Re: [hlds] Alien Swarm server issues :(
Definitely seeing memory leaks here too. Started 48 servers 4 hours ago. They've all steadily increased from 106mb to between 160 and 312mb RAM used.. running this server out of RAM :( I've dropped down to 40 instances and had to shutdown the ArmA2 server also running on the machine for fear of it swapping. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Tuesday, July 20, 2010 11:54 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Alien Swarm server issues :( Hi All, A few things I've noticed about the Alien Swarm dedicated server :( 1) Unless you include 4 steam dll files, the game server will only start in LAN mode :( or the steam client running. (Guide to this is here: http://developer.valvesoftware.com/wiki/Swarm_Dedicated_Server#Steam_library_errors) 2) Currently the server doesn't appear to correct bind to an IP address, despite being set on start up reporting the correct IP on the command line It has a TCP connection on the right IP, but also 2 x UDP connections on 0.0.0.0 3) There is a memory leak in the current release :( http://liv3d.multiplay.co.uk/as/42705_hour.png http://liv3d.multiplay.co.uk/as/42677_hour.png Regards, Dan This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re; cvar mp_humans_must_join_team
// Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like HLSW . sv_cheats 1 nav_max_view_distance 6000 nav_generate On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been having a blast on a human (blu) vs bot (red) server though ran into a small problem. This cvar is great and was just what we were looking for. However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped with the humans now on red. Now anyone new joining the game in progress is forced onto the bots team defeating the purpose of the cvar. // restricts human players to a single team. // values any, blue, red, spectator mp_humans_must_join_team blue Help??! ;) Also... has anyone ever heard if Valve will ever be providing all the default map nav files? Thankies... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re; cvar mp_humans_must_join_team
You could write a sourcemod plugin to check which team a human is on (or which team a bot is on) when the round changes, and swap the variable value depending on the result. Jonah Hirsch --- On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote: // Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like HLSW . sv_cheats 1 nav_max_view_distance 6000 nav_generate On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been having a blast on a human (blu) vs bot (red) server though ran into a small problem. This cvar is great and was just what we were looking for. However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped with the humans now on red. Now anyone new joining the game in progress is forced onto the bots team defeating the purpose of the cvar. // restricts human players to a single team. // values any, blue, red, spectator mp_humans_must_join_team blue Help??! ;) Also... has anyone ever heard if Valve will ever be providing all the default map nav files? Thankies... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re; cvar mp_humans_must_join_team
Thx for the tip... I'll see how it works out From: clad iron cladi...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, July 21, 2010 1:55:43 AM Subject: Re: [hlds] Re; cvar mp_humans_must_join_team // Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like HLSW . sv_cheats 1 nav_max_view_distance 6000 nav_generate On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been having a blast on a human (blu) vs bot (red) server though ran into a small problem. This cvar is great and was just what we were looking for. However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped with the humans now on red. Now anyone new joining the game in progress is forced onto the bots team defeating the purpose of the cvar. // restricts human players to a single team. // values any, blue, red, spectator mp_humans_must_join_team blue Help??! ;) Also... has anyone ever heard if Valve will ever be providing all the default map nav files? Thankies... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re; cvar mp_humans_must_join_team
I knew SM was always an option Jonah, I was hoping Valve could address the issue. Plus the fact that I don't know coding very well, lol. It's easier to donate to the cause, maybe I'll make a plugin request if Valve doesn't address my plea. Thx though... fingers crossed ;) From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, July 21, 2010 4:15:31 AM Subject: Re: [hlds] Re; cvar mp_humans_must_join_team You could write a sourcemod plugin to check which team a human is on (or which team a bot is on) when the round changes, and swap the variable value depending on the result. Jonah Hirsch --- On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote: // Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like HLSW . sv_cheats 1 nav_max_view_distance 6000 nav_generate On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: We've been having a blast on a human (blu) vs bot (red) server though ran into a small problem. This cvar is great and was just what we were looking for. However, when we go to a classic AvsD map (cp_dustbowl) the teams get swapped with the humans now on red. Now anyone new joining the game in progress is forced onto the bots team defeating the purpose of the cvar. // restricts human players to a single team. // values any, blue, red, spectator mp_humans_must_join_team blue Help??! ;) Also... has anyone ever heard if Valve will ever be providing all the default map nav files? Thankies... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start TF2 speedhack
yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effect CS:S or DOD:S, if anyone was curious. Kyle. On Mon, Jul 19, 2010 at 5:39 AM, Dominic Marciano lambda1_...@hotmail.com wrote: Tested this, it does as he explained. Date: Mon, 19 Jul 2010 09:06:13 + From: harry.h...@harry.lu To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] sv_benchmark_force_start TF2 speedhack sv_benchmark_force_start can be used to behave as a speedhack. How to reproduce: 1) Create a local TF2 server. 2) Type sv_benchmark_force_start in console. 3) Wait ~10 seconds for a few bots to spawn. 4) Disconnect. 5) Join any online server. 6) Once you go above a certain FPS (~66 in my tests), you will run very fast, as if you are speedhacking. To disable this bug after you have enabled it, you must quit and re-launch the TF2 client. This effects both hldslinux and hldswin (as far as I can tell though, it's a client-side bug, and there is no way for the server to fix it without a TF2 client update). I do not know how this works, but I assume it does something weird with the threading (other players will be jerky, as if your connection is lagging). I hope these are the correct lists to send this to? It is not a problem with the actual HLDS as far as I can see, but it would probably be fitting here... Thanks for your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not being posed correctly on class loadout panels. - Fixed a level change crash. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Excitement! From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Wed, 21 Jul 2010 10:33:37 -0700 Subject: [hlds] Team Fortress 2 Update Available An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not being posed correctly on class loadout panels. - Fixed a level change crash. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start TF2 speedhack
Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effec... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
If you mean the Residential Zone?I have, just KEEP MOVINGBurn and move ona medic can solo that one (almost) Date: Wed, 21 Jul 2010 14:54:35 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed weapon switch key in the 360 controller config - XP and level are stored in the Steam Cloud - Fixed duplicate rows in the Find Public Games screen - Reduced screen shake when you have high ping - Fixed dedicated server always starting in LAN mode - Fixed custom item button binds not displaying properly on HUD - Fixed full network updates causing duplicate client ragdolls to spawn - Added console commands to change game access on the fly (make_game_public and make_game_friends_only) - Fixed welding icon sometimes getting stuck above player's head - Fixed HUD elements being cut off in ultra wide resolutions - Removed cheat flag from a number of cosmetic console commands - Now firing, meleeing, or reloading while welding will break you out of the weld - Fixed spectators earning achievements - Fixed infinite ammo exploit - Fixed XP exploit On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Alien Swarm is now available
There is some fixing in Valve's information policy according to updates on their games. Left 4 dead 2 friday mutations are unannounced and now it seems that Alien Swarm goes to this category too. -ics 21.7.2010 22:16, Michael Krasnow kirjoitti: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinjadarthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skodskods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnowmnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Anyone know if they're looking into the crash that seems related to the GTX 260's? On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed weapon switch key in the 360 controller config - XP and level are stored in the Steam Cloud - Fixed duplicate rows in the Find Public Games screen - Reduced screen shake when you have high ping - Fixed dedicated server always starting in LAN mode - Fixed custom item button binds not displaying properly on HUD - Fixed full network updates causing duplicate client ragdolls to spawn - Added console commands to change game access on the fly (make_game_public and make_game_friends_only) - Fixed welding icon sometimes getting stuck above player's head - Fixed HUD elements being cut off in ultra wide resolutions - Removed cheat flag from a number of cosmetic console commands - Now firing, meleeing, or reloading while welding will break you out of the weld - Fixed spectators earning achievements - Fixed infinite ammo exploit - Fixed XP exploit On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Alien Swarm is now available
NOT RELATED TO SERVER ADMINISTRATION (for msleeper) - Now firing, meleeing, or reloading while welding will break you out of the weld :( Kyle. On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: - Now firing, meleeing, or reloading while welding will break you out of the weld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 required update
Another required update mail missing v2.0.2.8 --- Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 - Added additional protection for critical files - All add-on files will be loaded when connecting to a Non-Official server regardless of game mode - Only approved custom maps will be loaded when connecting to an Official server - Player's can print the contents of the consistency list with cl_print_consistency_list. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list - Improvement to Hammer load times ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
these lag spikes have been causing players to leave our server too. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 21 Jul 2010 15:00:06 -0500 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
The spike in CPU causes dropouts in the network traffic (lag) for me anyway.. http://clanao.com/files/traffic.png -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start TF2 speedhack
i guess this got fixed, woot... An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not being posed correctly on class loadout panels. - Fixed a level change crash. Jason On Wed, Jul 21, 2010 at 1:57 PM, HL-SDK Synths syntron...@gmail.com wrote: Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effec... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I, for one, do not have KAC installed. On Wed, Jul 21, 2010 at 4:17 PM, Niels Meijer nielsmei...@hotmail.comwrote: Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I had huge 100 percent lag spikes yesterday that caused the network to time out. But I blamed it on the add time plugin which worked fine before the update. I turned that server off and was fine after that. Anything that causes the CPU to go from 50 to 100 is messed up. Sent from my iPhone 4 On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote: Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
It seems like for me that every server is spiking at some point in time. The spikes are really random -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, July 21, 2010 3:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I had huge 100 percent lag spikes yesterday that caused the network to time out. But I blamed it on the add time plugin which worked fine before the update. I turned that server off and was fine after that. Anything that causes the CPU to go from 50 to 100 is messed up. Sent from my iPhone 4 On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote: Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Correction: Disables Anti-Wall's on TF2 Servers* On Wed, Jul 21, 2010 at 3:02 PM, Mark Gunnett mgunnett4...@gmail.comwrote: KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I've been setting cores manually for ages. Are you setting 1 server per core or 2 or something else? On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote: any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
One server -= 2 cores (cores that would be on the same die 0, 1 or 2, 3) I assign 2 server to 2 cores. When I did one server to a single core the cpu usage went way up. Back to 2 server 2 cores and it everything seems to be back to pre update condition maybe even a drop in the cpu utilization per server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 7:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I've been setting cores manually for ages. Are you setting 1 server per core or 2 or something else? On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote: any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Alien Swarm is now available
Update just came out Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed crash to desktop on certain graphics cards - Fixed matchmaking sending you to the wrong mission - Fixed not being able to earn the “Ammo Technician” achievement - Fixed not being able to open particle systems in the editor On Wed, Jul 21, 2010 at 3:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote: NOT RELATED TO SERVER ADMINISTRATION (for msleeper) - Now firing, meleeing, or reloading while welding will break you out of the weld :( Kyle. On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: - Now firing, meleeing, or reloading while welding will break you out of the weld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server lag, one server on one box
So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
try this sv_maxcmdrate 101 sv_maxrate 0 sv_maxupdaterate 101 sv_mincmdrate 60 sv_minrate 2 sv_minupdaterate 60 if you set sv_maxcmdrate 0 - it doesn't set to unlimited ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
On Windows, from what I can recall FPS is directly linked to CPU usage. Rates are wrong, including what Левинчук Федор said besides sv_maxcmdrate set to 0, which is probably your main issue. For sure: sv_mincmdrate 33 sv_minupdaterate 33 sv_maxcmdrate 66 sv_maxupdaterate 66 Assuming: sv_minrate 35000 sv_maxrate 7 Also, try not using the FPS Booster and see if the lag persists. Kyle. On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley zellers.shi...@gmail.com wrote: So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds