Re: [hlds] (no subject)
I am not stating that they are the same people, just saying don't get invested, as the email list is pretty much useless at this point. Cameron On 06/16/2013 05:19 PM, Servergurl Gamer wrote: Way to attack people contributing to the list!! What makes you think they are the same person? because they disagree with your wrong opinion? Which one of those people said anything about quickplay at all? do you actually read what people write or do you just make things up in your head and respond in kind? A few loud mouths do not reflect the opinions of all. - Original Message - FROM: Evourr [evo...@gmail.com] TO: Half-Life dedicated Win32 server mailing list SENT: Sunday, June 16, 2013 8:05 PM SUBJECT: Re: [hlds] TF2 MOTD and Quickplay The problem is this thread got derailed by one user with 3 subscribed accounts. (Liquid Source, Steam Commander, and Valve Monkey.) Additional information added to the return of the status command would suit your needs. The problem with your original statement is that you wanted Valve to implement a restriction on the quickplay clients so the motd was completely disabled, but you only wanted it so you could detect quickplay clients. (That's just bad practice.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] (no subject)
Yeah! We have upgraded to personal attacks! Sincerely, Cameron P.S. Which bar are we going to tonight? On 06/16/2013 07:04 PM, T Marler wrote: I like the mailing list for updates. Lep Racy lepracy77...@live.com wrote: this has what to do with hl servers? please stop spamming the list with irrelevant topics. btw, it's easy to get email ip info from Google and Microsoft email accounts unless they are sent internally from MS or Google and you know how. which you obviously don't. anyone that listens to your lies are the stupid ones. but I doubt very many people are dumb enough to believe you. Valve really should kill this mailing list anyways most of you homos just meet in the gay bar after hours anyways you can share your homo talk with each other there. that is all, any further response on this matter will be categorized as spam and list trolling. Date: Sun, 16 Jun 2013 19:53:08 -0600 From: kitfo...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) Notably, both Google and Microsoft do not give the end-user originating IP of email from the web interface and this cannot be retrieved without a subpoena. (Claims to the contrary may be backed up with hard evidence or will be disregarded by intelligent people on this list.) Example of origin from Google using the web interface: Received: by 10.204.4.205 with HTTP; Sun, 16 Jun 2013 17:52:30 -0700 (PDT) Just that. Google's internal server. After that, it will prepend MIME info, an X-received, and a DKIM signature before handing it off to the Google SMTP server. Further tracks will show arriving from Google's servers. Example of masked origin from Microsoft's system: Received: from BAY174-W22 ([65.54.190.60]) by bay0-omc1-s26.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); The general edge it came from can be determined to a degree, but not the end user origination information and the edge can be manipulated. So no, origin IP cannot be determined in those cases. Even if it could it is trivial to use TOR or other similar systems to mask that. However, it's trivial to simply read the messages provided by anybody involved and see the differences in tone and content and make educated decisions based on that. It's not at all hard to trash anything coming from addresses that show poor judgement in selection of verbiage. The list becomes a lot more manageable and pleasant in cases where any message that is either from or responding to known-problems is dropped in the bit bucket. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] NO to in game advertising
I would like to know which section of it matches the Server Administration aspect of things? As it doesn't it is an opinion, so if you are so passionate about it send it to gabe himself. You can probably find his email address out on the Valve site. http://www.valvesoftware.com/contact/ [2] it probably is g...@valvesoftware.com. On 06/05/2013 06:55 AM, Hutch wrote: Sorry for the flame thread folks. If you look back at my original post about 4 days ago, it is dated back in March. Back then I think it got rejected by the mailing list for not deleting all the prior post when I sent my response off my cell. Content too long in msg or some such error, I received some notice of being reviewed by Valve, blah blah. Suddenly 3 months later my response hits the mailing list. My original post was in response to anothers post consisting of speculation that Valve would partner with in game advertising. As you can see I am adamantly opposed to such. The end. As far as it belonging on the server mailing list, yes it does, I have ran game servers since day one, since back in dialup ISP days, and my opinion and my opinion alone reaches Gabe's desk via hand carrier. You little mailing list nazi's shut your Internet bitch mouth. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.valvesoftware.com/contact/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] NO to in game advertising
LOL No one is VAC banned anymore. VAC is a joke at this point. Look that guy has an Aimbot, crits, wall hack, etc. etc. and he has had an account since 2011 with over 30 youtube videos posted about it. On 06/05/2013 06:35 AM, Nomaan Ahmad wrote: Players would probably get VAC banned for modifying motd on client using a program. On 5 June 2013 14:33, Patrick Delle Grazie patr...@staff.hypernia.com wrote: Here's an idea. Why don't one of you stalwarts create an in game ad blocker. J But then of course you'd have to advertise it to get people to use it. ;) P. FROM: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saint K. SENT: Wednesday, June 5, 2013 9:26 AM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] NO to in game advertising It's a server discussion mailing list, we, the server operators make the call on advertisements. No need for SPUF, perfectly valid here. Saint K. - FROM: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [seabas...@gmail.com] SENT: 05 June 2013 14:18 TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] NO to in game advertising Once upon a time there was SPUF. /thread. On Wed, Jun 5, 2013 at 8:04 AM, Saint K. sai...@specialattack.net wrote: Once upon a time there was an era where community's survived on donations. Receiving donations was an indication of the community doing a good job, after all, if they weren't, they wouldn't receive donations and the community wouldn't last. With crap like Pinion nowadays all that counts is luring people in to connect and then earn money per player being forced to watch the pinion crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to do this). You can host the most shittiest servers now and still earn money to survive. I for one would like to see VALVe picks up their old policies again, where advertising in their games was completely prohibited. Want to have better quality servers again VALVe? Then make sure you get rid of crap like Pinion. My 2 cents. Saint K. - FROM: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Devin [hollan...@gmail.com] SENT: 04 June 2013 17:50 TO: 'Half-Life dedicated Win32 server mailing list' SUBJECT: Re: [hlds] NO to in game advertising Valve and Pinion are independent companies. Pinion is designed to help offset the overhead required to host servers, web sites, etc. Valve isn't going to force you to start using pinion. My goodness, use some brain power at some point. Don't just spew your knee-jerk reactions on a mailing list that end up harassing people with your bonehead thoughts. FROM: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Doctor McKay SENT: Monday, June 03, 2013 4:49 PM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] NO to in game advertising This mailing list is for server operators, not for players. Please take it to SPUF or SPUD if you want to discuss this. Doctor McKay http://www.doctormckay.com [2] mc...@doctormckay.com On Mon, Jun 3, 2013 at 11:49 AM, big john brewskii...@gmail.com wrote: What the hell is this random mumbo jumbo. It was clear in the first 2 sentences the you have no idea what you are talking about. On Jun 3, 2013 11:47 AM, proto mon prototypefr...@gmail.com wrote: Holy Jesus Please disable these ads They are getting so god damn annoying, And the audio ads are even worst. They keep playing somehow even if you switch the server. You literally have to quit the game to stop the ads. On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson hu...@halsplayground.com wrote: This pinion thing first visited the list a month or two back and I wrote a response to the list voicing my two cents. However I did this from my phone and it got bounced back for because of the previous posts not being cropped down. In short it essentially said Shame on Valve for even entertaining something like pinion pertaining to any in game advertising. Valve is selling hats, drop items, etc etc etc... The game is still generating money. To play the game we see advertising when we log in to steam. I don't want to see ads when playing games for Viagra, Uncle Bucks Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants to pursue money in advertising, then replace the cereal boxes in L4D with Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are lying around Pepsi cans and profit that way. You're welcome for the idea... (% my way). MAKE MOVIES... If other community owners want to show ads on their MOTD, have at it. Whether it is through pinion, or by bypassing pinion and seeking ads through other means and cutting out the
Re: [hlds] NO to in game advertising
Ohhh why oohhh why was this brought up again. On 06/03/2013 02:49 PM, Doctor McKay wrote: This mailing list is for server operators, not for players. Please take it to SPUF or SPUD if you want to discuss this. Doctor McKay http://www.doctormckay.com [2] mc...@doctormckay.com On Mon, Jun 3, 2013 at 11:49 AM, big john brewskii...@gmail.com wrote: What the hell is this random mumbo jumbo. It was clear in the first 2 sentences the you have no idea what you are talking about. On Jun 3, 2013 11:47 AM, proto mon prototypefr...@gmail.com wrote: Holy Jesus Please disable these ads They are getting so god damn annoying, And the audio ads are even worst. They keep playing somehow even if you switch the server. You literally have to quit the game to stop the ads. On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson hu...@halsplayground.com wrote: This pinion thing first visited the list a month or two back and I wrote a response to the list voicing my two cents. However I did this from my phone and it got bounced back for because of the previous posts not being cropped down. In short it essentially said Shame on Valve for even entertaining something like pinion pertaining to any in game advertising. Valve is selling hats, drop items, etc etc etc... The game is still generating money. To play the game we see advertising when we log in to steam. I don't want to see ads when playing games for Viagra, Uncle Bucks Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants to pursue money in advertising, then replace the cereal boxes in L4D with Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are lying around Pepsi cans and profit that way. You're welcome for the idea... (% my way). MAKE MOVIES... If other community owners want to show ads on their MOTD, have at it. Whether it is through pinion, or by bypassing pinion and seeking ads through other means and cutting out the middle man, ie; pinon. Live and let live. However, my fear is about the day Valve forces the servers I run to show ads or do anything through the in game browser I am unaware of for that matter, of such nature. They are ran on my hardware, at my expense, running essentially an open source game server file(s). Or at least that's how it started out. So if this changes, I would expect to see a full disclosure on the matter, and expect to have to click something saying I approve of the conditions before downloading the new server files to my server prior to implementation. Warranting today's society, a class action suit undoubtedly would pop up and surely Valve is clever enough to think of such matters, thus dropping such a concept of pinion rather quickly. Now through my own absurdity I hope it makes Valve see it's own... If any of this pinion crap is true. I am reasonable... I would expect 50,000% profit for my share of monies generated. That is fifty thousand percent, not 50 percent. I am reasonable after all... Should the day come that I entertained a partnership with Valve as an advertising agency. This would cover any future potential and probably legal expenses expected to incur. And that's what would occur... My hardware would them become a venue of advertising the game more so than I already do, not to mention the involvement of a third party(s) and their products. I would also expect a seat on the board to approve and review any such ads conveyed though my medium. And the typical 20% from any advertisers I obtain and bring to the table that are interested. Should Valve force me to advertise through the current concept of the MOTD Browser in game for any of the game servers I host, I will probably not host them any longer. In fact, I am sure I would no longer host them in protest. The same if Valve will not show my servers in the game browser or include me in matchmaking pools simply because I chose not to promote advertising unknown products through such medium. That is not a way to treat the folks that assisted in making your games a success for you. WE THE PEOPLE ran the majority of the servers promoting your games at our own cost. Game console, Steam, PC computing... At what point does the want to take over the world settle back down to reason? Is ValveOS next ((R)) ? Make Half Life 3... Left4Dead 3 (bigger maps and 6/6 or 8/8 for versus please), or even make a TF3... Make money that way Valve... You look like beggars and extortionist when you team up with such things as an advertising plugin if that is what you have done. Have some dignity. Now mind you, whoever designed and thought of this pinion gig, more power too you... Brilliant... I wished I had thought of it. But Valve having any official involvement with it... Just doesn't sit right with me or anyone else I have discussed it with. Now if you think my post is ridiculous, imagine how YOU look Valve entertaining ANY involvement with such. NO TO FORCED IN GAME ADVERTISING if it is
Re: [hlds] TF2 server performance spikes
Will this break hldsupdate? I'm still on it due to half of all the mods still being broken. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Steam Pipe
Okay, so I thought the 30th was that date when we would have the option as server owners to migrate our servers towards the new system. After reading through some emails, I assume that I am wrong, but just want a quick confirmation. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
I'm not sure if it is excluded, but last I checked is there is a penalty. So if your server at 32 has all the same statics as a 24 players server, and those being the only two servers to choose from then quickplay would decide on the 24 players server. I would really suggest that you increase the size as you need, unless you have something special in mind. Hope that helps :) On 03/31/2013 11:07 PM, Harsh Baid wrote: Crapware Wardon, with all due respect i have met 9 year olds on my servers that treat themselves better in behavior than you. Please leave the mailing list, that message that you sent was SPAM and nothing more. Clearly no one hear likes you or can tolerate you so please get out. You add nothing to the list except any rubbish that comes out of your mouth. Clearly you lack professionalism and are extremely arrogant. I will not respond nor acknowledge you anymore. Just wanted to get this out of my mind before it started bothering me For everyone else: Thanks for the advice. Reason i asked was because i was looking at QuickPlay and in the FAQ section, there mentioned a section in which it involved something in response to having a 32 slot server vs. a 24 slot server and the QuickPlay ranking system. The following line caught my eye. If the max player count is set above 32, the server is completely excluded. We add this penalty because the game has been tuned for 24 players. Increasing the number of players beyond 24 can have negative effects on performance and gameplay balance. But it seems as if it is not the case anymore according to everyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
LOL If only :) On 03/31/2013 11:13 PM, crapware.war...@hotmail.com wrote: I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- Message: 3 Date: Sun, 31 Mar 2013 23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul (ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko Storni (n...@elite-hunterz.info)Russell Smith (ve...@tinylittlerobots.us)Cc2iscooL (cc2isc...@gmail.com)Asher Baker (asher...@gmail.com)IBIS Customer Service (ibis.serv...@gmail.com)ics (i...@ics-base.net)ElitePowered (elitepowe...@gmail.com)The Supreme Commander (thesupremec...@gmail.com)Nomaan Ahmad (n0man@gmail.com)Derek Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CS:S steampipe update, any ETA?
