Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Kyle Sanderson
I lost my FireAxe which I had earned ingame, the one time that I ran the
idle program just to check it out and I didn't get anything...

Oh well the fireaxe sucks anyways ;)
Kyle.

On Wed, Sep 2, 2009 at 10:39 PM, Kenny Loggins kenny.logg...@clanao.comwrote:

 F the halo's and they took a hat that I earned while I was IN GAME!
 (facepalm)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Thursday, September 03, 2009 12:21 AM
 To: mslee...@ismsleeperwrong.com; Half-Life dedicated Win32 server mailing
 list
 Subject: Re: [hlds] TF2 - Removing Halos

 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 wrote:
  You know, like the angels wear?
 
  http://img137.imageshack.us/img137/9049/clipboardimage1.png
 
 
  On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
  stupid question, but ... what is a halo ? Oo
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: Thursday, September 03, 2009 3:52 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
 
  fair enough :)
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Thu, 3 Sep 2009 02:50:06 +0100
   From: david.kella...@member.fsf.org
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
   My reasoning for removing the halos is they're ugly and there's lots
   of them. I'd have made a client-side mod, but I don't know the first
   thing about modelling.
  
   -Dave
  
   2009/9/3 Alec Sanger eclyp...@hotmail.com:
   
?
   
What's your reasoning for wanting them gone? I mean, nothing against
 your plugin, and I know some people will use it - just curious as to what
 issue you had with the halos
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
  
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Re: [hlds] crashing

2009-09-03 Thread Kyle Sanderson
OS, Which game mod are you running? Addons? Etc?

We need information if you expect us to help you.
Kyle.

On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote:

 anyone having server crashes now?
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Re: [hlds] crashing

2009-09-03 Thread FDL1
If he's referring to the TF2 update, no crashes here, but I am getting
a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't
exist. errors that seem to create lag.

On Thu, Sep 3, 2009 at 2:23 AM, Kyle Sandersonkyle.l...@gmail.com wrote:
 OS, Which game mod are you running? Addons? Etc?

 We need information if you expect us to help you.
 Kyle.

 On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote:

 anyone having server crashes now?
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Donnie Newlove
That would have been awesome but then everyone would have wished they
were cheating.

I used the idler so I lost my great sandvich collection and all my non
existent hats. God dammit... well, I guess I deserve it. It was my own
decision so there's only one person to put the blame on
unfortunately... DRUNKEN F00L!! ;)

On Thu, Sep 3, 2009 at 7:21 AM, Matthew
Gottliebmatthew.j.gottl...@gmail.com wrote:
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Thu, 3 Sep 2009 02:50:06 +0100
  From: david.kella...@member.fsf.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
  My reasoning for removing the halos is they're ugly and there's lots
  of them. I'd have made a client-side mod, but I don't know the first
  thing about modelling.
 
  -Dave
 
  2009/9/3 Alec Sanger eclyp...@hotmail.com:
  
   ?
  
   What's your reasoning for wanting them gone? I mean, nothing against 
   your plugin, and I know some people will use it - just curious as to 
   what issue you had with the halos
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
 
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Re: [hlds] crashing

2009-09-03 Thread Ronny Schedel

You should clean your downloads directory frequently.

 If he's referring to the TF2 update, no crashes here, but I am getting
 a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't
 exist. errors that seem to create lag.

 On Thu, Sep 3, 2009 at 2:23 AM, Kyle Sandersonkyle.l...@gmail.com wrote:
 OS, Which game mod are you running? Addons? Etc?

 We need information if you expect us to help you.
 Kyle.

 On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote:

 anyone having server crashes now?
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Tony Paloma
Valve pulled an msleeper on all of us

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: Wednesday, September 02, 2009 11:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

That would have been awesome but then everyone would have wished they
were cheating.

I used the idler so I lost my great sandvich collection and all my non
existent hats. God dammit... well, I guess I deserve it. It was my own
decision so there's only one person to put the blame on
unfortunately... DRUNKEN F00L!! ;)

On Thu, Sep 3, 2009 at 7:21 AM, Matthew
Gottliebmatthew.j.gottl...@gmail.com wrote:
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Thu, 3 Sep 2009 02:50:06 +0100
  From: david.kella...@member.fsf.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
  My reasoning for removing the halos is they're ugly and there's lots
  of them. I'd have made a client-side mod, but I don't know the first
  thing about modelling.
 
  -Dave
 
  2009/9/3 Alec Sanger eclyp...@hotmail.com:
  
   ?
  
   What's your reasoning for wanting them gone? I mean, nothing against
your plugin, and I know some people will use it - just curious as to what
issue you had with the halos
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
 
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Re: [hlds] crashing

2009-09-03 Thread Richard Eid
I'm surprised you'd never noticed those before.  Those errors are sprays
being uploaded to your server.  If a new player connects and there is no
record of his/her spray in the downloads folder, TF2 sends it and you get
that message.  It's nothing to worry about.

-Richard Eid


On Thu, Sep 3, 2009 at 2:34 AM, FDL1 fiercedeityli...@gmail.com wrote:

 If he's referring to the TF2 update, no crashes here, but I am getting
 a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't
 exist. errors that seem to create lag.

 On Thu, Sep 3, 2009 at 2:23 AM, Kyle Sandersonkyle.l...@gmail.com wrote:
  OS, Which game mod are you running? Addons? Etc?
 
  We need information if you expect us to help you.
  Kyle.
 
  On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote:
 
  anyone having server crashes now?
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Nightbox
lol

2009/9/3 Tony Paloma drunkenf...@hotmail.com

 Valve pulled an msleeper on all of us

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
 Sent: Wednesday, September 02, 2009 11:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 That would have been awesome but then everyone would have wished they
 were cheating.

 I used the idler so I lost my great sandvich collection and all my non
 existent hats. God dammit... well, I guess I deserve it. It was my own
 decision so there's only one person to put the blame on
 unfortunately... DRUNKEN F00L!! ;)

 On Thu, Sep 3, 2009 at 7:21 AM, Matthew
 Gottliebmatthew.j.gottl...@gmail.com wrote:
  I have no problems with the Halos.
 
  However, they should have given the cheaters irremovable horns or
  arrows pointing down for a week.  That would be even better ;)
 
  On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 wrote:
  You know, like the angels wear?
 
  http://img137.imageshack.us/img137/9049/clipboardimage1.png
 
 
  On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
  stupid question, but ... what is a halo ? Oo
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: Thursday, September 03, 2009 3:52 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
 
  fair enough :)
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Thu, 3 Sep 2009 02:50:06 +0100
   From: david.kella...@member.fsf.org
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
   My reasoning for removing the halos is they're ugly and there's lots
   of them. I'd have made a client-side mod, but I don't know the first
   thing about modelling.
  
   -Dave
  
   2009/9/3 Alec Sanger eclyp...@hotmail.com:
   
?
   
What's your reasoning for wanting them gone? I mean, nothing
 against
 your plugin, and I know some people will use it - just curious as to what
 issue you had with the halos
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
  
   ___
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 archives,
 please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Flubber
This game is getting so ridiculous, hats, halo, level on weapons one day or
another, i just loved tf2 when it was classic FPS with good gaming balance
and great fun, Why valve doesn't set cvar to disable all the crap they add
(i know because they don't care about admins, our anyone else but the us
forums whinner), at least server admins would have the choice and people
will know when they come to a classic clean server.

2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

  Valve pulled an msleeper on all of us
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
  Sent: Wednesday, September 02, 2009 11:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  That would have been awesome but then everyone would have wished they
  were cheating.
 
  I used the idler so I lost my great sandvich collection and all my non
  existent hats. God dammit... well, I guess I deserve it. It was my own
  decision so there's only one person to put the blame on
  unfortunately... DRUNKEN F00L!! ;)
 
  On Thu, Sep 3, 2009 at 7:21 AM, Matthew
  Gottliebmatthew.j.gottl...@gmail.com wrote:
   I have no problems with the Halos.
  
   However, they should have given the cheaters irremovable horns or
   arrows pointing down for a week.  That would be even better ;)
  
   On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 
  wrote:
   You know, like the angels wear?
  
   http://img137.imageshack.us/img137/9049/clipboardimage1.png
  
  
   On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   stupid question, but ... what is a halo ? Oo
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: Thursday, September 03, 2009 3:52 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
  
   fair enough :)
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Thu, 3 Sep 2009 02:50:06 +0100
From: david.kella...@member.fsf.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos
   
My reasoning for removing the halos is they're ugly and there's
 lots
of them. I'd have made a client-side mod, but I don't know the
 first
thing about modelling.
   
-Dave
   
2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
  against
  your plugin, and I know some people will use it - just curious as to what
  issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
   
___
To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Saint K .
My thoughts exactly. It looks like TF2 became VALVe's massive experimental 
playground. We're getting complaints all over the place due to the recent 
decissions made and implemented by VALVe.

It looks like their creating a mess which eventually will be eriversable.

TF2 is slowely becoming an annoying game to be playing :(

Saint K.
 
-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: donderdag 3 september 2009 11:36
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

This game is getting so ridiculous, hats, halo, level on weapons one day or
another, i just loved tf2 when it was classic FPS with good gaming balance
and great fun, Why valve doesn't set cvar to disable all the crap they add
(i know because they don't care about admins, our anyone else but the us
forums whinner), at least server admins would have the choice and people
will know when they come to a classic clean server.

2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

  Valve pulled an msleeper on all of us
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
  Sent: Wednesday, September 02, 2009 11:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  That would have been awesome but then everyone would have wished they
  were cheating.
 
  I used the idler so I lost my great sandvich collection and all my non
  existent hats. God dammit... well, I guess I deserve it. It was my own
  decision so there's only one person to put the blame on
  unfortunately... DRUNKEN F00L!! ;)
 
  On Thu, Sep 3, 2009 at 7:21 AM, Matthew
  Gottliebmatthew.j.gottl...@gmail.com wrote:
   I have no problems with the Halos.
  
   However, they should have given the cheaters irremovable horns or
   arrows pointing down for a week.  That would be even better ;)
  
   On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 
  wrote:
   You know, like the angels wear?
  
   http://img137.imageshack.us/img137/9049/clipboardimage1.png
  
  
   On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   stupid question, but ... what is a halo ? Oo
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: Thursday, September 03, 2009 3:52 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
  
   fair enough :)
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Thu, 3 Sep 2009 02:50:06 +0100
From: david.kella...@member.fsf.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos
   
My reasoning for removing the halos is they're ugly and there's
 lots
of them. I'd have made a client-side mod, but I don't know the
 first
thing about modelling.
   
-Dave
   
2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
  against
  your plugin, and I know some people will use it - just curious as to what
  issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
   
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Spencer 'voogru' MacDonald
Mods could remove the hats.

But really, common.

It's a freaking halo.

Geez.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, September 03, 2009 5:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

This game is getting so ridiculous, hats, halo, level on weapons one day or
another, i just loved tf2 when it was classic FPS with good gaming balance
and great fun, Why valve doesn't set cvar to disable all the crap they add
(i know because they don't care about admins, our anyone else but the us
forums whinner), at least server admins would have the choice and people
will know when they come to a classic clean server.

