Re: [hlds] logaddress_add_http - how to remove?
I did not realize you don't own posttestserver.com - I assumed that an example name you gave. Disregard my previous email I suppose --mauirixxx -Original Message- From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Wednesday, May 3, 2017 2:45 PM To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] logaddress_add_http - how to remove? Google says to redirect the file. If you're using Apache you can add the following to .htaccess: Redirect gone http://posttestserver.com/ OR replace the word "gone" with 410. Can use curl to test that you're act6ually getting the 410 error, which should subsequently delete your web server from the logaddress list. In theory. --mauirixxx -Original Message- From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of son...@thedynasty.de Sent: Tuesday, May 2, 2017 8:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] logaddress_add_http - how to remove? Hi guys, I was testing the new logaddress_add_http on the CSGO-server just to found out that there is no logaddress_del_http. Since I was using http://posttestserver.com to test that I'm not able to send a 410 code to remove that listener from the list. What is the solution to that? How can I remove a http log listener without that sending the 410? Thank you! -- Viele Grüße / Best regards sonezu Head of Pixel Dynasty http://www.TheDynasty.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] logaddress_add_http - how to remove?
Google says to redirect the file. If you're using Apache you can add the following to .htaccess: Redirect gone http://posttestserver.com/ OR replace the word "gone" with 410. Can use curl to test that you're act6ually getting the 410 error, which should subsequently delete your web server from the logaddress list. In theory. --mauirixxx -Original Message- From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of son...@thedynasty.de Sent: Tuesday, May 2, 2017 8:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] logaddress_add_http - how to remove? Hi guys, I was testing the new logaddress_add_http on the CSGO-server just to found out that there is no logaddress_del_http. Since I was using http://posttestserver.com to test that I'm not able to send a 410 code to remove that listener from the list. What is the solution to that? How can I remove a http log listener without that sending the 410? Thank you! -- Viele Grüße / Best regards sonezu Head of Pixel Dynasty http://www.TheDynasty.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
I think the point, Alfred, was that on the old system the command line stuff was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. We all know the new system is better, and I'm sure everyone appreciates it as well. It's just the arguments to get the content got more complicated, when they don't (seem to) need to be. At least, that's what *I* took from his mail. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, April 02, 2013 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can find out about the scripting options we support. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 02, 2013 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update It's not +app_update 90 -beta beta any more, it's just +app_update 90 On 4/2/2013 8:20 PM, Jesse Molina wrote: Dear Valve To start off, I don't want to be a huge jerk here and think I'm just griefing you Valve guys. There is plenty of nonconstructive criticism on this mailing lists already, and that's not the kind of community contribution I want to be involved in. I have no question people are doing their best, and I understand what it's like when someone comes out and tells your Your work is crap. However, I want to demonstrate the monster you've created, intentionally or not. With the old HLDSUpdateTool, this is, apparently, what you did to install/update czero: ./steam -command update -game czero -dir /mydir/mygame With the new SteamCMD, this is what you, apparently, have to do to get similar behavior: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir /mydir/mygame +app_set_config 90 mod czero +app_update 90 -beta beta +exit Alfred Reynolds wrote: You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] srcds vhosting
Man this takes me back to ... 1998-1999 ... editing my hosts file so I could just type connect servername in hosts file. Even back then, server ops wanted better DNS support, mainly for the dreaded IP change. If users stored their favorite servers as a hostname, then IP changes would be 1 less thing to worry about (worst case scenario would be a very long TTL value making your clients connect to the old IP). SRV records support would be awesome ... it's one of those ideas that makes you go Why hasn't this support been implemented YEARS ago? Oh well. SRV records have only been around 11+ years now ... why take advantage of them now, when damn near every (if not all?) *current* OS understands them? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of netshr...@gmail.com Sent: Thursday, August 16, 2012 7:21 PM To: kame...@gasso.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] srcds vhosting The good thing about DNS is that, apart from CNAME, it's one-to-many. So in theory, assuming hypothetical DNS support on Source, you could set up 20 SRV records for the same subdomain, and if the user adds that to their favourites they then get a grouped list of all your servers. On 17/08/2012, at 3:08 PM, Kameron Gasso kameron-li...@gasso.org wrote: On 8/16/12 4:31 PM, netshr...@gmail.com wrote: As far as I know, Source doesn't use DNS at all, it's completely IPv4-address-based. Lookups are done at connect time or adding-to-favourites time, completely by the client. There's no official or unofficial way to do HTTP-style vhosting as far as I am aware. I dug into this in-depth a while ago and came to the same determination: the existing DNS support is pretty much useless beyond the initial connect. Favoriting or connecting a host by name is nice, but it's a one-time thing. IMHO, the client really should support saving by name so resolution occurs later too, but instead saves by IP. Hosting providers, ISPs, and network infrastructures can change often, why not take advantage of DNS when it's already supports making these changes transparent to end users? Changing a server's hostname field to redirect users after an IP renumbering just feels like a crummy hack to me. Sorry to go so far off-topic here, but this has been a pet peeve of mine with Source's network support for a while. And as for the OP, even proper DNS support won't help you here. If it ever comes along, maybe Valve can add SRV record support as others have mentioned and make us both very happy. :) Cheers, -- Kameron Gasso | kame...@gasso.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] rdaterra
Ah another Hotmail (Hotmail, Live, Msn, all the same) account hijack -mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Erickson Sent: Monday, February 27, 2012 6:51 AM To: holly.h...@gmail.com; hlds@list.valvesoftware.com; chaderick...@divcoec.com; tekserv...@live.com; webmas...@rkbotservers.com Subject: [hlds] rdaterra How are you, my friend? http://harnoy.net/jamez.php?pjhyrang=58 Mon, 27 Feb 2012 17:51:08 __ She then left him (c) adam woodruff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux][TF2]theMedic
How so? Unless the server is keeping the wrong score Now if the guy asked Hey is there anyway to make (force?) the medics heal more than 1 player then I'm sure someone would tell him to check for a Sourcemod plugin ... or something. Which is relevant to running a server. Asking to revise the scoring system isn't as it's (as far as I know) something server ops can't change. And well if they can, it's something they shouldn't do. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen Sent: Monday, October 24, 2011 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux][TF2]theMedic Actually... yes, it is. Player scoring is most definitely related to server administration. msleeper mslee...@ismsleeperwrong.com wrote: Relevant to server administration. On Mon, Oct 24, 2011 at 6:53 PM, anna rack annar...@specialattack.net wrote: Hey all Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else. Surely a medic should be rewarded by healing THE TEAM and keeping them forward rather than concentrating on the one that can give them the most points. It just bothers me because it's more important to me to keep my team forward and therefore I heal as many of my team as possible. Is there anyway that the medic can be rewarded by being a team healer? Like maybe calculating the number of players that are healed within a time limit together with the amount healed. Just throwing that out there in case Valve fancy something lighter to think about :D Apologies if this is not the right place for my thoughts! Kind Regards annarack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Team Fortress 2
Boredom makes kiddies do and say stupid things. Fact of life. --mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter Sent: Wednesday, October 19, 2011 6:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Crash Team Fortress 2 Man, people say some crazy racist things when they can't play TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers are absent in Server Browser
It allows players who didn't buy the game play the multiplayer aspect of said game. --mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, September 29, 2011 10:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers are absent in Server Browser Is he running cracked servers? How can you tell? And what exactly is a cracked server? On 09/29/2011 09:11 AM, Claudio Beretta wrote: they are cracked servers. On Thu, Sep 29, 2011 at 5:53 PM, Ook ooksser...@zootal.commailto:ooksser...@zootal.com wrote: How are these non steam servers??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming soon
Tristan, you ever stop to think that maybe the guy was looking for the Valve definition of mandatory, like what was posted below? Instead of crying about spam, try being helpful? More so if English happens to be a 2nd language (which I'm guessing it's NOT, due to ntlworld.com being hosted in the UK, plus how many non-english speaking people use the word thick in that context?) Just a suggestion Lighten up? --mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kevin P. Zeillmann Sent: Wednesday, September 21, 2011 8:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming soon As I understand it, mandatory = you need to get the update immediately for updated clients to play on your server, whereas optional = you can wait until there's server downtime to update. Someone can correct me if I'm wrong. On Wed, Sep 21, 2011 at 1:09 PM, kelly joe whitenoi...@ntlworld.commailto:whitenoi...@ntlworld.com wrote: sorry, i don't mean to sound thick, but what is mandatory? optional? On 20 September 2011 22:26, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We're going to have a mandatory TF2 update this afternoon. This is just a heads-up that it's coming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Mine was doing that too, so I kept manually running the update ... now it's just sitting at Updating Installation which I assume is a good thing ... --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Tuesday, August 23, 2011 3:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory TF2 update released The update won't run on any of our servers. The Hldsupdatetool just aborts and the server restarts under the same version.. sigh... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 23, 2011 5:40 PM To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released
It's MY money, and I want it NOW! insert copyright symbol here) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, June 14, 2011 3:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released I'd rather have a full refund for the cost of the srcds software. On Tue, Jun 14, 2011 at 9:05 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: Perhaps you should ask valve to refund you all of the money you paid for the updates. I'm sure they'll be happy to assist you. - Spencer. On 6/14/2011 8:50 PM, Kyle Sanderson wrote: If a new feature is pushed that attracts players and has an entire event based around it. You can't really ignore it. It's just stupid that none of this was looked at before hand. The Saxxy Awards are over now, which probably means this will never be fixed. Keep in mind now we're just shy of 3 weeks after Jon said these issues would be resolved. I personally appreciate the communication, but realistic timelines should be set. It's blatantly obvious that 4/5 people of the now TF2 team just work on Modeling. The rest are gone. If you honestly think that we're fucktards for pointing out critical issues with a barely working system. Whatever, good for you, the world must be full of fucktards then. Kyle. On Tue, Jun 14, 2011 at 4:52 PM, AJ Palkovicaj.palko...@gmail.com wrote: We might not have bug fixes, but at least we have the fucktards who insist on whining to the entire mailing list, every single update, with the same damn complaints. Get over it already. On Tue, Jun 14, 2011 at 4:46 PM, Charliesprayp...@gmail.com wrote: My thoughts exactly. Why fix the big problems with an update you released over a month ago when you can add a hat? On 6/14/2011 4:39 PM, Kyle Sanderson wrote: Looks like Hat Fortress 2 continues to prevail. Any update on the Replay fixes?! On Tue, Jun 14, 2011 at 4:29 PM, Jason Ruymenjas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Added the Spiral Knights promotional hat - Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so they can be painted - Updated The Conjurer's Cowl and The Maul so they can be crafted and traded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It is amazing that Valve just can't please everybody ... I blame peanut butter. Stop your crying, and be happy they're still trying to fix stuff. Could be worse, we could be dealing with .. BF2 and DICe and their MONTHS without a bugfix for random server crashes. Remember, months. It's amazing how people always find something to fault Valve for, even when Valve is doing the right thing. Bah. --mauirixxx Sent from my cave, which I'll retreat back into... From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Wednesday, May 18, 2011 1:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Awee YEAH! Another Required update that should have been optional! At least it's not at peak times... oh wait. On Wed, May 18, 2011 at 7:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Important notes - If you were previously crashing on startup, please have Steam verify the integrity of your game cache - Update your game to the most current version - Right-click on the game and select Properties - Click on the Local Files tab - Click on the Verify Integrity of Game Cache button - If you were previously crashing when connecting to a server, please run once with -autoconfig to reset your graphics state - Update your game to the most current version - Right-click on the game and select Properties - Click on the General tab - Click on the Set Launch Options... button - Add -autoconfig to the launch options and click OK - Restart your game - After doing this, you should remove -autoconfig from your launch options Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed several client crashes on game startup, shutdown, and replay interaction - Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers Team Fortress 2 - Added an Advanced Options button to the main menu to allow tweaking of many gameplay options - Fixed server crashes related to replays and new items - Added per_class_loadout_slots and attribute_controlled_attached_particles sections to the GetSchema WebAPI call Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error
I think the bigger question is ... why are you on Windows 2000 still? --mauirixxx From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, January 16, 2011 8:39 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error But in all seriousness, having 10-11 years old operationsystem is sort of old already. Granted, it works but you can't expect everything created after it to be run on it. -ics 16.1.2011 18:28, Saul Rennison kirjoitti: http://msdn.microsoft.com/en-us/library/ms645600(v=vs.85).aspx http://msdn.microsoft.com/en-us/library/ms645600%28v=vs.85%29.aspx Minimum supported client: Windows XP Minimum supported server: Windows Server 2003 It looks like Windows 2000 is out of the question then; however, seeing as dedicated servers don't take mouse input, it looks like an issue that needs to be #ifndef SWDS in the engine. I'll send an email to a couple of VALVe programmers for you :) Thanks, - Saul. On 16 January 2011 16:05, raydan rayda...@gmail.com wrote: RegisterRawInputDevices ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
sorry had to lol at for real this time :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 19, 2010 12:48 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 servermailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. The specific changes include: - Fixed another sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM crashing after porting to OB?!