Please don't take my word on this at all, but last week they did DOD:S so I think this week they will do CSS, but as I said please don't take my word for this. If valve found a major issue it could be much longer, but it seems like they are getting everything moving along okay. On 03/31/2013 11:31 PM, Niko Storni wrote: Hello, Does anyone have a clue when the steampipe update is going live for counter-strike: source? I'm ready to switchover and can't wait to test the whole performance as soon as possible. Let me know! Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
First thing, for all of you wondering which one is real or not here is his email identitify: Return-Path: crapware.war...@hotmail.com Delivered-To: Received-SPF: Pass (sender SPF authorized) identity=mailfrom; client-ip=65.55.116.77; helo=blu0-omc3-s2.blu0.hotmail.com; envelope-from=crapware.war...@hotmail.com; receiver= Received: from blu0-omc3-s2.blu0.hotmail.com (blu0-omc3-s2.blu0.hotmail.com [65.55.116.77]) by with ESMTP id 3CF9F272046F for ; Sun, 31 Mar 2013 10:58:12 +0400 (MSK) Received: from BLU152-W34 ([65.55.116.72]) by blu0-omc3-s2.blu0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Sat, 30 Mar 2013 23:57:59 -0700 X-EIP: [lqOI6IVXcs7uA/wptlfWFDLVMEfRvIl+] X-Originating-Email: [crapware.war...@hotmail.com] Message-ID: blu152-w342161d6ca70670e05ac3ae1...@phx.gbl Content-Type: multipart/alternative; boundary=_92223e3e-685c-44fc-a943-fb78709c36ae_ From: Crapware Wardon crapware.war...@hotmail.com To: Subject: Re: [hlds] Suggestion and query regarding MOTD Date: Sun, 31 Mar 2013 01:57:59 -0500 Importance: Normal MIME-Version: 1.0 X-OriginalArrivalTime: 31 Mar 2013 06:57:59.0355 (UTC) FILETIME=[1465A0B0:01CE2DDD] To check this against spoof email check the source of the email and you should see the above in the header. Look for the section that the list server received the email from as the initial one maybe spoofed to make it look like the above. It really isn't surprising that you have been spoofed, as such I probably have as well. So anything not coming from archimedes.munroenet.com isn't me. On 04/01/2013 12:49 AM, Crapware Wardon wrote: No problem Viktor. Enjoy the reduced spam and misinformation. - From: viktoran...@outlook.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:46:31 -0500 Subject: Re: [hlds] 32 Slot Server Thanks for the list of asshats and the heads up on the spammer. Maybe Valve will deal with that list and clean up the riff raff trolling around here. - From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 02:42:26 -0500 Subject: Re: [hlds] 32 Slot Server Obviously that was a spoofed email. Ahh the joys of mailing list trolls. So apparently Dr.McKay has been spoofing again. His ip address (137.118.16.55) has been tagged as known spam provider by spamhaus and his isp ( Neonova Network Services) has been notified of his illicit activities. Enjoy finding another isp. Furthermore he has been unsubscribing people from this mailing list. I would hope that's a ban-able offence. Someone that would do that makes one wonder about what other little activities they would be upto... hmm SourceMod stealing steam accounts maybe? Obviously something he has attempted by his statements about using the steam popup to alter steam group memberships. __ From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 08:13:19 +0200 Subject: Re: [hlds] 32 Slot Server I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- Message: 3 Date: Sun, 31 Mar 2013 23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com
Re: [hlds] 32 Slot Server
the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul (ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko Storni (n...@elite-hunterz.info)Russell Smith (ve...@tinylittlerobots.us)Cc2iscooL (cc2isc...@gmail.com)Asher Baker (asher...@gmail.com)IBIS Customer Service (ibis.serv...@gmail.com)ics (i...@ics-base.net)ElitePowered (elitepowe...@gmail.com)The Supreme Commander (thesupremec...@gmail.com)Nomaan Ahmad (n0man@gmail.com)Derek Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
isp ( Neonova Network Services) has been notified of his illicit activities. Enjoy finding another isp. Furthermore he has been unsubscribing people from this mailing list. I would hope that's a ban-able offence. Someone that would do that makes one wonder about what other little activities they would be upto... hmm SourceMod stealing steam accounts maybe? Obviously something he has attempted by his statements about using the steam popup to alter steam group memberships. __ From: crapware.war...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 1 Apr 2013 08:13:19 +0200 Subject: Re: [hlds] 32 Slot Server I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- Message: 3 Date: Sun, 31 Mar 2013 23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re: [hlds] 32 Slot Server Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul (ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko Storni (n...@elite-hunterz.info)Russell Smith (ve...@tinylittlerobots.us)Cc2iscooL (cc2isc...@gmail.com)Asher Baker (asher...@gmail.com)IBIS Customer Service (ibis.serv...@gmail.com)ics (i...@ics-base.net)ElitePowered (elitepowe...@gmail.com)The Supreme Commander (thesupremec...@gmail.com)Nomaan Ahmad (n0man@gmail.com)Derek Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin
Re: [hlds] 32 Slot Server
your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul (ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko Storni (n...@elite-hunterz.info)Russell Smith (ve...@tinylittlerobots.us)Cc2iscooL (cc2isc...@gmail.com)Asher Baker (asher...@gmail.com)IBIS Customer Service (ibis.serv...@gmail.com)ics (i...@ics-base.net)ElitePowered (elitepowe...@gmail.com)The Supreme Commander (thesupremec...@gmail.com)Nomaan Ahmad (n0man@gmail.com)Derek Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
LOL quote from this guy. He can't defeat my argument thus he uses personal attacks. Voteban request? Also to answer your question, servers cost money as I have stated before. They aren't free. Look it up. Hi Dumbass, You should look up the meaning of the word community. I'm thinking it doesn't mean was you think it means. You really think you deserve payment for running a game server you get for free using an admin-mod that's also for free in the context of a community. You must be pretty dumb or at the very least very selfish. Anyways you are encouraged to go fuck yourself and also please stop spamming the message thread. No-one really likes you and your community thinks your an asshole. Have fun fucking yourself douchebag. Love, The Crapware Wardon. On 03/31/2013 01:48 AM, Mart-Jan Reeuwijk wrote: This is SERVER admin list, you come with crap for the USERS which shouldn't be here... its a DIFFERENT viewpoint. Server Owners want: - being able to show the MOTD for various plugins and MODs and/or their community rules, McKay made a nice list of things that would get broken if it went down the drain. Clients want: - no pinion / unsolicited traffic not related to their game. The mailing list is for Server Owners, and ofcourse, SPUF is for the Clients. - FROM: Crapware Wardon crapware.war...@hotmail.com TO: hlds@list.valvesoftware.com hlds@list.valvesoftware.com SENT: Sunday, 31 March 2013, 4:49 SUBJECT: [hlds] Suggestion and query regarding MOTD This is to address the responses from the following badmins... Asher Baker (asher...@gmail.com) Doctor McKay (mc...@doctormckay.com) Russell Smith (ve...@tinylittlerobots.us) 1nsane (1nsane...@gmail.com) Providing links from public forums is not the same as providing links from corporate press release web sites. I can understand how the simple minded might fall for you shenanigans but Valve simply does not represent itself as doing business with Pinion. IMHO they would be foolish to do so. I have been following this mailing list for some time now and have yet to see any of the above individuals offer anything of value or help to anyone other than themselves or their self serving opinions. It would be a great service to the community if they would remove themselves from this list. Pinion does nothing to support Valve games and as a matter of fact they detract from the entertainment value people strive for when they purchase a game. They are capitalizing and promoted pollution to the gaming community. If no one can post a better solution to this issue, I would then welcome the motd removal altogether. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
First of Happy Easter everyone, if you don't like, approve or anything else of Easter then I wish you a wonderful day. In any case that is the whole fun of this mailing list. A person couldn't fix his own issues so he read a forum post, found some instults and threw them here so we can all laugh at his failure to comprehend Critical thinking. Just smile, laugh and move on. If the mailing list is constantly dinging you, then create an email rule. Most modern email servers have this functionality. To Bjorn, don't give up. Put a smile on your face. Its a good day, and people still love to play on your servers. :) On 03/31/2013 06:17 AM, Bjorn Wielens wrote: That does it. I'm done with this mailing list. Either that or valve needs to rename it to Watching grown men bicker like five-year-olds list. And that's insulting to 5-year-olds. - FROM: Crapware Wardon crapware.war...@hotmail.com TO: hlds@list.valvesoftware.com hlds@list.valvesoftware.com SENT: Sunday, March 31, 2013 10:03:52 AM SUBJECT: Re: [hlds] Suggestion and query regarding MOTD In response to... Mart-Jan Reeuwijk (mreeu...@yahoo.com) You twisted little fucker, you sent me this... http://imgur.com/JY1ndz9 [2] the answer to your query is a resounding NO! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [3] http://www.gaming-servers.net [4] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://imgur.com/JY1ndz9 [3] http://www.munroenet.com [4] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
of all the servers. Players can make a choice as well, they just simply don't go to bad servers. Yet, they still come to mine so I am doing something right, even if you like it or not. I hope you have fun and enjoy what ever server you find / make, but please give me a break as I am tired of hearing your personal attacks that have no context. I am tired of hearing you complain. Get off your ass and mitigate the problem yourself, or shut up. Server List: http://www.gaming-servers.net/tf2-servers-simple/ On 03/31/2013 03:00 AM, Crapware Wardon wrote: LOL @ you and your lame ass wordpress sites kid. Learn a little before you talk shit kid. One of your sites has a bad cert, you should learn how to do some stuff before you advertise that you know something. I'll be sure to pass on how lame you are to all of your potential customers. We can call it free advertisement, just like pinion. LMAO On 03/31/2013 10:49 AM, Brian Simon wrote: Oh god my sides. Thank you for this thread Crapware Warden. Your idiocy is quite hilarious On Sun, Mar 31, 2013 at 1:20 PM, Dominik Friedrichs d...@forlix.org wrote: Anyone remember the pizza troll? I think hes back :)) Anyway, I dont get how everyone gets so upset about the stupid MOTD and some RUMORS... And some guys want to force display their MOTD because it contains 8000 characters of important rules... give me a break, who would even read 5% of that?? On 2013/03/31 13:57, Mart-Jan Reeuwijk wrote: he did same kind of crap message to me: http://imgur.com/NzIvh9D [2] *From:* Cameron Munroe cmun...@cameronmunroe.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Sunday, 31 March 2013, 11:22 *Subject:* Re: [hlds] Suggestion and query regarding MOTD LOL quote from this guy. He can't defeat my argument thus he uses personal attacks. Voteban request? Also to answer your question, servers cost money as I have stated before. They aren't free. Look it up. Hi Dumbass, You should look up the meaning of the word community. I'm thinking it doesn't mean was you think it means. You really think you deserve payment for running a game server you get for free using an admin-mod that's also for free in the context of a community. You must be pretty dumb or at the very least very selfish. Anyways you are encouraged to go fuck yourself and also please stop spamming the message thread. No-one really likes you and your community thinks your an asshole. Have fun fucking yourself douchebag. Love, The Crapware Wardon. On 03/31/2013 01:48 AM, Mart-Jan Reeuwijk wrote: This is SERVER admin list, you come with crap for the USERS which shouldn't be here... its a DIFFERENT viewpoint. Server Owners want: - being able to show the MOTD for various plugins and MODs and/or their community rules, McKay made a nice list of things that would get broken if it went down the drain. Clients want: - no pinion / unsolicited traffic not related to their game. The mailing list is for Server Owners, and ofcourse, SPUF is for the Clients. *From:* Crapware Wardon crapware.war...@hotmail.com *To:* hlds@list.valvesoftware.com hlds@list.valvesoftware.com *Sent:* Sunday, 31 March 2013, 4:49 *Subject:* [hlds] Suggestion and query regarding MOTD This is to address the responses from the following badmins... Asher Baker (asher...@gmail.com mailto:asher...@gmail.com) Doctor McKay (mc...@doctormckay.com mailto:mc...@doctormckay.com) Russell Smith (ve...@tinylittlerobots.us mailto:ve...@tinylittlerobots.us) 1nsane (1nsane...@gmail.com mailto:1nsane...@gmail.com) Providing links from public forums is not the same as providing links from corporate press release web sites. I can understand how the simple minded might fall for you shenanigans but Valve simply does not represent itself as doing business with Pinion. IMHO they would be foolish to do so. I have been following this mailing list for some time now and have yet to see any of the above individuals offer anything of value or help to anyone other than themselves or their self serving opinions. It would be a great service to the community if they would remove themselves from this list. Pinion does nothing to support Valve games and as a matter of fact they detract from the entertainment value people strive for when they purchase a game. They are capitalizing and promoted pollution to the gaming community. If no one can post a better solution to this issue, I would then welcome the motd removal altogether. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1
Re: [hlds] 32 Slot Server
Every additional players will cost more in all resources which in most cases sits on an exponential curve. Think about it this way. When there is two players all the server has to do is relay the coordinates of one player to the other, and process anything in between. While with 5 players it has to replay to 4 players. With a full 32 the server has to relay to 31 other players that 1 players coordinates. This function is happening all the time, and as such every additional player in going to have an increasing cost, no matter what they say below. This however is usually mitigated with newer and faster hardware that can handle the stress. Though in many cases this can lead to issues on heavy stress game like Vs. Saxton Hale where at 32 players many players will receive a buffer overflow because of the magnitude of data being thrown around. My suggestion is if you are starting a new server then cap it at 24, once it become busy enough increase from there until it seems comfortable. On 03/31/2013 05:04 PM, Mr Razzle wrote: The only performance drop is if your hardware can't handle it. Anything over 24 slot also displays a warning to the client in their browser. On Mar 31, 2013 7:02 PM, Calvin Judy rok...@summit-gaming.com wrote: Slots are just a number, additional players will require additional resources. But as far as just increasing the slot count, no you won't see a performance drop. - Original Message - FROM: Harsh Baid TO: hlds@list.valvesoftware.com SENT: Sunday, March 31, 2013 7:33 PM SUBJECT: [hlds] 32 Slot Server So i have recently heard somewhere that any player slot above 24 causes a decrease in performance. Is this a myth or in actuality true and if it is, is it a significant decrease and in what region of performance? Does 32 slots cause more stress on the CPU and or RAM causing the server to lag or is it something else entirely. - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
Hmm, I think I just said that same thing about the server. Though I know you are right on them being badmins/trolls. Last time I checked ICS has been more helpful then you ever have, and he does that every week, you? Would you like to throw some insults at me now? On 03/31/2013 09:51 PM, Crapware Wardon wrote: In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com) Dominik Friedrichs (d...@forlix.org) Cameron Munroe (cmun...@cameronmunroe.com) List User (l...@redspeedservers.com) Lyrai (lyr...@gmail.com) fiveofeight (hyn...@gmail.com) Mart-Jan Reeuwijk (mreeu...@yahoo.com) Brian Simon (bluebriansi...@gmail.com) Eli Witt (eliw...@gmail.com) Paul (ubyu@gmail.com) Bjorn Wielens (uniac...@yahoo.ca) 1nsane (1nsane...@gmail.com) T Marler (bloodyi...@shaw.ca) Niko Storni (n...@elite-hunterz.info) Russell Smith (ve...@tinylittlerobots.us) Cc2iscooL (cc2isc...@gmail.com) Asher Baker (asher...@gmail.com) IBIS Customer Service (ibis.serv...@gmail.com) ics (i...@ics-base.net) ElitePowered (elitepowe...@gmail.com) The Supreme Commander (thesupremec...@gmail.com) Nomaan Ahmad (n0man@gmail.com) Derek Howard (derekdavidhow...@gmail.com) Wander (wander...@gmail.com) Mike Vail (supp...@boomgaming.net) c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 32 Slot Server
Edit, oops I mean aren't On 03/31/2013 10:37 PM, Cameron Munroe wrote: Hmm, I think I just said that same thing about the server. Though I know you AREN'T right on them being badmins/trolls. Last time I checked ICS has been more helpful then you ever have, and he does that every week, you? Would you like to throw some insults at me now? On 03/31/2013 09:51 PM, Crapware Wardon wrote: In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the If you cant dazzle them with footwork baffle them with bullshit rule. Of course you will see a performance hit with more players, however it will be hardware and network resource dependent as to whether it is noticeable to you and your players. There are many other factors as well, such as the video and network hardware of your clients. I think you will find that it will be impossible to keep everybody happy all of the time. Furthermore running an administration add-on such as SourceMod (especially this one due to pore/no coding standards) on your server will degrade your users experience even further. All that being said you should use trial and error to determine what works best for you and your users. You can then select the best balance of options for your hosting goals. If you are new around here I would also suggest you add email filters for the following badmin/trolls as they are known misinformation and spam providers: Doctor McKay (mc...@doctormckay.com) Dominik Friedrichs (d...@forlix.org) Cameron Munroe (cmun...@cameronmunroe.com) List User (l...@redspeedservers.com) Lyrai (lyr...@gmail.com) fiveofeight (hyn...@gmail.com) Mart-Jan Reeuwijk (mreeu...@yahoo.com) Brian Simon (bluebriansi...@gmail.com) Eli Witt (eliw...@gmail.com) Paul (ubyu@gmail.com) Bjorn Wielens (uniac...@yahoo.ca) 1nsane (1nsane...@gmail.com) T Marler (bloodyi...@shaw.ca) Niko Storni (n...@elite-hunterz.info) Russell Smith (ve...@tinylittlerobots.us) Cc2iscooL (cc2isc...@gmail.com) Asher Baker (asher...@gmail.com) IBIS Customer Service (ibis.serv...@gmail.com) ics (i...@ics-base.net) ElitePowered (elitepowe...@gmail.com) The Supreme Commander (thesupremec...@gmail.com) Nomaan Ahmad (n0man@gmail.com) Derek Howard (derekdavidhow...@gmail.com) Wander (wander...@gmail.com) Mike Vail (supp...@boomgaming.net) c.j...@griffinrun.net phre...@gmail.com bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com wander...@gmail.com evan...@gmail.com I know this list is extensive, but I prefer to be comprehensive as opposed to the misinformation provides. Good Luck. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
I thought I might just put my 2 cents in, so please don't shoot me. Here is what the text I received over chat: This info was taken from a discussion on IRC between SourceMod's Asher Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion then deleted it, but not before someone quoted it. And just to make sure it doesn't get lost, I'm also going to quote it here too. Drunken_F00l so i think we're gonna nuke the info panel Drunken_F00l or at least the ability to send it at arbitrary times @asherkin :| @asherkin why? Drunken_F00l because pinion Drunken_F00l or more like server ops abusing pinion @asherkin thus killing things that have existed forever, like using it to view stats or to listen to streaming radio Drunken_F00l it sucks that it might break plugins or game modes using it for legit reasons though Drunken_F00l ya In any case I think what they will only stop motd after initial connect thus blocking any abuse by server owners. However I would rather, after initial connect, to have links opened by the steam overlay browser. This would first fix the issue of Pinion spamming as the player could quickly exit out and continue playing there game, not to mention this harms the said owner that is spamming the Ad during normal game play because of the required completions, and not being able to hold the session for 30 seconds. It would also be nicer because you could use this as a simple way to open radio programs and such, and in new tabs. Thus no longer will radio be quit out once you type !bp. It could also have the added functionality of going to a common tab for similar links so if you already had radio open, and you open radio again you won't be spammed by two radios playing. Just some thoughts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Thus why you don't understand anything about us Server Operators. Sigh. On 03/30/2013 05:05 PM, Sebastian Iskra wrote: I hope they get rid of MOTD so people can't crash my game with pinion ad's anymore. Good riddance On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote: If Steam Community would use GET and POST appropriately, then your concern would be a non-issue. A GET request shouldn't make any changes. On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com [2] wrote: Could lead to even worse abuse. Steam overlay is logged in to steam. It's been like this forever, there's thing that rely on it staying that way. Since it is logged into steam it would allow malicious servers to do automatically on their steam accounts. Starting with putting you in a steam community group soon as you join a server without your consent. To using exploits and doing much worse things like say forcing you to leave groups you are an admin of or changing your settings. Ages ago when Steam used IE I reported an exploit able to do these things and valve fixed it. On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: I thought I might just put my 2 cents in, so please don't shoot me. Here is what the text I received over chat: This info was taken from a discussion on IRC between SourceMod's Asher Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion then deleted it, but not before someone quoted it. And just to make sure it doesn't get lost, I'm also going to quote it here too. Drunken_F00l so i think we're gonna nuke the info panel Drunken_F00l or at least the ability to send it at arbitrary times @asherkin :| @asherkin why? Drunken_F00l because pinion Drunken_F00l or more like server ops abusing pinion @asherkin thus killing things that have existed forever, like using it to view stats or to listen to streaming radio Drunken_F00l it sucks that it might break plugins or game modes using it for legit reasons though Drunken_F00l ya In any case I think what they will only stop motd after initial connect thus blocking any abuse by server owners. However I would rather, after initial connect, to have links opened by the steam overlay browser. This would first fix the issue of Pinion spamming as the player could quickly exit out and continue playing there game, not to mention this harms the said owner that is spamming the Ad during normal game play because of the required completions, and not being able to hold the session for 30 seconds. It would also be nicer because you could use this as a simple way to open radio programs and such, and in new tabs. Thus no longer will radio be quit out once you type !bp. It could also have the added functionality of going to a common tab for similar links so if you already had radio open, and you open radio again you won't be spammed by two radios playing. Just some thoughts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [3] http://www.gaming-servers.net [4] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://gmail.com [3] http://www.munroenet.com [4] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Lets see, that wasn't an argument at all. Thus to prove you wrong I shall state Crapware Wardon you are wrong thus this is a perfect and logical argument proving you absolutely wrong. Aha! Take that you spamming scoundrel. Also I really don't think you understand the fact that many community servers are run by communities, which by the way receive no funds from Valve. They are run by people who get to deal with that annoying 9 year old screaming in the mic, to patch the servers when Valve breaks everything, and yet you seem to want to also say you are suppose to do this all with out getting a dime to cover hosting costs. It isn't like you easily make a profit with pinion, and I for one can say that in the past year of using pinion have never had a month when I was in the green. Thus you do understand all you are doing is killing community servers so only Valve will be left in the matter. You may claim what about Donations, well for all those servers who kick those kids out that don't donate or allow abusive rights, those players come to me where there is actual admins instead of ones that paid for the position. In any case crapware, save your self sometime and just turn off HTMLMOTD in the advance menu. Sigh, when will people think about the person on the other side of the fence... guess never in this case. On 03/30/2013 09:55 PM, Crapware Wardon wrote: In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong 2) You're wrong 3) Your assumption is not a logical conclusion. Please stop spamming the message thread with misinformation. If you can't afford to host a server, don't host a server. Letting others pay for a server then claiming ownership is not something one should be commended for (it's actually a character flaw). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Thanks, but is there any current solutions out there that are for donations, I saw one and it was outdated, and another is still being built. I was waiting, but I am thinking I might just build it myself. On 02/19/2013 04:38 PM, Doctor McKay wrote: SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here [7]. Doctor McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net [7] http://wiki.alliedmods.net/SQL_Admins_(SourceMod) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Yeah, was hoping for an easy solution, but looks like there isn't any available. I fully agree that you can set it up as you would like though. On 02/19/2013 08:44 PM, Dave Rosca wrote: We created a custom plugin that loads donors from a database and assigns them admin flags on map start. They don't have to be connected to be given admin flags. It's not too difficult to create. You can take a look at sourcebans to see how it does it. The benefit of creating your own donor plugin is you can create custom natives that other custom plugins can use to check if a player is a donor. On Tue, Feb 19, 2013 at 7:53 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Thanks, but is there any current solutions out there that are for donations, I saw one and it was outdated, and another is still being built. I was waiting, but I am thinking I might just build it myself. On 02/19/2013 04:38 PM, Doctor McKay wrote: SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here [7]. Doctor McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net [7] http://wiki.alliedmods.net/SQL_Admins_(SourceMod) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SRV records
The biggest problem with sub domains is that one day you could point everyone to a server based in the USA and the next day point everyone to a server is Russia. However, I do agree it would be nice. The next problem would be how to setup such system. On 12/9/2012 6:01 PM, T Marler wrote: Okay guys, seriously now. Can we please get SRV record support for srcds? Also, having favourites saved based on (sub)domain and not just IP? I think we all want to see this actually addressed. I haven't yet seen a good reason why these haven't been. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SRV records
Black I mean a system for in game that can't be abused, or hacked. I know there is DNS. It would be much easier to run servers off a steamID, but they are dynamic for servers, at least I thought. Another problem with DNS names is how to report to the master server that this is the unique name? Another issue is that DNS names aren't port identified, so if you move server from 27015 to 27016 your clients won't be able to connect. On 12/9/2012 8:28 PM, Robert Paulson wrote: This has been asked for many times over the past years. It would be very helpful because it would allow us to move to better hosts and faster servers without losing 90% of our players due to an IP change. Even for TF2, quickplay accounts do little to help a migration. On Sun, Dec 9, 2012 at 7:30 PM, Calvin Judy c.j...@griffinrun.net mailto:c.j...@griffinrun.net wrote: Why would you need to go IP - name? And to my understanding the majority of the server browser wouldn't even have to be recoded, it would just need to store the string rather than the ip, and then resolve it everytime someone wants the server information. (Correct me if I'm wrong on this?) - Original Message - *From:* [BT]Black V mailto:bt.bla...@gmail.com *To:* Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com *Sent:* Sunday, December 09, 2012 9:34 PM *Subject:* Re: [hlds] SRV records If only someone could invent an ip to name lookup system. On 10/12/2012 3:09 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: The biggest problem with sub domains is that one day you could point everyone to a server based in the USA and the next day point everyone to a server is Russia. However, I do agree it would be nice. The next problem would be how to setup such system. On 12/9/2012 6:01 PM, T Marler wrote: Okay guys, seriously now. Can we please get SRV record support for srcds? Also, having favourites saved based on (sub)domain and not just IP? I think we all want to see this actually addressed. I haven't yet seen a good reason why these haven't been. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] QuickPlay Traffic
It is a rather simple answer, not enough players and too many servers. On , Harsh Baid wrote: Has Quickplay traffic decreased? I saw a post on it on the linux list and i wanted to get a general sense of what other people think. Recently i used to have my servers fill to the brim as soon as we hit 10 players because of the amazing Quickplay Traffic. Now i have almost always have to have around 16+ players for any sort of traffic to occur. This is really frustrating and i basically waste an hour with it. Why is this happening? Is it happening to any one else where they see servers empty out because of the traffic? When will it stop and go back to the normal 10 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] tf_forced_holiday Cosmetics not appearing
So you want an update that might not even fix that glitch, or hell it might make a new worse one? On , Aedan Shea wrote: I want the update today. I'm sick of kicking players for abusing the buffalo steak glitch. On Fri, Nov 16, 2012 at 1:26 PM, ics i...@ics-base.net wrote: If the update isn't completely ready, please hold off for next week as i don't want to end up having up a broken server for the weekend. Thanks. -ics 16.11.2012 3:44, Fletcher Dunn kirjoitti: A sequence of problems has delayed the update. We are expecting to release the update tomorrow morning. I'm confident you would not have wanted us to release any of the builds that were made this week. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, November 15, 2012 3:08 PM To: Half-Life Windows dedicated server mailing; Half-Life Linux dedicated server mailing list Subject: Re: [hlds_linux] [hlds] tf_forced_holiday Cosmetics not appearing It's been nearly a week now, is there any ETA on this? On 11/9/2012 8:12 PM, Mike Lee wrote: We discovered some issues and the release has been delayed and will not be released on the weekend -Mike *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *wickedplayer494 . *Sent:* Friday, November 09, 2012 5:07 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] tf_forced_holiday Cosmetics not appearing Has this by chance been delayed to Saturday or Monday? It's starting to be inconvenient timing for European admins. On Fri, Nov 9, 2012 at 2:31 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We have a fix for this that we're hoping to release later today. -Eric *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *quigonjoe *Sent:* Friday, November 09, 2012 12:30 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* [hlds] tf_forced_holiday Cosmetics not appearing Hello, With the Halloween event now over, I wanted to set tf_forced_holiday 2 (Halloween/Full Moon) on my server to let my friends still equip their zombie souls and such. I find that I am able to use my Halloween weapons like Bat Outta Hell, but none of my Halloween cosmetics show up. Please advise! Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Authorisation Error Creating Massive lag in servers
is it on connect and disconnect that you have the issue or when the steam error comes up? On 11/1/2012 3:41 PM, Andy Daly wrote: Hi there, I'm really looking for some help here. Since the recent Halloween update we have been getting clients disconnecting with the steam authorisation error 6 popping up in console. We run a dodge ball server and this is creating havoc for our community members. We run linux with latest snapshot and everything seems to be fine until a player will connect or begin to disconnect. I have been on other servers and they don't seem to have this issue; so I wonder what could be unique with our set-up which is pretty standard. Any pointers would be great and thanks in advance. MM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MetaMod Linux
First thing this is the windows list. Second you need to use the 1.10 Dev build. Sent from my android device. -Original Message- From: Jeremy Agostino lord.jer...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sun, 28 Oct 2012 7:08 PM Subject: [hlds] MetaMod Linux I'm still getting Could not find path for: bin/libtier0.so in metamod-fatal.log. I'm running MM 1.9.0 Any word on an update? -Jeremy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
I can't get anything mvm working. On 10/27/2012 8:24 AM, Todd Pettit wrote: Has anyone gotten the new MVM map to work successfully on linux since the update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Players cannot connect to linux servers
I think it is your config. On 10/27/2012 5:50 PM, Vij wrote: Getting weird problem on our linux servers after the first Halloween update. Players can connect by IP (connect 74.91.124.34) But not via steam or server browser Connecting with port also fails for most players Connect 74.91.124.34:27015 results in Server Not Responding Any ideas? I have already talked to GSP , they think its on valve's end. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd... Not server related, but Steam.
