Re: [hlds] Help.
=\ This list is really for technical topics regarding HLDS, not help on creating a community. Most of us were happy to help with your first two questions, but I feel as though you're beginning to wear out your welcome. I would looking around on different forums for topics on how to get a community started and whatever this Game Reporting thing is. Good Luck From: alisaleem...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 8 Dec 2010 17:09:11 +0500 Subject: Re: [hlds] Help. Any One Know About Game ReportinG - Please tell me or provide me something. Mean How Much User Connected Per DaY On Server - How Much New Users Etc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help.
You're right. A couple emails ago I realized that I misunderstood what he meant when he said Mean How Much User Connected Per DaY On Server - How Much New Users Etc. I assumed he was asking how to get new users per day or something. From: n...@hellclan.co.uk Date: Wed, 8 Dec 2010 16:37:36 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] Help. Try http://www.gametracker.com/ for server statistics. It can also show you how many players have connected and your game server's rank. Alec, I don't think he's asking on how to create a community lol -.- On 8 December 2010 12:09, Muhammad Ali alisaleem...@hotmail.com wrote: Any One Know About Game ReportinG - Please tell me or provide me something. Mean How Much User Connected Per DaY On Server - How Much New Users Etc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help.
You're in the wrong business if you're looking to make a profit off running game servers. Some of us take donations to keep the servers afloat - these funds come from regulars who play on the servers and want to see them continue to operate. We all do this because we want to give something to the gaming community, we don't do it to make anything. From: alisaleem...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 8 Dec 2010 01:44:44 +0500 Subject: Re: [hlds] Help. Thanks a lot to everyone, Actually i was not expecting such healthy replies :p thats why i just write it casually ignoring spells :) @ Twilite :pAnyways Special thanks to Anon because i would have gone crazy searching google :dConcluded:Buy a good and Expensive Game Server, Then also buy a domain, make a website, start publishing and earn some money to manage it :p..But then the question arise, can you earn money from a Game Server? if yes. Then how? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
mine loaded just fine (one of them, at least, the others are still updating) Thank you, Alec Sanger Date: Thu, 30 Sep 2010 19:49:07 +0100 From: headad...@gmail.com To: steve.gr...@gmail.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Restarting full servers
For those of you who have TF2 servers that are full 24/7, do you do anything to keep it running smooth? I'm currently troubleshooting one of my servers that pretty much doesn't empty. The map changes every hour or two, depending on how the gamers play. I know we ran into an issue in the past with one of our 24/7 servers that didn't have a winlimit. We ended up installing the crontab plugin and having the map restart once every day, which seemed to fix the gradual deterioration of the server. The issue we're having now is different - it's almost like something is taking up 100% CPU on the server for a couple seconds at a time every 40 - 60 minutes or so. The only other things on the box are 2 very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU usage. Any ideas? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Restarting full servers
Issue is that I'm not seeing this same behavior on all my servers. I see it most noticeably on 1, then something similar, but not quite as severe on another. The rest of my servers don't seem to suffer from it at all. It could be because the rest of my servers aren't full all day and night like the ones that are experiencing the issue. Thank you, Alec Sanger Date: Mon, 2 Aug 2010 16:24:56 +0300 From: i...@ics-base.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Restarting full servers I have also noticed these same spikes and i'm pretty sure the spikes are so small that you might have missed them and they don't show up in graphs due to their small time. Either that or you have a hardware issue. My assumption is that the spikes came along 2 updates before the engineer update. It is the first time i noticed them myself. Sometimes the CPU just peaks (even though the usual usage isn't even near 100%) and there is a very noticeable lagspike. Even the smaller TF2 server does the same thing and it's cpu is only on 60% load. -ics 2.8.2010 15:09, Alec Sanger kirjoitti: For those of you who have TF2 servers that are full 24/7, do you do anything to keep it running smooth? I'm currently troubleshooting one of my servers that pretty much doesn't empty. The map changes every hour or two, depending on how the gamers play. I know we ran into an issue in the past with one of our 24/7 servers that didn't have a winlimit. We ended up installing the crontab plugin and having the map restart once every day, which seemed to fix the gradual deterioration of the server. The issue we're having now is different - it's almost like something is taking up 100% CPU on the server for a couple seconds at a time every 40 - 60 minutes or so. The only other things on the box are 2 very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU usage. Any ideas? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Kills not counting
S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Regardless of whether or not it was user error, it's still relevant to server administration. This mailing list is here for server administrators to talk amongst each other to solve issues and answer questions as a community - it's not just an outlet to express frustration over valve-created issues that we have no control over. It happens with mm and sm disabled. Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:02:49 -0400 Subject: Re: [hlds] [TF2] Kills not counting Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Another thing I noticed, it's experiencing unusually high choke at times, occasionally up in the 60s. No loss, though. Could extremely high choke be preventing the server from distinguishing kills? Thank you, Alec Sanger From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:05:58 -0400 Subject: Re: [hlds] [TF2] Kills not counting Regardless of whether or not it was user error, it's still relevant to server administration. This mailing list is here for server administrators to talk amongst each other to solve issues and answer questions as a community - it's not just an outlet to express frustration over valve-created issues that we have no control over. It happens with mm and sm disabled. Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:02:49 -0400 Subject: Re: [hlds] [TF2] Kills not counting Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Grind
Typically I don't complain, but honestly? This is forum content, not HLDS mailing list content. Date: Fri, 25 Jun 2010 08:27:02 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] The Grind achievement_all_v4: http://www.youtube.com/watch?v=JM1Ay85de3U ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
I must say, one of the better spammers... rock on, spam bot... rock on... From: lambda1_...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 11 Jun 2010 17:46:19 +0800 Subject: Re: [hlds] (no subject) LMFAO. Date: Fri, 11 Jun 2010 10:22:32 +0100 From: fierylionhe...@gmail.com To: hlds@list.valvesoftware.com; doctor-ian-broo...@hotmail.co.uk; isbroo...@gmail.com; ia...@hotmail.com; ia...@hotmail.co.uk; iluvcarl...@hotmail.com; whit...@hotmail.com Subject: [hlds] (no subject) http://zairus.com/default.php -- _++88_ _++88_ __+880_++_ __+888+88_ __++880__+88__ __++888_+++88__+++8___ __++__+++8880++88+++88 __++++++8880++__++888_ ___++888+++++88++888__ ___++88++++888++888___ ___++88___ ++8___ 000___ _+++888___ __+++000888___ ___+++0888 ___+++0888 +++88_ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
What do you mean you people... From: lambda1_...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 11 Jun 2010 01:08:00 +0800 Subject: Re: [hlds] Left 4 Dead 2 Update Released STOP SPAMMING. honestly you people. Date: Thu, 10 Jun 2010 10:03:37 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Released You'd be so lucky to get a reply... From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Wed, June 9, 2010 7:57:27 PM Subject: [hlds] Left 4 Dead 2 Update Released -Changed Survivorbot item hunting behavior -SurvivorBots now stay closer to human players in all game modes -Fixed Survivorbot navigation issue in The Passing: Riverbank -Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker -Fixed condition where SurvivorBots would not enter the saferoom -Increased self-inflicted friendly fire damage from the Grenade Launcher -Fixed bug where the M60 would reset its ammo if dropped in certain situations -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies PS: This one isn't even a mutation update, and there wasn't an official email...did Jason just stop sending L4D2 emails? :P Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Master Server Addition
Appreciate it, Zoid. Glad to see someone still follows this clusterfuck :) Thank you, Alec Sanger From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 28 May 2010 10:37:13 -0700 Subject: [hlds] HL2 Master Server Addition We have added an additional HL2 Master server at address 72.165.61.153:27015. I've seen a few scripts posted here using the setmaster dedicated server console command. Generally, you do not need to manually specify the master addresses. Additional setmaster commands with other addresses in your server.cfg will just have your dedicated server trying send updates to non-existent masters. Servers that restart will automatically detect this new master server and use it appropriately. There are only three currently active HL2 Master servers: 216.207.205.99:27011 216.207.205.98:27011 72.165.61.153:27015 -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger Date: Fri, 14 May 2010 15:09:09 -0400 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net wrote: Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
They raised almost $1,000,000 for themselves. That's fantastic, and I fully support these guys. I'm a huge fan of indy developers and do what I can to support them. But come on, they raised a total of $1.25 million between 5 games. MW2 earned over half a billion dollars in sales in just 5 days. Yes, 550x more than that. I'm not trying to say that the highest price is always the best, I'm just saying that all business are here to make money, and they have found the price which the most people are willing to pay. Going lower may result in more sales but a lower revenue, and a higher cost may result in less sales and a lower revenue. Thank you, Alec Sanger From: dislexs...@dislexsick.com To: hlds@list.valvesoftware.com Date: Sat, 15 May 2010 11:11:49 +0930 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Go look up the 'humble indie bundle'. It kills your arguement pretty fast actually. Sent from my iPhone On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote: Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger Date: Fri, 14 May 2010 15:09:09 -0400 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net wrote: Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
And if the volume of sales is what you're after, I completely agree with you - the lowest price will get you the highest number of sales. You do agree, however, that there is a certain golden price which will theoretically earn the most income, right? Not too cheap to cut potential profits and not too expensive to cut potential sales. That golden price is what companies are after, not just a high number of sales. Thank you, Alec Sanger Date: Sat, 15 May 2010 12:37:20 +0930 From: dislexs...@dislexsick.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Of course, you can't compare a large franchise of games to the indie games, these guys had no advertising and no intention to make a lot of money - MW2 was backed by advertising, hype, and was a sequel which naturally gave it an edge. For a more fair comparison however, how much did the first COD game released gross in its first 5 days? I was just drawing attention to the fact that, yes, a lower price CAN and WILL bring in the crowds, and earn you a lot of money - I'm sure each of those developers are now happy with their ~$200K each. I'm yet to look at actual figures, but I assume the $1.25M was after the charity donations? The point is more the VOLUME of sales given the situation. On Sat, May 15, 2010 at 12:20 PM, Alec Sanger eclyp...@hotmail.com wrote: They raised almost $1,000,000 for themselves. That's fantastic, and I fully support these guys. I'm a huge fan of indy developers and do what I can to support them. But come on, they raised a total of $1.25 million between 5 games. MW2 earned over half a billion dollars in sales in just 5 days. Yes, 550x more than that. I'm not trying to say that the highest price is always the best, I'm just saying that all business are here to make money, and they have found the price which the most people are willing to pay. Going lower may result in more sales but a lower revenue, and a higher cost may result in less sales and a lower revenue. Thank you, Alec Sanger From: dislexs...@dislexsick.com To: hlds@list.valvesoftware.com Date: Sat, 15 May 2010 11:11:49 +0930 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Go look up the 'humble indie bundle'. It kills your arguement pretty fast actually. Sent from my iPhone On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote: Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger Date: Fri, 14 May 2010 15:09:09 -0400 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
holy shit... Thank you, Alec Sanger From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 11 May 2010 12:11:13 -0700 Subject: [hlds] COUNTER-STRIKE: SOURCE BETA COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.comhttp://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
nh let's leave it up to the imagination... Hats, community weapons, taunts... Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: otst...@gmail.com Date: Tue, 11 May 2010 23:29:40 +0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Any way to see the list of many source engine updates? On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.com http://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers not showing up on steam server list
Don't quote me on this, but I heard the latest exploit attacked servers in a way that did not affect the performance but did count towards connects and disconnects, so enough of these could potentially delist a server. Is it happening to all of your servers or only one? Thank you, Alec Sanger Date: Fri, 5 Mar 2010 10:46:02 -0500 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: [hlds] Servers not showing up on steam server list Anyone else having issues with your server not showing up on steam master list? It seemed to start happening 3 days ago for me. Anyone else notice this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 33 Players ??
