bans with some false bans too. If they are
>>> solely relying on player reports then this system is heavily flawed. Server
>>> operator know more about prohibited plugins than players as they always ask
>>> for weapon that aren't in their inventory.
>>>
>>> On 27 January 2016 at 12:49, Team LANII  wrote:
>>>
 Max: We run various servers with different plugins like DM, AIM, Multi
 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
 they did not own. We used a plugin called "Always weapon plugin" that
 allows players to have THEIR OWN AK skin when playing CT for example
 (Imagine a FFA DM server). An old version of this plugin had a dependency
 for a plugin called "GiveNameItemEx". This very plugin could build
 the basis for others plugins that would allow for Knife/Skinchange to skins
 the players doesn't own. I repeat: WE did not use those other plugins, we
 hadn't installed them or anything, but we had installed this "base" plugin
 that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
 for forbidden skinchanges.

 On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:

> Marc, so your server has absolutely no plugins but still got banned?
>
> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
> daeumichen.m...@gmail.com> wrote:
>
>> My schnitzeltreff surf servers also got hit, and i dont use any
>> plugins since the announcement.
>> First, they ban complete IPs and fuck up providers, and now this.
>>
>> Im probaly out of this...
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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>>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread mailing
They ban in waves, nothing stops them to just generate a new token under a new 
account and swap it with the banned one.

They’ll be fine for the next 3-4 months and then do it again.



It doesn’t really cost much to get a csgo account and a phone number.



BR,

Niko



From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
Sent: Wednesday, January 27, 2016 14:19
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Anyone else hit with a GSLT ban?



I'm not sure that you can trust that valve's method of banning is effective and 
error-free. If others in this thread are too be trusted, there are some servers 
still running !ws and !knife that are still up.

On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

It seems you are confused. There are 2 plugins... well one is an extension.

Always Weapon Skins by Neuro Toxin: 
https://forums.alliedmods.net/showthread.php?p=2112938

GiveNamedItem Econ by Drifter: 
https://forums.alliedmods.net/showthread.php?t=236199

I use the Always Weapons Skin. It does require dhooks and my server didn't get 
any bans. I also doubt you would get banned for the extension.



On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Nomaan: Did you have an old Always Weapon Plugin installed, that needs to have 
another plugin installed, named "givenameditem.smx"? If not, an old version 
with this dependency could still be the problem.



On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com 
<mailto:n0man@gmail.com> > wrote:

I use Always Weapons plugin on my server and they never got banned so it isn't 
that. There might be legit bans with some false bans too. If they are solely 
relying on player reports then this system is heavily flawed. Server operator 
know more about prohibited plugins than players as they always ask for weapon 
that aren't in their inventory.



On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com 
<mailto:lanii.c...@gmail.com> > wrote:

Max: We run various servers with different plugins like DM, AIM, Multi 1v1, 
Retakes, BRush, ... Non of the server allowed players to get a weapon they did 
not own. We used a plugin called "Always weapon plugin" that allows players to 
have THEIR OWN AK skin when playing CT for example (Imagine a FFA DM server). 
An old version of this plugin had a dependency for a plugin called 
"GiveNameItemEx". This very plugin could build the basis for others plugins 
that would allow for Knife/Skinchange to skins the players doesn't own. I 
repeat: WE did not use those other plugins, we hadn't installed them or 
anything, but we had installed this "base" plugin that could be used IN 
COMBINATION ONLY with OTHER, not installed plugins, for forbidden skinchanges.



On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek <m...@kigen.co 
<mailto:m...@kigen.co> > wrote:

Marc, so your server has absolutely no plugins but still got banned?



On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <daeumichen.m...@gmail.com 
<mailto:daeumichen.m...@gmail.com> > wrote:

My schnitzeltreff surf servers also got hit, and i dont use any plugins since 
the announcement.

First, they ban complete IPs and fuck up providers, and now this.



Im probaly out of this...



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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Nomaan Ahmad
I use Always Weapons plugin on my server and they never got banned so it
isn't that. There might be legit bans with some false bans too. If they are
solely relying on player reports then this system is heavily flawed. Server
operator know more about prohibited plugins than players as they always ask
for weapon that aren't in their inventory.

On 27 January 2016 at 12:49, Team LANII  wrote:

> Max: We run various servers with different plugins like DM, AIM, Multi
> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
> they did not own. We used a plugin called "Always weapon plugin" that
> allows players to have THEIR OWN AK skin when playing CT for example
> (Imagine a FFA DM server). An old version of this plugin had a dependency
> for a plugin called "GiveNameItemEx". This very plugin could build
> the basis for others plugins that would allow for Knife/Skinchange to skins
> the players doesn't own. I repeat: WE did not use those other plugins, we
> hadn't installed them or anything, but we had installed this "base" plugin
> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
> for forbidden skinchanges.
>
> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>
>> Marc, so your server has absolutely no plugins but still got banned?
>>
>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>> daeumichen.m...@gmail.com> wrote:
>>
>>> My schnitzeltreff surf servers also got hit, and i dont use any plugins
>>> since the announcement.
>>> First, they ban complete IPs and fuck up providers, and now this.
>>>
>>> Im probaly out of this...
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Nomaan Ahmad
It seems you are confused. There are 2 plugins... well one is an extension.

Always Weapon Skins by Neuro Toxin:
https://forums.alliedmods.net/showthread.php?p=2112938
GiveNamedItem Econ by Drifter:
https://forums.alliedmods.net/showthread.php?t=236199

I use the Always Weapons Skin. It does require dhooks and my server didn't
get any bans. I also doubt you would get banned for the extension.

On 27 January 2016 at 13:00, Team LANII  wrote:

> Nomaan: Did you have an old Always Weapon Plugin installed, that needs to
> have another plugin installed, named "givenameditem.smx"? If not, an old
> version with this dependency could still be the problem.
>
> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad  wrote:
>
>> I use Always Weapons plugin on my server and they never got banned so it
>> isn't that. There might be legit bans with some false bans too. If they are
>> solely relying on player reports then this system is heavily flawed. Server
>> operator know more about prohibited plugins than players as they always ask
>> for weapon that aren't in their inventory.
>>
>> On 27 January 2016 at 12:49, Team LANII  wrote:
>>
>>> Max: We run various servers with different plugins like DM, AIM, Multi
>>> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
>>> they did not own. We used a plugin called "Always weapon plugin" that
>>> allows players to have THEIR OWN AK skin when playing CT for example
>>> (Imagine a FFA DM server). An old version of this plugin had a dependency
>>> for a plugin called "GiveNameItemEx". This very plugin could build
>>> the basis for others plugins that would allow for Knife/Skinchange to skins
>>> the players doesn't own. I repeat: WE did not use those other plugins, we
>>> hadn't installed them or anything, but we had installed this "base" plugin
>>> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
>>> for forbidden skinchanges.
>>>
>>> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>>>
 Marc, so your server has absolutely no plugins but still got banned?