hey at least he's trying to be helpful. I see msleeper is still living rent free in your head lol --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Friday, October 08, 2010 6:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2DM crashing after porting to OB?! as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8, 2010 9:25 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I finally got around to running the updates on our HL2DM server which ports it over to the Orangebox engine. So, before I added anything I tried running it with no changes. The server crashes every 5 minutes or so. There are no errors reported in the logs and there are no dumps created. This is on a win2k3 server. I tried my testbox and after fiddling around it seems it might be related to +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes +and seemed fine. I added +fps_max 600 to the commandline to match all my other servers settings I run on my main box (win2k3) and it began crashing. My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, that idles around half that, 250fps. So... I disabled the booster dll and removed -tickrate 66 +fps_max 600. That didn't help... still crashes. Being I could re-produce the crash on Vista by adding +fps_max 600, I'm guessing somethings wrong. I'm guessing the 250fps is related to the issue. Any ideas? Valve? As of now our Vanilla HL2DM is DOA. C:\SRCDS3hldsupdatetool -command version -dir c:\srcds3 Bootstrapper version: 44 Versions installed in 'c:\srcds3': Source Dedicated Server: 101 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 OB Dedicated Server: 69 Half-Life 2 Deathmatch: 37 Press any key to continue . . . I ran -verify_all several times... Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Team Fortress 2 UpdateAvailable
it also affected CS:Source as well, as me and my son found out last night. He runs an Nvidia 8800GTS and I run an ATI 4870. Just waiting for the fix. In the end though, while waiting, I merely disabled flashlights on the server to keep it from happening ... --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gareth Clarke Sent: Wednesday, July 07, 2010 5:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source and Team Fortress 2 UpdateAvailable The client update for DoDS has borked flashlights for some people http://forums.steampowered.com/forums/showthread.php?t=1346216 --Dog TheVille.Org - Sent from my Research Machines 380Z - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
you don't just double click srcds.exe (well I guess you could ) but the proper way is to open a DOS command prompt, and navigate to your srcds directory, and try the following: srcds.exe -console -game css_beta +map de_dust +maxplayers 20 which i believe is the BARE minimum required to start a Windows server (there's a TON of other command line options you can pass - I'm just trying to get you started). Like Lane asked before me, what's your command line look like? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark Sent: Thursday, May 13, 2010 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA anyone else there that cant start the beta on win32? i have downloaded it, removed the bin folder just to redownload it and make sure verify_all works. everything is downloaded, but i cant start the server, i dubbel click the srcds.exe but nothing happen?! -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-13 06:43, Mark Gunnett wrote: On the contrary, Valve can do whatever the heck they want. I just don't appreciate losing compatibility with my current rig. It's a moot point since I'm going to be building a new one soon anyways. It just sucks when the game you once could play, now is unplayable. It's one thing to be unable to play a game cause your rig makes the game run 100x faster then it was meant to run cause the game is so old. Even then you can usually tweak it to be playable. But if in the long run it gets rid of some of the retarded assed exploits that are currently apart of the source engine that will be nice. I haven't exactly played the beta so i can't say whether the changes are good or bad. I think the most important part is being able to have regular updates that will fix the exploits that come about. Some of Valves responses to exploits insofar that have been documented and given to them is either a slipshod patch or no response at all. I can appreciate them not responding because they were going to move to OB and eliminate a bunch of work that would have been trashed anyways. But we'll see. On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
heh oops ... memory failure. ;) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger Sent: Thursday, May 13, 2010 11:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA It's cstrike_beta and not css_beta - Ywa Op 13-May-10 23:29, Rick Payton schreef: you don't just double click srcds.exe (well I guess you could ) but the proper way is to open a DOS command prompt, and navigate to your srcds directory, and try the following: srcds.exe -console -game css_beta +map de_dust +maxplayers 20 which i believe is the BARE minimum required to start a Windows server (there's a TON of other command line options you can pass - I'm just trying to get you started). Like Lane asked before me, what's your command line look like? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark Sent: Thursday, May 13, 2010 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA anyone else there that cant start the beta on win32? i have downloaded it, removed the bin folder just to redownload it and make sure verify_all works. everything is downloaded, but i cant start the server, i dubbel click the srcds.exe but nothing happen?! -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-13 06:43, Mark Gunnett wrote: On the contrary, Valve can do whatever the heck they want. I just don't appreciate losing compatibility with my current rig. It's a moot point since I'm going to be building a new one soon anyways. It just sucks when the game you once could play, now is unplayable. It's one thing to be unable to play a game cause your rig makes the game run 100x faster then it was meant to run cause the game is so old. Even then you can usually tweak it to be playable. But if in the long run it gets rid of some of the retarded assed exploits that are currently apart of the source engine that will be nice. I haven't exactly played the beta so i can't say whether the changes are good or bad. I think the most important part is being able to have regular updates that will fix the exploits that come about. Some of Valves responses to exploits insofar that have been documented and given to them is either a slipshod patch or no response at all. I can appreciate them not responding because they were going to move to OB and eliminate a bunch of work that would have been trashed anyways. But we'll see. On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
glad to hear it! -- mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark Sent: Thursday, May 13, 2010 12:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA i remembered wrong, i though that srcds workt like hlds where you can run the hlds and gets a config dialog for name and some server settings. i got it working now! thanks anyway! -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-13 23:29, Rick Payton wrote: you don't just double click srcds.exe (well I guess you could ) but the proper way is to open a DOS command prompt, and navigate to your srcds directory, and try the following: srcds.exe -console -game css_beta +map de_dust +maxplayers 20 which i believe is the BARE minimum required to start a Windows server (there's a TON of other command line options you can pass - I'm just trying to get you started). Like Lane asked before me, what's your command line look like? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark Sent: Thursday, May 13, 2010 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA anyone else there that cant start the beta on win32? i have downloaded it, removed the bin folder just to redownload it and make sure verify_all works. everything is downloaded, but i cant start the server, i dubbel click the srcds.exe but nothing happen?! -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-13 06:43, Mark Gunnett wrote: On the contrary, Valve can do whatever the heck they want. I just don't appreciate losing compatibility with my current rig. It's a moot point since I'm going to be building a new one soon anyways. It just sucks when the game you once could play, now is unplayable. It's one thing to be unable to play a game cause your rig makes the game run 100x faster then it was meant to run cause the game is so old. Even then you can usually tweak it to be playable. But if in the long run it gets rid of some of the retarded assed exploits that are currently apart of the source engine that will be nice. I haven't exactly played the beta so i can't say whether the changes are good or bad. I think the most important part is being able to have regular updates that will fix the exploits that come about. Some of Valves responses to exploits insofar that have been documented and given to them is either a slipshod patch or no response at all. I can appreciate them not responding because they were going to move to OB and eliminate a bunch of work that would have been trashed anyways. But we'll see. On Wed, May 12, 2010 at 12:45 PM, Nathan D.nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Plugin Loading on clients, enough is enough.
eh, cheating is cheating, and he got caught. it don't matter how the ban was enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got caught. Good for him. Next time, don't fuck with the system, and play by the rules. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, May 12, 2010 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I completely agree with the player being automatically banned for cheating in a public secured server, however this was not the case. Regardless if the player was hacking or not, there should have been zero discussion ingame about the matter, especially from an Employee who clearly did something to get this player banned faster/manually. Regardless, I'm happy his account was VACed for hacking/exploiting, however it was not handled properly, at all. As well to that, Kigen/AnAkIn/ics seemed to have explained better what I was trying to get at. Kyle. On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote: Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle Sanderson kirjoitti: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 multiple sentries exploit fix
how long is msleeper going to live rent free inside your head? give it a rest already, he's just contributing to the community. And it's not like anyone is FORCING you to run his modification - why can't you just let it go .. ? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Thursday, April 29, 2010 12:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 multiple sentries exploit fix Still doing that game, eh? I thought you quit. :) On Thu, Apr 29, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.com wrote: As a follow-up, I made a very simple edit to your source to automatically ban people who perform these exploits. http://www.msleeper.com/files/ms.tf2.buildingban.zip Enjoy! On Thu, 2010-04-29 at 21:55 +0100, Dave Kellaway wrote: For the benefit of people not on the hlds_linux list: there's an exploit in the new TF2 update that lets Engineers build multiple sentries/dispensers. It also brings back the bug that lets Spies build Dispensers. I have written a Sourcemod plugin that blocks those things from happening (source code included): http://davejk.net/crap/sourcemod/buildingfix.zip Hopefully this'll be of use to people. --- Dave Kellaway ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Proposal
good lord Phillip, let it go already ... --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Monday, March 29, 2010 8:43 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds] A Proposal mSleeper, Why did you change your email? On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote: I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it might be due to Valve not being able to replicate the the bugs. I also have noticed that debugging srcds is not very fruitful for us since we don't have a special debug version of srcds. Thus, I propose that Valve starts a few honeypot servers, that get regular traffic. These honeypot servers would allow Valve to run the special debug version of srcds so that when crashes and other exploits occur, they have all the information they need to properly investigate the bug. I realize this is easier said than done, but it would allow for Valve to see that said bugs DO in fact exist. Just an Idea ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Patrick Fontaine
I think he's trying to say srcds isn't stiff enough? :P go go spambot --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin wizards Sent: Thursday, March 18, 2010 8:14 AM To: apa...@linux11.digiweb.net.nz; blue_ultr...@yahoo.com; and...@iess.co.nz; hlds@list.valvesoftware.com; hlds-requ...@list.valvesoftware.com; master_matr...@hotmail.com; luverb...@hotmail.com; ngapuhi_quee...@hotmail.com; reuben...@hotmail.com Subject: [hlds] Patrick Fontaine http://goldstarmed.com/laurine.html _ Find a way to cure that travel bug MSN NZ Travel http://travel.msn.co.nz/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bladecenter anything worth?
Define lag? I used to run a 20 slot tf2 server, 4 l4d servers, and a counter-strike source server under ESX, and I currently run 2 CS Source servers under ESXi on wildly different hardware. My powerful server, which is ran from work, is a dual quad core 2.0 GHz E5405 Xeon box (Dell PowerEdge 2950 actually). In that lone VM, it runs a 24 player server with 20 bots active on round start, and I get no lag, other then what the connection provides. When it was just 20 humans running we still had no lag. BUT - that was a single VM on a box that runs maybe 10 other low cpu usage virtual machines (Active Directory, Exchange, Sharepoint 2007, Symantec AV management server, real time backup, and some other random stuff). My ESXi box at home is a home brewed box (Asus M2N32 SLI Deluxe, 8GB ram, AMD x2 5200 CPU). The same Counter-Strike setup (24 players, 20 bots) lags like a mofo until you start killing or kicking bots. It run on my home connection, so there's never more then 3 humans playing on it via our LAN. My point being, if you run server grade hardware, you shouldn't get any lag, anything else, YMMV. I've been very pleased with SRCDS performance under the various ESX/ESXi environments I've had the opportunity to play with. I didn't do anything special either. I literally installed ESXi, fired up a CentOS 5.x VM, installed srcds, and off I went. No kernel tweaks, NOTHING. I ran 3 L4D servers open to the public for awhile, no problems there, under both a Windows Server 2003 VM and the aforementioned CentOS 5 VM. Try get in contact with Karl Weckstrom (k...@weckstrom.com if I remember correctly) , he has a ton of experience in running srcds servers under ESXi, he was very helpful and answered a ton of my questions. I haven't seen him responding on this list os of late, so I don't know if he's still active or not, but in any case, that knowledge isn't something that's going to go away anytime soon, so I highly recommend contacting him. Here's a small archive of our previous conversation on this subject: http://www.mail-archive.com/hlds@list.valvesoftware.com/msg33278.html --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Sunday, February 21, 2010 10:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Bladecenter anything worth? I used VMware ESXi for hosting SCRDS, but I got lots of lag and had to stop. If you find a way to virtualize and have no lag, please let me know. On 2/22/2010 3:07 AM, Christoffer Pedersen wrote: Hi. Thanks for the reply, i could really use that. I will do some more research for this, and if its affordable, ill go for it. If not, i will keep with my 1U/2U rackservers. At my primary work, we do have a big IBM bladecenter, i may ask my boss about the power consumption Thanks again. - Christoffer On Feb 22, 2010, at 8:55 AM, Matt Stanton wrote: Obviously, virtualization does cause you to lose a small amount of hardware power to the extra operating system overhead of vistualizing many machines on one physical server. What you can gain in reliability may make it worth it, though. Basically, you could guarantee that any 'dedicated server' is available much more reliably. If you connect your bladecenter to a SAN of some sort, and are able to intelligently distribute VMs over the blades, then if a piece of physical hardware goes down, the VM can be automatically booted on hardware that is running properly, with very little data loss because of I/O that was interrupted by the hardware issue. Since all the data from all the servers is stored on the SAN, the data is somewhat shielded from hardware failure. There are a few virtual machine platforms that will allow you to accomplish this, including, I believe, VMWare ESXi (I think they changed the name of this recently) or Xen... You'll have to do your own research into these if no one else replies, since I have absolutely no experience with virtualization. You will also probably have to expect that you will be spending a huge amount of money building a SAN that is both fast and reliable. If you run the datacenter that the servers are hosted from, then you could also expect better cooling and power usage efficiency by going this direction, and if not, you will at least be using less rack space. A bladecenter will require a lot more power per rack than a rack full of 1U/2U servers, so you may have to pay extra per rack for the extra amperage you'll need. On 2/22/2010 1:29 AM, Christoffer Pedersen wrote: Hi everyone. Im looking to build up a new farm of servers for my company. We are currently using 1U and 2U servers for our hosting, but i have been thinking of, if it was better to build the whole stuff in bladecenters, and virtualize. I just want to know if this is any good? I have never tried to host srcds on virtual machines, so i would be happy
Re: [hlds] [OT?] What is this list to you Really?
heh you're just asking for bad responses, aren't you ... what is this list to me? It's a list I read to gain information and insight either directly from the developers or from fellow server ops on how to setup and manage the various game servers this list supports. That's primarily why I keep reading it. The secondary reason I keep reading it, is actually because of the discussions some people here consider OFF TOPIC. There's just been a ton of good info posted to this list, that while it may not be relevant to SRCDS game servers, it's still relevant to running something related to gaming, that let's facve it, most likely revolves around running a srcds game server of some type. For instance, Ook being chased out of here was just bad. We all know he's one of the dedicated few (and I mean few) who runs Opposing Force game servers. He has a wealth of knowledge related to other stuff that he HAS shared in the past, and we lost him because some people were so damned uptight about keeping this list on topic. Me, I'm glad the list operates the way it does, even with all the off topicness, the ranting to Valve, us flaming each other on occasion. In all that mess, we still manage to help each other, and in the end, the new guy asking for help still manages to get his server up and running, which ultimately is all that really matters... my 2 coconuts ... -- mauirixxx -- sent from my coconut powered palm tree-o -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Monday, February 22, 2010 12:29 AM To: hlds@list.valvesoftware.com Subject: [hlds] [OT?] What is this list to you Really? I'd like to ask a pretty frank question. What exactly is this list to you? and what do you think should be on it? and what is relevant to it (HLDS)? Hopefully we can come to some kind or agreement on what is and isn't appropriate for this List. (no real hopes). 3: _ Find a great deal on your next car. Get straight to the Point. http://clk.atdmt.com/NMN/go/157637060/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bladecenter anything worth?
if you were getting stuttering from disk reads, I'd look at a better RAID controller. We tossed the Dell PERC raid controller in favor of an Areca raid controller (90 megabyte sustained read on the Areca vs 35 - 40 megabytes on the Dell PERC) and haven't looked back. Although, even with the PERC, I never had any stuttering. On my home server, on the Asus, I'm using a crappy Dell CERC (PERC = Power Edge RAID Controller - CERC = Cost Effective RAID Controller) raid controller, running 2 Windows VMs, a FreeNAS VM, and a CentOS VM (that runs my lame bot server) and don't get any stuttering either. It sounds like you may have just had a faulty controller, or one that ESXi didn't quite fully support .. I don't know, I'm just taking a stab here... --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Monday, February 22, 2010 1:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Bladecenter anything worth? I used my dual processor 2.33 ghz E5410, (4 cores per processor for 8 total) with 16 GB RAM, a few 750 GB 7200 RPM drives, and a few gig Ethernet ports. On any disk reads from any of the VMs, there would be minor stuttering on all game servers across all the VMs. It was bad enough where the server was unacceptable for a match or scrim server, but would probably work fine as a pub. I was running them at 500 or 1000 FPS (or whatever the windows limit was) and servers on both 100 and 66 tic. I will read over that link soon. On 2/22/2010 4:58 AM, Rick Payton wrote: Define lag? I used to run a 20 slot tf2 server, 4 l4d servers, and a counter-strike source server under ESX, and I currently run 2 CS Source servers under ESXi on wildly different hardware. My powerful server, which is ran from work, is a dual quad core 2.0 GHz E5405 Xeon box (Dell PowerEdge 2950 actually). In that lone VM, it runs a 24 player server with 20 bots active on round start, and I get no lag, other then what the connection provides. When it was just 20 humans running we still had no lag. BUT - that was a single VM on a box that runs maybe 10 other low cpu usage virtual machines (Active Directory, Exchange, Sharepoint 2007, Symantec AV management server, real time backup, and some other random stuff). My ESXi box at home is a home brewed box (Asus M2N32 SLI Deluxe, 8GB ram, AMD x2 5200 CPU). The same Counter-Strike setup (24 players, 20 bots) lags like a mofo until you start killing or kicking bots. It run on my home connection, so there's never more then 3 humans playing on it via our LAN. My point being, if you run server grade hardware, you shouldn't get any lag, anything else, YMMV. I've been very pleased with SRCDS performance under the various ESX/ESXi environments I've had the opportunity to play with. I didn't do anything special either. I literally installed ESXi, fired up a CentOS 5.x VM, installed srcds, and off I went. No kernel tweaks, NOTHING. I ran 3 L4D servers open to the public for awhile, no problems there, under both a Windows Server 2003 VM and the aforementioned CentOS 5 VM. Try get in contact with Karl Weckstrom (k...@weckstrom.com if I remember correctly) , he has a ton of experience in running srcds servers under ESXi, he was very helpful and answered a ton of my questions. I haven't seen him responding on this list os of late, so I don't know if he's still active or not, but in any case, that knowledge isn't something that's going to go away anytime soon, so I highly recommend contacting him. Here's a small archive of our previous conversation on this subject: http://www.mail-archive.com/hlds@list.valvesoftware.com/msg33278.html --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Sunday, February 21, 2010 10:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Bladecenter anything worth? I used VMware ESXi for hosting SCRDS, but I got lots of lag and had to stop. If you find a way to virtualize and have no lag, please let me know. On 2/22/2010 3:07 AM, Christoffer Pedersen wrote: Hi. Thanks for the reply, i could really use that. I will do some more research for this, and if its affordable, ill go for it. If not, i will keep with my 1U/2U rackservers. At my primary work, we do have a big IBM bladecenter, i may ask my boss about the power consumption Thanks again. - Christoffer On Feb 22, 2010, at 8:55 AM, Matt Stanton wrote: Obviously, virtualization does cause you to lose a small amount of hardware power to the extra operating system overhead of vistualizing many machines on one physical server. What you can gain in reliability may make it worth it, though. Basically, you could guarantee that any 'dedicated server' is available
Re: [hlds] steam:// protocol commands
ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official looking login screen pops up prompting you to re-authenticate with the Steam cloud or be kicked from the server in 30 seconds - Steam support would be working overtime helping users get their accounts back. I imagine some of you here could come up with some really cool stuff too, stuff that could greatly benefit their community. Oh well :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, February 10, 2010 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands I'd have to assume that more people would fall for phishing in the overlay than in the motd. On Wednesday, February 10, 2010, f0rkz h...@f0rkznet.net wrote: I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// protocol commands
Now that sounds like a good idea. What say ye, Valve? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Wednesday, February 10, 2010 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands Why not have steam://overlay/community/# as a page then? Then the worst you can do is force them to your community page. Don't give direct access to web pages out of steams control. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, February 10, 2010 5:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands The point of the overlay is that it is connected with community so users can join groups right from the server without using a bunch of work arounds and abusing the invite system. On Wed, Feb 10, 2010 at 12:33 PM, Cc2iscooL cc2isc...@gmail.com wrote: They could already do that in the MOTD if they really wanted to. On Wed, Feb 10, 2010 at 2:29 PM, Rick Payton r...@mai-hawaii.com wrote: ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official looking login screen pops up prompting you to re-authenticate with the Steam cloud or be kicked from the server in 30 seconds - Steam support would be working overtime helping users get their accounts back. I imagine some of you here could come up with some really cool stuff too, stuff that could greatly benefit their community. Oh well :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, February 10, 2010 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands I'd have to assume that more people would fall for phishing in the overlay than in the motd. On Wednesday, February 10, 2010, f0rkz h...@f0rkznet.net wrote: I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] (no subject)
lighten up ics :P sometimes even professionals need to cut loose, and at least no one has resorted to flaming or name calling (they DID in fact keep it civil). 3 --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 06, 2010 7:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] (no subject) Stop feeind useless shit into these lists. This benefits no one. Don't you people have anything better to do? I know, you don't but still keep the discussion constructive and civil. Thanks. -ics 6.2.2010 18:52, Dominic Marciano kirjoitti: I think your right, i retract my previous statement. Date: Sat, 6 Feb 2010 08:50:48 -0800 From: tgnwe...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) no i feel as though we all need to sit down and discuss this some more Dominic Marciano wrote: Moving on. Date: Sat, 6 Feb 2010 22:07:34 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) Saxton Hale's first attempt at using email. From an iPhone of all things. I'm impressed. On 6/02/2010 9:25 PM, Chris Murphy wrote: Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Shopping Trolley Mechanic If It Exists, You'll Find it on SEEK http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Time for a new car? Sell your old one fast! http://clk.atdmt.com/NMN/go/157637060/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] l4d2 - did I miss something in the config?
So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
Ok, moved steamgroup specific lines to autoexec.cfg, and restarted server - it's full of pubbers now lol I forget who asked, but yes this was a freshly downloaded l4d2 server files install as well. Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from joining before you right? Or do I need to add the search key setting as well? And thanks everyone for ALL your replies :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 4:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? Try setting the steamgroup stuff in autoexec.cfg Should work when you set it there. -f0rkz On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
Adding the sv_allow_lobby_connect_only 0 is what fixed my connection issues, and an rcon quit booted the pubbers for good. Thanks guys, happy holidays :) get back to killin stuff now :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 8:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? This is what I use and the server doesn't fill up: sv_steamgroup Blah sv_steamgroup_exclusive 1 mp_disable_autokick 1 sv_allow_lobby_connect_only 0 -f0rkz On Mon, 2009-12-28 at 08:40 -1000, Rick Payton wrote: Ok, moved steamgroup specific lines to autoexec.cfg, and restarted server - it's full of pubbers now lol I forget who asked, but yes this was a freshly downloaded l4d2 server files install as well. Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from joining before you right? Or do I need to add the search key setting as well? And thanks everyone for ALL your replies :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 4:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? Try setting the steamgroup stuff in autoexec.cfg Should work when you set it there. -f0rkz On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing....
I know this doesn't help any, especially since I run a Linux server, but I run a 24 player CS:S server with an old versions of both MM:S and Sourcemod, and I run 20 bots (set to hacking difficulty, but knives only, all on CT side - 4 humans vs 20 bots - all for laughs) as well. Definately not a vanilla install, but it never crashes ... Maybe you have a hardware issue - bad memory stick? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr.Stinglock Sent: Wednesday, December 23, 2009 3:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Server crashing If your vanilla CS:S Server with bots won't stay up for longer than 24 hours. Something is definitely wrong. Keep sending those crash dumps to valve or whoever you're sending them to (provided they don't block your emails). Hopefully they can fix this isolated problem if it's not the plugins as you say it isn't. Nobody interested in CS:S? Tell that to the 46 thousand people currently playing it right now. http://store.steampowered.com/stats/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ratman2000 Sent: Wednesday, 23 December 2009 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashing Hello, i have many times sended crash dumps (gdb back traces) and nobody have interested it! I have runned vanilla CS:S Server only with bots! And all servers crashes all 24 hours maximum! So CS:S is buggy and nobody interested it! So dont say thats plugins! Sure, a plugin CAN couse a crash! But the HL2 Engine have enough own crashe bugs! With friendly Regards from germany Ratman2000 - Original Message - From: Mike Kurfis mkur...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 22, 2009 8:20 PM Subject: Re: [hlds] Server crashing I followed the link that Tony Paloma provided above: If you don't have Visual Studio, you can try minidumpview: http://www.debuginfo.com/tools/minidumpview.html; Doesn't seem to be any way to introduce any specific symbol files into the mix there. Like I said, it's probably time to get VS anyway. On Tue, Dec 22, 2009 at 11:06 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Sometimes a plug-in can cause a crash and not have anything in the stack trace. So it's not a sure thing. But where did you get the symbols for the engine.dll? - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Tuesday, December 22, 2009 8:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashing For example: http://screencast.com/t/MzRjYWViMD Thanks, - Saul. 2009/12/22 DontWannaName! ad...@topnotchclan.com If the first dll listed in the call stack shows SM then its a plugin. If its a server.dll only then its Valve. If its both then check SM and file a bug, On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote: When you say 'top of the stack', do you mean the first thing in the 'exception information'? On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com wrote: If you have Visual Studio, you can open it with that and get a stack trace. You'll only see DLL names though since you don't have the debug info. If you don't have Visual Studio, you can try minidumpview: http://www.debuginfo.com/tools/minidumpview.html If sourcemod or something not from Valve is on the top of the stack, it's definitely a plugin problem. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N Sent: Monday, December 21, 2009 10:36 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server crashing How can i read crash files that end with .mdmp? My servers are crashing every 2-3 hours sometimes more and everytime they crash they generate a file similar to Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the orangebox folder. I am hosting these servers on a windows box. I would like to mention that these crashes did start right after the latest update from valve. I have looked at my plugins and server logs and everything looks normal, nothing sticks out that might cause a crash... Any help will be appreciated _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe,
Re: [hlds] Left 4 Dead 2 Update Released
irritating, yes I agree - but complaining about extra work adding 2 cvars to your server.cfg seriously? It would take all of 30 seconds (longer if you try and do it with a mouse) to save yourself the future aggravation of your motd and host text files being overwritten with future updates ... hell you could even script it for future installations . save the following to a batch file somewhere on the same drive as your srcds installation, and edit the paths accordingly. --- @echo off cd \servers\l4d-01\l4d\left4dead copy motd.txt motd-current.txt copy host.txt host-current.txt cd cfg notepad server.cfg --- Now some copy paste action for you: motdfile motd-current.txt hostfile host-current.txt copy and paste those 2 lines into your now open server.cfg file. File - Exit and click yes to save when you're prompted. Now stop being lazy. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Josh Bost Sent: Saturday, December 12, 2009 4:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Is it really necessary to replace motd.txt and host.txt with updates :| I had just set them up last night, granted it isn't a huge task, and I could just use cvars to change the targeted files both methods are extra work :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
holy crap that's a ton of content ... I assume for the defencealliance2 mod, it will install into its own directory on the server - or do I need to run it from the same install my KF server runs out of? Also, with the free passes, I assume the recipient can install the DA2 mod as well? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 11, 2009 5:45 AM To: TWI Server Admins; Half-Life dedicated Win32 server mailing list; hlds_linux-boun...@list.valvesoftware.com Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
awesome info, thanks John :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 11, 2009 9:58 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update A DA2 server install can boot as a KF server as well, as long as you use the standard KF commandline to launch the server. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Friday, December 11, 2009 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update Thanks for the fast and detailed responses John! Are the DA2 and KF servers separate or can a DA2 server install also boot as a KF server? On Fri, Dec 11, 2009 at 1:47 PM, John Gibson j...@tripwireinteractive.com wrote: Rick, You can either install DA2 on top of an existing KF install, or you can just install it in a separate folder. Either way, the KF content will be installed, and DA2 will be installed in a subfolder under the main KF folder. And yes, the guest passes will allow players to play KF or DA2. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, December 11, 2009 2:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update holy crap that's a ton of content ... I assume for the defencealliance2 mod, it will install into its own directory on the server - or do I need to run it from the same install my KF server runs out of? Also, with the free passes, I assume the recipient can install the DA2 mod as well? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 11, 2009 5:45 AM To: TWI Server Admins; Half-Life dedicated Win32 server mailing list; hlds_linux-boun...@list.valvesoftware.com Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'm guessing he just pulled the demo soldier kill data straight from his hlxce database. It probably took longer to add that piece of code into the website then it did to figure out how to pull the data and parse the results. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CAIN Sent: Friday, December 11, 2009 3:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Cool, how did you do that !?!? -- Cain - Original Message From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Fri, December 11, 2009 2:36:52 PM Subject: Re: [hlds] Team Fortress 2 Update Released If you have hlxce you can do what i did. look at the top of www.stompfest.com Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Profanity in your server
hardly. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Wednesday, December 09, 2009 1:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Profanity in your server Msleeper shits up the list again. _ Get gifts for them and cashback for you. Try Bing now. http://www.bing.com/shopping/search?q=xbox+gamesscope=cashbackform=MSH YCBpubl=WLHMTAGcrea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ping
did I get kicked off the list, or has it really been dead since monday? :( --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ping
Thanks Ook bl4nk. Happy early thanksgiving to you guys too :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, November 25, 2009 10:18 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ping It's been dead. There are some serious client issues that I'm surprised haven't made it to this list (like a lot of people can't play L4D since the 11/21 update because Valve seriously screwed the code), and the linux folks have some issues, but the Winbloze list is surprisingly quiet. Happy early Thanksgiving! - Original Message - From: Rick Payton r...@mai-hawaii.com To: hlds@list.valvesoftware.com Sent: Wednesday, November 25, 2009 12:11 PM Subject: [hlds] ping did I get kicked off the list, or has it really been dead since monday? :( --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
wut, no windows port? :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, October 29, 2009 1:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming I wrote this ages ago for linux servers, supports instant auto-update. http://nephyrin.net/tools/nemrun/latest/ On 10/29/2009 03:39 PM, Y Smith wrote: I could see this being scripted -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Friday, 30 October 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming oh god yes, i dont see why it hasn't happened yet. update comes out, srcds closes itself, runs update, and restarts itself. why not?! D: On Thu, Oct 29, 2009 at 4:27 PM, JäKë Tcan_kic...@hotmail.com wrote: A working autoupdate would fix that.. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
hahaha /archived :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, October 29, 2009 1:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Coming Talking to women is easy, just pray for the Life SDK, and it shall be sent to you. I really would have liked database access, but he said no. I'm about 5% through reading thru CWomen class. It's 7 million lines, no comments, and variable names are like variable1, variable2 :O The Do these pants make me look fat is like 20,000 lines alone, they have a lot of stuff that determines whether they get mad or not, and then at the end of the return function it just ignores all that and returns true regardless of what the code came up with. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
same here in Hawaii ... went very fast. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers Sent: Wednesday, October 28, 2009 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam servers overloaded? restart your update. I just ran it, and it took ~ 30 seconds. Shawn Somers Christoffer Pedersen wrote: There are currently new updates available out there. I am trying to update my servers right now, and I am experiencing a very slow download speed. Are somebody else also experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
running ./steam by itself just gave me basic commands, and ./steam -command list didn't return the demo content ... but doing a ./steam -command update and then doing ./steam -command list made it show up here ... downloading demo content now. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Tuesday, October 27, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Hmmm. Invalid game type 'left4dead2_demo' sepecified. That's from trying to run ./srcds_run -game left4dead2_demo . Is the -game flag for the demo something different? Or am I not able to start the servers yet? -- Jonah Hirsch On Tue, Oct 27, 2009 at 4:53 PM, DogGunn dogg...@bigpond.com wrote: What happened with the release of the client earlier today? On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.com wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
and I'll go back to learning how to read and comprehend other peoples messages before I reply again :P When starting hlds / srcds though, -game has always basically meant what directory hlds / srcds should look in for the specific mod .dll / .so to use to start with. Since it's downloading to left4dead2 I would assume -game left4dead2 ... like Mathew Gottlieb already stated :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Tuesday, October 27, 2009 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available running ./steam by itself just gave me basic commands, and ./steam -command list didn't return the demo content ... but doing a ./steam -command update and then doing ./steam -command list made it show up here ... downloading demo content now. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Tuesday, October 27, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Hmmm. Invalid game type 'left4dead2_demo' sepecified. That's from trying to run ./srcds_run -game left4dead2_demo . Is the -game flag for the demo something different? Or am I not able to start the servers yet? -- Jonah Hirsch On Tue, Oct 27, 2009 at 4:53 PM, DogGunn dogg...@bigpond.com wrote: What happened with the release of the client earlier today? On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.com wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor free weekend difficulty settings