the 33rd slot is usually a sourcetv slot, not playable. Thank you, Alec Sanger Date: Fri, 5 Mar 2010 10:15:47 -0800 From: cai...@yahoo.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 33 Players ?? I noticed a couple of days last week, my 32 player TF2 server actually had 33 players, 17 on BLU 16 on Red. How do some TF2 servers host 33 players?? My server in the browser still showed 32/32 as I recall. How do some TF2 players advertise 33 players or more ?? TIA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/201469230/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GSP Hosting Questions
running I can’t really blame a whole lot of this on Aowc. They didn’t force me to pick the rig I picked. And maybe it’s just me, but it seems like I should be getting a lot more for my money… If we’re showing incredibly low performance (severe drop in tick for source servers) they tell us that we’re running too much on our machine. Please don’t tell me that we’re paying $240 dollars per month for a box that can’t handle 2 24 man 50 tick TF2 servers… If you plan on getting a dedicated server from Aowc for source games, don’t plan on getting their dual 3.0 Xeon rigs. I can’t say how other game engines run though, so it may just be a source thing. Servers crashing/randomly disconnecting We’ve had probably close to a dozen or more total crashes/network failures/power outages over the last year that lasted more than a few hours. Many actually last entire nights. The latest one occurred 2 days ago. About mid-day we noticed one of our dedicated servers were down. We could ping the server, but we couldn’t log into Rdc and we none of the dedicated servers running on that box were functional. We submitted a ticket at 1:21PM. 2 hours later we get a reply saying our Rdc was fixed. Well I tried logging on and it was still dead. We gave them a call, hoping something would get done a bit quicker. They said they would have the server pulled for closer inspection. At 9:30AM the next day they ask if we have a firewall that could be blocking the Rdc. I told them that we don’t have a firewall on there that blocks ports. I’m not sure if he was trying to be cool, or if they were legitimate spelling mistakes, but his response was “Aiite they're checking into it I'll tell you when I got more infos.”. So I waited and waited. Our machine finally came back up but was going incredibly slow (took about 20 seconds for a right mouse click to work). I asked for a hard reboot and that was the last time I saw the server online… 1 of the 3 Aowc support guys actually asked us if we knew what the issue was, which I found somewhat odd. The last thing they said to me, 2 days after the initial crash, is that they think it might be a hardware failure. Uptime for our 2 servers is definitely below their 99.5% guarantee. All in all, I’m incredibly dissatisfied with what I got from Art of War Central due to their lack of helpful support, unreliable network hardware, and overall ignorance. I have, however, never had a ticket go completely ignored by Aowc support, so it seems as though they are at least trying. Unfortunately, trying just doesn’t cut it when you have 80,000 players across 4 servers. I rate them a 4/10. Good luck in the future. Our contract is almost up, we have purchased a server and are moving to a different host. Maybe with time and dedication, you guys can once again become what you gloat about, but for now, you fall very short. there you have it. Best of luck with your GSP search. Feel free to message me with any questions about leetservers. I'll shoot youover some of my IPs so you can test them. Thank you, Alec Sanger From: xfactorserv...@live.ca To: hlds@list.valvesoftware.com Date: Sat, 20 Feb 2010 13:14:35 + Subject: Re: [hlds] GSP Hosting Questions Our clients begs to differ which we have hundreds and hundreds of clients which are satisfied. Every host has the odd bad review mean while we have a large amount of great reviews. @ OP send me off an email and I will provide a free BFBC2 32 slot server ranked free for a month for you can test our service. Thank You Date: Fri, 19 Feb 2010 23:37:38 -0500 From: roadhous...@gmail.com To: ad...@oneskylitnight.org; hlds@list.valvesoftware.com Subject: Re: [hlds] GSP Hosting Questions And I recommend against art of central too. never rented from them but several of my friends did. I recommend against xfactor also. check out gsptruth.com for why On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo roadhous...@gmail.com wrote: Sleekserver is really cheap but they have horrible network and you will have really high ping even if you are really close to the server. And they have only 1 location in Missouri which is meh... They are really cheap though. On Fri, Feb 19, 2010 at 11:23 PM, Jake Eisenman ad...@oneskylitnight.orgwrote: I've never had problems with ArtofWarCentral, they always answered my questions pretty fast (20 minutes with a few exceptions). Server starts to lag like once or twice a year, put in a ticket, solved. arreo...@gmail.com wrote: Had horrible experiences with ArtofWar's customer service. I would highly recommend against them. Slow, unable to do simple things to fix the servers in a timely manner. Left them and haven't looked back. Just keep in mind you always get what you pay for. If it looks too good to be true, then 99% of the time it is. Don't skimp on a few extra bucks because
Re: [hlds] GSP Hosting Questions
We ordered 2x dual dual-core xeon @ 3.2 (Can't remember the core) boxes from them. Can't remember the cost off hand. After our experience with them we decided to purchase our own physical hardware and colocate ourselves, so all we were paying for was rack space and bandwidth. In the end, our colocation center got bought out and they jacked up the price so we eventually sided with renting individual servers. That was almost 2 years ago and we've been completely satisfied ever since. Thank you, Alec Sanger Date: Sat, 20 Feb 2010 10:24:23 -0600 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] GSP Hosting Questions Alex, Many times with dedicated servers smaller providers just resell dedicated services for higher cost and are just the middleman, and offer no actual support because they cannot afford the hardware they're selling you, and thus are just reselling from an actual dedicated provider (sounds like they were on very cheap cogent or something with the packet loss.) Unfortunately your review is all too common in the hosting industry. Sounds like AoW was also jacking up the price on the server box you were renting to make extra money. What were the specs of the box you were purchasing, if you don't mind my asking? If you're going to go with a dedicated provider, go with one that does dedicated servers directly and doesn't just resell for someone else. They may not be able to help you with gameserver issues...but if you're running a dedicated box you should know how to run your own servers already. Note these comments are not necessarily directed at you, Alex, just giving heads up for anyone looking for something similar. For a dedicated box, I would recommend http://www.dedicentral.com. While he does resell for a larger provider, he keeps the prices at a reasonable level, was a big contributor to webhostingtalk, and over the two years I had dedicated servers I think I only had one issue with latency that was due to a router issue, which was fixed within a few hours. I recommend contacting him directly via email for custom boxes, as they don't have many standard setups on their website. On Sat, Feb 20, 2010 at 8:26 AM, Alec Sanger eclyp...@hotmail.com wrote: I've been with gameservers, artofwarcentral, and leetservers. I've gotta say that Bobby from leetservers is the best I've ever worked with. Some of my biggest issues in the past were performance, and I've never had a single performance issue with leet. It seems to be a small team working over there, but they do a great job. I've currently got 19 servers from him, with 6 BC2 servers on the way. I won't say much about gameservers. They can offer you low low prices, but at the expense of performance. I think it's just matter of them overloading their boxes. Sometimes we'd get good performance, but other times it'd be bad. As for artofwarcentral... oh god... I'm going to post the book of a testimonial I wrote to them and posted on their forums in the testimonial section. Needless to say it was deleted within an hour. That pissed me right the fuck off, so I'm happy sharing it with everyone who wants to read it. I’d like to give my testimonial. Now this isn’t a rant. I’ve had 2 dedicated servers with Art of War Central for 1 year. I’ve taken everything that’s happened over the last year into consideration when writing this. And please note, I have never actually rented a single game server from Aowc, only dedicated servers. So where do I start… ah yes, lets start with their tech support. When it comes to support, Aowc is absolutely lacking. What I've gathered is that when it comes to dedicated servers, Art Of War Central does not actually have any more control over things than the customer does. When you submit a ticket to Aowc, it appears that they then contact the datacenter somehow (call? submit a ticket of their own?) and have whoever is working at that particular datacenter fix the problem. What is the need for the middle man? Why am I paying Aowc? When there is an issue with our servers, I like to know what happened. “Oh it’s fixed now sorry” doesn’t cut it for me. When I ask what the problem was, I get a response such as “I do not know, the datacenter fixed it they didn't give me a description”. This is pretty poor communication. The datacenter should relay what the issue was back to Aowc and Aowc should be able to supply me with a cause when I request. To give them credit, they were able to get our first box “rebuilt” because it was giving us so many issues. Unfortunately, when we got that server up, we went from 6 Ips to 1 Ip, and they were trying to charge us to get them back. After it reached management they just gave them back to us. Like I mentioned before, it seems as though they lease their equipment, so when a customer contacts
Re: [hlds] Clients timing out
Just started happening to us tonight. We've got a few people posting about it, and our servers aren't as full as they usually are. Thank you, Alec Sanger www.stompfest.com From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 17 Feb 2010 16:47:14 -0800 Subject: [hlds] Clients timing out Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
has not happened to me on any of my servers. All running windows with the latest version of sm and mm. Thank you, Alec Sanger From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Thu, 14 Jan 2010 08:08:33 -0500 Subject: [hlds] TF2 srcds infinite loops. Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/196390710/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Client interp on servers
So I've got a client saying that he wants to set his cl_interp to something lower than 100, but the servers prevent him from changing it. I'll be honest, I don't know a damn thing about this interp crap. So my questions are: Will reducing the client interp cause a hit in performance? What are the side-effects? How the hell did I limit it to 100? Do you limit your interp? What's yours at? This is for TF2, btw. Thank you, Alec Sanger _ Hotmail: Trusted email with Microsoft’s powerful SPAM protection. http://clk.atdmt.com/GBL/go/196390706/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Server always crashes when update comes out
My servers are crashing fairly frequently. A lot of clients are getting random disconnects as well. Thank you, Alec Sanger Date: Wed, 6 Jan 2010 17:47:57 -0500 From: roadhous...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] [TF2] Server always crashes when update comes out Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/196390708/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [KillingFloor] Custom Map Downloads
Alright, is there some secret to getting custom maps to download from an external location? Because I sure as hell can't get it to work. If anyone does this, could you please let me know how? Thank you, Alec Sanger _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
Just want to say thank you again for giving us all a heads up on what's to come. It's really appreciated. Thank you, Alec Sanger www.stompfest.com From: j...@tripwireinteractive.com To: serveradm...@tripwireinteractive.com; hlds@list.valvesoftware.com; hlds_linux-boun...@list.valvesoftware.com Date: Fri, 11 Dec 2009 10:45:16 -0500 Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
