[Audyssey] swamp 10b bugs
Hi aprone We may have a problem While the game works as it should in multi player mode the game is seriously broke in single mode. Steps don't work, if you start in single mode then switch to multi, most items don't seem to appear or anything the game thinks you are still in multi or sp mode depending on which mode you run first. Although I was able to complete mission 1 I was seriously surrounded, and although I tried to turn in the right place I died anyway. Also it appears zombie steps in single mode are broken. Its like all the parametres are never reset or set in sp mode not reset for either mode though. Also when I started the zombies came into the shack before I had a chance to get out. Not to mention a load of stuff was fully broken. Right now sp mode is rather not playable really. If you play multi first you have a better chance to kick major but. It would be good if sp mode had the axe in it though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
The safe zone is currently a place where you can leave your character if you need to leave the computer and do not wish to be killed and start over. I believe this was first suggested by someone who hated the fear of death whenever he had to run to the bathroom. That sound funny, haha. There are 2 NPC (non-player characters) standing on either side of the building's doorway, who will mow down any zombies who try to get in. I plan to expand upon the safe zone so that it functions more like a common base for everyone. The multiplayer missions will be based here, as well as a way to drop off weapons and ammo so that others can pick them up to use. I'm also considering a system to track everyone's stats, as long as you exit the game from within the safe zone. This prevents people from quickly pressing escape just before being slaughtered by a zombie mob and still having their stats saved. The details are sketchy still. The Zombie types are Normal, Canine, Giant, Tyrant, Stalker, Matriarch, and Reaper. The Canines are fast but weak. The Normals, Stalkers, and Matriarchs are medium health. The Reaper is stronger than a normal zombie, and a bit faster also. The Giant zombies are very strong, but the Tyrants are the brutes to fear the most. They are twice as strong as Giant zombies. I like your idea for a repeat message button. I've written it down so I remember to put it into the next update. HI, Couple of questions: 1. What does the safe zone do? 2. You said there are 3 new types of zombies. Please list all the different types and the differences between them. 3. is it possible to have a key that would repeat what you just picked up? Sometimes just as it says this info, it might be interrupted and you don't really know what it was you just picked up. Thanks for a really cool game. Looking forward to different missions Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 10b bugs
Yeah I made the mistake of just putting single player back in, but without going through to test it. I was just thinking that since it worked before it should be fine now. I had completely forgotten that the terrain and weapon codes had been changed. This is why the foot steps aren't working. I'm going to go in and fix those things though. Hi aprone We may have a problem While the game works as it should in multi player mode the game is seriously broke in single mode. Steps don't work, if you start in single mode then switch to multi, most items don't seem to appear or anything the game thinks you are still in multi or sp mode depending on which mode you run first. Although I was able to complete mission 1 I was seriously surrounded, and although I tried to turn in the right place I died anyway. Also it appears zombie steps in single mode are broken. Its like all the parametres are never reset or set in sp mode not reset for either mode though. Also when I started the zombies came into the shack before I had a chance to get out. Not to mention a load of stuff was fully broken. Right now sp mode is rather not playable really. If you play multi first you have a better chance to kick major but. It would be good if sp mode had the axe in it though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, November 03, 2011 9:14 PM To: audyssey Subject: [Audyssey] Swamp, version 1.0b is here Version 1.0b is finally here! I haven't done as much as I wanted to, but I didn't want to wait any longer to release this next update. The annoying gun and spawn bugs are finally gone. Yay! Changes from version 0.9b to 1.0b - - Once again tweaked the growl rate back of zombies. - Page up and Page down now perform the same action as and for reviewing online chat messages. - The B key repeats the direction you must go to reach your selected beacon. - Fixed a few typos in the map locations. - The way the server handles loot has been changed. - Zombie AI has been tweaked in an attempt to solve the bug where you spawn in the middle of a huge group of zombies. - Zombies are better at navigating so they don't get stuck to walls like they used to. - Sounds for the guns have been tweaked to make it easier to locate the position of friends who are shooting. - Benelli repeating shotgun added. - I have put single player back in, though it has not been expanded upon at all yet. - Fixed the gun bug that was muting the sounds at random. - Three new zombie types have been added. The Stalker, Matriarch, and Reaper. - The Safe zone has been added to the multiplayer map. Two guards stand watch outside to keep you safe while you're in there. - I fixed the typo that would sometimes spawn players into the middle of zombie swarms, or spawn zombies near players. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6599 (2003) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6599 (2003) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
I think I'm all set with sounds for the moment, but thanks for the offer and I'll let you know if I end up needing them. Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sword Sounds was Swamp
Hi Darren, Would you mind sending those sword sounds my way. I have a couple of games that could really use some better sword sounds. thanks. On 11/4/11, Darren Duff duff...@gmail.com wrote: Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Cool. Quick question for you. Is there a way to leave the game and come back later with all the ammo you had before? That would be really cool indeed! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 6:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.0b is here I think I'm all set with sounds for the moment, but thanks for the offer and I'll let you know if I end up needing them. Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6600 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6600 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sword Sounds was Swamp
Sure. Think I tried to send you the link before. But I'll place it here again. http://www.sendspace.com/file/g8dq1g -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, November 04, 2011 7:13 AM To: Gamers Discussion list Subject: [Audyssey] Sword Sounds was Swamp Hi Darren, Would you mind sending those sword sounds my way. I have a couple of games that could really use some better sword sounds. thanks. On 11/4/11, Darren Duff duff...@gmail.com wrote: Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6600 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6600 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would be nice. I was thinking last night that having that area heal a person, very slowly, could be nice too. Sent with Thunderbird 3.1.14 portable. On 11/4/2011 4:26 AM, Jeremy Kaldobsky wrote: The safe zone is currently a place where you can leave your character if you need to leave the computer and do not wish to be killed and start over. I believe this was first suggested by someone who hated the fear of death whenever he had to run to the bathroom. That sound funny, haha. There are 2 NPC (non-player characters) standing on either side of the building's doorway, who will mow down any zombies who try to get in. I plan to expand upon the safe zone so that it functions more like a common base for everyone. The multiplayer missions will be based here, as well as a way to drop off weapons and ammo so that others can pick them up to use. I'm also considering a system to track everyone's stats, as long as you exit the game from within the safe zone. This prevents people from quickly pressing escape just before being slaughtered by a zombie mob and still having their stats saved. The details are sketchy still. The Zombie types are Normal, Canine, Giant, Tyrant, Stalker, Matriarch, and Reaper. The Canines are fast but weak. The Normals, Stalkers, and Matriarchs are medium health. The Reaper is stronger than a normal zombie, and a bit faster also. The Giant zombies are very strong, but the Tyrants are the brutes to fear the most. They are twice as strong as Giant zombies. I like your idea for a repeat message button. I've written it down so I remember to put it into the next update. HI, Couple of questions: 1. What does the safe zone do? 2. You said there are 3 new types of zombies. Please list all the different types and the differences between them. 3. is it possible to have a key that would repeat what you just picked up? Sometimes just as it says this info, it might be interrupted and you don't really know what it was you just picked up. Thanks for a really cool game. Looking forward to different missions Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Darren, I'm actually coding that right now believe it or not. If all goes as planned, in the next version your equipment and stats will be saved if you leave the game while in the safe zone. Cool. Quick question for you. Is there a way to leave the game and come back later with all the ammo you had before? That would be really cool indeed! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Valiant, I like the idea of the safe zone healing you. I'm going to add that to give it a try. I didn't understand the first sentence, would you mind rephrasing it? Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would be nice. I was thinking last night that having that area heal a person, very slowly, could be nice too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Believe me, it's been in the planning stage for a little while now. Kai and I are looking for the best way to do it so that it sounds good. Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
The game keeps crashing on me after I am in the safe zone for a while. I looze all my ammo and have to start over. Is there away to fix this in an update? Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 12:48 PM To: Johnny Tai; Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.0b is here Believe me, it's been in the planning stage for a little while now. Kai and I are looking for the best way to do it so that it sounds good. Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6601 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6601 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Ok. Awesome. Disregard my last message then. Haha. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 12:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.0b is here Darren, I'm actually coding that right now believe it or not. If all goes as planned, in the next version your equipment and stats will be saved if you leave the game while in the safe zone. Cool. Quick question for you. Is there a way to leave the game and come back later with all the ammo you had before? That would be really cool indeed! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6601 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6601 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: beacons.
I'd like space bar to decommission beacons as it does radar. If it's been a while, I don't always remember quickly which number to hit to deactivate the beacon. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: beacons.
Actually I'd have people voice the concern that they had to keep turning beacons back on which got annoying. For me personally, I will just tap Shift 1 twice whenever I want to turn off a beacon. Even if it wasn't the one I was using, it quickly switches it and then turns it off. I'd like space bar to decommission beacons as it does radar. If it's been a while, I don't always remember quickly which number to hit to deactivate the beacon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Checking direct x
I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: beacons.
That's what I do, as well. Just shift and whatever number is handy twice. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Actually I'd have people voice the concern that they had to keep turning beacons back on which got annoying. For me personally, I will just tap Shift 1 twice whenever I want to turn off a beacon. Even if it wasn't the one I was using, it quickly switches it and then turns it off. I'd like space bar to decommission beacons as it does radar. If it's been a while, I don't always remember quickly which number to hit to deactivate the beacon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:56 PM Subject: Re: [Audyssey] Checking direct x Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles
Greetings Gamers! Trying to create a vehicle using the ts2 Utility pack included with your top speed 2 download, but keep getting the following error when I attempt to load vehicle sounds outside the eternal sounds. run-time error 5 invalid procedure call or argument. If any of you who created cars in the past came across this message could you let me know perhaps how to get by it. I cannot find any contact info on the playing in the dark web site to contact the developer so thought I would ask here before giving up on trying to create my own car. Thanks for reading. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles
Hi, The recommended thing to do is to upgrade to Top Speed version 3 and create vehicles and tracks manually. That is, by editing a .vhc or .trk file in Notepad or another text-editor. I believe I put some basic examples in the TS3 release notes. HTH, Davy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sylvester Thomas Sent: Friday, November 04, 2011 21:41 To: Gamers Discussion list Subject: [Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles Greetings Gamers! Trying to create a vehicle using the ts2 Utility pack included with your top speed 2 download, but keep getting the following error when I attempt to load vehicle sounds outside the eternal sounds. run-time error 5 invalid procedure call or argument. If any of you who created cars in the past came across this message could you let me know perhaps how to get by it. I cannot find any contact info on the playing in the dark web site to contact the developer so thought I would ask here before giving up on trying to create my own car. Thanks for reading. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
You'll have to try it and see. If it fixes the issue then that should be made known to Jake. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 2:35 PM Subject: Re: [Audyssey] Checking direct x Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:56 PM Subject: Re: [Audyssey] Checking direct x Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just like with shift period and comma reading chat messages, or also just putting those informational messages in so that they appear mixed in with chats would work in a pinch though it'd be annoying if you're trying to hear what someone said. One thing I'm noticing is, swamp seems to be really quiet on my computer. I turn my volume all the way up, turn NVDA's volume way down to 30, and play that way. Is there something simple you can do to get the game to be louder? It's the only game that does this for me, even other fps games like shades of doom are nice and loud. Like, I can't hear people walking unless I turn it all the way up. Speaking of which, a lot of times I'll hear a zombie growl, spin toward it and think I've centered on it, and then I'll just stand there and wait for it to make more noise so I can tell if I've aimed at it properly. Time and again I could sit there a long time, and the monster would just sit there and do nothing. I can walk toward it and suddenly get attacked with absolutely no warning. Other times I can do a search fire, just fire, move right a bit, fire, swing right a bit, fire, swing left a lot, fire, etc. Bad for my accuracy. Do you think you could make the grass footstep sounds a bit louder, so they are more around the same volume as concrete and dirt footsteps? Do you think you could give out coordinates with a certain command? This could help one call other players to a certain area. Many times I've chatted that I'm in deep doodoo, people ask me where, and I can't tell them because the v key doesn't say anything and either I've been whirrling around firing at zombies then running along until I encounter more that I don't even know which direction I've been traveling so couldn't tell you if I was just west of auto mart, etc or I just started playing and am surrounded and haven't the slightest clue where I spawned at. Maybe shift v could give you x y coordinates, unless somehow swamp doesn't use coordinates in the code at all. Then I could say I'm at 4500 3440 and someone at 3800 3500 could walk south and a little east to try and get to me. Sometimes the game crashes during mid play, it just closes cleanly. I think you already know about that though, seems some people were chatting about it in game. I idled in the safe zone a while ago, and came back to have no game open, I guess it crashed again. Didn't you talk on this list a few days ago a lot about some system for aiming at the monsters? Some radar thing that lets ou know if you've got a nice aim going on? I think a very fast beep with about 100ms of delay between each beep that increases in pitch slightly, then goes up really high if you're dead center. I think this is a fare suggestion myself, since after all sighted players of other games might have a scope or laser site that enables them, if they've enough time to bother, to get a really good shot. I can just imagine how much fun the hunting rifle would be with liberal use of that scope. That'd put true meaning to being a sniper on there. Last one, I continually encounter monsters and stand trying to kill them for a good while only to finally give up and walk up to them to find out I've been firing at a wall of a building I didn't know was there and the monster is inside. I think if you can code it the best solution for this is to make it sound very quiet like they're a really long ways away, then I'll try to walk toward them, encounter the wall, maybe try to walk around the structure to get to the creature, but find out in doing that they're inside, not just way over on the other side of the structure. It wouldn't be so bad if I knew I was aiming right at them, I just don't know if maybe I'm hitting the wall right next to, and on the far side, of the monster than me, and need to swing one way or the other and give it another try. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Well first I need to find the download! I tried googling direct x 10, but the only download it brought me to was the 9.0C one I already have for some reason. It would be rubbish if dx10 only comes preinstalled with windows 7. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 8:58 PM Subject: Re: [Audyssey] Checking direct x You'll have to try it and see. If it fixes the issue then that should be made known to Jake. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 2:35 PM Subject: Re: [Audyssey] Checking direct x Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:56 PM Subject: Re: [Audyssey] Checking direct x Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Is it possible to register Self-Destruct on Windows Seven both systems?
Hello, Subject says it all. Is there a way other than messing around in the registry? Thanks, Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Upcoming game: Blind Side
Hello everyone, Just found a link that sounds pretty interesting. This game is called Blind Side and apparently it will be cross platform on Mac, PC and iOS. I doubt it's a scam either, since it has over 300 people who are supporting it. It is about a blind couple who wake up and they find monsters outside or some such. They don't give you a whole lot of information, just that there is a discovery element to the game. There is a video clip, but I'm unable to find it. It is probably imbedded in the page. Read more about it at: http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Hi Dark, If you can find Directx 10 and send the link I would look but am fighting with migrating imap folders, I can check in an xp vm that I have, so that if it doesn't work you won't be fighting two directx versions or any compatibility issues. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: Well first I need to find the download! I tried googling direct x 10, but the only download it brought me to was the 9.0C one I already have for some reason. It would be rubbish if dx10 only comes preinstalled with windows 7. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 8:58 PM Subject: Re: [Audyssey] Checking direct x You'll have to try it and see. If it fixes the issue then that should be made known to Jake. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 2:35 PM Subject: Re: [Audyssey] Checking direct x Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:56 PM Subject: Re: [Audyssey] Checking direct x Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] Swamp, version 1.0b is here
It's not quiet here. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 04, 2011 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.0b is here Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just like with shift period and comma reading chat messages, or also just putting those informational messages in so that they appear mixed in with chats would work in a pinch though it'd be annoying if you're trying to hear what someone said. One thing I'm noticing is, swamp seems to be really quiet on my computer. I turn my volume all the way up, turn NVDA's volume way down to 30, and play that way. Is there something simple you can do to get the game to be louder? It's the only game that does this for me, even other fps games like shades of doom are nice and loud. Like, I can't hear people walking unless I turn it all the way up. Speaking of which, a lot of times I'll hear a zombie growl, spin toward it and think I've centered on it, and then I'll just stand there and wait for it to make more noise so I can tell if I've aimed at it properly. Time and again I could sit there a long time, and the monster would just sit there and do nothing. I can walk toward it and suddenly get attacked with absolutely no warning. Other times I can do a search fire, just fire, move right a bit, fire, swing right a bit, fire, swing left a lot, fire, etc. Bad for my accuracy. Do you think you could make the grass footstep sounds a bit louder, so they are more around the same volume as concrete and dirt footsteps? Do you think you could give out coordinates with a certain command? This could help one call other players to a certain area. Many times I've chatted that I'm in deep doodoo, people ask me where, and I can't tell them because the v key doesn't say anything and either I've been whirrling around firing at zombies then running along until I encounter more that I don't even know which direction I've been traveling so couldn't tell you if I was just west of auto mart, etc or I just started playing and am surrounded and haven't the slightest clue where I spawned at. Maybe shift v could give you x y coordinates, unless somehow swamp doesn't use coordinates in the code at all. Then I could say I'm at 4500 3440 and someone at 3800 3500 could walk south and a little east to try and get to me. Sometimes the game crashes