that was totally unnecessary Kitteny, all the guy was asking was for admins to lower the difficulty settings on some servers, which accomplishes the following: Newbs DON'T get owned, and have fun, which means ... they'll most likely purchase the game, which means, more money for Tripwire to continue developing the game, which will keep the newbs interested, which then means they'll eventually want to join a community - probably yours at some point - and then eventually, get good enough to play on the harder difficulty. Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE INVOLVED. But I guess you didn't see that --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Saturday, October 24, 2009 8:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor free weekend difficulty settings What are you? Infinity ward? I'll be keeping my servers as my regulars like them, thanks all the same. John Gibson wrote: As many of you know we are currently running a free weekend for Killing Floor. One thing I have noticed is a lot of the servers are set to the hard difficulty setting, and the free weekend players are getting owned on hard since hard is designed for players that have levelled up their perks to level 2 or 3 at least. __ Information from ESET NOD32 Antivirus, version of virus signature database 4538 (20091024) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor free weekend difficulty settings
ok, that's all fine and dandy, and much better stated then saying What are you? Infinity Ward? We all know IW (and in relation Activision probably) is very hated by people who wanted to host a dedicated server - we get that. Calling Tripwire Infinity Ward because the owner asked for the community to drop the difficulty is just fucked up. If you don't want to do it, fine - that's your community and you do as you see fit to make it successful. If they demand hard mode only servers, then you obviously need to provide only servers on hard mode. I (and probably We) get that. Other admins may or may not pick up the slack, it's obviously totally up to them, as it is to you. But name calling - and yes calling calling another company Infinity Ward at this point in time IS name calling :P - there's no need for that. Especially considering Tripwire is doing everything they can to support their game (see John post further down the list) - something Infinity Ward OBVIOUSLY isn't doing right now. Aloha, --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Saturday, October 24, 2009 9:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor free weekend difficulty settings My regulars won't play on the servers they help to pay for if they're set too easy, and as such, the new players won't experience our unique style and will almost certainly stay away from our community having had no contact with our members. Course, new players are always welcome, usually our regulars will drag them along and help them out. But that's because we're nice people, we won't just call people newbs and spoil the game for the majority, just help those who are struggling. So, on balance, I don't consider it a win for me, my community or people likely to join us. Rick Payton wrote: that was totally unnecessary Kitteny, all the guy was asking was for admins to lower the difficulty settings on some servers, which accomplishes the following: Newbs DON'T get owned, and have fun, which means ... they'll most likely purchase the game, which means, more money for Tripwire to continue developing the game, which will keep the newbs interested, which then means they'll eventually want to join a community - probably yours at some point - and then eventually, get good enough to play on the harder difficulty. Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE INVOLVED. But I guess you didn't see that --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Saturday, October 24, 2009 8:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor free weekend difficulty settings What are you? Infinity ward? I'll be keeping my servers as my regulars like them, thanks all the same. John Gibson wrote: As many of you know we are currently running a free weekend for Killing Floor. One thing I have noticed is a lot of the servers are set to the hard difficulty setting, and the free weekend players are getting owned on hard since hard is designed for players that have levelled up their perks to level 2 or 3 at least. __ Information from ESET NOD32 Antivirus, version of virus signature database 4538 (20091024) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4539 (20091024) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4539 (20091024) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor free weekend difficulty settings
After my e-mail transactions with Kitteny I thought what better then to fire one up myself... sooo ... I did. What really surprised me though was that when I did the initial fire up the server, in the time it took for me to press enter in putty, grab my mouse, and type in the server address:port in the web browser, I had a full server already. Being that I'm hosting from Hawaii, this surprised me as everyones ping is well over 150, save for the lone 40 pinger I got. Anyways xWebQueryCurrent Package.UTServerAdmin.xWebQueryCurrent (Function xWebAdmin.xWebQueryCurrent.QueryCurrentPlayers:09EE) Accessed array 'Settings' out of bounds (-1/49) Is that out of bounds (-1/49) something to worry about? Mahalo, -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Saturday, October 24, 2009 8:17 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Killing Floor free weekend difficulty settings As many of you know we are currently running a free weekend for Killing Floor. One thing I have noticed is a lot of the servers are set to the hard difficulty setting, and the free weekend players are getting owned on hard since hard is designed for players that have levelled up their perks to level 2 or 3 at least. So I would like to ask that as many server admins as possible that are running KF servers please set their difficulty to normal just for this weekend. This will help ensure the new players have a good experience, and come back after the free weekend. Finally, with over 20,000 poeple playing KF right now and pretty much every KF server on earth full, if any server admins want to throw up a few more servers it would be greatly appreciated :) Thanks, John Gibson President Tripwire Interactive Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
and I guess the demo is for pre-order folks only right now, as I got nothin in my steam client :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Friday, October 23, 2009 4:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
I hope some people recorded this testing and plan on posting the video of it somewhere :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, September 22, 2009 9:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Assuming you are using towers with the power supply at the bottom and/or you have your towers upside down so that the power supply is at the bottom, it's really hard to tip a tower over. The PSU is where a lot of the weight is, and the center of gravity is really low when the PSU is at the bottom of a case. All in all, it's pretty hard to tip a tower case over or knock a tower case off of a bread rack. Let's just say that some people share this concern and ample testing went into these type of scenarios. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Stats recommendations
I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
I was bored today, so I did just that. I failed at step 5 though :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, July 02, 2009 10:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Exploit,im just gonna release it so you guys can take care of it pronto.. Step 1. In Firefox go to 'Help' then select 'Report Web Forgery' Step 2. Put the URL http://chrisaster.net in the box Step 3. Submit form. Step 4. Step 5. Profit! Also, Chrisaster Thorn rage. -Matt On Thu, Jul 2, 2009 at 10:11 AM, Nightbox alexandrualexa...@gmail.comwrote: chrisaster ? hmm was not this that with the rcon explain who got account disabled ? 2009/7/2 Matt Lyons mly...@internode.com.au On 02/07/2009, at 2:23 PM, Tom Leighton wrote: Not that i'd bother, i'm not interested. Not that there's anything wrong with that! :) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [FAKE] New Exploit, im just gonna release it so you guys can take care of it pronto..
wow are you that hard up for porn dude? this is fake, it just re-directs you to a site to see naked people. go hit up piratebay before it goes legit to get all your pr0n needs. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chrisaster Thorn Sent: Wednesday, July 01, 2009 1:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit,im just gonna release it so you guys can take care of it pronto.. http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam id cheater databases?
Steambans maybe? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, May 22, 2009 2:35 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Steam id cheater databases? If I have the steam id of a suspected cheater, are there any steam id databases of confirmed cheaters I could run it to? I'm trying to get some background info on a player accused of cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)
It's the mindset of people. To me personally, games get hard to play once you hit the 150+ latency, but that's me. It's that mindset that prompts them to get the leg up on the competition. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Wednesday, May 20, 2009 11:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)
The ping from here isn't that bad actually, at least not to me. I hit california based (San Jose specifically) at around the 70-80 ping mark, anywhere else in cali is right at 100. Playing on Texas based BF2 servers, I would usually hit around 120, with spikes up to 150. TOTALLY playable in my opinion. But most of the hawaii gamers I've played with over the past 6 years claim that those numbers suck, and only play with that latency because there's no alternatives here in hawaii (that part is true, NOBODY hosts game servers in hawaii - I host mine off my work connection, which has a 2 megabit uplink, and goes damn near unused at night). Like I said, it's the mindset. I used to live in cali (fresno) so I've played on my fair share of low and high ping servers, and you're right - if you're good, you'll do fine with high ping, but if you suck... Well you just suck, and low ping won't help you any. msleeper has been on the end of a few of my hawaii sucks for internet rants in irc I should show you the colo quote I got here ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 11:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin) Half of my regulars are in Europe or South America or Asia. Some of them come in with fairly ugly pings, but a ping of ~225 from Europe is not at all unusual. Not the best, but still perfectly playable (at least for those of us that remember what it was like to play with dial up modems LOL). Back in my day (when Men were Men and I had to walk barefoot in the snow to school - uphill - both ways...) I could, with my 250ms ping, whip the cable modem guys butts easily. If you are good, you are good even with mediocre ping, and if you suck, then you whine and cheat I guess. No one - and I mean no one - whines about consistent lag because they are connecting from some other country. I'm watching some guy from Germany with a ping of 260 kicking butt. I have players in Seattle that connect to my server with a ping of about 35. And they really aren't any better then the 260ms pinging Germans. In all fairness, I don't remember ever seeing anyone connecting from Hawaii - how bad is their ping that they feel they have to cheat? - Original Message - From: Clyde cide thedrunkenbraw...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 2:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT
Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin)
Well I don't have op4 installed, but ping averaged 132 from work. Apparently, you can start downloading op4 and play with only 16% of the content downloaded. Ping in game was pretty steady at around 120-130, with an ugly spike up to 200 for me. I'm playing from work, so the firewall here may have induced all the choke I was getting. Dying repeatedly was my own doing, I've never played Op4 :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin) Pop into my server and see how you ping: connect OoksServer.no-ip.info It's an 18 player OP4 server running on an AMD Sempron 2400+ (1.7GHz I think). When I start to push past 12-14 players, cpu usage climbs and fps drops, but seems to remain playable. One day I'll move it to a box with a little more cpu, but for now it does what I want it to :) - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 3:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC?(wasVoogrucheaterplugin) The ping from here isn't that bad actually, at least not to me. I hit california based (San Jose specifically) at around the 70-80 ping mark, anywhere else in cali is right at 100. Playing on Texas based BF2 servers, I would usually hit around 120, with spikes up to 150. TOTALLY playable in my opinion. But most of the hawaii gamers I've played with over the past 6 years claim that those numbers suck, and only play with that latency because there's no alternatives here in hawaii (that part is true, NOBODY hosts game servers in hawaii - I host mine off my work connection, which has a 2 megabit uplink, and goes damn near unused at night). Like I said, it's the mindset. I used to live in cali (fresno) so I've played on my fair share of low and high ping servers, and you're right - if you're good, you'll do fine with high ping, but if you suck... Well you just suck, and low ping won't help you any. msleeper has been on the end of a few of my hawaii sucks for internet rants in irc I should show you the colo quote I got here ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 11:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin) Half of my regulars are in Europe or South America or Asia. Some of them come in with fairly ugly pings, but a ping of ~225 from Europe is not at all unusual. Not the best, but still perfectly playable (at least for those of us that remember what it was like to play with dial up modems LOL). Back in my day (when Men were Men and I had to walk barefoot in the snow to school - uphill - both ways...) I could, with my 250ms ping, whip the cable modem guys butts easily. If you are good, you are good even with mediocre ping, and if you suck, then you whine and cheat I guess. No one - and I mean no one - whines about consistent lag because they are connecting from some other country. I'm watching some guy from Germany with a ping of 260 kicking butt. I have players in Seattle that connect to my server with a ping of about 35. And they really aren't any better then the 260ms pinging Germans. In all fairness, I don't remember ever seeing anyone connecting from Hawaii - how bad is their ping that they feel they have to cheat? - Original Message - From: Clyde cide thedrunkenbraw...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 2:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via
Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin)
A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
