Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible
Yes, right, but if that is not the disc you want, you can eject the disc and put in another want and wii will read and play the music. So it still works. Don't have to click the back icon and re-enter. The plus key is often used to enter the options menu when you are in the game. As for games not using the DPad to nevigate through the menus, you can try using the nunchuck. Some works and some don't. If you are into sports games, give mario and sonic at the olympic games a shot. Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:40 PM Subject: Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible That's after you click the icon though--not just for pointing at it. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 1:11 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible > Yes, wii does. The music or sound could be a loop or short depending on > individual games. For mortal kombat armageddon is a simple 2 fierce notes. > > > Steady Goh > - Original Message - > From: Clement Chou > To: Gamers Discussion list > Sent: Wednesday, February 11, 2009 1:42 AM > Subject: Re: [Audyssey] Good news: how to make the WII a > wholelotmoreaccessible > > > Not sure if the wii or xbox360 have this, but I know for sure the ps3 > does. > For most games there's a little thing called the XMB media bar and when > you > highlight the game disc, it plays a 10-15 second video of the game, > complete > with music, so we know exactly what game it is. As an example, if I was > to > highlight the game disc for heavenly sword in the ps3, it would play a > heavy, movie-style orchestral track as opposed to the video acompanied by > applause and cheering from a crowd with the rock band and rock band 2 > discs. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.20/1944 - Release Date: 02/10/09 17:44:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Hi, Eclipse is very accessible. I use it with Window Eyes 7 any time i have important Java projects to do, and it also works fine with Orca on the Linux side. So it is a decent accessible cross platform Java IDE. To Ken or anyone else considering Java Eclipse also comes with a graphical toolkit called Swift. I highly recommend using Swift instead of swing if you plan to have Window Eyes, Jaws, Hal, and everything else support the application out of the box. The primary advantage of swift besides it is highly accesible it doesn't require a java access bridge to be installed to get access from the application. As for why I personally decided not to use Java I noticed that my Genesis Engine didn't perform as well written in Java as it did in C# .NET. Otherwise I like the language, it worked well for my test applications, but not apparently for what I wanted to do with it. A game that worked perfectly well under Windows crashed when ran on the Java VM for Linux so I felt I had to look at my other options. John Bannick wrote: Ken, With all due respect to my colleagues, Java rocks! It's an easy language to learn and to code in. I believe that Eclipse is blind-accessible. Certainly IBM (which begat Eclipse and still has a major hand in it) is blind-accessibility supportive. I've had no problems with sound using Java. We play WAV files and MIDI files, as well as using the FreeTTS speech synthisizer. We've had no problems with sound on either Windows systems or the Mac. Don't know about Linux, but don't see why the Java sound APIs would be a problem there. I have the highest respect for the technical assessments of Thomas, Che, Ryan, et al. But Java works fine for me. That being said, you might get more technical support from them and other Audyssey folks if you use their languages. Good luck in any case, John Bannick www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes
Oh yes, and can you give me some guidance offlist as to how tp program the Wii in vb.net? - Original Message - From: "Ken" To: "Che" ; "Gamers Discussion list" Sent: Wednesday, February 11, 2009 12:47 AM Subject: Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes All right, you've won me over I think. I just got quite miffed when the upgrade program produced so many errors in Enemy Attack. My goodness, can you imagine how that would play on the wii? Anyway, I'll look into it for sure and start writing again. My brother broke my last computer and, until I get it integrated with the new one, I cannot continue with Wrecking Ball, though I may have put the source for Air Hockey up on my site, I can't remember--unless there is a way to decompile the exe file? I think that both Enemy Attack and Wrecking ball will both be great Wii games. For Enemy attack I'll use the sensor bar for aiming, and since only two or three enemy will be coming at you at once it won't be hard to point and shoot--just like using the mouse. Oh I can't wait to start programming. My only obstacle now is getting a bluetooth adapter and stack that will connect the Wiimotes to the PC--I've heard of many troubles in that regard, and that only the Tashiba Blue Solleil works, and that it's a 30-day trial. Anyway, back to gaming! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 6:06 PM Subject: [Audyssey] What language for gaming? Was:Re: dark room andprogramming for Wiimotes Hi Ken, Not sure what you mean by vb .net express looked a mass of confusion . Are you referring to the IDE? If so, it takes a bit of time to get used to, but once you do, you will really appreciate the power and abilities it offers you. As for programming any halfway serious audio game, I've looked at a bit of java code, and I'd say visual basic is more or less on level ground with it in terms of difficulty to program, which in my opinion isn't that hard. When I started out in 2005 looking to get into it, I looked long and hard at several options. I thought about C#, but I can do the exact same things without having to warp my brain around there weird syntax and use of odd symbols. Before you C coders out there get bent out of shape, I want you to know I don't care what language you use, same as I don't care what kind of computer you use, for me whatever gets the job done with minimal fuss is what I am going to use, and for me that was vb .net express. I'm not putting down C# or any other language, and if I were doing graphics intensive stuff, I probably would have gone with C# or something similar. I've done about all you can imagine an audio game could use, from joystick inputs, to full featured online play with virtually no lag. All this was done with visual basic .net. The single exception to this is force feedback, which I was not able to put into rail racer, which chapped my stick, and perhaps is fixed by now. I am about to release my second and third commercial games in the last two years, all three of which were built on visual basic, and with virtually no programming experience 4 years ago to speak of. I can't give a higher reccomendation than that for anyone looking to program audio games for the blind. It has taken a lot of time and tenacity, but as the old saying goes, nothing worth doing comes easy. I encourage you to take another look at vb .net, lord knows we need all the good accessible developers out there we can get, and in my humble opinion I think java is going to leave you lacking in the end. Later, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark room andprogramming for Wiimotes
All right, you've won me over I think. I just got quite miffed when the upgrade program produced so many errors in Enemy Attack. My goodness, can you imagine how that would play on the wii? Anyway, I'll look into it for sure and start writing again. My brother broke my last computer and, until I get it integrated with the new one, I cannot continue with Wrecking Ball, though I may have put the source for Air Hockey up on my site, I can't remember--unless there is a way to decompile the exe file? I think that both Enemy Attack and Wrecking ball will both be great Wii games. For Enemy attack I'll use the sensor bar for aiming, and since only two or three enemy will be coming at you at once it won't be hard to point and shoot--just like using the mouse. Oh I can't wait to start programming. My only obstacle now is getting a bluetooth adapter and stack that will connect the Wiimotes to the PC--I've heard of many troubles in that regard, and that only the Tashiba Blue Solleil works, and that it's a 30-day trial. Anyway, back to gaming! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 6:06 PM Subject: [Audyssey] What language for gaming? Was:Re: dark room andprogramming for Wiimotes Hi Ken, Not sure what you mean by vb .net express looked a mass of confusion . Are you referring to the IDE? If so, it takes a bit of time to get used to, but once you do, you will really appreciate the power and abilities it offers you. As for programming any halfway serious audio game, I've looked at a bit of java code, and I'd say visual basic is more or less on level ground with it in terms of difficulty to program, which in my opinion isn't that hard. When I started out in 2005 looking to get into it, I looked long and hard at several options. I thought about C#, but I can do the exact same things without having to warp my brain around there weird syntax and use of odd symbols. Before you C coders out there get bent out of shape, I want you to know I don't care what language you use, same as I don't care what kind of computer you use, for me whatever gets the job done with minimal fuss is what I am going to use, and for me that was vb .net express. I'm not putting down C# or any other language, and if I were doing graphics intensive stuff, I probably would have gone with C# or something similar. I've done about all you can imagine an audio game could use, from joystick inputs, to full featured online play with virtually no lag. All this was done with visual basic .net. The single exception to this is force feedback, which I was not able to put into rail racer, which chapped my stick, and perhaps is fixed by now. I am about to release my second and third commercial games in the last two years, all three of which were built on visual basic, and with virtually no programming experience 4 years ago to speak of. I can't give a higher reccomendation than that for anyone looking to program audio games for the blind. It has taken a lot of time and tenacity, but as the old saying goes, nothing worth doing comes easy. I encourage you to take another look at vb .net, lord knows we need all the good accessible developers out there we can get, and in my humble opinion I think java is going to leave you lacking in the end. Later, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible
That's after you click the icon though--not just for pointing at it. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 1:11 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible Yes, wii does. The music or sound could be a loop or short depending on individual games. For mortal kombat armageddon is a simple 2 fierce notes. Steady Goh - Original Message - From: Clement Chou To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:42 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if I was to highlight the game disc for heavenly sword in the ps3, it would play a heavy, movie-style orchestral track as opposed to the video acompanied by applause and cheering from a crowd with the rock band and rock band 2 discs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible
Wow--thanks for the info--I'll remember that. As far as many games not using the DPad, does it work for that as well? - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:30 PM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible Hi ken, I think you made it sound so much more unfriendly to start game than it really is. You don't have to be so exact to click on the top left button. Just click on any one then use the plus or minus key on the wii controller to move you there. It is a cycle, so you will eventually land on the read disk icon. ??/Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Tuesday, February 10, 2009 4:09 PM Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.19/1942 - Release Date: 02/09/09 17:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible
I had more games than I can remember. lol. I had street fighter 2, street fighter 2 turbo, and Super Street Fighter 2 turbo. As well as that... I had two dragon ball z games. I had both a Japanese and American system... it was awesome to have both. lol. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 8:33 PM Subject: Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible super nintendo is awesome. I still have mine and it works well. I have killer instinc, street fighter 2, mk 2 and 3, and some other fighting titles I can't recall now. of course whenever I decide to play it I need to blow in the cartridges a bunch of times but that's the beauty of the system. you don't get that experience with emulators lol. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 11:03 AM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible I loved my Super Nintendo when I had it. lol. That had the perfect fighting game controller. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 6:03 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Lol, I'll stick with my dreamcast and sega cd. People call me stupid because I'm "So old school". I love burnout paradice though for ps3 - I'm thinking of giving that a wurl on the pc, since aparently you can start your own cars and everything. Though I've yet to have any luck with a game on the pc (need for speed I'm looking at you). I hope its the same on the pc as ps3. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 6:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I ho
Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible
Nope. Only had enough for the standard.. but I want the anime and soundtrack CD! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 8:31 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible waaahoo! You getting the collector's edition Clement? It has some interesting items inside. BTW, I'm still waiting for your message about the mk matches. Let me know a time and date when you wanna do it and I'll set it up. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 11:01 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Yeah... think I'll stick with the ps3. Much easier. lol. Speaking of which... street fighter IV comes out next week! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 4:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible
super nintendo is awesome. I still have mine and it works well. I have killer instinc, street fighter 2, mk 2 and 3, and some other fighting titles I can't recall now. of course whenever I decide to play it I need to blow in the cartridges a bunch of times but that's the beauty of the system. you don't get that experience with emulators lol. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 11:03 AM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible I loved my Super Nintendo when I had it. lol. That had the perfect fighting game controller. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 6:03 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Lol, I'll stick with my dreamcast and sega cd. People call me stupid because I'm "So old school". I love burnout paradice though for ps3 - I'm thinking of giving that a wurl on the pc, since aparently you can start your own cars and everything. Though I've yet to have any luck with a game on the pc (need for speed I'm looking at you). I hope its the same on the pc as ps3. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 6:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible
waaahoo! You getting the collector's edition Clement? It has some interesting items inside. BTW, I'm still waiting for your message about the mk matches. Let me know a time and date when you wanna do it and I'll set it up. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 11:01 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Yeah... think I'll stick with the ps3. Much easier. lol. Speaking of which... street fighter IV comes out next week! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 4:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, plea
Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
on the subject of java, what do I set my java association to to open java files, I have java 6.11 reason is that every time I upgrade my nokia pc suite software it automatically associates java files with the phone installer software. obviously I don't want to do that. At 05:10 p.m. 11/02/2009, you wrote: >Ken, > >With all due respect to my colleagues, Java rocks! > >It's an easy language to learn and to code in. > >I believe that Eclipse is blind-accessible. Certainly IBM (which begat >Eclipse and still has a major hand in it) is blind-accessibility >supportive. > >I've had no problems with sound using Java. > >We play WAV files and MIDI files, as well as using the FreeTTS speech >synthisizer. > >We've had no problems with sound on either Windows systems or the Mac. >Don't know about Linux, but don't see why the Java sound APIs would be a >problem there. > >I have the highest respect for the technical assessments of Thomas, Che, >Ryan, et al. But Java works fine for me. > >That being said, you might get more technical support from them and other >Audyssey folks if you use their languages. > >Good luck in any case, > >John Bannick >www.7128.com > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] blue lacuna
Hi. I am still stumped on the button sequence, although I found the sequence you need maybe in the hints it doesn't seem to work, do I need to find each item, before the buttons will work. if so I am having trouble finding the snails shells, I have looked at the ground, and the stumps but can't find them. also I noticed that the man rights right to left so do I push the buttons in reverse order? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Ken, With all due respect to my colleagues, Java rocks! It's an easy language to learn and to code in. I believe that Eclipse is blind-accessible. Certainly IBM (which begat Eclipse and still has a major hand in it) is blind-accessibility supportive. I've had no problems with sound using Java. We play WAV files and MIDI files, as well as using the FreeTTS speech synthisizer. We've had no problems with sound on either Windows systems or the Mac. Don't know about Linux, but don't see why the Java sound APIs would be a problem there. I have the highest respect for the technical assessments of Thomas, Che, Ryan, et al. But Java works fine for me. That being said, you might get more technical support from them and other Audyssey folks if you use their languages. Good luck in any case, John Bannick www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Hi Ryan, Seeing Rail Racer was built using an older .NET framework I'm not too certain what Che used, but I can tell you what you need for .NET 3.0 and .NET 3.5. Under .NET 3.x use System.Network.Sockets instead of Winsocks. HTH. Ryan Smith wrote: Hi, Was the multiplayer programming done in all VB.NET? Did you use Winsocks? And I agree VB is the best way to go. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Hi everyone, Quote I've done about all you can imagine an audio game could use, from joystick inputs, to full featured online play with virtually no lag. All this was done with visual basic .net. End quote I'd like to add to this in my experience that the language itself is usually as less important as knowing how to program in it correctly, being able to get the most out of it, and as long as it fulfills all of your requirements and expectations. As it happens Visual Basic .NET has come a long long ways from Visual Basic 6. There are many new features and abilities in Visual Basic .NET that make it sutable for just about any project if you really want to go that way. It is even possible to make cross platform applications with Visual Basic .NET which was not previously possible under Visual Basic 6 and earlier. Quote I thought about C#, but I can do the exact same things without having to warp my brain around there weird syntax and use of odd symbols. End quote Seeing as the C-Style syntax is universally used by several programming languages to our way of thinking Visual Basic syntax looks weird and bloated. Though, as you pointed out this is a personal preference here because C# and Visual Basic applications are exactly the same after they are compiled into a .NET binary. The only difference between C# .NET and Visual Basic .NET is how the code looks. In C-Style languages you might create an integer variable like int myVariable = 0; or create a Visual Basic variable myVariable As Integer = 0 like this. Either way you like doing it you are going to do the same thing. It just looks different. Quote I encourage you to take another look at vb .net, lord knows we need all the good accessible developers out there we can get, and in my humble opinion I think java is going to leave you lacking in the end. End quote Yes, I definitely agree. Java is a great language, but I found it wasn't so hot for audio games. For small games it did ok. When I ported Mysteries of the Ancients to Java last year the game ran terrible. I ended up having to abandon it and go back to the original C# source code. So i'd be careful with Java. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Boy don't I know about that. lol. There are some games where I play a certain character just because of their voice and playstyle. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 5:20 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Well, I think Angela's sounds sort of grow on you the more you play the game. I've played the Alpha so much lately that anything else would sound weird. Grin. Lukás Hosnedl wrote: Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all. Something like Scot's suggestion to slow down the running speed, which I find myself agreeing with. :-) Now just make sure that everything is done as best as you could from the coding pov. :-) Best of luck! Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi Lukas, As of todays builds Angela does speak some stuff now using a real human voice. For example if she steps into a room with an enemy in it she will say something like "what now," "we've got company," "hostiles," etc. Though my absolute favorite fraze is, "get out of my way!" Quite apparently not going to take any crap off of centaurs, skeleton warriors, or flying harpies. Another new addition that didn't make it into the trailer that has been added to the game just over the passed 24 hours are warning messages. If she is walking, not running, when approaching a fire, lava pit, chasm, etc she will let you know when she is in danger. Angela will say something like "watch out," "look out," "watch it," etc. It is a great cue that you are in mortal danger.Especially for silent traps like spikes and poison darts that don't make any sound until you trip them. Although Angela can see them so she points them out to you along the way. Lukás Hosnedl wrote: Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where Lara Croft also used to talk to herself at several occasions. :-D Like when you attempted a task that you were too weak for, so she just said: "I'm not strong enough." Or there were several little cluess to help you solve a particularly tough puzzle that sounded misterious at first but later made perfect sense. For example, I remember that there was a place where you unarmed a timed bomb or something like that and then had to get underwater somehow, so she just told you: "Dive, girl, dive", or something like that. Wonderful ideas you have, Thomas. Besides, it will be cool to have Angela say something, actual fluent sentences rather than just screams of pain or shock, at certain places in the game. You are moving the audiogaming world forward by a light year and not just a single step, really! :-D Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi, Well, I think Angela's sounds sort of grow on you the more you play the game. I've played the Alpha so much lately that anything else would sound weird. Grin. Lukás Hosnedl wrote: Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all. Something like Scot's suggestion to slow down the running speed, which I find myself agreeing with. :-) Now just make sure that everything is done as best as you could from the coding pov. :-) Best of luck! Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Definitely agree here. The complainers just seem to have nothing else to do in their lives, or just be completely out of range, having no idea as to what they're talking about in fact. The task is much more complex than it might seem. Lukas - Original Message - From: "Constantine" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, February 10, 2009 10:11 PM Subject: Re: [Audyssey] New MOTA Trailer Released 35 dollars isn't that much, considering a new game for ps3, psp, etc costs like 50 bucks. I get all of mine used, and the resale value goes way, way down to like 25 bucks, sometimes less. They shouldn't be whining. In my eyes, audiogames should be that price or more, especially since the ag market is so small to begin with and devs get hardly any recognition for there work. Maybe that's just me, though. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 5:02 PM Subject: Re: [Audyssey] New MOTA Trailer Released I've gotten a couple of comments about the price. They say stuff like, "No way!", or "$35? They're nuts!". I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:53 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release is quite a bit further along than the Mac and Linux ports, but eventually we hope to get it ported to Mac OS and Linux too. Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Hi, Was the multiplayer programming done in all VB.NET? Did you use Winsocks? And I agree VB is the best way to go. -Ryan On Tue, Feb 10, 2009 at 6:06 PM, Che wrote: > Hi Ken, > Not sure what you mean by vb .net express looked a mass of confusion . Are > you referring to the IDE? If so, it takes a bit of time to get used to, but > once you do, you will really appreciate the power and abilities it offers > you. > As for programming any halfway serious audio game, I've looked at a bit of > java code, and I'd say visual basic is more or less on level ground with it > in terms of difficulty to program, which in my opinion isn't that hard. > When I started out in 2005 looking to get into it, I looked long and hard > at several options. I thought about C#, but I can do the exact same things > without having to warp my brain around there weird syntax and use of odd > symbols. Before you C coders out there get bent out of shape, I want you to > know I don't care what language you use, same as I don't care what kind of > computer you use, for me whatever gets the job done with minimal fuss is > what I am going to use, and for me that was vb .net express. I'm not putting > down C# or any other language, and if I were doing graphics intensive stuff, > I probably would have gone with C# or something similar. > I've done about all you can imagine an audio game could use, from joystick > inputs, to full featured online play with virtually no lag. All this was > done with visual basic .net. > The single exception to this is force feedback, which I was not able to put > into rail racer, which chapped my stick, and perhaps is fixed by now. > I am about to release my second and third commercial games in the last two > years, all three of which were built on visual basic, and with virtually no > programming experience 4 years ago to speak of. > I can't give a higher reccomendation than that for anyone looking to > program audio games for the blind. > It has taken a lot of time and tenacity, but as the old saying goes, > nothing worth doing comes easy. > I encourage you to take another look at vb .net, lord knows we need all the > good accessible developers out there we can get, and in my humble opinion I > think java is going to leave you lacking in the end. > Later, > Che > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible
Hay Liam! I know you are busy with work and such but I just wondered if you did your pod cast on the Wii yet? I havent seen any thing on your feed but just wondered if I missed it somewhere. Game On! Sly! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 4:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Backpacks in fallthrough
Hi Lidsy. The item handling syntax is a litle weerd in fallthrough and takes some getting used to. To put an item from your hand to the pack you need to type, move from hand to p01 5 food for example, - or in short, mv fr hand to p01 5 food. P01 is the container's code, if you own another pack it would be p02. In typing use here or hr to refer to the location, so to put an item lying on the ground streight into your pack type: mv fr hr to p01 axe. Hth. Beware the Grue! Dark. - Original Message - From: "Lindsay Cowell" To: Sent: Tuesday, February 10, 2009 10:00 PM Subject: [Audyssey] Backpacks in fallthrough How do i put items in backpacks in fallthrough? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes
Hi Ken, Not sure what you mean by vb .net express looked a mass of confusion . Are you referring to the IDE? If so, it takes a bit of time to get used to, but once you do, you will really appreciate the power and abilities it offers you. As for programming any halfway serious audio game, I've looked at a bit of java code, and I'd say visual basic is more or less on level ground with it in terms of difficulty to program, which in my opinion isn't that hard. When I started out in 2005 looking to get into it, I looked long and hard at several options. I thought about C#, but I can do the exact same things without having to warp my brain around there weird syntax and use of odd symbols. Before you C coders out there get bent out of shape, I want you to know I don't care what language you use, same as I don't care what kind of computer you use, for me whatever gets the job done with minimal fuss is what I am going to use, and for me that was vb .net express. I'm not putting down C# or any other language, and if I were doing graphics intensive stuff, I probably would have gone with C# or something similar. I've done about all you can imagine an audio game could use, from joystick inputs, to full featured online play with virtually no lag. All this was done with visual basic .net. The single exception to this is force feedback, which I was not able to put into rail racer, which chapped my stick, and perhaps is fixed by now. I am about to release my second and third commercial games in the last two years, all three of which were built on visual basic, and with virtually no programming experience 4 years ago to speak of. I can't give a higher reccomendation than that for anyone looking to program audio games for the blind. It has taken a lot of time and tenacity, but as the old saying goes, nothing worth doing comes easy. I encourage you to take another look at vb .net, lord knows we need all the good accessible developers out there we can get, and in my humble opinion I think java is going to leave you lacking in the end. Later, Che - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 1:54 AM Subject: [Audyssey] dark room and programming for Wiimotes I see that Darkroom is programmed in Java and that the code is open source. How hard is programming in Java, and does anyone know about Eclipse, and whether or not the libraries and plug-ins are accessible? If so, it would give me a good foundation for programming a Wii-based game as VB6 isn't going to support bluetooth stacks--to my knowlege anyway. I looked at VB.net express and it was a maze of confusion from the get-go, so I'm looking again at new programming languages to learn, and I thought that this might be a good start as there is code relating to the use of the Wiimotes. Ken Downey DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Now that's gonna be so cool! You are pretty brave if you eventually dare to do that. But it's not too probable that the authorities would notice. *smile* Lukas - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 10:01 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Right. Officially I can't support a Tomb Raider mod, but unofficially I plan to release a freeware mod for the game after it is released that turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. I'll most likely post that puppy on sendspace as not to have it officially connected with my web site. HTH. Matheus wrote: but not officialy you can just made a pack with the old sounds and musics tow and put in the sendspace for who wants tow, right? smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where Lara Croft also used to talk to herself at several occasions. :-D Like when you attempted a task that you were too weak for, so she just said: "I'm not strong enough." Or there were several little cluess to help you solve a particularly tough puzzle that sounded misterious at first but later made perfect sense. For example, I remember that there was a place where you unarmed a timed bomb or something like that and then had to get underwater somehow, so she just told you: "Dive, girl, dive", or something like that. Wonderful ideas you have, Thomas. Besides, it will be cool to have Angela say something, actual fluent sentences rather than just screams of pain or shock, at certain places in the game. You are moving the audiogaming world forward by a light year and not just a single step, really! :-D Lukas - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 9:16 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Will and all, Actually, when I get finished with one of the newer patches for 0.5 Angela will do something different when she encounters a wall. Instead of a thump/scream she will say this is a dead end or something like that. I am assuming here that a person wouldn't actually run into the wall face first so she will tell you that the wall is there and stop before hitting it. The coolness of this game is in the detail I put into it. william lomas wrote: I think the screams are fitting since she is walking into a wall and it is shock more than anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all. Something like Scot's suggestion to slow down the running speed, which I find myself agreeing with. :-) Now just make sure that everything is done as best as you could from the coding pov. :-) Best of luck! Lukas - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 9:12 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Lucas, Snip Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? End snip I really can't do that. Reason is in the early Alphas I was using the sounds of Lara Croft, from the Tomb Raider games, as place holder sounds until I got someone else to do the character effects for Angela. As a result using the Lara Croft effects would technically be breaking international copyright laws, and having had this sort of trouble before with Montezuma's Revenge i won't do that. So officially I have my own character effects for Angela Carter. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi Ron, Um... You mean Tomb Raider don't you? Tomb Hunter is the USA Games series loosely based on Tomb Raider. not the other way round. Grin. Anyway, the PC Tomb Raider games all place around $30 in price here in the U.S. The PC releases are a bit cheaper than the PS2 and PS3 releases. I haven't done any recent pricing for Tomb Raider Underworld for PS3 but last I checked the lowest price going was $45 for it. So Tomb Hunter has that beat in price by $10, and it is fully accesible. Ron Schamerhorn wrote: Hi all I'd have to say from the sounds of the game and considering what a not so accessible comparison would cost that $35 is a good deal. I bet the Tomb Hunter games didn't go that cheap when they came out. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi, That is a very good point. In general most accessible games cost less than your average Play Station, Xbox, or PC game title. Many games for my PS2 were round about $45 or $50 when they first came out. After they got some shelf life theydropped down to $25 to $30. so I feel that $35 is pretty fare. It is between that $25 discount price and $50 for the new game releases. Especially, since i don't actually make much off the games in return anyway. Constantine wrote: 35 dollars isn't that much, considering a new game for ps3, psp, etc costs like 50 bucks. I get all of mine used, and the resale value goes way, way down to like 25 bucks, sometimes less. They shouldn't be whining. In my eyes, audiogames should be that price or more, especially since the ag market is so small to begin with and devs get hardly any recognition for there work. Maybe that's just me, though. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Backpacks in fallthrough
How do i put items in backpacks in fallthrough? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi all I'd have to say from the sounds of the game and considering what a not so accessible comparison would cost that $35 is a good deal. I bet the Tomb Hunter games didn't go that cheap when they came out. Ron - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, February 10, 2009 4:24 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Charles, The problem with such people is they never stop and think of the cost both in time and money to create asingle game like Mysteries of the Ancients. The music you here in the trailer sure as heck wasn't free. It will take at least four sales of MOTA to get the investment back on the music production work alone. So if they think $35 is too much all I can say to them let us see you do it for less time, less money, less skill, and tell me that $35 is too much. Smile. Charles Rivard wrote: > I've gotten a couple of comments about the price. They say stuff like, > "No way!", or "$35? They're nuts!". I just told them to wait and see, > and don't judge the final product by the sound of the first small > portion. I'll bet the game will be well worth it. > > --- > If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
35 dollars isn't that much, considering a new game for ps3, psp, etc costs like 50 bucks. I get all of mine used, and the resale value goes way, way down to like 25 bucks, sometimes less. They shouldn't be whining. In my eyes, audiogames should be that price or more, especially since the ag market is so small to begin with and devs get hardly any recognition for there work. Maybe that's just me, though. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 5:02 PM Subject: Re: [Audyssey] New MOTA Trailer Released I've gotten a couple of comments about the price. They say stuff like, "No way!", or "$35? They're nuts!". I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:53 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release is quite a bit further along than the Mac and Linux ports, but eventually we hope to get it ported to Mac OS and Linux too. Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi Charles, The problem with such people is they never stop and think of the cost both in time and money to create asingle game like Mysteries of the Ancients. The music you here in the trailer sure as heck wasn't free. It will take at least four sales of MOTA to get the investment back on the music production work alone. So if they think $35 is too much all I can say to them let us see you do it for less time, less money, less skill, and tell me that $35 is too much. Smile. Charles Rivard wrote: I've gotten a couple of comments about the price. They say stuff like, "No way!", or "$35? They're nuts!". I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi, Right. Officially I can't support a Tomb Raider mod, but unofficially I plan to release a freeware mod for the game after it is released that turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. I'll most likely post that puppy on sendspace as not to have it officially connected with my web site. HTH. Matheus wrote: but not officialy you can just made a pack with the old sounds and musics tow and put in the sendspace for who wants tow, right? smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
I've gotten a couple of comments about the price. They say stuff like, "No way!", or "$35? They're nuts!". I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:53 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release is quite a bit further along than the Mac and Linux ports, but eventually we hope to get it ported to Mac OS and Linux too. Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release is quite a bit further along than the Mac and Linux ports, but eventually we hope to get it ported to Mac OS and Linux too. Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
but not officialy you can just made a pack with the old sounds and musics tow and put in the sendspace for who wants tow, right? smile. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 10 de Fevereiro de 2009 15:12 Assunto: Re: [Audyssey] New MOTA Trailer Released Hi Lucas, Snip Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? End snip I really can't do that. Reason is in the early Alphas I was using the sounds of Lara Croft, from the Tomb Raider games, as place holder sounds until I got someone else to do the character effects for Angela. As a result using the Lara Croft effects would technically be breaking international copyright laws, and having had this sort of trouble before with Montezuma's Revenge i won't do that. So officially I have my own character effects for Angela Carter. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi Will and all, Actually, when I get finished with one of the newer patches for 0.5 Angela will do something different when she encounters a wall. Instead of a thump/scream she will say this is a dead end or something like that. I am assuming here that a person wouldn't actually run into the wall face first so she will tell you that the wall is there and stop before hitting it. The coolness of this game is in the detail I put into it. william lomas wrote: I think the screams are fitting since she is walking into a wall and it is shock more than anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Hi Lucas, Snip Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? End snip I really can't do that. Reason is in the early Alphas I was using the sounds of Lara Croft, from the Tomb Raider games, as place holder sounds until I got someone else to do the character effects for Angela. As a result using the Lara Croft effects would technically be breaking international copyright laws, and having had this sort of trouble before with Montezuma's Revenge i won't do that. So officially I have my own character effects for Angela Carter. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] dark room and programming for Wiimotes
Hi Ken, Learning to program in Java is not too bad. If you have any background in C++, C#, etc then Java will be a peace of cake. If not it might take you a little longer to get the necessary skills, but Java is fairly easy to learn as far as languages goes. If you want an IDE Eclipse is fairly accessible both on Windows and Linux. I've used it several times. Though I personally prefer to code in notepad and compile via the javac command line compiler myself. However, Eclipse is fine if you want to use that. If you want to really discuss this in depth sign up for my developers mailing list on the USA Games mail server http://www.usagamesinteractive.com/lists.php and I'll be able to fill you in on your options. Smile. Ken wrote: I see that Darkroom is programmed in Java and that the code is open source. How hard is programming in Java, and does anyone know about Eclipse, and whether or not the libraries and plug-ins are accessible? If so, it would give me a good foundation for programming a Wii-based game as VB6 isn't going to support bluetooth stacks--to my knowlege anyway. I looked at VB.net express and it was a maze of confusion from the get-go, so I'm looking again at new programming languages to learn, and I thought that this might be a good start as there is code relating to the use of the Wiimotes. Ken Downey DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make theWII awholelotmoreaccessible
Same thing. Put the disc in and highlight it in the games tab... you have to wait some, but it happens eventually for most games. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 11:24 AM Subject: Re: [Audyssey] Good news: how to make theWII awholelotmoreaccessible Wait, the psp does that? how? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:35 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible Gotcha. Good to know... because that's always been one of my favorite features of the ps3 and psp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible
Wait, the psp does that? how? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 12:35 PM Subject: Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible Gotcha. Good to know... because that's always been one of my favorite features of the ps3 and psp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible
Gotcha. Good to know... because that's always been one of my favorite features of the ps3 and psp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible
Yes, wii does. The music or sound could be a loop or short depending on individual games. For mortal kombat armageddon is a simple 2 fierce notes. Steady Goh - Original Message - From: Clement Chou To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:42 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if I was to highlight the game disc for heavenly sword in the ps3, it would play a heavy, movie-style orchestral track as opposed to the video acompanied by applause and cheering from a crowd with the rock band and rock band 2 discs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible
Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if I was to highlight the game disc for heavenly sword in the ps3, it would play a heavy, movie-style orchestral track as opposed to the video acompanied by applause and cheering from a crowd with the rock band and rock band 2 discs. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 9:30 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible Hi ken, I think you made it sound so much more unfriendly to start game than it really is. You don't have to be so exact to click on the top left button. Just click on any one then use the plus or minus key on the wii controller to move you there. It is a cycle, so you will eventually land on the read disk icon. ??/Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Tuesday, February 10, 2009 4:09 PM Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.19/1942 - Release Date: 02/09/09 17:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_
Re: [Audyssey] Good news: how to make the WII a whole lot moreaccessible
Hi ken, I think you made it sound so much more unfriendly to start game than it really is. You don't have to be so exact to click on the top left button. Just click on any one then use the plus or minus key on the wii controller to move you there. It is a cycle, so you will eventually land on the read disk icon. ??/Steady Goh - Original Message - From: Ken To: Gamers Discussion list Sent: Tuesday, February 10, 2009 4:09 PM Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.233 / Virus Database: 270.10.19/1942 - Release Date: 02/09/09 17:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible
I loved my Super Nintendo when I had it. lol. That had the perfect fighting game controller. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 6:03 AM Subject: Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible Lol, I'll stick with my dreamcast and sega cd. People call me stupid because I'm "So old school". I love burnout paradice though for ps3 - I'm thinking of giving that a wurl on the pc, since aparently you can start your own cars and everything. Though I've yet to have any luck with a game on the pc (need for speed I'm looking at you). I hope its the same on the pc as ps3. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 6:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible
Yeah... think I'll stick with the ps3. Much easier. lol. Speaking of which... street fighter IV comes out next week! - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 4:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pokemon online RPG?
hi, no, apparently they don't modified it, since with jaws for pc i can attack and do all the stuff, but some things are mixed and hmm in the start a bit difficulty to know, and who is sighted that play very fast many times stay pissed off with it, but it is just get used to it i think. -Mensagem original- De: "Constantine" Para: "Gamers Discussion list" Data: Terça, 10 de Fevereiro de 2009 08:00 Assunto: Re: [Audyssey] pokemon online RPG? I agree there - the FAQ on the website says 0.9.6 - and is it any more accessible? Maybe all they did in 0.9.7 was add some fancy graphics in... contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "kelby carlson" To: "Gamers Discussion list" Sent: Monday, February 09, 2009 4:49 PM Subject: Re: [Audyssey] pokemon online RPG? > I'm not even able to find available servers. How do I access a list of > the servers? Is the 0.9.7 upgrade necessary for this? The "official" > version on the site only goes to 0.9.6. > > Kelby > "Oh Adam's sons, how cleverly you defend yourself from all that might do > you good." > > --Aslan the Lion > > > >> - Original Message - >>From: "Matheus" >To: >Date sent: Mon, 09 Feb 2009 16:34:27 -0600 (CST) >>Subject: Re: [Audyssey] pokemon online RPG? > >>hi man, >>now i'm having difficulties to see who is online in the serverr > of the >>game. sometimes wen i enter, there is a edit field with the > names of the >>players to choose, but many times there is noting, just the > challenge >>option wen i go in the player menu, but no listing... >>can you help me please? >>i really wana play it!! >>thanks so much >>-Mensagem original- >>De: "Shadow Dragon" >Para: "Gamers Discussion list" >Data: Segunda, 9 de Fevereiro de 2009 08:23 >>Assunto: Re: [Audyssey] pokemon online RPG? > >>I've never seen a good pokemon RPG. The closest thing to an > online pokemon >>battle game I had fun with was Netbattle, where you could connect > to a >>server or host your own, make a team of pokemon and battle it out > with one >>of your friends. It was a bit tough to adapt to but it was > accessible and >>fun. Don't know that its still aroudn though and don't know the > url. > >>-- >>From: "Constantine" >Sent: Monday, February 09, 2009 7:44 AM >>To: "Gamers Discussion list" >Subject: [Audyssey] pokemon online RPG? > >>> Hi > >>> So, here I am, I started playing this game at: >>> http://tppcrpg.net/ >>> Its quite rediculous, really. For anyone that knows anything > about >>> pokemon, level 4 pokemon, no matter what kind, cannot learn > hyper beam. I >>> mean yeah if your crazy enough to use a tm on one. So, my > charmander kept >>> getting demolished by these pokemon using crazy attacks. Not to > mention, >>> how exactly are you supposed to battle and make money, and catch > pokemon >>> and what not? How do you get to each town? Those are just a few > of my >>> questions. >>> Someone said this game was great - it is to a point until the > novelty >>> wears off and it gets so confusing that I had to wait a few > hours before I >>> tried again. > >>> So you register, pick your starter pokemon. There is no help at > all to be >>> found here. I can battle a trainer, yay. Then, suddenly, out > of nowhere, >>> it says a wild pokemon appears! So, I start fighting. This > pokemon is >>> level 4, the same as mine. It uses icebeam. Seriously...it can > use ice >>> beam, flame thrower, surf, and tackle. Hows that for > randomness? Then, I >>> look at my pokemons attacks. Know what it had? Flamethrower, > watergun, >>> tackle, and scratch! > >>> That's when I gave up on it. Maybe someone else here > understands it more >>> than i do. >>> anyone have any ideas? > >>> thanks >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management > of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. > > >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of > the
Re: [Audyssey] New MOTA Trailer Released
Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Lukás Hosnedl" To: "Gamers Discussion list" Sent: Tuesday, February 10, 2009 3:51 AM Subject: Re: [Audyssey] New MOTA Trailer Released Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? :-) Cause I would definitely replace at least the jump scream with something less urgent. :-D Other than that, keep up the unbelievable great work, Tom, I just still can't believe that a game of such professionality is gonna be completed one day. Lukas - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 07, 2009 9:17 PM Subject: [Audyssey] New MOTA Trailer Released Hello gamers, We have just released an all new audio trailer of Mysteries of the Ancients 0.5. This all new trailer includes new background music, new character sounds, as well as Acapela Heather doing audio voice overs for the game. You can download the new trailer on our products page http://www.usagamesinteractive.com/products.php under the Mysteries of the Ancients product section. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible
Lol, I'll stick with my dreamcast and sega cd. People call me stupid because I'm "So old school". I love burnout paradice though for ps3 - I'm thinking of giving that a wurl on the pc, since aparently you can start your own cars and everything. Though I've yet to have any luck with a game on the pc (need for speed I'm looking at you). I hope its the same on the pc as ps3. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Tuesday, February 10, 2009 6:08 AM Subject: Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.c
Re: [Audyssey] pokemon online RPG?
