Re: [hlds] (no subject)

2013-06-16 Thread Cameron Munroe
 

I am not stating that they are the same people, just saying don't
get invested, as the email list is pretty much useless at this point.


Cameron 

On 06/16/2013 05:19 PM, Servergurl Gamer wrote: 

 Way to
attack people contributing to the list!! 
 
 What makes you think they
are the same person? because they disagree with your wrong opinion? 


 Which one of those people said anything about quickplay at all? do
you actually read what people write or do you just make things up in
your head and respond in kind? 
 
 A few loud mouths do not reflect
the opinions of all. 
 
 - Original Message - 
 
 FROM:
Evourr [evo...@gmail.com] 
 TO: Half-Life dedicated Win32 server
mailing list 
 SENT: Sunday, June 16, 2013 8:05 PM 
 SUBJECT: Re:
[hlds] TF2 MOTD and Quickplay 
 
 The problem is this thread got
derailed by one user with 3 subscribed accounts. (Liquid Source, Steam
Commander, and Valve Monkey.) 
 
 Additional information added to the
return of the status command would suit your needs. 
 
 The problem
with your original statement is that you wanted Valve to implement a
restriction on the quickplay clients so the motd was completely
disabled, but you only wanted it so you could detect quickplay clients.
(That's just bad practice.) 
 

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Re: [hlds] (no subject)

2013-06-16 Thread Cameron Munroe
 

Yeah! We have upgraded to personal attacks! 

Sincerely, 

Cameron


P.S. Which bar are we going to tonight? 

On 06/16/2013 07:04 PM, T
Marler wrote: 

 I like the mailing list for updates.
 
 Lep Racy
lepracy77...@live.com wrote:
 
 this has what to do with hl servers?
please stop spamming the list with irrelevant topics.
 
 btw, it's
easy to get email ip info from Google and Microsoft email accounts
unless they are sent internally from MS or Google and you know how.
which you obviously don't. anyone that listens to your lies are the
stupid ones. but I doubt very many people are dumb enough to believe
you. 
 
 Valve really should kill this mailing list anyways most of
you homos just meet in the gay bar after hours anyways you can share
your homo talk with each other there.
 
 that is all, any further
response on this matter will be categorized as spam and list trolling.


 Date: Sun, 16 Jun 2013 19:53:08 -0600 From: kitfo...@gmail.com To:
hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) Notably,
both Google and Microsoft do not give the end-user originating IP of
email from the web interface and this cannot be retrieved without a
subpoena. (Claims to the contrary may be backed up with hard evidence or
will be disregarded by intelligent people on this list.) Example of
origin from Google using the web interface: Received: by 10.204.4.205
with HTTP; Sun, 16 Jun 2013 17:52:30 -0700 (PDT) Just that. Google's
internal server. After that, it will prepend MIME info, an X-received,
and a DKIM signature before handing it off to the Google SMTP server.
Further tracks will show arriving from Google's servers. Example of
masked origin from Microsoft's system: Received: from BAY174-W22
([65.54.190.60]) by bay0-omc1-s26.bay0.hotmail.com with Microsoft
SMTPSVC(6.0.3790.4675); The general edge it came from can be determined
to a degree, but not the end user origination information and the edge
can be manipulated. So no, origin IP cannot be determined in those
cases. Even if it could it is trivial to use TOR or other similar
systems to mask that. However, it's trivial to simply read the messages
provided by anybody involved and see the differences in tone and content
and make educated decisions based on that. It's not at all hard to trash
anything coming from addresses that show poor judgement in selection of
verbiage. The list becomes a lot more manageable and pleasant in cases
where any message that is either from or responding to known-problems is
dropped in the bit bucket.
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Re: [hlds] NO to in game advertising

2013-06-05 Thread Cameron Munroe
 

I would like to know which section of it matches the Server
Administration aspect of things? As it doesn't it is an opinion, so if
you are so passionate about it send it to gabe himself. You can probably
find his email address out on the Valve site.
http://www.valvesoftware.com/contact/ [2] it probably is
g...@valvesoftware.com. 

On 06/05/2013 06:55 AM, Hutch wrote: 

 Sorry
for the flame thread folks. If you look back at my original 
 post
about 4 days ago, it is dated back in March. Back then I think 
 it got
rejected by the mailing list for not deleting all the prior 
 post when
I sent my response off my cell. Content too long in msg or 
 some such
error, I received some notice of being reviewed by Valve, 
 blah blah.
Suddenly 3 months later my response hits the mailing list.
 
 My
original post was in response to anothers post consisting of 

speculation that Valve would partner with in game advertising. As you 

can see I am adamantly opposed to such. The end.
 
 As far as it
belonging on the server mailing list, yes it does, I 
 have ran game
servers since day one, since back in dialup ISP days, 
 and my opinion
and my opinion alone reaches Gabe's desk via hand 
 carrier. You little
mailing list nazi's shut your Internet bitch mouth.
 
 Hutch
 

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Re: [hlds] NO to in game advertising

2013-06-05 Thread Cameron Munroe
 

LOL No one is VAC banned anymore. VAC is a joke at this point. Look
that guy has an Aimbot, crits, wall hack, etc. etc. and he has had an
account since 2011 with over 30 youtube videos posted about it. 

On
06/05/2013 06:35 AM, Nomaan Ahmad wrote: 

 Players would probably get
VAC banned for modifying motd on client using a program.
 
 On 5 June
2013 14:33, Patrick Delle Grazie patr...@staff.hypernia.com wrote:


 Here's an idea. Why don't one of you stalwarts create an in game ad
blocker. J But then of course you'd have to advertise it 
 
 to get
people to use it. ;) 
 
 P. 
 
 FROM:
hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saint K.

SENT: Wednesday, June 5, 2013 9:26 AM 
 
 TO: Half-Life dedicated
Win32 server mailing list
 SUBJECT: Re: [hlds] NO to in game
advertising 
 
 It's a server discussion mailing list, we, the
server operators make the call on advertisements.
 
 No need for
SPUF, perfectly valid here.
 
 Saint K. 
 

-
 
 FROM:
hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra
[seabas...@gmail.com]
 SENT: 05 June 2013 14:18
 TO: Half-Life
dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] NO to in game
advertising 
 
 Once upon a time there was SPUF. /thread. 
 
 On
Wed, Jun 5, 2013 at 8:04 AM, Saint K. sai...@specialattack.net wrote:

 
 Once upon a time there was an era where community's survived on
donations. Receiving donations was an indication of the community doing
a good job, after all, if they weren't, they wouldn't receive donations
and the community wouldn't last.
 
 With crap like Pinion nowadays
all that counts is luring people in to connect and then earn money per
player being forced to watch the pinion crap in their MOTD (MVM
matchmaking and quickplay makes for an easy task to do this).
 
 You
can host the most shittiest servers now and still earn money to
survive.
 
 I for one would like to see VALVe picks up their old
policies again, where advertising in their games was completely
prohibited.
 
 Want to have better quality servers again VALVe? Then
make sure you get rid of crap like Pinion.
 
 My 2 cents.
 

Saint K. 
 
 -
 
 FROM:
hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] on behalf of Devin
[hollan...@gmail.com]
 SENT: 04 June 2013 17:50 
 
 TO: 'Half-Life
dedicated Win32 server mailing list'
 SUBJECT: Re: [hlds] NO to in
game advertising 
 
 Valve and Pinion are independent companies.
Pinion is designed to help offset the overhead required to host servers,
web sites, etc. Valve isn't going to force you to start using pinion. My
goodness, use some brain power at some point. Don't just spew your
knee-jerk reactions on a mailing list that end up harassing people with
your bonehead thoughts. 
 
 FROM:
hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Doctor
McKay
 SENT: Monday, June 03, 2013 4:49 PM
 TO: Half-Life dedicated
Win32 server mailing list
 SUBJECT: Re: [hlds] NO to in game
advertising 
 
 This mailing list is for server operators, not for
players. Please take it to SPUF or SPUD if you want to discuss this. 


 Doctor McKay 
 
 http://www.doctormckay.com [2] 
 

mc...@doctormckay.com 
 
 On Mon, Jun 3, 2013 at 11:49 AM, big john
brewskii...@gmail.com wrote: 
 
 What the hell is this random
mumbo jumbo. It was clear in the first 2 sentences the you have no idea
what you are talking about. 
 
 On Jun 3, 2013 11:47 AM, proto
mon prototypefr...@gmail.com wrote: 
 
 Holy Jesus Please
disable these ads 
 
 They are getting so god damn annoying, And
the audio ads are even worst. They keep playing somehow even if you
switch the server. You literally have to quit the game to stop the ads.

 
 On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson
hu...@halsplayground.com wrote: 
 
 This pinion thing first
visited the list a month or two back and I wrote a response to the list
voicing my two cents. However I did this from my phone and it got
bounced back for because of the previous posts not being cropped down.
In short it essentially said Shame on Valve for even entertaining
something like pinion pertaining to any in game advertising.


 Valve is selling hats, drop items, etc etc etc... The game is
still generating money. To play the game we see advertising when we log
in to steam. I don't want to see ads when playing games for Viagra,
Uncle Bucks Beer, and Lysol. Everyone knows Uncle Buck is in the Klan.
If Valve wants to pursue money in advertising, then replace the cereal
boxes in L4D with Honeycomb and Fruit Loop boxes. Make the soda cans in
the games that are lying around Pepsi cans and profit that way. You're
welcome for the idea... (% my way). 
 
 MAKE MOVIES... 


 If other community owners want to show ads on their MOTD, have at
it. Whether it is through pinion, or by bypassing pinion and seeking ads
through other means and cutting out the 

Re: [hlds] NO to in game advertising

2013-06-03 Thread Cameron Munroe
 

Ohhh why oohhh why was this brought up again. 

On 06/03/2013 02:49
PM, Doctor McKay wrote: 

 This mailing list is for server operators,
not for players. Please take it to SPUF or SPUD if you want to discuss
this. 
 
 Doctor McKay 
 http://www.doctormckay.com [2] 

mc...@doctormckay.com 
 
 On Mon, Jun 3, 2013 at 11:49 AM, big john
brewskii...@gmail.com wrote:
 
 What the hell is this random mumbo
jumbo. It was clear in the first 2 sentences the you have no idea what
you are talking about. 
 
 On Jun 3, 2013 11:47 AM, proto mon
prototypefr...@gmail.com wrote:
 
 Holy Jesus Please disable
these ads 
 They are getting so god damn annoying, And the audio ads
are even worst. They keep playing somehow even if you switch the server.
You literally have to quit the game to stop the ads. 
 
 On Sun,
Mar 31, 2013 at 2:42 AM, G. Hutchinson hu...@halsplayground.com
wrote:
 
 This pinion thing first visited the list a month or two
back and I wrote a response to the list voicing my two cents. However I
did this from my phone and it got bounced back for because of the
previous posts not being cropped down. In short it essentially said
Shame on Valve for even entertaining something like pinion pertaining
to any in game advertising.
 
 Valve is selling hats, drop
items, etc etc etc... The game is still generating money. To play the
game we see advertising when we log in to steam. I don't want to see ads
when playing games for Viagra, Uncle Bucks Beer, and Lysol. Everyone
knows Uncle Buck is in the Klan. If Valve wants to pursue money in
advertising, then replace the cereal boxes in L4D with Honeycomb and
Fruit Loop boxes. Make the soda cans in the games that are lying around
Pepsi cans and profit that way. You're welcome for the idea... (% my
way). 
 
 MAKE MOVIES... 
 
 If other community owners
want to show ads on their MOTD, have at it. Whether it is through
pinion, or by bypassing pinion and seeking ads through other means and
cutting out the middle man, ie; pinon. Live and let live. 
 

However, my fear is about the day Valve forces the servers I run to
show ads or do anything through the in game browser I am unaware of for
that matter, of such nature. They are ran on my hardware, at my expense,
running essentially an open source game server file(s). Or at least
that's how it started out. So if this changes, I would expect to see a
full disclosure on the matter, and expect to have to click something
saying I approve of the conditions before downloading the new server
files to my server prior to implementation. Warranting today's society,
a class action suit undoubtedly would pop up and surely Valve is clever
enough to think of such matters, thus dropping such a concept of pinion
rather quickly.
 
 Now through my own absurdity I hope it makes
Valve see it's own... If any of this pinion crap is true.
 
 I
am reasonable... I would expect 50,000% profit for my share of monies
generated. That is fifty thousand percent, not 50 percent. I am
reasonable after all... Should the day come that I entertained a
partnership with Valve as an advertising agency. This would cover any
future potential and probably legal expenses expected to incur. And
that's what would occur... My hardware would them become a venue of
advertising the game more so than I already do, not to mention the
involvement of a third party(s) and their products. I would also expect
a seat on the board to approve and review any such ads conveyed though
my medium. And the typical 20% from any advertisers I obtain and bring
to the table that are interested.
 
 Should Valve force me to
advertise through the current concept of the MOTD Browser in game for
any of the game servers I host, I will probably not host them any
longer. In fact, I am sure I would no longer host them in protest. The
same if Valve will not show my servers in the game browser or include me
in matchmaking pools simply because I chose not to promote advertising
unknown products through such medium. That is not a way to treat the
folks that assisted in making your games a success for you. WE THE
PEOPLE ran the majority of the servers promoting your games at our own
cost.
 
 Game console, Steam, PC computing... At what point does
the want to take over the world settle back down to reason? Is ValveOS
next ((R)) ?
 
 Make Half Life 3... Left4Dead 3 (bigger maps and
6/6 or 8/8 for versus please), or even make a TF3... Make money that way
Valve... You look like beggars and extortionist when you team up with
such things as an advertising plugin if that is what you have done. Have
some dignity. 
 
 Now mind you, whoever designed and thought of
this pinion gig, more power too you... Brilliant... I wished I had
thought of it. But Valve having any official involvement with it... Just
doesn't sit right with me or anyone else I have discussed it with.


 Now if you think my post is ridiculous, imagine how YOU look Valve
entertaining ANY involvement with such.
 
 NO TO FORCED IN GAME
ADVERTISING if it is 

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Cameron Munroe
 

Will this break hldsupdate? I'm still on it due to half of all the
mods still being broken. 

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[hlds] Steam Pipe

2013-04-27 Thread Cameron Munroe
 

Okay, so I thought the 30th was that date when we would have the
option as server owners to migrate our servers towards the new system.
After reading through some emails, I assume that I am wrong, but just
want a quick confirmation. 

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Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 

I'm not sure if it is excluded, but last I checked is there is a
penalty. So if your server at 32 has all the same statics as a 24
players server, and those being the only two servers to choose from then
quickplay would decide on the 24 players server. I would really suggest
that you increase the size as you need, unless you have something
special in mind. 

Hope that helps :) 

On 03/31/2013 11:07 PM, Harsh
Baid wrote: 

 Crapware Wardon, with all due respect i have met 9 year
olds on my servers that treat themselves better in behavior than you.
Please leave the mailing list, that message that you sent was SPAM and
nothing more. Clearly no one hear likes you or can tolerate you so
please get out. You add nothing to the list except any rubbish that
comes out of your mouth. Clearly you lack professionalism and are
extremely arrogant. I will not respond nor acknowledge you anymore. Just
wanted to get this out of my mind before it started bothering me 
 

For everyone else: 
 
 Thanks for the advice. Reason i asked was
because i was looking at QuickPlay and in the FAQ section, there
mentioned a section in which it involved something in response to having
a 32 slot server vs. a 24 slot server and the QuickPlay ranking system.
The following line caught my eye. 
 
 If the max player count is set
above 32, the server is completely excluded. We add this penalty because
the game has been tuned for 24 players. Increasing the number of players
beyond 24 can have negative effects on performance and gameplay balance.

 
 But it seems as if it is not the case anymore according to
everyone else. 
 
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Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 

LOL If only :) 

On 03/31/2013 11:13 PM, crapware.war...@hotmail.com
wrote: 

 I would like to say that i am sorry for being such a dumbass
and misinforming, aswell as troll and a guy that flames for fun. I
should probably keep my crap off this mailing list. 
 With love.

--
 
 Message: 3 Date: Sun, 31 Mar 2013
23:51:34 -0500 From: Crapware Wardon crapware.war...@hotmail.com To:
hlds@list.valvesoftware.com hlds@list.valvesoftware.com Subject: Re:
[hlds] 32 Slot Server Message-ID:
blu152-w429be295e1e4cf08bc992de1...@phx.gbl Content-Type: text/plain;
charset=iso-8859-1 In response to... Harsh Baid
(harshbai...@gmail.com) Hi Harsh, As you can see from the previous
response posts from the kids on this mailing list, they follow the If
you cant dazzle them with footwork baffle them with bullshit rule. Of
course you will see a performance hit with more players, however it will
be hardware and network resource dependent as to whether it is
noticeable to you and your players. There are many other factors as
well, such as the video and network hardware of your clients. I think
you will find that it will be impossible to keep everybody happy all of
the time. Furthermore running an administration add-on such as SourceMod
(especially this one due to pore/no coding standards) on your server
will degrade your users experience even further. All that being said you
should use trial and error to determine what works best for you and your
users. You can then select the best balance of options for your hosting
goals. If you are new around here I would also suggest you add email
filters for the following badmin/trolls as they are known misinformation
and spam providers: Doctor McKay (mc...@doctormckay.com)Dominik
Friedrichs (d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List
User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight
(hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon
(bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul
(ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane
(1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko Storni
(n...@elite-hunterz.info)Russell Smith
(ve...@tinylittlerobots.us)Cc2iscooL (cc2isc...@gmail.com)Asher Baker
(asher...@gmail.com)IBIS Customer Service (ibis.serv...@gmail.com)ics
(i...@ics-base.net)ElitePowered (elitepowe...@gmail.com)The Supreme
Commander (thesupremec...@gmail.com)Nomaan Ahmad
(n0man@gmail.com)Derek Howard (derekdavidhow...@gmail.com)Wander
(wander...@gmail.com)Mike Vail
(supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com
bloodyi...@shaw.ca wickedplayer...@gmail.com bsr.crazedgun...@gmail.com
singh...@live.com kmahajani...@gmail.com barreltr...@gmail.com
jet2the...@gmail.com i...@ics-base.net cmun...@cameronmunroe.com
wander...@gmail.com evan...@gmail.com I know this list is extensive, but
I prefer to be comprehensive as opposed to the misinformation provides.
Good Luck.
 
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Re: [hlds] CS:S steampipe update, any ETA?

2013-04-01 Thread Cameron Munroe
 

Please don't take my word on this at all, but last week they did
DOD:S so I think this week they will do CSS, but as I said please don't
take my word for this. If valve found a major issue it could be much
longer, but it seems like they are getting everything moving along okay.


On 03/31/2013 11:31 PM, Niko Storni wrote: 

 Hello,
 Does anyone
have a clue when the steampipe update is going live for counter-strike:
source?
 I'm ready to switchover and can't wait to test the whole
performance as soon as possible. Let me know! Thank you

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Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 

First thing, for all of you wondering which one is real or not here
is his email identitify: 

Return-Path:
crapware.war...@hotmail.com
Delivered-To: 
Received-SPF: Pass (sender
SPF authorized) identity=mailfrom; client-ip=65.55.116.77;
helo=blu0-omc3-s2.blu0.hotmail.com;
envelope-from=crapware.war...@hotmail.com; receiver= 

Received: from
blu0-omc3-s2.blu0.hotmail.com (blu0-omc3-s2.blu0.hotmail.com
[65.55.116.77])
 by with ESMTP id 3CF9F272046F
 for ; Sun, 31 Mar 2013
10:58:12 +0400 (MSK)
Received: from BLU152-W34 ([65.55.116.72]) by
blu0-omc3-s2.blu0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675);

Sat, 30 Mar 2013 23:57:59 -0700
X-EIP:
[lqOI6IVXcs7uA/wptlfWFDLVMEfRvIl+]
X-Originating-Email:
[crapware.war...@hotmail.com]
Message-ID:
blu152-w342161d6ca70670e05ac3ae1...@phx.gbl
Content-Type:
multipart/alternative;

boundary=_92223e3e-685c-44fc-a943-fb78709c36ae_
From: Crapware Wardon
crapware.war...@hotmail.com
To: 
Subject: Re: [hlds] Suggestion and
query regarding MOTD
Date: Sun, 31 Mar 2013 01:57:59 -0500
Importance:
Normal
MIME-Version: 1.0
X-OriginalArrivalTime: 31 Mar 2013
06:57:59.0355 (UTC) FILETIME=[1465A0B0:01CE2DDD] 

To check this against
spoof email check the source of the email and you should see the above
in the header. Look for the section that the list server received the
email from as the initial one maybe spoofed to make it look like the
above. 