If you have hlxce you can do what i did. look at the top of www.stompfest.com Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 11 Dec 2009 21:33:09 +0200 From: alexandrualexa...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released A sourcemod plugin to track total soldier vs demo kills ? Would be cool ? 2009/12/11 Ben B brutalgoerge...@gmail.com mmm plugins to give demomen reduce damage vs rockets On Fri, Dec 11, 2009 at 8:51 AM, Eric Pan mahzorim...@gmail.com wrote: People who call Soldier, solly should resign themselves to the position of Demoman. I won't have maggots turning Soldier into something feminine. On Thu, Dec 10, 2009 at 11:50 PM, Moe m...@bestgn.net.au wrote: Make that 100% crits for soldiers so the solly can win! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Friday, December 11, 2009 2:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Pure chaos... 100% crits so much win. Sent from my iPhone On Dec 10, 2009, at 10:20 PM, Dog gecla...@gmail.com wrote: We run MM and SM...all fine BTW, this is a genius idea :) -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Trusted email with powerful SPAM protection. http://clk.atdmt.com/GBL/go/177141665/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yeah, wrote a query to pull all demo kills by soldiers and soldier kills by demos within a given date range. Rick Payton r...@mai-hawaii.com wrote: I'm guessing he just pulled the demo soldier kill data straight from his hlxce database. It probably took longer to add that piece of code into the website then it did to figure out how to pull the data and parse the results. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CAIN Sent: Friday, December 11, 2009 3:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Cool, how did you do that !?!? -- Cain - Original Message From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Fri, December 11, 2009 2:36:52 PM Subject: Re: [hlds] Team Fortress 2 Update Released If you have hlxce you can do what i did. look at the top of www.stompfest.com Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
friendship? From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 10 Dec 2009 11:18:54 -0800 Subject: [hlds] Team Fortress 2 Update Coming Today A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get gifts for them and cashback for you. Try Bing now. http://www.bing.com/shopping/search?q=xbox+gamesscope=cashbackform=MSHYCBpubl=WLHMTAGcrea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] friendship??
Relevant to server administration. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Wed, 9 Dec 2009 18:43:48 -0500 Subject: Re: [hlds] friendship?? Dear Valve, Please release your global update according to my schedule as I find the time table of when it's finished to be a hamper on my productivity. Thank you, Mike Kurfis On Wed, 2009-12-09 at 15:39 -0800, Mike Kurfis wrote: I hope it's next week. I'll be off work and able to pull the trigger a lot closer to actual release time for a change. On Wed, Dec 9, 2009 at 3:25 PM, Sam Kindler s...@flamov.com wrote: I'd guess at the start of next week, most likely Tuesday. 2009/12/9 Jonah Hirsch crazydog...@gmail.com I'd have to assume so. Tomorrow seems the most likely date, although they could just be announcing the update features over the next few days, as has been the trend, followed by the update some time next week (or on the weekend). Jonah Hirsch --- On Wed, Dec 9, 2009 at 4:11 PM, Shawn Somers shawn.som...@gmail.com wrote: Does this mean I should be prepared for another update in the very near future?? Shawn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail is faster and more secure than ever. http://www.microsoft.com/windows/windowslive/hotmail_bl1/hotmail_bl1.aspx?ocid=PID23879::T:WLMTAGL:ON:WL:en-ww:WM_IMHM_1:092009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 repeatable crash exploit posted to the forums
I could not reproduce it, but 5 were crashing left and right. Since there was no known fix for it, we opted to temporarily disable the spy class. Servers haven't crashed since then, and people are very understanding when we tell them why. I sure as hell hope we get a fix soon. This is a windows box, btw. Thank you, Alec Sanger From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 30 Oct 2009 22:53:07 -0700 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums It's not a plugin problem. It happens on my servers which don't run sourcemod. I can't repro it, but others can. I think there is a missing step/requirement from the repro steps. Something like you must be sniped with the dead ringer out (or sniped after being dead ringered), not just killed by any means. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Friday, October 30, 2009 7:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums I just went through and tried again on both Windows and Linux and was unable to recreate the crash. If those who are experiencing this crash could attempt the same thing on their server to see if it crashes, that would be great. If it does crash, it's more than likely a plugin problem. Kevin b er wrote: I attempted this crash as well on a windows 2003 server and was unable to do so. On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote: What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger wrote: was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From: wder...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Yeah, correct. It was moved. Mods and Admins can still access it. On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote: It wasn't deleted, it was just moved to a non-public forum. Hence: username, you do not have permission to access this page. This could be due to one of several reasons: 1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? 2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A Sent: Friday, 30 October 2009 5:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums You can't access it because it got deleted From: saul.renni...@gmail.com Date: Thu, 29 Oct 2009 18:17:29 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Same. Thanks, - Saul. 2009/10/29 Andre Coelho andre.du...@gmail.com Can you please post here teh forum content? I'm unable to access the forum now. André Coelho Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.com wrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash the server. On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers shawn.som...@gmail.com wrote: The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 repeatable crash exploit posted to the forums
awesome. thanks Thank you, Alec Sanger Date: Sat, 31 Oct 2009 13:21:46 -0500 From: infl...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums DarkImmortal released a fix for this yesturday http://forums.alliedmods.net/showthread.php?t=107840 On Sat, Oct 31, 2009 at 12:52 PM, Alec Sanger eclyp...@hotmail.com wrote: I could not reproduce it, but 5 were crashing left and right. Since there was no known fix for it, we opted to temporarily disable the spy class. Servers haven't crashed since then, and people are very understanding when we tell them why. I sure as hell hope we get a fix soon. This is a windows box, btw. Thank you, Alec Sanger From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 30 Oct 2009 22:53:07 -0700 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums It's not a plugin problem. It happens on my servers which don't run sourcemod. I can't repro it, but others can. I think there is a missing step/requirement from the repro steps. Something like you must be sniped with the dead ringer out (or sniped after being dead ringered), not just killed by any means. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Friday, October 30, 2009 7:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums I just went through and tried again on both Windows and Linux and was unable to recreate the crash. If those who are experiencing this crash could attempt the same thing on their server to see if it crashes, that would be great. If it does crash, it's more than likely a plugin problem. Kevin b er wrote: I attempted this crash as well on a windows 2003 server and was unable to do so. On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote: What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger wrote: was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From: wder...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Yeah, correct. It was moved. Mods and Admins can still access it. On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote: It wasn't deleted, it was just moved to a non-public forum. Hence: username, you do not have permission to access this page. This could be due to one of several reasons: 1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? 2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A Sent: Friday, 30 October 2009 5:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums You can't access it because it got deleted From: saul.renni...@gmail.com Date: Thu, 29 Oct 2009 18:17:29 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Same. Thanks, - Saul. 2009/10/29 Andre Coelho andre.du...@gmail.com Can you please post here teh forum content? I'm unable to access the forum now. André Coelho Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.com wrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash the server. On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers shawn.som...@gmail.com wrote: The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com
Re: [hlds] TF2 repeatable crash exploit posted to the forums
was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From: wder...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Yeah, correct. It was moved. Mods and Admins can still access it. On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote: It wasn't deleted, it was just moved to a non-public forum. Hence: username, you do not have permission to access this page. This could be due to one of several reasons: 1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? 2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A Sent: Friday, 30 October 2009 5:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums You can't access it because it got deleted From: saul.renni...@gmail.com Date: Thu, 29 Oct 2009 18:17:29 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Same. Thanks, - Saul. 2009/10/29 Andre Coelho andre.du...@gmail.com Can you please post here teh forum content? I'm unable to access the forum now. André Coelho Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.com wrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash the server. On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers shawn.som...@gmail.com wrote: The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New Windows 7: Simplify what you do everyday. Find the right PC for you. http://www.microsoft.com/uk/windows/buy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted more reliable, now it's more reliable. Wow! http://microsoft.com/windows/windows-7/default-ga.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:102009 ___ To unsubscribe
[hlds] L4D2 Server Activity
How's everyone's activity been with their servers this morning? I wasn't getting anyone in the servers last night and when I woke up this morning I realized that I accidentally set them all to vs only. I removed that hours ago, but still no players. I know it's still early, though. The only other things I added were steam group and searchkey. Neither of these would prevent random players from joining, right? Sorry - been a while since I needed to configure my L4D servers... Thank you, Alec Sanger _ Windows 7: It helps you do more. Explore Windows 7. http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen3:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Server Activity
I would kiss you, but you're probably thousands of miles away and would probably be offended, so I'll just say thanks... Thank you, Alec Sanger Date: Thu, 29 Oct 2009 09:41:10 -0700 From: stevo...@sbcglobal.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Server Activity Yes, sv_search_key will prevent random people from finding your server from a lobby. Alec Sanger wrote: The only other things I added were steam group and searchkey. Neither of these would prevent random players from joining, right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: I wanted more reliable, now it's more reliable. Wow! http://microsoft.com/windows/windows-7/default-ga.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 repeatable crash exploit posted to the forums
Well I appreciate it. Now I will know what is happening if my servers start going down. Thanks Thank you, Alec Sanger Date: Thu, 29 Oct 2009 11:01:20 -0700 From: shawn.som...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: It works the way you want. Learn more. http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen2:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
For L4D2? What OS? I'm not seeing any updates atm Thank you, Alec Sanger From: christof...@scanservers.eu To: hlds@list.valvesoftware.com Date: Wed, 28 Oct 2009 20:07:19 +0100 Subject: [hlds] Steam servers overloaded? There are currently new updates available out there. I am trying to update my servers right now, and I am experiencing a very slow download speed. Are somebody else also experiencing this? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: It helps you do more. Explore Windows 7. http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen3:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
will someone see if you can still play the original L4D once the servers have been updated? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 19:18:52 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? left4dead2_demo On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote: files are out. c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 18:46:42 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
[hlds] [L4D2] Dedicated Server Content
I'm pretty sure no details have been released thus far, but has anybody heard if dedicated server content will be released to private server ops for the early access demo? This scenario is different than previous Valve released, since they now host a ton of their own servers. Also, has anyone confirmed that L4D servers will be compatible with L4D2? Didn't the last update seem to download some L4D specific content? Thank you, Alec Sanger _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/171222986/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
haha at least you added some humor :) Thank you, Alec Sanger From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 14 Oct 2009 10:42:09 -0700 Subject: Re: [hlds] Team Fortress 2 Update Coming As is customary, this update has been delayed. It should still happen today, but we're not sure what time it will be ready. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 9:49 AM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Coming A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
uh huh... sure :P Thank you, Alec Sanger From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 14 Oct 2009 13:43:11 -0700 Subject: Re: [hlds] Team Fortress 2 Update Coming And the update is back on. Should be live in about 30 minutes. Really. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 10:42 AM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Team Fortress 2 Update Coming As is customary, this update has been delayed. It should still happen today, but we're not sure what time it will be ready. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 9:49 AM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Coming A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/171222984/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
hit F10 Thank you, Alec Sanger From: sai...@specialattack.net To: hlds@list.valvesoftware.com Date: Tue, 29 Sep 2009 20:01:26 +0200 Subject: Re: [hlds] Left 4 Dead Update Available ./steam -command update -game left4dead -dir /home/l4d_fork3/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . HLDS installation up to date Pompompompom... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 8:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.114/2402 - Release Date: 09/29/09 05:54:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing™ brings you maps, menus, and reviews organized in one place. Try it now. http://www.bing.com/search?q=restaurantsform=MLOGENpubl=WLHMTAGcrea=TEXT_MLOGEN_Core_tagline_local_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 19, Issue 71
I'm pretty sure he's aware :) Thank you, Alec Sanger From: smashman2...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 28 Sep 2009 12:47:33 + Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 You are aware that has been sent to everyone who subscribes to hlds, which i assume is quite a few... Date: Mon, 28 Sep 2009 08:45:54 -0400 From: h...@f0rkznet.net To: philipbembri...@gmail.com; hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ. On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com wrote: The daily digest sends every five minutes? lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organise, edit, and share your photos. http://clk.atdmt.com/UKM/go/134665338/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
this honestly kicks people in spec? I can't believe that would actually be implemented... Please tell me you're mistaken.. Thank you, Alec Sanger From: marlonwolter...@upcmail.nl To: hlds@list.valvesoftware.com Date: Wed, 16 Sep 2009 01:47:52 +0200 Subject: Re: [hlds] Team Fortress 2 Update Released I understand the use f it against ''idle for hat servers'' but it is pretty annoying since you cannot go even spec anymore to spec some cheaters or go afk for a while since you're regarded as idler. I tried it and got kicked anyway. No way to block this command? -Oorspronkelijk bericht- Van: Tony Paloma [mailto:drunkenf...@hotmail.com] Verzonden: Wednesday, September 16, 2009 1:41 AM Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Team Fortress 2 Update Released This is not it at all. Nothing to do with items. Only to do with the built-in idle player kicker. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, September 15, 2009 4:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released exactly if you are a spectator or havent chosen a team you cant get items anymore On Tue, Sep 15, 2009 at 7:19 PM, Brent Veal naslund.fan...@gmail.comwrote: It probably means that if you're sitting in spec or at the player selection screen, the game will recognize you as idle On Tue, Sep 15, 2009 at 4:11 PM, Quentin SPEHNER shao...@gmail.com wrote: Changed idle player check to include spectators players who haven't chosen a team I don't understand what this mean, can someone explain please? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/171222984/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Make the Map Quick List 100% Vanilla
well... if you wanna advertise yourself to all of your competition, sure. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 14 Sep 2009 09:22:10 -0700 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla Hey guys! Can I advertise here too? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e Sent: Monday, September 14, 2009 7:38 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Make the Map Quick List 100% Vanilla We operate vanilla servers that are full most of the day, except early morning now that schools in session again. The only change we made was some class restrictions. Go to our website for the list www.hkcentral.net On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Why is it that my Valve map quick list always directs me to idle servers and 32-player/fast-respawn drivel? Sadly, even the traditional server list is composed 50% of 32-player server (with their 20 choke) and 25% fast respawn (breaking all payload maps). Where are all the vanilla servers on the East coast? I can't say it's Valve's fault. All of you take part in breaking a well-designed gaming experience. Some of you may reply filter for a vanilla server. Sadly, the tags aren't truthful. !increased_maxplayers consists of false negatives. Lots of 32 players still remain in the server browser. I've looked at the Vanilla steam group ( http://steamcommunity.com/groups/VTU), but most of the servers are empty. Am I the only gamer that wants to play the way the developers intended it to be played? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/171222985/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Make the Map Quick List 100% Vanilla
Much like Matt, we have dedicated a TON of time to ensure that all of our fast respawn timers are perfectly balanced. We have a 24 slot stock respawn server, but it's the least popular out of all of our servers. People just don't like waiting, I guess =\ You're on the hlds list, so I assume you're a server op. Why not start your own sock server? Thank you, Alec Sanger Date: Sun, 13 Sep 2009 14:25:36 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Make the Map Quick List 100% Vanilla It's just that people aren't configuring the respawn times for payload and attack/defend cp maps properly. Our 24/7 goldrush server has 'fast respawn', with the blue team respawning in 3 seconds, and red in 13. Slightly faster than the normal map respawn values, but with enough of a difference in team respawn times that the map still gets a pretty even 50/50 distribution of wins by red and blue. We have a special config set up specifically for goldrush, and assuming we were on a rotation, we could set up a special config for each individual map. I would imagine that a lot of the fast respawn servers you get sent to were set up by admins who didn't take the time to make sure the times playtested well. Some of them probably even just stuck the plugin on the server and didn't bother to change the config file it generated. Mike O'Laughlen wrote: And yet... It takes the Blue team 15-20 seconds to make it to the cart on a Payload map. There's a reason for why the respawn time is the way it is. On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow mnk...@mnkras.com wrote: well first of all most people dont like to wait 20 seconds to respawn... On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.com wrote: Why is it that my Valve map quick list always directs me to idle servers and 32-player/fast-respawn drivel? Sadly, even the traditional server list is composed 50% of 32-player server (with their 20 choke) and 25% fast respawn (breaking all payload maps). Where are all the vanilla servers on the East coast? I can't say it's Valve's fault. All of you take part in breaking a well-designed gaming experience. Some of you may reply filter for a vanilla server. Sadly, the tags aren't truthful. !increased_maxplayers consists of false negatives. Lots of 32 players still remain in the server browser. I've looked at the Vanilla steam group ( http://steamcommunity.com/groups/VTU), but most of the servers are empty. Am I the only gamer that wants to play the way the developers intended it to be played? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Bing brings you health info from trusted sources. http://www.bing.com/search?q=pet+allergyform=MHEINApubl=WLHMTAGcrea=TXT_MHEINA_Health_Health_PetAllergy_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Valve using their special weapons
Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
Valve list is on my normal email - the numbers are in my signature. If anyone wants to call/fax me, feel free :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 8 Sep 2009 06:36:08 -0400 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons Never had it happen yet. But on a side note why are you giving out your phone and fax number. LOL Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
anyone want to compile this? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Tue, 8 Sep 2009 12:06:11 -0400 Subject: Re: [hlds] [TF2] Valve using their special weapons People people people, There are much more elegant ways to deal with this than banning valve. if(pWeapon-GetItemQuality() == ITEM_QUALITY_VALVE) { pWeapon-AddAttribute(damage penalty, 0.0, true); //-100% damage penalty. } Fixed. Harmless as a butterfly. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, September 08, 2009 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons I like the way you think! is there someway to increase the player limit to over 34 to like 50 just for spectator On Tue, Sep 8, 2009 at 9:55 AM, tgnwells tgnwe...@gmail.com wrote: Seems like a childish and unprofessional thing to do. So it was probably a TF2 dev, yeah. On 9/8/2009 3:30 AM, Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
The items that gave the special abilities actually had them listed - the one's that just say Special Attributes are the purely aesthetic ones that Robin was speaking of. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: kyle.l...@gmail.com Date: Tue, 8 Sep 2009 13:29:03 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons http://tf2items.com/profiles/76561197960435530 Really now? Maybe Robin should check his own backpack. Do some research about it Phillip and check what they're talking about/ actually doing. I'm sorry for being so damn cruel about it but come on, look! Kyle. On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector t...@mostdeadlygame.comwrote: Did you even read what they quoted? They weren't supposto have them and now that Robin knows about it, he's taking them away. I'd say that was a pretty resonable response to it. On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sandersonkyle.l...@gmail.com wrote: This is quite ironic, almost every VALVe employee has the special VALVe guns (100% Crit, 15% speed, health, etc.) however they shitlist 5% of the community for running an external idler. Sounds like quite the plan I would like to see what you guys come up with next, Kyle. On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger eclyp...@hotmail.com wrote: Thanks for the update, robin! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ro...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Tue, 8 Sep 2009 12:32:09 -0700 Subject: Re: [hlds] [TF2] Valve using their special weapons Hi All. Our original usage of these was a couple of weeks ago, and lasted a day. It was mostly around testing the item system (they contain every positive attribute in the system). After that, we converted all the Valve weapons to be purely cosmetic. Unfortunately, unknown to us on the dev side, some of the non-TF2-team folks at Valve didn't get the memo, and gave themselves the broken items recently. We're removing these from everyone today, and removing the ability for folks to give these kinds of weapons to themselves in the future. Shouldn't happen again. (And if it somehow does, feel free to drop me an email at ro...@valvesoftware.com and let me know) Robin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells Sent: Tuesday, September 08, 2009 6:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons Seems like a childish and unprofessional thing to do. So it was probably a TF2 dev, yeah. On 9/8/2009 3:30 AM, Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery
Re: [hlds] [TF2] Valve using their special weapons
Thanks for the update, robin! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ro...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Tue, 8 Sep 2009 12:32:09 -0700 Subject: Re: [hlds] [TF2] Valve using their special weapons Hi All. Our original usage of these was a couple of weeks ago, and lasted a day. It was mostly around testing the item system (they contain every positive attribute in the system). After that, we converted all the Valve weapons to be purely cosmetic. Unfortunately, unknown to us on the dev side, some of the non-TF2-team folks at Valve didn't get the memo, and gave themselves the broken items recently. We're removing these from everyone today, and removing the ability for folks to give these kinds of weapons to themselves in the future. Shouldn't happen again. (And if it somehow does, feel free to drop me an email at ro...@valvesoftware.com and let me know) Robin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells Sent: Tuesday, September 08, 2009 6:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons Seems like a childish and unprofessional thing to do. So it was probably a TF2 dev, yeah. On 9/8/2009 3:30 AM, Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
wat Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 8 Sep 2009 19:50:16 -0400 From: mnk...@mnkras.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons We are complaining about VALVe and the crappy weapons they made for themselves while saying that its unfair that they have an advantage over us normal people even though valve can do whatever they want as well... THEY MADE THE GAME Even if 100 people have valve weapons sooo Mnkras On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com wrote: A-ha-ha. You may ignore my previous email questioning your intentions. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, September 08, 2009 2:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons Sorry, last time I had looked was when I had lost my Fireaxe due to idling once, that was when I saw a bunch of Valve employee's with the pimped out FireAxe's and other misc weapons on the 2nd. http://tf2items.com/profiles/76561197960563532 http://tf2items.com/profiles/76561197999842654 http://tf2items.com/profiles/76561197993060890 http://tf2items.com/profiles/76561197960434622 I apologize for my previous outburst as it was really uncalled for and not needed, Kyle. On Tue, Sep 8, 2009 at 1:51 PM, Alec Sanger eclyp...@hotmail.com wrote: The items that gave the special abilities actually had them listed - the one's that just say Special Attributes are the purely aesthetic ones that Robin was speaking of. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: kyle.l...@gmail.com Date: Tue, 8 Sep 2009 13:29:03 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons http://tf2items.com/profiles/76561197960435530 Really now? Maybe Robin should check his own backpack. Do some research about it Phillip and check what they're talking about/ actually doing. I'm sorry for being so damn cruel about it but come on, look! Kyle. On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector t...@mostdeadlygame.com wrote: Did you even read what they quoted? They weren't supposto have them and now that Robin knows about it, he's taking them away. I'd say that was a pretty resonable response to it. On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sandersonkyle.l...@gmail.com wrote: This is quite ironic, almost every VALVe employee has the special VALVe guns (100% Crit, 15% speed, health, etc.) however they shitlist 5% of the community for running an external idler. Sounds like quite the plan I would like to see what you guys come up with next, Kyle. On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger eclyp...@hotmail.com wrote: Thanks for the update, robin! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ro...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Tue, 8 Sep 2009 12:32:09 -0700 Subject: Re: [hlds] [TF2] Valve using their special weapons Hi All. Our original usage of these was a couple of weeks ago, and lasted a day. It was mostly around testing the item system (they contain every positive attribute in the system). After that, we converted all the Valve weapons to be purely cosmetic. Unfortunately, unknown to us on the dev side, some of the non-TF2-team folks at Valve didn't get the memo, and gave themselves the broken items recently. We're removing these from everyone today, and removing the ability for folks to give these kinds of weapons to themselves in the future. Shouldn't happen again. (And if it somehow does, feel free to drop me an email at ro...@valvesoftware.com and let me know) Robin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells Sent: Tuesday, September 08, 2009 6:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons Seems like a childish and unprofessional thing to do. So it was probably a TF2 dev, yeah. On 9/8/2009 3:30 AM, Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection
Re: [hlds] [TF2] Valve using their special weapons
I certainly don't mind the getting the hats for free, since they give absolutely no advantage over others. The overpowered weapons, however, gave them a huge advantage, which was why I had an issue with it. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: kyle.l...@gmail.com Date: Tue, 8 Sep 2009 17:57:11 -0700 To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons Says the guy who wrote the Sourcemod plugin to ban achievement farmers and even setup servers to ban people in when they received one achievement. I assume you did that because you absolutely agree'd with people getting achievements legitimately? Nothing serious going on there now Msleeper... How is this any different? I have no issue with employee's receiving Hats, although everyone in achievement_idle maps right now, and the over 100,000 people who were idling for hats/dupe unlocks using that external idler may. Current people in achievement_idle servers: http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then you can use the steam browser to find the ones that were not submitted to game-monitor.com. You have balls sir, Kyle. On Tue, Sep 8, 2009 at 5:32 PM, msleeper mslee...@ismsleeperwrong.comwrote: God forbid the game developers want to have a little fun with the game they developed. I think you really need to chill out and quit taking the whole hat thing so seriously. The devs gave themselves hats and unique weapons. So what. It's their game. On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote: We as customers bought the game, as the person who made this email found out pretty fast valve employees are running around servers using these items that give themselves one hell of an advantage over the regular player. There is no need to be sarcastic in here Michael, I was upset at the fact that they all had circumvented the regular way of getting items (just playing the game). Instead *some* not all of their employees which has been made clear to myself in here had some uber'd version of a regular gun, and which ever hat they wanted. To me as a paying customer that is does no sit right at all set right in my mind. The employee's already have enough perks by being able to beta test games and or get games for free. They should not be destroying the game for paying customers just because they were hired (again this is no longer true, but whatever), or by being able to circumvent the shoddy item giving system and give themselves which ever items they please. Now tell me, which one of you has managed to get 8hatshttp://tf2items.com/profiles/76561198001709917? 9hats http://tf2items.com/profiles/76561197960434622? 19hatshttp://tf2items.com/profiles/76561197971292977? 21hats http://tf2items.com/profiles/76561197999842654? 24hatshttp://tf2items.com/profiles/76561197971049296? 26hats http://tf2items.com/profiles/76561197999842654? 27hatshttp://tf2items.com/profiles/76561197960265731? the list really goes on so I'll spare everyone the trouble, I didn't bother looking at all 159 profiles but if someone wants to... all the power to you. I know I'm probably the only one against this, but that's just me. Kyle. On Tue, Sep 8, 2009 at 4:50 PM, Michael Krasnow mnk...@mnkras.com wrote: We are complaining about VALVe and the crappy weapons they made for themselves while saying that its unfair that they have an advantage over us normal people even though valve can do whatever they want as well... THEY MADE THE GAME Even if 100 people have valve weapons sooo Mnkras On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com wrote: A-ha-ha. You may ignore my previous email questioning your intentions. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, September 08, 2009 2:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons Sorry, last time I had looked was when I had lost my Fireaxe due to idling once, that was when I saw a bunch of Valve employee's with the pimped out FireAxe's and other misc weapons on the 2nd. http://tf2items.com/profiles/76561197960563532 http://tf2items.com/profiles/76561197999842654 http://tf2items.com/profiles/76561197993060890 http://tf2items.com/profiles/76561197960434622 I apologize for my previous outburst as it was really uncalled for and not needed, Kyle. On Tue, Sep 8, 2009 at 1:51 PM, Alec Sanger eclyp...@hotmail.com wrote: The items that gave the special abilities actually had them listed
Re: [hlds] Please remove me from
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 14:46:11 +0200 From: mati...@interia.pl To: hlds@list.valvesoftware.com Subject: [hlds] Please remove me from Please remove me from hlds@list.valvesoftware.com mati...@interia.pl -- Mistrzostwa Europy w Siatkowce #8211; czy Polacy wyjda z grupy? Przeczytaj wiecej http://link.interia.pl/f2327 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update
I lolled for several hours. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 2 Sep 2009 19:27:09 -0500 To: hlds@list.valvesoftware.com From: hu...@halsplayground.com Subject: Re: [hlds] TF2 Update Muhahahahahaahahaaa GO GO GADGET VALVE! http://www.teamfortress.com/ hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
? What's your reasoning for wanting them gone? I mean, nothing against your plugin, and I know some people will use it - just curious as to what issue you had with the halos Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 02:30:02 +0100 From: david.kella...@member.fsf.org To: hlds@list.valvesoftware.com Subject: [hlds] TF2 - Removing Halos If you run a TF2 server, you're no doubt aware that players who didn't use the idler have been given halos to wear. A few server admins I know expressed concern over the prevalence of halos (95.5% of the player base will be getting one, if Valve's blog post is to be believed) and how they will affect the game visually. Not being the biggest fan of the idea of dozens of people running around with glowing halos myself, I've written a simple Sourcemod plugin that will remove halos from anyone who has one, and I figured some people on the list might be interested: http://davejk.net/crap/tf/tf2.haloremover.zip (source code included, will work with the web compiler) Note that this won't restore those peoples' original class hats. The hatless Soldier looks uncannily like a caveman. - Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_online:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
fair enough :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 02:50:06 +0100 From: david.kella...@member.fsf.org To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos My reasoning for removing the halos is they're ugly and there's lots of them. I'd have made a client-side mod, but I don't know the first thing about modelling. -Dave 2009/9/3 Alec Sanger eclyp...@hotmail.com: ? What's your reasoning for wanting them gone? I mean, nothing against your plugin, and I know some people will use it - just curious as to what issue you had with the halos Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_online:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Stats recommendations
The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running like normal. We were running 14 servers at the time. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 14:58:08 -0400 Subject: Re: [hlds] L4D Stats recommendations Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the past few weeks. I'm trying to get Survival and Versus stats working, and I have a basic admin panel working as well. The admin panel is useful because you can use it to generate a list of bad players based on behavior, and you can also prune older players from the player list which should decrease any slowdowns you might be experiencing. I'm curious what sort of hardware your webserver is running on which would make you think is slowing down. I'm using an ancient P3 1.8ghz I believe and there's almost no slowdown for me, and I had about 750,000 people in the database. On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote: we used his stats for several months, but we started to see performance issues with the websites hosted on the same box. Not a huge deal, just slower website loads. Worked great until the db got huge. I would definitely give it a shot to see if you like it. I was using early builds, so it may have been optimized since then Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 28 Aug 2009 15:53:46 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Stats recommendations I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=PID23391::T:WLMTAGL:ON:WL:en-US:WM_HYGN_faster:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what
Re: [hlds] L4D Stats recommendations
yeah, unfortunately almost all of our servers now are versus or survivor. You definitely need to get stats working on those modes - then I'll see about reinstalling :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 15:33:27 -0400 Subject: Re: [hlds] L4D Stats recommendations I'm assuming your MySQL was on the same system? I have noticed that SourceMod likes to keep open MySQL users/sessions, and I have long since changed the code so that it opens and closes a MySQL connection when it needs to send a query, rather than keeping it open for the lifetime of the script. I went from having like 100+ connections to about 30 after the change. So that might have been the problem. As always you should run the latest version of stuff. On Mon, 2009-08-31 at 15:23 -0400, Alec Sanger wrote: The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running like normal. We were running 14 servers at the time. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Mon, 31 Aug 2009 14:58:08 -0400 Subject: Re: [hlds] L4D Stats recommendations Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the past few weeks. I'm trying to get Survival and Versus stats working, and I have a basic admin panel working as well. The admin panel is useful because you can use it to generate a list of bad players based on behavior, and you can also prune older players from the player list which should decrease any slowdowns you might be experiencing. I'm curious what sort of hardware your webserver is running on which would make you think is slowing down. I'm using an ancient P3 1.8ghz I believe and there's almost no slowdown for me, and I had about 750,000 people in the database. On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote: we used his stats for several months, but we started to see performance issues with the websites hosted on the same box. Not a huge deal, just slower website loads. Worked great until the db got huge. I would definitely give it a shot to see if you like it. I was using early builds, so it may have been optimized since then Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 28 Aug 2009 15:53:46 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Stats recommendations I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Stats recommendations
we used his stats for several months, but we started to see performance issues with the websites hosted on the same box. Not a huge deal, just slower website loads. Worked great until the db got huge. I would definitely give it a shot to see if you like it. I was using early builds, so it may have been optimized since then Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 28 Aug 2009 15:53:46 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Stats recommendations I use msleeper's l4d stats plugin as well. It's easy to setup and works well. On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=PID23391::T:WLMTAGL:ON:WL:en-US:WM_HYGN_faster:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Holding Players
that one didn't even make sense... Thank you, Alec Sanger From: t...@mostdeadlygame.com Date: Thu, 27 Aug 2009 15:24:27 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Holding Players Yeah. It's not like they are honeypot servers afterall. On Thu, Aug 27, 2009 at 3:17 PM, msleepermslee...@cyberwurx.com wrote: I don't think any of those server tracking sites are reliable, especially not if you're comparing them to the actual server browser. On Thu, 2009-08-27 at 18:06 -0400, Violent Crimes wrote: Neg. Game-monitor doesn't show them as being in the server. But they do show up in teh server listing when you look via steam. msleeper wrote: Oh is THAT what is causing that? I thought HLSW was being buggy, I know they've been on the update craze. I wonder if these ghost players work towards our server rank. On Thu, 2009-08-27 at 04:41 -0400, Spencer 'voogru' MacDonald wrote: Cool, built in fake players. Sneaky sneaky! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Thursday, August 27, 2009 3:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Holding Players From 13/08/09 update: - Added response caching for some server queries to help reduce the CPU load from DOS attacks. On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes violentcri...@convictgaming.com wrote: Anyone notice since the update that you will have random players in your server but there time never changes. Right now I have 5 players in my server even though the server shows 4/32 none of them are actually in the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=PID23391::T:WLMTAGL:ON:WL:en-US:WM_HYGN_faster:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
The game has already outlived all of it's competition. It's 5 years old. I'd prefer they work on new things rather than try to prolong the death of an old one. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: saul.renni...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 26 Aug 2009 02:19:01 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Available How about VIP mode VALVe? Escape mode / assassination? More in-built code for other game modes such as climb and deathrun? Maybe even search and destroy game mode. Maybe multiple bombs? How come I have hundreds of brilliant ideas in my head that could push CS beyond all the competition, but instead you decide to leave it to die? :( Thanks, - Saul. On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote: Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/L4D Updates Available
Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 21 Aug 2009 14:25:30 -0700 Subject: [hlds] TF2/L4D Updates Available Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Left 4 Dead: - Novint Falcon support is now enabled by default Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars Team Fortress 2: - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) - The first bullet of a non-spread weapon if it's been1.25 seconds since firing - Added a Disable HTML MOTDs option to the multiplayer-advanced dialog - Added motdfile_text convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option - Fixed radius damage not tracing out of enemies when the explosion occurs within them - Fixes rockets grenades doing no splash damage when fired point blank into enemies - Added missing snowpuff particles for DX8 players (honest) - Restored LOD for the Demoman player model - Fixed being able to alt-fire with the fists while stunned as a Heavy - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round - Fixed the The Big Hurt achievement not being awarded for players who already have the required count - Fixed sv_pure not reloading the map's custom particle file - Custom particle effects contained within maps must now be placed in the \particles directory - Fixed another case where items weren't being validated properly in class loadout slots Community requests: - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities - Fixed HUD carried image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I've had 5 servers up and full since the update running sourcemod - no crashes. I'm on windows Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: clan...@gmail.com Date: Mon, 17 Aug 2009 20:38:24 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed btw, It's TF2. -Matt On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote: I just updated and I'm still crashing. srcds.exe won't even stay up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Crashes
Has anyone experienced an increase in crashes since yesterday? We had all of our servers crash many many times yesterday and this morning. I don't see any signs of foul play, but I'm not ruling it out. Seems to be more file related. I've stripped our SM plugins to the bare minimum to see if it fixes the issue. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Get your vacation photos on your phone! http://windowsliveformobile.com/en-us/photos/default.aspx?OCID=0809TL-HM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
because they can't be bothered to police Steam Groups. I would personally rather have them focus on other things, such as releasing Episode 3 and updates to games. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sun, 19 Jul 2009 20:16:15 + From: shorec...@comcast.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Group Banning And You Why does Valve allow these Steam groups to continue to exist? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®: Search, add, and share the web’s latest sports videos. Check it out. http://www.windowslive.com/Online/Hotmail/Campaign/QuickAdd?ocid=TXT_TAGLM_WL_QA_HM_sports_videos_072009cat=sports ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 25 Oct 2007 18:34:18 -0700 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting Very high not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing cannot_be_spectator localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's build X commands will now behave properly when bound directly to keys Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server list problems
mass blacklisting by Valve. Everyone was running fake clients Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 14 Jul 2009 18:01:35 + From: shorec...@comcast.net To: hlds@list.valvesoftware.com Subject: [hlds] Server list problems Hmm.. now TF2 is showing 225 servers whereas game-monitor.com is showing over 4800... wtf? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lauren found her dream laptop. Find the PC that’s right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Crashing
what kinda plugins are you running? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 9 Jul 2009 10:56:50 -0700 From: greg_wi...@yahoo.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Crashing Been digging in deeply to my log files trying to identify what is causing the random TF2 crashes. I have a pretty large BAN's file. Has anyone ever seen a server crash while processing the BAN's? Seems like I get more crashes during Map Change, and the crashes appear to happen while processing the bans. I know I have read about an issue with TF2 Servers loosing connection to Valve servers and getting crashes, but i thought this was resolved. I am running sourcemod, and I haven't try to run the server without it. Simply because the crashes are so random it is impossible to repro, and the thought of running without admin for an unknown amount of time is not ideal. Any Ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 7 Jul 2009 02:13:27 -0700 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Timeout On Mapchange Yes he was talking about TF2 there, which the plugin was originally written for. Andrew Armstrong wrote: Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, 7 July 2009 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] TF 2 server scoring
Well it appears that the problem has been solved. However, if you are still getting delisted, ph...@valvesoftware.com should be able to answer any questions you may have. He's answered a few for me in the past. Please don't bother him about the fake clients, though. They said in the announcement that these types of servers would be delisted due to the type of activity levels, and he won't give you any other response. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 2 Jul 2009 18:55:57 -0700 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF 2 server scoring Owned. GJ Sleeper. msleeper wrote: http://www.flotgaming.net/forums/showthread.php?t=6752 Case closed. Verdict: delisting now appears to be automatic, and thanks to FLOT and their shitty fake client servers, we have confirmation. On Thu, 2009-07-02 at 21:32 -0400, msleeper wrote: Actually that looks like it was his old IP too. If this usage graph doesn't look like fake clients, I don't know what does. http://flot.hlstatsx.com/?mode=serversserver_id=7game=tf On Thu, 2009-07-02 at 21:29 -0400, msleeper wrote: The clan name is FLOT: http://flotgaming.net/reactor/ No clue what their old IPs were, but the new one is 64.34.181.206:27015 it looks like. On Thu, 2009-07-02 at 21:17 -0400, 1nsane wrote: What's your old ip? On Thu, Jul 2, 2009 at 9:13 PM, shorec...@comcast.net wrote: It wouldn't show up in the regular server list (although it showed up in my favorites). I refreshed, unchecked everything except TF2... once the IP was changed, it magically appeared. Second time I've had to do that. - Original Message - From: Ook ooksser...@zootal.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 2, 2009 3:48:27 PM GMT -08:00 US/Canada Pacific Subject: Re: [hlds] TF 2 server scoring The question that comes to mind is, how does the OP know his IP was delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF 2 server scoring
I was told to contact him by another person on the list. He helped them out when their servers were having delisting problems, and he also answered all the questions I had about delisting. Very helpful and kind. Maybe Erik is a better guy to go to. Haven't contacted him personally, though =\ Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 2 Jul 2009 22:27:49 -0400 Subject: Re: [hlds] TF 2 server scoring Who is that? I thought we were supposed to talk to Erik Johnson. He's pretty official. On Thu, 2009-07-02 at 22:19 -0400, Alec Sanger wrote: Well it appears that the problem has been solved. However, if you are still getting delisted, ph...@valvesoftware.com should be able to answer any questions you may have. He's answered a few for me in the past. Please don't bother him about the fake clients, though. They said in the announcement that these types of servers would be delisted due to the type of activity levels, and he won't give you any other response. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 2 Jul 2009 18:55:57 -0700 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF 2 server scoring Owned. GJ Sleeper. msleeper wrote: http://www.flotgaming.net/forums/showthread.php?t=6752 Case closed. Verdict: delisting now appears to be automatic, and thanks to FLOT and their shitty fake client servers, we have confirmation. On Thu, 2009-07-02 at 21:32 -0400, msleeper wrote: Actually that looks like it was his old IP too. If this usage graph doesn't look like fake clients, I don't know what does. http://flot.hlstatsx.com/?mode=serversserver_id=7game=tf On Thu, 2009-07-02 at 21:29 -0400, msleeper wrote: The clan name is FLOT: http://flotgaming.net/reactor/ No clue what their old IPs were, but the new one is 64.34.181.206:27015 it looks like. On Thu, 2009-07-02 at 21:17 -0400, 1nsane wrote: What's your old ip? On Thu, Jul 2, 2009 at 9:13 PM, shorec...@comcast.net wrote: It wouldn't show up in the regular server list (although it showed up in my favorites). I refreshed, unchecked everything except TF2... once the IP was changed, it magically appeared. Second time I've had to do that. - Original Message - From: Ook ooksser...@zootal.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 2, 2009 3:48:27 PM GMT -08:00 US/Canada Pacific Subject: Re: [hlds] TF 2 server scoring The question that comes to mind is, how does the OP know his IP was delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid
Re: [hlds] IP Blacklists
They made it very clear that only the very worst of the worst would be delisted. AKA those who have fake player counts, or those that direct to a different server immediately upon connection. These servers that have many connections that last seconds only seconds and little to no players staying on for extended periods will be the ones that are delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: email4for...@mezelf.com To: hlds@list.valvesoftware.com Date: Mon, 29 Jun 2009 00:33:42 +0200 Subject: Re: [hlds] IP Blacklists - Delistings are temporary (1 month right now) Nice, but valve is known for changing 'things'/policies. And info like this gets posted here once and is then lost. Because I doubt it would make it into the EULA... which people never read. Case Scenario: I run a server from a colo with a fixed IP. My server gets banned by valve on the IP. I end the rent of the colo later on. Somebody else gets a colo with the old IP that I used. Starts up a server and gets fucked, basically. So keeping it on 1 month would help prevent prevent my case scenario from becoming a reality. - Each player will be able to negatively affect a server's score only once per day. Do I understand it correctly that your servers can get banned if people or a group don't like playing on it? Or worse: you as hoster/clan. MeZelf -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Chad Austin Verzonden: Saturday, June 27, 2009 10:18 PM Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] IP Blacklists Ya but that only works like 64k times AnAkIn . wrote: The problem is that when they get their server delisted, they could just change the port then. 2009/6/27 Richard Eid richard@gmail.com http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35140.html Later in the thread, which is broken on mail-archive, Erik goes on to say: *For now, we're banning entire IPs, but that could change. There have been a couple of cases now where there are banned servers and positive servers running on the same IP address.* -Richard Eid On Sat, Jun 27, 2009 at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: thank you. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sat, 27 Jun 2009 20:52:54 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] IP Blacklists VALVe blacklists servers by IP. Any server on that IP, no matter what its port will get de-listed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf Sent: zaterdag 27 juni 2009 20:58 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] IP Blacklists With what purpose would valve blacklist IPs? Considering that most people don't have a fixed IP at home blocking clients with it wouldn't do anything. And because you don't need to pay valve for running a server of your own... MeZelf -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger Verzonden: Saturday, June 27, 2009 8:36 PM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] IP Blacklists Does anyone know if Valve officially said whether or not an IP blacklist would be for the ip+port or the entire IP? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server crash
could you be a bit more descriptive? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sun, 28 Jun 2009 18:46:13 -0700 From: ch...@pingdemons.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 server crash I get this error every now and again and cant figure out how or what is crashing my server.. Any ideas guys? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] IP Blacklists
Does anyone know if Valve officially said whether or not an IP blacklist would be for the ip+port or the entire IP? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Windows Live™ SkyDrive™: Get 25 GB of free online storage. http://windowslive.com/online/skydrive?ocid=TXT_TAGLM_WL_SD_25GB_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] IP Blacklists
thank you. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Sat, 27 Jun 2009 20:52:54 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] IP Blacklists VALVe blacklists servers by IP. Any server on that IP, no matter what its port will get de-listed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf Sent: zaterdag 27 juni 2009 20:58 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] IP Blacklists With what purpose would valve blacklist IPs? Considering that most people don't have a fixed IP at home blocking clients with it wouldn't do anything. And because you don't need to pay valve for running a server of your own... MeZelf -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger Verzonden: Saturday, June 27, 2009 8:36 PM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] IP Blacklists Does anyone know if Valve officially said whether or not an IP blacklist would be for the ip+port or the entire IP? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Windows LiveT SkyDriveT: Get 25 GB of free online storage. http://windowslive.com/online/skydrive?ocid=TXT_TAGLM_WL_SD_25GB_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.93/2205 - Release Date: 06/27/09 05:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] IP Blacklists
I'm talking about blacklisting server IPs that have low points over extended periods. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: email4for...@mezelf.com To: hlds@list.valvesoftware.com Date: Sat, 27 Jun 2009 20:58:26 +0200 Subject: Re: [hlds] IP Blacklists With what purpose would valve blacklist IPs? Considering that most people don't have a fixed IP at home blocking clients with it wouldn't do anything. And because you don't need to pay valve for running a server of your own... MeZelf -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger Verzonden: Saturday, June 27, 2009 8:36 PM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] IP Blacklists Does anyone know if Valve officially said whether or not an IP blacklist would be for the ip+port or the entire IP? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Windows LiveT SkyDriveT: Get 25 GB of free online storage. http://windowslive.com/online/skydrive?ocid=TXT_TAGLM_WL_SD_25GB_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lauren found her dream laptop. Find the PC that’s right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Update
most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 25 Jun 2009 10:33:12 -0700 Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support for third party custom campaigns. For server operators, there are a few significant things to be aware of for this release. First off, we're giving authors of new campaigns the ability to put all their campaign data into a single .VPK file for easy distribution. On the server, you just install these in the left4dead/addons folder just like clients do. You can install one and activate it on the server without restarting by entering update_addon_paths;mission_reload into the server console after placing the .VPK file in the addons folder. Also, we have fixed the fact Left4Dead tends to hog the 63 character server tags. We've extended the master servers and the steam API to allow servers to send up a list of keys separate from tags for matchmaking, up to 1200 bytes in size. We're moving the sv_search_key, sv_gametypes and sv_steamgroup tags out of the regular server tags and into this extended set. The extended set will also be used by servers to send up a list of the names of the third party custom campaigns they have installed so players can find them. The sv_showtags command will now list the normal tags as public and the extended matchmaking-only tags as private. The private matchmaking tags are only communicated between your server and the master server. We also extended sv_steamgroup to allow a server to be in multiple groups by specifying the group IDs separated by commas. When players now select a custom third party campaign add-on and search for a dedicated server, it will look at these extended tags for the name and version of the campaign installed. Server operators will certainly want to keep an eye on the various Left 4 Dead add-on websites for popular third party campaigns and install them for people to play on their server. -- /// Zoid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
that happened to me about a year ago. For whatever reason I could see through pretty much any map texture. It happened after I restored the game from a minimized state. After I restarted my game it went away Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 18 Jun 2009 19:55:56 -0400 From: mnk...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Wallhack or legitimate glitch? or a glitch on his... what map was this on and what game On Thu, Jun 18, 2009 at 7:06 PM, Ook ooksser...@zootal.com wrote: I watched a player shoot people through a non-see through wall today. When questioned, he said: i can see through evry thing from here, evry thing thats camuflaged... i can see through things that are transparent or that are camuflaged idk it must be a glitch in my PC Can anyone think of a reason not to ban his sorry arse? Are there known glitches that can actually do this? This is a VAC secured OP4 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Microsoft brings you a new way to search the web. Try Bing™ now http://www.bing.com?form=MFEHPGpubl=WLHMTAGcrea=TEXT_MFEHPG_Core_tagline_try bing_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SDK update and server downloads
I believe if you make a change to a server and keep the name the same, the clients with the non-updated version will get an error and will not allow them to enter the server. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 16 Jun 2009 16:44:26 -0700 From: ch...@pingdemons.com To: hlds@list.valvesoftware.com Subject: [hlds] SDK update and server downloads Question, With the new SDK update if i make a change to lets say ctf_2fort and the server is running that map does that mean the client would have to re-download the full map again? or just the new content. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lauren found her dream laptop. Find the PC that’s right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] post list
http://www.livadaru.net/cristian/uploads/Simpsons_Donuts-l.jpg Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jarmo.meriku...@kolumbus.fi To: hlds@list.valvesoftware.com Date: Fri, 5 Jun 2009 19:46:06 +0300 Subject: [hlds] post list donut send enymore enytingh pls !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problem being listed on the master...
Just type heartbeat in the console, i think Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 1 Jun 2009 08:07:32 -0400 From: k...@weckstrom.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Problem being listed on the master... No-one can. How does one send a heartbeat from the server? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Sunday, May 31, 2009 9:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Problem being listed on the master... Can anyone else see it? Sometimes you cannot but someone else can. Try send a heartbeat from the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server copy + redirect
The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail® goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tutorial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
just as an FYI to everyone on the list, here is a handful of the servers that have been copied. Looks like a lot of good communities http://www.game-monitor.com/search.php?search=64.85.166.216 http://www.game-monitor.com/search.php?search=216.245.192.172 There may be more, but I haven't found any additional ones. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 29 May 2009 08:24:26 -0400 Subject: Re: [hlds] Server copy + redirect Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_BR_life_in_synch_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
now THAT is a long list of fakes! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: rikgr...@ntlworld.com To: hlds@list.valvesoftware.com Date: Fri, 29 May 2009 15:49:01 +0100 Subject: Re: [hlds] Server copy + redirect We had this happen to us and it works out they was pulling the names from when we was on hlstatsx prem and had more players on there server than we did, so we named our server back as it was on hlstatsx prem to try and gain some of the players off of there servers :) delisted the ass wipes tbh! Simiancage prides our selves on our community built over 5 years we don't need German counterfeits thank you. IP in question is http://www.game-monitor.com/search.php?search=85.88.20.66 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 29 May 2009 15:07 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server copy + redirect Those fuckers! Hopefully they get castrated oh and delisted. On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote: just as an FYI to everyone on the list, here is a handful of the servers that have been copied. Looks like a lot of good communities http://www.game-monitor.com/search.php?search=64.85.166.216 http://www.game-monitor.com/search.php?search=216.245.192.172 There may be more, but I haven't found any additional ones. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 29 May 2009 08:24:26 -0400 Subject: Re: [hlds] Server copy + redirect Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tu to rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_T utorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_BR_life_in_synch_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Reserved Slots
we use 2 hidden slots + the standard reserve slots plugin for sourcemod. Then just have players connect through console and have the server boot a non-reserve slot player to free up the hidden slot. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: clan...@gmail.com Date: Fri, 29 May 2009 12:44:16 -0500 To: hlds@list.valvesoftware.com Subject: [hlds] Reserved Slots It's that time again.. For me to go out and research and see if there has been an easier way of managing/running a reserved slot program posted anywhere. What say you, fellow admins? What are you using, and are there implementation instructions? -Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has a new way to see what's up with your friends. http://windowslive.com/Tutorial/Hotmail/WhatsNew?ocid=TXT_TAGLM_WL_HM_Tutorial_WhatsNew1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
I've got so many useless IPs at my disposal. Unfortunately I don't want to stoop down to that level, and I don't want to flood the server list with more crap than there already is. Those IPs will be delisted eventually. Other than waiting for that to happen, there's not much anyone can do. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 12:27:57 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Wow that server owner sounds like a complete jackass. What he is doing is a form of fraud haha. Perhaps do the same thing to him, make like 100 redirects that say his server and redirect them somewhere. On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote: Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tutorial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
Is anyone interested in trying to take matters into our own hands? I'm typically not one for unconventional measures, but I know that this kind of stuff pisses off a lot of people who have worked incredibly hard to get their community where it's at. I also have a server provider that would back us. It affects them too, since it's THEIR IPs that are being delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 12:27:57 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Wow that server owner sounds like a complete jackass. What he is doing is a form of fraud haha. Perhaps do the same thing to him, make like 100 redirects that say his server and redirect them somewhere. On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote: Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server copy + redirect
honestly i'm not sure... any ideas? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Fri, 29 May 2009 16:47:31 -0500 Subject: Re: [hlds] Server copy + redirect What do you propose? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Friday, May 29, 2009 4:42 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Is anyone interested in trying to take matters into our own hands? I'm typically not one for unconventional measures, but I know that this kind of stuff pisses off a lot of people who have worked incredibly hard to get their community where it's at. I also have a server provider that would back us. It affects them too, since it's THEIR IPs that are being delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 12:27:57 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Wow that server owner sounds like a complete jackass. What he is doing is a form of fraud haha. Perhaps do the same thing to him, make like 100 redirects that say his server and redirect them somewhere. On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote: Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4116 (20090529) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version
Re: [hlds] Server copy + redirect
remember the points thing? Servers that have a lot of connects and immediate disconnects lose points. When their points get low enough they get delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 18:00:22 -0500 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Why would their IP's be delisted when they're redirecting to servers that aren't yours? -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Fri, May 29, 2009 at 4:42 PM, Alec Sanger eclyp...@hotmail.com wrote: Is anyone interested in trying to take matters into our own hands? I'm typically not one for unconventional measures, but I know that this kind of stuff pisses off a lot of people who have worked incredibly hard to get their community where it's at. I also have a server provider that would back us. It affects them too, since it's THEIR IPs that are being delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 12:27:57 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Wow that server owner sounds like a complete jackass. What he is doing is a form of fraud haha. Perhaps do the same thing to him, make like 100 redirects that say his server and redirect them somewhere. On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote: Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
Re: [hlds] Server copy + redirect
meh. You're probably right. But still *just in case* Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 18:18:40 -0500 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect I know that, but that won't effect a provider unless the person is buying a server from a provider and does redirection. Most of the people that do it are on a dynamic IP from a house or business. I don't think it's worth it to buy a server from a provider and then use it for redirection. :P -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Fri, May 29, 2009 at 6:05 PM, Alec Sanger eclyp...@hotmail.com wrote: remember the points thing? Servers that have a lot of connects and immediate disconnects lose points. When their points get low enough they get delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 18:00:22 -0500 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Why would their IP's be delisted when they're redirecting to servers that aren't yours? -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Fri, May 29, 2009 at 4:42 PM, Alec Sanger eclyp...@hotmail.com wrote: Is anyone interested in trying to take matters into our own hands? I'm typically not one for unconventional measures, but I know that this kind of stuff pisses off a lot of people who have worked incredibly hard to get their community where it's at. I also have a server provider that would back us. It affects them too, since it's THEIR IPs that are being delisted. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 12:27:57 -0700 From: ad...@topnotchclan.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Wow that server owner sounds like a complete jackass. What he is doing is a form of fraud haha. Perhaps do the same thing to him, make like 100 redirects that say his server and redirect them somewhere. On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote: Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http
Re: [hlds] Team Fortress 2 Update Coming
The valve time wiki doesn't have an exact representation for next few hours, but within about an hour is the equivalent of roughly 5 hours, so we can assume that next few hours can mean within the next 15 hours Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 21 May 2009 16:16:24 -0600 From: brutalgoerge...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Running LAN server with Steam IDs
I doubt it's this easy, but what happens if you set sv_lan mid game when people are already playing? Does it only take effect on a map restart? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 30 Apr 2009 18:16:23 -0400 Subject: [hlds] Running LAN server with Steam IDs Is there any way to trick a LAN server into connecting to Steam and making it use actual Steam ID's in-game instead of the false LAN ID? Or am I stuck using primitive methods of in-game administration in a LAN setting. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover Hotmail®: Now available on your iPhone or BlackBerry http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Mobile2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Client Crashing on Startup
same here Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 30 Apr 2009 17:35:38 -0500 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Client Crashing on Startup I got some stealth update a second ago for TF2 and now clients can't start up their games. Fix! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover Hotmail®: Get quick friend updates right in your inbox. http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Updates2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
striped to improve read/write times is the only reason to raid on a server box Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Tue, 28 Apr 2009 15:25:29 -0400 Subject: Re: [hlds] Harddrives which to choose Frankly I don't know why you would want to have a RAID setup for your game server anyway. Maybe you do something differently than I do but I don't keep any sensitive or un-backed up data on mine, and even then it can all be replaced pretty easily. Plugins can be redownloaded, maps can be reuploaded, configs can be replaced. Adding RAID is just complicating things unnecessarily. On Mon, 2009-04-27 at 23:33 -0500, Cc2iscooL wrote: You're right, I'm retarded. On Mon, Apr 27, 2009 at 11:28 PM, Matt Drzewiecki mjdrz...@mtu.edu wrote: What he meant to say is RAID 0 - Original Message - From: Lane Eckley l...@hypernia.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 28, 2009 12:19:31 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Harddrives which to choose Ok, I will bite, how does RAID 1 increase the chance of dataloss? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, April 28, 2009 12:14 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Harddrives which to choose Raid1 increases the chance of data loss. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Tuesday, 28 April 2009 12:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose Just remember it is only a game server that will read some data every now and then (and almost entirely on map change), not a database server doing hundreds of transactions a second. Two 7200rpm drives in software raid1 will be more than enough and sit idle most of the time. mdma wrote: Thanks for your response too, all suggestions or ideas are welcome and greatly appreciated everyone. We are trying to future proof ourselves, and to minimise any hiccups that could be caused by slower SATA drives. Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are still leaning towards SAS even though they are a bit expensive. If it means we run into less problems, down the track when the box does get more of a load on it, we 'll probably go for it(SAS hdd's now rather than later). I really cant see the point of spending more money now on sata's that will probably evenutally have to be upgraded to SAS drives. The money would be better spent now on just buying good quality fast drives and a nice 3ware controller. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4038 (20090427) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4038 (20090427) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Drzewiecki ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ SkyDrive™: Get 25 GB of free online storage. http://windowslive.com/online/skydrive?ocid=TXT_TAGLM_WL_skydrive_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http