 On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
 daeumichen.m...@gmail.com> wrote:

> My schnitzeltreff surf servers also got hit, and i dont use any
> plugins since the announcement.
> First, they ban complete IPs and fuck up providers, and now this.
>
> Im probaly out of this...
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> ___
>> Csgo_servers mailing list
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Team LANII
This is the plugin (which is now unapproved) on which Always Weapon Skin,
an old version of it, relied upon:
https://forums.alliedmods.net/showthread.php?t=264320
If it is this way, yes, it is somewhat my fault for not updating the AWS
plugin, but it seems strange that you would ban a base plugin and not the
actual plugins that give you the knife skins.

On Wed, Jan 27, 2016 at 2:08 PM, Nomaan Ahmad  wrote:

> It seems you are confused. There are 2 plugins... well one is an extension.
>
> Always Weapon Skins by Neuro Toxin:
> https://forums.alliedmods.net/showthread.php?p=2112938
> GiveNamedItem Econ by Drifter:
> https://forums.alliedmods.net/showthread.php?t=236199
>
> I use the Always Weapons Skin. It does require dhooks and my server didn't
> get any bans. I also doubt you would get banned for the extension.
>
> On 27 January 2016 at 13:00, Team LANII  wrote:
>
>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs to
>> have another plugin installed, named "givenameditem.smx"? If not, an old
>> version with this dependency could still be the problem.
>>
>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad 
>> wrote:
>>
>>> I use Always Weapons plugin on my server and they never got banned so it
>>> isn't that. There might be legit bans with some false bans too. If they are
>>> solely relying on player reports then this system is heavily flawed. Server
>>> operator know more about prohibited plugins than players as they always ask
>>> for weapon that aren't in their inventory.
>>>
>>> On 27 January 2016 at 12:49, Team LANII  wrote:
>>>
 Max: We run various servers with different plugins like DM, AIM, Multi
 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
 they did not own. We used a plugin called "Always weapon plugin" that
 allows players to have THEIR OWN AK skin when playing CT for example
 (Imagine a FFA DM server). An old version of this plugin had a dependency
 for a plugin called "GiveNameItemEx". This very plugin could build
 the basis for others plugins that would allow for Knife/Skinchange to skins
 the players doesn't own. I repeat: WE did not use those other plugins, we
 hadn't installed them or anything, but we had installed this "base" plugin
 that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
 for forbidden skinchanges.

 On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:

> Marc, so your server has absolutely no plugins but still got banned?
>
> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
> daeumichen.m...@gmail.com> wrote:
>
>> My schnitzeltreff surf servers also got hit, and i dont use any
>> plugins since the announcement.
>> First, they ban complete IPs and fuck up providers, and now this.
>>
>> Im probaly out of this...
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> ___
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Nomaan Ahmad
LANI: I am not here to argue but that unapproved plugin can be used in a
way that it could give weapons to players that they do not own. You can
write a plugin to use with that unapproved plugin to give butterfly knife
to people that don't own it. I don't think SM dev unapprove plugins for no
reason.

On 27 January 2016 at 13:24, Team LANII <lanii.c...@gmail.com> wrote:

> Nomaan: Please read again what I wrote. We DID NOT use a plugin that gives
> a skin to a player that he does not own.
>
> On Wed, Jan 27, 2016 at 2:22 PM, <mail...@go-free.info> wrote:
>
>> They ban in waves, nothing stops them to just generate a new token under
>> a new account and swap it with the banned one.
>>
>> They’ll be fine for the next 3-4 months and then do it again.
>>
>>
>>
>> It doesn’t really cost much to get a csgo account and a phone number.
>>
>>
>>
>> BR,
>>
>> Niko
>>
>>
>>
>> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
>> *Sent:* Wednesday, January 27, 2016 14:19
>> *To:* csgo_servers@list.valvesoftware.com
>> *Subject:* Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>
>>
>>
>> I'm not sure that you can trust that valve's method of banning is
>> effective and error-free. If others in this thread are too be trusted,
>> there are some servers still running !ws and !knife that are still up.
>>
>> On Jan 27, 2016 8:10 AM, "Nomaan Ahmad" <n0man@gmail.com> wrote:
>>
>> It seems you are confused. There are 2 plugins... well one is an
>> extension.
>>
>> Always Weapon Skins by Neuro Toxin:
>> https://forums.alliedmods.net/showthread.php?p=2112938
>>
>> GiveNamedItem Econ by Drifter:
>> https://forums.alliedmods.net/showthread.php?t=236199
>>
>> I use the Always Weapons Skin. It does require dhooks and my server
>> didn't get any bans. I also doubt you would get banned for the extension.
>>
>>
>>
>> On 27 January 2016 at 13:00, Team LANII <lanii.c...@gmail.com> wrote:
>>
>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs to
>> have another plugin installed, named "givenameditem.smx"? If not, an old
>> version with this dependency could still be the problem.
>>
>>
>>
>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad <n0man@gmail.com>
>> wrote:
>>
>> I use Always Weapons plugin on my server and they never got banned so it
>> isn't that. There might be legit bans with some false bans too. If they are
>> solely relying on player reports then this system is heavily flawed. Server
>> operator know more about prohibited plugins than players as they always ask
>> for weapon that aren't in their inventory.
>>
>>
>>
>> On 27 January 2016 at 12:49, Team LANII <lanii.c...@gmail.com> wrote:
>>
>> Max: We run various servers with different plugins like DM, AIM, Multi
>> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
>> they did not own. We used a plugin called "Always weapon plugin" that
>> allows players to have THEIR OWN AK skin when playing CT for example
>> (Imagine a FFA DM server). An old version of this plugin had a dependency
>> for a plugin called "GiveNameItemEx". This very plugin could build
>> the basis for others plugins that would allow for Knife/Skinchange to skins
>> the players doesn't own. I repeat: WE did not use those other plugins, we
>> hadn't installed them or anything, but we had installed this "base" plugin
>> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
>> for forbidden skinchanges.
>>
>>
>>
>> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek <m...@kigen.co> wrote:
>>
>> Marc, so your server has absolutely no plugins but still got banned?
>>
>>
>>
>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>> daeumichen.m...@gmail.com> wrote:
>>
>> My schnitzeltreff surf servers also got hit, and i dont use any plugins
>> since the announcement.
>>
>> First, they ban complete IPs and fuck up providers, and now this.
>>
>>
>>
>> Im probaly out of this...
>>
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>>
>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Max Krivanek
Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even
be played in 12 years.

