Re: [hlds] Help.

2010-12-08 Thread Alec Sanger

=\

This list is really for technical topics regarding HLDS, not help on creating a 
community. Most of us were happy to help with your first two questions, but I 
feel as though you're beginning to wear out your welcome. I would looking 
around on different forums for topics on how to get a community started and 
whatever this Game Reporting thing is.

Good Luck



 From: alisaleem...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 8 Dec 2010 17:09:11 +0500
 Subject: Re: [hlds] Help.
 
 
 Any One Know About Game ReportinG - Please tell me or provide me something. 
 Mean How Much User Connected Per DaY On Server - How Much New Users Etc   
   
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Re: [hlds] Help.

2010-12-08 Thread Alec Sanger

You're right. A couple emails ago I realized that I misunderstood what he meant 
when he said Mean How Much User Connected Per DaY On Server - How Much New 
Users Etc. I assumed he was asking how to get new users per day or something.


 From: n...@hellclan.co.uk
 Date: Wed, 8 Dec 2010 16:37:36 +
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Help.
 
 Try http://www.gametracker.com/ for server statistics. It can also show you
 how many players have connected and your game server's rank.
 
 Alec, I don't think he's asking on how to create a community lol -.-
 
 On 8 December 2010 12:09, Muhammad Ali alisaleem...@hotmail.com wrote:
 
 
  Any One Know About Game ReportinG - Please tell me or provide me something.
  Mean How Much User Connected Per DaY On Server - How Much New Users Etc
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Re: [hlds] Help.

2010-12-07 Thread Alec Sanger

You're in the wrong business if you're looking to make a profit off running 
game servers. Some of us take donations to keep the servers afloat - these 
funds come from regulars who play on the servers and want to see them continue 
to operate. We all do this because we want to give something to the gaming 
community, we don't do it to make anything.



 From: alisaleem...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 8 Dec 2010 01:44:44 +0500
 Subject: Re: [hlds] Help.
 
 
 Thanks a lot to everyone, Actually i was not expecting such healthy replies 
 :p thats why i just write it casually ignoring spells :) @ Twilite :pAnyways 
 Special thanks to Anon because i would have gone crazy searching google 
 :dConcluded:Buy a good and Expensive Game Server, Then also buy a domain, 
 make a website, start publishing and earn some money to manage it :p..But 
 then the question arise, can you earn money from a Game Server? if yes. Then 
 how?  
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Alec Sanger

mine loaded just fine (one of them, at least, the others are still updating)

Thank you,
Alec Sanger



 Date: Thu, 30 Sep 2010 19:49:07 +0100
 From: headad...@gmail.com
 To: steve.gr...@gmail.com; hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
 Source/Half-Life 2: Deathmatch Updates Available
 
 Same here, servers not starting on windows... (DODS/TF2)
 
 On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com wrote:
 
   hmm after the update im getting...
 
  Launcher Error.
 
  Failed to load the launcher DLL. The specified module could not be found
 
 
 
  will try and run the update again
 
 
 
  On 30/09/2010 19:27, Jason Ruymen wrote:
 
  Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
  specific changes are:
 
  TF2
  ---
  Added the Mann-conomy.
   - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
   - Added the Mann Co. Store  Catalog.
   - Added Trading.
   - Added Item customization.
 
  Additional TF2 features:
   - Added new auto-team-scramble system:
 Set mp_scrambleteams_auto to 1 (default) to automatically scramble
  the teams if the criteria is met
 Set mp_scrambleteams_auto_windifference to set the number of round
  wins a team must lead by in order to trigger an auto scramble (default is 
  2)
   - Updated how Spy disguise targets are selected to more randomly
  distribute the selections
   - Fixed the FreezePanel background not using the correct color if you
  were killed by a player or building on your own team
   - Server browser tweaks:
 It will now encourage you to add servers to Favorites or Blacklists
  after you have a good/bad experience on them.
 The Server Browser now automatically closes after successfully
  connecting to a server (opt-out via the Options-Multiplayer-Advanced
  dialog)
 
  Achievement tuning:
   - Demoman achievement The Stickening changed to 3 from 5.
   - Heavy achievement Krazy Ivan changed to 50 from 100.
   - Medic achievement Consultation changed to 3 from 5.
   - Medic achievement Peer Review changed to 10 from 50.
   - Medic achievement Placebo Effect changed to 2 from from 5.
   - Medic achievement FYI I am A Medic changed to 1 from 5.
   - Medic achievement Family Practice changed to 5 from 10.
   - Soldier achievement Geneva Contravention changed to 3 from 5.
   - Scout achievement Strike Zone now counts assists.
   - Scout achievements Fall Classic and Foul Territory are fixed.
 
 
  Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
  ---
   - Added sv_alltalk to the list of convars that are checked for the
  sv_tags list.
   - Fixed a model instance crash.
   - Removed engine ConVar r_ForceRestore.
 
 
  Other Games
  ---
  Half-Life 2: Deathmatch
   - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
 
 
  Jason
 
 
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[hlds] [TF2] Restarting full servers

2010-08-02 Thread Alec Sanger

For those of you who have TF2 servers that are full 24/7, do you do anything to 
keep it running smooth? I'm currently troubleshooting one of my servers that 
pretty much doesn't empty. The map changes every hour or two, depending on how 
the gamers play. I know we ran into an issue in the past with one of our 24/7 
servers that didn't have a winlimit. We ended up installing the crontab plugin 
and having the map restart once every day, which seemed to fix the gradual 
deterioration of the server. The issue we're having now is different - it's 
almost like something is taking up 100% CPU on the server for a couple seconds 
at a time every 40 - 60 minutes or so. The only other things on the box are 2 
very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU 
usage.

Any ideas?

Thank you,
Alec Sanger

  
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Re: [hlds] [TF2] Restarting full servers

2010-08-02 Thread Alec Sanger

Issue is that I'm not seeing this same behavior on all my servers. I see it 
most noticeably on 1, then something similar, but not quite as severe on 
another. The rest of my servers don't seem to suffer from it at all. It could 
be because the rest of my servers aren't full all day and night like the ones 
that are experiencing the issue.

Thank you,
Alec Sanger


 Date: Mon, 2 Aug 2010 16:24:56 +0300
 From: i...@ics-base.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Restarting full servers
 
 I have also noticed these same spikes and i'm pretty sure the spikes are 
 so small that you might have missed them and they don't show up in 
 graphs due to their small time. Either that or you have a hardware 
 issue. My assumption is that the spikes came along 2 updates before the 
 engineer update. It is the first time i noticed them myself. Sometimes 
 the CPU just peaks (even though the usual usage isn't even near 100%) 
 and there is a very noticeable lagspike. Even the smaller TF2 server 
 does the same thing and it's cpu is only on 60% load.
 
 -ics
 
 2.8.2010 15:09, Alec Sanger kirjoitti:
  For those of you who have TF2 servers that are full 24/7, do you do 
  anything to keep it running smooth? I'm currently troubleshooting one of my 
  servers that pretty much doesn't empty. The map changes every hour or two, 
  depending on how the gamers play. I know we ran into an issue in the past 
  with one of our 24/7 servers that didn't have a winlimit. We ended up 
  installing the crontab plugin and having the map restart once every day, 
  which seemed to fix the gradual deterioration of the server. The issue 
  we're having now is different - it's almost like something is taking up 
  100% CPU on the server for a couple seconds at a time every 40 - 60 minutes 
  or so. The only other things on the box are 2 very small TF2 servers. I've 
  watched the CPU and I don't see any jumps in CPU usage.
 
  Any ideas?
 
  Thank you,
  Alec Sanger
 
  
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[hlds] [TF2] Kills not counting

2010-08-02 Thread Alec Sanger

S I just installed a new server with sm and mm. For some reason, kills 
are only appearing every now and then. I might see a kill notification once 
every 4 kills. Same with deaths. This inaccurate score is also reflected on the 
score board. Any idea what would cause this?

Thank you,
Alec Sanger

  
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Re: [hlds] [TF2] Kills not counting

2010-08-02 Thread Alec Sanger

Relevant to server administration

Thank you,
Alec Sanger




 From: mslee...@ismsleeperwrong.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 2 Aug 2010 20:56:00 -0400
 Subject: Re: [hlds] [TF2] Kills not counting
 
 1.) Post on the SourceMod forums, not here.
 
 2.) Be sure to include what plugins you are running because that's the
 first thing they'll ask for.
 
 
 On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote:
  S I just installed a new server with sm and mm. For some reason, 
  kills are only appearing every now and then. I might see a kill 
  notification once every 4 kills. Same with deaths. This inaccurate score is 
  also reflected on the score board. Any idea what would cause this?
  
  Thank you,
  Alec Sanger
  

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Re: [hlds] [TF2] Kills not counting

2010-08-02 Thread Alec Sanger

Regardless of whether or not it was user error, it's still relevant to server 
administration. This mailing list is here for server administrators to talk 
amongst each other to solve issues and answer questions as a community - it's 
not just an outlet to express frustration over valve-created issues that we 
have no control over.

It happens with mm and sm disabled.

Thank you,
Alec Sanger



 From: mslee...@ismsleeperwrong.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 2 Aug 2010 21:02:49 -0400
 Subject: Re: [hlds] [TF2] Kills not counting
 
 Not really because the problem is user error and you did something wrong
 installing SM.
 
 
 On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote:
  Relevant to server administration
  
  Thank you,
  Alec Sanger
  
  
  
  
   From: mslee...@ismsleeperwrong.com
   To: hlds@list.valvesoftware.com
   Date: Mon, 2 Aug 2010 20:56:00 -0400
   Subject: Re: [hlds] [TF2] Kills not counting
   
   1.) Post on the SourceMod forums, not here.
   
   2.) Be sure to include what plugins you are running because that's the
   first thing they'll ask for.
   
   
   On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote:
S I just installed a new server with sm and mm. For some 
reason, kills are only appearing every now and then. I might see a kill 
notification once every 4 kills. Same with deaths. This inaccurate 
score is also reflected on the score board. Any idea what would cause 
this?

Thank you,
Alec Sanger

  
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Re: [hlds] [TF2] Kills not counting

2010-08-02 Thread Alec Sanger

Another thing I noticed, it's experiencing unusually high choke at times, 
occasionally up in the 60s. No loss, though. Could extremely high choke be 
preventing the server from distinguishing kills?

Thank you,
Alec Sanger



 From: eclyp...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 2 Aug 2010 21:05:58 -0400
 Subject: Re: [hlds] [TF2] Kills not counting
 
 
 Regardless of whether or not it was user error, it's still relevant to server 
 administration. This mailing list is here for server administrators to talk 
 amongst each other to solve issues and answer questions as a community - it's 
 not just an outlet to express frustration over valve-created issues that we 
 have no control over.
 
 It happens with mm and sm disabled.
 
 Thank you,
 Alec Sanger
 
 
 
  From: mslee...@ismsleeperwrong.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 2 Aug 2010 21:02:49 -0400
  Subject: Re: [hlds] [TF2] Kills not counting
  
  Not really because the problem is user error and you did something wrong
  installing SM.
  
  
  On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote:
   Relevant to server administration
   
   Thank you,
   Alec Sanger
   
   
   
   
From: mslee...@ismsleeperwrong.com
To: hlds@list.valvesoftware.com
Date: Mon, 2 Aug 2010 20:56:00 -0400
Subject: Re: [hlds] [TF2] Kills not counting

1.) Post on the SourceMod forums, not here.

2.) Be sure to include what plugins you are running because that's the
first thing they'll ask for.


On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote:
 S I just installed a new server with sm and mm. For some 
 reason, kills are only appearing every now and then. I might see a 
 kill notification once every 4 kills. Same with deaths. This 
 inaccurate score is also reflected on the score board. Any idea what 
 would cause this?
 
 Thank you,
 Alec Sanger
 
 
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Re: [hlds] The Grind

2010-06-25 Thread Alec Sanger

Typically I don't complain, but honestly? This is forum content, not HLDS 
mailing list content.


 Date: Fri, 25 Jun 2010 08:27:02 -0400
 From: molaugh...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] The Grind
 
 achievement_all_v4:
 
 http://www.youtube.com/watch?v=JM1Ay85de3U
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Re: [hlds] (no subject)

2010-06-11 Thread Alec Sanger

I must say, one of the better spammers...

rock on, spam bot... rock on...



 From: lambda1_...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 11 Jun 2010 17:46:19 +0800
 Subject: Re: [hlds] (no subject)
 
 
 LMFAO.
 
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  From: fierylionhe...@gmail.com
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  isbroo...@gmail.com; ia...@hotmail.com; ia...@hotmail.co.uk; 
  iluvcarl...@hotmail.com; whit...@hotmail.com
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Re: [hlds] Left 4 Dead 2 Update Released

2010-06-10 Thread Alec Sanger

What do you mean you people...



 From: lambda1_...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 11 Jun 2010 01:08:00 +0800
 Subject: Re: [hlds] Left 4 Dead 2 Update Released
 
 
 STOP SPAMMING.
 honestly you people.
 
  Date: Thu, 10 Jun 2010 10:03:37 -0700
  From: mrrjwhe...@yahoo.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Left 4 Dead 2 Update Released
  
  You'd be so lucky to get a reply...
  
  
  
  
  
  From: Jonah Hirsch crazydog...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing 
  list hlds_li...@list.valvesoftware.com
  Sent: Wed, June 9, 2010 7:57:27 PM
  Subject: [hlds] Left 4 Dead 2 Update Released
  
  -Changed Survivorbot item hunting behavior
  -SurvivorBots now stay closer to human players in all game modes
  -Fixed Survivorbot navigation issue in The Passing: Riverbank
  -Fixed bug where a SurvivorBot could become catatonic when attempting to
  save another Survivor from a Smoker
  -Fixed condition where SurvivorBots would not enter the saferoom
  -Increased self-inflicted friendly fire damage from the Grenade Launcher
  -Fixed bug where the M60 would reset its ammo if dropped in certain
  situations
  -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a
  Survivor into an alarm car. This change only affects game modes with
  human-controlled Zombies
  
  
  PS: This one isn't even a mutation update, and there wasn't an official
  email...did Jason just stop sending L4D2 emails? :P
  Jonah Hirsch
  ---
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Re: [hlds] HL2 Master Server Addition

2010-05-28 Thread Alec Sanger

Appreciate it, Zoid. Glad to see someone still follows this clusterfuck :)

Thank you,
Alec Sanger



 From: z...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Fri, 28 May 2010 10:37:13 -0700
 Subject: [hlds] HL2 Master Server Addition
 
 We have added an additional HL2 Master server at address 72.165.61.153:27015.
 
 I've seen a few scripts posted here using the setmaster dedicated server 
 console command.  Generally, you do not need to manually specify the master 
 addresses.  Additional setmaster commands with other addresses in your 
 server.cfg will just have your dedicated server trying send updates to 
 non-existent masters.  Servers that restart will automatically detect this 
 new master server and use it appropriately.  There are only three currently 
 active HL2 Master servers:
 
 216.207.205.99:27011
 216.207.205.98:27011
 72.165.61.153:27015
 
 --
 /// Zoid.
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

Since you've put no lower bounds on your theory, are you asserting that valve 
would make more money by selling their games for $0.05 rather than $30? You 
have to realize that there are analysts hired to determine the most appropriate 
price point based on current and past trends. I would certainly trust their 
judgment over yours. While I would love valve games for as little money as 
possible, it's not always in their best interest to reduce the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Just to add my quick $0.02 since most people don't understand.
 
 And if it does make a sale more likely, does giving the game out for 
 less money help Valve?
 
 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
 You're going to get more people to buy the game at $35 than you are at 
 $50. You'll easily get enough extra sales to make more money selling 
 more copies than you would by selling it to less people at $50/ea.
 
 Simple economics, yet most people and business owners don't understand. 
 It's not like Valve has to spend extra money for each extra copy of the 
 game sold...they aren't selling physical copies, it's all digital, and 
 they already have the infrastructure in place to handle the downloads.
 
 -Michael
 
 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellett e...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the CS:S beta
  is copyright Valve and to download it (from their servers or otherwise)
  without their permission is illegal. Whether or not illegal downloading
  hardly hurts Valve is for Valve to decide, as is who they want to have
  access to it. The Subscriber Agreement gives them the right to ban anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people already having
  the game anyway? And if it does make a sale more likely, does giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased a license
  of CS:S, thousands have already downloaded the client and posted videos
  online, and legitimate copies of the game will be updated next week. No
  core
  gameplay elements have been changed/added, and an increase in anticipation
  hardly hurts Valve (and increases the probability of a week(end) sale to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
   
  Well it's like a copy of a game you do not own. Technically piracy,
  since it's unreleased.
 
  -ics
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
support these guys. I'm a huge fan of indy developers and do what I can to 
support them. But come on, they raised a total of $1.25 million between 5 
games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
550x more than that. 

I'm not trying to say that the highest price is always the best, I'm just 
saying that all business are here to make money, and they have found the price 
which the most people are willing to pay. Going lower may result in more sales 
but a lower revenue, and a higher cost may result in less sales and a lower 
revenue. 

Thank you,
Alec Sanger



 From: dislexs...@dislexsick.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 15 May 2010 11:11:49 +0930
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Go look up the 'humble indie bundle'. It kills your arguement pretty  
 fast actually.
 
 Sent from my iPhone
 
 On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  Since you've put no lower bounds on your theory, are you asserting  
  that valve would make more money by selling their games for $0.05  
  rather than $30? You have to realize that there are analysts hired  
  to determine the most appropriate price point based on current and  
  past trends. I would certainly trust their judgment over yours.  
  While I would love valve games for as little money as possible, it's  
  not always in their best interest to reduce the price.
 
  Why are we even talking about this on the HLDS mailing list?
 
  Thank you,
  Alec Sanger
 
 
 
  Date: Fri, 14 May 2010 15:09:09 -0400
  From: gizmokid2...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Just to add my quick $0.02 since most people don't understand.
 
  And if it does make a sale more likely, does giving the game out for
  less money help Valve?
 
  ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
 
  You're going to get more people to buy the game at $35 than you are  
  at
  $50. You'll easily get enough extra sales to make more money selling
  more copies than you would by selling it to less people at $50/ea.
 
  Simple economics, yet most people and business owners don't  
  understand.
  It's not like Valve has to spend extra money for each extra copy of  
  the
  game sold...they aren't selling physical copies, it's all digital,  
  and
  they already have the infrastructure in place to handle the  
  downloads.
 
  -Michael
 
  -- Original Message ---
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  From: Ed Kellett e...@estc.demon.co.uk
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Date: 5/14/2010 2:51 PM EST
  Piracy is not defined by your moral outlook on the situation, the  
  CS:S beta
  is copyright Valve and to download it (from their servers or  
  otherwise)
  without their permission is illegal. Whether or not illegal  
  downloading
  hardly hurts Valve is for Valve to decide, as is who they want  
  to have
  access to it. The Subscriber Agreement gives them the right to ban  
  anyone
  they like from Steam in any case.
 
  How can an increase in anticipation arise from more people  
  already having
  the game anyway? And if it does make a sale more likely, does  
  giving the
  game out for less money help Valve?
 
  - Original Message -
  From: Max Ssi3ila...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 14, 2010 7:11 PM
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 
 
  If it were a paid DLC and none of the public had access, then  
  yes, it
  would
  be piracy. You can only play on Beta servers if you've purchased  
  a license
  of CS:S, thousands have already downloaded the client and posted  
  videos
  online, and legitimate copies of the game will be updated next  
  week. No
  core
  gameplay elements have been changed/added, and an increase in  
  anticipation
  hardly hurts Valve (and increases the probability of a week(end)  
  sale to
  celebrate the update).
 
  On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:
 
 
  Well it's like a copy of a game you do not own. Technically  
  piracy,
  since it's unreleased.
 
  -ics
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list  
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

And if the volume of sales is what you're after, I completely agree with you - 
the lowest price will get you the highest number of sales. You do agree, 
however, that there is a certain golden price which will theoretically earn 
the most income, right? Not too cheap to cut potential profits and not too 
expensive to cut potential sales. That golden price is what companies are 
after, not just a high number of sales. 

Thank you,
Alec Sanger



 Date: Sat, 15 May 2010 12:37:20 +0930
 From: dislexs...@dislexsick.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Of course, you can't compare a large franchise of games to the indie
 games, these guys had no advertising and no intention to make a lot of
 money - MW2 was backed by advertising, hype, and was a sequel which
 naturally gave it an edge.  For a more fair comparison however, how
 much did the first COD game released gross in its first 5 days?
 
 I was just drawing attention to the fact that, yes, a lower price CAN
 and WILL bring in the crowds, and earn you a lot of money - I'm sure
 each of those developers are now happy with their ~$200K each.  I'm
 yet to look at actual figures, but I assume the $1.25M was after the
 charity donations?  The point is more the VOLUME of sales given the
 situation.
 
 
 On Sat, May 15, 2010 at 12:20 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
  They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
  support these guys. I'm a huge fan of indy developers and do what I can to 
  support them. But come on, they raised a total of $1.25 million between 5 
  games. MW2 earned over half a billion dollars in sales  in just 5 days. 
  Yes, 550x more than that.
 
  I'm not trying to say that the highest price is always the best, I'm just 
  saying that all business are here to make money, and they have found the 
  price which the most people are willing to pay. Going lower may result in 
  more sales but a lower revenue, and a higher cost may result in less sales 
  and a lower revenue.
 
  Thank you,
  Alec Sanger
 
 
 
  From: dislexs...@dislexsick.com
  To: hlds@list.valvesoftware.com
  Date: Sat, 15 May 2010 11:11:49 +0930
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  Go look up the 'humble indie bundle'. It kills your arguement pretty
  fast actually.
 
  Sent from my iPhone
 
  On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
  
   Since you've put no lower bounds on your theory, are you asserting
   that valve would make more money by selling their games for $0.05
   rather than $30? You have to realize that there are analysts hired
   to determine the most appropriate price point based on current and
   past trends. I would certainly trust their judgment over yours.
   While I would love valve games for as little money as possible, it's
   not always in their best interest to reduce the price.
  
   Why are we even talking about this on the HLDS mailing list?
  
   Thank you,
   Alec Sanger
  
  
  
   Date: Fri, 14 May 2010 15:09:09 -0400
   From: gizmokid2...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
   Just to add my quick $0.02 since most people don't understand.
  
   And if it does make a sale more likely, does giving the game out for
   less money help Valve?
  
   ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
  
   You're going to get more people to buy the game at $35 than you are
   at
   $50. You'll easily get enough extra sales to make more money selling
   more copies than you would by selling it to less people at $50/ea.
  
   Simple economics, yet most people and business owners don't
   understand.
   It's not like Valve has to spend extra money for each extra copy of
   the
   game sold...they aren't selling physical copies, it's all digital,
   and
   they already have the infrastructure in place to handle the
   downloads.
  
   -Michael
  
   -- Original Message ---
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
   From: Ed Kellett e...@estc.demon.co.uk
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Date: 5/14/2010 2:51 PM EST
   Piracy is not defined by your moral outlook on the situation, the
   CS:S beta
   is copyright Valve and to download it (from their servers or
   otherwise)
   without their permission is illegal. Whether or not illegal
   downloading
   hardly hurts Valve is for Valve to decide, as is who they want
   to have
   access to it. The Subscriber Agreement gives them the right to ban
   anyone
   they like from Steam in any case.
  
   How can an increase in anticipation arise from more people
   already having
   the game anyway? And if it does make a sale more likely, does
   giving the
   game out for less money help Valve?
  
   - Original Message -
   From: Max Ssi3ila...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Alec Sanger

holy shit...

Thank you,
Alec Sanger



 From: er...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Tue, 11 May 2010 12:11:13 -0700
 Subject: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
 Available immediately, Valve has launched an extensive update to 
 Counter-Strike: Source, now in beta.
 
 The update includes a host of new features and functionality developed in 
 collaboration with Hidden Path Studios. These include 144 new achievements, a 
 new domination and revenge system, player stats, and more.
 
 This beta will run for a limited time, and once complete, the update will be 
 deployed to all Counter-Strike: Source owners for free via Steam.
 
 The dedicated server files are available via the HLDSUpdateTool using -game 
 cssbeta in the command line.
 
 For more information, please visit 
 www.steamgames.comhttp://www.steamgames.com.
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Alec Sanger

nh let's leave it up to the imagination...

Hats, community weapons, taunts...

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: otst...@gmail.com
 Date: Tue, 11 May 2010 23:29:40 +0400
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 Any way to see the list of many source engine updates?
 
 On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote:
 
  COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
  Available immediately, Valve has launched an extensive update to
  Counter-Strike: Source, now in beta.
 
  The update includes a host of new features and functionality developed in
  collaboration with Hidden Path Studios. These include 144 new achievements,
  a new domination and revenge system, player stats, and more.
 
  This beta will run for a limited time, and once complete, the update will
  be deployed to all Counter-Strike: Source owners for free via Steam.
 
  The dedicated server files are available via the HLDSUpdateTool using
  -game cssbeta in the command line.
 
  For more information, please visit www.steamgames.com
  http://www.steamgames.com.
 
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  please visit:
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Re: [hlds] Servers not showing up on steam server list

2010-03-05 Thread Alec Sanger

Don't quote me on this, but I heard the latest exploit attacked servers in a 
way that did not affect the performance but did count towards connects and 
disconnects, so enough of these could potentially delist a server. Is it 
happening to all of your servers or only one?

Thank you,
Alec Sanger




 Date: Fri, 5 Mar 2010 10:46:02 -0500
 From: violentcri...@convictgaming.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Servers not showing up on steam server list
 
 Anyone else having issues with your server not showing up on steam 
 master list? It seemed to start happening 3 days ago for me. Anyone else 
 notice this?
 
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Re: [hlds] TF2 33 Players ??

2010-03-05 Thread Alec Sanger

the 33rd slot is usually a sourcetv slot, not playable. 

Thank you,
Alec Sanger



 Date: Fri, 5 Mar 2010 10:15:47 -0800
 From: cai...@yahoo.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] TF2 33 Players ??
 
 I noticed a couple of days last week, my 32 player TF2 server actually had 33 
 players, 17 on BLU 16 on Red. 
 
 How do some TF2 servers host 33 players??
 
 My server in the browser still showed 32/32 as I recall. 
 
 How do some TF2 players advertise 33 players or more ??
 
 TIA
 
 
   
 
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Re: [hlds] GSP Hosting Questions

2010-02-20 Thread Alec Sanger
 running





I can’t really blame a whole lot of this on Aowc. They didn’t force
me to pick the rig I picked. And maybe it’s just me, but it seems like
I should be getting a lot more for my money… If we’re showing
incredibly low performance (severe drop in tick for source servers)
they tell us that we’re running too much on our machine. Please don’t
tell me that we’re paying $240 dollars per month for a box that can’t
handle 2 24 man 50 tick TF2 servers… If you plan on getting a dedicated
server from Aowc for source games, don’t plan on getting their dual 3.0
Xeon rigs. I can’t say how other game engines run though, so it may
just be a source thing.








Servers crashing/randomly disconnecting





We’ve had probably close to a dozen or more total crashes/network
failures/power outages over the last year that lasted more than a few
hours. Many actually last entire nights. The latest one occurred 2 days
ago. About mid-day we noticed one of our dedicated servers were down.
We could ping the server, but we couldn’t log into Rdc and we none of
the dedicated servers running on that box were functional. We submitted
a ticket at 1:21PM. 2 hours later we get a reply saying our Rdc was
fixed. Well I tried logging on and it was still dead. We gave them a
call, hoping something would get done a bit quicker. They said they
would have the server pulled for closer inspection. At 9:30AM the next
day they ask if we have a firewall that could be blocking the Rdc. I
told them that we don’t have a firewall on there that blocks ports. I’m
not sure if he was trying to be cool, or if they were legitimate
spelling mistakes, but his response was “Aiite they're checking into it
I'll tell you when I got more infos.”. So I waited and waited. Our
machine finally came back up but was going incredibly slow (took about
20 seconds for a right mouse click to work). I asked for a hard reboot
and that was the last time I saw the server online… 1 of the 3 Aowc
support guys actually asked us if we knew what the issue was, which I
found somewhat odd. The last thing they said to me, 2 days after the
initial crash, is that they think it might be a hardware failure.
Uptime for our 2 servers is definitely below their 99.5% guarantee.








All in all, I’m incredibly dissatisfied with what I got from Art of
War Central due to their lack of helpful support, unreliable network
hardware, and overall ignorance. I have, however, never had a ticket go
completely ignored by Aowc support, so it seems as though they are at
least trying. Unfortunately, trying just doesn’t cut it when you have
80,000 players across 4 servers.








I rate them a 4/10.








Good luck in the future. Our contract is almost up, we have
purchased a server and are moving to a different host. Maybe with time
and dedication, you guys can once again become what you gloat about,
but for now, you fall very short.





there you have it. Best of luck with your GSP search. Feel free to
message me with any questions about leetservers. I'll shoot youover some of my 
IPs so you can test them.

Thank you,
Alec Sanger




 From: xfactorserv...@live.ca
 To: hlds@list.valvesoftware.com
 Date: Sat, 20 Feb 2010 13:14:35 +
 Subject: Re: [hlds] GSP Hosting Questions
 
 
 Our clients begs to differ which we have hundreds and hundreds of clients 
 which are satisfied. Every host has the odd bad review mean while we have a 
 large amount of great reviews. @ OP send me off an email and I will provide a 
 free BFBC2 32 slot server ranked free for a month for you can test our 
 service. 
 
  
 
 Thank You 
 
  
 
  
 
  
  Date: Fri, 19 Feb 2010 23:37:38 -0500
  From: roadhous...@gmail.com
  To: ad...@oneskylitnight.org; hlds@list.valvesoftware.com
  Subject: Re: [hlds] GSP Hosting Questions
  
  And I recommend against art of central too. never rented from them but
  several of my friends did.
  I recommend against xfactor also. check out gsptruth.com for why
  
  On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo roadhous...@gmail.com wrote:
  
   Sleekserver is really cheap but they have horrible network and you will
   have really high ping even if you are really close to the server.
   And they have only 1 location in Missouri which is meh... They are really
   cheap though.
  
   On Fri, Feb 19, 2010 at 11:23 PM, Jake Eisenman 
   ad...@oneskylitnight.orgwrote:
  
   I've never had problems with ArtofWarCentral, they always answered my
   questions pretty fast (20 minutes with a few exceptions). Server starts
   to lag like once or twice a year, put in a ticket, solved.
  
   arreo...@gmail.com wrote:
Had horrible experiences with ArtofWar's customer service. I would
   highly
recommend against them. Slow, unable to do simple things to fix the
   servers
in a timely manner. Left them and haven't looked back.
   
Just keep in mind you always get what you pay for. If it looks too good
   to
be true, then 99% of the time it is. Don't skimp on a few extra bucks
because

Re: [hlds] GSP Hosting Questions

2010-02-20 Thread Alec Sanger

We ordered 2x dual dual-core xeon @ 3.2 (Can't remember the core) boxes from 
them. Can't remember the cost off hand. After our experience with them we 
decided to purchase our own physical hardware and colocate ourselves, so all we 
were paying for was rack space and bandwidth. In the end, our colocation center 
got bought out and they jacked up the price so we eventually sided with renting 
individual servers. That was almost 2 years ago and we've been completely 
satisfied ever since.

Thank you,
Alec Sanger




 Date: Sat, 20 Feb 2010 10:24:23 -0600
 From: cc2isc...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] GSP Hosting Questions
 
 Alex,
 
 Many times with dedicated servers smaller providers just resell dedicated
 services for higher cost and are just the middleman, and offer no actual
 support because they cannot afford the hardware they're selling you, and
 thus are just reselling from an actual dedicated provider (sounds like they
 were on very cheap cogent or something with the packet loss.) Unfortunately
 your review is all too common in the hosting industry. Sounds like AoW was
 also jacking up the price on the server box you were renting to make extra
 money. What were the specs of the box you were purchasing, if you don't mind
 my asking?
 
 If you're going to go with a dedicated provider, go with one that does
 dedicated servers directly and doesn't just resell for someone else. They
 may not be able to help you with gameserver issues...but if you're running a
 dedicated box you should know how to run your own servers already.
 
 Note these comments are not necessarily directed at you, Alex, just giving
 heads up for anyone looking for something similar.
 
 For a dedicated box, I would recommend http://www.dedicentral.com. While he
 does resell for a larger provider, he keeps the prices at a reasonable
 level, was a big contributor to webhostingtalk, and over the two years I had
 dedicated servers I think I only had one issue with latency that was due to
 a router issue, which was fixed within a few hours. I recommend contacting
 him directly via email for custom boxes, as they don't have many standard
 setups on their website.
 
 On Sat, Feb 20, 2010 at 8:26 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  I've been with gameservers, artofwarcentral, and leetservers. I've
  gotta say that Bobby from leetservers is the best I've ever worked
  with. Some of my biggest issues in the past were performance, and I've
  never had a single performance issue with leet. It seems to be a small
  team working over there, but they do a great job. I've currently got 19
  servers from him, with 6 BC2 servers on the way.
 
 
 
  I won't say much about gameservers. They can offer you low low prices,
  but at the expense of performance. I think it's just matter of them
  overloading their boxes. Sometimes we'd get good performance, but other
  times it'd be bad.
 
 
 
  As for artofwarcentral... oh god... I'm going to post the book of a
  testimonial I wrote to them and posted on their forums in the
  testimonial section. Needless to say it was deleted within an hour.
  That pissed me right the fuck off, so I'm happy sharing it with
  everyone who wants to read it.
 
 
 
 
 
  I’d like to give my testimonial. Now this isn’t a rant. I’ve had 2
  dedicated servers with Art of War Central for 1 year. I’ve taken
  everything that’s happened over the last year into consideration when
  writing this. And please note, I have never actually rented a single
  game server from Aowc, only dedicated servers.
 
 
 
 
 
 
 
 
  So where do I start… ah yes, lets start with their tech support.
 
