Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Arnt Karlsen
On Mon, 26 Sep 2011 13:04:02 -0500, Curtis wrote in message 
CAHtsj_fM87grwpzG-vYmANWnALfojsGhOA=dWGajb4gSj2=w...@mail.gmail.com:

 Updated to Beta02 -- with hopefully a bit better view management and
 some more small gain tweaks (probably nothing anyone will notice.)

..tried to set camera target to some place on-shore with the camera
operator click-to-point-to-orbit, on climb-out this is over-ridden 
to Carrier, just like on the Alphas.  Beta02 is a step in the wrong
direction, the drone climbs to ~800ft before diving into the drink.

..on resets, launch is uncommanded, one engine dies, and the drone
drives and dives in to that side off the bow.

..incompatible with FG-1.9.1, unless we fix it.

 I set the tower position to be the carrier deck target touch down
 spot, and then set the manually controlled tower view to point
 directly up the ideal approach path ... simulating a PLAT camera (if
 I got my terminology right.)  Essentially if the landing aircraft is
 exactly on the right approach path it will be dead center of the
 video screen.  Any deviation shows up very clearly.
 
 Curt.
 
 
 On Sun, Sep 25, 2011 at 10:04 AM, Arnt Karlsen a...@c2i.net wrote:
 
  On Sat, 24 Sep 2011 17:10:29 -0500, Curtis wrote in message
  CAHtsj_f6u5=_2hgcxdtxho1tvtiup+gex-bphtpciafjy0f...@mail.gmail.com:
 
   Hi Geoff (and Arnt, et. al.)
  
   I have another update to try.  This one drives the roll angle by
   manipulating the ailerons directly, rather than trying to modify
   /controls/flight/SAS-roll.  SAS-roll worked for me, and I was just
   following the example of the existing f-14b dg-heading controller.
   But driving /control/flight/aileron seems to work just as well for
   me.  If there is some sort of order of execution problem with
   nasal or something conflicting with SAS-roll, perhaps this will
   work better?  I'd be interested in hearing if it helps if anyone
   gets a chance to try it.
 
  ..roll is _much_ smoother, for Alpha05, copy your success on the
  elevators too.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 4:36 PM, Arnt Karlsen a...@c2i.net wrote:

 ..tried to set camera target to some place on-shore with the camera
 operator click-to-point-to-orbit, on climb-out this is over-ridden
 to Carrier,


Hi Arnt,

There is some logic going on there to try to automatically guess what an
operator is most likely to want or a user will find most interesting to look
at.  I won't claim this handles every situation, but in the short term why
not get airborne, climb out and then find the spot you want to look at?
 This is intended to be a demonstration of a few different uav concepts
implemented in FlightGear.


 just like on the Alphas.  Beta02 is a step in the wrong
 direction, the drone climbs to ~800ft before diving into the drink.


A couple things: I haven't tested with the Nimitz -- sorry, can't vouch for
what might or might not work there.  I've only flown with the Vinson.  It's
basically a problem that I lack infinite time.

Is this still on your tablet pc that gets 2-3 fps.  Honestly, this demo will
never work with frame rates that low, sorry.

What version of FlightGear are you flying?  I'm testing with v2.4 and git
here, again I don't have infinite time to test on earlier versions.  Again
sorry about that.

..on resets, launch is uncommanded, one engine dies,


The only time I've see the f-14b engine flame out has been due to lack of
fuel?  You might try calling the fuel truck over and topping you off if you
have problems with your engine not running.


 and the drone
 drives and dives in to that side off the bow.

 ..incompatible with FG-1.9.1, unless we fix it.


Yeah, sorry, there's a limit to the number of combinations of versions and
scenarios I can test and try to support.  This was developed for the v2.4
release so going forward you can ding me for not being backwards compatible
with v2.4, but it's hard to ask for something developed today to be
compatible with 2 1/2 year old release of our code.

Anyway, I appreciate you trying it and sorry it didn't work out.  I think if
I try to put together another demo like this, perhaps it will be base on a
heavier than air balloon ...

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Ron Jensen
On Tuesday 27 September 2011 15:53:26 Curtis Olson wrote:

 a heavier than air balloon ...

Would that be a Led Zeppelin? 

:)

Ron

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 9:47 PM, Ron Jensen wrote:

 On Tuesday 27 September 2011 15:53:26 Curtis Olson wrote:

  a heavier than air balloon ...

 Would that be a Led Zeppelin?


That's more clever than what I was thinking. :-)

Open-humor.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-25 Thread Geoff McLane
Hi Curt,

Ok, version 04 zip nailed it exactly ;=

Now it circles PERFECTLY... I can see in Atlas 
that each circle exactly overlays the last... 

I have not yet tried adding TURBULENCE and WINDS 
but will...

Holding exactly 150@2000, the HUD bank-o-meter 
seldom gets beyond the 3rd marking - that is the 
first big mark...

I added multiplayer, but have not run across 
any others out there yet...

This verified what I have suspected for quite a 
while, that the mpmap calculation of the aircraft 
speed is wildly erratic, showing values from 87kts 
to over 200kts... but I understand this is only an 
estimate based on current and last position over 
time...

It is a shame the carrier, attendant boat and 
helicopter do not appear on multiplayer ;=()
so just circling blue water...

And so far, each 'gohome' has been spot on ;=))
As smooth as a babies bum...

I would say, from my perspective, this bumps 
the demo from Alpha, to Beta or BETTER ;=))

Regards,
Geoff.

PS: OT: Very neat 'obscurification' of the nasal,
with seemingly random generated variable names on 
each version... fascinating ;=()

Some facts -

Now I have SMOOTH graphs :-
 http://geoffair.org/tmp/uas-03-graph.jpg 
Look at the accurate circling :-
 http://geoffair.org/tmp/uas-03-track.jpg 
And the data to load into Atlas :-
 http://geoffair.org/tmp/uas-atlas-03.txt 
Or to playback in fgfs (10MB) :-
 http://geoffair.org/tmp/uas-03.csv 

Even the script I use to run the demo -
 http://geoffair.org/tmp/run_f14b.sh 
Of course it has to be ADJUSTED to suit 
your environment, AND uses my run_fgfs.sh 
to run fgfs...

g.


On Sat, 2011-09-24 at 17:10 -0500, Curtis Olson wrote:
 Hi Geoff (and Arnt, et. al.)
 
 I have another update to try.  This one drives the roll angle by
 manipulating the ailerons directly, rather than trying to
 modify /controls/flight/SAS-roll.  SAS-roll worked for me, and I was
 just following the example of the existing f-14b dg-heading
 controller.  But driving /control/flight/aileron seems to work just as
 well for me.  If there is some sort of order of execution problem with
 nasal or something conflicting with SAS-roll, perhaps this will work
 better?  I'd be interested in hearing if it helps if anyone gets a
 chance to try it.
 
 
 Download link for Alpha04 version and instructions here:
 
 
 http://www.flightgear.org/uas-demo/
 
 
 Curt.
 
 
 On Sat, Sep 24, 2011 at 11:42 AM, Arnt Karlsen a...@c2i.net wrote:
 On Sat, 24 Sep 2011 12:54:05 +0200, Arnt wrote in message
 20110924125405.072bc...@nb6.lan:
 
  On Fri, 23 Sep 2011 21:06:00 -0500, Curtis wrote in message
 
 CAHtsj_c=qrUGW4=F9PfEMoDGfgdC2yZVK77pp3gE3P=tbjr...@mail.gmail.com:
 
   Here's one for your guys.  Do any nasal errors pop up on
 the console
   when things go bad?  Are you able to manually fly the
 f-14b (non-uas
   version) around just fine?
 
 
 ..yup, even on the eeepc keyboard, one up tap elevator, full
 power, let
 it roll and wait out the rotation, 2 down taps on the elevator
 to keep
 the nose down to 15 to 30 degrees, gets it safely up at 1-2
 fps.
 
   Once in maybe 20-50 flights I do see something go goofy
 with the
   f-14b stability augmentation's roll control.  Maybe this
 same issue
   is popping up less rarely for some people?  I haven't dug
 into how
   the SAS is implemented on the f-14b ... it's intricately
 woven I can
   tell ... maybe there's something lurking down in the guts
 of the
   f-14b SAS.
 
 
 ..or your settings.
 
 
   Curt.
  
  
  
   On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen
 a...@c2i.net wrote:
  
On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in
 message
4e7cfda2.7060...@gmail.com:
   
 Le 23/09/2011 23:12, Curtis Olson a écrit :
  Geoff and Arnt and anyone else who is interested. I
 just
  updated the zip file overlay with a few changes.
 
  Geoff: you may be getting tired of being a bunny,
 but I played
  around with the roll controller and limited max
 target roll
  angle to +/-35 degrees.  I also dialed down the
 gains a bit on
  final approach which will hopefully slow down the
 wild swings.
  More adjustment may be necessary, but I'd be
 interested in
  hearing if any of this helps your situation.
   
..a wee bit, now takes off and makes it ~1000 feet up,
 then it
rolls to the right and makes it ~200 feet into the
 drink, and
repeats the stunt seated in the cockpit (rather than in
 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-25 Thread Arnt Karlsen
On Sat, 24 Sep 2011 17:10:29 -0500, Curtis wrote in message 
CAHtsj_f6u5=_2hgcxdtxho1tvtiup+gex-bphtpciafjy0f...@mail.gmail.com:

 Hi Geoff (and Arnt, et. al.)
 
 I have another update to try.  This one drives the roll angle by
 manipulating the ailerons directly, rather than trying to modify
 /controls/flight/SAS-roll.  SAS-roll worked for me, and I was just
 following the example of the existing f-14b dg-heading controller.
 But driving /control/flight/aileron seems to work just as well for
 me.  If there is some sort of order of execution problem with nasal
 or something conflicting with SAS-roll, perhaps this will work
 better?  I'd be interested in hearing if it helps if anyone gets a
 chance to try it.

..roll is _much_ smoother, for Alpha05, copy your success on the
elevators too. 

..on start-up, I overshoot the altitude by around 4000feet, 
so now I have time to try the Go home button.  Wild enough 
ride, blackouts alternating with redouts, but it climbs out.

..on resets, I still land in the cockpit and are immediately 
launched into the drink, first run T/O were tracking left on 
the deck and rolling off it to the left, on my second run, 
both to the right, as if I had an one side flame-out on the 
get-go.


 Download link for Alpha04 version and instructions here:
 
 http://www.flightgear.org/uas-demo/
 
 Curt.
 
 
 On Sat, Sep 24, 2011 at 11:42 AM, Arnt Karlsen a...@c2i.net wrote:
 
  On Sat, 24 Sep 2011 12:54:05 +0200, Arnt wrote in message
  20110924125405.072bc...@nb6.lan:
 
   On Fri, 23 Sep 2011 21:06:00 -0500, Curtis wrote in message
   CAHtsj_c=qrUGW4=F9PfEMoDGfgdC2yZVK77pp3gE3P=tbjr...@mail.gmail.com:
  
Here's one for your guys.  Do any nasal errors pop up on the
console when things go bad?  Are you able to manually fly the
f-14b (non-uas version) around just fine?
 
  ..yup, even on the eeepc keyboard, one up tap elevator, full power,
  let it roll and wait out the rotation, 2 down taps on the elevator
  to keep the nose down to 15 to 30 degrees, gets it safely up at
  1-2 fps.
 
Once in maybe 20-50 flights I do see something go goofy with the
f-14b stability augmentation's roll control.  Maybe this same
issue is popping up less rarely for some people?  I haven't dug
into how the SAS is implemented on the f-14b ... it's
intricately woven I can tell ... maybe there's something
lurking down in the guts of the f-14b SAS.
 
  ..or your settings.
 
Curt.
   
   
   
On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen a...@c2i.net
wrote:
   
 On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in
 message 4e7cfda2.7060...@gmail.com:

  Le 23/09/2011 23:12, Curtis Olson a écrit :
   Geoff and Arnt and anyone else who is interested. I just
   updated the zip file overlay with a few changes.
  
   Geoff: you may be getting tired of being a bunny, but I
   played around with the roll controller and limited max
   target roll angle to +/-35 degrees.  I also dialed down
   the gains a bit on final approach which will hopefully
   slow down the wild swings. More adjustment may be
   necessary, but I'd be interested in hearing if any of
   this helps your situation.

 ..a wee bit, now takes off and makes it ~1000 feet up, then it
 rolls to the right and makes it ~200 feet into the drink, and
 repeats the stunt seated in the cockpit (rather than in the
 camera), uncommanded on Reset button pushes.

 ..it's trying to orbit the carrier in the vertical plane?

 ..trying the operator click mode on targets like the
 merchantman near the Nimitz, works, until the demo is
 airborne, then it picks the Carrier target and tries a
 vertical orbit around it.

 ..refetching the merchantman with the operator mouse click
 mode, dives the demo into the drink between the 2 vessels.

 ..debug idea for Curtis: try the Nimitz too.

  
   I also set the default carrier speed to zero so if we get
   a few people out there playing around with this, we
   should be able to see each other via MP.  That could be
   an additional fun element.  I was just out there dodging
   XIII who trailed me around the pattern and let me live
   thankfully. :-)
  
   Here is the link with the zip file overlay download +
   installation and operation instructions:
  
   http://www.flightgear.org/uas-demo/
  
   MP Call Sign: Shrike :-)
  
 
  Woot :-) so I missed the update, I just read this post after
  posting the previous one. And was wondering who was flying
  around there ! Model view ought to be interesting in case of
  one other tester just encounter problems.
 
  Greetings,
 
  Alexis
 
   Maybe see a few of you out there?
  
   Curt.
  
  
   On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory
   wrote:
  
   Le 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-24 Thread Curtis Olson
Here's one for your guys.  Do any nasal errors pop up on the console when
things go bad?  Are you able to manually fly the f-14b (non-uas version)
around just fine?

Once in maybe 20-50 flights I do see something go goofy with the f-14b
stability augmentation's roll control.  Maybe this same issue is popping up
less rarely for some people?  I haven't dug into how the SAS is implemented
on the f-14b ... it's intricately woven I can tell ... maybe there's
something lurking down in the guts of the f-14b SAS.

Curt.



On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen a...@c2i.net wrote:

 On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message
 4e7cfda2.7060...@gmail.com:

  Le 23/09/2011 23:12, Curtis Olson a écrit :
   Geoff and Arnt and anyone else who is interested. I just updated
   the zip file overlay with a few changes.
  
   Geoff: you may be getting tired of being a bunny, but I played
   around with the roll controller and limited max target roll angle
   to +/-35 degrees.  I also dialed down the gains a bit on final
   approach which will hopefully slow down the wild swings.  More
   adjustment may be necessary, but I'd be interested in hearing if
   any of this helps your situation.

 ..a wee bit, now takes off and makes it ~1000 feet up, then it rolls
 to the right and makes it ~200 feet into the drink, and repeats the
 stunt seated in the cockpit (rather than in the camera), uncommanded
 on Reset button pushes.

 ..it's trying to orbit the carrier in the vertical plane?

 ..trying the operator click mode on targets like the merchantman
 near the Nimitz, works, until the demo is airborne, then it picks
 the Carrier target and tries a vertical orbit around it.

 ..refetching the merchantman with the operator mouse click mode,
 dives the demo into the drink between the 2 vessels.

 ..debug idea for Curtis: try the Nimitz too.

  
   I also set the default carrier speed to zero so if we get a few
   people out there playing around with this, we should be able to see
   each other via MP.  That could be an additional fun element.  I was
   just out there dodging XIII who trailed me around the pattern and
   let me live thankfully. :-)
  
   Here is the link with the zip file overlay download + installation
   and operation instructions:
  
   http://www.flightgear.org/uas-demo/
  
   MP Call Sign: Shrike :-)
  
 
  Woot :-) so I missed the update, I just read this post after posting
  the previous one. And was wondering who was flying around there !
  Model view ought to be interesting in case of one other tester just
  encounter problems.
 
  Greetings,
 
  Alexis
 
   Maybe see a few of you out there?
  
   Curt.
  
  
   On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:
  
   Le 23/09/2011 16:47, Curtis Olson a écrit :
Hi Geoff,
   
I'm starting to run low on ideas here.  I assume you don't
have any crazy/severe turbulence turned on or your plots
would be all
   over the
place.  Are you running out of fuel and your engines dying?
If you open the autopilot dialog (F11) you can see the target
speed and if you have the hud turned on you can see the
actual speed in any view. If you are circling with a target
speed of 150 and your airspeed is less than than and you are
decending, then definitely check your engine output.  There
is a fuel dialog box under the f-14b menu and you might
double check that to see if you have any fuel in your
   tanks.
   
For what it's worth, I'm rock solid in circling and the only
time I have ever stalled out of the sky or really got out of
kilter is when I've had severe turbulence turned on.
Moderate turbulence at all levels is actually pretty
interesting because despite getting thrown all over the sky,
I still hit the carrier deck pretty spot on
   every time.
   
Curt.
   
   Still no tests yet but just a though, In normal use (without
   the UAV script) I know that after TO (flaps down) you have to rise
   the flaps in
   before engaging the attitude autopilot mode. If you rise the
   flaps after
   engaging attitude autopilot mode, the a/c start to pitch up
   consistently. This has to be documented or fixed. I'll try to
   bring the
   maintainer to his workstation ASAP.
  
   Alexis
  
  
  
  
   
On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
   
Hi Curt,
   
Ok, removed my joystick, and entered a '5', but
still crashed while just in 'circle' mode - no route
entered ;=((
   
As usual Atlas provides a good 'view' as to
what happened - added -
ATLAS=--atlas=socket,out,IP,5500,udp
to output to Atlas running in a 2nd machine...
   
See -
http://geoffair.org/tmp/uas-01.jpg
for a 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-24 Thread Arnt Karlsen
On Sat, 24 Sep 2011 12:54:05 +0200, Arnt wrote in message 
20110924125405.072bc...@nb6.lan:

 On Fri, 23 Sep 2011 21:06:00 -0500, Curtis wrote in message 
 CAHtsj_c=qrUGW4=F9PfEMoDGfgdC2yZVK77pp3gE3P=tbjr...@mail.gmail.com:
 
  Here's one for your guys.  Do any nasal errors pop up on the console
  when things go bad?  Are you able to manually fly the f-14b (non-uas
  version) around just fine?

..yup, even on the eeepc keyboard, one up tap elevator, full power, let
it roll and wait out the rotation, 2 down taps on the elevator to keep
the nose down to 15 to 30 degrees, gets it safely up at 1-2 fps. 

  Once in maybe 20-50 flights I do see something go goofy with the
  f-14b stability augmentation's roll control.  Maybe this same issue
  is popping up less rarely for some people?  I haven't dug into how
  the SAS is implemented on the f-14b ... it's intricately woven I can
  tell ... maybe there's something lurking down in the guts of the
  f-14b SAS.

..or your settings.

  Curt.
  
  
  
  On Fri, Sep 23, 2011 at 8:35 PM, Arnt Karlsen a...@c2i.net wrote:
  
   On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message
   4e7cfda2.7060...@gmail.com:
  
Le 23/09/2011 23:12, Curtis Olson a écrit :
 Geoff and Arnt and anyone else who is interested. I just
 updated the zip file overlay with a few changes.

 Geoff: you may be getting tired of being a bunny, but I played
 around with the roll controller and limited max target roll
 angle to +/-35 degrees.  I also dialed down the gains a bit on
 final approach which will hopefully slow down the wild swings.
 More adjustment may be necessary, but I'd be interested in
 hearing if any of this helps your situation.
  
   ..a wee bit, now takes off and makes it ~1000 feet up, then it
   rolls to the right and makes it ~200 feet into the drink, and
   repeats the stunt seated in the cockpit (rather than in the
   camera), uncommanded on Reset button pushes.
  
   ..it's trying to orbit the carrier in the vertical plane?
  
   ..trying the operator click mode on targets like the merchantman
   near the Nimitz, works, until the demo is airborne, then it picks
   the Carrier target and tries a vertical orbit around it.
  
   ..refetching the merchantman with the operator mouse click mode,
   dives the demo into the drink between the 2 vessels.
  
   ..debug idea for Curtis: try the Nimitz too.
  

 I also set the default carrier speed to zero so if we get a
 few people out there playing around with this, we should be
 able to see each other via MP.  That could be an additional
 fun element.  I was just out there dodging XIII who trailed me
 around the pattern and let me live thankfully. :-)

 Here is the link with the zip file overlay download +
 installation and operation instructions:

 http://www.flightgear.org/uas-demo/

 MP Call Sign: Shrike :-)

   
Woot :-) so I missed the update, I just read this post after
posting the previous one. And was wondering who was flying
around there ! Model view ought to be interesting in case of
one other tester just encounter problems.
   
Greetings,
   
Alexis
   
 Maybe see a few of you out there?

 Curt.


 On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory
 wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you
  don't have any crazy/severe turbulence turned on or
  your plots would be all
 over the
  place.  Are you running out of fuel and your engines
  dying? If you open the autopilot dialog (F11) you can
  see the target speed and if you have the hud turned on
  you can see the actual speed in any view. If you are
  circling with a target speed of 150 and your airspeed
  is less than than and you are decending, then
  definitely check your engine output.  There is a fuel
  dialog box under the f-14b menu and you might double
  check that to see if you have any fuel in your
 tanks.
 
  For what it's worth, I'm rock solid in circling and the
  only time I have ever stalled out of the sky or really
  got out of kilter is when I've had severe turbulence
  turned on. Moderate turbulence at all levels is actually
  pretty interesting because despite getting thrown all
  over the sky, I still hit the carrier deck pretty spot
  on
 every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use
 (without the UAV script) I know that after TO (flaps down)
 you have to rise the flaps in
 before engaging the attitude autopilot mode. If you rise
 the flaps after
 engaging attitude autopilot mode, the a/c start to pitch
 up 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Vivian Meazza
Not “convenient” we chose Vinson because the deck is indeed identical to
Nimitz.

