Re: [Audyssey] speculative html game programming

2009-12-21 Thread Thomas Ward

Hi Jacob,
True. However, I was just considering what would be the easiest 
cross-platform alternative here.Although, with Python it can be bundled 
into an executable of sorts so that it doesn't need the perl runtime on 
Windows. Same goes for Python. As long as you bundled it into an 
executable and ship the runtime libs with the program nothing else would 
need to be installed.


Smile



Jacob Kruger wrote:
Only problem is you'd still need to install the backend on the client 
machine, or run it off a web server, online as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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Re: [Audyssey] speculative html game programming

2009-12-21 Thread Jacob Kruger
Yes, I know, and the example I use the most often is the offline version of 
tools for the loadstone GPS phone software.


My take on this is also trying to target making it easier for more people to 
look into generating content off hand, but suppose, on the other hand, 
quality is better than quantity...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 11:15 AM
Subject: Re: [Audyssey] speculative html game programming



Hi Jacob,
True. However, I was just considering what would be the easiest 
cross-platform alternative here.Although, with Python it can be bundled 
into an executable of sorts so that it doesn't need the perl runtime on 
Windows. Same goes for Python. As long as you bundled it into an 
executable and ship the runtime libs with the program nothing else would 
need to be installed.


Smile



Jacob Kruger wrote:
Only problem is you'd still need to install the backend on the client 
machine, or run it off a web server, online as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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Re: [Audyssey] speculative html game programming

2009-12-21 Thread Thomas Ward

Hi Jacob,
Yeah, good point. That makes sense.

Cheers!

Jacob Kruger wrote:

Backend, it generally gets called session variable storage.

Stay well

Jacob Kruger



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Re: [Audyssey] speculative html game programming

2009-12-21 Thread Thomas Ward

Hi Dark,
Actually, I believe Sendspace Max offers up to 100 GB. Whatever the case 
it is a monster load of space for one person.


dark wrote:
Well, should I actually ever get to the stage of needing 20 gb, --- 
-I'd considder signing up, I'm just sorry sendspace don't offer a 
smaller plan, sinse I do find their service highly relyable and user 
friendly.


Beware the grue!

Dark.



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Re: [Audyssey] speculative html game programming

2009-12-21 Thread dark
Well it depends upon the plan Tom, 100 Gb costs about 70 pounds a year I 
think.


I did actually E-mail sendspace to see if I could have something like 7 Gb 
for £15  but they didn't go for that idea unfortunately.


Beware the grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 9:30 AM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
Actually, I believe Sendspace Max offers up to 100 GB. Whatever the case 
it is a monster load of space for one person.


dark wrote:
Well, should I actually ever get to the stage of needing 20 gb, --- 
-I'd considder signing up, I'm just sorry sendspace don't offer a smaller 
plan, sinse I do find their service highly relyable and user friendly.


Beware the grue!

Dark.



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Re: [Audyssey] speculative html game programming

2009-12-21 Thread peter Mahach
I prefer dropbox lots more firstly because of explorer integration. pkb has 
many people around the world and all we do is paste our stuff to the folder 
and everyone gets it, along with a nice baloon indicating the update.
with sendspace you get a lot of adds and acasional popup and sometimes you 
get that no slots message, gur'r'r'r'r'r'r'r'r annoying! although I can get 
around it thanks to the skipscreen plugin for firefox, dropbox is still 
better.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:48 AM
Subject: Re: [Audyssey] speculative html game programming


Well, should I actually ever get to the stage of needing 20 gb, --- -I'd 
considder signing up, I'm just sorry sendspace don't offer a smaller plan, 
sinse I do find their service highly relyable and user friendly.


Beware the grue!

Dark.



__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] speculative html game programming

2009-12-21 Thread dark
I've never had any no slots messages with sendspace,. and it always seems 
relatively easy to grab the file sinse you just look for file name.


Just a matter of personal preference and what your used to I suppose though.

Beware the grue!

dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:49 PM
Subject: Re: [Audyssey] speculative html game programming


I prefer dropbox lots more firstly because of explorer integration. pkb has 
many people around the world and all we do is paste our stuff to the folder 
and everyone gets it, along with a nice baloon indicating the update.
with sendspace you get a lot of adds and acasional popup and sometimes you 
get that no slots message, gur'r'r'r'r'r'r'r'r annoying! although I can 
get around it thanks to the skipscreen plugin for firefox, dropbox is 
still better.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:48 AM
Subject: Re: [Audyssey] speculative html game programming


Well, should I actually ever get to the stage of needing 20 gb, --- -I'd 
considder signing up, I'm just sorry sendspace don't offer a smaller 
plan, sinse I do find their service highly relyable and user friendly.


Beware the grue!

Dark.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just 
to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming



Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make 
an

online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working 
out
hopefully interesting systems for game mechanics such as tactical turn 
based
combat, exploration and wilderness navigation, several different areas, 
and

indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how 
you

would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be 
interested

to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

Hi tom.

Using a scripting language to handle game stats etc does indeed make sense, 
however I was wondering if there might be a way to at least temporarily 
circumvent the server issue.


various sites such as project.aon and Chronicles of arborell offer html 
based gamebooks as download folders, which you then run completely yourself 
on your own system.


As a vague beginning,  before I started looking into running a server 
(not to mention locating space for one), I was wondering if something along 
those lines might be possible.


thus, the player downloads the folder containing the html pages plus a 
file, --- perhaps a dat file, containing scripting commands and values for 
the character stats, inventory handling etc, and then manually runs it by 
opening the appropriate first html page themselves.


Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark. 



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Harmony Neil
For learning PHP and Javascript, you can try
http://www.w3schools.com
Hope that helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] speculative html game programming

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?

i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just 
to get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


 Hellow,
 I know HTML, but haven't really managed to learn PHP or Javascript yet
 because my laptop is being a ... when it comes to running a server of any
 kind, although it is more powerful than most so it should work fine.
 Anyway, I'd say probably use Javascript obviously along with HTML to make 
 an
 online game, but you can use PHP if you only want stuff to be displayed on
 the page rather than use text, sound and pictures/videos.
 Probably doesn't make much sense, but still.
 Hope that kind of helps,
 Harmony.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 20 December 2009 12:50 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] speculative html game programming

 Hi.

 this is just a bit of idel speculation on my part here.

 something I've always wanted to do for many years is program a text rpg in
 html along the lines of Sryth. I've spent a fair amount of time working 
 out
 hopefully interesting systems for game mechanics such as tactical turn 
 based
 combat, exploration and wilderness navigation, several different areas, 
 and
 indeed a hopefully interesting experience system.

 all this is thus far totally in speculation land, and sinse I'll be busy
 with my thesis for another couple of years, i'm making no promises.

 Just for interests' sake though, I would be quite interested to know how 
 you
 would go about programming an html gamebook style adventure,  even a
 basic one with the standard fighting fantasy rules.

 I know some basic formatting commands in html,  but not to write in
 systems for hp, dice combat or checking inventory. Would that require
 javascript or a similar second language?

 As I said, this is certainly in no way a promise, more a sort of how
 realistic would my speculations be once my thesis is finished sort of
 thing.

 While I understand much of the theory of programming,  having studdied
 both formal logic and metaphysics, and had vaguely in depth chats with my
 friend who's a software designer, --- I've little idea of the
 practicalities.

 if someone has any suggestion for something I can look at I'd be 
 interested
 to here it,  and who knows, time permitting i might have a crack at
 writing something myself (sinse afterall some good descriptive writing and
 basic dice combat rules can go a long way to making a good gamebook).

 Beware the grue!

 Dark.
 ---
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Dark,
That's something I've been trying to find out myself. Although, I know a 
bit of php I'm not sure how I could persist objects and variables across 
multiple pages. To be honest i've never had to do it for my own uses so 
I am unsure about the answer here. Javascript does seam like the better 
option as I do know it better than php.


dark wrote:

Hi.

I suspected as much, but what would the limits of php be? could php 
for instance handle values and objects which remained persistant 
betwene page changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is 
there any conveneient beginners' level code or tutorials I might have 
a look at just to get a general idea of what sort of thing I'm up 
against?


BEWARE THE GRUE!

dARK.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Dark,
I see. Well, as I see it you basically want to have two different 
products. First, the html game book. Second, some separate stat tracking 
program. Is that right?
In that case it is possible, but I would not necessarily use Javascript 
for the stat tracking program. If it were me I'd write the stat program 
in some programming language, perhaps C++, and save the stats to a text 
file so they can be loaded in and used to resume the game book where I 
left off. Although, In theory you could use perl, Python, whatever 
programming language you choose to acomplish the same thing here.


HTH

dark wrote:

Hi tom.

Using a scripting language to handle game stats etc does indeed make 
sense, however I was wondering if there might be a way to at least 
temporarily circumvent the server issue.


various sites such as project.aon and Chronicles of arborell offer 
html based gamebooks as download folders, which you then run 
completely yourself on your own system.


As a vague beginning,  before I started looking into running a 
server (not to mention locating space for one), I was wondering if 
something along those lines might be possible.


thus, the player downloads the folder containing the html pages plus a 
file, --- perhaps a dat file, containing scripting commands and values 
for the character stats, inventory handling etc, and then manually 
runs it by opening the appropriate first html page themselves.


Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Ryan Smith
Hi,
JavaScript can store your information/produce sounds, and re-load HTML
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
make choices, etc, can all be accomplished in 1 file with JavaScript).

If your trying to do something kind of like LOTGD, your best bet is a
combination of JavaScript and PHP. You could store the character's
login/password, and the different stats on them (health, level, etc)
with MySQL. You can make use of JavaScript to load sounds. PHP would
echo HTML code for various links to do things.
-Ryan
On Sun, Dec 20, 2009 at 12:24 PM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,
 I see. Well, as I see it you basically want to have two different products.
 First, the html game book. Second, some separate stat tracking program. Is
 that right?
 In that case it is possible, but I would not necessarily use Javascript for
 the stat tracking program. If it were me I'd write the stat program in some
 programming language, perhaps C++, and save the stats to a text file so they
 can be loaded in and used to resume the game book where I left off.
 Although, In theory you could use perl, Python, whatever programming
 language you choose to acomplish the same thing here.

 HTH

 dark wrote:

 Hi tom.

 Using a scripting language to handle game stats etc does indeed make
 sense, however I was wondering if there might be a way to at least
 temporarily circumvent the server issue.

 various sites such as project.aon and Chronicles of arborell offer html
 based gamebooks as download folders, which you then run completely yourself
 on your own system.

 As a vague beginning,  before I started looking into running a server
 (not to mention locating space for one), I was wondering if something along
 those lines might be possible.

 thus, the player downloads the folder containing the html pages plus a
 file, --- perhaps a dat file, containing scripting commands and values for
 the character stats, inventory handling etc, and then manually runs it by
 opening the appropriate first html page themselves.

 Is this at all feasible? or am I barking up the wrong tree here.

 Beware the grue!

 Dark.


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark
As I said Tom, from what I can gather javascript and occasionally perl is 
what people tend to use for making games like Sryth,  though how the 
actual coding works I've no practical idea at all I'm afraid.


beware the grue!

Dark. 



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

Hi Tom.

That sounds basically like the sort of thing I was thinking of,  though 
how I get the two to work together so that the html pages can refer to any 
sort of separate stats stracking file I'm not honestly sure.


I was just thinking what the best method to get maximal game productivity 
with as little shinanigans as possible was, considdering that the main 
direction I'd eventually want to go in when i have enough experience might 
be the online rpg type thing.


it just struck me constructing a set of linked html pages for a gamebook 
wouldn't be too difficult,  and having the stats as some basic number 
crunching wouldn't be an impossible first targit to aime at programming 
wise, --- -and something I could expand upon with more complex mechanics etc 
later, thus it would be a good learning process for me,  as well as 
hopefuly producing something vaguely playable along the way.


Beware the grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 5:24 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
I see. Well, as I see it you basically want to have two different 
products. First, the html game book. Second, some separate stat tracking 
program. Is that right?
In that case it is possible, but I would not necessarily use Javascript 
for the stat tracking program. If it were me I'd write the stat program in 
some programming language, perhaps C++, and save the stats to a text file 
so they can be loaded in and used to resume the game book where I left 
off. Although, In theory you could use perl, Python, whatever programming 
language you choose to acomplish the same thing here.


HTH

dark wrote:

Hi tom.

Using a scripting language to handle game stats etc does indeed make 
sense, however I was wondering if there might be a way to at least 
temporarily circumvent the server issue.


various sites such as project.aon and Chronicles of arborell offer html 
based gamebooks as download folders, which you then run completely 
yourself on your own system.


As a vague beginning,  before I started looking into running a server 
(not to mention locating space for one), I was wondering if something 
along those lines might be possible.


thus, the player downloads the folder containing the html pages plus a 
file, --- perhaps a dat file, containing scripting commands and values 
for the character stats, inventory handling etc, and then manually runs 
it by opening the appropriate first html page themselves.


Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Ryan,
True, but there are some better alternatives to Javascript here. For 
example, one reason I suggested Perl is that it is a better more 
cross-platform friendly language in my opinion. Perl is very light wait 
and simple to use, and I've been thinking of doing some cgi programming 
for my own web site using Perl.
Anyway, if Dark chose to make his game book have two parts the game book 
in html the programming end could be done in Perl.Both parts would be 
extremely cross-platform friendly and is probbly the easiest languages 
to learn for a game of this type.


Ryan Smith wrote:

Hi,
JavaScript can store your information/produce sounds, and re-load HTML
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
make choices, etc, can all be accomplished in 1 file with JavaScript).

If your trying to do something kind of like LOTGD, your best bet is a
combination of JavaScript and PHP. You could store the character's
login/password, and the different stats on them (health, level, etc)
with MySQL. You can make use of JavaScript to load sounds. PHP would
echo HTML code for various links to do things.
-Ryan
  



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Dark,
Don't feel bad. I only have a vague notion of how to write a game like 
you want myself. Writing web based RPG games isn't my forte. I've looked 
into it a little, but I think if I do an RPG game it will be more of a 
stand alone text adventure type written in C++ rather than a web based  
game like Sryth.


dark wrote:
As I said Tom, from what I can gather javascript and occasionally perl 
is what people tend to use for making games like Sryth,  though 
how the actual coding works I've no practical idea at all I'm afraid.


beware the grue!

Dark.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark
Well, I'll probably look around, check peters link to the website, and 
considder things reasonably carefully.


Cross platform compatibility isn't something i'm hugely concerned with at 
this stage, sinse if my eventual goal is an online rpg, it'll be hopefully 
workable just with a brouser,  and I assume a downloadable html bundle 
would work the same way.


~This is basically just me trying to flesh out some of my wilder ideas about 
an online rpg, and vaguely decide how they may or may not work in future.


Much like the Sryth gm has said, i'd prefer to go into programming on the 
understanding of using it to expand my writing and make it interactive, 
rather than to create a full game with sound etc.


learning a little of what I may be up against now will let me know for 
certain when the time comes and my phd is finished if this is something I 
will be able to learn, and devote time to doing,  and if (as one of my 
friends insists), it proves vaguely fun i might see what I could get done at 
weekends etc in the mean time.


any further web resources on these sorts of subjects,  or a file of perl 
code with comments might be fun to look at indeed!


Beware the grue!

Dark. 



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Dark,
Well, keep in mind as we talk about this that html is not a programming 
language. it is a markup language used for linking and formatting text. 
Beyond that it can't do anything else.
If you want an html page to display stats, bring up a random page, 
whatever thats where the scripting language comes in. Instead of those 
things being done in html the html page makes a link to the script which 
runs in the background printing the stats on the web page, performing 
game logic, etc. In a bigger picture sense your html page is just there 
to make sure the text is presented to your web browser and is formatted 
correctly. Beyond that it does nothing. Your script will actually print 
the text, monitor stats, and whatever else you need it to do. does this 
make sense?


HTH


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

Hi tom.

Well at this moment you know far more than I do,  so any help is much 
appreciated.


i suppose I could start learning enough to write a stand alone text 
adventure,  accept that I do rather like the idea of having something 
which could be expanded upon in future as you said once yourself.


Also, i've actually been wanting to streight out write a gamebook for a long 
time, but have had organizational problems knowing what sections go where 
when writing them in a text file.


having linked html pages would therefore help me in writing the game too.

Also, I like the idea of having something which could be enjoyed and played 
by both fans of audio games,  and fans of gamebooks as well.


Beware the grue!

dark.


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Dark,
Yeah. I understand that. If you make it internet based it obviously will 
be accessible to everyone and everything regardless of platform. Same 
goes for a stand alone game book written in html. The Premis here is all 
you need is an accessible web browser like Firefox for Windows and Linux 
users or Safari for Mac users. It is a good idea, but my own experience 
creating this sort of thing is limited in scope.



dark wrote:
Well, I'll probably look around, check peters link to the website, and 
considder things reasonably carefully.


Cross platform compatibility isn't something i'm hugely concerned with 
at this stage, sinse if my eventual goal is an online rpg, it'll be 
hopefully workable just with a brouser,  and I assume a 
downloadable html bundle would work the same way.


~This is basically just me trying to flesh out some of my wilder ideas 
about an online rpg, and vaguely decide how they may or may not work 
in future.


Much like the Sryth gm has said, i'd prefer to go into programming on 
the understanding of using it to expand my writing and make it 
interactive, rather than to create a full game with sound etc.


learning a little of what I may be up against now will let me know for 
certain when the time comes and my phd is finished if this is 
something I will be able to learn, and devote time to doing,  and 
if (as one of my friends insists), it proves vaguely fun i might see 
what I could get done at weekends etc in the mean time.


any further web resources on these sorts of subjects,  or a file 
of perl code with comments might be fun to look at indeed!


Beware the grue!

Dark.

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

i thought it worked that way but wasn't %100 sure.

so for example, i'd write an html page saying:

section 26:

Your character gets hit by an arrow trap and loses x hp.

And then have a script file saying pick a random number betwene 1-6, print 
number X on section 26 and detract number x from value y


where value Y was the character's hp (probably defined at the start of the 
adventure,  obviously along with the command to display the death 
section should value y ever get to zero).


If so this sounds logical enough.

beware the grue!

Dark. 



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Kevin Weispfennig
How you saying it it sounds like PHP, kind of. You can do it in VB too, in 
Autoit and stuff, though I don't think you can set up variables in HTML, now 
can you?


Kevin
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 9:05 PM
Subject: Re: [Audyssey] speculative html game programming



i thought it worked that way but wasn't %100 sure.

so for example, i'd write an html page saying:

section 26:

Your character gets hit by an arrow trap and loses x hp.

And then have a script file saying pick a random number betwene 1-6, 
print number X on section 26 and detract number x from value y


where value Y was the character's hp (probably defined at the start of the 
adventure,  obviously along with the command to display the death 
section should value y ever get to zero).


If so this sounds logical enough.

beware the grue!

Dark.

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Thomas Ward

Hi Kevin,
No, you can't create variables, functions, objects etc in html. As I 
stated earlier it is a text markup language, and isn't a programming 
language per say. A programming language contains the ability to declare 
and use variables, create and call functions, use conditional operators, 
whatever.


Kevin Weispfennig wrote:
How you saying it it sounds like PHP, kind of. You can do it in VB 
too, in Autoit and stuff, though I don't think you can set up 
variables in HTML, now can you?


Kevin



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread shaun everiss
no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.
I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:
Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?

i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just to 
get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
- Original Message - From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread shaun everiss
no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.
I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:
Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?

i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just to 
get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
- Original Message - From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark

Hi Sean.

Sounds handy,  though i've never eally got my head around dropbox, 
particularly the registration part, hence why i'm registered myself with 
sendspace (I would subscribe for a paying account, however all their plans 
are too expensive for far too much space.


stil, If you can put these resources together I'll take a look.

Btw, I'm not a moderator here, --- -but I would've such things would be 
highly appropriate to be posted on list so others may bennifit,  though 
off list is certainly fine with me.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 1:06 AM
Subject: Re: [Audyssey] speculative html game programming



no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.

I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.
- Original Message - From: Harmony Neil 
harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming



Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make 
an
online game, but you can use PHP if you only want stuff to be displayed 
on

the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg 
in
html along the lines of Sryth. I've spent a fair amount of time working 
out
hopefully interesting systems for game mechanics such as tactical turn 
based
combat, exploration and wilderness navigation, several different areas, 
and

indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how 
you

would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having 
studdied

both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be 
interested

to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing 
and

basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions

Re: [Audyssey] speculative html game programming

2009-12-20 Thread shaun everiss
well I have the free account.
I use it for pkb games right now and my own stuff  I have 2.3gb right now.
Its all I need at the oment.
its good for short term storage.
I have added my friends to it.
eventually I may even invest in it as some sort of hosting plan.
maybe.
there is another service called gnomedisk but i have no idea about prices.
At 02:40 p.m. 21/12/2009, you wrote:
Hi Sean.

Sounds handy,  though i've never eally got my head around dropbox, 
particularly the registration part, hence why i'm registered myself with 
sendspace (I would subscribe for a paying account, however all their plans are 
too expensive for far too much space.

stil, If you can put these resources together I'll take a look.

Btw, I'm not a moderator here, --- -but I would've such things would be highly 
appropriate to be posted on list so others may bennifit,  though off list 
is certainly fine with me.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 1:06 AM
Subject: Re: [Audyssey] speculative html game programming


no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.
I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:
Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?

i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just 
to get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
- Original Message - From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers

Re: [Audyssey] speculative html game programming

2009-12-20 Thread dark
Well, should I actually ever get to the stage of needing 20 gb, --- -I'd 
considder signing up, I'm just sorry sendspace don't offer a smaller plan, 
sinse I do find their service highly relyable and user friendly.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 1:43 AM
Subject: Re: [Audyssey] speculative html game programming



well I have the free account.
I use it for pkb games right now and my own stuff  I have 2.3gb right now.
Its all I need at the oment.
its good for short term storage.
I have added my friends to it.
eventually I may even invest in it as some sort of hosting plan.
maybe.
there is another service called gnomedisk but i have no idea about prices.
At 02:40 p.m. 21/12/2009, you wrote:

Hi Sean.

Sounds handy,  though i've never eally got my head around dropbox, 
particularly the registration part, hence why i'm registered myself with 
sendspace (I would subscribe for a paying account, however all their plans 
are too expensive for far too much space.


stil, If you can put these resources together I'll take a look.

Btw, I'm not a moderator here, --- -but I would've such things would be 
highly appropriate to be posted on list so others may bennifit,   
though off list is certainly fine with me.


Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 1:06 AM
Subject: Re: [Audyssey] speculative html game programming



no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.

I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene 
page changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look 
at just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.
- Original Message - From: Harmony Neil 
harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming



Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of 
any

kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to 
make an
online game, but you can use PHP if you only want stuff to be displayed 
on

the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg 
in
html along the lines of Sryth. I've spent a fair amount of time working 
out
hopefully interesting systems for game mechanics such as tactical turn 
based
combat, exploration and wilderness navigation, several different areas, 
and

indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be 
busy

with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know 
how you
would go about programming an html gamebook style adventure,  even 
a

basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having 
studdied
both formal logic and metaphysics, and had vaguely in depth chats with 
my

friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be 
interested

to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing 
and

basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
---
Gamers mailing

Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

For PHP and HTML tutorials, look at:
http://www.w3schools.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:46 PM
Subject: Re: [Audyssey] speculative html game programming



Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming



Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make 
an
online game, but you can use PHP if you only want stuff to be displayed 
on

the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg 
in
html along the lines of Sryth. I've spent a fair amount of time working 
out
hopefully interesting systems for game mechanics such as tactical turn 
based
combat, exploration and wilderness navigation, several different areas, 
and

indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how 
you

would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing.

While I understand much of the theory of programming,  having 
studdied

both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be 
interested

to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing 
and

basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

Backend, it generally gets called session variable storage.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 7:04 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
That's something I've been trying to find out myself. Although, I know a 
bit of php I'm not sure how I could persist objects and variables across 
multiple pages. To be honest i've never had to do it for my own uses so I 
am unsure about the answer here. Javascript does seam like the better 
option as I do know it better than php.


dark wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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signature database 4704 (20091220) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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database 4704 (20091220) __

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
The only problem with reading and writing to an external file would be along 
the lines of file permissions, but I do know that there are also way to get 
PHP type scripts to run sort of standalone as well, whereas here on my 
windows machines, I run something called WAMP (windows apache mysql php) for 
testing before uploading to the linux web servers.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:56 PM
Subject: Re: [Audyssey] speculative html game programming



Hi tom.

Using a scripting language to handle game stats etc does indeed make 
sense, however I was wondering if there might be a way to at least 
temporarily circumvent the server issue.


various sites such as project.aon and Chronicles of arborell offer html 
based gamebooks as download folders, which you then run completely 
yourself on your own system.


As a vague beginning,  before I started looking into running a server 
(not to mention locating space for one), I was wondering if something 
along those lines might be possible.


thus, the player downloads the folder containing the html pages plus a 
file, --- perhaps a dat file, containing scripting commands and values for 
the character stats, inventory handling etc, and then manually runs it by 
opening the appropriate first html page themselves.


Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.

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database 4704 (20091220) __

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger

Nope.

You could use a frame to store javascript variables etc., and then just run 
it client side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 4:47 AM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
Well, for the type of game you are thinking of you wouldn't actually write 
the game in html. The game itself would be written in some sort of web 
based scripting language like perl, php, Javascript, and the html would be 
used to link the various scripts together and obviously display the text 
on screen. However, the game mechanics, as it were, would all be done in 
your script language of choice. Various settings, user stats, etc would be 
stored on your server in something like a MySQL database which requires a 
third language SQL to actually write the database for storing your values.