Wow, using norton... #Fail On 10/26/2012 11:00 AM, G. Hutchinson wrote: Anyone ever have Norton alert to this? At the time I was downloading the Train Simulator 2013 Zombie game that was on sale and Source Filmmaker... Too lazy to look up that app id. I would presume that is the train sim app... First alert via Steam I have ever received. Full Path: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll Threat: Suspicious.Cloud.7.F On computers as of Not Available Last Used 10/26/2012 at 12:55:40 PM Startup Item No Launched No Unknown Number of users in the Norton Community that have used this file: Unknown Unknown This file release is currently not known. High This file risk is high. Threat Details Threat type: Heuristic Virus. Detection of a threat based on malware heuristics. File Actions File: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll Removed File Thumbprint - SHA: 3a29abadcf78c2258f3967e5c63989dbfe147d70465f944d77df58252de9a006 File Thumbprint - MD5: d693c48ec80041057bf7daf63252d113 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd... Not server related, but Steam.
Since, well I was less helpful then I should have been I will make a note that norton is hitting on a lot of applications that aren't infected or harmful at all, just allow it and go on your merry way, but norton is still #fail. On 10/26/2012 11:00 AM, G. Hutchinson wrote: Anyone ever have Norton alert to this? At the time I was downloading the Train Simulator 2013 Zombie game that was on sale and Source Filmmaker... Too lazy to look up that app id. I would presume that is the train sim app... First alert via Steam I have ever received. Full Path: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll Threat: Suspicious.Cloud.7.F On computers as of Not Available Last Used 10/26/2012 at 12:55:40 PM Startup Item No Launched No Unknown Number of users in the Norton Community that have used this file: Unknown Unknown This file release is currently not known. High This file risk is high. Threat Details Threat type: Heuristic Virus. Detection of a threat based on malware heuristics. File Actions File: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll Removed File Thumbprint - SHA: 3a29abadcf78c2258f3967e5c63989dbfe147d70465f944d77df58252de9a006 File Thumbprint - MD5: d693c48ec80041057bf7daf63252d113 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Are your TF2 Servers Empty in California Today?
Steam is doing work on steam. Sent from my android device. -Original Message- From: Mike Vail teamb...@comcast.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tue, 02 Oct 2012 12:59 PM Subject: [hlds] Are your TF2 Servers Empty in California Today? Just curious if anyone else is seeing a sharp drop in players as of this morning in TF2 servers on the West Coast of the US, My five 24 slot servers usually have a 100+ people in them right now and since early this morning they've all been empty. My five MvM servers haven't seen a single player all morning and they're usually full all the time. I've confirmed they're listed and restarted them too, but still nothing. Is there perhaps a problem with the classic Quickplay system I'm still using that I'm unaware of? I'm sure much of the traffic they get this time of day is Quickplay traffic. Not complaining, just curious. Thanks, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bruteforcing RCON
Who did you piss off? to help you out further can you provide info on your hardware? Windows, Linux, Company Hosted? Game? On 9/27/2012 8:58 PM, Rafael wrote: Someone is bruteforcing on my server with spoofed IPs and i have no idea on how to stop it! Today my listip.cfg was about 1,1k of banned ips... 20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of lines) I have to disable rcon (rcon_password) to avoid banning shared ips used on spoof... Any solutio for that? There is a way to make rcon_password only to specified IPs? Thanks anyway! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] API questions
Does anyone know what reject variables the steam api will throw. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89format=json I know of: bad_address hidden Thanks in advanced. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Requirements for pinion.gg advertising
Long story none of those concerns matter. I use them with no problems. You should read through there support pages. Sent from my android device. -Original Message- From: stefanieshiller stefanieshil...@fastmail.co.uk To: hlds@list.valvesoftware.com Sent: Tue, 25 Sep 2012 3:12 PM Subject: [hlds] Requirements for pinion.gg advertising Does anyone know what the exact requirements for ads from pinion.gg are? I mean they require you to have a community - is there any minimum user limit implied? Do they require my community to be popular? It seems kinda shady -- http://www.fastmail.fm - IMAP accessible web-mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam update broke HL2DM vanilla server.
Is this issue affecting tf2? If so Debian seems fine and running with no issues. On 9/21/2012 5:17 PM, RSS List User wrote: Excellent, thank you Mark. =) I will also add that ingame grav gun for HL2DM is malfunctioning in a way I can't describe. I'm sure someone will describe it better on SPUF. Thanks, Artie On 9/21/2012 8:15 PM, Mark Wagner wrote: I can confirm it's the same deal with CentOS 6.3 On Fri, Sep 21, 2012 at 7:14 PM, RSS List User l...@redspeedservers.com mailto:l...@redspeedservers.com wrote: This is also valid for DOD:S and GMOD (garry's problem right? =P). Do we have any further information like if this affects a certain OS? Thanks, Artie On 9/21/2012 8:01 PM, Fletcher Dunn wrote: We're investigating the problem and will keep you posted. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User *Sent:* Friday, September 21, 2012 4:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Steam update broke HL2DM vanilla server. Can Valve provide a fix? I have customers breathing down my neck at this point. Thanks, Artie On 9/21/2012 7:52 PM, Charlie wrote: Same for DoD:S. No addons or anything loaded, DoD:S server will not launch. Uses 100% of the core it's on and stops there. On Fri, Sep 21, 2012 at 4:25 PM, RSS List User l...@redspeedservers.com mailto:l...@redspeedservers.com wrote: ** For Half-Life 2 Deathmatch ** All our servers since upgrading to the new update today will not load any map with this update. To double-check, we downloaded a fresh copy from hldsupdatetool and tried to run it, with the console saying map started, but the map not loading in the green bar at the top of the window. This is for Windows. We also have an update before copy which works fine, so anything on our end is out of the question. All of our hl2dm servers are not working. Thanks, Artie ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- */// UNCLASSIFIED* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Look at the bottom of the email. Sent from my android device. -Original Message- From: MDevaney devaney.mich...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, 19 Sep 2012 10:30 AM Subject: Re: [hlds] Mandatory TF2 update released IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
At least now Its only every 5 minutes instead of all the time. Sent from my android device. -Original Message- From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thu, 06 Sep 2012 4:46 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released The performance improvements include causing everyone on all my servers who rarely lag, to have lag spikes every 5 minutes. On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote: What do the Performance improvements include? On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com wrote: It happened on Barnblitz - Original Message - From: wickedplayer494 . wickedplayer...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, September 6, 2012 6:12:54 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released Some custom maps are like that for some reason (map maker negligence?) when there's adequate space in HU and the exit still destroys. Thankfully, not all custom maps are like that. On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit pettit.t...@gmail.com wrote: It was happening in all locations. It did not happen again after the level changed. - Original Message - From: wickedplayer494 . wickedplayer...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, September 6, 2012 5:57:23 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released If it happens in just one specific spot, that'd be the intended effect as the spot's ceiling is too low to successfully teleport a player, thus auto-destroying the exit and any level upgrades associated with it. But if it's happening everywhere on every map (not likely)... On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit pettit.t...@gmail.com wrote: Um teleporters self destruct now for no apparent reason. - Original Message - From: Essay Tew Phaun sc2p...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, September 6, 2012 5:39:22 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released Yeah, can you fill us in on a little details of what the performance improvements were? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows Server and symbolic links
Do you let the first one finish the update before starting the other update? On 9/5/2012 8:46 AM, GE wrote: Recently I've added symlinks on my TF2 servers to save space and reduced bandwidth on updates, however this does not seem to help when using hldsupdatetool. At this point only the maps folder has been linked. Server 1 (master) update runs as expected. Server 2 (slave) update runs but deletes files previously downloaded and re-downloads them ie latest tf2 update 4 maps that were updated, each slave server then removes and re-downloads mvm_decoy (etc). Should the update not see that the maps are the latest version and don't need to be replaced? Or am I missing a symlink somewhere else? Windows server 2008r2 Thanks, GE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Full servers, but not?
Its okay everyone, valve doesn't and will not listen to this email list. So save your breath. =\ Now any ideas on how we as server owners can fix the issues? On 8/18/2012 11:16 AM, Russell Smith wrote: I agree the insults being thrown at Valve are not constructive at all to this situation. Most of these posts are admins venting during an incredibly frustrating situation. At the same time, while I would like to believe that Valve is learning from these mistakes the trend seems to indicate otherwise. It feels like quite the opposite: the issues are getting bigger each time and are unresolved for longer periods of time. For example, I am still having issues with CPU spikes that were introduced with the Pyromania update. I've started many threads on the issue with other admins claiming to see the same issue and the only response from Valve has been a one line response from Eric that he'd forward the email along. This has been an issue for over a month and a half now. For every other game Valve works on they have a reputation of not releasing until it's ready. I don't think it's unreasonable to expect this philosophy to carry over, even if only a little bit, to TF2 as well. They will never catch every bug and we'll always have to deal with issues with updates, but the severity of these problems lately is very troubling. On 8/18/2012 5:16 AM, E. Olsen wrote: A dose of civility goes a long way. While I'm certainly not happy to be seeing the number/frequency of crashes on our servers (and I hope a few people at Valve are willing to give up their weekend to find a fix), I don't think hurling insults Valve's way is constructive in the least. Valve has a long history of learning from their mistakes (as any great company does), and I'm sure this will be no differentand the fact that they HAVE just released a new game mode for a 5 year old game that most of our players find incredibly fun and entertaining earns them alot of leeway in my book. I'm confident it will get fixed - the sooner the better of course - but I'm not prepared to hurl insults at a company that has done everything it can to keep a game we love moving forward year after year. Unless you guys have experienced the kind of support (or lack thereof) that server operators get from other companies (DICE/EA, Activision, etc. etc.) you have no idea how good we've got it. Give these guys a break. Keep feeding them crash reports/problems you find, and they'll fix it asap. If your communities are so fragile they can't handle a few days of server instability without your players heading for the exits, then I would submit that you have a bigger problem you may need to address. Disagreement and debate are a healthy thing - but once insults start flying, then this list has lost its purpose. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] -tickrate option added back with the latest TF2 update?
More like a performace hit. You are making the server do more cycles per second so all the stuff can be handled therefore more cpu. On 8/16/2012 12:53 PM, Matt Adams wrote: Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM, AnAkIn anakin...@gmail.com mailto:anakin...@gmail.com wrote: Because my GSP never removed it. Doesn't change the fact that it wasn't supposed to come back. 2012/8/16 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org Better question: Why do you still have it in your commandline ages after its abolition? On 2012/08/16 15:58, AnAkIn wrote: Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] TF MvM hosting questions
So will it be released in the snapshot section like last time? On 8/15/2012 2:37 PM, Doctor McKay wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
LOL proof linux is better. On 8/15/2012 2:57 PM, Doctor McKay wrote: Update: I was just told in #sourcemod that the SM update will be built and uploaded once the update warning is sent out. Linux will take about 10 minutes to build, Windows will take about an hour. Dr. McKay http://www.doctormckay.com -Original Message- From: Doctor McKay Sent: Wednesday, August 15, 2012 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I was told gamedata needs to be updated and the TF2 extension needs to be recompiled. Dr. McKay http://www.doctormckay.com -Original Message- From: Daniel Barreiro Sent: Wednesday, August 15, 2012 5:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Did they tell you if they expect extensions to fully break or just need gamedata updates? On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com wrote: The SM devs have told me that the required SM update will be ready before the actual game update. Watch the SM waterfall page (http://www.sourcemod.net/builds/waterfall) and download the latest snapshot when youros-1.4 has been built and uploaded. Dr. McKay http://www.doctormckay.com -Original Message- From: DontWannaName! Sent: Wednesday, August 15, 2012 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions I already asked and I don't think there will be. SM may not work for a bit. I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote: Is there any way to force your 6 man group to use a certain server? On 8/15/2012 10:49 AM, Fletcher Dunn wrote: You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams Sent: Wednesday, August 15, 2012 6:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions So if I'm understanding this correctly will TF2 have a lobby similar to the L4D lobby where 6 people will join and start the search for a server? If that is correct I remember using the ms_force_dedicated_server command back in L4D one to force matchmaking to point to a certain server. Of course after the steamgroup option was added we didn't have to use it anymore. Any ideas if this will still work? Also if you leave out the tf_mm_servermode 2 from the server.cfg will the server basically be hidden from all public matchmaking? On 8/14/2012 12:16 PM, Fletcher Dunn wrote: OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major
Re: [hlds] Clients Crashing On Map Change
So long story short the server doesn't crash it is the client? On 8/15/2012 3:26 PM, Albert Davis wrote: I'm not, when I am at work, I idle in the server, and alt tab to Windows, the only corellation I can see is the map changing. This is on my notebook, if I am home, my home machine doesn't seem to do it. I may format the notebook this weekend anyway, maybe that will help :) On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: How are you changing maps? There is still a bug in linux where common cmds crash the server. On 8/15/2012 11:50 AM, Albert Davis wrote: My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas? On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote: Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 11:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mann Co Servers?
LOL, quote from buddy why do I play tf2, DUH! Hats of course! On 8/15/2012 4:33 PM, Damon Reece wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
Mann Up = Pay To Play to Get rare items MvM = Have fun and kill hordes of robots, but no cool benefits. -or- Mann Up = Create System MvM = I don't have money and don't want to pay for $.99 to get rare items. -or- Mann Up = Valve Servers Only MvM = Valve Servers and everyone else too. Think I have summed up the last 100 emails? Right? On 8/15/2012 5:22 PM, Andreas Grimm wrote: What is the difference between Mann Up and MvM ? *confused* -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander Sent: Thursday, August 16, 2012 2:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mann Co Servers? Todd, fletcher is talking about Mann Up servers, those are valve-only normal MvM servers can still be made by the community On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this conversation? I thought Valve would be hosting MvM servers in addition to any community servers... - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 15, 2012 8:04:59 PM Subject: Re: [hlds] [hlds_linux] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right now, and for the foreseeable future, Valve plans to host all the Mann Up servers. I expect there will be a very large population of players playing MvM in the regular mode. Probably larger than the number of people Manning Up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, August 15, 2012 4:53 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mann Co Servers? At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds] [hlds_linux] Mann Co Servers?
, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co mailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com mailto:deman.r...@gmail.commailto:deman.r...@gmail.com mailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co mailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- - Naso ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mann Co Servers?
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.com mailto:deman.r...@gmail.commailto:deman.r...@gmail.com mailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.com mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co mailto:violentcri...@convictgaming.co m wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Player time outs
yes! and lots! On 8/15/2012 9:29 PM, Russell Smith wrote: These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing this will apply to McMahon as well as it is loot based. Sent from my android device. -Original Message- From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tue, 14 Aug 2012 9:05 AM Subject: Re: [hlds] TF MvM hosting questions How does a server get disqualified from being in the MvM matchmaking pool? I remember regular TF2 disqualifies you if you have things like nocrits. My objections with such things aside, what is the current state of affairs for MvM and PvP for disqualification? Thanks, BloodyIron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
LOL, thank you android autocorrect. McMahon is MvM On 8/14/2012 9:19 AM, Cameron Munroe wrote: For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing this will apply to McMahon as well as it is loot based. Sent from my android device. -Original Message- From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tue, 14 Aug 2012 9:05 AM Subject: Re: [hlds] TF MvM hosting questions How does a server get disqualified from being in the MvM matchmaking pool? I remember regular TF2 disqualifies you if you have things like nocrits. My objections with such things aside, what is the current state of affairs for MvM and PvP for disqualification? Thanks, BloodyIron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF MvM hosting questions
Awww my idea went out... Well now our idea. On 8/14/2012 10:20 AM, T Marler wrote: What about less than 6? Say... 3 Saxton Hales? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Tuesday, August 14, 2012 11:00 am Subject: Re: [hlds] TF MvM hosting questions To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32- player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missions. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, August 14, 2012 4:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds- boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]Sent: 14 August 2012 08:52 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)Subject: Re: [hlds] TF MvM hosting questions MvM matchmaking will be restricted to 6 players at launch. The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Agro Sent: Monday, August 13, 2012 11:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is MvM matchmaking going to be limited to 6 players or was the 6 players join, map changes logic just an indicator of server behavior to expect? - Reply message - From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.comTo: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: [hlds] TF MvM hosting questions Date: Tue, Aug 14, 2012 06:39 Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can
Re: [hlds] TF MvM hosting questions
That is what we thought as well, but I think that would require way to many changes to tf2. On 8/14/2012 11:01 AM, Dr. McKay wrote: So the robots are actual TF bots? I assumed this would be more similar to L4D(2) in that a small number of human players play against a horde of enemies that are spawned automatically and don't require an actual client index. Interesting. On Aug 14, 2012, at 1:00 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, August 14, 2012 4:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14 August 2012 08:52 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] TF MvM hosting questions MvM matchmaking will be restricted to 6 players at launch. The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Agro Sent: Monday, August 13, 2012 11:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is MvM matchmaking going to be limited to 6 players or was the 6 players join, map changes logic just an indicator of server behavior to expect? - Reply message - From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: [hlds] TF MvM hosting questions Date: Tue, Aug 14, 2012 06:39 Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set tf_mm_servermode 2 to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for us. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients Crashing On Map Change Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.
Couldn't you run more then per say 6 more like 12 vs. 12 bots? On 8/13/2012 7:02 PM, Peter HLDS wrote: Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :) On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote: “Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps” So, MvM will need a special dedicated server for running? How teams work with the server? If teams will be 6 people versus bots (I understood that the team of robots will be bots), then the servers will be 6 slots each? I need to be prepared ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.
I know, just don't know if its fact that it must be 6. On 8/13/2012 7:06 PM, Peter HLDS wrote: On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote: Couldn't you run more then per say 6 more like 12 vs. 12 bots? Not if the game mode is 6-player co-op. Can l4d2 servers run more than 4 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Intriguing questions about how will be the operation ofservers with MVM.
Also can valve give us any information on how to get started with setting up these servers? On 8/13/2012 7:20 PM, Franco Valerio wrote: Now I think with a quick local server will be sufficient. Is only 6 people. -Mensaje original- From: Peter HLDS Sent: Monday, August 13, 2012 10:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Intriguing questions about how will be the operation ofservers with MVM. On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote: Couldn't you run more then per say 6 more like 12 vs. 12 bots? Not if the game mode is 6-player co-op. Can l4d2 servers run more than 4 players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.
The more and more I hear it seems exactly like L4D2... Anyways, now wondering how to host some O_O On 8/13/2012 9:31 PM, Doctor McKay wrote: My understanding is that it'll be basically identical to L4D(2). 6 human players vs a hoard of bots. Dr. McKay http://www.doctormckay.com -Original Message- From: Cameron Munroe Sent: Monday, August 13, 2012 10:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Intriguing questions about how will be the operation of servers with MVM. Couldn't you run more then per say 6 more like 12 vs. 12 bots? On 8/13/2012 7:02 PM, Peter HLDS wrote: Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :) On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote: “Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps” So, MvM will need a special dedicated server for running? How teams work with the server? If teams will be 6 people versus bots (I understood that the team of robots will be bots), then the servers will be 6 slots each? I need to be prepared ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
They could put the account simply in #hold status and not let them get there money for that month until they either clean up there act or after X time just cancel account with no payment. Also you could make it so that they could re-register those ips for X time meaning that they would have to move every single server. On 8/11/2012 11:39 PM, Sampson Rogers wrote: Interesting idea. Perhaps we should be reporting these communities to the ad services they use as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Servers Crashing On Map Change
Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients Crashing On Map Change
Sadly I think we are talking about the same issue, it just has gotten much much bigger after the update. On 8/12/2012 1:04 PM, Leon Hunter wrote: Cameron, you're sadly mistaken. Whilst I understand and know of the common problem that you're describing, Violent and I are describing a completely different and more severe issue. Most recently we have had cases on a very reguler basis where over a third of the clients on a server will crashout (to desktop) on a map change. This only started happening after Valve's recent updates to TF2 and thanks to Violent I now know it is not an isolated issue. This is not a trivial matter of players quitting and then crashing or loosing connectivity during map change, so please do not misrepresent it as one. -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Monday, 13 August 2012 4:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers Crashing On Map Change Its called tf2 itself. All servers have this issue to varying degrees. It seems that on map change clients either quit out, or they lost connectivity with the servers in time. Nothing has been found on how to resolve the issue. On 8/12/2012 10:43 AM, Violent Crimes wrote: I have 15 servers for tf2 and they all seem to crash clients out on map change. I have removed sourcemod and metamod and they still crash. Is anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give people donator rights like the above to generate simple donations. Its not my cup of tea and I'm afraid of the above being a slippery slope. I've also played on servers with this donator rights where donators were gods and I and everyone else was nothing more then there subjects. If they didn't like you then boom instant voteban prompt. You head shot them 10+ time boom instant instant voteban. Well everyone voted for you? Yeah, but that is because all the rest have been trained to do so. The regulars. I for one want all my players on the same playing field. level, fair, fun. Yet if you look at most of the serves with the point of this topic FAKE CLIENTS you will find that most have donator rights and ads. BOTH, so it isn't a sole ads issue. Ban players under 100 hours from everything else on the internet. What if they came along and said I hate standard ctf, cp, and the rest. They go watch a vid and say OMG SAXTON HALE! I want to go play that, but they can't because of your stupid block. Lets say they wanted to go play on a server that they knew was fun from friends, but they can't as it doesn't have godlike scores on quickplay? What then are you going to now force them into a server they don't want, yes. In all actuality, if you killed quickplay you probably would make and help make my CTF servers even fill faster, as now my score on quickplay is next to nothing. Though I have 9 other servers that have !hop so people would begin to play on it more as they wouldn't just go to quickplay. Quickplay should instead be changed to benefit small communities that have been verified. Though I agree with the fact that if you got rid of bad servers I agree that no traffic will increase to me or other small communities, it will still all go to valve and lotusclan. Please realize I'm only using the above communities as an example, no hard feelings? On 8/11/2012 4:10 AM, E. Olsen wrote: I think that everyone has already overlooked the fact that Valve already has in place the best method possible for weeding out poor servers - the server score. If a player leaves a server quickly (which I have to think they will with a bunch of fake clients, etc.) the score will decline over time, allowing the cream to rise to the top. Again - I think the root of the problem here is quickplay itself. Practically overnight, it has lulled new server operators into thinking that filling servers is not only easy, but is (for the most part) Valve's responsibility. It has also led to a rise in the use of fake clients/illegitimate bots in an attempt to garner as much of that easy traffic as possible. We've seen the effects of this every time there is a hiccup or small change in the system, as this list lights up with complaints of quickplay is not working, or quickplay no longer fills my servers, etc. etc. Those complaints are invariably followed by calls for more action against the bad players. Now, I'm all for taking action against the bad guys - the less of them the better (for the players, that is). My point is, even if Valve were able to rid the server list of every nefarious operators using these kinds of cheats, it wouldn't increase most server operator's traffic one bit over what you are already getting (which, if everyone who has their torch and pitchfork out would admit, is the motivation behind these debates - everyone wants the traffic those servers are getting). Looking at the other side of this debate, there's something to consider: 1. Would you actually WANT a player willing to buy admin right and/or those premium pay to win benefits? I sure as hell wouldn't - that's one step up from buying a hack, IMO. If
Re: [hlds] Server Delisting, does it need some changes?
Once again this conversation hits a wall, no one will talk and then we get to revisit it in a week. Why don't we just hash through and finally get it done and over with? On 8/11/2012 8:36 AM, Cameron Munroe wrote: If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give people donator rights like the above to generate simple donations. Its not my cup of tea and I'm afraid of the above being a slippery slope. I've also played on servers with this donator rights where donators were gods and I and everyone else was nothing more then there subjects. If they didn't like you then boom instant voteban prompt. You head shot them 10+ time boom instant instant voteban. Well everyone voted for you? Yeah, but that is because all the rest have been trained to do so. The regulars. I for one want all my players on the same playing field. level, fair, fun. Yet if you look at most of the serves with the point of this topic FAKE CLIENTS you will find that most have donator rights and ads. BOTH, so it isn't a sole ads issue. Ban players under 100 hours from everything else on the internet. What if they came along and said I hate standard ctf, cp, and the rest. They go watch a vid and say OMG SAXTON HALE! I want to go play that, but they can't because of your stupid block. Lets say they wanted to go play on a server that they knew was fun from friends, but they can't as it doesn't have godlike scores on quickplay? What then are you going to now force them into a server they don't want, yes. In all actuality, if you killed quickplay you probably would make and help make my CTF servers even fill faster, as now my score on quickplay is next to nothing. Though I have 9 other servers that have !hop so people would begin to play on it more as they wouldn't just go to quickplay. Quickplay should instead be changed to benefit small communities that have been verified. Though I agree with the fact that if you got rid of bad servers I agree that no traffic will increase to me or other small communities, it will still all go to valve and lotusclan. Please realize I'm only using the above communities as an example, no hard feelings? On 8/11/2012 4:10 AM, E. Olsen wrote: I think that everyone has already overlooked the fact that Valve already has in place the best method possible for weeding out poor servers - the server score. If a player leaves a server quickly (which I have to think they will with a bunch of fake clients, etc.) the score will decline over time, allowing the cream to rise to the top. Again - I think the root of the problem here is quickplay itself. Practically overnight, it has lulled new server operators into thinking that filling servers is not only easy, but is (for the most part) Valve's responsibility. It has also led to a rise in the use of fake clients/illegitimate bots in an attempt to garner as much of that easy traffic as possible. We've seen the effects of this every time there is a hiccup or small change in the system, as this list lights up with complaints of quickplay is not working, or quickplay no longer fills my servers, etc. etc. Those complaints are invariably followed by calls for more action against the bad players. Now, I'm all for taking action against the bad guys - the less of them the better (for the players, that is). My point is, even if Valve were able to rid the server list of every nefarious operators using these kinds of cheats, it wouldn't increase most server operator's traffic one bit over what you are already getting (which, if everyone who has their torch and pitchfork out would admit, is the motivation behind these debates - everyone wants the traffic those servers are getting). Looking at the other side
Re: [hlds] Server Delisting, does it need some changes?
My problem is that they can just spam it until they are done. Most servers use a process where x number of people have to vote and then they are prompted. In other words they just keep spamming the voteban until it is successful. On Aug 11, 2012, at 11:26 AM, Brian Simon wrote: People being able to vote obviously means they are all semi-admins, following your logic. And with the built-in TF2 voting system, that makes every single player on Valve servers semi-admins because anyone can start a vote, right? On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Maybe I redirected my spat at the wrong person Russell, but as you can tell, I am slowly getting attacked because I use an ad to keep my servers up. The reason I made my servers was because of lotus which I have repeated way too many times already, but I did it is because the donator system at lotus gave donators a semi-admin powers which is why I also went more and more to ads instead of donators. Pretty much any donator if they wanted a friend in the server immediately started a vote to kick a player. They also muted people simply because the person was young. So when asked can I buy admin for my servers I have repeatedly stated No because I know it will lead to abuse, which I don't want. On 2012-08-10 16:54, DontWannaName! wrote: Oh that's sweet Russel :) I didn't either. The more you get caught in the more you end up like just another McDonalds. Iv seen a lot since I started running servers 6 years ago, these types of ads are new and are being abused. Sent from my iPhone 4 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote: Sorry, I didn't mean to seem like I was attacking you. I am just curious what would bring you to the decision of setting up ads in the motd. Is your goal to try and grow your community to the size of Lotus? Before I set up my servers I played on DWN's servers and modeled mine after his. I didn't even know ads in the motd were a thing until this thread. On 10.08.2012 16:38, Cameron Munroe wrote: Im going off on your topic since you seem to be attacking me. Lets talk about donations then. I used to play on lotusclan which had heavy amounts of donators. These donators were pretty much given semi admin rights on the servers where they could do what ever the hell they wanted and no one could do anything about it. I left and built my own servers because of lotusclan and the fact that donators were harming players that were fun, and enjoyable to have on the server. A successful [Owner]: provide an enviorment where any player, can join and have fun without fearing segregation because of age, race, location, or ethnicity. On 8/10/2012 4:33 PM, Russell Smith wrote: How do you define being a successful admin? On 10.08.2012 16:31, Cameron Munroe wrote: Actually I don't. The way I have come to slowly realize is that people weren't going to donate in my bracket of players. i.e. the Free to Play Generation. For me to be successful I need servers with MOTDs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
My point is that if I chose to run Ads I shouldn't get ransacked by the email lists' High Priest. If I chose to run my server with ads so that I don't need to go to the steps of nighteam and it works then why does this email thread solely based on ads. I for one don't like having to sell donator rights to my players just so that they can have above a 1.00 kd. Once again my point is that both ends of the stick can be used to stab you and you. So Stop making the thread all about you use ads then your BAD, as I am not. I simply have used something that worked best for us. On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote: How about reporting clans who are actually in violation of Valves Policy of Truth instead of inciting a witch hunt of clans and steam groups more successful than yours. Nightteam and other clans may have crazy benefits for their members and they may be for sale too but they are not in violation of any policies and the members would be upset if you shut them down. Just cause you think something is abusive doesn't make it so. The players determine what is and is not abusive. There is a huge difference between running ADs and selling perks and admin rights than violating Valves policy of truth. Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool newer players into thinking they are playing with humans. The player is never aware of this and it takes traffic away from servers who are obeying the policy. If you don't like Ads, perks and selling admin just don't do it. It is not abusive just cause you think it is. Stick to the policy, please. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 2:25:11 PM Subject: Re: [hlds] Server Delisting, does it need some changes? How about this: we all go on a reporting spree of the abusive clans. On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Once again this conversation hits a wall, no one will talk and then we get to revisit it in a week. Why don't we just hash through and finally get it done and over with? On 8/11/2012 8:36 AM, Cameron Munroe wrote: If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give people donator rights like the above to generate simple donations. Its not my cup of tea and I'm afraid of the above being a slippery slope. I've also played on servers with this donator rights where donators were gods and I and everyone else was nothing more then there subjects. If they didn't like you then boom instant voteban prompt. You head shot them 10+ time boom instant instant voteban. Well everyone voted for you? Yeah, but that is because all the rest have been trained to do so. The regulars. I for one want all my players on the same playing field. level, fair, fun. Yet if you look at most of the serves with the point of this topic FAKE CLIENTS you will find that most have donator rights and ads. BOTH, so it isn't a sole ads issue. Ban players under 100 hours from everything else on the internet. What if they came along and said I hate standard ctf, cp, and the rest. They go watch a vid and say OMG SAXTON HALE! I want to go play that, but they can't because of your stupid block. Lets say they wanted to go play on a server that they knew was fun from friends, but they can't as it doesn't have godlike scores on quickplay? What then are you going to now force them into a server they don't want, yes. In all actuality, if you killed quickplay you probably would make and help make my CTF servers even fill faster, as now my score on quickplay
Re: [hlds] Server Delisting, does it need some changes?
We run it as well, and for some reason it has been highly associated that this is the issue with policy of truth, but it isn't. If a community has been bad, and then worse, and then keep going down the line and keep breaking Valve's policies why don't they simply contact the ad company and say remove them please. On Aug 11, 2012, at 8:00 PM, Timothy Sadleir wrote: Ahhh okay. Thanks for the info. On Aug 11, 2012 6:16 PM, Todd Pettit pettit.t...@gmail.com wrote: You get $1.50 for every 1000 views. Its a company called pinion. If you have a solid server it should cover the operating cost of the server. - Original Message - From: Timothy Sadleir tsadl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 9:11:33 PM Subject: Re: [hlds] Server Delisting, does it need some changes? What are you guys talking about when you say ADs? Are we talking about those annoying servers that play AD videos in their MOTD? What the heck is the benefit of running those annoying things on your servers anyways? I don't understand... On Aug 11, 2012 5:30 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: My point is that if I chose to run Ads I shouldn't get ransacked by the email lists' High Priest. If I chose to run my server with ads so that I don't need to go to the steps of nighteam and it works then why does this email thread solely based on ads. I for one don't like having to sell donator rights to my players just so that they can have above a 1.00 kd. Once again my point is that both ends of the stick can be used to stab you and you. So Stop making the thread all about you use ads then your BAD, as I am not. I simply have used something that worked best for us. On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote: How about reporting clans who are actually in violation of Valves Policy of Truth instead of inciting a witch hunt of clans and steam groups more successful than yours. Nightteam and other clans may have crazy benefits for their members and they may be for sale too but they are not in violation of any policies and the members would be upset if you shut them down. Just cause you think something is abusive doesn't make it so. The players determine what is and is not abusive. There is a huge difference between running ADs and selling perks and admin rights than violating Valves policy of truth. Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool newer players into thinking they are playing with humans. The player is never aware of this and it takes traffic away from servers who are obeying the policy. If you don't like Ads, perks and selling admin just don't do it. It is not abusive just cause you think it is. Stick to the policy, please. - Original Message - From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 2:25:11 PM Subject: Re: [hlds] Server Delisting, does it need some changes? How about this: we all go on a reporting spree of the abusive clans. On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Once again this conversation hits a wall, no one will talk and then we get to revisit it in a week. Why don't we just hash through and finally get it done and over with? On 8/11/2012 8:36 AM, Cameron Munroe wrote: If per say my servers ran on quickplay they wouldn't be full 24/7. It is a general idea that quickplay is local and most people are in bed by 11:30 if not earlier. The fact is that my community really doesn't need quickplay. It would probably take my two ctf servers into the ground which frankly I don't care about too much. The other 9 servers would still be here. Also when I mean into the ground and I don't care, please don't give me the speal since you don't care about them that is why they aren't full and your a shitty operator I mean that it wouldn't kill me. I love my ctf servers and wish I could draw more traffic to them. Your whole hype about ads seems to be about they are going to dry up and die. It can also happen to donations. What if someone got a hold of all your setup for donator rights and threw them into the ground. You would be bound to lose a lot of your donators. Let say that idea is just too far out of mind though, and another tf2 update breaks all donator rights. You tell me then what? Both ads and donator rights can be abused. If you don't think donator rights can be abused and are abused then please by god go look at nighteam's donator rights. http://nighteam.com/index.php?do=premium For me I would rather not to give
Re: [hlds] Server Delisting, does it need some changes?
Thankfully some companies have morals, and I hope pinion does as well. Google.com could make tons, I mean tons more money if it did some very very simple changes to any of it ad setups, and other products. The fact though is they see it as bad and the have a large enough moral not to do it. I am hoping pinion is the same way. If they are to support good communities sometimes they must help act against bad ones. On 8/11/2012 8:19 PM, Russell Smith wrote: What do you mean? Why would pinion drop any of these 'bad' servers for breaking Valve's policies? Pinion cares about people seeing their ads, and those 'bad' servers probably serve out more ads than most of their other affiliates. On 8/11/2012 8:06 PM, Cameron Munroe wrote: We run it as well, and for some reason it has been highly associated that this is the issue with policy of truth, but it isn't. If a community has been bad, and then worse, and then keep going down the line and keep breaking Valve's policies why don't they simply contact the ad company and say remove them please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
--or-- on the server list when a player tries to join one of these servers it states to them This server has been delisted due to false advertisement and breaking the rules of tf2, join at your own peril. Shouldn't be that hard to setup either. On 8/10/2012 2:24 PM, Doctor McKay wrote: Thing is, it's currently a cat-and-mouse game with Valve and the offending communities. Valve bans IPs, they get new IPs, rinse, repeat. We need more strict punishments. Dr. McKay http://www.doctormckay.com *From:* byteframe mailto:bytefr...@gmail.com *Sent:* Friday, August 10, 2012 5:23 PM *To:* Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com *Subject:* Re: [hlds] Server Delisting, does it need some changes? Lil' overzealous. On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com mailto:smelly.feet.you.h...@gmail.com wrote: I personally like all three of these ideas. On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers kritskring...@gmail.com mailto:kritskring...@gmail.com wrote: It seems that some servers that have been delisted are able to somewhat sustain active servers by tricking their current community members and those who have favorited them with the same fake clients that got them banned in the first place. I had some ideas I thought could make delistment a more serious matter and the hope is that community owners wouldn't be so quick to break the rules that can result in a delistment. Here are just a few of the ideas: 1. Banning or disabling the steam accounts of community owners who are repeat offenders. 2. Doing a check on the favorites list. Query to see if the server is banned. If it is, do not return the server. 3. Disable the Steam Group of communities who are delisted for the duration of their delistment. This will prevent the group owner or officers from pointing the members to a new group or updating the IP addresses in the profile to new servers and no more events. Right now, banned servers can sustain players just by posting events. Some of the more popular groups have upwards of 100k members. This also reminded me why allowing hostnames in the favorites list wouldn't be a good idea. Banned communities could easily route users to their new servers if the favorites list allowed hostnames. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Anyone with problems with ads on gaming servers have no idea how much time / effort / money it takes to keep the servers running well. I know for a fact without ads I would be paying 90% of the cost for my servers and yet I have people who repeatedly say I love your servers and yet they still don't donate. On 8/10/2012 2:45 PM, Todd Pettit wrote: So your problem is with fake clients not Ads, correct? - Original Message - From: Sampson Rogers kritskring...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 5:38:26 PM Subject: Re: [hlds] Server Delisting, does it need some changes? Please don't misunderstand me. I don't have a problem with ads either. My servers run them. I have a problem with a community that fools the system in to sending players to their servers for their views. This can be abused all hours of the day and night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
I'm simply talking about good ads, only once in the motd, and nothing else. On 8/10/2012 2:52 PM, DontWannaName! wrote: I am highly against these ads. They are being forced upon users and can play in the background. They can crash clients, be forced to open twice or anytime in the game. They are also displayed after the motd. The coders that are making these are simply paid to get it done. My players would never stand for such poor quality servers. You should be ashamed. Also. I think delisted servers should lose their steam group as well. The blow would be much harder. Maybe they will think twice. Sent from my iPhone 4 On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com wrote: Please don't misunderstand me. I don't have a problem with ads either. My servers run them. I have a problem with a community that fools the system in to sending players to their servers for their views. This can be abused all hours of the day and night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Just to clarify, I'm not annoyed, I depend on it to help me out. Otherwise as stated before I would be taking most if not all of the burden for the servers. Not to mention people want stuff for there donation. Which then leads to actions like giving out more health, unlimited ammo, immunity, longer ubers, faster speeds, etc. Which no regular player likes. I for one am now trying to slowly remove all donator functionality and go 100% ads so that everyone is equal and on a fair playing field. On 8/10/2012 3:03 PM, Nomaan Ahmad wrote: Have to say if you are that annoyed why not disable HTML motd? On 10 August 2012 23:01, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: I'm simply talking about good ads, only once in the motd, and nothing else. On 8/10/2012 2:52 PM, DontWannaName! wrote: I am highly against these ads. They are being forced upon users and can play in the background. They can crash clients, be forced to open twice or anytime in the game. They are also displayed after the motd. The coders that are making these are simply paid to get it done. My players would never stand for such poor quality servers. You should be ashamed. Also. I think delisted servers should lose their steam group as well. The blow would be much harder. Maybe they will think twice. Sent from my iPhone 4 On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com mailto:kritskring...@gmail.com wrote: Please don't misunderstand me. I don't have a problem with ads either. My servers run them. I have a problem with a community that fools the system in to sending players to their servers for their views. This can be abused all hours of the day and night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
+1, aggreed if a community become successful enough to make a profit, all too them. However exploitation by using a system that draws players into a fly trap just for an impression is purely wrong and I think that this should be brought up to the ad company to remove there ad account. On 8/10/2012 3:16 PM, Sampson Rogers wrote: If communities want to make or can make money off of donations and ads I have no problem with it. They're providing game play servers for us to play on and if they profit, they profit. It also takes considerable time to manage that many servers. The problem are these owners who throw their servers up, constantly redisplay advertisements and use fake clients. But once again, for the fourth time, this isn't about advertisements, can we please stop making it about advertisements? *Please*? This is about addressing the ease with which abusive communities can get around server delistings if they're well established. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Then how do you pay for your servers? If there is a better way I would love it. On 8/10/2012 3:34 PM, DontWannaName! wrote: The motd was never suppose to be for ads. It's a screen to show your players your site, rules news etc. not a giant ad video. Your losing out with the ad in the end. Sent from my iPhone 4 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: +1, aggreed if a community become successful enough to make a profit, all too them. However exploitation by using a system that draws players into a fly trap just for an impression is purely wrong and I think that this should be brought up to the ad company to remove there ad account. On 8/10/2012 3:16 PM, Sampson Rogers wrote: If communities want to make or can make money off of donations and ads I have no problem with it. They're providing game play servers for us to play on and if they profit, they profit. It also takes considerable time to manage that many servers. The problem are these owners who throw their servers up, constantly redisplay advertisements and use fake clients. But once again, for the fourth time, this isn't about advertisements, can we please stop making it about advertisements? *Please*? This is about addressing the ease with which abusive communities can get around server delistings if they're well established. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Sadly my generation of players can't. Most are 15. On 8/10/2012 3:37 PM, E. Olsen wrote: The time-tested way - by small donations from a member base that care about the servers. We're on our 5th year, and we've never run a single ad on our site or our servers. On Fri, Aug 10, 2012 at 6:35 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: Then how do you pay for your servers? If there is a better way I would love it. On 8/10/2012 3:34 PM, DontWannaName! wrote: The motd was never suppose to be for ads. It's a screen to show your players your site, rules news etc. not a giant ad video. Your losing out with the ad in the end. Sent from my iPhone 4 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: +1, aggreed if a community become successful enough to make a profit, all too them. However exploitation by using a system that draws players into a fly trap just for an impression is purely wrong and I think that this should be brought up to the ad company to remove there ad account. On 8/10/2012 3:16 PM, Sampson Rogers wrote: If communities want to make or can make money off of donations and ads I have no problem with it. They're providing game play servers for us to play on and if they profit, they profit. It also takes considerable time to manage that many servers. The problem are these owners who throw their servers up, constantly redisplay advertisements and use fake clients. But once again, for the fourth time, this isn't about advertisements, can we please stop making it about advertisements? *Please*? This is about addressing the ease with which abusive communities can get around server delistings if they're well established. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
As I stated before most of my players are below 15 years and can't access either paypal, or don't have the money so I can't run off donations. I just simply can't. On 8/10/2012 4:00 PM, DontWannaName! wrote: I'm funded 100 percent through donations. Not one dime out of pocket. When will you guys learn that you don't need ads, fake clients and cheating to get players. Are there any legit communities out there left? Sent from my iPhone 4 On Aug 10, 2012, at 3:35 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: Then how do you pay for your servers? If there is a better way I would love it. On 8/10/2012 3:34 PM, DontWannaName! wrote: The motd was never suppose to be for ads. It's a screen to show your players your site, rules news etc. not a giant ad video. Your losing out with the ad in the end. Sent from my iPhone 4 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: +1, aggreed if a community become successful enough to make a profit, all too them. However exploitation by using a system that draws players into a fly trap just for an impression is purely wrong and I think that this should be brought up to the ad company to remove there ad account. On 8/10/2012 3:16 PM, Sampson Rogers wrote: If communities want to make or can make money off of donations and ads I have no problem with it. They're providing game play servers for us to play on and if they profit, they profit. It also takes considerable time to manage that many servers. The problem are these owners who throw their servers up, constantly redisplay advertisements and use fake clients. But once again, for the fourth time, this isn't about advertisements, can we please stop making it about advertisements? *Please*? This is about addressing the ease with which abusive communities can get around server delistings if they're well established. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Sadly, that seems to be why this thread keeps becoming so hot on the list. Half of communities against the other half. Though your point still stands. Valve give us something like were not going to do anything about it or something as I'm frankly tired of this just coming up every two weeks and then nothing getting done. Just a conversation that never ends. On 8/10/2012 4:08 PM, Sampson Rogers wrote: The point is that at the moment advertisements aren't really breaking any Valve policy. This thread is about more effective ways to handle abusive communities through delisting. Can we stop shifting the focus to advertisements? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Though half or more of the _*legitimate*_ servers also run Ads. So the fact still remains that some servers are breaking the rules. If valve killed ads then good bye community after community. Frankly the world is in a recession and people are more and more into keeping there money in their pockets. So server owners have gone to a new idea called ads to support themselves. On 8/10/2012 4:11 PM, DontWannaName! wrote: Ads are pretty relevant to what these servers are doing. Most delisted servers so far have also ran these motds in a modified fashion. Sent from my iPhone 4 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote: The point is that at the moment advertisements aren't really breaking any Valve policy. This thread is about more effective ways to handle abusive communities through delisting. Can we stop shifting the focus to advertisements? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Im confused by your question, are you asking how many servers do I run for less then 15 year olds, or how many servers I run? On 8/10/2012 4:16 PM, Russell Smith wrote: Out of curiosity, how many servers are you running for these 15 year olds that this is such a necessity? On 10.08.2012 16:03, Cameron Munroe wrote: As I stated before most of my players are below 15 years and can't access either paypal, or don't have the money so I can't run off donations. I just simply can't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Your statement is false as already proved early by someone talking about lotusclan. You can make enough money via ads to at least pay for the bills if you are setup correctly. On 8/10/2012 4:19 PM, DontWannaName! wrote: The ads unless ran abusively will not provide enough money to keep a server online. It may supplement the bill but won't pay it all. Something should be done to stop abusive ads. I also think delisted servers should lose their steam group since it would ruin their ability to leverage past users to mitigate the after effect of their ban. Sent from my iPhone 4 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: Though half or more of the _*legitimate*_ servers also run Ads. So the fact still remains that some servers are breaking the rules. If valve killed ads then good bye community after community. Frankly the world is in a recession and people are more and more into keeping there money in their pockets. So server owners have gone to a new idea called ads to support themselves. On 8/10/2012 4:11 PM, DontWannaName! wrote: Ads are pretty relevant to what these servers are doing. Most delisted servers so far have also ran these motds in a modified fashion. Sent from my iPhone 4 On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com wrote: The point is that at the moment advertisements aren't really breaking any Valve policy. This thread is about more effective ways to handle abusive communities through delisting. Can we stop shifting the focus to advertisements? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
11 On 8/10/2012 4:23 PM, Russell Smith wrote: How many servers do you run? On 10.08.2012 16:20, Cameron Munroe wrote: Im confused by your question, are you asking how many servers do I run for less then 15 year olds, or how many servers I run? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Actually most of my server if not all are below 27. I try and keep the game servers very very unlaggy therefore no 32. The servers do pay for themselves at least in my case. On 8/10/2012 4:25 PM, DontWannaName! wrote: Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots. Sent from my iPhone 4 On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: Your statement is false as already proved early by someone talking about lotusclan. You can make enough money via ads to at least pay for the bills if you are setup correctly. On 8/10/2012 4:19 PM, DontWannaName! wrote: The ads unless ran abusively will not provide enough money to keep a server online. It may supplement the bill but won't pay it all. Something should be done to stop abusive ads. I also think delisted servers should lose their steam group since it would ruin their ability to leverage past users to mitigate the after effect of their ban. Sent from my iPhone 4 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote: Though half or more of the _*legitimate*_ servers also run Ads. So the fact still remains that some servers are breaking the rules. If valve killed ads then good bye community after community. Frankly the world is in a recession and people are more and more into keeping there money in their pockets. So server owners have gone to a new idea called ads to support themselves. On 8/10/2012 4:11 PM, DontWannaName! wrote: Ads are pretty relevant to what these servers are doing. Most delisted servers so far have also ran these motds in a modified fashion. Sent from my iPhone 4 On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com wrote: The point is that at the moment advertisements aren't really breaking any Valve policy. This thread is about more effective ways to handle abusive communities through delisting. Can we stop shifting the focus to advertisements? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
I think all ad providers know that, but there is still many chances that I have seen and I have even watched an ad if it got my attention. On 8/10/2012 4:27 PM, DontWannaName! wrote: Pinion should tell its ad providers that no one actually watches the ad and that a view is considered less than a second. It's a failed idea in my opinion. Sent from my iPhone 4 On Aug 10, 2012, at 4:24 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com mailto:smelly.feet.you.h...@gmail.com wrote: My community does this as well and it supports it 100% off of Pinion. Pinion is actually now starting a game hosting company that runs ads on your MOTD, and you only pay if the ads don't make enough. Even then, you just pay the difference. It's an ingenious idea, but it's off topic, so let's not get into that one right now. On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.com mailto:kritskring...@gmail.com wrote: Agreed fully with your second point DWN but as to the first point, that's not true at all. We run MOTD on initial connection only (When you normally see the MOTD) and 100% cover the server cost off of pinion alone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Im going off on your topic since you seem to be attacking me. Lets talk about donations then. I used to play on lotusclan which had heavy amounts of donators. These donators were pretty much given semi admin rights on the servers where they could do what ever the hell they wanted and no one could do anything about it. I left and built my own servers because of lotusclan and the fact that donators were harming players that were fun, and enjoyable to have on the server. A successful [Owner]: provide an enviorment where any player, can join and have fun without fearing segregation because of age, race, location, or ethnicity. On 8/10/2012 4:33 PM, Russell Smith wrote: How do you define being a successful admin? On 10.08.2012 16:31, Cameron Munroe wrote: Actually I don't. The way I have come to slowly realize is that people weren't going to donate in my bracket of players. i.e. the Free to Play Generation. For me to be successful I need servers with MOTDs. On 8/10/2012 4:29 PM, Russell Smith wrote: Do you feel like you've overextended your budget and that's why you're running ads in the motd? I'm just curious. I run servers as a hobby and so I only currently run a modest 2 TF2 servers. I've never run ads or even asked for donations from players, though I have got a few from players approaching me to ask if they can help out with costs. On 10.08.2012 16:24, Cameron Munroe wrote: 11 On 8/10/2012 4:23 PM, Russell Smith wrote: How many servers do you run? On 10.08.2012 16:20, Cameron Munroe wrote: Im confused by your question, are you asking how many servers do I run for less then 15 year olds, or how many servers I run? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Maybe I redirected my spat at the wrong person Russell, but as you can tell, I am slowly getting attacked because I use an ad to keep my servers up. The reason I made my servers was because of lotus which I have repeated way too many times already, but I did it is because the donator system at lotus gave donators a semi-admin powers which is why I also went more and more to ads instead of donators. Pretty much any donator if they wanted a friend in the server immediately started a vote to kick a player. They also muted people simply because the person was young. So when asked can I buy admin for my servers I have repeatedly stated No because I know it will lead to abuse, which I don't want. On 2012-08-10 16:54, DontWannaName! wrote: Oh that's sweet Russel :) I didn't either. The more you get caught in the more you end up like just another McDonalds. Iv seen a lot since I started running servers 6 years ago, these types of ads are new and are being abused. Sent from my iPhone 4 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote: Sorry, I didn't mean to seem like I was attacking you. I am just curious what would bring you to the decision of setting up ads in the motd. Is your goal to try and grow your community to the size of Lotus? Before I set up my servers I played on DWN's servers and modeled mine after his. I didn't even know ads in the motd were a thing until this thread. On 10.08.2012 16:38, Cameron Munroe wrote: Im going off on your topic since you seem to be attacking me. Lets talk about donations then. I used to play on lotusclan which had heavy amounts of donators. These donators were pretty much given semi admin rights on the servers where they could do what ever the hell they wanted and no one could do anything about it. I left and built my own servers because of lotusclan and the fact that donators were harming players that were fun, and enjoyable to have on the server. A successful [Owner]: provide an enviorment where any player, can join and have fun without fearing segregation because of age, race, location, or ethnicity. On 8/10/2012 4:33 PM, Russell Smith wrote: How do you define being a successful admin? On 10.08.2012 16:31, Cameron Munroe wrote: Actually I don't. The way I have come to slowly realize is that people weren't going to donate in my bracket of players. i.e. the Free to Play Generation. For me to be successful I need servers with MOTDs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Also I appologize Russel, just a little upset today. Work, servers, and mailing list getting to me. On Aug 10, 2012, at 5:13 PM, Cameron Munroe wrote: Maybe I redirected my spat at the wrong person Russell, but as you can tell, I am slowly getting attacked because I use an ad to keep my servers up. The reason I made my servers was because of lotus which I have repeated way too many times already, but I did it is because the donator system at lotus gave donators a semi-admin powers which is why I also went more and more to ads instead of donators. Pretty much any donator if they wanted a friend in the server immediately started a vote to kick a player. They also muted people simply because the person was young. So when asked can I buy admin for my servers I have repeatedly stated No because I know it will lead to abuse, which I don't want. On 2012-08-10 16:54, DontWannaName! wrote: Oh that's sweet Russel :) I didn't either. The more you get caught in the more you end up like just another McDonalds. Iv seen a lot since I started running servers 6 years ago, these types of ads are new and are being abused. Sent from my iPhone 4 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote: Sorry, I didn't mean to seem like I was attacking you. I am just curious what would bring you to the decision of setting up ads in the motd. Is your goal to try and grow your community to the size of Lotus? Before I set up my servers I played on DWN's servers and modeled mine after his. I didn't even know ads in the motd were a thing until this thread. On 10.08.2012 16:38, Cameron Munroe wrote: Im going off on your topic since you seem to be attacking me. Lets talk about donations then. I used to play on lotusclan which had heavy amounts of donators. These donators were pretty much given semi admin rights on the servers where they could do what ever the hell they wanted and no one could do anything about it. I left and built my own servers because of lotusclan and the fact that donators were harming players that were fun, and enjoyable to have on the server. A successful [Owner]: provide an enviorment where any player, can join and have fun without fearing segregation because of age, race, location, or ethnicity. On 8/10/2012 4:33 PM, Russell Smith wrote: How do you define being a successful admin? On 10.08.2012 16:31, Cameron Munroe wrote: Actually I don't. The way I have come to slowly realize is that people weren't going to donate in my bracket of players. i.e. the Free to Play Generation. For me to be successful I need servers with MOTDs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Now you are personally attacking people and not the argument. Take ENG 201, you might learn critical thinking =) On 8/10/2012 6:41 PM, DontWannaName! wrote: You are naive... On Fri, Aug 10, 2012 at 6:29 PM, Todd Pettit pettit.t...@gmail.com wrote: Maybe you should tell Google, Facebook, NBC, ABC, CBS, CNN, TNT, BRAVO, BET, MTV, SPIKE, HULU All of which 100 percent of their revenue from ADs! What morons they are. Maybe you should go right to the source and tell Coca-Cola, Pepsi, McDonalds, Subway, Intel, ATI, Nvidia, GE, Toyota, Ford... I hope you are about 10 years old. You have much to learn young padawan. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 7:27:05 PM Subject: Re: [hlds] Server Delisting, does it need some changes? Pinion should tell its ad providers that no one actually watches the ad and that a view is considered less than a second. It's a failed idea in my opinion. Sent from my iPhone 4 On Aug 10, 2012, at 4:24 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: My community does this as well and it supports it 100% off of Pinion. Pinion is actually now starting a game hosting company that runs ads on your MOTD, and you only pay if the ads don't make enough. Even then, you just pay the difference. It's an ingenious idea, but it's off topic, so let's not get into that one right now. On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.com wrote: Agreed fully with your second point DWN but as to the first point, that's not true at all. We run MOTD on initial connection only (When you normally see the MOTD) and 100% cover the server cost off of pinion alone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
My only issue is that most donator rights come with a benefit. i.e. you donate you get round end immunity, which by all standards isn't bad. If you on a !rtd server you get 100% positive rolls. However, like many servers that I have been on you can also buy adminship, ban immunity, extra health, unlimited ammo, multiple senturies, noclip, 0 grav, and much much more. These are very simple ways of getting lots of people to donate, but they pollute the game. I've been on servers where there is purchasable adminship and all they did was abuse. I've been on servers with unlimited ammo and they just spammed the whole game. These servers you would think would go into the ground, but they don't they are safe as all the people who donated keep coming back for there kicks and people keep coming because the server has players. Finally those players buy it too and then you get servers which I fear. Where the only way to have fun, and some slight bit of success is to buy / donate and the only way to be better then everyone else is to donate more. The above is what scared me more then an ad, I don't even realize the ad is there much of the time anymore. However, I still find servers with the above living and breathing and there communities are 1+ on steam groups, with there auto-inviters. Yet I stayed small and let my community slowly blossom into a 161 steam group members =D and over 80K connects in less then 7 months. I was asked if I wanted an auto-inviter, and I said no. Yet people still no the name of my servers and they carry around the clan tag with pride. I never pushed them into using it, they just started to add it. There happy when they are on and in the end that is all that matters. I never had to use a fake client cheat and I work swiftly to kill all cheaters. Yet this conversation is still based on one fact, ads. I use them and people keep connecting. They come on to the server and quickly begin beating the crap out of other players, laughing and trying to sell that one item that they want to get rid of for a simple scrap. My server is ranked 52nd on gametracker so I must not be doing anything horribly wrong and mind you this is less then 6 months to almost the top. My server doesn't have the overzealous player count of 32, but a more reasonable 26. Players keep coming and keep asking for more. My 26 player server is now nearly full 24/7 and rarely blips down below 16 players. I compete with your 32 and yet I survive. The fact is that even if you say that ads are against your community, there what keeps mine up. Players say ...YOUR SERVER HAD RUINED ME FOR ALL OTHER[s] and yet I still have ads. You think that ads kill communities, I think abusive admins, and unrestrained donator rights do. The End. On 8/10/2012 8:32 PM, Russell Smith wrote: The difference is Red Bull is going out and promoting themselves. You're not promoting yourself when you show an ad in your motd. Instead you're promoting someone else and diluting your community brand. I feel like this crosses a line where you're no longer trying to run a community, but rather run a business. At that point it seems like the players are being used to feed the business instead of persuaded to stay by running a place that is welcoming and fun. This is my gut feeling as a player. I also feel like this reflects poorly on not only the server, but on Valve as the developer for allowing this in the game. I can't imagine that was their intention when they put in the web browser for the motd. On 8/10/2012 6:58 PM, Todd Pettit wrote: I am? You think pinion is getting bigger and bigger sponsors every week because its a failed idea? You think Red Bull are idiots for having plane races, modifiying mini coopers, hiring models, buying a arena football team, hiring a man to jump a ramp on a motorcycle on New Years Eve and running thousands of ads until every single one of us cannot possibly forget the phrase Red Bull Gives You Wings?!? Well sir you need an education in Economics 101 or you better start thinking about what trade school you want to attend. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 9:41:21 PM Subject: Re: [hlds] Server Delisting, does it need some changes? You are naive... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Lol very silent now XD On 8/10/2012 9:20 PM, Todd Pettit wrote: In addition all regular television is paid for by Ads. I don't know if you are aware of this but the GoDaddy girls don't have a damn thing to do with the Super Bowl. Do you feel this dilutes the NFL Brand? - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 12:15:57 AM Subject: Re: [hlds] Server Delisting, does it need some changes? How is partnering with pinion any different than Taco Bell selling Choco tacos from klondike, Mountain Dew, or Doritos Taco Shells? My servers are the best servers because I monitor them offer the best plugins my users prefer and promote regular events where I give away prizes from the money pinion pays me. Sooo... Diluted it is not. I have never got pissed at a restaurant cause they didn't make their own soda. Its cheaper and allows them to make a greater profit. I don't see people protesting. - Original Message - From: Russell Smith ve...@tinylittlerobots.us To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 11:32:45 PM Subject: Re: [hlds] Server Delisting, does it need some changes? The difference is Red Bull is going out and promoting themselves. You're not promoting yourself when you show an ad in your motd. Instead you're promoting someone else and diluting your community brand. I feel like this crosses a line where you're no longer trying to run a community, but rather run a business. At that point it seems like the players are being used to feed the business instead of persuaded to stay by running a place that is welcoming and fun. This is my gut feeling as a player. I also feel like this reflects poorly on not only the server, but on Valve as the developer for allowing this in the game. I can't imagine that was their intention when they put in the web browser for the motd. On 8/10/2012 6:58 PM, Todd Pettit wrote: I am? You think pinion is getting bigger and bigger sponsors every week because its a failed idea? You think Red Bull are idiots for having plane races, modifiying mini coopers, hiring models, buying a arena football team, hiring a man to jump a ramp on a motorcycle on New Years Eve and running thousands of ads until every single one of us cannot possibly forget the phrase Red Bull Gives You Wings?!? Well sir you need an education in Economics 101 or you better start thinking about what trade school you want to attend. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 9:41:21 PM Subject: Re: [hlds] Server Delisting, does it need some changes? You are naive... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Cause evidential im ruining my servers by using them. On 8/10/2012 9:22 PM, Daniel Barreiro wrote: Why are we fighting over MOTD ads and not fighting over FAKE PLAYERS, the whole reason this was started, On Sat, Aug 11, 2012 at 12:20 AM, Todd Pettit pettit.t...@gmail.com wrote: In addition all regular television is paid for by Ads. I don't know if you are aware of this but the GoDaddy girls don't have a damn thing to do with the Super Bowl. Do you feel this dilutes the NFL Brand? - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 12:15:57 AM Subject: Re: [hlds] Server Delisting, does it need some changes? How is partnering with pinion any different than Taco Bell selling Choco tacos from klondike, Mountain Dew, or Doritos Taco Shells? My servers are the best servers because I monitor them offer the best plugins my users prefer and promote regular events where I give away prizes from the money pinion pays me. Sooo... Diluted it is not. I have never got pissed at a restaurant cause they didn't make their own soda. Its cheaper and allows them to make a greater profit. I don't see people protesting. - Original Message - From: Russell Smith ve...@tinylittlerobots.us To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 11:32:45 PM Subject: Re: [hlds] Server Delisting, does it need some changes? The difference is Red Bull is going out and promoting themselves. You're not promoting yourself when you show an ad in your motd. Instead you're promoting someone else and diluting your community brand. I feel like this crosses a line where you're no longer trying to run a community, but rather run a business. At that point it seems like the players are being used to feed the business instead of persuaded to stay by running a place that is welcoming and fun. This is my gut feeling as a player. I also feel like this reflects poorly on not only the server, but on Valve as the developer for allowing this in the game. I can't imagine that was their intention when they put in the web browser for the motd. On 8/10/2012 6:58 PM, Todd Pettit wrote: I am? You think pinion is getting bigger and bigger sponsors every week because its a failed idea? You think Red Bull are idiots for having plane races, modifiying mini coopers, hiring models, buying a arena football team, hiring a man to jump a ramp on a motorcycle on New Years Eve and running thousands of ads until every single one of us cannot possibly forget the phrase Red Bull Gives You Wings?!? Well sir you need an education in Economics 101 or you better start thinking about what trade school you want to attend. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 10, 2012 9:41:21 PM Subject: Re: [hlds] Server Delisting, does it need some changes? You are naive... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Yet you see that both can be abused? On 8/10/2012 9:23 PM, Russell Smith wrote: There is a middle ground, I feel. I view it as my responsibility to fund the servers, but for those who choose to donate I simply give them access to reserved slots. I have a handful of hidden slots set up so no one already in game gets kicked when someone with a reserved slot chooses to join. The donator rights you describe are certainly deplorable. I've never played on servers set up that way, but it sounds like those that do and donate are the sort who play through games using cheat codes to win. That or they are naive and were tricked into believing that is how the game is meant to be played, which is a shortcoming of the quick play system in my opinion that people are sent to those servers in the first place. I also don't run a 32 player server. I run 2 24 player servers, not that it matters. On 8/10/2012 9:00 PM, Cameron Munroe wrote: My only issue is that most donator rights come with a benefit. i.e. you donate you get round end immunity, which by all standards isn't bad. If you on a !rtd server you get 100% positive rolls. However, like many servers that I have been on you can also buy adminship, ban immunity, extra health, unlimited ammo, multiple senturies, noclip, 0 grav, and much much more. These are very simple ways of getting lots of people to donate, but they pollute the game. I've been on servers where there is purchasable adminship and all they did was abuse. I've been on servers with unlimited ammo and they just spammed the whole game. These servers you would think would go into the ground, but they don't they are safe as all the people who donated keep coming back for there kicks and people keep coming because the server has players. Finally those players buy it too and then you get servers which I fear. Where the only way to have fun, and some slight bit of success is to buy / donate and the only way to be better then everyone else is to donate more. The above is what scared me more then an ad, I don't even realize the ad is there much of the time anymore. However, I still find servers with the above living and breathing and there communities are 1+ on steam groups, with there auto-inviters. Yet I stayed small and let my community slowly blossom into a 161 steam group members =D and over 80K connects in less then 7 months. I was asked if I wanted an auto-inviter, and I said no. Yet people still no the name of my servers and they carry around the clan tag with pride. I never pushed them into using it, they just started to add it. There happy when they are on and in the end that is all that matters. I never had to use a fake client cheat and I work swiftly to kill all cheaters. Yet this conversation is still based on one fact, ads. I use them and people keep connecting. They come on to the server and quickly begin beating the crap out of other players, laughing and trying to sell that one item that they want to get rid of for a simple scrap. My server is ranked 52nd on gametracker so I must not be doing anything horribly wrong and mind you this is less then 6 months to almost the top. My server doesn't have the overzealous player count of 32, but a more reasonable 26. Players keep coming and keep asking for more. My 26 player server is now nearly full 24/7 and rarely blips down below 16 players. I compete with your 32 and yet I survive. The fact is that even if you say that ads are against your community, there what keeps mine up. Players say ...YOUR SERVER HAD RUINED ME FOR ALL OTHER[s] and yet I still have ads. You think that ads kill communities, I think abusive admins, and unrestrained donator rights do. The End. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Yes, but as well both can be used properly. On 8/10/2012 9:29 PM, Russell Smith wrote: Pay to win servers and running ads can both be abused, yes. Which is why I do neither. Is that what you meant by both? On 8/10/2012 9:26 PM, Cameron Munroe wrote: Yet you see that both can be abused? On 8/10/2012 9:23 PM, Russell Smith wrote: There is a middle ground, I feel. I view it as my responsibility to fund the servers, but for those who choose to donate I simply give them access to reserved slots. I have a handful of hidden slots set up so no one already in game gets kicked when someone with a reserved slot chooses to join. The donator rights you describe are certainly deplorable. I've never played on servers set up that way, but it sounds like those that do and donate are the sort who play through games using cheat codes to win. That or they are naive and were tricked into believing that is how the game is meant to be played, which is a shortcoming of the quick play system in my opinion that people are sent to those servers in the first place. I also don't run a 32 player server. I run 2 24 player servers, not that it matters. On 8/10/2012 9:00 PM, Cameron Munroe wrote: My only issue is that most donator rights come with a benefit. i.e. you donate you get round end immunity, which by all standards isn't bad. If you on a !rtd server you get 100% positive rolls. However, like many servers that I have been on you can also buy adminship, ban immunity, extra health, unlimited ammo, multiple senturies, noclip, 0 grav, and much much more. These are very simple ways of getting lots of people to donate, but they pollute the game. I've been on servers where there is purchasable adminship and all they did was abuse. I've been on servers with unlimited ammo and they just spammed the whole game. These servers you would think would go into the ground, but they don't they are safe as all the people who donated keep coming back for there kicks and people keep coming because the server has players. Finally those players buy it too and then you get servers which I fear. Where the only way to have fun, and some slight bit of success is to buy / donate and the only way to be better then everyone else is to donate more. The above is what scared me more then an ad, I don't even realize the ad is there much of the time anymore. However, I still find servers with the above living and breathing and there communities are 1+ on steam groups, with there auto-inviters. Yet I stayed small and let my community slowly blossom into a 161 steam group members =D and over 80K connects in less then 7 months. I was asked if I wanted an auto-inviter, and I said no. Yet people still no the name of my servers and they carry around the clan tag with pride. I never pushed them into using it, they just started to add it. There happy when they are on and in the end that is all that matters. I never had to use a fake client cheat and I work swiftly to kill all cheaters. Yet this conversation is still based on one fact, ads. I use them and people keep connecting. They come on to the server and quickly begin beating the crap out of other players, laughing and trying to sell that one item that they want to get rid of for a simple scrap. My server is ranked 52nd on gametracker so I must not be doing anything horribly wrong and mind you this is less then 6 months to almost the top. My server doesn't have the overzealous player count of 32, but a more reasonable 26. Players keep coming and keep asking for more. My 26 player server is now nearly full 24/7 and rarely blips down below 16 players. I compete with your 32 and yet I survive. The fact is that even if you say that ads are against your community, there what keeps mine up. Players say ...YOUR SERVER HAD RUINED ME FOR ALL OTHER[s] and yet I still have ads. You think that ads kill communities, I think abusive admins, and unrestrained donator rights do. The End. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay broken?
This is common now. Had 10+ people on for over an hour and no quickplay good standing as well. On 8/1/2012 12:31 PM, Essay Tew Phaun wrote: 10 people playing on a server with a good standing, upward fast and a good quickplay score. We played together for 30 minutes, no surge of quickplay players? Steam update effect it or something? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds