Re: [Audyssey] park boss another bug

2015-08-23 Thread Desiree Oudinot
Oh yeah, I totally forgot about the customer service places supposedly 
breaking down. I agree, that makes no sense.


I'm sure they get vacated when people go on strike, but broken? Not 
likely, unless they've been vandalized.


On 8/23/2015 8:56 AM, ishan dhami wrote:

Hi desiree exactly you understand my point.
the another logic is that why is these rides are breaking repeatedly
are my visitors are so uncivilised so that they don't know how to use
and enjoy the rides carefully?
even the customer services are also breaking and my customers are
saying that we couldn't get any assistance.
Mr nick I have already a good maintainance staff and I am giving them
a required vage.
Why is this happening?
Thanks
Ishan

On 8/23/15, Desiree Oudinot turtlepowe...@gmail.com wrote:

Hi,
I could be wrong, but I think he's referring to the fact that when rides
break down, they aren't simply repaired, but need to be demolished
completely. This has always struck me as unrealistic, particularly when
it comes to the food stands. If a grill or oven breaks, you wouldn't
annihilate the entire stand. You would simply replace the malfunctioning
parts.

Now, if a ride or attraction catches on fire or something, that's a
different story. But I've always been of the opinion that if this game
is ever updated, there should be different kinds of repairs for just
this purpose. That way, you might pay a certain amount of money for a
broken grill, or a lot more for the roller coaster if it's been struck
by lightning or something.

On 8/22/2015 8:12 AM, Nick Adamson wrote:

Hi.
That's one I've not come across.
Remember you need more staff than the minimum suggested to allow for
sickness and vacation time. Think around 10% over the minimum.
What makes you think rides need rebuilding every week?
Thanks.
Nick.




On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone
I have a question regarding park boss
Why this is happening that I build attractions and I have an enough
maintainance staff but every weak I have to rebuild it.
Why is it so?
Is this is a bug?
Thanks
Ishan


On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
also could you make it so the food poisoning incident takes less money?
after the food poisoning incident i could not get out from negative or
minus 900 thousand pounds of overdraft. also i would love to be able to
give my park a name and name the rides and attractions if i want. also
i
think it should take some time to build attractions as well. maybe have
sounds of construction going on for a few moments and then the
attraction is built.

follow me on twitter @joshknnd1982


On 8/21/2015 4:48 PM, Nick Adamson wrote:
Hi josh.
Other people have had this problem. I think there is a bug in this
area.
Thanks.
Nick.




On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

hi
in park boss when i bought 80 more squares of land. I then extended
my
monorail stations so they would cover the new area. But now when i
try
riding the mono rail a train never comes. Has anyone else noticed
this?
before the food poisoning incident I had 6 to 8 monorail stations in
my
park.

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] park boss another bug

2015-08-23 Thread Thomas Ward
Hi Ishan,

That is strange. I have played Park Boss many times and while rides do
tend to break down once and a while it is nowhere to the extent you
are talking about here. So I'm truly puzzled why you are having so
many problems with the game, and why rides are repeatedly breaking
down on you.



On 8/23/15, ishan dhami ishan1dha...@gmail.com wrote:
 Hi desiree exactly you understand my point.
 the another logic is that why is these rides are breaking repeatedly
 are my visitors are so uncivilised so that they don't know how to use
 and enjoy the rides carefully?
 even the customer services are also breaking and my customers are
 saying that we couldn't get any assistance.
 Mr nick I have already a good maintainance staff and I am giving them
 a required vage.
 Why is this happening?
 Thanks
 Ishan


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Re: [Audyssey] park boss another bug

2015-08-23 Thread ishan dhami
Hi desiree exactly you understand my point.
the another logic is that why is these rides are breaking repeatedly
are my visitors are so uncivilised so that they don't know how to use
and enjoy the rides carefully?
even the customer services are also breaking and my customers are
saying that we couldn't get any assistance.
Mr nick I have already a good maintainance staff and I am giving them
a required vage.
Why is this happening?
Thanks
Ishan

On 8/23/15, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Hi,
 I could be wrong, but I think he's referring to the fact that when rides
 break down, they aren't simply repaired, but need to be demolished
 completely. This has always struck me as unrealistic, particularly when
 it comes to the food stands. If a grill or oven breaks, you wouldn't
 annihilate the entire stand. You would simply replace the malfunctioning
 parts.

 Now, if a ride or attraction catches on fire or something, that's a
 different story. But I've always been of the opinion that if this game
 is ever updated, there should be different kinds of repairs for just
 this purpose. That way, you might pay a certain amount of money for a
 broken grill, or a lot more for the roller coaster if it's been struck
 by lightning or something.

 On 8/22/2015 8:12 AM, Nick Adamson wrote:
 Hi.
 That's one I've not come across.
 Remember you need more staff than the minimum suggested to allow for
 sickness and vacation time. Think around 10% over the minimum.
 What makes you think rides need rebuilding every week?
 Thanks.
 Nick.



 On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:

 Hi everyone
 I have a question regarding park boss
 Why this is happening that I build attractions and I have an enough
 maintainance staff but every weak I have to rebuild it.
 Why is it so?
 Is this is a bug?
 Thanks
 Ishan

 On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
 also could you make it so the food poisoning incident takes less money?
 after the food poisoning incident i could not get out from negative or
 minus 900 thousand pounds of overdraft. also i would love to be able to
 give my park a name and name the rides and attractions if i want. also
 i
 think it should take some time to build attractions as well. maybe have
 sounds of construction going on for a few moments and then the
 attraction is built.

 follow me on twitter @joshknnd1982

 On 8/21/2015 4:48 PM, Nick Adamson wrote:
 Hi josh.
 Other people have had this problem. I think there is a bug in this
 area.
 Thanks.
 Nick.



 On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

 hi
 in park boss when i bought 80 more squares of land. I then extended
 my
 monorail stations so they would cover the new area. But now when i
 try
 riding the mono rail a train never comes. Has anyone else noticed
 this?
 before the food poisoning incident I had 6 to 8 monorail stations in
 my
 park.

 --
 follow me on twitter @joshknnd1982


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Re: [Audyssey] park boss another bug

2015-08-22 Thread ishan dhami
Hi everyone
I have a question regarding park boss
Why this is happening that I build attractions and I have an enough
maintainance staff but every weak I have to rebuild it.
Why is it so?
Is this is a bug?
Thanks
Ishan

On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
 also could you make it so the food poisoning incident takes less money?
 after the food poisoning incident i could not get out from negative or
 minus 900 thousand pounds of overdraft. also i would love to be able to
 give my park a name and name the rides and attractions if i want. also i
 think it should take some time to build attractions as well. maybe have
 sounds of construction going on for a few moments and then the
 attraction is built.

 follow me on twitter @joshknnd1982

 On 8/21/2015 4:48 PM, Nick Adamson wrote:
 Hi josh.
 Other people have had this problem. I think there is a bug in this area.
 Thanks.
 Nick.



 On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

 hi
 in park boss when i bought 80 more squares of land. I then extended my
 monorail stations so they would cover the new area. But now when i try
 riding the mono rail a train never comes. Has anyone else noticed this?
 before the food poisoning incident I had 6 to 8 monorail stations in my
 park.

 --
 follow me on twitter @joshknnd1982


 ---
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Re: [Audyssey] park boss another bug

2015-08-22 Thread Nick Adamson
Hi. 
That's one I've not come across. 
Remember you need more staff than the minimum suggested to allow for sickness 
and vacation time. Think around 10% over the minimum. 
What makes you think rides need rebuilding every week? 
Thanks. 
Nick. 



 On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:
 
 Hi everyone
 I have a question regarding park boss
 Why this is happening that I build attractions and I have an enough
 maintainance staff but every weak I have to rebuild it.
 Why is it so?
 Is this is a bug?
 Thanks
 Ishan
 
 On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
 also could you make it so the food poisoning incident takes less money?
 after the food poisoning incident i could not get out from negative or
 minus 900 thousand pounds of overdraft. also i would love to be able to
 give my park a name and name the rides and attractions if i want. also i
 think it should take some time to build attractions as well. maybe have
 sounds of construction going on for a few moments and then the
 attraction is built.
 
 follow me on twitter @joshknnd1982
 
 On 8/21/2015 4:48 PM, Nick Adamson wrote:
 Hi josh.
 Other people have had this problem. I think there is a bug in this area.
 Thanks.
 Nick.
 
 
 
 On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:
 
 hi
 in park boss when i bought 80 more squares of land. I then extended my
 monorail stations so they would cover the new area. But now when i try
 riding the mono rail a train never comes. Has anyone else noticed this?
 before the food poisoning incident I had 6 to 8 monorail stations in my
 park.
 
 --
 follow me on twitter @joshknnd1982
 
 
 ---
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Re: [Audyssey] park boss another bug

2015-08-22 Thread Desiree Oudinot

Hi,
I could be wrong, but I think he's referring to the fact that when rides 
break down, they aren't simply repaired, but need to be demolished 
completely. This has always struck me as unrealistic, particularly when 
it comes to the food stands. If a grill or oven breaks, you wouldn't 
annihilate the entire stand. You would simply replace the malfunctioning 
parts.


Now, if a ride or attraction catches on fire or something, that's a 
different story. But I've always been of the opinion that if this game 
is ever updated, there should be different kinds of repairs for just 
this purpose. That way, you might pay a certain amount of money for a 
broken grill, or a lot more for the roller coaster if it's been struck 
by lightning or something.


On 8/22/2015 8:12 AM, Nick Adamson wrote:

Hi.
That's one I've not come across.
Remember you need more staff than the minimum suggested to allow for sickness 
and vacation time. Think around 10% over the minimum.
What makes you think rides need rebuilding every week?
Thanks.
Nick.




On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone
I have a question regarding park boss
Why this is happening that I build attractions and I have an enough
maintainance staff but every weak I have to rebuild it.
Why is it so?
Is this is a bug?
Thanks
Ishan


On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
also could you make it so the food poisoning incident takes less money?
after the food poisoning incident i could not get out from negative or
minus 900 thousand pounds of overdraft. also i would love to be able to
give my park a name and name the rides and attractions if i want. also i
think it should take some time to build attractions as well. maybe have
sounds of construction going on for a few moments and then the
attraction is built.

follow me on twitter @joshknnd1982


On 8/21/2015 4:48 PM, Nick Adamson wrote:
Hi josh.
Other people have had this problem. I think there is a bug in this area.
Thanks.
Nick.




On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

hi
in park boss when i bought 80 more squares of land. I then extended my
monorail stations so they would cover the new area. But now when i try
riding the mono rail a train never comes. Has anyone else noticed this?
before the food poisoning incident I had 6 to 8 monorail stations in my
park.

--
follow me on twitter @joshknnd1982


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[Audyssey] re park boss bug

2015-08-21 Thread Josh K



Yes it is.  I build my park until 23 rows, and I have few monorail stations.
Unfortunately there is no train.

-Original Message-
From: Josh K
Sent: Friday, August 21, 2015 11:18 PM
To: black-operati...@googlegroups.com
Subject: (BlackOps) park boss bug

hi
I bought 80 more squares of land for my amusement park in park boss
audio game. and i also added 2 more monorail stations but now I cannot
ride the train. a train never comes. Is this a bug?

Josh

--
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Re: [Audyssey] park boss another bug

2015-08-21 Thread Josh K
also could you make it so the food poisoning incident takes less money? 
after the food poisoning incident i could not get out from negative or 
minus 900 thousand pounds of overdraft. also i would love to be able to 
give my park a name and name the rides and attractions if i want. also i 
think it should take some time to build attractions as well. maybe have 
sounds of construction going on for a few moments and then the 
attraction is built.


follow me on twitter @joshknnd1982

On 8/21/2015 4:48 PM, Nick Adamson wrote:

Hi josh.
Other people have had this problem. I think there is a bug in this area.
Thanks.
Nick.




On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

hi
in park boss when i bought 80 more squares of land. I then extended my monorail 
stations so they would cover the new area. But now when i try riding the mono 
rail a train never comes. Has anyone else noticed this? before the food 
poisoning incident I had 6 to 8 monorail stations in my park.

--
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[Audyssey] park boss another bug

2015-08-21 Thread Josh K

hi
in park boss when i bought 80 more squares of land. I then extended my 
monorail stations so they would cover the new area. But now when i try 
riding the mono rail a train never comes. Has anyone else noticed this? 
before the food poisoning incident I had 6 to 8 monorail stations in my 
park.


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Re: [Audyssey] park boss another bug

2015-08-21 Thread Nick Adamson
Hi josh. 
Other people have had this problem. I think there is a bug in this area. 
Thanks. 
Nick. 



 On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:
 
 hi
 in park boss when i bought 80 more squares of land. I then extended my 
 monorail stations so they would cover the new area. But now when i try riding 
 the mono rail a train never comes. Has anyone else noticed this? before the 
 food poisoning incident I had 6 to 8 monorail stations in my park.
 
