Re: [Flashcoders] Re: Another Sound Bug - transform.pan

2008-08-08 Thread Zárate
Have you reported it?

https://bugs.adobe.com/flashplayer/

I know we are not used to it, but we have to. Complaining in
Flashcoders is fine and probably it was a good method (if not the
only) to make you listened. Did a quick search and there seem to be
quite a few bugs regarding the Sound object.

Also you might not be aware of this:

http://www.make-some-noise.info/

Cheers,

Juan

On Fri, Aug 8, 2008 at 2:17 AM, H [EMAIL PROTECTED] wrote:
 Have you ever used Captivate :S

 On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks [EMAIL PROTECTED]wrote:

 Update: Unfortunately, it looks like even if you set the pan all the way in
 one direction or the other, it doesn't actually work. You can still hear the
 sound coming out of the side that it is panned away from. So, I guess this
 bug is moot since pan doesn't actually work properly in the first place.

 Jeez.  The more I use the Sound class, the more I'm unimpressed with
 Adobe's quality control.
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Re: [Flashcoders] Can Flash read a pdf's metadata?

2008-08-01 Thread Zárate
If you are happy with AS3, use Alive PDF:

http://www.bytearray.org/?p=101

On Thu, Jul 31, 2008 at 10:03 PM, Paul Venton [EMAIL PROTECTED] wrote:
 Just a thought ... couldn't you use the URLStream class to parse the file as
 it's being downloaded and once you have the metadata, close the connection?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
 Sent: 31 July 2008 21:35
 To: Flash Coders List
 Subject: Re: [Flashcoders] Can Flash read a pdf's metadata?

 Hi Michael,
   The PDF specification is here:

 http://www.adobe.com/devnet/pdf/pdf_reference.html

 AS3 is perfectly capable of reading it and pulling it apart via the
 ByteArray class, although you'd have to write the code to do that.

 However, you would need to load the entire PDF into the AS3 app to do so.

 If this is a web client application, I'd recommend doing the parsing
 serverside - there are a number of libraries for various server-side
 languages for reading PDF data.

 Then it doesn't matter if you're using AS2 or AS3.

 HTH,
   Ian

 On Thu, Jul 31, 2008 at 7:56 PM, Mendelsohn, Michael
 [EMAIL PROTECTED] wrote:
 Hi list...

 Might there be any way for AS2 to read a pdf's metadata?  AS3?

 Thanks,
 - Michael M.

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Re: [Flashcoders] ...Friday, 5:38 pm

2008-07-25 Thread Zárate
Hahahahaha, pretty accurate, i'd say :P

Nah, don't even try to edit it, they will jump like animals... I
honestly don't give a rat's ass about that sort of criticism any
more.

Nice OT, tho :D

Cheers!

On Fri, Jul 25, 2008 at 4:38 PM, laurent [EMAIL PROTECTED] wrote:


 http://encyclopediadramatica.com/Flash
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Re: [Flashcoders] ...Friday, 5:38 pm

2008-07-25 Thread Zárate
The architecture of RoR is MVC (Model-View-Controller) It is widely
held as responsible for gaying up the internet

HAHAHAHAHAHA, that's funy!

On Fri, Jul 25, 2008 at 6:17 PM, Merrill, Jason
[EMAIL PROTECTED] wrote:
it brings up a serious point tho - can flash survive with the
amount of animosity there is towards it?

 Of course - the animosity has been there from the start.  Microsoft does
 pretty well despite all the animosity towards it and their products.

 Jason Merrill
 Bank of America
 Enterprise Technology  Global Risk LLD
 Instructional Technology  Media

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog  subscribe.


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[Flashcoders] Default accessibility settings

2008-02-20 Thread Zárate
Hi list,

I've been wondering for quite a while about 2 small things that might
improve a lot accessibility in Flash:

a) Read-only access to OS accesbility settings.

One big accessibility problem these days is that Flash doesn't react
to user accessibility settings. For example, people with sight
problems might have set up his computer to high contrast or big fonts
or something like that. Good HTML pages can easily pick up that, but
don't know a way to do so in Flash.

b) Text should default to OS settings

Again, if the user has set up his text to big and yellow, couldn't
Flash text default to that? This cannot harm anyone because people
interested in applying whatever TextFormat would keep doing it as they
are doing now. Could this apply to movie's background color too?

What do you think?

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Re: [Flashcoders] So You Want To Hire a SWF Developer?

2008-01-11 Thread Zárate
Just jump to page 3 if you want to see the descriptions and avoid the
Flash history:

http://www.communitymx.com/content/article.cfm?page=3cid=284FA

Cheers!

On Jan 11, 2008 4:10 AM, Joseph Balderson [EMAIL PROTECTED] wrote:
 FYI, there's a free article on Community MX
 http://www.communitymx.com/abstract.cfm?cid=284FA I penned to help
 recruiters, HR personnel, managers and developers wrestling with the
 question what do we call the person who builds SWF files for a living,
 and what exactly do they do?

 By no means the final word on job descriptions (so please don't take
 offence if you feel you don't fit into any of the categories), this
 should offer some clarity on the evolution of the Flash ecosystem of
 technologies and proposed skillset descriptions in the current marketplace.

 A further description of the document can be found here
 http://www.joeflash.ca/blog/2008/01/so-you-want-to-hire-a-swf-developer.html,
 and a PDF version of the document can be downloaded on the article page
 link above.

 Pass this along to any managers, recruiters or HR people who may have a
 use for it. Apologies for the plug, but a lot of people I know could use
 this information, just wanted to share.


 Cheers,

 --
 ___

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 Writing partner, Community MX | http://www.communitymx.com
 Abobe Certified Developer  Trainer
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Re: [Flashcoders] Classes 101 [was: Version control and Flash ]

2007-08-14 Thread Zárate
Hi there,

Maybe this is spam(ish) but for those of you who are more comfortable
reading in Spanish, i wrote an open book about AS2 and OOP basics
here:

http://loqueyosede.com/as2/

Hope it helps!

Juan

On 8/14/07, Hans Wichman [EMAIL PROTECTED] wrote:
 Just on a side note, its not just -ow-what-shall-we-use-today- its a more
 fundamental conceptual issue as well, such as are you dealing with a is-a
 relationship or has-a or is-part-of-a etc.

 I don't know if better class hierarchies change that, but maybe they
 could...


 On 8/13/07, T. Michael Keesey [EMAIL PROTECTED] wrote:
 
  On 8/13/07, Steven Sacks [EMAIL PROTECTED] wrote:
 You can override the getter and/or setter of any
 property: x, y, width, height, etc.
  
   This is actually one of the benefits in AS2 of using composition instead
   of inheritance with MovieClip.
 
  But it should be noted that there are problems with using composition,
  too. For example, you could pass control of one movie clip to more
  than one View object. (Well, in some circumstances that could be seen
  as a benefit, but I think it would usually be not so good.)
 
  In the end, you just have to familiarize yourself with everything, try
  different patterns, and see what makes the most sense on a
  case-by-case basis. And oftentimes there are cases where two or more
  solutions make roughly equal sense, perhaps in different ways. You
  just have to go with something and, if it later turns out to be
  awkward, refactor it.
 
  One last note: there are many cases where it might be better to use
  composition in AS2 but inheritance in AS3. Adobe's display classes in
  AS3 are much better set up for extension, with a far more intelligent
  class hierarchy.
  --
  Mike Keesey
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[Flashcoders] Re: AS3 agnostic custom trace

2007-08-06 Thread Zárate
Hi there,

Sorry to bring this up again, I don't even know if this arrived with
the list breakdown.

Thanks!

On 8/2/07, Zárate [EMAIL PROTECTED] wrote:
 Hi list,

 I'm trying to find out a way to have custom traces in AS3. With the
 agnostic bit I mean I want to keep using trace in my code, but I
 want the compiler to pre-process it and change trace with something
 else. Exactly as -trace works in MTASC.

 I want to keep it agnostic because in the team different people use
 different tracing systems. Therefore a compiler flag comes really
 handy.

 Is this possible? What I've found is people hardcoding their custom
 trace systems.

 Cheers,

 Juan

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 http://zarate.tv
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 http://loqueyosede.com



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[Flashcoders] AS3 agnostic custom trace

2007-08-03 Thread Zárate
Hi list,

I'm trying to find out a way to have custom traces in AS3. With the
agnostic bit I mean I want to keep using trace in my code, but I
want the compiler to pre-process it and change trace with something
else. Exactly as -trace works in MTASC.

I want to keep it agnostic because in the team different people use
different tracing systems. Therefore a compiler flag comes really
handy.

Is this possible? What I've found is people hardcoding their custom
trace systems.

Cheers,

Juan

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Re: [Flashcoders] (OT) fscommand and air

2007-07-26 Thread Zárate

If you need to creating PDFs from Flash itself, check out Alive PDF:

http://www.bytearray.org/?p=104

Cheers!

On 7/25/07, Troy Rollins [EMAIL PROTECTED] wrote:


On Jul 25, 2007, at 6:21 PM, John Dowdell wrote:

 If so, then no, I don't... the current pre-releases can invoke an
 installed Adobe Reader to display a PDF,

This, in itself, let all the air out of AIR for me.

When I saw how AIR could do such a great job of fusing SWF and HTML,
I guess I thought it would have similar capability with PDF. Instead
it seems more like PDF is bolted on to the side. It is always on top,
uses the Reader controls, and has very limited connectivity to the
rest of the app.

Acrobat remains one of the most important file formats, with the
least integration functionality or interactive design tools. Ever try
making an interactive PDF in Acrobat pro, or that LiveCycle thing?

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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[Flashcoders] Seamless tabbing

2007-07-23 Thread Zárate

Hi people,

I was wondering if anyone knows if Adobe is planning to bring Seamless
tabbing work on non-IE browsers. I have a proof of concept working on
FF but involves a fairly amount of JS and ActionScript.

I would really appreciate if anyone can point me to anyone else trying
this (whether successfull or not).

Thanks!

Juan

ps: I wonder when are we going to get rid of IE-only-features, not
just on Flash but on the whole internet ¬¬

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Re: [Flashcoders] Adobe to Open Source Flex!!!

2007-04-26 Thread Zárate

But releasing the compilers are really great news! That should help
haXe to understand way better the swf 9 format!

And also this is huge:

By this summer, Adobe plans to put in place most of the
infrastructure (*public bug database and public daily builds*)
required to run the Flex SDK as an open source project.

publig bug list!!

Yeah!

On 4/26/07, Muzak [EMAIL PROTECTED] wrote:


- Original Message -
From: Matthias Dittgen [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 26, 2007 9:50 AM
Subject: Re: [Flashcoders] Adobe to Open Source Flex!!!


 So they are probably separating technology from IDE's!


That was already the case.. e.g. the Flex SDK.
http://www.adobe.com/products/flex/sdk/

But now instead of the SDK just being free it becomes open source under an 
MPL license.
So to simplify things, this is just a license shift ;-)

regards,
Muzak


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Re: [Flashcoders] The great CS3 Swindle

2007-04-25 Thread Zárate

it must be paying for a lot of local country specialists, lawyers,
etc. which are unique to each country

Well, that makes sense, but as the article says, how then Adobe
competitors manage to keep that difference wy slower?

A little bit of overprice? Fair enough. But not *that* difference.

On 4/24/07, Newsdee [EMAIL PROTECTED] wrote:

I wouldn't hold my breath waiting for prices changing from this,
unfortunately.

At the end of the day pricing is purely a marketing function, and in that
world the only rule is to charge as much as the customer is willing to pay.
Then there are hundreds of ways to justify the price by calling accounting
and agreeing on what costs are being covered by the price. For all you know
the price difference is to pay for the private jets that the sales reps are
taking to go around Europe..! (*)

In addition, it is likely that the target for these prices are companies,
not individuals. Said companies can get the VAT off in some countries, and
may benefit from other tax cuts (e.g. passing this as an expense) which
makes them much more willing to foot the bill than your average developer
guy/gal, who has to pay from his/her net income and pay VAT on top of it.

So... I don't believe it's going to change unless some of the subsidiaries
see drops in profits. It's going to take some massive boycotting or perhaps
push from an open-source competitor product for things to change... both
unlikely.


(*) ...or more likely, it must be paying for a lot of local country
specialists, lawyers, etc. which are unique to each country, thus driving
the overhead costs through the roof.



On 4/24/07, Zárate [EMAIL PROTECTED] wrote:

 Hi guys,

 Sorry to bring this up again, but Danielle Libine has put up a really
 interesting pdf about the subject. He gathers lots of data with really
 clear graphics about prices and countries. Then a couple of questions
 for Adobe:

 http://web.mac.com/libine/iWeb/Site/Article.html

 I think we really should keep the pressure up and force Adobe to
 at least give a public, official explanation. Hopefully a review of
 the prices.

 Cheers,

 Juan

 On 4/7/07, Søren Christensen [EMAIL PROTECTED] wrote:
 
 
  Yes it is totally f*ckd up - production bundle upgrade:
  us: $1199 / €897 eu/spain: $2630 / €1967
 
  So guess which side of the atlantic i am buying my upgrade ;-)
 
  Cheers,
   B) Søren
 
  On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote:
 
   Has anyone checked out the international prices on CS3?
  
   I can hardly believe how badly the UK is getting fleeced.
  
   I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design
   Premium. In
   the US that's $599.00 dollars, but in the UK pounds it works out to
   £703.82.
   Take the exchange rate into account and UK customers are paying...
  
  
   1,384.51 USD!!!
  
   Sales tax in the UK is 17.5% but the Adobe price hike is a whopping
   231% - W
   T F?
  
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Re: [Flashcoders] The great CS3 Swindle

2007-04-24 Thread Zárate

Hi guys,

Sorry to bring this up again, but Danielle Libine has put up a really
interesting pdf about the subject. He gathers lots of data with really
clear graphics about prices and countries. Then a couple of questions
for Adobe:

http://web.mac.com/libine/iWeb/Site/Article.html

I think we really should keep the pressure up and force Adobe to
at least give a public, official explanation. Hopefully a review of
the prices.

Cheers,

Juan

On 4/7/07, Søren Christensen [EMAIL PROTECTED] wrote:



Yes it is totally f*ckd up - production bundle upgrade:
us: $1199 / €897 eu/spain: $2630 / €1967

So guess which side of the atlantic i am buying my upgrade ;-)

Cheers,
 B) Søren

On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote:

 Has anyone checked out the international prices on CS3?

 I can hardly believe how badly the UK is getting fleeced.

 I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design
 Premium. In
 the US that's $599.00 dollars, but in the UK pounds it works out to
 £703.82.
 Take the exchange rate into account and UK customers are paying...


 1,384.51 USD!!!

 Sales tax in the UK is 17.5% but the Adobe price hike is a whopping
 231% - W
 T F?

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Re: [Flashcoders] LocalConnection Framework

2007-04-23 Thread Zárate

Hi there,

I built one small framework for the company i work for and all the
communication between applications is via LocalConnection, as we have
a bunch of different Flash objects in the same HTML page.

We run across some funny issues but it's roughly working ok. Do you
have more specific questions?

Cheers,

Juan

On 4/22/07, Mark Walters [EMAIL PROTECTED] wrote:

Does anyone know of an existing AS2 framework for working with
LocalConnection?
Central had a nice api with LCService and client creation, etc and I didn't
know if anyone had done something similar without Central.

(Sorry for the double post if you're on the OSFlash mailing list as well)

Thanks,

--
Mark Walters

[EMAIL PROTECTED]
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Re: [Flashcoders] Adobe Media Player vs. the competition..??

2007-04-23 Thread Zárate

Hi there,

I think they've already said that although Apollo is going to support
HTML pages, it will not support anything but PDFs, Flash and HTML. I
mean, no Quicktime, wmf or stuff like that.

On 4/19/07, thotskee [EMAIL PROTECTED] wrote:

@ben: excellent point! i hadnt thought about the HTML embed route, that's
def. something to think about. i want to try it actually just to see what
happens.

@jon: i'm not familiar with libavec but that is def something to think about
and look into as well.

it seems like apollo is going to have to support the other video formats at
some point to really compete with other desktop authoring environments. also
what about artemis right? seems like there may be a way to do something
similar for video... (all of this total speculation here too btw, just
thinking out loud with you guys.)

 a little off the original subject, i think it's very cool that this is the
first app by adobe in apollo. my suspicion is that this is going to help get
the runtime out there.

thanks again for the replies guys, awesome input!!








- Original Message -
From: Jon Bradley [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 19, 2007 5:25 AM
Subject: Re: [Flashcoders] Adobe Media Player vs. the competition..??



 On Apr 18, 2007, at 10:49 PM, ben gomez farrell wrote:

 I'd say it stands a decent chance of supporting a bunch of formats
 eventually.  Remember this thing is built on Apollo, and you can  build
 your Apollo app with HTML.  Maybe Apollo won't support HTML  pages with
 plugins (except for Flash) at launch, but it would be in  their best
 interest to render webpages as they appear in your  browser, which means
 bringing in Quicktime support and others.
 Just speculation though!

 Initially there is not going to be any support for any motion video
 format other than FLV. In the 1.0 release, Adobe 'might' include the
 ability to run external applications to handle a file of a certain  type,
 but it definitely won't be integrated into the application any  time soon.

 Although WebKit includes support for plugin libraries, Adobe might be
 getting itself into a legal quagmire if it tried to 'pipe' the video  data
 through any other player plugin (WMP, Quicktime, Real) into it's  own
 interface. That remains to be seen though.

 All they'd really need to do to kill other media players would be to  add
 support for the libavec libraries (FFMpeg and MPlayer) and they'd  be able
 to playback a few hundred different formats.

 Definitely going to be interesting though ...

 - jon
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Re: [Flashcoders] Date.getTime rounded in PocketPC player

2007-04-04 Thread Zárate

Maybe that's the case... I'll try to find out via other technologies
such as JS or C.

I'll post whatever I find here.

Cheers,

Juan

On 4/4/07, Andy Herrman [EMAIL PROTECTED] wrote:

Is it possible the clocks on the PocketPC architecture just don't have
that much precision?  If that were the case then you wouldn't be able
to get more accurate timing data.

   -Andy

On 4/3/07, Zárate [EMAIL PROTECTED] wrote:
 Yep, that might be another way of doing it, but i'd like to know why,
 apparently, the PocketPC player doesn't do what's supposed to do as
 described in the docs.

 Unless I am doing something wrong, I think this is a bug that should
 be fixed. While doing so the docs should be updated to warn
 developers.

 Don't you think?

 Thanks,

 Juan

 On 4/3/07, Dave Mennenoh [EMAIL PROTECTED] wrote:
  I don't have any suggestions regarding the less accurate timing mechanism on
  the PDA, but I'd suggest this: Instead of timing how long it takes to do
  something - maybe you can do something x times in say 10 seconds. So instead
  of the speed via time, you get the speed via number of loop iterations. Can
  you do it that way?
 
  Dave -
  Head Developer
  www.blurredistinction.com
  Adobe Community Expert
  http://www.adobe.com/communities/experts/
 
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[Flashcoders] Date.getTime rounded in PocketPC player

2007-04-03 Thread Zárate

Hi there,

I'm building a simple benchmark application and I'm using the
getTime() method of the Date object to calculate the time elapsed. No
problems so far in the PC, but when I test it in the PDA (Pocket PC 7
player) I'm finding that the last 3 digits are ALWAYS  000.

It seems pretty obvious to me that they're doing this on purpose.
Needless to say that I haven't found any official document about this.

Anyone with the same problem? Is this reasonable?

Cheers,

Juan

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Re: [Flashcoders] Date.getTime rounded in PocketPC player

2007-04-03 Thread Zárate

Yep, that might be another way of doing it, but i'd like to know why,
apparently, the PocketPC player doesn't do what's supposed to do as
described in the docs.

Unless I am doing something wrong, I think this is a bug that should
be fixed. While doing so the docs should be updated to warn
developers.

Don't you think?

Thanks,

Juan

On 4/3/07, Dave Mennenoh [EMAIL PROTECTED] wrote:

I don't have any suggestions regarding the less accurate timing mechanism on
the PDA, but I'd suggest this: Instead of timing how long it takes to do
something - maybe you can do something x times in say 10 seconds. So instead
of the speed via time, you get the speed via number of loop iterations. Can
you do it that way?

Dave -
Head Developer
www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

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Re: [Flashcoders] practical limits to size of XML files?

2007-03-12 Thread Zárate

I've done in the past something as Rakos says and i think it could be
a good choice. If you really have to go for the xml, i'd say:

- wherever possible, try to use attributes instead of nodes to avoid
unnecessary nesting.
- wherever possible, split the xml files so you can read exactly what
the user needs and not everything.

Good luck : )

On 3/12/07, Rákos Attila [EMAIL PROTECTED] wrote:


A while ago I had problems with parsing and processing a large XML. It
was too slow even after utilizing some tricks and optimizations, so I
decided to convert the XML into an ActionScript source file containing
constant arrays and objects. This AS file was then compiled into
swf, loaded into the main movie and it became much more faster, there
was no noticable processing time. Since on CD you will not need an
editable XML, maybe you can try such way, too.

  Attila

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Re: [Flashcoders] Rates of pay in Europe...

2007-03-12 Thread Zárate

repeat until bored

Can you get bored of that? : )

In cities like Madrid and Barcelona a Flash developer (i mean,
programmer) should be between 22-30k (-~20% tax), depending on skills.
And believe me, you're not going to get rich with that salary.

Your best bet is working for UK companies and live abroad, but that
requieres some travels back to the UK, a good DSL and a very good
relationship with the client. A similar approach is working for
companies in Madrid/Barcelona and living in smaller cities.

Good luck : )

On 3/12/07, Blumenthal, Peter [EMAIL PROTECTED] wrote:


Just a thought Trevor, but I had some friends (more designer than developer, 
but same rules apply),  who spent the summers working Hossegor and the winters 
in Chamonix. They contracted for UK based companies, while living on European 
rates (rent and food both being considerably cheaper). This required the 
occasional journey back to London, but if you situate yourself sensibly close 
to an airport, not a big problem or expense (except in planetary terms I 
guess...).

At the time I was insanely jealous of their lifestyles, as they would work the 
morning, take a couple of hours off mid-afternoon to surf or snowboard, have a 
nice barbeque for dinner (provided it was surfing weather of course;), do a 
couple more hours of work, drink some good, cheap wine...repeat until bored...


Pete



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Re: [Flashcoders] ActionScript syntax highlighter

2007-03-01 Thread Zárate

Doesn't seem to be working now

On 3/1/07, Iv [EMAIL PROTECTED] wrote:

Hello,

http://www.bezier.ru/marker/
- you can use it offline: swf only needed.

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__
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Re: [Flashcoders] finding out which fonts are embedded in aswfatruntime?

2007-02-07 Thread Zárate

Hi,

I actually don't know how to do it, but i just wanted to say that i
think is time for Adobe to improve A LOT everything related to shared
fonts.

My feature list would be:

- Clean, easy, official way to create a swf with one/various fonts.
- Being able to load at run-time that swf and easily apply those fonts
to any TextField.
- Being able to query the swf to get information about the font,
embedded glyphs, etc.

I actually asked for it in the player 10 whislist, but maybe we could
expend some time defining what we need (as Colin Moock did when he was
asking for MovieClipLoader) and spreading through blogs and forums so
Adobe folks can actually hear it.

I'll try to do it myself and post it here. I guess a lot of people
might be interested.

Cheers,

Juan

On 2/7/07, Ian Thomas [EMAIL PROTECTED] wrote:

Mike,
   You might be able to do it using a server-side script. Swftools
(http://www.swftools.org/) might have something, or swfmill might give
you back something useful.

   Can't think of anything runtime/clientside, tho', other than
Danny's hack for the characters.

Ian

On 2/7/07, Mike Mountain [EMAIL PROTECTED] wrote:

  why can't you use the size report that you can generate on
  publish??? it shows all the fonts in-use in your movie.

 The key words are at runtime - imagine some of these are third party
 swfs.


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Re: [Flashcoders] Getting Frames Per Second

2007-01-24 Thread Zárate

Is there a way to know the original fps of a loaded swf? I mean, the
fps to which it was compiled to, not the actual framerate?

Cheers,

Juan

On 1/23/07, Eskil Janson [EMAIL PROTECTED] wrote:

Hi Daniel!

If you want something more graphical, you can download my framechecker at:

http://www.flashakademin.se/framechecker/framechecker.fla

Drag the performacetester clip from the library of the fla to the stage
of any .fla you want to test, and
you will see how the framerate fluctuates over time (if you have
performance issues...)

Regards

/Eskil


Marc Hoffman skrev:
 Daniel,

 Try this, from Colin Moock:

 
http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/


 A bit dated, but still should work fine or at least give you a
 headstart building your own.

 Marc Hoffman

 At 10:20 AM 1/23/2007, you wrote:

 The post below about converting graphics to vectors got me thinking
 and I wanted to see how using bitmap cache, vectors, filters, images,
 etc effected the frame rate.  I can obviously see when the frame rate
 slows down, but it'd be nice to have some actual numbers with it.

 I'd also like to get some real numbers when testing flash
 applications on slower computers and different OS.

 Daniel Holth
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Re: [Flashcoders] Flash on the beach

2006-12-07 Thread Zárate

I've uploaded some videos here:

Nicolas Cannasse talking about MTASC and haXe:
http://video.google.co.uk/videoplay?docid=8660508438825593209hl=en-GB

Edwin van Rijkom talking about Screenweaver HX:
http://video.google.co.uk/videoplay?docid=-571025989353761hl=en-GB

Jon Harris talking about MS Expression:
http://video.google.co.uk/videoplay?docid=-8676695782258976773hl=en-GB

Sorry for the bad quality.

Cheers,

Juan

On 12/7/06, dario [EMAIL PROTECTED] wrote:

Is present a videostream of each speaker?

Dario



On 12/7/06, James Marsden [EMAIL PROTECTED] wrote:
 What a ing great conference! I feel very spoilt that it was here on
 my doorstep.

 I heard many of the speakers proclaim it was the best conference they'd
 attended, so thank you very much to John Davey. I look forward to it
 next year, and encourage everyone to consider the trip to our ace little
 city by the sea.

 I'm sure there'll be many people writing reports on the conference, so
 I'll leave it to them :)

 James
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Re: [Flashcoders] components are Evil?

2006-11-25 Thread Zárate

Hi there,

I would say MM ones are, but that's my personal point of view. Every
time I tried to used them, I ran into problems. And, if you care about
performance, (and you should care even more if you're targeting mobile
devices) i wouldn't recommend them.

Nonetheless, components are not evil by default, you might want to
give a try to some of the Open Source ones:

http://osflash.org/components

Cheers,

Juan

On 11/25/06, dc [EMAIL PROTECTED] wrote:

putting flameproof pants on...

re components::

 I've looked at them. Everybody I know who's doing serious Flash stuff
 doesn't them because they're big, awkward, buggy and hard to customize.
 My impression is that, if they're used at all, mostly they seem to be
 used by non-programmers or very poor programmers.

a fair criticism? the EJB of Flash?

is there anything inherently bad about the architecture of components,
or does the above comment more refer to the actual components out there?

what other alternative ways are there to create frameworks that enable
rapid development?

I'm mostly doing flashlite1.1, where a slight parallel is always using
your own movieclips to do stuff, rather than MM buttons.
for flashlite 2.0, should we consider components, (of course,
developing our own)
or use a different strategy?

thanks!

/dc
---
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Re: [Flashcoders] OT: Flash on the beach

2006-11-17 Thread Zárate

I will be there,

Hope to meet a bunch of people : )

On 11/17/06, Pedro Furtado [EMAIL PROTECTED] wrote:



Who's going then?

http://www.flashonthebeach.com





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[Flashcoders] [OT] Flash player on the PS3?

2006-11-13 Thread Zárate

Hi all,

I was reading* this morning about people that have already bought the
PS3 and I run across this guy:

The PS3s internet capabilities are impressive. By using the analogue
sticks to move the mouse pointer, I was pretty much able to do
everything from *view videos on YouTube*, download photos and videos
attached to my e-mails and even do on-line banking and complete a
money transfer.

So, has the PS3's browser the Flash player by default? Which version?
Keeping in mind that is running Linux*, is it version 7? I've tried to
find information in their website* but no luck at all.

Does anyone know if Wii or XBox have it as well?

Thanks and sorry for the OT.

Juan

* http://news.bbc.co.uk/1/hi/technology/6142782.stm
* http://www.terrasoftsolutions.com/news/2006/2006-10-17.shtml
* http://eu.playstation.com/ps3/index.html?locale=en_GB

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Re: [Flashcoders] [OT] Flash player on the PS3?

2006-11-13 Thread Zárate

Good news about the Wii!

There is no FP9 for PPC Linux yet

PPC? As far as I know* Pocket PC is Microsoft exclusive. What I would
expect in the future is player 9 (Linux version), but it will probably
need to get out of beta first.

Cheers

* http://en.wikipedia.org/wiki/Pocket_PC


On 11/13/06, Mark Winterhalder [EMAIL PROTECTED] wrote:

 So, has the PS3's browser the Flash player by default? Which version?
 Keeping in mind that is running Linux*, is it version 7? I've tried to
 find information in their website* but no luck at all.

That's what I thought when I read the article, too.
My guess is that it's 7. There is no FP9 for PPC Linux yet, AFAIK.

But Sony will sell the PS3 for several years. FP9 is so much more
powerful that I'm sure it will be adopted widely, and fast. Imagine,
in two years, somebody with a PS3 can't access the websites of the
latest games... They won't let that happen.

The PS3 can be updated over the net. If it's not FP9, they will make
it so as soon as they can.

Mark



On 11/13/06, Zárate [EMAIL PROTECTED] wrote:
 Hi all,

 I was reading* this morning about people that have already bought the
 PS3 and I run across this guy:

 The PS3s internet capabilities are impressive. By using the analogue
 sticks to move the mouse pointer, I was pretty much able to do
 everything from *view videos on YouTube*, download photos and videos
 attached to my e-mails and even do on-line banking and complete a
 money transfer.

 So, has the PS3's browser the Flash player by default? Which version?
 Keeping in mind that is running Linux*, is it version 7? I've tried to
 find information in their website* but no luck at all.

 Does anyone know if Wii or XBox have it as well?

 Thanks and sorry for the OT.

 Juan

 * http://news.bbc.co.uk/1/hi/technology/6142782.stm
 * http://www.terrasoftsolutions.com/news/2006/2006-10-17.shtml
 * http://eu.playstation.com/ps3/index.html?locale=en_GB

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Re: [Flashcoders] Object registerClass

2006-11-13 Thread Zárate

Hi Oskar!

Trace the type of the variable, if you're getting it from an XML, it
could easily be object instead of string.

Cheers!

On 11/13/06, el oskitar [EMAIL PROTECTED] wrote:

Hi all,

I have a problem with Object.registerClass

this works fine!
//className hardcoded

var myClass = lib.botones.menu[class];
Object.registerClass(obj_ID, myClass );
var   myObj  =   _root..attachMovie (obj_ID,myObj,
_root.getNextHighestDepth( ));


but extrangely  this won't work!
//className passed by variable

var className = class;
var myClass = lib.botones.menu[className];
Object.registerClass(obj_ID, myClass );
var   myObj  =   _root..attachMovie (obj_ID,myObj,
_root.getNextHighestDepth( ));


Any idea for this extrange behavior?
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Re: [Flashcoders] Writing code for big teams

2006-11-09 Thread Zárate

My 0.2,

Basically it really depends on what are they doing. Say you have a
player or main movie. You're tipically going to load different movies
or sections on it. And you want all sections to have a common list of
public properties and methods. Define that list and make it an
interface. Then, you can tell anyone: do whatever you want BUT you
have to implement this interface

If they compile against that interface you know that _at least_ some
properties and methods are going to be there for your calls. So within
your main movie you can do something like:

container.loadMovie(externalMovie);
[after fully load]
container.config()
container.start();

Of course if you have defined those methods in your interface. You
won't need to recompile anything.

Makes sense?

