Re: [Flashcoders] Flash 9 Not importing fl.data.DataProvider.

2007-09-15 Thread aaron smith
pfct. thanks.

On 9/13/07, Muzak [EMAIL PROTECTED] wrote:

 You'll need to add a component that uses it to your fla, or add the folder
 that has the classes to the AS3 classpaths.
 Default on Win XP is:
 C:\Program Files\Adobe\Adobe Flash CS3\en\Configuration\Component
 Source\ActionScript 3.0\User Interface

 If you go the component route, you don't have to keep the component, you
 only need the ComponentShim that comes with any coomponent
 (in the library) and either set it to Export in first frame or drop it
 on stage.

 regards,
 Muzak

 - Original Message -
 From: aaron smith [EMAIL PROTECTED]
 To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
 Sent: Thursday, September 13, 2007 6:14 AM
 Subject: [Flashcoders] Flash 9 Not importing fl.data.DataProvider.


  UH, not sure why this is happening. But when I create an empty fla, and
 put
  this one line of code in it: import fl.data.DataProvider.
 
  I get errors:
  1172: Definition fl.data:DataProvider could not be found.


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[Flashcoders] Flash 9 Not importing fl.data.DataProvider.

2007-09-13 Thread aaron smith
UH, not sure why this is happening. But when I create an empty fla, and put
this one line of code in it: import fl.data.DataProvider.

I get errors:
1172: Definition fl.data:DataProvider could not be found.
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Re: [Flashcoders] scaling/positioning FLVPlayback

2007-04-16 Thread aaron smith

from the way things are scaling, it sounds like you're opening the swf in
the standalone player. Are you using this as a standalone thing, or embedded
in a web page..

you can also try:
Stage.scaleMode = 'noscale';



On 4/16/07, Muzak [EMAIL PROTECTED] wrote:


FLVPlayback docs
Components Language Reference  FLVPlayback Component (Flash Professional
Only)
http://livedocs.adobe.com/flash/8/main/3477.html

FLVPlayback class
Components Language Reference  FLVPlayback Component (Flash Professional
Only)  FLVPlayback class
http://livedocs.adobe.com/flash/8/main/3510.html

FLVPlayback.setSize
Components Language Reference  FLVPlayback Component (Flash Professional
Only)  FLVPlayback class  setSize
http://livedocs.adobe.com/flash/8/main/3609.html



- Original Message -
From: Jason Boyd [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, April 16, 2007 4:32 PM
Subject: [Flashcoders] scaling/positioning FLVPlayback


 I'm new to the FLVPlayback component so sorry if these are trivial
 questions, but I'm confused about how to create a Flash Video player
that
 doesn't scale the controls when resized. Do I need to explicitly do some
 9-point scaling settings somewhere? It's ironic that Flash is based on
 vector graphics and the ability unique among web multimedia components
to
 scale to any display, and yet while all the other video player plugins
will
 happily resize with controls simply extendinging horizontally, the
 FLVPlayback component grows or shrinks the actual control UI elements,
which
 is pretty ugly.

 I saw another post about positioning loaded video centered within the
 FLVPlayback component. Does this require ActionScript? There is no
property
 on the component to handle this? What about scaling video, with or
without
 preserving its aspect ratio, to fit the full frame (minus controls)?

 Any help is appreciated. I searched for docs on this but didn't turn up
 much.


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[Flashcoders] Rubyamf 0.8.7 Alpha. Community is needed!

2007-03-18 Thread aaron smith

Hey Everyone , I'm going to keep this short.

I've had it Rubyamf in my pocket for few months. Being able to develop it
here and there. I've made a big push the last week to get it to this stage.
If you're not aware of it, which i'm sure you're not. It's a Flash remoting
alternative.

:Features:
Written in Ruby of coarse.
A complete application gateway for flash remoting
Servers are commandline configurable at startup
Webrick standalone servlet, run rubyamf anywhere
LightTPD support on Mac. Windows support will be in beta
fcgi and cgi gateway
Flash 8
Flash 9
Remote Object for Flex 2
RemoteClass meta tag for Object mappings in AS3
Rails Integration

What's the deal with community involvement? Testing, tutorials and
questions. I'm doing my best with testing and doumentation. But I'm only one
person. It would killer if the flash community would punish it. Break it all
you want. Where are it's weak points? And, where are it's strong points of
course.

Also, because I've been working on getting it to this point, I haven't had
time to make some tutorials. There is quite a bit of documentation over here
http://www.rubyamf.org. That has basics of starting the server, services
location plus much more. I have more work to do to get it into beta, and
completely supporting windows with LightTPD and mongrel as well.

So if anyone has any time to check this out, and help out, write some stuff.
Ask questions, find bugs.. etc.. Would be greatly appreciated.

Let's make Rubyamf a stable and reliable choice for Flash remoting in
production environments.

Thanks.

-Aaron
homepage: http://www.rubyamf.org
forums: http://rubyforge.org/forum/?group_id=2801
lists: http://rubyforge.org/mailman/listinfo/rubyamf-discussion
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[Flashcoders] actionscript in FLV?

2006-11-28 Thread aaron smith

Is it possible to somehow have an FLV execute some actionscript code? say
somehow embedding code in an FLV. I'm thinking no, I know it would be
possible if it was a swf playing the flv, but i'm' wondering if it is
possible in just a straight FLV.

thanks
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[Flashcoders] allowScriptAccess and swfobject.js

2006-11-07 Thread aaron smith

Hey All,

I am having issues with javascript working from a swf file. The problem is
that the html file I embed the flash in, is pulling the flash content from
another server. So to fix this I found out that i need to have the
allowScriptAccess param. It works when I use the html generated by flash,
and change that allowScriptAccess to always, but I need to use swfobject.
to write the swf. So if I do so.addVariable(allowScriptAccess, always );
It doesn't work then..

has anyone run into this issue?
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-25 Thread aaron smith

yeah detour is not in development, and doesn't run on an intel mac..

Hijack is the way to go. it works perfectly


smith



On 9/25/06, Jake Prime [EMAIL PROTECTED] wrote:


Hi Aaron

Detour provides individual sound control for each app running on Mac OS.

http://www.versiontracker.com/dyn/moreinfo/macosx/20128

I'm not a Mac user, so I can't vouch for it. Good luck.

Jake



On 22/09/06, aaron smith [EMAIL PROTECTED] wrote:
 Does anyone know of an application that can mute flash or browsers for a
 mac?

 or maybe a way to do it through the terminal?

 thanks.
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-24 Thread aaron smith

sweet, i will give them a try.. i'll let you know.. thanks.

On 9/24/06, Stephen Downs [EMAIL PROTECTED] wrote:


Two utilities that come to mind for audio routing on Mac OS X are
Soundflower ( http://www.cycling74.com/downloads/soundflower ) and
Audio Hijack ( http://www.rogueamoeba.com/audiohijack/ ). It's been a
while since I've played about with either. It appears from the
screenshot of Audio Hijack that it can mute audio.



On 2006-09-22, at 11:48 AM, aaron smith wrote:

 flash sounds get annoying after so long, so i just want to be able
 to shut
 off the browser sounds, without having to disable my entire audio.

 On 9/22/06, aaron smith [EMAIL PROTECTED] wrote:

 no, like how can I mute just the sound that is in the browser. Say
 i want
 music playing but no sounds out of the browser.. keep in mind i'm not
 creating the flash site, so I can't jsut add this in to the site,
 it would
 be for muting the browser sound in general..






 On 9/22/06, John Dowdell [EMAIL PROTECTED] wrote:
 
  aaron smith wrote:
   Does anyone know of an application that can mute flash or
 browsers for
  a
   mac?
 
  I generally push the sound mute button on the keyboard.
 
  Maybe you meant How can my content programmatically control each
  audience member's sound system?, for which I don't have an answer,
  other than not using sound in your SWF, or offering an on-screen
 button
  for volume control, etc.
 
  jd
 
 
 
 
  --
  John Dowdell . Adobe Developer Support . San Francisco CA USA
  Weblog: http://weblogs.macromedia.com/jd
  Aggregator: http://weblogs.macromedia.com/mxna
  Technotes: http://www.macromedia.com/support/
  Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-24 Thread aaron smith

havn't tried it.. i'll give it a shot


On 9/24/06, GregoryN [EMAIL PROTECTED] wrote:


Hello aaron,

Have you tried:
tell application Your Browser to set volume with output muted
OR
tell application Your Browser to set volume 0

http://nslog.com/archives/2005/06/26/no_applescript_mute.php


Or am I missing something?


--
Best regards,
GregoryN

http://GOusable.com
Flash components development.
Usability services.

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Re: [Flashcoders] Tweening ColorTransform objects? [Solved]

2006-09-24 Thread aaron smith

you should look into fuse man, easy color tranforms.. not all that code..
but it's cool you got it figured out..

http://mosessupposes.com/Fuse/index.html




On 9/23/06, Dan Rogers [EMAIL PROTECTED] wrote:


Thank you for the replies.

My issue was due to the fact that I was overlooking the rgb
property (doh), and inadvertently tweening it along with the other
properties.  Below is the functional code which uses MultiTween and
mx.transitions.Tween to tween a few ColorTransform objects.

-Danro


FLA Example:
http://download.danro.net/flashcoders/ColorTrans_Tween.zip

Code:
import com.gskinner.transitions.MultiTween;
import flash.geom.Transform;
import flash.geom.ColorTransform;
import mx.transitions.easing.*;
import mx.transitions.Tween;
import mx.utils.Delegate;

// color transform objects
var originColor:ColorTransform = new ColorTransform();
var currentColor:ColorTransform = new ColorTransform();
var rollOverColor:ColorTransform = new ColorTransform();
var rollOutColor:ColorTransform = new ColorTransform();
rollOverColor.rgb = 0xFFCC00;
rollOutColor.rgb = 0x0066CC;

// movieclip transform
var trans:Transform = new Transform(test_mc);

// update color function
function updateColor () { trans.colorTransform = currentColor; }

// tween vars
var colorTween:Tween;
var mTween:MultiTween;
var mTweenProps = [alphaMultiplier, alphaOffset,
blueMultiplier, blueOffset, greenMultiplier, greenOffset,
redMultiplier, redOffset];

// rollover tween
function buttonRollOver () {
mTween = new MultiTween(currentColor, rollOverColor, mTweenProps);
colorTween.stop();
colorTween = new Tween(mTween, position, Regular.easeOut, 0, 1,
20);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
}

// rollout tween
function buttonRollOut () {
mTween = new MultiTween(currentColor, rollOutColor, mTweenProps);
colorTween.stop();
colorTween = new Tween(mTween, position, Regular.easeInOut, 0,
1,
20);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
colorTween.onMotionFinished = Delegate.create(this, reset);
}

// reset color to original
function reset () {
mTween = new MultiTween(currentColor, originColor, mTweenProps);
colorTween.stop();
colorTween = new Tween(mTween, position, Regular.easeInOut, 0,
1,
30);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
}

// button events
test_mc.onRollOut = Delegate.create(this, buttonRollOut);
test_mc.onRollOver = Delegate.create(this, buttonRollOver);



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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-24 Thread aaron smith

no doesn't work. damn.



On 9/24/06, aaron smith [EMAIL PROTECTED] wrote:


havn't tried it.. i'll give it a shot


On 9/24/06, GregoryN [EMAIL PROTECTED] wrote:

 Hello aaron,

 Have you tried:
 tell application Your Browser to set volume with output muted
 OR
 tell application Your Browser to set volume 0

 http://nslog.com/archives/2005/06/26/no_applescript_mute.php


 Or am I missing something?


 --
 Best regards,
 GregoryN
 
 http://GOusable.com
 Flash components development.
 Usability services.

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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

no, like how can I mute just the sound that is in the browser. Say i want
music playing but no sounds out of the browser.. keep in mind i'm not
creating the flash site, so I can't jsut add this in to the site, it would
be for muting the browser sound in general..






On 9/22/06, John Dowdell [EMAIL PROTECTED] wrote:


aaron smith wrote:
 Does anyone know of an application that can mute flash or browsers for a
 mac?

I generally push the sound mute button on the keyboard.

Maybe you meant How can my content programmatically control each
audience member's sound system?, for which I don't have an answer,
other than not using sound in your SWF, or offering an on-screen button
for volume control, etc.

jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

flash sounds get annoying after so long, so i just want to be able to shut
off the browser sounds, without having to disable my entire audio.

On 9/22/06, aaron smith [EMAIL PROTECTED] wrote:


no, like how can I mute just the sound that is in the browser. Say i want
music playing but no sounds out of the browser.. keep in mind i'm not
creating the flash site, so I can't jsut add this in to the site, it would
be for muting the browser sound in general..






On 9/22/06, John Dowdell [EMAIL PROTECTED] wrote:

 aaron smith wrote:
  Does anyone know of an application that can mute flash or browsers for
 a
  mac?

 I generally push the sound mute button on the keyboard.

 Maybe you meant How can my content programmatically control each
 audience member's sound system?, for which I don't have an answer,
 other than not using sound in your SWF, or offering an on-screen button
 for volume control, etc.

 jd




 --
 John Dowdell . Adobe Developer Support . San Francisco CA USA
 Weblog: http://weblogs.macromedia.com/jd
 Aggregator: http://weblogs.macromedia.com/mxna
 Technotes: http://www.macromedia.com/support/
 Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

yeah well I figured someone must have already wanted to do this.



On 9/22/06, Merrill, Jason [EMAIL PROTECTED] wrote:


 keep in mind i'm not
creating the flash site, so I can't jsut add this in to the site, it
would
be for muting the browser sound in general..

This moves out of the realm of Flash questions then. If you had control
of the Flash file, you can just set volume of the sound to 0.  You might
want to try another list, but I am not aware of any way to control the
sound level of the Browser from a web page/script the browser surfs to.


Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions




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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

that was close, although this is just control for the find sounds. like
when you type something in the find menu, if i t can't find it you can shut
the little sound off that it plays...

On 9/22/06, Helmut Granda [EMAIL PROTECTED] wrote:


if you are running FF this mmight be your answer:

http://johnbokma.com/firefox/find-in-page-sound.html



On 9/22/06, Merrill, Jason [EMAIL PROTECTED] wrote:

  keep in mind i'm not
 creating the flash site, so I can't jsut add this in to the site, it
 would
 be for muting the browser sound in general..

 This moves out of the realm of Flash questions then. If you had control
 of the Flash file, you can just set volume of the sound to 0.  You might
 want to try another list, but I am not aware of any way to control the
 sound level of the Browser from a web page/script the browser surfs to.


 Jason Merrill
 Bank of America
 Learning  Organization Effectiveness - Technology Solutions




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--
...helmut
helmutgranda.com
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

exactly. i haven't been able to find anything.. i'm looking into writing
some applescripts for it.

On 9/22/06, Helmut Granda [EMAIL PROTECTED] wrote:


Aaron is asking how to turn sounds off from pages he is browsing, no
necessary SWF files he is working with.

On 9/22/06, Mike Keesey [EMAIL PROTECTED] wrote:

 Well, can he load it into a holder SWF and set the global volume on
 that?

 ―
 Mike Keesey

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Merrill, Jason
  Sent: Friday, September 22, 2006 12:11 PM
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] Mute Flash Application, mac.
 
  I think you can control all of the sound in a Flash movie like so:
 
  He's asking to do this with the browser, not Flash - he doesn't have
  control of the Flash file.
 
  Jason Merrill
  Bank of America
  Learning  Organization Effectiveness - Technology Solutions
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Mike Keesey
  Sent: Friday, September 22, 2006 3:04 PM
  To: 'Flashcoders mailing list'
  Subject: RE: [Flashcoders] Mute Flash Application, mac.
  
  I think you can control all of the sound in a Flash movie like so:
  
  var globalSound:Sound = new Sound(_root);
  // Mute.
  globalSound.setVolume(0);
  // Restore.
  globalSound.setVolume(100);
  
  ―
  Mike Keesey
  
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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

nah. it's actually for one of our QA people here, he QA's all of our flash
projects, and one in particular has been going on forever so he get's
annoyed with the sounds, but still wants to listen to music..


i found out that applescripts can't do the job either.. I bet i could write
a firefox extension, but that would only cover firefox..

a



On 9/22/06, eric dolecki [EMAIL PROTECTED] wrote:


I am not aware of anything being able to hook into the FlashPlayer and
affect its functionality like that. It would need to be a browser plugin
of
some sort.

You tired of that mosquito ad too? Hehe. I just mute audio with a
keypress,
and then when i'm done there, unmute. Not that hard.

- e.

On 9/22/06, aaron smith [EMAIL PROTECTED] wrote:

 exactly. i haven't been able to find anything.. i'm looking into writing
 some applescripts for it.

 On 9/22/06, Helmut Granda [EMAIL PROTECTED] wrote:
 
  Aaron is asking how to turn sounds off from pages he is browsing, no
  necessary SWF files he is working with.
 
  On 9/22/06, Mike Keesey [EMAIL PROTECTED] wrote:
  
   Well, can he load it into a holder SWF and set the global volume on
   that?
  
   ―
   Mike Keesey
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:
flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, September 22, 2006 12:11 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Mute Flash Application, mac.
   
I think you can control all of the sound in a Flash movie like
so:
   
He's asking to do this with the browser, not Flash - he doesn't
have
control of the Flash file.
   
Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions
   
   
   
   
   
   
-Original Message-
From: [EMAIL PROTECTED] [mailto:
 flashcoders-
[EMAIL PROTECTED] On Behalf Of Mike Keesey
Sent: Friday, September 22, 2006 3:04 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Mute Flash Application, mac.

I think you can control all of the sound in a Flash movie like
so:

var globalSound:Sound = new Sound(_root);
// Mute.
globalSound.setVolume(0);
// Restore.
globalSound.setVolume(100);

―
Mike Keesey

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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-22 Thread aaron smith

hahahahahahah. i have to forward this to him.. I totally agree man..  i will
get him some tissues..

smith



On 9/22/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Tell him to get a freaking iPod and some headphones.  Failing that, buy
him a box of tissues.
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Re: [Flashcoders] ::dk:: getColumnNames not returning all column names

2006-09-18 Thread aaron smith

im guessing your just having issues with how the data is mapped in the
result vars. Are you using NetConnection debugger to look at the results, so
you know exaclty how the return object is mapped to the data.. IE(
recordset.getItemAt(0) );..

see what i mean?



On 9/18/06, dnk [EMAIL PROTECTED] wrote:


Hi there.

I have a remoting app in which i use PHP/amfphp to get data into my app.

Now in my PHP I have the following SQL query performed to create a join
on 2 tables...

SELECT dkcms_photo.*, dkcms_profiles.uFname FROM dkcms_photo LEFT JOIN
dkcms_profiles ON dkcms_profiles.uId = dkcms_photo.phUsername ORDER BY
phMod DESC

Now when I test the query (by running at the mysql command line), all
the data is returned as expected.

I then test the php in the amfphp service browser and again - same thing
all data is returned as expected.

Now - in flash

When I try to access the one column name returned by the join - I get
undefined. So I then used the getColumnNames function (and trace the
results) to see what is actually being listed in flash Well as
expected, none of the columns from the second table are actually making
it into flash.

Does anyone have any ideas?

d
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Re: [Flashcoders] ::dk:: getColumnNames not returning all column names

2006-09-18 Thread aaron smith

You can also use commands in PHP to send data to the NetConnection debugger.


?php

NetDebug::trace( somedata or some $var );

?

you can use that anywhere in a service method and it will send it to the
netconnection debugger. just use those to debug it..

hope that helps..

smith




On 9/18/06, dnk [EMAIL PROTECTED] wrote:


Hi there.

I have a remoting app in which i use PHP/amfphp to get data into my app.

Now in my PHP I have the following SQL query performed to create a join
on 2 tables...

SELECT dkcms_photo.*, dkcms_profiles.uFname FROM dkcms_photo LEFT JOIN
dkcms_profiles ON dkcms_profiles.uId = dkcms_photo.phUsername ORDER BY
phMod DESC

Now when I test the query (by running at the mysql command line), all
the data is returned as expected.

I then test the php in the amfphp service browser and again - same thing
all data is returned as expected.

Now - in flash

When I try to access the one column name returned by the join - I get
undefined. So I then used the getColumnNames function (and trace the
results) to see what is actually being listed in flash Well as
expected, none of the columns from the second table are actually making
it into flash.

Does anyone have any ideas?

d
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[Flashcoders] hardcoding xml

2006-09-08 Thread aaron smith

hey, does anyone know of a way to hard code XML into actionscript without
the compiler having a fit? it's a pretty big XML file, I need to hard code
it for a banner, the vendor has no idea what their doing. the xml file is a
couple hundred lines.

thanks
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Re: [Flashcoders] hardcoding xml

2006-09-08 Thread aaron smith

coding it in as a string doesn't seem to work.. EX::

var s:String = rootsomeParentsomeChildItemname![CDATA[SOME
DATA]]/name/somechildItem +
someChildItem![CDATA[SOME DATA]]/someChildItem+
someChildItem![CDATA[SOME DATA]]/someChildItem+
someChildItem![CDATA[SOME DATA]]/someChildItem+
someChildItem![CDATA[SOME DATA]]/someChildItem+
someChildItem![CDATA[SOME DATA]]/someChildItem+
/someParent/root;

var x:XML = new XML( s );


when the xml lis parsed it puts comas in where the + symbols are.. it just
breaks everything..




On 9/8/06, eric dolecki [EMAIL PROTECTED] wrote:


just code it in as a string.

On 9/8/06, aaron smith [EMAIL PROTECTED] wrote:

 hey, does anyone know of a way to hard code XML into actionscript
without
 the compiler having a fit? it's a pretty big XML file, I need to hard
code
 it for a banner, the vendor has no idea what their doing. the xml file
is
 a
 couple hundred lines.

 thanks
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[Flashcoders] fuse cheat sheat?

2006-09-06 Thread aaron smith

does anyone know if there is a fuse cheat sheat for using fuse. kinda like
the actionscript 2 and 3 cheat sheats?

word
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[Flashcoders] key listener class

2006-09-03 Thread aaron smith

does anyone know of a class that makes it easy for listening to keyboard
events. say i want to add a listener for ctal+shift+y. there has to be
something developed already to do that..

thanks...
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Re: [Flashcoders] key listener class

2006-09-03 Thread aaron smith

sweet thanks.

On 9/3/06, eka [EMAIL PROTECTED] wrote:


hello :)

yes :) In my framework VEGAS : http://osflash.org/vegas

you find in the AGArd extension (http://osflash.org/asgard) the package
asgard.ui with KeysValidator class :

http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/asgard/ui/

You can test the class with the example in the bin directory on the SVN :

http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/asgard/ui/

Install the framework with Tortoise SVN for example, set the /src
classpath
and that's all :)

EKA+ :)


2006/9/3, aaron smith [EMAIL PROTECTED]:

 does anyone know of a class that makes it easy for listening to keyboard
 events. say i want to add a listener for ctal+shift+y. there has to be
 something developed already to do that..

 thanks...
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Re: [Flashcoders] smooth MTASC/Mac workflow?

2006-09-02 Thread aaron smith

i succecssfully used TextMate and mtasc for a long time. I acatually loved
the workflow. but since switching jobs have had t ogo back to PC.. anyway,
in TextMate you can have it execute pre written command line commands and
assign it shortcuts. Thats how I did it. And with mtasc, using existant swfs
is posible. just use the -swf and give it the swf to replace out the code
with.. and use the -keep tag to keep in all the flash compiled code in.. i'd
just read some docs over at www.mtasc.org.

Sorry I don't have any examples of all this. I just know it has been done
gracefully, i've done it.. it just takes some time and research to get set
up.. look into writing either a snippet or the command line in TextMate..

or you could just keep open a terminal window and command + tab back and
forth when compiling..

later

smith




On 9/2/06, Michael Bedar [EMAIL PROTECTED] wrote:


Actually, could someone answer the same question in regards to Flex
on the Mac? I have been just using a shell script to compile from
bbedit, but I'd love a more integrated solution to hold me over ...

mike


On Sep 2, 2006, at 4:31 PM, John Grden wrote:

 Yeah read my reply to your message on the Flasc list
 (www.osflash.org/flasc)

 now that flasc can execute apple script commands, you can use mtasc
 from the
 flash ide on a mac ;)

 what you're doing is completely doable and is the reason why I
 created Flasc
 in the first place ;)

 jpg

 On 9/2/06, Josh Santangelo [EMAIL PROTECTED] wrote:

 Is anyone using MTASC on Mac in a workflow that doesn't require tons
 of jumping through hoops? Everything I've read seems incredibly
 complicated and brittle. I use TextMate but wouldn't be opposed to
 Eclipse or something instead. I generally work with FLAs that have
 all my assets in them as movieclips linked to class files. Does MTASC
 even support working with SWFs like that? What I've read seems to say
 that you need to have a SWF full of assets which just have linkage
 IDs, then you inject code into that and use lots of attachmovies to
 actually use the assets.

 I'd like to use MTASC, but don't want to change my entire way of
 working and/or coding just to do so.

 thanks,
 -josh
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[Flashcoders] mtasc and prototypes?

2006-09-02 Thread aaron smith

Hi all, quick question. I've been running into problems with mtasc. I think
it is because of tweening classes. Like a tween class that has a bunch of
prototypes added onto the movie clips. mc_tween2.as for example. (
http://hosted.zeh.com.br/mctween/). The way you add these in is by including
the file. I would usually do it  on the root timeline so mtasc wouldn't
complain about an include. but it seems even including it from the root
timeline, then trying to mtasc to that pre existing swf that has the tween
prototypes in the code already. doesn't go good. I'm thinking that's the
problem that i've been having lately with mtasc. i've always used mtasc on
RIA's but now trying to get it going with most of my web projects, and my
web projects use all these tween prototypes, for convenience of course.

So my question is, has anyone experienced this with tween classes that use
prototypes? I'm thinking the way to fix it is to create a mc_tween swf that
is precompiled with just an include of the tween class, then in any of the
other projects that using mtasc to compile, just load the mc_tween swf
instead of including it in the compile.. that way mtasc should be ok..

I'm going to give it a try and see what I can come up with, thats the only
case I can think of that is giving me mtasc issues, but it hasn't been
consistant.

thanks,

Aaron
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Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread aaron smith

perfect. i'll give that a look. it's been a while since I looked at fuse. a
huge makeover to the site..

smith




On 9/2/06, Chris Allen [EMAIL PROTECTED] wrote:


Hi Arron,

I've never tried to use MTASC using a #include that you run in the
first frame of a SWF that you then inject with code like you are
doing, so I can't really say what your problem might be. From what I
can tell it should be no problem, it's the same thing as putting code
in the frame, but who knows.

Anyway, based on the types of prototype stuff you are adding to
MovieClip, you may want to check out Fuse:
http://mosessupposes.com/Fuse/index.html It's a really great library
for doing animations with code. It's extremely easy, simple and
convenient to use and definitely works with MTASC.

-Chris

On 9/2/06, aaron smith [EMAIL PROTECTED] wrote:
 Hi all, quick question. I've been running into problems with mtasc. I
think
 it is because of tweening classes. Like a tween class that has a bunch
of
 prototypes added onto the movie clips. mc_tween2.as for example. (
 http://hosted.zeh.com.br/mctween/). The way you add these in is by
including
 the file. I would usually do it  on the root timeline so mtasc wouldn't
 complain about an include. but it seems even including it from the root
 timeline, then trying to mtasc to that pre existing swf that has the
tween
 prototypes in the code already. doesn't go good. I'm thinking that's the
 problem that i've been having lately with mtasc. i've always used mtasc
on
 RIA's but now trying to get it going with most of my web projects, and
my
 web projects use all these tween prototypes, for convenience of course.

 So my question is, has anyone experienced this with tween classes that
use
 prototypes? I'm thinking the way to fix it is to create a mc_tween swf
that
 is precompiled with just an include of the tween class, then in any of
the
 other projects that using mtasc to compile, just load the mc_tween swf
 instead of including it in the compile.. that way mtasc should be ok..

 I'm going to give it a try and see what I can come up with, thats the
only
 case I can think of that is giving me mtasc issues, but it hasn't been
 consistant.

 thanks,

 Aaron
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[Flashcoders] Extending singletons?

2006-08-29 Thread aaron smith

I've been messing around with extending singletons. ive never really tried
it before. singletons will work just like a regular class is extended from
another class right?. do i need to override the getInstance method of them?
anything I should know about extending singletons??? thanks
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Re: [Flashcoders] Any MTASC masters out there?

2006-08-25 Thread aaron smith

yeah I was trying all that.. if I change any graphics i recompile with the
IDE. then i would compile with mtasc for code changes. I was using the -keep
and -mx tags




On 8/24/06, John Grden [EMAIL PROTECTED] wrote:


do you have precompiled classes in the SWF you're using?  you might have
to
recompile with the IDE then test with mtasc. If you do have classes
precompiled in the SWF with the IDE, use the -keep tag.  If you're using
mx
components, use the -mx tag

make sense?

On 8/24/06, aaron smith [EMAIL PROTECTED] wrote:

 ok I think I got what you meant. I started by just giving one class
path.
 and the main.as file. then after trying to compile.. it gave me all
those
 errors about having to force compile the actionscript. I went through.
one
 by one. compiling after each one.. evetually it got to the point where
no
 errors spit out. but there is still obvious missing functionality..
really
 weird..

 Aaron



 On 8/24/06, aaron smith [EMAIL PROTECTED] wrote:
 
  sorry not following completely what you mean, quick exmaple? or deeper
  explanation?.. thank you..
 
 
 
 
  On 8/24/06, John Grden  [EMAIL PROTECTED] wrote:
  
   you certain could try it.
  