 
 
 
 
  When it comes to support, Aowc is absolutely lacking. What I've
  gathered is that when it comes to dedicated servers, Art Of War Central
  does not actually have any more control over things than the customer
  does. When you submit a ticket to Aowc, it appears that they then
  contact the datacenter somehow (call? submit a ticket of their own?)
  and have whoever is working at that particular datacenter fix the
  problem. What is the need for the middle man? Why am I paying Aowc?
  When there is an issue with our servers, I like to know what happened.
  “Oh it’s fixed now sorry” doesn’t cut it for me. When I ask what the
  problem was, I get a response such as “I do not know, the datacenter
  fixed it they didn't give me a description”. This is pretty poor
  communication. The datacenter should relay what the issue was back to
  Aowc and Aowc should be able to supply me with a cause when I request.
  To give them credit, they were able to get our first box “rebuilt”
  because it was giving us so many issues. Unfortunately, when we got
  that server up, we went from 6 Ips to 1 Ip, and they were trying to
  charge us to get them back. After it reached management they just gave
  them back to us. Like I mentioned before, it seems as though they lease
  their equipment, so when a customer contacts

Re: [hlds] Clients timing out

2010-02-17 Thread Alec Sanger

Just started happening to us tonight. We've got a few people posting about it, 
and our servers aren't as full as they usually are. 

Thank you,
Alec Sanger
www.stompfest.com



 From: drunkenf...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 17 Feb 2010 16:47:14 -0800
 Subject: [hlds] Clients timing out
 
 Noticing lots of players getting disconnected with Client timed out.
 Doesn't seem to affect all players, but is affecting a large set of them.
 Also found this thread on SPUF:
 
 http://forums.steampowered.com/forums/showthread.php?t=1150385
 
  
 
 Known issue? Workaround?
 
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Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Alec Sanger

has not happened to me on any of my servers. All running windows with the 
latest version of sm and mm.

Thank you,
Alec Sanger



 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 14 Jan 2010 08:08:33 -0500
 Subject: [hlds] TF2 srcds infinite loops.
 
 Has anyone been experiencing an issue where their server will experience an
 infinite loop, since the patch yesterday these just got kicked into high
 gear, I used to get them maybe 2-3 times a week and I just now got them
 twice in 12 hours.
 
 The symptoms are very simple, the server changes map, is on the changed map
 for about 1-2 minutes, and then there is an infinite loop. CPU spikes to
 100%, etc etc, the only reason why my server even restarts is because of an
 external process that ensures the server is alive without that my server
 would be down until I manually restart it.
 
 I have tried to rule out any plug-ins that may be causing them by unloading
 my plug-ins before the map changes with no dice.
 
 Server is Windows.
 
 - voogru.
 
 
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[hlds] Client interp on servers

2010-01-08 Thread Alec Sanger

So I've got a client saying that he wants to set his cl_interp to something 
lower than 100, but the servers prevent him from changing it. I'll be honest, I 
don't know a damn thing about this interp crap. So my questions are:

Will reducing the client interp cause a hit in performance? What are the 
side-effects?
How the hell did I limit it to 100?
Do you limit your interp? What's yours at?

This is for TF2, btw.

Thank you,
Alec Sanger


  
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Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-07 Thread Alec Sanger

My servers are crashing fairly frequently. A lot of clients are getting random 
disconnects as well.

Thank you,
Alec Sanger



 Date: Wed, 6 Jan 2010 17:47:57 -0500
 From: roadhous...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] [TF2] Server always crashes when update comes out
 
 Our server always crashes when steam releases a new update.
 I checked the log files and I do not see any error messages.
 These are the server logs right before the crash... Does anyone know why
 server would crash?
 Any help would be greatly appreciated. Thank you.
 
 L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players
 L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players
 L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected
 (reason Disconnect by user.)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded)
 L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: |TerrorBears|
 johny.blazin220STEAM_0:0:19145898 disconnected (reason Server
 shutting down)
 L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: North Korea is Best
 Korea215STEAM_0:1:16404200 disconnected (reason Server shutting
 down)
 L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Moe-jave  Moe-havy233STEAM_0:1:3030497
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236
 disconnected (reason Server shutting down)
 L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected
 (reason Server shutting down)
 L 01/06/2010 - 16:42:45: server_message: quit
 L 01/06/2010 - 16:42:45: Log file closed
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[hlds] [KillingFloor] Custom Map Downloads

2010-01-05 Thread Alec Sanger

Alright, is there some secret to getting custom maps to download from an 
external location? Because I sure as hell can't get it to work. If anyone does 
this, could you please let me know how?

Thank you,
Alec Sanger

  
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Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Alec Sanger

Just want to say thank you again for giving us all a heads up on what's to 
come. It's really appreciated.

Thank you,
Alec Sanger
www.stompfest.com



 From: j...@tripwireinteractive.com
 To: serveradm...@tripwireinteractive.com; hlds@list.valvesoftware.com; 
 hlds_linux-boun...@list.valvesoftware.com
 Date: Fri, 11 Dec 2009 10:45:16 -0500
 Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense 
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update
 
 I wanted to give all the server admins a heads up that there are several big
 update/releases coming out today for Tripwire's games. Here is what we have
 coming:
 
  
 
 Killing Floor
 
  
 
 Defence Alliance 2 mod release - DA2 is the first total conversion mod to be
 released for Killing Floor. This futuristic team based multiplayer mod has
 been described as a combination of Halo/COD/TF2. Since the mod is going to
 be released through Steam, the server install can be acquired through HLDS
 like any other Steam dedicated server. The game name for HLDS is
 defencealliance2. 
 
 Required Killing Floor Update - a required Killing Floor update will be
 released today. This update will add several of the top winning maps from
 the Killing Floor Grindhouse custom map making competition as official
 custom maps for Killing Floor. 
 
 Killing Floor Guest Passes - We will be making guest passes available to all
 owners of Killing Floor. With these guest passes owners of KF will be able
 to allow their friends to play the game for free for a short time. We expect
 a large influx of players this weekend because of this. 
 
  
 
 Red Orchestra
 
  
 
 Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
 Orchestra is receiving a major content update today. The update adds 26
 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on
 the island of Crete and wide open desert tank warfare holding the Gazala
 Line, 10 New Vehicles including new British, German, and Italian Tanks, 7
 New Weapons, and new playable soldiers including Polish, Italian, and German
 units. This is an Official RO mod released over Steam, so servers can be
 installed using HLDS with the game name marenostrum. 
 
  
 
 We ask that any server admins looking to help support the mod community for
 Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare
 Nostrum servers. Any additional servers would be greatly appreciated. 
 
  
 
 Thanks,
 
  
 
 John Gibson
 
 President
 
 Tripwire Interactive LLC
 
 www.tripwireinteractive.com
 
  
 
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Re: [hlds] Team Fortress 2 Update Released

2009-12-11 Thread Alec Sanger

If you have hlxce you can do what i did.

look at the top of www.stompfest.com

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 11 Dec 2009 21:33:09 +0200
 From: alexandrualexa...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 A sourcemod plugin to track total soldier vs demo kills ? Would be cool ?
 
 2009/12/11 Ben B brutalgoerge...@gmail.com
 
  mmm plugins to give demomen reduce damage vs rockets
 
  On Fri, Dec 11, 2009 at 8:51 AM, Eric Pan mahzorim...@gmail.com wrote:
 
   People who call Soldier, solly should resign themselves to the position
   of
   Demoman.
   I won't have maggots turning Soldier into something feminine.
  
   On Thu, Dec 10, 2009 at 11:50 PM, Moe m...@bestgn.net.au wrote:
  
Make that 100% crits for soldiers so the solly can win!
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 11, 2009 2:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released
   
   
 Pure chaos... 100% crits so much win.
   
Sent from my iPhone
   
On Dec 10, 2009, at 10:20 PM, Dog gecla...@gmail.com wrote:
   
 We run MM and SM...all fine
 BTW, this is a genius idea :)

 -eVaDog

 TheVille.Org

 -
 Sent from my Sinclair ZX80
 -
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Re: [hlds] Team Fortress 2 Update Released

2009-12-11 Thread Alec Sanger
Yeah, wrote a query to pull all demo kills by soldiers and soldier kills by 
demos within a given date range.

Rick Payton r...@mai-hawaii.com wrote:

I'm guessing he just pulled the demo  soldier kill data straight from
his hlxce database. It probably took longer to add that piece of code
into the website then it did to figure out how to pull the data and
parse the results. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CAIN
Sent: Friday, December 11, 2009 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

Cool, how did you do that !?!? 

-- Cain




- Original Message 
From: Alec Sanger eclyp...@hotmail.com
To: hlds@list.valvesoftware.com
Sent: Fri, December 11, 2009 2:36:52 PM
Subject: Re: [hlds] Team Fortress 2 Update Released


If you have hlxce you can do what i did.

look at the top of www.stompfest.com

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


  

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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Alec Sanger

friendship?



 From: jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Thu, 10 Dec 2009 11:18:54 -0800
 Subject: [hlds] Team Fortress 2 Update Coming Today
 
 A required Team Fortress 2 will be arriving later today.
 
 Jason
 
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Re: [hlds] friendship??

2009-12-09 Thread Alec Sanger

Relevant to server administration.

 From: mslee...@ismsleeperwrong.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 9 Dec 2009 18:43:48 -0500
 Subject: Re: [hlds] friendship??
 
 Dear Valve,
 
 Please release your global update according to my schedule as I find the
 time table of when it's finished to be a hamper on my productivity.
 
 Thank you,
 Mike Kurfis
 
 
 On Wed, 2009-12-09 at 15:39 -0800, Mike Kurfis wrote:
  I hope it's next week. I'll be off work and able to pull the trigger a lot
  closer to actual release time for a change.
  
  On Wed, Dec 9, 2009 at 3:25 PM, Sam Kindler s...@flamov.com wrote:
  
   I'd guess at the start of next week, most likely Tuesday.
  
   2009/12/9 Jonah Hirsch crazydog...@gmail.com
  
I'd have to assume so. Tomorrow seems the most likely date, although 
they
could just be announcing the update features over the next few days, as
   has
been the trend, followed by the update some time next week (or on the
weekend).
   
Jonah Hirsch
---
   
   
On Wed, Dec 9, 2009 at 4:11 PM, Shawn Somers shawn.som...@gmail.com
wrote:
   

 Does this mean I should be prepared for another update in the very 
 near
 future??

 Shawn

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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-31 Thread Alec Sanger

I could not reproduce it, but 5 were crashing left and right. Since there was 
no known fix for it, we opted to temporarily disable the spy class. Servers 
haven't crashed since then, and people are very understanding when we tell them 
why. I sure as hell hope we get a fix soon.

This is a windows box, btw.

Thank you,
Alec Sanger



 From: drunkenf...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 30 Oct 2009 22:53:07 -0700
 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 It's not a plugin problem. It happens on my servers which don't run 
 sourcemod. I can't repro it, but others can. I think there is a missing 
 step/requirement from the repro steps. Something like you must be sniped with 
 the dead ringer out (or sniped after being dead ringered), not just killed by 
 any means.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
 Sent: Friday, October 30, 2009 7:02 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 I just went through and tried again on both Windows and Linux and was 
 unable to recreate the crash. If those who are experiencing this crash 
 could attempt the same thing on their server to see if it crashes, that 
 would be great. If it does crash, it's more than likely a plugin problem.
 
 Kevin b er wrote:
  I attempted this crash as well on a windows 2003 server and was unable to do
  so.
 
 
  On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote:
 

  What OS is your server running on? I attempted this on Linux (going to
  test on Windows soon) and was unable to recreate the crash.
 
  Alec Sanger wrote:
  
  was there ever a fix to this? It's been hitting us hard today
 
  Thank you,
  Alec Sanger
 
 
 
 
 

  Date: Fri, 30 Oct 2009 00:20:55 +0200
  From: wder...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
  Yeah, correct. It was moved. Mods and Admins can still access it.
 
  On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote:
 
 
  
  It wasn't deleted, it was just moved to a non-public forum. Hence:
 
  username, you do not have permission to access this page. This could

  be
  
  due to one of several reasons:
 
1. Your user account may not have sufficient privileges to access

  this
  
  page. Are you trying to edit someone else's post, access administrative
  features or some other privileged system?
2. If you are trying to post, the administrator may have disabled

  your
  
  account, or it may be awaiting activation.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
  Sent: Friday, 30 October 2009 5:21 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 
  You can't access it because it got deleted
 
 

  From: saul.renni...@gmail.com
  Date: Thu, 29 Oct 2009 18:17:29 +
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
  Same.
 
  Thanks,
  - Saul.
 
 
  2009/10/29 Andre Coelho andre.du...@gmail.com
 
 
  
  Can you please post here teh forum content?
  I'm unable to access the forum now.
 
  André Coelho
  Cel. +5521 8836.7622
  DClick Web  Mobile Solutions
 
  LinkedIn: http://www.linkedin.com/in/andrebrait
 
 
  On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector 
 

  t...@mostdeadlygame.com
 

  wrote:
 
  I tried out what the forums said and it didn't work. It dropped a
  heavy without hands, yes. But it didn't crash the server.
 
  On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
 
  
  shawn.som...@gmail.com
 

  wrote:
 
  
  The post is (as of right now) 40 minutes old. Making sure that a
 

  VALVe
 

  employee knows about it, as well as the people that actually
 

  operate
 

  the
 

  servers, just seems like a good idea to Me.
 
  Shawn Somers
 
  Phillip Vector wrote:
 

  Thank you for bringing even MORE attention to it.
 
  On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers 
 
  
  shawn.som...@gmail.com
 

  wrote:
 
  
  This needs fixed ASAP!
 
  http://forums.steampowered.com/forums/showthread.php?t=1004137
 
  Shawn Somers
 

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  archives,
 

  please visit:
 
  
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-31 Thread Alec Sanger

awesome. thanks

Thank you,
Alec Sanger




 Date: Sat, 31 Oct 2009 13:21:46 -0500
 From: infl...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 DarkImmortal released a fix for this yesturday
 http://forums.alliedmods.net/showthread.php?t=107840
 
 On Sat, Oct 31, 2009 at 12:52 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  I could not reproduce it, but 5 were crashing left and right. Since there
  was no known fix for it, we opted to temporarily disable the spy class.
  Servers haven't crashed since then, and people are very understanding when
  we tell them why. I sure as hell hope we get a fix soon.
 
  This is a windows box, btw.
 
  Thank you,
  Alec Sanger
 
 
 
   From: drunkenf...@hotmail.com
   To: hlds@list.valvesoftware.com
   Date: Fri, 30 Oct 2009 22:53:07 -0700
   Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
  
   It's not a plugin problem. It happens on my servers which don't run
  sourcemod. I can't repro it, but others can. I think there is a missing
  step/requirement from the repro steps. Something like you must be sniped
  with the dead ringer out (or sniped after being dead ringered), not just
  killed by any means.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
   Sent: Friday, October 30, 2009 7:02 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
  
   I just went through and tried again on both Windows and Linux and was
   unable to recreate the crash. If those who are experiencing this crash
   could attempt the same thing on their server to see if it crashes, that
   would be great. If it does crash, it's more than likely a plugin problem.
  
   Kevin b er wrote:
I attempted this crash as well on a windows 2003 server and was unable
  to do
so.
   
   
On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote:
   
   
What OS is your server running on? I attempted this on Linux (going to
test on Windows soon) and was unable to recreate the crash.
   
Alec Sanger wrote:
   
was there ever a fix to this? It's been hitting us hard today
   
Thank you,
Alec Sanger
   
   
   
   
   
   
Date: Fri, 30 Oct 2009 00:20:55 +0200
From: wder...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 repeatable crash exploit posted to the
  forums
   
Yeah, correct. It was moved. Mods and Admins can still access it.
   
On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com
  wrote:
   
   
   
It wasn't deleted, it was just moved to a non-public forum. Hence:
   
username, you do not have permission to access this page. This
  could
   
be
   
due to one of several reasons:
   
  1. Your user account may not have sufficient privileges to access
   
this
   
page. Are you trying to edit someone else's post, access
  administrative
features or some other privileged system?
  2. If you are trying to post, the administrator may have disabled
   
your
   
account, or it may be awaiting activation.
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
Sent: Friday, 30 October 2009 5:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 repeatable crash exploit posted to the
  forums
   
   
You can't access it because it got deleted
   
   
   
From: saul.renni...@gmail.com
Date: Thu, 29 Oct 2009 18:17:29 +
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 repeatable crash exploit posted to the
  forums
   
Same.
   
Thanks,
- Saul.
   
   
2009/10/29 Andre Coelho andre.du...@gmail.com
   
   
   
Can you please post here teh forum content?
I'm unable to access the forum now.
   
André Coelho
Cel. +5521 8836.7622
DClick Web  Mobile Solutions
   
LinkedIn: http://www.linkedin.com/in/andrebrait
   
   
On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector 
   
   
t...@mostdeadlygame.com
   
   
wrote:
   
I tried out what the forums said and it didn't work. It dropped
  a
heavy without hands, yes. But it didn't crash the server.
   
On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
   
   
shawn.som...@gmail.com
   
   
wrote:
   
   
The post is (as of right now) 40 minutes old. Making sure that
  a
   
   
VALVe
   
   
employee knows about it, as well as the people that actually
   
   
operate
   
   
the
   
   
servers, just seems like a good idea to Me.
   
Shawn Somers
   
Phillip Vector wrote:
   
   
Thank you for bringing even MORE attention to it.
   
On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers 
   
   
shawn.som...@gmail.com

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Alec Sanger

was there ever a fix to this? It's been hitting us hard today

Thank you,
Alec Sanger




 Date: Fri, 30 Oct 2009 00:20:55 +0200
 From: wder...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 Yeah, correct. It was moved. Mods and Admins can still access it.
 
 On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote:
 
  It wasn't deleted, it was just moved to a non-public forum. Hence:
 
  username, you do not have permission to access this page. This could be
  due to one of several reasons:
 
1. Your user account may not have sufficient privileges to access this
  page. Are you trying to edit someone else's post, access administrative
  features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your
  account, or it may be awaiting activation.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
  Sent: Friday, 30 October 2009 5:21 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 
  You can't access it because it got deleted
 
   From: saul.renni...@gmail.com
   Date: Thu, 29 Oct 2009 18:17:29 +
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
  
   Same.
  
   Thanks,
   - Saul.
  
  
   2009/10/29 Andre Coelho andre.du...@gmail.com
  
Can you please post here teh forum content?
I'm unable to access the forum now.
   
André Coelho
Cel. +5521 8836.7622
DClick Web  Mobile Solutions
   
LinkedIn: http://www.linkedin.com/in/andrebrait
   
   
On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector 
  t...@mostdeadlygame.com
wrote:
   
 I tried out what the forums said and it didn't work. It dropped a
 heavy without hands, yes. But it didn't crash the server.

 On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
  shawn.som...@gmail.com
 wrote:
  The post is (as of right now) 40 minutes old. Making sure that a
  VALVe
  employee knows about it, as well as the people that actually
  operate
the
  servers, just seems like a good idea to Me.
 
  Shawn Somers
 
  Phillip Vector wrote:
  Thank you for bringing even MORE attention to it.
 
  On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers 
shawn.som...@gmail.com
 wrote:
  This needs fixed ASAP!
 
  http://forums.steampowered.com/forums/showthread.php?t=1004137
 
  Shawn Somers
 
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[hlds] L4D2 Server Activity

2009-10-29 Thread Alec Sanger

How's everyone's activity been with their servers this morning?

I wasn't getting anyone in the servers last night and when I woke up this 
morning I realized that I accidentally set them all to vs only. I removed that 
hours ago, but still no players. I know it's still early, though. The only 
other things I added were steam group and searchkey. Neither of these would 
prevent random players from joining, right? Sorry - been a while since I needed 
to configure my L4D servers...

Thank you,
Alec Sanger


  
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Re: [hlds] L4D2 Server Activity

2009-10-29 Thread Alec Sanger

I would kiss you, but you're probably thousands of miles away and would 
probably be offended, so I'll just say thanks...

Thank you,
Alec Sanger



 Date: Thu, 29 Oct 2009 09:41:10 -0700
 From: stevo...@sbcglobal.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D2 Server Activity
 
 Yes, sv_search_key will prevent random people from finding your server 
 from a lobby.
 
 Alec Sanger wrote:
  The only other things I added were steam group and searchkey. Neither of 
  these would prevent random players from joining, right?

 
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Alec Sanger

Well I appreciate it. Now I will know what is happening if my servers start 
going down. Thanks

Thank you,
Alec Sanger



 Date: Thu, 29 Oct 2009 11:01:20 -0700
 From: shawn.som...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
 
 The post is (as of right now) 40 minutes old. Making sure that a VALVe 
 employee knows about it, as well as the people that actually operate the 
 servers, just seems like a good idea to Me.
 
 Shawn Somers
 
 Phillip Vector wrote:
  Thank you for bringing even MORE attention to it.
  
  On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com 
  wrote:
  This needs fixed ASAP!
 
  http://forums.steampowered.com/forums/showthread.php?t=1004137
 
  Shawn Somers
 
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Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Alec Sanger

For L4D2? What OS? I'm not seeing any updates atm

Thank you,
Alec Sanger




 From: christof...@scanservers.eu
 To: hlds@list.valvesoftware.com
 Date: Wed, 28 Oct 2009 20:07:19 +0100
 Subject: [hlds] Steam servers overloaded?
 
 There are currently new updates available out there. I am trying to update
 my servers right now, and I am experiencing a very slow download speed. Are
 somebody else also experiencing this?
 
  
 
 Best regards
 
 -
 
 Christoffer Pedersen
 
 Serveradministrator
 
 ScanServers.eu
 
 christof...@scanservers.eu
 
  
 
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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Alec Sanger

will someone see if you can still play the original L4D once the servers have 
been updated?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: matthew.j.gottl...@gmail.com
 Date: Tue, 27 Oct 2009 19:18:52 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D2 Demo DS Files Today?
 
 left4dead2_demo
 
 On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote:
 
  files are out.
 
 
 
  c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir 
  C:\GameFiles
 
  From: matthew.j.gottl...@gmail.com
  Date: Tue, 27 Oct 2009 18:46:42 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D2 Demo DS Files Today?
 
  I asked Mike about the DS release and he said that is should be
  simultaneous with the game client. Just an FYI.
 
  On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote:
   First it said 3pm central the 27th, then when it went an hour overdue, it
   changed to 1am central the 28th.
  
   On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! 
   ad...@topnotchclan.comwrote:
  
   Perhaps in your timezone but here 11pm is nothing new for valve.
  
   On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
October 28 @ 1am... aka midnight.
http://steamcommunity.com/games/L4D2/events/55327883716288366
   
So that means the game will likely come out tomorrow night or next
   week...
   
   
On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
 Then again the word of Gabe is hardly the actual time.


 On Tue, Oct 27, 2009 at 5:33 PM, msleeper 
   mslee...@ismsleeperwrong.com
wrote:
 No official word on the time for released. That 11pm PST is just
   hearsay
 from the timestamp on a Steam event. Hardly the word of Gabe.


 On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
 Anyone hear what time this is going to happen?

 Couple people in my community mentioned they thought it was going 
 to
   be
at
 11pm PDT... that would be pretty shitty.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake
   Skenna
 Sent: Monday, October 26, 2009 10:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 I spoke to both Chet  Mike today, they said the dedicated server
   would
be
 for Linux would be out after Tuesday, but the windows dedicated
server
 would be out at the same time as the demo

 Regrds,

 Dan

 On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir 
   tsadl...@gmail.com
wrote:

  Well, I guess it wasn't today.  Was looking forward to getting
   things
set
  early.  Oh well...
 
  How come you all aren't being really chatty today?  Is there
something I'm
  missing?
 
  On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir 
   tsadl...@gmail.com

  wrote:
 
   Do you guys think we can expect some dedicated server files
   today?
 For
  the
   L4D demo, they released most of the Dedicated Server files a 
   day
before
  they
   released the actual demo.
  
   5th of November, 2008:
  
  
 

   
   http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
 0306.html
  
   6th of November, 2008:
   http://store.steampowered.com/news/1985/
  
   I'm hoping we get something today.  :)
  
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[hlds] [L4D2] Dedicated Server Content

2009-10-16 Thread Alec Sanger

I'm pretty sure no details have been released thus far, but has anybody heard 
if dedicated server content will be released to private server ops for the 
early access demo? This scenario is different than previous Valve released, 
since they now host a ton of their own servers. Also, has anyone confirmed that 
L4D servers will be compatible with L4D2? Didn't the last update seem to 
download some L4D specific content?

Thank you,
Alec Sanger
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Alec Sanger

haha at least you added some humor :)

Thank you,
Alec Sanger



 From: jas...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Wed, 14 Oct 2009 10:42:09 -0700
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 As is customary, this update has been delayed.  It should still happen today, 
 but we're not sure what time it will be ready.
 
 Jason 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 14, 2009 9:49 AM
 To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Team Fortress 2 Update Coming
 
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 30 minutes.
 
 Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Alec Sanger

uh huh... sure :P

Thank you,
Alec Sanger




 From: jas...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Wed, 14 Oct 2009 13:43:11 -0700
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 And the update is back on.  Should be live in about 30 minutes.  Really.
 
 Jason 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 14, 2009 10:42 AM
 To: 'Half-Life dedicated Linux server mailing list'; 
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Team Fortress 2 Update Coming
 
 As is customary, this update has been delayed.  It should still happen today, 
 but we're not sure what time it will be ready.
 
 Jason 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 14, 2009 9:49 AM
 To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Team Fortress 2 Update Coming
 
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 30 minutes.
 
 Jason
 
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Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Alec Sanger

hit F10

Thank you,
Alec Sanger




 From: sai...@specialattack.net
 To: hlds@list.valvesoftware.com
 Date: Tue, 29 Sep 2009 20:01:26 +0200
 Subject: Re: [hlds] Left 4 Dead Update Available
 
 ./steam -command update -game left4dead -dir /home/l4d_fork3/
 Checking bootstrapper version ...
 Updating Installation
 Retrying in 30 seconds. . .
 Retrying in 30 seconds. . .
 Retrying in 30 seconds. . .
 Retrying in 30 seconds. . .
 Retrying in 30 seconds. . .
 Retrying in 30 seconds. . .
 HLDS installation up to date
 
 Pompompompom...
 
 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, September 29, 2009 8:00 PM
 To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Left 4 Dead Update Available
 
 A required update for Left 4 Dead has been released.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:
 
 - A new campaign, Crash Course, is now available for play in Campaign, 
 Versus and Survival modes
 - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and 
 other items will now be identical for the second round of a chapter
 - Matchmaking has had several improvements to make finding and joining games 
 even faster
 - Ten all new Crash Course achievements have been added
 
 Jason
 
 
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread Alec Sanger

I'm pretty sure he's aware :)

Thank you,
Alec Sanger




 From: smashman2...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 28 Sep 2009 12:47:33 +
 Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
 
 
 
 
  You are aware that has been sent to everyone who subscribes to hlds, which i 
 assume is quite a few...
 
 
 
 
 
  Date: Mon, 28 Sep 2009 08:45:54 -0400
  From: h...@f0rkznet.net
  To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
  Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
  
  STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
  
  On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com
   wrote:
  
   The daily digest sends every five minutes? lol
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Re: [hlds] Team Fortress 2 Update Released

2009-09-15 Thread Alec Sanger

this honestly kicks people in spec? I can't believe that would actually be 
implemented... Please tell me you're mistaken..

Thank you,
Alec Sanger




 From: marlonwolter...@upcmail.nl
 To: hlds@list.valvesoftware.com
 Date: Wed, 16 Sep 2009 01:47:52 +0200
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 I understand the use f it against ''idle for hat servers'' but it is pretty
 annoying since you cannot go even spec anymore to spec some cheaters or go
 afk for a while since you're regarded as idler. 
 I tried it and got kicked anyway. No way to block this command?
 
 -Oorspronkelijk bericht-
 Van: Tony Paloma [mailto:drunkenf...@hotmail.com] 
 Verzonden: Wednesday, September 16, 2009 1:41 AM
 Aan: 'Half-Life dedicated Win32 server mailing list'
 Onderwerp: Re: [hlds] Team Fortress 2 Update Released
 
 This is not it at all. Nothing to do with items. Only to do with the
 built-in idle player kicker.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Tuesday, September 15, 2009 4:26 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 exactly if you are a spectator or havent chosen a team you cant get items
 anymore
 
 On Tue, Sep 15, 2009 at 7:19 PM, Brent Veal naslund.fan...@gmail.comwrote:
 
  It probably means that if you're sitting in spec or at the player
 selection
  screen, the game will recognize you as idle
 
  On Tue, Sep 15, 2009 at 4:11 PM, Quentin SPEHNER shao...@gmail.com
  wrote:
 
   Changed idle player check to include spectators  players who haven't
   chosen a team
  
   I don't understand what this mean, can someone explain please?
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Alec Sanger

well... if you wanna advertise yourself to all of your competition, sure.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: drunkenf...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 14 Sep 2009 09:22:10 -0700
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 Hey guys! Can I advertise here too?
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
 Sent: Monday, September 14, 2009 7:38 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 We operate vanilla servers that are full most of the day, except early
 morning now that schools in session again. The only change we made was some
 class restrictions. Go to our website for the list
 www.hkcentral.net
 
 On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen
 molaugh...@gmail.comwrote:
 
  Why is it that my Valve map quick list always directs me to idle servers
  and
  32-player/fast-respawn drivel?  Sadly, even the traditional server list is
  composed 50% of 32-player server (with their 20 choke) and 25% fast
  respawn
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
  aren't
  truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group (
  http://steamcommunity.com/groups/VTU),
  but most of the servers are empty.  Am I the only gamer that wants to play
  the way the developers intended it to be played?
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Alec Sanger

Much like Matt, we have dedicated a TON of time to ensure that all of our fast 
respawn timers are perfectly balanced. 

We have a 24 slot stock respawn server, but it's the least popular out of all 
of our servers. People just don't like waiting, I guess =\

You're on the hlds list, so I assume you're a server op. Why not start your own 
sock server?

Thank you,
Alec Sanger




 Date: Sun, 13 Sep 2009 14:25:36 -0500
 From: inflatablesoulm...@brothersofchaos.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 It's just that people aren't configuring the respawn times for payload 
 and attack/defend cp maps properly.  Our 24/7 goldrush server has 'fast 
 respawn', with the blue team respawning in 3 seconds, and red in 13.  
 Slightly faster than the normal map respawn values, but with enough of a 
 difference in team respawn times that the map still gets a pretty even 
 50/50 distribution of wins by red and blue.  We have a special config 
 set up specifically for goldrush, and assuming we were on a rotation, we 
 could set up a special config for each individual map.
 
 I would imagine that a lot of the fast respawn servers you get sent to 
 were set up by admins who didn't take the time to make sure the times 
 playtested well.  Some of them probably even just stuck the plugin on 
 the server and didn't bother to change the config file it generated.
 
 
 Mike O'Laughlen wrote:
  And yet... It takes the Blue team 15-20 seconds to make it to the cart on a
  Payload map.  There's a reason for why the respawn time is the way it is.
 
  On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow mnk...@mnkras.com wrote:
 

  well first of all most people dont like to wait 20 seconds to respawn...
 
  On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.com
  
  wrote:

  Why is it that my Valve map quick list always directs me to idle servers
  and
  32-player/fast-respawn drivel?  Sadly, even the traditional server list

  is
  
  composed 50% of 32-player server (with their 20 choke) and 25% fast
  respawn
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
  aren't
  truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group (
  http://steamcommunity.com/groups/VTU),
  but most of the servers are empty.  Am I the only gamer that wants to

  play
  
  the way the developers intended it to be played?
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[hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

Anyone ever run into a Valve employee using one of their special weapons? We 
were getting complaints of a 100% crit hacker last night. I guess the players 
started giving them shit so they left. Upon further inspection, it was a Valve 
employee using a special Syringe gun

http://www.tf2items.com/profiles/76561197999842654

Valve Syringe Gun
(equipped)
+15% Damage Done
+150% Clip Size
+15% Firing Speed
On Hit: +15 Health
100% Critical Hit vs Burning Players
+50 Max Health on Wearer
On Kill: 5 Seconds of 100% Critical Chance
On Hit: 30% Chance to Slow Target
Fire Retardant (1)
Dmg Taken From Fire Reduced (0.85)
Speed Boost When Active (1.15)


Just wondering if anyone's ever had issues with a valve employee coming in and 
dominating with one of their special weapons. I mean, shit, I might as well 
just ban the Valve group if this is going to happen.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

Valve list is on my normal email - the numbers are in my signature.

If anyone wants to call/fax me, feel free :)

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 8 Sep 2009 06:36:08 -0400
 From: violentcri...@convictgaming.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 Never had it happen yet. But on a side note why are you giving out your 
 phone and fax number. LOL
 
 Alec Sanger wrote:
  Anyone ever run into a Valve employee using one of their special weapons? 
  We were getting complaints of a 100% crit hacker last night. I guess the 
  players started giving them shit so they left. Upon further inspection, it 
  was a Valve employee using a special Syringe gun
 
  http://www.tf2items.com/profiles/76561197999842654
 
  Valve Syringe Gun
  (equipped)
  +15% Damage Done
  +150% Clip Size
  +15% Firing Speed
  On Hit: +15 Health
  100% Critical Hit vs Burning Players
  +50 Max Health on Wearer
  On Kill: 5 Seconds of 100% Critical Chance
  On Hit: 30% Chance to Slow Target
  Fire Retardant (1)
  Dmg Taken From Fire Reduced (0.85)
  Speed Boost When Active (1.15)
 
 
  Just wondering if anyone's ever had issues with a valve employee coming in 
  and dominating with one of their special weapons. I mean, shit, I might as 
  well just ban the Valve group if this is going to happen.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

anyone want to compile this?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Tue, 8 Sep 2009 12:06:11 -0400
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 People people people,
 
 There are much more elegant ways to deal with this than banning valve.
 
 if(pWeapon-GetItemQuality() == ITEM_QUALITY_VALVE) {
   pWeapon-AddAttribute(damage penalty, 0.0, true); //-100% damage
 penalty.
 }
 
 Fixed.
 
 Harmless as a butterfly.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Tuesday, September 08, 2009 10:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 I like the way you think! is there someway to increase the player limit to
 over 34 to like 50 just for spectator
 
 On Tue, Sep 8, 2009 at 9:55 AM, tgnwells tgnwe...@gmail.com wrote:
 
  Seems like a childish and unprofessional thing to do. So it was probably
  a TF2 dev, yeah.
 
  On 9/8/2009 3:30 AM, Alec Sanger wrote:
   Anyone ever run into a Valve employee using one of their special
 weapons?
  We were getting complaints of a 100% crit hacker last night. I guess the
  players started giving them shit so they left. Upon further inspection, it
  was a Valve employee using a special Syringe gun
  
   http://www.tf2items.com/profiles/76561197999842654
  
   Valve Syringe Gun
   (equipped)
   +15% Damage Done
   +150% Clip Size
   +15% Firing Speed
   On Hit: +15 Health
   100% Critical Hit vs Burning Players
   +50 Max Health on Wearer
   On Kill: 5 Seconds of 100% Critical Chance
   On Hit: 30% Chance to Slow Target
   Fire Retardant (1)
   Dmg Taken From Fire Reduced (0.85)
   Speed Boost When Active (1.15)
  
  
   Just wondering if anyone's ever had issues with a valve employee coming
  in and dominating with one of their special weapons. I mean, shit, I might
  as well just ban the Valve group if this is going to happen.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

The items that gave the special abilities actually had them listed - the one's 
that just say Special Attributes are the purely aesthetic ones that Robin was 
speaking of.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: kyle.l...@gmail.com
 Date: Tue, 8 Sep 2009 13:29:03 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 http://tf2items.com/profiles/76561197960435530
 
 Really now? Maybe Robin should check his own backpack. Do some research
 about it Phillip and check what they're talking about/ actually doing. I'm
 sorry for being so damn cruel about it but come on, look!
 Kyle.
 
 On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector t...@mostdeadlygame.comwrote:
 
  Did you even read what they quoted? They weren't supposto have them
  and now that Robin knows about it, he's taking them away.
 
  I'd say that was a pretty resonable response to it.
 
  On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sandersonkyle.l...@gmail.com wrote:
   This is quite ironic, almost every VALVe employee has the special VALVe
  guns
   (100% Crit, 15% speed, health, etc.) however they shitlist 5% of the
   community for running an external idler.
  
   Sounds like quite the plan I would like to see what you guys come up with
   next,
   Kyle.
  
   On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger eclyp...@hotmail.com
  wrote:
  
  
   Thanks for the update, robin!
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
From: ro...@valvesoftware.com
To: hlds@list.valvesoftware.com
Date: Tue, 8 Sep 2009 12:32:09 -0700
Subject: Re: [hlds] [TF2] Valve using their special weapons
   
Hi All.
Our original usage of these was a couple of weeks ago, and lasted a
  day.
   It was mostly around testing the item system (they contain every
  positive
   attribute in the system). After that, we converted all the Valve
  weapons
   to be purely cosmetic. Unfortunately, unknown to us on the dev side,
  some of
   the non-TF2-team folks at Valve didn't get the memo, and gave themselves
  the
   broken items recently.
   
We're removing these from everyone today, and removing the ability for
   folks to give these kinds of weapons to themselves in the future.
  Shouldn't
   happen again. (And if it somehow does, feel free to drop me an email at
   ro...@valvesoftware.com and let me know)
   
Robin.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
Sent: Tuesday, September 08, 2009 6:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Valve using their special weapons
   
Seems like a childish and unprofessional thing to do. So it was
  probably
a TF2 dev, yeah.
   
On 9/8/2009 3:30 AM, Alec Sanger wrote:
 Anyone ever run into a Valve employee using one of their special
   weapons? We were getting complaints of a 100% crit hacker last night. I
   guess the players started giving them shit so they left. Upon further
   inspection, it was a Valve employee using a special Syringe gun

 http://www.tf2items.com/profiles/76561197999842654

 Valve Syringe Gun
 (equipped)
 +15% Damage Done
 +150% Clip Size
 +15% Firing Speed
 On Hit: +15 Health
 100% Critical Hit vs Burning Players
 +50 Max Health on Wearer
 On Kill: 5 Seconds of 100% Critical Chance
 On Hit: 30% Chance to Slow Target
 Fire Retardant (1)
 Dmg Taken From Fire Reduced (0.85)
 Speed Boost When Active (1.15)


 Just wondering if anyone's ever had issues with a valve employee
  coming
   in and dominating with one of their special weapons. I mean, shit, I
  might
   as well just ban the Valve group if this is going to happen.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945


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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

Thanks for the update, robin!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: ro...@valvesoftware.com
 To: hlds@list.valvesoftware.com
 Date: Tue, 8 Sep 2009 12:32:09 -0700
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 Hi All.
 Our original usage of these was a couple of weeks ago, and lasted a day. It 
 was mostly around testing the item system (they contain every positive 
 attribute in the system). After that, we converted all the Valve weapons to 
 be purely cosmetic. Unfortunately, unknown to us on the dev side, some of the 
 non-TF2-team folks at Valve didn't get the memo, and gave themselves the 
 broken items recently.
 
 We're removing these from everyone today, and removing the ability for folks 
 to give these kinds of weapons to themselves in the future. Shouldn't happen 
 again. (And if it somehow does, feel free to drop me an email at 
 ro...@valvesoftware.com and let me know)
 
 Robin.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
 Sent: Tuesday, September 08, 2009 6:55 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 Seems like a childish and unprofessional thing to do. So it was probably 
 a TF2 dev, yeah.
 
 On 9/8/2009 3:30 AM, Alec Sanger wrote:
  Anyone ever run into a Valve employee using one of their special weapons? 
  We were getting complaints of a 100% crit hacker last night. I guess the 
  players started giving them shit so they left. Upon further inspection, it 
  was a Valve employee using a special Syringe gun
 
  http://www.tf2items.com/profiles/76561197999842654
 
  Valve Syringe Gun
  (equipped)
  +15% Damage Done
  +150% Clip Size
  +15% Firing Speed
  On Hit: +15 Health
  100% Critical Hit vs Burning Players
  +50 Max Health on Wearer
  On Kill: 5 Seconds of 100% Critical Chance
  On Hit: 30% Chance to Slow Target
  Fire Retardant (1)
  Dmg Taken From Fire Reduced (0.85)
  Speed Boost When Active (1.15)
 
 
  Just wondering if anyone's ever had issues with a valve employee coming in 
  and dominating with one of their special weapons. I mean, shit, I might as 
  well just ban the Valve group if this is going to happen.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

wat

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 8 Sep 2009 19:50:16 -0400
 From: mnk...@mnkras.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 We are complaining about VALVe and the crappy weapons they made for
 themselves while saying that its unfair that they have an advantage over us
 normal people even though valve can do whatever they want as well... THEY
 MADE THE GAME Even if 100 people have valve weapons sooo
 
 Mnkras
 
 On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com wrote:
 
  A-ha-ha. You may ignore my previous email questioning your intentions.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
  Sent: Tuesday, September 08, 2009 2:11 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  Sorry, last time I had looked was when I had lost my Fireaxe due to idling
  once, that was when I saw a bunch of Valve employee's with the pimped out
  FireAxe's and other misc weapons on the 2nd.
 
  http://tf2items.com/profiles/76561197960563532
  http://tf2items.com/profiles/76561197999842654
  http://tf2items.com/profiles/76561197993060890
  http://tf2items.com/profiles/76561197960434622
 
  I apologize for my previous outburst as it was really uncalled for and not
  needed,
  Kyle.
 
  On Tue, Sep 8, 2009 at 1:51 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
  
   The items that gave the special abilities actually had them listed - the
   one's that just say Special Attributes are the purely aesthetic ones
  that
   Robin was speaking of.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
From: kyle.l...@gmail.com
Date: Tue, 8 Sep 2009 13:29:03 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Valve using their special weapons
   
http://tf2items.com/profiles/76561197960435530
   
Really now? Maybe Robin should check his own backpack. Do some research
about it Phillip and check what they're talking about/ actually doing.
   I'm
sorry for being so damn cruel about it but come on, look!
Kyle.
   
On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector t...@mostdeadlygame.com
   wrote:
   
 Did you even read what they quoted? They weren't supposto have them
 and now that Robin knows about it, he's taking them away.

 I'd say that was a pretty resonable response to it.

 On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sandersonkyle.l...@gmail.com
   wrote:
  This is quite ironic, almost every VALVe employee has the special
   VALVe
 guns
  (100% Crit, 15% speed, health, etc.) however they shitlist 5% of
  the
  community for running an external idler.
 
  Sounds like quite the plan I would like to see what you guys come
  up
   with
  next,
  Kyle.
 
  On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger eclyp...@hotmail.com
  
 wrote:
 
 
  Thanks for the update, robin!
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   From: ro...@valvesoftware.com
   To: hlds@list.valvesoftware.com
   Date: Tue, 8 Sep 2009 12:32:09 -0700
   Subject: Re: [hlds] [TF2] Valve using their special weapons
  
   Hi All.
   Our original usage of these was a couple of weeks ago, and
  lasted
   a
 day.
  It was mostly around testing the item system (they contain every
 positive
  attribute in the system). After that, we converted all the Valve
 weapons
  to be purely cosmetic. Unfortunately, unknown to us on the dev
  side,
 some of
  the non-TF2-team folks at Valve didn't get the memo, and gave
   themselves
 the
  broken items recently.
  
   We're removing these from everyone today, and removing the
  ability
   for
  folks to give these kinds of weapons to themselves in the future.
 Shouldn't
  happen again. (And if it somehow does, feel free to drop me an
  email
   at
  ro...@valvesoftware.com and let me know)
  
   Robin.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
   Sent: Tuesday, September 08, 2009 6:55 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] [TF2] Valve using their special weapons
  
   Seems like a childish and unprofessional thing to do. So it was
 probably
   a TF2 dev, yeah.
  
   On 9/8/2009 3:30 AM, Alec Sanger wrote:
Anyone ever run into a Valve employee using one of their
  special
  weapons? We were getting complaints of a 100% crit hacker last
   night. I
  guess the players started giving them shit so they left. Upon
   further
  inspection

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Alec Sanger

I certainly don't mind the getting the hats for free, since they give
absolutely no advantage over others. The overpowered weapons, however,
gave them a huge advantage, which was why I had an issue with it.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: kyle.l...@gmail.com
 Date: Tue, 8 Sep 2009 17:57:11 -0700
 To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons
 
 Says the guy who wrote the Sourcemod plugin to ban achievement farmers and
 even setup servers to ban people in when they received one achievement. I
 assume you did that because you absolutely agree'd with people getting
 achievements legitimately? Nothing serious going on there now Msleeper...
 How is this any different? I have no issue with employee's receiving Hats,
 although everyone in achievement_idle maps right now, and the over 100,000
 people who were idling for hats/dupe unlocks using that external idler may.
 Current people in achievement_idle servers:
 http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then
 you can use the steam browser to find the ones that were not submitted
 to game-monitor.com.
 
 You have balls sir,
 Kyle.
 
 On Tue, Sep 8, 2009 at 5:32 PM, msleeper mslee...@ismsleeperwrong.comwrote:
 
  God forbid the game developers want to have a little fun with the game
  they developed. I think you really need to chill out and quit taking the
  whole hat thing so seriously.
 
  The devs gave themselves hats and unique weapons. So what. It's their
  game.
 
 
  On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote:
   We as customers bought the game, as the person who made this email found
  out
   pretty fast valve employees are running around servers using these items
   that give themselves one hell of an advantage over the regular player.
  There
   is no need to be sarcastic in here Michael, I was upset at the fact that
   they all had circumvented the regular way of getting items (just playing
  the
   game). Instead *some* not all of their employees which has been made
  clear
   to myself in here had some uber'd version of a regular gun, and which
  ever
   hat they wanted. To me as a paying customer that is does no sit right at
  all
   set right in my mind. The employee's already have enough perks by being
  able
   to beta test games and or get games for free. They should not be
  destroying
   the game for paying customers just because they were hired (again this is
  no
   longer true, but whatever), or by being able to circumvent the shoddy
  item
   giving system and give themselves which ever items they please. Now tell
  me,
   which one of you has managed to get
   8hatshttp://tf2items.com/profiles/76561198001709917?
   9hats http://tf2items.com/profiles/76561197960434622?
   19hatshttp://tf2items.com/profiles/76561197971292977?
   21hats http://tf2items.com/profiles/76561197999842654?
   24hatshttp://tf2items.com/profiles/76561197971049296?
   26hats http://tf2items.com/profiles/76561197999842654?
   27hatshttp://tf2items.com/profiles/76561197960265731?
   the list really goes on so I'll spare everyone the trouble, I didn't
  bother
   looking at all 159 profiles but if someone wants to... all the power to
  you.
  
   I know I'm probably the only one against this, but that's just me.
   Kyle.
  
   On Tue, Sep 8, 2009 at 4:50 PM, Michael Krasnow mnk...@mnkras.com
  wrote:
  
We are complaining about VALVe and the crappy weapons they made for
themselves while saying that its unfair that they have an advantage
  over us
normal people even though valve can do whatever they want as well...
  THEY
MADE THE GAME Even if 100 people have valve weapons sooo
   
Mnkras
   
On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com
wrote:
   
 A-ha-ha. You may ignore my previous email questioning your
  intentions.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Tuesday, September 08, 2009 2:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 Sorry, last time I had looked was when I had lost my Fireaxe due to
idling
 once, that was when I saw a bunch of Valve employee's with the pimped
  out
 FireAxe's and other misc weapons on the 2nd.

 http://tf2items.com/profiles/76561197960563532
 http://tf2items.com/profiles/76561197999842654
 http://tf2items.com/profiles/76561197993060890
 http://tf2items.com/profiles/76561197960434622

 I apologize for my previous outburst as it was really uncalled for
  and
not
 needed,
 Kyle.

 On Tue, Sep 8, 2009 at 1:51 PM, Alec Sanger eclyp...@hotmail.com
wrote:

 
  The items that gave the special abilities actually had them listed

Re: [hlds] Please remove me from

2009-09-03 Thread Alec Sanger

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Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 3 Sep 2009 14:46:11 +0200
 From: mati...@interia.pl
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Please remove me from
 
 Please remove me from hlds@list.valvesoftware.com 
 
 mati...@interia.pl
 

 --
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 Przeczytaj wiecej  http://link.interia.pl/f2327
 
 
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Re: [hlds] TF2 Update

2009-09-02 Thread Alec Sanger

I lolled for several hours.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Wed, 2 Sep 2009 19:27:09 -0500
 To: hlds@list.valvesoftware.com
 From: hu...@halsplayground.com
 Subject: Re: [hlds] TF2 Update
 
 Muhahahahahaahahaaa
 
 GO GO GADGET VALVE!
 http://www.teamfortress.com/
 
 hutch
 
 
 
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Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Alec Sanger

?

What's your reasoning for wanting them gone? I mean, nothing against your 
plugin, and I know some people will use it - just curious as to what issue you 
had with the halos

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 3 Sep 2009 02:30:02 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: [hlds] TF2 - Removing Halos
 
 If you run a TF2 server, you're no doubt aware that players who didn't
 use the idler have been given halos to wear. A few server admins I
 know expressed concern over the prevalence of halos (95.5% of the
 player base will be getting one, if Valve's blog post is to be
 believed) and how they will affect the game visually. Not being the
 biggest fan of the idea of dozens of people running around with
 glowing halos myself, I've written a simple Sourcemod plugin that will
 remove halos from anyone who has one, and I figured some people on the
 list might be interested:
 
 http://davejk.net/crap/tf/tf2.haloremover.zip (source code included,
 will work with the web compiler)
 
 Note that this won't restore those peoples' original class hats. The
 hatless Soldier looks uncannily like a caveman.
 
 - Dave
 
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Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Alec Sanger

fair enough :)

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 3 Sep 2009 02:50:06 +0100
 From: david.kella...@member.fsf.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos
 
 My reasoning for removing the halos is they're ugly and there's lots
 of them. I'd have made a client-side mod, but I don't know the first
 thing about modelling.
 
 -Dave
 
 2009/9/3 Alec Sanger eclyp...@hotmail.com:
 
  ?
 
  What's your reasoning for wanting them gone? I mean, nothing against your 
  plugin, and I know some people will use it - just curious as to what issue 
  you had with the halos
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
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Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger

The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players 
we were tracking, but I believe it was under 250,000. We had quite a few 
websites running on the same box, though, so the stats may have just put it 
over the edge. Once we removed them things were back to running like normal. We 
were running 14 servers at the time. 

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 31 Aug 2009 14:58:08 -0400
 Subject: Re: [hlds] L4D Stats recommendations
 
 Thanks for the recommendations to my stats. I of course have to agree,
 if you are looking for a L4D-specific stats plugin, I wrote my stats
 from the ground up with L4D in mind.
 
 I haven't had much time to work on this recently because of some Real
 Life issues, but I've been going back to it the past few weeks. I'm
 trying to get Survival and Versus stats working, and I have a basic
 admin panel working as well. The admin panel is useful because you can
 use it to generate a list of bad players based on behavior, and you
 can also prune older players from the player list which should decrease
 any slowdowns you might be experiencing.
 
 I'm curious what sort of hardware your webserver is running on which
 would make you think is slowing down. I'm using an ancient P3 1.8ghz I
 believe and there's almost no slowdown for me, and I had about 750,000
 people in the database.
 
 
 On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote:
  we used his stats for several months, but we started to see performance 
  issues with the websites hosted on the same box. Not a huge deal, just 
  slower website loads. Worked great until the db got huge. I would 
  definitely give it a shot to see if you like it. I was using early builds, 
  so it may have been optimized since then
  
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
  
  
  
   Date: Fri, 28 Aug 2009 15:53:46 -0700
   From: naslund.fan...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] L4D Stats recommendations
   
   I use msleeper's l4d stats plugin as well. It's easy to setup and works
   well.
   
   On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote:
   
I 2nd this suggestion. It works with very minimal configuration, and
still provides plenty of fun data to look at - my favorite being the
death of zombies = to the population of various cities ... :)
   
--mauirixxx
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Thursday, August 27, 2009 9:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Stats recommendations
   
msleeper rankign system ?
   
2009/8/28 Hyphon hyp...@arcor.de
   
 we are using HLstatsX. no problems till now.

 Ook ooksser...@zootal.com schrieb:

 What are you L4D server operators using for L4D stats? I'm currently
using
 HLStats for my OP4 server, but it doesn't support L4D. I don't know
that I
 like HLStatsx all that much, and am open to alternatives.
 
 
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Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger

yeah, unfortunately almost all of our servers now are versus or survivor. You 
definitely need to get stats working on those modes - then I'll see about 
reinstalling :)

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 31 Aug 2009 15:33:27 -0400
 Subject: Re: [hlds] L4D Stats recommendations
 
 I'm assuming your MySQL was on the same system? I have noticed that
 SourceMod likes to keep open MySQL users/sessions, and I have long since
 changed the code so that it opens and closes a MySQL connection when it
 needs to send a query, rather than keeping it open for the lifetime of
 the script. I went from having like 100+ connections to about 30 after
 the change. So that might have been the problem. As always you should
 run the latest version of stuff.
 
 
 On Mon, 2009-08-31 at 15:23 -0400, Alec Sanger wrote:
  The box was a Celeron 2.0 with 1GB. I can't remember exactly how many 
  players we were tracking, but I believe it was under 250,000. We had quite 
  a few websites running on the same box, though, so the stats may have just 
  put it over the edge. Once we removed them things were back to running like 
  normal. We were running 14 servers at the time. 
  
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
  
  
  
   From: mslee...@cyberwurx.com
   To: hlds@list.valvesoftware.com
   Date: Mon, 31 Aug 2009 14:58:08 -0400
   Subject: Re: [hlds] L4D Stats recommendations
   
   Thanks for the recommendations to my stats. I of course have to agree,
   if you are looking for a L4D-specific stats plugin, I wrote my stats
   from the ground up with L4D in mind.
   
   I haven't had much time to work on this recently because of some Real
   Life issues, but I've been going back to it the past few weeks. I'm
   trying to get Survival and Versus stats working, and I have a basic
   admin panel working as well. The admin panel is useful because you can
   use it to generate a list of bad players based on behavior, and you
   can also prune older players from the player list which should decrease
   any slowdowns you might be experiencing.
   
   I'm curious what sort of hardware your webserver is running on which
   would make you think is slowing down. I'm using an ancient P3 1.8ghz I
   believe and there's almost no slowdown for me, and I had about 750,000
   people in the database.
   
   
   On Fri, 2009-08-28 at 19:18 -0400, Alec Sanger wrote:
we used his stats for several months, but we started to see performance 
issues with the websites hosted on the same box. Not a huge deal, just 
slower website loads. Worked great until the db got huge. I would 
definitely give it a shot to see if you like it. I was using early 
builds, so it may have been optimized since then

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 28 Aug 2009 15:53:46 -0700
 From: naslund.fan...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Stats recommendations
 
 I use msleeper's l4d stats plugin as well. It's easy to setup and 
 works
 well.
 
 On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com 
 wrote:
 
  I 2nd this suggestion. It works with very minimal configuration, and
  still provides plenty of fun data to look at - my favorite being 
  the
  death of zombies = to the population of various cities ... :)
 
  --mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
  Sent: Thursday, August 27, 2009 9:35 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Stats recommendations
 
  msleeper rankign system ?
 
  2009/8/28 Hyphon hyp...@arcor.de
 
   we are using HLstatsX. no problems till now.
  
   Ook ooksser...@zootal.com schrieb:
  
   What are you L4D server operators using for L4D stats? I'm 
   currently
  using
   HLStats for my OP4 server, but it doesn't support L4D. I don't 
   know
  that I
   like HLStatsx all that much, and am open to alternatives.
   
   
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Re: [hlds] L4D Stats recommendations

2009-08-28 Thread Alec Sanger

we used his stats for several months, but we started to see performance issues 
with the websites hosted on the same box. Not a huge deal, just slower website 
loads. Worked great until the db got huge. I would definitely give it a shot to 
see if you like it. I was using early builds, so it may have been optimized 
since then

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 28 Aug 2009 15:53:46 -0700
 From: naslund.fan...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Stats recommendations
 
 I use msleeper's l4d stats plugin as well. It's easy to setup and works
 well.
 
 On Fri, Aug 28, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote:
 
  I 2nd this suggestion. It works with very minimal configuration, and
  still provides plenty of fun data to look at - my favorite being the
  death of zombies = to the population of various cities ... :)
 
  --mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
  Sent: Thursday, August 27, 2009 9:35 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Stats recommendations
 
  msleeper rankign system ?
 
  2009/8/28 Hyphon hyp...@arcor.de
 
   we are using HLstatsX. no problems till now.
  
   Ook ooksser...@zootal.com schrieb:
  
   What are you L4D server operators using for L4D stats? I'm currently
  using
   HLStats for my OP4 server, but it doesn't support L4D. I don't know
  that I
   like HLStatsx all that much, and am open to alternatives.
   
   
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Re: [hlds] TF2 Holding Players

2009-08-27 Thread Alec Sanger

that one didn't even make sense...

Thank you,
Alec Sanger



 From: t...@mostdeadlygame.com
 Date: Thu, 27 Aug 2009 15:24:27 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Holding Players
 
 Yeah. It's not like they are honeypot servers afterall.
 
 On Thu, Aug 27, 2009 at 3:17 PM, msleepermslee...@cyberwurx.com wrote:
  I don't think any of those server tracking sites are reliable,
  especially not if you're comparing them to the actual server browser.
 
 
  On Thu, 2009-08-27 at 18:06 -0400, Violent Crimes wrote:
  Neg. Game-monitor doesn't show them as being in the server. But they do
  show up in teh server listing when you look via steam.
 
 
  msleeper wrote:
   Oh is THAT what is causing that? I thought HLSW was being buggy, I know
   they've been on the update craze. I wonder if these ghost players work
   towards our server rank.
  
  
   On Thu, 2009-08-27 at 04:41 -0400, Spencer 'voogru' MacDonald wrote:
  
   Cool, built in fake players.
  
   Sneaky sneaky!
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
   Sent: Thursday, August 27, 2009 3:19 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] TF2 Holding Players
  
   From 13/08/09 update:
- Added response caching for some server queries to help reduce the CPU
   load from DOS attacks.
  
   On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes 
   violentcri...@convictgaming.com wrote:
  
  
   Anyone notice since the update that you will have random players in 
   your
   server but there time never changes. Right now I have 5 players in my
   server even though the server shows 4/32 none of them are actually in
   the server.
  
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Alec Sanger

The game has already outlived all of it's competition. It's 5 years old. I'd 
prefer they work on new things rather than try to prolong the death of an old 
one.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: saul.renni...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 26 Aug 2009 02:19:01 +0100
 Subject: Re: [hlds] Counter-Strike: Source Update Available
 
 How about VIP mode VALVe? Escape mode / assassination? More in-built  
 code for other game modes such as climb and deathrun? Maybe even  
 search and destroy game mode. Maybe multiple bombs?
 
 How come I have hundreds of brilliant ideas in my head that could push  
 CS beyond all the competition, but instead you decide to leave it to  
 die? :(
 
 Thanks,
 - Saul.
 
 On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote:
 
  Saul,
  Something like this?
  Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists  
  win.
 
  On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson  
  kyle.l...@gmail.com wrote:
 
  About time... Now to make sure that these updates don't cause your  
  server
  to
  segfault like the rest of the optional updates .
  House of Fail does your server start? or did it just segfault  
  randomly when
  you were updating?
 
  Kyle.
 
  On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
  I shat myself. VALVe... I'm absolutely speechless :O
 
  I was originally expecting a content update but i'm happy either  
  way!
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com  
  wrote:
 
  An optional update for Counter-Strike: Source is now available.
  Please run hldsupdatetool to receive it.  The specific changes
  include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the server
  at arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be an
  HLTV client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect  
  message
  - Fixed a server crash caused by sending malformed reliable
  subchannel data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
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Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread Alec Sanger



Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: jas...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Fri, 21 Aug 2009 14:25:30 -0700
 Subject: [hlds] TF2/L4D Updates Available

 Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
 are now available. Please run hldsupdatetool to receive the update. The 
 specific changes include:

 Left 4 Dead Engine:
 - Fixed an exploit that allowed files to be uploaded to the server at 
 arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be an HLTV 
 client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect message
 - Fixed a server crash caused by sending malformed reliable subchannel data

 Left 4 Dead:
 - Novint Falcon support is now enabled by default


 Orange Box Engine:
 - Fixed an exploit that allowed files to be uploaded to the server at 
 arbitrary locations in the file system.
 - Fixed a server crash caused by a client packet claiming to be an HLTV 
 client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect message
 - Fixed a server crash caused by sending malformed reliable subchannel data
 - Fixed a server crash related to unbounded settings on some convars

 Team Fortress 2:
 - Bullet spread algorithm changed to fire a bullet right down the crosshair 
 under these circumstances:
 - The first bullet of a spread weapon (except for rapid fire spread weapons 
 like the minigun)
 - The first bullet of a non-spread weapon if it's been1.25 seconds since 
 firing
 - Added a Disable HTML MOTDs option to the multiplayer-advanced dialog
 - Added motdfile_text convar to servers, which allows them to specify a 
 text file that's shown instead of the HTML MOTD to clients who've turned on 
 this option
 - Fixed radius damage not tracing out of enemies when the explosion occurs 
 within them
 - Fixes rockets  grenades doing no splash damage when fired point blank into 
 enemies
 - Added missing snowpuff particles for DX8 players (honest)
 - Restored LOD for the Demoman player model
 - Fixed being able to alt-fire with the fists while stunned as a Heavy
 - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
 middle of a round
 - Fixed the The Big Hurt achievement not being awarded for players who 
 already have the required count
 - Fixed sv_pure not reloading the map's custom particle file
 - Custom particle effects contained within maps must now be placed in the 
 \particles directory
 - Fixed another case where items weren't being validated properly in class 
 loadout slots

 Community requests:
 - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
 - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
 capture
 - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
 func_capturezone entities
 - Fixed HUD carried image for the TF_FLAGTYPE_ATTACK_DEFEND and 
 TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
 - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
 skin

 Jason


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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Alec Sanger

I've had 5 servers up and full since the update running sourcemod - no crashes.

I'm on windows

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: clan...@gmail.com
 Date: Mon, 17 Aug 2009 20:38:24 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
 btw, It's TF2.
 
 -Matt
 
 On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote:
 
  I just updated and I'm still crashing. srcds.exe won't even stay up through
  the full startup. I wish I could see what it says when it closes..
 
  -Matt
 
 
  On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote:
 
  How long does it take to crash? My TF2 is running hoodoo right now 32/32
  players... no crashing yet.
 
  On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich 
  david_ulbr...@hotmail.com
   wrote:
 
   Well still crashing on Hoodoo even WITHOUT Sourcemod.
  
   --
   From: David J. Ulbrich david_ulbr...@hotmail.com
   Sent: Monday, August 17, 2009 7:46 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
   hlds_annou...@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
  
Well I have crashed 3 times since the update so now I have renamed my
Sourcemod folder to see if that fixes the issue.
   
--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Monday, August 17, 2009 7:21 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
  ;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
   
The required updates for Team Fortress 2 and Day of Defeat: Source
  are
now
available.  Please run hldsupdatetool to receive them.  The specific
changes include:
   
Day of Defeat: Source
  - Fixed an engine crash.
   
Team Fortress 2
  - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
-  Added a balcony at 2-1 that I've rotated and cleaned up
  so
it's a much better point, it attracts less sentry spam but is still
holdable. 2-2 has a bit more breathing room and the one way route
   between
BLU/RED spawn in stage 3 has gone and in its place some stairs up to
  the
second level accessible from BLU's side.
  - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time
  for
capturing the intelligence (0 to disable it)
  - Added tf_arena_first_blood ConVar to toggle the first blood
   feature
in Arena mode (0 to disable it)
  - Added missing snowpuff particles for DX8 players
  - Fixed rocket jumping
  - Fixed sticky bomb attachment to props. They will now only ignore
  the
saws in sawmill
  - Fixed Scouts going into reference pose in double jumps.
  - Fixed the Ubersaw not displaying team colors
  - Fixed Spies disguised as RED Scouts not cloaking properly
  - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
   game
mode
   
Jason
   
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[hlds] TF2 Crashes

2009-08-04 Thread Alec Sanger

Has anyone experienced an increase in crashes since yesterday? We had all of 
our servers crash many many times yesterday and this morning. I don't see any 
signs of foul play, but I'm not ruling it out. Seems to be more file related. 
I've stripped our SM plugins to the bare minimum to see if it fixes the issue.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


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Re: [hlds] Group Banning And You

2009-07-19 Thread Alec Sanger

because they can't be bothered to police Steam Groups. I would personally 
rather have them focus on other things, such as releasing Episode 3 and updates 
to games.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Sun, 19 Jul 2009 20:16:15 +
 From: shorec...@comcast.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Group Banning And You
 
 Why does Valve allow these Steam groups to continue to exist? 
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Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update

2009-07-15 Thread Alec Sanger

accidentally spooling out every update ever released to tf2?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 25 Oct 2007 18:34:18 -0700
 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
 
 Required updates for Team Fortress 2 and it's dedicated servers are now
 available.  Please run hldsupdatetool to update.  The specific changes
 include:
 
 - Improved compatibility for direct sound
 - Deathcam screenshots now move the player id panel to the lower right,
 and hide other hud elements until the freezecam fades
 - Improved autobalance calculation code when determining who to switch
 - Improved networking compatibility for some routers
 - Fixed a crash during level init related to model loading
 - Fixed issues on Dustbowl and Hydro that could occur when a server
 emptied in the middle of a round
 - Fixed a bug in the clientside player avoidance code, and smoothed it a
 little more
 - Further crash fixes related to paged pool memory usage
 - Fixed scoreboard team scores label getting cut off
 - Engineer buildings now explode when the Engineer dies during sudden
 death
 - Fixed a spy backstab exploit where you could stab a player who was not
 facing away from you
 - Fixed flailing at the low end of the cloak meter when the player gets
 uncloaked automatically
 - Fixed texture detail level setting Very high not being preserved
 - Improved various error messages, and added links to steampowered
 support pages
 - Fixed scoring problem where destroying a buildable added a phantom
 point, not attributed to any scoring bucket but still included in total
 score
 - Fixed honeypot server problems
 - Fixed a rare crash caused by a medigun losing its owner
 - Fixed an exploit that allowed disconnected medics to continue
 ubercharging their target until they timed out
 - TeamMenu now disables the spectate button if mp_allowspectators is
 zero
 - Added a missing cannot_be_spectator localization string
 - Re-added class count numbers above class buttons for non-zero classes,
 in addition to the class images
 - Removed prefixes (tc_, ctf_, etc.) from map names in various places
 where they're printed
 - Fixed some edge cases where grenades could go through player or
 buildings
 - Fixed rocket/grenade explosions being able to impart damage through
 thin ceilings
 - The Engineer's build X commands will now behave properly when bound
 directly to keys
 
 Jason
 
 
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Re: [hlds] Server list problems

2009-07-14 Thread Alec Sanger

mass blacklisting by Valve. Everyone was running fake clients

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


 
 Date: Tue, 14 Jul 2009 18:01:35 +
 From: shorec...@comcast.net
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server list problems
 
 Hmm.. now TF2 is showing 225 servers whereas game-monitor.com is showing over 
 4800... wtf? 
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Re: [hlds] TF2 Crashing

2009-07-09 Thread Alec Sanger

what kinda plugins are you running?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


 
 Date: Thu, 9 Jul 2009 10:56:50 -0700
 From: greg_wi...@yahoo.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] TF2 Crashing
 
 Been digging in deeply to my log files trying to identify what is causing the 
 random TF2 crashes. 
 
 I have a pretty large BAN's file. 
 
 Has anyone ever seen a server crash while processing the BAN's?
 
 Seems like I get more crashes during Map Change, and the crashes appear to 
 happen while processing the bans. 
 
 I know I have read about an issue with TF2 Servers loosing connection to 
 Valve servers and getting crashes, but i thought this was resolved. 
 
 I am running sourcemod, and I haven't try to run the server without it. 
 Simply because the crashes are so random it is impossible to repro, and the 
 thought of running without admin for an unknown amount of time is not ideal.
 
 Any Ideas?
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Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Alec Sanger

I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout 
issues until I installed it on my servers. Seems to be working for me.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 7 Jul 2009 02:13:27 -0700
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Timeout On Mapchange
 
 Yes he was talking about TF2 there, which the plugin was originally 
 written for.
 
 
 Andrew Armstrong wrote:
  Yeah its frustrating.
 
  This is the thread I was referring to earlier,
  https://forums.alliedmods.net/showthread.php?t=85395page=4
 
  Neph posted towards the end of that thread saying the bug was fixed, perhaps
  it was only for TF2.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
  Sent: Tuesday, 7 July 2009 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Timeout On Mapchange
 
  Can anyone else confirm that Neph said his plugin does *not* work for 
  L4D?  I think there is no solution for this issue.
 
  Not sure why we can't get an ETA from valve on this, it is a critical 
  issue based on how many people complain.
 
 
  Tony Paloma wrote:

  He posted that it was fixed for TF2, which it is. Probably still necessary
  
  for L4D.

  

  
  From: and...@mammoth.com.au
  To: hlds@list.valvesoftware.com
  Date: Mon, 6 Jul 2009 09:01:26 +1000
  Subject: Re: [hlds] Timeout On Mapchange
 
  Agreed.
 
  Neph had a plugin to skip the stats upload during map change (the

  supposed

  cause to the timeout problem), but he posted on his forum that it was no
  longer necessary a while ago because Valve had fixed the problem, however

  I

  don't believe that to be the case.
 
  I was playing in the last few days and I experienced a 'reconnecting to
  server...' message during map change - thankfully it reconnected in time
  however before the reconnect counter hit zero.
 
  This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
  team?) are you able to double check this problem is actually fixed, as
  myself and others do not believe it is at all.
 
  Thanks
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
  Sent: Monday, 6 July 2009 8:30 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Timeout On Mapchange
 
  We've also been seeing this issue for months. We run over 100 servers,
  all stock standard. They run on a cross section of win2k3 and win2k8
  servers.
 
  Rob C.
 
  Midnight wrote:
  

  Can someone from Valve respond to this? Has been a problem for months
  on end.
 
 
 
  Chris Brunelle wrote:

  
  I've been having timeout issues as well. I've also used Neph's plugin
  

  but
  

  that hasn't stopped them for me. Windows server.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
  Sent: Sunday, July 05, 2009 12:34 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Timeout On Mapchange
 
  A lot of our players are still complaining of timeouts when changing
  maps on L4D. Anyone else seeing this? We run about 30 servers, so this
  is rather annoying to say the least.
 
  Some have a stock game, others have SourceMod + Cevo ReadyUp mod
  installed. The bugfix included in SourceMod a while back didn't seem to
  do anything.
 
  We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
  got a conclusive answer on if it should or shouldn't work so we gave it
  a shot).
 
  Servers are running Windows.
 
  Thanks,
 
  Noel
 
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Re: [hlds] TF 2 server scoring

2009-07-02 Thread Alec Sanger

Well it appears that the problem has been solved. However, if you are still 
getting delisted, ph...@valvesoftware.com should be able to answer any 
questions you may have. He's answered a few for me in the past. 

Please don't bother him about the fake clients, though. They said in the 
announcement that these types of servers would be delisted due to the type of 
activity levels, and he won't give you any other response.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 2 Jul 2009 18:55:57 -0700
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF 2 server scoring
 
 Owned.  GJ Sleeper.
 
 msleeper wrote:
  http://www.flotgaming.net/forums/showthread.php?t=6752
 
  Case closed. Verdict: delisting now appears to be automatic, and thanks
  to FLOT and their shitty fake client servers, we have confirmation.
 
 
  On Thu, 2009-07-02 at 21:32 -0400, msleeper wrote:

  Actually  that looks like it was his old IP too. If this usage graph
  doesn't look like fake clients, I don't know what does.
 
  http://flot.hlstatsx.com/?mode=serversserver_id=7game=tf
 
 
  On Thu, 2009-07-02 at 21:29 -0400, msleeper wrote:
  
  The clan name is FLOT:
  http://flotgaming.net/reactor/
 
  No clue what their old IPs were, but the new one is 64.34.181.206:27015
  it looks like.
 
 
  On Thu, 2009-07-02 at 21:17 -0400, 1nsane wrote:

  What's your old ip?
 
  On Thu, Jul 2, 2009 at 9:13 PM, shorec...@comcast.net wrote:
 
  
  It wouldn't show up in the regular server list (although it showed up 
  in my
  favorites). I refreshed, unchecked everything except TF2... once the IP 
  was
  changed, it magically appeared. Second time I've had to do that.
 
  - Original Message -
  From: Ook ooksser...@zootal.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Thursday, July 2, 2009 3:48:27 PM GMT -08:00 US/Canada Pacific
  Subject: Re: [hlds] TF 2 server scoring
 
  The question that comes to mind is, how does the OP know his IP was
  delisted?
 
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Re: [hlds] TF 2 server scoring

2009-07-02 Thread Alec Sanger

I was told to contact him by another person on the list. He helped them out 
when their servers were having delisting problems, and he also answered all the 
questions I had about delisting. Very helpful and kind. Maybe Erik is a better 
guy to go to. Haven't contacted him personally, though  =\

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 2 Jul 2009 22:27:49 -0400
 Subject: Re: [hlds] TF 2 server scoring
 
 Who is that? I thought we were supposed to talk to Erik Johnson. He's
 pretty official.
 
 
 On Thu, 2009-07-02 at 22:19 -0400, Alec Sanger wrote:
  Well it appears that the problem has been solved. However, if you are still 
  getting delisted, ph...@valvesoftware.com should be able to answer any 
  questions you may have. He's answered a few for me in the past. 
  
  Please don't bother him about the fake clients, though. They said in the 
  announcement that these types of servers would be delisted due to the type 
  of activity levels, and he won't give you any other response.
  
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
  
  
  
   Date: Thu, 2 Jul 2009 18:55:57 -0700
   From: mido...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] TF 2 server scoring
   
   Owned.  GJ Sleeper.
   
   msleeper wrote:
http://www.flotgaming.net/forums/showthread.php?t=6752
   
Case closed. Verdict: delisting now appears to be automatic, and thanks
to FLOT and their shitty fake client servers, we have confirmation.
   
   
On Thu, 2009-07-02 at 21:32 -0400, msleeper wrote:
  
Actually  that looks like it was his old IP too. If this usage graph
doesn't look like fake clients, I don't know what does.
   
http://flot.hlstatsx.com/?mode=serversserver_id=7game=tf
   
   
On Thu, 2009-07-02 at 21:29 -0400, msleeper wrote:

The clan name is FLOT:
http://flotgaming.net/reactor/
   
No clue what their old IPs were, but the new one is 
64.34.181.206:27015
it looks like.
   
   
On Thu, 2009-07-02 at 21:17 -0400, 1nsane wrote:
  
What's your old ip?
   
On Thu, Jul 2, 2009 at 9:13 PM, shorec...@comcast.net wrote:
   

It wouldn't show up in the regular server list (although it showed 
up in my
favorites). I refreshed, unchecked everything except TF2... once 
the IP was
changed, it magically appeared. Second time I've had to do that.
   
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, July 2, 2009 3:48:27 PM GMT -08:00 US/Canada Pacific
Subject: Re: [hlds] TF 2 server scoring
   
The question that comes to mind is, how does the OP know his IP was
delisted?
   
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Re: [hlds] IP Blacklists

2009-06-28 Thread Alec Sanger

They made it very clear that only the very worst of the worst would be 
delisted. AKA those who have fake player counts, or those that direct to a 
different server immediately upon connection. These servers that have many 
connections that last seconds only seconds and little to no players staying on 
for extended periods will be the ones that are delisted.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: email4for...@mezelf.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 29 Jun 2009 00:33:42 +0200
 Subject: Re: [hlds] IP Blacklists
 
 - Delistings are temporary (1 month right now)
 Nice, but valve is known for changing 'things'/policies.
 And info like this gets posted here once and is then lost.
 Because I doubt it would make it into the EULA... which people never read.
 
 Case Scenario:
 I run a server from a colo with a fixed IP.
 My server gets banned by valve on the IP.
 I end the rent of the colo later on.
 Somebody else gets a colo with the old IP that I used.
 Starts up a server and gets fucked, basically.
 
 So keeping it on 1 month would help prevent prevent my case scenario from
 becoming a reality.
 
 
 - Each player will be able to negatively affect a server's score only once
 per day.
 Do I understand it correctly that your servers can get banned if people or a
 group don't like playing on it?
 Or worse: you as hoster/clan.
 
 
 MeZelf
 
 
 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Chad Austin
 Verzonden: Saturday, June 27, 2009 10:18 PM
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] IP Blacklists
 
 Ya but that only works like 64k times
 
 AnAkIn . wrote:
  The problem is that when they get their server delisted, they could 
  just change the port then.
 
  2009/6/27 Richard Eid richard@gmail.com
 

  http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35140.html
 
  Later in the thread, which is broken on mail-archive, Erik goes on to
 say:
 
  *For now, we're banning entire IPs, but that could change. There have 
  been a couple of cases now where there are banned servers and 
  positive servers running on the same IP address.*
 
 -Richard Eid
 
 
  On Sat, Jun 27, 2009 at 3:02 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
  thank you.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 

  Date: Sat, 27 Jun 2009 20:52:54 +0200
  From: sai...@specialattack.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] IP Blacklists
 
  VALVe blacklists servers by IP. Any server on that IP, no matter 
  what its port will get de-listed.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf
  Sent: zaterdag 27 juni 2009 20:58
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] IP Blacklists
 
  With what purpose would valve blacklist IPs?
 
  Considering that most people don't have a fixed IP at home blocking 
  clients with it wouldn't do anything.
  And because you don't need to pay valve for running a server of 
  your own...
 
  MeZelf
 
 
  -Oorspronkelijk bericht-
  Van: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger
  Verzonden: Saturday, June 27, 2009 8:36 PM
  Aan: hlds@list.valvesoftware.com
  Onderwerp: [hlds] IP Blacklists
 
 
  Does anyone know if Valve officially said whether or not an IP
  
  blacklist
  
  would be for the ip+port or the entire IP?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
 
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Re: [hlds] TF2 server crash

2009-06-28 Thread Alec Sanger

could you be a bit more descriptive?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Sun, 28 Jun 2009 18:46:13 -0700
 From: ch...@pingdemons.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] TF2 server crash
 
 I get this error every now and again and cant figure out how or what is 
 crashing my server..
 
 
 Any ideas guys?
 
 
 
 
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[hlds] IP Blacklists

2009-06-27 Thread Alec Sanger

Does anyone know if Valve officially said whether or not an IP blacklist would 
be for the ip+port or the entire IP?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


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Re: [hlds] IP Blacklists

2009-06-27 Thread Alec Sanger

thank you.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Sat, 27 Jun 2009 20:52:54 +0200
 From: sai...@specialattack.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] IP Blacklists
 
 VALVe blacklists servers by IP. Any server on that IP, no matter what
 its port will get de-listed.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf
 Sent: zaterdag 27 juni 2009 20:58
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] IP Blacklists
 
 With what purpose would valve blacklist IPs?
 
 Considering that most people don't have a fixed IP at home blocking
 clients
 with it wouldn't do anything.
 And because you don't need to pay valve for running a server of your
 own...
 
 MeZelf
  
 
 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger
 Verzonden: Saturday, June 27, 2009 8:36 PM
 Aan: hlds@list.valvesoftware.com
 Onderwerp: [hlds] IP Blacklists
 
 
 Does anyone know if Valve officially said whether or not an IP blacklist
 would be for the ip+port or the entire IP?
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
 
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Re: [hlds] IP Blacklists

2009-06-27 Thread Alec Sanger

I'm talking about blacklisting server IPs that have low points over extended 
periods.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: email4for...@mezelf.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 27 Jun 2009 20:58:26 +0200
 Subject: Re: [hlds] IP Blacklists
 
 With what purpose would valve blacklist IPs?
 
 Considering that most people don't have a fixed IP at home blocking clients
 with it wouldn't do anything.
 And because you don't need to pay valve for running a server of your own...
 
 MeZelf
  
 
 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Alec Sanger
 Verzonden: Saturday, June 27, 2009 8:36 PM
 Aan: hlds@list.valvesoftware.com
 Onderwerp: [hlds] IP Blacklists
 
 
 Does anyone know if Valve officially said whether or not an IP blacklist
 would be for the ip+port or the entire IP?
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
 
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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Alec Sanger

most excellent. Thanks so much

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: z...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Thu, 25 Jun 2009 10:33:12 -0700
 Subject: [hlds] Upcoming Left 4 Dead Update
 
 As mentioned on the Left 4 Dead blog recently, we're are going to release an 
 update that adds support for third party custom campaigns.  For server 
 operators, there are a few significant things to be aware of for this release.
 
 First off, we're giving authors of new campaigns the ability to put all their 
 campaign data into a single .VPK file for easy distribution.  On the server, 
 you just install these in the left4dead/addons folder just like clients do.  
 You can install one and activate it on the server without restarting by 
 entering update_addon_paths;mission_reload into the server console after 
 placing the .VPK file in the addons folder.
 
 Also, we have fixed the fact Left4Dead tends to hog the 63 character server 
 tags.  We've extended the master servers and the steam API to allow servers 
 to send up a list of keys separate from tags for matchmaking, up to 1200 
 bytes in size.  We're moving the sv_search_key, sv_gametypes and 
 sv_steamgroup tags out of the regular server tags and into this extended set. 
  The extended set will also be used by servers to send up a list of the names 
 of the third party custom campaigns they have installed so players can find 
 them.  The sv_showtags command will now list the normal tags as public and 
 the extended matchmaking-only tags as private.  The private matchmaking tags 
 are only communicated between your server and the master server.  We also 
 extended sv_steamgroup to allow a server to be in multiple groups by 
 specifying the group IDs separated by commas.
 
 When players now select a custom third party campaign add-on and search for a 
 dedicated server, it will look at these extended tags for the name and 
 version of the campaign installed.  Server operators will certainly want to 
 keep an eye on the various Left 4 Dead add-on websites for popular third 
 party campaigns and install them for people to play on their server.
 
 --
 /// Zoid
 
 
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-18 Thread Alec Sanger

that happened to me about a year ago. For whatever reason I could see through 
pretty much any map texture. It happened after I restored the game from a 
minimized state. After I restarted my game it went away

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 18 Jun 2009 19:55:56 -0400
 From: mnk...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Wallhack or legitimate glitch?
 
 or a glitch on his... what map was this on and what game
 
 On Thu, Jun 18, 2009 at 7:06 PM, Ook ooksser...@zootal.com wrote:
 
  I watched a player shoot people through a non-see through wall today. When
  questioned, he said:
 
  i can see through evry thing from here, evry thing thats camuflaged...
  i can see through things that are transparent
  or that are camuflaged
  idk it must be a glitch in my PC
 
  Can anyone think of a reason not to ban his sorry arse? Are there known
  glitches that can actually do this? This is a VAC secured OP4 server.
 
 
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Re: [hlds] SDK update and server downloads

2009-06-16 Thread Alec Sanger

I believe if you make a change to a server and keep the name the same, the 
clients with the non-updated version will get an error and will not allow them 
to enter the server.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 16 Jun 2009 16:44:26 -0700
 From: ch...@pingdemons.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] SDK update and server downloads
 
 Question,
 
 
 With the new SDK update if i make a change to lets say ctf_2fort and the 
 server is running that map does that mean the client would have to 
 re-download the full map again? or just the new content.
 
 
 
 
 Thanks!
 
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Re: [hlds] post list

2009-06-05 Thread Alec Sanger

http://www.livadaru.net/cristian/uploads/Simpsons_Donuts-l.jpg


Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: jarmo.meriku...@kolumbus.fi
 To: hlds@list.valvesoftware.com
 Date: Fri, 5 Jun 2009 19:46:06 +0300
 Subject: [hlds] post list
 
 donut send enymore  enytingh  pls !!!
 
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Re: [hlds] Problem being listed on the master...

2009-06-01 Thread Alec Sanger

Just type heartbeat in the console, i think

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Mon, 1 Jun 2009 08:07:32 -0400
 From: k...@weckstrom.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Problem being listed on the master...
 
 No-one can. How does one send a heartbeat from the server? 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Sunday, May 31, 2009 9:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Problem being listed on the master...
 
 Can anyone else see it? Sometimes you cannot but someone else can. Try send
 a heartbeat from the server.
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[hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

The chances of anything changing are rather slim, but a group recently 
duplicated a couple of our server names, faked their slots to show as full, and 
are redirecting to their own servers. What would you guys do in this situation? 

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

Yeah, I know there's nothing technically illegal about it. Hell, it's not even 
against any rules. Just pretty shitty.

btw, if your servers are even remotely popular there's a good chance they're 
doing it to you as well.

http://www.ownageclan.com/forums/viewtopic.php?t=9108
http://www.ownageclan.com/forums/viewtopic.php?t=9114

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 29 May 2009 14:18:15 +0200
 From: sai...@specialattack.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 Unfortunately there is not much to do accept for reporting the IP's in
 question to VALVe and hope for a full de-list on the redirect servers as
 well as the servers they redirect to.
 
 Other then that only non-legal stuff is available.
 
 Good luck.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: vrijdag 29 mei 2009 14:08
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server copy + redirect
 
 
 The chances of anything changing are rather slim, but a group recently
 duplicated a couple of our server names, faked their slots to show as
 full, and are redirecting to their own servers. What would you guys do
 in this situation? 
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
 
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

just as an FYI to everyone on the list, here is a handful of the servers that 
have been copied. Looks like a lot of good communities

http://www.game-monitor.com/search.php?search=64.85.166.216
http://www.game-monitor.com/search.php?search=216.245.192.172

There may be more, but I haven't found any additional ones.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: eclyp...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 29 May 2009 08:24:26 -0400
 Subject: Re: [hlds] Server copy + redirect
 
 
 Yeah, I know there's nothing technically illegal about it. Hell, it's not 
 even against any rules. Just pretty shitty.
 
 btw, if your servers are even remotely popular there's a good chance they're 
 doing it to you as well.
 
 http://www.ownageclan.com/forums/viewtopic.php?t=9108
 http://www.ownageclan.com/forums/viewtopic.php?t=9114
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
 
 
  Date: Fri, 29 May 2009 14:18:15 +0200
  From: sai...@specialattack.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Server copy + redirect
  
  Unfortunately there is not much to do accept for reporting the IP's in
  question to VALVe and hope for a full de-list on the redirect servers as
  well as the servers they redirect to.
  
  Other then that only non-legal stuff is available.
  
  Good luck.
  
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: vrijdag 29 mei 2009 14:08
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Server copy + redirect
  
  
  The chances of anything changing are rather slim, but a group recently
  duplicated a couple of our server names, faked their slots to show as
  full, and are redirecting to their own servers. What would you guys do
  in this situation? 
  
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
  
  
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

now THAT is a long list of fakes!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: rikgr...@ntlworld.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 29 May 2009 15:49:01 +0100
 Subject: Re: [hlds] Server copy + redirect
 
 We had this happen to us and it works out they was pulling the names from
 when we was on hlstatsx prem and had more players on there server than we
 did, so we named our server back as it was on hlstatsx prem to try and gain
 some of the players off of there servers :) delisted the ass wipes tbh!
 Simiancage prides our selves on our community built over 5 years we don't
 need German counterfeits thank you.
 IP in question is 
 http://www.game-monitor.com/search.php?search=85.88.20.66 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: 29 May 2009 15:07
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server copy + redirect
 
 Those fuckers! Hopefully they get castrated oh and delisted.
 
 On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  just as an FYI to everyone on the list, here is a handful of the 
  servers that have been copied. Looks like a lot of good communities
 
  http://www.game-monitor.com/search.php?search=64.85.166.216
  http://www.game-monitor.com/search.php?search=216.245.192.172
 
  There may be more, but I haven't found any additional ones.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   From: eclyp...@hotmail.com
   To: hlds@list.valvesoftware.com
   Date: Fri, 29 May 2009 08:24:26 -0400
   Subject: Re: [hlds] Server copy + redirect
  
  
   Yeah, I know there's nothing technically illegal about it. Hell, 
   it's not
  even against any rules. Just pretty shitty.
  
   btw, if your servers are even remotely popular there's a good chance
  they're doing it to you as well.
  
   http://www.ownageclan.com/forums/viewtopic.php?t=9108
   http://www.ownageclan.com/forums/viewtopic.php?t=9114
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Fri, 29 May 2009 14:18:15 +0200
From: sai...@specialattack.net
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server copy + redirect
   
Unfortunately there is not much to do accept for reporting the 
IP's in question to VALVe and hope for a full de-list on the 
redirect servers
  as
well as the servers they redirect to.
   
Other then that only non-legal stuff is available.
   
Good luck.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec 
Sanger
Sent: vrijdag 29 mei 2009 14:08
To: hlds@list.valvesoftware.com
Subject: [hlds] Server copy + redirect
   
   
The chances of anything changing are rather slim, but a group 
recently duplicated a couple of our server names, faked their 
slots to show as full, and are redirecting to their own servers. 
What would you guys do in this situation?
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
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Re: [hlds] Reserved Slots

2009-05-29 Thread Alec Sanger

we use 2 hidden slots + the standard reserve slots plugin for sourcemod. Then 
just have players connect through console and have the server boot a 
non-reserve slot player to free up the hidden slot.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: clan...@gmail.com
 Date: Fri, 29 May 2009 12:44:16 -0500
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Reserved Slots
 
 It's that time again.. For me to go out and research and see if there has
 been an easier way of managing/running a reserved slot program posted
 anywhere.
 
 What say you, fellow admins? What are you using, and are there
 implementation instructions?
 
 -Matt
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

I've got so many useless IPs at my disposal. Unfortunately I don't want to 
stoop down to that level, and I don't want to flood the server list with more 
crap than there already is. Those IPs will be delisted eventually. Other than 
waiting for that to happen, there's not much anyone can do.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 29 May 2009 12:27:57 -0700
 From: ad...@topnotchclan.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 Wow that server owner sounds like a complete jackass. What he is doing is a
 form of fraud haha. Perhaps do the same thing to him, make like 100
 redirects that say his server and redirect them somewhere.
 
 On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  Yeah, I know there's nothing technically illegal about it. Hell, it's not
  even against any rules. Just pretty shitty.
 
  btw, if your servers are even remotely popular there's a good chance
  they're doing it to you as well.
 
  http://www.ownageclan.com/forums/viewtopic.php?t=9108
  http://www.ownageclan.com/forums/viewtopic.php?t=9114
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 14:18:15 +0200
   From: sai...@specialattack.net
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Unfortunately there is not much to do accept for reporting the IP's in
   question to VALVe and hope for a full de-list on the redirect servers as
   well as the servers they redirect to.
  
   Other then that only non-legal stuff is available.
  
   Good luck.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: vrijdag 29 mei 2009 14:08
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server copy + redirect
  
  
   The chances of anything changing are rather slim, but a group recently
   duplicated a couple of our server names, faked their slots to show as
   full, and are redirecting to their own servers. What would you guys do
   in this situation?
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
   _
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

Is anyone interested in trying to take matters into our own hands? I'm 
typically not one for unconventional measures, but I know that this kind of 
stuff pisses off a lot of people who have worked incredibly hard to get their 
community where it's at. 

I also have a server provider that would back us. It affects them too, since 
it's THEIR IPs that are being delisted.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 29 May 2009 12:27:57 -0700
 From: ad...@topnotchclan.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 Wow that server owner sounds like a complete jackass. What he is doing is a
 form of fraud haha. Perhaps do the same thing to him, make like 100
 redirects that say his server and redirect them somewhere.
 
 On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  Yeah, I know there's nothing technically illegal about it. Hell, it's not
  even against any rules. Just pretty shitty.
 
  btw, if your servers are even remotely popular there's a good chance
  they're doing it to you as well.
 
  http://www.ownageclan.com/forums/viewtopic.php?t=9108
  http://www.ownageclan.com/forums/viewtopic.php?t=9114
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 14:18:15 +0200
   From: sai...@specialattack.net
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Unfortunately there is not much to do accept for reporting the IP's in
   question to VALVe and hope for a full de-list on the redirect servers as
   well as the servers they redirect to.
  
   Other then that only non-legal stuff is available.
  
   Good luck.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: vrijdag 29 mei 2009 14:08
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server copy + redirect
  
  
   The chances of anything changing are rather slim, but a group recently
   duplicated a couple of our server names, faked their slots to show as
   full, and are redirecting to their own servers. What would you guys do
   in this situation?
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
   _
   Hotmail(r) goes with you.
   http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

honestly i'm not sure... any ideas?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mikesti...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 29 May 2009 16:47:31 -0500
 Subject: Re: [hlds] Server copy + redirect
 
 What do you propose?
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Friday, May 29, 2009 4:42 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 
 Is anyone interested in trying to take matters into our own hands? I'm
 typically not one for unconventional measures, but I know that this kind of
 stuff pisses off a lot of people who have worked incredibly hard to get
 their community where it's at. 
 
 I also have a server provider that would back us. It affects them too, since
 it's THEIR IPs that are being delisted.
 
 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945
 
 
 
  Date: Fri, 29 May 2009 12:27:57 -0700
  From: ad...@topnotchclan.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Server copy + redirect
  
  Wow that server owner sounds like a complete jackass. What he is doing is
 a
  form of fraud haha. Perhaps do the same thing to him, make like 100
  redirects that say his server and redirect them somewhere.
  
  On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote:
  
  
   Yeah, I know there's nothing technically illegal about it. Hell, it's
 not
   even against any rules. Just pretty shitty.
  
   btw, if your servers are even remotely popular there's a good chance
   they're doing it to you as well.
  
   http://www.ownageclan.com/forums/viewtopic.php?t=9108
   http://www.ownageclan.com/forums/viewtopic.php?t=9114
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Fri, 29 May 2009 14:18:15 +0200
From: sai...@specialattack.net
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server copy + redirect
   
Unfortunately there is not much to do accept for reporting the IP's in
question to VALVe and hope for a full de-list on the redirect servers
 as
well as the servers they redirect to.
   
Other then that only non-legal stuff is available.
   
Good luck.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: vrijdag 29 mei 2009 14:08
To: hlds@list.valvesoftware.com
Subject: [hlds] Server copy + redirect
   
   
The chances of anything changing are rather slim, but a group recently
duplicated a couple of our server names, faked their slots to show as
full, and are redirecting to their own servers. What would you guys do
in this situation?
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
_
Hotmail(r) goes with you.
   
 http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto
rial_Mobile1_052009
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05/28/09 18:09:00
   
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

remember the points thing? Servers that have a lot of connects and immediate 
disconnects lose points. When their points get low enough they get delisted.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 29 May 2009 18:00:22 -0500
 From: cc2isc...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 Why would their IP's be delisted when they're redirecting to servers that
 aren't yours?
 
 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com
 
 
 On Fri, May 29, 2009 at 4:42 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  Is anyone interested in trying to take matters into our own hands? I'm
  typically not one for unconventional measures, but I know that this kind of
  stuff pisses off a lot of people who have worked incredibly hard to get
  their community where it's at.
 
  I also have a server provider that would back us. It affects them too,
  since it's THEIR IPs that are being delisted.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 12:27:57 -0700
   From: ad...@topnotchclan.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Wow that server owner sounds like a complete jackass. What he is doing is
  a
   form of fraud haha. Perhaps do the same thing to him, make like 100
   redirects that say his server and redirect them somewhere.
  
   On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com
  wrote:
  
   
Yeah, I know there's nothing technically illegal about it. Hell, it's
  not
even against any rules. Just pretty shitty.
   
btw, if your servers are even remotely popular there's a good chance
they're doing it to you as well.
   
http://www.ownageclan.com/forums/viewtopic.php?t=9108
http://www.ownageclan.com/forums/viewtopic.php?t=9114
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
   
 Date: Fri, 29 May 2009 14:18:15 +0200
 From: sai...@specialattack.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect

 Unfortunately there is not much to do accept for reporting the IP's
  in
 question to VALVe and hope for a full de-list on the redirect servers
  as
 well as the servers they redirect to.

 Other then that only non-legal stuff is available.

 Good luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec
  Sanger
 Sent: vrijdag 29 mei 2009 14:08
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server copy + redirect


 The chances of anything changing are rather slim, but a group
  recently
 duplicated a couple of our server names, faked their slots to show as
 full, and are redirecting to their own servers. What would you guys
  do
 in this situation?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945


 _
 Hotmail(r) goes with you.

  http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto
 rial_Mobile1_052009
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date:
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Re: [hlds] Server copy + redirect

2009-05-29 Thread Alec Sanger

meh. You're probably right. But still *just in case*

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Fri, 29 May 2009 18:18:40 -0500
 From: cc2isc...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect
 
 I know that, but that won't effect a provider unless the person is buying a
 server from a provider and does redirection. Most of the people that do it
 are on a dynamic IP from a house or business.
 
 I don't think it's worth it to buy a server from a provider and then use it
 for redirection. :P
 
 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com
 
 
 On Fri, May 29, 2009 at 6:05 PM, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  remember the points thing? Servers that have a lot of connects and
  immediate disconnects lose points. When their points get low enough they get
  delisted.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 18:00:22 -0500
   From: cc2isc...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Why would their IP's be delisted when they're redirecting to servers that
   aren't yours?
  
   --
   Cc2iscooL
   Head Admin/Owner
   http://www.cc2iscool.com
  
  
   On Fri, May 29, 2009 at 4:42 PM, Alec Sanger eclyp...@hotmail.com
  wrote:
  
   
Is anyone interested in trying to take matters into our own hands? I'm
typically not one for unconventional measures, but I know that this
  kind of
stuff pisses off a lot of people who have worked incredibly hard to get
their community where it's at.
   
I also have a server provider that would back us. It affects them too,
since it's THEIR IPs that are being delisted.
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
   
 Date: Fri, 29 May 2009 12:27:57 -0700
 From: ad...@topnotchclan.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server copy + redirect

 Wow that server owner sounds like a complete jackass. What he is
  doing is
a
 form of fraud haha. Perhaps do the same thing to him, make like 100
 redirects that say his server and redirect them somewhere.

 On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com
wrote:

 
  Yeah, I know there's nothing technically illegal about it. Hell,
  it's
not
  even against any rules. Just pretty shitty.
 
  btw, if your servers are even remotely popular there's a good
  chance
  they're doing it to you as well.
 
  http://www.ownageclan.com/forums/viewtopic.php?t=9108
  http://www.ownageclan.com/forums/viewtopic.php?t=9114
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 14:18:15 +0200
   From: sai...@specialattack.net
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Unfortunately there is not much to do accept for reporting the
  IP's
in
   question to VALVe and hope for a full de-list on the redirect
  servers
as
   well as the servers they redirect to.
  
   Other then that only non-legal stuff is available.
  
   Good luck.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec
Sanger
   Sent: vrijdag 29 mei 2009 14:08
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server copy + redirect
  
  
   The chances of anything changing are rather slim, but a group
recently
   duplicated a couple of our server names, faked their slots to
  show as
   full, and are redirecting to their own servers. What would you
  guys
do
   in this situation?
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
   _
   Hotmail(r) goes with you.
  
   
  http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto
   rial_Mobile1_052009
   ___
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archives,
   please visit:
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   No virus found in this incoming message.
   Checked by AVG - www.avg.com
   Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date:
   05/28/09 18:09:00
  
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  http

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Alec Sanger

The valve time wiki doesn't have an exact representation for next few hours, 
but within about an hour is the equivalent of roughly 5 hours, so we can 
assume that next few hours can mean within the next 15 hours

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 21 May 2009 16:16:24 -0600
 From: brutalgoerge...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 next few hours?
 
 so 11:59:59pm CentralTime? :p
 
 On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:
 
  Does that mean I can go to bed now because you still need 6 or 7 hours till
  the update is ready or do I have to stay awake because the update is coming
  in about 30 minutes and 150 people will complain in my forums until the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
   Back to cleaning the pool it is for me then. Green water that smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
  specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Alec Sanger

hell, i'll throw in $6!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 i am willing to chip in to buy a huge clock tower that looks like the  
 clock in hl2 at the church so they can tell what time it is.
 
 any one else wana chip in
   $5 in the pot
 
 On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6 or 7
  hours till
  the update is ready or do I have to stay awake because the update is
  coming
  in about 30 minutes and 150 people will complain in my forums until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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  archives,
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  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
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  The message was checked by ESET Smart Security.
 
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Re: [hlds] Running LAN server with Steam IDs

2009-04-30 Thread Alec Sanger

I doubt it's this easy, but what happens if you set sv_lan mid game when people 
are already playing? Does it only take effect on a map restart?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 30 Apr 2009 18:16:23 -0400
 Subject: [hlds] Running LAN server with Steam IDs
 
 Is there any way to trick a LAN server into connecting to Steam and
 making it use actual Steam ID's in-game instead of the false LAN ID? Or
 am I stuck using primitive methods of in-game administration in a LAN
 setting. Thanks.
 
 
 
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Re: [hlds] TF2 Client Crashing on Startup

2009-04-30 Thread Alec Sanger

same here

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Thu, 30 Apr 2009 17:35:38 -0500
 From: cc2isc...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] TF2 Client Crashing on Startup
 
 I got some stealth update a second ago for TF2 and now clients can't start
 up their games.
 
 Fix!
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Re: [hlds] Harddrives which to choose

2009-04-28 Thread Alec Sanger

striped to improve read/write times is the only reason to raid on a server box

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Tue, 28 Apr 2009 15:25:29 -0400
 Subject: Re: [hlds] Harddrives which to choose
 
 Frankly I don't know why you would want to have a RAID setup for your
 game server anyway. Maybe you do something differently than I do but I
 don't keep any sensitive or un-backed up data on mine, and even then it
 can all be replaced pretty easily. Plugins can be redownloaded, maps can
 be reuploaded, configs can be replaced. Adding RAID is just complicating
 things unnecessarily.
 
 
 On Mon, 2009-04-27 at 23:33 -0500, Cc2iscooL wrote:
  You're right, I'm retarded.
  
  On Mon, Apr 27, 2009 at 11:28 PM, Matt Drzewiecki mjdrz...@mtu.edu wrote:
  
   What he meant to say is RAID 0
  
   - Original Message -
   From: Lane Eckley l...@hypernia.com
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Sent: Tuesday, April 28, 2009 12:19:31 AM GMT -05:00 US/Canada Eastern
   Subject: Re: [hlds] Harddrives which to choose
  
   Ok, I will bite, how does RAID 1 increase the chance of dataloss?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
   Sent: Tuesday, April 28, 2009 12:14 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Harddrives which to choose
  
   Raid1 increases the chance of data loss.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
   Sent: Tuesday, 28 April 2009 12:56 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Harddrives which to choose
  
   Just remember it is only a game server that will read some data every
   now and then (and almost entirely on map change), not a database server
   doing hundreds of transactions a second. Two 7200rpm drives in software
   raid1 will be more than enough and sit idle most of the time.
  
   mdma wrote:
Thanks for your response too, all suggestions or ideas are welcome and
greatly appreciated everyone.
We are trying to future proof ourselves, and to minimise any hiccups 
that
could be caused by slower SATA drives.
Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are
still leaning towards SAS even though they are
a bit expensive.
If it means we run into less problems, down the track when the box does
   get
more of a load on it, we 'll probably go for it(SAS hdd's now rather 
than
later).
I really cant see the point of spending more money now on sata's that
   will
  
probably evenutally have to be upgraded to SAS drives.
The money would be better spent now on just buying good quality fast
   drives
and a nice 3ware controller.
  
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