Cheers,

On 11/8/06, Glen Pike [EMAIL PROTECTED] wrote:

Hi,

Whilst this suggestion is not good practice if you can get in at the
start of a project - I would recommend doing things the way others have
said, by using interfaces, I was given a very nice workaround for a
situation I got stuck in recently.

I was given about 20 SWF  FLA files, where all the animation was
done on the root timeline - not in a movieclip.  These were to be loaded
into a shell application and I needed to have some control over the
playback of the animations, know when they finished or hit certain
frames etc.  It would have been perfect if the animations were each
contained within a MovieClip that was linked to a class of my choosing,
but I did not get to speak to the animators as I was lower down in the
food chain for this job.  As I did not wish to copy and paste thousands
of frames of animation into child clips with the correct class linkage,
I asked for some help and was told, I could recast the loaded SWF
movieclips into a class of my choosing.  This worked beautifully and
saved me hours of extra work,

Credit to [EMAIL PROTECTED] for his solution below -thanks a million!

Hi,

I think adding to the prototype would be the easiest way of recasting an
external swf into a class.  It's like setting up a class linkage in the
library except you can't do that with external swfs (as you already
know).

Once you got the swf loaded into external_mc you can:

// recast it as NewClass
external_mc.__proto__ = NewClass.prototype;
external_mc.__constructor__ = NewClass;
external_mc.__constructor__.apply(external_mc);

If you wanted to pass arguments into the constructor you can change last
line to:
external_mc.__constructor__.apply(external_mc, arg1, arg2, ..., argN);

It might not look nice, but it works nice.  The external swf functions
and behaves just like a symbol would be if you loaded it from your
library and the class linkage was setup.

Hope this helps.

Matthew Jacobi

Adobe Consulting - EMEA - MAD

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Re: [Flashcoders] Selection.getFocus()

2006-10-19 Thread Zárate

Exactly. I was amazed too first time I saw it.

As micha said, you can do

getFocusObject():MovieClip{
  eval(Selection.getFocus());
}

Any ideas why is working that way?

Cheers

On 10/19/06, Michael Stuhr [EMAIL PROTECTED] wrote:

Lieven Cardoen schrieb:
 FlashCoders,



 Selection.getFocus() gives back a String. Is there a way to get the
 Object?

eval()

micha
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-12 Thread Zárate

I'll try to find out more, particularly from the Player team's
contacts with Microsoft, Mozilla, Apple and Opera.

THANK YOU

their complexity and inconsistency has caused real hurt to people too.

THANK YOU

I'd lean towards better guidance in documentation about the true
potential costs of relying on the differing browsers, rather than remove
the option together. How do you feel about this way of addressing this
issue...?

It sounds better than the current situation. I think at least will
warn developers about the real issues of using it, THANK YOU.

Oh my gosh, do people still talk like that these days...!?  ;-)

Yes they do :)

I empathize with this situation too.

THANK YOU

If we could make sure that accurate info on costs was included in all
documentation which mentioned WMODE, then do you think this would reduce
the problem you're seeing...?

Yes I do. As I've said before, I think is the first step. THANK YOU.

But I want to specially thank you for not blaming *me* for (hopefully
kindly) pointing out a problem I have to endure, as many other people.

Thanks again, you really made my day.

Cheers,

Juan

ps: I run out of thank yous today :D

On 10/11/06, John Dowdell [EMAIL PROTECTED] wrote:

Zárate wrote, of inconsistent WMODE side-effects among browsers:
 If it's not up to Adobe fixing this, then I change my question to: Is
 Adobe NOW actively talking with browser manufacturers to solve this?

I don't know for sure either way... I know that there are lots of
discussions among different Adobe workgroups to various teams for the
different browser manufacturers, but I don't know the content of each
set of conversations. I'll try to find out more, particularly from the
Player team's contacts with Microsoft, Mozilla, Apple and Opera.


 If not (so for Adobe the behaviour of wmode is fine or not so
 important), please remove it from the player. IT JUST DOES NOT WORK,
 not even on Win/IE. It's _still_ causing a huge amount of problems to
 a huge amount of people*.

I share your ambivalence about such browser-dependent features. Plugin
detection, content replacement, the whole FSCommand/externalInterface
scene... all of these are worthy goals, but their complexity and
inconsistency has caused real hurt to people too.

I'd lean towards better guidance in documentation about the true
potential costs of relying on the differing browsers, rather than remove
the option together. How do you feel about this way of addressing this
issue...?


 ps: please don't tell me things like if you don't like Flash go and
 do php or go to Slashdot to meet your geek friends.

Oh my gosh, do people still talk like that these days...!?  ;-)


 * The other day in my office wmode was the answer to a design problem.
 So when they came to me and say:
 Hey! I've fixed it, we're going to use wmode, look at Adobe's
 website, we can do it, I thought you were the Flash guy, you should
 know those things!
 I had to waste 1 hour telling them that using it will cause problems.

I empathize with this situation too... it's similar to how people say
firefox supports svg, and my mobile phone does too, without ever
looking at what specific functionality you can actually and reliably
achieve... they get trapped by the label svg or use wmode and their
minds go out to lunch.

If we could make sure that accurate info on costs was included in all
documentation which mentioned WMODE, then do you think this would reduce
the problem you're seeing...?
http://www.google.com/search?q=site%3Aadobe.com+wmode

tx,
jd







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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Hi again,

Browser differences are browser differences

Well, I see your point here, but I think we're not talking about small
things like rendering the border 1px bigger. We're talking about a
huge amount of problems that just make the use of wmode impossible,
IMHO.

The Player is the same across environments, but it's the environments
themselves which differ, and when we ask the browsers to do more, their
results vary more.

Ok, fair enough, it seems everything it's up to the browsers. However,
users, bosses and even developers don't care about that. What they see
is that the application is not working properly. What they see is that
Flash is doing weird things _again_. What they see is that they
cannot trust Flash.

If it's not up to Adobe fixing this, then I change my question to: Is
Adobe NOW actively talking with browser manufacturers to solve this?

If not (so for Adobe the behaviour of wmode is fine or not so
important), please remove it from the player. IT JUST DOES NOT WORK,
not even on Win/IE. It's _still_ causing a huge amount of problems to
a huge amount of people*.

If you're, then at least I'll try to keep my faith.

Thanks John for your time and efforts to clarify, once again, what's going on.

Cheers,

Juan

ps: please don't tell me things like if you don't like Flash go and
do php or go to Slashdot to meet your geek friends.

* The other day in my office wmode was the answer to a design problem.
So when they came to me and say:

Hey! I've fixed it, we're going to use wmode, look at Adobe's
website, we can do it, I thought you were the Flash guy, you should
know those things!

I had to waste 1 hour telling them that using it will cause problems.

Which problems?, they asked.
A few. I replied.
Ok, which ones?.
It depends, you can choose from this list, who knows what's going to
happen...

On 10/10/06, John Dowdell [EMAIL PROTECTED] wrote:

Mick G wrote:
 Does anyone know if there is a way to embed flash transparent
 (wmode=transparent) on a layer above an embedded Windows Media Player
 active-x control?

Possibly, but I'd hesitate anyway. I think the Windows Media Player,
implemented as an ActiveX Control, also has support for rendering to the
browser's compositing buffer via WMODE requests, rather than blasting
directly to screen. Just as DHTML cannot layer above SWF unless the SWF
is routed to the browser's drawing buffer via WMODE, the WMP would need
to go into the browser's buffer to layer anything atop it.

But I'd hesitate to do so, though, because drawing video offscreen
before transferring it to the video display would give a performance
hit, and you'd also likely drop frames from timing differences too...
the video codec renders every X milliseconds, the browser refreshes its
display every Y milliseconds, and some info would be lost in the middle.
Steven Sacks has info on the scrolling issues too.

If you must use WMP (for rights-management, eg), then could you keep it
drawing directly to screen, and surround the WMP with with four framing
SWFs, intercommunicating through LocalConnection? This would be a little
more development work, but would make less work for the browser's
rendering pipeline. Possible...?



Zárate wrote:
  You might want to think it twice before using wmode:
  http://www.google.co.uk/search?q=wmode+problemsstart=0ie=utf-8oe=utf-8
  Anyone knows if Adobe is trying to fix this for the next release
  of the player?

Browser differences are browser differences. When WMODE is changed, then
the Player changes the address in memory to which it sends its pixels.
Over the past eight years the Player has implemented WMODE requests,
we've seen different browsers print upside down, not pass screenreader
instructions, do funny things with keyboard entry, when the browser gets
in the middle of the rendering pipeline like this.

The Player is the same across environments, but it's the environments
themselves which differ, and when we ask the browsers to do more, their
results vary more.

More info's available with this search:
http://www.google.co.uk/search?q=wmode+problems+dowdell

jd





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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Brilliant. Just brilliant. Now if someone points out a problem with
Flash, then is an ignorant. Who do you think you are talking about
people you don't know with such an arrogance?

Either the player or the browsers are having problems using wmode and
that's a FACT. You don't need to remind me how good the Flash platform
is, thank you anyway for your effort. Could we please stay on-topic?

I was asking if Adobe is NOW actively talking with browser
manufacturers to solve this? I (and a huge amount of people) need it
for my work.

Thanks,

Juan

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Ok, fair enough, it seems everything it's up to the browsers. However,
 users, bosses and even developers don't care about that. What they see
 is that the application is not working properly. What they see is that
 Flash is doing weird things _again_. What they see is that they
 cannot trust Flash.

The only thing I can suggest is to try to find another job.  Working at
a technology company where the people in charge are ignorant when it
comes to technology is a recipe for an unhappy life.  It sounds like you
don't have a project manager there who has any familiarity with web
development (or any project manager at all?).

Flash is, for all intensive purposes, on all of your end users'
machines.  Flash has become the only choice for streaming video delivery
on the web.  These aren't the days of Flash intros anymore.  If your
bosses don't trust Flash, I wouldn't trust them to provide an
environment that will enrich your career.  They're on the wrong side of
the bell curve and you owe it to yourself as a professional to get
yourself back on the other side.

There are tons of great jobs out there right now for talented Flash
developers.  Don't settle for working for someone who doesn't trust the
technology you are investing your time and energy into.
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Hi again,

I'm just trying to get an answer from Adobe about the problem, nothing
more, nothing less. And if the answers is: hey dude, this is not
going to work properly, ever, then please just completely remove
wmode. It is getting people mad.

Then, I don't care (well, I care, but that's not the point now) about
the problems of developing cross-platform standars-compliant HTML
websites. What it is worth here is improving/fixing the Flash player.

Cheers,

Juan

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Brilliant. Just brilliant. Now if someone points out a problem with
 Flash, then is an ignorant. Who do you think you are talking about
 people you don't know with such an arrogance?