during mid play, it just closes cleanly. I think you already know about that though, seems some people were chatting about it in game. I idled in the safe zone a while ago, and came back to have no game open, I guess it crashed again. Didn't you talk on this list a few days ago a lot about some system for aiming at the monsters? Some radar thing that lets ou know if you've got a nice aim going on? I think a very fast beep with about 100ms of delay between each beep that increases in pitch slightly, then goes up really high if you're dead center. I think this is a fare suggestion myself, since after all sighted players of other games might have a scope or laser site that enables them, if they've enough time to bother, to get a really good shot. I can just imagine how much fun the hunting rifle would be with liberal use of that scope. That'd put true meaning to being a sniper on there. Last one, I continually encounter monsters and stand trying to kill them for a good while only to finally give up and walk up to them to find out I've been firing at a wall of a building I didn't know was there and the monster is inside. I think if you can code it the best solution for this is to make it sound very quiet like they're a really long ways away, then I'll try to walk toward them, encounter the wall, maybe try to walk around the structure to get to the creature, but find out in doing that they're inside, not just way over on the other side of the structure. It wouldn't be so bad if I knew I was aiming right at them, I just don't know if maybe I'm hitting the wall right next to, and on the far side, of the monster than me, and need to swing one way or the other and give it another try. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6602 (2004) information _ This message was checked
Re: [Audyssey] Swamp, version 1.0b is here
The volume thing sounds like a windows 7 issue if you're using windows 7. It is really bad about automatically deciding if something should be louder or quieter and adjusting the settings for it. You may have noticed this if you were playing music and opened up a skype call. Windows 7 would probably automatically lower the music volume because it assumes you're more interested in hearing Skype. There isn't anything I can do about that though, so you would have to go into the volume settings and tell it not to quiet down the game. So far no one else has reported this particular problem, so I hope that helps. I've added in your coordinate idea. --- On Fri, 11/4/11, Valiant8086 valiant8...@lavabit.com wrote: From: Valiant8086 valiant8...@lavabit.com Subject: Re: [Audyssey] Swamp, version 1.0b is here To: Gamers Discussion list gamers@audyssey.org Date: Friday, November 4, 2011, 5:48 PM Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just like with shift period and comma reading chat messages, or also just putting those informational messages in so that they appear mixed in with chats would work in a pinch though it'd be annoying if you're trying to hear what someone said. One thing I'm noticing is, swamp seems to be really quiet on my computer. I turn my volume all the way up, turn NVDA's volume way down to 30, and play that way. Is there something simple you can do to get the game to be louder? It's the only game that does this for me, even other fps games like shades of doom are nice and loud. Like, I can't hear people walking unless I turn it all the way up. Speaking of which, a lot of times I'll hear a zombie growl, spin toward it and think I've centered on it, and then I'll just stand there and wait for it to make more noise so I can tell if I've aimed at it properly. Time and again I could sit there a long time, and the monster would just sit there and do nothing. I can walk toward it and suddenly get attacked with absolutely no warning. Other times I can do a search fire, just fire, move right a bit, fire, swing right a bit, fire, swing left a lot, fire, etc. Bad for my accuracy. Do you think you could make the grass footstep sounds a bit louder, so they are more around the same volume as concrete and dirt footsteps? Do you think you could give out coordinates with a certain command? This could help one call other players to a certain area. Many times I've chatted that I'm in deep doodoo, people ask me where, and I can't tell them because the v key doesn't say anything and either I've been whirrling around firing at zombies then running along until I encounter more that I don't even know which direction I've been traveling so couldn't tell you if I was just west of auto mart, etc or I just started playing and am surrounded and haven't the slightest clue where I spawned at. Maybe shift v could give you x y coordinates, unless somehow swamp doesn't use coordinates in the code at all. Then I could say I'm at 4500 3440 and someone at 3800 3500 could walk south and a little east to try and get to me. Sometimes the game crashes during mid play, it just closes cleanly. I think you already know about that though, seems some people were chatting about it in game. I idled in the safe zone a while ago, and came back to have no game open, I guess it crashed again. Didn't you talk on this list a few days ago a lot about some system for aiming at the monsters? Some radar thing that lets ou know if you've got a nice aim going on? I think a very fast beep with about 100ms of delay between each beep that increases in pitch slightly, then goes up really high if you're dead center. I think this is a fare suggestion myself, since after all sighted players of other games might have a scope or laser site that enables them, if they've enough time to bother, to get a really good shot. I can just imagine how much fun the hunting rifle would be with liberal use of that scope. That'd put true meaning to being a sniper on there. Last one, I continually encounter monsters and stand trying to kill them for a good while only to finally give up and walk up to them to find out I've been firing at a wall of a building I didn't know was there and the monster is inside. I think if you can code it the best solution for this is to make it sound very quiet like they're a really long ways away, then I'll try to walk toward them, encounter the wall, maybe try to walk around the structure to get to the creature, but find out in doing that they're inside, not just way over on the other side of the structure. It wouldn't be so bad if I knew I was aiming right at them, I just don't know if maybe I'm
[Audyssey] Swamp, version 1.1b
Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Upcoming game: Blind Side
Hi mate will look in to this sounds good. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles
Hi Davy! Thanks for this. I will try it. Take care! Sly - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 04, 2011 1:48 PM Subject: Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles Hi, The recommended thing to do is to upgrade to Top Speed version 3 and create vehicles and tracks manually. That is, by editing a .vhc or .trk file in Notepad or another text-editor. I believe I put some basic examples in the TS3 release notes. HTH, Davy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sylvester Thomas Sent: Friday, November 04, 2011 21:41 To: Gamers Discussion list Subject: [Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles Greetings Gamers! Trying to create a vehicle using the ts2 Utility pack included with your top speed 2 download, but keep getting the following error when I attempt to load vehicle sounds outside the eternal sounds. run-time error 5 invalid procedure call or argument. If any of you who created cars in the past came across this message could you let me know perhaps how to get by it. I cannot find any contact info on the playing in the dark web site to contact the developer so thought I would ask here before giving up on trying to create my own car. Thanks for reading. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Hey Jeremy, I assume it would be possible to create your own sound files to attach to those keys? That would be awesome for personalization. What files would we need to replace, and in what format? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM To: audyssey Subject: [Audyssey] Swamp, version 1.1b Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
They are in the voices folder, but the other players will still here their versions of those files even if you change yours. It might still be fun to use your own voice, but just be aware that it wouldn't change it for other people. They are wav files. Hey Jeremy, I assume it would be possible to create your own sound files to attach to those keys? That would be awesome for personalization. What files would we need to replace, and in what format? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Hi David. Actually if you could test this I'd be very greatful, sinse the downloads I'm finding ar confusing me. Microsoft themselves don't seem to have direct x 10 for download, in fact the latest xp version i could find was a 9.0c update dated September of this year and marked for windows vista, 7 and xp. Yet, when i google according to this page http://www.directx10.net/archives/Directx-Download-Download-DirectX-10-for-Windows-XP.html microsoft only bought out direct x 10 on vista, and not even for windows 7 which is going to have direct x 11 yet doesn't yet, so this page offers the old alpha version of direct x 10 which is supposed to make everything direct x related better even on vista. No I don't understand it either, however if you could test this alpha I located on a virtual box and let me know that would help a lot sinse the last thing I want to do is download an unstable alpha of direct x 10 without good cause. Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 11:47 PM Subject: Re: [Audyssey] Checking direct x Hi Dark, If you can find Directx 10 and send the link I would look but am fighting with migrating imap folders, I can check in an xp vm that I have, so that if it doesn't work you won't be fighting two directx versions or any compatibility issues. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: Well first I need to find the download! I tried googling direct x 10, but the only download it brought me to was the 9.0C one I already have for some reason. It would be rubbish if dx10 only comes preinstalled with windows 7. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 8:58 PM Subject: Re: [Audyssey] Checking direct x You'll have to try it and see. If it fixes the issue then that should be made known to Jake. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 2:35 PM Subject: Re: [Audyssey] Checking direct x Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:56 PM Subject: Re: [Audyssey] Checking direct x Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx information that I can help with. Dark you were close with your directx command in the run dialog, go for this though. In the run dialog, and I would presume in the vista/7 search box type in dxdiag and hit enter. That'll bring up a multitab dialog box which will allow querying and adjusting of various directx options. Of interest and relevance is that the directx version is at the bottom of the system tab, the one you land on by default. Hth Dave. On 11/4/11, dark d...@xgam.org wrote: I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the people running xp who've tried it (myself included), have versions of direct x earlier than 10. Airik does afterall use a graphical framework for the games' objects (though with invisible graphics, yes, this is odd but it's the way the games' been designed). Is there a way to check what version of direct x I'm running? I've checked in add/remove programs and windows components, but there was nothing there. I also tried typing directx into windows run box, but that just lead me into the directx folder in system32. Is there a way to check my version of direct x? And if it is wrong, will direct x 10 even run on windows xp. Any thoughts? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Upcoming game: Blind Side
did you guys witness the power of kickstarter? over $9000 in funding. I bet These 2 guys have made more money in a few days for this project than some audio game devs. and there are still 26 days left! If this thing gets off the ground and they utilize the funds well, it should produce some pretty awesome results. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 7:24 PM Subject: [Audyssey] Upcoming game: Blind Side Hello everyone, Just found a link that sounds pretty interesting. This game is called Blind Side and apparently it will be cross platform on Mac, PC and iOS. I doubt it's a scam either, since it has over 300 people who are supporting it. It is about a blind couple who wake up and they find monsters outside or some such. They don't give you a whole lot of information, just that there is a discovery element to the game. There is a video clip, but I'm unable to find it. It is probably imbedded in the page. Read more about it at: http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] major issue found with swamp 1.1
Hi. After starting the game when hitting tab to switch to readers must be win eyes, there is a problem. ofcause I don't have wineyes, but the system then says runtime error 28, stack overflow, after which the game is completely hosed and I have to end the task or reboot depending if windows wants to work. here is the debug log. I also got an major resource error when trying to do the voice I think I had hit f then w for greeting. My dolphin remote system decided to start and make a nice error and I had to reboot but I have killed that system now and its not a problem well I have not reproduced this. Starting program Loading JAWS Api error: ActiveX component can't create object Creating DirectSound... Setting Coop level Sound finished. Version is 1.1b Sapi is set to 0 Loading settings/progress First 'sayit' First sound test. Load finished. Starting us out. Stopping any previous sounds Loading multi1. Testing Drawscreen. Startup finished. error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 1416.74544872168 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Empty.wav -5000 1416.74544872168 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Empty.wav -5000 1416.74544872168 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav -5000 -984.267417057808 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill2.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill1.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav -4482.77844788463 -1146.97596610509 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill3.wav -5000 1421.0647269627 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill2.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\\Kill1.wav -4569.97530312951 1490.53036232473 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1429.4259361774 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3761.05924780859 -339.76496634731 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1490.81042305198 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3760.13518911152 -337.214539600772 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3597.63087321732 43.5650639830253 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1283.20783147985 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1420.88768261125 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3622.58054869776 -270.831102829667 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1420.88768261125 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -5000 -1429.35399033047 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloading.wav -5000 -1438.77376303779 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloaded.wav -4311.44409403016 374.894488951411 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -4314.57025007832 382.494120972856 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -4379.42498731888 1471.46978035423 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -4344.01639958442 450.393250511432 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -4426.41796215201 1482.3717870371 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3663.91014782365 917.441611296011 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav -3306.18518113451 -552.77537424232 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloading.wav -5000 -1387.80153192495 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Empty.wav -3103.46850072652 -43.1397221132732 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloading.wav -3094.82497234216 -3.87575451972867 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloaded.wav -5000 -1452.90906890985 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloaded.wav -5000 -1006.54384029312 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloading.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Reloaded.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound: c:\swamp\sounds\Weapons\SPistol\Miss.wav - 0 -1 error in makesound:
Re: [Audyssey] major issue found with swamp 1.1
Hi, Using jaws here. But whether it is loaded or not. Pressing the tab key to cycle thru speech selections crashes the game for me too. Also checked my debug log and it too roughly has the same info. rich - Original Message - From: shaun everiss sm.ever...@gmail.com Sent: Friday, November 04, 2011 10:07 PM Hi. After starting the game when hitting tab to switch to readers must be win eyes, there is a problem. ofcause I don't have wineyes, but the system then says runtime error 28, stack overflow, after which the game is completely hosed and I have to end the task or reboot depending if windows wants to work. here is the debug log. I also got an major resource error when trying to do the voice I think I had hit f then w for greeting. My dolphin remote system decided to start and make a nice error and I had to reboot but I have killed that system now and its not a problem well I have not reproduced this. *** debug log removed *** thanks shaun --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.