I agree there - the FAQ on the website says 0.9.6 - and is it any more accessible? Maybe all they did in 0.9.7 was add some fancy graphics in... contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "kelby carlson" To: "Gamers Discussion list" Sent: Monday, February 09, 2009 4:49 PM Subject: Re: [Audyssey] pokemon online RPG? I'm not even able to find available servers. How do I access a list of the servers? Is the 0.9.7 upgrade necessary for this? The "official" version on the site only goes to 0.9.6. Kelby "Oh Adam's sons, how cleverly you defend yourself from all that might do you good." --Aslan the Lion - Original Message - From: "Matheus" hi man, now i'm having difficulties to see who is online in the serverr of the game. sometimes wen i enter, there is a edit field with the names of the players to choose, but many times there is noting, just the challenge option wen i go in the player menu, but no listing... can you help me please? i really wana play it!! thanks so much -Mensagem original- De: "Shadow Dragon" I've never seen a good pokemon RPG. The closest thing to an online pokemon battle game I had fun with was Netbattle, where you could connect to a server or host your own, make a team of pokemon and battle it out with one of your friends. It was a bit tough to adapt to but it was accessible and fun. Don't know that its still aroudn though and don't know the url. -- From: "Constantine" Hi So, here I am, I started playing this game at: http://tppcrpg.net/ Its quite rediculous, really. For anyone that knows anything about pokemon, level 4 pokemon, no matter what kind, cannot learn hyper beam. I mean yeah if your crazy enough to use a tm on one. So, my charmander kept getting demolished by these pokemon using crazy attacks. Not to mention, how exactly are you supposed to battle and make money, and catch pokemon and what not? How do you get to each town? Those are just a few of my questions. Someone said this game was great - it is to a point until the novelty wears off and it gets so confusing that I had to wait a few hours before I tried again. So you register, pick your starter pokemon. There is no help at all to be found here. I can battle a trainer, yay. Then, suddenly, out of nowhere, it says a wild pokemon appears! So, I start fighting. This pokemon is level 4, the same as mine. It uses icebeam. Seriously...it can use ice beam, flame thrower, surf, and tackle. Hows that for randomness? Then, I look at my pokemons attacks. Know what it had? Flamethrower, watergun, tackle, and scratch! That's when I gave up on it. Maybe someone else here understands it more than i do. anyone have any ideas? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Get FREE High Speed Internet from USFamily.Net! -- http://www.usfamily.net/mkt-freepromo.html --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.co
Re: [Audyssey] pokemon online RPG?
I downloaded the latest..0.0.6 or something like that. I'm about to try and fool around with it. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Matheus" To: Sent: Monday, February 09, 2009 2:51 PM Subject: Re: [Audyssey] pokemon online RPG? hmm i upgraded my version to the more recente version at it looks like there is a list of more than 90 servers here!!! and i awreade find one from brazil, but it doesn't matter, if you want i can post the old and new version then you all can enjoy playing, no matter if the server is from brazil its just play in english and its fine. i'm testing the servers now. i found one with a player but wen fighting, the music is loud, i think that i'll delete the mid files. and the combat screen, looks like that you need to get used to, for example use jaws for pc or something, in normal it didn't reads. shadowdragon please man you can give me some ints if you remember wen you played that? bekause otherwise i just will enter and make the player waiting sometimes, and they will stay pissed off, i think. thx for the help. -Mensagem original- De: "Shadow Dragon" Para: "Gamers Discussion list" Data: Segunda, 9 de Fevereiro de 2009 12:40 Assunto: Re: [Audyssey] pokemon online RPG? You don't raise your pokemon, you just build a team, picking your pokemon's levels, attacks, evolutions etc. Then you connect to a server and find another trainer to battle. Its not really an rpg per say, just a competition game to see who can build the best team. But its still pretty fun for what its worth. It'd be cool if someone would be willing to host a regular server for battles, the public netbattle server went down a long time ago. -- From: "Constantine" Sent: Monday, February 09, 2009 8:34 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] pokemon online RPG? Sure...hehe. How exactly does it work? Can you raise your pokemon and battle them? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Matheus" To: Sent: Monday, February 09, 2009 10:32 AM Subject: Re: [Audyssey] pokemon online RPG? i found the netbattle game anyone wants it? i'll post the link wen i finish downloading it. -Mensagem original- De: "Shadow Dragon" Para: "Gamers Discussion list" Data: Segunda, 9 de Fevereiro de 2009 08:23 Assunto: Re: [Audyssey] pokemon online RPG? I've never seen a good pokemon RPG. The closest thing to an online pokemon battle game I had fun with was Netbattle, where you could connect to a server or host your own, make a team of pokemon and battle it out with one of your friends. It was a bit tough to adapt to but it was accessible and fun. Don't know that its still aroudn though and don't know the url. -- From: "Constantine" Sent: Monday, February 09, 2009 7:44 AM To: "Gamers Discussion list" Subject: [Audyssey] pokemon online RPG? Hi So, here I am, I started playing this game at: http://tppcrpg.net/ Its quite rediculous, really. For anyone that knows anything about pokemon, level 4 pokemon, no matter what kind, cannot learn hyper beam. I mean yeah if your crazy enough to use a tm on one. So, my charmander kept getting demolished by these pokemon using crazy attacks. Not to mention, how exactly are you supposed to battle and make money, and catch pokemon and what not? How do you get to each town? Those are just a few of my questions. Someone said this game was great - it is to a point until the novelty wears off and it gets so confusing that I had to wait a few hours before I tried again. So you register, pick your starter pokemon. There is no help at all to be found here. I can battle a trainer, yay. Then, suddenly, out of nowhere, it says a wild pokemon appears! So, I start fighting. This pokemon is level 4, the same as mine. It uses icebeam. Seriously...it can use ice beam, flame thrower, surf, and tackle. Hows that for randomness? Then, I look at my pokemons attacks. Know what it had? Flamethrower, watergun, tackle, and scratch! That's when I gave up on it. Maybe someone else here understands it more than i do. anyone have any ideas? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] pokemon online RPG?
I'd be willing. I'm about to give it a go and try and host a server - will give more info when I do. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Monday, February 09, 2009 1:40 PM Subject: Re: [Audyssey] pokemon online RPG? You don't raise your pokemon, you just build a team, picking your pokemon's levels, attacks, evolutions etc. Then you connect to a server and find another trainer to battle. Its not really an rpg per say, just a competition game to see who can build the best team. But its still pretty fun for what its worth. It'd be cool if someone would be willing to host a regular server for battles, the public netbattle server went down a long time ago. -- From: "Constantine" Sent: Monday, February 09, 2009 8:34 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] pokemon online RPG? Sure...hehe. How exactly does it work? Can you raise your pokemon and battle them? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Matheus" To: Sent: Monday, February 09, 2009 10:32 AM Subject: Re: [Audyssey] pokemon online RPG? i found the netbattle game anyone wants it? i'll post the link wen i finish downloading it. -Mensagem original- De: "Shadow Dragon" Para: "Gamers Discussion list" Data: Segunda, 9 de Fevereiro de 2009 08:23 Assunto: Re: [Audyssey] pokemon online RPG? I've never seen a good pokemon RPG. The closest thing to an online pokemon battle game I had fun with was Netbattle, where you could connect to a server or host your own, make a team of pokemon and battle it out with one of your friends. It was a bit tough to adapt to but it was accessible and fun. Don't know that its still aroudn though and don't know the url. -- From: "Constantine" Sent: Monday, February 09, 2009 7:44 AM To: "Gamers Discussion list" Subject: [Audyssey] pokemon online RPG? Hi So, here I am, I started playing this game at: http://tppcrpg.net/ Its quite rediculous, really. For anyone that knows anything about pokemon, level 4 pokemon, no matter what kind, cannot learn hyper beam. I mean yeah if your crazy enough to use a tm on one. So, my charmander kept getting demolished by these pokemon using crazy attacks. Not to mention, how exactly are you supposed to battle and make money, and catch pokemon and what not? How do you get to each town? Those are just a few of my questions. Someone said this game was great - it is to a point until the novelty wears off and it gets so confusing that I had to wait a few hours before I tried again. So you register, pick your starter pokemon. There is no help at all to be found here. I can battle a trainer, yay. Then, suddenly, out of nowhere, it says a wild pokemon appears! So, I start fighting. This pokemon is level 4, the same as mine. It uses icebeam. Seriously...it can use ice beam, flame thrower, surf, and tackle. Hows that for randomness? Then, I look at my pokemons attacks. Know what it had? Flamethrower, watergun, tackle, and scratch! That's when I gave up on it. Maybe someone else here understands it more than i do. anyone have any ideas? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/g
Re: [Audyssey] Good news: how to make the WII a whole lot moreaccessible
That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, February 10, 2009 2:10 AM To: Gamers Discussion list Subject: [Audyssey] Good news: how to make the WII a whole lot moreaccessible If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
I think the screams are fitting since she is walking into a wall and it is shock more than anything. On 10 Feb 2009, at 09:51, Lukás Hosnedl wrote: Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? :-) Cause I would definitely replace at least the jump scream with something less urgent. :-D Other than that, keep up the unbelievable great work, Tom, I just still can't believe that a game of such professionality is gonna be completed one day. Lukas - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" Sent: Saturday, February 07, 2009 9:17 PM Subject: [Audyssey] New MOTA Trailer Released Hello gamers, We have just released an all new audio trailer of Mysteries of the Ancients 0.5. This all new trailer includes new background music, new character sounds, as well as Acapela Heather doing audio voice overs for the game. You can download the new trailer on our products page http://www.usagamesinteractive.com/products.php under the Mysteries of the Ancients product section. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? :-) Cause I would definitely replace at least the jump scream with something less urgent. :-D Other than that, keep up the unbelievable great work, Tom, I just still can't believe that a game of such professionality is gonna be completed one day. Lukas - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 07, 2009 9:17 PM Subject: [Audyssey] New MOTA Trailer Released Hello gamers, We have just released an all new audio trailer of Mysteries of the Ancients 0.5. This all new trailer includes new background music, new character sounds, as well as Acapela Heather doing audio voice overs for the game. You can download the new trailer on our products page http://www.usagamesinteractive.com/products.php under the Mysteries of the Ancients product section. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Good news: how to make the WII a whole lot more accessible
If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is in the top left corner, you just can't seem to find it and instead find yourself adjusting your daughter's mii... (which is the way she programmed her character to look in the games.) Incidentally, I gave hers quite the hairdo. With the screen in such a state, you might spend an hour starting the game you want and have time for a match of tennis before dinner time--if you're lucky. Well, fear not Wii fans, because I have found a solution. You'll need sighted assistance for this but... In addition to the page containing the start game icon, there are three or more pages with additional channels. There are two ways to get to those pages--the plus and minus keys on the Wiimote, or the arrows on the screen. What we are going to do is to drag each channel, (accept for the one we want--the start game icon,) to another page. Have your friend hold a and b together while pointing at a channel, then move to the right arro and let go--and they have successfully moved the channel. You'll know it because you'll hear a chirp from the Wii and your friend saying, "cool." Have them do this for the next five channels, and you're done. You now have a startup screen with only one button--well, plus the arrows, but they won't do anything accept change pages and you just hit the minus button to get back to the first page--no harm done. So now all you do is move the Wiimote around till it vibrates and you're there. Make sure that your assistant moves the channel you want--the start channel which, if they can't figure it out, will say "Wii sports," on it if that CD is in, to a place far away from the arrows--the upper left corner perhaps. I can now start the game almost every time I try it, although somehow another channel appeared on the first page--but that's what happens when you let your children play with adults' toys! LOL Well, if any of you have or are considering to purchase a Wii, I hope this helps. Ken D DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.