Don't use wmode.  It's that simple.  You can complain about it until
you're blue in the face and it won't do any good.  The fact is that
wmode is inconsistent across browsers and platforms, and I doubt it's
ever going to be fixed so you need to alter your approach.

You want to see frustration?  Hang out with some senior level web
developers for awhile.  I don't understand how they stay sane with all
the hacking they have to do.  Web Developers are forced to contend with
a broken compiler that is used by 90% of the public (Internet Explorer)
which tries to fix their code for them at runtime (making debugging
difficult), and have to code against three or more different compilers
(Firefox, Safari, Opera) that all compile their code differently from
one another.

CSS, a widely used technology, is, in some ways, borderline broken in
IE6 and only after about five years is Microsoft doing anything about it
with IE7.  Best of luck in your endeavor to get Adobe to fix an edge
case issue with an extremely rarely used feature that has inconsistent
behavior across browsers due to browsers being inconsistent.  Your
energy is better spent explaining to your bosses the realities of web
development.

I hate web development.  That's why I do Flash development.  ;)
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Sorry guys, it's my fault. I'm feeling completely idiot right now for
asking Adobe to fix and/or improve the player.

Adobe, you know what? Don't bother, we can always say that HTML is
worst. Who cares about crossplatform and stuff like that. It (seems
to) work on Win/IE, so that's enough.

Cheers guys,

Bye


On 10/11/06, Mick G [EMAIL PROTECTED] wrote:

Sorry - I should have italicized my sarcasm :)

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

  It's not broken - people use it, look at the advertising industry
 using it
  on millions of pages/sites every day with their wonderful over the
 page
  transparent advertising...

 Wonderful?
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-10 Thread Zárate

You might want to think it twice before using wmode:

http://www.google.co.uk/search?q=wmode+problemsstart=0ie=utf-8oe=utf-8

Anyone knows if Adobe is trying to fix this for the next release of the player?

Cheers,

Juan

On 10/10/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

It's easy to get the impression that the video is playing inside the the
browser window but it isn't.  The ActiveX control in the browser talks
to Windows and tells it where to draw the video, which actually plays
above the browser window.  When you move the browser window around, it's
telling the video to move with it.  Sometimes, the video will move with
it, sometimes you will see a masking effect where the video stays in
place while the player moves.  Both behaviors are good demonstrations
that the video and the player are separate components in Windows.

Unfortunately, there's nothing you can do about it, AFAIK.
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[Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Hi all,

I'm starting testing Flash content on the PSP and I'm not getting
quite far :( I'm trying to read a really simple XML file, but it seems
it doesn't work properly. Just the quickdirty code bellow. I've tried
both the old method and with the Delegate class, but that the onLoad
method doesn't get fired.

Then, there's a weird thing with the firmware version. If I browse to
Settings  System Settings I see System Software Version 2.81.
However, if I browse to Game  PSP Update it displays that the version
is 2.60. Is that correct?

And last, I've searched the list archives and I've found the link
bellow, but it doesn't work. Anyone has a copy or know where can I get
the application? Just to see something working on the PSP ¬¬

http://jdgiotta.googlepages.com/PSPReader.zip

Thanks a lot,

Juan

-

function init(){

_root.field.text = step 2;

myXML = new XML();
myXML.owner = this;
myXML.onLoad = function(success){
this.owner.parseLoadedXML(success);
}

myXML.load(test.xml);

}

function parseLoadedXML(success){

_root.field.text =   + myXML.toString() +  --  + success;

}

_root.field.text = loading;

init();
stop();

-

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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Hi,

Thanks it seems to work now. However, I was expecting the onLoad
method to fire with false for the success parameter. I've searched
the archives for PSP and haven't found to much information about it
after April (release of the 2.7 firmware).

But thanks again :)

Cheers,

Juan

On 10/9/06, eric dolecki [EMAIL PROTECTED] wrote:

I think you have to use full paths on the PSP for the XML load. check the
archives

On 10/9/06, Zárate [EMAIL PROTECTED] wrote:

 Hi all,

 I'm starting testing Flash content on the PSP and I'm not getting
 quite far :( I'm trying to read a really simple XML file, but it seems
 it doesn't work properly. Just the quickdirty code bellow. I've tried
 both the old method and with the Delegate class, but that the onLoad
 method doesn't get fired.

 Then, there's a weird thing with the firmware version. If I browse to
 Settings  System Settings I see System Software Version 2.81.
 However, if I browse to Game  PSP Update it displays that the version
 is 2.60. Is that correct?

 And last, I've searched the list archives and I've found the link
 bellow, but it doesn't work. Anyone has a copy or know where can I get
 the application? Just to see something working on the PSP ¬¬

 http://jdgiotta.googlepages.com/PSPReader.zip

 Thanks a lot,

 Juan

 -

 function init(){

 _root.field.text = step 2;

 myXML = new XML();
 myXML.owner = this;
 myXML.onLoad = function(success){
 this.owner.parseLoadedXML(success);
 }

 myXML.load(test.xml);

 }

 function parseLoadedXML(success){

 _root.field.text =   + myXML.toString() +  --  + success;

 }

 _root.field.text = loading;

 init();
 stop();

 -

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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Well, that really amazes me. I mean, I work with mobile devices
(mostly PDAs with Windows Mobile 5) almost everyday and I have to say
that I haven't found these kind of things...

I'm trying to find information about who made that Flash player for
the PSP. Is it and Adobe official product? If so, where is the

On 10/9/06, John Giotta [EMAIL PROTECTED] wrote:

Juan,
Yes you will notice alot has been laxed on the PSP Flash Player.
I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just
not robust enough (again).
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Re: [Flashcoders] PSP XML tests

2006-10-09 Thread Zárate

Sorry, I was trying to say that if it is an official Flash player
where's the compile once, run everywhere? It seems we're not talking
about a bug, but about someone decided to not implement the whole API,
isn't it?

Maybe it's not an Adobe product, but then they should take care about
a piece of software that says it runs Flash content when it doesn't.

Anyone with more info about it?

Thanks

On 10/9/06, Zárate [EMAIL PROTECTED] wrote:

Well, that really amazes me. I mean, I work with mobile devices
(mostly PDAs with Windows Mobile 5) almost everyday and I have to say
that I haven't found these kind of things...

I'm trying to find information about who made that Flash player for
the PSP. Is it and Adobe official product? If so, where is the

On 10/9/06, John Giotta [EMAIL PROTECTED] wrote:
 Juan,
 Yes you will notice alot has been laxed on the PSP Flash Player.
 I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just
 not robust enough (again).
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Re: [Flashcoders] [JOB] Flash developer, Cambridge, UK

2006-10-06 Thread Zárate

Hi guys,

We keep searching someone for this role, maybe because I don't know my
own email address: juan.delgado * tribalgroup.co.uk ¬¬

On 10/4/06, Zárate [EMAIL PROTECTED] wrote:

Ummm... I think we're open to all options but my feeling is that
on-site freelancers would be better. Anyway, if you feel you match the
requirements, please send your application, I'm sure we will look to
all of them :)

Thanks!

On 10/4/06, Martin Wood [EMAIL PROTECTED] wrote:


 Zárate wrote:
  Hi guys,
 
  The company I work for is looking to hire Flash developers as we have
  a huge amount of work. We're based in Cambridge, UK and do
  predominately e-learning applications. You can check out our website
  http://www.tribalctad.co.uk for more info.
 
  Main role: Flash developer. The level of your role will depend on
  which of the following skills you can match (both freelance and
  permanent roles are possible, though if you want to get the most out
  of us you will need to be permanent).

 and do the freelancers have to be on-site or do you support remote workers?

 thanks,

 Martin

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[Flashcoders] [JOB] Flash developer, Cambridge, UK

2006-10-04 Thread Zárate

Hi guys,

The company I work for is looking to hire Flash developers as we have
a huge amount of work. We're based in Cambridge, UK and do
predominately e-learning applications. You can check out our website
http://www.tribalctad.co.uk for more info.

Main role: Flash developer. The level of your role will depend on
which of the following skills you can match (both freelance and
permanent roles are possible, though if you want to get the most out
of us you will need to be permanent).

You will need…

To be really fluent in AS2 + OOP.
Experience in *code* animation and rich interfaces,
Basic knowledge of most common OOP patterns (MVC, Factory, Singleton).

Ideally you should have experience with (or at least be willing to
learn) MTASC, SWFMill, Red5 or any other OS tool for Flash as we use
them in a daily basis.

Knowledge of any of the following technologies would be appreciated:

- *SCORM and related e-learning stuff *
- PHP
- JavaScript
- ZigoEngine and/or Fuse
- Versioning control (mostly SVN)
- CSS + HTML + standards
- C / Delphi / Java
- Mambo / Moodle

Any samples of your work would really help in the selection process. Including:

- Code samples. Don't need to compile, of course.
- del.icio.us / ma.gnolia / diigo or wherever you keep your bookmarks.
- Blogs and/or forums you participate in
- Links to any projects you're involved in

If you you're interested, please send an email to Juan Delgado
(juan.delgado [*] tribalctad.co.uk) with CV and your name in the
subject.

Thanks a lot
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Re: [Flashcoders] [JOB] Flash developer, Cambridge, UK

2006-10-04 Thread Zárate

Ummm... I think we're open to all options but my feeling is that
on-site freelancers would be better. Anyway, if you feel you match the
requirements, please send your application, I'm sure we will look to
all of them :)

Thanks!

On 10/4/06, Martin Wood [EMAIL PROTECTED] wrote:



Zárate wrote:
 Hi guys,

 The company I work for is looking to hire Flash developers as we have
 a huge amount of work. We're based in Cambridge, UK and do
 predominately e-learning applications. You can check out our website
 http://www.tribalctad.co.uk for more info.

 Main role: Flash developer. The level of your role will depend on
 which of the following skills you can match (both freelance and
 permanent roles are possible, though if you want to get the most out
 of us you will need to be permanent).

and do the freelancers have to be on-site or do you support remote workers?

thanks,

Martin

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Re: [Flashcoders] Tab Nightmare - Please help

2006-09-03 Thread Zárate

Hi,

If you're setting properly the tab order, it should work unless
you're using wmode. If so, better forget about it. You have to choose,
wmode OR proper tab order.

Cheers,


On 9/3/06, Adam Pasztory [EMAIL PROTECTED] wrote:

I have a complex AS2 application that creates hundreds of hierarchically
nested Movie clips -- simple text fields, buttons, etc.  For some reason,
tab order is being treated hierarchically.  For example, if I have two
textfields with the same parent, I can tab back and forth between them, but
not to another textfield with a different parent.  I would like the entire
SWF to have a single, flat tab order, as is standard behavior.

The problem occurs whether I explicitly set the tab indices.  I'm not using
components anywhere.  tabChildren is not set to false anywhere in my code.

Any ideas?

thanks,
Adam
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-02 Thread Zárate

I assume will be gecko

Hopefully your're right. I think this is a key point that Adobe
shouldn't wait to disclose. Because at this point is something that
they should alredy have decided.

