[Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread 0722001794
HI all
while watching my favorite soapie I heard in the story that  a mother and her 
son is playing a psp game together.
I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO PLAYING A 
GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS SNOWBALL WAR 
BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
  IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS TO A 
PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, who of 
them can first get to a spawned item, etc.  


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[Audyssey] my favoritegame

2008-10-25 Thread jason
Hello list I am just checking emial my favorite game Jim's NFL game, I won 2 
superbowls one which was an undefeated season and I am on my way to winning a 
third superbowl with a 12 and 2 record.  Otherwise I like playing in the dark 
or the baseball gme as well.  However I like all the other games taht have been 
posted here as well.  Sound RTS also gets my attention. 


Sincerely,
Jason known as Blind Fury
windowslive contact [EMAIL PROTECTED]
skype contact kb3icc
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Re: [Audyssey] Favorite computer game?

2008-10-25 Thread Thomas Ward

Hi Jim,
Yeah, I have to say I am pretty interested in my new version of 
Mysteries of the Ancients. The main reason is that it is the first time 
I really sat down and got to write an original  game story from front to 
back by myself, and it involves a topic I like which is Greek mythology. 
My main character, Dr. Angela Carter, is a daring treasure hunter 
looking for a lost artifact, and last night I just figured out what that 
artifact should be. It is a completely original magical artifact which 
should make it all the more interesting to the game players. All I can 
say is that the artifact was created by the goddess Athena, and hidden 
away until the time mankind was wise enough to use the item she left behind.
Anyway, the entire aspect of this being completely my ideas, my 
characters, my game feels good in a way the other games created didn't. 
It is one thing to write a game based on an existing story like Star 
Trek, Montezuma's Revenge, Star Wars, etc and quite another to invent or 
create something brand new. So I imagine once MOTA is completed it will 
be one of my favorite games for sure.


Jim Kitchen wrote:

Hi Thomas,

Exactly, at least for me, if I am not into the game that I am 
developing it would become a drudgery task to work at rather than 
something fun that I am excited about getting finished and out to others.


BFN



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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Munawar Bijani

Hi,
I think the real challenge here is not getting two input devices to control 
two separate entities at the same time--this is very easily done if the game 
is coded properly and made to accomodate very generic input from the 
start--rather, preventing one player from being confused by another's audio 
output would be difficult. For instance, if SAPI outputs some messages, 
unless each player uses a different voice, it would be difficult to tell 
whose status the engine is outputting. Even if the game uses two different 
voices for both players, and say if player 1 issues a status command and 
player 2 does the same, player 1's status would be cut off (since in real 
time games it would give player 1 and unfair advantage if player 2 has to 
wait for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and splitting 
the screen into player 1 and player 2 areas is not difficult to do--this is 
how the Nintendo 64 did it with 007: Golden Eye when you initiated 
multiplayer mode; which made it easy to hook up four controllers at the same 
time and play without any problems. The audio equivalent of this, I would 
think, is to have the user install two sound cards, and both players wear 
headsets plugged into either card. Player 1's sound output would come out of 
card 1, and likewise for player 2. However, the question then arises as to 
whether the user is willing to spend the money to buy two cards (or one 
card, since the computer most likely already has one sound card) which will 
cost about $100, on top of the extra keyboard or joystick for a second input 
device, on top of the price of the game, which would probably be $30.00 
minimum. As a developer, all this has to be factored in and you get to your 
final answer of is it worth it to implement this technology? Based on how 
the market currently is, probably not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS SNOWBALL 
WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi,
Well, Snowball War isn't the only accessible game that has a built in 
two player mode. I know, for instance, Jim Kitchen's Monopoly will allow 
you to set it up for two player mode. I believe his Life game will also 
let you play against a computer or a human player.
As far as two player live action games like Super Liam, Super Deecout, 
Troopenum, etc it is certainly possible to have a developer create a two 
player mode. However, i don't know if it is possible to use two 
individual keyboards. I do know DirectX will allow you to use up to four 
USB joysticks or game pads which is the recommended way for handling two 
player games under Windows.
As far as sharing the keyboard goes it is possible to do tha if the game 
were set up like a classic Atari game. That is as soon as one player 
dies it then switches to player 2. You would pass the keyboard to her 
she tries, and if she dies it goes back to you until you both are whiped 
out. That is another way of doing it if you wanted to know.