It really isn't surprising that you have been spoofed, as such
I probably have as well. So anything not coming from
archimedes.munroenet.com isn't me. 

On 04/01/2013 12:49 AM, Crapware
Wardon wrote: 

 No problem Viktor. Enjoy the reduced spam and
misinformation.
 
 -
 From:
viktoran...@outlook.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 1
Apr 2013 02:46:31 -0500
 Subject: Re: [hlds] 32 Slot Server
 
 Thanks
for the list of asshats and the heads up on the spammer. Maybe Valve
will deal with that list and clean up the riff raff trolling around
here.
 
 -
 From:
crapware.war...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date:
Mon, 1 Apr 2013 02:42:26 -0500
 Subject: Re: [hlds] 32 Slot Server
 

Obviously that was a spoofed email.
 
 Ahh the joys of mailing list
trolls. So apparently Dr.McKay has been spoofing again. His ip address
(137.118.16.55) has been tagged as known spam provider by spamhaus and
his isp ( Neonova Network Services) has been notified of his illicit
activities. Enjoy finding another isp.
 
 Furthermore he has been
unsubscribing people from this mailing list. I would hope that's a
ban-able offence.
 
 Someone that would do that makes one wonder about
what other little activities they would be upto... hmm SourceMod
stealing steam accounts maybe? Obviously something he has attempted by
his statements about using the steam popup to alter steam group
memberships.
 

__

 
 From: crapware.war...@hotmail.com
 To:
hlds@list.valvesoftware.com
 Date: Mon, 1 Apr 2013 08:13:19 +0200

Subject: Re: [hlds] 32 Slot Server
 
 I would like to say that i am
sorry for being such a dumbass and misinforming, aswell as troll and a
guy that flames for fun. I should probably keep my crap off this mailing
list. 
 With love.
 --
 
 Message: 3

Date: Sun, 31 Mar 2013 23:51:34 -0500
 From: Crapware Wardon
crapware.war...@hotmail.com
 To: hlds@list.valvesoftware.com
hlds@list.valvesoftware.com
 Subject: Re: [hlds] 32 Slot Server

Message-ID: blu152-w429be295e1e4cf08bc992de1...@phx.gbl

Content-Type: text/plain; charset=iso-8859-1
 
 In response to...
Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see
 from the
previous response posts from the kids on this mailing list, they
follow
 the If you cant dazzle them with footwork baffle them with
bullshit rule. 
 Of course you will see a performance hit with more
players, however it will be
 hardware and network resource dependent
as to whether it is noticeable to you and
 your players. There are
many other factors as well, such as the video and network
 hardware of
your clients. I think you will find that it will be impossible to
keep
 everybody happy all of the time. Furthermore running an
administration add-on such
 as SourceMod (especially this one due to
pore/no coding standards) on your server
 will degrade your users
experience even further. All that being said you should
 use trial and
error to determine what works best for you and your users. You can

then select the best balance of options for your hosting goals. If you
are new
 around here I would also suggest you add email filters for
the following badmin/trolls
 as they are known misinformation and spam
providers: Doctor McKay (mc...@doctormckay.com)Dominik
 Friedrichs
(d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User
(l...@redspeedservers.com)Lyrai
 (lyr...@gmail.com)fiveofeight
(hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com

Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 the If you cant dazzle them with footwork baffle them
with bullshit rule. 
 Of course you will see a performance hit with
more players, however it will be
 hardware and network resource
dependent as to whether it is noticeable to you and
 your players.
There are many other factors as well, such as the video and network

hardware of your clients. I think you will find that it will be
impossible to keep
 everybody happy all of the time. Furthermore
running an administration add-on such
 as SourceMod (especially this
one due to pore/no coding standards) on your server
 will degrade
your users experience even further. All that being said you should

use trial and error to determine what works best for you and your users.
You can
 then select the best balance of options for your hosting
goals. If you are new
 around here I would also suggest you add email
filters for the following badmin/trolls
 as they are known
misinformation and spam providers: Doctor McKay
(mc...@doctormckay.com)Dominik
 Friedrichs (d...@forlix.org)Cameron
Munroe (cmun...@cameronmunroe.com)List User
(l...@redspeedservers.com)Lyrai
 (lyr...@gmail.com)fiveofeight
(hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian
 Simon
(bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul
(ubyu@gmail.com)Bjorn
 Wielens (uniac...@yahoo.ca)1nsane
(1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko
 Storni
(n...@elite-hunterz.info)Russell Smith
(ve...@tinylittlerobots.us)Cc2iscooL
 (cc2isc...@gmail.com)Asher
Baker (asher...@gmail.com)IBIS Customer Service
(ibis.serv...@gmail.com)ics
 (i...@ics-base.net)ElitePowered
(elitepowe...@gmail.com)The Supreme Commander
(thesupremec...@gmail.com)Nomaan
 Ahmad (n0man@gmail.com)Derek
Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike

Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com
bloodyi...@shaw.ca
 wickedplayer...@gmail.com
bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com

barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net
cmun...@cameronmunroe.com
 wander...@gmail.com evan...@gmail.com I
know this list is extensive, but I prefer
 to be comprehensive as
opposed to the misinformation provides. Good Luck. 
 

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---
 Cameron Munroe
 
 Owner and Operator of (G-S.N) 
Munroenet.com
 
 Computer Tech
 
 http://www.munroenet.com [2]

http://www.gaming-servers.net [3]
 https://www.town-assembly.com
 

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---
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Munroenet.com

Computer Tech

http://www.munroenet.com
[2]
http://www.gaming-servers.net [3]
https://www.town-assembly.com




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Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 isp ( Neonova Network Services) has been
notified of his illicit activities. Enjoy finding another isp.
 

Furthermore he has been unsubscribing people from this mailing list. I
would hope that's a ban-able offence.
 
 Someone that would do
that makes one wonder about what other little activities they would be
upto... hmm SourceMod stealing steam accounts maybe? Obviously something
he has attempted by his statements about using the steam popup to alter
steam group memberships.
 

__

 
 From: crapware.war...@hotmail.com
 To:
hlds@list.valvesoftware.com
 Date: Mon, 1 Apr 2013 08:13:19 +0200

Subject: Re: [hlds] 32 Slot Server
 
 I would like to say that i
am sorry for being such a dumbass and misinforming, aswell as troll and
a guy that flames for fun. I should probably keep my crap off this
mailing list. 
 With love.
 --
 

Message: 3
 Date: Sun, 31 Mar 2013 23:51:34 -0500
 From:
Crapware Wardon crapware.war...@hotmail.com
 To:
hlds@list.valvesoftware.com hlds@list.valvesoftware.com

Subject: Re: [hlds] 32 Slot Server
 Message-ID:
blu152-w429be295e1e4cf08bc992de1...@phx.gbl
 Content-Type:
text/plain; charset=iso-8859-1
 
 In response to... Harsh Baid
(harshbai...@gmail.com) Hi Harsh, As you can see
 from the previous
response posts from the kids on this mailing list, they follow
 the
If you cant dazzle them with footwork baffle them with bullshit rule.

 Of course you will see a performance hit with more players,
however it will be
 hardware and network resource dependent as to
whether it is noticeable to you and
 your players. There are many
other factors as well, such as the video and network
 hardware of
your clients. I think you will find that it will be impossible to
keep
 everybody happy all of the time. Furthermore running an
administration add-on such
 as SourceMod (especially this one due to
pore/no coding standards) on your server
 will degrade your users
experience even further. All that being said you should
 use trial
and error to determine what works best for you and your users. You
can
 then select the best balance of options for your hosting goals.
If you are new
 around here I would also suggest you add email
filters for the following badmin/trolls
 as they are known
misinformation and spam providers: Doctor McKay
(mc...@doctormckay.com)Dominik
 Friedrichs (d...@forlix.org)Cameron
Munroe (cmun...@cameronmunroe.com)List User
(l...@redspeedservers.com)Lyrai
 (lyr...@gmail.com)fiveofeight
(hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian
 Simon
(bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul
(ubyu@gmail.com)Bjorn
 Wielens (uniac...@yahoo.ca)1nsane
(1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko
 Storni
(n...@elite-hunterz.info)Russell Smith
(ve...@tinylittlerobots.us)Cc2iscooL
 (cc2isc...@gmail.com)Asher
Baker (asher...@gmail.com)IBIS Customer Service
(ibis.serv...@gmail.com)ics
 (i...@ics-base.net)ElitePowered
(elitepowe...@gmail.com)The Supreme Commander
(thesupremec...@gmail.com)Nomaan
 Ahmad (n0man@gmail.com)Derek
Howard (derekdavidhow...@gmail.com)Wander (wander...@gmail.com)Mike

Vail (supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com
bloodyi...@shaw.ca
 wickedplayer...@gmail.com
bsr.crazedgun...@gmail.com singh...@live.com kmahajani...@gmail.com

barreltr...@gmail.com jet2the...@gmail.com i...@ics-base.net
cmun...@cameronmunroe.com
 wander...@gmail.com evan...@gmail.com I
know this list is extensive, but I prefer
 to be comprehensive as
opposed to the misinformation provides. Good Luck. 
 

___ To unsubscribe, edit
your list preferences, or view the list archives, please visit:
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___
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your list preferences, or view the list archives, please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
 

---
 Cameron Munroe
 
 Owner and Operator of (G-S.N) 
Munroenet.com
 
 Computer Tech
 
 http://www.munroenet.com
[2]
 http://www.gaming-servers.net [3]

https://www.town-assembly.com
 

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Re: [hlds] 32 Slot Server

2013-04-01 Thread Cameron Munroe
 your users experience even further. All that
being said you should
 use trial and error to determine what works
best for you and your users. You can
 then select the best balance
of options for your hosting goals. If you are new
 around here I
would also suggest you add email filters for the following
badmin/trolls
 as they are known misinformation and spam providers:
Doctor McKay (mc...@doctormckay.com)Dominik
 Friedrichs
(d...@forlix.org)Cameron Munroe (cmun...@cameronmunroe.com)List User
(l...@redspeedservers.com)Lyrai
 (lyr...@gmail.com)fiveofeight
(hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian

Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul
(ubyu@gmail.com)Bjorn
 Wielens (uniac...@yahoo.ca)1nsane
(1nsane...@gmail.com)T Marler (bloodyi...@shaw.ca)Niko
 Storni
(n...@elite-hunterz.info)Russell Smith
(ve...@tinylittlerobots.us)Cc2iscooL
 (cc2isc...@gmail.com)Asher
Baker (asher...@gmail.com)IBIS Customer Service
(ibis.serv...@gmail.com)ics
 (i...@ics-base.net)ElitePowered
(elitepowe...@gmail.com)The Supreme Commander
(thesupremec...@gmail.com)Nomaan
 Ahmad (n0man@gmail.com)Derek
Howard (derekdavidhow...@gmail.com)Wander
(wander...@gmail.com)Mike
 Vail
(supp...@boomgaming.net)c.j...@griffinrun.net phre...@gmail.com
bloodyi...@shaw.ca
 wickedplayer...@gmail.com
bsr.crazedgun...@gmail.com singh...@live.com
kmahajani...@gmail.com
 barreltr...@gmail.com jet2the...@gmail.com
i...@ics-base.net cmun...@cameronmunroe.com
 wander...@gmail.com
evan...@gmail.com I know this list is extensive, but I prefer
 to
be comprehensive as opposed to the misinformation provides. Good Luck.

 
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[1]
 
 ---
 Cameron Munroe
 
 Owner and Operator of
(G-S.N)  Munroenet.com
 
 Computer Tech
 

http://www.munroenet.com [2]
 http://www.gaming-servers.net [3]

https://www.town-assembly.com
 

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your list preferences, or view the list archives, please visit:

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---
 Cameron Munroe
 
 Owner and Operator of (G-S.N) 
Munroenet.com
 
 Computer Tech
 
 http://www.munroenet.com
[2]
 http://www.gaming-servers.net [3]

https://www.town-assembly.com
 

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---
 Cameron Munroe
 
 Owner and Operator of (G-S.N) 
Munroenet.com
 
 Computer Tech
 
 http://www.munroenet.com [2]

http://www.gaming-servers.net [3]
 https://www.town-assembly.com
 

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Munroenet.com

Computer Tech

http://www.munroenet.com
[2]
http://www.gaming-servers.net [3]
https://www.town-assembly.com




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Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
 

LOL quote from this guy. He can't defeat my argument thus he uses
personal attacks. Voteban request? 

Also to answer your question,
servers cost money as I have stated before. They aren't free. Look it
up. 

Hi Dumbass,

You should look up the meaning of the word
community. I'm thinking it doesn't mean was you think it means. You
really think you deserve payment for running a game server you get for
free using an admin-mod that's also for free in the context of a
community. You must be pretty dumb or at the very least very
selfish.

Anyways you are encouraged to go fuck yourself and also please
stop spamming the message thread. No-one really likes you and your
community thinks your an asshole.

Have fun fucking yourself
douchebag.

Love,
The Crapware Wardon.

On 03/31/2013 01:48 AM, Mart-Jan
Reeuwijk wrote: 

 This is SERVER admin list, you come with crap for
the USERS which shouldn't be here... its a DIFFERENT viewpoint. 
 

Server Owners want:
 - being able to show the MOTD for various plugins
and MODs and/or their community rules, McKay made a nice list of things
that would get broken if it went down the drain.
 
 Clients want:
 -
no pinion / unsolicited traffic not related to their game. 
 
 The
mailing list is for Server Owners, and ofcourse, SPUF is for the
Clients.
 
 -
 FROM: Crapware Wardon
crapware.war...@hotmail.com
 TO: hlds@list.valvesoftware.com
hlds@list.valvesoftware.com 
 SENT: Sunday, 31 March 2013, 4:49

SUBJECT: [hlds] Suggestion and query regarding MOTD
 
 This is to
address the responses from the following badmins...
 
 Asher Baker
(asher...@gmail.com)
 Doctor McKay (mc...@doctormckay.com)
 Russell
Smith (ve...@tinylittlerobots.us)
 1nsane (1nsane...@gmail.com)
 

Providing links from public forums is not the same as providing links
from corporate press release web sites. I can understand how the simple
minded might fall for you shenanigans but Valve simply does not
represent itself as doing business with Pinion. IMHO they would be
foolish to do so. 
 
 I have been following this mailing list for
some time now and have yet to see any of the above individuals offer
anything of value or help to anyone other than themselves or their self
serving opinions. It would be a great service to the community if they
would remove themselves from this list.
 
 Pinion does nothing to
support Valve games and as a matter of fact they detract from the
entertainment value people strive for when they purchase a game. They
are capitalizing and promoted pollution to the gaming community. If no
one can post a better solution to this issue, I would then welcome the
motd removal altogether.
 

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---
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Munroenet.com

Computer Tech

http://www.munroenet.com
[2]
http://www.gaming-servers.net [3]
https://www.town-assembly.com




Links:
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
 

First of Happy Easter everyone, if you don't like, approve or
anything else of Easter then I wish you a wonderful day. In any case
that is the whole fun of this mailing list. A person couldn't fix his
own issues so he read a forum post, found some instults and threw them
here so we can all laugh at his failure to comprehend Critical thinking.
Just smile, laugh and move on. If the mailing list is constantly dinging
you, then create an email rule. Most modern email servers have this
functionality. 

To Bjorn, don't give up. Put a smile on your face. Its
a good day, and people still love to play on your servers. :) 

On
03/31/2013 06:17 AM, Bjorn Wielens wrote: 

 That does it. I'm done
with this mailing list. Either that or valve needs to rename it to
Watching grown men bicker like five-year-olds list. And that's
insulting to 5-year-olds.
 
 -
 FROM:
Crapware Wardon crapware.war...@hotmail.com
 TO:
hlds@list.valvesoftware.com hlds@list.valvesoftware.com 
 SENT:
Sunday, March 31, 2013 10:03:52 AM
 SUBJECT: Re: [hlds] Suggestion and
query regarding MOTD
 
 In response to...
 Mart-Jan Reeuwijk
(mreeu...@yahoo.com)
 
 You twisted little fucker, you sent me
this...
 
 http://imgur.com/JY1ndz9 [2]
 
 the answer to your query
is a resounding NO! 

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Computer Tech

http://www.munroenet.com
[3]
http://www.gaming-servers.net [4]
https://www.town-assembly.com




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Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
 of all the servers. Players can
make a choice as well, they just simply don't go to bad servers. Yet,
they still come to mine so I am doing something right, even if you like
it or not. 
 
 I hope you have fun and enjoy what ever server you find
/ make, but please give me a break as I am tired of hearing your
personal attacks that have no context. I am tired of hearing you
complain. Get off your ass and mitigate the problem yourself, or shut
up.
 
 Server List:
http://www.gaming-servers.net/tf2-servers-simple/
 
 On 03/31/2013
03:00 AM, Crapware Wardon wrote:
 
 LOL @ you and your lame ass
wordpress sites kid. Learn a little before you talk shit kid. One of
your sites has a bad cert, you should learn how to do some stuff before
you advertise that you know something.
 
 I'll be sure to pass on
how lame you are to all of your potential customers. We can call it free
advertisement, just like pinion. LMAO

On 03/31/2013 10:49 AM, Brian
Simon wrote: 

 Oh god my sides. Thank you for this thread Crapware
Warden. Your idiocy is quite hilarious 
 
 On Sun, Mar 31, 2013 at
1:20 PM, Dominik Friedrichs d...@forlix.org wrote:
 
 Anyone remember
the pizza troll? I think hes back :))
 Anyway, I dont get how everyone
gets so upset about the stupid MOTD and some RUMORS...
 And some guys
want to force display their MOTD because it contains 8000 characters of
important rules... give me a break, who would even read 5% of that?? 


 On 2013/03/31 13:57, Mart-Jan Reeuwijk wrote: 
 
 he did same
kind of crap message to me:
 
 http://imgur.com/NzIvh9D [2]





*From:* Cameron Munroe cmun...@cameronmunroe.com
 *To:* Mart-Jan
Reeuwijk mreeu...@yahoo.com; Half-Life dedicated 
 
 Win32
server mailing list hlds@list.valvesoftware.com *Sent:* Sunday, 31
March 2013, 11:22
 *Subject:* Re: [hlds] Suggestion and query
regarding MOTD 
 
 LOL quote from this guy. He can't defeat my
argument thus he uses
 personal attacks. Voteban request?
 Also to
answer your question, servers cost money as I have stated
 before.
They aren't free. Look it up.
 Hi Dumbass,
 
 You should look
up the meaning of the word community. I'm thinking
 it doesn't mean
was you think it means. You really think you deserve
 payment for
running a game server you get for free using an
 admin-mod that's
also for free in the context of a community. You
 must be pretty dumb
or at the very least very selfish.
 
 Anyways you are encouraged
to go fuck yourself and also please stop
 spamming the message
thread. No-one really likes you and your
 community thinks your an
asshole.
 
 Have fun fucking yourself douchebag.
 

Love,
 The Crapware Wardon.
 
 On 03/31/2013 01:48 AM, Mart-Jan
Reeuwijk wrote: 
 
 This is SERVER admin list, you come with crap
for the USERS which
 shouldn't be here... its a DIFFERENT
viewpoint.
 
 Server Owners want:
 - being able to show the
MOTD for various plugins and MODs and/or
 their community rules,
McKay made a nice list of things that would
 get broken if it went
down the drain.
 
 Clients want:
 - no pinion / unsolicited
traffic not related to their game.
 
 The mailing list is for
Server Owners, and ofcourse, SPUF is for
 the Clients.
 



*From:* Crapware Wardon crapware.war...@hotmail.com
 *To:*
hlds@list.valvesoftware.com hlds@list.valvesoftware.com
 *Sent:*
Sunday, 31 March 2013, 4:49
 *Subject:* [hlds] Suggestion and query
regarding MOTD 
 
 This is to address the responses from the
following badmins...
 
 Asher Baker (asher...@gmail.com
mailto:asher...@gmail.com)
 Doctor McKay
(mc...@doctormckay.com
 mailto:mc...@doctormckay.com)
 Russell
Smith (ve...@tinylittlerobots.us

mailto:ve...@tinylittlerobots.us)
 1nsane (1nsane...@gmail.com
mailto:1nsane...@gmail.com) 
 
 Providing links from public
forums is not the same as
 providing links from corporate press
release web sites. I can
 understand how the simple minded might
fall for you
 shenanigans but Valve simply does not represent itself
as
 doing business with Pinion. IMHO they would be foolish to do
so.
 
 I have been following this mailing list for some time now
and
 have yet to see any of the above individuals offer anything
of
 value or help to anyone other than themselves or their self

serving opinions. It would be a great service to the community
 if
they would remove themselves from this list.
 
 Pinion does
nothing to support Valve games and as a matter of
 fact they detract
from the entertainment value people strive
 for when they purchase a
game. They are capitalizing and
 promoted pollution to the gaming
community. If no one can post
 a better solution to this issue, I
would then welcome the motd
 removal altogether.
 

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[1

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
 

Every additional players will cost more in all resources which in
most cases sits on an exponential curve. Think about it this way. When
there is two players all the server has to do is relay the coordinates
of one player to the other, and process anything in between. While with
5 players it has to replay to 4 players. With a full 32 the server has
to relay to 31 other players that 1 players coordinates. This function
is happening all the time, and as such every additional player in going
to have an increasing cost, no matter what they say below. 

This
however is usually mitigated with newer and faster hardware that can
handle the stress. Though in many cases this can lead to issues on heavy
stress game like Vs. Saxton Hale where at 32 players many players will
receive a buffer overflow because of the magnitude of data being thrown
around. 

My suggestion is if you are starting a new server then cap it
at 24, once it become busy enough increase from there until it seems
comfortable. 

On 03/31/2013 05:04 PM, Mr Razzle wrote: 

 The only
performance drop is if your hardware can't handle it. Anything over 24
slot also displays a warning to the client in their browser. 
 On Mar
31, 2013 7:02 PM, Calvin Judy rok...@summit-gaming.com wrote:
 

Slots are just a number, additional players will require additional
resources. But as far as just increasing the slot count, no you won't
see a performance drop. 
 
 - Original Message - 
 FROM:
Harsh Baid 
 TO: hlds@list.valvesoftware.com 
 SENT: Sunday, March
31, 2013 7:33 PM 
 SUBJECT: [hlds] 32 Slot Server 
 
 So i have
recently heard somewhere that any player slot above 24 causes a decrease
in performance. Is this a myth or in actuality true and if it is, is it
a significant decrease and in what region of performance? Does 32 slots
cause more stress on the CPU and or RAM causing the server to lag or is
it something else entirely. 
 
 -
 

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Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
 

Hmm, I think I just said that same thing about the server. 

Though
I know you are right on them being badmins/trolls. Last time I checked
ICS has been more helpful then you ever have, and he does that every
week, you? 

Would you like to throw some insults at me now? 

On
03/31/2013 09:51 PM, Crapware Wardon wrote: 

 In response to...
 

Harsh Baid (harshbai...@gmail.com)
 
 Hi Harsh,
 
 As you can see
from the previous response posts from the kids on this mailing list,
they follow the If you cant dazzle them with footwork baffle them with
bullshit rule.
 
 Of course you will see a performance hit with more
players, however it will be hardware and network resource dependent as
to whether it is noticeable to you and your players. There are many
other factors as well, such as the video and network hardware of your
clients. I think you will find that it will be impossible to keep
everybody happy all of the time. Furthermore running an administration
add-on such as SourceMod (especially this one due to pore/no coding
standards) on your server will degrade your users experience even
further.
 
 All that being said you should use trial and error to
determine what works best for you and your users. You can then select
the best balance of options for your hosting goals.
 
 If you are new
around here I would also suggest you add email filters for the following
badmin/trolls as they are known misinformation and spam providers:
 

Doctor McKay (mc...@doctormckay.com)
 Dominik Friedrichs
(d...@forlix.org)
 Cameron Munroe (cmun...@cameronmunroe.com)
 List User
(l...@redspeedservers.com)
 Lyrai (lyr...@gmail.com)
 fiveofeight
(hyn...@gmail.com)
 Mart-Jan Reeuwijk (mreeu...@yahoo.com)
 Brian
Simon (bluebriansi...@gmail.com)
 Eli Witt (eliw...@gmail.com)
 Paul
(ubyu@gmail.com)
 Bjorn Wielens (uniac...@yahoo.ca)
 1nsane
(1nsane...@gmail.com)
 T Marler (bloodyi...@shaw.ca)
 Niko Storni
(n...@elite-hunterz.info)
 Russell Smith (ve...@tinylittlerobots.us)

Cc2iscooL (cc2isc...@gmail.com)
 Asher Baker (asher...@gmail.com)

IBIS Customer Service (ibis.serv...@gmail.com)
 ics
(i...@ics-base.net)
 ElitePowered (elitepowe...@gmail.com)
 The Supreme
Commander (thesupremec...@gmail.com)
 Nomaan Ahmad
(n0man@gmail.com)
 Derek Howard (derekdavidhow...@gmail.com)

Wander (wander...@gmail.com)
 Mike Vail (supp...@boomgaming.net)

c.j...@griffinrun.net 
 phre...@gmail.com 
 bloodyi...@shaw.ca 

wickedplayer...@gmail.com 
 bsr.crazedgun...@gmail.com 

singh...@live.com 
 kmahajani...@gmail.com 
 barreltr...@gmail.com 

jet2the...@gmail.com 
 i...@ics-base.net 
 cmun...@cameronmunroe.com 

wander...@gmail.com 
 evan...@gmail.com
 
 I know this list is
extensive, but I prefer to be comprehensive as opposed to the
misinformation provides.
 
 Good Luck. 
 

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Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
 

Edit, oops I mean aren't 

On 03/31/2013 10:37 PM, Cameron Munroe
wrote: 

 Hmm, I think I just said that same thing about the server. 


 Though I know you AREN'T right on them being badmins/trolls. Last
time I checked ICS has been more helpful then you ever have, and he does
that every week, you? 
 
 Would you like to throw some insults at me
now? 
 
 On 03/31/2013 09:51 PM, Crapware Wardon wrote: 
 
 In
response to...
 
 Harsh Baid (harshbai...@gmail.com)
 
 Hi
Harsh,
 
 As you can see from the previous response posts from the
kids on this mailing list, they follow the If you cant dazzle them with
footwork baffle them with bullshit rule.
 
 Of course you will see
a performance hit with more players, however it will be hardware and
network resource dependent as to whether it is noticeable to you and
your players. There are many other factors as well, such as the video
and network hardware of your clients. I think you will find that it will
be impossible to keep everybody happy all of the time. Furthermore
running an administration add-on such as SourceMod (especially this one
due to pore/no coding standards) on your server will degrade your users
experience even further.
 
 All that being said you should use trial
and error to determine what works best for you and your users. You can
then select the best balance of options for your hosting goals.
 

If you are new around here I would also suggest you add email filters
for the following badmin/trolls as they are known misinformation and
spam providers:
 
 Doctor McKay (mc...@doctormckay.com)
 Dominik
Friedrichs (d...@forlix.org)
 Cameron Munroe
(cmun...@cameronmunroe.com)
 List User (l...@redspeedservers.com)

Lyrai (lyr...@gmail.com)
 fiveofeight (hyn...@gmail.com)
 Mart-Jan
Reeuwijk (mreeu...@yahoo.com)
 Brian Simon
(bluebriansi...@gmail.com)
 Eli Witt (eliw...@gmail.com)
 Paul
(ubyu@gmail.com)
 Bjorn Wielens (uniac...@yahoo.ca)
 1nsane
(1nsane...@gmail.com)
 T Marler (bloodyi...@shaw.ca)
 Niko Storni
(n...@elite-hunterz.info)
 Russell Smith
(ve...@tinylittlerobots.us)
 Cc2iscooL (cc2isc...@gmail.com)
 Asher
Baker (asher...@gmail.com)
 IBIS Customer Service
(ibis.serv...@gmail.com)
 ics (i...@ics-base.net)
 ElitePowered
(elitepowe...@gmail.com)
 The Supreme Commander
(thesupremec...@gmail.com)
 Nomaan Ahmad (n0man@gmail.com)

Derek Howard (derekdavidhow...@gmail.com)
 Wander
(wander...@gmail.com)
 Mike Vail (supp...@boomgaming.net)

c.j...@griffinrun.net 
 phre...@gmail.com 
 bloodyi...@shaw.ca 

wickedplayer...@gmail.com 
 bsr.crazedgun...@gmail.com 

singh...@live.com 
 kmahajani...@gmail.com 
 barreltr...@gmail.com

 jet2the...@gmail.com 
 i...@ics-base.net 

cmun...@cameronmunroe.com 
 wander...@gmail.com 

evan...@gmail.com
 
 I know this list is extensive, but I prefer to
be comprehensive as opposed to the misinformation provides.
 
 Good
Luck. 
 
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

I thought I might just put my 2 cents in, so please don't shoot me.


Here is what the text I received over chat: 

This info was taken from
a discussion on IRC between SourceMod's Asher Baker (Asherkin) and
Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion
then deleted it, but not before someone quoted it.
And just to make sure
it doesn't get lost, I'm also going to quote it here too.
Drunken_F00l
so i think we're gonna nuke the info panel
Drunken_F00l or at least
the ability to send it at arbitrary times
@asherkin :|
@asherkin
why?
Drunken_F00l because pinion
Drunken_F00l or more like server
ops abusing pinion
@asherkin thus killing things that have existed
forever, like using it to view stats or to listen to streaming
radio
Drunken_F00l it sucks that it might break plugins or game modes
using it for legit reasons though
Drunken_F00l ya 

In any case I
think what they will only stop motd after initial connect thus blocking
any abuse by server owners. However I would rather, after initial
connect, to have links opened by the steam overlay browser. This would
first fix the issue of Pinion spamming as the player could quickly exit
out and continue playing there game, not to mention this harms the said
owner that is spamming the Ad during normal game play because of the
required completions, and not being able to hold the session for 30
seconds. It would also be nicer because you could use this as a simple
way to open radio programs and such, and in new tabs. Thus no longer
will radio be quit out once you type !bp. It could also have the added
functionality of going to a common tab for similar links so if you
already had radio open, and you open radio again you won't be spammed by
two radios playing. 

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Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

Thus why you don't understand anything about us Server Operators.
Sigh. 

On 03/30/2013 05:05 PM, Sebastian Iskra wrote: 

 I hope they
get rid of MOTD so people can't crash my game with pinion ad's anymore.
Good riddance 
 
 On Sat, Mar 30, 2013 at 7:01 PM, Netshroud
netshr...@gmail.com wrote:
 
 If Steam Community would use GET and
POST appropriately, then your concern would be a non-issue. A GET
request shouldn't make any changes. 
 
 On 31/03/2013, at 8:33 AM,
1nsane 1nsane...@gmail.com [2] wrote: 
 
 Could lead to even
worse abuse. 
 
 Steam overlay is logged in to steam. It's been
like this forever, there's thing that rely on it staying that way. 


 Since it is logged into steam it would allow malicious servers to
do automatically on their steam accounts. Starting with putting you in a
steam community group soon as you join a server without your consent. To
using exploits and doing much worse things like say forcing you to leave
groups you are an admin of or changing your settings. 
 
 Ages ago
when Steam used IE I reported an exploit able to do these things and
valve fixed it. 
 
 On Sat, Mar 30, 2013 at 5:15 PM, Cameron
Munroe cmun...@cameronmunroe.com wrote:
 
 I thought I might
just put my 2 cents in, so please don't shoot me. 
 
 Here is
what the text I received over chat: 
 
 This info was taken from
a discussion on IRC between SourceMod's Asher Baker (Asherkin) and
Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion
then deleted it, but not before someone quoted it.
 And just to make
sure it doesn't get lost, I'm also going to quote it here too.

Drunken_F00l so i think we're gonna nuke the info panel

Drunken_F00l or at least the ability to send it at arbitrary
times
 @asherkin :|
 @asherkin why?
 Drunken_F00l
because pinion
 Drunken_F00l or more like server ops abusing
pinion
 @asherkin thus killing things that have existed forever,
like using it to view stats or to listen to streaming radio

Drunken_F00l it sucks that it might break plugins or game modes using
it for legit reasons though
 Drunken_F00l ya 
 
 In any
case I think what they will only stop motd after initial connect thus
blocking any abuse by server owners. However I would rather, after
initial connect, to have links opened by the steam overlay browser. This
would first fix the issue of Pinion spamming as the player could quickly
exit out and continue playing there game, not to mention this harms the
said owner that is spamming the Ad during normal game play because of
the required completions, and not being able to hold the session for 30
seconds. It would also be nicer because you could use this as a simple
way to open radio programs and such, and in new tabs. Thus no longer
will radio be quit out once you type !bp. It could also have the added
functionality of going to a common tab for similar links so if you
already had radio open, and you open radio again you won't be spammed by
two radios playing. 
 
 Just some thoughts. 

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Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Cameron Munroe
 

Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state Crapware Wardon you are wrong thus this is a perfect and
logical argument proving you absolutely wrong. Aha! Take that you
spamming scoundrel. 

Also I really don't think you understand the fact
that many community servers are run by communities, which by the way
receive no funds from Valve. They are run by people who get to deal with
that annoying 9 year old screaming in the mic, to patch the servers when
Valve breaks everything, and yet you seem to want to also say you are
suppose to do this all with out getting a dime to cover hosting costs.
It isn't like you easily make a profit with pinion, and I for one can
say that in the past year of using pinion have never had a month when I
was in the green. Thus you do understand all you are doing is killing
community servers so only Valve will be left in the matter. You may
claim what about Donations, well for all those servers who kick those
kids out that don't donate or allow abusive rights, those players come
to me where there is actual admins instead of ones that paid for the
position. In any case crapware, save your self sometime and just turn
off HTMLMOTD in the advance menu. 

Sigh, when will people think about
the person on the other side of the fence... guess never in this case.


On 03/30/2013 09:55 PM, Crapware Wardon wrote: 

 In response to...


 Doctor McKay (mc...@doctormckay.com)
 
 1) You're wrong
 2) You're
wrong
 3) Your assumption is not a logical conclusion.
 
 Please stop
spamming the message thread with misinformation. If you can't afford to
host a server, don't host a server. Letting others pay for a server then
claiming ownership is not something one should be commended for (it's
actually a character flaw).
 

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Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-19 Thread Cameron Munroe
 

Yes, but you need to create a system that will add them to an
admin.cfg, or database with the A flag. However, what do you use to
manage it?

I was thinking of editing sourcebans, but I need a way to
remove old members after the time is up. 

On 02/19/2013 09:56 AM,
Doctor McKay wrote: 

 The most recent version of the official plugin
has a flag immunity feature. 
 
 I personally really like Bitcoin. You
can find a lot of info at http://weusecoins.com [2] and
http://reddit.com/r/bitcoin [3] 
 Dr. McKay 

http://www.doctormckay.com [4] 
 mc...@doctormckay.com 
 
 On Tue,
Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote:


 Back to the matter at hand, someone mentioned about paying a dollar
or so to get the ad MOTD removed? How do you manage a system like that
as i would love to implement it with my servers as well. How do you set
up a system where a user pays a dollar and gets the MOTD removed when he
joins the game since the actual plugin has no flag feature what so ever?

 
 Also as far as micro-transactions go, has anyone looked into
bit-coins I personally have never used them, but many members have
suggested that i should implement it. Although i am not sure how well it
would work. 
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Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-19 Thread Cameron Munroe
 

Thanks, but is there any current solutions out there that are for
donations, I saw one and it was outdated, and another is still being
built. 

I was waiting, but I am thinking I might just build it myself.


On 02/19/2013 04:38 PM, Doctor McKay wrote: 

 SourceMod has a
built-in admin API. The admins.cfg and admins_simple.ini files are
loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin
permissions, it relies on plugins to do so. 
 
 You may be interested
in the SQL admins system that is distrubuted with SourceMod in the
plugins/disabled folder. More info on that is available here [7].
 

Doctor McKay 
 http://www.doctormckay.com [4] 
 mc...@doctormckay.com

 
 On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
 
 Yes, but you need to create a
system that will add them to an admin.cfg, or database with the A flag.
However, what do you use to manage it?
 
 I was thinking of editing
sourcebans, but I need a way to remove old members after the time is up.

 
 On 02/19/2013 09:56 AM, Doctor McKay wrote: 
 
 The most
recent version of the official plugin has a flag immunity feature. 


 I personally really like Bitcoin. You can find a lot of info at
http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] 
 Dr.
McKay 
 http://www.doctormckay.com [4] 
 mc...@doctormckay.com

 
 On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid
harshbai...@gmail.com wrote:
 
 Back to the matter at hand,
someone mentioned about paying a dollar or so to get the ad MOTD
removed? How do you manage a system like that as i would love to
implement it with my servers as well. How do you set up a system where a
user pays a dollar and gets the MOTD removed when he joins the game
since the actual plugin has no flag feature what so ever? 
 

Also as far as micro-transactions go, has anyone looked into bit-coins I
personally have never used them, but many members have suggested that i
should implement it. Although i am not sure how well it would work.

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Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-19 Thread Cameron Munroe
 

Yeah, was hoping for an easy solution, but looks like there isn't
any available. 

I fully agree that you can set it up as you would like
though. 

On 02/19/2013 08:44 PM, Dave Rosca wrote: 

 We created a
custom plugin that loads donors from a database and assigns them admin
flags on map start. They don't have to be connected to be given admin
flags. It's not too difficult to create. You can take a look at
sourcebans to see how it does it.
 
 The benefit of creating your own
donor plugin is you can create custom natives that other custom plugins
can use to check if a player is a donor.
 
 On Tue, Feb 19, 2013 at
7:53 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:
 
 Thanks,
but is there any current solutions out there that are for donations, I
saw one and it was outdated, and another is still being built. 
 
 I
was waiting, but I am thinking I might just build it myself. 
 
 On
02/19/2013 04:38 PM, Doctor McKay wrote: 
 
 SourceMod has a
built-in admin API. The admins.cfg and admins_simple.ini files are
loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin
permissions, it relies on plugins to do so. 
 
 You may be
interested in the SQL admins system that is distrubuted with SourceMod
in the plugins/disabled folder. More info on that is available here
[7].
 
 Doctor McKay 
 http://www.doctormckay.com [4] 

mc...@doctormckay.com 
 
 On Tue, Feb 19, 2013 at 7:11 PM, Cameron
Munroe cmun...@cameronmunroe.com wrote:
 
 Yes, but you need to
create a system that will add them to an admin.cfg, or database with the
A flag. However, what do you use to manage it?
 
 I was thinking
of editing sourcebans, but I need a way to remove old members after the
time is up. 
 
 On 02/19/2013 09:56 AM, Doctor McKay wrote:

 
 The most recent version of the official plugin has a flag
immunity feature. 
 
 I personally really like Bitcoin. You
can find a lot of info at http://weusecoins.com [2] and
http://reddit.com/r/bitcoin [3] 
 Dr. McKay 

http://www.doctormckay.com [4] 
 mc...@doctormckay.com 


 On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid
harshbai...@gmail.com wrote:
 
 Back to the matter at hand,
someone mentioned about paying a dollar or so to get the ad MOTD
removed? How do you manage a system like that as i would love to
implement it with my servers as well. How do you set up a system where a
user pays a dollar and gets the MOTD removed when he joins the game
since the actual plugin has no flag feature what so ever? 


 Also as far as micro-transactions go, has anyone looked into
bit-coins I personally have never used them, but many members have
suggested that i should implement it. Although i am not sure how well it
would work. 

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 Computer Tech
 

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 http://www.gaming-servers.net [6]

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[5]
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[5]
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Re: [hlds] SRV records

2012-12-09 Thread Cameron Munroe
The biggest problem with sub domains is that one day you could point 
everyone to a server based in the USA and the next day point everyone to 
a server is Russia.


However, I do agree it would be nice.

The next problem would be how to setup such system.

On 12/9/2012 6:01 PM, T Marler wrote:

Okay guys, seriously now. Can we please get SRV record support for srcds? Also, 
having favourites saved based on (sub)domain and not just IP?

I think we all want to see this actually addressed. I haven't yet seen a good 
reason why these haven't been.

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Re: [hlds] SRV records

2012-12-09 Thread Cameron Munroe
Black I mean a system for in game that can't be abused, or hacked. I 
know there is DNS. It would be much easier to run servers off a steamID, 
but they are dynamic for servers, at least I thought.


Another problem with DNS names is how to report to the master server 
that this is the unique name?


Another issue is that DNS names aren't port identified, so if you move 
server from 27015 to 27016 your clients won't be able to connect.



On 12/9/2012 8:28 PM, Robert Paulson wrote:

This has been asked for many times over the past years.

It would be very helpful because it would allow us to move to better 
hosts and faster servers without losing 90% of our players due to an 
IP change. Even for TF2, quickplay accounts do little to help a migration.



On Sun, Dec 9, 2012 at 7:30 PM, Calvin Judy c.j...@griffinrun.net 
mailto:c.j...@griffinrun.net wrote:


Why would you need to go IP - name?
And to my understanding the majority of the server browser
wouldn't even have to be recoded, it would just need to store the
string rather than the ip, and then resolve it everytime someone
wants the server information. (Correct me if I'm wrong on this?)

- Original Message -
*From:* [BT]Black V mailto:bt.bla...@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com
*Sent:* Sunday, December 09, 2012 9:34 PM
*Subject:* Re: [hlds] SRV records

If only someone could invent an ip to name lookup system.

On 10/12/2012 3:09 PM, Cameron Munroe
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com
wrote:

The biggest problem with sub domains is that one day you
could point everyone to a server based in the USA and the
next day point everyone to a server is Russia.

However, I do agree it would be nice.

The next problem would be how to setup such system.

On 12/9/2012 6:01 PM, T Marler wrote:

Okay guys, seriously now. Can we please get SRV record
support for srcds? Also, having favourites saved based
on (sub)domain and not just IP?

I think we all want to see this actually addressed. I
haven't yet seen a good reason why these haven't been.

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Re: [hlds] QuickPlay Traffic

2012-11-25 Thread Cameron Munroe
 

It is a rather simple answer, not enough players and too many
servers. 

On , Harsh Baid wrote: 

 Has Quickplay traffic decreased? I
saw a post on it on the linux list and i wanted to get a general sense
of what other people think. Recently i used to have my servers fill to
the brim as soon as we hit 10 players because of the amazing Quickplay
Traffic. Now i have almost always have to have around 16+ players for
any sort of traffic to occur. This is really frustrating and i basically
waste an hour with it. Why is this happening? Is it happening to any one
else where they see servers empty out because of the traffic? When will
it stop and go back to the normal 10 players? 
 

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Re: [hlds] [hlds_linux] tf_forced_holiday Cosmetics not appearing

2012-11-16 Thread Cameron Munroe
 

So you want an update that might not even fix that glitch, or hell
it might make a new worse one? 

On , Aedan Shea wrote: 

 I want the
update today. 
 I'm sick of kicking players for abusing the buffalo
steak glitch.
 
 On Fri, Nov 16, 2012 at 1:26 PM, ics
i...@ics-base.net wrote:
 
 If the update isn't completely ready,
please hold off for next week as i don't want to end up having up a
broken server for the weekend. Thanks.
 
 -ics
 
 16.11.2012
3:44, Fletcher Dunn kirjoitti: 
 
 A sequence of problems has
delayed the update. We are expecting to release the update tomorrow
morning.
 
 I'm confident you would not have wanted us to release
any of the builds that were made this week.
 
 -Original
Message-
 From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
Bemrose
 Sent: Thursday, November 15, 2012 3:08 PM
 To: Half-Life
Windows dedicated server mailing; Half-Life Linux dedicated server
mailing list
 Subject: Re: [hlds_linux] [hlds] tf_forced_holiday
Cosmetics not appearing
 
 It's been nearly a week now, is there
any ETA on this?
 
 On 11/9/2012 8:12 PM, Mike Lee wrote:


 We discovered some issues and the release has been delayed and
will
 not be released on the weekend
 
 -Mike
 

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of

*wickedplayer494 .
 *Sent:* Friday, November 09, 2012 5:07 PM

*To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re:
[hlds] tf_forced_holiday Cosmetics not appearing
 
 Has this by
chance been delayed to Saturday or Monday? It's starting
 to be
inconvenient timing for European admins.
 
 On Fri, Nov 9, 2012
at 2:31 PM, Eric Smith er...@valvesoftware.com

mailto:er...@valvesoftware.com wrote:
 
 We have a fix for
this that we're hoping to release later today.
 
 -Eric


 *From:*hlds-boun...@list.valvesoftware.com

mailto:hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com

mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
*quigonjoe
 *Sent:* Friday, November 09, 2012 12:30 PM
 *To:*
Half-Life dedicated Win32 server mailing list
 *Subject:* [hlds]
tf_forced_holiday Cosmetics not appearing
 
 Hello,
 

With the Halloween event now over, I wanted to set tf_forced_holiday
2
 (Halloween/Full Moon) on my server to let my friends still equip
their
 zombie souls and such.
 
 I find that I am able to
use my Halloween weapons like Bat Outta
 Hell, but none of my
Halloween cosmetics show up.
 
 Please advise! Thanks.


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Re: [hlds] Steam Authorisation Error Creating Massive lag in servers

2012-11-01 Thread Cameron Munroe
is it on connect and disconnect that you have the issue or when the 
steam error comes up?


On 11/1/2012 3:41 PM, Andy Daly wrote:
Hi there, I'm really looking for some help here. Since the 
recent Halloween update we have been getting clients disconnecting 
with the steam authorisation error 6 popping up in console. We run 
a dodge ball server and this is creating havoc for our community 
members. We run linux with latest snapshot and everything seems to be 
fine until a player will connect or begin to disconnect.


I have been on other servers and they don't seem to have this issue; 
so I wonder what could be unique with our set-up which is pretty 
standard. Any pointers would be great and thanks in advance.


MM


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Re: [hlds] MetaMod Linux

2012-10-28 Thread Cameron Munroe
First thing this is the windows list. Second you need to use the 1.10 Dev build.

Sent from my android device.



-Original Message-
From: Jeremy Agostino lord.jer...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sun, 28 Oct 2012 7:08 PM
Subject: [hlds] MetaMod Linux

I'm still getting Could not find path for: bin/libtier0.so in
metamod-fatal.log. I'm running MM 1.9.0

Any word on an update?

-Jeremy

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Cameron Munroe

I can't get anything mvm working.

On 10/27/2012 8:24 AM, Todd Pettit wrote:

Has anyone gotten the new MVM map to work successfully on linux since the 
update?





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Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Cameron Munroe

I think it is your config.


On 10/27/2012 5:50 PM, Vij wrote:

Getting weird problem on our linux servers after the first Halloween update.

Players can connect by IP (connect 74.91.124.34)
But not via steam or server browser

Connecting with port also fails for most players
Connect 74.91.124.34:27015 results in Server Not Responding
Any ideas?

I have already talked to GSP , they think its on valve's end.


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Re: [hlds] Odd... Not server related, but Steam.

2012-10-26 Thread Cameron Munroe

Wow, using norton... #Fail


On 10/26/2012 11:00 AM, G. Hutchinson wrote:
Anyone ever have Norton alert to this? At the time I was downloading 
the Train Simulator 2013 Zombie game that was on sale and Source 
Filmmaker... Too lazy to look up that app id. I would presume that is 
the train sim app... First alert via Steam I have ever received.



Full Path: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll
Threat: Suspicious.Cloud.7.F


On computers as of Not Available
Last Used 10/26/2012 at 12:55:40 PM
Startup Item No
Launched No


Unknown
Number of users in the Norton Community that have used this file: Unknown

Unknown
This file release is currently not known.

High
This file risk is high.

Threat Details
Threat type: Heuristic Virus. Detection of a threat based on malware 
heuristics.




File Actions
File: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll
Removed

File Thumbprint - SHA:
3a29abadcf78c2258f3967e5c63989dbfe147d70465f944d77df58252de9a006

File Thumbprint - MD5:
d693c48ec80041057bf7daf63252d113



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Re: [hlds] Odd... Not server related, but Steam.

2012-10-26 Thread Cameron Munroe
Since, well I was less helpful then I should have been I will make a 
note that norton is hitting on a lot of applications that aren't 
infected or harmful at all, just allow it and go on your merry way, but 
norton is still #fail.


On 10/26/2012 11:00 AM, G. Hutchinson wrote:
Anyone ever have Norton alert to this? At the time I was downloading 
the Train Simulator 2013 Zombie game that was on sale and Source 
Filmmaker... Too lazy to look up that app id. I would presume that is 
the train sim app... First alert via Steam I have ever received.



Full Path: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll
Threat: Suspicious.Cloud.7.F


On computers as of Not Available
Last Used 10/26/2012 at 12:55:40 PM
Startup Item No
Launched No


Unknown
Number of users in the Norton Community that have used this file: Unknown

Unknown
This file release is currently not known.

High
This file risk is high.

Threat Details
Threat type: Heuristic Virus. Detection of a threat based on malware 
heuristics.




File Actions
File: d:\steam\steamapps\downloading\1840\game\bin\vvis_dll.dll
Removed

File Thumbprint - SHA:
3a29abadcf78c2258f3967e5c63989dbfe147d70465f944d77df58252de9a006

File Thumbprint - MD5:
d693c48ec80041057bf7daf63252d113



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Re: [hlds] Are your TF2 Servers Empty in California Today?

2012-10-02 Thread Cameron Munroe
Steam is doing work on steam.

Sent from my android device.



-Original Message-
From: Mike Vail teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Tue, 02 Oct 2012 12:59 PM
Subject: [hlds] Are your TF2 Servers Empty in California Today?

Just curious if anyone else is seeing a sharp drop in players as of this
morning in TF2 servers on the West Coast of the US, My five 24 slot servers
usually have a 100+ people in them right now and since early this morning
they've all been empty. My five MvM servers haven't seen a single player all
morning and they're usually full all the time. I've confirmed they're listed
and restarted them too, but still nothing. Is there perhaps a problem with
the classic Quickplay system I'm still using that I'm unaware of? I'm sure
much of the traffic they get this time of day is Quickplay traffic. Not
complaining, just curious.

 

Thanks,

Mike

 

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Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Cameron Munroe

Who did you piss off?

to help you out further can you provide info on your hardware? Windows, 
Linux, Company Hosted? Game?



On 9/27/2012 8:58 PM, Rafael wrote:
Someone is bruteforcing on my server with spoofed IPs and i have no 
idea on how to stop it! Today my listip.cfg was about 1,1k of banned 
ips...
20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ 
of lines)
I have to disable rcon (rcon_password) to avoid banning shared ips 
used on spoof...
Any solutio for that? There is a way to make rcon_password only to 
specified IPs? Thanks anyway!






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[hlds] API questions

2012-09-26 Thread Cameron Munroe
 

Does anyone know what reject variables the steam api will
throw.

http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89format=json

I
know of:

bad_address
hidden

Thanks in advanced.

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Re: [hlds] Requirements for pinion.gg advertising

2012-09-25 Thread Cameron Munroe
Long story none of those concerns matter. I use them with no problems. You 
should read through there support pages.

Sent from my android device.



-Original Message-
From: stefanieshiller stefanieshil...@fastmail.co.uk
To: hlds@list.valvesoftware.com
Sent: Tue, 25 Sep 2012 3:12 PM
Subject: [hlds] Requirements for pinion.gg advertising

Does anyone know what the exact requirements for ads from pinion.gg are?
I mean they require you to have a community - is there any minimum user
limit implied? Do they require my community to be popular? It seems
kinda shady

-- 
http://www.fastmail.fm - IMAP accessible web-mail


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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Cameron Munroe
Is this issue affecting tf2? If so Debian seems fine and running with no 
issues.



On 9/21/2012 5:17 PM, RSS List User wrote:

Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is malfunctioning in a 
way I can't describe. I'm sure someone will describe it better on SPUF.


Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:

I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User 
l...@redspeedservers.com mailto:l...@redspeedservers.com wrote:


This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?

Thanks,
Artie


On 9/21/2012 8:01 PM, Fletcher Dunn wrote:


We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS
List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck
at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded, DoD:S server
will not launch. Uses 100% of the core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
l...@redspeedservers.com mailto:l...@redspeedservers.com
wrote:

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will
not load any map with this update.

To double-check, we downloaded a fresh copy from
hldsupdatetool and tried to run it, with the console saying
map started, but the map not loading in the green bar at the
top of the window. This is for Windows.

We also have an update before copy which works fine, so
anything on our end is out of the question. All of our hl2dm
servers are not working.

Thanks,
Artie

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-- 
*/// UNCLASSIFIED*




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Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread Cameron Munroe
Look at the bottom of the email. 

Sent from my android device.



-Original Message-
From: MDevaney devaney.mich...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wed, 19 Sep 2012 10:30 AM
Subject: Re: [hlds] Mandatory TF2 update released

IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Cameron Munroe
At least now Its only every 5 minutes instead of all the time.

Sent from my android device.



-Original Message-
From: Daniel Barreiro smelly.feet.you.h...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thu, 06 Sep 2012 4:46 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

The performance improvements include causing everyone on all my servers who
rarely lag, to have lag spikes every 5 minutes.

On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote:

 What do the Performance improvements include?


 On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the
 level changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


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Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Cameron Munroe

Do you let the first one finish the update before starting the other update?

On 9/5/2012 8:46 AM, GE wrote:

Recently I've added symlinks on my TF2 servers to save space and reduced 
bandwidth on updates, however this does not seem to help when using 
hldsupdatetool.

At this point only the maps folder has been linked.

Server 1 (master) update runs as expected.
Server 2 (slave) update runs but deletes files previously downloaded and 
re-downloads them ie latest tf2 update 4 maps that were updated, each slave 
server then removes and re-downloads mvm_decoy (etc).

Should the update not see that the maps are the latest version and don't need 
to be replaced? Or am I missing a symlink somewhere else?

Windows server 2008r2

Thanks,

GE




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Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-18 Thread Cameron Munroe
Its okay everyone, valve doesn't and will not listen to this email list. 
So save your breath. =\


Now any ideas on how we as server owners can fix the issues?


On 8/18/2012 11:16 AM, Russell Smith wrote:
I agree the insults being thrown at Valve are not constructive at all 
to this situation.  Most of these posts are admins venting during an 
incredibly frustrating situation.


At the same time, while I would like to believe that Valve is learning 
from these mistakes the trend seems to indicate otherwise.  It feels 
like quite the opposite: the issues are getting bigger each time and 
are unresolved for longer periods of time.


For example, I am still having issues with CPU spikes that were 
introduced with the Pyromania update.  I've started many threads on 
the issue with other admins claiming to see the same issue and the 
only response from Valve has been a one line response from Eric that 
he'd forward the email along.  This has been an issue for over a month 
and a half now.


For every other game Valve works on they have a reputation of not 
releasing until it's ready.  I don't think it's unreasonable to expect 
this philosophy to carry over, even if only a little bit, to TF2 as 
well.  They will never catch every bug and we'll always have to deal 
with issues with updates, but the severity of these problems lately is 
very troubling.


On 8/18/2012 5:16 AM, E. Olsen wrote:

A dose of civility goes a long way.

While I'm certainly not happy to be seeing the number/frequency of 
crashes on our servers (and I hope a few people at Valve are willing 
to give up their weekend to find a fix), I don't think hurling 
insults Valve's way is constructive in the least. Valve has a long 
history of learning from their mistakes (as any great company does), 
and I'm sure this will be no differentand the fact that they 
HAVE just released a new game mode for a 5 year old game that most of 
our players find incredibly fun and entertaining earns them alot of 
leeway in my book.


I'm confident it will get fixed - the sooner the better of course - 
but I'm not prepared to hurl insults at a company that has done 
everything it can to keep a game we love moving forward year after 
year. Unless you guys have experienced the kind of support (or lack 
thereof) that server operators get from other companies (DICE/EA, 
Activision, etc. etc.) you have no idea how good we've got it.


Give these guys a break. Keep feeding them crash reports/problems you 
find, and they'll fix it asap. If your communities are so fragile 
they can't handle a few days of server instability without your 
players heading for the exits, then I would submit that you have a 
bigger problem you may need to address.


Disagreement and debate are a healthy thing - but once insults start 
flying, then this list has lost its purpose.





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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Cameron Munroe
More like a performace hit. You are making the server do more cycles per 
second so all the stuff can be handled therefore more cpu.



On 8/16/2012 12:53 PM, Matt Adams wrote:

Is there a performance increase in setting tickrate back to 100 now?

Sent from my iPhone

On Aug 16, 2012, at 9:19 AM, AnAkIn anakin...@gmail.com 
mailto:anakin...@gmail.com wrote:


Because my GSP never removed it. Doesn't change the fact that it 
wasn't supposed to come back.


2012/8/16 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org

Better question: Why do you still have it in your commandline
ages after its abolition?


On 2012/08/16 15:58, AnAkIn wrote:

Hi,

Today, I found out that my servers were running at 100
FPS/tickrate.
After checking, I found out that -tickrate has been added
back with the
latest TF2 update. I thought the plan was to have all servers
run at a
tickrate of 66. Why has the command line option been added back?

--
Best regards,
AnAkIn



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Best regards,
AnAkIn

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Re: [hlds] Clients Crashing On Map Change

2012-08-15 Thread Cameron Munroe
How are you changing maps? There is still a bug in linux where common 
cmds crash the server.


On 8/15/2012 11:50 AM, Albert Davis wrote:
My HL2.exe is crashing as well when my server changes map, sv_pure is 
0... any ideas?


On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter l...@ozzyfurocity.net 
mailto:l...@ozzyfurocity.net wrote:


Yeah. That's an ages old bug where the whitelist of the previous
server
carries over to the new one (its either that or the pure setting).

Clients complain about it all the time with VSH

-Leon


-Original Message-
From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: Monday, 13 August 2012 11:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change

Well that is funny. I had some issues with Saxton Hale and CTF while
serverhopping so I changed that to help make it so players could
easily
transition. =|


On 8/13/2012 1:17 AM, Leon Hunter wrote:
 After fiddling around with TF2 Settings for some time, I can
announce
 with near certainty that the cause of the mass client crash-out
during
 map changes is the result of issues with sv_pure 1.

 I have tested sv_pure 0 for the last 12 hours and the mass client
 crash-outs are no longer occurring for us.