Either way, this is a very crappy system.  I've already expressed concerns
about the complete lack of security around GSLT.  If someone can acquire
your GSLT token then well, your screwed.  Since its obvious they're in
infinite ban mode (why display a date?).  They're treating GSLT like its
VAC bans.  But this entire system is worse, and obviously designed to
stifle community servers.  I can only guess Valve wishes to go the way of
CoD:MW2, Titanfall, etc.  In not having community servers at all, but
they're keeping them for now because it'd cause way too much of a backlash
to just kill community servers.

On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis  wrote:

> The bans are likely indefinite, not in 12 years; they expire in 2038
> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>
> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
> > Correction: The ban is apparently for 12 years.
> >
> > Which of course really sucks, since we don't use any of those plugins.
> >
> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
> >>
> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that the
> >> ban message tells me nothing about why HG servers got banned.  Just
> tells me
> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far as
> I'm
> >> aware none of HG's servers use retake or any other plugin like it.
> >>
> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
> >>  wrote:
> >>>
> >>> There is for me, because I read all those messages.
> >>> Feel free to find them, it shouldn't be too hard. Until then, please
> >>> don't be a dick and call "bullshit" on others.
> >>>
> >>>
> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
> >>>
> >>> For all we know, when Valve said "custom content" they could have meant
> >>> "custom knives" and not "existing knives with custom skins". There's
> no way
> >>> to 100% know for sure without someone either finding that original
> message
> >>> where it was OK'd that Asherkin is referencing, or we get a statement
> >>> straight from Valve.
> >>>
> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
> >>>  wrote:
> 
>  "he claimed that it's not against Valve's rule"
>  Depends on what you use it for.
> 
>  That said, sure, go ahead, trust Francisco with anything. rofl
>  FYI: As all his other plugins, this one is riddled with numerous
>  (beginner) mistakes. It runs the risk of potentially using
> uninitialized
>  memory, and putting that into a query/in the db.
>  It also improperly uses the admin/command access system. Few things on
>  top of my head.
> 
> 
>  On 27.01.2016 03:17, Ben Roy wrote:
> 
>  The plugin used was Custom Weapon Models. It can be linked:
>  https://forums.alliedmods.net/showthread.php?t=276779
>  It allows community-made weapon models instead.
>  Read the OP(plugin link)'s post, he claimed that it's not against
>  Valve's rule.
> 
>  On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
> 
>  Let's drop the word semantics and view it how it is.
> 
>  Did you let someone use a knife that was not in their inventory. Don't
>  bullshit "it wasn't a flip knife slaughter, it was just a flip
> knife". Don't
>  bullshit "it wasn't an official knife it was a custom one therefore
> it's
>  okay!". Don't bullshit "It was the original knife model so it was in
> their
>  inventory! I may have put a custom pattern onto that default knife,
> but the
>  knife itself was in their inventory! It's totally different than
> giving a
>  player with a vanilla karambit a karambit slaughter"
> 
>  Did you let someone use a knife that was not in their inventory. It's
>  that simple of a question. If you let someone use a knife that was
> not in
>  their inventory, you broke the rule. It's that simple.
> 
>  On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho  wrote:
> >
> > Yep, my server has been banned. No custom skins active what so ever.
> >
> >
> > Anyone else?
> >
> >
> > On 27/01/2016 12:46 pm, Absurd Minds wrote:
> >
> > Custom skins are not "csgo items". They're custom items viewable
> > within csgo.
> > On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
> >  wrote:
> >
> > Going back to the original message, I see this:
> > -Allowing players to claim temporary ownership of CS:GO items that
> > are not in their inventory (Weapon skins, knives, etc.).
> >
> > Were those knives in their inventory? If yes, then it was a false
> > ban. If no, it was a legit ban.
> > I'm fairly sure custom knives are CS:GO items that are not in their
> > 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Max Krivanek
Hi,

If they are banning for plugins that are in the disabled folder of
SourceMod (addons/sourcemod/plugins/disabled) then that could explain our
ban.  As some of those plugins were prior to the July announcement and
since they were in the disabled folder, thus not loaded, we didn't feel the
need to go delete them.  If that is so then it'd be incredibly dishonest,
since they only requested the plugins be disabled, not necessarily deleted.

On Wed, Jan 27, 2016 at 12:06 AM, Jack M. <
catastropheproductions...@gmail.com> wrote:

> This might fall on deaf ears or you might have already but try to the Valve
> Employee Directory.  To
> email Vitaliy or Matt Wood or whoever else is known to handle issues for
> CSGO or possibly the issues relating to GSLT's, community management or
> development.
>
> Also here are the rule changes stated months ago with regard to valid
> plugins (not how GSLT's will work).
>
> Therefore, we are asking server operators to remove any mods and plugins
>> that falsify the contents of a players' profile or inventory.
>>
>> To be clear, the services that should not be offered on a community
>> server include (but are not limited to):
>>
>>- Allowing players to claim temporary ownership of CS:GO items that
>>are not in their inventory (Weapon skins, knives, etc.).
>>- Providing a falsified competitive skill group and/or profile rank
>>status or scoreboard coin (e.g., Operation Challenge Coins).
>>- Interfering with systems that allow players to correctly access
>>their own CS:GO inventories, items, or profile.
>>
>> If your server provides any of the above services then we request that
>> you disable them. If for some reason you are unable or unsure of whether a
>> particular plugin should be removed, feel free to contact us.
>>
>
> They come from this reddit post by Wickedplayer
> 
> which is just copy pasted from this mailing list I'm like 99% sure. Plus
> Wickedplayer's pretty trustworthy and on top of such things.
>
> Anyway contact them. Be polite and respectful (even if you think it's
> bullshit) say you're sorry for any oversight in what you thought you could
> or could not do and if there is anything you can do to be unbanned.
>
> No guarantee if anything will happen or they'll even bother to reply but
> worth a shot.
>
> I will say I personally think the system is designed wrong. Maybe not
> inherently in that GSLT exist but the unspecified bans and no way to appeal
> is super stupid. Plus scanning and banning for disabled plugins feels
> pretty overkill.
>
> On Tue, Jan 26, 2016 at 11:39 PM, Max Krivanek  wrote:
>
>> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't
>> even be played in 12 years.
>>
>> Either way, this is a very crappy system.  I've already expressed
>> concerns about the complete lack of security around GSLT.  If someone can
>> acquire your GSLT token then well, your screwed.  Since its obvious they're
>> in infinite ban mode (why display a date?).  They're treating GSLT like its
>> VAC bans.  But this entire system is worse, and obviously designed to
>> stifle community servers.  I can only guess Valve wishes to go the way of
>> CoD:MW2, Titanfall, etc.  In not having community servers at all, but
>> they're keeping them for now because it'd cause way too much of a backlash
>> to just kill community servers.
>>
>> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis 
>> wrote:
>>
>>> The bans are likely indefinite, not in 12 years; they expire in 2038
>>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>>>
>>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>>> > Correction: The ban is apparently for 12 years.
>>> >
>>> > Which of course really sucks, since we don't use any of those plugins.
>>> >
>>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>>> >>
>>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that
>>> the
>>> >> ban message tells me nothing about why HG servers got banned.  Just
>>> tells me
>>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far
>>> as I'm
>>> >> aware none of HG's servers use retake or any other plugin like it.
>>> >>
>>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>>> >>  wrote:
>>> >>>
>>> >>> There is for me, because I read all those messages.
>>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>>> >>> don't be a dick and call "bullshit" on others.
>>> >>>
>>> >>>
>>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>>> >>>
>>> >>> For all we know, when Valve said "custom content" they could have
>>> meant
>>> >>> "custom knives" and not "existing knives with custom skins". There's
>>> no way
>>> >>> to 100% know for sure without 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Team LANII
Hi,
our gameserver account was falsely banned. We DO NOT RUN ANY plugin that
give players weapons that they DO NOT own. We do run "always weapon
plugin", a plugin, that gives the player HIS ak from HIS OWN inventory when
playing CT, for example (
https://forums.alliedmods.net/showthread.php?t=237114 ).
Where do I voice my convern for this false ban? Which emailaddresses should
I write to?
Thanks.

On Wed, Jan 27, 2016 at 7:50 AM, Max Krivanek  wrote:

> Vitaliy Genkin's email on 7/715 only references disabling the plugins.
> Not deleting them from the server.  If someone has a CSGO email list
> archive they'll find the email.  The quote is, "If your server provides any
> of the above services then we request that you disable them."
>
> On Wed, Jan 27, 2016 at 12:44 AM, Jack M. <
> catastropheproductions...@gmail.com> wrote:
>
>> I don't know if that is why they are banning or how they are banning
>> servers.
>>
>> I just saw Ivan Ho mention:
>>
>> "Let me repeat this. No weapons mods. guns/knife/decoys, whatever.
>>>
>>> However, I have the knife mod in my disabled folder ever since they made
>>> the announcement. If they banned my tokens for that reason, IMO
>>> unreasonable."
>>
>>
>> So I was just more so making mention of that could be something to check
>> for or a reason for a ban potentially. Not confirmed or anything.
>>
>> I'd still give contacting Valve a shot explaining like "Hey I didn't know
>> we had to full on delete them. I never saw having to do that mentioned.
>> Thought they just had to be disabled."
>>
>> I will say that "*Therefore, we are asking server operators to remove
>> any mods and plugins that falsify the contents of a players' profile or
>> inventory.*" could be construed as removed from the server. As in
>> deleted. If you can actually get through to someone at Valve saying you
>> sincerely misunderstood I'd hope they'd be nice enough to unban your
>> server(s).
>>
>> Best of luck.
>>
>> On Wed, Jan 27, 2016 at 12:30 AM, Max Krivanek  wrote:
>>
>>> Hi,
>>>
>>> If they are banning for plugins that are in the disabled folder of
>>> SourceMod (addons/sourcemod/plugins/disabled) then that could explain our
>>> ban.  As some of those plugins were prior to the July announcement and
>>> since they were in the disabled folder, thus not loaded, we didn't feel the
>>> need to go delete them.  If that is so then it'd be incredibly dishonest,
>>> since they only requested the plugins be disabled, not necessarily deleted.
>>>
>>> On Wed, Jan 27, 2016 at 12:06 AM, Jack M. <
>>> catastropheproductions...@gmail.com> wrote:
>>>
 This might fall on deaf ears or you might have already but try to the Valve
 Employee Directory.  To
 email Vitaliy or Matt Wood or whoever else is known to handle issues for
 CSGO or possibly the issues relating to GSLT's, community management or
 development.

 Also here are the rule changes stated months ago with regard to valid
 plugins (not how GSLT's will work).

 Therefore, we are asking server operators to remove any mods and
> plugins that falsify the contents of a players' profile or inventory.
>
> To be clear, the services that should not be offered on a community
> server include (but are not limited to):
>
>- Allowing players to claim temporary ownership of CS:GO items
>that are not in their inventory (Weapon skins, knives, etc.).
>- Providing a falsified competitive skill group and/or profile
>rank status or scoreboard coin (e.g., Operation Challenge Coins).
>- Interfering with systems that allow players to correctly access
>their own CS:GO inventories, items, or profile.
>
> If your server provides any of the above services then we request that
> you disable them. If for some reason you are unable or unsure of whether a
> particular plugin should be removed, feel free to contact us.
>

 They come from this reddit post by Wickedplayer
 
 which is just copy pasted from this mailing list I'm like 99% sure. Plus
 Wickedplayer's pretty trustworthy and on top of such things.

 Anyway contact them. Be polite and respectful (even if you think it's
 bullshit) say you're sorry for any oversight in what you thought you could
 or could not do and if there is anything you can do to be unbanned.

 No guarantee if anything will happen or they'll even bother to reply
 but worth a shot.

 I will say I personally think the system is designed wrong. Maybe not
 inherently in that GSLT exist but the unspecified bans and no way to appeal
 is super stupid. Plus scanning and banning for disabled plugins feels
 pretty overkill.