Having said that, it will be a huge surprise for me if they allow us
freely adding our own plugins. Hopefully again you're right and I'm
wrong. But why should they keep this in secret?

Let's see.

Cheers,

On 9/2/06, hank williams [EMAIL PROTECTED] wrote:

but you won't be able to write it all in
 one language if you choose, nor will you be able to extend it how you
 see fit.


Sure you will. They are including a browser engine which I assume will
be gecko. This means they will support a plugin architecture. Its not
the same thing as neko, but on the other hand it will easily support
lots of existing compiled code.

Hank
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Re: [Flashcoders] OOP methodology and flash. I'm loosing my faith...

2006-08-25 Thread Zárate
/flashcoders
   
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  --
 
  : : ) Scott
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Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files

2006-07-06 Thread Zárate

Hi again,

I was asking for a little bit more info on:

you would have to manually bootstrap a lot of the application
initialization code that Flex handles (something which would be rather
complex)

Are you talking about initializing something to allow Events to work
or stuff like that?

Thanks again for you time.

Juan

On 7/5/06, Mike Chambers [EMAIL PROTECTED] wrote:

If you want to create a SWF that doesnt use the Flex Framework:

--HelloWorld.as--
package
{
import flash.display.Sprite;

public class HelloWorld extends Sprite;
{
public funciton HelloWorld()
{
trace(Hello World);
}
}
}

Then compile like so:

mxmlc HelloWorld.as

That will compile a SWF.

If you want to use the Flex Framework, then you :

a. have to use the technique I describe below
b. have to take the size hit that using the framework entails


Hope that helps...

mike chambers

[EMAIL PROTECTED]

On Jul 5, 2006, at 2:30 PM, Zárate wrote:

 Hi again,

 Thanks Mike for the info but could you explain it a little bit more or
 point us to some place describing the process? I´m fairly sure I won´t
 be the only one trying to create swfs without the Flex Framework.

 I haven´t done the test yet (I will, sure) but, which is the less size
 possible of a Flex application? I still have to take care about weight
 size in some projects.

 I know the Flex Framework is a boost for some applications (and free!)
 but maybe it´s still too heavy for ultra-light projects.

 Thanks,

 On 7/5/06, Mike Chambers [EMAIL PROTECTED] wrote:
  There is not support for using the Flex Framework in an AS only
  project. While it is theoretically possible, you would have to
  manually bootstrap a lot of the application initialization code that
  Flex handles (something which would be rather complex).
 
  If you want to play with the framework, but don't want to layout
 your
  app with mxml, then the easier way is to create a simple mxml file
  that contains an application tag, and a script tag that then points
  to your code.
 
  This way, the application tag will take care of all of the
  initialization, and you can then leverage the framework via
  ActionScript.
 
  If you just want to use ActionScript and no framework, then mxmlc
  will also compile an .as file.
 
  Hope that helps...
 
  mike chambers
 
  [EMAIL PROTECTED]
 
  On Jul 5, 2006, at 11:58 AM, Zárate wrote:
 
   Hi all,
  
   I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK
   from Adobe Labs. I don't want to use Flex Builder, I'm
 interested in
   the free compiler.
  
   I want to keep living without the Flex Framework but seems that
 the
   mxmlc compiler *needs* an mxml file (which, by the way, make
 sense):
  
   The basic syntax of the mxmlc utility is as follows:
  
   mxmlc [options] -file-specs target_file|dir [...]
  
   The file-specs options is the default option, and it is
 required to
   have a value. It refers to the target MXML file that mxmlc
 compiles
   into a SWF file.
  
   How do I create a SWF just from AS3 code without MXML files,
 aka Flex
   framework? Is this possible? Am I missing something important
 here?
  
   Cheers,
  
   Juan
  
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[Flashcoders] [AS3] Compiling just from AS3 code, no mxml files

2006-07-05 Thread Zárate

Hi all,

I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK
from Adobe Labs. I don't want to use Flex Builder, I'm interested in
the free compiler.

I want to keep living without the Flex Framework but seems that the
mxmlc compiler *needs* an mxml file (which, by the way, make sense):

The basic syntax of the mxmlc utility is as follows:

mxmlc [options] -file-specs target_file|dir [...]

The file-specs options is the default option, and it is required to
have a value. It refers to the target MXML file that mxmlc compiles
into a SWF file.

How do I create a SWF just from AS3 code without MXML files, aka Flex
framework? Is this possible? Am I missing something important here?

Cheers,

Juan

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Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files

2006-07-05 Thread Zárate

Thanks Mark,

I had just found senocular´s page. I´ll take a look to both now and
comeback with boring questions in a while :D

Thanks!

On 7/5/06, Mark Lapasa [EMAIL PROTECTED] wrote:

http://knowledge.lapasa.net/?p=22


(my review of Senocular's take on the mxmlc compiler)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Beverly
Guillermo
Sent: Wednesday, July 05, 2006 3:22 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml
files


Hello,

I think it's infinitely more complicated but you could look at the generated
actionscript files that get generated after compiling the mxml code.  Use
the -keep as an argument to mxmlc.

For simpler examples, in the Actionscript 3.0 Language Reference document
(or the LiveDocs) there are examples that use extends the Sprite class.  I
find those more helpful then seeing the generated code. :)

I hope that helps!
Beverly


On 7/5/06, Zárate [EMAIL PROTECTED] wrote:

 Hi all,

 I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK
 from Adobe Labs. I don't want to use Flex Builder, I'm interested in
 the free compiler.

 I want to keep living without the Flex Framework but seems that the
 mxmlc compiler *needs* an mxml file (which, by the way, make sense):

 The basic syntax of the mxmlc utility is as follows:

 mxmlc [options] -file-specs target_file|dir [...]

 The file-specs options is the default option, and it is required to
 have a value. It refers to the target MXML file that mxmlc compiles
 into a SWF file.

 How do I create a SWF just from AS3 code without MXML files, aka Flex
 framework? Is this possible? Am I missing something important here?

 Cheers,

 Juan

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Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files

2006-07-05 Thread Zárate

Hi again,

Thanks Mike for the info but could you explain it a little bit more or
point us to some place describing the process? I´m fairly sure I won´t
be the only one trying to create swfs without the Flex Framework.

I haven´t done the test yet (I will, sure) but, which is the less size
possible of a Flex application? I still have to take care about weight
size in some projects.

I know the Flex Framework is a boost for some applications (and free!)
but maybe it´s still too heavy for ultra-light projects.

Thanks,

On 7/5/06, Mike Chambers [EMAIL PROTECTED] wrote:

There is not support for using the Flex Framework in an AS only
project. While it is theoretically possible, you would have to
manually bootstrap a lot of the application initialization code that
Flex handles (something which would be rather complex).

If you want to play with the framework, but don't want to layout your
app with mxml, then the easier way is to create a simple mxml file
that contains an application tag, and a script tag that then points
to your code.

This way, the application tag will take care of all of the
initialization, and you can then leverage the framework via
ActionScript.

If you just want to use ActionScript and no framework, then mxmlc
will also compile an .as file.

Hope that helps...

mike chambers

[EMAIL PROTECTED]

On Jul 5, 2006, at 11:58 AM, Zárate wrote:

 Hi all,

 I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK
 from Adobe Labs. I don't want to use Flex Builder, I'm interested in
 the free compiler.

 I want to keep living without the Flex Framework but seems that the
 mxmlc compiler *needs* an mxml file (which, by the way, make sense):

 The basic syntax of the mxmlc utility is as follows:

 mxmlc [options] -file-specs target_file|dir [...]

 The file-specs options is the default option, and it is required to
 have a value. It refers to the target MXML file that mxmlc compiles
 into a SWF file.

 How do I create a SWF just from AS3 code without MXML files, aka Flex
 framework? Is this possible? Am I missing something important here?

 Cheers,

 Juan

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Re: [Flashcoders] AS3 Flash 9 - Speed Freak

2006-06-30 Thread Zárate

Hi,

I was quite happy hearing about the performance until I went to play here:

http://www.teagames.com/games/tgmotocross/play.php

Please take a look to the performance playing with player 8 and
playing with player 9. Then it's curious because the CPU usage remains
under 50% at all times, even when the game is painfully slow.

If this is the compatibilty we can expect for the new player.

Anyone finding broken content?

On 6/30/06, David Rorex [EMAIL PROTECTED] wrote:

Very nice. I can't wait to see some of the cool demos people will make now
that AS3 is officially out

here's my performance stats:
CPU: AMD Sempron 1.81GHz
Firefox: 30fps 55% CPU usage
IE: 49fps 100% CPU usage

-David R

On 6/29/06, neo binedell [EMAIL PROTECTED] wrote:

 U can have a looky here: http://www.neoji.co.za/neo/taotest.html

 Framerate halves in the FireFox, only loses about 15fps in IE ;d

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of neo
 binedell
 Sent: 29 June 2006 10:23 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] AS3 Flash 9 - Speed Freak

 I spent some time porting my flash AS2 3D engine over to AS3.
 Did some tests to see how they compare and:

 AS2:
 1  cube  120 fps (max framerate)
 16 cubes  34 fps

 AS3:
   1  cube  120 fps (max framerate)
 16  cubes 120 fps (max framerate)
 25  cubes 120 fps (max framerate)
 100  cubes  64 fps
 400  cubes  24 fps

 WHOAH!!

 And the engine is not even optimized yet!

 Can't wait to push the envelope with a ton of other things.

 AS3/Player9 lives up to its promises for speed so far I'd say ;p

 ~neo

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[Flashcoders] Re: loadvars vs xml onData

2006-06-26 Thread Zárate

Hi,

I actually don´t know, but probably make more sense if the onLoad
method would be faster because it should be easier to parse the
LoadVars source rather than the xml one. But no idea why the onData
method is faster...

Sorry for not helping too much :S

Bye

On 6/26/06, Andreas Rønning [EMAIL PROTECTED] wrote:

Anyone know why loadvars.onData gets results quicker than xml.onData?
Did a bunch of average tests and xml is noticably slower (5-10 ms)

- Andreas
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Re: [Flashcoders] Can Flash for Pocket PC interface external devices?

2006-06-23 Thread Zárate

Hi,

I have a Flash application inside a C wrapper to gain access to the
PDA file system (mostly read and write txt/xml files) without major
problems.

We´re communicating both applications via XMLSockets (you cannot use
ExternalInterface because player the Flash PPC player is player 7),
which is not beautiful but does the work.

HTH

On 6/23/06, Ettore Paolillo [EMAIL PROTECTED] wrote:

Hi all!
I am considering the possibility of using Flash Player 7 for Pocket PC to
build the client-side (PDA-based) user interface of an application
communicating via GPRS with a server. In addition to UI and GPRS
communication handling, the PDA needs to interface an RFID-reader module
installed in the Compact Flash slot of the PDA itself.
My concern is mainly related to interfacing external devices (RFID reader,
GPRS communication module etc.) from Flash.
Can this be done? Are there any 3rd-party tools facilitating this task? Can
anyone point me to relevant document/articles?
TIA

Ettore Paolillo
COSI srl
Viale Sondrio, 7
Milano - Italy
www.cosi.it





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[Flashcoders] FlashVars + OOP, Best Practices?

2006-06-06 Thread Zárate

Hi all,

We all know FlashVars and how useful they are. My question is if is there a
Best practices document/post/info somewhere. I'm pretty sure I don't want
to access them with _root.flashvarName. As I am working with MTASC I always
look for them in the MovieClip passed as a parameter to the
main(m:MovieClip) method.

Then, I always prefix them with fv_. I do that to easily recognise them in
the code.

And last but not least I'm now thinking in forcing me to access them trough
a singleton FlashVarsClass, just to encapsulate them in case Adobe change
the way we should FlashVars. Do we know if this is going to change in Player
9? I've searched Adobe labs, but there's no too much info on this subject.

Any ideas/thoughts/comments would be appreciated.

Cheers : )

ps: Probably this seems overdesign for too many people... insults welcome to
:P

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Re: Re[4]: [Flashcoders] Shared fonts

2006-05-30 Thread Zárate

Thanks Cedric :)

However, I really don't care now which option is the best (but hey,
thanks again :P), I just want to understand what Ivan means with:

use solutions with dubious copyrights

Seems a little bit of FUD, actually. It would be greatly appreciated
further explanations.

Cheers!

On 5/30/06, Cedric Muller [EMAIL PROTECTED] wrote:

Zarate,

The 'Shared Fonts' problem is very funny ... you have got people
sticking to solutions that aren't :)) and it gets back in time ...
like a cycle, with the same answers again ;)
I REALLY don't know why your solution never was approved ... it is
the best out there, the BEST
it has been working for me in the biggest project of all my times (300
+classes) with a charm
and yes
it is better than sharedfonts.com or bernard's solution BECAUSE it
only uses 1 (ONE!) SWF ...

anyway, who thought we needed TWO swfs in order to share
something ??? ;)

Cedric

 I don´t think he means that... at doesn´t make any sense for me.

 By the way, if you want to avoid using two files per font, take a look
 to this (french):

 http://www.v-i-a.net/blog/archives/43.html

 I did myself almost 2 years ago some RD to use just one file
 (spanish):

 http://www.zarate.tv/articulos/shared_fonts/index.php

 AFAIK, I´m not violating any license or copyright :D

 Cheers,

 On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
 Hi Zarate,

 I don't know either ;)
 I think Ivan means the principle of my code and the priciple of the
 sharedfonts system
 They both use 2 swf's for loading the font.
 There can't be copyright on that, because that's the only way the
 flashplayer allows fonts to be dynamicaly loaded.
 And it's no secret code or something, just a player posibility..

 Bernard

  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Zárate
  Verzonden: maandag 29 mei 2006 23:13
  Aan: Flashcoders mailing list
  Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
 
  Hi,
 
  Which copyright problems are we talking about? Maybe I´m
  missing something here.
 
  Cheers,
 
  On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
   Well, I haven't had any difficulties.. And i've used it in
  many sites..
   But if you say so ;)
  
   Bernard
  
  
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Iv
Verzonden: maandag 29 mei 2006 21:31
Aan: Flashcoders mailing list
Onderwerp: Re[4]: [Flashcoders] Shared fonts
   
Hello Bernard,
   
- and.. I'm sorry, but your code have imperfections.
  It's works, but you need support experiance with many
  languages and
  different situations for find a problems in your code.
  It's one more reason for use original solution.
   
   
--
Ivan Dembicki
__
__
[EMAIL PROTECTED] ||
http://www.design.ru
   
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Re: Re[6]: [Flashcoders] Shared fonts

2006-05-30 Thread Zárate

Hi Ivan,

Your name and link to the Shared Font Manager are there because I
looked at them before developing my own method. I thought (and still
think) I should thank everyone that had tried to solve the problem
before. What we use to know as previous work.

Having said that, I really think you do not have any kind of copyright
over the two-files-per-font approach. I mean, you're absolutely free
to do/sell whatever you want (really happy to know you are still
making money from it), but, IMHO, you cannot blame someone else for
using a similar approach to solve the same problem. I cannot blame
someone using my one-file-per-font approach as well.

Cheers,

On 5/30/06, Iv [EMAIL PROTECTED] wrote:

Hello Zбrate,

Z I just want to understand what Ivan means with:
Z use solutions with dubious copyrights

- my congratulations. you have good and interesting solution.
  your OWN solution. Now I has seen it first time.
  I has experiments with self included libraries too but I used textfields
  for include fonts. Shared library mc was placed in second frame. In
  first frame I hase a code for avoid recursive shared libraries loading.
  In my case it was very difficult for understanding by users and hard
  for create and debug font libraries.
  I think you know and understand this problems very good.

- In your articles I don't understand text, sorry, but I has found a
  link to sharedfonts.com and my name. Thank you.
  I'm glad if I made something for find you your solution.
  And again: it's your own solution.

Thank you.

--
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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Re: Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Zárate

Hi,

Which copyright problems are we talking about? Maybe I´m missing something here.

Cheers,

On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:

Well, I haven't had any difficulties.. And i've used it in many sites..
But if you say so ;)

Bernard


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Iv
 Verzonden: maandag 29 mei 2006 21:31
 Aan: Flashcoders mailing list
 Onderwerp: Re[4]: [Flashcoders] Shared fonts

 Hello Bernard,

 - and.. I'm sorry, but your code have imperfections.
   It's works, but you need support experiance with many languages and
   different situations for find a problems in your code.
   It's one more reason for use original solution.


 --
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 __
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Re: Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Zárate

I don´t think he means that... at doesn´t make any sense for me.

By the way, if you want to avoid using two files per font, take a look
to this (french):

http://www.v-i-a.net/blog/archives/43.html

I did myself almost 2 years ago some RD to use just one file (spanish):

http://www.zarate.tv/articulos/shared_fonts/index.php

AFAIK, I´m not violating any license or copyright :D

Cheers,

On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:

Hi Zarate,

I don't know either ;)
I think Ivan means the principle of my code and the priciple of the
sharedfonts system
They both use 2 swf's for loading the font.
There can't be copyright on that, because that's the only way the
flashplayer allows fonts to be dynamicaly loaded.
And it's no secret code or something, just a player posibility..

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Zárate
 Verzonden: maandag 29 mei 2006 23:13
 Aan: Flashcoders mailing list
 Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts

 Hi,

 Which copyright problems are we talking about? Maybe I´m
 missing something here.

 Cheers,

 On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
  Well, I haven't had any difficulties.. And i've used it in
 many sites..
  But if you say so ;)
 
  Bernard
 
 
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens Iv
   Verzonden: maandag 29 mei 2006 21:31
   Aan: Flashcoders mailing list
   Onderwerp: Re[4]: [Flashcoders] Shared fonts
  
   Hello Bernard,
  
   - and.. I'm sorry, but your code have imperfections.
 It's works, but you need support experiance with many
 languages and
 different situations for find a problems in your code.
 It's one more reason for use original solution.
  
  
   --
   Ivan Dembicki
   __
   __
   [EMAIL PROTECTED] ||
   http://www.design.ru
  
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Re: [Flashcoders] Disable all buttons

2006-05-26 Thread Zárate

One of the problems with the big button approach is that the user
could still set the focus to any button with the TAB key. Just keep it
in mind :)

Cheers

On 5/26/06, Mick G [EMAIL PROTECTED] wrote:

One dirty way is to place a one blank button over all your other buttons -
set the btn to usehandCursor to false. This may or may not suit your needs.

On 5/27/06, Éric Thibault [EMAIL PROTECTED] wrote:

 Hi all

 Is there a rapid way to disable all the buttons present in my movie at
 once or do I have to iterate through them all?

 like Button.enabled = false;

 A+

 :-)

 --
 ===

 Éric Thibault
 Programmeur analyste
 Réseau de valorisation de l'enseignement
 Université Laval, pavillon Félix-Antoine Savard
 Québec, Canada
 Tel.: 656-2131 poste 18015
 Courriel : [EMAIL PROTECTED]

 ===

 Avis relatif à la confidentialité / Notice of Confidentiality /
 Advertencia de confidencialidad 
 http://www.rec.ulaval.ca/lce/securite/confidentialite.htm

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Re: [Flashcoders] New wrinkle in IE activation issue...

2006-04-20 Thread Zárate
Maybe it's time for Adobe to start promoting the use of
Firefox/alternative web browsers...

Bye!

On 4/20/06, Stephen Ford [EMAIL PROTECTED] wrote:
 Well said Lee.

 Microsoft has taken their own initiative to include Active X, Object, Embed 
 activation in their latest IE patch.

 Has nothing to do with a court ruling.

 Can only be an attempt to make life more difficult for 
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[Flashcoders] Still Transferring data from....

2006-04-19 Thread Zárate
Hi all,

Many times we´ve seen the Transferring data from message on the
status bar on Mozilla based browers to never disappear. I´ve googled a
little bit and I´ve found too many people with the same problem, see
links below. But nobody comes with a clear answer to the problem. Is
it a Flash bug? Is it a Mozilla bug?

I really miss from Flash movies to display in the status area the URL
of a button when I rollover it, so I´m trying to display it calling a
javascript window.status function. The problem is that is not working
because the never ending Transferring... message. If I change to an
HTML tab and go back to the Flash one THEN the message is Done and
the JS function works properly.

Any ideas?

Thanks!

- 
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2002-December/055885.html
- http://chattyfig.figleaf.com/pipermail/flashcoders/2005-August/147969.html
- http://chattyfig.figleaf.com/pipermail/flashcoders/2005-September/148771.html
- 
http://friendsofed.infopop.net/2/OpenTopic?a=tpcs=989094322f=2963027307m=6131070321r=5081020321
- http://www.actionscript.org/forums/showthread.php3?t=84173
- http://www.webmasterworld.com/forum104/311.htm

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Re: [Flashcoders] Dynamic shread fonts was : Linked font from class

2006-04-11 Thread Zárate
Heeello!

First of all, sorry for not publish the english version of the
article. I never find time enough to do it :S

Then, since right now I´m working with SWFMill and MTASC I´ll try to
remember my bad french and read your post. I know sometime ago Martin
Klasson (who is also in this list) found some side problems with the
trick I was using. I know that trick is not elegant at all, but trust
me, it does work.

BUT it would be *great* to hear someone at Macromedia telling us when
(if at any time) do they plan to add an official-risk-free way to load
and use dynamic fonts without any kind of restrictions. I guess the
best way to do it is the simplest one: use fonts the same way we use
classes. That mean including the font(s) in one swf, load it at run
time and then use it wherever.