2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

  Valve pulled an msleeper on all of us
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
  Sent: Wednesday, September 02, 2009 11:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  That would have been awesome but then everyone would have wished they
  were cheating.
 
  I used the idler so I lost my great sandvich collection and all my non
  existent hats. God dammit... well, I guess I deserve it. It was my own
  decision so there's only one person to put the blame on
  unfortunately... DRUNKEN F00L!! ;)
 
  On Thu, Sep 3, 2009 at 7:21 AM, Matthew
  Gottliebmatthew.j.gottl...@gmail.com wrote:
   I have no problems with the Halos.
  
   However, they should have given the cheaters irremovable horns or
   arrows pointing down for a week.  That would be even better ;)
  
   On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 
  wrote:
   You know, like the angels wear?
  
   http://img137.imageshack.us/img137/9049/clipboardimage1.png
  
  
   On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   stupid question, but ... what is a halo ? Oo
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: Thursday, September 03, 2009 3:52 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
  
   fair enough :)
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Thu, 3 Sep 2009 02:50:06 +0100
From: david.kella...@member.fsf.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos
   
My reasoning for removing the halos is they're ugly and there's
 lots
of them. I'd have made a client-side mod, but I don't know the
 first
thing about modelling.
   
-Dave
   
2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
  against
  your plugin, and I know some people will use it - just curious as to
what
  issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
   
___
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  archives,
  please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread syates20
My group has talked about this many times.  I loved the game when it first came 
out.  Screw all these updates.
Sent via BlackBerry from T-Mobile

-Original Message-
From: Flubber flub...@gmail.com

Date: Thu, 3 Sep 2009 11:35:45 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos


This game is getting so ridiculous, hats, halo, level on weapons one day or
another, i just loved tf2 when it was classic FPS with good gaming balance
and great fun, Why valve doesn't set cvar to disable all the crap they add
(i know because they don't care about admins, our anyone else but the us
forums whinner), at least server admins would have the choice and people
will know when they come to a classic clean server.

2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

  Valve pulled an msleeper on all of us
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
  Sent: Wednesday, September 02, 2009 11:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  That would have been awesome but then everyone would have wished they
  were cheating.
 
  I used the idler so I lost my great sandvich collection and all my non
  existent hats. God dammit... well, I guess I deserve it. It was my own
  decision so there's only one person to put the blame on
  unfortunately... DRUNKEN F00L!! ;)
 
  On Thu, Sep 3, 2009 at 7:21 AM, Matthew
  Gottliebmatthew.j.gottl...@gmail.com wrote:
   I have no problems with the Halos.
  
   However, they should have given the cheaters irremovable horns or
   arrows pointing down for a week.  That would be even better ;)
  
   On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 
  wrote:
   You know, like the angels wear?
  
   http://img137.imageshack.us/img137/9049/clipboardimage1.png
  
  
   On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   stupid question, but ... what is a halo ? Oo
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: Thursday, September 03, 2009 3:52 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
  
   fair enough :)
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Thu, 3 Sep 2009 02:50:06 +0100
From: david.kella...@member.fsf.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos
   
My reasoning for removing the halos is they're ugly and there's
 lots
of them. I'd have made a client-side mod, but I don't know the
 first
thing about modelling.
   
-Dave
   
2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
  against
  your plugin, and I know some people will use it - just curious as to what
  issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
   
___
To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Saul Rennison
GET. A FUCKING. GRIP.

They're hats, get over it. They're only making it fit the cartoon  
style more and make the entire game appeal to a wider audience. How  
the hell can hats on players make a game terrible? I'm all for  
customization and unique player characters to make you stand out, and  
I think they achieved this well with hats.

Stop whining and play the game.

Thanks,
- Saul.

On 3 Sep 2009, at 12:39, syate...@cfl.rr.com wrote:

 My group has talked about this many times.  I loved the game when it  
 first came out.  Screw all these updates.
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Flubber flub...@gmail.com

 Date: Thu, 3 Sep 2009 11:35:45
 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com 
 
 Subject: Re: [hlds] TF2 - Removing Halos


 This game is getting so ridiculous, hats, halo, level on weapons one  
 day or
 another, i just loved tf2 when it was classic FPS with good gaming  
 balance
 and great fun, Why valve doesn't set cvar to disable all the crap  
 they add
 (i know because they don't care about admins, our anyone else but  
 the us
 forums whinner), at least server admins would have the choice and  
 people
 will know when they come to a classic clean server.

 2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

 Valve pulled an msleeper on all of us

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie  
 Newlove
 Sent: Wednesday, September 02, 2009 11:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 That would have been awesome but then everyone would have wished  
 they
 were cheating.

 I used the idler so I lost my great sandvich collection and all my  
 non
 existent hats. God dammit... well, I guess I deserve it. It was my  
 own
 decision so there's only one person to put the blame on
 unfortunately... DRUNKEN F00L!! ;)

 On Thu, Sep 3, 2009 at 7:21 AM, Matthew
 Gottliebmatthew.j.gottl...@gmail.com wrote:
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com

 wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec  
 Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 Date: Thu, 3 Sep 2009 02:50:06 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos

 My reasoning for removing the halos is they're ugly and there's
 lots
 of them. I'd have made a client-side mod, but I don't know the
 first
 thing about modelling.

 -Dave

 2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
 against
 your plugin, and I know some people will use it - just curious as  
 to what
 issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945

 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Andreas Grimm
First off a small story:
A friend lost all his weapons in TF2, cos he used that idletool.
Now he bought a new TF2 copy, because it's faster to get his weapons back by 
making the achievements instead of waiting for a random item drop ...

valve makes money and I lold :D

Back to topic:
The items and this stuff are a very clever idea to keep players active. I like 
it :)
Only the Scout update was a big FAIL

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, September 03, 2009 1:50 PM
To: syate...@cfl.rr.com; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

GET. A FUCKING. GRIP.

They're hats, get over it. They're only making it fit the cartoon  
style more and make the entire game appeal to a wider audience. How  
the hell can hats on players make a game terrible? I'm all for  
customization and unique player characters to make you stand out, and  
I think they achieved this well with hats.

Stop whining and play the game.

Thanks,
- Saul.

On 3 Sep 2009, at 12:39, syate...@cfl.rr.com wrote:

 My group has talked about this many times.  I loved the game when it  
 first came out.  Screw all these updates.
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Flubber flub...@gmail.com

 Date: Thu, 3 Sep 2009 11:35:45
 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com 
 
 Subject: Re: [hlds] TF2 - Removing Halos


 This game is getting so ridiculous, hats, halo, level on weapons one  
 day or
 another, i just loved tf2 when it was classic FPS with good gaming  
 balance
 and great fun, Why valve doesn't set cvar to disable all the crap  
 they add
 (i know because they don't care about admins, our anyone else but  
 the us
 forums whinner), at least server admins would have the choice and  
 people
 will know when they come to a classic clean server.

 2009/9/3 Nightbox alexandrualexa...@gmail.com

 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

 Valve pulled an msleeper on all of us

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie  
 Newlove
 Sent: Wednesday, September 02, 2009 11:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 That would have been awesome but then everyone would have wished  
 they
 were cheating.

 I used the idler so I lost my great sandvich collection and all my  
 non
 existent hats. God dammit... well, I guess I deserve it. It was my  
 own
 decision so there's only one person to put the blame on
 unfortunately... DRUNKEN F00L!! ;)

 On Thu, Sep 3, 2009 at 7:21 AM, Matthew
 Gottliebmatthew.j.gottl...@gmail.com wrote:
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com

 wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec  
 Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 Date: Thu, 3 Sep 2009 02:50:06 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos

 My reasoning for removing the halos is they're ugly and there's
 lots
 of them. I'd have made a client-side mod, but I don't know the
 first
 thing about modelling.

 -Dave

 2009/9/3 Alec Sanger eclyp...@hotmail.com:

 ?

 What's your reasoning for wanting them gone? I mean, nothing
 against
 your plugin, and I know some people will use it - just curious as  
 to what
 issue you had with the halos

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Windows Live: Keep your friends up to date with what you do  
 online.



 http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON
 :WL:en-US:SI_SB_online:082009
 http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON%0A:WL:en-US:SI_SB_online:082009

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[hlds] Please remove me from

2009-09-03 Thread mati798
Please remove me from hlds@list.valvesoftware.com 

mati...@interia.pl

 
--
Mistrzostwa Europy w Siatkowce #8211; czy Polacy wyjda z grupy?
Przeczytaj wiecej  http://link.interia.pl/f2327


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Re: [hlds] Please remove me from

2009-09-03 Thread Saul Rennison
Access denied.

2009/9/3 mati...@interia.pl

 Please remove me from hlds@list.valvesoftware.com

 mati...@interia.pl


 --
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Re: [hlds] Please remove me from

2009-09-03 Thread Alec Sanger

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Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 3 Sep 2009 14:46:11 +0200
 From: mati...@interia.pl
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Please remove me from
 
 Please remove me from hlds@list.valvesoftware.com 
 
 mati...@interia.pl
 

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Re: [hlds] Please remove me from

2009-09-03 Thread Neil Voutt
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Neil Voutt - Administrator
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http://www.ipoststupidshit.com


On Thu, Sep 3, 2009 at 8:46 AM, mati...@interia.pl wrote:

 Please remove me from hlds@list.valvesoftware.com

 mati...@interia.pl


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread TheGeekLord
I have noticed that quite a lot of people I know who used the idler 
(including myself) have lost items which they got via doing the 
achievements. Maybe Valve should of checked what they were deleting 
BEFORE they deleted it? I find it fair to delete items found via the 
idler but NOT items got from doing the achievements.

Also, what is Valves opinion about the achievement_idle map? This is 
basically the same as the idler but you just go in-game, connect to an 
idle server and minimize TF2.

- [Dirty Idler] TheGeekLord

Kyle Sanderson wrote:
 I lost my FireAxe which I had earned ingame, the one time that I ran the
 idle program just to check it out and I didn't get anything...

 Oh well the fireaxe sucks anyways ;)
 Kyle.

 On Wed, Sep 2, 2009 at 10:39 PM, Kenny Loggins 
 kenny.logg...@clanao.comwrote:

   
 F the halo's and they took a hat that I earned while I was IN GAME!
 (facepalm)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Thursday, September 03, 2009 12:21 AM
 To: mslee...@ismsleeperwrong.com; Half-Life dedicated Win32 server mailing
 list
 Subject: Re: [hlds] TF2 - Removing Halos

 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 wrote:
 
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 
 Date: Thu, 3 Sep 2009 02:50:06 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos

 My reasoning for removing the halos is they're ugly and there's lots
 of them. I'd have made a client-side mod, but I don't know the first
 thing about modelling.

 -Dave

 2009/9/3 Alec Sanger eclyp...@hotmail.com:
   
 ?

 What's your reasoning for wanting them gone? I mean, nothing against
 
 your plugin, and I know some people will use it - just curious as to what
 issue you had with the halos
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
You say you have no problem with unique player characters to make you
stand out. That's exactly the problem I have with the halos - 95% of
people are wearing one. It's not even a very attractive hat, it's just
a glowing circle. When most people on a server are wearing one, it
looks silly and, for me at least, spoils the game's previously
excellent visuals.