 

Vivian 

 

-Original Message-
From: Curtis Olson [mailto:curtol...@gmail.com] 
Sent: 22 September 2011 23:21
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Any alpha testers with a bit of extra time
on their hands?

 

I went with the Vinson because it is spiffier.  Everything should
(theoretically) work the same and just as well from the Nimitz.  I believe
the deck geometries are identical in FlightGear (conveniently.) ;-)


Curt.

 

On Thu, Sep 22, 2011 at 5:02 PM, Arnt Karlsen a...@c2i.net wrote:

On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message
4e7b9c5d.6080...@gmail.com:


 Le 22/09/2011 22:04, Arnt Karlsen a écrit :
  On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
  CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
 
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
  Normal landing approach in the real aircraft I believe is about 120
  kts?  I fly 135 kt approaches in the simulator.  It should be able
  to hold 150 kts with the flaps down pretty easily.
  ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
 And a max 6000 lbs fuel in the tanks.
 FG's f-14b is quite tricky to fly with what is *supposed* to be the
 right AoA for approach. Side departure happen easily if your aren't
 smooth enough in your final turn.

..and it does not like to T/O and climb on idle power, all Launch!!!
button action I see is wild pre-crash oscillations, the Reset button
tosses me into the cockpit rather than in the camera.

..Curtis, any reason your demo needs the USS Vinson, rather than a
renamed USS Nimitz copy?

..Alexis, any changes to the f-14b since FG-1.9.1?


 Curt, I didn't test yet, sorry, lake of time, but the last mods on
 properties in engines.nas and instrument.nas should be comited soon.

 Happy to see you all playing with the beast :-)

 Alexis



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Curtis Olson:

http://www.atiak.com - http://aem.umn.edu/~uav/

http://www.flightgear.org - http://gallinazo.flightgear.org

 

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Geoff McLane
Hi Curt,

Ok, removed my joystick, and entered a '5', but 
still crashed while just in 'circle' mode - no route 
entered ;=((

As usual Atlas provides a good 'view' as to 
what happened - added -
ATLAS=--atlas=socket,out,IP,5500,udp
to output to Atlas running in a 2nd machine...

See -
 http://geoffair.org/tmp/uas-01.jpg 
for a graph of the flight...

The two blips in the graphs show the first stall, 
but it recovers and begins to climb back, and the 
2nd the second stall, this time too low to recover, 
so into the drink ;=(( CRASH!

This is a view of the 'crazy' flight track
 http://geoffair.org/tmp/uas-02.jpg 

Obviously the pig-tail loops are the 'stalls'...
remember with NO joystick attached and starting 
with centered controls (NumPad 5)...

And if you want to load this track into Atlas, or 
further study speeds, etc, then this is the 
Atlas track data :-
 http://geoffair.org/tmp/uas-01.txt 

Then on the NEXT flight I tried :-
IO=--generic=file,out,10,uas-02.csv,playback

Then I added a header line, to help analyze 
it in say an OpenOffice spreadsheet import - 
see -

 http://geoffair.org/tmp/uas-02.csv 

On this 2nd flight, this crash took longer, since 
it (randomly) turned left first, where as mentioned 
it holds more stable, but then eventually went into a 
right turn, stalled, recovered, stalled again, and 
CRASHED...

And as you know well, downloading this file, and 
using say -

$ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
--aircraft=f-14b-uas --carrier=Vinson \
--generic=file,in,10,uas-02.csv,playback --fdm=external

you too can enjoy this fateful flight ;=))

In 'chase' view, you can clearly see the right roll 
increase, the nose coming up, and the stall, recovery, 
then repeated, and BANG, into the water...

I know it is difficult to work on, debug, fix 
something that obviously does not happen in your 
case... 

Maybe if you do not enter any route, or something...

And this is all with SG/FG git of 2011-09-14...

Any other ideas?

Regards,
Geoff.


On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
 On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
 Hi Curt,
 
 A pleasure, and FUN ;=))
 
 Yes, I know a low frame rate can play havoc when
 you are trying to fine control an aircraft from
 its attitude feedback, and I should have mentioned my
 rate, but is always in the high 50-70 fps range in this
 Ubuntu machine... so should NOT be a factor...
 
 
 Ok, 50-70 should be perfect.
  
 I just did another few runs, and this time it crashed
 just while circling... it was in a right bank, which
 got too much and the nose came up, and it stalled...
 I am mostly in the 'chase' view...
 
 
 This is really strange.  I have seen nothing like this except when I
 inadvertantly applied external control inputs through a strange
 combination of linux virtual desktops and flightgear capturing the
 hotkey to come back to the FlightGear virtual desktop.
 
 
 So two thoughts here.  If you have a joystick connected, could you try
 unplugging it to see if that helps?  Could you also press 5 on the
 numeric keypad to make sure all the flight control inputs are
 centered.  Because of the way the F-14b FCS is wired together in
 combination with the yasim flight surfaces, you can still input
 elevator and aileron and trim and cause conflicts that you might not
 see in other simpler aircraft that use aileron and elevator directly.
 
 
 The first time this happened at 2000 feet, it caught
 itself - leveled a bit and bumped the throttles, and
 began climbing back...
 
 But a little later, 20-30 secs, it happened again, and
 this time was still too low to recover, and SPLASH...
 
 I had not previously let it fly in the 'circle' mode
 for too long, but now note if I leave it in circling
 mode, it will eventually end up in the water... seldom
 lasts more than 5 or 10 minutes...
 
 You seem to be deliberately holding its speed down
 around 150 - I see air-brakes come up when greater
 than this, and throttle back - and although flaps (I think
 full flap?) are still applied, 150 must be quite 'low'
 for this sleek bird...
 
 
 Normal landing approach in the real aircraft I believe is about 120
 kts?  I fly 135 kt approaches in the simulator.  It should be able to
 hold 150 kts with the flaps down pretty easily.  The point of slowing
 way down when circling is to keep the circle radius small enough so
 you can see what you are looking at.  If you fly the circle at 600
 kts, your radius will be 20 miles (just guessing) :-) and you won't be
 able to see anything.
  
 And I am not sure how many degrees each marking on
 the hud bottom bank indicator represents, and while it
 starts the banking in between the 1 and 2 of the 'big' marks,
 at the 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Curtis Olson
Hi Geoff,

I'm starting to run low on ideas here.  I assume you don't have any
crazy/severe turbulence turned on or your plots would be all over the place.
 Are you running out of fuel and your engines dying?  If you open the
autopilot dialog (F11) you can see the target speed and if you have the hud
turned on you can see the actual speed in any view.  If you are circling
with a target speed of 150 and your airspeed is less than than and you are
decending, then definitely check your engine output.  There is a fuel dialog
box under the f-14b menu and you might double check that to see if you have
any fuel in your tanks.

For what it's worth, I'm rock solid in circling and the only time I have
ever stalled out of the sky or really got out of kilter is when I've had
severe turbulence turned on.  Moderate turbulence at all levels is actually
pretty interesting because despite getting thrown all over the sky, I still
hit the carrier deck pretty spot on every time.

Curt.


On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:

 Hi Curt,

 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((

 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...

 See -
  http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...

 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!

 This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg

 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...

 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt

 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback

 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -

  http://geoffair.org/tmp/uas-02.csv

 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...

 And as you know well, downloading this file, and
 using say -

 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external

 you too can enjoy this fateful flight ;=))

 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...

 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...

 Maybe if you do not enter any route, or something...

 And this is all with SG/FG git of 2011-09-14...

 Any other ideas?

 Regards,
 Geoff.


 On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  Hi Curt,
 
  A pleasure, and FUN ;=))
 
  Yes, I know a low frame rate can play havoc when
  you are trying to fine control an aircraft from
  its attitude feedback, and I should have mentioned my
  rate, but is always in the high 50-70 fps range in this
  Ubuntu machine... so should NOT be a factor...
 
 
  Ok, 50-70 should be perfect.
 
  I just did another few runs, and this time it crashed
  just while circling... it was in a right bank, which
  got too much and the nose came up, and it stalled...
  I am mostly in the 'chase' view...
 
 
  This is really strange.  I have seen nothing like this except when I
  inadvertantly applied external control inputs through a strange
  combination of linux virtual desktops and flightgear capturing the
  hotkey to come back to the FlightGear virtual desktop.
 
 
  So two thoughts here.  If you have a joystick connected, could you try
  unplugging it to see if that helps?  Could you also press 5 on the
  numeric keypad to make sure all the flight control inputs are
  centered.  Because of the way the F-14b FCS is wired together in
  combination with the yasim flight surfaces, you can still input
  elevator and aileron and trim and cause conflicts that you might not
  see in other simpler aircraft that use aileron and elevator directly.
 
 
  The first time this happened at 2000 feet, it caught
  itself - leveled a bit and bumped the throttles, and
  began climbing back...
 
  But a little later, 20-30 secs, it happened again, and
  this time was still too low to recover, and SPLASH...
 
  I had not previously let it fly in the 'circle' mode
  for too long, but now note if I leave it in circling
   

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 09:47:35 -0500, Curtis wrote in message 
cahtsj_edpuscxjf3m8_fbzzx4+-m8ugdahhcx9nfk+43zwd...@mail.gmail.com:

 Hi Geoff,
 
 I'm starting to run low on ideas here.  I assume you don't have any
 crazy/severe turbulence turned on or your plots would be all over the
 place. Are you running out of fuel and your engines dying?  If you
 open the autopilot dialog (F11) you can see the target speed and if
 you have the hud turned on you can see the actual speed in any view.

..what's your autopilot, fuel load etc settings?  The works, please,
I suspect you have something set that we guinea pigs are missing.
Is e.g. your script actually controlling both jet engines? 

 If you are circling with a target speed of 150 and your airspeed is
 less than than and you are decending, then definitely check your
 engine output.  There is a fuel dialog box under the f-14b menu and
 you might double check that to see if you have any fuel in your tanks.
 
 For what it's worth, I'm rock solid in circling and the only time I
 have ever stalled out of the sky or really got out of kilter is when
 I've had severe turbulence turned on.  Moderate turbulence at all
 levels is actually pretty interesting because despite getting thrown
 all over the sky, I still hit the carrier deck pretty spot on every
 time.
 
 Curt.
 
 
 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
   http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
   http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
   http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  --generic=file,in,10,uas-02.csv,playback --fdm=external
 
  you too can enjoy this fateful flight ;=))
 
  In 'chase' view, you can clearly see the right roll
  increase, the nose coming up, and the stall, recovery,
  then repeated, and BANG, into the water...
 
  I know it is difficult to work on, debug, fix
  something that obviously does not happen in your
  case...
 
  Maybe if you do not enter any route, or something...
 
  And this is all with SG/FG git of 2011-09-14...
 
  Any other ideas?
 
  Regards,
  Geoff.
 
 
  On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
   Hi Curt,
  
   A pleasure, and FUN ;=))
  
   Yes, I know a low frame rate can play havoc when
   you are trying to fine control an aircraft from
   its attitude feedback, and I should have mentioned my
   rate, but is always in the high 50-70 fps range in this
   Ubuntu machine... so should NOT be a factor...
  
  
   Ok, 50-70 should be perfect.
  
   I just did another few runs, and this time it crashed
   just while circling... it was in a right bank, which
   got too much and the nose came up, and it stalled...
   I am mostly in the 'chase' view...
  
  
   This is really strange.  I have seen nothing like this except
   when I inadvertantly applied external control inputs through a
   strange combination of linux virtual desktops and flightgear
   capturing the hotkey to come back to the FlightGear virtual
   desktop.
  
  
   So two thoughts here.  If you have a joystick connected, could
   you try unplugging it to see if that helps?  Could you also press
   5 on the numeric keypad to make sure all the flight control
   inputs are centered.  Because of the way the F-14b FCS is wired
   together in combination with the yasim flight surfaces, you can
   still input elevator and aileron and trim and cause conflicts
   that you might not see in other simpler aircraft that 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Geoff McLane
Hi Curt,

Using real weather fetch... no particular 
turbulence...

Have HUD on, and holding 150, steady... as 
indicated in auto-target (F11), and as shown by 
the speed (kts) graph...

Not descending, in fact usually still climbing to 
target 2000, or holding steady at 2000... as the 
Altitude and Climb Rate graphs show...

Got more than 1100 lbs of fuel... from f-14b 
menu item... in the stall see and hear the engines 
come up due to the rapid speed drop from too 
steep of AOA...

As the playback shows, in a right bank, quite 
quickly the nose pitches up, putting it in a 
stall...

If in the cockpit at the time, you hear what 
I think is a stall warning...

Takes about 1200-1400 feet to recover... if 
it has that altitude at the time... and will 
have more than 170+ at recovery, due to engine 
increase... lots of fuel...

And in more tries, using the 'gohome' before 
this stall problem happens, get a smooth landing 
only about 1 out of 5 or 10 ;=((

Into the back (little too low), into the 
superstructure (little too high), into the water 
after touching the deck at a 30-40 degree 
off runway line diagonal ;=((

Ok, I too am out of ideas... 

I guess the scenario only works for some ;=)) 
will leave it for now... this 'bunny' is 
dying...

Maybe others will have better luck... and 
FUN...

Regards,
Geoff.

On Fri, 2011-09-23 at 09:47 -0500, Curtis Olson wrote:
 Hi Geoff,
 
 
 I'm starting to run low on ideas here.  I assume you don't have any
 crazy/severe turbulence turned on or your plots would be all over the
 place.  Are you running out of fuel and your engines dying?  If you
 open the autopilot dialog (F11) you can see the target speed and if
 you have the hud turned on you can see the actual speed in any view.
  If you are circling with a target speed of 150 and your airspeed is
 less than than and you are decending, then definitely check your
 engine output.  There is a fuel dialog box under the f-14b menu and
 you might double check that to see if you have any fuel in your tanks.
 
 
 For what it's worth, I'm rock solid in circling and the only time I
 have ever stalled out of the sky or really got out of kilter is when
 I've had severe turbulence turned on.  Moderate turbulence at all
 levels is actually pretty interesting because despite getting thrown
 all over the sky, I still hit the carrier deck pretty spot on every
 time.
 
 Curt.
 
 
 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 Hi Curt,
 
 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((
 
 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...
 
 See -
  http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...
 
 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!
 
 This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...
 
 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback
 
 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -
 
  http://geoffair.org/tmp/uas-02.csv
 
 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...
 
 And as you know well, downloading this file, and
 using say -
 
 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external
 
 you too can enjoy this fateful flight ;=))
 
 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...
 
 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...
 
 Maybe if you do not enter any route, or something...
 
 And this is all with SG/FG git of 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 23/09/2011 16:47, Curtis Olson a écrit :
 Hi Geoff,

 I'm starting to run low on ideas here.  I assume you don't have any 
 crazy/severe turbulence turned on or your plots would be all over the 
 place.  Are you running out of fuel and your engines dying?  If you 
 open the autopilot dialog (F11) you can see the target speed and if 
 you have the hud turned on you can see the actual speed in any view. 
  If you are circling with a target speed of 150 and your airspeed is 
 less than than and you are decending, then definitely check your 
 engine output.  There is a fuel dialog box under the f-14b menu and 
 you might double check that to see if you have any fuel in your tanks.

 For what it's worth, I'm rock solid in circling and the only time I 
 have ever stalled out of the sky or really got out of kilter is when 
 I've had severe turbulence turned on.  Moderate turbulence at all 
 levels is actually pretty interesting because despite getting thrown 
 all over the sky, I still hit the carrier deck pretty spot on every time.

 Curt.

Still no tests yet but just a though, In normal use (without the UAV 
script) I know that after TO (flaps down) you have to rise the flaps in 
before engaging the attitude autopilot mode. If you rise the flaps after 
engaging attitude autopilot mode, the a/c start to pitch up 
consistently. This has to be documented or fixed. I'll try to bring the 
maintainer to his workstation ASAP.

Alexis





 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:

 Hi Curt,

 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((

 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...

 See -
 http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...

 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!

 This is a view of the 'crazy' flight track
 http://geoffair.org/tmp/uas-02.jpg

 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...

 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
 http://geoffair.org/tmp/uas-01.txt

 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback

 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -

 http://geoffair.org/tmp/uas-02.csv

 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...

 And as you know well, downloading this file, and
 using say -

 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external

 you too can enjoy this fateful flight ;=))

 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...

 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...

 Maybe if you do not enter any route, or something...

 And this is all with SG/FG git of 2011-09-14...

 Any other ideas?

 Regards,
 Geoff.


 On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  Hi Curt,
 
  A pleasure, and FUN ;=))
 
  Yes, I know a low frame rate can play havoc when
  you are trying to fine control an aircraft from
  its attitude feedback, and I should have mentioned my
  rate, but is always in the high 50-70 fps range in this
  Ubuntu machine... so should NOT be a factor...
 
 
  Ok, 50-70 should be perfect.
 
  I just did another few runs, and this time it crashed
  just while circling... it was in a right bank, which
  got too much and the nose came up, and it stalled...
  I am mostly in the 'chase' view...
 
 
  This is really strange.  I have seen nothing like this except when I
  inadvertantly applied external control inputs through a strange
  combination of linux virtual desktops and flightgear capturing the
  hotkey to come back to the FlightGear virtual desktop.
 
 
  So two thoughts here.  If you have a joystick connected, could
 you try
  unplugging it to see if that 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Curtis Olson
Geoff and Arnt and anyone else who is interested. I just updated the zip
file overlay with a few changes.

Geoff: you may be getting tired of being a bunny, but I played around with
the roll controller and limited max target roll angle to +/-35 degrees.  I
also dialed down the gains a bit on final approach which will hopefully slow
down the wild swings.  More adjustment may be necessary, but I'd be
interested in hearing if any of this helps your situation.

I also set the default carrier speed to zero so if we get a few people out
there playing around with this, we should be able to see each other via MP.
 That could be an additional fun element.  I was just out there dodging XIII
who trailed me around the pattern and let me live thankfully. :-)

Here is the link with the zip file overlay download + installation and
operation instructions:

http://www.flightgear.org/uas-demo/

MP Call Sign: Shrike :-)

Maybe see a few of you out there?

Curt.


On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you don't have any
  crazy/severe turbulence turned on or your plots would be all over the
  place.  Are you running out of fuel and your engines dying?  If you
  open the autopilot dialog (F11) you can see the target speed and if
  you have the hud turned on you can see the actual speed in any view.
   If you are circling with a target speed of 150 and your airspeed is
  less than than and you are decending, then definitely check your
  engine output.  There is a fuel dialog box under the f-14b menu and
  you might double check that to see if you have any fuel in your tanks.
 
  For what it's worth, I'm rock solid in circling and the only time I
  have ever stalled out of the sky or really got out of kilter is when
  I've had severe turbulence turned on.  Moderate turbulence at all
  levels is actually pretty interesting because despite getting thrown
  all over the sky, I still hit the carrier deck pretty spot on every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use (without the UAV
 script) I know that after TO (flaps down) you have to rise the flaps in
 before engaging the attitude autopilot mode. If you rise the flaps after
 engaging attitude autopilot mode, the a/c start to pitch up
 consistently. This has to be documented or fixed. I'll try to bring the
 maintainer to his workstation ASAP.

 Alexis




 
  On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
  http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
  http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  --generic=file,in,10,uas-02.csv,playback --fdm=external
 
  you too can enjoy this fateful flight ;=))
 
  In 'chase' view, you can clearly see the right roll
  increase, the nose coming up, and the stall, recovery,
  then repeated, and BANG, into the water...
 
  I know it is difficult to work on, debug, fix
  something that obviously does not happen in your
  case...
 
  Maybe if you do not enter any route, or something...
 
  And this is all with SG/FG git of 2011-09-14...
 
  Any other ideas?
 
  Regards,
  Geoff.
 
 
  On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 22/09/2011 05:03, Curtis Olson a écrit :
 I have something here that I think is kind of fun.
Yup, I confirm this is plenty fun :-)

It worked like a charm here. However with local weather, cold front, 
rough day condition, the challenge is there. Due to heavy turbs the 
system entered huge pitch oscillations at one mile or so in approach, 
but recovered stability just in time, doing a step descent (at least 
from chase view). Then it missed the wires, but well I think the bolter 
function is not there yet :-)

Whit acceptable weather every thing worked as expected for the two first 
attempts. Then, as I was continuing this mail, the thing started to try 
turning the hardest possible, +/- 75deg roll and 43 AoA, ending in the 
water. the last attempt was aborted due to dinner time but I noticed 
that the switch between climbout and circle induced also a serious 
oscillation phase, that is AP overacting during 10 or 20 secs. (fps 
around 20). Then after dinner a long serial of perfect runs. I've no 
idea yet about what could help solving those problems.

Actually there are 2 birds flying mostly the same pattern 150KTS@2000FT 
above the Vinson !!! That's Shrike.


Some ideas:
- Key 'Enter' closes the control window, it shouldn't.
- The engineering HUD would be more appropriate with aircraft reference 
instead of f-16 like with camera reference, at least to have an idea of 
the controls setting.
- Why not simply add the camera view with a high view number so it take 
place in the original numbering scheme between RIO and Pilot's view, 
thus keeping the usual shortcuts available ?
- This kind of well formed approach would be very nice: 
http://www.maison-capestang.com/fg/a6/A-6E-carrier-landing-pattern-ng.png
- The Downwind to Final switch is a bit rough and the gear is downed at 
the same time, this has a weird visual effect.
- Moving target detection on mouse click and lock.
- A 3D control panel in the cockpit, looking a bit custom, with red tape 
and big labels, like those you can see on test beds... I wonder who 
could do that.
- Readable Nasal ???

Conclusion: AWESOME !!!

Thanks a lot for sharing this,

Alexis

 I've been fiddling with this off and on since last fall and decided it 
 was time to clean it up a bit and quit hording all the fun for myself. 
  Basically I have taken the F-14b and created a high performance Navy 
 drone out of it.  It can auto-launch from a carrier, auto fly a 
 route (if you've input one) and can do circle holds (compensating for 
 wind.)  I've added a simulated gyro stabilized camera that will point 
 at anything you click on and then hold that view steady no matter what 
 the airplane does (similar to what real uav's can do.)  Finally, you 
 can command it to return home and it will find the carrier, setup a 
 reasonable approach and nail the landing perfectly every time 
 (factoring in wind, carrier speed, etc.)

 I put together a quick web page that includes more of an explanation 
 and description of what the demo does.  I have a link to a zip file 
 you need to download.  This must be extracted over the top of the 
 existing f-14b as per the installation instructions on the following 
 web site:

 http://www.flightgear.org/uas-demo/

 I'm hoping to get a few people that would like to try this and report 
 back on a couple things:

 - were you able to get it to work?  Were there any missing files or 
 major blunders in the .zip file package?

 - are there places where my web page instructions stink, and can you 
 help me write better or more accurate instructions, especially for the Mac

 - I already know my instructions for setting up the vinson demo aren't 
 good, but it's been so long since I tried to do this on windows I 
 forget all the fgrun details.  Maybe there is an easier way now?

 - finally, what do you think?  general impressions? things you thought 
 were especially cool, or especially stupid?  You probably can think of 
 a dozen feature requests, and I have some things in the pipeline 
 already.  (For instance I have a refueling mode that is currently 
 disabled, but almost is close to working.  And I've done some 
 preliminary work on adapting all of the auto-land logic for runway 
 landings.)

 - if you happen to go look at the nasal code that does all the magic, 
 please don't judge me (quoting Eskeletor from nacho libre) -- that was 
 actually a fun sub-project (for a former computer scientist.) :-)

 - Oh, and eventually I'd like to add pictures to the instructions.  If 
 you happen to catch an especially cool looking view (weather, clouds, 
 time of day, sun, sun glint, scene composition, etc.) then please feel 
 free to send me a picture or two (or even a youtube movie) so I can 
 make the instructions prettier and more exciting. :-)

 If I can get this demo all cleaned up and generally running pretty 
 well, I have another UAS demo that is similar, but centered around the 
 ATI Resolution-3 airframe (which is a 92 2.33m composite marinized 
 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 23/09/2011 23:12, Curtis Olson a écrit :
 Geoff and Arnt and anyone else who is interested. I just updated the 
 zip file overlay with a few changes.

 Geoff: you may be getting tired of being a bunny, but I played around 
 with the roll controller and limited max target roll angle to +/-35 
 degrees.  I also dialed down the gains a bit on final approach which 
 will hopefully slow down the wild swings.  More adjustment may be 
 necessary, but I'd be interested in hearing if any of this helps your 
 situation.

 I also set the default carrier speed to zero so if we get a few people 
 out there playing around with this, we should be able to see each 
 other via MP.  That could be an additional fun element.  I was just 
 out there dodging XIII who trailed me around the pattern and let me 
 live thankfully. :-)

 Here is the link with the zip file overlay download + installation and 
 operation instructions:

 http://www.flightgear.org/uas-demo/

 MP Call Sign: Shrike :-)


Woot :-) so I missed the update, I just read this post after posting the 
previous one. And was wondering who was flying around there ! Model view 
ought to be interesting in case of one other tester just encounter problems.

Greetings,

Alexis

 Maybe see a few of you out there?

 Curt.


 On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you don't have any
  crazy/severe turbulence turned on or your plots would be all
 over the
  place.  Are you running out of fuel and your engines dying?  If you
  open the autopilot dialog (F11) you can see the target speed and if
  you have the hud turned on you can see the actual speed in any view.
   If you are circling with a target speed of 150 and your airspeed is
  less than than and you are decending, then definitely check your
  engine output.  There is a fuel dialog box under the f-14b menu and
  you might double check that to see if you have any fuel in your
 tanks.
 
  For what it's worth, I'm rock solid in circling and the only time I
  have ever stalled out of the sky or really got out of kilter is when
  I've had severe turbulence turned on.  Moderate turbulence at all
  levels is actually pretty interesting because despite getting thrown
  all over the sky, I still hit the carrier deck pretty spot on
 every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use (without the UAV
 script) I know that after TO (flaps down) you have to rise the
 flaps in
 before engaging the attitude autopilot mode. If you rise the flaps
 after
 engaging attitude autopilot mode, the a/c start to pitch up
 consistently. This has to be documented or fixed. I'll try to
 bring the
 maintainer to his workstation ASAP.

 Alexis




 
  On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
  http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
  http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message 
4e7cfda2.7060...@gmail.com:

 Le 23/09/2011 23:12, Curtis Olson a écrit :
  Geoff and Arnt and anyone else who is interested. I just updated
  the zip file overlay with a few changes.
 
  Geoff: you may be getting tired of being a bunny, but I played
  around with the roll controller and limited max target roll angle
  to +/-35 degrees.  I also dialed down the gains a bit on final
  approach which will hopefully slow down the wild swings.  More
  adjustment may be necessary, but I'd be interested in hearing if
  any of this helps your situation.

..a wee bit, now takes off and makes it ~1000 feet up, then it rolls 
to the right and makes it ~200 feet into the drink, and repeats the 
stunt seated in the cockpit (rather than in the camera), uncommanded
on Reset button pushes.  

..it's trying to orbit the carrier in the vertical plane?

..trying the operator click mode on targets like the merchantman 
near the Nimitz, works, until the demo is airborne, then it picks 
the Carrier target and tries a vertical orbit around it.

..refetching the merchantman with the operator mouse click mode,
dives the demo into the drink between the 2 vessels.

..debug idea for Curtis: try the Nimitz too.

 
  I also set the default carrier speed to zero so if we get a few
  people out there playing around with this, we should be able to see
  each other via MP.  That could be an additional fun element.  I was
  just out there dodging XIII who trailed me around the pattern and
  let me live thankfully. :-)
 
  Here is the link with the zip file overlay download + installation
  and operation instructions:
 
  http://www.flightgear.org/uas-demo/
 
  MP Call Sign: Shrike :-)
 
 
 Woot :-) so I missed the update, I just read this post after posting
 the previous one. And was wondering who was flying around there !
 Model view ought to be interesting in case of one other tester just
 encounter problems.
 
 Greetings,
 
 Alexis
 
  Maybe see a few of you out there?
 
  Curt.
 
 
  On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:
 
  Le 23/09/2011 16:47, Curtis Olson a écrit :
   Hi Geoff,
  
   I'm starting to run low on ideas here.  I assume you don't
   have any crazy/severe turbulence turned on or your plots
   would be all
  over the
   place.  Are you running out of fuel and your engines dying?
   If you open the autopilot dialog (F11) you can see the target
   speed and if you have the hud turned on you can see the
   actual speed in any view. If you are circling with a target
   speed of 150 and your airspeed is less than than and you are
   decending, then definitely check your engine output.  There
   is a fuel dialog box under the f-14b menu and you might
   double check that to see if you have any fuel in your
  tanks.
  
   For what it's worth, I'm rock solid in circling and the only
   time I have ever stalled out of the sky or really got out of
   kilter is when I've had severe turbulence turned on.
   Moderate turbulence at all levels is actually pretty
   interesting because despite getting thrown all over the sky,
   I still hit the carrier deck pretty spot on
  every time.
  
   Curt.
  
  Still no tests yet but just a though, In normal use (without
  the UAV script) I know that after TO (flaps down) you have to rise
  the flaps in
  before engaging the attitude autopilot mode. If you rise the
  flaps after
  engaging attitude autopilot mode, the a/c start to pitch up
  consistently. This has to be documented or fixed. I'll try to
  bring the
  maintainer to his workstation ASAP.
 
  Alexis
 
 
 
 
  
   On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
  
   Hi Curt,
  
   Ok, removed my joystick, and entered a '5', but
   still crashed while just in 'circle' mode - no route
   entered ;=((
  
   As usual Atlas provides a good 'view' as to
   what happened - added -
   ATLAS=--atlas=socket,out,IP,5500,udp
   to output to Atlas running in a 2nd machine...
  
   See -
   http://geoffair.org/tmp/uas-01.jpg
   for a graph of the flight...
  
   The two blips in the graphs show the first stall,
   but it recovers and begins to climb back, and the
   2nd the second stall, this time too low to recover,
   so into the drink ;=(( CRASH!
  
   This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
  
   Obviously the pig-tail loops are the 'stalls'...
   remember with NO joystick attached and starting
   with centered controls (NumPad 5)...
  
   And if you want to load this track into Atlas, or
   further study speeds, etc, then this is the
   Atlas track data :-
   

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Geoff McLane
Hi Curt,

Always a bunny to try NEW things, and eventually
got there ;=)) 

I think you should for sure say somewhere to 
add the option --carrier=Vinson when running 
fgfs, either via fgrun, or on the command 
line... Of course this is implied, but my first 
attempt was without this ;=((

And it would also be good to mention the 
aircraft is the --aircraft=f_14b-uas option... 
if not using fgrun, or 'Drone f-14b' in fgrun...
Again implied, but not stated...

So -
1. Backed up, and unzipped into f-14b
2. Loaded drone --aircraft=f-14b-uas
3. Deselected Nimitz, and selected Vinson
4. Exit and restart

Attempt 1:
--

But am placed on runway 10L at KSFO... with 
a view of my wheels... so ok, I launch, and 
it starts to circle KSFO at a very low altitude...
Then click Go Home, and it heads and finds 
Vinson out to sea... but refuses to land...

It looks like it is lining up, but on each 
approach, after it changed the flight task to 
'downwind', it circles there... many circles,
and circles...

Pushing Go Home again, changes flight task to 
'gohome' but on close approach, with flaps 
down, it veers to the left, and switches 
to 'downwind' again...

After a few repeats of this, it eventually 
switched to  'final' and crashed into the 
sea on a too steep right banking maneuver...

A reset put me back at KSFO...

At least on reset the HUD appeared ;=)) I 
had not particularly noticed its absence until 
it suddenly appeared ;=()

Tried another Launch! and when circling 
KSFO, again GoHome... This was much better in 
that it went from 'gohome', to 'downwind', to 
'final', to 'flare'...

But the carrier approach was WILD, with too 
large a left and right swings over and past the 
center landing line... over compensating...

And at 'flare' it was BELOW the carrier 
deck level, and crashed into the behind of 
the carrier...

Exit fgfs to think...

Attempt 2:
--

Then eventually thought of, and found the 
--carrier=Vinson option, so this 2nd attempt 
initialized on the Carrier... PHEW ;=))

But after Launch, circle a bit, then Go Home,
crashed into the sea on 'downwind'... in a 
too steep bank... so reset

2nd takeoff, circle, and click gohome, and 
eventually, had a good landing ;=))

From downwind - final - flare - touchdown - 
shutdown - end - and HAPPINESS...

Attached below is the usage and console output...

Answers and comments:

Yes, eventually got it 'working', but see the 
suggested clear addition of the --aircraft=f-14b-uas
and --carrier=Vinson to the instructions somewhere...

Having also played a little with auto line up and 
landing code logic I do understand this is a time 
consuming 'art', but was quite shocked by the 
multiple CRASHES before one good landing...

Wild left and right crossing, steep banking and 
losing altitude into the sea, and crashing 'below' 
deck level need to be worked on... And these are 
strange, in that the final good landing was 
VERY smooth indeed...

Your 'Reset' seems to reset more than just your 
scenario... I had disabled Global weather fetch, 
and cleared the clouds, but after your 'reset' 
they returned...

And just to round out the state - ... display, 
the 'gohome' state should be added to the 
output... there is nothing between -
state - circle
state - downwind

Overall, quite some FUN ;=))

Interesting addition, so it could be put on 
display somewhere - an [ ] Auto-loop option,
where an internal 'Launch!' is done, and 
after circling for say a few minutes, an 
internal 'gohome' done, and at the 'end', 
an internal 'reset', back to 'launch'... etc

This 'Auto-loop' option could also vary the 
'view' each few minutes ... camera - cockpit 
- chase - flyby - camera...

HTH.

Regards,
Geoff.

Attempt 1: Missed --carrier=Vinson option and disaster
==

run_fgfs.sh: Running: ./fgfs --fg-root=/home/geoff/fg/fg16/fgfs/data
--aircraft=f-14b-uas --timeofday=noon
Processing command line arguments
Failed to find parking position  at airport KSFO
FGMultiplayMgr - No receiver port. Multiplayer mode disabled.
Initializing Liveries
HERE: crs = 149.9436573031764 dist = 148.2411422427136
loading scenario 'vinson_demo'
getting flightplan: Cruise-1
AIShip: Cruise-1 initializing waypoints 
AIShip: Cruise-1 done initialising waypoints 0
creating 3D noise texture... DONE
Pilot dual control ... initialized
Initializing F-14B Systems
Initializing F-14B fuel system
Initializing F-14B weapons system
Initializing Radar Data
Initializing drone autoflight system.
state - init-settle
state - pretakeoff
state - takeoff
state - climbout
state - route
state - circle
Scaling image
'/home/geoff/fg/fg16/fgfs/data/Models/Maritime/Military/HeloPaint.png'
from (700,446) to (512,512)
state - downwind
state - downwind
state - downwind
state - downwind
state - downwind
state - downwind
state - downwind
state - downwind
state - final
[crashed into sea]
Saving F-14B fuel levels
passed invalid index (0) to FGRouteMgr::jumpToIndex
AIShip: Cruise-1 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Curtis Olson
Hi Geoff,

Thanks for checking it out!  I was starting to get worried by the complete
silence that no one would try this at all. :-)

I'll tweak the instructions a bit as per your comments.  And if you (or
anyone else) has any other points that should be clarified or fixed, just
holler.  I will probably eventually post this on the DIYdrones site to see
if we can pull in some of those guys to give FlightGear a try -- so I would
like the instructions to be as newbie friendly as possible.

With respect to the instability on the downwind and final legs of the
approach, could you turn on your frame rate counter and see what kind of
frame rates you are getting.  In my experience the F-14b is very sensitive
to low frame rates and when the frame rates drop below about 17 I have a
*lot* of trouble flying manually or via autopilot.  It has a pretty complex
flight control system wired in and I have tried to build my autopilot on top
of that rather than remove/replace it all.

I originally started this process with the seahawk/nimitz, but at some point
switched to the f-14b and the vinson because the models were so much more
detailed.

Reset: this is calling the main FlightGear reset (just like selecting it
from the File menu) so yes indeed it does reset everything to original start
up conditions.

And just to reiterate, if anyone tries this and has a lot of trouble with
stability in the autoland system, I'd be very interested in hearing what
kind of frame rates they were seeing at the time.

Thanks for being a bunny even though I'm not familiar with that expression
(at least in this context). :-)

Curt.


On Thu, Sep 22, 2011 at 9:56 AM, Geoff McLane wrote:

 Hi Curt,

 Always a bunny to try NEW things, and eventually
 got there ;=))

 I think you should for sure say somewhere to
 add the option --carrier=Vinson when running
 fgfs, either via fgrun, or on the command
 line... Of course this is implied, but my first
 attempt was without this ;=((

 And it would also be good to mention the
 aircraft is the --aircraft=f_14b-uas option...
 if not using fgrun, or 'Drone f-14b' in fgrun...
 Again implied, but not stated...

 So -
 1. Backed up, and unzipped into f-14b
 2. Loaded drone --aircraft=f-14b-uas
 3. Deselected Nimitz, and selected Vinson
 4. Exit and restart

 Attempt 1:
 --

 But am placed on runway 10L at KSFO... with
 a view of my wheels... so ok, I launch, and
 it starts to circle KSFO at a very low altitude...
 Then click Go Home, and it heads and finds
 Vinson out to sea... but refuses to land...

 It looks like it is lining up, but on each
 approach, after it changed the flight task to
 'downwind', it circles there... many circles,
 and circles...

 Pushing Go Home again, changes flight task to
 'gohome' but on close approach, with flaps
 down, it veers to the left, and switches
 to 'downwind' again...

 After a few repeats of this, it eventually
 switched to  'final' and crashed into the
 sea on a too steep right banking maneuver...

 A reset put me back at KSFO...

 At least on reset the HUD appeared ;=)) I
 had not particularly noticed its absence until
 it suddenly appeared ;=()

 Tried another Launch! and when circling
 KSFO, again GoHome... This was much better in
 that it went from 'gohome', to 'downwind', to
 'final', to 'flare'...

 But the carrier approach was WILD, with too
 large a left and right swings over and past the
 center landing line... over compensating...

 And at 'flare' it was BELOW the carrier
 deck level, and crashed into the behind of
 the carrier...

 Exit fgfs to think...

 Attempt 2:
 --

 Then eventually thought of, and found the
 --carrier=Vinson option, so this 2nd attempt
 initialized on the Carrier... PHEW ;=))

 But after Launch, circle a bit, then Go Home,
 crashed into the sea on 'downwind'... in a
 too steep bank... so reset

 2nd takeoff, circle, and click gohome, and
 eventually, had a good landing ;=))

 From downwind - final - flare - touchdown -
 shutdown - end - and HAPPINESS...

 Attached below is the usage and console output...

 Answers and comments:

 Yes, eventually got it 'working', but see the
 suggested clear addition of the --aircraft=f-14b-uas
 and --carrier=Vinson to the instructions somewhere...

 Having also played a little with auto line up and
 landing code logic I do understand this is a time
 consuming 'art', but was quite shocked by the
 multiple CRASHES before one good landing...

 Wild left and right crossing, steep banking and
 losing altitude into the sea, and crashing 'below'
 deck level need to be worked on... And these are
 strange, in that the final good landing was
 VERY smooth indeed...

 Your 'Reset' seems to reset more than just your
 scenario... I had disabled Global weather fetch,
 and cleared the clouds, but after your 'reset'
 they returned...

 And just to round out the state - ... display,
 the 'gohome' state should be added to the
 output... there is nothing between -
 state - circle
 state - downwind

 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Geoff McLane
Hi Curt,

A pleasure, and FUN ;=))

Yes, I know a low frame rate can play havoc when 
you are trying to fine control an aircraft from 
its attitude feedback, and I should have mentioned my 
rate, but is always in the high 50-70 fps range in this 
Ubuntu machine... so should NOT be a factor...

I just did another few runs, and this time it crashed 
just while circling... it was in a right bank, which 
got too much and the nose came up, and it stalled... 
I am mostly in the 'chase' view...

The first time this happened at 2000 feet, it caught 
itself - leveled a bit and bumped the throttles, and 
began climbing back... 

But a little later, 20-30 secs, it happened again, and 
this time was still too low to recover, and SPLASH...

I had not previously let it fly in the 'circle' mode 
for too long, but now note if I leave it in circling 
mode, it will eventually end up in the water... seldom 
lasts more than 5 or 10 minutes...

You seem to be deliberately holding its speed down 
around 150 - I see air-brakes come up when greater 
than this, and throttle back - and although flaps (I think 
full flap?) are still applied, 150 must be quite 'low' 
for this sleek bird...

And I am not sure how many degrees each marking on 
the hud bottom bank indicator represents, and while it 
starts the banking in between the 1 and 2 of the 'big' marks, 
at the stall point it is beyond the 2nd big mark, approaching,
even reaching the 3rd big mark, which is on the 
horizontal - ie 90 degrees!

At the moment of stall it loses 1200-1400 feet in 1-3 
seconds... while it can happen in a right or left turn, 
it does seem to happen quicker in a right turn...

I now understand the 'reset' is a full sim reset, 
but that is not too helpful if you have set up say a 
particular weather, wind or something that you want to 
repeat... must get around to feeding that in, in 
the command, so a reset puts it back (I hope)...

If you could describe a bit more where some of this 
is decided/calculated I too could try tweaking some 
values...

I would probably bump the speed a little, and really 
watch the bank angle... those stubby little wings do 
not give much lift anyway, but the slender body gives 
close to none ;=))

As mentioned, I too have more than a passing interest 
in automated flight control...

Regards,
Geoff.

PS: OT: I too searched a little for the expression to be 
a 'bunny', but could not really find anything ;=((

I am sure it comes from my Australian origin, and 
has the meaning to take the rap, take the medicine, 
sort of to be the guinea pig...

Why poor little bunny rabbits feature I just do 
not know ;=))

Maybe from when Australia had a big war on 
rabbits _MANY_ years ago, and put out millions 
of traps for the bunnies, as well as other methods, 
like poisons - myxomatosis... 

So to be a bunny was to be trapped ;=(())

Maybe other Australian's have a better memory than me,
and can explain it better, but meantime I will blame 
my parents, or the Australian educational system, for 
giving me such a stupid expression ;=()

On reading up on 'to be a Guinea Pig', another 
very confusing expression - not really a 'pig' and not 
from Guinea! - I found a reference that in Johnston's 
Natural History, they go by the name Spanish Coney. And 
'coney' was the old name for a rabbit, a bunny... Huh!

Maybe the early immigrants to Australia decided to mix 
it up even more! ;=)) Or got it confused on the long 
boat ride half way around the world...


On Thu, 2011-09-22 at 11:00 -0500, Curtis Olson wrote:
 Hi Geoff,
 
 
 Thanks for checking it out!  I was starting to get worried by the
 complete silence that no one would try this at all. :-)
 
 
 I'll tweak the instructions a bit as per your comments.  And if you
 (or anyone else) has any other points that should be clarified or
 fixed, just holler.  I will probably eventually post this on the
 DIYdrones site to see if we can pull in some of those guys to give
 FlightGear a try -- so I would like the instructions to be as newbie
 friendly as possible.
 
 With respect to the instability on the downwind and final legs of the
 approach, could you turn on your frame rate counter and see what kind
 of frame rates you are getting.  In my experience the F-14b is very
 sensitive to low frame rates and when the frame rates drop below about
 17 I have a *lot* of trouble flying manually or via autopilot.  It has
 a pretty complex flight control system wired in and I have tried to
 build my autopilot on top of that rather than remove/replace it all.
 
 I originally started this process with the seahawk/nimitz, but at some
 point switched to the f-14b and the vinson because the models were so
 much more detailed.
 
 
 Reset: this is calling the main FlightGear reset (just like selecting
 it from the File menu) so yes indeed it does reset everything to
 original start up conditions.
 
 
 And just to reiterate, if anyone tries this and has a lot of trouble
 with stability in the autoland system, I'd be 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message 
CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:

 I have something here that I think is kind of fun.  I've been
 fiddling with this off and on since last fall and decided it was time
 to clean it up a bit and quit hording all the fun for myself.
 Basically I have taken the F-14b and created a high performance Navy
 drone out of it.  It can auto-launch from a carrier, auto fly a
 route (if you've input one) and can do circle holds (compensating for
 wind.)  I've added a simulated gyro stabilized camera that will point
 at anything you click on and then hold that view steady no matter
 what the airplane does (similar to what real uav's can do.) 

..you saw these?  TDL allows tracking moving targets, like your A380:
http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/

 I put together a quick web page that includes more of an explanation
 and description of what the demo does.  I have a link to a zip file
 you need to download.  This must be extracted over the top of the
 existing f-14b as per the installation instructions on the following
 web site:
 
 http://www.flightgear.org/uas-demo/

..now, will FG run on a pee wee eeepc?

 Thanks!
 
 Curt.

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Curtis Olson
On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:

 Hi Curt,

 A pleasure, and FUN ;=))

 Yes, I know a low frame rate can play havoc when
 you are trying to fine control an aircraft from
 its attitude feedback, and I should have mentioned my
 rate, but is always in the high 50-70 fps range in this
 Ubuntu machine... so should NOT be a factor...


Ok, 50-70 should be perfect.


 I just did another few runs, and this time it crashed
 just while circling... it was in a right bank, which
 got too much and the nose came up, and it stalled...
 I am mostly in the 'chase' view...


This is really strange.  I have seen nothing like this except when I
inadvertantly applied external control inputs through a strange combination
of linux virtual desktops and flightgear capturing the hotkey to come back
to the FlightGear virtual desktop.

So two thoughts here.  If you have a joystick connected, could you try
unplugging it to see if that helps?  Could you also press 5 on the numeric
keypad to make sure all the flight control inputs are centered.  Because of
the way the F-14b FCS is wired together in combination with the yasim flight
surfaces, you can still input elevator and aileron and trim and cause
conflicts that you might not see in other simpler aircraft that use aileron
and elevator directly.

The first time this happened at 2000 feet, it caught
 itself - leveled a bit and bumped the throttles, and
 began climbing back...

 But a little later, 20-30 secs, it happened again, and
 this time was still too low to recover, and SPLASH...

 I had not previously let it fly in the 'circle' mode
 for too long, but now note if I leave it in circling
 mode, it will eventually end up in the water... seldom
 lasts more than 5 or 10 minutes...

 You seem to be deliberately holding its speed down
 around 150 - I see air-brakes come up when greater
 than this, and throttle back - and although flaps (I think
 full flap?) are still applied, 150 must be quite 'low'
 for this sleek bird...


Normal landing approach in the real aircraft I believe is about 120 kts?  I
fly 135 kt approaches in the simulator.  It should be able to hold 150 kts
with the flaps down pretty easily.  The point of slowing way down when
circling is to keep the circle radius small enough so you can see what you
are looking at.  If you fly the circle at 600 kts, your radius will be 20
miles (just guessing) :-) and you won't be able to see anything.


 And I am not sure how many degrees each marking on
 the hud bottom bank indicator represents, and while it
 starts the banking in between the 1 and 2 of the 'big' marks,
 at the stall point it is beyond the 2nd big mark, approaching,
 even reaching the 3rd big mark, which is on the
 horizontal - ie 90 degrees!

 At the moment of stall it loses 1200-1400 feet in 1-3
 seconds... while it can happen in a right or left turn,
 it does seem to happen quicker in a right turn...

 I now understand the 'reset' is a full sim reset,
 but that is not too helpful if you have set up say a
 particular weather, wind or something that you want to
 repeat... must get around to feeding that in, in
 the command, so a reset puts it back (I hope)...


Well complain to the developers if a reset resets too agressively. :-)


 If you could describe a bit more where some of this
 is decided/calculated I too could try tweaking some
 values...

 I would probably bump the speed a little, and really
 watch the bank angle... those stubby little wings do
 not give much lift anyway, but the slender body gives
 close to none ;=))

 As mentioned, I too have more than a passing interest
 in automated flight control...

 Regards,
 Geoff.

 PS: OT: I too searched a little for the expression to be
 a 'bunny', but could not really find anything ;=((

 I am sure it comes from my Australian origin, and
 has the meaning to take the rap, take the medicine,
 sort of to be the guinea pig...


Ok, I can understand that.  Here we test cosmetics on little bunnies (so I'm
told) but I'm sure we have to shave all their hair off first.


 Why poor little bunny rabbits feature I just do
 not know ;=))

 Maybe from when Australia had a big war on
 rabbits _MANY_ years ago, and put out millions
 of traps for the bunnies, as well as other methods,
 like poisons - myxomatosis...

 So to be a bunny was to be trapped ;=(())

 Maybe other Australian's have a better memory than me,
 and can explain it better, but meantime I will blame
 my parents, or the Australian educational system, for
 giving me such a stupid expression ;=()

 On reading up on 'to be a Guinea Pig', another
 very confusing expression - not really a 'pig' and not
 from Guinea! - I found a reference that in Johnston's
 Natural History, they go by the name Spanish Coney. And
 'coney' was the old name for a rabbit, a bunny... Huh!


In Peru Guinea Pig is a delicacy ... cui ... never had it myself that I'm
aware of.


 Maybe the early immigrants to Australia decided to mix
 it up even more! ;=)) Or got it 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 20:42:58 +0200, Arnt wrote in message 
20110922204258.605fc...@nb6.lan:

 On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message 
 CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:
 
  I have something here that I think is kind of fun.  I've been
  fiddling with this off and on since last fall and decided it was
  time to clean it up a bit and quit hording all the fun for myself.
  Basically I have taken the F-14b and created a high performance Navy
  drone out of it.  It can auto-launch from a carrier, auto fly a
  route (if you've input one) and can do circle holds (compensating
  for wind.)  I've added a simulated gyro stabilized camera that will
  point at anything you click on and then hold that view steady no
  matter what the airplane does (similar to what real uav's can do.) 
 
 ..you saw these?  TDL allows tracking moving targets, like your A380:
 http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
 http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
 http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/
 
  I put together a quick web page that includes more of an explanation
  and description of what the demo does.  I have a link to a zip file
  you need to download.  This must be extracted over the top of the
  existing f-14b as per the installation instructions on the following
  web site:
  
  http://www.flightgear.org/uas-demo/
 
 ..now, will FG run on a pee wee eeepc?

..yes, @ 3fps, so the C172p is landable even without rudder control,
I overshot 28R and used 28L instead, centerline touch down at
taxiway N, aiming straight for full stop 'n exit on taxiway P. ;o)

..I'm on FG-1.9.1 with 3fps, what frame rate can I expect with FG-2.4?

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Curtis Olson
Arnt, you have hijacked my thread, but if you are at 3fps with v1.9 then I'd
recommend spending $10 on ebay to get yourself a decent video card and maybe
$35 to get yourself a decent computer. :-) :-) :-)

On Thu, Sep 22, 2011 at 2:28 PM, Arnt Karlsen a...@c2i.net wrote:

 On Thu, 22 Sep 2011 20:42:58 +0200, Arnt wrote in message
 20110922204258.605fc...@nb6.lan:

  On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message
  CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:
 
   I have something here that I think is kind of fun.  I've been
   fiddling with this off and on since last fall and decided it was
   time to clean it up a bit and quit hording all the fun for myself.
   Basically I have taken the F-14b and created a high performance Navy
   drone out of it.  It can auto-launch from a carrier, auto fly a
   route (if you've input one) and can do circle holds (compensating
   for wind.)  I've added a simulated gyro stabilized camera that will
   point at anything you click on and then hold that view steady no
   matter what the airplane does (similar to what real uav's can do.)
 
  ..you saw these?  TDL allows tracking moving targets, like your A380:
  http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
  http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
 
 http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/
 
   I put together a quick web page that includes more of an explanation
   and description of what the demo does.  I have a link to a zip file
   you need to download.  This must be extracted over the top of the
   existing f-14b as per the installation instructions on the following
   web site:
  
   http://www.flightgear.org/uas-demo/
 
  ..now, will FG run on a pee wee eeepc?

 ..yes, @ 3fps, so the C172p is landable even without rudder control,
 I overshot 28R and used 28L instead, centerline touch down at
 taxiway N, aiming straight for full stop 'n exit on taxiway P. ;o)

 ..I'm on FG-1.9.1 with 3fps, what frame rate can I expect with FG-2.4?


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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message 
CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:

 On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:

  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
 
 Normal landing approach in the real aircraft I believe is about 120
 kts?  I fly 135 kt approaches in the simulator.  It should be able to
 hold 150 kts with the flaps down pretty easily.  

..the Navy guys fly approaches using AOA, not speeds, AFAIK.

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 14:36:23 -0500, Curtis wrote in message 
CAHtsj_dh0m6BJ8k8gOEB0uzC5EpGARUTz=h1dgc5-+1d0z+...@mail.gmail.com:

 Arnt, you have hijacked my thread, but if you are at 3fps with v1.9
 then I'd recommend spending $10 on ebay to get yourself a decent
 video card and maybe $35 to get yourself a decent
 computer. :-) :-) :-)

..have decent gear in my semi trailer storage, I'm on the road with
an eeepc and a bad bios battery wire on my decent laptop. ;o)

..now, how about TLD and tracking moving targets? ;o)
 On Thu, Sep 22, 2011 at 2:28 PM, Arnt Karlsen a...@c2i.net wrote:
 
  On Thu, 22 Sep 2011 20:42:58 +0200, Arnt wrote in message
  20110922204258.605fc...@nb6.lan:
 
   On Wed, 21 Sep 2011 22:03:43 -0500, Curtis wrote in message
   CAHtsj_cKv-ZEsXm-1h_+QVZtRUez6yUBHmLzccs=4jk=myr...@mail.gmail.com:
  
   ..you saw these?  TDL allows tracking moving targets, like your
   A380:
   http://www.youtube.com/watch?feature=player_embeddedv=1GhNXHCQGsM
   http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
   http://www.engadget.com/2011/03/31/zdenek-kalals-object-tracking-algorithm-learns-on-the-fly-like/

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Citronnier - Alexis Bory
Le 22/09/2011 22:04, Arnt Karlsen a écrit :
 On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
 CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:

 On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
 You seem to be deliberately holding its speed down
 around 150 - I see air-brakes come up when greater
 than this, and throttle back - and although flaps (I think
 full flap?) are still applied, 150 must be quite 'low'
 for this sleek bird...

 Normal landing approach in the real aircraft I believe is about 120
 kts?  I fly 135 kt approaches in the simulator.  It should be able to
 hold 150 kts with the flaps down pretty easily.
 ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
And a max 6000 lbs fuel in the tanks.
FG's f-14b is quite tricky to fly with what is *supposed* to be the 
right AoA for approach. Side departure happen easily if your aren't 
smooth enough in your final turn.

Curt, I didn't test yet, sorry, lake of time, but the last mods on 
properties in engines.nas and instrument.nas should be comited soon.

Happy to see you all playing with the beast :-)

Alexis

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message 
4e7b9c5d.6080...@gmail.com:

 Le 22/09/2011 22:04, Arnt Karlsen a écrit :
  On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
  CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
 
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
  Normal landing approach in the real aircraft I believe is about 120
  kts?  I fly 135 kt approaches in the simulator.  It should be able
  to hold 150 kts with the flaps down pretty easily.
  ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
 And a max 6000 lbs fuel in the tanks.
 FG's f-14b is quite tricky to fly with what is *supposed* to be the 
 right AoA for approach. Side departure happen easily if your aren't 
 smooth enough in your final turn.

..and it does not like to T/O and climb on idle power, all Launch!!!
button action I see is wild pre-crash oscillations, the Reset button
tosses me into the cockpit rather than in the camera. 

..Curtis, any reason your demo needs the USS Vinson, rather than a
renamed USS Nimitz copy?  

..Alexis, any changes to the f-14b since FG-1.9.1?

 Curt, I didn't test yet, sorry, lake of time, but the last mods on 
 properties in engines.nas and instrument.nas should be comited soon.
 
 Happy to see you all playing with the beast :-)
 
 Alexis
 

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Curtis Olson
I went with the Vinson because it is spiffier.  Everything should
(theoretically) work the same and just as well from the Nimitz.  I believe
the deck geometries are identical in FlightGear (conveniently.) ;-)

Curt.


On Thu, Sep 22, 2011 at 5:02 PM, Arnt Karlsen a...@c2i.net wrote:

 On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message
 4e7b9c5d.6080...@gmail.com:

  Le 22/09/2011 22:04, Arnt Karlsen a écrit :
   On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
   CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
  
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
   You seem to be deliberately holding its speed down
   around 150 - I see air-brakes come up when greater
   than this, and throttle back - and although flaps (I think
   full flap?) are still applied, 150 must be quite 'low'
   for this sleek bird...
  
   Normal landing approach in the real aircraft I believe is about 120
   kts?  I fly 135 kt approaches in the simulator.  It should be able
   to hold 150 kts with the flaps down pretty easily.
   ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
  And a max 6000 lbs fuel in the tanks.
  FG's f-14b is quite tricky to fly with what is *supposed* to be the
  right AoA for approach. Side departure happen easily if your aren't
  smooth enough in your final turn.

 ..and it does not like to T/O and climb on idle power, all Launch!!!
 button action I see is wild pre-crash oscillations, the Reset button
 tosses me into the cockpit rather than in the camera.

 ..Curtis, any reason your demo needs the USS Vinson, rather than a
 renamed USS Nimitz copy?

 ..Alexis, any changes to the f-14b since FG-1.9.1?

  Curt, I didn't test yet, sorry, lake of time, but the last mods on
  properties in engines.nas and instrument.nas should be comited soon.
 
  Happy to see you all playing with the beast :-)
 
  Alexis
 


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http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-22 Thread Arnt Karlsen
On Thu, 22 Sep 2011 17:20:51 -0500, Curtis wrote in message 
cahtsj_cjgngbynczckm2e8fhnct50lmi0yefatxjygtn+_y...@mail.gmail.com:

 I went with the Vinson because it is spiffier.  Everything should
 (theoretically) work the same and just as well from the Nimitz.  I
 believe the deck geometries are identical in FlightGear
 (conveniently.) ;-)
 
 Curt.

..aye, I've had one succesful T/O and climb out, found a ship to orbit,
but could not fetch it due to the roll wobbling, the demo UVS eventually
dove into the drink.

..the other T/O's emulates those 1902-1903 house boat attempts.  Nimitz
has catapults and afterburner restistant deck?  I pass the bow @ ~80kts,
then dives in.  Autopilot settings dialogue has an AOA setting, which
is the optimum T/O AOA for the f-14b?

..divide by zero errors in lines 78 or 114?:
arnt@nb6:~$ fgfs --geometry=1024x600 --enable-fullscreen \
--carrier=Nimitz --aircraft=f-14b-uas  
[1] 1417
arnt@nb6:~$ FGMultiplayMgr - No receiver port, Multiplayermode disabled
Initializing Liveries
HERE: crs = 149.9436573031764 dist = 148.2411422427136
Initializing F-14B Instruments System
Initializing F-14B fuel system
Initializing Radar Data
OpenAL error (AL_ILLEGAL_COMMAND): set_volume
OpenAL error (AL_ILLEGAL_COMMAND): set_volume
Initializing drone autoflight system.
state - init-settle
state - pretakeoff
state - takeoff
state - climbout
state - route
Nasal runtime error: nil used in numeric context
  at /usr/share/games/FlightGear/Aircraft/f-14b/Nasal/uas-demo.nas,
line 78 called
from: /usr/share/games/FlightGear/Aircraft/f-14b/Nasal/uas-demo.nas,
line 114 AL lib: ALc.c:1420: alcDestroyContext(): deleting 4 Source(s)
AL lib: ALc.c:1818: alcCloseDevice(): deleting 165 Buffer(s)

[1]+  Donefgfs --geometry=1024x600
--enable-fullscreen --carrier=Nimitz --aircraft=f-14b-uas 
arnt@nb6:~$ 


 
 On Thu, Sep 22, 2011 at 5:02 PM, Arnt Karlsen a...@c2i.net wrote:
 
  On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message
  4e7b9c5d.6080...@gmail.com:
 
   Le 22/09/2011 22:04, Arnt Karlsen a écrit :
On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
   
On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
You seem to be deliberately holding its speed down
around 150 - I see air-brakes come up when greater
than this, and throttle back - and although flaps (I think
full flap?) are still applied, 150 must be quite 'low'
for this sleek bird...
   
Normal landing approach in the real aircraft I believe is
about 120 kts?  I fly 135 kt approaches in the simulator.  It
should be able to hold 150 kts with the flaps down pretty
easily.
..the Navy guys fly approaches using AOA, not speeds, AFAIK.
   And a max 6000 lbs fuel in the tanks.
   FG's f-14b is quite tricky to fly with what is *supposed* to be
   the right AoA for approach. Side departure happen easily if your
   aren't smooth enough in your final turn.
 
  ..and it does not like to T/O and climb on idle power, all Launch!!!
  button action I see is wild pre-crash oscillations, the Reset button
  tosses me into the cockpit rather than in the camera.
 
  ..Curtis, any reason your demo needs the USS Vinson, rather than a
  renamed USS Nimitz copy?
 
  ..Alexis, any changes to the f-14b since FG-1.9.1?
 
   Curt, I didn't test yet, sorry, lake of time, but the last mods on
   properties in engines.nas and instrument.nas should be comited
   soon.
  
   Happy to see you all playing with the beast :-)
  
   Alexis
  
 
 
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  contains a definitive record of customers, application performance,
  security threats, fraudulent activity and more. Splunk takes this
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[Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-21 Thread Curtis Olson
I have something here that I think is kind of fun.  I've been fiddling with
this off and on since last fall and decided it was time to clean it up a bit
and quit hording all the fun for myself.  Basically I have taken the F-14b
and created a high performance Navy drone out of it.  It can auto-launch
from a carrier, auto fly a route (if you've input one) and can do circle
holds (compensating for wind.)  I've added a simulated
gyro stabilized camera that will point at anything you click on and then
hold that view steady no matter what the airplane does (similar to what real
uav's can do.)  Finally, you can command it to return home and it will find
the carrier, setup a reasonable approach and nail the landing perfectly
every time (factoring in wind, carrier speed, etc.)

I put together a quick web page that includes more of an explanation and
description of what the demo does.  I have a link to a zip file you need to
download.  This must be extracted over the top of the existing f-14b as per
the installation instructions on the following web site:

http://www.flightgear.org/uas-demo/

I'm hoping to get a few people that would like to try this and report back
on a couple things:

- were you able to get it to work?  Were there any missing files or major
blunders in the .zip file package?

- are there places where my web page instructions stink, and can you help me
write better or more accurate instructions, especially for the Mac

- I already know my instructions for setting up the vinson demo aren't good,
but it's been so long since I tried to do this on windows I forget all the
fgrun details.  Maybe there is an easier way now?

- finally, what do you think?  general impressions? things you thought were
especially cool, or especially stupid?  You probably can think of a dozen
feature requests, and I have some things in the pipeline already.  (For
instance I have a refueling mode that is currently disabled, but almost is
close to working.  And I've done some preliminary work on adapting all of
the auto-land logic for runway landings.)

- if you happen to go look at the nasal code that does all the magic, please
don't judge me (quoting Eskeletor from nacho libre) -- that was actually a
fun sub-project (for a former computer scientist.) :-)

- Oh, and eventually I'd like to add pictures to the instructions.  If you
happen to catch an especially cool looking view (weather, clouds, time of
day, sun, sun glint, scene composition, etc.) then please feel free to send
me a picture or two (or even a youtube movie) so I can make the instructions
prettier and more exciting. :-)

If I can get this demo all cleaned up and generally running pretty well, I
have another UAS demo that is similar, but centered around the ATI
Resolution-3 airframe (which is a 92 2.33m composite marinized flying
wing.)  Then if that all goes well, I have actual embedded C code to do much
of these same sorts of things that can run on a gumstix embedded computer
(or similar.)  This code is able to talk directly to flightgear via udp
packets, and has actually flown in a couple different UAV airframes using
real sensors and real actuators.  So you might see a progression developing
here from pure simulation with all the logic prototyped in nasal, to
software in the loop running pure C/C++ code, to the same software running
on actual embedded hardware (using FlightGear as reality), to the end result
of an actual real life UAV.  (And I've been using drone, UAS, and UAV pretty
interchangeably here.)

Thanks!

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
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