[Audyssey] Topic closed was blatant Forgery regarding Ivan

2006-07-06 Thread Thomas Ward
Hi, list.
Ok, I now feel it necessary to close this topic. We the moderators were 
fine allowing this topic as long as it did not generate in to flaming. 
However, a couple of recent posters, you know who you are, have decided 
to start the name calling which is technically flaming. For this reason 
I am immediately closing this topic.
I understand how tempers over a case like this can get pretty high, that 
people will get angry, and that they will start saying things to vent 
that anger/frustration. However, we the moderators have set in place 
rules of common conduct for this list which we want all listers to 
follow. It was sad that Raul and I were left with no choice but to ban 
Ivan for this very reason that he refused to follow the guidelines, and 
refused to change his conduct to the list and the moderators.
Let's close this topic quickly so no one will have to end up on 
moderation. We don't like having to do it, but we will enforce the 
guidelines at all times.
Thanks.


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[Audyssey] Moderator warning Ivan and name calling.

2006-07-06 Thread Thomas Ward

Hi, list.
Let's nip this in a bud before it really gets started.
 First, Ivan is no longer on this list do to being banned well over a 
week ago for his behavior towards the list owner and moderators. So no 
one needs to repeatedly ask for this since it has been done a long time ago.
Second, we all know that flaming is not allowed on list. In my opinion 
calling someone a "moron" falls under the no  flaming guidelines, and we 
the moderators will not allow fellow listers to repeatedly call other 
listers past, present, or future condesending names even though you may 
feel that way about that individual.  The next person I find who calls 
Ivan or anyone else a name like "moron" etc will find himself on 
temperary moderation.
Thanks.


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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread Thomas Ward
Hello, Simon and all.
Ivan has already been banned from this list. It wasn't over this current 
sl theft, but over constantly breaking list guidelines, and then 
mouthing off to the mods about why he should be allowed to break the 
guidelines.
That said I don't like people to bad mouth Ivan by calling him moron 
etc. /We all, should set a good example by not stuping to his level. 
That means not calling him names even though he has done someone wrong.


simon.dowling wrote:
> unfortunately,  no amount of prayers is gona save this sucker.
> he says that he is Brandon at the start of the trailer, then he doesn't no 
> even how to play his own game, ahem sorry liams game total muppet if you ask 
> me.
> I vote for this mauron to be permantly be band from this list.
>   


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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread simon.dowling
don't matter, he is an ejeet anyways.
- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 07, 2006 2:40 AM
Subject: Re: [Audyssey] blatant Forgery regarding Ivan


> Nope. He says my name because the trailer was originally made for me. He
> sent it to me, I sent it to Liam, and that was that.
> - Original Message - 
> From: "simon.dowling" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, July 06, 2006 9:38 PM
> Subject: Re: [Audyssey] blatant Forgery regarding Ivan
>
>
>> unfortunately,  no amount of prayers is gona save this sucker.
>> he says that he is Brandon at the start of the trailer, then he doesn't 
>> no
>> even how to play his own game, ahem sorry liams game total muppet if you
>> ask
>> me.
>> I vote for this mauron to be permantly be band from this list.
>> - Original Message - 
>> From: "Reinhard Stebner" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, July 07, 2006 2:21 AM
>> Subject: Re: [Audyssey] blatant Forgery regarding Ivan
>>
>>
>>> It saddens me greatly to hear what has happened.  I am currently praying
>>> for
>>> him and I feel deeply for him.  I think the only way he will be able to
>>> be
>>> straightened out is if we all pray for him.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
>>> On
>>> Behalf Of Thomas Ward
>>> Sent: Thursday, July 06, 2006 12:20 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
>>>
>>> Hi, Raul and Liam.
>>> When I heard the so-called trailor I was also quite offended at how it
>>> was done. There is no doubt trying to steel someone elses work and make
>>> it his own was bad enough. What is worse is I for one have been quite
>>> open with folks and offer my advice, pointers, and have helped get
>>> agdev-newbies started so we can add new developers to our comunity.
>>> Instead Ivan chose not to learn to be a programmer, but attempted to
>>> steel others work, and clame it was all his own doing.
>>> Even more offensive was that Ivan had said he was going to give his game
>>> away for free at one time. If it would have really happened he not only
>>> would be modifying Liam's game but would be redistributing licensed
>>> copies of Super Liam for free which is about as bad as the Monkey
>>> Business business we had on blind-gamers quite some time ago.
>>> To be frank about it I don't understand why some people like Ivan have
>>> to act the way they do. As a moderator I \gave him so many breaks, coach
>>> talks, etc to change his ways, etc and instead Ivan became inflamitory,
>>> continued to lie to this comunity about his game, and apparently had no
>>> respect for the list guidelines.
>>> Well, I am getting down from my soapbox, and won't be discussing this
>>> topic again as far as I know.
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
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>>>
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>>>
>>>
>>>
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>>>
>>> This message was checked by NOD32 antivirus system.
>>> http://www.eset.com
>>>
>>>
>>
>>
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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread Shane Davidson
I second that motion, I'm sorry, but this guy doesn't deserve the 
time of day if you ask me.
I don't care, he's ripping off developers who've worked long and hard 
on games, ah ah, not allowed, bad bad.
If I'm stepping out of line by saying that he should be banned and 
not allowed to be on this list anymore, then tell me, but I think a 
lot of us are really peeved at this moron.
Shane
At 09:38 PM 7/6/2006, you wrote:

>unfortunately,  no amount of prayers is gona save this sucker.
>he says that he is Brandon at the start of the trailer, then he doesn't no
>even how to play his own game, ahem sorry liams game total muppet if you ask
>me.
>I vote for this mauron to be permantly be band from this list.
>- Original Message -
>From: "Reinhard Stebner" <[EMAIL PROTECTED]>
>To: "'Gamers Discussion list'" 
>Sent: Friday, July 07, 2006 2:21 AM
>Subject: Re: [Audyssey] blatant Forgery regarding Ivan
>
>
> > It saddens me greatly to hear what has happened.  I am currently praying
> > for
> > him and I feel deeply for him.  I think the only way he will be able to be
> > straightened out is if we all pray for him.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> > Behalf Of Thomas Ward
> > Sent: Thursday, July 06, 2006 12:20 PM
> > To: Gamers Discussion list
> > Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
> >
> > Hi, Raul and Liam.
> > When I heard the so-called trailor I was also quite offended at how it
> > was done. There is no doubt trying to steel someone elses work and make
> > it his own was bad enough. What is worse is I for one have been quite
> > open with folks and offer my advice, pointers, and have helped get
> > agdev-newbies started so we can add new developers to our comunity.
> > Instead Ivan chose not to learn to be a programmer, but attempted to
> > steel others work, and clame it was all his own doing.
> > Even more offensive was that Ivan had said he was going to give his game
> > away for free at one time. If it would have really happened he not only
> > would be modifying Liam's game but would be redistributing licensed
> > copies of Super Liam for free which is about as bad as the Monkey
> > Business business we had on blind-gamers quite some time ago.
> > To be frank about it I don't understand why some people like Ivan have
> > to act the way they do. As a moderator I \gave him so many breaks, coach
> > talks, etc to change his ways, etc and instead Ivan became inflamitory,
> > continued to lie to this comunity about his game, and apparently had no
> > respect for the list guidelines.
> > Well, I am getting down from my soapbox, and won't be discussing this
> > topic again as far as I know.
> >
> >
> > ___
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> > visit
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> > any subscription changes via the web.
> >
> >
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> > any subscription changes via the web.
> >
> >
> >
> > __ NOD32 1.1647 (20060706) Information __
> >
> > This message was checked by NOD32 antivirus system.
> > http://www.eset.com
> >
> >
>
>
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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread simon.dowling
unfortunately,  no amount of prayers is gona save this sucker.
he says that he is Brandon at the start of the trailer, then he doesn't no 
even how to play his own game, ahem sorry liams game total muppet if you ask 
me.
I vote for this mauron to be permantly be band from this list.
- Original Message - 
From: "Reinhard Stebner" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, July 07, 2006 2:21 AM
Subject: Re: [Audyssey] blatant Forgery regarding Ivan


> It saddens me greatly to hear what has happened.  I am currently praying 
> for
> him and I feel deeply for him.  I think the only way he will be able to be
> straightened out is if we all pray for him.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Thursday, July 06, 2006 12:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
>
> Hi, Raul and Liam.
> When I heard the so-called trailor I was also quite offended at how it
> was done. There is no doubt trying to steel someone elses work and make
> it his own was bad enough. What is worse is I for one have been quite
> open with folks and offer my advice, pointers, and have helped get
> agdev-newbies started so we can add new developers to our comunity.
> Instead Ivan chose not to learn to be a programmer, but attempted to
> steel others work, and clame it was all his own doing.
> Even more offensive was that Ivan had said he was going to give his game
> away for free at one time. If it would have really happened he not only
> would be modifying Liam's game but would be redistributing licensed
> copies of Super Liam for free which is about as bad as the Monkey
> Business business we had on blind-gamers quite some time ago.
> To be frank about it I don't understand why some people like Ivan have
> to act the way they do. As a moderator I \gave him so many breaks, coach
> talks, etc to change his ways, etc and instead Ivan became inflamitory,
> continued to lie to this comunity about his game, and apparently had no
> respect for the list guidelines.
> Well, I am getting down from my soapbox, and won't be discussing this
> topic again as far as I know.
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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>
>
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>
>
>
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>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread Brandon Cole
Nope. He says my name because the trailer was originally made for me. He 
sent it to me, I sent it to Liam, and that was that.
- Original Message - 
From: "simon.dowling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, July 06, 2006 9:38 PM
Subject: Re: [Audyssey] blatant Forgery regarding Ivan


> unfortunately,  no amount of prayers is gona save this sucker.
> he says that he is Brandon at the start of the trailer, then he doesn't no
> even how to play his own game, ahem sorry liams game total muppet if you 
> ask
> me.
> I vote for this mauron to be permantly be band from this list.
> - Original Message - 
> From: "Reinhard Stebner" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Friday, July 07, 2006 2:21 AM
> Subject: Re: [Audyssey] blatant Forgery regarding Ivan
>
>
>> It saddens me greatly to hear what has happened.  I am currently praying
>> for
>> him and I feel deeply for him.  I think the only way he will be able to 
>> be
>> straightened out is if we all pray for him.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Thomas Ward
>> Sent: Thursday, July 06, 2006 12:20 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
>>
>> Hi, Raul and Liam.
>> When I heard the so-called trailor I was also quite offended at how it
>> was done. There is no doubt trying to steel someone elses work and make
>> it his own was bad enough. What is worse is I for one have been quite
>> open with folks and offer my advice, pointers, and have helped get
>> agdev-newbies started so we can add new developers to our comunity.
>> Instead Ivan chose not to learn to be a programmer, but attempted to
>> steel others work, and clame it was all his own doing.
>> Even more offensive was that Ivan had said he was going to give his game
>> away for free at one time. If it would have really happened he not only
>> would be modifying Liam's game but would be redistributing licensed
>> copies of Super Liam for free which is about as bad as the Monkey
>> Business business we had on blind-gamers quite some time ago.
>> To be frank about it I don't understand why some people like Ivan have
>> to act the way they do. As a moderator I \gave him so many breaks, coach
>> talks, etc to change his ways, etc and instead Ivan became inflamitory,
>> continued to lie to this comunity about his game, and apparently had no
>> respect for the list guidelines.
>> Well, I am getting down from my soapbox, and won't be discussing this
>> topic again as far as I know.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>>
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>>
>> __ NOD32 1.1647 (20060706) Information __
>>
>> This message was checked by NOD32 antivirus system.
>> http://www.eset.com
>>
>>
>
>
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Re: [Audyssey] blatant Forgery regarding Ivan

2006-07-06 Thread Reinhard Stebner
It saddens me greatly to hear what has happened.  I am currently praying for
him and I feel deeply for him.  I think the only way he will be able to be
straightened out is if we all pray for him.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, July 06, 2006 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan

Hi, Raul and Liam.
When I heard the so-called trailor I was also quite offended at how it 
was done. There is no doubt trying to steel someone elses work and make 
it his own was bad enough. What is worse is I for one have been quite 
open with folks and offer my advice, pointers, and have helped get 
agdev-newbies started so we can add new developers to our comunity. 
Instead Ivan chose not to learn to be a programmer, but attempted to 
steel others work, and clame it was all his own doing.
Even more offensive was that Ivan had said he was going to give his game 
away for free at one time. If it would have really happened he not only 
would be modifying Liam's game but would be redistributing licensed 
copies of Super Liam for free which is about as bad as the Monkey 
Business business we had on blind-gamers quite some time ago.
To be frank about it I don't understand why some people like Ivan have 
to act the way they do. As a moderator I \gave him so many breaks, coach 
talks, etc to change his ways, etc and instead Ivan became inflamitory, 
continued to lie to this comunity about his game, and apparently had no 
respect for the list guidelines.
Well, I am getting down from my soapbox, and won't be discussing this 
topic again as far as I know.


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[Audyssey] Game chat!

2006-07-06 Thread Sky Taylor
Hey All!
I can now get into the game chat tonight!  the problem was my IE was not 
working so I had to use Mozilla firefox!  I can get back in tonight! 


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread AudioGames.net
Hi Soren,

If with "this site" you mean http://gamescc.rbkdesign.com/ then no, they are 
not trying to make Doom 3 accessible for the blind - they trying to make it 
accessible for the deaf.

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com


- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 11:15 PM
Subject: Re: [Audyssey] Big News from the AGRIP Project


Hi Richard.

Are the people behind this side trying to make Doom 3 accessible to blind
people? If this is correct, I'll do my best to help them with this project.
I really love this game!

If you know more about this project, please tell a little bit about it.

Best regards Søren.
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; <[EMAIL PROTECTED]>
Sent: Thursday, July 06, 2006 8:59 AM
Subject: Re: [Audyssey] Big News from the AGRIP Project


> Hi,
>
> Great to hear that. I would suggest Doom3 as well. It is relatively new
> (2-3
> years?), the gameplay isn't that diverse, there's lots of good audio in
> the
> game already (some parts of the game are near complete darkness anyway)
> and
> than it would be the first game to be accessible for the blind AND the
> deaf
> (see http://gamescc.rbkdesign.com/).
>
> Greets,
>
> Richard
>
> http://www.game-accessibility.com
> http://www.audiogames.net


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Re: [Audyssey] About the next issue

2006-07-06 Thread kay scrimshaw
Hi,

i just wanted to agree with the people that have posted in here. i lost 
someone close to me last year, so please take your time.

Kay

- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 9:00 PM
Subject: Re: [Audyssey] About the next issue


>I firmly agree with all of these posts. Ron, I am sorry to hear that you
> lost someone close to you, I believe we all know how that feels. Man, take
> your time, your personal life is much more important than that magazine is
> when all the chips are put on the table. So like this post said, take care
> of your self first and only yourself(and of course your family) first then
> all other things should fall in place.
> BEAN
>
>
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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Matthew T. Atkinson
On Thu, 2006-07-06 at 09:59 +0200, AudioGames.net wrote:
> Great to hear that. I would suggest Doom3 as well. It is relatively new (2-3 
> years?), the gameplay isn't that diverse, there's lots of good audio in the 
> game already (some parts of the game are near complete darkness anyway) and 
> than it would be the first game to be accessible for the blind AND the deaf 
> (see http://gamescc.rbkdesign.com/).
end-quote

That last point has made me stop and think about DooM 3 (despite needing
a vast new computer to develop on it).  I am concerned that it's not
Open Source may mean I can't actually do the stuff I need to -- such as
interface to a TTS engine, or allow people to modify it fully, or ensure
there are demos for people to try.

Additionally, it's not multiplayer-centric, like Quake 3 or Unreal
Tournament and that's something I want to make accessible in the future
(the collaborative stuff).  Also, the map-editing side will be very
complex, as opposed to that for Quake 1 and, to some extent, Quake 3.
However, it is worth considering.

If at a personal level I consider DooM 3, I must also consider Unreal
Tournament because my main objections (non-Open Source) hold for that
game too, but it is new and it is very nice to develop with.

One final caveat about DooM 3 is that, eventually, as with Quake 3, it
is expected that it will be Open Sourced, so there is always that...

Thanks to everyone who's made suggestions so far.  We are a long way off
seriously looking at this (end of summer at the earliest, as I want to
tidy up AudioQuake and make development on it easier for the community
first) so there is lots of scope for future discussion.

This new game, whatever it is, will be for you, the community, and I
want to ensure it gives you the tools to do what you like with it.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Søren Jensen
Hi Richard.

Are the people behind this side trying to make Doom 3 accessible to blind
people? If this is correct, I'll do my best to help them with this project.
I really love this game!

If you know more about this project, please tell a little bit about it.

Best regards Søren.
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; <[EMAIL PROTECTED]>
Sent: Thursday, July 06, 2006 8:59 AM
Subject: Re: [Audyssey] Big News from the AGRIP Project


> Hi,
>
> Great to hear that. I would suggest Doom3 as well. It is relatively new 
> (2-3
> years?), the gameplay isn't that diverse, there's lots of good audio in 
> the
> game already (some parts of the game are near complete darkness anyway) 
> and
> than it would be the first game to be accessible for the blind AND the 
> deaf
> (see http://gamescc.rbkdesign.com/).
>
> Greets,
>
> Richard
>
> http://www.game-accessibility.com
> http://www.audiogames.net


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Matthew T. Atkinson
On Thu, 2006-07-06 at 13:58 +1200, shaun everiss wrote:
> I would really like doom1 2 and maybe 3 developped.
> I think there is source code on the ftp.idsoftware.com site somewhere.
> Ideally I'd like duke nukem, the 3d addition, the last one for dos 
> that was devellopped or some of the newer additions.
end-quote

These are good suggestions, and we thought about them when starting with
Quake.  However, the engines are now very limited and not played much
and we'd like to keep the AGRIP project reasonably current with the next
game, whatever and whenever that may be.

quote
> If you still wanted to stay with quake quake2 and quake 3.
end-quote

Quake 3 is the next logical choice, as it is Open Source and popular
(and will be for a while yet; QuakeWorld -- the game AudioQuake is based
on -- still is!)

I would like to use the Unreal Tournament engine but it's not Open
Source and doesn't look like it's ever going to be.  That's a shame,
because it is a much better environment for developing extensible
gamecode than the Quake engines.

Cheers muchly for the input!

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Matthew T. Atkinson
On Thu, 2006-07-06 at 11:10 +0100, Søren Jensen wrote:
> It could be really cool, if you can make Doom 3 accessible. This game is 
> really the best 3D shooter I have seen. If you have a sighted friends there 
> likes 3D shooter games, you should try the game...
end-quote

Interesting suggestion; thanks.  I am a little concerned about
developing on a non Open Source engine because I may need access to it
to actually make the accessibility work.  I will have to look into this,
however.  Also, there would need to be a demo version of DooM 3 so that
people could try the AGRIP game first.

Unfortunately, my computer is not capable of running DooM 3.  I guess
that if I was to develop this, I would have to raise money to buy a new
computer.

Thanks for the input,

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Matthew T. Atkinson
Ari,

Thanks for the input.  It may interest you to know that you can use the
shareware (no cost, downloadable) version of Quake.  It can be
downloaded and installed by the AudioQuake installer for you as part of
the setup process.  It's not the whole thing, but it's pretty good
nonetheless and will enable you to play all of the AGRIP levels.

Hopefully this will negate the potential issues with using other means
to get the game.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Raul A. Gallegos
I got a lame sari since he cannot even spell that correctly. At least 
now people know what this kid is like and we can just go on. I 
personally don't feel anything is lost gaming wise because I never truly 
believed he had anything going.

Happy gaming.

* Liam Erven <[EMAIL PROTECTED]> [060706 14:00]:
> both me and Raul have.  I don't think either of us have gotten any responses 
> yet.

-- 
We have more to fear from the bungling of the incompetent than from the
machinations of the wicked.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] About the next issue

2006-07-06 Thread Richard Bennett
I firmly agree with all of these posts. Ron, I am sorry to hear that you 
lost someone close to you, I believe we all know how that feels. Man, take 
your time, your personal life is much more important than that magazine is 
when all the chips are put on the table. So like this post said, take care 
of your self first and only yourself(and of course your family) first then 
all other things should fall in place.
BEAN 


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Liam Erven
amers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread kevin and emma
we've had kids on here for years, none of them have sunk as low as that to
my knowledge. kid or not, there's no excuse for cheating, lying ... well you
get the idea! and the quotes system crash, seems just a tad too convenient
for my liking!
we don't need people like ivan and his behaviour in the gamers community. i
hope for his sake he learns a lesson.
has anyone actually approached him and told him of the suspicions re copying
liams game?
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 7:30 PM
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan


>   Ivan originally recorded that so called demo for me when he asked me to
> tell the blind gamers list here that his game was for real.
>   I wasn't going to put my reputation on the line for him without solid
> proof that he was developing a game, but I was willing to help him out if
I
> could, if he were sincerely developing a game.
>   I too took it into sound forge and restored it to full speed.
>   I haven't played super liam, but I figured he had just ripped off
another
> game and recorded it as his own.
>   When I asked him to send me his code section for the keyboard input, he
> went mysteriously silent until this afternoon.
>   I received an email from him telling me his system had crashed
completely
> and he had lost everything.
>   The message he sent me was a response to a message I had sent him
earlier
> yesterday, proving that he was lying once again about the crash.
>  Like Thomas and Raul, I have been very patient with Ivan, trying to help
> him out and offer a little guidance in proper behavior, something he is
> obviously sorely lacking at home.
>   No more.  I am removing Ivan from the rail racer list and refunding his
> money for the beta.  I want nothing more to do with him.
>   This is sad, as he is really just a kid, but he is old enough to learn
> better, and simply refuses to do so.
>   I hope he grows up someday, but I for one am done with him.
>   Take care all.
>   Che
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 06, 2006 12:20 PM
> Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
>
>
> > Hi, Raul and Liam.
> > When I heard the so-called trailor I was also quite offended at how it
> > was done. There is no doubt trying to steel someone elses work and make
> > it his own was bad enough. What is worse is I for one have been quite
> > open with folks and offer my advice, pointers, and have helped get
> > agdev-newbies started so we can add new developers to our comunity.
> > Instead Ivan chose not to learn to be a programmer, but attempted to
> > steel others work, and clame it was all his own doing.
> > Even more offensive was that Ivan had said he was going to give his game
> > away for free at one time. If it would have really happened he not only
> > would be modifying Liam's game but would be redistributing licensed
> > copies of Super Liam for free which is about as bad as the Monkey
> > Business business we had on blind-gamers quite some time ago.
> > To be frank about it I don't understand why some people like Ivan have
> > to act the way they do. As a moderator I \gave him so many breaks, coach
> > talks, etc to change his ways, etc and instead Ivan became inflamitory,
> > continued to lie to this comunity about his game, and apparently had no
> > respect for the list guidelines.
> > Well, I am getting down from my soapbox, and won't be discussing this
> > topic again as far as I know.
> >
> >
> > ___
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> > any subscription changes via the web.
> >
>
>
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>
> -- 
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> Checked by AVG Anti-Virus.
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Re: [Audyssey] About the next issue

2006-07-06 Thread Shane Davidson
ron;
I've got one thing to say to you, take, care, of, yourself, first!
As raul stated earlier, your family and personal life is way more 
important then a free magazine.
We can wait, get yourself straightened around, and back on your feet, 
and then get the issue out.
If it takes you a bit, then as the saying goes, so be it!
Shane
At 03:17 PM 7/6/2006, you wrote:

>O yeah I agree with that. I hope everything will work our for you and don't
>worry about the lateness. get it done when you have the time.
>- Original Message -
>From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
>To: "gamers@audyssey.org" 
>Sent: Thursday, July 06, 2006 12:09 PM
>Subject: Re: [Audyssey] About the next issue
>
>
>Ron. I think you are forgetting one thing. There is something called
>real life and something called Entertainment for Free. Your real life is
>much more important than a free mag INHO. Hope all starts looking better
>for you.
>
>I'll be writing you off list regarding the distribution of the mag.
>
>
>* Ron Schamerhorn <[EMAIL PROTECTED]> [060706 12:16]:
> > Hi all
> >
> >   First off let me appologize deeply about the delay in the magazine.  The
> > next issue will be coming out in the next two days.  Even if it's somewhat
> > late.  On the upside I've been able to find some other announcements and
> > updates.
>
>
>--
>Beauty may be skin deep, but ugly goes clear to the bone.
>-- Redd Foxx
>Raul A. Gallegos ... IliwSsmc
>
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>any subscription changes via the web.

You can contact me in a number of ways.
by telephone:
1-866-815-3126
By e-mail:
[EMAIL PROTECTED]
by msn:
[EMAIL PROTECTED]
skype:
djlush
by AIM:
va3duk
you can visit my personal website at:
http://www.shaneD.net


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[Audyssey] For Jim

2006-07-06 Thread Glenna
Some of the properties in the Dallas board don't say what they are. They say 
the color of the property, but not the name. Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
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Re: [Audyssey] About the next issue

2006-07-06 Thread kevin and emma
hi ron, don't worry about it! the publish date for the mag isn't writtten in
stone. real life comes first!
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "gamers@audyssey.org" 
Sent: Thursday, July 06, 2006 7:13 PM
Subject: [Audyssey] About the next issue


> Hi all
>
>   First off let me appologize deeply about the delay in the magazine.  The
> next issue will be coming out in the next two days.  Even if it's somewhat
> late.  On the upside I've been able to find some other announcements and
> updates.
>   Without going into tons of details I was awhile without any internet
> connection, my personal life circumstances have taken a change for the
> better, my guide dog and a car, and lastly I've recently lost someone very
> close and dear to me.
>   By no means am I trying to create excuses, But rather realizing that
life
> in the fast lane makes me want to find the nearest off ramp!
>
> Talk soon
> Ron
> Audyssey Editor
> Again I'm sorry about the delay
>
>
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>
>
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> No virus found in this incoming message.
> Checked by AVG Anti-Virus.
> Version: 7.1.394 / Virus Database: 268.9.9/382 - Release Date: 04/07/2006
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>


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Re: [Audyssey] [SPAM] Re: blaytont Forgery regarding Ivan

2006-07-06 Thread Richard Bennett
I wasn't going to say anything, but had to from a learning how to program 
better game developer type standpoint. I had a feeling that Ivan wasn't 
telling the truth, don't know what it was, but it just didn't seem right to 
me. I have never played Super Lium, but have heard that it is a great game. 
I know that I haven't contributed any games yet, but have a few free ones in 
the works, just to give me practice programming audio games and trying to 
perfect my menus in the programs, which I think I have done. I really 
appreciate the AgDev-Newbies list, cause they have helped me out 
tremendously with various aspects of my programming games. Anyways, what 
upsets me is people out there actually trying to learn programming so that 
they can develop games for us, and then some people come along and steal 
ideas, and try to steal code. I know from experience, when you cheat like 
that, you are only cheating yourself in the long run, it is wrong to do 
stuff like that. Writing programs isn't easy work for most people, and alot 
of work goes into even the small free games, let alone the major development 
projects such as Railracer, Monty, and Super Liam. I don't know about major 
products, cause I have yet to write one, but from the little projects that I 
have written for school, they aren't easy, and I, frankly, am disappointed 
in the actions of Ivan. Anyways there is my 1 1/2 cents worth.
BEAN 


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Re: [Audyssey] About the next issue

2006-07-06 Thread Sarah
O yeah I agree with that. I hope everything will work our for you and don't 
worry about the lateness. get it done when you have the time.
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "gamers@audyssey.org" 
Sent: Thursday, July 06, 2006 12:09 PM
Subject: Re: [Audyssey] About the next issue


Ron. I think you are forgetting one thing. There is something called
real life and something called Entertainment for Free. Your real life is
much more important than a free mag INHO. Hope all starts looking better
for you.

I'll be writing you off list regarding the distribution of the mag.


* Ron Schamerhorn <[EMAIL PROTECTED]> [060706 12:16]:
> Hi all
>
>   First off let me appologize deeply about the delay in the magazine.  The
> next issue will be coming out in the next two days.  Even if it's somewhat
> late.  On the upside I've been able to find some other announcements and
> updates.


-- 
Beauty may be skin deep, but ugly goes clear to the bone.
-- Redd Foxx
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] About the next issue

2006-07-06 Thread Raul A. Gallegos
Ron. I think you are forgetting one thing. There is something called 
real life and something called Entertainment for Free. Your real life is 
much more important than a free mag INHO. Hope all starts looking better 
for you.

I'll be writing you off list regarding the distribution of the mag.


* Ron Schamerhorn <[EMAIL PROTECTED]> [060706 12:16]:
> Hi all
> 
>   First off let me appologize deeply about the delay in the magazine.  The 
> next issue will be coming out in the next two days.  Even if it's somewhat 
> late.  On the upside I've been able to find some other announcements and 
> updates.


-- 
Beauty may be skin deep, but ugly goes clear to the bone.
-- Redd Foxx
Raul A. Gallegos ... IliwSsmc

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[Audyssey] Moderator's Warning: Monkey Business Business

2006-07-06 Thread Raul A. Gallegos
I highly recommend this be taken off list or you can go read the 
blindgamers archives at mailarchive.com or the yahoogroups. Let's not 
rehash this one gang. Many thanks.


* Yohandy <[EMAIL PROTECTED]> [060706 12:45]:
> What is the monkey business business?

-- 
Don't put too fine a point to your wit for fear it should get blunted.
-- Miguel de Cervantes
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Yohandy
What is the monkey business business?
For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 1:20 PM
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan


> Hi, Raul and Liam.
> When I heard the so-called trailor I was also quite offended at how it
> was done. There is no doubt trying to steel someone elses work and make
> it his own was bad enough. What is worse is I for one have been quite
> open with folks and offer my advice, pointers, and have helped get
> agdev-newbies started so we can add new developers to our comunity.
> Instead Ivan chose not to learn to be a programmer, but attempted to
> steel others work, and clame it was all his own doing.
> Even more offensive was that Ivan had said he was going to give his game
> away for free at one time. If it would have really happened he not only
> would be modifying Liam's game but would be redistributing licensed
> copies of Super Liam for free which is about as bad as the Monkey
> Business business we had on blind-gamers quite some time ago.
> To be frank about it I don't understand why some people like Ivan have
> to act the way they do. As a moderator I \gave him so many breaks, coach
> talks, etc to change his ways, etc and instead Ivan became inflamitory,
> continued to lie to this comunity about his game, and apparently had no
> respect for the list guidelines.
> Well, I am getting down from my soapbox, and won't be discussing this
> topic again as far as I know.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] The recording

2006-07-06 Thread Yohandy
I'd like to hear this too. I want to know if it can fool me. Seriously, this 
is just amazing... Why can't they learn programming, and create a game of 
their own? That's just sad!


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, July 06, 2006 12:51 PM
Subject: [Audyssey] The recording


> Hi liam.
>
> Just thought I'd also better let you know while we're on the subject of
> faking another game by recording superliam.
> Recently I found a game, known as "the unnamed game" which was also the
> superliam demo, but with new sound effects and music.
> Can't remember the exact url, but thought I'd better let you know so you 
> can
> try and track it down.
>
> Regards,
>
> Damien
>
>
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Re: [Audyssey] the horse racing game problematic!

2006-07-06 Thread Yohandy
Hey there.
Yep, it's supposed to end the game, but it's not doing so. I'm having the 
same problem, and it's really frustrating.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 10:01 AM
Subject: [Audyssey] the horse racing game problematic!


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Guys, I'm  really hopeless at this stage with the horse racing game. I
> now have, according to my knowledge, the newest version of windows, xp
> service pack 2. And I still find a bug in the game. Let me explain this
> to you  step by step:
>
> With  the m key jaws says my position is 97, so its very near to the
> ending point all right?
>
> When my horse is galloping I hear the trumpet sound and the commentator
> announces my horse as the winner.
>
> I hear no applause.
>
> I waited and waited and waited for the game to say: press y for another
> match etc. but I heard nothing.
>
> When I pressed space my horse galloped.
>
> Now, my  position is   staying on 100 and  I  gallop hundreds of times
> without any obstacles although my opponent still gets obstacles.
>
> After a long time of only galloping  I hear the trumpet sound again and
> this time my opponent is announced and I hear the applause and the
> prompt.
>
> Why is this   happening?
>
> Isn't the game always suppose to end or take me to the bonus round if
> the trumpet plays for the first time and the winner is announced?
>
> I'm really confused and I did installed the patch!
>
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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Che
  Ivan originally recorded that so called demo for me when he asked me to 
tell the blind gamers list here that his game was for real.
  I wasn't going to put my reputation on the line for him without solid 
proof that he was developing a game, but I was willing to help him out if I 
could, if he were sincerely developing a game.
  I too took it into sound forge and restored it to full speed.
  I haven't played super liam, but I figured he had just ripped off another 
game and recorded it as his own.
  When I asked him to send me his code section for the keyboard input, he 
went mysteriously silent until this afternoon.
  I received an email from him telling me his system had crashed completely 
and he had lost everything.
  The message he sent me was a response to a message I had sent him earlier 
yesterday, proving that he was lying once again about the crash.
 Like Thomas and Raul, I have been very patient with Ivan, trying to help 
him out and offer a little guidance in proper behavior, something he is 
obviously sorely lacking at home.
  No more.  I am removing Ivan from the rail racer list and refunding his 
money for the beta.  I want nothing more to do with him.
  This is sad, as he is really just a kid, but he is old enough to learn 
better, and simply refuses to do so.
  I hope he grows up someday, but I for one am done with him.
  Take care all.
  Che

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 12:20 PM
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan


> Hi, Raul and Liam.
> When I heard the so-called trailor I was also quite offended at how it
> was done. There is no doubt trying to steel someone elses work and make
> it his own was bad enough. What is worse is I for one have been quite
> open with folks and offer my advice, pointers, and have helped get
> agdev-newbies started so we can add new developers to our comunity.
> Instead Ivan chose not to learn to be a programmer, but attempted to
> steel others work, and clame it was all his own doing.
> Even more offensive was that Ivan had said he was going to give his game
> away for free at one time. If it would have really happened he not only
> would be modifying Liam's game but would be redistributing licensed
> copies of Super Liam for free which is about as bad as the Monkey
> Business business we had on blind-gamers quite some time ago.
> To be frank about it I don't understand why some people like Ivan have
> to act the way they do. As a moderator I \gave him so many breaks, coach
> talks, etc to change his ways, etc and instead Ivan became inflamitory,
> continued to lie to this comunity about his game, and apparently had no
> respect for the list guidelines.
> Well, I am getting down from my soapbox, and won't be discussing this
> topic again as far as I know.
>
>
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> 


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread ari
What happened with Monkey Business? Is whatever happened the reason why
their is no demo available? I wanted to try MB, but it says their's no demo,
will Josh make a demo available?
Ari


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[Audyssey] About the next issue

2006-07-06 Thread Ron Schamerhorn
Hi all

  First off let me appologize deeply about the delay in the magazine.  The 
next issue will be coming out in the next two days.  Even if it's somewhat 
late.  On the upside I've been able to find some other announcements and 
updates.
  Without going into tons of details I was awhile without any internet 
connection, my personal life circumstances have taken a change for the 
better, my guide dog and a car, and lastly I've recently lost someone very 
close and dear to me.
  By no means am I trying to create excuses, But rather realizing that life 
in the fast lane makes me want to find the nearest off ramp!

Talk soon
Ron
Audyssey Editor
Again I'm sorry about the delay


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread X-Sight Interactive
I don't think he can go as far as licensing copies, because liam has all the
registration key systems and only he knows how the system works.

Thanks.

Regards,

Damien.

 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 06 July 2006 18:20
To: Gamers Discussion list
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan

Hi, Raul and Liam.
When I heard the so-called trailor I was also quite offended at how it was
done. There is no doubt trying to steel someone elses work and make it his
own was bad enough. What is worse is I for one have been quite open with
folks and offer my advice, pointers, and have helped get agdev-newbies
started so we can add new developers to our comunity. 
Instead Ivan chose not to learn to be a programmer, but attempted to steel
others work, and clame it was all his own doing.
Even more offensive was that Ivan had said he was going to give his game
away for free at one time. If it would have really happened he not only
would be modifying Liam's game but would be redistributing licensed copies
of Super Liam for free which is about as bad as the Monkey Business business
we had on blind-gamers quite some time ago.
To be frank about it I don't understand why some people like Ivan have to
act the way they do. As a moderator I \gave him so many breaks, coach talks,
etc to change his ways, etc and instead Ivan became inflamitory, continued
to lie to this comunity about his game, and apparently had no respect for
the list guidelines.
Well, I am getting down from my soapbox, and won't be discussing this topic
again as far as I know.


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Thomas Ward
Hi, Raul and Liam.
When I heard the so-called trailor I was also quite offended at how it 
was done. There is no doubt trying to steel someone elses work and make 
it his own was bad enough. What is worse is I for one have been quite 
open with folks and offer my advice, pointers, and have helped get 
agdev-newbies started so we can add new developers to our comunity. 
Instead Ivan chose not to learn to be a programmer, but attempted to 
steel others work, and clame it was all his own doing.
Even more offensive was that Ivan had said he was going to give his game 
away for free at one time. If it would have really happened he not only 
would be modifying Liam's game but would be redistributing licensed 
copies of Super Liam for free which is about as bad as the Monkey 
Business business we had on blind-gamers quite some time ago.
To be frank about it I don't understand why some people like Ivan have 
to act the way they do. As a moderator I \gave him so many breaks, coach 
talks, etc to change his ways, etc and instead Ivan became inflamitory, 
continued to lie to this comunity about his game, and apparently had no 
respect for the list guidelines.
Well, I am getting down from my soapbox, and won't be discussing this 
topic again as far as I know.


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Re: [Audyssey] The recording

2006-07-06 Thread Liam Erven
well.  if you find a URL, please let me know.

- Original Message - 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, July 06, 2006 11:51 AM
Subject: [Audyssey] The recording


> Hi liam.
>
> Just thought I'd also better let you know while we're on the subject of
> faking another game by recording superliam.
> Recently I found a game, known as "the unnamed game" which was also the
> superliam demo, but with new sound effects and music.
> Can't remember the exact url, but thought I'd better let you know so you 
> can
> try and track it down.
>
> Regards,
>
> Damien
>
>
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> any subscription changes via the web.
>
>
>
> __ NOD32 1.1645 (20060705) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


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Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Raul A. Gallegos
When I found about this I was personally offended on behalf of Liam but 
even so for myself. I've always found Super Liam one of my favorite 
games. Not saimply because it's a great game but because it has some 
personal wonderful memories. When this game came out I was going through 
some hard times in life regarding my family. This game comes out and I 
purchased it immediately without even playing the demo. As I played the 
game my oldest son really got into it. He loved listening to me play the 
game and even tried it himself. It got to the point where I think in his 
mind Super Liam was a great hero. One day I was talking with Liam on 
Ventrilo and my son Tristian came into the room. He got really excited 
that I'd be talking to a super hero.

What I'm saying is that this game is not only fun but it continues to 
remind me of the close bond I have with my kids but especially Tristian 
who is now 10 years old in this case. It really upsets and offends me 
that someone would try to degrade a good piece of software by using it 
in an attempt to call it a new game. As I was listening to this 
so-called trailer yesterday my son heard it and asked, "Dad, why are you 
playing Super Liam in slower audio?" Which to me this said, hey, I 
recognize this game for what it is. He then went on to say, why is that 
guy talking so close into the microphone? Will he ruin it?

This show me how smart my 10 year old is, not even he was fooled by this 
attempt of a trailer.

Anyway, I just wanted to share this with everyone so they could know 
from a very happy customer what Super Liam means to me and my son.

* Liam Erven <[EMAIL PROTECTED]> [060706 00:27]:
> I was given permission by the mods to post this so that everyone knows what's 
> going on.  I'm not hear to start a flame war.
> 
> Let me first start by sayign that I have no ill will towards anyone wanting 
> to start developing games.  In fact I've had the pleasure of actually helping 
> a few people get their feet wet when it comes to programming.  The issue I 
> have is when things like the below happen.

-- 
Be braver -- you can't cross a chasm in two small jumps.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread AudioGames.net
Hi,

Great to hear that. I would suggest Doom3 as well. It is relatively new (2-3 
years?), the gameplay isn't that diverse, there's lots of good audio in the 
game already (some parts of the game are near complete darkness anyway) and 
than it would be the first game to be accessible for the blind AND the deaf 
(see http://gamescc.rbkdesign.com/).

Greets,

Richard

http://www.game-accessibility.com
http://www.audiogames.net



- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 3:58 AM
Subject: Re: [Audyssey] Big News from the AGRIP Project


> After agrip.
> I would really like doom1 2 and maybe 3 developped.
> I think there is source code on the ftp.idsoftware.com site somewhere.
> Ideally I'd like duke nukem, the 3d addition, the last one for dos
> that was devellopped or some of the newer additions.
> If you still wanted to stay with quake quake2 and quake 3.
> Wolf 3d, the first fps for dos I think.
> At 11:16 a.m. 6/07/2006, you wrote:
>>Hello everyone and a very big thanks for the feedback so far on our
>>survey.  We will publish the detailed results when we believe everyone
>>that wants to has had their say.  In the meantime, some news from us
>>about what we've got so far (be prepared for cool stuff to be
>>mentioned)...
>>
>>This e-mail is quite big so I will tell you what it covers.  We can
>>discuss individual parts in separate threads at a later date.  That date
>>will probably be around the start of August, as that is when I return
>>from all the conferences I'm going to this academic year.  So please
>>bear in mind that this is all about stuff we're planning, and not stuff
>>that will happen any time in the next few months (or even this year, for
>>some of it).  It is, however, all very cool and has been prompted by the
>>answers we've got so far from the survey, so I wanted to share it with
>>you soon.
>>
>>Please give us feedback on if you think the plans are sane, so we can
>>avoid wasting our and your time, as well as ensuring we do new stuff
>>that is worthwhile for the whole AG community, not just our little part
>>of it.
>>
>>I'm going to briefly discuss news in the following areas:
>>
>>* Time spent on AGRIP
>>* ``Customer'' Support
>>* AQ development
>>* Stats development
>>* Future new engine development
>>* Future map editor development
>>* Improved development process
>>
>>Here goes...
>>
>>!!! Time Spent on AGRIP
>>
>>My workload since October last year has increased to the point where I
>>felt it was becoming impossible to maintain, let alone develop, AQ and
>>the rest of the AGRIP project.  The same thing has happened to Sebby.
>>However, a large percentage of answers indicated that most of our users
>>want to see development continue and grow to realise all of our roadmap.
>>
>>For a number of reasons, this has meant that AGRIP's goals and those of
>>my work may be slightly closer than I was thinking.  I'm going to try
>>spending a little more time on AGRIP when I return from the conferences
>>I'm going to, at the start of August.  If by the end of summer, things
>>are still going well for both my work and AGRIP because of this, I will
>>do my best to keep that time investment going.  That, along with any
>>help we get from the community (*stares right at you* ;-)) along the way
>>could ensure that the cool stuff this e-mail's about will happen.
>>
>>I am interested in improving the situation further by streamlining
>>several aspects of the way we do things and possibly recruiting members
>>of the community to help us do things like supporting users.  On the
>>development side of things, we could look into sharing out development,
>>or at least making better use of the contributions people have made.
>>
>>!!! ``Customer'' Support
>>
>>We are currently looking into web-based/e-mail-based systems to improve
>>the support you're getting from us.  As our time is limited, it would be
>>handy to have some extra help here and that would definitely require a
>>centralised system to be put in place.  Even if nobody is able to help
>>out, at least it will enable us to track what types of bugs, problems,
>>support people require and if we've followed it up yet (currently that's
>>more difficult than we imagined).
>>
>>Please let us know if you have suggestions for the support system and if
>>you'd be interested in helping us out (remember, this is all done in our
>>spare time).
>>
>>!!! AQ Development
>>
>>This is planned to continue, as per the roadmap.
>>
>>!!! Stats Development
>>
>>I'm working (and have been for some time) on improving the stats system.
>>The new system is not yet ready but is getting there.  It will support
>>the authentication and clans too.  It should also be more accessible.
>>
>>Later on I will continue looking for more up-to-date / scalable
>>solutions for future games and projects we get involved in.  I would
>>like to see the whole thing written as a mod_py

[Audyssey] The recording

2006-07-06 Thread X-Sight Interactive
Hi liam.

Just thought I'd also better let you know while we're on the subject of
faking another game by recording superliam.
Recently I found a game, known as "the unnamed game" which was also the
superliam demo, but with new sound effects and music.
Can't remember the exact url, but thought I'd better let you know so you can
try and track it down.

Regards,

Damien


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[Audyssey] Code Factory's mobile phone games

2006-07-06 Thread ari
Hello all,
I'm sorry if this was asked before, but when I looked back over the
discussion on Mobile phone games, I couldn't find this discussed. Firstly,
as owners of Mobilespeak will know, Mobilespeak does come with a game of
Minesweeper. My real question is that Code Factory have got other games for
mobile phones, which you can buy in a pack. They also have I think a colour
detecting thing used with the phone, and a light detecting program. The
problem is that the dealer here doesn't sell these extra softwares, and when
I go and download the games to try, it won't let me, I need a code to
actually unlock and register them. Has anyone tried the games, and what are
they like? I also wonder if their are any games playable by wap, sort of
online games? I agree that it would be cool to have so more entertainment
for the mobile phones.
Actually, talking about Code Factory, all their products are actually
extremely hard to get. I did get KM2000 from Independent Living Aids, but
their's nowhere where you can buy their games online. Another thing is that,
I actually contacted Once to ask them the prices of the games, and the
shipping to SA was about 3 times as much as the game! We still wonder
whether they sort of made a mistake, but I have asked Sensory Solutions to
see how much they can get the games for, still waiting for the answer.
Ari
Ari


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Re: [Audyssey] super egg hunt

2006-07-06 Thread Liam Erven
when you freze the chicken, he's still there but he's frozen so he won't 
make any noise.

- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 8:55 AM
Subject: [Audyssey] super egg hunt


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> HI liam
>
> I have also beaten the toy rubbery with 163. It sounds funny if santa is
> walking with heavy footsteps and his laughing. Liam, please just
> explain to me how frozen chickens in super egg hunt works.  It happened
> to me that when  the chicken was on my tail I grabbed a clock. I didn't
> hear  any sound. After I grabbed the clock, the chicken was still around
> me. How do I freeze the chicken with clocks and will I hear a special
> sound if I freeze it?
>
> thanks
>
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>
>
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[Audyssey] owners note was Re: blaytont Forgery regarding Ivan

2006-07-06 Thread kevin and emma
hi all, before anyone starts getting to in-depth about this topic, i'd just
like to point out that ivan is currently not a member of this list. after
much discussion between myself and tom and raul, he was temporarily removed
from the list a week or so ago. mainly due to his attitude to other members
and the misleading (some may even call it blatent lying) about the game he
was supposed to be working on. i am telling you all this as i do not want
the list cluttered up with useless messages aimed at ivan when he won't be
able to read them. by all means comment on what liam has posted, but please
remember the list guidelines! just because the member in question is not
here, doesn't mean it's ok to abuse him.
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 06, 2006 7:23 AM
Subject: [Audyssey] blaytont Forgery regarding Ivan


> I was given permission by the mods to post this so that everyone knows
what's going on.  I'm not hear to start a flame war.
>
> Let me first start by sayign that I have no ill will towards anyone
wanting to start developing games.  In fact I've had the pleasure of
actually helping a few people get their feet wet when it comes to
programming.  The issue I have is when things like the below happen.
>
> As you all know, Ivan was rather ambitious about his new project.  You may
have seen Brandon's message to the list a few days ago.  Ivan had sent him
source code which had no resemblance to only code that is writable by a
human.  I'm not here to dog on Ivan for lying.  Here's my problem.
>
> This morning, Brandon alerted me to a trailer Ivan had recorded.  The file
was shifted down by 3 semi tones for some reason, and the file was of Ivan
explaining his new game and giving a demonstration of it.  As I love to do,
I took the file in to sound forge and decided to play with it.  I knew the
file wasn't naturally recorded the way it was, so I shifted it up.  To my
amazement, the file sounded very much like Super Liam. I had originally
thought that maybe he had   sampled the sounds.  Upon closer listening and
some compression work, I found unmistakable proof that the game had actually
been recorded and the sounds shifted down.  I was absolutely furious.  What
Ivan was attempting to do was to play my own product, and then to say that
what he was playing was his own creation.  It does not work like that.  that
is balytonly against the law.  I think Ivan may have some pathological lying
issues, but I am not here to judge.  I just want to make this clear.  If
anyone ever receives a trailer that sounds lik
> e it may be of another developers product, let them know.  We spend long
hours working hard to bring games to the masses, and we don't respect when
children think that they can get away with changing a few sounds and calling
the game there own.
>
> I certainly don't want to discourage people from developing computer
games, but please be realistic and don't ly about what you have or haven't
done.  It will only hurt you in the end.  I'm afraid Ivan's reputation has
been fairly damaged due to this and other events.
>
> I am not sure if I had the go ahead to post this, but if anyone wanted to
hear the file it can be found at.
> http://www.liamerven.com/ivansgame.ogg
>
> I hope that everyone can take something positive away from this.
>
> Liam
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[Audyssey] super egg hunt

2006-07-06 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI liam

I have also beaten the toy rubbery with 163. It sounds funny if santa is
walking with heavy footsteps and his laughing. Liam, please just
explain to me how frozen chickens in super egg hunt works.  It happened
to me that when  the chicken was on my tail I grabbed a clock. I didn't
hear  any sound. After I grabbed the clock, the chicken was still around
me. How do I freeze the chicken with clocks and will I hear a special
sound if I freeze it?

thanks

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[Audyssey] the horse racing game problematic!

2006-07-06 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Guys, I'm  really hopeless at this stage with the horse racing game. I
now have, according to my knowledge, the newest version of windows, xp
service pack 2. And I still find a bug in the game. Let me explain this
to you  step by step:

With  the m key jaws says my position is 97, so its very near to the
ending point all right?

When my horse is galloping I hear the trumpet sound and the commentator
announces my horse as the winner.

I hear no applause.

I waited and waited and waited for the game to say: press y for another
match etc. but I heard nothing.

When I pressed space my horse galloped.

Now, my  position is   staying on 100 and  I  gallop hundreds of times
without any obstacles although my opponent still gets obstacles.

After a long time of only galloping  I hear the trumpet sound again and
this time my opponent is announced and I hear the applause and the
prompt.

Why is this   happening?

Isn't the game always suppose to end or take me to the bonus round if
the trumpet plays for the first time and the winner is announced?

I'm really confused and I did installed the patch!

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Re: [Audyssey] Mower Man, a crazy idea...

2006-07-06 Thread Maria visiting her folks
Hey sounds very interesting to me.

Maria

They that wait on the Lord
shall renew their strength.
Isaiah 40:31skype and paltalk bubbygirl1972
yahoo maria_rosa7

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 9:26 AM
Subject: [Audyssey] Mower Man, a crazy idea...


> Well, this is actually an idea that's been buzzing around in my head for
> quite a lot of---well---time. It's a rather crazy idea for a game I'd like
> to develop or see developed. The title of this proposed game is Mower Man.
I
> would have called it Lawnmower Man but that's already a mainstream space
> shooter.
>   Anyway, today I got to thinking about that again and I went so far as to
> write up the first draft of what the game's manual might look like or, at
> least, the story part. Here, for yourenjoyment, is what I've come up
> with.
>
> Welcome to the action-packed and generally weird world of Mower Man!
> Prepare to take on the role of Lawnmower Jim, a landscaper tasked with the
> upkeep of the McClaggen family lawns and gardens for the duration of their
> week-long Caribbean cruise. Unfortunately, there were a few rather
important
> little details that were conveniently left out of the discussions. Not the
> least of these was the deplorable condition of the property, but there
were
> a few other nasty little surprises as well, as you discovered the hard way
> on your very first day on the job.
>
>   It all started when Mr. Johnston, your immediate boss, called you into
his
> office with the news that he had a big job to discuss with you.
>
>   "It's been a while since I've had a decent job for you, Jim," he said,
> "but I need your help now if I ever have." Curious, you asked him what he
> had in mind. Mr. Johnston proceeded to tell you that Cormack McClaggen, a
> wealthy businessman, contacted him in search of a landscaper who could
tend
> the mansion's lawns while he and his family are on vacation. "I want you
to
> take this job." Johnston says. "McClaggen'll be here in a few minutes to
> discuss the terms of the agreement."
>
>   Ten minutes later you were seated in the presence of your soon-to-be
> employer, a rather rotund man with the Scotsman's brogue and, judging by
the
> purple veins around his nose, the Scotsman's taste for strong drink.
>
>   I've heard tell yeh're the best." McClaggen declared. When you shrugged
> moddestly, the big man roared with laughter. "Don't let fame get to yehr
> head." He said. "That's the mark of a good head on yehr shoulders, that
is."
>
>   The details of your assignment were soon laid out before you. Your job
was
> simply to mow the rather expansive lawns and tend to the mansion's gardens
> for seven days. "Yeh'll be paid nicely." McClaggen said. Without a second
> thought (a mistake you would soon regret), you agreed.
>
>   Your task is not only to mow and tend to the lawns and gardens, but also
> to find and eliminate all manner of weeds and other nasty, unwelcome plant
> life, some of which has a mind of its own. All this is made even more
> complicated by the hoards of nasty critters out to make sure no unwary
> strangers come onto the McClaggen grounds and leave again. For starters,
> you'll face off against birds that'll either try to peck your eyes out or,
> worse, leave a little gift on your just-washed hair or, worse still, on
the
> fresh paint job of your trusty Craftsman riding mower! That's not
including
> Killer, the McClaggen family's vicious dog, whose name you'll soon
discover
> was not given lightly, not by a long shot!
>   It's up to you to guide Lawnmower Jim through seven levels of nonstop,
> crazy action. Along your journey you'll find various special items to help
> you out, and trust me, you're gonna need every last one of 'em!
>   Well, this was an idea that came to me while I was sitting on and
> pretending to drive my dad's riding mower (which does happen to be a
> Craftsman). To say that it hasn't left me alone since then would be quite
> the understatement. Here are some of the possible features of the game,
were
> it ever to come to light.
> Realistic sound effects
> Stereo sound (obviously)
> Catchy music
> Quality voice acting
> Seven levels, each spanning one day of your work period
> Weeds to eliminate with your trusty weed whacker
> Hoards of vicious squirrels, bees, birds, bugs and, of course, Killer the
> dog.
> Special items to find and use
> And much, much more (why the heck does every feature list end with those
> words?)
>   Well, just thought I'd share my idea with the list. It should give you
an
> idea of my brand of humor. Maybe, just maybe, you'll see this game emerge
> from the vaults of BPSoft one of these years.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
> _
> Is your PC infected? Get a FREE online computer virus scan from McAfee®
> Security. http://clinic.mcafee.com/clinic/ibuy/campai

Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread ari
Hi Mathew,
I love the concept of agrip modifying sighetd games, but my problem is that
I really can't try it, since I can't get Quake. In the future, if you're
going to make games accessible, you should really try and see if you
yourselves can't make the game that is being modified available. People say
that I should look for Quake on Ebay, but first I don't even know if South
Africans can use ebay, they certainly can't open a paypal account, and I'd
also hate to use my mom's credit card and buy from a dishonest buyer. I also
can't find an old version of Quake anywhere else, so I really don't know
what exactly to do.
Ari


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Re: [Audyssey] Big News from the AGRIP Project

2006-07-06 Thread Søren Jensen
Hi Matthew.

It could be really cool, if you can make Doom 3 accessible. This game is 
really the best 3D shooter I have seen. If you have a sighted friends there 
likes 3D shooter games, you should try the game...

Best regards Søren.
- Original Message - 
From: "Matthew T. Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP-discuss list" ; "Audyssey List" 

Cc: "AGRIP-announce list" 
Sent: Thursday, July 06, 2006 12:16 AM
Subject: [Audyssey] Big News from the AGRIP Project


> Hello everyone and a very big thanks for the feedback so far on our
> survey.  We will publish the detailed results when we believe everyone
> that wants to has had their say.  In the meantime, some news from us
> about what we've got so far (be prepared for cool stuff to be
> mentioned)...
>
> This e-mail is quite big so I will tell you what it covers.  We can
> discuss individual parts in separate threads at a later date.  That date
> will probably be around the start of August, as that is when I return
> from all the conferences I'm going to this academic year.  So please
> bear in mind that this is all about stuff we're planning, and not stuff
> that will happen any time in the next few months (or even this year, for
> some of it).  It is, however, all very cool and has been prompted by the
> answers we've got so far from the survey, so I wanted to share it with
> you soon.
>
> Please give us feedback on if you think the plans are sane, so we can
> avoid wasting our and your time, as well as ensuring we do new stuff
> that is worthwhile for the whole AG community, not just our little part
> of it.
>
> I'm going to briefly discuss news in the following areas:
>
> * Time spent on AGRIP
> * ``Customer'' Support
> * AQ development
> * Stats development
> * Future new engine development
> * Future map editor development
> * Improved development process
>
> Here goes...
>
> !!! Time Spent on AGRIP
>
> My workload since October last year has increased to the point where I
> felt it was becoming impossible to maintain, let alone develop, AQ and
> the rest of the AGRIP project.  The same thing has happened to Sebby.
> However, a large percentage of answers indicated that most of our users
> want to see development continue and grow to realise all of our roadmap.
>
> For a number of reasons, this has meant that AGRIP's goals and those of
> my work may be slightly closer than I was thinking.  I'm going to try
> spending a little more time on AGRIP when I return from the conferences
> I'm going to, at the start of August.  If by the end of summer, things
> are still going well for both my work and AGRIP because of this, I will
> do my best to keep that time investment going.  That, along with any
> help we get from the community (*stares right at you* ;-)) along the way
> could ensure that the cool stuff this e-mail's about will happen.
>
> I am interested in improving the situation further by streamlining
> several aspects of the way we do things and possibly recruiting members
> of the community to help us do things like supporting users.  On the
> development side of things, we could look into sharing out development,
> or at least making better use of the contributions people have made.
>
> !!! ``Customer'' Support
>
> We are currently looking into web-based/e-mail-based systems to improve
> the support you're getting from us.  As our time is limited, it would be
> handy to have some extra help here and that would definitely require a
> centralised system to be put in place.  Even if nobody is able to help
> out, at least it will enable us to track what types of bugs, problems,
> support people require and if we've followed it up yet (currently that's
> more difficult than we imagined).
>
> Please let us know if you have suggestions for the support system and if
> you'd be interested in helping us out (remember, this is all done in our
> spare time).
>
> !!! AQ Development
>
> This is planned to continue, as per the roadmap.
>
> !!! Stats Development
>
> I'm working (and have been for some time) on improving the stats system.
> The new system is not yet ready but is getting there.  It will support
> the authentication and clans too.  It should also be more accessible.
>
> Later on I will continue looking for more up-to-date / scalable
> solutions for future games and projects we get involved in.  I would
> like to see the whole thing written as a mod_python web application with
> a nice database back-end.  This would take years, however, so we're
> starting small with a better re-implementation of what we've got (where
> better is equal to more extendable and easier to maintain and
> redistribute for others who want to use it).
>
> !!! Future New Engine Development
>
> We're thinking about what comes next after AQ -- your suggestions would
> be much appreciated.  We want to do another FPS at the moment... which
> one should it be, and why?  Bear in mind that a finished product is at
> least a year away, dependant on how much help we get f