 -- 
 follow me on twitter @joshknnd1982
 
 
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[Audyssey] finally solved the bug with swamp and my mouse

2013-04-08 Thread shaun everiss

Hi.
Just tried my logitec mx518 gaming mouse on another computer.
I tried on the campaign release of 2.9 rel27.
If I swing my mouse left and right with axe killing zombies, the 
thing will drop out of focus.

more often  than not the game will loose track of my mouse and drop me out.
I have killed the driver software as I feared it was covering things 
up which it seems it was doing.
in 2.9, I can move my mouse right and go south east and south west 
but not left and all the buttons seem to make the game loose focus or 
what I thought it was doing.
The mx518 is a powerfull mouse ofcause but still that worked in 2.8, 
so its a tracking issue the game seems to be loosing track of my 
mouse movements for some reason.

I know this is outside the dev time though.
interestingly enough the same behaviour then effects all my mice on 
this box but its got other issues to so who knows.



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Re: [Audyssey] infocom collection major bug!

2012-12-03 Thread Ibrahim Gucukoglu

Hi Shaun.

The only difference between the patched version and the standard is the 
watch time always remains the same for the critical period when you need to 
enter the coordinates, after that the game proceeds as normal. 
Incidentally, when you referred to the figures you need to enter in to the 
computer, what source material are you using?


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Monday, December 03, 2012 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

well ibriham stationfall works now, the patched file doesn't but I
havn't seen any advantage in playing the patched versions just the
origional is what I play anyway so its not a problem now.

At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software etc., 
I will look in to this as soon as I can, however might I suggest you try 
Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the 
info.

I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham 
 posted.
 No the files are not corrupted, but, all the scans are in picture 
 form.

 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
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 gamers-unsubscr...@audyssey.org.
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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All messages

Re: [Audyssey] infocom collection major bug!

2012-12-03 Thread shaun everiss
I am using the figures from the infocom doc project files i 
downloaded the other day.


At 01:50 p.m. 3/12/2012 +, you wrote:

Hi Shaun.

The only difference between the patched version and the standard is 
the watch time always remains the same for the critical period when 
you need to enter the coordinates, after that the game proceeds as 
normal. Incidentally, when you referred to the figures you need to 
enter in to the computer, what source material are you using?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Monday, December 03, 2012 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

well ibriham stationfall works now, the patched file doesn't but I
havn't seen any advantage in playing the patched versions just the
origional is what I play anyway so its not a problem now.

At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major 
system crash so decided to do a full system recovery and reinstall 
all my software etc., I will look in to this as soon as I can, 
however might I suggest you try Stationfall with Filfre to see if 
you get the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do 
you mean by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection 
ibriham  posted.
 No the files are not corrupted, but, all the scans are in 
picture  form.

 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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You can make changes

Re: [Audyssey] infocom collection major bug!

2012-12-03 Thread Ibrahim Gucukoglu

Hi Shaun.

Ah yes, the Infodoc project hosted at Plover, thanks.  Quite a few missing 
manuals there me thinks, they never did get round to doing all of them.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Monday, December 03, 2012 5:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

I am using the figures from the infocom doc project files i
downloaded the other day.

At 01:50 p.m. 3/12/2012 +, you wrote:

Hi Shaun.

The only difference between the patched version and the standard is the 
watch time always remains the same for the critical period when you need to 
enter the coordinates, after that the game proceeds as normal. 
Incidentally, when you referred to the figures you need to enter in to the 
computer, what source material are you using?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Monday, December 03, 2012 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

well ibriham stationfall works now, the patched file doesn't but I
havn't seen any advantage in playing the patched versions just the
origional is what I play anyway so its not a problem now.

At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software 
etc., I will look in to this as soon as I can, however might I suggest you 
try Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you 
mean by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the 
info.

I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection
ibriham  posted.
 No the files are not corrupted, but, all the scans are in
picture  form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] infocom collection major bug!

2012-12-02 Thread Ibrahim Gucukoglu

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software etc., 
I will look in to this as soon as I can, however might I suggest you try 
Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] infocom collection major bug!

2012-12-02 Thread shaun everiss
well ibriham stationfall works now, the patched file doesn't but I 
havn't seen any advantage in playing the patched versions just the 
origional is what I play anyway so its not a problem now.


At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system 
crash so decided to do a full system recovery and reinstall all my 
software etc., I will look in to this as soon as I can, however 
might I suggest you try Stationfall with Filfre to see if you get 
the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do 
you mean by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread shaun everiss

Hi ibriham indeed there are patches and unprotected patches zip files.
However there are instructions to get a decription program and other things.
To be honest, it would be better if the files for those patches were 
compiled with the patches installed and the patches taken out.
I just looked at the patched version of the games like stationfall, 
obviously things were patched but there were not any unprotected 
patches, even with the data I have from infodoc, any number I enter 
simply doesn't work at all.
In starcross i have all the ums mostly so I can enter the right 
numbers, but yeah really unless we have to rely on a statusline that 
well  can't be read in winfrotz the archive will probably be vary 
broken, most of it is playable but not all.
I remember playing station fall on dos and it worked so it may just 
be because its a windows interpreter but don't know.
The patch pat files are quite useless to the standard gamer as they 
are incripted with an old program  and need to be compiled.

Doesn't matter if they are there or not.
We can't use them.
And ofcause
At 10:19 a.m. 30/11/2012 +, you wrote:

Hi Shaun.

I will investigate and get back to you on this, I need to find out 
whether the games have been deprotected or not, if not then I will 
find accessible alternatives to the problems presented by the 
feelies where I can.  AMFV has a file describing how it has been 
patched as do most of the other games, however the original compiler 
of the games decided to include released and patched copies just in 
case there were problems with interpreters not accepting the 
patches.  The Extra Resources folder in the archive contains all the 
folders with a couple of exceptions of the Interactive Fiction 
Archive's Infocom folder and there is a patches folder in there, 
though whether they contain the deprotection patches or information 
related to them I've yet to determine but will do so over the weekend.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread shaun everiss
yeah the archive is mostly good the pdfs I can get round but the 
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by 
7-10 cycles in station fall and no number seems to work even with the info.

I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose 
some of the playability probably but to be honest the way things are 
now yes I can play but um.


At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread Ibrahim Gucukoglu

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,

 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread Ibrahim Gucukoglu

Hi Shaun.

OK, I'm going to rattle through stationfall today at some point, see what if 
any solutions I can find to the problem of getting the coordinates.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 9:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Hi ibriham indeed there are patches and unprotected patches zip files.
However there are instructions to get a decription program and other things.
To be honest, it would be better if the files for those patches were
compiled with the patches installed and the patches taken out.
I just looked at the patched version of the games like stationfall,
obviously things were patched but there were not any unprotected
patches, even with the data I have from infodoc, any number I enter
simply doesn't work at all.
In starcross i have all the ums mostly so I can enter the right
numbers, but yeah really unless we have to rely on a statusline that
well  can't be read in winfrotz the archive will probably be vary
broken, most of it is playable but not all.
I remember playing station fall on dos and it worked so it may just
be because its a windows interpreter but don't know.
The patch pat files are quite useless to the standard gamer as they
are incripted with an old program  and need to be compiled.
Doesn't matter if they are there or not.
We can't use them.
And ofcause
At 10:19 a.m. 30/11/2012 +, you wrote:

Hi Shaun.

I will investigate and get back to you on this, I need to find out whether 
the games have been deprotected or not, if not then I will find accessible 
alternatives to the problems presented by the feelies where I can.  AMFV 
has a file describing how it has been patched as do most of the other 
games, however the original compiler of the games decided to include 
released and patched copies just in case there were problems with 
interpreters not accepting the patches.  The Extra Resources folder in the 
archive contains all the folders with a couple of exceptions of the 
Interactive Fiction Archive's Infocom folder and there is a patches folder 
in there, though whether they contain the deprotection patches or 
information related to them I've yet to determine but will do so over the 
weekend.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread shaun everiss

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has 
changed so I need to put in another load of numbers.

Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do 
you mean by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management 
of the  list,

 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread shaun everiss

cool.
I will look through my collections on my drive and see if I can 
upload any extras.


At 11:17 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

OK, I'm going to rattle through stationfall today at some point, see 
what if any solutions I can find to the problem of getting the coordinates.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Hi ibriham indeed there are patches and unprotected patches zip files.
However there are instructions to get a decription program and other things.
To be honest, it would be better if the files for those patches were
compiled with the patches installed and the patches taken out.
I just looked at the patched version of the games like stationfall,
obviously things were patched but there were not any unprotected
patches, even with the data I have from infodoc, any number I enter
simply doesn't work at all.
In starcross i have all the ums mostly so I can enter the right
numbers, but yeah really unless we have to rely on a statusline that
well  can't be read in winfrotz the archive will probably be vary
broken, most of it is playable but not all.
I remember playing station fall on dos and it worked so it may just
be because its a windows interpreter but don't know.
The patch pat files are quite useless to the standard gamer as they
are incripted with an old program  and need to be compiled.
Doesn't matter if they are there or not.
We can't use them.
And ofcause
At 10:19 a.m. 30/11/2012 +, you wrote:

Hi Shaun.

I will investigate and get back to you on this, I need to find out 
whether the games have been deprotected or not, if not then I will 
find accessible alternatives to the problems presented by the 
feelies where I can.  AMFV has a file describing how it has been 
patched as do most of the other games, however the original 
compiler of the games decided to include released and patched 
copies just in case there were problems with interpreters not 
accepting the patches.  The Extra Resources folder in the archive 
contains all the folders with a couple of exceptions of the 
Interactive Fiction Archive's Infocom folder and there is a patches 
folder in there, though whether they contain the deprotection 
patches or information related to them I've yet to determine but 
will do so over the weekend.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


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[Audyssey] infocom collection major bug!

2012-11-30 Thread shaun everiss

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and 
others there are parts that need someone to enter the right numbers 
to progress.

I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package 
bar manuals say, or have the pictures ocred or something.

I suspect I need those.


---
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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Lenron.

I deleted it from my Dropbox folder a little while ago, however will happily 
reupload it for you and will send you the download link again, also will 
post to the list for the benefit of anyone who mightn't have had the chance 
to download it previously.


All the best, Ibrahim.

-Original Message- 
From: lenron brown

Sent: Friday, November 30, 2012 9:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

i would love to get a copy of that archive

On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


---
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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread lenron brown
awesome thanks this would have been easier if we shared a folder lol.
Beecause my inernet is very slow at downloading stuff and i would have
to redownload a few times with dropbox i dont have that problem. If
you would like to share a folder the email is lenro...@gmail.com
thanks

On 11/30/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Lenron.

 I deleted it from my Dropbox folder a little while ago, however will happily

 reupload it for you and will send you the download link again, also will
 post to the list for the benefit of anyone who mightn't have had the chance

 to download it previously.

 All the best, Ibrahim.

 -Original Message-
 From: lenron brown
 Sent: Friday, November 30, 2012 9:17 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] infocom collection major bug!

 i would love to get a copy of that archive

 On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
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 list,
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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Lenron.

Unfortunately I don't share folders anymore because of a very bad experience 
I had with this a few years ago, someone managed to put so much stuff in the 
folder that it maxed out my Dropbox space and it nearly caused me to lose 
files I needed for a project I was working on.  I'll send you the link which 
now includes all the interpreters which I previously distributed separately, 
so anyone wanting to grab this again or who just didn't get it the first 
time round then help yourselves:

https://www.dropbox.com/s/8rl99dbd2rnxiid/Infocom%20Collection.zip

All the best, Ibrahim.

-Original Message- 
From: lenron brown

Sent: Friday, November 30, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

awesome thanks this would have been easier if we shared a folder lol.
Beecause my inernet is very slow at downloading stuff and i would have
to redownload a few times with dropbox i dont have that problem. If
you would like to share a folder the email is lenro...@gmail.com
thanks

On 11/30/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Lenron.

I deleted it from my Dropbox folder a little while ago, however will 
happily


reupload it for you and will send you the download link again, also will
post to the list for the benefit of anyone who mightn't have had the 
chance


to download it previously.

All the best, Ibrahim.

-Original Message-
From: lenron brown
Sent: Friday, November 30, 2012 9:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

i would love to get a copy of that archive

On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Shaun.

I will investigate and get back to you on this, I need to find out whether 
the games have been deprotected or not, if not then I will find accessible 
alternatives to the problems presented by the feelies where I can.  AMFV has 
a file describing how it has been patched as do most of the other games, 
however the original compiler of the games decided to include released and 
patched copies just in case there were problems with interpreters not 
accepting the patches.  The Extra Resources folder in the archive contains 
all the folders with a couple of exceptions of the Interactive Fiction 
Archive's Infocom folder and there is a patches folder in there, though 
whether they contain the deprotection patches or information related to them 
I've yet to determine but will do so over the weekend.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


---
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Re: [Audyssey] Pistol and Silencer Bug in Swamp

2012-06-29 Thread Jeremy Kaldobsky
Thanks Dakotah, I actually figured out what happened.  When your pistol breaks 
it does destroy your silencer, but the glock 17 had already been switched into 
silencer mode before that happened.  The silencer is only checked when you try 
to switch between modes, so that's why it seemed like you still had the 
silencer for the Glock 17.

--- On Thu, 6/28/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: [Audyssey] Pistol and Silencer Bug in Swamp
 To: Gamers Discussion list gamers@audyssey.org
 Date: Thursday, June 28, 2012, 10:19 PM
 Hi Jeremy and List.
 
 I was playing Swamp when my Glock 19 broke. I had had a
 small
 silencer. When I found a new Glock 19, it seemed to erase or
 destroy
 my silencer. This was odd, because the Glock 17 that I had
 also had
 the silencer right up until I found the new one. Weird? Does
 the
 pistol reset the silencer status? I mean, it was only 100
 rep, but
 still.
 
 Signed:
 Dakotah Rickard
 
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[Audyssey] Pistol and Silencer Bug in Swamp

2012-06-28 Thread Dakotah Rickard
Hi Jeremy and List.

I was playing Swamp when my Glock 19 broke. I had had a small
silencer. When I found a new Glock 19, it seemed to erase or destroy
my silencer. This was odd, because the Glock 17 that I had also had
the silencer right up until I found the new one. Weird? Does the
pistol reset the silencer status? I mean, it was only 100 rep, but
still.

Signed:
Dakotah Rickard

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[Audyssey] swamp mission log bug?

2012-04-14 Thread john
I've just been playing a couple swamp missions, and appear to 
have found a bug. Players are saying that the mission log shows 
number of kills, but I can't seem to find anythig of the sort. Is 
there any precedent/info for this?


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Re: [Audyssey] swamp mission log bug?

2012-04-14 Thread Jeremy Kaldobsky
If you are killed in the mission then it won't show you the kills.  This is 
something I plan to change.  I've also been told that sometimes it won't show 
kills even if you survive till the end, and I haven't had time to track down 
that bug yet.

 I've just been playing a couple swamp
 missions, and appear to have found a bug. Players are saying
 that the mission log shows number of kills, but I can't seem
 to find anythig of the sort. Is there any precedent/info for
 this?


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Re: [Audyssey] swamp mission log bug?

2012-04-14 Thread Richard Sherman
HI,

Me personally, I have noticed that the kill count does not seem to work if 
you are on map 1. Every mission I have done from map 1 is not there. go to 
map 2 and it works just fine. don't know why? But it sure seems to be the 
case.

Shermanator
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, April 14, 2012 9:45 AM


If you are killed in the mission then it won't show you the kills.  This is 
something I plan to change.  I've also been told that sometimes it won't 
show kills even if you survive till the end, and I haven't had time to track 
down that bug yet.

 I've just been playing a couple swamp
 missions, and appear to have found a bug. Players are saying
 that the mission log shows number of kills, but I can't seem
 to find anythig of the sort. Is there any precedent/info for
 this?


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Re: [Audyssey] another possible mota bug

2011-08-27 Thread john
I'm no experienced programmer, but what comes directly to mind 
would be some kind of if statement that checked whether or not 
the platform existed. If it did, the surface would be platform. 
If not, the surface of dropoff. The only reason this might fail 
is that the character will fall on any other location on the 
platform.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 26 Aug 2011 23:25:28 -0400
Subject: Re: [Audyssey] another possible mota bug

Hi John,

Ok, that's strange. Although, I think I have an idea what is 
going on.

Problem is that it will be difficult but not impossible to fix.

Basically, when you walk the surface under Angela's feet is 
updated

according to what is straight ahead. So if Angela is walking a
platform and the next step is a drop off it stops you from 
moving, but

the surface saved at that location is drop off. Problem is if the
platform vanishes and your surface constant is dropoff instead of
platform Angela won't fall because the surface constant is the 
same as

the actual position. I'll have to figure out how to rewrite the
walk/run code to correct this behavior.

Cheers!


On 8/26/11, john jpcarnemo...@comcast.net wrote:
Hi, This is really something I should have reported a while ago
(I noticed in in beta 18). The bug is that when you're on a
vanishing platform, and you move to the start or end positions
(I'm less sure about the former, but I believe it worked) and 
the

platform turns off, you don't fall. If you try to move or jump
straight up, you die but you still have the ability to jump over
to the ledge on either end of the platform. I do have a 
recording

of this if you'd like it. The bug is always consistent.

P.S: if it helps, I'm running windows 7sp1x64.

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Re: [Audyssey] another possible mota bug

2011-08-27 Thread john
Hmmm, sorry for the double post, but another way to handle this 
might be to check if the platform's timer was still running, i.e. 
the platform sound was still playing. If it was, all the surfaces 
between the start and end are platform, if not, they're droppoff. 
I don't really know c++, but the coe could look like:

if (timer check)==true
{
if playposition=(start of platform)playposition=(end 
platform) surface=platform

}
else surface=dropoff.

Just some thoughts, sorry for the extra traffic.

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Re: [Audyssey] another possible mota bug

2011-08-27 Thread Thomas Ward
Hi John,

Actually, the game does that already. The problem is, and how I plan
to fix the problem, is that the surface constant doesn't get reset
when Angela stops. So if there is a drop off, for example, the surface
constant sstill should be the platform since she is standing on it.
She's obviously not standing on the drop off itself. I've been looking
at the code and it doesn't look look like it is too hard to fix. All I
need is a check to reset the surface constant when Angela stops to
find out what she is standing on currently rather than what she would
be standing on during her next step.

Cheers!

On 8/27/11, john jpcarnemo...@comcast.net wrote:
 I'm no experienced programmer, but what comes directly to mind
 would be some kind of if statement that checked whether or not
 the platform existed. If it did, the surface would be platform.
 If not, the surface of dropoff. The only reason this might fail
 is that the character will fall on any other location on the
 platform.

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Re: [Audyssey] another possible mota bug

2011-08-27 Thread Thomas Ward
Hi John,

As I said that's not really the problem. The game already has a check
similar to that in place. Most of the time it works. Its just when
Angela nears the edge of the platform the surface constants get set to
the wrong values causing it to screw up.

Cheers!


On 8/27/11, john jpcarnemo...@comcast.net wrote:
 Hmmm, sorry for the double post, but another way to handle this
 might be to check if the platform's timer was still running, i.e.
 the platform sound was still playing. If it was, all the surfaces
 between the start and end are platform, if not, they're droppoff.
 I don't really know c++, but the coe could look like:
 if (timer check)==true
 {
 if playposition=(start of platform)playposition=(end
 platform) surface=platform
 }
 else surface=dropoff.

 Just some thoughts, sorry for the extra traffic.

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[Audyssey] another possible mota bug

2011-08-26 Thread john
Hi, This is really something I should have reported a while ago 
(I noticed in in beta 18). The bug is that when you're on a 
vanishing platform, and you move to the start or end positions 
(I'm less sure about the former, but I believe it worked) and the 
platform turns off, you don't fall. If you try to move or jump 
straight up, you die but you still have the ability to jump over 
to the ledge on either end of the platform. I do have a recording 
of this if you'd like it. The bug is always consistent.


P.S: if it helps, I'm running windows 7sp1x64.

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Re: [Audyssey] another possible mota bug

2011-08-26 Thread Thomas Ward
Hi John,

Ok, that's strange. Although, I think I have an idea what is going on.
Problem is that it will be difficult but not impossible to fix.

Basically, when you walk the surface under Angela's feet is updated
according to what is straight ahead. So if Angela is walking a
platform and the next step is a drop off it stops you from moving, but
the surface saved at that location is drop off. Problem is if the
platform vanishes and your surface constant is dropoff instead of
platform Angela won't fall because the surface constant is the same as
the actual position. I'll have to figure out how to rewrite the
walk/run code to correct this behavior.

Cheers!


On 8/26/11, john jpcarnemo...@comcast.net wrote:
 Hi, This is really something I should have reported a while ago
 (I noticed in in beta 18). The bug is that when you're on a
 vanishing platform, and you move to the start or end positions
 (I'm less sure about the former, but I believe it worked) and the
 platform turns off, you don't fall. If you try to move or jump
 straight up, you die but you still have the ability to jump over
 to the ledge on either end of the platform. I do have a recording
 of this if you'd like it. The bug is always consistent.

 P.S: if it helps, I'm running windows 7sp1x64.

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[Audyssey] Castaways strong start bug.

2011-07-16 Thread Christopher Bartlett
I'm beginning to feel like the proverbial leper.  I have bugs no one else is
reporting.

 

The latest: I chose the strong start starter, selected the location for my
storehouse and expected it to appear.  No, I still had to wait for the
resources to be gathered (the wrong number, 10 lumber and 2 bricks) and my
builders are diligently working away.  In other words, I didn't get a strong
start at all.

 

Chris Bartlett

 

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Re: [Audyssey] Castaways strong start bug.

2011-07-16 Thread Jeremy Kaldobsky
Ever since it was brought to my attention, just how much regional settings can 
affect things, I've been wondering how many bugs can be traced back to that.  
Would you mind checking your regional settings?  The fact that you've been 
experiencing bugs that no one else is, leads me to believe there is some 
outside influence causing them.  We've already had 2 people whose odd game 
behavior was traced back to non-english regional settings.  I, for one, never 
knew that different regional settings would replace a decimal point with a 
comma!  Little things like that, affect just about everything in the game.

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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Actually, if there isn't enough dirt, moss will be replaced to make room for 
the grass you buy.  Just in case there is some sort of update problem, I will 
be sure to check it out.

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 1:05 AM
 oK, JUST COMPLETED MISSION 1 AND WENT
 ON TO MISSION 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.
 
  
 
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread shaun everiss

I have got to the third mission where I put rabbits on the squares.
I can't seem to get the number, I may buy grass or whatever for where 
its not needed or needed but it never seems enough and I have never 
managed fore than 6 rabits at once.

At 05:05 p.m. 10/05/2011, you wrote:

oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2.  tHERE WAS 0 DIRT
LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS.  i NOTICE
THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT
SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD
CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE
DIRT.



Chris Bartlett



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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread shaun everiss

aah, I never checked the dirt issue I may have to buy some more.
At 07:05 p.m. 10/05/2011, you wrote:
Actually, if there isn't enough dirt, moss will be replaced to make 
room for the grass you buy.  Just in case there is some sort of 
update problem, I will be sure to check it out.


--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 1:05 AM
 oK, JUST COMPLETED MISSION 1 AND WENT
 ON TO MISSION 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.




 Chris Bartlett



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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
Do you want to know how I beat it?  The solution is kind of subtle and
points to some nice complexity in the game.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, May 10, 2011 12:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.

I have got to the third mission where I put rabbits on the squares.
I can't seem to get the number, I may buy grass or whatever for where 
its not needed or needed but it never seems enough and I have never 
managed fore than 6 rabits at once.
At 05:05 p.m. 10/05/2011, you wrote:
oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2.  tHERE WAS 0 DIRT
LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS.  i NOTICE
THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT
SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD
CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE
DIRT.



 Chris Bartlett



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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Now I'm curious, how did you beat it?

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 3:32 AM
 Do you want to know how I beat
 it?  The solution is kind of subtle and
 points to some nice complexity in the game.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Tuesday, May 10, 2011 12:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 
 I have got to the third mission where I put rabbits on the
 squares.
 I can't seem to get the number, I may buy grass or whatever
 for where 
 its not needed or needed but it never seems enough and I
 have never 
 managed fore than 6 rabits at once.
 At 05:05 p.m. 10/05/2011, you wrote:
 oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION
 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.
 
 
 
              
    Chris Bartlett
 
 
 
 ---
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
I changed the grass/moss balance by planting a lot of trees, and exercised
judicious mouse population control.  I noted that rabbits prefer moss to
grass, so I made their supply of moss bigger.  Of course this increased the
acorn supply, but that replenishes slower, at least by my observations.  I
suspect I was supposed to kill off the mice entirely, but I wanted to see if
I could do it without, and I was low on battery power.

Which reminds me, another addition would be the ability to purchase battery
power with money.  This should be expensive, on the order of $10,000 per
unit.  Alternatively, it would be nice to be able to purchase more solar
cells for a dome to increase the maximum capacity.  I'm not sure how
expensive that should be.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, May 10, 2011 12:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.

Now I'm curious, how did you beat it?

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 3:32 AM
 Do you want to know how I beat
 it?  The solution is kind of subtle and
 points to some nice complexity in the game.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Tuesday, May 10, 2011 12:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 
 I have got to the third mission where I put rabbits on the
 squares.
 I can't seem to get the number, I may buy grass or whatever
 for where 
 its not needed or needed but it never seems enough and I
 have never 
 managed fore than 6 rabits at once.
 At 05:05 p.m. 10/05/2011, you wrote:
 oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION
 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.
 
 
 
              
    Chris Bartlett
 
 
 
 ---
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 gamers-unsubscr...@audyssey.org.
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 at
 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Originally there was a way to buy more battery power, basically you paid 
passing transport robots to plug in and charge you up.  I had to remove the 
feature when I found ways to cheat with it.  Once you start breeding more 
expensive animals, I had found you could use 20 power to sell one, and the 
profits were more than enough to buy 20 more power.  Assuming the population 
kept going up, I'm sure you can see how your money would skyrocket through the 
roof.  If I come up with a cheat proof method I may add this back in.

Your other idea, building more solar panels, is actually already in the game 
but just not in the first 5 missions of the beta.


--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 10:48 AM
 I changed the grass/moss balance by
 planting a lot of trees, and exercised
 judicious mouse population control.  I noted that
 rabbits prefer moss to
 grass, so I made their supply of moss bigger.  Of
 course this increased the
 acorn supply, but that replenishes slower, at least by my
 observations.  I
 suspect I was supposed to kill off the mice entirely, but I
 wanted to see if
 I could do it without, and I was low on battery power.
 
 Which reminds me, another addition would be the ability to
 purchase battery
 power with money.  This should be expensive, on the
 order of $10,000 per
 unit.  Alternatively, it would be nice to be able to
 purchase more solar
 cells for a dome to increase the maximum capacity. 
 I'm not sure how
 expensive that should be.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, May 10, 2011 12:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 
 Now I'm curious, how did you beat it?
 
 --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
 
  From: Christopher Bartlett themusicalbre...@gmail.com
  Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 3:32 AM
  Do you want to know how I beat
  it?  The solution is kind of subtle and
  points to some nice complexity in the game.
  
      Chris Bartlett
  
  
  -Original Message-
  From: gamers-boun...@audyssey.org
  [mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of shaun everiss
  Sent: Tuesday, May 10, 2011 12:09 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
  
  I have got to the third mission where I put rabbits on
 the
  squares.
  I can't seem to get the number, I may buy grass or
 whatever
  for where 
  its not needed or needed but it never seems enough and
 I
  have never 
  managed fore than 6 rabits at once.
  At 05:05 p.m. 10/05/2011, you wrote:
  oK, JUST COMPLETED MISSION 1 AND WENT ON TO
 MISSION
  2.  tHERE WAS 0 DIRT
  LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO
 PLANT
  GRASS.  i NOTICE
  THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i
 PLANT
  GRASS, BUT i'M NOT
  SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
  CORRECTLY, AND i SHOULD
  CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF
 THERE
  ISN'T ANY AVAILABLE
  DIRT.
  
  
  
               
     Chris Bartlett
  
  
  
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[Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-09 Thread Christopher Bartlett
oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2.  tHERE WAS 0 DIRT
LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS.  i NOTICE
THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT
SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD
CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE
DIRT.

 

Chris Bartlett

 

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Re: [Audyssey] Found a huge bug with Shoot.

2011-03-24 Thread Hayden Presley
Hi,
That's hdpres...@hotmail.com. How about you email me with the details of
this bug? As for the slow speech, I did that on purpose; I'm actually
planning to switch this out for voiceovers in the near future.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, March 23, 2011 10:54 PM
To: Gamers Discussion list
Subject: [Audyssey] Found a huge bug with Shoot.

It is possible to get your lives to a negative number thus allowing the 
player to miss as many times as needed to complete the game. unfortunately, 
I'm not too sure how it works. I have a way to caused the bug to occur every

time, but I think there might be another method. I'd investigate further but

all the music and slow speech etc makes it rather hard to test many times 
without taking up a lot of time. should I post how I got it to crash on 
list? since this is only a little sample game it shouldn't matter much. I 
would have emailed the developer directly but I couldn't understand the 
email address with the Vista speech synth that well and didn't want to email

the wrong person lol



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[Audyssey] Found a huge bug with Shoot.

2011-03-23 Thread Yohandy
It is possible to get your lives to a negative number thus allowing the 
player to miss as many times as needed to complete the game. unfortunately, 
I'm not too sure how it works. I have a way to caused the bug to occur every 
time, but I think there might be another method. I'd investigate further but 
all the music and slow speech etc makes it rather hard to test many times 
without taking up a lot of time. should I post how I got it to crash on 
list? since this is only a little sample game it shouldn't matter much. I 
would have emailed the developer directly but I couldn't understand the 
email address with the Vista speech synth that well and didn't want to email 
the wrong person lol




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[Audyssey] is this a bug?

2010-12-23 Thread burak
hi,
In alian outback, I am clicking credits, It's not playing anything. It is 
backing to the main menu. How can I fix it?
Thanks,
Burak
saygılar sevgiler.
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[Audyssey] Night of Parasite Bug

2010-04-23 Thread Hayden Presley
Hi,

I am trying to enter the drug room on the third floor of the lab building,
but I can't read the code sheet with the x key. How do you get the code?

Best Regards,

Hayden

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Re: [Audyssey] Night of Parasite Bug

2010-04-23 Thread Bryan Peterson

I don't even know if that game is even being worked on anymore.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 23, 2010 3:51 PM
Subject: [Audyssey] Night of Parasite Bug



Hi,

I am trying to enter the drug room on the third floor of the lab building,
but I can't read the code sheet with the x key. How do you get the code?

Best Regards,

Hayden

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Re: [Audyssey] Night of Parasite Bug

2010-04-23 Thread Hayden Presley
Hi Brian,
It is. Though, that's not what I asked either.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, April 23, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Night of Parasite Bug

 I don't even know if that game is even being worked on anymore.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 23, 2010 3:51 PM
Subject: [Audyssey] Night of Parasite Bug


 Hi,

 I am trying to enter the drug room on the third floor of the lab building,
 but I can't read the code sheet with the x key. How do you get the code?

 Best Regards,

 Hayden

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 list,
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Re: [Audyssey] Night of Parasite Bug

2010-04-23 Thread Bryan Peterson

Wow. Well I wish I could help you, but I never passed level 2.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 23, 2010 4:09 PM
Subject: Re: [Audyssey] Night of Parasite Bug



Hi Brian,
It is. Though, that's not what I asked either.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, April 23, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Night of Parasite Bug

I don't even know if that game is even being worked on anymore.
He who is valiant and pure of spirit may find the holy grail in the castle
of ggh.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 23, 2010 3:51 PM
Subject: [Audyssey] Night of Parasite Bug



Hi,

I am trying to enter the drug room on the third floor of the lab 
building,

but I can't read the code sheet with the x key. How do you get the code?

Best Regards,

Hayden

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list,
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Re: [Audyssey] Night of Parasite Bug

2010-04-23 Thread Hayden Presley
Hi,
That's where I am now. I'll be bombarding the list in regard to Chepter 3;
it makes no sense in the descriptions, which I cannot blame on the guy since
he is Chinese.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, April 23, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Night of Parasite Bug

Wow. Well I wish I could help you, but I never passed level 2.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 23, 2010 4:09 PM
Subject: Re: [Audyssey] Night of Parasite Bug


 Hi Brian,
 It is. Though, that's not what I asked either.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, April 23, 2010 4:54 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Night of Parasite Bug

 I don't even know if that game is even being worked on anymore.
 He who is valiant and pure of spirit may find the holy grail in the castle
 of ggh.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, April 23, 2010 3:51 PM
 Subject: [Audyssey] Night of Parasite Bug


 Hi,

 I am trying to enter the drug room on the third floor of the lab 
 building,
 but I can't read the code sheet with the x key. How do you get the code?

 Best Regards,

 Hayden

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[Audyssey] Possible minor Q9 bug

2010-03-15 Thread Richard Sherman
Hi Phil,
yesterday, I think I came across a very minor bug in the Q9 game. I was on 
the 3rd cave world. Decided to use a shield. A bat flew in and I jumped up 
to kill it. I killed the bat, but cannot remember if it was my club or 
shield that killed it. But at about that same time, as I landed, the shield 
ended. All of a sudden, a bat appeared right above my head, and kept 
circling. I jumped up and could not kill it. I walked away, and the bat just 
stayed right there, chirping away.

Like I said, a minor bug. But felt that you should know about it.

anyone else had something similar like this happen?

Rich 


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Re: [Audyssey] a very frustrating bug in the sarah game

2009-09-01 Thread Ryan Chou
that's happens sometimes to me on the fifth floor

On 8/31/09, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well seeing as you seem to be the only, or at least one of only a very few,
 players to experience this, it's most likely not a bug in the game but a
 problem on your end, which unfortunately for you could mean any number of
 things that aren't exactly easy to nail down.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: Nicol Oosthuizen noosthui...@sars.gov.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 31, 2009 11:48 PM
 Subject: [Audyssey] a very frustrating bug in the sarah game


 HI all
 I have mentioned this several times privatley to phil, but I understand
 fully if he does not respondaat this time as he is very busy.
 I just wanted to know if  anybody experience the same bug.
 This didn't happen on the easy difficulty.
 If memory serves, the bug started occuring on the first or second floor
 of hogwarts. Each and every contact with a ghost and the program
 restarts.
 let me explain this very clearly.
 When you, the player, awoke lets say 8:00 in the morning, lets say on a
 saturday,  and you had your first cup of coffee and you decided to
 start the day with some hogwarts adventure. You switch on your pc, and
 then on the desktop, you either hit a hot key to launch the sarah game
 if you have created one  or you click on the desktop icon or the icon in
 your programs menu, whichever way .
 Then once you launched sarah, you hear chimes, it will play until you
 hit enter. Then the pcs logo plays, like the manual says you can
 interrupt any logo with control.
 So its first the pcs logo, then the draconis logo and then the sarah
 theme song.and  Then you are in the main menu.
 Now, when I get touched by any ghost, the same thing happens that
 happens if you launch sarah.
 I hear chimes, it plays until I hit enter, then it plays the pcs logo,
 the draconis logo and the sarah  theme song, and I'm placed in the main
 menu.
 This is so frustrating, but I'm not cross with phil as I realize phil is
 working his fingers blunt to develop sarah.
 But for me,  the player, this bug frustrates the living wax out of me.
 Even if I touch a ghost while  in patronous mode, the program restarts.
 the only difference is, while the launching chimes plays, I still hear
 the patronous music.
 if I press enter and the pcs logo  plays,the patronus music stops.
 It even happens some time that when I stun a ghost, the program also
 restarts. It does not happen that often, but  what happens mostly is
 that any contact with a ghost, and the program restarts whether in
 patronous mode or not.
 The program also restarts if sarah hits the baselisk with the griffindor
 sword, and of course this was all mentioned to phil privatley.
 also, while sarah is in the lake, if she get attacked by mur people, the
 program also restarts.
 the level where this bug is really making me mad is in the head master's
 office, because peeves attacks sarah more often here than in any other
 level. so I get touched by peeves very often and so the program
 restarts the whole time and when I load my saved position in the
 headmaster's office, no matter where in the headmaster's office I was
 when saving, if I load my saved game, sarah goes up the automatic
 staircase.
 so I have to wait a while each time for sarah to  go up the stair case
 and then shortly thereafter, peeves attacks sarah again and the program
 restarts  again.thus an entire hour went by,   where the program
 restarts each time peeves touches sarah.
 lastly , the program restarts when sarah is touched by a bludger.
 on the easy difficulty, this did not happen.
 the program behaved normally on the easy difficulty
 where the bludger would hit sarah if it gets in contact with her and
 take some energy away.
 but now on the standard difficulty, when a bludger touches sarah, the
 program restarts.
 I desperatley hope this can be fixed in the coming update.
 I will uninstall the game and then instal it again and install the
 latest patch and see  if that helps.
 Please Note: This email and its contents are subject to our email legal
 notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gam...@audyssey.org.
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 You can make changes or update your

[Audyssey] a very frustrating bug in the sarah game

2009-08-31 Thread Nicol Oosthuizen
HI all
I have mentioned this several times privatley to phil, but I understand
fully if he does not respondaat this time as he is very busy.
I just wanted to know if  anybody experience the same bug.
This didn't happen on the easy difficulty.
If memory serves, the bug started occuring on the first or second floor
of hogwarts. Each and every contact with a ghost and the program
restarts.
let me explain this very clearly.
When you, the player, awoke lets say 8:00 in the morning, lets say on a
saturday,  and you had your first cup of coffee and you decided to
start the day with some hogwarts adventure. You switch on your pc, and
then on the desktop, you either hit a hot key to launch the sarah game
if you have created one  or you click on the desktop icon or the icon in
your programs menu, whichever way .
Then once you launched sarah, you hear chimes, it will play until you
hit enter. Then the pcs logo plays, like the manual says you can
interrupt any logo with control.
So its first the pcs logo, then the draconis logo and then the sarah
theme song.and  Then you are in the main menu.
Now, when I get touched by any ghost, the same thing happens that
happens if you launch sarah.
I hear chimes, it plays until I hit enter, then it plays the pcs logo,
the draconis logo and the sarah  theme song, and I'm placed in the main
menu.
This is so frustrating, but I'm not cross with phil as I realize phil is
working his fingers blunt to develop sarah.
But for me,  the player, this bug frustrates the living wax out of me.
Even if I touch a ghost while  in patronous mode, the program restarts.
the only difference is, while the launching chimes plays, I still hear
the patronous music.
if I press enter and the pcs logo  plays,the patronus music stops.
It even happens some time that when I stun a ghost, the program also
restarts. It does not happen that often, but  what happens mostly is
that any contact with a ghost, and the program restarts whether in
patronous mode or not.
The program also restarts if sarah hits the baselisk with the griffindor
sword, and of course this was all mentioned to phil privatley.
also, while sarah is in the lake, if she get attacked by mur people, the
program also restarts.
the level where this bug is really making me mad is in the head master's
office, because peeves attacks sarah more often here than in any other
level. so I get touched by peeves very often and so the program
restarts the whole time and when I load my saved position in the
headmaster's office, no matter where in the headmaster's office I was
when saving, if I load my saved game, sarah goes up the automatic
staircase.
so I have to wait a while each time for sarah to  go up the stair case
and then shortly thereafter, peeves attacks sarah again and the program
restarts  again.thus an entire hour went by,   where the program
restarts each time peeves touches sarah.
lastly , the program restarts when sarah is touched by a bludger.
on the easy difficulty, this did not happen.
the program behaved normally on the easy difficulty
where the bludger would hit sarah if it gets in contact with her and
take some energy away.
but now on the standard difficulty, when a bludger touches sarah, the
program restarts.
I desperatley hope this can be fixed in the coming update.
I will uninstall the game and then instal it again and install the
latest patch and see  if that helps.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

---
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] a very frustrating bug in the sarah game

2009-08-31 Thread Bryan Peterson
Well seeing as you seem to be the only, or at least one of only a very few, 
players to experience this, it's most likely not a bug in the game but a 
problem on your end, which unfortunately for you could mean any number of 
things that aren't exactly easy to nail down.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 31, 2009 11:48 PM
Subject: [Audyssey] a very frustrating bug in the sarah game



HI all
I have mentioned this several times privatley to phil, but I understand
fully if he does not respondaat this time as he is very busy.
I just wanted to know if  anybody experience the same bug.
This didn't happen on the easy difficulty.
If memory serves, the bug started occuring on the first or second floor
of hogwarts. Each and every contact with a ghost and the program
restarts.
let me explain this very clearly.
When you, the player, awoke lets say 8:00 in the morning, lets say on a
saturday,  and you had your first cup of coffee and you decided to
start the day with some hogwarts adventure. You switch on your pc, and
then on the desktop, you either hit a hot key to launch the sarah game
if you have created one  or you click on the desktop icon or the icon in
your programs menu, whichever way .
Then once you launched sarah, you hear chimes, it will play until you
hit enter. Then the pcs logo plays, like the manual says you can
interrupt any logo with control.
So its first the pcs logo, then the draconis logo and then the sarah
theme song.and  Then you are in the main menu.
Now, when I get touched by any ghost, the same thing happens that
happens if you launch sarah.
I hear chimes, it plays until I hit enter, then it plays the pcs logo,
the draconis logo and the sarah  theme song, and I'm placed in the main
menu.
This is so frustrating, but I'm not cross with phil as I realize phil is
working his fingers blunt to develop sarah.
But for me,  the player, this bug frustrates the living wax out of me.
Even if I touch a ghost while  in patronous mode, the program restarts.
the only difference is, while the launching chimes plays, I still hear
the patronous music.
if I press enter and the pcs logo  plays,the patronus music stops.
It even happens some time that when I stun a ghost, the program also
restarts. It does not happen that often, but  what happens mostly is
that any contact with a ghost, and the program restarts whether in
patronous mode or not.
The program also restarts if sarah hits the baselisk with the griffindor
sword, and of course this was all mentioned to phil privatley.
also, while sarah is in the lake, if she get attacked by mur people, the
program also restarts.
the level where this bug is really making me mad is in the head master's
office, because peeves attacks sarah more often here than in any other
level. so I get touched by peeves very often and so the program
restarts the whole time and when I load my saved position in the
headmaster's office, no matter where in the headmaster's office I was
when saving, if I load my saved game, sarah goes up the automatic
staircase.
so I have to wait a while each time for sarah to  go up the stair case
and then shortly thereafter, peeves attacks sarah again and the program
restarts  again.thus an entire hour went by,   where the program
restarts each time peeves touches sarah.
lastly , the program restarts when sarah is touched by a bludger.
on the easy difficulty, this did not happen.
the program behaved normally on the easy difficulty
where the bludger would hit sarah if it gets in contact with her and
take some energy away.
but now on the standard difficulty, when a bludger touches sarah, the
program restarts.
I desperatley hope this can be fixed in the coming update.
I will uninstall the game and then instal it again and install the
latest patch and see  if that helps.
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


---
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[Audyssey] Just confirmed a bug on mota

2009-03-10 Thread Valiant8086
Hi.
I just now confirmed the issue where you can still have your torch burning 
after you die and land in the menu. Cheers. 
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Re: [Audyssey] Just confirmed a bug on mota

2009-03-10 Thread Thomas Ward

Hi,
Yeah, I've seen that one before. Not sure why that happens, but it 
happens from time to time.


Valiant8086 wrote:

Hi.
I just now confirmed the issue where you can still have your torch burning after you die and land in the menu. Cheers. 
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[Audyssey] ***SPAM*** Re: Re: Bug in MOTA.

2009-03-06 Thread Matheus
hi.
i'm not experiencing problems in this case tow. yea, maybe a bit of
practice more to you defeate it.
be sure to check your health with the h key before going up then.

-Mensagem original-
De: Scott Chesworth scottcheswo...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 10:26
Assunto: Re: [Audyssey] Bug in MOTA.

Don't seem to be having any trouble with that particular enemy here. A
bit of practice is probably the solution to this rather than a bugfix
unless I'm missing something.

On 3/6/09, shaun everiss shau...@xtra.co.nz wrote:
 hmmm I can't reproduce this, its true though that I have to jump loads
 around to find then kill the enemy.
 At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy
 at the top of the first staircase you always die. You can not kill him
 like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-15 Thread Phil Vlasak
Hi Nicol,
The speaker placement is an Easter egg which some game developers add to 
surprise the game player and are sometimes not included in a walk through.
It should not make any difference in your playing the game as it is supposed 
to freeze the game teleport you somewhere else and then bring you right back 
to where you were.
I could replace the surround sound function with the simple left to right 
stereo file that most game use but I wanted to add something a little more 
special.
As for not putting everything in a walk through, I am only human and make 
mistakes and forget some things.

Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:30 PM
Subject: Re: [Audyssey] this speaker placement bug is 
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and 
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


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Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!

2008-01-15 Thread nicol
I never ever asked anything on this list which is in the manual.
For me games like sryth and smugglers3 and stfc3 is complicated,  but I
never complain if  people talk about it regularly.
Sarah is a great game. The tone of your message lets it sound as if sarah is
a common game.
None of the questions and thoughts I said about sarah on this list is things
that I should have read in the manual.
Whether I privately send phil  the bug reports and questions and whether I
send it to the list, it goes to his address, so what's the difference?
There's people like ari who finds  my comments'/questions about sarah
interesting.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tyler Wood
Sent: Monday, January 14, 2008 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug
isgettinginterestinginsarah!

Hi,

I really, really, really do not mean to be offensive, but I'm going to sound
like I'm complaining, which I kind of am.


Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
about this? Imho its kind of repeating itself, how do you do this, how do
you do that. I really don't mean to sound like I'm bitching, sorry. Maybe if
I had the game I'd know what your going through, but honestly, well, ok,
'nuff said. I just find the list being cluttered with the same questions
about Sara.

Now, I hope I don't get flamed or anything. Just my feelings and stuff,
however little its worth.
Tyler


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!

2008-01-15 Thread blindguy250
I find them very interesting!

On Tue, 15 Jan 2008 20:28:05 +0200, nicol wrote:


I never ever asked anything on this list which is in the manual.
For me games like sryth and smugglers3 and stfc3 is complicated,  but I
never complain if  people talk about it regularly.
Sarah is a great game. The tone of your message lets it sound as if 
sarah is
a common game.
None of the questions and thoughts I said about sarah on this list is 
things
that I should have read in the manual.
Whether I privately send phil  the bug reports and questions and whether 
I
send it to the list, it goes to his address, so what's the difference?
There's people like ari who finds  my comments'/questions about sarah
interesting.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tyler Wood
Sent: Monday, January 14, 2008 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug
isgettinginterestinginsarah!

Hi,

I really, really, really do not mean to be offensive, but I'm going to 
sound
like I'm complaining, which I kind of am.


Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
about this? Imho its kind of repeating itself, how do you do this, how 
do
you do that. I really don't mean to sound like I'm bitching, sorry. 
Maybe if
I had the game I'd know what your going through, but honestly, well, ok,
'nuff said. I just find the list being cluttered with the same questions
about Sara.

Now, I hope I don't get flamed or anything. Just my feelings and stuff,
however little its worth.
Tyler


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is
gettinginterestinginsarah!


Why is it not in the walk through then?
The walk through is suppose to contain all the spoilers.
I never gave out something without spoiler space that is in the walk
through.
Bottom line is, the speaker placement function does not work and I need 
to
use it as I sometimes put the earbuds in my ears in the wrong  position.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Monday, January 14, 2008 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug is getting
interestinginsarah!

Hi Nicol,
Please check with me first if you think you found a bug.
I put that speaker placement feature in deliberately.
You go to a place in the map then the speaker voice goes around you and
then
you go back to where you were.
it works on the ground floor but I left it in for the others as an 
easter
egg not as a bug.
Phil

- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, January 14, 2008 2:15 PM
Subject: [Audyssey] this speaker placement bug is getting interesting
insarah!


This bug with the speaker placement function now gets helpful in the
griphendor common room.
If I'm in  a boys or girls dormitory and I hit c I'm back in the
griffendoor
common roomclose to the fat lady.
On previous floors if I hit c I'm jammed inside a wall, now if I hit c
susan
says: speaker placement and then I hear the lady snoring and I can walk
properly.


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13/01/2008 8:23 PM




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Re: [Audyssey] this speaker placement bug is getting interesting insarah!

2008-01-14 Thread Phil Vlasak
Hi Nicol,
Please check with me first if you think you found a bug.
I put that speaker placement feature in deliberately.
You go to a place in the map then the speaker voice goes around you and then 
you go back to where you were.
it works on the ground floor but I left it in for the others as an easter 
egg not as a bug.
Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, January 14, 2008 2:15 PM
Subject: [Audyssey] this speaker placement bug is getting interesting 
insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the 
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c 
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Tyler Wood
Hi,

I really, really, really do not mean to be offensive, but I'm going to sound 
like I'm complaining, which I kind of am.


Do you mind, well, er, reading the manual, e-mailing the creator (Phil) 
about this? Imho its kind of repeating itself, how do you do this, how do 
you do that. I really don't mean to sound like I'm bitching, sorry. Maybe if 
I had the game I'd know what your going through, but honestly, well, ok, 
'nuff said. I just find the list being cluttered with the same questions 
about Sara.

Now, I hope I don't get flamed or anything. Just my feelings and stuff, 
however little its worth.
Tyler


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is 
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and 
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 
 13/01/2008 8:23 PM

 


---
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Re: [Audyssey] this speaker placement bug is getting interestinginsarah!

2008-01-14 Thread nicol
Why is it not in the walk through then?
The walk through is suppose to contain all the spoilers.
I never gave out something without spoiler space that is in the walk
through.
Bottom line is, the speaker placement function does not work and I need to
use it as I sometimes put the earbuds in my ears in the wrong  position.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Monday, January 14, 2008 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug is getting
interestinginsarah!

Hi Nicol,
Please check with me first if you think you found a bug.
I put that speaker placement feature in deliberately.
You go to a place in the map then the speaker voice goes around you and then
you go back to where you were.
it works on the ground floor but I left it in for the others as an easter
egg not as a bug.
Phil

- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, January 14, 2008 2:15 PM
Subject: [Audyssey] this speaker placement bug is getting interesting
insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Charles Rivard
I don't think the walk through is supposed to contain all of the answers. 
Fact is, at the very beginning of the text, it says, in part,  This 
document combines my answers to many questions about the Sarah game, but is 
not complete.  It further states that if you have questions that are not 
answered, send him an Email and he will try to answer them.
---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is 
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and 
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
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Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Cory
frankly, I have to agree with him. Sorry

Rock,

Cory
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 12:48 AM
Subject: Re: [Audyssey] this speaker placement bug is 
gettinginterestinginsarah!


 Hi,

 I really, really, really do not mean to be offensive, but I'm going to 
 sound
 like I'm complaining, which I kind of am.


 Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
 about this? Imho its kind of repeating itself, how do you do this, how do
 you do that. I really don't mean to sound like I'm bitching, sorry. Maybe 
 if
 I had the game I'd know what your going through, but honestly, well, ok,
 'nuff said. I just find the list being cluttered with the same questions
 about Sara.

 Now, I hope I don't get flamed or anything. Just my feelings and stuff,
 however little its worth.
 Tyler


 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 7:30 PM
 Subject: Re: [Audyssey] this speaker placement bug is
 gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need 
 to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date:
 13/01/2008 8:23 PM




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Re: [Audyssey] is this a bug?

2007-09-18 Thread jason
Hay Josh it's no bug you probably scored a safety which is 2 point when you 
get tackled in the other team's end zone.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, September 15, 2007 7:56 PM
Subject: [Audyssey] is this a bug?


 Hi,

 After the patriots scored then the score said spoke as normal patriots 2
 dolphins 0.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] SCW experiences and bug report

2007-06-11 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Davie, your first message to the list caused  confusion. If you didn't
played scw illegally fine, I will not argue with you but what then?
Have you played it on a friend's computer who purchased scw?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 09 June 2007 04:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

Darn, I played it and beat it, duh...
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 09, 2007 4:45 PM
Subject: Re: [Audyssey] SCW experiences and bug report


You said just that,  I'm afraid.
Beginning of quote
Anyways, I've beat the game mentioned earlier
End of quote
How can you beat a game without playing it?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Davy Kager
Sent: Friday, June 08, 2007 2:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

I didn't say that I played the demo at all...
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 8:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under
the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination
classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
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visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] SCW experiences and bug report

2007-06-11 Thread Davy Kager
You're quite right. Anyways, I found yet another thingy: when you press M in 
the diviation tower, you'll some sort of crash.
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 11, 2007 1:43 PM
Subject: Re: [Audyssey] SCW experiences and bug report



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Davie, your first message to the list caused  confusion. If you didn't
played scw illegally fine, I will not argue with you but what then?
Have you played it on a friend's computer who purchased scw?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 09 June 2007 04:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

Darn, I played it and beat it, duh...
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 09, 2007 4:45 PM
Subject: Re: [Audyssey] SCW experiences and bug report


You said just that,  I'm afraid.
Beginning of quote
Anyways, I've beat the game mentioned earlier
End of quote
How can you beat a game without playing it?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Davy Kager
Sent: Friday, June 08, 2007 2:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

I didn't say that I played the demo at all...
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 8:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under
the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination
classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


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Re: [Audyssey] SCW experiences and bug report

2007-06-09 Thread nicol
You said just that,  I'm afraid.
Beginning of quote
Anyways, I've beat the game mentioned earlier
End of quote
How can you beat a game without playing it?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Davy Kager
Sent: Friday, June 08, 2007 2:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

I didn't say that I played the demo at all...
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 8:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
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Re: [Audyssey] SCW experiences and bug report

2007-06-09 Thread Davy Kager
Darn, I played it and beat it, duh...
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 09, 2007 4:45 PM
Subject: Re: [Audyssey] SCW experiences and bug report


You said just that,  I'm afraid.
Beginning of quote
Anyways, I've beat the game mentioned earlier
End of quote
How can you beat a game without playing it?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Davy Kager
Sent: Friday, June 08, 2007 2:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

I didn't say that I played the demo at all...
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 8:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


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Re: [Audyssey] SCW experiences and bug report

2007-06-08 Thread nicol
HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
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Re: [Audyssey] SCW experiences and bug report

2007-06-08 Thread Dark
Mmmm, I could be wrong, but haven't the dungeons, the 2nd floor (well the 
headmaster's office anyway), and divination classroom all been featured in 
demos recorded by phil and posted up on the Pcs website?

I'd be slightly surprised if someone who was really playing sarah illegally 
stated that they'd like to buy the game, sinse if they were willing to crack 
it in the first place, i don't see that they'd be likely to wish to buy it 
later.

Beware the Grue!

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 7:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


 HI david
 Please correct me if I'm wrong. I don't want to be rude, but I'm under the
 impression that you are playing sarah illegally.
 You are mentioning in your message the dungins, floor2 as well as the
 divination classroom which cannot be accessed in the demo.
 You wrote
 I didn't play the game here on my own
 notebook,
 So how do you know what is in the dungins, floor2 and divination classroom
 if you haven't played it on your notebook?
 but I certainly consider buying a copy of the game sooner or later.
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Davy Kager
 Sent: 05 June 2007 06:43 PM
 To: Gamers Discussion list
 Subject: [Audyssey] SCW experiences and bug report

 Hi,

 I do still think that it should be SCWW instead of SCW, but that's
 irrilevant. Anyways, I've beat the game mentioned earlier and found it
 definitely great-'n-fresh! It's absolutely not my favorite style, but
 it's
 well done. Now for the hard hitting serious stuff: I think I encountered

 some bugs along my way to the top. However, I'm not the developer, so
 some
 things may just be done on purpose. So let me go ahead and put the
 famous
 thing here...
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 There we go. Now we can talk, finally! Okay sorry, I'll get to the point

 now.
 To start at Sarah's very bottom, why don't the dungeon doors make any
 sound?
 I'm just wondering. And speaking of the dungeons, I can't find any of
 the
 items that I obtained there back in my inventory. Then yet another
 thingy,
 which is on the second floor. The poison toilet doesn't work quite well
 (unless it is supposed to keep saying Doxy). Okay, on to the
 divination
 classroom (the official one right above the seventh floor). When you
 press
 Shift-D there, you'll get an error that I can't recall yet. By the way,
 did
 you notice how many commas I've used? Anyway, this is mostly everything.

 Maybe I forgot something and some things have already been reported
 (like
 the headless hats issue). I didn't play the game here on my own
 notebook,
 but I certainly consider buying a copy of the game sooner or later.

 Cheers!


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
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Re: [Audyssey] SCW experiences and bug report

2007-06-08 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Well dark, the manual clearly states that only the ground floor and
basement is accessible in the demo.
Phil said this also in his first or second sneek preview: you can't
access the dungins in the demo.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 08 June 2007 02:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SCW experiences and bug report

Mmmm, I could be wrong, but haven't the dungeons, the 2nd floor (well
the 
headmaster's office anyway), and divination classroom all been featured
in 
demos recorded by phil and posted up on the Pcs website?

I'd be slightly surprised if someone who was really playing sarah
illegally 
stated that they'd like to buy the game, sinse if they were willing to
crack 
it in the first place, i don't see that they'd be likely to wish to buy
it 
later.

Beware the Grue!

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 7:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


 HI david
 Please correct me if I'm wrong. I don't want to be rude, but I'm under
the
 impression that you are playing sarah illegally.
 You are mentioning in your message the dungins, floor2 as well as the
 divination classroom which cannot be accessed in the demo.
 You wrote
 I didn't play the game here on my own
 notebook,
 So how do you know what is in the dungins, floor2 and divination
classroom
 if you haven't played it on your notebook?
 but I certainly consider buying a copy of the game sooner or later.
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Davy Kager
 Sent: 05 June 2007 06:43 PM
 To: Gamers Discussion list
 Subject: [Audyssey] SCW experiences and bug report

 Hi,

 I do still think that it should be SCWW instead of SCW, but that's
 irrilevant. Anyways, I've beat the game mentioned earlier and found it
 definitely great-'n-fresh! It's absolutely not my favorite style, but
 it's
 well done. Now for the hard hitting serious stuff: I think I
encountered

 some bugs along my way to the top. However, I'm not the developer, so
 some
 things may just be done on purpose. So let me go ahead and put the
 famous
 thing here...
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 There we go. Now we can talk, finally! Okay sorry, I'll get to the
point

 now.
 To start at Sarah's very bottom, why don't the dungeon doors make any
 sound?
 I'm just wondering. And speaking of the dungeons, I can't find any of
 the
 items that I obtained there back in my inventory. Then yet another
 thingy,
 which is on the second floor. The poison toilet doesn't work quite
well
 (unless it is supposed to keep saying Doxy). Okay, on to the
 divination
 classroom (the official one right above the seventh floor). When you
 press
 Shift-D there, you'll get an error that I can't recall yet. By the
way,
 did
 you notice how many commas I've used? Anyway, this is mostly
everything.

 Maybe I forgot something and some things have already been reported
 (like
 the headless hats issue). I didn't play the game here on my own
 notebook,
 but I certainly consider buying a copy of the game sooner or later.

 Cheers!


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] SCW experiences and bug report

2007-06-08 Thread Davy Kager
I didn't say that I played the demo at all...
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, June 06, 2007 8:49 PM
Subject: Re: [Audyssey] SCW experiences and bug report


HI david
Please correct me if I'm wrong. I don't want to be rude, but I'm under the
impression that you are playing sarah illegally.
You are mentioning in your message the dungins, floor2 as well as the
divination classroom which cannot be accessed in the demo.
You wrote
I didn't play the game here on my own
notebook,
So how do you know what is in the dungins, floor2 and divination classroom
if you haven't played it on your notebook?
but I certainly consider buying a copy of the game sooner or later.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 05 June 2007 06:43 PM
To: Gamers Discussion list
Subject: [Audyssey] SCW experiences and bug report

Hi,

I do still think that it should be SCWW instead of SCW, but that's
irrilevant. Anyways, I've beat the game mentioned earlier and found it
definitely great-'n-fresh! It's absolutely not my favorite style, but
it's
well done. Now for the hard hitting serious stuff: I think I encountered

some bugs along my way to the top. However, I'm not the developer, so
some
things may just be done on purpose. So let me go ahead and put the
famous
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point

now.
To start at Sarah's very bottom, why don't the dungeon doors make any
sound?
I'm just wondering. And speaking of the dungeons, I can't find any of
the
items that I obtained there back in my inventory. Then yet another
thingy,
which is on the second floor. The poison toilet doesn't work quite well
(unless it is supposed to keep saying Doxy). Okay, on to the
divination
classroom (the official one right above the seventh floor). When you
press
Shift-D there, you'll get an error that I can't recall yet. By the way,
did
you notice how many commas I've used? Anyway, this is mostly everything.

Maybe I forgot something and some things have already been reported
(like
the headless hats issue). I didn't play the game here on my own
notebook,
but I certainly consider buying a copy of the game sooner or later.

Cheers!


___
Gamers mailing list .. Gamers@audyssey.org
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visit
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any subscription changes via the web.


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[Audyssey] SCW experiences and bug report

2007-06-05 Thread Davy Kager
Hi,

I do still think that it should be SCWW instead of SCW, but that's 
irrilevant. Anyways, I've beat the game mentioned earlier and found it 
definitely great-'n-fresh! It's absolutely not my favorite style, but it's 
well done. Now for the hard hitting serious stuff: I think I encountered 
some bugs along my way to the top. However, I'm not the developer, so some 
things may just be done on purpose. So let me go ahead and put the famous 
thing here...
s
p
o
i
l
e
r
s
p
a
c
e
There we go. Now we can talk, finally! Okay sorry, I'll get to the point 
now.
To start at Sarah's very bottom, why don't the dungeon doors make any sound? 
I'm just wondering. And speaking of the dungeons, I can't find any of the 
items that I obtained there back in my inventory. Then yet another thingy, 
which is on the second floor. The poison toilet doesn't work quite well 
(unless it is supposed to keep saying Doxy). Okay, on to the divination 
classroom (the official one right above the seventh floor). When you press 
Shift-D there, you'll get an error that I can't recall yet. By the way, did 
you notice how many commas I've used? Anyway, this is mostly everything. 
Maybe I forgot something and some things have already been reported (like 
the headless hats issue). I didn't play the game here on my own notebook, 
but I certainly consider buying a copy of the game sooner or later.

Cheers! 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] the most recent bug in the urchin lord battle of selfdestruct

2007-05-24 Thread Dark
H, sounds like a nasty bug there Nicol.

As you say, probably the best thing you can do is just fight the urchin lord 
again.

Luckily, you can type in the level select cheat code for the game.

just type ahh this is boring! and a level select menue should turn up sso 
you can go streight to level 10 (remember the double H in ahh).

for more Self-destruct cheats, go here:

http://audiogames.net/page.php?pagefile=_Self_Destruct_-_Cheat_Codes_

Hth,

Beware the Grue! (much worse than the Urchin lord),

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, May 23, 2007 8:12 PM
Subject: [Audyssey] the most recent bug in the urchin lord battle of 
selfdestruct


 Ok guys, now for the new   bug I have came across while fighting the 
 urchin
 lord. When reaching the teleporter I saved my game so that if I die on the
 urchin lord  battle I can just start self destruct again and load my game 
 on
 that point where I'm in the teleporter room.
 I've always been able to easily kill the urchin lord regardless of which
 experience level I'm on.  It's a 20 by 20 battle field. If I stand either 
 on
 the top left corner, i.e 1 1 or in the middle i.e 10 10 and I hold down my
 control key which fires my gun  I can kill the urchin lord. The urchin 
 lord
 drains me of a lot of health but eventually it dies.
 But the last time when I fight the urchin lord a  weird thing happened. 
 The
 urchin lord's hp went below 0 to a  negative figure. I was checking the
 urchin lord's hp after fighting it for a while. Sappi says his hp is 60.
 When I checked again it said: the urchin lord  has negative 150 hp.
 Does anyone know why this  happened? The only thing  that goes down below 
 0
 to a negative figure is weather  temprature. If the urchin lord's hp 
 reaches
 0 it  is suppose to die. This really isn't suppose to happen.
 I might be able to kill the urchin lord if I start all 
 over
 again from level1. this is just very weird that his health goes to a
 negative figure.


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Re: [Audyssey] the most recent bug in the urchin lord battle ofselfdestruct

2007-05-24 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Thank you

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 24 May 2007 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the most recent bug in the urchin lord battle
ofselfdestruct

H, sounds like a nasty bug there Nicol.

As you say, probably the best thing you can do is just fight the urchin
lord 
again.

Luckily, you can type in the level select cheat code for the game.

just type ahh this is boring! and a level select menue should turn up
sso 
you can go streight to level 10 (remember the double H in ahh).

for more Self-destruct cheats, go here:

http://audiogames.net/page.php?pagefile=_Self_Destruct_-_Cheat_Codes_

Hth,

Beware the Grue! (much worse than the Urchin lord),

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, May 23, 2007 8:12 PM
Subject: [Audyssey] the most recent bug in the urchin lord battle of 
selfdestruct


 Ok guys, now for the new   bug I have came across while fighting the 
 urchin
 lord. When reaching the teleporter I saved my game so that if I die on
the
 urchin lord  battle I can just start self destruct again and load my
game 
 on
 that point where I'm in the teleporter room.
 I've always been able to easily kill the urchin lord regardless of
which
 experience level I'm on.  It's a 20 by 20 battle field. If I stand
either 
 on
 the top left corner, i.e 1 1 or in the middle i.e 10 10 and I hold
down my
 control key which fires my gun  I can kill the urchin lord. The urchin

 lord
 drains me of a lot of health but eventually it dies.
 But the last time when I fight the urchin lord a  weird thing
happened. 
 The
 urchin lord's hp went below 0 to a  negative figure. I was checking
the
 urchin lord's hp after fighting it for a while. Sappi says his hp is
60.
 When I checked again it said: the urchin lord  has negative 150 hp.
 Does anyone know why this  happened? The only thing  that goes down
below 
 0
 to a negative figure is weather  temprature. If the urchin lord's hp 
 reaches
 0 it  is suppose to die. This really isn't suppose to happen.
 I might be able to kill the urchin lord if I start all

 over
 again from level1. this is just very weird that his health goes to a
 negative figure.


 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-02 Thread Bryan Peterson
Sometimes you can. If you listen carefull you can hear it speak sometimes.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 9:21 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 If Sarah were a parcel tongue, wouldn't she hear it, as Harry heard it
 through the walls?

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:45 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi Carl,
 The trouble is if I had the basilisk travel only through the walls you
 would
 not hear it.
 I had to have it wander through the corridors but you can not affect it
 and
 it does not notice you.
 I think of the d key as detecting something either by sound or sight so 
 in
 the basilisks case it would be the sound.
 Phil

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:32 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi,
 I can see the basilisk on other floors if it is the closest. If it is
 in the pipes, the sound should also travel through the walls, not down
 the middle of the hallway.
 Original message:
 Hi Nicol,
 Both the spells work because even though it is one creature it is 
 acting
 and
 looking like another.
 The d key is supposed to indicate in most cases what Sarah sees.
 Of course the flaw in this function is the she does not see the 
 Basilisk
 until she reaches the chamber of secrets for

 spoiler
 space
 it is traveling through the pipes of the castle.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 2:00 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 thanks phil.
 But I didn't use the ridiculous spell on it, I used a patronous charm
 and
 it
 went away.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Sunday, April 01, 2007 2:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Hi Nicol,
 This is one reason that reading the Harry Potter books would allow you
 to
 understand what is going on and what to do about it.
 In book three Harry encounters a similar situation in the staff room.
 I do not want to give away the answer until,
 you,
 read,
 this,
 space,
 so,
 those,
 who,
 do,
 not,
 want,
 the.,
 answer,
 can,
 stop,
 reading.
 Harry encounters a Boggart in the staff room that was hiding in a
 closet.
 A Boggart is a shape shifting creature that takes the shape of what
 your
 are
 afraid of.
 In both Harry and Sarah's case the  Boggart  looks like a Dementor.
 Since Sarah thinks it is a Dementor I did not want to give away what 
 it
 really is.
 In the book Harry used the ridiculous spell to chase the Boggart away
 and
 so
 can Sarah.
 So it is not a bug but a deliberate part of the game.

 Phil



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 -- 
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 www.freedombox.info

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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-02 Thread Willem
Now I have to ask the inevitable question.  Can't you make it so only the 
Basilisk sound can be heard through walls?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2007 1:14 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi Charles,
 Yes she hears the Basilisk through the walls but if I really did that with
 the GMA engine, you would be able to hear everything through walls 
 including
 magical objects.
 I think an earlier version of SOD allowed you to detect objects through
 walls and that was very confusing because you could detect an object 6 
 feet
 away but there was a wall in the way.
 I do not want that confusion so I turned listening through walls to off.
 One exception is creatures which can be detected through walls as a sound
 effect, which I think of as you hearing them move or talk in the next 
 room.
 phil

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 11:21 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 If Sarah were a parcel tongue, wouldn't she hear it, as Harry heard it
 through the walls?

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:45 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi Carl,
 The trouble is if I had the basilisk travel only through the walls you
 would
 not hear it.
 I had to have it wander through the corridors but you can not affect it
 and
 it does not notice you.
 I think of the d key as detecting something either by sound or sight so
 in
 the basilisks case it would be the sound.
 Phil

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:32 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi,
 I can see the basilisk on other floors if it is the closest. If it is
 in the pipes, the sound should also travel through the walls, not down
 the middle of the hallway.
 Original message:
 Hi Nicol,
 Both the spells work because even though it is one creature it is
 acting
 and
 looking like another.
 The d key is supposed to indicate in most cases what Sarah sees.
 Of course the flaw in this function is the she does not see the
 Basilisk
 until she reaches the chamber of secrets for

 spoiler
 space
 it is traveling through the pipes of the castle.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 2:00 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 thanks phil.
 But I didn't use the ridiculous spell on it, I used a patronous charm
 and
 it
 went away.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Sunday, April 01, 2007 2:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Hi Nicol,
 This is one reason that reading the Harry Potter books would allow 
 you
 to
 understand what is going on and what to do about it.
 In book three Harry encounters a similar situation in the staff room.
 I do not want to give away the answer until,
 you,
 read,
 this,
 space,
 so,
 those,
 who,
 do,
 not,
 want,
 the.,
 answer,
 can,
 stop,
 reading.
 Harry encounters a Boggart in the staff room that was hiding in a
 closet.
 A Boggart is a shape shifting creature that takes the shape of what
 your
 are
 afraid of.
 In both Harry and Sarah's case the  Boggart  looks like a Dementor.
 Since Sarah thinks it is a Dementor I did not want to give away what
 it
 really is.
 In the book Harry used the ridiculous spell to chase the Boggart away
 and
 so
 can Sarah.
 So it is not a bug but a deliberate part of the game.

 Phil



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.

 -- 
 Email services by FreedomBox.  Surf the Net at the sound of your voice.
 www.freedombox.info

 ___
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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-02 Thread Neo
Well, I'm not Phil but I believe I can probably answer that question.
Don't you think that if he could, he would have done it? LOL
Lukas
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2007 1:21 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Now I have to ask the inevitable question.  Can't you make it so only the
 Basilisk sound can be heard through walls?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 02, 2007 1:14 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi Charles,
 Yes she hears the Basilisk through the walls but if I really did that 
 with
 the GMA engine, you would be able to hear everything through walls
 including
 magical objects.
 I think an earlier version of SOD allowed you to detect objects through
 walls and that was very confusing because you could detect an object 6
 feet
 away but there was a wall in the way.
 I do not want that confusion so I turned listening through walls to off.
 One exception is creatures which can be detected through walls as a sound
 effect, which I think of as you hearing them move or talk in the next
 room.
 phil

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 11:21 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 If Sarah were a parcel tongue, wouldn't she hear it, as Harry heard it
 through the walls?

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:45 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi Carl,
 The trouble is if I had the basilisk travel only through the walls you
 would
 not hear it.
 I had to have it wander through the corridors but you can not affect it
 and
 it does not notice you.
 I think of the d key as detecting something either by sound or sight so
 in
 the basilisks case it would be the sound.
 Phil

 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 01, 2007 3:32 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Hi,
 I can see the basilisk on other floors if it is the closest. If it is
 in the pipes, the sound should also travel through the walls, not down
 the middle of the hallway.
 Original message:
 Hi Nicol,
 Both the spells work because even though it is one creature it is
 acting
 and
 looking like another.
 The d key is supposed to indicate in most cases what Sarah sees.
 Of course the flaw in this function is the she does not see the
 Basilisk
 until she reaches the chamber of secrets for

 spoiler
 space
 it is traveling through the pipes of the castle.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 2:00 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 thanks phil.
 But I didn't use the ridiculous spell on it, I used a patronous 
 charm
 and
 it
 went away.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Sunday, April 01, 2007 2:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Hi Nicol,
 This is one reason that reading the Harry Potter books would allow
 you
 to
 understand what is going on and what to do about it.
 In book three Harry encounters a similar situation in the staff 
 room.
 I do not want to give away the answer until,
 you,
 read,
 this,
 space,
 so,
 those,
 who,
 do,
 not,
 want,
 the.,
 answer,
 can,
 stop,
 reading.
 Harry encounters a Boggart in the staff room that was hiding in a
 closet.
 A Boggart is a shape shifting creature that takes the shape of what
 your
 are
 afraid of.
 In both Harry and Sarah's case the  Boggart  looks like a Dementor.
 Since Sarah thinks it is a Dementor I did not want to give away what
 it
 really is.
 In the book Harry used the ridiculous spell to chase the Boggart 
 away
 and
 so
 can Sarah.
 So it is not a bug but a deliberate part of the game.

 Phil



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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Davy Kager
One disadventage, he's isntant death.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 3:51 AM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


Hi Nicol,
Let's just say in the Harry Potter universe, and in Sarah in particular,
not everything is what it appears to be. In the third book of the series
Harry encounters such a creature that appears to be be what you fear. In
this case Sarah thinks or believes the creature to be a true dementor,
but is in truth is not.
So the fake is on the easy level, but the true dementors are indeed on
the harder levels of play.
While Phil does say Sarah doesn't really require Harry Potter knolege it
really comes in handy when talking about stuff like this where the
puzzle is obvious to a Harry Potter reader and not obvious to someone
who has not yet read the books.
That said I have only read the first four, and book 6 just came from the
library the other day, and I am going to read it this wweekend.




nicol wrote:
 No no no the manual isn't correct. If the manual was correct, then the
 dementor wouldn't show up.
 Charles, everything is there about the dementor. The sound it makes, the d
 key sayhs dementor and it kisses sarah, so it is a dementor. There's no
 other hp creature that  gives sarah a death kiss, so then there is
 somewhere a problem either in the manual or in the game..
 It is the dementor because everything about him is what I heard when I
 opened the golden cabinet.
 If it wasn't the dementor  then he would have killed sarah in another way,
 not with a kiss.
 Do yourself a favor and go into the staff room, right? Open the golden
 cabinetg, right? Now hit f6, right? Move with down arrow till you get to 
 the
 dementor sound, right? Listen to it, right? Now exit learn games sounds 
 and
 listen to the sound of the creature, right?
 It sounds the same, right? Press d. what does it tell you? Dementor, 
 right?
 So it's a dementor, nobody else. Walk up to it until sarah screams and you
 will hear it kisses her so its nobody else than the  dementor.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, April 01, 2007 12:01 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 The manual is correct.



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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Neo
This is a big spoiler but it doesn't change a lot, anyway.
s
p
o
i
l
e
r
s
p
a
c
e
Hi,
I don't know if you read the HP books, and if so, how carefully, but there 
is a creature called buggard (sorry for the misspelling). It usually hides 
in small, dark and closed places such as wardrobes or desks, but when 
someone opens their hideout and forces them to go out, they immediately take 
the shape of what the one facing them fears the most. So if you were scared 
to death of bees and you opened a wardrobe with a buggard in it, a big, evil 
and angry bee would fly out, attacking you right away. In the books Harry 
was most feared of dementors as they in fact resemble an esence of fear. 
They are hope suckers, they take away all your happyness, faith and happy 
memories, and finally, your soul if given the opportunity. So I guess Phil 
made Sarah feel the same about dementors. ;)
The only known way to defeat a buggard is to use the ridiculus spell which 
will force him to look comical, as you can find out by listening to the spel 
description in the spell list. So if you step up to the cabinet and cast the 
ridiculus spell, you'll hear that it's really a buggard. HOwever, be 
careful - if you haven't opened the cabinet before, the buggard in the shape 
of a dementor will still appear. In fact, I believe the fake dementor comes 
out of the cabinet whenever you open it, as the buggard is still alive. I 
don't know if there's supposed to be a way to kill him definitely, at least 
I haven't found it yet. Even casting the ridiculus spell repetitively will 
do him no harm.
Hope this helps,
Lukas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2007 11:49 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Well, it makes the sound of a dementor because there is a sound of a
 dementor in learn game sounds and that sound is exactly the same as the
 creature that appears if you open the golden cabinet.
 Also d tells you dementor.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Karl
 Sent: Sunday, April 01, 2007 12:08 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Oh no, that's no bug.
 S
 P
 O
 I
 L
 E
 R
 That's not really a dementor either. Try the last spell in your list on
 it, and you'll see what I mean.
 Karl
 Original message:
 Hi phil
 There's  a huge, huge, huge bug in sarah that  must be squashed! The
 dementor is in the staffroom and he's not suppose to show up in easy and
 standard difficulty.
 Begin quote
 ++11.2  Dementors
 Watch out for them because they can take all your magical energy away 
 with
 a
 kiss!  The Patronus Charm will chase one away and it will not come back,
 at
 least on the current floor of the castle.
 You can detect them by their long, slow, rattling breaths.
 By a wonderful quirk of fate, they do not show up when playing on the 
 easy
 or standard difficulty settings.
 End quote
 So  phil's intention is that the dementor only shows up in the hard
 difficulty so there's definitely a bug.


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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Neo
That's it. If you don't know the creature was supposed to be a buggard, you 
could never recognize it for sure, as nobody has yet seen a buggard in it's 
own true form, if it even has any.
Take care,
Lukas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 12:28 AM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 But then why does my d key say dementor? That's my whole point. Then the d
 key should give that creature's name if it isn't a dementor.
 The manual says that the dementor is the only creature that takes all
 sarah's magical energy away with akiss.
 I heard that kissing sound clearly, I heard it very clearly.  It, was,
 definitely, a,kiss.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Liam Erven
 Sent: Sunday, April 01, 2007 12:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 s
 p
 o
 i
 l
 e
 r

 it's not a dementor, but.. it is.
 unfortunately, it's something you wouldn't know if you didn't read the
 books.



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 __ Informace od NOD32 1.1189 (20050808) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Davy Kager
You like reading manuals huh? Well, read some better then: Patronus charms 
can scare more than just dementors.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 7:56 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


Sigh
Once again my point is: if it was another creature then my d key would have
told me so.
If it was a puzzle that I have to solve, then the patronous charm wouldn't
took care of the creature.
But because I so easily scared the creature away with a patronous charm
means its not a puzzle.
And charles your understanding of the word spoiler is incorrect. A spoiler
is only one if it gives away a challenge in the game. Telling me which
creature it was in the staff room is not a spoiler. Telling me for example
how to get the map from the caretaker's office is a spoiler.
If it was a spider that was in the staff room then my d key would have said:
 Acramanshela in 8 feet.
My point is just: my d key should tell me exactly which  creature is it.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Sunday, April 01, 2007 12:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

My final offer of help on this one has info that may be considered a
s
p
o
i
l
e
r
s
p
a
c
e

or it may not.  I hope it helps.  Here's my answer to your post:
I have read the book, and I know the answer.  It is not a dementor.  It
could be a spider, it could be a banchee, it could be a mummy.  Sarah fears
a dementor, so that's what it is to Sarah.  The spell used to defeat this
creature is different than the spell used to defeat a dementor.  Think of it
this way:  I am not the only list member who has given you spoilers, and we
all agree.  What does that tell you?  It should tell you that we might be
right.  It is not a dementor.  It is a puzzle in the game that you have not
figured out yet, that's all.  Spoilers have been given.  Thanks.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 31, 2007 5:25 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!




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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread nicol
Ok, disregard my  last post. I now understand that its actually a   boggard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Willem
Sent: Sunday, April 01, 2007 8:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

You're wrong.  accept it.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 7:56 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, April 01, 2007 12:45 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 My final offer of help on this one has info that may be considered a
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 or it may not.  I hope it helps.  Here's my answer to your post:
 I have read the book, and I know the answer.  It is not a dementor.  It
 could be a spider, it could be a banchee, it could be a mummy.  Sarah
 fears
 a dementor, so that's what it is to Sarah.  The spell used to defeat this
 creature is different than the spell used to defeat a dementor.  Think of
 it
 this way:  I am not the only list member who has given you spoilers, and
 we
 all agree.  What does that tell you?  It should tell you that we might be
 right.  It is not a dementor.  It is a puzzle in the game that you have
 not
 figured out yet, that's all.  Spoilers have been given.  Thanks.
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 31, 2007 5:25 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!




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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Willem
You're wrong.  accept it.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 7:56 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would 
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have 
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, April 01, 2007 12:45 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 My final offer of help on this one has info that may be considered a
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 or it may not.  I hope it helps.  Here's my answer to your post:
 I have read the book, and I know the answer.  It is not a dementor.  It
 could be a spider, it could be a banchee, it could be a mummy.  Sarah 
 fears
 a dementor, so that's what it is to Sarah.  The spell used to defeat this
 creature is different than the spell used to defeat a dementor.  Think of 
 it
 this way:  I am not the only list member who has given you spoilers, and 
 we
 all agree.  What does that tell you?  It should tell you that we might be
 right.  It is not a dementor.  It is a puzzle in the game that you have 
 not
 figured out yet, that's all.  Spoilers have been given.  Thanks.
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 31, 2007 5:25 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!




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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Bryan Peterson
But again, the creature assumes the form of another creature. So of course 
your D key is going to say whatever the creature appears to be. We don't 
know what a Boggart looks like in its true form because it always assumes 
the form of its would-be victim's greatest fear. Sarah fears Dementors 
evidently, so the Boggart assumed the form of a Dementor. And because nobody 
knows what a Boggart's true form looks like or even if it has one, and if 
you'd never encountered one before, of course you'd think it was really a 
Dementor. So the D Key will say Dementor. So Please! Stop! Griping! Maybe 
you should read the books so you understand things better.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 11:56 AM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would 
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have 
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread nicol
I was not griping at all but now I understand.
I don't know where to get the harry potter books; I would like to read them
as e-books.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: Sunday, April 01, 2007 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

But again, the creature assumes the form of another creature. So of course
your D key is going to say whatever the creature appears to be. We don't
know what a Boggart looks like in its true form because it always assumes
the form of its would-be victim's greatest fear. Sarah fears Dementors
evidently, so the Boggart assumed the form of a Dementor. And because nobody
knows what a Boggart's true form looks like or even if it has one, and if
you'd never encountered one before, of course you'd think it was really a
Dementor. So the D Key will say Dementor. So Please! Stop! Griping! Maybe
you should read the books so you understand things better.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas



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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Bryan Peterson
Boggart, with a T, not a D. That's why the Riddikulus charm works on them. 
The thing that finishes a Boggart is laughter. You think of whatever it is 
you fear, then think of a way to make it look funny. Then when you cast the 
Riddikulus charm ou in effect force the Boggart to assume the comical shape 
you created. So if Sarah feared a Dementor she might have imagined it 
tripping over its cloak and falling flat on its face. If her mind was strong 
enough that's exactly what would happen when she cast the spell. And if you 
hita Boggart enough with the Riddikulus charm, your gales of hysterical 
laughter will kill it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 12:17 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Ok, disregard my  last post. I now understand that its actually a 
 boggard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Willem
 Sent: Sunday, April 01, 2007 8:15 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 You're wrong.  accept it.
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 7:56 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm 
 wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A 
 spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for 
 example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, April 01, 2007 12:45 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 My final offer of help on this one has info that may be considered a
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 or it may not.  I hope it helps.  Here's my answer to your post:
 I have read the book, and I know the answer.  It is not a dementor.  It
 could be a spider, it could be a banchee, it could be a mummy.  Sarah
 fears
 a dementor, so that's what it is to Sarah.  The spell used to defeat this
 creature is different than the spell used to defeat a dementor.  Think of
 it
 this way:  I am not the only list member who has given you spoilers, and
 we
 all agree.  What does that tell you?  It should tell you that we might be
 right.  It is not a dementor.  It is a puzzle in the game that you have
 not
 figured out yet, that's all.  Spoilers have been given.  Thanks.
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 31, 2007 5:25 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!




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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Phil Vlasak
Hi Nicol,
Both the spells work because even though it is one creature it is acting and 
looking like another.
The d key is supposed to indicate in most cases what Sarah sees.
Of course the flaw in this function is the she does not see the Basilisk 
until she reaches the chamber of secrets for

spoiler
space
it is traveling through the pipes of the castle.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 2:00 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 thanks phil.
 But I didn't use the ridiculous spell on it, I used a patronous charm and 
 it
 went away.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Sunday, April 01, 2007 2:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Hi Nicol,
 This is one reason that reading the Harry Potter books would allow you to
 understand what is going on and what to do about it.
 In book three Harry encounters a similar situation in the staff room.
 I do not want to give away the answer until,
 you,
 read,
 this,
 space,
 so,
 those,
 who,
 do,
 not,
 want,
 the.,
 answer,
 can,
 stop,
 reading.
 Harry encounters a Boggart in the staff room that was hiding in a closet.
 A Boggart is a shape shifting creature that takes the shape of what your 
 are
 afraid of.
 In both Harry and Sarah's case the  Boggart  looks like a Dementor.
 Since Sarah thinks it is a Dementor I did not want to give away what it
 really is.
 In the book Harry used the ridiculous spell to chase the Boggart away and 
 so
 can Sarah.
 So it is not a bug but a deliberate part of the game.

 Phil



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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Davy Kager
Although I believe it's coded as a dementor. *smile*
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 8:30 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


But again, the creature assumes the form of another creature. So of course
your D key is going to say whatever the creature appears to be. We don't
know what a Boggart looks like in its true form because it always assumes
the form of its would-be victim's greatest fear. Sarah fears Dementors
evidently, so the Boggart assumed the form of a Dementor. And because nobody
knows what a Boggart's true form looks like or even if it has one, and if
you'd never encountered one before, of course you'd think it was really a
Dementor. So the D Key will say Dementor. So Please! Stop! Griping! Maybe
you should read the books so you understand things better.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 11:56 AM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Karl
Hi,
I can see the basilisk on other floors if it is the closest. If it is 
in the pipes, the sound should also travel through the walls, not down 
the middle of the hallway.
Original message:
 Hi Nicol,
 Both the spells work because even though it is one creature it is acting and
 looking like another.
 The d key is supposed to indicate in most cases what Sarah sees.
 Of course the flaw in this function is the she does not see the Basilisk
 until she reaches the chamber of secrets for

 spoiler
 space
 it is traveling through the pipes of the castle.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 2:00 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 thanks phil.
 But I didn't use the ridiculous spell on it, I used a patronous charm and
 it
 went away.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Sunday, April 01, 2007 2:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 Hi Nicol,
 This is one reason that reading the Harry Potter books would allow you to
 understand what is going on and what to do about it.
 In book three Harry encounters a similar situation in the staff room.
 I do not want to give away the answer until,
 you,
 read,
 this,
 space,
 so,
 those,
 who,
 do,
 not,
 want,
 the.,
 answer,
 can,
 stop,
 reading.
 Harry encounters a Boggart in the staff room that was hiding in a closet.
 A Boggart is a shape shifting creature that takes the shape of what your
 are
 afraid of.
 In both Harry and Sarah's case the  Boggart  looks like a Dementor.
 Since Sarah thinks it is a Dementor I did not want to give away what it
 really is.
 In the book Harry used the ridiculous spell to chase the Boggart away and
 so
 can Sarah.
 So it is not a bug but a deliberate part of the game.

 Phil



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Charles Rivard
Those who know have told him so.  If he doesn't accept it, we tried.  (Sigh 
of exasperation)

- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 1:14 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 You're wrong.  accept it.
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 01, 2007 7:56 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


 Sigh
 Once again my point is: if it was another creature then my d key would
 have
 told me so.
 If it was a puzzle that I have to solve, then the patronous charm 
 wouldn't
 took care of the creature.
 But because I so easily scared the creature away with a patronous charm
 means its not a puzzle.
 And charles your understanding of the word spoiler is incorrect. A 
 spoiler
 is only one if it gives away a challenge in the game. Telling me which
 creature it was in the staff room is not a spoiler. Telling me for 
 example
 how to get the map from the caretaker's office is a spoiler.
 If it was a spider that was in the staff room then my d key would have
 said:
 Acramanshela in 8 feet.
 My point is just: my d key should tell me exactly which  creature is it.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, April 01, 2007 12:45 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 My final offer of help on this one has info that may be considered a
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e

 or it may not.  I hope it helps.  Here's my answer to your post:
 I have read the book, and I know the answer.  It is not a dementor.  It
 could be a spider, it could be a banchee, it could be a mummy.  Sarah
 fears
 a dementor, so that's what it is to Sarah.  The spell used to defeat this
 creature is different than the spell used to defeat a dementor.  Think of
 it
 this way:  I am not the only list member who has given you spoilers, and
 we
 all agree.  What does that tell you?  It should tell you that we might be
 right.  It is not a dementor.  It is a puzzle in the game that you have
 not
 figured out yet, that's all.  Spoilers have been given.  Thanks.
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 31, 2007 5:25 PM
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] a huge, huge bug in sarah!!!

2007-04-01 Thread Charles Rivard
You can get them in electronic form from

www.nbp.org

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 01, 2007 1:34 PM
Subject: Re: [Audyssey] a huge, huge bug in sarah!!!


I was not griping at all but now I understand.
 I don't know where to get the harry potter books; I would like to read 
 them
 as e-books.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: Sunday, April 01, 2007 8:30 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a huge, huge bug in sarah!!!

 But again, the creature assumes the form of another creature. So of course
 your D key is going to say whatever the creature appears to be. We don't
 know what a Boggart looks like in its true form because it always assumes
 the form of its would-be victim's greatest fear. Sarah fears Dementors
 evidently, so the Boggart assumed the form of a Dementor. And because 
 nobody
 knows what a Boggart's true form looks like or even if it has one, and if
 you'd never encountered one before, of course you'd think it was really a
 Dementor. So the D Key will say Dementor. So Please! Stop! Griping! Maybe
 you should read the books so you understand things better.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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