Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Or much better, use namiroker. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 9:12 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi, Right. Downloading depends on the upload speed of the server, in this case, BlastBay's HTTP server, and the connection you have. The browser has little to do with it. Muhammed may have had a decent connection because he downloaded it at a time when other people weren't, or because he has a better connection then Jayson. When browsers are called fast, this is typically how fast it can parse and display HTML, and how quickly it can render JavaScript. While I completely agree with you Muhammed that Firefox is a good browser, it doesn't necessarily have a better download speed then Internet Explorer or Opera That is entirely dependent on the server and your connection. HTH. -Ryan On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presley hdpres...@hotmail.com wrote: Also remember that connections make quite a difference; I run on WiFi and I've had downloads at 1 byte per second when my connection decided not to behave itself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, March 28, 2010 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Ryan, I don't think so. I think it took me 1 minute to download that thing and I can't see why its doing 1 kb a seck. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 6:48 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi, Now, that would truly be a nightmare to understand. I hate one line typing macros that tend to run on forever on the same line. Unfortunately, Microsoft's examples are ful of one line macros that puts the entire function declaration on one very very long line mmaking it a pain in the but to figure out what is going on or how the macro works. An entire program written that way would be insane. Lol! On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Something to think about...in theory, you never have to make a carriage return in C ++, just keep typing. You're code would turn to mush, but it'd be interesting to see if someone could make senseof it. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Cringe...I could just imagine trying to read it with a screen reader. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 25, 2010 3:16 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi, Now, that would truly be a nightmare to understand. I hate one line typing macros that tend to run on forever on the same line. Unfortunately, Microsoft's examples are ful of one line macros that puts the entire function declaration on one very very long line mmaking it a pain in the but to figure out what is going on or how the macro works. An entire program written that way would be insane. Lol! On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Something to think about...in theory, you never have to make a carriage return in C ++, just keep typing. You're code would turn to mush, but it'd be interesting to see if someone could make senseof it. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hy Bryan, bgt.exe is the program that you use to test your games with while you are working on them. It basically executes your script in real-time, and tells you if there are any errors. The compiler, which is not yet usable, is the program that will turn your BGT script into a standalone executable later. It is perfectly fine to start working on a game with the beta and then to continue with it once lite and pro are released. There may or may not be some changes done to the engine that'll require code updates, but the core of the engine will stay the same. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:03 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Nifty. So now I guess I just have to decide what sort of games I want to make. Gotta start with something small of course but we'll see. Problem is I've got all these ideas for real games whirling around in my brain at the same time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:14 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hy Bryan, bgt.exe is the program that you use to test your games with while you are working on them. It basically executes your script in real-time, and tells you if there are any errors. The compiler, which is not yet usable, is the program that will turn your BGT script into a standalone executable later. It is perfectly fine to start working on a game with the beta and then to continue with it once lite and pro are released. There may or may not be some changes done to the engine that'll require code updates, but the core of the engine will stay the same. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:03 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a bit of getting used to, but once I get to playing with it and figuring out how to convert a lot of this stuff into actual game concepts it seems as though it'll be easy enough to work with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:44 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
According to philip's tutorial, the compiler is for turning scripts and sound files into an exe file to hand around to people, and the bgt bit is the bit that contains the engine and such. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Willem, There are indeed a hundred ways in which the guess the number example can be improved. However I favored extreme simplisity over style, so to speak. The reason why I have 10 if statements for numbers is because I have to check the different keys on the keyboard, and they are all defined as constants which are not guaranteed to be aligned with one another. Thus, I could not use a loop to check all of them with three lines of code. If you wanted to use 100 numbers, then I would suggest either making a menu with shortcut keys using the dynamic_menu class or using the input_box function and then the string_to_number function. Kind regards, Philip Bennefall - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste. So yes, a standard html document help would be nice if you don't mind. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:02 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hello Philip. I just looked at the input_box function and it looks like that is what Muhammed also needs to solve his text input question. That is what I would use if I made a high low game as well. Great job for releasing the bgt. On 3/24/2010 3:07 PM, Philip Bennefall wrote: Hi Willem, There are indeed a hundred ways in which the guess the number example can be improved. However I favored extreme simplisity over style, so to speak. The reason why I have 10 if statements for numbers is because I have to check the different keys on the keyboard, and they are all defined as constants which are not guaranteed to be aligned with one another. Thus, I could not use a loop to check all of them with three lines of code. If you wanted to use 100 numbers, then I would suggest either making a menu with shortcut keys using the dynamic_menu class or using the input_box function and then the string_to_number function. Kind regards, Philip Bennefall - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering text, because the examples does not contain an example where you enter text. I think the guess the number game could be written more eligantly anyway. What would happen if you wanted to change the game to high-low and make the user choose a number between 1 and 100? Would you need to add 90 more if statements? However if you had to use a text box you'd have to hit enter after the number though. On 3/24/2010 2:41 PM, Muhammed Deniz wrote: Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
A lot of archiving programs support extraction of chm files similar to zips or cabs. Try opening it up in your favorite unzipping program. On 3/24/10, dark d...@xgam.org wrote: Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste. So yes, a standard html document help would be nice if you don't mind. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:02 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Dark. You could just extract the chm file to a folder with something like 7zip. it is html anyway. hth. On 3/24/2010 3:10 PM, dark wrote: Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed. If you code in the age and name, everybody who plays the game will show up as being called Muhammed and 11 years old. I suggest you look at the input_box function in the help file. In this way you can input your age and name yourself. On 3/24/2010 3:14 PM, Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Muhammed, You are missing a few things. First, you are forgetting quotes and semicolons in your code which will make the engine throw a fit. Second, you aren't giving all your variables proper names and declaring them in the proper way. Your example should be written like: int age=11; string phrase=What's your name?; Now you have an integer variable called age containing the number 11, and a string variable called phrase which says What's your name?. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Yes! that's what I was asking! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:20 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed. If you code in the age and name, everybody who plays the game will show up as being called Muhammed and 11 years old. I suggest you look at the input_box function in the help file. In this way you can input your age and name yourself. On 3/24/2010 3:14 PM, Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi, I think he uses hal. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:22 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
As I understand it, the strings need to be in quotation marks and numeric variables do not have quotation marks. So for instance... string name = My name is...; int age = 11; Etc etc. Muhammed Deniz wrote: Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4969 (20100323) __ The message was checked by ESET NOD32
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi phil, I know this is totally not conforming to C++ syntax, but is it possible (or do you have plans) to make semicolons optional in the final release? Languages like Python, for instance, don't use such things, and it's kind of confusing, with with if statements not needing them and pretty much everything else needing them. Philip Bennefall wrote: Hi Muhammed, You are missing a few things. First, you are forgetting quotes and semicolons in your code which will make the engine throw a fit. Second, you aren't giving all your variables proper names and declaring them in the proper way. Your example should be written like: int age=11; string phrase=What's your name?; Now you have an integer variable called age containing the number 11, and a string variable called phrase which says What's your name?. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:55 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:41 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:24 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up. I'm assuming that the option labeled simply BGT is where, once all your coding and testing is done, you would compile your game into an actual executable for posting on a web site for everybody else's playing pleasure? And the Compiler option is where the game is actually created? I just want to get that cleared up. Also, can you start a project with the Beta and then work on it more with, say, the light or pro versions once they're released? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:50 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi, I hope not. I've been programming in C-Style languages for about 15 years and semi-colons are second nature to me. Taking them out would totally screw me up. in fact, that is one reason I suck at languages like Python as my habit is to terminate a statement with a semi-colon and Python starts screaming at me it is wrong. I realise this is a personal opinion, but I absolutely hate Python and any language that doesn't use a strong C-Style syntax. Smile. On 3/24/10, Andy musicproa...@gmail.com wrote: Hi phil, I know this is totally not conforming to C++ syntax, but is it possible (or do you have plans) to make semicolons optional in the final release? Languages like Python, for instance, don't use such things, and it's kind of confusing, with with if statements not needing them and pretty much everything else needing them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 24, 2010 1:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi, I hope not. I've been programming in C-Style languages for about 15 years and semi-colons are second nature to me. Taking them out would totally screw me up. in fact, that is one reason I suck at languages like Python as my habit is to terminate a statement with a semi-colon and Python starts screaming at me it is wrong. I realise this is a personal opinion, but I absolutely hate Python and any language that doesn't use a strong C-Style syntax. Smile. On 3/24/10, Andy musicproa...@gmail.com wrote: Hi phil, I know this is totally not conforming to C++ syntax, but is it possible (or do you have plans) to make semicolons optional in the final release? Languages like Python, for instance, don't use such things, and it's kind of confusing, with with if statements not needing them and pretty much everything else needing them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will have some fundimentals in place. For that reason sticking with C++ rules such as terminating statements with semi-colons is a good thing. On 3/24/10, Loravara lorav...@comcast.net wrote: Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Assuming my head doesn't explode in the process, it would be nice to think that if ever there is something I want to do which bgt won't be able to and I'd need to program myself, I wouldn't be entirely at sea, of course, head explosion is not a certainty as yet. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:17 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will have some fundimentals in place. For that reason sticking with C++ rules such as terminating statements with semi-colons is a good thing. On 3/24/10, Loravara lorav...@comcast.net wrote: Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Phil, Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look like some real fun to play with! I have some suggestions and a question for you. I think it would be a useful function where you would provide a webpage (HTTP protocol), and it would return the result as a string or as an array separated by newlines. Did you by any chance use the Angelscript library? I know you mentioned earlier you used an existing scripting language to power your engine. Angelscript looks like a pretty cool scripting engine. I know you mentioned earlier you were going to put socket support in. When you do, do this, I would recommend some kind of events. IE: onRecieve, onConnect, onDisconnect. I think this would be easier for new programmers to grasp rather than a while loop. I am not very familiar with Angelscript, if your using it or how BGT really works, but I'm wondering if it would be possible for users to extend BGT with C++ code. I think this would be easier for more experienced users to add any necessary features that some people might not use. My last and final question is to everyone else out there. I know Phil has definitely simplified the process of game creation, but how easy do you all find it?(specifically non-programmers). Thanks. -Ryan www.rsgames.co.nr On Wed, Mar 24, 2010 at 4:28 PM, dark d...@xgam.org wrote: Assuming my head doesn't explode in the process, it would be nice to think that if ever there is something I want to do which bgt won't be able to and I'd need to program myself, I wouldn't be entirely at sea, of course, head explosion is not a certainty as yet. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:17 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will have some fundimentals in place. For that reason sticking with C++ rules such as terminating statements with semi-colons is a good thing. On 3/24/10, Loravara lorav...@comcast.net wrote: Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Ryan, Thank you for the feedback. The BGT engine does indeed use AngelScript as its scripting backend, a truly amazing interpreter if you ask me. I do indeed intend putting in an http interface in the engine, if not only for score posting but also for those who want to interact with servers in some other fancy way. Smile. As for networking, I have indeed thought along the line of an event based implementation but none of the details are finalized yet. I am going to be using ENet, a networking library written and optimized especially for high performance games. Kind regards, Philip bennefall - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 10:31 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Phil, Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look like some real fun to play with! I have some suggestions and a question for you. I think it would be a useful function where you would provide a webpage (HTTP protocol), and it would return the result as a string or as an array separated by newlines. Did you by any chance use the Angelscript library? I know you mentioned earlier you used an existing scripting language to power your engine. Angelscript looks like a pretty cool scripting engine. I know you mentioned earlier you were going to put socket support in. When you do, do this, I would recommend some kind of events. IE: onRecieve, onConnect, onDisconnect. I think this would be easier for new programmers to grasp rather than a while loop. I am not very familiar with Angelscript, if your using it or how BGT really works, but I'm wondering if it would be possible for users to extend BGT with C++ code. I think this would be easier for more experienced users to add any necessary features that some people might not use. My last and final question is to everyone else out there. I know Phil has definitely simplified the process of game creation, but how easy do you all find it?(specifically non-programmers). Thanks. -Ryan www.rsgames.co.nr On Wed, Mar 24, 2010 at 4:28 PM, dark d...@xgam.org wrote: Assuming my head doesn't explode in the process, it would be nice to think that if ever there is something I want to do which bgt won't be able to and I'd need to program myself, I wouldn't be entirely at sea, of course, head explosion is not a certainty as yet. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:17 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will have some fundimentals in place. For that reason sticking with C++ rules such as terminating statements with semi-colons is a good thing. On 3/24/10, Loravara lorav...@comcast.net wrote: Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi, Something to think about...in theory, you never have to make a carriage return in C ++, just keep typing. You're code would turn to mush, but it'd be interesting to see if someone could make senseof it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 24, 2010 3:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Lora, That's a good point. Actually, the BGT script language is close enough to C++ that someone learning it will get a fairly good introduction to C-Style languages in the process. They won't learn everything about C++ specifically, but should they ever want to try C++ in the future they will have some fundimentals in place. For that reason sticking with C++ rules such as terminating statements with semi-colons is a good thing. On 3/24/10, Loravara lorav...@comcast.net wrote: Oh, I say leave the semicolons in. From my perspective, C++ is a new language, and the semicolon is just a syntactical requirement. After all, I have to put periods at the ends of my COBOL statements. (Actually, they're no longer required, but I'm working with people who've been programming in COBOL for 25 years, so from their perspective, the period is required.) Seriously, though, I think that retaining the syntactical rules is probably a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi James, It shouldn't matter if Dark has JAWS, Window Eyes, Hal, or Supernova, that still works the same, the F6 thing, I mean. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: Wednesday, March 24, 2010 8:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update