 -Leon

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Monday, 13 August 2012 6:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Clients Crashing On Map Change

 Sadly I think we are talking about the same issue, it just has
gotten
 much much bigger after the update.


 On 8/12/2012 1:04 PM, Leon Hunter wrote:
 Cameron, you're sadly mistaken. Whilst I understand and know of the
 common problem that you're describing, Violent and I are
describing a
 completely different and more severe issue.

 Most recently we have had cases on a very reguler basis where
over a
 third of the clients on a server will crashout (to desktop) on
a map
change.
 This
 only started happening after Valve's recent updates to TF2 and
thanks
 to Violent I now know it is not an isolated issue.

 This is not a trivial matter of players quitting and then
crashing or
 loosing connectivity during map change, so please do not
misrepresent
 it
 as
 one.

 -Leon

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Monday, 13 August 2012 4:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Servers Crashing On Map Change

 Its called tf2 itself. All servers have this issue to varying
degrees.
 It seems that on map change clients either quit out, or they lost
 connectivity with the servers in time. Nothing has been found
on how
 to resolve the issue.


 On 8/12/2012 10:43 AM, Violent Crimes wrote:
 I have 15 servers for tf2 and they all seem to crash clients
out on
 map change. I have removed sourcemod and metamod and they
still crash.
 Is anyone else having this issue?

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Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Cameron Munroe

So will it be released in the snapshot section like last time?


On 8/15/2012 2:37 PM, Doctor McKay wrote:
The SM devs have told me that the required SM update will be ready 
before the actual game update. Watch the SM waterfall page 
(http://www.sourcemod.net/builds/waterfall) and download the latest 
snapshot when youros-1.4 has been built and uploaded. 



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Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Cameron Munroe

LOL proof linux is better.

On 8/15/2012 2:57 PM, Doctor McKay wrote:
Update: I was just told in #sourcemod that the SM update will be built 
and uploaded once the update warning is sent out. Linux will take 
about 10 minutes to build, Windows will take about an hour.




Dr. McKay
http://www.doctormckay.com

-Original Message- From: Doctor McKay
Sent: Wednesday, August 15, 2012 5:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

I was told gamedata needs to be updated and the TF2 extension needs to be
recompiled.



Dr. McKay
http://www.doctormckay.com

-Original Message- From: Daniel Barreiro
Sent: Wednesday, August 15, 2012 5:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

Did they tell you if they expect extensions to fully break or just
need gamedata updates?

On Wed, Aug 15, 2012 at 5:37 PM, Doctor McKay li...@doctormckay.com 
wrote:
The SM devs have told me that the required SM update will be ready 
before

the actual game update. Watch the SM waterfall page
(http://www.sourcemod.net/builds/waterfall) and download the latest 
snapshot

when youros-1.4 has been built and uploaded.


Dr. McKay
http://www.doctormckay.com

-Original Message- From: DontWannaName!
Sent: Wednesday, August 15, 2012 2:48 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

I already asked and I don't think there will be.

SM may not work for a bit.

I remember there being a plugin that only allowed admins in, but I
cant find it anywhere!?

On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote:


Is there any way to force your 6 man group to use a certain server?

On 8/15/2012 10:49 AM, Fletcher Dunn wrote:



You can hide your server from the server browser using 
tf_mm_strict. (The

Valve servers will be configured this way.)  However that setting is
entirely unrelated to which matchmaking pool you wish your server 
to be

in.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams
Sent: Wednesday, August 15, 2012 6:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

So if I'm understanding this correctly will TF2 have a lobby 
similar to
the L4D lobby where 6 people will join and start the search for a 
server?

If
that is correct I remember using the ms_force_dedicated_server 
command

back in L4D one to force matchmaking to point to a certain server. Of
course
after the steamgroup option was added we didn't have to use it 
anymore.

Any
ideas if this will still work?

Also if you leave out the tf_mm_servermode 2 from the server.cfg 
will

the server basically be hidden from all public matchmaking?


On 8/14/2012 12:16 PM, Fletcher Dunn wrote:



OK, a little investigating reveals that this statement I made:

* You can switch the server in and out of any matchmaking mode 
pool or

back to any regular game mode at any time.

Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
than 6 players, yes, there are no problems with switching --- that is
true.  However, in general, switching from PvP to MvM is going to
cause several problems.  (I believe that what would actually 
happen is

that the 7th, 8th, etc. players who connect on a map change will be
forced into spectator.  At any rate, we don't officially support 
that,

so if you do it, you're on your own.)  So, you should expect to
segregate your servers into MvM and PvP.  Don't just put the MvM maps
into the mapcycle file, that won't work.  (Actually, the mapcycle 
file

is slightly different for MvM because you really are cycling through
missions, not the maps.  Likewise, players can vote to change the
mission even if it's on the current map.  We'll have more 
details on

all this tomorrow.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Fletcher Dunn
Sent: Tuesday, August 14, 2012 10:00 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life 
dedicated

Linux server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions

We will not have Steam group functionality tomorrow.

You actually have to set maxplayers to 32 to host MvM (to make 
room for
all the bots).  That's why the mode is expensive CPU-wise, to not 
only
simulate all those players but run their AI logic as well.  We'll 
have

more
details on the recommended settings tomorrow.

Regarding exactly what happens if a 24-player server switches to 
MvM: I

actually don't think we have worked that out yet.

I'm pretty sure on day one there will be lots of people trying out 
all

sorts of things.  Our approach to experimentation in MvM will be the
same as
in PvP: we encourage it, provided that players are opting in to any
major

Re: [hlds] Clients Crashing On Map Change

2012-08-15 Thread Cameron Munroe

So long story short the server doesn't crash it is the client?

On 8/15/2012 3:26 PM, Albert Davis wrote:
I'm not, when I am at work, I idle in the server, and alt tab to 
Windows, the only corellation I can see is the map changing. This is 
on my notebook, if I am home, my home machine doesn't seem to do it. I 
may format the notebook this weekend anyway, maybe that will help :)


On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


How are you changing maps? There is still a bug in linux where
common cmds crash the server.


On 8/15/2012 11:50 AM, Albert Davis wrote:

My HL2.exe is crashing as well when my server changes map,
sv_pure is 0... any ideas?

On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter
l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote:

Yeah. That's an ages old bug where the whitelist of the
previous server
carries over to the new one (its either that or the pure
setting).

Clients complain about it all the time with VSH

-Leon


-Original Message-
From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Cameron Munroe
Sent: Monday, 13 August 2012 11:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change

Well that is funny. I had some issues with Saxton Hale and
CTF while
serverhopping so I changed that to help make it so players
could easily
transition. =|


On 8/13/2012 1:17 AM, Leon Hunter wrote:
 After fiddling around with TF2 Settings for some time, I
can announce
 with near certainty that the cause of the mass client
crash-out during
 map changes is the result of issues with sv_pure 1.

 I have tested sv_pure 0 for the last 12 hours and the mass
client
 crash-outs are no longer occurring for us.

 -Leon

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Cameron
 Munroe
 Sent: Monday, 13 August 2012 6:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Clients Crashing On Map Change

 Sadly I think we are talking about the same issue, it just
has gotten
 much much bigger after the update.


 On 8/12/2012 1:04 PM, Leon Hunter wrote:
 Cameron, you're sadly mistaken. Whilst I understand and
know of the
 common problem that you're describing, Violent and I are
describing a
 completely different and more severe issue.

 Most recently we have had cases on a very reguler basis
where over a
 third of the clients on a server will crashout (to
desktop) on a map
change.
 This
 only started happening after Valve's recent updates to TF2
and thanks
 to Violent I now know it is not an isolated issue.

 This is not a trivial matter of players quitting and then
crashing or
 loosing connectivity during map change, so please do not
misrepresent
 it
 as
 one.

 -Leon

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Cameron
 Munroe
 Sent: Monday, 13 August 2012 4:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Servers Crashing On Map Change

 Its called tf2 itself. All servers have this issue to
varying degrees.
 It seems that on map change clients either quit out, or
they lost
 connectivity with the servers in time. Nothing has been
found on how
 to resolve the issue.


 On 8/12/2012 10:43 AM, Violent Crimes wrote:
 I have 15 servers for tf2 and they all seem to crash
clients out on
 map change. I have removed sourcemod and metamod and they
still crash.
 Is anyone else having this issue?

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Re: [hlds] Mann Co Servers?

2012-08-15 Thread Cameron Munroe

Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:

What is this? VALVe only servers, or ones that qualify for match making?

D:


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Re: [hlds] Mann Co Servers?

2012-08-15 Thread Cameron Munroe

LOL, quote from buddy why do I play tf2, DUH! Hats of course!



On 8/15/2012 4:33 PM, Damon Reece wrote:
I'd rather know when the update's coming out, to be honest. Hats 
shouldn't really matter to us (as server admins).


-Damon

The speed of light sucks. -John D. Carmack


On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes 
violentcri...@convictgaming.com 
mailto:violentcri...@convictgaming.com wrote:


What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server,
this is called Mann Up Mode. Mann Up Mode allows you to earn
special item rewards and track your progress through various
Missions. To enter Mann Up Mode, you must possess a Tour of Duty
Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:

Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:

What is this? VALVe only servers, or ones that qualify for match
making?

D:


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Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Cameron Munroe

Mann Up = Pay To Play to Get rare items

MvM = Have fun and kill hordes of robots, but no cool benefits.


-or-

Mann Up = Create System

MvM = I don't have money and don't want to pay for $.99 to get rare items.

-or-

Mann Up = Valve Servers Only

MvM = Valve Servers and everyone else too.


Think I have summed up the last 100 emails? Right?




On 8/15/2012 5:22 PM, Andreas Grimm wrote:

What is the difference between Mann Up and MvM ? *confused*

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Wander
Sent: Thursday, August 16, 2012 2:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mann Co Servers?

Todd, fletcher is talking about Mann Up servers, those are valve-only

normal MvM servers can still be made by the community


On Thu, Aug 16, 2012 at 2:12 AM, Todd Pettit pettit.t...@gmail.com wrote:

Fletcher so we are not going to be able to run MvM servers tonight at all?

If so why even release the instructions on how to do it? Am I just

misunderstanding this conversation?

I thought Valve would be hosting MvM servers in addition to any community

servers...

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list

hlds_li...@list.valvesoftware.com

Cc: Half-Life dedicated Win32 server mailing list

hlds@list.valvesoftware.com

Sent: Wednesday, August 15, 2012 8:04:59 PM
Subject: Re: [hlds] [hlds_linux]  Mann Co Servers?


At launch meaning eventually we'll be able to run them?  If so what's the

current expected timeframe of that happening?

There is currently no timeline for this happening.  By at launch I just

intended to communicate that we have not determined that we would definitely
never do this.  But right now, and for the foreseeable future, Valve plans
to host all the Mann Up servers.

I expect there will be a very large population of players playing MvM in

the regular mode.  Probably larger than the number of people Manning Up.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith

Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's the

current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:

Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add -maxplayers 32 to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to
ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 3



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is what is Mann Up Mode?, the question is
how does this affect running a server? Can only Valve run Mann Co.
servers? Can any server that qualifies for matchmaking be a Mann Co.
server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
deman.r...@gmail.commailto:deman.r...@gmail.com wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

The speed of light sucks. -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes

violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
m
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is
called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match
making?

D:


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Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Cameron Munroe
, to be honest. Hats
  shouldn't really matter to us (as server admins).
 
  -Damon
 
  The speed of light sucks. -John D. Carmack
 
  On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
 
  violentcri...@convictgaming.com

mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
mailto:violentcri...@convictgaming.co
  m
  wrote:
  What is Mann Up Mode?
  When you play Mann vs. Machine on an official Mann Co. server,
this is
  called Mann Up Mode. Mann Up Mode allows you to earn special item
  rewards and track your progress through various Missions. To
enter
  Mann Up Mode, you must possess a Tour of Duty Ticket.
 
 
 
  On 8/15/2012 7:29 PM, Cameron Munroe wrote:
  Ughh? What?
 
  On 8/15/2012 4:29 PM, T Marler wrote:
  What is this? VALVe only servers, or ones that qualify for match
  making?
 
  D:
 
 
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Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Cameron Munroe
 specific to MvM:
  sv_vote_issue_changelevel_allowed_mvm
  sv_vote_issue_kick_allowed_mvm
 
  We also suggest:
  sv_minrate 3
 
 
 
  From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Mike Freuden
  Sent: Wednesday, August 15, 2012 4:34 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mann Co Servers?
 
  I don't think the question is what is Mann Up Mode?, the
question is
  how does this affect running a server? Can only Valve
run Mann Co.
  servers? Can any server that qualifies for matchmaking be
a Mann Co.
  server?
  ~Mike
  On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
  deman.r...@gmail.com
mailto:deman.r...@gmail.commailto:deman.r...@gmail.com
mailto:deman.r...@gmail.com wrote:
  I'd rather know when the update's coming out, to be
honest. Hats
  shouldn't really matter to us (as server admins).
 
  -Damon
 
  The speed of light sucks. -John D. Carmack
 
  On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
 
  violentcri...@convictgaming.com

mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
mailto:violentcri...@convictgaming.co
  m
  wrote:
  What is Mann Up Mode?
  When you play Mann vs. Machine on an official Mann Co.
server, this is
  called Mann Up Mode. Mann Up Mode allows you to earn
special item
  rewards and track your progress through various Missions.
To enter
  Mann Up Mode, you must possess a Tour of Duty Ticket.
 
 
 
  On 8/15/2012 7:29 PM, Cameron Munroe wrote:
  Ughh? What?
 
  On 8/15/2012 4:29 PM, T Marler wrote:
  What is this? VALVe only servers, or ones that qualify for
match
  making?
 
  D:
 
 
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--
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Re: [hlds] [hlds_linux] Mann Co Servers?

2012-08-15 Thread Cameron Munroe
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Mike Freuden
  Sent: Wednesday, August 15, 2012 4:34 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mann Co Servers?
 
  I don't think the question is what is Mann Up Mode?, the
question is
  how does this affect running a server? Can only Valve
run Mann Co.
  servers? Can any server that qualifies for matchmaking be
a Mann Co.
  server?
  ~Mike
  On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
  deman.r...@gmail.com
mailto:deman.r...@gmail.commailto:deman.r...@gmail.com
mailto:deman.r...@gmail.com wrote:
  I'd rather know when the update's coming out, to be
honest. Hats
  shouldn't really matter to us (as server admins).
 
  -Damon
 
  The speed of light sucks. -John D. Carmack
 
  On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
 
  violentcri...@convictgaming.com

mailto:violentcri...@convictgaming.commailto:violentcri...@convictgaming.co
mailto:violentcri...@convictgaming.co
  m
  wrote:
  What is Mann Up Mode?
  When you play Mann vs. Machine on an official Mann Co.
server, this is
  called Mann Up Mode. Mann Up Mode allows you to earn
special item
  rewards and track your progress through various Missions.
To enter
  Mann Up Mode, you must possess a Tour of Duty Ticket.
 
 
 
  On 8/15/2012 7:29 PM, Cameron Munroe wrote:
  Ughh? What?
 
  On 8/15/2012 4:29 PM, T Marler wrote:
  What is this? VALVe only servers, or ones that qualify for
match
  making?
 
  D:
 
 
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Re: [hlds] Player time outs

2012-08-15 Thread Cameron Munroe

yes! and lots!


On 8/15/2012 9:29 PM, Russell Smith wrote:
These seem to be happening a ton on my PvP server tonight.  Anyone 
else seeing them?


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Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing this 
will apply to McMahon as well as it is loot based.

Sent from my android device.



-Original Message-
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tue, 14 Aug 2012 9:05 AM
Subject: Re: [hlds] TF MvM hosting questions

How does a server get disqualified from being in the MvM matchmaking pool? I 
remember regular TF2 disqualifies you if you have things like nocrits. My 
objections with such things aside, what is the current state of affairs for MvM 
and PvP for disqualification?


Thanks,
BloodyIron
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Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe

LOL, thank you android autocorrect. McMahon is MvM

On 8/14/2012 9:19 AM, Cameron Munroe wrote:


For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing 
this will apply to McMahon as well as it is loot based.


Sent from my android device.



-Original Message-
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Tue, 14 Aug 2012 9:05 AM
Subject: Re: [hlds] TF MvM hosting questions

How does a server get disqualified from being in the MvM matchmaking 
pool? I remember regular TF2 disqualifies you if you have things like 
nocrits. My objections with such things aside, what is the current 
state of affairs for MvM and PvP for disqualification?



Thanks,
BloodyIron


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Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe

Awww my idea went out... Well now our idea.


On 8/14/2012 10:20 AM, T Marler wrote:

What about less than 6? Say... 3 Saxton Hales?

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
Date: Tuesday, August 14, 2012 11:00 am
Subject: Re: [hlds] TF MvM hosting questions
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com, Half-Life dedicated Linux server 
mailing list (hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.com


 We will not have Steam group functionality tomorrow.

 You actually have to set maxplayers to 32 to host MvM (to make
 room for all the bots).  That's why the mode is expensive
 CPU-wise, to not only simulate all those players but run their
 AI logic as well.  We'll have more details on the
 recommended settings tomorrow.

 Regarding exactly what happens if a 24-player server switches to
 MvM:  I actually don't think we have worked that out yet.

 I'm pretty sure on day one there will be lots of people trying
 out all sorts of things.  Our approach to experimentation
 in MvM will be the same as in PvP: we encourage it, provided
 that players are opting in to any major deviations from the
 vanilla experience.  Our servers will all be configured
 vanilla, and the matchmaking will enforce the 6 player limit,
 and the server browser will be the primary means for players to
 find those sorts of customizations.  What will the most
 interesting customizations be?  What will the standard tags
 be used that we request server operators to set in order to help
 players find the modifications they want or avoid the ones they
 don't like?  We can't know that yet.  That's something
 we expect you guys and your players to figure out.

 I will hazard a guess that raising the player count well above 6
 would be detrimental the experience.  There ratio of humans
 to bots would be off and the human defending team would not have
 enough challenge.  (As an extreme example: imagine a 32-
 player server where everybody is defending an there are no
 bots.)  Exactly how far it can be raised above 6 without
 totally breaking the game is speculation of course.  I
 think a smart server operator will start out with the server
 configured relatively vanilla, and then watch how the game
 unfolds and listen to their players, and try to make smart
 decisions about which areas to experiment, rather than assuming
 the same sorts of adjustments your community prefers in PvP will
 automatically apply to this mode.  A fun co-op mode with
 more than six players is likely to require entirely new
 missions.  (The mission decides the pattern of enemy robots
 that come at you.)  We have purposefully made it easy for
 players to create their own missions.
   (It's a lot easier than creating a whole new map!)
 But if you play with more than six players, with the missions
 we've made, I think the balance will be way off.

 - Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, August 14, 2012 4:51 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF MvM hosting questions

 Will we be able to restrict a MvM server to people in the
 steamgroup only, like in L4D2?

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.com [hlds-
 boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 [fletch...@valvesoftware.com]Sent: 14 August 2012 08:52
 To: Half-Life dedicated Win32 server mailing list; Half-Life
 dedicated Win32 server mailing list
 (hlds@list.valvesoftware.com)Subject: Re: [hlds] TF MvM hosting
 questions
 MvM matchmaking will be restricted to 6 players at launch.

 The matchmaking also supports joining games in progress to fill
 an empty slot, in which case of course the current map will not
 be changed.

 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Agro
 Sent: Monday, August 13, 2012 11:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF MvM hosting questions

 Is MvM matchmaking going to be limited to 6 players or was the
 6 players join, map changes logic just an indicator of server
 behavior to expect?
 - Reply message -
 From: Fletcher Dunn
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.comTo: 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com, 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com

 Subject: [hlds] TF MvM hosting questions
 Date: Tue, Aug 14, 2012 06:39

 Here are some answers to questions regarding hosting MvM servers:

 * Players can join your server through any means they can 

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
That is what we thought as well, but I think that would require way to 
many changes to tf2.


On 8/14/2012 11:01 AM, Dr. McKay wrote:

So the robots are actual TF bots? I assumed this would be more similar to 
L4D(2) in that a small number of human players play against a horde of enemies 
that are spawned automatically and don't require an actual client index. 
Interesting.



On Aug 14, 2012, at 1:00 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:


You actually have to set maxplayers to 32 to host MvM (to make room for all the 
bots).  That's why the mode is expensive CPU-wise, to not only simulate all 
those players but run their AI logic as well.  We'll have more details on the 
recommended settings tomorrow.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Tuesday, August 14, 2012 4:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

Will we be able to restrict a MvM server to people in the steamgroup only, like 
in L4D2?

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]
Sent: 14 August 2012 08:52
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 
server mailing list (hlds@list.valvesoftware.com)
Subject: Re: [hlds] TF MvM hosting questions

MvM matchmaking will be restricted to 6 players at launch.

The matchmaking also supports joining games in progress to fill an empty slot, 
in which case of course the current map will not be changed.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Agro
Sent: Monday, August 13, 2012 11:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF MvM hosting questions

Is MvM matchmaking going to be limited to 6 players or was the 6 players join, map 
changes logic just an indicator of server behavior to expect?
- Reply message -
From: Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server 
mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Subject: [hlds] TF MvM hosting questions
Date: Tue, Aug 14, 2012 06:39

Here are some answers to questions regarding hosting MvM servers:

* Players can join your server through any means they can join PvP games: the 
server browser, ad hoc joins, or the new matchmaking system (quickplay beta).
* To accept matchmaking traffic, you must select which sort of traffic you want.  
(Regular PvP traffic or MvM traffic.)  Set tf_mm_servermode 2 to be placed in 
the MvM pool.
* For MvM matchmaking, if 6 players are sent to your server to start a new 
game, it will switch to whatever map the players selected.
* You will need a TF gameserver account to accept matchmaking traffic.
* You can switch the server in and out of any matchmaking mode pool or back to 
any regular game mode at any time.
* The CPU usage for a 6 player MvM game is about the same as for a regular TF 
server.  (Yep, this mode requires significantly more CPU cycles per player than 
the PvP mode, that's an unfortunate fact.)

Given the surge of players that comes with any major release, and the player / 
server ratio of this game mode, the demand for MvM servers will probably be 
high.  We expect that a large number of players will want to try out the new 
mode, so we will be converting most of our servers to host MvM, and then adjust 
the allocation based on what players are playing.

I, for one, DO NOT welcome our new robot overlords!

- Fletch

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Re: [hlds] Clients Crashing On Map Change

2012-08-13 Thread Cameron Munroe
Well that is funny. I had some issues with Saxton Hale and CTF while 
serverhopping so I changed that to help make it so players could easily 
transition. =|



On 8/13/2012 1:17 AM, Leon Hunter wrote:

After fiddling around with TF2 Settings for some time, I can announce with
near certainty that the cause of the mass client crash-out during map
changes is the result of issues with sv_pure 1.

I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs
are no longer occurring for us.

-Leon

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Monday, 13 August 2012 6:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change

Sadly I think we are talking about the same issue, it just has gotten much
much bigger after the update.


On 8/12/2012 1:04 PM, Leon Hunter wrote:

Cameron, you're sadly mistaken. Whilst I understand and know of the common
problem that you're describing, Violent and I are describing a completely
different and more severe issue.

Most recently we have had cases on a very reguler basis where over a third
of the clients on a server will crashout (to desktop) on a map change.

This

only started happening after Valve's recent updates to TF2 and thanks to
Violent I now know it is not an isolated issue.

This is not a trivial matter of players quitting and then crashing or
loosing connectivity during map change, so please do not misrepresent it

as

one.

-Leon

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Monday, 13 August 2012 4:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Servers Crashing On Map Change

Its called tf2 itself. All servers have this issue to varying degrees.
It seems that on map change clients either quit out, or they lost
connectivity with the servers in time. Nothing has been found on how to
resolve the issue.


On 8/12/2012 10:43 AM, Violent Crimes wrote:

I have 15 servers for tf2 and they all seem to crash clients out on
map change. I have removed sourcemod and metamod and they still crash.
Is anyone else having this issue?

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Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe

Couldn't you run more then per say 6 more like 12 vs. 12 bots?

On 8/13/2012 7:02 PM, Peter HLDS wrote:

Indeed. Running 4x more server instances to handle the same player base could 
be... costly... resource-wise. :)

On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote:


“Mann vs. Machine lets you and five friends fight a lethal horde of robots on 
new maps”
So, MvM will need a special dedicated server for running?
How teams work with the server? If teams will be 6 people versus bots (I 
understood that the team of robots will be bots), then the servers will be 6 
slots each?
I need to be prepared ...
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Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe

I know, just don't know if its fact that it must be 6.

On 8/13/2012 7:06 PM, Peter HLDS wrote:

On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote:

Couldn't you run more then per say 6 more like 12 vs. 12 bots?

Not if the game mode is 6-player co-op.

Can l4d2 servers run more than 4 players?

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Re: [hlds] Intriguing questions about how will be the operation ofservers with MVM.

2012-08-13 Thread Cameron Munroe
Also can valve give us any information on how to get started with 
setting up these servers?


On 8/13/2012 7:20 PM, Franco Valerio wrote:

Now I think with a quick local server will be sufficient.
Is only 6 people.

-Mensaje original- From: Peter HLDS
Sent: Monday, August 13, 2012 10:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Intriguing questions about how will be the 
operation ofservers with MVM.



On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote:

Couldn't you run more then per say 6 more like 12 vs. 12 bots?


Not if the game mode is 6-player co-op.

Can l4d2 servers run more than 4 players?

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Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe
The more and more I hear it seems exactly like L4D2... Anyways, now 
wondering how to host some O_O



On 8/13/2012 9:31 PM, Doctor McKay wrote:
My understanding is that it'll be basically identical to L4D(2). 6 
human players vs a hoard of bots.




Dr. McKay
http://www.doctormckay.com

-Original Message- From: Cameron Munroe
Sent: Monday, August 13, 2012 10:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Intriguing questions about how will be the 
operation of servers with MVM.


Couldn't you run more then per say 6 more like 12 vs. 12 bots?

On 8/13/2012 7:02 PM, Peter HLDS wrote:
Indeed. Running 4x more server instances to handle the same player 
base could be... costly... resource-wise. :)


On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote:

“Mann vs. Machine lets you and five friends fight a lethal horde of 
robots on new maps”

So, MvM will need a special dedicated server for running?
How teams work with the server? If teams will be 6 people versus 
bots (I understood that the team of robots will be bots), then the 
servers will be 6 slots each?

I need to be prepared ...
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-12 Thread Cameron Munroe
They could put the account simply in #hold status and not let them get 
there money for that month until they either clean up there act or after 
X time just cancel account with no payment. Also you could make it so 
that they could re-register those ips for X time meaning that they would 
have to move every single server.


On 8/11/2012 11:39 PM, Sampson Rogers wrote:
Interesting idea. Perhaps we should be reporting these communities to 
the ad services they use as well.



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Re: [hlds] Servers Crashing On Map Change

2012-08-12 Thread Cameron Munroe
Its called tf2 itself. All servers have this issue to varying degrees. 
It seems that on map change clients either quit out, or they lost 
connectivity with the servers in time. Nothing has been found on how to 
resolve the issue.



On 8/12/2012 10:43 AM, Violent Crimes wrote:
I have 15 servers for tf2 and they all seem to crash clients out on 
map change. I have removed sourcemod and metamod and they still crash. 
Is anyone else having this issue?


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Re: [hlds] Clients Crashing On Map Change

2012-08-12 Thread Cameron Munroe
Sadly I think we are talking about the same issue, it just has gotten 
much much bigger after the update.



On 8/12/2012 1:04 PM, Leon Hunter wrote:

Cameron, you're sadly mistaken. Whilst I understand and know of the common
problem that you're describing, Violent and I are describing a completely
different and more severe issue.

Most recently we have had cases on a very reguler basis where over a third
of the clients on a server will crashout (to desktop) on a map change. This
only started happening after Valve's recent updates to TF2 and thanks to
Violent I now know it is not an isolated issue.

This is not a trivial matter of players quitting and then crashing or
loosing connectivity during map change, so please do not misrepresent it as
one.

-Leon

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Monday, 13 August 2012 4:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Servers Crashing On Map Change

Its called tf2 itself. All servers have this issue to varying degrees.
It seems that on map change clients either quit out, or they lost
connectivity with the servers in time. Nothing has been found on how to
resolve the issue.


On 8/12/2012 10:43 AM, Violent Crimes wrote:

I have 15 servers for tf2 and they all seem to crash clients out on
map change. I have removed sourcemod and metamod and they still crash.
Is anyone else having this issue?

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
If per say my servers ran on quickplay they wouldn't be full 24/7. It is 
a general idea that quickplay is local and most people are in bed by 
11:30 if not earlier.


The fact is that my community really doesn't need quickplay. It would 
probably take my two ctf servers into the ground which frankly I don't 
care about too much. The other 9 servers would still be here. Also when 
I mean into the ground and I don't care, please don't give me the speal 
since you don't care about them that is why they aren't full and your a 
shitty operator I mean that it wouldn't kill me. I love my ctf servers 
and wish I could draw more traffic to them.


Your whole hype about ads seems to be about they are going to dry up and 
die. It can also happen to donations. What if someone got a hold of all 
your setup for donator rights and threw them into the ground. You would 
be bound to lose a lot of your donators. Let say that idea is just too 
far out of mind though, and another tf2 update breaks all donator 
rights. You tell me then what?


Both ads and donator rights can be abused. If you don't think donator 
rights can be abused and are abused then please by god go look at 
nighteam's donator rights. http://nighteam.com/index.php?do=premium


For me I would rather not to give people donator rights like the above 
to generate simple donations. Its not my cup of tea and I'm afraid of 
the above being a slippery slope.  I've also played on servers with this 
donator rights where donators were gods and I and everyone else was 
nothing more then there subjects. If they didn't like you then boom 
instant voteban prompt. You head shot them 10+ time boom instant instant 
voteban. Well everyone voted for you? Yeah, but that is because all 
the rest have been trained to do so. The regulars.


I for one want all my players on the same playing field. level, fair, fun.

Yet if you look at most of the serves with the point of this topic FAKE 
CLIENTS you will find that most have donator rights and ads. BOTH, so 
it isn't a sole ads issue.


Ban players under 100 hours from everything else on the internet. What 
if they came along and said I hate standard ctf, cp, and the rest. They 
go watch a vid and say OMG SAXTON HALE! I want to go play that, but 
they can't because of your stupid block. Lets say they wanted to go play 
on a server that they knew was fun from friends, but they can't as it 
doesn't have godlike scores on quickplay? What then are you going to now 
force them into a server they don't want, yes.


In all actuality, if you killed quickplay you probably would make and 
help make my CTF servers even fill faster, as now my score on quickplay 
is next to nothing. Though I have 9 other servers that have !hop so 
people would begin to play on it more as they wouldn't just go to quickplay.


Quickplay should instead be changed to benefit small communities that 
have been verified.


Though I agree with the fact that if you got rid of bad servers I agree 
that no traffic will increase to me or other small communities, it will 
still all go to valve and lotusclan.


Please realize I'm only using the above communities as an example, no 
hard feelings?


On 8/11/2012 4:10 AM, E. Olsen wrote:
I think that everyone has already overlooked the fact that Valve 
already has in place the best method possible for weeding out poor 
servers - the server score. If a player leaves a server quickly (which 
I have to think they will with a bunch of fake clients, etc.) the 
score will decline over time, allowing the cream to rise to the top.


Again - I think the root of the problem here is quickplay itself. 
Practically overnight, it has lulled new server operators into 
thinking that filling servers is not only easy, but is (for the most 
part) Valve's responsibility. It has also led to a rise in the use of 
fake clients/illegitimate bots in an attempt to garner as much of that 
easy traffic as possible. We've seen the effects of this every time 
there is a hiccup or small change in the system, as this list lights 
up with complaints of quickplay is not working, or quickplay no 
longer fills my servers, etc. etc. Those complaints are invariably 
followed by calls for more action against the bad players.


Now, I'm all for taking action against the bad guys - the less of them 
the better (for the players, that is). My point is, even if Valve were 
able to rid the server list of every nefarious operators using these 
kinds of cheats, it wouldn't increase most server operator's traffic 
one bit over what you are already getting (which, if everyone who has 
their torch and pitchfork out would admit, is the motivation behind 
these debates - everyone wants the traffic those servers are getting).


Looking at the other side of this debate, there's something to consider:

1. Would you actually WANT a player willing to buy admin right and/or 
those premium pay to win benefits? I sure as hell wouldn't - that's 
one step up from buying a hack, IMO. If 

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
Once again this conversation hits a wall, no one will talk and then we 
get to revisit it in a week. Why don't we just hash through and finally 
get it done and over with?



On 8/11/2012 8:36 AM, Cameron Munroe wrote:
If per say my servers ran on quickplay they wouldn't be full 24/7. It 
is a general idea that quickplay is local and most people are in bed 
by 11:30 if not earlier.


The fact is that my community really doesn't need quickplay. It would 
probably take my two ctf servers into the ground which frankly I don't 
care about too much. The other 9 servers would still be here. Also 
when I mean into the ground and I don't care, please don't give me the 
speal since you don't care about them that is why they aren't full 
and your a shitty operator I mean that it wouldn't kill me. I love my 
ctf servers and wish I could draw more traffic to them.


Your whole hype about ads seems to be about they are going to dry up 
and die. It can also happen to donations. What if someone got a hold 
of all your setup for donator rights and threw them into the ground. 
You would be bound to lose a lot of your donators. Let say that idea 
is just too far out of mind though, and another tf2 update breaks all 
donator rights. You tell me then what?


Both ads and donator rights can be abused. If you don't think donator 
rights can be abused and are abused then please by god go look at 
nighteam's donator rights. http://nighteam.com/index.php?do=premium


For me I would rather not to give people donator rights like the above 
to generate simple donations. Its not my cup of tea and I'm afraid of 
the above being a slippery slope.  I've also played on servers with 
this donator rights where donators were gods and I and everyone else 
was nothing more then there subjects. If they didn't like you then 
boom instant voteban prompt. You head shot them 10+ time boom instant 
instant voteban. Well everyone voted for you? Yeah, but that is 
because all the rest have been trained to do so. The regulars.


I for one want all my players on the same playing field. level, fair, 
fun.


Yet if you look at most of the serves with the point of this topic 
FAKE CLIENTS you will find that most have donator rights and ads. 
BOTH, so it isn't a sole ads issue.


Ban players under 100 hours from everything else on the internet. What 
if they came along and said I hate standard ctf, cp, and the rest. 
They go watch a vid and say OMG SAXTON HALE! I want to go play that, 
but they can't because of your stupid block. Lets say they wanted to 
go play on a server that they knew was fun from friends, but they 
can't as it doesn't have godlike scores on quickplay? What then are 
you going to now force them into a server they don't want, yes.


In all actuality, if you killed quickplay you probably would make and 
help make my CTF servers even fill faster, as now my score on 
quickplay is next to nothing. Though I have 9 other servers that have 
!hop so people would begin to play on it more as they wouldn't just go 
to quickplay.


Quickplay should instead be changed to benefit small communities that 
have been verified.


Though I agree with the fact that if you got rid of bad servers I 
agree that no traffic will increase to me or other small communities, 
it will still all go to valve and lotusclan.


Please realize I'm only using the above communities as an example, no 
hard feelings?


On 8/11/2012 4:10 AM, E. Olsen wrote:
I think that everyone has already overlooked the fact that Valve 
already has in place the best method possible for weeding out poor 
servers - the server score. If a player leaves a server quickly 
(which I have to think they will with a bunch of fake clients, etc.) 
the score will decline over time, allowing the cream to rise to the top.


Again - I think the root of the problem here is quickplay itself. 
Practically overnight, it has lulled new server operators into 
thinking that filling servers is not only easy, but is (for the most 
part) Valve's responsibility. It has also led to a rise in the use of 
fake clients/illegitimate bots in an attempt to garner as much of 
that easy traffic as possible. We've seen the effects of this every 
time there is a hiccup or small change in the system, as this list 
lights up with complaints of quickplay is not working, or 
quickplay no longer fills my servers, etc. etc. Those complaints 
are invariably followed by calls for more action against the bad players.


Now, I'm all for taking action against the bad guys - the less of 
them the better (for the players, that is). My point is, even if 
Valve were able to rid the server list of every nefarious operators 
using these kinds of cheats, it wouldn't increase most server 
operator's traffic one bit over what you are already getting (which, 
if everyone who has their torch and pitchfork out would admit, is the 
motivation behind these debates - everyone wants the traffic those 
servers are getting).


Looking at the other side

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
My problem is that they can just spam it until they are done. Most servers use 
a process where x number of people have to vote and then they are prompted. In 
other words they just keep spamming the voteban until it is successful.
On Aug 11, 2012, at 11:26 AM, Brian Simon wrote:

 People being able to vote obviously means they are all semi-admins, 
 following your logic. And with the built-in TF2 voting system, that makes 
 every single player on Valve servers semi-admins because anyone can start a 
 vote, right? 
 
 On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe cmun...@cameronmunroe.com 
 wrote:
 Maybe I redirected my spat at the wrong person Russell, but as you can tell, 
 I am slowly getting attacked because I use an ad to keep my servers up.
 
 The reason I made my servers was because of lotus which I have repeated way 
 too many times already, but I did it is because the donator system at lotus 
 gave donators a semi-admin powers which is why I also went more and more to 
 ads instead of donators. Pretty much any donator if they wanted a friend in 
 the server immediately started a vote to kick a player. They also muted 
 people simply because the person was young. So when asked can I buy admin 
 for my servers I have repeatedly stated No because I know it will lead to 
 abuse, which I don't want.
 
 
 
 On 2012-08-10 16:54, DontWannaName! wrote:
 Oh that's sweet Russel :)
 
 I didn't either. The more you get caught in the more you end up like
 just another McDonalds. Iv seen a lot since I started running servers
 6 years ago, these types of ads are new and are being abused.
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote:
 
 Sorry, I didn't mean to seem like I was attacking you.  I am just curious 
 what would bring you to the decision of setting up ads in the motd.  Is your 
 goal to try and grow your community to the size of Lotus?
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his.  I didn't even know ads in the motd were a thing until this thread.
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote:
 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.
 
 
 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote:
 How do you define being a successful admin?
 
 On 10.08.2012 16:31, Cameron Munroe wrote:
 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.
 
 For me to be successful I need servers with MOTDs.
 
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 -- Cameron Munroe
 
 http://www.cameronmunroe.com/
 http://www.munroenet.com/
 
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
My point is that if I chose to run Ads I shouldn't get ransacked by the email 
lists' High Priest.  If I chose to run my server with ads so that I don't need 
to go to the steps of nighteam and it works then why does this email thread 
solely based on ads. I for one don't like having to sell donator rights to 
my players just so that they can have above a 1.00 kd. 

Once again my point is that both ends of the stick can be used to stab you and 
you.  So Stop making the thread all about you use ads then your BAD, as I am 
not. I simply have used something that worked best for us.


On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:

 How about reporting clans who are actually in violation of Valves Policy of 
 Truth instead of inciting a witch hunt of clans and steam groups more 
 successful than yours.
 
 Nightteam and other clans may have crazy benefits for their members and they 
 may be for sale too but they are not in violation of any policies and the 
 members would be upset if you shut them down.
 Just cause you think something is abusive doesn't make it so. The players 
 determine what is and is not abusive.
 
 There is a huge difference between running ADs and selling perks and admin 
 rights than violating Valves policy of truth.
 
 Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool 
 newer players into thinking they are playing with humans. 
 The player is never aware of this and it takes traffic away from servers who 
 are obeying the policy.
 
 If you don't like Ads, perks and selling admin just don't do it. It is not 
 abusive just cause you think it is. Stick to the policy, please.
 
 
 - Original Message -
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 2:25:11 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 How about this:  we all go on a reporting spree of the abusive clans.
 
 On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:
 Once again this conversation hits a wall, no one will talk and then we get
 to revisit it in a week. Why don't we just hash through and finally get it
 done and over with?
 
 
 
 On 8/11/2012 8:36 AM, Cameron Munroe wrote:
 
 If per say my servers ran on quickplay they wouldn't be full 24/7. It is a
 general idea that quickplay is local and most people are in bed by 11:30 if
 not earlier.
 
 The fact is that my community really doesn't need quickplay. It would
 probably take my two ctf servers into the ground which frankly I don't care
 about too much. The other 9 servers would still be here. Also when I mean
 into the ground and I don't care, please don't give me the speal since you
 don't care about them that is why they aren't full and your a shitty
 operator I mean that it wouldn't kill me. I love my ctf servers and wish I
 could draw more traffic to them.
 
 Your whole hype about ads seems to be about they are going to dry up and
 die. It can also happen to donations. What if someone got a hold of all your
 setup for donator rights and threw them into the ground. You would be bound
 to lose a lot of your donators. Let say that idea is just too far out of
 mind though, and another tf2 update breaks all donator rights. You tell me
 then what?
 
 Both ads and donator rights can be abused. If you don't think donator rights
 can be abused and are abused then please by god go look at nighteam's
 donator rights. http://nighteam.com/index.php?do=premium
 
 For me I would rather not to give people donator rights like the above to
 generate simple donations. Its not my cup of tea and I'm afraid of the above
 being a slippery slope.  I've also played on servers with this donator
 rights where donators were gods and I and everyone else was nothing more
 then there subjects. If they didn't like you then boom instant voteban
 prompt. You head shot them 10+ time boom instant instant voteban. Well
 everyone voted for you? Yeah, but that is because all the rest have been
 trained to do so. The regulars.
 
 I for one want all my players on the same playing field. level, fair, fun.
 
 Yet if you look at most of the serves with the point of this topic FAKE
 CLIENTS you will find that most have donator rights and ads. BOTH, so it
 isn't a sole ads issue.
 
 Ban players under 100 hours from everything else on the internet. What if
 they came along and said I hate standard ctf, cp, and the rest. They go
 watch a vid and say OMG SAXTON HALE! I want to go play that, but they
 can't because of your stupid block. Lets say they wanted to go play on a
 server that they knew was fun from friends, but they can't as it doesn't
 have godlike scores on quickplay? What then are you going to now force them
 into a server they don't want, yes.
 
 In all actuality, if you killed quickplay you probably would make and help
 make my CTF servers even fill faster, as now my score on quickplay

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
We run it as well, and for some reason it has been highly associated that this 
is the issue with policy of truth, but it isn't. 

If a community has been bad, and then worse, and then keep going down the line 
and keep breaking Valve's policies why don't they simply contact the ad company 
and say remove them please.
On Aug 11, 2012, at 8:00 PM, Timothy Sadleir wrote:

 Ahhh okay. Thanks for the info.
 
 On Aug 11, 2012 6:16 PM, Todd Pettit pettit.t...@gmail.com wrote:
 You get $1.50 for every 1000 views. Its a company called pinion. If you have 
 a solid server it should cover the operating cost of the server.
 
 - Original Message -
 From: Timothy Sadleir tsadl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 9:11:33 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 
 
 
 What are you guys talking about when you say ADs? Are we talking about those 
 annoying servers that play AD videos in their MOTD? What the heck is the 
 benefit of running those annoying things on your servers anyways? I don't 
 understand...
 On Aug 11, 2012 5:30 PM, Cameron Munroe  cmun...@cameronmunroe.com  wrote:
 
  My point is that if I chose to run Ads I shouldn't get ransacked by the 
  email lists' High Priest. If I chose to run my server with ads so that I 
  don't need to go to the steps of nighteam and it works then why does this 
  email thread solely based on ads. I for one don't like having to sell 
  donator rights to my players just so that they can have above a 1.00 kd.
 
  Once again my point is that both ends of the stick can be used to stab you 
  and you. So Stop making the thread all about you use ads then your BAD, 
  as I am not. I simply have used something that worked best for us.
 
 
  On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:
 
   How about reporting clans who are actually in violation of Valves Policy 
   of Truth instead of inciting a witch hunt of clans and steam groups more 
   successful than yours.
  
   Nightteam and other clans may have crazy benefits for their members and 
   they may be for sale too but they are not in violation of any policies 
   and the members would be upset if you shut them down.
   Just cause you think something is abusive doesn't make it so. The players 
   determine what is and is not abusive.
  
   There is a huge difference between running ADs and selling perks and 
   admin rights than violating Valves policy of truth.
  
   Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and 
   fool newer players into thinking they are playing with humans.
   The player is never aware of this and it takes traffic away from servers 
   who are obeying the policy.
  
   If you don't like Ads, perks and selling admin just don't do it. It is 
   not abusive just cause you think it is. Stick to the policy, please.
  
  
   - Original Message -
   From: Daniel Barreiro  smelly.feet.you.h...@gmail.com 
   To: Half-Life dedicated Win32 server mailing list  
   hlds@list.valvesoftware.com 
   Sent: Saturday, August 11, 2012 2:25:11 PM
   Subject: Re: [hlds] Server Delisting, does it need some changes?
  
   How about this: we all go on a reporting spree of the abusive clans.
  
   On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
cmun...@cameronmunroe.com  wrote:
   Once again this conversation hits a wall, no one will talk and then we 
   get
   to revisit it in a week. Why don't we just hash through and finally get 
   it
   done and over with?
  
  
  
   On 8/11/2012 8:36 AM, Cameron Munroe wrote:
  
   If per say my servers ran on quickplay they wouldn't be full 24/7. It is 
   a
   general idea that quickplay is local and most people are in bed by 11:30 
   if
   not earlier.
  
   The fact is that my community really doesn't need quickplay. It would
   probably take my two ctf servers into the ground which frankly I don't 
   care
   about too much. The other 9 servers would still be here. Also when I mean
   into the ground and I don't care, please don't give me the speal since 
   you
   don't care about them that is why they aren't full and your a shitty
   operator I mean that it wouldn't kill me. I love my ctf servers and 
   wish I
   could draw more traffic to them.
  
   Your whole hype about ads seems to be about they are going to dry up and
   die. It can also happen to donations. What if someone got a hold of all 
   your
   setup for donator rights and threw them into the ground. You would be 
   bound
   to lose a lot of your donators. Let say that idea is just too far out of
   mind though, and another tf2 update breaks all donator rights. You tell 
   me
   then what?
  
   Both ads and donator rights can be abused. If you don't think donator 
   rights
   can be abused and are abused then please by god go look at nighteam's
   donator rights. http://nighteam.com/index.php?do=premium
  
   For me I would rather not to give

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
Thankfully some companies have morals, and I hope pinion does as well. 
Google.com could make tons, I mean tons more money if it did some very 
very simple changes to any of it ad setups, and other products. The fact 
though is they see it as bad and the have a large enough moral not to do 
it. I am hoping pinion is the same way. If they are to support good 
communities sometimes they must help act against bad ones.



On 8/11/2012 8:19 PM, Russell Smith wrote:
What do you mean?  Why would pinion drop any of these 'bad' servers 
for breaking Valve's policies? Pinion cares about people seeing their 
ads, and those 'bad' servers probably serve out more ads than most of 
their other affiliates.


On 8/11/2012 8:06 PM, Cameron Munroe wrote:
We run it as well, and for some reason it has been highly associated 
that this is the issue with policy of truth, but it isn't.


If a community has been bad, and then worse, and then keep going down 
the line and keep breaking Valve's policies why don't they simply 
contact the ad company and say remove them please.





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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
--or-- on the server list when a player tries to join one of these 
servers it states to them This server has been delisted due to false 
advertisement and breaking the rules of tf2, join at your own peril. 
Shouldn't be that hard to setup either.


On 8/10/2012 2:24 PM, Doctor McKay wrote:
Thing is, it's currently a cat-and-mouse game with Valve and the 
offending communities. Valve bans IPs, they get new IPs, rinse, 
repeat. We need more strict punishments.

Dr. McKay
http://www.doctormckay.com

*From:* byteframe mailto:bytefr...@gmail.com
*Sent:* Friday, August 10, 2012 5:23 PM
*To:* Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com

*Subject:* Re: [hlds] Server Delisting, does it need some changes?
Lil' overzealous.

On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com 
mailto:smelly.feet.you.h...@gmail.com wrote:


I personally like all three of these ideas.

On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:

It seems that some servers that have been delisted are able to
somewhat sustain active servers by tricking their current
community members and those who have favorited them with the
same fake clients that got them banned in the first place.
I had some ideas I thought could make delistment a more
serious matter and the hope is that community owners wouldn't
be so quick to break the rules that can result in a
delistment. Here are just a few of the ideas:
1. Banning or disabling the steam accounts of community owners
who are repeat offenders.
2. Doing a check on the favorites list. Query to see if the
server is banned. If it is, do not return the server.
3. Disable the Steam Group of communities who are delisted for
the duration of their delistment. This will prevent the group
owner or officers from pointing the members to a new group or
updating the IP addresses in the profile to new servers and no
more events. Right now, banned servers can sustain players
just by posting events. Some of the more popular groups have
upwards of 100k members.
This also reminded me why allowing hostnames in the favorites
list wouldn't be a good idea. Banned communities could easily
route
users to their new servers if the favorites list allowed
hostnames.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Anyone with problems with ads on gaming servers have no idea how much 
time / effort / money it takes to keep the servers running well. I know 
for a fact without ads I would be paying 90% of the cost for my servers 
and yet I have people who repeatedly say  I love your servers and yet 
they still don't donate.


On 8/10/2012 2:45 PM, Todd Pettit wrote:

So your problem is with fake clients not Ads, correct?

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 5:38:26 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in to 
sending players to their servers for their views. This can be abused all hours 
of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

I'm simply talking about good ads, only once in the motd, and nothing else.

On 8/10/2012 2:52 PM, DontWannaName! wrote:

I am highly against these ads. They are being forced upon users and can play in 
the background. They can crash clients, be forced to open twice or anytime in 
the game. They are also displayed after the motd. The coders that are making 
these are simply paid to get it done. My players would never stand for such 
poor quality servers. You should be ashamed.

Also. I think delisted servers should lose their steam group as well. The blow 
would be much harder. Maybe they will think twice.

Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com wrote:


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in to 
sending players to their servers for their views. This can be abused all hours 
of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Just to clarify, I'm not annoyed, I depend on it to help me out. 
Otherwise as stated before I would be taking most if not all of the 
burden for the servers.


Not to mention people want stuff for there donation. Which then leads to 
actions like giving out more health, unlimited ammo, immunity, longer 
ubers, faster speeds, etc. Which no regular player likes.


I for one am now trying to slowly remove all donator functionality and 
go 100% ads so that everyone is equal and on a fair playing field.


On 8/10/2012 3:03 PM, Nomaan Ahmad wrote:

Have to say if you are that annoyed why not disable HTML motd?

On 10 August 2012 23:01, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


I'm simply talking about good ads, only once in the motd, and
nothing else.


On 8/10/2012 2:52 PM, DontWannaName! wrote:

I am highly against these ads. They are being forced upon
users and can play in the background. They can crash clients,
be forced to open twice or anytime in the game. They are also
displayed after the motd. The coders that are making these are
simply paid to get it done. My players would never stand for
such poor quality servers. You should be ashamed.

Also. I think delisted servers should lose their steam group
as well. The blow would be much harder. Maybe they will think
twice.

Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:

Please don't misunderstand me. I don't have a problem with
ads either. My servers run them. I have a problem with a
community that fools the system in to sending players to
their servers for their views. This can be abused all
hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
+1, aggreed if a community become successful enough to make a profit, 
all too them.


However exploitation by using a system that draws players into a fly 
trap just for an impression is purely wrong and I think that this should 
be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and ads 
I have no problem with it. They're providing game play servers for us 
to play on and if they profit, they profit. It also takes considerable 
time to manage that many servers.


The problem are these owners who throw their servers up, constantly 
redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about advertisements, 
can we please stop making it about advertisements? *Please*?


This is about addressing the ease with which abusive communities can 
get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:
The motd was never suppose to be for ads. It's a screen to show your 
players your site, rules news etc. not a giant ad video. Your losing 
out with the ad in the end.


Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a profit, 
all too them.


However exploitation by using a system that draws players into a fly 
trap just for an impression is purely wrong and I think that this 
should be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and 
ads I have no problem with it. They're providing game play servers 
for us to play on and if they profit, they profit. It also takes 
considerable time to manage that many servers.


The problem are these owners who throw their servers up, constantly 
redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about 
advertisements, can we please stop making it about advertisements? 
*Please*?


This is about addressing the ease with which abusive communities can 
get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Sadly my generation of players can't. Most are  15.

On 8/10/2012 3:37 PM, E. Olsen wrote:
The time-tested way - by small donations from a member base that care 
about the servers. We're on our 5th year, and we've never run a single 
ad on our site or our servers.


On Fri, Aug 10, 2012 at 6:35 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:

The motd was never suppose to be for ads. It's a screen to show
your players your site, rules news etc. not a giant ad video.
Your losing out with the ad in the end.

Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a
profit, all too them.

However exploitation by using a system that draws players into a
fly trap just for an impression is purely wrong and I think that
this should be brought up to the ad company to remove there ad
account.

On 8/10/2012 3:16 PM, Sampson Rogers wrote:

If communities want to make or can make money off of donations
and ads I have no problem with it. They're providing game play
servers for us to play on and if they profit, they profit. It
also takes considerable time to manage that many servers.

The problem are these owners who throw their servers up,
constantly redisplay advertisements and use fake clients.

But once again, for the fourth time, this isn't about
advertisements, can we please stop making it about
advertisements? *Please*?

This is about addressing the ease with which abusive
communities can get around server delistings if they're well
established.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
As I stated before most of my players are below 15 years and can't 
access either paypal, or don't have the money so I can't run off 
donations. I just simply can't.


On 8/10/2012 4:00 PM, DontWannaName! wrote:
I'm funded 100 percent through donations. Not one dime out of pocket. 
When will you guys learn that you don't need ads, fake clients and 
cheating to get players. Are there any legit communities out there left?


Sent from my iPhone 4

On Aug 10, 2012, at 3:35 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:



Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:
The motd was never suppose to be for ads. It's a screen to show your 
players your site, rules news etc. not a giant ad video. Your losing 
out with the ad in the end.


Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a 
profit, all too them.


However exploitation by using a system that draws players into a 
fly trap just for an impression is purely wrong and I think that 
this should be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and 
ads I have no problem with it. They're providing game play servers 
for us to play on and if they profit, they profit. It also takes 
considerable time to manage that many servers.


The problem are these owners who throw their servers up, 
constantly redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about 
advertisements, can we please stop making it about advertisements? 
*Please*?


This is about addressing the ease with which abusive communities 
can get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Sadly, that seems to be why this thread keeps becoming so hot on the 
list. Half of communities against the other half.



Though your point still stands. Valve give us something like were not 
going to do anything about it or something as I'm frankly tired of this 
just coming up every two weeks and then nothing getting done. Just  a 
conversation that never ends.



On 8/10/2012 4:08 PM, Sampson Rogers wrote:
The point is that at the moment advertisements aren't really breaking 
any Valve policy. This thread is about more effective ways to handle 
abusive communities through delisting. Can we stop shifting the focus 
to advertisements?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Though half or more of the _*legitimate*_ servers also run Ads. So the 
fact still remains that some servers are breaking the rules. If valve 
killed ads then good bye community after community. Frankly the world is 
in a recession and people are more and more into keeping there money in 
their pockets. So server owners have gone to a new idea called ads to 
support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Im confused by your question, are you asking how many servers do I run 
for less then 15 year olds, or how many servers I run?


On 8/10/2012 4:16 PM, Russell Smith wrote:
Out of curiosity, how many servers are you running for these   15 
year olds that this is such a necessity?


On 10.08.2012 16:03, Cameron Munroe wrote:

As I stated before most of my players are below 15 years and can't
access either paypal, or don't have the money so I can't run off
donations. I just simply can't.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Your statement is false as already proved early by someone talking about 
lotusclan. You can make enough money via ads to at least pay for the 
bills if you are setup correctly.


On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a 
server online. It may supplement the bill but won't pay it all. 
Something should be done to stop abusive ads.


I also think delisted servers should lose their steam group since it 
would ruin their ability to leverage past users to mitigate the after 
effect of their ban.


Sent from my iPhone 4

On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


Though half or more of the _*legitimate*_ servers also run Ads. So 
the fact still remains that some servers are breaking the rules. If 
valve killed ads then good bye community after community. Frankly the 
world is in a recession and people are more and more into keeping 
there money in their pockets. So server owners have gone to a new 
idea called ads to support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com  wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Actually most of my server if not all are below 27. I try and keep the 
game servers very very unlaggy therefore no 32. The servers do pay for 
themselves at least in my case.


On 8/10/2012 4:25 PM, DontWannaName! wrote:

Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots.

Sent from my iPhone 4

On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


Your statement is false as already proved early by someone talking 
about lotusclan. You can make enough money via ads to at least pay 
for the bills if you are setup correctly.


On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a 
server online. It may supplement the bill but won't pay it all. 
Something should be done to stop abusive ads.


I also think delisted servers should lose their steam group since it 
would ruin their ability to leverage past users to mitigate the 
after effect of their ban.


Sent from my iPhone 4

On Aug 10, 2012, at 4:14 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


Though half or more of the _*legitimate*_ servers also run Ads. So 
the fact still remains that some servers are breaking the rules. If 
valve killed ads then good bye community after community. Frankly 
the world is in a recession and people are more and more into 
keeping there money in their pockets. So server owners have gone to 
a new idea called ads to support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com  wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
I think all ad providers know that, but there is still many chances that 
I have seen and I have even watched an ad if it got my attention.


On 8/10/2012 4:27 PM, DontWannaName! wrote:
Pinion should tell its ad providers that no one actually watches the 
ad and that a view is considered less than a second. It's a failed 
idea in my opinion.


Sent from my iPhone 4

On Aug 10, 2012, at 4:24 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com 
mailto:smelly.feet.you.h...@gmail.com wrote:



My community does this as well and it supports it 100% off of Pinion.

Pinion is actually now starting a game hosting company that runs ads 
on your MOTD, and you only pay if the ads don't make enough.  Even 
then, you just pay the difference.  It's an ingenious idea, but it's 
off topic, so let's not get into that one right now.



On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers 
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:


Agreed fully with your second point DWN but as to the first
point, that's not true at all. We run MOTD on initial connection
only (When you normally see the MOTD) and 100% cover the server
cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Im going off on your topic since you seem to be attacking me. Lets talk 
about donations then. I used to play on lotusclan which had heavy 
amounts of donators. These donators were pretty much given semi admin 
rights on the servers where they could do what ever the hell they wanted 
and no one could do anything about it. I left and built my own servers 
because of lotusclan and the fact that donators were harming players 
that were fun, and enjoyable to have on the server.



A successful [Owner]: provide an enviorment where any player, can join 
and have fun without fearing segregation because of age, race, location, 
or ethnicity.



On 8/10/2012 4:33 PM, Russell Smith wrote:

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the Free
to Play Generation.

For me to be successful I need servers with MOTDs.

On 8/10/2012 4:29 PM, Russell Smith wrote:
Do you feel like you've overextended your budget and that's why 
you're running ads in the motd?


I'm just curious.  I run servers as a hobby and so I only currently 
run a modest 2 TF2 servers.  I've never run ads or even asked for 
donations from players, though I have got a few from players 
approaching me to ask if they can help out with costs.


On 10.08.2012 16:24, Cameron Munroe wrote:

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Maybe I redirected my spat at the wrong person Russell, but as you can 
tell, I am slowly getting attacked because I use an ad to keep my 
servers up.


The reason I made my servers was because of lotus which I have repeated 
way too many times already, but I did it is because the donator system 
at lotus gave donators a semi-admin powers which is why I also went more 
and more to ads instead of donators. Pretty much any donator if they 
wanted a friend in the server immediately started a vote to kick a 
player. They also muted people simply because the person was young. So 
when asked can I buy admin for my servers I have repeatedly stated 
No because I know it will lead to abuse, which I don't want.



On 2012-08-10 16:54, DontWannaName! wrote:

Oh that's sweet Russel :)

I didn't either. The more you get caught in the more you end up like
just another McDonalds. Iv seen a lot since I started running servers
6 years ago, these types of ads are new and are being abused.

Sent from my iPhone 4

On Aug 10, 2012, at 4:49 PM, Russell Smith 
ve...@tinylittlerobots.us wrote:


Sorry, I didn't mean to seem like I was attacking you.  I am just 
curious what would bring you to the decision of setting up ads in the 
motd.  Is your goal to try and grow your community to the size of 
Lotus?


Before I set up my servers I played on DWN's servers and modeled 
mine after his.  I didn't even know ads in the motd were a thing until 
this thread.



On 10.08.2012 16:38, Cameron Munroe wrote:

Im going off on your topic since you seem to be attacking me. Lets
talk about donations then. I used to play on lotusclan which had 
heavy
amounts of donators. These donators were pretty much given semi 
admin

rights on the servers where they could do what ever the hell they
wanted and no one could do anything about it. I left and built my 
own
servers because of lotusclan and the fact that donators were 
harming

players that were fun, and enjoyable to have on the server.


A successful [Owner]: provide an enviorment where any player, can
join and have fun without fearing segregation because of age, race,
location, or ethnicity.


On 8/10/2012 4:33 PM, Russell Smith wrote:

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the 
Free

to Play Generation.

For me to be successful I need servers with MOTDs.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Also I appologize Russel, just a little upset today. Work, servers, and mailing 
list getting to me.
On Aug 10, 2012, at 5:13 PM, Cameron Munroe wrote:

 Maybe I redirected my spat at the wrong person Russell, but as you can tell, 
 I am slowly getting attacked because I use an ad to keep my servers up.
 
 The reason I made my servers was because of lotus which I have repeated way 
 too many times already, but I did it is because the donator system at lotus 
 gave donators a semi-admin powers which is why I also went more and more to 
 ads instead of donators. Pretty much any donator if they wanted a friend in 
 the server immediately started a vote to kick a player. They also muted 
 people simply because the person was young. So when asked can I buy admin 
 for my servers I have repeatedly stated No because I know it will lead to 
 abuse, which I don't want.
 
 
 On 2012-08-10 16:54, DontWannaName! wrote:
 Oh that's sweet Russel :)
 
 I didn't either. The more you get caught in the more you end up like
 just another McDonalds. Iv seen a lot since I started running servers
 6 years ago, these types of ads are new and are being abused.
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote:
 
 Sorry, I didn't mean to seem like I was attacking you.  I am just curious 
 what would bring you to the decision of setting up ads in the motd.  Is 
 your goal to try and grow your community to the size of Lotus?
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his.  I didn't even know ads in the motd were a thing until this thread.
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote:
 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.
 
 
 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote:
 How do you define being a successful admin?
 
 On 10.08.2012 16:31, Cameron Munroe wrote:
 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.
 
 For me to be successful I need servers with MOTDs.
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Now you are personally attacking people and not the argument. Take ENG 
201, you might learn critical thinking =)



On 8/10/2012 6:41 PM, DontWannaName! wrote:

You are naive...

On Fri, Aug 10, 2012 at 6:29 PM, Todd Pettit pettit.t...@gmail.com wrote:

Maybe you should tell Google, Facebook, NBC, ABC, CBS, CNN, TNT, BRAVO, BET, 
MTV, SPIKE, HULU
All of which 100 percent of their revenue from ADs! What morons they are.

Maybe you should go right to the source and tell Coca-Cola, Pepsi, McDonalds, 
Subway, Intel, ATI, Nvidia, GE, Toyota, Ford...

I hope you are about 10 years old. You have much to learn young padawan.

- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 7:27:05 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?



Pinion should tell its ad providers that no one actually watches the ad and 
that a view is considered less than a second. It's a failed idea in my opinion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:24 PM, Daniel Barreiro  smelly.feet.you.h...@gmail.com  
wrote:





My community does this as well and it supports it 100% off of Pinion.


Pinion is actually now starting a game hosting company that runs ads on your 
MOTD, and you only pay if the ads don't make enough. Even then, you just pay 
the difference. It's an ingenious idea, but it's off topic, so let's not get 
into that one right now.




On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers  kritskring...@gmail.com  
wrote:


Agreed fully with your second point DWN but as to the first point, that's not 
true at all. We run MOTD on initial connection only (When you normally see the 
MOTD) and 100% cover the server cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
My only issue is that most donator rights come with a benefit. i.e. you 
donate you get round end immunity, which by all standards isn't bad. If 
you on a !rtd server you get 100% positive rolls. However, like many 
servers that I have been on you can also buy adminship, ban immunity, 
extra health, unlimited ammo, multiple senturies, noclip, 0 grav, and 
much much more. These are very simple ways of getting lots of people to 
donate, but they pollute the game. I've been on servers where there is 
purchasable adminship and all they did was abuse. I've been on servers 
with unlimited ammo and they just spammed the whole game. These servers 
you would think would go into the ground, but they don't they are safe 
as all the people who donated keep coming back for there kicks and 
people keep coming because the server has players. Finally those players 
buy it too and then you get servers which I fear. Where the only way to 
have fun, and some slight bit of success is to buy / donate and the only 
way to be better then everyone else is to donate more.


The above is what scared me more then an ad, I don't even realize the ad 
is there much of the time anymore. However, I still find servers with 
the above living and breathing and there communities are 1+ on steam 
groups, with there auto-inviters. Yet I stayed small and let my 
community slowly blossom into a 161 steam group members =D and over 80K 
connects in less then 7 months. I was asked if I wanted an auto-inviter, 
and I said no. Yet people still no the name of my servers and they 
carry around the clan tag with pride. I never pushed them into using it, 
they just started to add it. There happy when they are on and in the end 
that is all that matters.  I never had to use a fake client cheat and I 
work swiftly to kill all cheaters. Yet this conversation is still based 
on one fact, ads. I use them and people keep connecting. They come on 
to the server and quickly begin beating the crap out of other players, 
laughing and trying to sell that one item that they want to get rid of 
for a simple scrap. My server is ranked 52nd on gametracker so I must 
not be doing anything horribly wrong and mind you this is less then 6 
months to almost the top. My server doesn't have the overzealous player 
count of 32, but a more reasonable 26.  Players keep coming and keep 
asking for more. My 26 player server is now nearly full 24/7 and rarely 
blips down below  16 players. I compete with your 32 and yet I survive.


The fact is that even if you say that ads are against your community, 
there what keeps mine up. Players say ...YOUR SERVER HAD RUINED ME FOR 
ALL OTHER[s] and yet I still have ads.


You think that ads kill communities, I think abusive admins, and 
unrestrained donator rights do.


The End.

On 8/10/2012 8:32 PM, Russell Smith wrote:
The difference is Red Bull is going out and promoting themselves. 
You're not promoting yourself when you show an ad in your motd. 
Instead you're promoting someone else and diluting your community brand.


I feel like this crosses a line where you're no longer trying to run a 
community, but rather run a business.  At that point it seems like the 
players are being used to feed the business instead of persuaded to 
stay by running a place that is welcoming and fun.


This is my gut feeling as a player.  I also feel like this reflects 
poorly on not only the server, but on Valve as the developer for 
allowing this in the game.  I can't imagine that was their intention 
when they put in the web browser for the motd.


On 8/10/2012 6:58 PM, Todd Pettit wrote:
I am? You think pinion is getting bigger and bigger sponsors every 
week because its a failed idea?


You think Red Bull are idiots for having plane races, modifiying mini 
coopers, hiring models, buying a arena football team, hiring a man to 
jump a ramp on a motorcycle on New Years Eve and running thousands of 
ads until every single one of us cannot possibly forget the phrase 
Red Bull Gives You Wings?!?


Well sir you need an education in Economics 101 or you better start 
thinking about what trade school you want to attend.


- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Friday, August 10, 2012 9:41:21 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

You are naive...





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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Lol very silent now XD

On 8/10/2012 9:20 PM, Todd Pettit wrote:

In addition all regular television is paid for by Ads. I don't know if you are 
aware of this but the GoDaddy girls don't have a damn thing to do with the 
Super Bowl. Do you feel this dilutes the NFL Brand?


- Original Message -
From: Todd Pettit pettit.t...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 12:15:57 AM
Subject: Re: [hlds] Server Delisting, does it need some changes?

How is partnering with pinion any different than Taco Bell selling Choco tacos 
from klondike, Mountain Dew, or Doritos Taco Shells?

My servers are the best servers because I monitor them offer the best plugins 
my users prefer and promote regular events where I give away prizes from the 
money pinion pays me.

Sooo... Diluted it is not. I have never got pissed at a restaurant cause they 
didn't make their own soda. Its cheaper and allows them to make a greater 
profit. I don't see people protesting.

- Original Message -
From: Russell Smith ve...@tinylittlerobots.us
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 11:32:45 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

The difference is Red Bull is going out and promoting themselves. You're
not promoting yourself when you show an ad in your motd. Instead you're
promoting someone else and diluting your community brand.

I feel like this crosses a line where you're no longer trying to run a
community, but rather run a business.  At that point it seems like the
players are being used to feed the business instead of persuaded to stay
by running a place that is welcoming and fun.

This is my gut feeling as a player.  I also feel like this reflects
poorly on not only the server, but on Valve as the developer for
allowing this in the game.  I can't imagine that was their intention
when they put in the web browser for the motd.

On 8/10/2012 6:58 PM, Todd Pettit wrote:

I am? You think pinion is getting bigger and bigger sponsors every week because 
its a failed idea?

You think Red Bull are idiots for having plane races, modifiying mini coopers, hiring 
models, buying a arena football team, hiring a man to jump a ramp on a motorcycle on New 
Years Eve and running thousands of ads until every single one of us cannot possibly 
forget the phrase Red Bull Gives You Wings?!?

Well sir you need an education in Economics 101 or you better start thinking 
about what trade school you want to attend.

- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 9:41:21 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

You are naive...




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Cause evidential im ruining my servers by using them.

On 8/10/2012 9:22 PM, Daniel Barreiro wrote:

Why are we fighting over MOTD ads and not fighting over FAKE PLAYERS,
the whole reason this was started,

On Sat, Aug 11, 2012 at 12:20 AM, Todd Pettit pettit.t...@gmail.com wrote:

In addition all regular television is paid for by Ads. I don't know if you are 
aware of this but the GoDaddy girls don't have a damn thing to do with the 
Super Bowl. Do you feel this dilutes the NFL Brand?


- Original Message -
From: Todd Pettit pettit.t...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 12:15:57 AM
Subject: Re: [hlds] Server Delisting, does it need some changes?

How is partnering with pinion any different than Taco Bell selling Choco tacos 
from klondike, Mountain Dew, or Doritos Taco Shells?

My servers are the best servers because I monitor them offer the best plugins 
my users prefer and promote regular events where I give away prizes from the 
money pinion pays me.

Sooo... Diluted it is not. I have never got pissed at a restaurant cause they 
didn't make their own soda. Its cheaper and allows them to make a greater 
profit. I don't see people protesting.

- Original Message -
From: Russell Smith ve...@tinylittlerobots.us
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 11:32:45 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

The difference is Red Bull is going out and promoting themselves. You're
not promoting yourself when you show an ad in your motd. Instead you're
promoting someone else and diluting your community brand.

I feel like this crosses a line where you're no longer trying to run a
community, but rather run a business.  At that point it seems like the
players are being used to feed the business instead of persuaded to stay
by running a place that is welcoming and fun.

This is my gut feeling as a player.  I also feel like this reflects
poorly on not only the server, but on Valve as the developer for
allowing this in the game.  I can't imagine that was their intention
when they put in the web browser for the motd.

On 8/10/2012 6:58 PM, Todd Pettit wrote:

I am? You think pinion is getting bigger and bigger sponsors every week because 
its a failed idea?

You think Red Bull are idiots for having plane races, modifiying mini coopers, hiring 
models, buying a arena football team, hiring a man to jump a ramp on a motorcycle on New 
Years Eve and running thousands of ads until every single one of us cannot possibly 
forget the phrase Red Bull Gives You Wings?!?

Well sir you need an education in Economics 101 or you better start thinking 
about what trade school you want to attend.

- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 9:41:21 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

You are naive...




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Yet you see that both can be abused?


On 8/10/2012 9:23 PM, Russell Smith wrote:
There is a middle ground, I feel.  I view it as my responsibility to 
fund the servers, but for those who choose to donate I simply give 
them access to reserved slots.  I have a handful of hidden slots set 
up so no one already in game gets kicked  when someone with a reserved 
slot chooses to join.


The donator rights you describe are certainly deplorable.  I've never 
played on servers set up that way, but it sounds like those that do 
and donate are the sort who play through games using cheat codes to 
win.  That or they are naive and were tricked into believing that is 
how the game is meant to be played, which is a shortcoming of the 
quick play system in my opinion that people are sent to those servers 
in the first place.


I also don't run a 32 player server.  I run 2 24 player servers, not 
that it matters.


On 8/10/2012 9:00 PM, Cameron Munroe wrote:
My only issue is that most donator rights come with a benefit. i.e. 
you donate you get round end immunity, which by all standards isn't 
bad. If you on a !rtd server you get 100% positive rolls. However, 
like many servers that I have been on you can also buy adminship, ban 
immunity, extra health, unlimited ammo, multiple senturies, noclip, 0 
grav, and much much more. These are very simple ways of getting lots 
of people to donate, but they pollute the game. I've been on servers 
where there is purchasable adminship and all they did was abuse. I've 
been on servers with unlimited ammo and they just spammed the whole 
game. These servers you would think would go into the ground, but 
they don't they are safe as all the people who donated keep coming 
back for there kicks and people keep coming because the server has 
players. Finally those players buy it too and then you get servers 
which I fear. Where the only way to have fun, and some slight bit of 
success is to buy / donate and the only way to be better then 
everyone else is to donate more.


The above is what scared me more then an ad, I don't even realize the 
ad is there much of the time anymore. However, I still find servers 
with the above living and breathing and there communities are 1+ 
on steam groups, with there auto-inviters. Yet I stayed small and let 
my community slowly blossom into a 161 steam group members =D and 
over 80K connects in less then 7 months. I was asked if I wanted an 
auto-inviter, and I said no. Yet people still no the name of my 
servers and they carry around the clan tag with pride. I never pushed 
them into using it, they just started to add it. There happy when 
they are on and in the end that is all that matters.  I never had to 
use a fake client cheat and I work swiftly to kill all cheaters. Yet 
this conversation is still based on one fact, ads. I use them and 
people keep connecting. They come on to the server and quickly begin 
beating the crap out of other players, laughing and trying to sell 
that one item that they want to get rid of for a simple scrap. My 
server is ranked 52nd on gametracker so I must not be doing anything 
horribly wrong and mind you this is less then 6 months to almost the 
top. My server doesn't have the overzealous player count of 32, but a 
more reasonable 26. Players keep coming and keep asking for more. My 
26 player server is now nearly full 24/7 and rarely blips down below  
16 players. I compete with your 32 and yet I survive.


The fact is that even if you say that ads are against your community, 
there what keeps mine up. Players say ...YOUR SERVER HAD RUINED ME 
FOR ALL OTHER[s] and yet I still have ads.


You think that ads kill communities, I think abusive admins, and 
unrestrained donator rights do.


The End.





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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Yes, but as well both can be used properly.

On 8/10/2012 9:29 PM, Russell Smith wrote:
Pay to win servers and running ads can both be abused, yes.  Which is 
why I do neither.  Is that what you meant by both?


On 8/10/2012 9:26 PM, Cameron Munroe wrote:

Yet you see that both can be abused?


On 8/10/2012 9:23 PM, Russell Smith wrote:
There is a middle ground, I feel.  I view it as my responsibility to 
fund the servers, but for those who choose to donate I simply give 
them access to reserved slots.  I have a handful of hidden slots set 
up so no one already in game gets kicked  when someone with a 
reserved slot chooses to join.


The donator rights you describe are certainly deplorable. I've never 
played on servers set up that way, but it sounds like those that do 
and donate are the sort who play through games using cheat codes to 
win.  That or they are naive and were tricked into believing that is 
how the game is meant to be played, which is a shortcoming of the 
quick play system in my opinion that people are sent to those 
servers in the first place.


I also don't run a 32 player server.  I run 2 24 player servers, not 
that it matters.


On 8/10/2012 9:00 PM, Cameron Munroe wrote:
My only issue is that most donator rights come with a benefit. i.e. 
you donate you get round end immunity, which by all standards isn't 
bad. If you on a !rtd server you get 100% positive rolls. However, 
like many servers that I have been on you can also buy adminship, 
ban immunity, extra health, unlimited ammo, multiple senturies, 
noclip, 0 grav, and much much more. These are very simple ways of 
getting lots of people to donate, but they pollute the game. I've 
been on servers where there is purchasable adminship and all they 
did was abuse. I've been on servers with unlimited ammo and they 
just spammed the whole game. These servers you would think would go 
into the ground, but they don't they are safe as all the people who 
donated keep coming back for there kicks and people keep coming 
because the server has players. Finally those players buy it too 
and then you get servers which I fear. Where the only way to have 
fun, and some slight bit of success is to buy / donate and the only 
way to be better then everyone else is to donate more.


The above is what scared me more then an ad, I don't even realize 
the ad is there much of the time anymore. However, I still find 
servers with the above living and breathing and there communities 
are 1+ on steam groups, with there auto-inviters. Yet I stayed 
small and let my community slowly blossom into a 161 steam group 
members =D and over 80K connects in less then 7 months. I was asked 
if I wanted an auto-inviter, and I said no. Yet people still no 
the name of my servers and they carry around the clan tag with 
pride. I never pushed them into using it, they just started to add 
it. There happy when they are on and in the end that is all that 
matters.  I never had to use a fake client cheat and I work swiftly 
to kill all cheaters. Yet this conversation is still based on one 
fact, ads. I use them and people keep connecting. They come on to 
the server and quickly begin beating the crap out of other players, 
laughing and trying to sell that one item that they want to get rid 
of for a simple scrap. My server is ranked 52nd on gametracker so I 
must not be doing anything horribly wrong and mind you this is less 
then 6 months to almost the top. My server doesn't have the 
overzealous player count of 32, but a more reasonable 26.  Players 
keep coming and keep asking for more. My 26 player server is now 
nearly full 24/7 and rarely blips down below  16 players. I compete 
with your 32 and yet I survive.


The fact is that even if you say that ads are against your 
community, there what keeps mine up. Players say ...YOUR SERVER 
HAD RUINED ME FOR ALL OTHER[s] and yet I still have ads.


You think that ads kill communities, I think abusive admins, and 
unrestrained donator rights do.


The End.





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Re: [hlds] Quickplay broken?

2012-08-01 Thread Cameron Munroe
This is common now. Had 10+ people on for over an hour and no quickplay 
good standing as well.


On 8/1/2012 12:31 PM, Essay Tew Phaun wrote:
10 people playing on a server with a good standing, upward fast and a 
good quickplay score. We played together for 30 minutes, no surge of 
quickplay players?


Steam update effect it or something?


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