Re: [Freeciv-Dev] [Freeciv-i18n] Upcoming release: 2.4.4

2014-12-03 Thread Hubert Kowalewski
Hi all,

If the current file is not in the branch already (and it may be), the
up-to-date Polish locale is at
https://www.dropbox.com/sh/71c35xdmxe53y2d/SycNW254Ga

Best,
Hubert

On 29/11/2014, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote:
 I wrote:
 Yes, another one. I'd like to get this out quite quickly, as there are a
 number of important bug fixes (e.g., #21038, #18764).

 I'm thinking maybe the weekend of 6-7 December, with a string freeze
 starting the previous weekend (29 November), if that suits everyone
 involved?

 As previously suggested, string freeze now in effect on S2_4.

 Translation files at http://www.cazfi.net/freeciv/translations/S2_4/
 are up to date with current strings.

 (I don't think there's been much if any string change in the past week,
 but I haven't double-checked.)

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Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-01-31 Thread Hubert Kowalewski
There are lots of interesting topics on this forum, I need to register :)

For Polish none of the options is particularly transparent, but neither is
Freeciv. I like Cultomundi because it sounds nice, but I don't think it
would ring a bell for Polish speakers (which is not necessarily a
disadvantage, we are quite used to foreign words in proper names). One
proposal that I can think of is Ad Astra, which would highlight the
aspect of scientific development and would fit in nicely with the concept
of sending the spaceship to Alpha Centauri. It also comes from a Latin
phrase, so there is a change that it would ring a bell to most of European
and Anglophones,

Hubert


On 29 January 2014 23:49, Marko Lindqvist cazf...@gmail.com wrote:

 For many project members are active only in these mailing lists, and
 not necessarily following the forums, here's a link to forum
 discussion about project name. It's still just speculation about
 changing the project name, but I want to keep all members informed and
 welcome everybody's input.

 http://forum.freeciv.org/f/viewtopic.php?f=9t=235

 Translators might have extra insight since in that discussion we have
 not limited our options to English language name.


  - ML

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[Freeciv-Dev] [bug #21269] Translatable strings unready for grammatical forms of plurals

2013-11-10 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?21269

 Summary: Translatable strings unready for grammatical forms
of plurals
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sun 10 Nov 2013 09:40:54 PM CET
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_6
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

In TRUNK (S2_6) several translatable strings do not allow for adjusting the
grammatical form of pluralized nouns. I can see that English gets away with
the init(s) form, but this would not work that nicely for other languages.
This affects Polish (which I'm working on), but should be relevant for any
language that uses different grammatical forms for plurals. These strings
are:

%s can't build %s from the worklist; max %d unit(s) may be on the tile.
Postponing...

%s can't build %s from the worklist; More than %d unit(s) must be on the tile.
Postponing...

More than %d unit(s) must be present on the tile.\n

A tile with max %d unit(s) must be cardinally adjacent.\n

A tile with more than than %d unit(s) must be cardinally adjacent.\n

A tile with max %d unit(s) must be adjacent.\n

A tile with more than than %d unit(s) must be adjacent.\n

A tile with more than than %d unit(s) must be adjacent.\n





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Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-06 Thread Hubert Kowalewski
Hi,

While I'm hardly an authority on the coding bit, from the point of view of
the translator the 1st method look nice. In principle, I would go for
static grammar and would not like dynamically generated sentences. If I
understand this correctly, dynamic sentences could more or less work for
my language (Polish), but I'm not sure if negative sentences can be easily
auto-generated in other languages, so (as a translator) I'd leave as much
freedom and flexibility to translators.

Hubert


On 5 April 2013 22:07, Marko Lindqvist cazf...@gmail.com wrote:

 Adding i18n list as this is mainly concern for translations.


 On 5 April 2013 20:19, Emmet Hikory per...@shipstone.jp wrote:

 As part of the general coverage of negated I wanted to update
 the helpdata, so that it didn't report Requires Amphibious Elephants
 when in fact if one had built that road adjacent to the city, one would be
 *unable* to build the Miniature Aquarium SmallWonder.  Reviewing what
 was
 already there led to patch #3836, but I stumbled when it came to adding
 the
 negation, as there were four sensible ways to do it, and I'd rather ask
 which is preferred than just do it the wrong way and need to redo it.

 Method 1: static grammar, static strings
 Define four strings in the beginning of insert_requirement(), being
 Requires that, Prevented by, Applies to, Does not apply to or
 similar.  Rephrase all the helpstrings to start with one of these pairs
 of strings, and use preq-negated : reqstring ? nreqstring or similar as
 an additional %s parameter in the cat_snprintf() calls.


  Those should be full format strings (with '%s' in them) so that
 translators are free to set order of words (i.e. there can be something
 *after* %s) as their target language requires. Requires %s, Prevented by
 %s, Applies to %s, Does not apply to %s.


 Method 2: static grammer, dynamic strings
 Define two string variables at the beginning of insert_requirement(),
 being Requires that and Applies to.  Have a single conditional on
 preq-negated that would reset these strings to something else if it was
 met.  Rephrase all the helpstrings to start with one of these pairs of
 strings, and use reqstring or appstring as an additional %s parameter.

 Method 3: dynamic grammar, compound calls
 Replace the current translated strings with pairs of translated
 strings
 depending on whether this is a positive or negative requirement.  Decide
 which
 to use with preq-negated : _(First String) ? _(Second String)
 embedded
 in the cat_snprintf() calls.

 Method 4: dynamic grammar, conditional calls
 Duplicate and wrap the snprintf() calls in preq-negated conditionals.
 Rewrite the negative text in every case.

 Advice, selection, or recommendation of even better ways to do it
 welcome.

 --
 Emmet HIKORY



  - ML


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[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-07 Thread Hubert Kowalewski
Follow-up Comment #2, bug #20596 (project freeciv):

OK, I'be been using an older version of Freeciv, and I somehow overlooke this
fix in the changelog for 2.3.3. Sorry for that!

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[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-07 Thread Hubert Kowalewski
Follow-up Comment #2, bug #20595 (project freeciv):

Yes, such settings don't make much sense, when you come to think about it, but
perhaps a more verbose error message would do in this case? Something like
The requested map is too cold to allocate starting postions. Try setting the
temperature to a value greater than 14. This should make the game more
fool-proof (well OK, more transparent for users ;) ).

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[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-06 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?20595

 Summary: Errow while setting temperature below 14 with
temperate map
 Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:29:56 PM CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

At the beginning of the game, when checking the option All the map is
temperate and Average temperature of the planet to less than 14, the error
message The server couldn't allocate starting positions pops up.




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[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-06 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?20596

 Summary: The scenario Earth (classic/small) fails to start
 Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:39:26 PM CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The scenario Earth (classic/small) fails to start. After selecting the
scenario, the button for starting the game is inactive, no AI players are
listed, and none can be added. Other scenarios start properly.




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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2013-01-27 Thread Hubert Kowalewski
Follow-up Comment #19, patch #2941 (project freeciv):

In order to prevent the ticket from being cluttered by deprecated old files, I
moved the files to the Google Code page
http://code.google.com/p/freeciv-locale-pl/downloads/list . The current
versions are obviously available publicly for download and I'm open for
discussion :)

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[Freeciv-Dev] [patch #3131] Polish localization for S2_5

2013-01-27 Thread Hubert Kowalewski
Follow-up Comment #7, patch #3131 (project freeciv):

In order to prevent the ticket from being cluttered by deprecated old files, I
moved the files to the Google Code page
http://code.google.com/p/freeciv-locale-pl/downloads/list . The current
versions are obviously available publicly for download and I'm open for
discussion :)

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2013-01-27 Thread Hubert Kowalewski
Follow-up Comment #36, patch #2609 (project freeciv):

In order to prevent the ticket from being cluttered by deprecated old files, I
moved the files to the Google Code page
http://code.google.com/p/freeciv-locale-pl/downloads/list . The current
versions are obviously available publicly for download and I'm open for
discussion :)

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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2013-01-27 Thread Hubert Kowalewski
Follow-up Comment #21, patch #2941 (project freeciv):

Yep, I guess I updated the file with a wrong POT at some point. Sorry for
that. The file http://freeciv-locale-pl.googlecode.com/files/pl-24.po should
be OK now.

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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2012-08-06 Thread Hubert Kowalewski
Follow-up Comment #16, patch #2941 (project freeciv):

so, i guess this one will be for the 1st beta...

(file #16326)
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[Freeciv-Dev] [bug #19963] Errors while validating the PO file

2012-07-21 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?19963

 Summary: Errors while validating the PO file
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sat 21 Jul 2012 11:55:05 AM CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Hi guys!

While validating the recent (Jul 21) PO from the trunk, I ran across the some
errors concerning invalid C format in msgstr after translating the string. My
guess is that the msgid contains the % character with percentage values and
it's not marked as no-c-format in comments. Here's the error message (in
Polish, but the problem is as described above) and I attached the PO file in
question:


pl-25.po:19922: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:19945: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:19982: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20004: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20044: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak ',' nie jest poprawną specyfikacją
konwersji.
pl-25.po:20088: różniące się specyfikacje formatu w 'msgid' i 'msgstr' dla
argumentu 1
pl-25.po:20244: 'msgstr' nie jest poprawnym formatem C w przeciwieństwie do
'msgid'.
Powód: W dyrektywie numer 1 znak 'r' nie jest poprawną specyfikacją
konwersji.




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File Attachments:


---
Date: Sat 21 Jul 2012 11:55:05 AM CEST  Name: pl.po.bz2  Size: 408kB   By:
hubkow

http://gna.org/bugs/download.php?file_id=16151

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[Freeciv-Dev] [patch #3432] Core nation group

2012-07-21 Thread Hubert Kowalewski
Follow-up Comment #2, patch #3432 (project freeciv):

I like this solution :) As for saying it's OK not to translate the non-Core
nations, I suppose we should encourage translators to work on the names of
nations, as they may pop up in the game. We may, however, say that nation
legends have a slightly lower priority - they don't appear a lot in the game,
but take a looot of time to translate. Obviously, in the ideal situation,
all strings should be translated, but with such huge PO files, it may be
useful to prioritize some strings over other ones.

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[Freeciv-Dev] [patch #3131] Polish localization for S2_5

2012-07-01 Thread Hubert Kowalewski
Follow-up Comment #6, patch #3131 (project freeciv):

Fine for me :)

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[Freeciv-Dev] [patch #3131] Polish localization for TRUNK

2012-06-09 Thread Hubert Kowalewski
Follow-up Comment #2, patch #3131 (project freeciv):

Updated, almost complete localisation. All comments are welcome :)

(file #15809)
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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2012-05-05 Thread Hubert Kowalewski
Follow-up Comment #13, patch #2941 (project freeciv):

Here's another localization file reflecting the state of the art for May 5,
including a few new nations. All comments are welcome :)

(file #15672)
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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2012-03-24 Thread Hubert Kowalewski
Follow-up Comment #33, patch #2609 (project freeciv):

Several typos and terminological consistency fixed on the top of the changes
for version 2.3.2. 

(file #15406)
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[Freeciv-Dev] [bug #18473] Copying in the help section is uninformative

2012-03-11 Thread Hubert Kowalewski
Follow-up Comment #2, bug #18473 (project freeciv):

License is fine, I just find the string Copying a bit uninformative for
people outside the GNU community.

As for the license itself, I'm aware of the problems with unofficial
translations and summaries not being constitutive, and it's not only a problem
of whether such an unofficial translation is available for all Freeciv
languages, or not. I think we could try to find some balance between legal
requirements of adding the license to the distribution and informing users
about the copyright/copyleft. After all, the whole idea of a copyleft notice
is to inform about user's rights, and I feel we could be doing this to
slightly better than now.

Anyway, perhaps the Wiki is another area where this can be done and we do not
need to tamper with the actual code.

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[Freeciv-Dev] [patch #3079] Lithuanian Polish nation

2012-03-08 Thread Hubert Kowalewski
Follow-up Comment #3, patch #3079 (project freeciv):

Yes, I think it would to the trick. Personally, there is no way on Earth I
would associate the Polish Lithuanian nation with Central Lithuania. Maybe,
it's just me, as I don't have huge expertise in history, but I don't think
this connection would be obvious for most Polish people. Renaming the nation
and adjusting the territory is a good idea.

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[Freeciv-Dev] [patch #3079] Lithuanian Polish nation

2012-02-16 Thread Hubert Kowalewski
Follow-up Comment #1, patch #3079 (project freeciv):

I'm not quite sure about this nation, the problem is a little bit similar to
the one in patch #3069. While yes, there is a Polish minority in Lithuania,
the relationships between the two countries are a bit heated and including
this nations may be a bit controversial. And as a general principle, I'm not
sure about making every single ethnic minority in every single country into a
Freeciv nation, especially when the minority has an independent country of its
own. Othwerwise we'll soon end up with hundreds of nations like Togolese Poles
or something.

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[Freeciv-Dev] [patch #3131] Polish localization for TRUNK

2012-02-15 Thread Hubert Kowalewski
URL:
  http://gna.org/patch/?3131

 Summary: Polish localization for TRUNK
 Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 15 Feb 2012 09:17:24 PM CET
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Since Marko updated the PO files from the trunk, apart from the ones from S2_3
and S2_4, I took the opportunity to do some work here as well. I kind of
prefer to do less work more frequently, than to translate hundreds of strings
once a year, so I intend this ticket to be a placeholder for the localization
I do for the trunk.



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File Attachments:


---
Date: Wed 15 Feb 2012 09:17:24 PM CET  Name: pl.po.bz2  Size: 391kB   By:
hubkow
state of the art from 12 Feb 2012
http://gna.org/patch/download.php?file_id=15064

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-11-12 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.bz2  Size:330 KB


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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-11-01 Thread Hubert Kowalewski

Additional Item Attachment, patch #2941 (project freeciv):

File name: pl.po.bz2  Size:386 KB


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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-10-30 Thread Hubert Kowalewski

Additional Item Attachment, patch #2941 (project freeciv):

File name: pl.po.bz2  Size:375 KB


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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-10-17 Thread Hubert Kowalewski

Additional Item Attachment, patch #2941 (project freeciv):

File name: pl-2_4.po.bz2  Size:372 KB


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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-08-26 Thread Hubert Kowalewski

Follow-up Comment #6, patch #2941 (project freeciv):

Thanks for the comments :)

Pędnik was in the translation when I took it over and frankly, I never
crossed my mind to change it, but your comments make sense. The help section
says that space component is something that propels the spaceship and it has
two parts, so perhaps let's make it space component = napęd rakiety,
propulsion = silnik , fuel component = zbiornik paliwa. It seems
reasonable that napęd = silnik + zbiornik paliwa, and we will have a nice
equivalent for space component.

Learned is slightly problematic, but I wanted to limit the impersonal
participles constructions since there quite a lot of sprzedano, zakupiono,
wybrano etc. and it was getting a bit stylistically awkward. What about
poznaliśmy? Seems more natural in this context.

Thanks for noticing the typos. Typo hunt is a real challenge in such a big
localization :D I'll include the changes in the next revision and I'll add
them to the S2_3 too.

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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-08-24 Thread Hubert Kowalewski

Follow-up Comment #4, patch #2941 (project freeciv):

This revision of localization incudes the changes proposed by Andrzej and
improves typographic consistency.

(file #13967)
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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-08-21 Thread Hubert Kowalewski

URL:
  http://gna.org/patch/?2941

 Summary: Polish localization for S2_4
 Project: Freeciv
Submitted by: hubkow
Submitted on: Mon 22 Aug 2011 12:14:07 AM CEST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Well, at this point it's the localization for the trunk, but I understand it
will become S2_4 eventually.

This ticket is a placeholder for the Polish localization.



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File Attachments:


---
Date: Mon 22 Aug 2011 12:14:07 AM CEST  Name: pl.po.bz2  Size: 368kB   By:
hubkow

http://gna.org/patch/download.php?file_id=13951

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-08-19 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.bz2  Size:330 KB


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[Freeciv-Dev] [patch #2916] Several typos in nation legends

2011-08-16 Thread Hubert Kowalewski

URL:
  http://gna.org/patch/?2916

 Summary: Several typos in nation legends
 Project: Freeciv
Submitted by: hubkow
Submitted on: Tue 16 Aug 2011 07:06:30 PM CEST
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

While working on translatable strings from the trunk, I came across several
minor typos in nation legends. There's also a couple of inconsistencies in
typographic conventions (15th century vs. fifteenth century). The ZIP file
attached contains fixed files that someone may want to commit to the trunk.



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---
Date: Tue 16 Aug 2011 07:06:30 PM CEST  Name: nations.zip  Size: 12kB   By:
hubkow

http://gna.org/patch/download.php?file_id=13890

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[Freeciv-Dev] [bug #18473] Copying in the help section is uninformative

2011-08-08 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?18473

 Summary: Copying in the help section is uninformative
 Project: Freeciv
Submitted by: hubkow
Submitted on: Tue 09 Aug 2011 12:00:36 AM CEST
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

The Copying heading in the help section is a bit uninformative. When I
first saw it the question was Copying what? Where from and where to?. When I
entered this section to answer these questions, it attacked me with GPL
legalese, which specifies not only copying conditions (buried in dense style
understood mainly by lawyers), but lots of other things too (redistribution,
republishing, availability of the source code, commercial use, etc.). On top
of that the legalese was not even localized in my Polish version of Freeciv.

I do understand the rationale for having the full text of GPL in the game and
I realize that only the English version is constitutive. Thus, an easy way out
is to change the Copying string into License or Copyright to make it
more informative.

But if we want to have a more human friendly section explaining the legal
aspect of GPL licensing (I assume that plain Copying was used instead of
somewhat daunting Copyright to suggest user friendliness), perhaps we should
also add a brief summary (2-4 sentences) of the GPL before the full text of
the license. Such summary would not be constitutive, it could be translated
and it would be informative for non-English speakers too.




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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-08-06 Thread Hubert Kowalewski

Follow-up Comment #28, patch #2609 (project freeciv):

Probably the last update before Tuesday. It corrects mainly several typos and
improves typographic consistency.

(file #13762)
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[Freeciv-Dev] [bug #18451] Nation names untranslated in help section

2011-08-04 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?18451

 Summary: Nation names untranslated in help section
 Project: Freeciv
Submitted by: hubkow
Submitted on: Thu 04 Aug 2011 11:04:16 PM CEST
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0-RC2
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Nations names in the help section (in the left-hand column) are not
translated in my localized (Polish) Freeciv. The names in the nation selection
window and everywhere else are OK. Shooting from the hip, perhaps this is some
residual problem from bug #18396 ?




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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-31 Thread Hubert Kowalewski

Follow-up Comment #25, patch #2609 (project freeciv):

There goes the file with cazfi's two additional strings (and other tiny
tweaks).

(file #13705)
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[Freeciv-Dev] [bug #18396] Translations for help and options not displayed

2011-07-23 Thread Hubert Kowalewski

Follow-up Comment #3, bug #18396 (project freeciv):

Thanks for the settings patches :)

The help section does have odd fixed line endings, the English version too
(attached screenshots with a wide and a narrow window in Polish and a wide
window in English, but the narrow English window acts the same as the
Polish).

I skimmed the whole help section and all handwritten text is not localized
and has fixed line ending. The autogenerated text is localized (attaches a
screenshot with a technology descrpiption that I assume is all
autogenerated).



(file #13637, file #13638, file #13639, file #13640)
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File name: eng-help-wide.jpg  Size:183 KB
File name: help-narrow.jpgSize:229 KB
File name: automatically-generated.jpgSize:205 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-23 Thread Hubert Kowalewski

Follow-up Comment #23, patch #2609 (project freeciv):

When researching the problems with the help section I noticed that I missed
some leading spaces in the localization, which prevents proper nesting, a
couple of minor typos. This is a small revision that fixes it.

(file #13641)
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[Freeciv-Dev] [bug #18396] Translations for help and options not displayed

2011-07-22 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?18396

 Summary: Translations for help and options not displayed
 Project: Freeciv
Submitted by: hubkow
Submitted on: Fri 22 Jul 2011 01:35:42 PM CEST
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0-RC1
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

I've detected in on Windows client, but perhaps other operating systems are
affected too...

With the Polish localization, most of the help section is not translated.
Only headings in the left-hand column and the items of the asterisk lists are
localized, the rest of the main body is in English (screenshot attached).

Also, the translation for some parts of the options are missing, more
specifically the boxes with the map topology options in the Geological tab,
airlifting options and the box with unit classes in the Military tab
(screenshots attached).

All of these strings are translated in the Polish PO file.



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File Attachments:


---
Date: Fri 22 Jul 2011 01:35:42 PM CEST  Name: untranslated-help.PNG  Size:
591kB   By: hubkow

http://gna.org/bugs/download.php?file_id=13626
---
Date: Fri 22 Jul 2011 01:35:42 PM CEST  Name: untranslated-military.PNG 
Size: 347kB   By: hubkow

http://gna.org/bugs/download.php?file_id=13627

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[Freeciv-Dev] [bug #18396] Translations for help and options not displayed

2011-07-22 Thread Hubert Kowalewski

Additional Item Attachment, bug #18396 (project freeciv):

File name: untranslated-geological.PNGSize:400 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-21 Thread Hubert Kowalewski

Follow-up Comment #20, patch #2609 (project freeciv):

I guess file 13616 will be the last version for the next S2_3 release (final
or RC2). I might be able to submit one or two revisions in a week or two, but
I'm not sure. So just in case, I submit the most recent localization and if
the next release is the final one, this ticket can be closed after the
release.

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-09 Thread Hubert Kowalewski

Follow-up Comment #15, patch #2609 (project freeciv):

:D

file #13487 didn't include the update from today, so that's why the fuzzy
string popped up. the latest file fixes this.

(file #13491)
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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-09 Thread Hubert Kowalewski

Follow-up Comment #18, patch #2609 (project freeciv):

yes, my mistake. i should've edited it more carefully :/ thanks for the tip!
in the attached file i went through the shortcut sections and it should be OK
now.

(file #13492)
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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-08 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:446 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-05 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:444 KB


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[Freeciv-Dev] [bug #18281] Caravan instead of Freight in the caravan pop-up

2011-06-29 Thread Hubert Kowalewski

Follow-up Comment #2, bug #18281 (project freeciv):

Great, thanks!

As for the caravan actions, perhaps commercial activities would do the
trick, but I guess this is not a terrible problem the way it is.

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[Freeciv-Dev] [bug #18276] Missing quotation marks around option names

2011-06-25 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?18276

 Summary: Missing quotation marks around option names
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sat 25 Jun 2011 06:22:43 PM CEST
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Some POT file entries lack single quotation marks around option names. A
minor thing, but since the convention throughout the game is to provide
variable names within single quotation marks, not having them is potentially
misleading.

The option names are 'fulltradesize' and 'notradesize', the strings in
question are under:

#: server/settings.c:1358
#: server/settings.c:1368
#: server/settings.c:1369





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[Freeciv-Dev] [bug #18281] Caravan instead of Freight in the caravan pop-up

2011-06-25 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?18281

 Summary: Caravan instead of Freight in the caravan
pop-up
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sun 26 Jun 2011 12:43:37 AM CEST
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.5, 2.3.0
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

The caravan pop-up reads Your Caravan Has Arrived and Your caravan from
... reaches the city of ... even when the actual unit is a freight. I've
spotted this in v. 2.2.5, but by looking at the POT file from S2_3 this seems
to be a problem too (correct me if I'm wrong).

In the POT from 2.2.5 these are under

#: client/gui-gtk-2.0/caravan_dialog.c:102
#: client/gui-win32/dialogs.c:1050
#: client/gui-xaw/dialogs.c:455
#: client/gui-gtk-2.0/caravan_dialog.c:116
#: client/gui-win32/dialogs.c:1061
#: data/Freeciv.in:2266


In the POT from 2.3.0 it's under

#: client/gui-gtk-2.0/caravan_dialog.c:102 client/gui-xaw/dialogs.c:455
#: client/gui-gtk-2.0/caravan_dialog.c:116 data/Freeciv.in:2266

A minor thing, really. IMHO, changing the caravan to unit would probably
do the trick (I did it in the Polish translation as a makeshift solution). I'm
not sure if this should be touched in S2_2, since there are only few days left
to v. 2.2.6, but S2_3 could benefit from it in the long run.




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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-23 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:444 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-23 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl-2.3b5.po.zipSize:444 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-15 Thread Hubert Kowalewski

Follow-up Comment #6, patch #2609 (project freeciv):

A small revision reflecting the changes from June 15.

(file #13205)
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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-06 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:444 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-05-07 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.zip Size:426 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-05-04 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:444 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-05-04 Thread Hubert Kowalewski

Follow-up Comment #1, patch #2609 (project freeciv):

File 12957 contains numerous stylistic and consistency improvements in the
existing translation

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-04-24 Thread Hubert Kowalewski

Additional Item Attachment, patch #2609 (project freeciv):

File name: pl.po.zip  Size:427 KB


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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-03-28 Thread Hubert Kowalewski

URL:
  http://gna.org/patch/?2609

 Summary: Polish localization for S2_3
 Project: Freeciv
Submitted by: hubkow
Submitted on: Mon Mar 28 22:52:47 2011
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

I missed a couple of entries for the 4th beta, so now I'm submitting the
complete version. Again, this is a placeholder for the localization for the
next release. You are welcome to improve it :)



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File Attachments:


---
Date: Mon Mar 28 22:52:47 2011  Name: pl.po.zip  Size: 446kB   By: hubkow
Basically, the updated PO file from the 4th beta
http://gna.org/patch/download.php?file_id=12733

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[Freeciv-Dev] [patch #2594] Polish translation for S 2_3

2011-03-27 Thread Hubert Kowalewski

Follow-up Comment #6, patch #2594 (project freeciv):

Great, thanks!

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[Freeciv-Dev] [patch #2594] Polish translation for S 2_3

2011-03-22 Thread Hubert Kowalewski

Follow-up Comment #3, patch #2594 (project freeciv):

Attached, a slightly revised version of the PO file. It fixes the problems
mentioned by Andrzej, among other things.

(file #12691)
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[Freeciv-Dev] [patch #2594] Polish translation for S 2_3

2011-03-18 Thread Hubert Kowalewski

Follow-up Comment #2, patch #2594 (project freeciv):

No need to be sorry, were all here to improve the game :)

As for Rzymsko-niemiecki, I'll include it in the next revision (I guess
that niemiecki should be spelled with the lower case here, as this seems to
be more consistent Polish orthographic conventions). As for Lotaryngowie,
some Polish philologists told me that both names are acceptable.
Lotaryngowie is perhaps less commonly used and connotes early Middle Ages,
but the nation description in the game covers the medieval period too.

Obviously, you are free to improve on the translation, this is the reason why
I published it. Verification and proofreading is always welcome. Surely,
there's always space for improvement, but saying that there are many errors
without removing or even pointing them out, seems a bit counterproductive ;)

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[Freeciv-Dev] [patch #2594] Polish translation for S 2_3

2011-03-17 Thread Hubert Kowalewski

URL:
  http://gna.org/patch/?2594

 Summary: Polish translation for S 2_3
 Project: Freeciv
Submitted by: hubkow
Submitted on: Fri Mar 18 00:28:22 2011
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Sorry, I kind of lost track of whether we're releasing a beta4 or RC1 now.
Anyway, this is just a placeholder for the localization of the release after
beta3 :)

I know that some people are doing some work for the Polish wiki, so they may
want to have a look at the file, too. And of course I'll try to publish the
most up-to-date version of the Polish translation, so you can just take it
when the time is ripe :)



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File Attachments:


---
Date: Fri Mar 18 00:28:22 2011  Name: pl.po.zip  Size: 445kB   By: hubkow
complete, based on the PO from 7 March 2011
http://gna.org/patch/download.php?file_id=12672

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[Freeciv-Dev] [patch #2353] Vistulan nation

2011-02-05 Thread Hubert Kowalewski

Follow-up Comment #4, patch #2353 (project freeciv):

I still think that this is a valid nation, but I'm not planning to die for it
;) If Andrzej thinks that there is a good reason for not including it, I won't
mind (even without the Vistulans there are lots of nations in Freeciv).

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[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-01 Thread Hubert Kowalewski

Follow-up Comment #4, bug #17606 (project freeciv):

Sending a Pirate spaceship to Alpha Centauri? Sounds fun :D

In such case we would need to thinka about the flags. Barbarian flags should
distinguish various barbarian from each other (Illyrian pirates should have a
different flag from Japanese pirates) and from human players.

If barbarians are to be playable (and i understand they would use current
barbarian/pirate flags), the barbarian flags that we have now won't work - a
player taking barbarians would not be able to distinguish his/her own units
from AI barbarians.

I'm shooting from the hip, so i may miss soething, but a simple solution is
to superimpose the a smaller barbarian flag on the nation's flag (example with
the Illyrian flag attached). In small images and shield this would probably
look like a black dot in the upper left corner, but this should be enough to
identify barbarians. The problem is that it might look ugly for some flags
(including the Ilyrian).

(file #12190)
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[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-01 Thread Hubert Kowalewski

Follow-up Comment #6, bug #17606 (project freeciv):

From the translator's point of view, I'm not sure about Guerrillas. The
concept behind this word is similar to the Partisan (as unit type) and may
cause problem for some in some translations (as well as minor confusion in the
English version).

Bandits and Outlaws are nice options (Buccaneers, Corsairs, Freebooters could
work for sea barbarians if we feel like changing them too). But personally I
like the the words barabrians and pirates ;)

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[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Hubert Kowalewski

Follow-up Comment #1, bug #17606 (project freeciv):

That's a good idea, I've always liked barbarians :)

The question is what these barbarian players would be. I guess we need
something more specific than Pirates and Barbarians. Following this
convention we might be able to add 1-2 more players something like Raiders
maybe, but even this name seems a bit far-fetched. Many historical nations
that would sort of fit this profile can be taken by human players already
(Visigoths, Vikings, etc.) and the one that are not included in the game may
be added later on.

What about some totally fictional, custom, nations with fictional leaders.
like The Pirate Confederacy or The Mountain Barbarians Alliance? Some more
off-the-wall names are also an option, as long as they are cannot be mistaken
for a real nation.

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[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-18 Thread Hubert Kowalewski

Follow-up Comment #9, bug #17504 (project freeciv):

Fine for me :)

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[Freeciv-Dev] [bug #17510] Invalid lightning bolt expression in the help system

2011-01-16 Thread Hubert Kowalewski

URL:
  http://gna.org/bugs/?17510

 Summary: Invalid lightning bolt expression in the help
system
 Project: Freeciv
Submitted by: hubkow
Submitted on: Mon Jan 17 01:48:36 2011
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.4, 2.3.0b1
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The help system says that unhappy cities are marked with a lightning bolt,
which is true for trident and hex tilesets, but not for amplio (here the label
is a raised fist). A minor thing, but since amplio is the default tileset, it
can cause some confusion. 




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