-Dave

2009/9/3 Saul Rennison saul.renni...@gmail.com:
 GET. A FUCKING. GRIP.

 They're hats, get over it. They're only making it fit the cartoon
 style more and make the entire game appeal to a wider audience. How
 the hell can hats on players make a game terrible? I'm all for
 customization and unique player characters to make you stand out, and
 I think they achieved this well with hats.

 Stop whining and play the game.

 Thanks,
 - Saul.

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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
If anyone was using this, and noticed halos remained visible
sometimes/came back when people used a resupply cabinet, I've fixed
that. The updated code is at the same URL.

http://davejk.net/crap/tf/tf2.haloremover.zip

- Dave

2009/9/3 David Kellaway david.kella...@member.fsf.org:
 If you run a TF2 server, you're no doubt aware that players who didn't
 use the idler have been given halos to wear. A few server admins I
 know expressed concern over the prevalence of halos (95.5% of the
 player base will be getting one, if Valve's blog post is to be
 believed) and how they will affect the game visually. Not being the
 biggest fan of the idea of dozens of people running around with
 glowing halos myself, I've written a simple Sourcemod plugin that will
 remove halos from anyone who has one, and I figured some people on the
 list might be interested:

 http://davejk.net/crap/tf/tf2.haloremover.zip (source code included,
 will work with the web compiler)

 Note that this won't restore those peoples' original class hats. The
 hatless Soldier looks uncannily like a caveman.

 - Dave


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Re: [hlds] Please remove me from

2009-09-03 Thread Kevin b er
Try sending an e-mail with any subject and any message to:
hlds-le...@list.valvesoftware.com

Assuming valve keeps their mailman listserv software up-to-date, this should
remove you from hlds.

On Thu, Sep 3, 2009 at 7:49 AM, Saul Rennison saul.renni...@gmail.comwrote:

 Access denied.

 2009/9/3 mati...@interia.pl

  Please remove me from hlds@list.valvesoftware.com
 
  mati...@interia.pl
 
 
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Re: [hlds] crashing

2009-09-03 Thread FDL1
Well, it basically floods the console with it to a point it hangs VNC.
I'll try cleaning out downloads.

On Thu, Sep 3, 2009 at 4:13 AM, Richard Eidrichard@gmail.com wrote:
 I'm surprised you'd never noticed those before.  Those errors are sprays
 being uploaded to your server.  If a new player connects and there is no
 record of his/her spray in the downloads folder, TF2 sends it and you get
 that message.  It's nothing to worry about.

                                                    -Richard Eid


 On Thu, Sep 3, 2009 at 2:34 AM, FDL1 fiercedeityli...@gmail.com wrote:

 If he's referring to the TF2 update, no crashes here, but I am getting
 a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't
 exist. errors that seem to create lag.

 On Thu, Sep 3, 2009 at 2:23 AM, Kyle Sandersonkyle.l...@gmail.com wrote:
  OS, Which game mod are you running? Addons? Etc?
 
  We need information if you expect us to help you.
  Kyle.
 
  On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote:
 
  anyone having server crashes now?
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread 1nsane
That would have meant extra work for Valve.You silly goose.

On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net wrote:

 I have noticed that quite a lot of people I know who used the idler
 (including myself) have lost items which they got via doing the
 achievements. Maybe Valve should of checked what they were deleting
 BEFORE they deleted it? I find it fair to delete items found via the
 idler but NOT items got from doing the achievements.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Donnie Newlove
They will fix that, it should be done tomorrow.

On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote:
 That would have meant extra work for Valve.You silly goose.

 On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net wrote:

 I have noticed that quite a lot of people I know who used the idler
 (including myself) have lost items which they got via doing the
 achievements. Maybe Valve should of checked what they were deleting
 BEFORE they deleted it? I find it fair to delete items found via the
 idler but NOT items got from doing the achievements.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Don Williams
I think this entire update was great the people that are raged over loosing 
all there stuff due to the sourceop idle program amuses me.

- Original Message - 
From: Donnie Newlove donnie.newl...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: 2009-09-03 1:36 PM
Subject: Re: [hlds] TF2 - Removing Halos


 They will fix that, it should be done tomorrow.

 On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote:
 That would have meant extra work for Valve.You silly goose.

 On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net 
 wrote:

 I have noticed that quite a lot of people I know who used the idler
 (including myself) have lost items which they got via doing the
 achievements. Maybe Valve should of checked what they were deleting
 BEFORE they deleted it? I find it fair to delete items found via the
 idler but NOT items got from doing the achievements.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Flubber
What you don't get is that it's not only the hat it's the whole direction
the game is taking, the hat are just one crappy things; When the plugin
allowing everybody to wear any hat went out, i install it everywhere, cause
i don't see why people should get something randomly instead of having fun
wearing whatever the want. My biggest fear is the weapons ranks that will
someday means something. I just wish that valve allow people too choose, i
don't go on rtd/premium account or other crappy mod servers, and i just
don't want that my own server became a pityfull higher weapons rank contest.
What is the cost of a cvar that disallow hats or new weapons. Whatever we'll
go thru plugin that's why they're here for, but that's a shame. I'd love TF2
since the beta and i don't like the way it's going that's all, the right
balance between fun cartoon game and a minimum teamplay or class balance is
what make this game great, and that's why i'm still playing it every night
having fun.
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
I read this like 4 times and still barely understand what you're trying to say.

-Mike



On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com wrote:
 What you don't get is that it's not only the hat it's the whole direction
 the game is taking, the hat are just one crappy things; When the plugin
 allowing everybody to wear any hat went out, i install it everywhere, cause
 i don't see why people should get something randomly instead of having fun
 wearing whatever the want. My biggest fear is the weapons ranks that will
 someday means something. I just wish that valve allow people too choose, i
 don't go on rtd/premium account or other crappy mod servers, and i just
 don't want that my own server became a pityfull higher weapons rank contest.
 What is the cost of a cvar that disallow hats or new weapons. Whatever we'll
 go thru plugin that's why they're here for, but that's a shame. I'd love TF2
 since the beta and i don't like the way it's going that's all, the right
 balance between fun cartoon game and a minimum teamplay or class balance is
 what make this game great, and that's why i'm still playing it every night
 having fun.
 ___
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread syates20
I agree. Stuff like hats should be available to eveyone.  Silly.
Sent via BlackBerry from T-Mobile

-Original Message-
From: Flubber flub...@gmail.com

Date: Thu, 3 Sep 2009 20:15:05 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos


What you don't get is that it's not only the hat it's the whole direction
the game is taking, the hat are just one crappy things; When the plugin
allowing everybody to wear any hat went out, i install it everywhere, cause
i don't see why people should get something randomly instead of having fun
wearing whatever the want. My biggest fear is the weapons ranks that will
someday means something. I just wish that valve allow people too choose, i
don't go on rtd/premium account or other crappy mod servers, and i just
don't want that my own server became a pityfull higher weapons rank contest.
What is the cost of a cvar that disallow hats or new weapons. Whatever we'll
go thru plugin that's why they're here for, but that's a shame. I'd love TF2
since the beta and i don't like the way it's going that's all, the right
balance between fun cartoon game and a minimum teamplay or class balance is
what make this game great, and that's why i'm still playing it every night
having fun.
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Nephyrin Zey
Has anyone really been far even as decided to use even go want to do 
look more like?

On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
 I read this like 4 times and still barely understand what you're trying to 
 say.

 -Mike



 On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com  wrote:

 What you don't get is that it's not only the hat it's the whole direction
 the game is taking, the hat are just one crappy things; When the plugin
 allowing everybody to wear any hat went out, i install it everywhere, cause
 i don't see why people should get something randomly instead of having fun
 wearing whatever the want. My biggest fear is the weapons ranks that will
 someday means something. I just wish that valve allow people too choose, i
 don't go on rtd/premium account or other crappy mod servers, and i just
 don't want that my own server became a pityfull higher weapons rank contest.
 What is the cost of a cvar that disallow hats or new weapons. Whatever we'll
 go thru plugin that's why they're here for, but that's a shame. I'd love TF2
 since the beta and i don't like the way it's going that's all, the right
 balance between fun cartoon game and a minimum teamplay or class balance is
 what make this game great, and that's why i'm still playing it every night
 having fun.
 ___
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 please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread syates20
I think the update was silly.  I was not an idler, infact I had zero hats, but 
our servers struggled and I felt like I was waisting my time on a silly update. 
 I mean who really cares about hats?

Are they that slow over there at valve?  I mean L4D2 is about to be released, 
don't they need to focus on L4D3 so it will be ready for the holidays?

Seriously  Hats?
Sent via BlackBerry from T-Mobile

-Original Message-
From: Don Williams d...@precdata.com

Date: Thu, 3 Sep 2009 13:48:19 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos


I think this entire update was great the people that are raged over loosing 
all there stuff due to the sourceop idle program amuses me.

- Original Message - 
From: Donnie Newlove donnie.newl...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: 2009-09-03 1:36 PM
Subject: Re: [hlds] TF2 - Removing Halos


 They will fix that, it should be done tomorrow.

 On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote:
 That would have meant extra work for Valve.You silly goose.

 On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net 
 wrote:

 I have noticed that quite a lot of people I know who used the idler
 (including myself) have lost items which they got via doing the
 achievements. Maybe Valve should of checked what they were deleting
 BEFORE they deleted it? I find it fair to delete items found via the
 idler but NOT items got from doing the achievements.


 ___
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 please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Keeper
I'd like yes to say about Monday happening this me to.

I don't mind plugins or mods (of course), but what I don't understand and
seriously dislike is that I bought the game because of how it played.  I
didn't buy the game in hopes they would continually change it.  Even with
all the bugs in the original demo, I thought it was a rock solid game and I
bought it on the first day it came out.

Today's game is almost nothing like that game.  Sure they have the right to
update it, but IMO not at the cost of the original game.  It's almost like
buying bottled water for your company.  At first you find a company that
supplies what you like.  Then over the term of the contract they add fruit
flavors, oxegenate it, put food coloring in it because they think it makes
the water better.  When everybody complains, there is nothing you can do ...
you're locked in that contract.  If you stop drinking the water, you've
wasted the company's money.

That is what the steam platform has allowed VALVe to do.  Personally I think
it's wrong to allow people to buy into a game, and then update it without
letting them play it in the original form.  If they did have CVARs that made
it go back to the original then I don't think there would be many complaints
about all the additions.

Can we go back to the plain water  PLEASE?

Keeper
-Original Message-
From: Nephyrin Zey [mailto:nephy...@doublezen.net] 
Sent: Thursday, September 03, 2009 2:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

Has anyone really been far even as decided to use even go want to do 
look more like?

On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
 I read this like 4 times and still barely understand what you're trying to
say.

 -Mike



 On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com  wrote:

 What you don't get is that it's not only the hat it's the whole direction
 the game is taking, the hat are just one crappy things; When the plugin
 allowing everybody to wear any hat went out, i install it everywhere,
cause
 i don't see why people should get something randomly instead of having
fun
 wearing whatever the want. My biggest fear is the weapons ranks that will
 someday means something. I just wish that valve allow people too choose,
i
 don't go on rtd/premium account or other crappy mod servers, and i just
 don't want that my own server became a pityfull higher weapons rank
contest.
 What is the cost of a cvar that disallow hats or new weapons. Whatever
we'll
 go thru plugin that's why they're here for, but that's a shame. I'd love
TF2
 since the beta and i don't like the way it's going that's all, the right
 balance between fun cartoon game and a minimum teamplay or class balance
is
 what make this game great, and that's why i'm still playing it every
night
 having fun.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread syates20
Amen and heck yeah!
Sent via BlackBerry from T-Mobile

-Original Message-
From: Keeper hl2li...@afksoftware.com

Date: Thu, 3 Sep 2009 14:40:53 
To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 - Removing Halos


I'd like yes to say about Monday happening this me to.

I don't mind plugins or mods (of course), but what I don't understand and
seriously dislike is that I bought the game because of how it played.  I
didn't buy the game in hopes they would continually change it.  Even with
all the bugs in the original demo, I thought it was a rock solid game and I
bought it on the first day it came out.

Today's game is almost nothing like that game.  Sure they have the right to
update it, but IMO not at the cost of the original game.  It's almost like
buying bottled water for your company.  At first you find a company that
supplies what you like.  Then over the term of the contract they add fruit
flavors, oxegenate it, put food coloring in it because they think it makes
the water better.  When everybody complains, there is nothing you can do ...
you're locked in that contract.  If you stop drinking the water, you've
wasted the company's money.

That is what the steam platform has allowed VALVe to do.  Personally I think
it's wrong to allow people to buy into a game, and then update it without
letting them play it in the original form.  If they did have CVARs that made
it go back to the original then I don't think there would be many complaints
about all the additions.

Can we go back to the plain water  PLEASE?

Keeper
-Original Message-
From: Nephyrin Zey [mailto:nephy...@doublezen.net] 
Sent: Thursday, September 03, 2009 2:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

Has anyone really been far even as decided to use even go want to do 
look more like?

On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
 I read this like 4 times and still barely understand what you're trying to
say.

 -Mike



 On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com  wrote:

 What you don't get is that it's not only the hat it's the whole direction
 the game is taking, the hat are just one crappy things; When the plugin
 allowing everybody to wear any hat went out, i install it everywhere,
cause
 i don't see why people should get something randomly instead of having
fun
 wearing whatever the want. My biggest fear is the weapons ranks that will
 someday means something. I just wish that valve allow people too choose,
i
 don't go on rtd/premium account or other crappy mod servers, and i just
 don't want that my own server became a pityfull higher weapons rank
contest.
 What is the cost of a cvar that disallow hats or new weapons. Whatever
we'll
 go thru plugin that's why they're here for, but that's a shame. I'd love
TF2
 since the beta and i don't like the way it's going that's all, the right
 balance between fun cartoon game and a minimum teamplay or class balance
is
 what make this game great, and that's why i'm still playing it every
night
 having fun.


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Re: [hlds] Group Banning And You

2009-09-03 Thread msleeper
http://steamcommunity.com/groups/HealersAgainstHalos
Medic griefing group.


On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:
 I would happy to mirror it on my home server for a little bit if you would
 like.But someone would have to email me it first :-)
 
 2009/9/1 Alex chewy_s...@hotmail.com
 
  How can they have both clan servers and hacking sites and still be
  legit? What the hell, I have played on their servers before. Looks like
  I will be steering clear.
 
  Violent Crimes wrote:
   Hacking Community. They develop hacks for multiple games.
  
  
   http://steamcommunity.com/groups/187ci
  
   http://steamcommunity.com/actions/Search?K=187ci
  
   P. Bhandal wrote:
  
   E-mailed it to you as an attachment. Let me know if you don't receive
  it.
  
   On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
  
  
  
   Sorry to bump this but can anyone mirror the
   steam_group_parser.exe
   http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
   that D4rkR0w wrote? His box seems to be down.
  
   Kyle.
  
   On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:
  
  
  
   Wow, amazing.
  
   On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 
  alexandrualexa...@gmail.com
  
  
   wrote:
  
   I pwned him by rebooting his computer xD
  
   2009/8/12 Octo octodhd_h...@monkeyrings.com
  
  
  
   http://steamcommunity.com/groups/colond
  
   Opening paragraph:
  
   The Colon D Clan is an unbelievably cool, private, invite-only
  
  
   griefing
  
  
   clan for Valve Software's Team Fortress 2, along with various other
  
  
   games,
  
  
   led by «nägger :D, oreo :D, and Greaser Dan :D. Our clan was
  
  
   originally
  
  
   founded sometime in the late summer of 1947 by famous porn star
  
  
   Richard
  
  
   Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto
  
  
   Garisto
  
  
   to
  
  
   battle the Native Ugandans.
  
  
  
  
   On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:
  
  
   Can't you read? I said why I posted those when I first did it.
  
   Cracking/hacking groups, same people that spam servers using
  
  
   A2C_PRINT.
  
  
   http://steamcommunity.com/groups/csrinru
   http://steamcommunity.com/groups/dz-community
   http://steamcommunity.com/groups/warez-bb;
  
   On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson
  
  
   kyle.l...@gmail.com
  
  
   wrote:
  
  
   I'm in a couple community groups myself for some Torrent Sites,
  
  
   Should
  
  
   I
  
  
   leave and warn everyone in the group that some server admins are
  
  
   that
  
  
   ignorant? Seriously? The Myg0t groups and actual hacking groups
  
  
   that's
  
  
   a no
  
  
   brainier and you will have everyone's support here. But banning
  
  
   community
  
  
   groups who share a common interest that has nothing to do with
  
  
   games
  
  
   what so
  
  
   ever? Please, it is the same as banning The Teamwork Movement
  
  
   group
  
  
   from
  
  
   your server...
  
   Kyle.
  
   On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org
  
  
   wrote:
  
  
   Cc2iscooL ha scritto:
  
  
   Haxxor witch hunt.
   OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN.
  
   I prefer to wait until they actually do that kind of thing, as
  
  
   some
  
  
   groups
  
  
   like that just do mass invites and/or people are just retarded
  
  
   and
  
  
   never
  
  
   get
  
  
   access to the cheats they're looking for.
  
   Not to mention stuff like Kyle here. Warez =/= hack users.
  
   Most of the guys that you're banning probably don't even use
   hacks. Oh well, if you want to be lazy I guess this thread is
  
  
   good
  
  
   for
  
  
   you.
  
  
   Like right now I
   could make a totally awesome group teh computer haxors on
  
  
   Steam
  
  
   and
  
  
   you guys would ban me even if I never used hacks and the group
  
  
   was
  
  
   just for the fun of it.
  
  
   Whether these guys actually have bad intentions or are just
  
  
   plain
  
  
   dumb,
  
  
   i don't really care, both of these are good enough excuses not
  
  
   to
  
  
   want
  
  
   them ruining my games, assuming they'll ever join the servers i
  
  
   take
  
  
   care of. Plus, i think we already have our hands full with buggy
   gameservers, buggy games, angry teenagers and all the lovely
  
  
   things
  
  
   that
  
  
   come out from the mix of these three things.
  
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   To 

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread 1nsane
If you don't want any of the unlockables then just make a plugin to block
Steam connections or add a firewall rule to drop them.

None of the new items will work but the server will function fine. People
will just see The server you are playing on has lost connection to Steam.
As a result, your loadout will not be available on this server. in their
load out menu.

I doubt Valve wants to add an official cvar that would disable their latest
work. It took them what...over a year to add a command to disable random
damage? And that was mostly for the competitive community. Unlocks are kind
of a bigger deal than say random damage though.
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
Thanks for the shout-out.


On Thu, 2009-09-03 at 01:04 -0700, Tony Paloma wrote:
 Valve pulled an msleeper on all of us
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
 Sent: Wednesday, September 02, 2009 11:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos
 
 That would have been awesome but then everyone would have wished they
 were cheating.
 
 I used the idler so I lost my great sandvich collection and all my non
 existent hats. God dammit... well, I guess I deserve it. It was my own
 decision so there's only one person to put the blame on
 unfortunately... DRUNKEN F00L!! ;)
 
 On Thu, Sep 3, 2009 at 7:21 AM, Matthew
 Gottliebmatthew.j.gottl...@gmail.com wrote:
  I have no problems with the Halos.
 
  However, they should have given the cheaters irremovable horns or
  arrows pointing down for a week.  That would be even better ;)
 
  On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 wrote:
  You know, like the angels wear?
 
  http://img137.imageshack.us/img137/9049/clipboardimage1.png
 
 
  On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
  stupid question, but ... what is a halo ? Oo
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: Thursday, September 03, 2009 3:52 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
 
  fair enough :)
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Thu, 3 Sep 2009 02:50:06 +0100
   From: david.kella...@member.fsf.org
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 - Removing Halos
  
   My reasoning for removing the halos is they're ugly and there's lots
   of them. I'd have made a client-side mod, but I don't know the first
   thing about modelling.
  
   -Dave
  
   2009/9/3 Alec Sanger eclyp...@hotmail.com:
   
?
   
What's your reasoning for wanting them gone? I mean, nothing against
 your plugin, and I know some people will use it - just curious as to what
 issue you had with the halos
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
  
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
You know if you don't like the game you could always stop playing it.
Just throwing that out there.


On Thu, 2009-09-03 at 14:40 -0400, Keeper wrote:
 I'd like yes to say about Monday happening this me to.
 
 I don't mind plugins or mods (of course), but what I don't understand and
 seriously dislike is that I bought the game because of how it played.  I
 didn't buy the game in hopes they would continually change it.  Even with
 all the bugs in the original demo, I thought it was a rock solid game and I
 bought it on the first day it came out.
 
 Today's game is almost nothing like that game.  Sure they have the right to
 update it, but IMO not at the cost of the original game.  It's almost like
 buying bottled water for your company.  At first you find a company that
 supplies what you like.  Then over the term of the contract they add fruit
 flavors, oxegenate it, put food coloring in it because they think it makes
 the water better.  When everybody complains, there is nothing you can do ...
 you're locked in that contract.  If you stop drinking the water, you've
 wasted the company's money.
 
 That is what the steam platform has allowed VALVe to do.  Personally I think
 it's wrong to allow people to buy into a game, and then update it without
 letting them play it in the original form.  If they did have CVARs that made
 it go back to the original then I don't think there would be many complaints
 about all the additions.
 
 Can we go back to the plain water  PLEASE?
 
 Keeper
 -Original Message-
 From: Nephyrin Zey [mailto:nephy...@doublezen.net] 
 Sent: Thursday, September 03, 2009 2:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos
 
 Has anyone really been far even as decided to use even go want to do 
 look more like?
 
 On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
  I read this like 4 times and still barely understand what you're trying to
 say.
 
  -Mike
 
 
 
  On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com  wrote:
 
  What you don't get is that it's not only the hat it's the whole direction
  the game is taking, the hat are just one crappy things; When the plugin
  allowing everybody to wear any hat went out, i install it everywhere,
 cause
  i don't see why people should get something randomly instead of having
 fun
  wearing whatever the want. My biggest fear is the weapons ranks that will
  someday means something. I just wish that valve allow people too choose,
 i
  don't go on rtd/premium account or other crappy mod servers, and i just
  don't want that my own server became a pityfull higher weapons rank
 contest.
  What is the cost of a cvar that disallow hats or new weapons. Whatever
 we'll
  go thru plugin that's why they're here for, but that's a shame. I'd love
 TF2
  since the beta and i don't like the way it's going that's all, the right
  balance between fun cartoon game and a minimum teamplay or class balance
 is
  what make this game great, and that's why i'm still playing it every
 night
  having fun.
 
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
But then where would he get the chance to use ridiculous comparisons?
it is a mystery.

-Mike



On Thu, Sep 3, 2009 at 2:46 PM, msleepermslee...@ismsleeperwrong.com wrote:
 You know if you don't like the game you could always stop playing it.
 Just throwing that out there.


 On Thu, 2009-09-03 at 14:40 -0400, Keeper wrote:
 I'd like yes to say about Monday happening this me to.

 I don't mind plugins or mods (of course), but what I don't understand and
 seriously dislike is that I bought the game because of how it played.  I
 didn't buy the game in hopes they would continually change it.  Even with
 all the bugs in the original demo, I thought it was a rock solid game and I
 bought it on the first day it came out.

 Today's game is almost nothing like that game.  Sure they have the right to
 update it, but IMO not at the cost of the original game.  It's almost like
 buying bottled water for your company.  At first you find a company that
 supplies what you like.  Then over the term of the contract they add fruit
 flavors, oxegenate it, put food coloring in it because they think it makes
 the water better.  When everybody complains, there is nothing you can do ...
 you're locked in that contract.  If you stop drinking the water, you've
 wasted the company's money.

 That is what the steam platform has allowed VALVe to do.  Personally I think
 it's wrong to allow people to buy into a game, and then update it without
 letting them play it in the original form.  If they did have CVARs that made
 it go back to the original then I don't think there would be many complaints
 about all the additions.

 Can we go back to the plain water  PLEASE?

 Keeper
 -Original Message-
 From: Nephyrin Zey [mailto:nephy...@doublezen.net]
 Sent: Thursday, September 03, 2009 2:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 Has anyone really been far even as decided to use even go want to do
 look more like?

 On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
  I read this like 4 times and still barely understand what you're trying to
 say.
 
  -Mike
 
 
 
  On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com  wrote:
 
  What you don't get is that it's not only the hat it's the whole direction
  the game is taking, the hat are just one crappy things; When the plugin
  allowing everybody to wear any hat went out, i install it everywhere,
 cause
  i don't see why people should get something randomly instead of having
 fun
  wearing whatever the want. My biggest fear is the weapons ranks that will
  someday means something. I just wish that valve allow people too choose,
 i
  don't go on rtd/premium account or other crappy mod servers, and i just
  don't want that my own server became a pityfull higher weapons rank
 contest.
  What is the cost of a cvar that disallow hats or new weapons. Whatever
 we'll
  go thru plugin that's why they're here for, but that's a shame. I'd love
 TF2
  since the beta and i don't like the way it's going that's all, the right
  balance between fun cartoon game and a minimum teamplay or class balance
 is
  what make this game great, and that's why i'm still playing it every
 night
  having fun.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread David Kellaway
The plugin that started this thread isn't for people who don't want
any unlockables, it's for people who don't want halos. There are
legitimate reasons to not want them - butthurt crybabies ruining the
gameplay by not healing people who use them, the fact that they show
up on cloaked spies, and them just being a boring and ugly hat in
general.

-Dave

2009/9/3 1nsane 1nsane...@gmail.com:
 If you don't want any of the unlockables then just make a plugin to block
 Steam connections or add a firewall rule to drop them.

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Re: [hlds] Group Banning And You

2009-09-03 Thread Redh3ad
Banned 940 members today, will ban the new ones tomorrow

And someone was looking for the steamgroup parser. Found it here:
http://www.mediafire.com/?in3y0minxzz


On Thu, 03 Sep 2009 15:24:00 -0400, msleeper mslee...@ismsleeperwrong.com
wrote:
 http://steamcommunity.com/groups/HealersAgainstHalos
 Medic griefing group.

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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Keeper
@Mike:
LOL ... yeah I had to think about a decent analogy, even then I have to
admit fail :(

@msleeper:  that's not my point.  If I spent the money to play a game that I
can no longer play due to the fact that there are REQUIRED UPDATES ... then
I could construe this as theft.

Nowhere in the original news was it mentioned that this game would
constantly be evolving over the next couple of years.  I expected updates
and bug fixes, but nothing like this.

Now, I will think twice before ever purchasing software from VALVe again.  I
will have to watch the games I'm interested in to make sure they won't
change.  If they do, VALVe will lose my business.

Will it be enough to matter?  Probably not.  Will I feel better that I'm not
charging windmills and arguing to VALVe that they fix stuff?  Certainly.
I'm tired of going to the cleaners to find my dress shirts are now Hawaiian
shirts.

Keeper

-Original Message-
From: Mike Zimmermann [mailto:rem...@gmail.com] 
Sent: Thursday, September 03, 2009 3:51 PM
To: mslee...@ismsleeperwrong.com; Half-Life dedicated Win32 server mailing
list
Subject: Re: [hlds] TF2 - Removing Halos

But then where would he get the chance to use ridiculous comparisons?
it is a mystery.

-Mike



On Thu, Sep 3, 2009 at 2:46 PM, msleepermslee...@ismsleeperwrong.com
wrote:
 You know if you don't like the game you could always stop playing it.
 Just throwing that out there.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Mike Zimmermann
What business will Valve lose? Last time I checked, all of these
updates came free.

-Mike



On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote:
 @Mike:
 LOL ... yeah I had to think about a decent analogy, even then I have to
 admit fail :(

 @msleeper:  that's not my point.  If I spent the money to play a game that I
 can no longer play due to the fact that there are REQUIRED UPDATES ... then
 I could construe this as theft.

 Nowhere in the original news was it mentioned that this game would
 constantly be evolving over the next couple of years.  I expected updates
 and bug fixes, but nothing like this.

 Now, I will think twice before ever purchasing software from VALVe again.  I
 will have to watch the games I'm interested in to make sure they won't
 change.  If they do, VALVe will lose my business.

 Will it be enough to matter?  Probably not.  Will I feel better that I'm not
 charging windmills and arguing to VALVe that they fix stuff?  Certainly.
 I'm tired of going to the cleaners to find my dress shirts are now Hawaiian
 shirts.

 Keeper

 -Original Message-
 From: Mike Zimmermann [mailto:rem...@gmail.com]
 Sent: Thursday, September 03, 2009 3:51 PM
 To: mslee...@ismsleeperwrong.com; Half-Life dedicated Win32 server mailing
 list
 Subject: Re: [hlds] TF2 - Removing Halos

 But then where would he get the chance to use ridiculous comparisons?
 it is a mystery.

 -Mike



 On Thu, Sep 3, 2009 at 2:46 PM, msleepermslee...@ismsleeperwrong.com
 wrote:
 You know if you don't like the game you could always stop playing it.
 Just throwing that out there.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
Right, but if you actually put your money where your mouth is and quit
playing, you'd show that you have some conviction and integrity to your
opinions rather than just whining and crying because mommy and daddy
took away your toys (or in Keeper's case, changed it around to the point
where he doesn't like it).

Nobody is forcing any of you who are unhappy with the changes to keep
playing, and frankly I think the game would be a better landscape if we
lost the bottom percentage of people who throw a tantrum every time the
developers do something unfair.

I don't to bitch Insane, I take action. I figured you would know that.


On Thu, 2009-09-03 at 16:55 -0400, 1nsane wrote:
 Bitching about it is the preferred action. Quitting the game would
 just be no fun.
 
 It's fun. you try.
 
 On Thu, Sep 3, 2009 at 3:46 PM, msleeper
 mslee...@ismsleeperwrong.com wrote:
 You know if you don't like the game you could always stop
 playing it.
 Just throwing that out there.
 
 
 
 On Thu, 2009-09-03 at 14:40 -0400, Keeper wrote:
  I'd like yes to say about Monday happening this me to.
 
  I don't mind plugins or mods (of course), but what I don't
 understand and
  seriously dislike is that I bought the game because of how
 it played.  I
  didn't buy the game in hopes they would continually change
 it.  Even with
  all the bugs in the original demo, I thought it was a rock
 solid game and I
  bought it on the first day it came out.
 
  Today's game is almost nothing like that game.  Sure they
 have the right to
  update it, but IMO not at the cost of the original game.
  It's almost like
  buying bottled water for your company.  At first you find a
 company that
  supplies what you like.  Then over the term of the contract
 they add fruit
  flavors, oxegenate it, put food coloring in it because they
 think it makes
  the water better.  When everybody complains, there is
 nothing you can do ...
  you're locked in that contract.  If you stop drinking the
 water, you've
  wasted the company's money.
 
  That is what the steam platform has allowed VALVe to do.
  Personally I think
  it's wrong to allow people to buy into a game, and then
 update it without
  letting them play it in the original form.  If they did have
 CVARs that made
  it go back to the original then I don't think there would be
 many complaints
  about all the additions.
 
  Can we go back to the plain water  PLEASE?
 
  Keeper
  -Original Message-
  From: Nephyrin Zey [mailto:nephy...@doublezen.net]
  Sent: Thursday, September 03, 2009 2:27 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  Has anyone really been far even as decided to use even go
 want to do
  look more like?
 
  On 09/03/2009 11:24 AM, Mike Zimmermann wrote:
   I read this like 4 times and still barely understand what
 you're trying to
  say.
  
   -Mike
  
  
  
   On Thu, Sep 3, 2009 at 1:15 PM,
 Flubberflub...@gmail.com  wrote:
  
   What you don't get is that it's not only the hat it's the
 whole direction
   the game is taking, the hat are just one crappy things;
 When the plugin
   allowing everybody to wear any hat went out, i install it
 everywhere,
  cause
   i don't see why people should get something randomly
 instead of having
  fun
   wearing whatever the want. My biggest fear is the weapons
 ranks that will
   someday means something. I just wish that valve allow
 people too choose,
  i
   don't go on rtd/premium account or other crappy mod
 servers, and i just
   don't want that my own server became a pityfull higher
 weapons rank
  contest.
   What is the cost of a cvar that disallow hats or new
 weapons. Whatever
  we'll
   go thru plugin that's why they're here for, but that's a
 shame. I'd love
  TF2
   since the beta and i don't like the way it's going that's
 all, the right
   balance between fun cartoon game and a minimum teamplay
 or class balance
  is
   what make this game great, and that's why i'm still
 playing it every
  night
   having fun.
 
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Keeper
What I was saying was ... future business.

And who says these updates will always be free?  What kind of business model
supports this level of work on a product for over 2 years (and going) past
its initial release?

Technically they could go the Blizzard method and charge to play the game
for time period.

Dunno, just thinking aloud.  Filter is off.

Keeper

-Original Message-
From: Mike Zimmermann [mailto:rem...@gmail.com] 
Sent: Thursday, September 03, 2009 5:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

What business will Valve lose? Last time I checked, all of these
updates came free.

-Mike



On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote:
 @Mike:
 LOL ... yeah I had to think about a decent analogy, even then I have to
 admit fail :(

 @msleeper:  that's not my point.  If I spent the money to play a game that
I
 can no longer play due to the fact that there are REQUIRED UPDATES ...
then
 I could construe this as theft.

 Nowhere in the original news was it mentioned that this game would
 constantly be evolving over the next couple of years.  I expected updates
 and bug fixes, but nothing like this.

 Now, I will think twice before ever purchasing software from VALVe again.
 I
 will have to watch the games I'm interested in to make sure they won't
 change.  If they do, VALVe will lose my business.

 Will it be enough to matter?  Probably not.  Will I feel better that I'm
not
 charging windmills and arguing to VALVe that they fix stuff?  Certainly.
 I'm tired of going to the cleaners to find my dress shirts are now
Hawaiian
 shirts.

 Keeper


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
Oh boy is it sure obvious the filter is off. I'm pretty sure they're
going to remain free because they've stated they're going to remain
free. They stated they hate that they have to charge Xbox users for
their updates, and they charge the absolute minimum that Microsoft will
allow them.

Valve doesn't fit a traditional business model, but really no game
developer does. If you're really unhappy with the changes to TF2 since
the initial release, don't buy any more Valve games and stop playing TF2
right now.

Please.


On Thu, 2009-09-03 at 17:16 -0400, Keeper wrote:
 What I was saying was ... future business.
 
 And who says these updates will always be free?  What kind of business model
 supports this level of work on a product for over 2 years (and going) past
 its initial release?
 
 Technically they could go the Blizzard method and charge to play the game
 for time period.
 
 Dunno, just thinking aloud.  Filter is off.
 
 Keeper
 
 -Original Message-
 From: Mike Zimmermann [mailto:rem...@gmail.com] 
 Sent: Thursday, September 03, 2009 5:10 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos
 
 What business will Valve lose? Last time I checked, all of these
 updates came free.
 
 -Mike
 
 
 
 On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote:
  @Mike:
  LOL ... yeah I had to think about a decent analogy, even then I have to
  admit fail :(
 
  @msleeper:  that's not my point.  If I spent the money to play a game that
 I
  can no longer play due to the fact that there are REQUIRED UPDATES ...
 then
  I could construe this as theft.
 
  Nowhere in the original news was it mentioned that this game would
  constantly be evolving over the next couple of years.  I expected updates
  and bug fixes, but nothing like this.
 
  Now, I will think twice before ever purchasing software from VALVe again.
  I
  will have to watch the games I'm interested in to make sure they won't
  change.  If they do, VALVe will lose my business.
 
  Will it be enough to matter?  Probably not.  Will I feel better that I'm
 not
  charging windmills and arguing to VALVe that they fix stuff?  Certainly.
  I'm tired of going to the cleaners to find my dress shirts are now
 Hawaiian
  shirts.
 
  Keeper
 
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Brent Veal
The business model is that every time they release a big update, the game
gets a lot of press and sales spike for a period of time.


On Thu, Sep 3, 2009 at 2:16 PM, Keeper hl2li...@afksoftware.com wrote:

 What I was saying was ... future business.

 And who says these updates will always be free?  What kind of business
 model
 supports this level of work on a product for over 2 years (and going) past
 its initial release?

 Technically they could go the Blizzard method and charge to play the game
 for time period.

 Dunno, just thinking aloud.  Filter is off.

 Keeper

 -Original Message-
 From: Mike Zimmermann [mailto:rem...@gmail.com]
 Sent: Thursday, September 03, 2009 5:10 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 What business will Valve lose? Last time I checked, all of these
 updates came free.

 -Mike



 On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote:
  @Mike:
  LOL ... yeah I had to think about a decent analogy, even then I have to
  admit fail :(
 
  @msleeper:  that's not my point.  If I spent the money to play a game
 that
 I
  can no longer play due to the fact that there are REQUIRED UPDATES ...
 then
  I could construe this as theft.
 
  Nowhere in the original news was it mentioned that this game would
  constantly be evolving over the next couple of years.  I expected updates
  and bug fixes, but nothing like this.
 
  Now, I will think twice before ever purchasing software from VALVe again.
  I
  will have to watch the games I'm interested in to make sure they won't
  change.  If they do, VALVe will lose my business.
 
  Will it be enough to matter?  Probably not.  Will I feel better that I'm
 not
  charging windmills and arguing to VALVe that they fix stuff?  Certainly.
  I'm tired of going to the cleaners to find my dress shirts are now
 Hawaiian
  shirts.
 
  Keeper


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Keeper
Once again, you show you have missed the point.  I'm brainstorming on why I
think what VALVe is doing is wrong.  I'm not bitching about TF2, or the hats
or halos.

Steam is a great platform for distributing product in this day and age.  But
it can also be a crutch.  Allowing VALVe to push out product that has known
or untested flaws ... knowing they can go back and update it with no
redistribution cost except for bandwidth.

And FYI, I don't play it.  Or very randomly.  The only time I do now is to
test plugins and help others with configurations/setups.

Do I have some conviction and integrity to [my] opinions?  Probably.  Does
VALVe give a flip?  Probably not.

-Original Message-
From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
Sent: Thursday, September 03, 2009 5:14 PM
To: HLDS Mailing List
Subject: Re: [hlds] TF2 - Removing Halos

Right, but if you actually put your money where your mouth is and quit
playing, you'd show that you have some conviction and integrity to your
opinions rather than just whining and crying because mommy and daddy
took away your toys (or in Keeper's case, changed it around to the point
where he doesn't like it).

Nobody is forcing any of you who are unhappy with the changes to keep
playing, and frankly I think the game would be a better landscape if we
lost the bottom percentage of people who throw a tantrum every time the
developers do something unfair.

I don't to bitch Insane, I take action. I figured you would know that.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
Oh, I see. In that case then, this is irrelevent to server
administration. Take the brain storming the Steam forums.


On Thu, 2009-09-03 at 17:24 -0400, Keeper wrote:
 Once again, you show you have missed the point.  I'm brainstorming on why I
 think what VALVe is doing is wrong.  I'm not bitching about TF2, or the hats
 or halos.
 
 Steam is a great platform for distributing product in this day and age.  But
 it can also be a crutch.  Allowing VALVe to push out product that has known
 or untested flaws ... knowing they can go back and update it with no
 redistribution cost except for bandwidth.
 
 And FYI, I don't play it.  Or very randomly.  The only time I do now is to
 test plugins and help others with configurations/setups.
 
 Do I have some conviction and integrity to [my] opinions?  Probably.  Does
 VALVe give a flip?  Probably not.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
 Sent: Thursday, September 03, 2009 5:14 PM
 To: HLDS Mailing List
 Subject: Re: [hlds] TF2 - Removing Halos
 
 Right, but if you actually put your money where your mouth is and quit
 playing, you'd show that you have some conviction and integrity to your
 opinions rather than just whining and crying because mommy and daddy
 took away your toys (or in Keeper's case, changed it around to the point
 where he doesn't like it).
 
 Nobody is forcing any of you who are unhappy with the changes to keep
 playing, and frankly I think the game would be a better landscape if we
 lost the bottom percentage of people who throw a tantrum every time the
 developers do something unfair.
 
 I don't to bitch Insane, I take action. I figured you would know that.
 


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Keeper
That's a double edged sword ... as I stated.  The platform allows for
untested and buggy product to get pushed out.  I know every time I see my
steam icon show the dots of doom I cringe to think of what game is
updating and what headaches that will bring.

Keeper

-Original Message-
From: Brent Veal [mailto:naslund.fan...@gmail.com] 
Sent: Thursday, September 03, 2009 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

The business model is that every time they release a big update, the game
gets a lot of press and sales spike for a period of time.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Kyle Sanderson
Can we actually try to stay on topic here instead of bickering with
eachother? This is for discussing the SourceMod addon for Removing the new
hat that 95% of the community will be receiving.  If you guys really want to
bitch and moan with each other, you can do it off the list.

Thank you,
Kyle.
On Thu, Sep 3, 2009 at 2:16 PM, Keeper hl2li...@afksoftware.com wrote:

 What I was saying was ... future business.

 And who says these updates will always be free?  What kind of business
 model
 supports this level of work on a product for over 2 years (and going) past
 its initial release?

 Technically they could go the Blizzard method and charge to play the game
 for time period.

 Dunno, just thinking aloud.  Filter is off.

 Keeper

 -Original Message-
 From: Mike Zimmermann [mailto:rem...@gmail.com]
 Sent: Thursday, September 03, 2009 5:10 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 What business will Valve lose? Last time I checked, all of these
 updates came free.

 -Mike



 On Thu, Sep 3, 2009 at 3:59 PM, Keeperhl2li...@afksoftware.com wrote:
  @Mike:
  LOL ... yeah I had to think about a decent analogy, even then I have to
  admit fail :(
 
  @msleeper:  that's not my point.  If I spent the money to play a game
 that
 I
  can no longer play due to the fact that there are REQUIRED UPDATES ...
 then
  I could construe this as theft.
 
  Nowhere in the original news was it mentioned that this game would
  constantly be evolving over the next couple of years.  I expected updates
  and bug fixes, but nothing like this.
 
  Now, I will think twice before ever purchasing software from VALVe again.
  I
  will have to watch the games I'm interested in to make sure they won't
  change.  If they do, VALVe will lose my business.
 
  Will it be enough to matter?  Probably not.  Will I feel better that I'm
 not
  charging windmills and arguing to VALVe that they fix stuff?  Certainly.
  I'm tired of going to the cleaners to find my dress shirts are now
 Hawaiian
  shirts.
 
  Keeper


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Re: [hlds] Group Banning And You

2009-09-03 Thread Alex
Thats not griefing any more than having someone in your server who 
chooses not to heal anyone but his friend's... They aren't ruining the 
game for anyone else, if you think someone not healing you all of a 
sudden means that they are griefing, get in check with reality.

msleeper wrote:
 http://steamcommunity.com/groups/HealersAgainstHalos
 Medic griefing group.


 On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:
   
 I would happy to mirror it on my home server for a little bit if you would
 like.But someone would have to email me it first :-)

 2009/9/1 Alex chewy_s...@hotmail.com

 
 How can they have both clan servers and hacking sites and still be
 legit? What the hell, I have played on their servers before. Looks like
 I will be steering clear.

 Violent Crimes wrote:
   
 Hacking Community. They develop hacks for multiple games.


 http://steamcommunity.com/groups/187ci

 http://steamcommunity.com/actions/Search?K=187ci

 P. Bhandal wrote:

 
 E-mailed it to you as an attachment. Let me know if you don't receive
   
 it.
   
 On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com
   
 wrote:
   

   
 Sorry to bump this but can anyone mirror the
 steam_group_parser.exe
 http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
 that D4rkR0w wrote? His box seems to be down.

 Kyle.

 On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:



 
 Wow, amazing.

 On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 
   
 alexandrualexa...@gmail.com
   
   
 wrote:

 I pwned him by rebooting his computer xD

 2009/8/12 Octo octodhd_h...@monkeyrings.com



 
 http://steamcommunity.com/groups/colond

 Opening paragraph:

 The Colon D Clan is an unbelievably cool, private, invite-only


   
 griefing


 
 clan for Valve Software's Team Fortress 2, along with various other


   
 games,


 
 led by ??n??gger :D, oreo :D, and Greaser Dan :D. Our clan was


   
 originally


 
 founded sometime in the late summer of 1947 by famous porn star


   
 Richard


 
 Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto


   
 Garisto


   
 to


 
 battle the Native Ugandans.




 On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:


   
 Can't you read? I said why I posted those when I first did it.

 Cracking/hacking groups, same people that spam servers using


 
 A2C_PRINT.


 
 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb;

 On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson


 
 kyle.l...@gmail.com


 
 wrote:


   
 I'm in a couple community groups myself for some Torrent Sites,


   
 Should


 
 I


   
 leave and warn everyone in the group that some server admins are


   
 that


   
 ignorant? Seriously? The Myg0t groups and actual hacking groups


   
 that's


 
 a no


   
 brainier and you will have everyone's support here. But banning


   
 community


   
 groups who share a common interest that has nothing to do with


   
 games


   
 what so


   
 ever? Please, it is the same as banning The Teamwork Movement


   
 group


 
 from


   
 your server...

 Kyle.

 On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org


   
 wrote:


   
 Cc2iscooL ha scritto:


 
 Haxxor witch hunt.
 OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN.

 I prefer to wait until they actually do that kind of thing, as


   
 some


 
 groups


 
 like that just do mass invites and/or people are just retarded


   
 and


   
 never


   
 get


 
 access to the cheats they're looking for.

 Not to mention stuff like Kyle here. Warez =/= hack users.

 Most of the guys that you're banning probably don't even use
 hacks. Oh well, if you want to be lazy I guess this thread is


   
 good


   
 for


   
 you.


 
 Like right now I
 could make a totally awesome group teh computer haxors on


   
 Steam


 
 and


 
 you guys would ban me even if I never used hacks and the group


   
 was


   
 

Re: [hlds] Group Banning And You

2009-09-03 Thread msleeper
Well it looks like they've changed the group description unfortunately,
but it's written up and down in their like 900 page thread on the Steam
boards that their intention is to disrupt gameplay and teamwork. That's
a pretty text-book definition of griefing if you ask me.

The whole point of this (awesome, long standing) thread is to point out
groups that people think are doing bad things. Nobody is forcing anyone
to blindly accept group banning anyone here, and nobody is saying it has
to be permanent. In a week or 2 this whole halo craze is going to blow
over, so that's how long I've set my bans for. I think these people
represent a threat to the game in the same way Team Romba did months ago
when they were super popular at causing problems in game. Same result,
different means.

And for the record I think that anyone who only heals his 1 or 2 friends
is a pretty useless team member and I'll happily
slap/slay/blind/drug/whatever that Medic all day long. But that's really
not the point here.


On Thu, 2009-09-03 at 17:27 -0500, Alex wrote:
 Thats not griefing any more than having someone in your server who 
 chooses not to heal anyone but his friend's... They aren't ruining the 
 game for anyone else, if you think someone not healing you all of a 
 sudden means that they are griefing, get in check with reality.
 
 msleeper wrote:
  http://steamcommunity.com/groups/HealersAgainstHalos
  Medic griefing group.
 
 
  On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:

  I would happy to mirror it on my home server for a little bit if you would
  like.But someone would have to email me it first :-)
 
  2009/9/1 Alex chewy_s...@hotmail.com
 
  
  How can they have both clan servers and hacking sites and still be
  legit? What the hell, I have played on their servers before. Looks like
  I will be steering clear.
 
  Violent Crimes wrote:

  Hacking Community. They develop hacks for multiple games.
 
 
  http://steamcommunity.com/groups/187ci
 
  http://steamcommunity.com/actions/Search?K=187ci
 
  P. Bhandal wrote:
 
  
  E-mailed it to you as an attachment. Let me know if you don't receive

  it.

  On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com

  wrote:

 

  Sorry to bump this but can anyone mirror the
  steam_group_parser.exe
  http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
  that D4rkR0w wrote? His box seems to be down.
 
  Kyle.
 
  On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:
 
 
 
  
  Wow, amazing.
 
  On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 

  alexandrualexa...@gmail.com


  wrote:
 
  I pwned him by rebooting his computer xD
 
  2009/8/12 Octo octodhd_h...@monkeyrings.com
 
 
 
  
  http://steamcommunity.com/groups/colond
 
  Opening paragraph:
 
  The Colon D Clan is an unbelievably cool, private, invite-only
 
 

  griefing
 
 
  
  clan for Valve Software's Team Fortress 2, along with various other
 
 

  games,
 
 
  
  led by ??n??gger :D, oreo :D, and Greaser Dan :D. Our clan was
 
 

  originally
 
 
  
  founded sometime in the late summer of 1947 by famous porn star
 
 

  Richard
 
 
  
  Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto
 
 

  Garisto
 
 

  to
 
 
  
  battle the Native Ugandans.
 
 
 
 
  On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:
 
 

  Can't you read? I said why I posted those when I first did it.
 
  Cracking/hacking groups, same people that spam servers using
 
 
  
  A2C_PRINT.
 
 
  
  http://steamcommunity.com/groups/csrinru
  http://steamcommunity.com/groups/dz-community
  http://steamcommunity.com/groups/warez-bb;
 
  On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson
 
 
  
  kyle.l...@gmail.com
 
 
  
  wrote:
 
 

  I'm in a couple community groups myself for some Torrent Sites,
 
 

  Should
 
 
  
  I
 
 

  leave and warn everyone in the group that some server admins are
 
 

  that
 
 

  ignorant? Seriously? The Myg0t groups and actual hacking groups
 
 

  that's
 
 
  
  a no
 
 

  brainier and you will have everyone's support here. But banning
 
 

  community
 
 

  groups who share a common interest that has nothing to do with
 
 

  games
 
 

  what so
 
 

  ever? Please, it is the same as banning The Teamwork Movement
 
 

  

Re: [hlds] Group Banning And You

2009-09-03 Thread Alex
And again, one of the problems with group banning is that some people 
may be in the group with no intention of griefing and are just there as 
they were invited etc. Stick to banning hacking groups.

msleeper wrote:
 Well it looks like they've changed the group description unfortunately,
 but it's written up and down in their like 900 page thread on the Steam
 boards that their intention is to disrupt gameplay and teamwork. That's
 a pretty text-book definition of griefing if you ask me.

 The whole point of this (awesome, long standing) thread is to point out
 groups that people think are doing bad things. Nobody is forcing anyone
 to blindly accept group banning anyone here, and nobody is saying it has
 to be permanent. In a week or 2 this whole halo craze is going to blow
 over, so that's how long I've set my bans for. I think these people
 represent a threat to the game in the same way Team Romba did months ago
 when they were super popular at causing problems in game. Same result,
 different means.

 And for the record I think that anyone who only heals his 1 or 2 friends
 is a pretty useless team member and I'll happily
 slap/slay/blind/drug/whatever that Medic all day long. But that's really
 not the point here.


 On Thu, 2009-09-03 at 17:27 -0500, Alex wrote:
   
 Thats not griefing any more than having someone in your server who 
 chooses not to heal anyone but his friend's... They aren't ruining the 
 game for anyone else, if you think someone not healing you all of a 
 sudden means that they are griefing, get in check with reality.

 msleeper wrote:
 
 http://steamcommunity.com/groups/HealersAgainstHalos
 Medic griefing group.


 On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:
   
   
 I would happy to mirror it on my home server for a little bit if you would
 like.But someone would have to email me it first :-)

 2009/9/1 Alex chewy_s...@hotmail.com

 
 
 How can they have both clan servers and hacking sites and still be
 legit? What the hell, I have played on their servers before. Looks like
 I will be steering clear.

 Violent Crimes wrote:
   
   
 Hacking Community. They develop hacks for multiple games.


 http://steamcommunity.com/groups/187ci

 http://steamcommunity.com/actions/Search?K=187ci

 P. Bhandal wrote:

 
 
 E-mailed it to you as an attachment. Let me know if you don't receive
   
   
 it.
   
   
 On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com
   
   
 wrote:
   
   
   
   
 Sorry to bump this but can anyone mirror the
 steam_group_parser.exe
 http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
 that D4rkR0w wrote? His box seems to be down.

 Kyle.

 On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:



 
 
 Wow, amazing.

 On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 
   
   
 alexandrualexa...@gmail.com
   
   
   
   
 wrote:

 I pwned him by rebooting his computer xD

 2009/8/12 Octo octodhd_h...@monkeyrings.com



 
 
 http://steamcommunity.com/groups/colond

 Opening paragraph:

 The Colon D Clan is an unbelievably cool, private, invite-only


   
   
 griefing


 
 
 clan for Valve Software's Team Fortress 2, along with various other


   
   
 games,


 
 
 led by ??n??gger :D, oreo :D, and Greaser Dan :D. Our clan was


   
   
 originally


 
 
 founded sometime in the late summer of 1947 by famous porn star


   
   
 Richard


 
 
 Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto


   
   
 Garisto


   
   
 to


 
 
 battle the Native Ugandans.




 On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:


   
   
 Can't you read? I said why I posted those when I first did it.

 Cracking/hacking groups, same people that spam servers using


 
 
 A2C_PRINT.


 
 
 http://steamcommunity.com/groups/csrinru
 http://steamcommunity.com/groups/dz-community
 http://steamcommunity.com/groups/warez-bb;

 On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson


 
 
 kyle.l...@gmail.com


 
 
 wrote:


   
   
 I'm in a couple community groups myself for some Torrent Sites,


   
   
 Should


 
  

Re: [hlds] Group Banning And You

2009-09-03 Thread msleeper
That doesn't make any sense. It's impossible to join a hacking group
unless you are a hacker or have the intention of hacking? What you're
saying goes both ways, you can't join one on accident and join the other
only on purpose. And, in either case, people are responsible for the
groups they are a member of and if someone is really not paying
attention to what they're clicking Accept Invite to, it might do them
some good to learn to look before they click and not join a group just
for the lol's.


On Thu, 2009-09-03 at 18:27 -0500, Alex wrote:
 And again, one of the problems with group banning is that some people 
 may be in the group with no intention of griefing and are just there as 
 they were invited etc. Stick to banning hacking groups.
 
 msleeper wrote:
  Well it looks like they've changed the group description unfortunately,
  but it's written up and down in their like 900 page thread on the Steam
  boards that their intention is to disrupt gameplay and teamwork. That's
  a pretty text-book definition of griefing if you ask me.
 
  The whole point of this (awesome, long standing) thread is to point out
  groups that people think are doing bad things. Nobody is forcing anyone
  to blindly accept group banning anyone here, and nobody is saying it has
  to be permanent. In a week or 2 this whole halo craze is going to blow
  over, so that's how long I've set my bans for. I think these people
  represent a threat to the game in the same way Team Romba did months ago
  when they were super popular at causing problems in game. Same result,
  different means.
 
  And for the record I think that anyone who only heals his 1 or 2 friends
  is a pretty useless team member and I'll happily
  slap/slay/blind/drug/whatever that Medic all day long. But that's really
  not the point here.
 
 
  On Thu, 2009-09-03 at 17:27 -0500, Alex wrote:

  Thats not griefing any more than having someone in your server who 
  chooses not to heal anyone but his friend's... They aren't ruining the 
  game for anyone else, if you think someone not healing you all of a 
  sudden means that they are griefing, get in check with reality.
 
  msleeper wrote:
  
  http://steamcommunity.com/groups/HealersAgainstHalos
  Medic griefing group.
 
 
  On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote:


  I would happy to mirror it on my home server for a little bit if you 
  would
  like.But someone would have to email me it first :-)
 
  2009/9/1 Alex chewy_s...@hotmail.com
 
  
  
  How can they have both clan servers and hacking sites and still be
  legit? What the hell, I have played on their servers before. Looks like
  I will be steering clear.
 
  Violent Crimes wrote:


  Hacking Community. They develop hacks for multiple games.
 
 
  http://steamcommunity.com/groups/187ci
 
  http://steamcommunity.com/actions/Search?K=187ci
 
  P. Bhandal wrote:
 
  
  
  E-mailed it to you as an attachment. Let me know if you don't receive


  it.


  On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com


  wrote:




  Sorry to bump this but can anyone mirror the
  steam_group_parser.exe
  http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
  that D4rkR0w wrote? His box seems to be down.
 
  Kyle.
 
  On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:
 
 
 
  
  
  Wow, amazing.
 
  On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 


  alexandrualexa...@gmail.com




  wrote:
 
  I pwned him by rebooting his computer xD
 
  2009/8/12 Octo octodhd_h...@monkeyrings.com
 
 
 
  
  
  http://steamcommunity.com/groups/colond
 
  Opening paragraph:
 
  The Colon D Clan is an unbelievably cool, private, invite-only
 
 


  griefing
 
 
  
  
  clan for Valve Software's Team Fortress 2, along with various 
  other
 
 


  games,
 
 
  
  
  led by ??n??gger :D, oreo :D, and Greaser Dan :D. Our clan was
 
 


  originally
 
 
  
  
  founded sometime in the late summer of 1947 by famous porn star
 
 


  Richard
 
 
  
  
  Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto
 
 


  Garisto
 
 


  to
 
 
  
  
  battle the Native Ugandans.
 
 
 
 
  On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:
 
 

  

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread blissend
I'm probably going to get slaughtered for posting my opinion here but I'll
just throw it out anyway...

http://www.youtube.com/watch?v=sh1qWZWNGGE

Also didn't George Carlin once say something about people fighting...
Chances are good they are wearing different kind of hats. Keep an eye on
that, it might be handy in the future sometime.

In that light, I thank the author for allowing us to remove this. I don't
like how they used third party programs to get the hats but I think this
totally could have been handled better by Valve.

On Thu, Sep 3, 2009 at 5:26 PM, Keeper hl2li...@afksoftware.com wrote:

 That's a double edged sword ... as I stated.  The platform allows for
 untested and buggy product to get pushed out.  I know every time I see my
 steam icon show the dots of doom I cringe to think of what game is
 updating and what headaches that will bring.

 Keeper

 -Original Message-
 From: Brent Veal [mailto:naslund.fan...@gmail.com]
 Sent: Thursday, September 03, 2009 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 The business model is that every time they release a big update, the game
 gets a lot of press and sales spike for a period of time.


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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread TheGeekLord
Haha.

Its sad but that is _exactly_ the behavior of a large amount of people 
wearing halo's. I think I will giving that link to people who act 
elitist just because they have a halo.

-TheGeekLord

blissend wrote:
 I'm probably going to get slaughtered for posting my opinion here but I'll
 just throw it out anyway...

 http://www.youtube.com/watch?v=sh1qWZWNGGE

 Also didn't George Carlin once say something about people fighting...
 Chances are good they are wearing different kind of hats. Keep an eye on
 that, it might be handy in the future sometime.

 In that light, I thank the author for allowing us to remove this. I don't
 like how they used third party programs to get the hats but I think this
 totally could have been handled better by Valve.

 On Thu, Sep 3, 2009 at 5:26 PM, Keeper hl2li...@afksoftware.com wrote:

   
 That's a double edged sword ... as I stated.  The platform allows for
 untested and buggy product to get pushed out.  I know every time I see my
 steam icon show the dots of doom I cringe to think of what game is
 updating and what headaches that will bring.

 Keeper

 -Original Message-
 From: Brent Veal [mailto:naslund.fan...@gmail.com]
 Sent: Thursday, September 03, 2009 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 The business model is that every time they release a big update, the game
 gets a lot of press and sales spike for a period of time.


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 please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Spencer 'voogru' MacDonald
http://www.youtube.com/watch?v=2sC9JXVw064

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of blissend
Sent: Thursday, September 03, 2009 9:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

I'm probably going to get slaughtered for posting my opinion here but I'll
just throw it out anyway...

http://www.youtube.com/watch?v=sh1qWZWNGGE

Also didn't George Carlin once say something about people fighting...
Chances are good they are wearing different kind of hats. Keep an eye on
that, it might be handy in the future sometime.

In that light, I thank the author for allowing us to remove this. I don't
like how they used third party programs to get the hats but I think this
totally could have been handled better by Valve.

On Thu, Sep 3, 2009 at 5:26 PM, Keeper hl2li...@afksoftware.com wrote:

 That's a double edged sword ... as I stated.  The platform allows for
 untested and buggy product to get pushed out.  I know every time I see my
 steam icon show the dots of doom I cringe to think of what game is
 updating and what headaches that will bring.

 Keeper

 -Original Message-
 From: Brent Veal [mailto:naslund.fan...@gmail.com]
 Sent: Thursday, September 03, 2009 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 The business model is that every time they release a big update, the game
 gets a lot of press and sales spike for a period of time.


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 please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread msleeper
Discussion over, point voogru.


On Thu, 2009-09-03 at 21:38 -0400, Spencer 'voogru' MacDonald wrote:
 http://www.youtube.com/watch?v=2sC9JXVw064
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of blissend
 Sent: Thursday, September 03, 2009 9:17 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos
 
 I'm probably going to get slaughtered for posting my opinion here but I'll
 just throw it out anyway...
 
 http://www.youtube.com/watch?v=sh1qWZWNGGE
 
 Also didn't George Carlin once say something about people fighting...
 Chances are good they are wearing different kind of hats. Keep an eye on
 that, it might be handy in the future sometime.
 
 In that light, I thank the author for allowing us to remove this. I don't
 like how they used third party programs to get the hats but I think this
 totally could have been handled better by Valve.
 
 On Thu, Sep 3, 2009 at 5:26 PM, Keeper hl2li...@afksoftware.com wrote:
 
  That's a double edged sword ... as I stated.  The platform allows for
  untested and buggy product to get pushed out.  I know every time I see my
  steam icon show the dots of doom I cringe to think of what game is
  updating and what headaches that will bring.
 
  Keeper
 
  -Original Message-
  From: Brent Veal [mailto:naslund.fan...@gmail.com]
  Sent: Thursday, September 03, 2009 5:22 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Removing Halos
 
  The business model is that every time they release a big update, the game
  gets a lot of press and sales spike for a period of time.
 
 
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  please visit:
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread kevin-b...@starmen.net
Enough with the complaints about how the user management is between the 
steam system and the TF2 game. It doesn't matter to general managment a 
goldsrc or source server. Please take your arguments over this to to the 
steam forums.

Spencer 'voogru' MacDonald wrote:
 Mods could remove the hats.

 But really, common.

 It's a freaking halo.

 Geez.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
 Sent: Thursday, September 03, 2009 5:36 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 This game is getting so ridiculous, hats, halo, level on weapons one day or
 another, i just loved tf2 when it was classic FPS with good gaming balance
 and great fun, Why valve doesn't set cvar to disable all the crap they add
 (i know because they don't care about admins, our anyone else but the us
 forums whinner), at least server admins would have the choice and people
 will know when they come to a classic clean server.

 2009/9/3 Nightbox alexandrualexa...@gmail.com

   
 lol

 2009/9/3 Tony Paloma drunkenf...@hotmail.com

 
 Valve pulled an msleeper on all of us

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
 Sent: Wednesday, September 02, 2009 11:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 That would have been awesome but then everyone would have wished they
 were cheating.

 I used the idler so I lost my great sandvich collection and all my non
 existent hats. God dammit... well, I guess I deserve it. It was my own
 decision so there's only one person to put the blame on
 unfortunately... DRUNKEN F00L!! ;)

 On Thu, Sep 3, 2009 at 7:21 AM, Matthew
 Gottliebmatthew.j.gottl...@gmail.com wrote:
   
 I have no problems with the Halos.

 However, they should have given the cheaters irremovable horns or
 arrows pointing down for a week.  That would be even better ;)

 On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com
 
 wrote:
   
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
   
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 
 Date: Thu, 3 Sep 2009 02:50:06 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos

 My reasoning for removing the halos is they're ugly and there's
   
 lots
 
 of them. I'd have made a client-side mod, but I don't know the
   
 first
 
 thing about modelling.

 -Dave

 2009/9/3 Alec Sanger eclyp...@hotmail.com:
   
 ?

 What's your reasoning for wanting them gone? I mean, nothing
 
 against
 your plugin, and I know some people will use it - just curious as to
   
 what
   
 issue you had with the halos
   
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
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Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Kenny Loggins
Lol that was great!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, September 03, 2009 8:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 - Removing Halos

http://www.youtube.com/watch?v=2sC9JXVw064

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of blissend
Sent: Thursday, September 03, 2009 9:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Removing Halos

I'm probably going to get slaughtered for posting my opinion here but I'll
just throw it out anyway...

http://www.youtube.com/watch?v=sh1qWZWNGGE

Also didn't George Carlin once say something about people fighting...
Chances are good they are wearing different kind of hats. Keep an eye on
that, it might be handy in the future sometime.

In that light, I thank the author for allowing us to remove this. I don't
like how they used third party programs to get the hats but I think this
totally could have been handled better by Valve.

On Thu, Sep 3, 2009 at 5:26 PM, Keeper hl2li...@afksoftware.com wrote:

 That's a double edged sword ... as I stated.  The platform allows for
 untested and buggy product to get pushed out.  I know every time I see my
 steam icon show the dots of doom I cringe to think of what game is
 updating and what headaches that will bring.

 Keeper

 -Original Message-
 From: Brent Veal [mailto:naslund.fan...@gmail.com]
 Sent: Thursday, September 03, 2009 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 - Removing Halos

 The business model is that every time they release a big update, the game
 gets a lot of press and sales spike for a period of time.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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