HTH


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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Well, my virtual environment thing that's almost there for testing - 
basically just have to finish off saving the info in XML data files, could 
be a starting point for this sort of thing since it's literally allowing you 
to render slightly interactive HTML content, and the next version would most 
likely implement something like using javascript in another, hidden frame to 
store variables like hit/health points etc., and I already have a dice 
rolling webpage:

http://www.blindza.co.za/dice/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, December 20, 2009 2:49 AM
Subject: [Audyssey] speculative html game programming



Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in 
html along the lines of Sryth. I've spent a fair amount of time working 
out hopefully interesting systems for game mechanics such as tactical turn 
based combat, exploration and wilderness navigation, several different 
areas, and indeed a hopefully interesting experience system.


all this is thus far totally in speculation land, and sinse I'll be busy 
with my thesis for another couple of years, i'm making no promises.


Just for interests' sake though, I would be quite interested to know how 
you would go about programming an html gamebook style adventure,  even 
a basic one with the standard fighting fantasy rules.


I know some basic formatting commands in html,  but not to write in 
systems for hp, dice combat or checking inventory. Would that require 
javascript or a similar second language?


As I said, this is certainly in no way a promise, more a sort of how 
realistic would my speculations be once my thesis is finished sort of 
thing.


While I understand much of the theory of programming,  having studdied 
both formal logic and metaphysics, and had vaguely in depth chats with my 
friend who's a software designer, --- I've little idea of the 
practicalities.


if someone has any suggestion for something I can look at I'd be 
interested to here it,  and who knows, time permitting i might have a 
crack at writing something myself (sinse afterall some good descriptive 
writing and basic dice combat rules can go a long way to making a good 
gamebook).


Beware the grue!

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Or alternatively, you could try passing a form of encrypted querystring 
through in the address bar, but you're generally limited to 255 characters 
in total.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 7:04 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Dark,
That's something I've been trying to find out myself. Although, I know a 
bit of php I'm not sure how I could persist objects and variables across 
multiple pages. To be honest i've never had to do it for my own uses so I 
am unsure about the answer here. Javascript does seam like the better 
option as I do know it better than php.


dark wrote:

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?


i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there 
any conveneient beginners' level code or tutorials I might have a look at 
just to get a general idea of what sort of thing I'm up against?


BEWARE THE GRUE!

dARK.



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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Jacob Kruger
Only problem is you'd still need to install the backend on the client 
machine, or run it off a web server, online as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 9:22 PM
Subject: Re: [Audyssey] speculative html game programming



Hi Ryan,
True, but there are some better alternatives to Javascript here. For 
example, one reason I suggested Perl is that it is a better more 
cross-platform friendly language in my opinion. Perl is very light wait 
and simple to use, and I've been thinking of doing some cgi programming 
for my own web site using Perl.
Anyway, if Dark chose to make his game book have two parts the game book 
in html the programming end could be done in Perl.Both parts would be 
extremely cross-platform friendly and is probbly the easiest languages to 
learn for a game of this type.


Ryan Smith wrote:

Hi,
JavaScript can store your information/produce sounds, and re-load HTML
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
make choices, etc, can all be accomplished in 1 file with JavaScript).

If your trying to do something kind of like LOTGD, your best bet is a
combination of JavaScript and PHP. You could store the character's
login/password, and the different stats on them (health, level, etc)
with MySQL. You can make use of JavaScript to load sounds. PHP would
echo HTML code for various links to do things.
-Ryan




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Re: [Audyssey] speculative html game programming

2009-12-19 Thread Harmony Neil
Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos. 
Probably doesn't make much sense, but still. 
Hope that kind of helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi. 

this is just a bit of idel speculation on my part here. 

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system. 

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises. 

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules. 

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language? 

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing. 

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities. 

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook). 

Beware the grue! 

Dark.
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Re: [Audyssey] speculative html game programming

2009-12-19 Thread Thomas Ward

Hi Dark,
Well, for the type of game you are thinking of you wouldn't actually 
write the game in html. The game itself would be written in some sort of 
web based scripting language like perl, php, Javascript, and the html 
would be used to link the various scripts together and obviously display 
the text on screen. However, the game mechanics, as it were, would all 
be done in your script language of choice. Various settings, user stats, 
etc would be stored on your server in something like a MySQL database 
which requires a third language SQL to actually write the database for 
storing your values.


HTH


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