 On Tue, Jan 26, 2016 at 11:39 PM, Max Krivanek  

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread csgocommemails
Does it say 12 yeasrs for u guys when you login to the tokens page? Mine is for 
a couple days. I had no knife skin plugins. I did have a plugin that could turn 
knifes into other models like dildos :)



> On Jan 27, 2016, at 12:39 AM, Max Krivanek  wrote:
> 
> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even be 
> played in 12 years.
> 
> Either way, this is a very crappy system.  I've already expressed concerns 
> about the complete lack of security around GSLT.  If someone can acquire your 
> GSLT token then well, your screwed.  Since its obvious they're in infinite 
> ban mode (why display a date?).  They're treating GSLT like its VAC bans.  
> But this entire system is worse, and obviously designed to stifle community 
> servers.  I can only guess Valve wishes to go the way of CoD:MW2, Titanfall, 
> etc.  In not having community servers at all, but they're keeping them for 
> now because it'd cause way too much of a backlash to just kill community 
> servers.
> 
>> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis  wrote:
>> The bans are likely indefinite, not in 12 years; they expire in 2038
>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>> 
>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>> > Correction: The ban is apparently for 12 years.
>> >
>> > Which of course really sucks, since we don't use any of those plugins.
>> >
>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>> >>
>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that the
>> >> ban message tells me nothing about why HG servers got banned.  Just tells 
>> >> me
>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far as 
>> >> I'm
>> >> aware none of HG's servers use retake or any other plugin like it.
>> >>
>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>> >>  wrote:
>> >>>
>> >>> There is for me, because I read all those messages.
>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>> >>> don't be a dick and call "bullshit" on others.
>> >>>
>> >>>
>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>> >>>
>> >>> For all we know, when Valve said "custom content" they could have meant
>> >>> "custom knives" and not "existing knives with custom skins". There's no 
>> >>> way
>> >>> to 100% know for sure without someone either finding that original 
>> >>> message
>> >>> where it was OK'd that Asherkin is referencing, or we get a statement
>> >>> straight from Valve.
>> >>>
>> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
>> >>>  wrote:
>> 
>>  "he claimed that it's not against Valve's rule"
>>  Depends on what you use it for.
>> 
>>  That said, sure, go ahead, trust Francisco with anything. rofl
>>  FYI: As all his other plugins, this one is riddled with numerous
>>  (beginner) mistakes. It runs the risk of potentially using uninitialized
>>  memory, and putting that into a query/in the db.
>>  It also improperly uses the admin/command access system. Few things on
>>  top of my head.
>> 
>> 
>>  On 27.01.2016 03:17, Ben Roy wrote:
>> 
>>  The plugin used was Custom Weapon Models. It can be linked:
>>  https://forums.alliedmods.net/showthread.php?t=276779
>>  It allows community-made weapon models instead.
>>  Read the OP(plugin link)'s post, he claimed that it's not against
>>  Valve's rule.
>> 
>>  On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>> 
>>  Let's drop the word semantics and view it how it is.
>> 
>>  Did you let someone use a knife that was not in their inventory. Don't
>>  bullshit "it wasn't a flip knife slaughter, it was just a flip knife". 
>>  Don't
>>  bullshit "it wasn't an official knife it was a custom one therefore it's
>>  okay!". Don't bullshit "It was the original knife model so it was in 
>>  their
>>  inventory! I may have put a custom pattern onto that default knife, but 
>>  the
>>  knife itself was in their inventory! It's totally different than giving 
>>  a
>>  player with a vanilla karambit a karambit slaughter"
>> 
>>  Did you let someone use a knife that was not in their inventory. It's
>>  that simple of a question. If you let someone use a knife that was not 
>>  in
>>  their inventory, you broke the rule. It's that simple.
>> 
>>  On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho  wrote:
>> >
>> > Yep, my server has been banned. No custom skins active what so ever.
>> >
>> >
>> > Anyone else?
>> >
>> >
>> > On 27/01/2016 12:46 pm, Absurd Minds wrote:
>> >
>> > Custom skins are not "csgo items". They're custom items viewable
>> > within csgo.
>> > On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
>> > 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Max Krivanek
Vitaliy Genkin's email on 7/715 only references disabling the plugins.  Not
deleting them from the server.  If someone has a CSGO email list archive
they'll find the email.  The quote is, "If your server provides any of the
above services then we request that you disable them."

On Wed, Jan 27, 2016 at 12:44 AM, Jack M. <
catastropheproductions...@gmail.com> wrote:

> I don't know if that is why they are banning or how they are banning
> servers.
>
> I just saw Ivan Ho mention:
>
> "Let me repeat this. No weapons mods. guns/knife/decoys, whatever.
>>
>> However, I have the knife mod in my disabled folder ever since they made
>> the announcement. If they banned my tokens for that reason, IMO
>> unreasonable."
>
>
> So I was just more so making mention of that could be something to check
> for or a reason for a ban potentially. Not confirmed or anything.
>
> I'd still give contacting Valve a shot explaining like "Hey I didn't know
> we had to full on delete them. I never saw having to do that mentioned.
> Thought they just had to be disabled."
>
> I will say that "*Therefore, we are asking server operators to remove any
> mods and plugins that falsify the contents of a players' profile or
> inventory.*" could be construed as removed from the server. As in
> deleted. If you can actually get through to someone at Valve saying you
> sincerely misunderstood I'd hope they'd be nice enough to unban your
> server(s).
>
> Best of luck.
>
> On Wed, Jan 27, 2016 at 12:30 AM, Max Krivanek  wrote:
>
>> Hi,
>>
>> If they are banning for plugins that are in the disabled folder of
>> SourceMod (addons/sourcemod/plugins/disabled) then that could explain our
>> ban.  As some of those plugins were prior to the July announcement and
>> since they were in the disabled folder, thus not loaded, we didn't feel the
>> need to go delete them.  If that is so then it'd be incredibly dishonest,
>> since they only requested the plugins be disabled, not necessarily deleted.
>>
>> On Wed, Jan 27, 2016 at 12:06 AM, Jack M. <
>> catastropheproductions...@gmail.com> wrote:
>>
>>> This might fall on deaf ears or you might have already but try to the Valve
>>> Employee Directory.  To
>>> email Vitaliy or Matt Wood or whoever else is known to handle issues for
>>> CSGO or possibly the issues relating to GSLT's, community management or
>>> development.
>>>
>>> Also here are the rule changes stated months ago with regard to valid
>>> plugins (not how GSLT's will work).
>>>
>>> Therefore, we are asking server operators to remove any mods and plugins
 that falsify the contents of a players' profile or inventory.

 To be clear, the services that should not be offered on a community
 server include (but are not limited to):

- Allowing players to claim temporary ownership of CS:GO items that
are not in their inventory (Weapon skins, knives, etc.).
- Providing a falsified competitive skill group and/or profile rank
status or scoreboard coin (e.g., Operation Challenge Coins).
- Interfering with systems that allow players to correctly access
their own CS:GO inventories, items, or profile.