Haha - make sure you turn off autoteambalance to you can end up with a 31-1 server. That would be hell for the 1 guy. Instead of the team scrambler name, call it the rape plugin :P I'd run it for awhile if you made it, just for fun :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, May 19, 2009 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer I think I'm going to get a plugin named that does the opposite of a team scrambler and stacks the teams on purpose. That would be more fun. On Tue, May 19, 2009 at 2:36 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Honestly Brutal Georges plugin works great! I use it on my server with no issues. one thing you need to do is let people know you have it and how to make it work. After that it will take care of itself as the team that is getting steamrolled will vote to scramble On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com wrote: see: https://forums.alliedmods.net/showthread.php?p=830543#post830543 we need really one with a skill formula ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
Hahahaha OMGWTF MODE. I love it. Where's our SM coders? Hell this could be one more way to truly fuck with a suspected cheater 3 -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge Sent: Tuesday, May 19, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer sounds awesome. should also give that one guy a health drain + speed nerf. call it OMGWTF MODE On Tue, May 19, 2009 at 1:54 PM, Rick Payton r...@mai-hawaii.com wrote: Haha - make sure you turn off autoteambalance to you can end up with a 31-1 server. That would be hell for the 1 guy. Instead of the team scrambler name, call it the rape plugin :P I'd run it for awhile if you made it, just for fun :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, May 19, 2009 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer I think I'm going to get a plugin named that does the opposite of a team scrambler and stacks the teams on purpose. That would be more fun. On Tue, May 19, 2009 at 2:36 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Honestly Brutal Georges plugin works great! I use it on my server with no issues. one thing you need to do is let people know you have it and how to make it work. After that it will take care of itself as the team that is getting steamrolled will vote to scramble On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com wrote: see: https://forums.alliedmods.net/showthread.php?p=830543#post830543 we need really one with a skill formula ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voogru cheater plugin
I took voogru's response as he isn't handing it out period - due to the term voogru exclusive. But that's me. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J. Ulbrich Sent: Monday, May 18, 2009 11:48 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voogru cheater plugin Yes, this is how I meant it. Thanks for putting it in the correct words MjrNut. Thanks, VM -- From: MjrNuT mjr...@gmail.com Sent: Monday, May 18, 2009 4:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voogru cheater plugin Voogru, Maybe he meant it this way... Is your work of art, custom, top notch, exclusive, kick ass, cheater plugin available by your discretion to verifiable server admins upon some appropriate request process of your determination? :D If not...carp man and respect to you and your coding brain cells. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 4 Date: Mon, 18 May 2009 17:18:44 -0400 From: Spencer 'voogru' MacDonald voo...@voogru.com Subject: Re: [hlds] Voogru cheater plugin To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 002901c9d7fe$3a451240$aecf36...@com Content-Type: text/plain; charset=us-ascii It's voogru exclusive. :o) Reason it's not public is I don't want cheaters installing it on their own server and working up counter-measures or figuring out whats detected and whats not detected. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Ulbrich Sent: Monday, May 18, 2009 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Voogru cheater plugin Was wondering if the cheater briefing plugin that you have is available to the public. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Me too, but it seems to be happenning less and less these days... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Tuesday, May 12, 2009 3:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Hey, I still write in batch :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Tuesday, May 12, 2009 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Omg people still write in pascal? I took that as a 12th grade elective in high school Had a ton of fun learning it, only for it to be declared a dead language shortly after, due to the rising popularity of C/C++. Wow, that was nearly 15 years ago :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, May 12, 2009 11:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? shouldnt it be: program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); readln (ci); y:=(ci - 76561197960265728) div 2; if (ci mod 2 = 1) then X=1 else X=0; write ('SteamID: STEAM_0:',X,':',Y); end. On Wed, May 13, 2009 at 7:46 AM, Nightbox alexandrualexa...@gmail.comwrote: god program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. Corrected 2009/5/13 Nightbox alexandrualexa...@gmail.com I tried to do a pascal program program steamidconvertor; var ci, si, y, z: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. what do you say ? 2009/5/11 Yaakov Smith m4ngr...@gmail.com // Steam universes. Each universe is a self-contained Steam instance. enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, k_EUniverseRC = 5, k_EUniverseMax }; // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; And further on: // -- --- // Purpose: Initializes a steam ID from its 64-bit representation // Input : ulSteamID - 64-bit representation of a Steam ID // -- --- void SetFromUint64( uint64 ulSteamID ) { m_unAccountID = ( ulSteamID 0x ); // account ID is low 32 bits m_unAccountInstance = ( ( ulSteamID 32 ) 0xF ); // account instance is next 20 bits m_EAccountType = ( EAccountType ) ( ( ulSteamID 52 ) 0xF ); // type is next 4 bits m_EUniverse = ( EUniverse ) ( ( ulSteamID 56 ) 0xFF ); // universe is next 8 bits } Further still: // -- --- // Purpose: Converts steam ID to its 64-bit representation // Output : 64-bit representation of a Steam ID // -- --- uint64 ConvertToUint64() const { return (uint64) ( ( ( (uint64) m_EUniverse ) 56 ) + ( ( (uint64) m_EAccountType ) 52 ) + ( ( (uint64) m_unAccountInstance ) 32 ) + m_unAccountID ); } If I remember correctly, the 64-bit representation is the community ID. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Monday, 11 May 2009 8:50 PM To: Half-Life dedicated Win32
Re: [hlds] Any benefits with a graphics card?
I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Omg people still write in pascal? I took that as a 12th grade elective in high school Had a ton of fun learning it, only for it to be declared a dead language shortly after, due to the rising popularity of C/C++. Wow, that was nearly 15 years ago :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, May 12, 2009 11:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? shouldnt it be: program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); readln (ci); y:=(ci - 76561197960265728) div 2; if (ci mod 2 = 1) then X=1 else X=0; write ('SteamID: STEAM_0:',X,':',Y); end. On Wed, May 13, 2009 at 7:46 AM, Nightbox alexandrualexa...@gmail.comwrote: god program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. Corrected 2009/5/13 Nightbox alexandrualexa...@gmail.com I tried to do a pascal program program steamidconvertor; var ci, si, y, z: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. what do you say ? 2009/5/11 Yaakov Smith m4ngr...@gmail.com // Steam universes. Each universe is a self-contained Steam instance. enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, k_EUniverseRC = 5, k_EUniverseMax }; // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; And further on: // -- --- // Purpose: Initializes a steam ID from its 64-bit representation // Input : ulSteamID - 64-bit representation of a Steam ID // -- --- void SetFromUint64( uint64 ulSteamID ) { m_unAccountID = ( ulSteamID 0x ); // account ID is low 32 bits m_unAccountInstance = ( ( ulSteamID 32 ) 0xF ); // account instance is next 20 bits m_EAccountType = ( EAccountType ) ( ( ulSteamID 52 ) 0xF ); // type is next 4 bits m_EUniverse = ( EUniverse ) ( ( ulSteamID 56 ) 0xFF ); // universe is next 8 bits } Further still: // -- --- // Purpose: Converts steam ID to its 64-bit representation // Output : 64-bit representation of a Steam ID // -- --- uint64 ConvertToUint64() const { return (uint64) ( ( ( (uint64) m_EUniverse ) 56 ) + ( ( (uint64) m_EAccountType ) 52 ) + ( ( (uint64) m_unAccountInstance ) 32 ) + m_unAccountID ); } If I remember correctly, the 64-bit representation is the community ID. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Monday, 11 May 2009 8:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Most of the information on the wiki has been added by things people find in source files etc. If you are interested in looking up the steamid structure; check \public\steam\*.h in the SDK 2009/5/11 Jake E jackac...@gmail.com The value of Y is normally 0 or 1, depending on the authentication server the user is on. Ha! There are 8 universes of Steam accounts. I only see 6? 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown Unknown? You guys made it. Shouldn't you know? 3 GameServer Yes Oh, my game servers have Steam id's
Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
Funny I've never had that problem. I run 3 computers at home and I've never tweaked anything to allow all 3 of them to play Counter-Strike Source or TF2 at the same time - we even play on the same server too. The only bug I've ran into is sometimes the home connection drops momentarily, and when it comes backup a few seconds later, the server thinks my pc is one of the other players in the house, and the same happens to them as well. But no router config, no +clientport command line, nothing - it just works. Maybe there's something else running at the same time that's interfereing? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, May 04, 2009 3:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked It will try to use 27005 if available, even if there's another computer connected to the same server. Does the same thing in CSS, DOD, etc. Seeing as that causes issues, if you have more than one computer in the house and want to play simultaneously the best way is to always set +clientport 27006 (or higher.) On Mon, May 4, 2009 at 12:48 PM, Kveri kv...@kveri.com wrote: When someone is connecting from behind a router isn't his port other than 27005? e.g 60156? People with public IP on their computer have 27005, but routed/firewalled people have random 6+. This at least work in hlds. Kveri turb0z wrote: Thanks... oddly enough I've never heard of that... learned something new today... :) -turb0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked +clientport 27006 in launch options :) turb0z wrote: How would one go about doing this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO Sent: Monday, May 04, 2009 10:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Using a different port on the player side should resolve this. The default port is 27005, so simply have the 2nd PC use port 27006 and you should have no further problems. On Mon, May 4, 2009 at 11:31 AM, turb0z tur...@undergamer.com wrote: I also just confirmed with this person that if they click cancel on the retrying connection box before the timeout occurs, they were able to successfully join the server. Seems pretty bass ackwards, but that was his workaround yesterday. He confirmed this on four systems (two on one public IP) working off of Time Warner Residential and Business class. Seems like it's definitely an issue since he confirmed it on different systems and it wasn't linked to one game server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote: Since the last Valve update for TF2, I've been getting reports from my community members that if two people try to join a TF2 server from the same public IP address, the second person gets a connection failed after 3 attempts message. This has been confirmed on any TF2 server, not a specific one. This was not the case up until the last update released (I believe Friday). Anyone else seeing this issue? -turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Harddrives which to choose
Yo Pattycake, you DID egg him on you know. Which in effect makes YOU the troll. And because I have to point this out to you, it in effect makes ME a troll. Thanks Patty. 3 -mauirixxx -Sent from a morning of PDF editing hell. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, April 30, 2009 9:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose Your just as bad as he is, troll On Thu, Apr 30, 2009 at 7:40 PM, f0rkz h...@f0rkznet.net wrote: I can form my own opinions, thanks. Piss off. Also, being as I am one of sleeper's IRL coworkers and friends there is no fan club. So piss off there as well. You in fact have been nothing but rude yourself, and for that piss off. On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote: Oh sorry, there seems to be some list members that actually enjoy sleepers rudeness - Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz You're up to 3 people on the list who like you sleeper!! Well done!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Dunno, but my Windows install sure pulled down a heck of a lot of DLL files after getting freshly installed last night. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available No linux update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, April 30, 2009 10:27 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Left 4 Dead Update Available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - Removed an exploit from The Construction Site - Fixed issues with Survival Mode medals not being awarded properly in rare cases - Times will no longer be awarded when joining mid-round and cheats had been active during that round Servers: - Server will now reset correctly after all players leave a Versus game Match Making: - Fixed a mismatch between lobbies and servers that will remove the Server is full errors when quickmatching - Fixed match making issue affecting Vista64 users Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
I never get the announcements from Jason on the hlds_l side, only the windows side, even though I'm subscribed to both lists. My firewall let's them both through, so I'm guessing Exchange eats the Linux e-mail hahaha -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Sorry mailed a bit too early. I see files now on Linux, just no announcement. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Thursday, April 30, 2009 10:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Dunno, but my Windows install sure pulled down a heck of a lot of DLL files after getting freshly installed last night. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available No linux update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, April 30, 2009 10:27 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Left 4 Dead Update Available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - Removed an exploit from The Construction Site - Fixed issues with Survival Mode medals not being awarded properly in rare cases - Times will no longer be awarded when joining mid-round and cheats had been active during that round Servers: - Server will now reset correctly after all players leave a Versus game Match Making: - Fixed a mismatch between lobbies and servers that will remove the Server is full errors when quickmatching - Fixed match making issue affecting Vista64 users Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.