I know it´s doesn´t seem as important as other features for player
8.5, but it will help a lot of people.

Cheers,

Zarate

ps: Someone emailed me off-list last week about the article and I
haven´t replied yet, sorry :)

On 4/11/06, erixtekila [EMAIL PROTECTED] wrote:
  still, you have to put that Shared thingie in both **The sharedLib AND
  ** The loader ...
  with zarate's, you don't need both ... actually, you just prepare the
  **SharedLib  and then the Loader automatically loads in the new
  font (without linking, without compiling, without everything, just
  leave it alone)
 
  wouldn't it be better ?
 Yes !

 Did you tried this technic with flash 8 ide ?
 On osx, i can't recompile the original example of zarate :
 Problem of ressource for the forceShared asset.

 BTW, it gave me the curiosity to dig further in this technic.
 I've made a new thread on my blog in order to explain my attempt :
 http://www.v-i-a.net/blog/archives/43.html

 I used Zarate's trick (because this is in fact a trick) to do it with
 opensource tools.
 I had the feeling that it would be easier than the long (and badly
 translated) explanation available.

 As I don't anderstand spanish and you don't probably french, I try to
 translate some part of my post here.

 We'll be able to create true dynamic shared libraries for flash.
 The principe uses the same as Zarate, but IMHO more friendly.

 If I remember well, the flash player 6.0.79 gets a new feature :
 multi-tiers shared lib.
 We use that in order to create dynamic shared lib without referencing
 the url in the importing animation.

 Here are the key to the paradise :
 - An empty swf
 - This swf is used to add the url to itself and the other assets to be
 shared.
 - A loading animation that preload the sharedLib before using it.

 All the swfmill script are on the blog.
 If one is interested to an automated as2ant process, let me know.


 Even if this is an awful trick, it leverage the power of dynamic shared
 assets in flash.
 And I, personnaly,  feel much more confortable to do it with swfmill
 than Flash, as that type of creation is really ugly in it.

 HTH
 ---
 erixtekila
 http://blog.v-i-a.net/

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Re: [Flashcoders] Idea- beta tester contest.

2006-04-02 Thread Zárate
Hi,

Whatever you want to get a bug-free player : )

On 4/2/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
 I came across this
 articlehttp://www.computerworld.com/softwaretopics/software/appdev/story/0,10801,108504,00.htmlwhile
 doing some reading about Sun's Mustang.  What caught my attention was
 the mention of a contest run by sun to find errors in regression tests in
 the new Java.  Now I might have taken this entirely out of context but it
 gave me an idea that I wanted to throw out there and see if anybody from
 Adobe thinks it's worth catching.

 We have the Flex Derby -right?  How about an 8.5 player bug-finding
 competition.   We all know that it's very important to the face of the
 Player 8.5 to be as close to flawless as possible.  I personally feel that
 the tendency now is to toy with the new features etc.  How about motivating
 people to make sure that legacy content works and if it doesn't finding out
 where it fails?

 Okay- that's it for my idea.  If it's dumb then ignore or flame me.  I've
 got my asbestos on...but it's worth a thought.

 Mani
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Re: [Flashcoders] Contaminated list?

2006-03-14 Thread Zárate
I've got 5 emails in my spam folder from flashcoders right now,

Same here, and I even have one filter for [EMAIL PROTECTED] to archive
them... so Gmail antispam filter is NOT perfect :)

Bye!

On 3/12/06, Rich Rodecker [EMAIL PROTECTED] wrote:
 really?  I've got 5 emails in my spam folder from flashcoders right now.

 On 3/11/06, murder design [EMAIL PROTECTED] wrote:
  never had a false positive regarding spam with gmail. always filters
  PERFECT. dont even waste your time opening up the spam folder...
 
  -edward
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Re: [Flashcoders] Tell me more about _global

2006-01-31 Thread Zárate
Hi,

For me one of the _global biggest problems is that EVERYONE,
EVERYWHERE can modify the value of a global variable. There's no
private attribute at all.

AND be careful because one Player 6 movie can NOT see global variables
of a Player 7 movie. And vicecersa, of course.

My 2 cents.

Bye!

On 1/31/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
 I'm reading about the wrongs of using _global in various books and articles
 and blogs but I have used several extensions and resources that I am
 confident are well built that seem to be making use of _global. My current
 project has some use of _global in the code that I am updating an I m
 wondering in which cases I should try to remove those.   Is there a
 reference that I can read that would educate me on the reasons not to use
 _global and even tell me some workarounds that would allow me to safely use
 _Global if it's necessary.  I'm familiar with the use of the Singleton
 pattern but feel as if in some cases I might be better with some _globals.

 One case in particular that I'm considering is for some functions that we
 would like to have globally available. Am I better off making them static
 functions of a class (like  Math.random() etc)
 and having people importing the class or just plopping them as functions on
 the global timeline?

 Thanks in advance-

 Mani
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Re: [Flashcoders] Short Key/window focus question

2006-01-23 Thread Zárate
Hello!

Well..I think it shouldn't be difficult to catch the key events in
JavaScript and send them to Flash.

Another question is how to catch those events outside the browser... I
guess you should have anything running on the system (win, linux,
mac), catch the events and send them with LocalConnection to the flash
movie running in the browser...but how do you give the focus to the
browser?

It doesn't sound easy at least for me!

Bye!

On 1/23/06, Dennis - I Sioux [EMAIL PROTECTED] wrote:
 Hey guys,

 One of the oldest questions in the book.. : can i catch the keypresses even 
 when focus is set on another program and then back to the browser (but not 
 the flash movie)?

 Many thanks!

 Dennis
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Re: [Flashcoders] Way to trick cross-web browser for chromeless effect (MAC/PC)

2005-11-21 Thread Zárate
Hello,

I think it's clearly OT, but take a look to Innerdiv:

http://www.innerdiv.net/index_ing.htm

Bye!

On 11/21/05, af a [EMAIL PROTECTED] wrote:
 Hello,


 I -  always -have to do a cross-browser Mac/PC full-screen (chromeless 
 exactly) project
 (YES, i told the client the drawbacks  with proofs and statistic-based 
 arguments)
 in Flash MX 2004 :

 The caveats are :
 * javascript popup   -  NO,  for they are blocked OR because javascript 
 is disabled (too reliant on browser)
 * chromeless   -  works only for IE 5 on PC

how to do something which works on MAC/PC (above all Mac) Safari, Opera, 
 IE and Netscape, Mozilla ?

 
 How to do something which is not reliant to the browsers but with W3C 
 consortium
 on MAC and PC ? in full chromeless ?


 I need help !!

 Thanks again
 Tony


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Re: [Flashcoders] get, setTextFormat(), shared fonts and dynamic text fields

2005-11-15 Thread Zárate
Hi!

Thanks Cedric! I've to say that Martin Klasson has found some problems
with the hack of one single file per font[1], and i haven't had time
enough to check it. Hope i will soon.

Anyway, i think it still can be usefull.

Bye!

[1] - 
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-November/153136.html

On 11/15/05, Cedric Muller [EMAIL PROTECTED] wrote:
 take a look here  mind the wrap! (this is babelfish translated from
 spanish to english, so please be imaginative)
 http://babelfish.altavista.com/babelfish/trurl_pagecontent?
 lp=es_enurl=http%3A%2F%2Fwww.zarate.tv%2Farticulos%2Fshared_fonts%2Find
 ex.php
 read the small text and look at the ZIP file

 Description:
 You can share fonts (or other assets) through SWFs *without* ever
 linking anything in the FLAs

 This is the solution Macromedia should have come up with!
 Funny thing is that it is already here, even Macromedia didn't think of
 it ;)

 Thanks again to Zarate!
 Cedrci


  Hi guys,
 
  I'm trying to solve the shared library, dynamic fonts thing.
 
  I have a shared library with some fonts contained in MovieClips.
  Everything has instance names. Everything is set with linkage
  identifiers and set to export.
 
  In my other FLA I bring the shared library in and access the text
  format of the text brought in.
  I then create a text field dynamically and try to set the format
  gained earlier onto the new field.
 
  But guess what - it does not work.
 
  Any ideas?
 
  (It works if you use the shared library 'properly' eg using File
  Import  Open External Library,
  but I do not want to do that - I only want to bring in the fonts as
  and when required.)
 
  The text has the rough format apart from the font is incorrect. =(
 
  Here's my code. (I've left in all my other attempts)
 
  I've tried to embed and not to embed
 
  Regards
 
  Steve
 
 
  /// CODE //
 
 
  // import a .swf containing movie clips with dynamic text fields in
  them with embedded fonts
  // the mcs in the Library are set to have;
  //  - linkage identifiers
  // - export for runtime sharing selected
  // - export in first frame seleced
 
 
 
  // BASIC LOADING OF EXTERNAL .swf FONT CONTAINING FILE /
  var container:MovieClip = createEmptyMovieClip(container,
  getNextHighestDepth());
  var mcLoader:MovieClipLoader = new MovieClipLoader();
  mcLoader.addListener(this);
  mcLoader.loadClip(designer_fonts.swf, container);
 
  function onLoadInit(mc:MovieClip) {
  trace(onLoadInit:  + mc);
// wait - just in case it's as not fully loaded timing issue
makeText_INT = setInterval(maketext, 1000)
changethetext();
  }
   END OF LOADING /
 
 
 
  / the guts of
  it
  function maketext(){
clearInterval(makeText_INT);
//_level0.attachMovie(ag_medium, newtext, 150 );
//trace( newtext1 =  + _level0.newtext1 );
_level0.createTextField(newtext, 1, 150, 150, 200, 200 );
 
// tf = new TextFormat();
 
// get the format off of the shared text fields
//var tf:TextFormat = container.ag_book.book.getTextFormat();
var tf:TextFormat = container.ag_book.book.getTextFormat();
tf.size = 50;
//tf.font = AvantGarde Bk BT;
 
 
trace(tf.font = +tf.font);
// set the format saved onto the 'vv' text
// newtext.setTextFormat(tf);
newtext.autoSize = true;
 
newtext.text = a dynamic field;
//newtext.embedFonts = true;
newtext.setTextFormat(tf);
//newtext.setNewTextFormat(tf);
for ( var props in tf ) { trace( props +  =  + tf[props]); };
 
  }
  /*
 
  this is the trace
 
  onLoadInit: _level0.container
  tf.font = AvantGarde Bk BT
  letterSpacing = 0
  kerning = false
  display = block
  bullet = false
  tabStops =
  blockIndent = 0
  leading = 2
  indent = 0
  rightMargin = 0
  leftMargin = 0
  align = left
  underline = false
  italic = false
  bold = false
  target =
  url =
  color = 0
  size = 50
  font = AvantGarde Bk BT
  getTextExtent = undefined
  */
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