 If your server provides any of the above services then we request that
 you disable them. If for some reason you are unable or unsure of whether a
 particular plugin should be removed, feel free to contact us.

>>>
>>> They come from this reddit post by Wickedplayer
>>> 
>>> which is just copy pasted from this mailing list I'm like 99% sure. Plus
>>> Wickedplayer's pretty trustworthy and on top of such things.
>>>
>>> Anyway contact them. Be polite and respectful (even if you think it's
>>> bullshit) say you're sorry for any oversight in what you thought you could
>>> or could not do and if there is anything you can do to be unbanned.
>>>
>>> No guarantee if anything will happen or they'll even bother to reply but
>>> worth a shot.
>>>
>>> I will say I personally think the system is designed wrong. Maybe not
>>> inherently in that GSLT exist but the unspecified bans and no way to appeal
>>> is super stupid. Plus scanning and banning for disabled plugins feels
>>> pretty overkill.
>>>
>>> On Tue, Jan 26, 2016 at 11:39 PM, Max Krivanek  wrote:
>>>
 Yeah, 12 years is practically indefinite anyway.  CSGO probably won't
 even be played in 12 years.

 Either way, this is a very crappy system.  I've already expressed
 concerns about the complete lack of security around GSLT.  If someone can
 acquire your GSLT token then well, your screwed.  Since its obvious they're
 in infinite ban mode (why display a date?).  They're treating GSLT like its
 VAC bans.  But this entire system is worse, and obviously designed to
 stifle community servers.  I can only guess Valve wishes 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Max Krivanek
It says...
Your account has an active ban on its game server tokens.This ban expires
on Friday, 01-Jan-38 00:00:00 GMT

Which is in DD-Month-YY format.  As someone linked earlier its due to Year
2038 problem (unix timestamp runs out).

On Wed, Jan 27, 2016 at 12:39 AM,  wrote:

> Does it say 12 yeasrs for u guys when you login to the tokens page? Mine
> is for a couple days. I had no knife skin plugins. I did have a plugin that
> could turn knifes into other models like dildos :)
>
>
>
> On Jan 27, 2016, at 12:39 AM, Max Krivanek  wrote:
>
> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even
> be played in 12 years.
>
> Either way, this is a very crappy system.  I've already expressed concerns
> about the complete lack of security around GSLT.  If someone can acquire
> your GSLT token then well, your screwed.  Since its obvious they're in
> infinite ban mode (why display a date?).  They're treating GSLT like its
> VAC bans.  But this entire system is worse, and obviously designed to
> stifle community servers.  I can only guess Valve wishes to go the way of
> CoD:MW2, Titanfall, etc.  In not having community servers at all, but
> they're keeping them for now because it'd cause way too much of a backlash
> to just kill community servers.
>
> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis 
> wrote:
>
>> The bans are likely indefinite, not in 12 years; they expire in 2038
>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>>
>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>> > Correction: The ban is apparently for 12 years.
>> >
>> > Which of course really sucks, since we don't use any of those plugins.
>> >
>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>> >>
>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that
>> the
>> >> ban message tells me nothing about why HG servers got banned.  Just
>> tells me
>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far
>> as I'm
>> >> aware none of HG's servers use retake or any other plugin like it.
>> >>
>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>> >>  wrote:
>> >>>
>> >>> There is for me, because I read all those messages.
>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>> >>> don't be a dick and call "bullshit" on others.
>> >>>
>> >>>
>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>> >>>
>> >>> For all we know, when Valve said "custom content" they could have
>> meant
>> >>> "custom knives" and not "existing knives with custom skins". There's
>> no way
>> >>> to 100% know for sure without someone either finding that original
>> message
>> >>> where it was OK'd that Asherkin is referencing, or we get a statement
>> >>> straight from Valve.
>> >>>
>> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
>> >>>  wrote:
>> 
>>  "he claimed that it's not against Valve's rule"
>>  Depends on what you use it for.
>> 
>>  That said, sure, go ahead, trust Francisco with anything. rofl
>>  FYI: As all his other plugins, this one is riddled with numerous
>>  (beginner) mistakes. It runs the risk of potentially using
>> uninitialized
>>  memory, and putting that into a query/in the db.
>>  It also improperly uses the admin/command access system. Few things
>> on
>>  top of my head.
>> 
>> 
>>  On 27.01.2016 03:17, Ben Roy wrote:
>> 
>>  The plugin used was Custom Weapon Models. It can be linked:
>>  https://forums.alliedmods.net/showthread.php?t=276779
>>  It allows community-made weapon models instead.
>>  Read the OP(plugin link)'s post, he claimed that it's not against
>>  Valve's rule.
>> 
>>  On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>> 
>>  Let's drop the word semantics and view it how it is.
>> 
>>  Did you let someone use a knife that was not in their inventory.
>> Don't
>>  bullshit "it wasn't a flip knife slaughter, it was just a flip
>> knife". Don't
>>  bullshit "it wasn't an official knife it was a custom one therefore
>> it's
>>  okay!". Don't bullshit "It was the original knife model so it was in
>> their
>>  inventory! I may have put a custom pattern onto that default knife,
>> but the
>>  knife itself was in their inventory! It's totally different than
>> giving a
>>  player with a vanilla karambit a karambit slaughter"
>> 
>>  Did you let someone use a knife that was not in their inventory. It's
>>  that simple of a question. If you let someone use a knife that was
>> not in
>>  their inventory, you broke the rule. It's that simple.
>> 
>>  On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho  wrote:
>> >
>> > Yep, my server has been banned. No custom skins active what so ever.
>> >
>> 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Max Krivanek
Correction: The ban is apparently for 12 years.

Which of course really sucks, since we don't use any of those plugins.

On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:

> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that the
> ban message tells me nothing about why HG servers got banned.  Just tells
> me it expires in 2 days.  It'd be very nice if we knew why.  And as far as
> I'm aware none of HG's servers use retake or any other plugin like it.
>
> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek <
> proph...@sticed.org> wrote:
>
>> There is for me, because I read all those messages.
>> Feel free to find them, it shouldn't be too hard. Until then, please
>> don't be a dick and call "bullshit" on others.
>>
>>
>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>>
>> For all we know, when Valve said "custom content" they could have meant
>> "custom knives" and not "existing knives with custom skins". There's no way
>> to 100% know for sure without someone either finding that original message
>> where it was OK'd that Asherkin is referencing, or we get a statement
>> straight from Valve.
>>
>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org> wrote:
>>
>>> "he claimed that it's not against Valve's rule"
>>> Depends on what you use it for.
>>>
>>> That said, sure, go ahead, trust Francisco with anything. rofl
>>> FYI: As all his other plugins, this one is riddled with numerous
>>> (beginner) mistakes. It runs the risk of potentially using uninitialized
>>> memory, and putting that into a query/in the db.
>>> It also improperly uses the admin/command access system. Few things on
>>> top of my head.
>>>
>>>
>>> On 27.01.2016 03:17, Ben Roy wrote:
>>>
>>> The plugin used was Custom Weapon Models. It can be linked:
>>> 
>>> https://forums.alliedmods.net/showthread.php?t=276779
>>> It allows community-made weapon models instead.
>>> Read the OP(plugin link)'s post, he claimed that it's not against
>>> Valve's rule.
>>>
>>> On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>>>
>>> Let's drop the word semantics and view it how it is.
>>>
>>> Did you let someone use a knife that was not in their inventory. Don't
>>> bullshit "it wasn't a flip knife slaughter, it was just a flip knife".
>>> Don't bullshit "it wasn't an official knife it was a custom one therefore
>>> it's okay!". Don't bullshit "It was the original knife model so it was in
>>> their inventory! I may have put a custom pattern onto that default knife,
>>> but the knife itself was in their inventory! It's totally different than
>>> giving a player with a vanilla karambit a karambit slaughter"
>>>
>>> Did you let someone use a knife that was not in their inventory. It's
>>> that simple of a question. If you let someone use a knife that was not in
>>> their inventory, you broke the rule. It's that simple.
>>>
>>> On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho < 
>>> i...@host.org.au> wrote:
>>>
 Yep, my server has been banned. No custom skins active what so ever.


 Anyone else?


 On 27/01/2016 12:46 pm, Absurd Minds wrote:

 Custom skins are not "csgo items". They're custom items viewable
 within csgo.
 On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
  wrote:

 Going back to the original message, I see this:
 -Allowing players to claim temporary ownership of CS:GO items that
 are not in their inventory (Weapon skins, knives, etc.).

 Were those knives in their inventory? If yes, then it was a false
 ban. If no, it was a legit ban.
 I'm fairly sure custom knives are CS:GO items that are not in their
 inventory.

 On Tue, Jan 26, 2016 at 8:32 PM, Kevin C < 
 s...@serveredirect.com>
 wrote:

 Our servers were all just hit with a ban of our server tokens.
 Anyone else have this issue? We don't run any knife skin plugins
 after valves announcement, we recently added a custom knife plugin
 that allows players to have knives that are community-made and not
 sold by valve. Based on valves original statement this should be
 allowed.

 Our GSLT account has this message:
 Your account has an active ban on its game server tokens.
 This ban expires on Friday, 01-Jan-38 00:00:00 GMT

 WTF Valve?

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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Jack M.
This might fall on deaf ears or you might have already but try to the Valve
Employee Directory.  To
email Vitaliy or Matt Wood or whoever else is known to handle issues for
CSGO or possibly the issues relating to GSLT's, community management or
development.

Also here are the rule changes stated months ago with regard to valid
plugins (not how GSLT's will work).

Therefore, we are asking server operators to remove any mods and plugins
> that falsify the contents of a players' profile or inventory.
>
> To be clear, the services that should not be offered on a community server
> include (but are not limited to):
>
>- Allowing players to claim temporary ownership of CS:GO items that
>are not in their inventory (Weapon skins, knives, etc.).
>- Providing a falsified competitive skill group and/or profile rank
>status or scoreboard coin (e.g., Operation Challenge Coins).
>- Interfering with systems that allow players to correctly access
>their own CS:GO inventories, items, or profile.
>
> If your server provides any of the above services then we request that you
> disable them. If for some reason you are unable or unsure of whether a
> particular plugin should be removed, feel free to contact us.
>

They come from this reddit post by Wickedplayer

which is just copy pasted from this mailing list I'm like 99% sure. Plus
Wickedplayer's pretty trustworthy and on top of such things.

Anyway contact them. Be polite and respectful (even if you think it's
bullshit) say you're sorry for any oversight in what you thought you could
or could not do and if there is anything you can do to be unbanned.

No guarantee if anything will happen or they'll even bother to reply but
worth a shot.

I will say I personally think the system is designed wrong. Maybe not
inherently in that GSLT exist but the unspecified bans and no way to appeal
is super stupid. Plus scanning and banning for disabled plugins feels
pretty overkill.

On Tue, Jan 26, 2016 at 11:39 PM, Max Krivanek  wrote:

> Yeah, 12 years is practically indefinite anyway.  CSGO probably won't even
> be played in 12 years.
>
> Either way, this is a very crappy system.  I've already expressed concerns
> about the complete lack of security around GSLT.  If someone can acquire
> your GSLT token then well, your screwed.  Since its obvious they're in
> infinite ban mode (why display a date?).  They're treating GSLT like its
> VAC bans.  But this entire system is worse, and obviously designed to
> stifle community servers.  I can only guess Valve wishes to go the way of
> CoD:MW2, Titanfall, etc.  In not having community servers at all, but
> they're keeping them for now because it'd cause way too much of a backlash
> to just kill community servers.
>
> On Tue, Jan 26, 2016 at 11:15 PM, Nathaniel Theis 
> wrote:
>
>> The bans are likely indefinite, not in 12 years; they expire in 2038
>> because of https://en.wikipedia.org/wiki/Year_2038_problem .
>>
>> On Tue, Jan 26, 2016 at 8:31 PM, Max Krivanek  wrote:
>> > Correction: The ban is apparently for 12 years.
>> >
>> > Which of course really sucks, since we don't use any of those plugins.
>> >
>> > On Tue, Jan 26, 2016 at 8:46 PM, Max Krivanek  wrote:
>> >>
>> >> Yup, HeLLsGamers servers were just hit with this ban.  Its nice that
>> the
>> >> ban message tells me nothing about why HG servers got banned.  Just
>> tells me
>> >> it expires in 2 days.  It'd be very nice if we knew why.  And as far
>> as I'm
>> >> aware none of HG's servers use retake or any other plugin like it.
>> >>
>> >> On Tue, Jan 26, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek
>> >>  wrote:
>> >>>
>> >>> There is for me, because I read all those messages.
>> >>> Feel free to find them, it shouldn't be too hard. Until then, please
>> >>> don't be a dick and call "bullshit" on others.
>> >>>
>> >>>
>> >>> On 27.01.2016 03:29, Daniel Barreiro wrote:
>> >>>
>> >>> For all we know, when Valve said "custom content" they could have
>> meant
>> >>> "custom knives" and not "existing knives with custom skins". There's
>> no way
>> >>> to 100% know for sure without someone either finding that original
>> message
>> >>> where it was OK'd that Asherkin is referencing, or we get a statement
>> >>> straight from Valve.
>> >>>
>> >>> On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
>> >>>  wrote:
>> 
>>  "he claimed that it's not against Valve's rule"
>>  Depends on what you use it for.
>> 
>>  That said, sure, go ahead, trust Francisco with anything. rofl
>>  FYI: As all his other plugins, this one is riddled with numerous
>>  (beginner) mistakes. It runs the risk of potentially using
>> uninitialized
>>  memory, and putting that into a 

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Daniel Barreiro
Going back to the original message, I see this:
-Allowing players to claim temporary ownership of CS:GO items that are not
in their inventory (Weapon skins, knives, etc.).