Cheers.




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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi Munawar,
Those are some very good points. About the only way to avoid such an 
instance where a person would have to purchase an extra sound card or a 
controller  is make the two player mode turn based like in the classic 
Atari games.
Take a game like Packman. Player 1 would start out zoom around the maze, 
and if his/her Packman got eaten by a ghost the game then would speak a 
message like player 2. Then, player 2 would play until his/her Packman 
got eaten. Then, it is once again player 1's turn to play. This is 
really the only logical way to do it for an audio only game I think.


Munawar Bijani wrote:

Hi,
I think the real challenge here is not getting two input devices to 
control two separate entities at the same time--this is very easily 
done if the game is coded properly and made to accomodate very generic 
input from the start--rather, preventing one player from being 
confused by another's audio output would be difficult. For instance, 
if SAPI outputs some messages, unless each player uses a different 
voice, it would be difficult to tell whose status the engine is 
outputting. Even if the game uses two different voices for both 
players, and say if player 1 issues a status command and player 2 does 
the same, player 1's status would be cut off (since in real time games 
it would give player 1 and unfair advantage if player 2 has to wait 
for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and 
splitting the screen into player 1 and player 2 areas is not difficult 
to do--this is how the Nintendo 64 did it with 007: Golden Eye when 
you initiated multiplayer mode; which made it easy to hook up four 
controllers at the same time and play without any problems. The audio 
equivalent of this, I would think, is to have the user install two 
sound cards, and both players wear headsets plugged into either card. 
Player 1's sound output would come out of card 1, and likewise for 
player 2. However, the question then arises as to whether the user is 
willing to spend the money to buy two cards (or one card, since the 
computer most likely already has one sound card) which will cost about 
$100, on top of the extra keyboard or joystick for a second input 
device, on top of the price of the game, which would probably be 
$30.00 minimum. As a developer, all this has to be factored in and you 
get to your final answer of is it worth it to implement this 
technology? Based on how the market currently is, probably not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Ron Schamerhorn
Hi all

  As for being able to play an opponent over the net I think it's a great 
idea and have even done a few times with Sound RTS but still would like more 
chances.
  I think the difficulty as has been said is the way it is implimented.
  The suggestion Thomas had of taking turns such as in the Atari games would 
certainly work fine as the controls could pass between the players.  This 
would enable two or more people to play on one computer.  Which was I 
believe what Nicol was attempting to get at.
Playing over a lan works fine as the sounds and other info can be conveyed 
to both players without any interuption of either persons tactics, 
instructions or whatever.
  I think it also as was pointed out depends on the game being played. 
Granted for a board or card game taking turns is certainly all right.  For 
games where one plays their life then gives the controller over to player 
two that also works.
  The crux of the matter is simultainious play of certain genres of games in 
a way that [and I don't think it matters if there are two players working 
together or against each other] in hearing what's going on and of course not 
hearing the particular things you should not here.
  The idea of two sound cards with headphones could work and I'm not sure 
how difficult that would prove to program into a game.  One other 
consideration is of course how many of us are with someone who we would 
challenge to a game of whatever to make the investment of hardware and such 
worth it.  Regardless of the cost of the game the additional equipment would 
probably be a consideration.

Ron


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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread K. Matthew
Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, October 25, 2008 6:58 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one big
aspect

Hi Munawar,
Those are some very good points. About the only way to avoid such an 
instance where a person would have to purchase an extra sound card or a 
controller  is make the two player mode turn based like in the classic 
Atari games.
Take a game like Packman. Player 1 would start out zoom around the maze, 
and if his/her Packman got eaten by a ghost the game then would speak a 
message like player 2. Then, player 2 would play until his/her Packman 
got eaten. Then, it is once again player 1's turn to play. This is 
really the only logical way to do it for an audio only game I think.

Munawar Bijani wrote:
 Hi,
 I think the real challenge here is not getting two input devices to 
 control two separate entities at the same time--this is very easily 
 done if the game is coded properly and made to accomodate very generic 
 input from the start--rather, preventing one player from being 
 confused by another's audio output would be difficult. For instance, 
 if SAPI outputs some messages, unless each player uses a different 
 voice, it would be difficult to tell whose status the engine is 
 outputting. Even if the game uses two different voices for both 
 players, and say if player 1 issues a status command and player 2 does 
 the same, player 1's status would be cut off (since in real time games 
 it would give player 1 and unfair advantage if player 2 has to wait 
 for player 1's status to finish.)

 In contrast, in visual games, sound is not that big of a deal, and 
 splitting the screen into player 1 and player 2 areas is not difficult 
 to do--this is how the Nintendo 64 did it with 007: Golden Eye when 
 you initiated multiplayer mode; which made it easy to hook up four 
 controllers at the same time and play without any problems. The audio 
 equivalent of this, I would think, is to have the user install two 
 sound cards, and both players wear headsets plugged into either card. 
 Player 1's sound output would come out of card 1, and likewise for 
 player 2. However, the question then arises as to whether the user is 
 willing to spend the money to buy two cards (or one card, since the 
 computer most likely already has one sound card) which will cost about 
 $100, on top of the extra keyboard or joystick for a second input 
 device, on top of the price of the game, which would probably be 
 $30.00 minimum. As a developer, all this has to be factored in and you 
 get to your final answer of is it worth it to implement this 
 technology? Based on how the market currently is, probably not.
 Munawar A. Bijani
 Are you certain you will awaken from bed tomorrow?
 mailto:[EMAIL PROTECTED]
 http://www.bpcprograms.com


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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread James Homuth
Also keep in mind, the computer itself would need to be able to distinguish
what's going on with a multiple keyboard/joystick environment. Since the
computer typically expects one of each, any more than that and they'll be
fighting one another for control over the same thing. That's why most
multiplayer games are either ones where you each take turns, thus only
needing to use one of each (keyboard, mouse or joystick), or network-based
for realtime multiplayer action. You just can't do what you're asking on
current computer hardware. That's why consoles were invented. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Munawar Bijani
Sent: October 25, 2008 7:41 AM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect

Hi,
I think the real challenge here is not getting two input devices to control
two separate entities at the same time--this is very easily done if the game
is coded properly and made to accomodate very generic input from the
start--rather, preventing one player from being confused by another's audio
output would be difficult. For instance, if SAPI outputs some messages,
unless each player uses a different voice, it would be difficult to tell
whose status the engine is outputting. Even if the game uses two different
voices for both players, and say if player 1 issues a status command and
player 2 does the same, player 1's status would be cut off (since in real
time games it would give player 1 and unfair advantage if player 2 has to
wait for player 1's status to finish.)

In contrast, in visual games, sound is not that big of a deal, and splitting
the screen into player 1 and player 2 areas is not difficult to do--this is
how the Nintendo 64 did it with 007: Golden Eye when you initiated
multiplayer mode; which made it easy to hook up four controllers at the same
time and play without any problems. The audio equivalent of this, I would
think, is to have the user install two sound cards, and both players wear
headsets plugged into either card. Player 1's sound output would come out of
card 1, and likewise for player 2. However, the question then arises as to
whether the user is willing to spend the money to buy two cards (or one
card, since the computer most likely already has one sound card) which will
cost about $100, on top of the extra keyboard or joystick for a second input
device, on top of the price of the game, which would probably be $30.00
minimum. As a developer, all this has to be factored in and you get to your
final answer of is it worth it to implement this technology? Based on how
the market currently is, probably not.
Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message -
From: [EMAIL PROTECTED]
To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big
aspect


 HI all
 while watching my favorite soapie I heard in the story that  a mother 
 and her son is playing a psp game together.
 I have no idea what the genre is, I guess its 3d or side scroller.
 both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
 IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
 IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
 INSTANCE.
 MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
 PLAYING A GAME WITH ONLY SOUNDS.
 THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
 SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD  IS 
 IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
 TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
 FOR example, the 2 people can see which of them can get to a coin 
 first, who of them can first get to a spawned item, etc.


 ---
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 list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
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Re: [Audyssey] Learning to MUD

2008-10-25 Thread MICHAEL MASLO
Hi contact me at [EMAIL PROTECTED] I would be happy to help you out.

You can add me to messenger at the same address as well as skype at
Michael.maslo

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Lora
Sent: Friday, October 24, 2008 10:38 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Learing to MUD

Hi,

I've downloaded VIP Mud, and I'm looking to get into a good MUD.  I have all
day Sunday to learn.

If there's anyone out there willing to show me the ropes, pick your MUD of
choice, and drop me a line with the address and port.  Thus far, I've found
the whole MUDDing experience a bit confusing; I've had trouble even going up
one level, and want to learn what options will make the game interesting.

I come from a MUSHing background, and the approach seems very different.

Let me know if anyone wants to show a newbie around on Sunday.

Lora

PS:  I'm in Denver, Colorado, so U.S Mountain time.


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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
I know that several computers have the ability to connect two keyboards; 
seems that it'd just be a matter of adding the capability into the game 
itself.


Terrence

--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:14 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect



Sounds good!

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 9:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
Couldn't the multi-channel capability of sound cards be implemented to take 
care of the cutting-off issue?  Let one player come through 1 channel, and 
the other through another channel?n'Coud


--
From: Munawar Bijani [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:41 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect



Hi,
I think the real challenge here is not getting two input devices to 
control two separate entities at the same time--this is very easily done 
if the game is coded properly and made to accomodate very generic input 
from the start--rather, preventing one player from being confused by 
another's audio output would be difficult. For instance, if SAPI outputs 
some messages, unless each player uses a different voice, it would be 
difficult to tell whose status the engine is outputting. Even if the game 
uses two different voices for both players, and say if player 1 issues a 
status command and player 2 does the same, player 1's status would be cut 
off (since in real time games it would give player 1 and unfair advantage 
if player 2 has to wait for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and 
splitting the screen into player 1 and player 2 areas is not difficult to 
do--this is how the Nintendo 64 did it with 007: Golden Eye when you 
initiated multiplayer mode; which made it easy to hook up four controllers 
at the same time and play without any problems. The audio equivalent of 
this, I would think, is to have the user install two sound cards, and both 
players wear headsets plugged into either card. Player 1's sound output 
would come out of card 1, and likewise for player 2. However, the question 
then arises as to whether the user is willing to spend the money to buy 
two cards (or one card, since the computer most likely already has one 
sound card) which will cost about $100, on top of the extra keyboard or 
joystick for a second input device, on top of the price of the game, which 
would probably be $30.00 minimum. As a developer, all this has to be 
factored in and you get to your final answer of is it worth it to 
implement this technology? Based on how the market currently is, probably 
not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi Matthew,
I agree that network or peer to peer play is probably the best for 
todays multi-player games, but if you want to play against someone else 
in your own house hold that can be quite expensive. That would require 
at least two or more computers to be present on an internal lan inorder 
to play the same game against each other. What Nicol was looking for was 
the ability to compete against each other on the same computer.
For people like us who have at least 5 computers in our house sitting 
around the idea of setting up an internal lan to play games is just 
fine. However, not everyone is as fortunate to have that many computers. 
Some are lucky to have one good computer let alone two or more. You must 
keep in mind we are a bit of a minority when it comes to having extra 
computers just laying around  waiting to be used for something.


K. Matthew wrote:

Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.
  



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward

Hi ron,

Quote
One other consideration is of course how many of us are with someone who 
we would

challenge to a game of whatever to make the investment of hardware and such
worth it.
End quote

And I really think this comes to the heart of the problem. While there 
are games out there like Jim's Monopoly that will allow multiple blind 
or sighted players to play against each other on the same computer I've 
never had anyone else to play it with. My wife isn't interested in the 
audio games I create or like to play as they don't have any graphics. 
Even though a game like Monopoly doesn't require graphics she finds it 
boring. So I wonder how many other blind gamers out there are faced with 
the same kind of problem. Maybe there are some sighted friends and 
family members willing to sit down and play along with a blind gamer, 
and probably there are plenty who would just find it boring. As a 
software developer I need to think of that, and figure out if the cost 
in man hours to make such a feature is really worth it.




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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward

Hi James,
Actually, Microsoft DirectInput and XInput can obtain input from 
multiple joysticks simaltaniously without effecting each other. You 
merely have to enumerate all the attached joysticks and create an object 
for each instance found. So input is actually the least of our troubles. 
speaking Sapi messages, properly conveying the audio environment, etc is 
the real issue here. As has been stated earlier a person would probably 
need to invest in a secondary sound card or the game would have to be on 
two independant computers connected by a lan connection to over come 
some of the access issues for a blind person.


James Homuth wrote:

Also keep in mind, the computer itself would need to be able to distinguish
what's going on with a multiple keyboard/joystick environment. Since the
computer typically expects one of each, any more than that and they'll be
fighting one another for control over the same thing. That's why most
multiplayer games are either ones where you each take turns, thus only
needing to use one of each (keyboard, mouse or joystick), or network-based
for realtime multiplayer action. You just can't do what you're asking on
current computer hardware. That's why consoles were invented. 
  



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward

Hi,
Yeah, I know. I'm not sure DirectX will allow a game to poll from 
multiple keyboards though. I suppose you could create multiple keyboard 
objects, and then you could enumerate all the keyboards so the keyboard 
objects are not pointing to the same keyboard device. It is 
theoretically possible, but I don't think it would be worth it in the 
end. There probably isn't enough people with partners to play against to 
make such a feature necessary.


Terrence van Ettinger AKA Angus MacLaren wrote:
I know that several computers have the ability to connect two 
keyboards; seems that it'd just be a matter of adding the capability 
into the game itself.


Terrence



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Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread Munawar Bijani
This is correct. With current technology, as I said before, it's no problem 
to have two (or more) input devices sending data simultaneously to a 
program. It can be done very easily.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 25, 2008 11:17 AM
Subject: Re: [Audyssey] we are far behind the mainstream market in 
onebigaspect



I know that several computers have the ability to connect two keyboards; 
seems that it'd just be a matter of adding the capability into the game 
itself.


Terrence

--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:14 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect



Sounds good!

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 9:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother 
and her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 
KEYBOARDS TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



---
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Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread James Homuth
Just because you can connect 2 keyboards doesn't mean you can use both at
the same time.  They both control the same cursors, so will be fighting each
other for control. It's not a game-specific problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Terrence van Ettinger AKA Angus MacLaren
Sent: October 25, 2008 11:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in
onebigaspect

I know that several computers have the ability to connect two keyboards;
seems that it'd just be a matter of adding the capability into the game
itself.

Terrence

--
From: Chris Hallsworth [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:14 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect

 Sounds good!

 --
 Chris Hallsworth
 e-mail: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: chrishallsworth7266
 klango: chrishallsworth
 - Original Message -
 From: [EMAIL PROTECTED]
 To: gamers gamers@audyssey.org
 Sent: Saturday, October 25, 2008 9:23 AM
 Subject: [Audyssey] we are far behind the mainstream market in one big 
 aspect


 HI all
 while watching my favorite soapie I heard in the story that  a mother 
 and her son is playing a psp game together.
 I have no idea what the genre is, I guess its 3d or side scroller.
 both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
 IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
 IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
 INSTANCE.
 MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
 PLAYING A GAME WITH ONLY SOUNDS.
 THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
 SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD  IS 
 IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
 TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
 FOR example, the 2 people can see which of them can get to a coin 
 first, who of them can first get to a spawned item, etc.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread K. Matthew
I'm guessin that would be possible, however, that wouldn't work unless you
bought a splitter to have each channel going to a head set or speakers.
Which, trying to tell a blind person how to do that can lead to a thread on
its on.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Terrence van Ettinger AKA Angus MacLaren
Sent: Saturday, October 25, 2008 10:22 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect

Couldn't the multi-channel capability of sound cards be implemented to take 
care of the cutting-off issue?  Let one player come through 1 channel, and 
the other through another channel?n'Coud

--
From: Munawar Bijani [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:41 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect

 Hi,
 I think the real challenge here is not getting two input devices to 
 control two separate entities at the same time--this is very easily done 
 if the game is coded properly and made to accomodate very generic input 
 from the start--rather, preventing one player from being confused by 
 another's audio output would be difficult. For instance, if SAPI outputs 
 some messages, unless each player uses a different voice, it would be 
 difficult to tell whose status the engine is outputting. Even if the game 
 uses two different voices for both players, and say if player 1 issues a 
 status command and player 2 does the same, player 1's status would be cut 
 off (since in real time games it would give player 1 and unfair advantage 
 if player 2 has to wait for player 1's status to finish.)

 In contrast, in visual games, sound is not that big of a deal, and 
 splitting the screen into player 1 and player 2 areas is not difficult to 
 do--this is how the Nintendo 64 did it with 007: Golden Eye when you 
 initiated multiplayer mode; which made it easy to hook up four controllers

 at the same time and play without any problems. The audio equivalent of 
 this, I would think, is to have the user install two sound cards, and both

 players wear headsets plugged into either card. Player 1's sound output 
 would come out of card 1, and likewise for player 2. However, the question

 then arises as to whether the user is willing to spend the money to buy 
 two cards (or one card, since the computer most likely already has one 
 sound card) which will cost about $100, on top of the extra keyboard or 
 joystick for a second input device, on top of the price of the game, which

 would probably be $30.00 minimum. As a developer, all this has to be 
 factored in and you get to your final answer of is it worth it to 
 implement this technology? Based on how the market currently is, probably

 not.
 Munawar A. Bijani
 Are you certain you will awaken from bed tomorrow?
 mailto:[EMAIL PROTECTED]
 http://www.bpcprograms.com
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers gamers@audyssey.org
 Sent: Saturday, October 25, 2008 4:23 AM
 Subject: [Audyssey] we are far behind the mainstream market in one big 
 aspect


 HI all
 while watching my favorite soapie I heard in the story that  a mother and

 her son is playing a psp game together.
 I have no idea what the genre is, I guess its 3d or side scroller.
 both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
 IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
 IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
 INSTANCE.
 MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
 PLAYING A GAME WITH ONLY SOUNDS.
 THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
 SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
  IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS

 TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
 FOR example, the 2 people can see which of them can get to a coin first, 
 who of them can first get to a spawned item, etc.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 If you 

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward

Hi,
I'd say that would be very unlikely. Even if It could be done you have 
no idea how much extra memory and CPU power it would take to basically 
position two or more complete different audio environments 
symaltaniously. Not to mention I still don't see how you could keep from 
confusing both players unless the split channels were being sent out to 
separate headphones.
For example, let us take a side-scroller like Mysteries of the Ancients. 
When Angela is making her way through the ancient underground temple 
enemies and items will be heard out of the left or right speakers 
depending on if they are left or to the right of her. If you add a 
second player the exact placement of items is going to get very 
confusing. If I am to the left of an item and you are to the right of it
you are going to hear the item in the left an right speakers 
symaltaniously. That is why you really need a secondary sound source for 
each extra player.


Terrence van Ettinger AKA Angus MacLaren wrote:
Couldn't the multi-channel capability of sound cards be implemented to 
take care of the cutting-off issue?  Let one player come through 1 
channel, and the other through another channel?n'Coud



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Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread Thomas Ward

Hi James,
In a typical Windows application like Notepad, Word, Works, etc you 
would be absolutely correct. That is because of the way the Windows 
keyboard event mottle was designed. It was designed for only one 
keyboard input device.
However, Microsoft's DirectX technology is quite a bit different in how 
it handles input from keyboards, mice, and joysticks. It completely 
skips the Windows event mottle and polls the device or devices directly. 
You can enumerate several devices in DirectInput and create an instance 
for each device found. So I think it could be possible to use multiple 
keyboards using DirectX though I myself have never actually tried to do 
it. If I can enumerate a list of keyboards DirectInput would then handle 
them as totally separate input devices and not try and treat them as the 
same device.


James Homuth wrote:

Just because you can connect 2 keyboards doesn't mean you can use both at
the same time.  They both control the same cursors, so will be fighting each
other for control. It's not a game-specific problem.
  



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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread shaun everiss
hmm.
depends if you live in the same house as someone or you live alone.
I have 3 systems here, well 4, my system and its backup, my brothers system and 
my dad's box and its backup.
I also could if I really needed to have access to an extra laptop andaccess to 
another desktop if I wished.
so I would still have enough systems.
At 04:20 a.m. 26/10/2008, you wrote:
Hi Matthew,
I agree that network or peer to peer play is probably the best for todays 
multi-player games, but if you want to play against someone else in your own 
house hold that can be quite expensive. That would require at least two or 
more computers to be present on an internal lan inorder to play the same game 
against each other. What Nicol was looking for was the ability to compete 
against each other on the same computer.
For people like us who have at least 5 computers in our house sitting around 
the idea of setting up an internal lan to play games is just fine. However, 
not everyone is as fortunate to have that many computers. Some are lucky to 
have one good computer let alone two or more. You must keep in mind we are a 
bit of a minority when it comes to having extra computers just laying around  
waiting to be used for something.

K. Matthew wrote:
Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.
  


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Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Trouble
Your forgetting one thing on the keyboard aspect. hmm, BIOS, if you 
hook up two keyboards they will act as one. For it to work you would 
have to go keyboard specific and that is hard to do with a lot of 
keyboards listed as generic in the driver list.

That is why joy sticks came to be.
At 11:49 AM 10/25/2008, you wrote:

Hi,
Yeah, I know. I'm not sure DirectX will allow a game to poll from 
multiple keyboards though. I suppose you could create multiple 
keyboard objects, and then you could enumerate all the keyboards so 
the keyboard objects are not pointing to the same keyboard device. 
It is theoretically possible, but I don't think it would be worth it 
in the end. There probably isn't enough people with partners to play 
against to make such a feature necessary.


Terrence van Ettinger AKA Angus MacLaren wrote:
I know that several computers have the ability to connect two 
keyboards; seems that it'd just be a matter of adding the 
capability into the game itself.


Terrence



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trouble
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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-25 Thread Michael Forzano
Hi,
Just wanted to let you all that Humanity MOO is back up and running thanks
to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will be a
major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an energy
system, which will make eating/drinking a necessity. Any other suggestions
would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it can
be reasigned accordingly. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will need
to find a new place to host. I may have a place to host it temporarily but
it may move again, so it may be a few days before its playable again. Sorry
for the inconvenience.

 

Mike

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-25 Thread Tyler Littlefield

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Michael Forzano [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 25, 2008 5:18 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi,
Just wanted to let you all that Humanity MOO is back up and running thanks
to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will be 
a

major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an 
energy

system, which will make eating/drinking a necessity. Any other suggestions
would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it can
be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will 
need

to find a new place to host. I may have a place to host it temporarily but
it may move again, so it may be a few days before its playable again. 
Sorry

for the inconvenience.



Mike

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