   One thing I just did with someone else, was to start at the
   beginning.  Add
   the main class (if that's what you have) and add a class
 path.  Compile.
   Follow the errors until you get the necessary classes in there.  It
   worked
   like a charm.
  
   On 8/24/06, aaron smith  [EMAIL PROTECTED] wrote:
   
yeah that's what I tried. No luck. It did suppress the errors but
 now
there
is missing functionality.. Weird. No errors but there is obvious
   missing
functionality..
   
If I pack everything in maybe that would force every class to be
   compiled?
   
   
   
   
   
   
On 8/24/06, John Grden  [EMAIL PROTECTED] wrote:

 well, try adding those particular files that it mentions to the
   comand
 line.  If they're all in a particular pacakge, use the -pack
 switch
   and
 add
 it.

 In Flasc, you can just click on the add package button, and
 piont
   to a
 folder.  If you're clicking on a parent folder that has a couple
different
 packages, it'll recurse and add them all.

 On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
 
  no. it is a precompiled swf but no components.
 
  I did manage to add all the packages in, and suppressed all
   errors.
but
  now
  there is functionality that doesn't work in the mtasc compiled
version.
  It's
  weird. .not getting any errors. but things aren't
 working..  I've
tried
  rebuilding the swf from flash then doing mtasc again.. same
   result. no
  errors, but obvious missing functionality..
 
  thanks
 
 
 
 
  On 8/23/06, John Grden  [EMAIL PROTECTED] wrote:
  
   are you useing a precompiled SWF with components?
  
   On 8/23/06, aaron smith  [EMAIL PROTECTED]
   wrote:
   
yeah I tried that. Still no luck.
   
I am getting the same errors..
   
here is the entire output:::
   
C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and
   
   
  
 

   
  

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
-out C:/Documents and
   
   
  
 

   
  

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
-mx  -cp C:/Program Files/Macromedia/Flash 8/en/First
  Run/Classes  -cp
C:/Documents and
   
   
  
 

   
  

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
C:/Documents and
   
   
  
 

   
  

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
-version 8
   
   
2 C:/Documents and Settings/aaronsh/Local
   Settings/Application
Data/Macromedia/Flash
8/en/Configuration/Commands/FLASC/errors.txt
Warning : The MovieClip searchCancel needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not
compiled
 :
Please force compilation of this class by adding it to the
  commandline.
Warning : The MovieClip searchOK needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not
compiled
 :
Please force compilation of this class by adding it to the
  commandline.
Warning : The MovieClip authorsButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not
compiled
 :
Please force compilation of this class by adding it to the
  commandline.
Warning : The MovieClip aboutButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not
compiled
 :
Please force compilation of this class by adding it to the
  commandline

Re: [Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-23 Thread aaron smith

no that is just the usual way of doing it.. I need to be able to dynamically
upcast..

like: vart = new _global['somepackage']['someClass']();

something like that.. i can't remeber how to do that.. with prototypes or
_global..



On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
not sure if this is what you mean but:

import com.somepackage.HomeView;
var bv:BasicView = getSomeBasicView();
var newHomeViewHomeView =HomeView( bv );

grtz
JC


On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 How do I cast to something that is in the _global tree. by that i mean.
 cast
 referencing like this: _global.com.somepackage.SomeClass( var ) or is
the
 _prototype chain? I can't remember...

 the situation is this, I have a BasicView class. that needs to
dynamically
 be upcast to other views that would potentially extend it, say a
HomeView
 that extends BasicView..

 say like this:

 var bv:BasicView = getSomeBasicView();
 var newHomeView:_global.com.somepackage.HomeView =
 _global.com.somepackage.HomeView( bv );

 I'm pretty sure it's possible, don't remember how to do it...

 thanks..
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[Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

I need some help figuring out how to compile with MTASC. I have used mtasc
before, it was a while ago, and now I can't figure out what is going on with
this project. I'm just trying to get it to compile.

This is my MTASC command:


mtasc\mtasc.exe classes\com\dsotdomb\Main.as -cp classes -cp C:\Program

Files\Macromedia\Flash 8\en\First Run\Classes -swf bin\Main.swf  -version 8
-keep
-frame 1 -mx -out Main3.swf

I get these errors:

[exec] Warning : The MovieClip searchCancel needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip searchOK needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip authorsButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip aboutButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip previouslyButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip searchButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip mainNav needs the class
com.dsotdomb.gui.navs.MainNav which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip homeView needs the class
com.dsotdomb.gui.views.HomeView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip previouslyView needs the class
com.dsotdomb.gui.views.PreviouslyView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip testTransition needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip contentIntro  content needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip siteLoader  contentIntro needs the
class com.dsotdomb.transition.SiteLoadToHomeTransition which was not
compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs
the class com.dsotdomb.loaders.SiteLoader which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.

[exec] Warning : The MovieClip headerView needs the class
com.dsotdomb.gui.views.HeaderView which was not compiled :
[exec] Please force compilation of this class by adding it to the
commandline.



I understand that I can force compile them by adding those classes to the
command. but how can I get around this. Can i do this with -pack? It just
seems rediulous to have to add all these classes.. there should be an easier
way?

Wait I just realized. it looks like all these warnings are for classes that
MoveClips are bound to in the library panel. ( the linkage panel where you
can bind it to an AS2 class ).. Is that what the issue is, and how do I
ressolve it?

thanks
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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

im using flash develop and trying to get it working through there.. i still
would like to know what the issue is. but i'll give flasc a try



On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.

http://osflash.org/flasc

It makes it easy to add classes and such.

-Steven

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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

I've tried using FLASC. no luck. It doesn't really give me an errors or
anything like the compiler from the command line does... i'd just assume use
the command line and figure out what is wrong.. so I now how to use mtasc
better..

anyway, any help would be much appreciated..

thanks




On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:


im using flash develop and trying to get it working through there.. i
still would like to know what the issue is. but i'll give flasc a try




On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.

 http://osflash.org/flasc

 It makes it easy to add classes and such.

 -Steven

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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

yeah I tried that. Still no luck.

I am getting the same errors..

here is the entire output:::

C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
-out C:/Documents and
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
-mx  -cp C:/Program Files/Macromedia/Flash 8/en/First Run/Classes  -cp
C:/Documents and
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
C:/Documents and
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
-version 8


2 C:/Documents and Settings/aaronsh/Local Settings/Application
Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
Warning : The MovieClip searchCancel needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip searchOK needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip authorsButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip aboutButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip previouslyButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip searchButton needs the class
com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip mainNav needs the class
com.dsotdomb.gui.navs.MainNav which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip homeView needs the class
com.dsotdomb.gui.views.HomeView which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip previouslyView needs the class
com.dsotdomb.gui.views.PreviouslyView which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip testTransition needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip contentIntro  content needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip siteLoader  contentIntro needs the class
com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs the class
com.dsotdomb.loaders.SiteLoader which was not compiled :
Please force compilation of this class by adding it to the commandline.
Warning : The MovieClip headerView needs the class
com.dsotdomb.gui.views.HeaderView which was not compiled :
Please force compilation of this class by adding it to the commandline.



Thanks

Aaron









On 8/23/06, John Grden [EMAIL PROTECTED] wrote:


Hey Aaron, click on the icon in the upper left, and rollover the options
menu - select show errors and show batch command.

Even if you don't want to use the IDE, Flasc will print out a useable
script
for you to use with FlashDevelop

JPG

On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 I've tried using FLASC. no luck. It doesn't really give me an errors or
 anything like the compiler from the command line does... i'd just assume
 use
 the command line and figure out what is wrong.. so I now how to use
mtasc
 better..

 anyway, any help would be much appreciated..

 thanks




 On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
 
  im using flash develop and trying to get it working through there.. i
  still would like to know what the issue is. but i'll give flasc a try
 
 
 
 
  On 8/23/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  
   Hey try out FLASC, a nice GUI for MTASC that runs in the Flash IDE.
  
   http://osflash.org/flasc
  
   It makes it easy to add classes and such.
  
   -Steven
  
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
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Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

no. it is a precompiled swf but no components.

I did manage to add all the packages in, and suppressed all errors. but now
there is functionality that doesn't work in the mtasc compiled version. It's
weird. .not getting any errors. but things aren't working..  I've tried
rebuilding the swf from flash then doing mtasc again.. same result. no
errors, but obvious missing functionality..

thanks




On 8/23/06, John Grden [EMAIL PROTECTED] wrote:


are you useing a precompiled SWF with components?

On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 yeah I tried that. Still no luck.

 I am getting the same errors..

 here is the entire output:::

 C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and


Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
 -out C:/Documents and


Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
 -mx  -cp C:/Program Files/Macromedia/Flash 8/en/First Run/Classes  -cp
 C:/Documents and


Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
 C:/Documents and


Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
 -version 8


 2 C:/Documents and Settings/aaronsh/Local Settings/Application
 Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
 Warning : The MovieClip searchCancel needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip searchOK needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip authorsButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip aboutButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip previouslyButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip searchButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip mainNav needs the class
 com.dsotdomb.gui.navs.MainNav which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip homeView needs the class
 com.dsotdomb.gui.views.HomeView which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip previouslyView needs the class
 com.dsotdomb.gui.views.PreviouslyView which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip testTransition needs the class
 com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled
:
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip contentIntro  content needs the class
 com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled
:
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip siteLoader  contentIntro needs the class
 com.dsotdomb.transition.SiteLoadToHomeTransition which was not compiled
:
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs the class
 com.dsotdomb.loaders.SiteLoader which was not compiled :
 Please force compilation of this class by adding it to the commandline.
 Warning : The MovieClip headerView needs the class
 com.dsotdomb.gui.views.HeaderView which was not compiled :
 Please force compilation of this class by adding it to the commandline.



 Thanks

 Aaron









 On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
 
  Hey Aaron, click on the icon in the upper left, and rollover the
options
  menu - select show errors and show batch command.
 
  Even if you don't want to use the IDE, Flasc will print out a useable
  script
  for you to use with FlashDevelop
 
  JPG
 
  On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
  
   I've tried using FLASC. no luck. It doesn't really give me an errors
 or
   anything like the compiler from the command line does... i'd just
 assume
   use
   the command line and figure out what is wrong.. so I now how to use
  mtasc
   better..
  
   anyway, any help would be much appreciated..
  
   thanks
  
  
  
  
   On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
   
im using flash develop and trying to get it working through
there..
 i
still would like to know what the issue is. but i'll

Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

would it have anything to do with having imports like: com.somepackage.* VS.
com.sompackage.SomeClass ?



On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:


no. it is a precompiled swf but no components.

I did manage to add all the packages in, and suppressed all errors. but
now there is functionality that doesn't work in the mtasc compiled version.
It's weird. .not getting any errors. but things aren't working..  I've tried
rebuilding the swf from flash then doing mtasc again.. same result. no
errors, but obvious missing functionality..

thanks




On 8/23/06, John Grden [EMAIL PROTECTED] wrote:

 are you useing a precompiled SWF with components?

 On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
 
  yeah I tried that. Still no luck.
 
  I am getting the same errors..
 
  here is the entire output:::
 
  C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and
 
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf

  -out C:/Documents and
 
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
  -mx  -cp C:/Program Files/Macromedia/Flash 8/en/First
 Run/Classes  -cp
  C:/Documents and
 
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
  C:/Documents and
 
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as

  -version 8
 
 
  2 C:/Documents and Settings/aaronsh/Local Settings/Application
  Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
  Warning : The MovieClip searchCancel needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip searchOK needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip authorsButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip aboutButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip previouslyButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip searchButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip mainNav needs the class
  com.dsotdomb.gui.navs.MainNav which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip homeView needs the class
  com.dsotdomb.gui.views.HomeView which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip previouslyView needs the class
  com.dsotdomb.gui.views.PreviouslyView which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip testTransition needs the class
  com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip contentIntro  content needs the class
  com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip siteLoader  contentIntro needs the class
  com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs the
 class
  com.dsotdomb.loaders.SiteLoader which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
  Warning : The MovieClip headerView needs the class
  com.dsotdomb.gui.views.HeaderView which was not compiled :
  Please force compilation of this class by adding it to the
 commandline.
 
 
 
  Thanks
 
  Aaron
 
 
 
 
 
 
 
 
 
  On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
  
   Hey Aaron, click on the icon in the upper left, and rollover the
 options
   menu - select show errors and show batch command.
  
   Even if you don't want to use the IDE, Flasc will print out a
 useable
   script
   for you to use with FlashDevelop
  
   JPG
  
   On 8/23/06, aaron smith [EMAIL PROTECTED]  wrote:
   
I've tried using FLASC. no luck. It doesn't really give me an
 errors
  or
anything like the compiler from the command line does... i'd just
  assume
use
the command line and figure out what is wrong.. so I now

Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

yeah that's what I tried. No luck. It did suppress the errors but now there
is missing functionality.. Weird. No errors but there is obvious missing
functionality..

If I pack everything in maybe that would force every class to be compiled?






On 8/24/06, John Grden [EMAIL PROTECTED] wrote:


well, try adding those particular files that it mentions to the comand
line.  If they're all in a particular pacakge, use the -pack switch and
add
it.

In Flasc, you can just click on the add package button, and piont to a
folder.  If you're clicking on a parent folder that has a couple different
packages, it'll recurse and add them all.

On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 no. it is a precompiled swf but no components.

 I did manage to add all the packages in, and suppressed all errors. but
 now
 there is functionality that doesn't work in the mtasc compiled version.
 It's
 weird. .not getting any errors. but things aren't working..  I've tried
 rebuilding the swf from flash then doing mtasc again.. same result. no
 errors, but obvious missing functionality..

 thanks




 On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
 
  are you useing a precompiled SWF with components?
 
  On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
  
   yeah I tried that. Still no luck.
  
   I am getting the same errors..
  
   here is the entire output:::
  
   C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and
  
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
   -out C:/Documents and
  
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
   -mx  -cp C:/Program Files/Macromedia/Flash 8/en/First
 Run/Classes  -cp
   C:/Documents and
  
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
   C:/Documents and
  
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
   -version 8
  
  
   2 C:/Documents and Settings/aaronsh/Local Settings/Application
   Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
   Warning : The MovieClip searchCancel needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip searchOK needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip authorsButton needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip aboutButton needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip previouslyButton needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip searchButton needs the class
   com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip mainNav needs the class
   com.dsotdomb.gui.navs.MainNav which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip homeView needs the class
   com.dsotdomb.gui.views.HomeView which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip previouslyView needs the class
   com.dsotdomb.gui.views.PreviouslyView which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip testTransition needs the class
   com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled
  :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip contentIntro  content needs the class
   com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled
  :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip siteLoader  contentIntro needs the class
   com.dsotdomb.transition.SiteLoadToHomeTransition which was not
 compiled
  :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip com.dsotdomb.loaders.SiteLoader needs the
 class
   com.dsotdomb.loaders.SiteLoader which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
   Warning : The MovieClip headerView needs the class
   com.dsotdomb.gui.views.HeaderView which was not compiled :
   Please force compilation of this class by adding it to the
 commandline.
  
  
  
   Thanks

Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

sorry not following completely what you mean, quick exmaple? or deeper
explanation?.. thank you..



On 8/24/06, John Grden [EMAIL PROTECTED] wrote:


you certain could try it.

One thing I just did with someone else, was to start at the
beginning.  Add
the main class (if that's what you have) and add a class path.  Compile.
Follow the errors until you get the necessary classes in there.  It worked
like a charm.

On 8/24/06, aaron smith [EMAIL PROTECTED] wrote:

 yeah that's what I tried. No luck. It did suppress the errors but now
 there
 is missing functionality.. Weird. No errors but there is obvious missing
 functionality..

 If I pack everything in maybe that would force every class to be
compiled?






 On 8/24/06, John Grden [EMAIL PROTECTED] wrote:
 
  well, try adding those particular files that it mentions to the comand
  line.  If they're all in a particular pacakge, use the -pack switch
and
  add
  it.
 
  In Flasc, you can just click on the add package button, and piont to
a
  folder.  If you're clicking on a parent folder that has a couple
 different
  packages, it'll recurse and add them all.
 
  On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
  
   no. it is a precompiled swf but no components.
  
   I did manage to add all the packages in, and suppressed all errors.
 but
   now
   there is functionality that doesn't work in the mtasc compiled
 version.
   It's
   weird. .not getting any errors. but things aren't working..  I've
 tried
   rebuilding the swf from flash then doing mtasc again.. same result.
no
   errors, but obvious missing functionality..
  
   thanks
  
  
  
  
   On 8/23/06, John Grden [EMAIL PROTECTED] wrote:
   
are you useing a precompiled SWF with components?
   
On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:

 yeah I tried that. Still no luck.

 I am getting the same errors..

 here is the entire output:::

 C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and


   
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
 -out C:/Documents and


   
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
 -mx  -cp C:/Program Files/Macromedia/Flash 8/en/First
   Run/Classes  -cp
 C:/Documents and


   
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
 C:/Documents and


   
  
 

Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
 -version 8


 2 C:/Documents and Settings/aaronsh/Local Settings/Application
 Data/Macromedia/Flash
 8/en/Configuration/Commands/FLASC/errors.txt
 Warning : The MovieClip searchCancel needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip searchOK needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip authorsButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip aboutButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip previouslyButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip searchButton needs the class
 com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip mainNav needs the class
 com.dsotdomb.gui.navs.MainNav which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip homeView needs the class
 com.dsotdomb.gui.views.HomeView which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip previouslyView needs the class
 com.dsotdomb.gui.views.PreviouslyView which was not compiled :
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip testTransition needs the class
 com.dsotdomb.transition.SiteLoadToHomeTransition which was not
   compiled
:
 Please force compilation of this class by adding it to the
   commandline.
 Warning : The MovieClip contentIntro  content needs the class
 com.dsotdomb.transition.SiteLoadToHomeTransition which was not
   compiled
:
 Please force

Re: [Flashcoders] Any MTASC masters out there?

2006-08-23 Thread aaron smith

ok I think I got what you meant. I started by just giving one class path.
and the main.as file. then after trying to compile.. it gave me all those
errors about having to force compile the actionscript. I went through. one
by one. compiling after each one.. evetually it got to the point where no
errors spit out. but there is still obvious missing functionality.. really
weird..

Aaron



On 8/24/06, aaron smith [EMAIL PROTECTED] wrote:


sorry not following completely what you mean, quick exmaple? or deeper
explanation?.. thank you..




On 8/24/06, John Grden  [EMAIL PROTECTED] wrote:

 you certain could try it.

 One thing I just did with someone else, was to start at the
 beginning.  Add
 the main class (if that's what you have) and add a class path.  Compile.
 Follow the errors until you get the necessary classes in there.  It
 worked
 like a charm.

 On 8/24/06, aaron smith  [EMAIL PROTECTED] wrote:
 
  yeah that's what I tried. No luck. It did suppress the errors but now
  there
  is missing functionality.. Weird. No errors but there is obvious
 missing
  functionality..
 
  If I pack everything in maybe that would force every class to be
 compiled?
 
 
 
 
 
 
  On 8/24/06, John Grden  [EMAIL PROTECTED] wrote:
  
   well, try adding those particular files that it mentions to the
 comand
   line.  If they're all in a particular pacakge, use the -pack switch
 and
   add
   it.
  
   In Flasc, you can just click on the add package button, and piont
 to a
   folder.  If you're clicking on a parent folder that has a couple
  different
   packages, it'll recurse and add them all.
  
   On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
   
no. it is a precompiled swf but no components.
   
I did manage to add all the packages in, and suppressed all
 errors.
  but
now
there is functionality that doesn't work in the mtasc compiled
  version.
It's
weird. .not getting any errors. but things aren't working..  I've
  tried
rebuilding the swf from flash then doing mtasc again.. same
 result. no
errors, but obvious missing functionality..
   
thanks
   
   
   
   
On 8/23/06, John Grden  [EMAIL PROTECTED] wrote:

 are you useing a precompiled SWF with components?

 On 8/23/06, aaron smith  [EMAIL PROTECTED]
 wrote:
 
  yeah I tried that. Still no luck.
 
  I am getting the same errors..
 
  here is the entire output:::
 
  C:/Program Files/mtasc/mtasc.exe -swf C:/Documents and
 
 

   
  
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
  -out C:/Documents and
 
 

   
  
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/bin/Main.swf
  -mx  -cp C:/Program Files/Macromedia/Flash 8/en/First
Run/Classes  -cp
  C:/Documents and
 
 

   
  
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes
  C:/Documents and
 
 

   
  
 
 
Settings/aaronsh/Desktop/dev/flash/flashprojects/disasterstruclonthedayofmybirth/classes/com/dsotdomb/Main.as
  -version 8
 
 
  2 C:/Documents and Settings/aaronsh/Local
 Settings/Application
  Data/Macromedia/Flash
  8/en/Configuration/Commands/FLASC/errors.txt
  Warning : The MovieClip searchCancel needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip searchOK needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip authorsButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip aboutButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip previouslyButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip searchButton needs the class
  com.dsotdomb.gui.buttons.PseudoButton which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip mainNav needs the class
  com.dsotdomb.gui.navs.MainNav which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning : The MovieClip homeView needs the class
  com.dsotdomb.gui.views.HomeView which was not compiled :
  Please force compilation of this class by adding it to the
commandline.
  Warning

[Flashcoders] Dynamically Upcast to a class in the _global tree?

2006-08-22 Thread aaron smith

How do I cast to something that is in the _global tree. by that i mean. cast
referencing like this: _global.com.somepackage.SomeClass( var ) or is the
_prototype chain? I can't remember...

the situation is this, I have a BasicView class. that needs to dynamically
be upcast to other views that would potentially extend it, say a HomeView
that extends BasicView..

say like this:

var bv:BasicView = getSomeBasicView();
var newHomeView:_global.com.somepackage.HomeView =
_global.com.somepackage.HomeView( bv );

I'm pretty sure it's possible, don't remember how to do it...

thanks..
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[Flashcoders] extending flash with c++?, watching files as they are updated

2006-07-18 Thread aaron smith
I need to find a solution to a problem. I have a couple different 
options so far.


the problem:
I need to be able to execute some flash commands when a file is changed. 
( needs to be as close to real-time as possible ). The file is a basic 
log file.


possible solutions:
-Now what i'm wondering is if it's possible to use c++ to extend flash 
and add some sort of file watching object. so have c++ be watching the 
file, and as it's being written to be notifying another object in flash 
of the change.


-python, socket server.


any recommendations or help in the right direction would be appreciated.
thanks



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[Flashcoders] mtasc inject code onto first frame of root tmeline?

2006-05-28 Thread aaron smith
is it possible to use mtasc to inject code into the root timeline of a 
already existing swf? the swf is video. I want to inject some code onto 
the first frame so I can control it when loaded cross domain.


thanks

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[Flashcoders] actionscript injection on root timeline?

2006-05-28 Thread aaron smith
is it possible to use mtasc to inject code into the root timeline of a 
already existing swf? the swf is an embeddedvideo. I want to inject some 
code onto the first frame so I can control it when loaded.


thanks

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Re: [Flashcoders] actionscript injection on root timeline?

2006-05-28 Thread aaron smith

thanks.. got it.

jcarlos wrote:

Mtasc compiler has a parameter -frame  (framenumber) wich sets the injection 
point.

from mtasc.org

  Additional arguments are the following : 

a.. -swf file : specify input SWF which contains assets. 
b.. -cp path : add a directory path to the ClassPath : this is the list of directories that MTASC will use to look for .as files. You can use several times -cp to add several directories. 
c.. -main : will automaticaly call static function main once all classes are registered. 
d.. -header width:height:fps:bgcolor : does not load a SWF, instead create a new one containing only compiled code and using provided header informations. bgcolor is optional and should be 6 digits hexadecimal value. 
e.. -mx : use precompiled MX classes (see section on V2 components below). 
  Some other arguments, for advanced users : 

a.. -version n : specify SWF version : 6 to generate Player 6r89 compatible SWF or 8 to access Flash8 features. 
b.. -v : activate verbose mode, printing some additional informations about compiling process. 
c.. -out file : change output swf file. 
d.. -msvc : use Microsoft Visual Studio errors style formating instead of Java style (for file names and lines number). 
e.. -strict : will use strict compilation mode which require that all variables are explicitely typed. 
f.. -exclude file : exclude code generation of classes listed in specified file (format is one full class path per line). 
g.. -trace function : specify a custom trace function. (see Trace Facilities), or no disable all the traces. 
h.. -keep : keep AS2 classes compiled by MCC into the SWF (this could cause some classes to be present two times if also compiled with MTASC). 
i.. -frame f : will export AS2 classes into target frame of swf. 
j.. -pack path : compile all the files contained in specified package - not recursively (eg to compile files in c:\flash\code\my\app do mtasc -cp c:\flash\code -pack my/app). 
k.. -group : will merge classes into one single clip (this will reduce SWF size but might cause some problems if you're using -keep or -mx). 
l.. -wimp : adds warnings for import statements that are not used in the file. 
m.. -infer : adds type inference for initialized local variables (see below). 
and those who use MTASC and did not have know about haXe should spend some time and take a look for this language, 

from   www.haxe.org 

  Basicly, what haXe can do is : 


a.. create Flash SWF files using Flash APIs for Players 6,7,8 and soon 8.5
b.. generate Javascript code using Browser DHTML API, so you can create 
AJAX web applications
c.. generate Bytecode that can be used on the Server side (using an Apache 
plugin) or packed into standalone executable
  Each of theses platforms have their own API, but they share the same programming language and the same standard library, so if your classes are pure code (using no platform-specific API) then they can be compiled and used everywhere, depending on your needs. 


  Also, haXe make it easy to interoperate between theses different platforms, 
by providing common protocol libraries. Please note that it's still possible to 
use haXe on only one platform if you want for example keep your current working 
code.


João Carlos
 
- Original Message - 
From: aaron smith [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, May 28, 2006 6:07 AM
Subject: [Flashcoders] actionscript injection on root timeline?


  
is it possible to use mtasc to inject code into the root timeline of a 
already existing swf? the swf is an embeddedvideo. I want to inject some 
code onto the first frame so I can control it when loaded.


thanks

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[Flashcoders] squeeze: flv swf

2006-05-18 Thread aaron smith
does anyone know if the full version of squeeze will let you convert an 
flv into a swf. it doesn't in the trial but on the site it looks like 
the full version will..


or any  other options for flv  swf?

there was supposed to be a script at northcode.com. somesort of free 
utility.. but I can't find it..


thanks



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Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread aaron smith
hey.. sorry I haven't posted the code yet. but  it sounds like you got 
yours figured out. thats good.


here is the code: 2 classes

/**
* @author Aaron Smith
* @version
**/

//video stuff needed
import com.iqtv.vw.gticonfig.video.*;

//events
import mx.utils.Delegate;
import mx.events.EventDispatcher;

import clib.*;

class net.smithaaronlee.MultipleFLVVideoPlayer extends MovieClip
{

   //video streaming
   private var _connection:NetConnection;
   private var _nStream:NetStream;
   private var _vidClips:Array;
   private var _video:Video;
   private var streamClips:Array;
   private var preloadedClips:Array;
   private var totalBytes:Number = 0;
   private var loadedBytes:Number = 0;
   private var totalPlayedTime:Number = 0;
   private var playheadTime:Number = 0;
   private var durations:Array;
   private var currentStream:MultipleFLVVideoPlayerClip;
   private var progressInt:Number;
   private var isPlaying:Boolean = false;
   private var clipToLoop:Number = 0;
   private var loopClip:Boolean = false;
   private var _autoStart:Boolean = false;

   //event methods
   private var dispatchEvent:Function;
   public var addEventListener:Function;
   public var removeEventListener:Function;

   //constructor
   public function MultipleFLVVideoPlayer( videoClips:Array, vid:Video )
   {
   super();

   //initialized the event dispatcher
   EventDispatcher.initialize(this);

   //init vars
   _vidClips = [];
   streamClips = [];
   preloadedClips = [];
   durations = [];
   _vidClips = videoClips;
   _video = vid;
   _connection = new NetConnection();
   _connection.connect( null );

   //initialize
   init();
   }

   //initialize this player
   public function init():Void
   {
   startPreloading();
   }

   //register the video component to use
   public function registerVideo( vid:Video ):Void
   {
   _video = vid;
   }

   //set the stream clips
   public function setClips( clips:Array ):Void
   {
   _vidClips = clips;
   }

   //start preloading video
   private function startPreloading():Void
   {
   //stop preloading first, the start again.
   stopPreloading();

   //create new VideoPlayerFLVCLips for each video
   //add each video to the streamclips array
   for( var i:Number = 0; i  _vidClips.length; i++ )
   {
   streamClips[i] = new MultipleFLVVideoPlayerClip( 
_connection, _video, _vidClips[i] );

   streamClips[i].streamIndex = i;
   addListenersToStream( i );
   }

   //start the preloading sequence with the first clip ( onMeta it 
will keep preloading next clips);

   streamClips[0].startPreloading();
   startProgessUpdate();
   }

   //stop all preloading
   public function stopPreloading():Void
   {
   currentStream.pause();
   for( var i:Number = 0; i  streamClips.length; i++ )
   {
   streamClips[ i ].stopPreloading();
   }
   clearInterval( progressInt );
   }

   //play video
   public function play():Void
   {
   StaticLogger.getInstance().Trace( 'PLAY' )
   if( isPlaying )
   {
   //toggle the play / pause
   pause();
   }
   else
   {
   isPlaying = true;

   //reset current play info
   playheadTime = 0;
   totalPlayedTime = 0;

   //play the video ( all video sequenced together ). start at 
first video

   if( currentStream.loopClip == true )
   {
   currentStream.pause();
   }
   currentStream = streamClips[ 0 ];
   currentStream.play();
   }
   }

   //pause the curent stream
   public function pause():Void
   {
   currentStream.pause();
   }

   //replay the video
   public function replay():Void
   {
   //set isPlaying swithc to false so it starts the stream over in 
the play() method

   isPlaying = false;
   play();
   }

   //loop the last clip in the sequence
   public function set loopLastClip( bool:Boolean ):Void
   {
   streamClips[ streamClips.length - 1 ].loopClip = bool;
   }

   //auto start options
   public function set autoStart( bool:Boolean ):Void
   {
   _autoStart = bool;
   }

   //interval for checking the progress
   private function startProgessUpdate():Void
   {
   progressInt = setInterval( Delegate.create(this, checkProgress 
), 10 );

   }

   //the actual update of progress
   private function checkProgress():Void
   {
   //clear out the current load information
   var amountLoaded:Number = 0;
   var totalBytes:Number = 0;
   var amountLoaded:Number = 0;
   var totalDuration:Number = 0;

   //get totals for bytes loaded and totalbytes for all clips
   for( var i:Number = 0; i  streamClips.length; i++ )
   {
   amountLoaded += streamClips[i].getStream().bytesLoaded;
   totalBytes += streamClips[i].getStream().bytesTotal;
   }

   ///StaticLogger.getInstance().Trace(amountLoaded

[Flashcoders] FDT question.

2006-05-17 Thread aaron smith
I decided to start using FDT because of all the features. I recently 
worked with a guy who used it and was able to show me all the 
capabilities of it. I got eclipse and installed FDT. but some of the 
features don't seem to work. for example the task list. The parser error 
notifications dont work either. like it will tell you that your missing 
semicolons and what not..


http://www.actionscript.com/Article/tabid/54/ArticleID/Optimizing-Your-Workflow-with-Eclipse-and-FDT/Default.aspx

that is an article I was reading to test the features out. but a lot of 
them don't work. These also don't work, Quick Type Hierarchy, Quick 
Outline, f5, f4, f3. And also the outline pane doesn't do anything when 
I have a class open.


does anyone have any idea what is going on? shouldn't I just be able to 
install FDT and use all these features. By the way I installed the demo. 
I'm wondering if that is why it's not working..


I also noticed that when I try to do a quick type hierarchy ( ctrl + t) 
it says : 'could not perform operation' in the lower left in red. is 
that because it's a demo?


I don't need anything that FAME uses right? except mtasc of course.

thanks

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[Flashcoders] netstream and seeking. high fps.

2006-05-17 Thread aaron smith
so looking at netstreams and being able to seek in them. I found that 
you need really high frame rates, or a lot of keyframes. because flash 
uses the closest keyframe to whatever seek time you go to. so if I have 
a 30 second video encoded at 30fps. there is only like 2 keyframes. so 
when this is the case if you seek it only goes to either the very 
beginning of the video or the very end, I have tested this with my 
components and macromedia's standard components. there isn't any in 
between. I have read about this in various place and what not. I just 
wanted to hear from somebody else who also had experience with this 
issue. the solution is just to export flv's at a high frame rate. so you 
get way more keyframes. right?


after sayng and asking that. how does youtube seek? they must be using 
flash media server that has some more capabilities??


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[Flashcoders] converting mass flv's into swfs?

2006-05-17 Thread aaron smith
does anyone know of a way to conver hundreds of flvs into swf files.. 
like when you take an flv onto the timeline and publish it.


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[Flashcoders] scrubbing swfs like flvs?

2006-05-17 Thread aaron smith

Does anyone know if you can scrub swf files like you can scrub flvs?

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[Flashcoders] NetStream.play() crashes flash if the flv is not found.

2006-05-16 Thread aaron smith
has anyone had this experience also. If i call netstream.play('sdf.flv') 
and the flv isnt found. it crashes both the ide and the player. does it 
only happen locally? I know there is a NetStream.Play.StreamNotFound 
event, but that doesnt work. it crashes before that even calls.



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Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-16 Thread aaron smith
one other thing, you might want to split up your video even more.. like 
6 - 10 clips. that way they're way smaller files.. seeking and loading 
wouldn't be a problem then.



aaron smith wrote:
I'm also working on a project that requires multiple flv's also. What 
I did was create a very basic multiple flv player. then with that you 
listen to whatever events you want to tap into. say for some video 
controls and what not. I will share it with you later tonight. I need 
to refactor it a bit and add a little more functionality..  but it 
works great!


I need to build in seeking capabilities and cuepoint capabilities.. 
other than that. it all works great. I am using with 2 - 5 MB files. 
of about 2 or 3 files.. so total up those files and generally its 
about 10 - 15 megs..


as far as preloading the flvs. what you need to do is start playing 
the first one. then when you get a metadata event for that one. start 
playing the second one, once you get metadeta for that one. add it to 
total time and pause it.. it will still continue to download the flv 
though... so basically you need to wait till one has metadeta.. then 
start the next one. or you could come up with some other way of doing 
this. but thats how I had to do it without killing the player because 
of all the video loading.  this way works great locally. over the net 
it also works great but my files are considerablly smaller.


like I said. i'll share this with you later tonight.. I also am 
planning on releasing it for public use. I just need to get it ready 
for release.


smith




Jim Tann wrote:

Originally posted on OSFlash.org list, sorry to double post, sent to
wrong list.

Hi all,

I am working on several projects that have very large videos (1-2 hours)
that need to be delivered on CD-Rom  Intranet. After trying to use one
large video file I realized there is a large problem when seeking to any
point in the video in that It has to buffer itself up to the point you
wish to play  on these large videos that can take quite some time.

This led me to chop the video up into 2 min chunks  write a segmented
video player so they play as one video. This is working great on most
machines but on the occasional Windows 98 machine it is crashing when
initially grabbing the flv's.
I think the problem is that when initializing the component it is trying
to load all the flv's at once.
Does anyone have any insight into this? Is there another segmented video
player about?

Here is the class:

/***
* @author - James Tann
* * FILE:: SegmentedFLVPlayback.as
* PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
* AUTHOR:: James Tann
* AUTHOR SITE:: http://www.avtgroup.com
* CREATED:: 10/04/2006
* DESCRIPTION:: /
// ** AUTO-UI IMPORT STATEMENTS **
// ** END AUTO-UI IMPORT STATEMENTS **
import mx.video.FLVPlayback;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
// Constants:
public static var CLASS_REF:Function=
com.codesortium.video.SegmentedFLVPlayback;
public static var LINKAGE_ID:String=
SegmentedFLVPlayback;
public static var SymbolLinked:Boolean=
Object.registerClass(LINKAGE_ID, CLASS_REF);

// Public Properties:

public var addEventListener:Function;
public var removeEventListener:Function;
public var autoPlay:Boolean
= false;
public var bufferTime:Number
= 0.1;
public var playheadTime:Number
= 0;
public var playheadUpdateInterval:Number= 250;
public var progressInterval:Number
= 250;
public var state:String
= ;
public var totalTime:Number
= 0;
public var stateResponsive:Boolean
= false;
public var buffering:Boolean
= false;
// Private Properties:
private var dispatchEvent:Function;
private var _arrFLVPlayback:Array;
private var _activeFlvPlayback:FLVPlayback;
private var _totalLength:Number
= 0;
private var _position:Number
= 0;
private var _volume:Number
= 100;
private var _arrCuePoints:Array;
// UI Elements:

// ** AUTO-UI ELEMENTS **
private var mcBackground:MovieClip;
// ** END AUTO-UI ELEMENTS **

// Initialization:
private function SegmentedFLVPlayback() {
EventDispatcher.initialize(this);
_arrFLVPlayback= new Array();
_arrCuePoints= new Array();
}
private function onLoad():Void { configUI(); }

// Public Methods:
public function toString() : String {
return com.codesortium.video.SegmentedFLVPlayback;
}

public function get width():Number{

return _width;
}

public function set width(intSet:Number

[Flashcoders] netStream.close()

2006-05-14 Thread aaron smith
does anyone know how to close down an open netstream and stop it from 
downloading data? so after I call a netStream.play(flv) if I call 
netStream.close() it doesnt seem to stop it from dlownloading data. or 
even do what the livedocs say it should for that matter. kinda sketchy..


what if I called netStream.play(flv) just with a non existant flv?? 
would that stop it?


smith





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Re: [Flashcoders] controlling sound of NetStream.

2006-05-10 Thread aaron smith
ah.. so when playing multiple streams they all need to be in a separate 
movieclips? then I can control each sound individually?




Ramon Miguel M. Tayag wrote:

I made a class to handle it all, but basically, ...

http://pastebin.com/710724

and instantiate it on the timeline

var CSC:CSC = new CSC(this);

This allows me to use the custom sound class and just keep
instantiating it, and it worries about putting it into a unique
movieclip for me, so I can control the sound individually, because
it's that you need to do: pass on a movieclip when you create the
sound so you can control them separately.

On 5/11/06, aaron smith [EMAIL PROTECTED] wrote:

is there a way to control the sound of a netStream? while streaming
multiple netStreams all the sound plays. how can I turn one off. while
the other is playing?

word


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[Flashcoders] controlling sound of NetStream.

2006-05-10 Thread aaron smith
is there a way to control the sound of a netStream? while streaming 
multiple netStreams all the sound plays. how can I turn one off. while 
the other is playing?


word


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Re: [Flashcoders] controlling sound of NetStream.

2006-05-10 Thread aaron smith

perfect. thanks

Ramon Miguel M. Tayag wrote:

Yup, exactly

On 5/11/06, aaron smith [EMAIL PROTECTED] wrote:

ah.. so when playing multiple streams they all need to be in a separate
movieclips? then I can control each sound individually?



Ramon Miguel M. Tayag wrote:
 I made a class to handle it all, but basically, ...

 http://pastebin.com/710724

 and instantiate it on the timeline

 var CSC:CSC = new CSC(this);

 This allows me to use the custom sound class and just keep
 instantiating it, and it worries about putting it into a unique
 movieclip for me, so I can control the sound individually, because
 it's that you need to do: pass on a movieclip when you create the
 sound so you can control them separately.

 On 5/11/06, aaron smith [EMAIL PROTECTED] wrote:
 is there a way to control the sound of a netStream? while streaming
 multiple netStreams all the sound plays. how can I turn one off. 
while

 the other is playing?

 word


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[Flashcoders] load two flv's and merge them into one flv?

2006-05-06 Thread aaron smith
does anyone know if you can load two flv's then put them together 
somehow. I need to be able to play the two flv's as one and be able to 
scrub the whole thing too.. Anyone have any ideas?


thanks
smith


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[Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-18 Thread Aaron Smith
I am at work right now. And we only have one windows machine. We are  
using some ExternalInterface functionality in one of our projects.  
It's not working on out windows machine. It doesn't work in either  
Firefox or Internet Explorer. It works fine in every browser on MAC.


I've been doing some testing to figure out what it was. And could not  
figure it out. So I created an even smaller test. There is two lines  
of code in the fla that calls an ExternalInterface call to a js  
method that just displays an alert. Even that doesnt work.


If someone could take a quick look at my src files. Test it on IE and  
Firefox Windows. And let me know if it works. If it does work for  
others it means we have a problem with our win machine.


here is a zip ( www.smithaaronlee.net/ExtIntTest.zip ) file with the  
src (fla, swf, html) . just open it up and look at the test.html file  
in firefox and IE. it should just pop up an alert right away.


I would really appreciate someone doing this. it will only take a sec.


thanks,
smith

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Re: [Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-18 Thread Aaron Smith
ok, yeah I wonder if thats the issue (local). I was just testing it  
locally. I'll try it on a server.





On Apr 18, 2006, at 11:17 AM, Ryan Potter wrote:


Did you upload it to a server and test it or just do it locally?

It doesn't work for me if it is local but it works like a champ when
uploaded and I am on windows too.

I will look at your source.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Smith
Sent: Tuesday, April 18, 2006 12:12 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Testing ExternalInterface on Windows for me.

I am at work right now. And we only have one windows machine. We are
using some ExternalInterface functionality in one of our projects.
It's not working on out windows machine. It doesn't work in either
Firefox or Internet Explorer. It works fine in every browser on MAC.

I've been doing some testing to figure out what it was. And could not
figure it out. So I created an even smaller test. There is two lines
of code in the fla that calls an ExternalInterface call to a js
method that just displays an alert. Even that doesnt work.

If someone could take a quick look at my src files. Test it on IE and
Firefox Windows. And let me know if it works. If it does work for
others it means we have a problem with our win machine.

here is a zip ( www.smithaaronlee.net/ExtIntTest.zip ) file with the
src (fla, swf, html) . just open it up and look at the test.html file
in firefox and IE. it should just pop up an alert right away.

I would really appreciate someone doing this. it will only take a sec.


thanks,
smith

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Re: [Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-18 Thread Aaron Smith
Yes I tried it out on yours and my server. works just fine. Now have  
a look at this. on Firefox and IE: ( http://www.smithaaronlee.net/ 
jstest/ImgScrollerTEST.html )


It works in firefox like it should. But in IE it doesn't work  
completely.  I'm having troubles figuring out what is wrong in IE, IE  
throws errors when you click on a step button. Just viewsource to see  
the JS.


this is what it is supposed to do:

when you click a 'step' button it reloads different thumbnails in the  
scroller piece. when you click on a thumbnail it communicates through  
js to the other flash piece to load a larger img.




On Apr 18, 2006, at 11:29 AM, Ryan Potter wrote:


I tested it and it works.  It is the testing locally issue.  Here is
your code on a server:

http://www.thoughtwillrise.com/flash/exttest/



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Smith
Sent: Tuesday, April 18, 2006 12:22 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for  
me.


ok, yeah I wonder if thats the issue (local). I was just testing it
locally. I'll try it on a server.




On Apr 18, 2006, at 11:17 AM, Ryan Potter wrote:


Did you upload it to a server and test it or just do it locally?

It doesn't work for me if it is local but it works like a champ when
uploaded and I am on windows too.

I will look at your source.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Smith
Sent: Tuesday, April 18, 2006 12:12 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Testing ExternalInterface on Windows for me.

I am at work right now. And we only have one windows machine. We are
using some ExternalInterface functionality in one of our projects.
It's not working on out windows machine. It doesn't work in either
Firefox or Internet Explorer. It works fine in every browser on MAC.

I've been doing some testing to figure out what it was. And could not
figure it out. So I created an even smaller test. There is two lines
of code in the fla that calls an ExternalInterface call to a js
method that just displays an alert. Even that doesnt work.

If someone could take a quick look at my src files. Test it on IE and
Firefox Windows. And let me know if it works. If it does work for
others it means we have a problem with our win machine.

here is a zip ( www.smithaaronlee.net/ExtIntTest.zip ) file with the
src (fla, swf, html) . just open it up and look at the test.html file
in firefox and IE. it should just pop up an alert right away.

I would really appreciate someone doing this. it will only take a  
sec.



thanks,
smith

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Re: [Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-18 Thread Aaron Smith

Mark, Ryan,

Thanks for the input. I looked at that other guys ExternalInterface  
testing. I switched all of my code to follow what he is doing. I am  
still getting IE errors. I can't figure out what is going on. IE  
doesn't like calling methods on the flash object for some reason.  
When it calls ( flashMovieScroller.gotoStepFromJS(num) ) it errors  
out. Why would it be doing that for my methods and not Geoff's  
methods. Weird!.


take a look again at this. Look at the update JS and HTML compared to  
that other guys. See if there's anything you notice that might be wrong.


http://www.smithaaronlee.net/jstest/ImgScrollerTEST333.html

The only thing I haven't tried yet was rearranging the flash objects  
on the page to see if that helps. I guess i'll give that a try


thanks for taking the time.

-Smith



On Apr 18, 2006, at 12:46 PM, Mark Llobrera wrote:


Ryan:

When testing locally with Windows/IE, you can set allowScriptAccess  
to 'always' - it'll save you having to upload to a server.


Aaron:
I was stalled with ExternalInterface myself yesterday; I had the  
hardest time getting it to work on the Windows/IE combo. The  
included samples from Macromedia didn't work, and several others on  
the web didn't work either. Other browsers (Firefox, Safari/Firefox  
on the Mac) worked fine.  Since I was using flashobject to embed  
the swf, I wandered over to Geoff Stearns's blog and found this  
example: http://blog.deconcept.com/code/externalinterface.html. I  
eventually ended up taking that html (since it worked on Win/IE)  
and using it as the basis for my html page, just so I could figure  
out what was wrong. I found two things different between my page  
that didn't work and the deconcept example:


If you look at the code on that page the reference to the flash  
movie isn't initialized until the entire page is loaded. That would  
be the first place I would look.


The second thing I learned yesterday (and this is where it starts  
to devolve into voodoo) is that the order of items on the page  
matters greatly (but seemingly only on Win/IE). I was calling a  
flash movie from a javascript function triggered by a form button  
(http://www.dirtystylus.com/sandbox/feedroom/filebrowser/ 
file_browser.html - an attempt to feed an flv on a local filesystem  
to a video object). When the form was placed before embedding the  
swf, it didn't work on Win/IE. As soon as I moved the form after  
the embedded swf in the html code, it worked. Extremely weird.


-Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ryan
Potter
Sent: Tuesday, April 18, 2006 3:19 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Testing ExternalInterface on Windows for  
me.



I get the same as you.  I looked at the external interface code that I
have and the only difference I can see is I have swLiveConnect set to
true but I don't think that is it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Smith
Sent: Tuesday, April 18, 2006 12:46 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for  
me.


Yes I tried it out on yours and my server. works just fine. Now have
a look at this. on Firefox and IE: ( http://www.smithaaronlee.net/
jstest/ImgScrollerTEST.html )

It works in firefox like it should. But in IE it doesn't work
completely.  I'm having troubles figuring out what is wrong in IE, IE
throws errors when you click on a step button. Just viewsource to see
the JS.

this is what it is supposed to do:

when you click a 'step' button it reloads different thumbnails in the
scroller piece. when you click on a thumbnail it communicates through
js to the other flash piece to load a larger img.



On Apr 18, 2006, at 11:29 AM, Ryan Potter wrote:


I tested it and it works.  It is the testing locally issue.  Here is
your code on a server:

http://www.thoughtwillrise.com/flash/exttest/



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Smith
Sent: Tuesday, April 18, 2006 12:22 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for
me.

ok, yeah I wonder if thats the issue (local). I was just testing it
locally. I'll try it on a server.




On Apr 18, 2006, at 11:17 AM, Ryan Potter wrote:


Did you upload it to a server and test it or just do it locally?

It doesn't work for me if it is local but it works like a champ when
uploaded and I am on windows too.

I will look at your source.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Aaron

Smith
Sent: Tuesday, April 18, 2006 12:12 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Testing ExternalInterface on Windows for me.

I am at work right now. And we only have one windows machine. We are
using some ExternalInterface functionality in one of our projects.
It's not working on out windows

Re: [Flashcoders] Talking to Flash from JavaScript

2006-04-16 Thread Aaron Smith

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?href=2200.html



Erik Porroa V. wrote:


Ey Jon.

I know that you can control an flash object with Dreamweaver's 
behaviors (yep, JavaScript), but I'm not sure if it can control media 
components (If you are working with FLV).


Go to Tag Inspector panel, then Behaviors, press +  and choose 
Control Shockwave or Flash...


I hope it work.

Erik
http://www.porroa.com/erik

Jon Robert escribió:


Hi,

I have a flash video playing in an HTML page. I want to be able to 
click a
link in the HTML (not in the movie) and have the flash video stop. 
What's

the best way to accomplish this? JavaScript?

Thanks in advance,
JP
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Re: [Flashcoders] combobox big problem

2006-04-10 Thread Aaron Smith

Do you have it under a mask? if so I think you need to embed the fonts.



On Apr 10, 2006, at 2:32 PM, Alfonso Florio wrote:


this is really strange:

i create a serie of mcs with into them two combobox, populate and  
select index, all ok.


when i delete them (i try to delete the mc container and the  
components) and re-create them (to delete some items and re-create  
the list), or just change the dataprovider a strange thing happens:


the combo don't show the selection: if i click i see the right  
selection in the list, but when i select another item the closed  
combo results with no text!!!


it's a visualization problem, the combo gives the right index, but  
when it's closed don't show the text of the selected item


i'm getting crazy, please help

Alfonso

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Re: [Flashcoders] Load 40% of target with MovieClipLoader Class

2006-04-07 Thread Aaron Smith
onLoad init gets fired only when there is enough data for the  
movieCilp to perfrom actions. so it probably is waiting till like 70  
- 80% when there is enough to play it.






On Apr 7, 2006, at 5:10 PM, Mike Guerrero wrote:



Question: How can I load only 40% of a target movieclip using the
MovieClipLoader class?

I have used several times to load swfs, but on a recent project the  
target
swfs are over 4MB. So, instead of waiting for all of it to load,  
want it to
start playing at around 40%. I am using onLoadInit. I think that is  
firing

once the whole swf is loaded. I am probably over thinking it.

Staring too much at the code,
MikeG

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[Flashcoders] webcam help? please.....

2006-04-01 Thread Aaron Smith
Sorry i'm asking this here. I put it in some forums online and am not 
getting any responses. So I figured ya'll could help me out.


Does anyone know of any webcams that work with MAC OS X other than an 
iSight?? If not, does anyone know if AOL AIM Video chat will work with 
iChat on OSX? ( AIM to iChat )..


I'm having to do this video conference soon, the other guy is for sure 
gonna be on a mac. I need a solution for the above...


thanks in advance to anyone. sorry i put this here.. not getting much 
from other forums..


smith
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Re: [Flashcoders] Radiobutton - Dispatch event on code selected?

2006-03-30 Thread Aaron Smith

Sure its possible!!!

Marcelo,

here is a solution:

put two radio buttons on the stage and call it rb1 / rb2. then in the 
actions layer put:


import mx.controls.RadioButton;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

var dispatchEvent:Function;
EventDispatcher.initialize(this);

//create prototype reference for RadioButton
var osv = _global.mx.controls.RadioButton.prototype;

//hold onto the old setSelected method ( The intrinsic set Selected 
method is in SimpleButton, RadioButton inherits from that. the set 
method simply calls setSelected.  )

osv.oldSetSelected = osv.setSelected;
osv.oldOnRelease = osv.onRelease;

//overwrite onrelease to deal with multiple events being dispatched.
osv.onRelease = function():Void
{
   this['wasReleased'] = true;
   this.oldOnRelease.apply(this,[]);
}

//overwrite the old method with new method.
osv.setSelected = function(val:Boolean):Void
{
   if( !this['wasReleased'] )
   {
   if( val == true )
   {
   this.dispatchEvent( { type:'codeSelected' } );
   this.oldSetSelected.apply( this,[ true ] );
   }
   }
   else
   {
   this.oldSetSelected.apply( this,[ true ] );
   }
   this['wasReleased'] = false;
}

//add listener to radio button.
rb1.addEventListener('codeSelected', Delegate.create(this, 
handleCodeSelect));

rb1.addEventListener('click', Delegate.create(this, handleClick));

//handle code selected event
function handleCodeSelect():Void
{
   trace(codeSelected);
}

//handle click event
function handleClick():Void
{
   trace(CLICK);
}

//set an interval to do some testing on the codeSelected event
tmpInt = setInterval(setSel,1000,true);

//set the selected property
function setSel():Void
{
   //trigger the event
   rb1.selected = true;
}



test that out.. you'll see that for testing i just set an interval to 
change the selected property to true.. the event gets dispatched every 
time the selected property is set to true.  Also worth mentioning you 
have to update the onRelease method to deal with multiple events being 
dispatched. Also don't name the codeSelected event as click, as that is 
not whats happening and would cause confusion.


rb2 is never used in this example.. just use that to click back and 
forth between... also try commenting out the interval just for more 
testing.. you'll see that just the click event fires..


smith




Danny Kodicek wrote:



It´s possible to make the radio button dispatch the click event if i
select it by code?

Not directly, but you could add something like this (I haven't used 
the rb component for a while, but I think this would work


radioButton.autoClick=function() {
this.selected=true
linkType_cml.setType()
}

Then to select the radio button you just call radioButton.autoClick(), 
and your event should be dispatched.


Danny
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[Flashcoders] sIFR

2006-03-29 Thread Aaron Smith
has anyone made or found a flash 8 replacement sIFR??? by sIFR i mean  
flash replacement... for text...


http://www.mikeindustries.com/sifr/



smith
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
sounds like your trying to connect to your localhost amfphp gateway  
from the web version..  change your gateway to point to the gateway  
on your site. (IE, you should have one amfphp install on local( thats  
the one thats working ) then one in www.thelargeglass.com/ 
flashremoting/  you want to connect to the one online..

hope that helps
smith




On Mar 29, 2006, at 3:02 PM, Count Schemula wrote:


http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom web
browser status window. ??? It should not be looking for any localhost?

So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith

is your endpoint set correctly?  :

var _service:Service = new Service(gatewayUrl, null, 'Highscores',  
null , null);


if Highscores.php is in a highscores or gamesfolder of some sort in  
the services folder in amfphp. you need to reference it like:
var _service:Service = new Service(gatewayUrl, null,  
'games.Highscores', null , null);


try that..

smith



On Mar 29, 2006, at 3:17 PM, Count Schemula wrote:


I have an amfphp install on both?



When I play it locally, seems like it connects remotely ok:

ConnectString: http://www.thelargeglass.com/amfphp/gateway.php;
DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926056
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006

ConnectString: http://www.thelargeglass.com/amfphp/gateway.php? 
PHPSESSID=5ea2dbbd18e96edc6bb434e0b296f64f

DebugId: 0
EventType: Connect
MovieUrl: file:///C|/Documents and Settings/Dual Core/My
Documents/thelargeglass/webDev/dualcore/highscores/highscores.swf
Protocol: http
Source: Client
Time: 1143673926868
Date (object #1)
.Wed Mar 29 18:12:06 GMT-0500 2006



This tests positive:

http://www.thelargeglass.com/amfphp/gateway.php



In my flash file:

var gatewayUrl:String = http://www.thelargeglass.com/amfphp/ 
gateway.php;

NetDebug.initialize();
var _service:Service = new Service(gatewayUrl, null, 'Highscores',  
null , null);




The amfphp service for Highscores:

For the *** values, I have the correct online db server information

?
class Highscores  {

   var $dbhost = '';// your information here
   var $dbname = '';
   var $dbuser = '';
   var $dbpass = '';

   function Highscores() {
   $this-methodTable = array(
 getScores = array(
description = Returns rs of all scores from  
highscores table,

access = remote,
returntype = recordSet
),
 insertScore = array(
description = Insert score into highscores table,  
return id,

access = remote
),
 deleteScore = array(
description = Deletes score for specified id from  
highscores,

access = remote
)   
  );
  // Initialize db connection
  $this-conn = mysql_pconnect($this-dbhost, $this-dbuser,  
$this-dbpass);

  mysql_select_db ($this-dbname);
   }

   function getScores() {
  return mysql_query(SELECT * FROM highscores);
   }

   function insertScore($scoreData) {
  mysql_query(INSERT INTO highscores VALUES
(NULL,'.addslashes($scoreData['nickname']).','.$scoreData 
['dateposted'].','.$scoreData['score'].'));

  return mysql_insert_id();
   }

   function deleteScore($id) {
  return mysql_query(DELETE FROM highscores WHERE id=.$id);
   }
}
?



I've switched folders, browsers etc try to see if it's a cache  
problem.

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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
you should only need that if you are connecting to one domain from  
another.. in Counts case everything is on the same domain I believe  
so that won't matter...



On Mar 29, 2006, at 3:43 PM, Grant Cox wrote:

Make sure you have a crossdomain.xml file in the root of your  
server, otherwise the security model in Flash will refuse  
connections to that server.


The simplest version (allow all connections from any flash files)  
would be:


?xml version=1.0?
!DOCTYPE cross-domain-policy
 SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
cross-domain-policy
 allow-access-from domain=* /
/cross-domain-policy


Regards,
Grant Cox


Count Schemula wrote:


http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php

I have the above file working well on a local test server. Flash 8,
amfphp, mySQL.

Then I try to make this file work on my hosted sever:

http://www.thelargeglass.com/highscores2/index.html

The file works when I do a Test Movie and play it locally. According
to NetConnectionDebugger I'm connecting to my remote/online host and
it's getting the data from tha db. I can even add and delete records.

When I upload this file, it does not work.

On my computer, it says Waiting for localhost down in the bottom  
web
browser status window. ??? It should not be looking for any  
localhost?


So, in conclusion, files works EVERYWHERE, except where I need to
work. Any ideas?

===

I think I'm gonna like amfphp remoting a lot... I never got remoting
to work with CFMX.
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith
no it wouldnt be whitespace.. one thing you could check for is php  
errors.. check the logs.. one quick way to check for php errors is to  
navigate to the Highscores.php file in the web browser..




 go to http://www.5etdemi.com/blog/  this is patrick mineaults  
blog. he is lead dev on amfphp. download the cinqetdemi.remoting  
remoting library..(3rd post down or so).. they're really nice wrapper  
classes used for remoting. makes it really simple..  theres an  
example of how to use it there.. basically there wrapper classes for  
the flash remoting classes..


smith



On Mar 29, 2006, at 4:03 PM, Ettwein, Josh wrote:


Can you create a simple page that creates a new instance of your class
and spits what would be sent to flash via amf to the screen instead to
see if the class file is not barfing silently on the remote server?
Could it be handling of whitespace in the class file - although I  
think

this was fixed in v1.0?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: Wednesday, March 29, 2006 3:56 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] lil' help with amfphp... works locally, not
uploaded...

Actually, the db server is a wholly separate server? But the same .swf
gets the remote db data when I do Test Movie.

amfphp is on the remote server, and seems to test positive.

http://www.thelargeglass.com/amfphp/gateway.php
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Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...

2006-03-29 Thread Aaron Smith

works

i would still check out that cineqdemi.remoting library i posted..  
(just a second ago)


smith

On Mar 29, 2006, at 4:05 PM, Count Schemula wrote:


Fixed.

I could scream.

The publish settings were publishing to a different folder.

So, I was blinded by jumping between servers and the 3 hour time
difference between me and where my sever is.

So, does, http://www.thelargeglass.com/highscores2/index.html

work for y'all?

I'm excited, I'm a hacker at best (obviously) but have been chasing
this remoting thing for a long time. Finally! It works! Seriously,
I've blown a lot of time trying to learn remoting and this is my very
first success.

Thanks everyone, sorry for the stupid errror on my part.
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Re: [Flashcoders] Changing color of the scrollbar in the List Component

2006-03-28 Thread Aaron Smith
id say this is a pretty good article: http://www.macromedia.com/ 
devnet/flash/articles/skinning_fl8.html


there is also a video tutorial here: http://www.gotoandlearn.com/  - 
called v2 component skinning (under select a tutorial)



also you want to skin the UIScrollbar. The list component uses the  
UIScrollbar..


smith




On Mar 28, 2006, at 7:05 AM, ojorus wrote:


Hi;

I try to change the background color of the scrollbar in a List  
component,

but I have not succeeded so far. Is there an easy way of doing this?
Example?

Thanks in advance.

Regards
ojorus



-Opprinnelig melding-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne av John  
Grden

Sendt: 28. mars 2006 16:36
Til: Flashcoders mailing list
Emne: Re: [Flashcoders] Flasc - simple question

You didn't give mtasc anything to compile.

The pupose would be to publish your SWF with the Flash IDE first,  
then use
Flasc.  But the only thing that FLasc does is help you manage your  
projects

and tell MTASC what CODE to inject into your already existing SWF.

OR you can create a new SWF without the Flash IDE altogether by  
using a

class that has a static main method.

The error your getting is essentially saying Hey, I wasn't given a  
class

file to compile with the SWF

Does that make sense Bram?  Let me know what I can clear up for you,

Thanks

John

On 3/28/06, Bram Plessers [EMAIL PROTECTED] wrote:


Hello,

Trying to use Flasc.
I have a simple fla with only some squares on stage on
my first frame.  No actionscript etc.

I've created a new test group with a test project 
checked the -mx option in the [edit tags] overview.

Where did I go wrong :)

Thanks !

This is my output:




C:/Program Files/mtasc/mtasc.exe -swf E:/test.swf -mx  -cp
C:/Documents and Settings/user/Local Settings/Application
Data/Macromedia/Flash 8/en/Configuration/Classes  -header  
800:600:30

-version 8  2 C:/Documents and Settings/user/Local

Settings/Application

Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
pause
Motion-Twin ActionScript2 Compiler 1.12 - (c)2004-2005 Motion-Twin
 Usage : mtasc.exe [options] files...
 Options :
  -pack path : compile all files in target package
  -cp paths : add classpath



...
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--
John Grden - Blitz
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Re: [Flashcoders] AS IDE for OSX

2006-03-16 Thread Aaron Smith
you can do all that with textMate.. are you not using svn with it?  
( control + Shift + A )( use you mouse to point to what youw ant to  
run SVN commands on It works great!.. and how you can write  
snippets is great also.. just write a snippet to do mtasc compiling..  
and whatever else..  code completeion however is not supported..  
there is PHP code hinting but thats it..




On Mar 16, 2006, at 11:10 AM, Nik Derewianka wrote:


Hey all,

Title pretty much says it - what are peoples using for an AS IDE on  
the mac
?  Flash itself is actually worse than director in this regard,  
SEPY is

great on PC, cant even do copy and paste on a mac and last build seems
broken, ive seen some blog posts regarding AS integration into  
Xcode but

they are all over a year old.

I dont want a text editor (i already have and love TextMate) but an  
IDE that
can organise all my files, syntax highlighting, code completion,  
jump to
handler definitions and compilation, version control integration  
would be a

bonus (pref svn).

Does such a beast exist ?

Regards,
--
:: Nik Derewianka ::
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Re: [Flashcoders] RelayResponder not working for multiple calls

2006-03-10 Thread Aaron Smith

you need to use a counting variable too. something like this:
change it:


var intervalID:Number = -1;
var attempts:Number = 0;
var maxAttempts:Number = 2;
var _service = new Service(gateway,new Log(Log,DEBUG),class,null,null);

invokeServerMethod();

function invokeServerMethod()
{
   var callObj:PendingCall = _service.method();
   callObj.responder = new RelayResponder(this,got_Result, got_Fault);
   attempts++;
}

function got_Result(re:ResultEvent):Void
{
   trace(parse results);

   if( attempts == maxAttempts )
   {
   clearTimeout(intervalID);
   //wait then do it again
   {

   else
   intervalID = setTimeout(invokeServerMethod, 1000);
   }
}

function got_Fault(fault:FaultEvent):Void
{
   trace(Fault:  + fault.fault.description);
}

Danny #160 wrote:

okay I've spent 3 hours looking into this, I'm sure someone out there 
knows the answer and can save me 3 more hours of head banging. If I 
call the method once it works great, but I want to call it once every 
sec. so I set it up like this. so it calls once works fine, the it 
calls twice looking good but the got_Result method is not called the 
second time! am I missing something simple?


var intervalID:Number = -1;
var _service = new Service(gateway,new 
Log(Log,DEBUG),class,null,null);


invokeServerMethod();

function invokeServerMethod()
{
var callObj:PendingCall = _service.method();
callObj.responder = new RelayResponder(this,got_Result, 
got_Fault);

}

function got_Result(re:ResultEvent):Void
{
trace(parse results);

if(intervalID != -1)clearTimeout(intervalID);
//wait then do it again
intervalID = setTimeout(invokeServerMethod, 1000);
}

function got_Fault(fault:FaultEvent):Void
{
trace(Fault:  + fault.fault.description);
}


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[Flashcoders] vector to jpeg or png, php

2006-03-07 Thread Aaron Smith
I searched the list archives for a good solution for generating a jpeg 
or png using php. nothing found. I know i've seen some articles on this 
here and there but can't remember where exactly.


does anyone have any good links for this? Flash 8 preferred because of 
bitmap api. Also note the DPI and res need to be huge ( 2300 X 3500, 
200DPI )


thanks in advance

smith
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Re: [Flashcoders] Building my application

2006-02-23 Thread Aaron Smith

clip.onLoad();

usually works fine for me. Unless your attaching a substantial amount  
of clips at run time. Then what you need to do is attach one. wait  
for a load event to be fired. then load the next clip. loading a  
substantial amount of clips at one time will get varied results when  
it comes to calling methods on them. Then once all of them have been  
loaded call like a finalInit method or something to set up the rest  
of the app.


SMITH




On Feb 23, 2006, at 1:44 PM, Patrick Matte wrote:

I usually put all my movieclips on stage with a linkage to an as2  
class

extending MovieClip. The problem I have with this technique is that
sometimes, nested movieclips are not loaded when I try to call a  
function

from their parent.
Does anyone have an idea for a workaround this?

I know that if I use attachMovie everytimes, I won’t get this problem
because the attached movie’s constructor is instantly initiated. But I
really like to put all my movieclips on stage already at the right  
place and

then display them in any order I like.

How can I be sure that everything on stage is loaded and initiated?

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[Flashcoders] swf to screansaver? mac osx?

2006-02-23 Thread Aaron Smith
does anyone know of any open source tools for making a swf into a  
screensaver on mac osx



SMITH
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Re: [Flashcoders] Q;Flashdevelop users

2006-02-21 Thread Aaron Smith
I use it.. its great.. most information about it (configuration, fonts, 
colors) can be found on there website in different forum posts..


good luck


SMITH



[EMAIL PROTECTED] wrote:


Hi
Any FlashDevelop user fans?

Trying to find some basic info on configuration...setting fonts etc.


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
- Bruce Mau,'LifeStyle'
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[Flashcoders] Object copy

2006-02-21 Thread Aaron Smith
Does anyone have a solution for copying or cloning objects.. I am using 
mx.utils.ObjectCopy and it doesnt work correctly. Just the object that 
i'm trying to copy doesnt seem to be an exact copy so the methods that I 
send the copy to don't work. Does anyone have a better solution that 
mx.utils.ObjectCopy??


I am needing to copy an Object. just a straight up Object..


SMITH
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Re: [Flashcoders] Object copy

2006-02-21 Thread Aaron Smith

that didn't seem to work..

Sam Shrefler wrote:


Aaron:

try changing a line in ObjectCopy.as

its line 15...change it to:

I know there was a change i made, I think its the parenthesis at the end was
added

var result:Object = new (Function( refObj.__proto__.constructor ))();

After that, it worked great for me.

Sam

On 2/21/06, Aaron Smith [EMAIL PROTECTED] wrote:
 


Does anyone have a solution for copying or cloning objects.. I am using
mx.utils.ObjectCopy and it doesnt work correctly. Just the object that
i'm trying to copy doesnt seem to be an exact copy so the methods that I
send the copy to don't work. Does anyone have a better solution that
mx.utils.ObjectCopy??

I am needing to copy an Object. just a straight up Object..


SMITH
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Re: [Flashcoders] Object copy

2006-02-21 Thread Aaron Smith

thank you so much.. worked perfectly!

SMITH


Rich Rodecker wrote:


http://www.darronschall.com/weblog/archives/000148.cfm

On 2/21/06, Aaron Smith [EMAIL PROTECTED] wrote:
 


that didn't seem to work..

Sam Shrefler wrote:

   


Aaron:

try changing a line in ObjectCopy.as

its line 15...change it to:

I know there was a change i made, I think its the parenthesis at the end
 


was
   


added

var result:Object = new (Function( refObj.__proto__.constructor ))();

After that, it worked great for me.

Sam

On 2/21/06, Aaron Smith [EMAIL PROTECTED] wrote:


 


Does anyone have a solution for copying or cloning objects.. I am using
mx.utils.ObjectCopy and it doesnt work correctly. Just the object that
i'm trying to copy doesnt seem to be an exact copy so the methods that I
send the copy to don't work. Does anyone have a better solution that
mx.utils.ObjectCopy??

I am needing to copy an Object. just a straight up Object..


SMITH
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Re: [Flashcoders] Using other languages to improve my Actionscript - Opinions

2006-02-21 Thread Aaron Smith

I actually went the other way.

I was always doing PHP and web languages. Nothing OOP though. Even 
actionscript was just timeline procedural for the most part. I didn't 
understand OOP at all. I tried learning Java to see if OOP would come 
better. But no luck. I think for learning OOP Java is pretty advanced. 
And a lot of things I wanted to do took so much work in Java. Especially 
for just learning and not really engineering anything. So I learned OOP 
in actionscript and my understanding of other languages went through the 
roof. Now by OOP in actionscript I mean no more actionscript on 
timelines, MVC architectures and more. I grasped OOP in actionscript 
quickly because it is a small language. Now when looking for a bigger 
programming language I turn to Python.


If your looking to learn OOP I would say python just because it's a 
shorter development time. OOP in python is supported. Python syntax 
definately takes some getting used to. It's way different than java or 
actionscript. And python is less restrictive.


Even if you understand OOP and just want to further your skills. Check 
out Python. It's fast, and easy.



SMITH



Nicolas Cannasse wrote:


To phrase it as a formal question- For those who have picked up other
languages after or at the same time as ActionScript- which have you 
found

helped boost your learning the best and why?
As a follow up question- despite Java's similarity to ActionScript is it
too much work for the result?

Mani



I would recommend you learning haXe (http://haxe.org).

It introduces interesting concepts that can be modelized in AS2 
although they are more natural in haXe, and it can compile to Flash as 
well, so you can actually use it instead of ActionScript (the Beta2 
give access to 98% of the Flash API).


Nicolas
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[Flashcoders] AS3 Packages

2006-02-18 Thread Aaron Smith
does anyone have a good reference for the new AS3 packages support. I 
have not had any experience with packages before. I want to see more of 
what it offers than just putting one class in a  package. It seems like 
there is a ton more that can be done with packages I just don't know 
what. so if theres any good references..  point me thatta way


SMITH
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[Flashcoders] mxml reference?

2006-02-18 Thread Aaron Smith
is there any good mxml tag references out for flex 2? I didn't see any 
on labs.macromedia.com or maybe I just didn't look hard enough. I 
guess i'm just looking for a reference to all the tags that can be 
used.. im new to flex, starting with flex 2. am currently a flash RIA / 
kiosk / web developer so this mxml is new to me.


And I know for the most part that interface builder will build the tags 
for me but i've been lookoing into transitions and keep finding 
different tags in different examples here and there.. would be nice for 
huge reference


anyway. i think you catch my drift...


SMITH
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Re: [Flashcoders] mxml reference?

2006-02-18 Thread Aaron Smith

Danger,

thanks for the link.. I've actually seen that. What i'm looking for is 
an mxml tag reference. that was more actionscript. I realize it all gets 
translated to actionscript anyway... but say for transitions.. the 
mx:Sequence tag. where can I find references for things like that.. if 
there in that link somewhere.. could yhou point it out??. . thanks..


SMITH




Danger wrote:


http://labs.macromedia.com/wiki/index.php/Flex:Release_Notes#Beta_1_documentation

On 2/18/06, Aaron Smith [EMAIL PROTECTED] wrote:
 


is there any good mxml tag references out for flex 2? I didn't see any
on labs.macromedia.com or maybe I just didn't look hard enough. I
guess i'm just looking for a reference to all the tags that can be
used.. im new to flex, starting with flex 2. am currently a flash RIA /
kiosk / web developer so this mxml is new to me.

And I know for the most part that interface builder will build the tags
for me but i've been lookoing into transitions and keep finding
different tags in different examples here and there.. would be nice for
huge reference

anyway. i think you catch my drift...


SMITH
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Re: [Flashcoders] mxml reference?

2006-02-18 Thread Aaron Smith
Danger, I think I found what im looking for.. it's just deeper in those 
mx.* packages..




Aaron Smith wrote:


Danger,

thanks for the link.. I've actually seen that. What i'm looking for is 
an mxml tag reference. that was more actionscript. I realize it all 
gets translated to actionscript anyway... but say for transitions.. 
the mx:Sequence tag. where can I find references for things like 
that.. if there in that link somewhere.. could yhou point it out??. . 
thanks..


SMITH




Danger wrote:

http://labs.macromedia.com/wiki/index.php/Flex:Release_Notes#Beta_1_documentation 



On 2/18/06, Aaron Smith [EMAIL PROTECTED] wrote:
 


is there any good mxml tag references out for flex 2? I didn't see any
on labs.macromedia.com or maybe I just didn't look hard enough. I
guess i'm just looking for a reference to all the tags that can be
used.. im new to flex, starting with flex 2. am currently a flash RIA /
kiosk / web developer so this mxml is new to me.

And I know for the most part that interface builder will build the tags
for me but i've been lookoing into transitions and keep finding
different tags in different examples here and there.. would be nice for
huge reference

anyway. i think you catch my drift...


SMITH
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Re: [Flashcoders] dispatching events at creation time?

2006-02-17 Thread Aaron Smith
if you subclass movieclip then you have access to the onLoad method. 
Just overload that and put your dispatch in there


public function onLoad():Void
{
   dispatchEvent({type:'onload', target:this});
}




[EMAIL PROTECTED] wrote:


A little late in the (reply) game, but you could try:

MovieClip.prototype.onConstruct = function()
{
   trace(created)
}

This will be called anytime a new clip is created. You could, however, weed out 
the unwanted dispatching of events, by dispatching based upon the name of the 
clip created, i.e.:


MovieClip.prototype.onConstruct = function()
{
if(this._name == myMC){
   trace(created)
   }
}

Hope that helps.

---Original Message-
From: flashcoders-bounces at chattyfig.figleaf.com
[mailto:flashcoders-bounces at chattyfig.figleaf.com] On Behalf Of Luca
Candela
Sent: donderdag 16 februari 2006 16:01
To: flashcoders at chattyfig.figleaf.com
Subject: [Flashcoders] dispatching events at creation time?

--
class tryOut {

   public var addEventListener:Function;
   public var removeEventListener:Function;
   private var dispatchEvent:Function;

   function tryOut() {
   mx.events.EventDispatcher.initialize(this);
   trace(I am Here 1);
   dispatchEvent({type:created, target:this});

   }

   public function callMe():Void {
   dispatchEvent({type:created, target:this});
   }
}
--
when I instantiate this class everything works except the dispatchEvent
in the constructor of the class. Why and how can I do to force an object
to call me back when he is created?

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Re: [Flashcoders] Event Dispatcher

2006-02-17 Thread Aaron Smith
Just make sure int he constructor you initialize it::  
EventDispatcher.initialize(this)..


also you ned to have these var definititions:

public var addEventListener:Function
public var removeEventListener:Function;
private var dispatchEvent:Function


then to dispatch:

dispatchEvent( { type:'whatever', target:this,  
someOtherProp:'somothervalue' } )


all those props in the dispatchEvent call are just properties in a  
basic Object. you must have type though.



SMITH



On Feb 17, 2006, at 12:44 PM, Jamie Alpers wrote:

This may be a duh question, but when you use dispatchEvent in a  
custom
created component, can I use my own event name or do i have to use  
one of
the built in ones of an object.  For example, I am creating custom  
quiz
component (the built in ones dont have the flexibility we need) and  
would

like to add a 'QuestionCompleted' event.  Is this possible?

-Jamie
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[Flashcoders] TextArea component Special Chars?

2006-02-17 Thread Aaron Smith
Has anyone had issues with flash remoting (amfph) and sending text  
from the textArea component. It seems there are some weird extra  
characters that are being added to the data thats sent. Then php is  
having issues parsing it.


Specifically when I copy text into the textArea component then send  
through amfphp. I am trying to parse some text using Textile for a  
weekly mailer.


Pressing return in the textArea seems like it's sending weird chars  
or something.. php is having a really hard time parsing it..


can anyone help,, or does anyone have a reference to special chars  
that are in the textArea


SMITH



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Re: [Flashcoders] vardump an object in ActionScript?

2006-02-13 Thread Aaron Smith
Yeah I shouldn't diss it.. it's a cool tool, i'll give them that!. I  
guess I never have problems with depths or placement so it's just to  
much for me.


So use what's comfortable. XRay is a nice tool. I'm not trying to  
diss it.


Aaron Smith


On Feb 13, 2006, at 2:50 PM, Chris Allen wrote:


On 2/13/06, Aaron Smith [EMAIL PROTECTED] wrote:


xRay is bloaded. I use flashinspector for something like this

http://luminicbox.com/dev/flash/log/example.htm

http://www.luminicbox.com/blog/default.aspx?page=postid=2

http://www.luminicbox.com/dev/flash/log/luminicbox.log.zip

those are some useful links for it..

Aaron Smith




Bloaded means full featured I suppose.  ;-)  I suppose you are  
right in that
if all you want is a decent logging tool then Xray is overkill, but  
come
on.  Simply dissing it because you don't use all of its features is  
uncalled
for.  I can't count how many times it has been useful to be able to  
execute

code in real time, check what depth and level my supposedly created
MovieClip is on, being able to arrange my MovieClips with drag and  
drop and
then know the coordinates for use later in my code.  I can go on  
and on

about the benefits.

As for Lumixbox, it is really great too.  In fact John Grden is  
planning on
having a way to include it in Xray so that your logging can be done  
through

this more robust logging tool.

Anyway, if you don't like it don't use it, but don't spread  
misinformation.


-Chris
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Re: [Flashcoders] mp3 not playing in I.E. 6

2006-02-13 Thread Aaron Smith
I would recommend using a mediaDisplay for mp3s. Especially if there 
lengthy.. say 3 min or avg song length. The media display won't actually 
display anything for mp3's. it just gives you access to the sound.  I 
would reccommend it just beacuse there are more properties and methods 
available for the media display. its easier to use.


myMedia.setMedia(fileURI, MP3 | FLV);

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part6_Component_Reference.html

I am not aware of any problems with mediaDisplay's in IE. So give it a shot.

if your using just short sound effects then yes.. use a sound object. 
Which if thats the case, I don't have any reccommendations at this point 
for your IE problem..


Aaron Smith




Marc Hoffman wrote:

I've seen some discussion of this in the archives, but nothing 
conclusive.


My Flash 8 movie creates a sound object and uses loadSound 
(dynamicFilename,true) to play any of a number of mp3 files off the 
server. Works fine locally and in Netscape but breaks in I.E. when 
played via the web.


Looking in the I.E. cache, I see that the mp3's are getting loaded 
when requested; they just don't play. If I type the URL of the mp3 
file into I.E.'s address window, I can get the mp3 to open and play in 
Windows MediaPlayer. On a few occasions, I can then get Flash to play 
the same sound, but it almost always fails.


I've tried absolute paths (http://mydomain/folder/filename.mp3) as 
well as relative paths (../filename.mp3 -OR- filename.mp3) in the 
loadSound argument -- makes no difference. And as I said, the files 
ARE being downloaded into cache, they just don't get played in the 
swf. They're all located in the same server folder as the .swf.


Anybody have a clue why this is breaking in I.E. 6?

thanks,
Marc


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Re: [Flashcoders] mp3 not playing in I.E. 6

2006-02-13 Thread Aaron Smith

Marc,

Yeah i guess try adding an onLoad. It should only take a sec. Test it 
out and see if it helps. if not, try creating a seperate fla for testing 
just this one issue. see what that does. if it still a bug in IE i would 
like to see that test fla.


Aaron





Marc Hoffman wrote:


Hi Aaron,

The sounds are 5 seconds or less in duration. Thanks for the 
suggestion, but I really want to know why this breaks in I.E. via web, 
as this works just fine in Netscape and Firefox. Also works fine in 
I.E. locally, just not over the web. Yet I.E. is caching the mp3's as 
they're called from the web server -- it just won't play them. I could 
add a Sound.onLoad listener to start the file playing, but this 
shouldn't be necessary and I'm not even sure it would fix the problem. 
Also, I tried resetting I.E. to its default settings, but no use.


Would like to hear from anyone who is familiar with this problem.

Marc

At 10:50 PM 2/13/2006, you wrote:

I would recommend using a mediaDisplay for mp3s. Especially if there 
lengthy.. say 3 min or avg song length. The media display won't 
actually display anything for mp3's. it just gives you access to the 
sound.  I would reccommend it just beacuse there are more properties 
and methods available for the media display. its easier to use.


myMedia.setMedia(fileURI, MP3 | FLV);

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part6_Component_Reference.html 



I am not aware of any problems with mediaDisplay's in IE. So give it 
a shot.


if your using just short sound effects then yes.. use a sound object. 
Which if thats the case, I don't have any reccommendations at this 
point for your IE problem..


Aaron Smith




Marc Hoffman wrote:

I've seen some discussion of this in the archives, but nothing 
conclusive.


My Flash 8 movie creates a sound object and uses loadSound 
(dynamicFilename,true) to play any of a number of mp3 files off the 
server. Works fine locally and in Netscape but breaks in I.E. when 
played via the web.


Looking in the I.E. cache, I see that the mp3's are getting loaded 
when requested; they just don't play. If I type the URL of the mp3 
file into I.E.'s address window, I can get the mp3 to open and play 
in Windows MediaPlayer. On a few occasions, I can then get Flash to 
play the same sound, but it almost always fails.


I've tried absolute paths (http://mydomain/folder/filename.mp3) as 
well as relative paths (../filename.mp3 -OR- filename.mp3) in the 
loadSound argument -- makes no difference. And as I said, the files 
ARE being downloaded into cache, they just don't get played in the 
swf. They're all located in the same server folder as the .swf.


Anybody have a clue why this is breaking in I.E. 6?

thanks,
Marc


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Re: [Flashcoders] unSelectAll v2 List Component

2006-02-12 Thread Aaron Smith

Hey Keith!

I fyou look in the macromedia list classes( mx.controls.listclasses ). 
specifically the DataSelector.as class. There is a method called 
'clearSelected'. it's not in the docs anywhere because it's used 
internally. but you can use it. just call it like this 
list['clearSelected'](); using the brackets bypasses the macromedia 
compiler.


**
heres an example i tried::

on the stage make a list called my_list

then on an actions layer put this there:

import mx.utils.Delegate;
my_list.dataProvider = [Ground Shipping, 2nd Day Air, Next Day Air];
my_list.addEventListener('change', Delegate.create(this, onChange));

function onChange():Void
{
   my_list['clearSelected']();
}

**

now test publish it.. now anytime you select something in the list it 
will automatically deselect it. this will clear all selected items if 
multiple are selected also.


Aaron Smith





keith wrote:

I have a function that swaps the position of a selected item in a List 
component upward.

It works fine, but it causes each item;s old position to stay selected.

I want only the new position that the item move into to be selected.
 list.selectedIndices = [];  and  list.selectedIndices = null have no 
effect with my code:

//==
/
Moves a selected item to a previous index position in a List component.
/
function moveItemUp(list) {
var index = list.selectedIndex;
var a = list.getItemAt(index);
var b = list.getItemAt(index-1);
if (b == null) {
 return;
}
list.replaceItemAt(index, b);
list.replaceItemAt(index-1, a);
list.selectedIndices = [];
list.selectedIndex = index-1;
}
//

-- Keith H --


- Original Message - From: Ryan Matsikas [EMAIL PROTECTED]

list.selectedIndices = [];

On 2/12/06, keith [EMAIL PROTECTED] wrote:



How can i de-select or unselect all the items in a List component?

I dont see how to do this in Flash 8 documentation.

-- Keith H --
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Re: [Flashcoders] unSelectAll v2 List Component

2006-02-12 Thread Aaron Smith

Hey Keith

Aaron again, Sorry I missed that you wanted to select a different index, 
the one that moved..:: heres how


**

put a list on the stage called my_list

then on actions put this:

import mx.utils.Delegate;
my_list.dataProvider = [Ground Shipping, 2nd Day Air, Next Day Air];
my_list.addEventListener('change', Delegate.create(this, onChange));

function onChange():Void
{
   my_list['selectRow'](2);
}

**

now anytime you select a row it will select the last row instead. So 
just use this method. This method is in 
mx.controls.listclass.ScrollSelectList.as. If you want it to dispatch a 
change event call it like this: my_list['selectRow'](2,true,true);..


this is a simple example, just use this method call in your situation

hope it helps

Aaron Smith


Aaron Smith wrote:


Hey Keith!

I fyou look in the macromedia list classes( mx.controls.listclasses ). 
specifically the DataSelector.as class. There is a method called 
'clearSelected'. it's not in the docs anywhere because it's used 
internally. but you can use it. just call it like this 
list['clearSelected'](); using the brackets bypasses the macromedia 
compiler.


**
heres an example i tried::

on the stage make a list called my_list

then on an actions layer put this there:

import mx.utils.Delegate;
my_list.dataProvider = [Ground Shipping, 2nd Day Air, Next Day 
Air];

my_list.addEventListener('change', Delegate.create(this, onChange));

function onChange():Void
{
   my_list['clearSelected']();
}

**

now test publish it.. now anytime you select something in the list it 
will automatically deselect it. this will clear all selected items if 
multiple are selected also.


Aaron Smith





keith wrote:

I have a function that swaps the position of a selected item in a 
List component upward.

It works fine, but it causes each item;s old position to stay selected.

I want only the new position that the item move into to be selected.
 list.selectedIndices = [];  and  list.selectedIndices = null have no 
effect with my code:

//==
/
Moves a selected item to a previous index position in a List component.
/
function moveItemUp(list) {
var index = list.selectedIndex;
var a = list.getItemAt(index);
var b = list.getItemAt(index-1);
if (b == null) {
 return;
}
list.replaceItemAt(index, b);
list.replaceItemAt(index-1, a);
list.selectedIndices = [];
list.selectedIndex = index-1;
}
//

-- Keith H --


- Original Message - From: Ryan Matsikas [EMAIL PROTECTED]

list.selectedIndices = [];

On 2/12/06, keith [EMAIL PROTECTED] wrote:



How can i de-select or unselect all the items in a List component?

I dont see how to do this in Flash 8 documentation.

-- Keith H --
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Re: [Flashcoders] htmlText formatting problems...

2006-02-10 Thread Aaron Smith
I don't have too much use for the htmlText text fields but.. is there  
any \n being put in.. maybe when the use hit's enter???




On Feb 10, 2006, at 1:18 PM, ryanm wrote:

   I need to find out if this is a known bug, or if it's something  
unique to my app. What I have is a chat that uses htmlText to  
display the chat history. Sometimes, for no apparent reason, the  
text seems to break at about every 2-3 words, wrapping so that it  
is impossible to read. As soon as the next message is rendered it  
formats correctly, but it seems like either some invalid html is  
being put into the field (which I've checked for, and all the html  
is valid), or the width of the text field is being read incorrectly  
internally, causing the text to wrap at a ridiculously short width.


   What is this, has anyone seen this bug before? What can I do  
about it?


ryanm
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Re: [Flashcoders] Different rotation point for different instances of same object?

2006-02-10 Thread Aaron Smith

http://www.darronschall.com/weblog/archives/54.cfm

w03 wrote:

Can I change the point of rotation (reference point) of different 
instances of a MC on the fly?  I need several instances of an object 
to rotate but each about a unique reference point within the instance.


Thanks, I don't want to do this programatically if I don't have to.

Wendy
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