Re: [Flightgear-devel] Flightgear-devel Digest, Vol 89, Issue 11

2013-09-26 Thread BARANGER Emmanuel
Le 26/09/2013 12:30, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :



Message: 8
Date: Thu, 26 Sep 2013 06:18:53 +
From: Renk Thorstenthorsten.i.r...@jyu.fi
Subject: Re: [Flightgear-devel] Mipmapping of liveries
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Message-ID:e495a106ff5f31448739e79d34138c192a96a...@mbs2.ad.jyu.fi
Content-Type: text/plain; charset=us-ascii
In contrast, planes typically map to areas of 10x10m, so using a 2048x2048 
texture gives you a 5 mm resolution. Assuming a FOV of 60 deg, you need to be 
closer to 4 m to the MP plane to actually get to see the hires texture. I think 
it's fair to say that you'll almost never reach that distance, so you're 
spending lots of memory on things which you'll never get to see in flight. 
Assuming you see MP planes from at best 40 m distance, a 256x256 sheet is quite 
enough. For the same reason, it makes a lot of sense*not*  to render the plane 
interior of MP planes.

Hi :)

I tried many times to explain this. But it seems that some do not want 
to understand: (
A very simple example. Study the T6 Texan. It has textures in 1024x1024 
and each in 2048x2048. Place to 6 or 7 meters from the airplane and move 
from one to the other (High- Low - Low- High). The differences are so 
minimal that there is no interest to use High textures for the planes lol


Unless, of course, want to stick your nose on the fuselage. This is not 
very convenient for flying.


By cons, for all the creators of aircraft textures. I do give one piece 
of advice. Work in 2048x2048 (or better in 4096x4096). And once all the 
work is completed, reduce the size for 1024x1024. the results will be 
perfect in 99% of cases.
But if it is only the desire to show your talent at all in this case, 
always remember the users. Always the users. Provide your textures in 
both resolutions. High for your pleasure, and low for all users.


Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 88, Issue 1

2013-08-05 Thread BARANGER Emmanuel
Le 05/08/2013 11:51, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 Message: 11
 Date: Sun, 04 Aug 2013 22:49:11 +0200
 From: jean pellotierjean.pellot...@wanadoo.fr
 Subject: [Flightgear-devel] fgdata space in filenames
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID:51febe47.1060...@wanadoo.fr
 Content-Type: text/plain; charset=iso-8859-1

 Hi,
Hi
 weren't the space in fgdata filenames banished long time ago?
 here's a list of current offending files.
 I'd like to give a special reward to the README OR DIE.txt   :D
You're absolutely right. And I want answer because there are several 
aircrafts of my hangar in my list :(

With 232 aircraft in my hangar, I receive regular improvements. I always 
try to correct the problems, but I admit parfoit I'm tired of correcting 
the same mistakes from the same people.

Most problems come from members of the PAF and are quite old: ((sounds 
of D510, some liveries, etc ...)
For the He 177 I do not understand why the dev files and studies are 
present on GIT. There is an error on my part :)

For the He 177 I'm the only culprit. Sorry.

Now, and again, I recall that GIT is a place of development. This is not 
a finished products stokage! It is normal that there are problems.

Regards Emmanuel

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[Flightgear-devel] OSG 3.3.0 and aircraft texture

2013-07-21 Thread BARANGER Emmanuel

Hi all

Today compile OSG 3.3.0 (then SG and FG) and surprise! Aircraft textures 
come back :)


http://helijah.free.fr/blender/he177/fgfs-screen-002.png

Good new no ?

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue 2

2013-07-06 Thread BARANGER Emmanuel
Le 06/07/2013 11:43, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

Message: 10
Date: Thu, 04 Jul 2013 23:48:36 +0200
From: BARANGER Emmanuel embaran...@free.fr
Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue
1
To: flightgear-devel@lists.sourceforge.net
Message-ID: 51d5edb4.3020...@free.fr
Content-Type: text/plain; charset=iso-8859-1

Hi all,

I come back to you on the display problems with OSG 3.1.9 quoted by Clement.

I have a doubt. If the soil, trees, buildings etc. .. are properly
textured in FG. And if the aircraft (all aircraft) have a huge problem
of texture mapping
example with F-14B :
http://helijah.free.fr/blender/f-14b.png

The problem would rather FG (or SG) because OSG correctly displays the
object.

osgviewer also but not fgviewer and not FGRun (that makes me think that
the concern is in SG not in FG)

Regards Emmanuel

Hi all

I answer to myself lol

I just concatenate all the elements of B17 for 3D preview in my shed 
(via Skechtfab) and result in Present3D is always bad :(


http://helijah.free.fr/blender/b17/b17-broke.jpg

Conclusion it is only OSG  that has a problem :(

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue 1

2013-07-04 Thread BARANGER Emmanuel

Hi all,

I come back to you on the display problems with OSG 3.1.9 quoted by Clement.

I have a doubt. If the soil, trees, buildings etc. .. are properly 
textured in FG. And if the aircraft (all aircraft) have a huge problem 
of texture mapping

example with F-14B :
http://helijah.free.fr/blender/f-14b.png

The problem would rather FG (or SG) because OSG correctly displays the 
object.


osgviewer also but not fgviewer and not FGRun (that makes me think that 
the concern is in SG not in FG)


Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 20

2013-02-28 Thread BARANGER Emmanuel

Geneb wrote:


As far as I know, they're still distributing it.  Games typically don't
get an official EOL like other products do.
They do still support it through their website although further
development ceased when they closed the ACES studio and sold the ESP
assets to Lockheed-Martin.
No ! ESP is just an SDK by M$ And the work of Lockheed Martin is 
absolutly separate of FS X. FS X and Prepar3D are totaly different. 
Lockheed Martin also promises no compatibility with various X Addons FS. 
And ESP is free. Lockheed Martin did not buy anything.


http://msdn.microsoft.com/fr-fr/library/ff798293.aspx



Yes, by Microsoft.
No by Lockheed Martin. FS X is still available magazin because there are 
still boxes. This is normal, many user are left on FS FS 9 and refused FS X.


It should be noted also that Prepar3D fixes many problems of FS X. Like 
what it was possible :)


regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread BARANGER Emmanuel
Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

 --

 Message: 15
 Date: Wed, 27 Feb 2013 07:42:19 +
 From: Renk Thorstenthorsten.i.r...@jyu.fi
 Subject: [Flightgear-devel] FG vs. FSX demo
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID:e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi
 Content-Type: text/plain; charset=us-ascii


 4) FDMs

 * I've tried the ultralight, the twin-prop Baron and the Learjet. As far as I 
 could tell, they handled just the same, the only difference i noticed was the 
 airspeed I could get out of them. It's just no comparison at all to our 
 JSBSim beauties like the SenecaII or the P-51D where the FDM feels even the 
 torque from spinning up the engine. The FSX experience reminded me of badly 
 tuned YaSIm models - it sort of gets the rough characteristics right, but 
 that's about all.
How can you say such nonsense without anyone to react ?

Obviously compare  the worst YASim with the best  JSBSim will always be 
beneficial for JSBSim. But the opposite will be benefit YASim. This is 
ridiculous.

Dc 3, IAR80, F14 etc. ...

This kind of remark has no place here, and especially not by you.

FS X was released in 2006. What is really surprising is that a person 
like you never had the curiosity to test it before today. What is it 
then for X-Plane, Fly II Legacy and all the others ? And I am speaking 
not even of older sim. FS 1, FS II, FS 3, FS 4, FS 5, Gunship, Knight of 
the Sky, Reach The Sky of, A320, F15II, F29 Retaliator, Falcon, Falcon 
4, IL 2, Flanker 2.0, Lock On, etc. .. . Finally all these simulators 
that have existed since 30 years ago. (for information, I almost 
everyone here. their box with their instructions etc ...).

And then FX X is dead. It no longer exists. If you compare, do it with 
what exists. Xplane 10 (64 bit) or Prepar3D, this is the surviving of FS 
X (production of Lockheed Martin)

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 81, Issue 2

2013-01-07 Thread BARANGER Emmanuel
Le 07/01/2013 18:07, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 Message: 13
 Date: Mon, 07 Jan 2013 17:06:35 +0100
 From: Geoff McLane ubu...@geoffair.info
 Subject: [Flightgear-devel] fgdata git problem with Socata-ST10
   Switch.ac
 To: bhfx2...@sina.com, FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID: 1357574795.2456.4.camel@DELL02
 Content-Type: text/plain; charset=UTF-8

 Hi Emmanuel,
Hi Geoff
 For the past few weeks (since about mid Dec I think!) I, and
 some others, have a problem with the following files in windows -

   Aircraft/Socata-ST10/Models/Interior/Panel/Instruments/Switch/Switch.ac
   Aircraft/Socata-ST10/Models/Interior/Panel/Instruments/Switch/switch.ac

 There are TWO such files 'Switch.ac' and 'switch.ac', which
 of course are the SAME file in Windows, and causes a git status
 problem...
Argh ! Damned ! Shame on me :(

Finally, the real problem is that there are still people for to use this 
unhappiness windows. And sometimes talented people that improve aircraft 
of my hangar :) When I worked on the ST10 I worked also the Breda BZ 
308, the Westland Wirlwind, the Fairey Gannet, the Pilatus PC12 and 
Focke Wulf Ente F19. I'm sorry I missed one file in the middle of all 
this :( I try to be more careful next time :)

Just a note though. I do not think the devel list is really designed for 
this kind of problem. A direct email aurrait had the same result without 
disturbing the developers.

By cons, if it can open the eyes of undefined users. Filesystems 30 year 
old have more reason to exist. And it might be time for everyone to 
leave Windows (and thousands of problems with it) utliser finally a real 
OS worthy of the name.

The world would surely be more enjoyable lol

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8

2012-12-21 Thread BARANGER Emmanuel
Le 21/12/2012 23:31, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 Hi Clement

 Yes it is really sad to see such commit messages.

 But maybe the PAF team also thinks too concurrently in headers, gpl and 
 copyright notice and file descriptions here. Maybe the PAF team has to take 
 into account that Helijah spent half of his life contributing to flightgear 
 models and this needs some personal respect and not only respecting gpl 
 terms. For me personally the contribution of the PAF is very welcome, but to 
 be honest, it has not the same history like the contribution of Emanuel. Even 
 when it sounds strange to you, try to talk to him directly.

 I guess no one here wants to judge about small coyright thinking and who was 
 first, who violates gpl by gpl and other childish games (which points 
 mainly to Emanuel, who is responsible for many reallly bad commit messages, 
 forum messages, in a really bad manner).

 But at the end here we are all volunteers, and the best you can do, the best 
 the PAF team can do for the project is ... keep your work up, get commit 
 rights and commit and try to communicate in a good way, a long time.

 Never blame others for doing this or that to make us judge about who is 
 right. Helijah does it the hidden way in his commit messages, everyone 
 knows and ignores, but you do it here officially in the list.  Don't think 
 people here are so stupid that they do not realise what's going on.

 The Flightgear Project made the bad mistake to miss to split the code into 
 core and plug-ins with fg/sg vs. parts of fgdata, making it possible to 
 have hangers for example. Maybe the core devs will make a better decision 
 about this once, or when the current core team realise what fgdata has become 
 actually, or another core team.

 Lets say thanks to all fgdata contributors who makes not that much noise and 
 are patient all the days, really.

 -Yves
Hi Yves,

This will be my only response to these people, here (the devel list is 
not make for that !).

Contrary to what Clement said, I have had no contact with them either by 
phone or otherwise. In addition they have completely closed their forum 
to me (By banning outright. Congratulations form the right of reply and 
freedom) and leaves IRC very quickly when I arrive :). They are fault 
and they know it. I have no time for people like that.

On header files, I never removed the header indicating the authors (file 
.nas of Clément, texture of Patten etc. .. check yourself). Simply some 
xml files that I myself spent a lot of time to rebuild saw a header 
signigiant the creators was the PAF. This being so totally wrong it was 
logical to remove it. Respect is also not to crush what others have done.

The aircrafts of my hangar are not mine !. They are modeled for you 
before anything else. The men of the PAF do not support this and will do 
anything to tarnish my reputation. I have only one thing to do. Continue 
to provide aircraft for the enjoyment of many.

If their forum PAF is inaccessible to me, you must know that everyone 
can come and talk on the forum that I had to create after their 
banishment. But they do not come. Worse than that. The few people who 
dared to come on my forum have received several threatening mail from them.

I say more. Faced with this type of behavior, that only the honesty and 
truth can succed. So I will continue to modeling the aircrafts. Time 
will do the rest.

For those who have doubts, I have only one thing to say. Come talk about 
it on the forum http://embaranger.free.fr (you'll never be banished 
because I support always and forever freedom of expression).

Now, crying in devel list, is an effective way to annoy people by 
putting the blame on another. It is simply shameful them. But it appears 
that they can not make me abandon FG so they try all other means.

Regards Emmanuel

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[Flightgear-devel] Error on GroundNetwork.cxx

2012-08-21 Thread BARANGER Emmanuel
Hi all

This night, after GIT update, I try to compile.

OSG ok !
SG ok !


FG  :

src/Airports/groundnetwork.cxx - Line 40 #include 
simgear/scene/util/OSGMath.hxx must be #include 
simgear/scene/util/OsgMath.hxx

src/ATC/trafficcontrol.cxx - Line 37 same error

src/Scenery/scenery.cxx - Line 43 same error

src/FDM/groundcache.cxx - Line 46 same error


Regards Emmanuel


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 71, Issue 19

2012-03-30 Thread BARANGER Emmanuel
Le 30/03/2012 09:21, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 On Linux Debian/AMD64 (6.0) using Nvidia's 295.33 driver and a one-hour
 old GIT checkout plus this:

 jive: 11:05:16 ~  find .fgfs*  # -  make sure no autosave-cruft present
 find: No match.
 jive: 11:05:18 ~  env | grep \^FG
 FG_HOME=/opt/FlightGear  # -  binary install prefix
 FG_ROOT=/home/martin/SCM/FlightGear/fgdata  # -  Base Package
 jive: 11:05:22 ~  fgfs --prop:/sim/rendering/shaders/quality-level=0 
 --timeofday=noon --enable-rembrandt


   I'm getting a picture like this:

http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.png

 Without Rembrandt everything looks as usual.

 Cheers,
   Martin.
Hey Martin, and Fred,

I have the same rendering here :) (GNU/Linux 64bit Nvidia 295.20

with, on console,

 End of harmless warning messages on effects not found
 RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cda
 Warning: RenderStage::runCameraSetUp(State) Pbuffer does not support 
 multiple color outputs.
 Warning: RenderStage::runCameraSetUp(State) Pbuffer does not support 
 multiple color outputs.
 Warning: RenderStage::runCameraSetUp(State) Pbuffer does not support 
 multiple color outputs.

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 13

2012-02-18 Thread BARANGER Emmanuel
Le 19/02/2012 00:55, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 Send Flightgear-devel mailing list submissions to
   flightgear-devel@lists.sourceforge.net

 Demo: http://inmensia.com/files/hangar/flight-gallery/index.html
 Firefox 3.6.26 doesn't show anything either, just a mostly blank gray page.

 -Gary

Work perfectly with Firefox 10.0.2

http://helijah.free.fr/blender/ff.png

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 11

2012-02-16 Thread BARANGER Emmanuel
Le 16/02/2012 23:02, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

 Date: Thu, 16 Feb 2012 11:02:46 + (GMT) From: Heiko Schulz 
 aeitsch...@yahoo.de Subject: Re: [Flightgear-devel] Flightgear-devel 
 Digest, Vol 70, Issue 9 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net Message-ID: 
 1329390166.56815.yahoomailclas...@web29504.mail.ird.yahoo.com 
 Content-Type: text/plain; charset=utf-8
 question of you in this sentence
 So why don't you keep to your own words, and keep that away from this list?!
Simply because when I am attacked and insulted in public I have a right 
of reply logic.

 From: Clement de l'Hamaideclem...@hotmail.fr
 Subject: Re: [Flightgear-devel] Fair practice  autorisations
 To:flightgear-devel@lists.sourceforge.net
 Message-ID:col120-w432bd9461f2fd49f0105e3c3...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1


 All people need to know that 60% (or more... it's approximate) of aircraft 
 available for flightgear  are created by helijah.
 More than 80% of them are totaly crappy ! They aren't a good point for 
 FlightGear project !
So here is an insult to all those (and there are many) who appreciate my 
work and my aircraft hangar. Who insult who ? Curt, good news for you, 
the Arup S2 is a shit, as modeled by me ( dixit Cément )
 Imagines
   a man who don't know FlightGear project : he test 1, 2 ,3 aircrafts by
 helijah then he says pfff all these aircraft are unusable. I leave
 FlightGear and I go buy MSFS !
The last argument fashionable but totally ridiculous. Decidedly, if they 
find nothing more to say it becomes ridiculous.  Clement was yet well 
pleased to make his work on the Dc 3 of my shed. Memory loss certainly.

Let's be clear in this case. I must model planes full, finished, perfect 
etc. .
In this case the PAF Team would not exist even. Because none of them 
would have wanted to improve the original Dc 3 FG. Similarly for the 
Lancair, the Techman etc. ...

This is because my airplanes are available in the state, that people 
flock to help. These comments are totally contradictoirs.

In this case the PAF Team would not exist even. Because none of them 
would have wanted to improve the original Dc 3 FG. Similarly for the 
Lancair, the Techman etc. ...

This is because my planes are available in the state that people flock 
to help.

I model airplanes complet, finished, perfect etc. .  and no one will 
want to improve and entréer in the large family of contributors. 
Otherwise this would create new aircraft, of course.

Either I continue as I did since 2006 and many other contributors appear 
coming, as the PAF Team that has a very short memory as you can see.

I never refused improvements (Long Ez, Velocity XL, Carreidas 160, B25, 
A26 Invader, I16, UH 1, etc. ) So stop slandering without knowing.

And it is only sad to see them continue to ridicule himself this way. 
Personally, this does not prevent me from living and I especially do not 
want it to anyone. Their misunderstanding is sad that's all. See so much 
talent wasted by so much animosity and stupidity is just a pity

 Message: 20
 Date: Thu, 16 Feb 2012 19:32:49 +0100
 From: kreuzritter2000kreuzritter2...@gmx.de
 Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue
   9
 To:flightgear-devel@lists.sourceforge.net
 Message-ID:1329417169.3356.3.camel@blackbox
 Content-Type: text/plain; charset=UTF-8

 Am Donnerstag, den 16.02.2012, 00:24 +0100 schrieb BARANGER Emmanuel:
 Oh, then i misinterpreted that. Thanks for clarification.
No problem :)
 This is the PAF team that refuses all.
 But one question, how can they refuse a commit when they are no
 maintainer of fg-data?
Disease, memory loss, madness, desire to hurt or something other I do 
not know lol

Regards. Emmanuel

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http://helijah.free.fr

http://embaranger.free.fr


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 8

2012-02-15 Thread BARANGER Emmanuel
Le 15/02/2012 00:58, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

Hey Ant,

You cite in your response the write of Clement, but it's wrong !
 The original author of basic XML animation for model is Emmanuel
 Baranger The original author of instruments panel is Alexis Laille

Absolutely and totally false! The first version, albeit a very simple, 
is my work. Alexis Laille has nothing to do with that!

I have a habit of always (or almost) provide a minimum panel for my 
aircrafts before they are available online.

my aircrafts: Not because they are mine, but simply because they are 
available in my hangar.

 But here it's not the problem of who is the author model. The
 problem is = the minimum politeness is to ask to the PAF team if we
 accept to see our contributions committed.

It's the world upside down here. These people change and improve a 
project that I started alone. And it is me that must to ask permission. 
Many authors aircrafts will die laughing when they read that.

Vivian, I'm sorry for that answer, but I can not really let write lies 
that implicate my credibility and my seriousness.

It is sad to see these people try by all means to destroy and damage FG. 
But I know that everyone here will judge with intelligence and wisdom.

Regards. Emmanuel

-- 
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http://helijah.free.fr

http://embaranger.free.fr


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 9

2012-02-15 Thread BARANGER Emmanuel
Le 15/02/2012 19:38, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

 --

 Message: 22
 Date: Wed, 15 Feb 2012 19:30:51 +0100
 From: kreuzritter2000kreuzritter2...@gmx.de
 Subject: Re: [Flightgear-devel] Fair practice  autorisations
 To:flightgear-devel@lists.sourceforge.net
 Message-ID:1329330651.1883.25.camel@blackbox
 Content-Type: text/plain; charset=UTF-8
 So in other words, Emanual has every right to dismiss any modifications
 on *his* model but he has no right to refuse improvements of the
 FlightGear Project.
 And one aircraft is like a couple of lines of source code in the
 project.

Dear Oliver

I think you misinterpreted that. I refuse nothing and besides, when I 
had access to the fantastic work of the PAF Team, I added it on GIT, 
albeit with some corrections and / or amended (with error may be possible ).

This is the PAF team that refuses all. Besides, if they had taken the 
time to contact me all this would never happened. They seek only to 
discredit me in the eyes of all. I think I've proven myself many times 
and I have never refused any improvements for my aircraft hangar. 
Except, I confess, for JSBSim (and even if the work is good why I 
refuse, even JSBSim ).

Look, additions and improvements by  JC_SV for the A26 Invader and B25 
lately. A lot of and those of other talented people for the Avro Arrow, 
Alphajet, Carreidas 160, C130 Hercules and I forget a lot.

But this list is primarily a development list. I would like people who 
want me to do harm, do to other places. Of course Oliver, there is no 
question of you in this sentence :)

Regards. Emmanuel

-- 
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 7

2012-02-13 Thread BARANGER Emmanuel
Le 13/02/2012 23:13, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

 Message: 4
 Date: Sun, 12 Feb 2012 19:31:32 -
 From: Vivian Meazzavivian.mea...@lineone.net
 Subject: Re: [Flightgear-devel] The Douglas Dc 3 in GIT
 To: 'Pierre Mueller'pierre.muel...@ymail.com, 'FlightGear
   developers discussions'flightgear-devel@lists.sourceforge.net
 Message-ID:C291474F0ED742BEA90DA38D90BC639E@main
 Content-Type: text/plain; charset=us-ascii

 All,

 I'm sure that there's right and wrong on both sides of this discussion, and
 I'm aware that some have some difficulty with the English language but could
 we please continue it in a more decorous manner, and take the personal abuse
 elsewhere.

 The Devel list has a long tradition of avoiding personalizing discussion,
 and I for one wiish it to remain so.

 Vivian

Hey Vivian,

I agree with you. I'm sorry, but it is true that I often tend not to 
resist after direct attacks. The only possible answer is the silence I 
will not answer of these people without interest. Thank you for remind 
me to order :)

Regards Emmanuel

-- 
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[Flightgear-devel] The Douglas Dc 3 in GIT

2012-02-12 Thread BARANGER Emmanuel
Hi Martin, Gijs, Syd, Curt, and all other,

When the team of the PAF has decided to prohibit access to their work to 
me, they also requested the opportunity to put it on ILM.

When I finally got access to their improvements, through a person who 
has nothing to do with them but that dispatched the wiki link that I did 
not know, so I logically integrated all their work to my airplane. Thus 
it has always worked.

I always took the time to report the authors of the additions in my site 
because it seems normal for me. If the team of the PAF not appreciate 
the principle of respect of the original authors of the open source, 
they go to make aircraft for FS X or X Plane. In addition, it can make money

I'm tired of seeing all these kids puerile want to use the work of 
others, to obtain recognition as authors.

And back on the 5 or 6 files with licensing issues in my airplanes is 
ridiculous. As usual, Clement did not consider before speaking. Because 
most have been fixed.

Since I started I've always done anything that try to bring something to 
FG and to please the greatest number. I'm not trying to please me 
personally. But this, it seems that the PAF can not understand.

It's a shame. The team is talented, but seems guided by a kid with goals 
unrelated to FG and Open Source.

I remain attentive to all and to serve the greatest number.

Regards Emmanuel

-- 
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http://helijah.free.fr


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[Flightgear-devel] For Pierre Mueller

2012-01-17 Thread BARANGER Emmanuel
Hey Pierre,

You will notice that in recent days some files you cited have been 
corrected (TU-95, Bell X1 and coming soon Tigre)

Also currently I am working on tonnerre.wav. Here are the results:

complet wave : http://helijah.free.fr/uh-60/chevauchee.wav

and just part for tonnerre.wav : http://helijah.free.fr/uh-60/tonnerre.wav

I also added the following in uh1-sound.xml
 !-- Part of Ride of the Valkyries By Richard Wagner
Rearranged L. Roberts

  Midifile : http://www.blueman.name/FICHIERS/UpdateFileStats.php

  Use Timidity and freepats for make the Wav file.
 --

Are you ok ?

For my part I continue to look for my errors in my few aircrafts :)

Regards Emmanuel

-- 
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue 8

2012-01-14 Thread BARANGER Emmanuel
Le 14/01/2012 12:42, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :
 --

 Message: 12
 Date: Thu, 12 Jan 2012 17:09:13 + (GMT)
 From: Pierre Muellerpierre.muel...@ymail.com
 Subject: Re: [Flightgear-devel] Reminder for the release process for
   version 2.6.0
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID:
   1326388153.90244.yahoomail...@web29801.mail.ird.yahoo.com*All ? Not 
 GNU GPL compatibles things ? ?checked out??
Dear Pierre Mueller

 And especially for Helijah aka Emanuel Barranger:
First point, when you want to criticize and criticize only, it is best 
to write correctly. My name is Emmanuel BARANGER.

 Even if this is only a small number of the very high number of aircraft- the 
 use of the mentioned things violates the licences of each thing and is not 
 compatible with GNU GPL.
6, or 8 airplanes on 203. It enough that you send free files for 
replacement. Always wait for others to do is not the answer!

The interest of free, it is precisely that, normally, instead of be 
scandalized, just to denigrate people, anyone can modify the data and 
correct errors. If you are not able to do, so do not come drool on other.
 But I'm dissapointed as I always hoped there will be a flight simulator out 
 there who provides legal Add-Ons!
 You will find a lot not-so-legal things for MSFS and I saw some dubios 
 things for X-Plane. I hoped that FGFS as being OpenSource is better.
I explained to you (on forum) that GIT was a place of development. The 
files referred to are of course just for the present development. It 
seems that you have cares of understanding and your favorite hobby is 
the critical. This is not constructive.

I am really tired of all these people who, instead of acting, prefer 
disparage, criticize, drooling on the authors etc. . It's really 
pathetic.

Regards. Emmanuel

-- 
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http://helijah.free.fr


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue 9

2012-01-14 Thread BARANGER Emmanuel
Le 14/01/2012 22:00, flightgear-devel-requ...@lists.sourceforge.net a 
écrit :

 --

 Message: 15
 Date: Sat, 14 Jan 2012 20:52:38 + (UTC)
 From: Martin Spottmartin.sp...@mgras.net
 Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue
   8
 To:flightgear-devel@lists.sourceforge.net
 Message-ID:jespum$ho28$1...@osprey.mgras.de

 BARANGER Emmanuel wrote:

 First point, when you want to criticize and criticize only, it is best =
 to write correctly. My name is Emmanuel BARANGER.
 Personally I wouldn't be happy if someone misspelled my name, but I'm
 old enough to know that these things happen every now and then without
 any bad intention.

 But the central point in Pierre's posting is a different one: If there
 are copyright violations in the Base Package, then it's valid to
 express concerns about these violations.

 You're always well advised to read the copyright clauses really
 carefully before copying content from 3rd party sites, anyhow I know
 that accidental violations still may happen.
 But if they really happen, it's time to head out for a solution instead
 of ciriticizing people for pointing at the violations in question.
 That's primarily_your_  reponsibility because, if Pierre's claims are
 true, you've been the one who has been commiting the violation - and,
 finally,_you_  are the one who brings the OpenSouce project named
 FlightGear into discredit.

 Cheers,
   Martin.
 -- 
Hey Martin,

I am sorry to contradict you, but it's totally false. I admit that I 
sometimes use images (usually reduced compared to the original) in my 
planes (rarely, but it happens). But only for development purposes. And 
I recall the GIT is not a great public venue but a place of development. 
I am not responsible for the misuse of GIT by everyone.

Now I have always responded positively to changes and improvements that 
I have been asked by email. I even made ​​a point of honor. There is no 
need to come crying wolf on the forums and lists. A simple mail and I do 
the right thing !

My email address is present in all of my airplanes and my site is very 
easy to find on the net.

Criticism is good when it done intelligently. My few mistakes certainly 
less cause to discredit FG that people who cry foul without even trying 
to correct or think 5 minutes before!


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue 7

2012-01-11 Thread BARANGER Emmanuel
On 11/01/2012 10:08, flightgear-devel-requ...@lists.sourceforge.net wrote:
 I tried it today and as far as I can tell from a simple setup with
 mouse-control only I'd say the G115 behaves sufficiently reasonable.
 BUT I'm_very_  surprised: Don't these birds have neither a speed
 indicator nor engine gauges on the pilots side of the panel ?
 Finally I've found out that the pilot-viewpoint and -model must be
 sitting on the wrong side in FlightGear's G-115, because the real G-115
 Tutor is supposed to be flown solo from the right seat
Hey Martin,

The latest update on the G115 is 2009. It is therefore logical that the 
last of my new aircraft is not in it.

For the position of the driver, check with Nav (John Stockill). He is 
the author of the panel and is an instructor on this aircraft type. So I 
think qui'il knew what he was doing.

Regards Emmanuel

-- 
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http://helijah.free.fr


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[Flightgear-devel] With Boost 1.48 SG/FG don't work

2011-12-11 Thread BARANGER Emmanuel
Hey all

Since few days, a new stable version of Boost is avaiable. Boost 1.48.

But in this version the file boost/pool/detail/singleton.hpp is absent.

Compilations of SG and FG are impossible wuth this new stable version :(

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 66, Issue 23

2011-10-30 Thread BARANGER Emmanuel
About maps ZKV1000, I sincerely believe that the use of osgearth solve
many problems. Unfortunately, for a long time when I suggest something,
no one is listening. And I'm tired of fighting.

With osgearth we could even create a specific server complete with cards
containing information navigation (NAV, VOR, ILS etc. ..)

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 66, Issue 14

2011-10-19 Thread BARANGER Emmanuel
Martin says :

 Yes, revert the dissection of 'fgdata' until a practical solution is in
 place which doesn't require lots of people to waste extra time just to
 achieve the previous state which simply works for them.

Yes ! I agree.

Place all the planes in a second deposit, why not. But hundreds of deposits is 
totally ridiculous.

Regards Emmanuel


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 65, Issue 1

2011-09-01 Thread BARANGER Emmanuel
Le 01/09/2011 05:09, flightgear-devel-requ...@lists.sourceforge.net a
écrit :

 Message: 10
 Date: Sun, 28 Aug 2011 19:22:27 +0200
 From: ThorstenB bre...@gmail.com
 Subject: Re: [Flightgear-devel] Content protection for modders?
 To: FlightGear developers discussions
  flightgear-devel@lists.sourceforge.net
 Message-ID: 4e5a7953.7090...@gmail.com
 Content-Type: text/plain; charset=ISO-8859
 But before you start: remember the concept doesn't make much sense. Once
 the model file is read by the OSG plugin, the entire data is decrypted
 and stays in memory. It's almost trivial to write a converter which uses
 the close-source secret OSG plugin and reads the encrypted file into
 the OSG scene graph.
I agree Thorsten, but there are even simpler. The tools already existlol

osgconv protect.osg free.ac (for example)

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 65, Issue 1

2011-09-01 Thread BARANGER Emmanuel
Le 01/09/2011 05:09, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
 --

 Message: 11
 Date: Sun, 28 Aug 2011 10:34:52 -0700
 From: Hal V. Engel hven...@gmail.com
 Subject: Re: [Flightgear-devel] Content protection for modders?
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: 201108281034.52583.hven...@gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 On Sunday, August 28, 2011 07:43:47 AM Paul Guhl wrote:
 On the other hand I would like to see some additional 3D formats
 supported. But not because I want to hide my content but because of
 the extra functionality. For example with the OSG or Blender formats
 we would have the potential to use bones in our models and this
 would allow for additional animation flexibility. This would be very
 useful for animating things like pilots or wing warping (Wright flier).
Hey HAL,

This is already happening. All formats read by OSG are usable in FG.

OSG, 3DS, AC, DXF, LWO, X etc. .

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 64, Issue 18

2011-08-26 Thread BARANGER Emmanuel
On 26/08/2011 12:29, flightgear-devel-requ...@lists.sourceforge.net wrote:
 --

 Message: 7
 Date: Thu, 25 Aug 2011 11:44:57 +0200
 From: Paul Guhl ad...@simtechnologies.de
 Subject: [Flightgear-devel] Content protection for modders?
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: 4e561999.5010...@simtechnologies.de
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 Hello everybody,

 not sure if this discussion arose before... From what i have seen so 
 far, all usable 3d formats for aircraft/building models are either ASCII 
 text or reversible/convertible formats. Mod developers told me, that 
 they would wish close format for 3d models which would prevent reverse 
 engineering of the content they create for free. I feel it is a legitim 
 wish and would invite more modelers to join the FlightGear project.

 Is it legal to provide closed source plug-in to FlightGear (more exact 
 OSG file reader plug-in). The only need to keep code close is the 
 prevention of reverse engineering.

 Thoughts, suggestions?

 Best Regards
 Paul
Hey Paul,

Personally, I am firmly convinced that the best way to protect
themselves against con artists is not data protection. have Original
models still more and better quality every day without ever ceasing
Inova can still be a major advance on all those who would rob us.

In computing, the protections do not exist. At most, this slows down
piracy. But by no means complete protection is possible.

Example, I currently have 192 models in my shed (164 are already on
GIT). And for each of them I leave available to anyone who wants the
files Blender. If tomorrow, someone would steal one or more models, it
does not matter I would do more. :)

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 14

2011-07-29 Thread BARANGER Emmanuel
Le 29/07/2011 09:26, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
 --

 Message: 13
 Date: Thu, 28 Jul 2011 19:20:06 +0400
 From: Slavutinsky Victor vitos...@mail.ru
 Subject: Re: [Flightgear-devel] The state of things in Flight Gear
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: 1311866406.6611.69.camel@ubunted
 Content-Type: text/plain; charset=UTF-8
 You do not get the point entirely and completely. 

 I had said what on my deepest thoughts current chaos in Flight Gear
 project will lead everybody to problems what I had experienced with
 Vostok project pretty soon.

 Occasional dropouts and slowing to 1fps and things as that. More and
 more bugs with every change what's harder and harder to eliminate, not
 linearly, squarely harder. Dramatical lowering of common development
 rate, coming to very outdated state and loosing of new developers and
 users inflow, then final stopping. That's what, I suppose, awaits
 everybody on current FG path.

 I am sure what only way to avoid that drama is bringing everything in FG
 in order. The sooner we start to bring it in order the better. I am
 leaving because no one wants to do it, I can not do it alone, and I
 suppose when it'll come to serious problems it will be too late for
 anyone. So I do not want to make things what no one will really use bit
 later than two years after now.

 Look. Working hard on falling plane it's may be heroic, but if it is not
 work what pointed on stop of falling then it's very foolish too. I do
 not blame no one. I only tell, guys, I feel that plane starts to fall,
 no one on yoke, You do not want me to take control and do not want to
 take control Yourself, so I balling out, I have chute as things what I
 can make instead of FG. 

 You may count me crazy but check number of errors and time of its
 solution time changing please. You had received idea how You may do it.

 Or You can do nothing about that, treat me as some offended guy who
 leaving because no one wants to act as he want. Ok, it's You right to do
 so, and of course it would be easier for most of guys here if it was
 that way, and for me it does not matter, I had ejected already anyway.
 But do not blame me when it'll come to state I had talked You about in
 time I had named. I do not want and do not press that way of events
 developing, I only foresee it as ejected pilot foresee trajectory of
 falling plane. I did all I could. You had been warned. Bye bye.

Hi all,

Here is a tiresome and uninteresting discussion.  Victor,
you confuse a particular problem (which affects you personally) and the
general interest of FG.

Speaking of delays in FG, for example, your Vostok is absolutely not a
good example. Your model is gorgeous. But absolutely not optimized. It
is a 3D has nothing to do in a real time 3D engine such as FG.

So, before you give lessons to people of good will and all friendly, it
might be good to review your copy. Humility is also very useful in open
source projects. Your model may be divided by 3 or 4 in size, number of
points, number of facets, without losing its quality first. And you will
discover, magically, the FPS back in FG.

To criticize others as you did, you must first be beyond reproach. And
it's not the case !

Martin, Stuart, Tim and others know what they do and do it with their
hearts. If only one person is unhappy, then the problem is with this
person. This is unstoppable.

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http://helijah.free.fr


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 11

2011-07-26 Thread BARANGER Emmanuel
Le 25/07/2011 19:44, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
 --

 Message: 1
 Date: Tue, 19 Jul 2011 10:48:05 -0400
 From: Ryan M tpbspamm...@gmail.com
 Subject: [Flightgear-devel] Making helijah's pilot models generic
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: 1311086885.4814.4.camel@linux-toshiba-laptop
 Content-Type: text/plain; charset=UTF-8

 Why not make helijah's pilot models generic, so that they can be reused
 by all aircraft? Ideally, we'd also have parameters for each model so
 that their limbs can be rotated for different cockpit configurations.
 Emmanuel, I'll need a list of your pilots, as the French X-plane site
 you mention in your README seems to be down.

 I discussed this idea on IRC, and the main question was where to put the
 models. $FG_ROOT/Models/Aircraft/xxx seems like a good candidate.
Hey Ryan,

I personally agree.

Damned, it's true, the site changed and I have not updated my readme file :(
All pilots are here :
http://www.xpfr.org/?body=aero_outilslangue=EN

and the direct link is :
http://www.xpfr.org/PUBLIC/OUTILS/pilot-collection.zip

And I think : $FG_ROOT/Models/Aircraft/generic/Pilots/ is a good choice

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-11 Thread BARANGER Emmanuel
Le 11/07/2011 14:37, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
 Message: 1
 Date: Sat, 9 Jul 2011 13:37:15 +0200
 From: Melchior FRANZ mfr...@aon.at
 Subject: Re: [Flightgear-devel] FlightGear Base Package branch,
   master, updated. 0b8dee0f4611f0e90478f48d58951995fbe87069
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: 201107091337.16...@rk-nord.at
 Content-Type: Text/Plain;  charset=us-ascii

 * Flightgear-commitlogs -- Saturday 09 July 2011:
 commit 0b8dee0f4611f0e90478f48d58951995fbe87069
 Author: ThorstenB
 Date:   Sat Jul 9 12:45:42 2011 +0200

 bo105: make sim reset work when helicopter crashed
 On sim reset properly uncrash the airframe and do not install
 listeners again.
 The bo105 is maintained by *me*, and nobody is allowed to make commits
 other than adaptations to changes in the api or framework -- let's say,
 someone renames setlistener to set_listener, in which case an adaptation
 would be mandatory.

 This is not my invention, but was handled that way ever since I came
 to FlightGear in 2001, and this is also standard procedure in other
 projects.

 Patches with explanations shall be submitted to the maintainer, even
 by core developers.

 m.
Hum I understand your point of view because I had the same trouble
with one of my aircraft there is little time. But this can only be that
a mark of respect towards us. In any case you can not prevent someone
from changing your creations. You placed them under the GPL and it's the
very principle of this license.

It's not a matter of habit. If no one has done since 2001 it's only
there were fewer people.

I personally made ​​some interesting changes on other planes. And I
always sent my work to the authors. Some have never done anything with
unfortunately. see : http://helijah.free.fr/senecaII-29-04-2009.tar.gz
foir example.

And I agree with you in principle. If someone modifies one of my
aircraft I like to be the first informed before any upload. But this is
all about respect and not a rule. All our creations are GPL and
theoretically everyone can and have the right to change without our
agreement.

By the way, Melchior, have you tested the script of Pierre NEGRE ? :
http://rene16.dyndns.org/run/ (import/export .AC for Blender 2.58)

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 6

2011-07-11 Thread BARANGER Emmanuel
Le 11/07/2011 21:07, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
 Message: 9 Date: Mon, 11 Jul 2011 19:55:09 +0200 From: Melchior FRANZ
 mfr...@aon.at Subject: Re: [Flightgear-devel] Flightgear-devel
 Digest, Vol 63, Issue 5 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net Message-ID:
 201107111955.11...@rk-nord.at Content-Type: Text/Plain;
 charset=us-ascii * BARANGER Emmanuel -- Monday 11 July 2011:
  You placed them under the GPL and it's the very principle of this license.
 You completely miss the point. This has nothing to do with the license.
 It used to be an unwritten law that contributing an aircraft (or other
 subsystem) meant to *give*, not to give up! Contributors were supposed
 to develop their(!) aircraft in the repo as long as they wanted, and
 they kept full control. This was even true to the point that one could
 withdraw a once donated aircraft, and it *got* removed. (I think I don't
 have to give an example.) It wasn't the license that mandated it, it
 was respect. Something that's possibly missing nowadays. Only when a
 maintainer *wanted* to give up his work, someone else could take over
 as maintainer, or if nobody did, then the aircraft became community
 maintained. The license only meant that anyone could fork an aircraft,
 not that everyone could mess with the maintained instance in cvs/git,
 while completely ignoring the maintainer.

 Is that era of respect now over? Curt?

 m.
Hey Melchior,

It is not nice and very dishonest of you. Take one sentence from my post
and use them as for the answer.

I said that I agree with you in principle and that it was actually all
about respect!

What I wanted to tell you is that by placing your work in GPL you can
not ban that as you did. You just hope that everyone will respect your
work and will not make GIT on without your consent. But this is only
hope. And the number of persons involved in FG are more and more, it
happens increasingly often that sort of thing. This is unfortunately a
risk to take.

I personally solved the problem by having my prorpre hangar. If tomorrow
I refuse an update, I just need to put the previous version that will
always be in my hangar.

You know very well, respect the authors is important for me too. And I
disagree with these methods. But I can that accept because they always
exist. Fortunately they will always be rare cases

Regards Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread BARANGER Emmanuel
Le 20/05/2011 23:47, flightgear-devel-requ...@lists.sourceforge.net a
écrit :

Message: 16 Date: Fri, 20 May 2011 06:15:21 -0700 (PDT) From: Gene
Buckle ge...@deltasoft.com Subject: Re: [Flightgear-devel]
Flightgear-devel Digest, Vol 61, Issue 11 To: FlightGear developers
discussions flightgear-devel@lists.sourceforge.net Message-ID:
alpine.lfd.2.00.1105200615040.4...@grumble.deltasoft.com Content-Type:
TEXT/PLAIN; charset=US-ASCII; format=flowed On Fri, 20 May 2011, Heiko
Schulz wrote:

  Emmanuel,
  and all here involved or not,
TAKE. THIS. OFF. LINE.

g.

I'm sorry. My answers were made ​​in private to avoid contamination of the 
devel list. I also replaced the FDM was missing in these people.But it seems 
they do not want to understand.

And as I have no time to waste on that kind of fruitless talks, know that all 
this time, I also added an airplane in FG, started two other planes (Nakajima 
B5N Kate and Aichi D3A Val) and improved R44. My goal is to give pleasure the 
greatest number and not to satisfy the ego of one or two people.

Regards. Emmanuel

-- 
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread BARANGER Emmanuel
 --

 Message: 16
 Date: Wed, 18 May 2011 21:59:20 -0500
 From: Curtis Olson curtol...@gmail.com
 Subject: Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New
   FDM by
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID: BANLkTi=urQ7_CDm-_-=jk25nfatnx3l...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Ron beat me to it, but I was going to suggest the same thing ... create an
 alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something along
 those lines.  Then we can have both FDM's available and the end user can
 choose which one they want.  A git commit war would be no f
Hey Curt

As always the intelligence is best  that the critical  pure. Here is an
idea that already is more pleasant to hear. And I'll work to get it quickly

Thanks Curt

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread BARANGER Emmanuel
 --

 Message: 14
 Date: Thu, 19 May 2011 01:39:50 +0100 (BST)
 From: Heiko Schulz aeitsch...@yahoo.de
 Subject: Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New
   FDM by
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID: 91568.52223...@web29513.mail.ird.yahoo.com
 Content-Type: text/plain; charset=utf-8
 I found the author on another french FlightGear Forum.
 Here you go:
 http://equipe-flightgear.forumactif.com/t504-l-alouette-2

 Summary of the reasons why the fdm has changed for those not able to 
 understand french: 

 The author JM-26 and helijah wasn't happy with the fdm, as it wasn't able 
 that easy to fly as they want to have. JM-26 proposed a much more 
 easier-to-fly-fdm.
 Helijah is aware of the fact that Maik usually uses real datas, and that it 
 is quite convincing. But he is just sad beeing not able to fly his own model.

 Just simply because helijah wants to fly helicopters in FG but he isn't able 
 to, he replaced the fdm with the changed fdm by JM-26. It may be easily to 
 fly- but it is horrorible wrong. The same applies to the R44 in the 
 repository.

 I don't want to judge about, but I must admit that I'm dissapointed. I must 
 admit I had no problems to fly the AlouetteII before, and I know a lot of 
 others users which didn't have problems as well with this. 

 I wonder why if there is a need for an easy-to-fly-helicopter, why not create 
 a mod for those who need it?
 But I don't think it is in the spirit of FGFS to replace a plausible and 
 correct fdm with a wrong one and destroy the work of another author without 
 asking him.

 I would like to have the old fdm back, maybe it is possible to have another 
 version with the easy-to-fly-fdm beside the original one.

All this is absolutely false. I never  requested a change in the FDM
Alouette 2 ! If I could not fly, and although it does not bother me.
JM-26 and many, many others were sad not to do so. But I did never ask a
new FDM. I am tired by the disparaging remarks, gratuitous and
unnecessary of this gentleman who do not want to understand and
especially does not want to learn.

This is not him who receive returns dissatisfied dozens (even hundreds)
of people who can not fly with Alouette2. So when JM-26 FDM proposed a
simpler and more stable especially I did not refuse, thinking that it
would please the majority. Of course I made the mistake of forgetting
Heiko: (Argh Damned

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-19 Thread BARANGER Emmanuel
Le 19/05/2011 20:16, flightgear-devel-requ...@lists.sourceforge.net a
écrit :

6 Posts unnecessary poluent the devel list just for the pleasure of
drooling over the others. Heiko Bravo. People see for themselves.

The update of the Lark was barely over when you came to criticize
without knowing. It took me 5 minutes to add the 4 versions as suggested
by Ron.

5 minutes during which I answered you in private but only in private.
And if I made ​​this post here is to carefully explained that I
responded to your silly attacks. But no, contaminated the Devel list.
But it seems that, in addition to not understand, you do not know to use
a computer.

 Groucho aka Oliver Fels

? Who are this people ? I have known people to justify their defamatory
used the names and peudos other people. But then, you're the best at
this game.
Personally, I take my writing and I do not quote people who did not ask
anyone.

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-18 Thread BARANGER Emmanuel

 Message: 3
 Date: Wed, 18 May 2011 10:33:50 + (UTC)
 From: Martin Spott martin.sp...@mgras.net
 Subject: Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New
   FDM by
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: ir07ae$eo4o$1...@osprey.mgras.de

 Heiko Schulz wrote:

 I hate to say it, but the the new fdm is completly wrong and doesn't
 apply to the real one in any way.
 In general I'd recommend first to discuss the item with the author of
 the change.  If the drawbacks introduced by the new FDM are really that
 obvious and serious as you've stated here, I'd say you/we should take a
 revert of the latter change into account.

 Cheers,
   Martin - being a veritable admirer of the old Alouette II (the
  real one, I mean).
Thanks Martin,

The fact is that Heiko do not like the way I work. He does not understand
organization  and compliance. He thinks that Maik JUSTUS knows
everything about everything. For the rotation of the rotor, I
acknowledge that I did not notice. This will be fixed soon. For the
rest, Yasim (like others) is a simplified system (this is mandatory). In
that sense giving the actual values ​​will never make a correct FDM. I
saw several Alouette 2 takeoff, I can say that I have never seen
Alouette vibrate and crash as did the FDM Maik. it's an helicopters
stable. This is what it is today. Even if this requires a little
cheating. The remark makes sense but also ridiculous. Companies do not
like people who make money with their work. YouTube is for profit. It is
normal to prevent them from doing that. FG does not have this feature.
It is free and open source. Just consider the authorization of
Moulinsart SA for the dissemination of Carreidas 160 for example, to
understand that it is in their interest that FG use and disseminate
their work (... not all of course :) )

I notice that Heiko has taken over from Robin G. to attempt to discredit
FG and everything that surrounds it. I do not congratulate.

Regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 59, Issue 9

2011-03-18 Thread BARANGER Emmanuel
On 03/18/2011 07:28 PM, flightgear-devel-requ...@lists.sourceforge.net 
wrote:

 I'm trying to implement thrust reversal (if possible) for the ATR 72, a
 YASim turboprop, but I can't seem to find a way to do so. I've tried the
 same parameters used for jets:

 control-input axis=/controls/engines/engine[0]/reverser
 control=REVERSE_THRUST /
 control-output control=REVERSE_THRUST
 prop=/engines/engine[0]/reverser-pos-norm /

 But YASim spits out a solution failure error.

 Changing /controls/engines/engine[X]/propellor-pitch to 0 or 1 does not
 seem to have an effect, and I haven't been able to find reverse thrust
 on any other YASim turboprop.

Hey Ryan,

You can study my C130. I use to simulate reverser this :

 !-- trusters for reverse --
 thruster x=3.764 y=4.929 z=3.307
 vx=-1 vy=0 vz=0
 thrust=15000
 control-input axis=/controls/engines/engine[0]/reverser 
 control=THROTTLE src0=0 src1=1 dst0=0 dst1=1/
 /thruster

 thruster x=3.764 y=-4.929 z=3.307
 vx=-1 vy=0 vz=0
 thrust=15000
 control-input axis=/controls/engines/engine[0]/reverser 
 control=THROTTLE src0=0 src1=1 dst0=0 dst1=1/
 /thruster

The result is quite satisfactory

Regards. Emmanuel


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 56, Issue 7

2010-12-10 Thread BARANGER Emmanuel
 On 12/10/2010 01:52 AM, flightgear-devel-requ...@lists.sourceforge.net
wrote:
 Message: 5
 Date: Thu, 9 Dec 2010 01:34:19 +0100
 From: ThorstenB bre...@gmail.com
 Subject: Re: [Flightgear-devel] FPE in
   yasim::Atmosphere::calcStdDensity
 To: FlightGear developers discussions
   flightgear-devel@lists.sourceforge.net
 Message-ID:
   aanlktimuyjecquceebkoroqym79e-wpe7b-rvmayu...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 I'm not an FDM expert. Maybe the speed has no meaning. But right now,
 YASim uses the given cruise altitude. And when the cruise section is
 missing, YASim doesn't initialize any cruise settings - including the
 cruise temperature _cruiseT. And since its (stupid) default is 0
 (Kelvin) this triggers the exception (Airplane::solveHelicopter calls
 Atmosphere::calcStdDensity(_cruiseP, _cruiseT)) )

 cheers,
 Thorsten
Here is a pleasant and intelligent response. Instead of simply relying
on what others say, you've done tests and found the effects of 
cruise on the FDM helicopters. In my case, I'm sorry, but I have a
lot of trouble understanding Yasim for airplanes, helicopters, so for I
may take a long time to achieve something for helicopter :(

One thing is for sure. Yasim is an excellent engine FDM, but it lacks
developers to correct and improve all that.

Regards. Emmanuel


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 48, Issue 2

2010-04-02 Thread BARANGER Emmanuel
http://wiki.rigsofrods.com/pages/Portal/

:) There is 2 years since I compile RoR. It is really impressive. 
Unfortunately, it is it is extremely resource-intensive. I do not know 
if it comes from OGRE or RoR programming. But it is really very greedy, 
too greedy.

But it is a product to try. Like CSP, who has the advantage of being 
100% OSG : http://csp.sourceforge.net/wiki/Main_Page

Best regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 46, Issue 24

2010-02-20 Thread BARANGER Emmanuel
On 20/02/2010 12:18, flightgear-devel-requ...@lists.sourceforge.net wrote:
 http://home.telfort.nl/sp004798/emh/Splash1.png
 http://home.telfort.nl/sp004798/emh/Splash2.png
 http://home.telfort.nl/sp004798/emh/Splash3.png
 http://home.telfort.nl/sp004798/emh/Splash4.png
 http://home.telfort.nl/sp004798/emh/Splash5.png
Wow ! Nice. I am extremely flattered to see that 3 planes of 5 comes 
from my hangar ;)

Best regards. Emmanuel

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Re: [Flightgear-devel] northern hemisphere vs southern

2009-02-22 Thread BARANGER Emmanuel
Hi Maik,

I just tested your patch. This seems to work properly. I continue testing

Best regards. Emmanuel

Maik Justus wrote:

 Hi Emmanuel,

 good finding.

 It seems, that I am mixing up different coordinate systems in line 389 
 of Rotorpart.cpp

 float relgrav = Math::dot3(_normal,_rotor-getGravDirection());

 While _normal is within the coordinate system of the helicopter, 
 _rotor-getGravDirection() is in the world coordinate system.

 The enclosed patch should fix this. Unfortunately flightgear does not 
 run on my machine actually. I would be thankful, if someone could check, 
 if the patch works.

 Best regards,
 Maik




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[Flightgear-devel] northern hemisphere vs southern hemisphere

2009-02-21 Thread BARANGER Emmanuel

Hi all,

After some tests, I just discovered something amusing in FG.

In fact, you do not know can be, but the gravity is reversed between the 
northern hemisphere and southern hemisphere. Finally it is the 
impression that it was ;)


Look the Bo105 in northen hemisphere : http://helijah.free.fr/LFKJ2.png
the same in southern hemisphere : http://helijah.free.fr/FACT2.png

Or the Aircrane (blades longer) in northen hemisphere : 
http://helijah.free.fr/LFKJ.png

and in southern hemisphere : http://helijah.free.fr/FACT.png

Although this will not interfere with many of us. Many of us live in the 
northern hemisphere. But what should we say to those who live in the 
southern hemisphere ?


Funny is not it ?

Best regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26

2009-01-24 Thread BARANGER Emmanuel

Date: Sat, 24 Jan 2009 13:23:59 +0100
From: gerard robin ghma...@gmail.com
Subject: Re: [Flightgear-devel] Licensing and disclaimers for aircraft
models
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Message-ID: 200901241323.59854.ghma...@gmail.com
Content-Type: text/plain;  charset=iso-8859-1

On Sat, 24 Jan 2009, gerard robin wrote:

We had it  (some years ago)  the first time data update more pleasant when 
there was a specific directory which contained the stable Aircraft.


Now with more than 230 models within CVS, using model based CVS, is 
impossible, since the newbe has to dig into it in order to find a model 
working, but if he is lucky. 
Getting the right model is a game within the game.


Even me , i am lost   :( 

I am tired of the negative attitudes of some.

CVS is a place of study, research, development. It is not there to the 
users. Please.


The stable official FG contains a minimum of aircraft representing a 
wide diversity. That's enough. And there is no place to get lost.


Those who choose to recover the aircrafts CVS do so knowingly. There is 
therefore no criticism to make on this subject. Except, of course, want 
to criticize for the sake of criticism and damage the work of others.


Bests regards. Emmanuel

P.S. Free software is also freedom of choice. And more there will be 
planes, more users will have the freedom to choose.


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Re: [Flightgear-devel] problem with dr400 and path validation

2008-12-10 Thread BARANGER Emmanuel
Hello all,

For information, 

 We tested (several people) the Jester patch : http://pastebin.ca/1281126

And after patch, registrations code running again in mp. We can see the 
registrations of other players.

So thank you to Jester. Hoping that this be included in CVS ;)

Best regards. Emmanuel


-- 
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Re: [Flightgear-devel] FlightGear 1.99.5 RC1 feedback

2008-12-10 Thread BARANGER Emmanuel
James Sleeman wrote :

 In short, there are plenty of aircraft out there I believe that ARE easy 
 to fly in real life, and just saying that the best models with higher 
 quality can never be easy to fly is a wholly incorrect statement.
Everything is explained here.  Thanks James.

Best regards. Emmanuel

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Re: [Flightgear-devel] Ground in FlightGear

2008-04-01 Thread BARANGER Emmanuel
Hello Thomas
 * Using aerial photography on a worldwide scale means creating a second 
 google 
 earth, with all related demands as to storage space. Not to mention copyright 
 issues/free data sources.
   
Obviously redo the whole earth has no interest.
 * Usually the pictures contain shadows that naturally don't align with the 
 sim 
 state most of the time. Even worse the shadow code of FG might create doubled 
 shadows in opposite directions.
This is not so embarrassing.
 * All aerial photos that are not orthorectified contain distortions 
 (depending 
 on altitude and lateral distance of the shooting aircraft), that might be 
 impossible to cover by a 3d building even if placed correctly. This is 
 especially true for high rises and skyscrapers.

 * In the densely populated areas of Paris note the mismatch between the 3d 
 buildings and the streets. This is not specific to aerial photos but more 
 pronounced, as more streets are directly visible.
   
This was only the first test. I counsel you to visualize the scene with
objects correctly placed. You will see that the streets are where it's
needed, and the record is really superb
 * As it looks nice in still images at a certain altitude, I suppose much of 
 the effect is lost in a live session, as depth perception is improved with 
 motion. In Paris this degradation is probably covered by the hundreds of 3d 
 buildings which aren't available elsewhere (yet).
   
Done test and tell us what you think ;)
http://helijah.free.fr/flightgear/scenery/ParisV2/ParisV2.htm#ParisV2-2
(Attention, 593 MB)
 That said, I don't think your approach is meaningless. Given that the project 
 area is small and built up areas are covered with 3d buildings it provides a 
 more detailed and more accurate view of the project area than the standard 
 approach. Depending on the projects goals this might be what you want, as 
 also Curt has shown in his synthetic view video. So having kind of a tutorial 
 or howto seems to be a good idea, so that others might reproduce what you've 
 done in Paris.
   
It is precisely from the work of Curt that this has been achieved. This
is not the ideal method, but it allows you to see that the textured soil
much changes the appearance of a region FG

Best regards. Emmanuel

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[Flightgear-devel] Ground in FlightGear

2008-03-30 Thread BARANGER Emmanuel
Hi all,

After some tries on the Paris scenery and with nels' help on jabber,
here are a few screenshots showing how much a textured ground
dramatically improves Flightgear rendering.

http://helijah.free.fr/ground/JPG-Version/

Well, for now the method is just eavy as we have to make use of
materials.xml. But still, isn't this a convaincing result ?

Greetings,

Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 19, Issue 25

2007-11-29 Thread BARANGER Emmanuel
 Message: 2
 Date: Thu, 29 Nov 2007 15:48:29 +0100
 From: Melchior FRANZ [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] CVS: data/Aircraft/Arsenal-VG33 - New
 directory, NONE, NONE
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain;  charset=us-ascii
Hello Melchior,
 This aircraft thoughtlessly copies over 500 kB sound files
 from another aircraft, although the sounds aren't even used!
 Don't do that!

   203516 2007-11-29 15:26 Spitfire Flyby.wav
41018 2007-11-29 15:26 Spitfire MK IX.wav
   173756 2007-11-29 15:26 merlin_rpm2.wav
86940 2007-11-29 15:26 merlin_rpm3.wav

 Also, file names with spaces in them are garbage. There should
 be none of those in CVS.
AAAHHHRRGGG ! The suprises CVS files which do not for the drive :(
I erased now. Sorry.
I just delete the whole folder Aircraft before making a new update. So I
would have fewer unpleasant surprises.
 Yes, I do no longer care if aircraft follow any policies or
 reason, but it's my disk space, after all. And now I don't
 diktate that anymore, I just discuss it and complain about
 it publically. Which might end up being even less pleasant. :-P
Still sorry, but do not read the English I just rarely read devel-list.
Fortunately several people warned me.
My reaction time will thus not always as fast.

Best Regards. Emmanuel


PS: though new aircraft contributions are, of course, welcome
as always.


-- 
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[Flightgear-devel] An idea...

2007-09-20 Thread BARANGER Emmanuel
Hello,

Can be that I did not find and that that already exists :-[ . But it
would be possible, in the property of FlightGear, to have a flag who
indicates which launched version (Plib or OSG) ?

Thus, the planes, scenery etc... could be automatically adapted to the
version.

Something like:

condition
  equals
propertysystems/version/plib/property
valuefalse/value
  /equals
/condition

Best regards. Emmanuel

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Re: [Flightgear-devel] An idea

2007-09-20 Thread BARANGER Emmanuel
It seems however that version only OSG are not yet really on the agenda.
Much will keep a version 0.9.10 or 0.9.11 to see 0.9.1, all using Plib,
for still some time.
But much would like or will like to have access to planes CVS. Is thus
necessary it to prohibit to them simply because they wish to have a
stable version.
That was right to help those which do not place their planes in the CVS
to remain compatible with all the versions and to prepare the future
more easily.
OSG is really very well, but certainly not yet for immediately. Then to
prepare as much most simply possible.

The addition of a simple Boolean value in the properties should not
surely hustle all the code of FG ;) but the work of the creators of
planes except CVS would be simpler and easier to integrate in the future.

Now if the idea is bad, I incline myself ;)

Best regards. Emmanuel

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 17, Issue 8

2007-09-12 Thread BARANGER Emmanuel
This is the last time I write on this list, because I have to ask someone to 
translate my thoughts for you.

But I can't keep silent when some people tell anything about me, hoping that I 
could not answer.

Contrary to what Mr Robin's tried to explain you, I have never asked for any 
rewards about paternity of particles effects. Neither on the French forum, nor 
anywhere else.

That's true that I have talked about adding particles effects via xml files, 
the 10th of June, but this is not the point. The point is that the technic 
used on the Catalina is a simple reuse of the technic used on the Pa100, or 
with the Detlef FERBER's clouds. I think it is normal that noone can take this 
for himself under copyright. If someone use it, the most could be greetings, 
or some words about previous works, the less should be a simple mention to GPL 
licence located in the root of fgdata.

I have never asked, and I never will, my name being written somewhere. I really 
don't care about. I only hope that the GPL principles, more specifically the 
principle of inherit, are respected, as all the work made by all of you.

Taking the right to write a nominative copyright in the xml files, these files 
only reusing that have been already done, is clearly against open-source mind.
By putting a copyright above a copyleft, Mr Robin avoid you, or would avoid you 
to reuse his work, wich is already a reuse of other's work. This last one have
been released under GPL to let everyone the opportunity to use it.

Mr Robin explains here that I insult him on the French forum, but doesn't say a 
word about his long, aggressive, full of hate posts on this forum have been 
deleted by himself for anyone couldn't read them anymore. It is really easy to 
cheat and lie when you know that I couldn't answer easily because of my 
language 
lacks.

He told you his version, I told you mine. Look who we are, what we've done, how 
we do that and why. I'm convinced you'll find that I don't write this for glory 
or whatever.

If this guy really want to be the master of something, I can advise him to join 
MSFS, where the free circulation of informations is not a priority  ;) 


Best regards
Emmanuel



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[Flightgear-devel] fgcom

2007-07-13 Thread BARANGER Emmanuel
I'm sorry but the mail of fgcom programmer is not avaible. I post my
message here.

Hello,

First of all to ask you forgiveness for my bad English. Actually I use
Google to translate for me because I do not speak English.


  [EMAIL PROTECTED] src]$ make
  gcc -O2 -DDEBUG -D'SVN_REV=18M' -c fgcom.c
  gcc -O2 -DDEBUG -D'SVN_REV=18M' -I/usr/include  -c xmlrpc.c
  gcc -s fgcom.o xmlrpc.o -o fgcom -lm -liaxclient -lportaudio -lspeex
  -lgsm -L/usr/lib64  -L/usr/lib64 -lwwwssl -lwwwxml -lxmltok -lxmlparse
  -lwwwzip -lwwwinit -lwwwapp -lwwwhtml -lwwwtelnet -lwwwnews -lwwwhttp
  -lwwwmime -lwwwgopher -lwwwftp -lwwwfile -lwwwdir -lwwwcache
  -lwwwstream -lwwwmux -lwwwtrans -lwwwcore -lwwwutils -lmd5 -ldl -lz
  -L/usr/lib64 -lssl -lcrypto -L/usr/lib64 -lcurl -L/usr/lib64
  -lxmlrpc_client -lxmlrpc -lxmlrpc_util -lxmlrpc_xmlparse
  -lxmlrpc_xmltok  -Wl,--rpath -Wl,/usr/lib
  /usr/bin/ld: warning: libportaudio.so.0, needed by
  /usr/lib64/libiaxclient.so, may conflict with libportaudio.so.2
  [EMAIL PROTECTED] src]$
   
In spite of that compilation is finished and FGCOM is present.

But with the launching of FGCOM here the result:


  [EMAIL PROTECTED] src]$ ./fgcom
  ./fgcom - a communication radio based on VoIP with IAX/Asterisk
  (c)2007 by H. Wirtz [EMAIL PROTECTED]
  Version 0.9 build 18M
  Using iaxclient library Version CVS-2006/09/17-16:59
 
  JACK tmpdir identified as [/tmp]
  Erreur de segmentation
  [EMAIL PROTECTED] src]$
   

Last precision, my system:



  [EMAIL PROTECTED] src]$ uname -a
  Linux localhost 2.6.21-4mdvRT #1 PREEMPT Sun Jul 8 01:19:20 CEST 2007
  x86_64 AMD Sempron(tm) Processor 3100+ GNU/Linux
   

  [EMAIL PROTECTED] src]$ gcc --version
  gcc (GCC) 4.2.1 20070704 (prerelease) (4.2.1-3mdv2008.0)
  Copyright © 2007 Free Software Foundation, Inc.
  Ce logiciel est libre; voir les sources pour les conditions de copie. 
  Il n'y a PAS
  GARANTIE; ni implicite pour le MARCHANDAGE ou pour un BUT PARTICULIER.
 
  [EMAIL PROTECTED] src]$
   

By hoping that these indications could be useful.

Best regards. Emmanuel


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