Were those knives in their inventory? If yes, then it was a false ban. If
no, it was a legit ban.
I'm fairly sure custom knives are CS:GO items that are not in their
inventory.

On Tue, Jan 26, 2016 at 8:32 PM, Kevin C  wrote:

> Our servers were all just hit with a ban of our server tokens. Anyone else
> have this issue? We don't run any knife skin plugins after valves
> announcement, we recently added a custom knife plugin that allows players
> to have knives that are community-made and not sold by valve. Based on
> valves original statement this should be allowed.
>
> Our GSLT account has this message:
> Your account has an active ban on its game server tokens.
> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>
> WTF Valve?
>
> ___
> Csgo_servers mailing list
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread hlstriker
I got banned as well and made a thread minutes after this one.



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View this message in context: 
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Absurd Minds
Custom skins are not "csgo items". They're custom items viewable within
csgo.
On Jan 26, 2016 8:44 PM, "Daniel Barreiro" 
wrote:

> Going back to the original message, I see this:
> -Allowing players to claim temporary ownership of CS:GO items that are not
> in their inventory (Weapon skins, knives, etc.).
>
> Were those knives in their inventory? If yes, then it was a false ban. If
> no, it was a legit ban.
> I'm fairly sure custom knives are CS:GO items that are not in their
> inventory.
>
> On Tue, Jan 26, 2016 at 8:32 PM, Kevin C  wrote:
>
>> Our servers were all just hit with a ban of our server tokens. Anyone
>> else have this issue? We don't run any knife skin plugins after valves
>> announcement, we recently added a custom knife plugin that allows players
>> to have knives that are community-made and not sold by valve. Based on
>> valves original statement this should be allowed.
>>
>> Our GSLT account has this message:
>> Your account has an active ban on its game server tokens.
>> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>>
>> WTF Valve?
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
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>>
>
>
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>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Daniel Barreiro
Are we playing the manipulate the wording of a semi-poorly worded statement
to try to and bullshit a loophole game? I love that game! Let me play let
me play!

"We don't run knife skin plugins. We run a plugin that replaces the knife's
skin."



On Tue, Jan 26, 2016 at 8:46 PM, Absurd Minds 
wrote:

> Custom skins are not "csgo items". They're custom items viewable within
> csgo.
> On Jan 26, 2016 8:44 PM, "Daniel Barreiro" 
> wrote:
>
>> Going back to the original message, I see this:
>> -Allowing players to claim temporary ownership of CS:GO items that are
>> not in their inventory (Weapon skins, knives, etc.).
>>
>> Were those knives in their inventory? If yes, then it was a false ban. If
>> no, it was a legit ban.
>> I'm fairly sure custom knives are CS:GO items that are not in their
>> inventory.
>>
>> On Tue, Jan 26, 2016 at 8:32 PM, Kevin C  wrote:
>>
>>> Our servers were all just hit with a ban of our server tokens. Anyone
>>> else have this issue? We don't run any knife skin plugins after valves
>>> announcement, we recently added a custom knife plugin that allows players
>>> to have knives that are community-made and not sold by valve. Based on
>>> valves original statement this should be allowed.
>>>
>>> Our GSLT account has this message:
>>> Your account has an active ban on its game server tokens.
>>> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>>>
>>> WTF Valve?
>>>
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>>>
>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-26 Thread Ivan Ho
 
Let me repeat this. No weapons mods. guns/knife/decoys, whatever. 

However, I have the knife mod in my disabled folder ever since they made
the announcement. If they banned my tokens for that reason, IMO
unreasonable. 

On 27/01/2016 1:06 pm, Daniel Barreiro wrote: 

> Let's drop the word semantics and view it how it is.
> 
> Did you let someone use a knife that was not in their inventory. Don't
> bullshit "it wasn't a flip knife slaughter, it was just a flip knife".
> Don't bullshit "it wasn't an official knife it was a custom one
> therefore it's okay!". Don't bullshit "It was the original knife model
> so it was in their inventory! I may have put a custom pattern onto
> that default knife, but the knife itself was in their inventory! It's
> totally different than giving a player with a vanilla karambit a
> karambit slaughter"
> 
> Did you let someone use a knife that was not in their inventory. It's
> that simple of a question. If you let someone use a knife that was not
> in their inventory, you broke the rule. It's that simple.
> 
> On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho  wrote:
> 
>> Yep, my server has been banned. No custom skins active what so ever.
>> 
>> Anyone else?
>> 
>> On 27/01/2016 12:46 pm, Absurd Minds wrote: Custom skins are not
>> "csgo items". They're custom items viewable
>> within csgo.
>> On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
>>  wrote:
>> 
>> Going back to the original message, I see this:
>> -Allowing players to claim temporary ownership of CS:GO items that
>> are not in their inventory (Weapon skins, knives, etc.).
>> 
>> Were those knives in their inventory? If yes, then it was a false
>> ban. If no, it was a legit ban.
>> I'm fairly sure custom knives are CS:GO items that are not in their
>> inventory.
>> 
>> On Tue, Jan 26, 2016 at 8:32 PM, Kevin C 
>> wrote:
>> 
>> Our servers were all just hit with a ban of our server tokens.
>> Anyone else have this issue? We don't run any knife skin plugins
>> after valves announcement, we recently added a custom knife plugin
>> that allows players to have knives that are community-made and not
>> sold by valve. Based on valves original statement this should be
>> allowed.
>> 
>> Our GSLT account has this message:
>> Your account has an active ban on its game server tokens.
>> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>> 
>> WTF Valve?
>> 
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