I hope that's a fake rcon_password dude -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nick Ekström Sent: Friday, April 24, 2009 4:50 AM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server wont allow any more connections after a gameconcludes. I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server every time. There has to be a way around this, or even a fix for this. server.cfg: hostname Stumpy's Corner exec banned_user.cfg exec banned_ip.cfg rcon_password 754731 sv_search_key stnp sv_steamgroup 657532 sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 1 mp_disable_autokick 1 sv_consistency 1 sv_region 3 sv_log_onefile 0 sv_logbans 1 sv_gametypes coop,versus,survival mp_disable_autokick 1 mp_teams_unbalance_limit 0 mp_chattime 20 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
I will. Everyone, grow the hell up. Happy? :D -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Friday, April 24, 2009 3:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think we all need to act like mature adults. Your right, the internet is composed mostly of immaturity, so who is gonna tell everybody to grow the hell up? On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway dkella...@mac.com wrote: You're *both* repeatedly posting stupid off-topic garbage to the list here. Come to think of it, so am I by discussing it further. You'd think common sense would prevail and everyone would just drop this, but this *is* the internet... 2009/4/25 Patrick Shelley sidest...@gmail.com: and there i was thinking sleeper was starting to act a bit more mature but no, still the same stupidity and hypocrisy prevails throughout his posts. valve, please do something about him! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
And thankless for the most part as well. Welcome to the world of server ops - isn't it fun? :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS Sent: Thursday, April 23, 2009 11:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] error: reliable channel overflowed i'm using cstrike (normal with 30 slots) server.. with amxmodx.. but i would try add plugin one by one.. but its a very long (hard) job :/ - rody 2009/4/23 Richard Eid richard@gmail.com I'll assume that your provider sets you up with a vanilla server, aside from maybe giving you AMXModX to start with, so it would be a problem with their connection. The best thing you can do at this point is to start from scratch with your server and only have the basics on there. Add your plugins one by one and see if you still have the same problem. This can take weeks, possibly, as you'll want to add a plugin and give it a few days to see if the problem is still existing. If the problem still occurs with no extra stuff loaded, I'd turn to your GSP to see if they are having any problems on their end. -Richard Eid On Thu, Apr 23, 2009 at 5:20 PM, MAGUS magus...@gmail.com wrote: well.. i saw this article, but dont resolved the problems. sometimes a lot of clients are disconnected from server at once (and others users doesn't disconnected). sometimes this problem occurs when client try connect (ou reconnect) to server. i'm using HLDS with metamod + amxmodx.. but, if problem are in my host, where is the problem? connection? plugins? - rody 2009/4/22 Richard Eid richard@gmail.com https://support.steampowered.com/kb_article.php?ref=5057-FVCM- Have you seen that support article yet? Most of what is mentioned in there is common sense, but it's amazing how often users will refuse to believe it is on their end. It does mention that it could be an issue with the server, but it doesn't look like it goes into any detail about that. In that case, I'd have to believe it would be an issue with your host. Good Luck. -Richard Eid On Wed, Apr 22, 2009 at 9:01 PM, Bobby35ny bobby3...@gmail.com wrote: Stock or modded server =bobby -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS Sent: Wednesday, April 22, 2009 6:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] error: reliable channel overflowed anyone knows how the solution for this error? **Reliable channel overflowed* (and nothing more in user console)* and my users are disconnected. when occurs this error, many users are disconnected (at once). And, if user try reconnect, this error persist (*one, two, three times*), until he can reconnect again. in Server: HLDS - cstrike (HL1) obs: hlds is updated, but this error continues. - rody 2009/4/21 MAGUS magus...@gmail.com ocurrs in cstrike (hl1) server.. i update but this problem continues :/ 2009/4/21 Zach Tate z...@tomballtech.com What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Better Windows Server for HLDS?
There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to
Re: [hlds] HL1 Map Collections wanted
I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
This topic makes me feel old. :( Fileplanet used to have quite the collection of map packs - not any more? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 12:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master servers down and Invalid STEAM UserID Ticket
Haha nice. The 419 scam was probably the most entertainment a chat program has given me :P mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 2:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Nice Rick - i have fun on there too LOL http://forum.419eater.com/forum/search.php?search_author=sidesteal On Tue, Mar 24, 2009 at 11:52 PM, Mike Stiehm mikesti...@gmail.com wrote: Wow LOL nice job Kenny Loggins ClanAO.com On Mar 24, 2009, at 6:24 PM, Rick Payton r...@mai-hawaii.com wrote: I had some real fun with one of those scammers a little over a year and a week ago actually. Even posted it for all to read. http://forum.419eater.com/forum/viewtopic.php?p=1088287 Yes, it's wrong on so many levels, but it was so fun. -mauirixxx -sent from first generation MLC SSD hell :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Good day to you! I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in my country's economic system. I cannot acess teh monies, and i wondered if you woud halp me acess teh monies by providing you baank account details and sort code? On recipt of teh monies into you baaank account, i wud need you to transfer teh monies into another baaank account and i will pay you 10 Gazillion dollards for your doing so? My dog recently got run over and i hafe bin veery veery sad. Please halp me get teh monies. Your wondeful dear friend, Mr Shelley On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn supersammyfl...@gmail.comwrote: I see what you did there... - Sam 2009/3/25 1nsane...@gmail.com: You dont need a stupid internet service to spoof emails guise. If 'email is insekure' is news to you i have some money i need to get out of my nigerian bank ount... -Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master servers down and Invalid STEAM UserID Ticket
I had some real fun with one of those scammers a little over a year and a week ago actually. Even posted it for all to read. http://forum.419eater.com/forum/viewtopic.php?p=1088287 Yes, it's wrong on so many levels, but it was so fun. -mauirixxx -sent from first generation MLC SSD hell :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Good day to you! I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in my country's economic system. I cannot acess teh monies, and i wondered if you woud halp me acess teh monies by providing you baank account details and sort code? On recipt of teh monies into you baaank account, i wud need you to transfer teh monies into another baaank account and i will pay you 10 Gazillion dollards for your doing so? My dog recently got run over and i hafe bin veery veery sad. Please halp me get teh monies. Your wondeful dear friend, Mr Shelley On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn supersammyfl...@gmail.comwrote: I see what you did there... - Sam 2009/3/25 1nsane...@gmail.com: You dont need a stupid internet service to spoof emails guise. If 'email is insekure' is news to you i have some money i need to get out of my nigerian bank ount... -Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
So this name change to . Is legal in Europe? ;) -mauirixxx ... What? Someone had to do it :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, March 19, 2009 10:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Isreali FRC regional I just thought i'd let you know i'm . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup for other games
I like this idea - I think the only thing that may hold Valve back on implementing it (it meaning adding a server via the steam group admin panel) would be the eventual inundation of e-mails to support asking Why isn't my server being detected when I add it to the steam group page or similar e-mails. I would love to see a system like this implemented though, across any hlds/srcds game server. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hyphon Sent: Tuesday, March 17, 2009 9:33 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_steamgroup for other games Hi! Nice idea with that steamgroup string! But I'm with voogru, Server should be added in the steamgroup admin panel. Would fix, the problem with our planned moving our well populated public DOD:S Server. Just change the entry in the admin panel, tell our players to join our group and all is going just well! :) -Hyphon Am 17 Mar 2009 um 14:38 hat Spencer 'voogru' MacDonald geschrieben: You can't password sv_steamgroup, plug-ins could forcefully change it anyway. A better option would be to have the administrator add his servers onto his steam group, and servers from the groups your are associated with show up in a different color to make them more visible. Another change I'd like to see, is change the get server list function to retrieve servers from your groups, and then from the master list. Group servers show up on top of the rest of the servers. This is pretty much the only implementation I would support. I would be strongly against sv_steamgroup in its current form being ported to TF2 because the last thing I want is some schmuck running servers that are masquerading as my servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, March 17, 2009 1:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_steamgroup for other games wouldn't the post you responded to fix that problem? A groupID would have to match a groupID password in order for it to work. Adding servers via the group settings would also be a great fix. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 13:44:37 -0400 From: sake...@kingdomsend.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_steamgroup for other games before this happens i would like to see a fix or a way to block servers from using your steam group on their servers. as it is now its not hard to get another groups steam group id and put it on there servers allowing it will show up in your group listing of servers. I personally would have no problems with having to add servers manually to the steam group in the group settings page. Saint K. wrote: One thought yea, provide a password string along with the community tag, otherwise you get this people adding tags from other communities to their empty servers to try and get em filled. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, March 17, 2009 6:19 PM To: hlds@list.valvesoftware.com Subject: [hlds] sv_steamgroup for other games It'd be really nice if this sv_steamgroup idea was implemented for other games. For example, Community XYZ has 10 TF2 servers. Player Bob has fallen in love with their Instant Respawn server and wants to add all of their servers to his favorites. He right mouse clicks his favorite list, clicks the Add Steamgroup option, and types Community XYZ, which is a special unique tag for this community only. From now on, all of Community XYZ's servers will show up on Player Bob's favorites. When a new server is added to Community XYZ, it'll automatically show up. Thoughts? Thank you, Alec Sanger www.stompfest.com _ Windows LiveT Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09 19:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Goodbye
Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Eh ... That just seems rather wordy to me -mauirixxx -Sent from #HldsListPolice / #msleeperfanclub -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Monday, March 16, 2009 11:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye it's fully paid up member of the msleeper fan club / HLDS Policeman and introducing a new one Defender of Verbal Attacks against msleeper! ;-) On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
Was wondering where you went ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Reinhardt Sent: Saturday, March 14, 2009 12:10 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Good bye and Fair tidings. All, I would like to say the help I received while on this list wasn't all that helpful, and I would like to say thanks but no thanks. I have been flamed on this list and made fun of and mocked. I do not find that to be very professional of a list dedicated to helping people out managing Half-Life servers and providing information. Some people on this list need to grow up and mature. Good luck to everyone and farewell. Thanks, Daniel Reinhardt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Think of it as pokes to the rib :P We're just making fun of the past. I'm not worried about my empty servers being de-listed, so I can't chime in there. I have no players, so Steam cloud acting funky doesn't affect me, can't chime in there either All I got left is to poke fun of the past :( Gimme a .wz 96753 karl ... Since I can't do it myself anymore. ;) -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Monday, March 16, 2009 1:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Guys, we all have bigger fish to fry as serverops. Let's not sit here throwing punches at each other. I made my peace with msleeper - I may not agree with him on everything, but I realize we have more important issues to talk about than who's making what plugin or who's going to get servers delisted. We can all agree to disagree without the world blowing up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Monday, March 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye it's fully paid up member of the msleeper fan club / HLDS Policeman and introducing a new one Defender of Verbal Attacks against msleeper! ;-) On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I care? It's all in fun Just roll with it. :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Friday, March 13, 2009 12:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS Patch Threat Level
People from IRC. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Thursday, March 12, 2009 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HLDS Patch Threat Level Ahem. What? Who's we? On Thu, Mar 12, 2009 at 7:26 PM, msleeper mslee...@cyberwurx.com wrote: We are issuing a HLDS Patch Threat Level update according to the color-coded patch threat advisory. The current Patch Threat Level is set to :( or High Patch Threat. http://www.msleeper.com/files/homeland.jpg (Reference) http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!) Check IRC for the latest updates in the Patch Threat Level. irc.gamesurge.net #hlserveradmins Sent from my secure bunker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
That would be quite funny. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Tuesday, March 10, 2009 2:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Can you make it configurable for any action that's normally bindable to a key? +forward = BAN -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, March 10, 2009 2:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Good idea, I'll whip something up right away. On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote: Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Well there's nothing funny about banning on joining now is there? Clicking forward and getting banned. ./chuckles. Patrick, why would anyone devote hundreds of honeypots when just one will do fine? That's just ... Retarded. Yes, a plugin to ban players for crouching is retarded as well, laughably so. So I expanded upon the idea to have fun with it, turning your lame jab at msleeper into something *I* perceived as funny. But hell man, keep it funny at least instead of getting stupid with it. 3 -mauirixxx -Sent from #honeypot #crouchban -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Nice thinking Rick Maybe just create hundreds of honeyppots that ban you just for joining might be even better? On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton r...@mai-hawaii.com wrote: Can you make it configurable for any action that's normally bindable to a key? +forward = BAN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Yes because crouchers are BAD BAD PEOPLE. BAN THE CROUCHING COMMUNITY. -mauirixxx -Sent from #crouching -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, March 10, 2009 3:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I could make a webpage for it with a Chris Hanson picture trying to make it seem as if people who crouch are child predators and warn them that every server admin is looking and banning crouchers, ultimately trying to make the community look bad. On Tue, Mar 10, 2009 at 9:07 PM, 1nsane 1nsane...@gmail.com wrote: Amazing idea. Perhaps add a synchronization database so other people could run it too? Our goal could be to break the lobby system? Who wants to join us? We'd require a lot of people if this is to work out. On Tue, Mar 10, 2009 at 8:51 PM, msleeper mslee...@cyberwurx.com wrote: Good idea, I'll whip something up right away. On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote: Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? -mauirixx -Sent from #tryharder -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm sorry Rick, please accept my sincere apologies - i forgot you were the only paid up member of msleepers fan club. Now get back in your box with sleeper, we'll tape the lid down and mail you both off to Valve HQ - im sure they could do with beating the crap out of another pinata. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
I know perfectly well what list we're on and crap we're contributing. Claiming I need another mailing list for toilet cleaners? We all know such a list doesn't exist OR DOES IT? In any case, to the rest of the list, my apologies (again) for whoring out the list and giving Valve yet one more reason to kill it. Go ahead Pattie, get your last word / jab in. I'll stop spamming. -mauirixxx -Sent from #hldstoiletcleaners -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Wrong list Rick, this is HLDS for windows. You need HLDS for toilet cleaners 3 On Wed, Mar 11, 2009 at 1:36 AM, Rick Payton r...@mai-hawaii.com wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Refresh the page. -mauirixxx -Sent from the random steambans website: http://www.kingdomsend.com/steamban.php -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, March 10, 2009 3:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit SakeFox, need moar people. On Tue, Mar 10, 2009 at 9:48 PM, SakeFox sake...@kingdomsend.com wrote: lets just make it more fun, just randomly ban cretin people everyday. http://www.kingdomsend.com/steamban.php msleeper wrote: It is absurd that people are still going on and on about it. I thought about making a quick plugin that would probably cockblock this problem, but fuck it, we'll do it live. Patrick can write it now if he wants to stop it so badly. On Tue, 2009-03-10 at 15:36 -1000, Rick Payton wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? -mauirixx -Sent from #tryharder -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm sorry Rick, please accept my sincere apologies - i forgot you were the only paid up member of msleepers fan club. Now get back in your box with sleeper, we'll tape the lid down and mail you both off to Valve HQ - im sure they could do with beating the crap out of another pinata. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Aww damnit. I was having fun too until you started up with putting us down. I said nothing negative towards / about you, yet you still insisted on taking shit in a whole new NOT FUN direction. The worst I said to you was hell man, keep it funny at least instead of getting stupid with it. I would hardly call that list policing. I just wanted to ensure the chuckles kept flying in light of you little lame insults towards me and msleeper. If that's list policing then ... Damnit I want a paycheck from Valve? -mauirixxx -Sent from #hldslistpolice -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 4:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm not arsed, i'll use the exploit until Valve fix it themselves. As for writing it, its already been done - our Jake did it earlier: if spawn_mode=TRUE then(+crouch=FALSE) Just 'compile' it - put it in some folder on your mums PC and restart solitaire - works for me! It shows you though, how we were all having a nice laugh until you and Ricky boy got all serious on our asses and started wearing your 'List Policeman' uniforms. Pity. It was quite a grin. On Wed, Mar 11, 2009 at 1:45 AM, msleeper mslee...@cyberwurx.com wrote: It is absurd that people are still going on and on about it. I thought about making a quick plugin that would probably cockblock this problem, but fuck it, we'll do it live. Patrick can write it now if he wants to stop it so badly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
I have a sense of humor, even when the fact that someone should make a honeypot plugin for crouching I got a good laugh out of it. But when you're lightly insulting me, or just lamely insulting me - why should I have a sense of humor about that? Asking someone to do that is about as ridiculous as this picture: http://i173.photobucket.com/albums/w56/clashFF/burwalk2.jpg -mauirixxx -Sent from #hldslistpolice -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 4:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Rick, Valve wont do a Pay Check, but i'll ask them to mail you a sense of humor! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how does sv_downloadurl work?
To further protect yourself you could run apache instead of IIS. http://list.valvesoftware.com/mailman/private/hlds/2008-October/052140.h tml ^^^ contains what I did to secure mine. Granted that was under linux - dunno if the same setup works under apache + windows. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, March 05, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloadurl work? Don't publicly share your downloadurl then? Plus it would be kind of dumb to rip off someone else's content since you don't know what they may or may not have, or you might delete something altogether. You should also put a blank index file in each directory in your downloadurl, so people can't snoop around and get a directory listing (assuming directory listings are enabled, which they shouldn't be). On Thu, 2009-03-05 at 21:58 +, Patrick Shelley wrote: As it is the client making a direct connection, theres no way you can prevent your sv_downloadurl being used by other server admins as their fast dl source - leeching from you? I was under the impression that even though the fast dl is a different source to the game server, the game server acted as a 'gateway' for the client to grab those files. If that was the case, In IIS i could prevent all other IP's except my game server IP's being able to connect successfully to the fast dl source - and stop a server admin being to use my sv_downloadurl to leech from it - but... as confirmed in an above post, thats not the case and im gutted :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Every release, WE are the beta testers. Don't you know that by now? ;) Besides, it could be worse. We could be dealing with EA/Dice and that horrid horrid BF2 v1.3 patch that was ultra crash happy for servers for what ... 6 MONTHS or so before there was a stable fix? It could be worse. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Thursday, March 05, 2009 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming 1. You don't need an NDA to do a beta, especially if you have nothing not known by the public. 2. They have done beta updates to clients in the past and there is a beta option in the settings of Steam. On Thu, Mar 5, 2009 at 6:26 PM, Arg! chillic...@gmail.com wrote: since the dedicated server is free and theres no NDA or similar licensing arrangement, and in the case of most updates the client has to be updated as well, this would never work. On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm ad...@righttorule.com wrote: That's awesome, I didn't have anything else to do today besides try to fix mystery updates and problems being reintroduced into my servers. WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES EVERYONE TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES! Im sure everyone on this list would love to have a beta testing period for patches given we have a large community invested in the quality of our servers with a minimal downtime requirement. Valve, at least give us one day to test and patch our server plug-in's before final release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:01 PM To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
I had fun . Gave me some mean carpal tunnel though :( -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 03, 2009 1:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Achievement Farmer Honeypot That game is LOL --- sent from my neighbours un-secured wireless connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not showing in Master Server List
With as good as the ping is for extreme west coasters (read, Hawaii :P ) and Euro players alike, I would set texas servers to world personally. That's if you consider 200 ping from EU to Texas good I guess :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Monday, March 02, 2009 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server not showing in Master Server List Would Texas be considered East or West? On Sat, Feb 28, 2009 at 9:43 PM, turb0z tur...@undergamer.com wrote: Make sure you're setting your sv_region value properly. eastcoast - sv_region 0 westcoast - sv_region 1 south america - sv_region 2 europe - sv_region 3 asia - sv_region 4 australia - sv_region 5 middle east - sv_region 6 africa - sv_region 7 world - sv_region 255 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Saturday, February 28, 2009 9:30 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server not showing in Master Server List I have a server that keeps not showing in the Steam Master List. 65.99.246.145:27015 Does anyone have experience with this prob and how I can fix it? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
Listserve bandwidth ... That made me chuckle ... :P Forums kill bandwidth like Gabriel Iglesias kills tacos. So in terms of bandwidth, moving to forums from a listserve is much more expensive. Not picking a fight, just merely pointing out the logic flaw :D -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, March 01, 2009 4:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Moving on Did you even bother reading the reasoning as to why they were planning on shutting it down? I don't think not getting along was the only reason, if it was any reason. I dunno, I don't really feel like getting along today. Maybe tomorrow. On Sun, Mar 1, 2009 at 8:27 AM, Olly oli...@gmail.com wrote: I don't think thats a good question. If you don't start getting along, then valve WILL shut down the list. I'm sure they would rather spend the bandwidth on something else. 2009/3/1 f0rkz h...@f0rkznet.net S have we come to a general consensus about this? Cant we all just get along? :) f0rkz f7lans.com - Not your moms marble madness On Feb 28, 2009, at 10:02 PM, Clyde cide wrote: Perhaps something similar to HLSTATSX meddal ribbons and rankings would be cool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
This is what I use for a point of reference, but with anything, there's always going to be tweaking involved. But start with this: http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Ca lculation_for_Dummies --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frank Dragonsdoom V Sent: Sunday, March 01, 2009 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2003 or 2008 I hate to sound like a newbie and ask this here, but I can't really find a concise answer in layman's terms to my question. How much bandwith(in megabytes if possible) would I need for a 16-20 slot TF2 server and would my residential connection be able to support that sort of traffic. I have a cable connection that gives me about 8000 kb/s downstream and 430 kb/s upstream, what amount of slots would I be able to run with that, assuming a decent computer to run the dedicated server on? Thanks for any assistance. -- -Frank 'Dragonsdoom' V ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds