Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Josh Russell
We've had it testing on our server for a while now.  I notice a slight
background/side static in *some* people's mics (identical kind of small
static) that others aren't noticing.  I'm wondering if it might have to do
with my sound being set to 96000 Hz or something, but... I really wouldn't
know.  And of course there's when some people's mic chat turns them into
chipmunks.

On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith  wrote:

> Yes, the voice codec note was missed in the original update but was added
> later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam
> voice codec with sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists. I'll
> forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server to
> make sure it set everything properly. For most people their Mic quality is
> improved however, a significant minority of players were have a issue. When
> they tried to talk it sounded very quite to the point where you can almost
> not hear them.
>
> I don't think this is a issue with the new Voice Codec but with setting
> Steam Voice to 0. I remember a issue like this happening to some people
> when I would set this to 0 in the past. Now that it's seems you are making
> these options the new standard is there any information you can give us as
> to why this may be happen to certain players and how to fix it?
>
> Thanks for the update and have a happy holiday.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
Sugar coat it all you like – the change was FORCED when they could have left it 
to defaults and gave you the way to use this new codec rather than FORCE the 
change and give you a way to change it back. 

Lol really…?  

If it ain’t broke – don’t fix it.

 

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Wednesday, December 21, 2016 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

 

It's not "forced". If it wasn't optional, you wouldn't be able to change your 
servers back.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net> 






HD <mailto:ad...@gamerscrib.net> 

Wednesday, December 21, 2016 8:11 PM

Why force this change onto people from what was default? You should have made 
this optional not the other way around.
I'm changing all my servers I have left back to the old codec as there are just 
too many players having issues with it and others sound like they are in a hole.

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
___
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Eric Smith <mailto:er...@valvesoftware.com> 

Wednesday, December 21, 2016 8:04 PM

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any inform

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Nicholas Hastings
It's not "forced". If it wasn't optional, you wouldn't be able to change
your servers back.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> HD <mailto:ad...@gamerscrib.net>
> Wednesday, December 21, 2016 8:11 PM
> Why force this change onto people from what was default? You should
> have made this optional not the other way around.
> I'm changing all my servers I have left back to the old codec as there
> are just too many players having issues with it and others sound like
> they are in a hole.
>
> -Original Message-
> From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> Eric Smith
> Sent: Wednesday, December 21, 2016 8:05 PM
> To: Half-Life dedicated Linux server mailing list;
> hlds@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
>
> Yes, the voice codec note was missed in the original update but was
> added later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam voice codec with
> sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists.
> I'll forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server
> to make sure it set everything properly. For most people their Mic
> quality is improved however, a significant minority of players were
> have a issue. When they tried to talk it sounded very quite to the
> point where you can almost not hear them.
>
> I don't think this is a issue with the new Voice Codec but with
> setting Steam Voice to 0. I remember a issue like this happening to
> some people when I would set this to 0 in the past. Now that it's
> seems you are making these options the new standard is there any
> information you can give us as to why this may be happen to certain
> players and how to fix it?
>
> Thanks for the update and have a happy holiday.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Eric Smith <mailto:er...@valvesoftware.com>
> Wednesday, December 21, 2016 8:04 PM
> Yes, the voice codec note was missed in the original update but was
> added later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam voice codec with
> sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists.
> I'll forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server
> to make sure it set everything properly. For most people their Mic
> quality is improved however, a significant minority of players were
> have a issue. When they tried to talk it sounded very quite to the
> point where you can almost not hear them.
>
> I don't think this is a issue with the new Voice Codec but with
> setting Steam Voice to 0. I remember a issue like this happening to
> some people when I would set this to 0 in the past. Now that it's
> seems you are making these options the new standard is there any
> information yo

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
Why force this change onto people from what was default? You should have made 
this optional not the other way around.
I'm changing all my servers I have left back to the old codec as there are just 
too many players having issues with it and others sound like they are in a hole.

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:
 
Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice 
codec with sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
___
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visit:
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread Eric Smith
Yes, the voice codec note was missed in the original update but was added later 
this afternoon:
 
Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice 
codec with sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
___
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2015-11-05 Thread Matthew Hills
Hi, Ross and co.

I was playing on Eyeaduct last night and found that engineers could build
during the truce but the buildings were not attackable. Not that it really
mattered because we just destroyed the sentry as soon as the truce finished
but hey ho.

Matty

On 4 November 2015 at 22:28, Ross Bemrose  wrote:

> I've been told that sappers can still be applied during Truce mode, but
> can't actually be removed during this time.
>
> This probably should be fixed.
>
> On 11/3/2015 8:22 PM, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The update notes are below.
>> The new version is 3078449.
>>
>> -Eric
>>
>> 
>>
>> - Fixed getting the Masked Mann achievement on maps other than Mann Manor
>> - Fixed a bug where the grappling hook would not switch back to the
>> previous weapon after being released
>> - Fixed the Quickplay server list sometimes displaying the map filename
>> instead of the proper name
>> - Added tournament medals for UGC Highlander Season 15, UGC Highlander
>> Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC
>> 4v4 Season 5
>> - Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort
>> to call a temporary truce between the teams while fighting the boss
>> - Added server convar tf_halloween_allow_truce_during_boss_event
>> for community maps to use this feature
>> - Updated Merasmissions to include a Quickplay button that will
>> automatically join the required map or open the Quickplay menu if any map
>> can be used
>> - Updated taunts to prevent movement during the pre-round period when
>> players are frozen
>> - Updated the Invasion Coin to track stats through November 6th, 2015
>> - Updated pl_millstone_event
>> - Fixed getting out of the map using spells
>> - Monoculus moves now around the end area of the map instead of
>> staying near final pit
>> - Made spells spawn a bit less frequently
>> - Fixed ghost long arms, now it travels/arrives to hell
>> - Performance optimizations
>> - Updated the navigation file
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2015-08-20 Thread Ross Bemrose
Just an FYI:  Workshop Map downloads aren't working if you use
sv_setsteamaccount on that server.

On the plus side, it no longer crashes the server.  I've sent some logging
information to John Schoenick about it, since he was the one handling Map
Workshop stuff.

The short story is this:  It appears that the content servers are throwing
403 Forbidden errors when you the server tries downloading workshop maps
when said server is logged into Steam.

On Wed, Aug 19, 2015 at 8:47 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The update notes are below. The
> new version is 2927789.
>
> -Eric
>
> 
>
> - Fixed an issue with the Festive Revolver not drawing correctly
> - Updated the materials for the Australium Minigun
> - PASS Time update
> - Fixed disguised Spies not having a shield drawn for them in the
> HUD
> - Fixed players being able to carry the jack while taunting (fixes
> an exploit with The Eureka Effect)
> - Fixed being able to 'inspect' the jack while players are
> carrying it
> - Fixed capturing the jack not incrementing Scout contract points
> - Updated pass_warehouse
> - Fixed a hole near the RED goal
> - Fixed some props where the jack could get stuck
> - Changed some small health kits to medium
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
Ross Bemrose
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread pilger
Is it just me or we're getting the heads up email at the same time we get
the "update released" email?

Do I have someting misconfigured here, perhaps?


_pilger

On 15 December 2014 at 21:51, Eric Smith  wrote:
>
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2547652.
>
> -Eric
>
> -
>
> - Fixed a client crash related to ragdolls
> - Updated rd_asteroid
> - Began interior art-pass process
> - Reduced respawn times for both teams by 1 second
>
> ___
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> please visit:
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Ross Bemrose
I was hoping this would fix the PropHunt crash issue when players with 
server-set custom models (using the SetCustomModel input) died.  It didn't.


On 12/9/2014 8:16 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2537407.

-Eric

-

- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's 
context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using 
sv_cheats
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling 
smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of 
the Line team
- Redesigned the backpack panel
 - Clicking on an item creates a context menu that lists the 
valid actions for that item
 - The context menu replaces the buttons that were used for 
interacting with items

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread Derek Howard
That is the intended behavior. The item does not allow RANDOM crits. The
third-hit crit does not qualify as "random."

Now there is apparently an exploit where an Engineer can store one of these
guaranteed crits for later use, but that doesn't appear to be what you are
referring to.
On Oct 16, 2014 4:00 PM, "JasperLee93 -RDLoyalty" <
jasper_lee_2...@hotmail.com> wrote:

>  Valve, did you or can you fix the Engineer Gunslinger exploit?
>
> There is supposed to be no random critical hits, but if you hold down the
> fire kill and allow it to hit 2 times, the 3rd hit is like a scripted
> critical hit.
>
> Thanks and regards
> JasperLee93
>
> Sent from Windows Mail
>
> *From:* Ross Bemrose 
> *Sent:* ‎Thursday‎, ‎October‎ ‎16‎, ‎2014 ‎11‎:‎10‎ ‎AM
> *To:* Half-Life dedicated Win32 server mailing list
> , Half-Life dedicated Linux server mailing
> list 
>
> Is it just me or do Valve map end votes no longer occur?
>
> Could this be because sv_allow_votes is set to 0 on this server at map
> start?
>
> I only noticed this because I'm trying to debug why the NativeVotes
> server plugin broke and was trying to collect data about various vote
> types and that one isn't happening.
>
> On 10/15/2014 5:39 PM, Eric Smith wrote:
> > We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2445722.
> >
> > -Eric
> >
> > -
> >
> > - Fixed an exploit related to clients uploading files to servers
> > - Fixed a problem that allowed clients to have an out-of-date, corrupt,
> or modified version of items_game.txt
> >- TF2 will not run if a bad items_game.txt file is found
> >- If your items_game.txt file is reported as being corrupt,
> delete any items_game.txt files you have added and verify your TF2
> installation
> > - Fixed a timing problem with the Rancho Relaxo taunt animation
> > - Removed the Limited Late Summer Crate from the crate drop list
> > - Limited Late Summer Crates can no longer be opened
> > - Removed the Limited Late Summer Crate Key from the Mann Co. Store
> > - Limited Late Summer Crate Keys have been converted to Mann Co. Supply
> Crate Keys
> > - Fixed Linux dedicated servers not showing up in the LAN serverbrowser
> tab when using sv_lan 1
> > - Fixed the Duels leaderboard not displaying current counts
> > - Added the explosion particles to the list of files that we always
> enforce consistency on
> > - Added ConVar tf_classlimit
> >- When set, limit each class to the specified value
> >- Works in any game mode, but overridden in Tournament mode and
> Highlander mode
> > - Updated the model/materials for the Runner's Warm-Up to fix a lighting
> issue
> > - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
> > - Updated rd_asteroid
> >- Continued art-pass process
> > - Updated the vote system
> >- Fixed team-specific vote sounds/notifications playing/showing
> for the ineligible team
> >- sv_vote_issue_restart_game_allowed default changed to off
> >- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
> >- Added "Enable/Disable Class Limits" vote
> >- Controlled by sv_vote_issue_classlimits_allowed (off by
> default)
> >- Limit controlled by
> sv_vote_issue_classlimits_max (default 4)
> >- Controlled by sv_vote_issue_classlimits_allowed_mvm in
> Mann vs. Machine (off by default)
> >- Limit controlled by
> sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
> >
> >
> >
> > ___
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> please visit:
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>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread JasperLee93 -RDLoyalty
Valve, did you or can you fix the Engineer Gunslinger exploit?


There is supposed to be no random critical hits, but if you hold down the fire 
kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit.


Thanks and regards

JasperLee93






Sent from Windows Mail





From: Ross Bemrose
Sent: ‎Thursday‎, ‎October‎ ‎16‎, ‎2014 ‎11‎:‎10‎ ‎AM
To: Half-Life dedicated Win32 server mailing list, Half-Life dedicated Linux 
server mailing list





Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?

I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.

On 10/15/2014 5:39 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2445722.
>
> -Eric
>
> -
>
> - Fixed an exploit related to clients uploading files to servers
> - Fixed a problem that allowed clients to have an out-of-date, corrupt, or 
> modified version of items_game.txt
>- TF2 will not run if a bad items_game.txt file is found
>- If your items_game.txt file is reported as being corrupt, delete any 
> items_game.txt files you have added and verify your TF2 installation
> - Fixed a timing problem with the Rancho Relaxo taunt animation
> - Removed the Limited Late Summer Crate from the crate drop list
> - Limited Late Summer Crates can no longer be opened
> - Removed the Limited Late Summer Crate Key from the Mann Co. Store
> - Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate 
> Keys 
> - Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab 
> when using sv_lan 1
> - Fixed the Duels leaderboard not displaying current counts
> - Added the explosion particles to the list of files that we always enforce 
> consistency on
> - Added ConVar tf_classlimit
>- When set, limit each class to the specified value
>- Works in any game mode, but overridden in Tournament mode and 
> Highlander mode
> - Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
> - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
> - Updated rd_asteroid
>- Continued art-pass process
> - Updated the vote system
>- Fixed team-specific vote sounds/notifications playing/showing for 
> the ineligible team
>- sv_vote_issue_restart_game_allowed default changed to off
>- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
>- Added "Enable/Disable Class Limits" vote
>- Controlled by sv_vote_issue_classlimits_allowed (off by 
> default)
>- Limit controlled by sv_vote_issue_classlimits_max 
> (default 4)
>- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
> vs. Machine (off by default)
>- Limit controlled by 
> sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
>
>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Right, but I enabled the sv_allow_votes cvar after map start... since I 
was only doing testing I didn't want to change the configuration.


Incidentally, I know what's wrong in NativeVotes:  TF2 now uses 0 for 
all teams instead of 255 / -1.  A new NativeVotes 1.0 beta is out now, 
but I plan on backporting the fix (and new vote types) to it.


The current 1.0x series will probably go away soon since changes to the 
VoteSetup usermessage murdered it.


On 10/15/2014 11:20 PM, ics wrote:
Yes, if you disable voting, it will disable kick votes, map votes, 
everything.


-ics

Ross Bemrose kirjoitti:

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at 
map start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2445722.


-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, 
corrupt, or modified version of items_game.txt

- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, 
delete any items_game.txt files you have added and verify your TF2 
installation

- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. 
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN 
serverbrowser tab when using sv_lan 1

- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always 
enforce consistency on

- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a 
lighting issue

- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing 
for the ineligible team

- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in 
Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)




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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-09-16 Thread JasperLee93 -RDLoyalty
Are there currently any other known Crash exploits other than Taunting? 
(Overloads the console logger/rcon lock logger)

JasperLee93 -RDLoyalty



> On 17 Sep, 2014, at 7:53 am, "Eric Smith"  wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2404372.
> 
> -Eric
> 
> -
> 
> - Fixed a server crash related to the vote kick system
> 
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Ross Bemrose

...EYE.

Actually, this reply is to add hlds to the recipients since it was only 
sent to hlds_linux.


On 9/10/2014 7:39 PM, Matthias "InstantMuffin" Kollek wrote:

And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: "THERE CAN BE ONLY ONE")

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread pilger
Nope. Still getting segmentation faults. Even after updating with
"validade" and removing the bots.


_pilger


On 28 August 2014 16:43, pilger  wrote:

> Guys, my server was already up to date indeed, but it was crashing due to
> bots joining the game alongside with the first player. Segmentation fault.
>
> When I removed the bots from the game, it worked without issues.
>
> Can you look into it!? If there's anything I can do in order to help find
> the problem, just ask.
>
>
> _pilger
>
>
> On 28 August 2014 02:17, ics  wrote:
>
>> Servers aren't really up-to-date even if they say so. If you update more
>> than 1 servers with same session, then the first one will update fine but
>> the rest will say they are up-to-date unless you restart steamid before
>> doing each update. To avoid this, run: app_update 232250 validate
>>
>> -ics
>>
>> pilger kirjoitti:
>>
>>> Anyone else having segmentation faults whenever a player picks a class?
>>>
>>> My server crashes every single time someone joins and pick a class. And
>>> it claims to be up to date.
>>>
>>>
>>> _pilger
>>>
>>>
>>> On 27 August 2014 23:17, big john >> brewskii...@gmail.com>> wrote:
>>>
>>> Jeez... you think some people would take the hint.
>>>
>>> On Aug 27, 2014 9:59 PM, "Michael Loveless"
>>> mailto:mloveless1...@gmail.com>> wrote:
>>>
>>> Eric, could you please make some sort of response to the issue
>>> regarding the HTML MOTD? There is an issue where clicked links
>>> re-open the MOTD in a new window, not the intended target
>>> destination. This is causing a lot of negative effects on
>>> servers that utilize the HTML MOTD for various in-game
>>> features since no one can get past the main HTML page in the
>>> MOTD. I have seen this question posed a few times since the
>>> last update. Please just take a moment and let us know if a
>>> fix is in the works and possibly when we could expect it, it
>>> would be greatly appreciated. Thank you for all the work you
>>> do for us!
>>>
>>>
>>> On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
>>> mailto:kyle.l...@gmail.com>> wrote:
>>>
>>> I seem to remember HPE testing changes to de_dust on
>>> temporary
>>> 'official' servers with a build-id appendage. It may be worth
>>> continuing that idea in TF as the pattern continues.
>>>
>>> Kyle.
>>>
>>> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
>>> mailto:er...@valvesoftware.com>>
>>>
>>> wrote:
>>> > We've released a mandatory update for TF2. The notes for
>>> the update are below. The new version number is 2377855.
>>> >
>>> > -Eric
>>> >
>>> > -
>>> >
>>> > - Rolled back the previous changes to rd_asteroid
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the
>>> list archives, please visit:
>>> >
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>> hlds_linux
>>>
>>> ___
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread pilger
Guys, my server was already up to date indeed, but it was crashing due to
bots joining the game alongside with the first player. Segmentation fault.

When I removed the bots from the game, it worked without issues.

Can you look into it!? If there's anything I can do in order to help find
the problem, just ask.


_pilger


On 28 August 2014 02:17, ics  wrote:

> Servers aren't really up-to-date even if they say so. If you update more
> than 1 servers with same session, then the first one will update fine but
> the rest will say they are up-to-date unless you restart steamid before
> doing each update. To avoid this, run: app_update 232250 validate
>
> -ics
>
> pilger kirjoitti:
>
>> Anyone else having segmentation faults whenever a player picks a class?
>>
>> My server crashes every single time someone joins and pick a class. And
>> it claims to be up to date.
>>
>>
>> _pilger
>>
>>
>> On 27 August 2014 23:17, big john > brewskii...@gmail.com>> wrote:
>>
>> Jeez... you think some people would take the hint.
>>
>> On Aug 27, 2014 9:59 PM, "Michael Loveless"
>> mailto:mloveless1...@gmail.com>> wrote:
>>
>> Eric, could you please make some sort of response to the issue
>> regarding the HTML MOTD? There is an issue where clicked links
>> re-open the MOTD in a new window, not the intended target
>> destination. This is causing a lot of negative effects on
>> servers that utilize the HTML MOTD for various in-game
>> features since no one can get past the main HTML page in the
>> MOTD. I have seen this question posed a few times since the
>> last update. Please just take a moment and let us know if a
>> fix is in the works and possibly when we could expect it, it
>> would be greatly appreciated. Thank you for all the work you
>> do for us!
>>
>>
>> On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
>> mailto:kyle.l...@gmail.com>> wrote:
>>
>> I seem to remember HPE testing changes to de_dust on temporary
>> 'official' servers with a build-id appendage. It may be worth
>> continuing that idea in TF as the pattern continues.
>>
>> Kyle.
>>
>> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
>> mailto:er...@valvesoftware.com>>
>>
>> wrote:
>> > We've released a mandatory update for TF2. The notes for
>> the update are below. The new version number is 2377855.
>> >
>> > -Eric
>> >
>> > -
>> >
>> > - Rolled back the previous changes to rd_asteroid
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the
>> list archives, please visit:
>> >
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>> hlds_linux
>>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread ics
Servers aren't really up-to-date even if they say so. If you update more 
than 1 servers with same session, then the first one will update fine 
but the rest will say they are up-to-date unless you restart steamid 
before doing each update. To avoid this, run: app_update 232250 validate


-ics

pilger kirjoitti:

Anyone else having segmentation faults whenever a player picks a class?

My server crashes every single time someone joins and pick a class. 
And it claims to be up to date.



_pilger


On 27 August 2014 23:17, big john > wrote:


Jeez... you think some people would take the hint.

On Aug 27, 2014 9:59 PM, "Michael Loveless"
mailto:mloveless1...@gmail.com>> wrote:

Eric, could you please make some sort of response to the issue
regarding the HTML MOTD? There is an issue where clicked links
re-open the MOTD in a new window, not the intended target
destination. This is causing a lot of negative effects on
servers that utilize the HTML MOTD for various in-game
features since no one can get past the main HTML page in the
MOTD. I have seen this question posed a few times since the
last update. Please just take a moment and let us know if a
fix is in the works and possibly when we could expect it, it
would be greatly appreciated. Thank you for all the work you
do for us!


On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
mailto:kyle.l...@gmail.com>> wrote:

I seem to remember HPE testing changes to de_dust on temporary
'official' servers with a build-id appendage. It may be worth
continuing that idea in TF as the pattern continues.

Kyle.

On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
mailto:er...@valvesoftware.com>>
wrote:
> We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2377855.
>
> -Eric
>
> -
>
> - Rolled back the previous changes to rd_asteroid
>
>
>
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>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread pilger
Anyone else having segmentation faults whenever a player picks a class?

My server crashes every single time someone joins and pick a class. And it
claims to be up to date.


_pilger


On 27 August 2014 23:17, big john  wrote:

> Jeez... you think some people would take the hint.
> On Aug 27, 2014 9:59 PM, "Michael Loveless" 
> wrote:
>
>> Eric, could you please make some sort of response to the issue regarding
>> the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
>> new window, not the intended target destination. This is causing a lot of
>> negative effects on servers that utilize the HTML MOTD for various in-game
>> features since no one can get past the main HTML page in the MOTD. I have
>> seen this question posed a few times since the last update. Please just
>> take a moment and let us know if a fix is in the works and possibly when we
>> could expect it, it would be greatly appreciated. Thank you for all the
>> work you do for us!
>>
>>
>> On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson 
>> wrote:
>>
>>> I seem to remember HPE testing changes to de_dust on temporary
>>> 'official' servers with a build-id appendage. It may be worth
>>> continuing that idea in TF as the pattern continues.
>>>
>>> Kyle.
>>>
>>> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith 
>>> wrote:
>>> > We've released a mandatory update for TF2. The notes for the update
>>> are below. The new version number is 2377855.
>>> >
>>> > -Eric
>>> >
>>> > -
>>> >
>>> > - Rolled back the previous changes to rd_asteroid
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread big john
Jeez... you think some people would take the hint.
On Aug 27, 2014 9:59 PM, "Michael Loveless"  wrote:

> Eric, could you please make some sort of response to the issue regarding
> the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
> new window, not the intended target destination. This is causing a lot of
> negative effects on servers that utilize the HTML MOTD for various in-game
> features since no one can get past the main HTML page in the MOTD. I have
> seen this question posed a few times since the last update. Please just
> take a moment and let us know if a fix is in the works and possibly when we
> could expect it, it would be greatly appreciated. Thank you for all the
> work you do for us!
>
>
> On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson 
> wrote:
>
>> I seem to remember HPE testing changes to de_dust on temporary
>> 'official' servers with a build-id appendage. It may be worth
>> continuing that idea in TF as the pattern continues.
>>
>> Kyle.
>>
>> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith 
>> wrote:
>> > We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2377855.
>> >
>> > -Eric
>> >
>> > -
>> >
>> > - Rolled back the previous changes to rd_asteroid
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Michael Loveless
Eric, could you please make some sort of response to the issue regarding
the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
new window, not the intended target destination. This is causing a lot of
negative effects on servers that utilize the HTML MOTD for various in-game
features since no one can get past the main HTML page in the MOTD. I have
seen this question posed a few times since the last update. Please just
take a moment and let us know if a fix is in the works and possibly when we
could expect it, it would be greatly appreciated. Thank you for all the
work you do for us!


On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson  wrote:

> I seem to remember HPE testing changes to de_dust on temporary
> 'official' servers with a build-id appendage. It may be worth
> continuing that idea in TF as the pattern continues.
>
> Kyle.
>
> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith 
> wrote:
> > We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2377855.
> >
> > -Eric
> >
> > -
> >
> > - Rolled back the previous changes to rd_asteroid
> >
> >
> >
> > ___
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> please visit:
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Kyle Sanderson
I seem to remember HPE testing changes to de_dust on temporary
'official' servers with a build-id appendage. It may be worth
continuing that idea in TF as the pattern continues.

Kyle.

On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith  wrote:
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2377855.
>
> -Eric
>
> -
>
> - Rolled back the previous changes to rd_asteroid
>
>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Jesse Molina


Oh glorious. Someone at Valve learned what readline is.  The console 
command line is now accepting readline input.  That means command line 
history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc.


Look for these messages during server startup on the console:

WARNING: Failed to load term functions in libtinfo.so.5
WARNING: Failed to load term functions in libncurses.so.5

The symptoms I was seeing are that the console was not accepting any input.

Fixed with: sudo apt-get install lib32ncurses5 lib32tinfo5

Omitting this from the patch notes was a significantly negligent 
oversight, but in-line with expectations given historical trends.




On 8/7/14, 14:34, Ross Bemrose wrote:

It should also be noted that Linux servers have new dependencies on the
32-bit versions of ncurses and tinfo5.  Which aren't installed by default
on 64-bit systems.

On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.


On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith  wrote:


We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2351233.

-Eric

-

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a
mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
 - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
 - Removed rollback leading to the final capture point in stage 2
 - Reworked fence position on forward spawn building in stage 2
 - Expanded back alley near the final capture point in stage 2
 - Expanded back pathway near the final capture point in stage 1
 - Added small room inside building half way up the zig-zag in
stage 1
 - Adjusted health kits and ammo packs
 - Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
 - Widened left side spawn exit
 - Players can no longer build inside the staircase near A robots
 - Fixed sticky stair collision when coming out of the water near B
robots
 - Changed medium health kit near the C robots to a small health kit
 - Removed "alert" from voice over lines that announce your team
has dropped the reactor core
 - Fixed missing patch overlay under small health near center bridge

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
Don't forget Ross that the map started as pl_swift before swiftwater and 
there indeed has been numerous versions of it.


If and when they test a map, they will make a thorough test on it. I 
asked once if they could test one of my maps - and they did. Took them 
nearly 2 months to get to it due to workload but eventually, i got the 
feedback that i asked for. I can't be 100% certain on this but i think 
swiftwater has some of the flaws that mine had and they might have 
tested it before and rejected it due to that.


But they don't really talk about these things.

-ics

Ross Bemrose kirjoitti:

Which version of Swiftwater?

Part of Swiftwater's problem is that the author keeps changing it.  
Even now, there are two major versions currently in circulation: 
pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the 
comp Highlander version).


Also, keep in mind that there were twenty "final release candidates" 
before the current rc... swiftwater has been in almost perpetual beta 
for years.


Lastly, what's the deal with only a single resupply cabinet in RED's 
huge spawn room?



On Wed, Jul 9, 2014 at 10:02 AM, Lucas Wagner > wrote:


My response:

1.  They should test it.
2.  If they tested it and seen it unfit perhaps they should also
retest dustbowl.


On Wed, Jul 9, 2014 at 9:00 AM, ics mailto:i...@ics-base.net>> wrote:

There's 2 reasons:

1. Valve has not tested it.
2. Valve has tested it and seen it unfit.

-ics

Lucas Wagner kirjoitti:

I know this isn't the place for feature requests, but I
have to ask a question that seems obvious in the light of
the recent beta map release:

Why isn't pl_swiftwater in the standard map distribution?
 It's been thoroughly tested and another good PL map would
be well received in the community at least in my opinion.
 There has to be a reason considering process and
snakewater are all former competitive maps now in the
standard distribution, why not swiftwater?


On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose
mailto:rbemr...@gmail.com>
>>
wrote:

All I know is on East Coast US, all I'm seeing for
Shows Servers
are CactusCanyon servers... Valve Beta srcds146
-srcds150 with
various numbers after them.

As Frank pointed out, having a Community Server option
might fix
that, but it's disabled for the Beta maps.


On 7/8/2014 10:42 PM, Eric Smith wrote:

There are lots of Asteroid servers in the list of
quickplay
servers. I'm not sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

>
[mailto:hlds_linux-boun...@list.valvesoftware.com

>] On Behalf
Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list;
'hlds_li...@list.valvesoftware.com

>'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2
update released

Is there a reason rd_asteroid isn't appearing in
the Beta
Quickplay?
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The
notes for
the update are below. The new version number
is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and
PL_CactusCanyon
- Beta maps can be accessed via the
quickplay menu
by clicking the Play Beta Maps option
- Added a new startup music track from
   

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
My response:

1.  They should test it.
2.  If they tested it and seen it unfit perhaps they should also retest
dustbowl.


On Wed, Jul 9, 2014 at 9:00 AM, ics  wrote:

> There's 2 reasons:
>
> 1. Valve has not tested it.
> 2. Valve has tested it and seen it unfit.
>
> -ics
>
> Lucas Wagner kirjoitti:
>
>> I know this isn't the place for feature requests, but I have to ask a
>> question that seems obvious in the light of the recent beta map release:
>>
>> Why isn't pl_swiftwater in the standard map distribution?  It's been
>> thoroughly tested and another good PL map would be well received in the
>> community at least in my opinion.  There has to be a reason considering
>> process and snakewater are all former competitive maps now in the standard
>> distribution, why not swiftwater?
>>
>>
>> On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose > rbemr...@gmail.com>> wrote:
>>
>> All I know is on East Coast US, all I'm seeing for Shows Servers
>> are CactusCanyon servers... Valve Beta srcds146 -srcds150 with
>> various numbers after them.
>>
>> As Frank pointed out, having a Community Server option might fix
>> that, but it's disabled for the Beta maps.
>>
>>
>> On 7/8/2014 10:42 PM, Eric Smith wrote:
>>
>> There are lots of Asteroid servers in the list of quickplay
>> servers. I'm not sure why you aren't seeing them.
>>
>> -Eric
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com
>> ] On Behalf
>> Of Ross Bemrose
>> Sent: Tuesday, July 08, 2014 7:38 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> 'hlds_li...@list.valvesoftware.com
>> '
>> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
>>
>> Is there a reason rd_asteroid isn't appearing in the Beta
>> Quickplay?
>> You can only find servers with pl_cactuscanyon on it.
>>
>> On 7/8/2014 6:55 PM, Eric Smith wrote:
>>
>> We've released a mandatory update for TF2. The notes for
>> the update are below. The new version number is 2314660.
>>
>> -Eric
>>
>> -
>>
>> - Added Mann Co. Beta Maps - Early Access program
>> - Added 2 new beta maps: RD_Asteroid and
>> PL_CactusCanyon
>> - Beta maps can be accessed via the quickplay menu
>> by clicking the Play Beta Maps option
>> - Added a new startup music track from Expiration Date
>> - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC
>> 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
>> - Fixed the server browser not properly filtering for the
>> "US - East" region when selected
>> - Fixed a bug where players that are taunting would not
>> use the correct animation
>> - Fixed Australium weapons using the incorrect arm skin
>> for the Blue team
>> - Fixed Mutated Milk not being a valid item for the
>> Scout's Special Delivery item set
>> - Fixed The Stealth Steeler not using the correct team
>> materials
>> - Fixed some festive weapons using the lowest LOD for the
>> first person view
>> - Minigun: Winding up via secondary attack now counts
>> toward reducing the one-second accuracy penalty
>> - Updated the equip_regions for The Southie Shinobi, The
>> Chronomancer, and The Pencil Pusher
>> - Updated the localization files
>> - Updated The Towering Pillar of Summer Shades
>> - Fixed not using the correct team materials
>> - Updated to be paintable
>>
>> - Reminder - Bread Boxes can no longer be crafted after
>> tomorrow (July 9th)
>> - Craft them via the crafting system
>> (Items->Crafting->Special Blueprint->Fabricate Bread Box)
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the
>> list archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>> hlds_linux
>>
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>> archives, plea

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Ross Bemrose
Which version of Swiftwater?

Part of Swiftwater's problem is that the author keeps changing it.  Even
now, there are two major versions currently in circulation:
pl_swiftwater_final_rc (the public version) and pl_swiftwater_ugc (the comp
Highlander version).

Also, keep in mind that there were twenty "final release candidates" before
the current rc... swiftwater has been in almost perpetual beta for years.

Lastly, what's the deal with only a single resupply cabinet in RED's huge
spawn room?


On Wed, Jul 9, 2014 at 10:02 AM, Lucas Wagner  wrote:

> My response:
>
> 1.  They should test it.
> 2.  If they tested it and seen it unfit perhaps they should also retest
> dustbowl.
>
>
> On Wed, Jul 9, 2014 at 9:00 AM, ics  wrote:
>
>> There's 2 reasons:
>>
>> 1. Valve has not tested it.
>> 2. Valve has tested it and seen it unfit.
>>
>> -ics
>>
>> Lucas Wagner kirjoitti:
>>
>>> I know this isn't the place for feature requests, but I have to ask a
>>> question that seems obvious in the light of the recent beta map release:
>>>
>>> Why isn't pl_swiftwater in the standard map distribution?  It's been
>>> thoroughly tested and another good PL map would be well received in the
>>> community at least in my opinion.  There has to be a reason considering
>>> process and snakewater are all former competitive maps now in the standard
>>> distribution, why not swiftwater?
>>>
>>>
>>> On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose >> > wrote:
>>>
>>> All I know is on East Coast US, all I'm seeing for Shows Servers
>>> are CactusCanyon servers... Valve Beta srcds146 -srcds150 with
>>> various numbers after them.
>>>
>>> As Frank pointed out, having a Community Server option might fix
>>> that, but it's disabled for the Beta maps.
>>>
>>>
>>> On 7/8/2014 10:42 PM, Eric Smith wrote:
>>>
>>> There are lots of Asteroid servers in the list of quickplay
>>> servers. I'm not sure why you aren't seeing them.
>>>
>>> -Eric
>>>
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> 
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com
>>> ] On Behalf
>>> Of Ross Bemrose
>>> Sent: Tuesday, July 08, 2014 7:38 PM
>>> To: Half-Life dedicated Win32 server mailing list;
>>> 'hlds_li...@list.valvesoftware.com
>>> '
>>> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
>>>
>>> Is there a reason rd_asteroid isn't appearing in the Beta
>>> Quickplay?
>>> You can only find servers with pl_cactuscanyon on it.
>>>
>>> On 7/8/2014 6:55 PM, Eric Smith wrote:
>>>
>>> We've released a mandatory update for TF2. The notes for
>>> the update are below. The new version number is 2314660.
>>>
>>> -Eric
>>>
>>> -
>>>
>>> - Added Mann Co. Beta Maps - Early Access program
>>> - Added 2 new beta maps: RD_Asteroid and
>>> PL_CactusCanyon
>>> - Beta maps can be accessed via the quickplay menu
>>> by clicking the Play Beta Maps option
>>> - Added a new startup music track from Expiration Date
>>> - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC
>>> 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
>>> - Fixed the server browser not properly filtering for the
>>> "US - East" region when selected
>>> - Fixed a bug where players that are taunting would not
>>> use the correct animation
>>> - Fixed Australium weapons using the incorrect arm skin
>>> for the Blue team
>>> - Fixed Mutated Milk not being a valid item for the
>>> Scout's Special Delivery item set
>>> - Fixed The Stealth Steeler not using the correct team
>>> materials
>>> - Fixed some festive weapons using the lowest LOD for the
>>> first person view
>>> - Minigun: Winding up via secondary attack now counts
>>> toward reducing the one-second accuracy penalty
>>> - Updated the equip_regions for The Southie Shinobi, The
>>> Chronomancer, and The Pencil Pusher
>>> - Updated the localization files
>>> - Updated The Towering Pillar of Summer Shades
>>> - Fixed not using the correct team materials
>>> - Updated to be paintable
>>>
>>> - Reminder - Bread Boxes can no longer be crafted after
>>> tomorrow (July 9th)
>>> - Craft them via the crafting system
>>> (Items->Crafting->Special Blueprint->Fabricate Bread Box)
>>>
>>

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics

There's 2 reasons:

1. Valve has not tested it.
2. Valve has tested it and seen it unfit.

-ics

Lucas Wagner kirjoitti:
I know this isn't the place for feature requests, but I have to ask a 
question that seems obvious in the light of the recent beta map release:


Why isn't pl_swiftwater in the standard map distribution?  It's been 
thoroughly tested and another good PL map would be well received in 
the community at least in my opinion.  There has to be a reason 
considering process and snakewater are all former competitive maps now 
in the standard distribution, why not swiftwater?



On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose > wrote:


All I know is on East Coast US, all I'm seeing for Shows Servers
are CactusCanyon servers... Valve Beta srcds146 -srcds150 with
various numbers after them.

As Frank pointed out, having a Community Server option might fix
that, but it's disabled for the Beta maps.


On 7/8/2014 10:42 PM, Eric Smith wrote:

There are lots of Asteroid servers in the list of quickplay
servers. I'm not sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-boun...@list.valvesoftware.com
] On Behalf
Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list;
'hlds_li...@list.valvesoftware.com
'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Is there a reason rd_asteroid isn't appearing in the Beta
Quickplay?
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and
PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu
by clicking the Play Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC
4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the
"US - East" region when selected
- Fixed a bug where players that are taunting would not
use the correct animation
- Fixed Australium weapons using the incorrect arm skin
for the Blue team
- Fixed Mutated Milk not being a valid item for the
Scout's Special Delivery item set
- Fixed The Stealth Steeler not using the correct team
materials
- Fixed some festive weapons using the lowest LOD for the
first person view
- Minigun: Winding up via secondary attack now counts
toward reducing the one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The
Chronomancer, and The Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable

- Reminder - Bread Boxes can no longer be crafted after
tomorrow (July 9th)
- Craft them via the crafting system
(Items->Crafting->Special Blueprint->Fabricate Bread Box)




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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread N-Gon
I agree with Lucas on bringing in Swiftwater; It's a map that's been tested
and approved and I'm sure the community at large would love to pub on it.
On another note, I can already envision the many changes coming to
CactusCanyon...It's surprisingly easy to hold either of the teams in spawn,
many odd flank routes that arent really taking save for a spy running for
his life, plus I've seen first hand the cart breaking on Stage1. Cart got
stuck on the cap point but the round wouldn't end nor would the timer go
down, so blue had red team stuck in spawn for a good twenty minutes and it
took a good number of Restart Game vote attempts before enough votes
finally went through.
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
I know this isn't the place for feature requests, but I have to ask a
question that seems obvious in the light of the recent beta map release:

Why isn't pl_swiftwater in the standard map distribution?  It's been
thoroughly tested and another good PL map would be well received in the
community at least in my opinion.  There has to be a reason considering
process and snakewater are all former competitive maps now in the standard
distribution, why not swiftwater?


On Tue, Jul 8, 2014 at 9:48 PM, Ross Bemrose  wrote:

> All I know is on East Coast US, all I'm seeing for Shows Servers are
> CactusCanyon servers... Valve Beta srcds146 -srcds150 with various numbers
> after them.
>
> As Frank pointed out, having a Community Server option might fix that, but
> it's disabled for the Beta maps.
>
>
> On 7/8/2014 10:42 PM, Eric Smith wrote:
>
>> There are lots of Asteroid servers in the list of quickplay servers. I'm
>> not sure why you aren't seeing them.
>>
>> -Eric
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Tuesday, July 08, 2014 7:38 PM
>> To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.
>> valvesoftware.com'
>> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
>>
>> Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?
>> You can only find servers with pl_cactuscanyon on it.
>>
>> On 7/8/2014 6:55 PM, Eric Smith wrote:
>>
>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version number is 2314660.
>>>
>>> -Eric
>>>
>>> -
>>>
>>> - Added Mann Co. Beta Maps - Early Access program
>>> - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
>>> - Beta maps can be accessed via the quickplay menu by clicking
>>> the Play Beta Maps option
>>> - Added a new startup music track from Expiration Date
>>> - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1,
>>> and Tumblr Vs Reddit Season 2 medals
>>> - Fixed the server browser not properly filtering for the "US - East"
>>> region when selected
>>> - Fixed a bug where players that are taunting would not use the correct
>>> animation
>>> - Fixed Australium weapons using the incorrect arm skin for the Blue team
>>> - Fixed Mutated Milk not being a valid item for the Scout's Special
>>> Delivery item set
>>> - Fixed The Stealth Steeler not using the correct team materials
>>> - Fixed some festive weapons using the lowest LOD for the first person
>>> view
>>> - Minigun: Winding up via secondary attack now counts toward reducing
>>> the one-second accuracy penalty
>>> - Updated the equip_regions for The Southie Shinobi, The Chronomancer,
>>> and The Pencil Pusher
>>> - Updated the localization files
>>> - Updated The Towering Pillar of Summer Shades
>>> - Fixed not using the correct team materials
>>> - Updated to be paintable
>>>
>>> - Reminder - Bread Boxes can no longer be crafted after tomorrow (July
>>> 9th)
>>> - Craft them via the crafting system (Items->Crafting->Special
>>> Blueprint->Fabricate Bread Box)
>>>
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>> ___
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>> please visit:
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>>
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>> please visit:
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>>
>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
All I know is on East Coast US, all I'm seeing for Shows Servers are 
CactusCanyon servers... Valve Beta srcds146 -srcds150 with various 
numbers after them.


As Frank pointed out, having a Community Server option might fix that, 
but it's disabled for the Beta maps.


On 7/8/2014 10:42 PM, Eric Smith wrote:

There are lots of Asteroid servers in the list of quickplay servers. I'm not 
sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_li...@list.valvesoftware.com'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu by clicking the Play 
Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and 
Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the "US - East" region 
when selected
- Fixed a bug where players that are taunting would not use the correct 
animation
- Fixed Australium weapons using the incorrect arm skin for the Blue team
- Fixed Mutated Milk not being a valid item for the Scout's Special Delivery 
item set
- Fixed The Stealth Steeler not using the correct team materials
- Fixed some festive weapons using the lowest LOD for the first person view
- Minigun: Winding up via secondary attack now counts toward reducing the 
one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The 
Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable

- Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
- Craft them via the crafting system (Items->Crafting->Special 
Blueprint->Fabricate Bread Box)




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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-08 Thread Eric Smith
There are lots of Asteroid servers in the list of quickplay servers. I'm not 
sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_li...@list.valvesoftware.com'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?  
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2314660.
>
> -Eric
>
> -
>
> - Added Mann Co. Beta Maps - Early Access program
>   - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
>   - Beta maps can be accessed via the quickplay menu by clicking the Play 
> Beta Maps option
> - Added a new startup music track from Expiration Date
> - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and 
> Tumblr Vs Reddit Season 2 medals
> - Fixed the server browser not properly filtering for the "US - East" region 
> when selected
> - Fixed a bug where players that are taunting would not use the correct 
> animation
> - Fixed Australium weapons using the incorrect arm skin for the Blue team
> - Fixed Mutated Milk not being a valid item for the Scout's Special Delivery 
> item set
> - Fixed The Stealth Steeler not using the correct team materials
> - Fixed some festive weapons using the lowest LOD for the first person view
> - Minigun: Winding up via secondary attack now counts toward reducing the 
> one-second accuracy penalty
> - Updated the equip_regions for The Southie Shinobi, The Chronomancer, and 
> The Pencil Pusher
> - Updated the localization files
> - Updated The Towering Pillar of Summer Shades
>   - Fixed not using the correct team materials
>   - Updated to be paintable
>
> - Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
>   - Craft them via the crafting system (Items->Crafting->Special 
> Blueprint->Fabricate Bread Box)
>
>
>
>
> ___
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> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-23 Thread ced lo
I noticed it on a start of round in Arena last night. 

On 29 players, 22 crashed as soon as I Conga taunted.

From: scavabu...@tin.it
To: uniac...@yahoo.ca; hlds@list.valvesoftware.com
Date: Sat, 21 Jun 2014 16:35:39 +0200
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

how about this error ? overflowed reliable buffer  from Conga taunt , if is 
played too much all client crash.  
On 6/20/2014 7:28 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2292213.
>
> -Eric
>
> -
>
> - Fixed a client crash related to the B.A.S.E. Jumper
> - Updated the prioritization method used when choosing which partner taunt to 
> join such that players under the crosshair will have the highest priority.
> - Fixed The Classic scope not being drawn correctly in DirectX 8
> - Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
> - Fixed the Tide Turner refilling the Charge meter on any decapitation
> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. 
> Machine
> - Fixed Lugermorph animations
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Peter Jerde

On Jun 21, 2014, at 10:34, Valentin G.  wrote:

> The aimbot and eyetest modules of SMAC are currently broken. Don't use them.

Code has been posted on allied modders to fix the eyetest module to check for 
that taunt:

https://forums.alliedmods.net/showpost.php?p=2154239&postcount=21

It has to be compiled against the latest snapshot of sourcemod, and I haven't 
actually gone and gotten that and tested it yet. But apparently that does fix 
the issue.

 - Peter
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Albert Davis
Ok, they have been renamed -_-



On Sat, Jun 21, 2014 at 11:34 AM, Valentin G.  wrote:

> The aimbot and eyetest modules of SMAC are currently broken. Don't use
> them.
>
> On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis 
> wrote:
> > apparently, on my server, SM is banning people using the conga?
> >
> >
> > On Sat, Jun 21, 2014 at 10:35 AM, Nicola  wrote:
> >>
> >> how about this error ? overflowed reliable buffer  from Conga taunt , if
> >> is played too much all client crash.
> >>
> >>
> >>
> >>
> >>
> >>
> >> On 6/20/2014 7:28 PM, Eric Smith wrote:
> >> > We've released a mandatory update for TF2. The notes for the update
> are
> >> > below. The new version number is 2292213.
> >> >
> >> > -Eric
> >> >
> >> > -
> >> >
> >> > - Fixed a client crash related to the B.A.S.E. Jumper
> >> > - Updated the prioritization method used when choosing which partner
> >> > taunt to join such that players under the crosshair will have the
> highest
> >> > priority.
> >> > - Fixed The Classic scope not being drawn correctly in DirectX 8
> >> > - Fixed the Tide Turner and Chargin' Targe doing impact damage at any
> >> > range
> >> > - Fixed the Tide Turner refilling the Charge meter on any decapitation
> >> > - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in
> >> > Mann vs. Machine
> >> > - Fixed Lugermorph animations
> >> >
> >> >
> >> > ___
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> >> > please visit:
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
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> >>
> >
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Valentin G.
The aimbot and eyetest modules of SMAC are currently broken. Don't use them.

On Sat, Jun 21, 2014 at 5:31 PM, Albert Davis  wrote:
> apparently, on my server, SM is banning people using the conga?
>
>
> On Sat, Jun 21, 2014 at 10:35 AM, Nicola  wrote:
>>
>> how about this error ? overflowed reliable buffer  from Conga taunt , if
>> is played too much all client crash.
>>
>>
>>
>>
>>
>>
>> On 6/20/2014 7:28 PM, Eric Smith wrote:
>> > We've released a mandatory update for TF2. The notes for the update are
>> > below. The new version number is 2292213.
>> >
>> > -Eric
>> >
>> > -
>> >
>> > - Fixed a client crash related to the B.A.S.E. Jumper
>> > - Updated the prioritization method used when choosing which partner
>> > taunt to join such that players under the crosshair will have the highest
>> > priority.
>> > - Fixed The Classic scope not being drawn correctly in DirectX 8
>> > - Fixed the Tide Turner and Chargin' Targe doing impact damage at any
>> > range
>> > - Fixed the Tide Turner refilling the Charge meter on any decapitation
>> > - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in
>> > Mann vs. Machine
>> > - Fixed Lugermorph animations
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>> ___
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Gamers Exile
It's not source mod itself it's the smac_eyetest module and it's been noted on the forums.   Sent Via Pigeon From: Albert DavisSent: Saturday, June 21, 2014 9:33 AMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] [hlds_linux] Mandatory TF2 update releasedapparently, on my server, SM is banning people using the conga?On Sat, Jun 21, 2014 at 10:35 AM, Nicola  wrote:

how about this error ? overflowed reliable buffer  from Conga taunt , if is played too much all client crash.

  

On 6/20/2014 7:28 PM, Eric Smith wrote:

> We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213.>

> -Eric>> ->> - Fixed a client crash related to the B.A.S.E. Jumper> - Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.

> - Fixed The Classic scope not being drawn correctly in DirectX 8> - Fixed the Tide Turner and Chargin' Targe doing impact damage at any range> - Fixed the Tide Turner refilling the Charge meter on any decapitation

> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine> - Fixed Lugermorph animations>>> ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Ross Bemrose

SourceMod Anti-Cheat is known to do that.

On 6/21/2014 11:31 AM, Albert Davis wrote:

apparently, on my server, SM is banning people using the conga?


On Sat, Jun 21, 2014 at 10:35 AM, Nicola > wrote:


how about this error ? *overflowed reliable buffer * from Conga
taunt , if is played too much all client crash.


On 6/20/2014 7:28 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the
update are below. The new version number is 2292213.
>
> -Eric
>
> -
>
> - Fixed a client crash related to the B.A.S.E. Jumper
> - Updated the prioritization method used when choosing which
partner taunt to join such that players under the crosshair will
have the highest priority.
> - Fixed The Classic scope not being drawn correctly in DirectX 8
> - Fixed the Tide Turner and Chargin' Targe doing impact damage
at any range
> - Fixed the Tide Turner refilling the Charge meter on any
decapitation
> - Updated the B.A.S.E. Jumper to prevent buying unusable
upgrades in Mann vs. Machine
> - Fixed Lugermorph animations
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Albert Davis
apparently, on my server, SM is banning people using the conga?


On Sat, Jun 21, 2014 at 10:35 AM, Nicola  wrote:

> how about this error ? *overflowed reliable buffer * from Conga taunt ,
> if is played too much all client crash.
>
>
>
>
>
>
> On 6/20/2014 7:28 PM, Eric Smith wrote:
> > We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2292213.
> >
> > -Eric
> >
> > -
> >
> > - Fixed a client crash related to the B.A.S.E. Jumper
> > - Updated the prioritization method used when choosing which partner
> taunt to join such that players under the crosshair will have the highest
> priority.
> > - Fixed The Classic scope not being drawn correctly in DirectX 8
> > - Fixed the Tide Turner and Chargin' Targe doing impact damage at any
> range
> > - Fixed the Tide Turner refilling the Charge meter on any decapitation
> > - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in
> Mann vs. Machine
> > - Fixed Lugermorph animations
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Nicola
how about this error ? overflowed reliable buffer  from Conga taunt , if is
played too much all client crash.

 

 


On 6/20/2014 7:28 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2292213.
>
> -Eric
>
> -
>
> - Fixed a client crash related to the B.A.S.E. Jumper
> - Updated the prioritization method used when choosing which partner taunt
to join such that players under the crosshair will have the highest
priority.
> - Fixed The Classic scope not being drawn correctly in DirectX 8
> - Fixed the Tide Turner and Chargin' Targe doing impact damage at any
range
> - Fixed the Tide Turner refilling the Charge meter on any decapitation
> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann
vs. Machine
> - Fixed Lugermorph animations
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Bjorn Wielens
Silly question perhaps, but you're not running steamcmd updates while the 
server is still running from the same set of files, are you? I've seen that 
cause some _very_ weird (similar) problems on Linux systems b/c of how files 
are handled - some files get overwritten, others that are still in use do not. 
If you have autoupdate on reboot enabled it would validate and fix those files. 




 From: Ross Bemrose 
To: Bjorn Wielens ; Half-Life dedicated Win32 server mailing 
list  
Sent: Friday, June 20, 2014 10:46:31 PM
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
 


Weird thing is, it started working fine after the server crashed and 
auto-restarted.

On 6/20/2014 8:58 PM, Bjorn Wielens wrote:


>
>
>working fine on ours. 
>
>
>
>
> From: Ross Bemrose 
>To: Half-Life dedicated Linux server mailing list 
>; "Half-Life dedicated Win32 server mailing 
>list (hlds@list.valvesoftware.com)"  
>Sent: Friday, June 20, 2014 8:54:56 PM
>Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
> 
>
>Kill icons and hitsounds don't appear to be working on the
  servers I'm 
>on.  Is anyone else seeing this?
>
>On 6/20/2014 7:28 PM, Eric Smith wrote:
>> We've released a mandatory update for TF2. The notes
  for the update are below. The new version number is
  2292213.
>>
>> -Eric
>>
>> -
>>
>> - Fixed a client crash related to the B.A.S.E. Jumper
>> - Updated the prioritization method used when
  choosing which partner taunt to join such that players
  under the crosshair will have the highest priority.
>> - Fixed The Classic scope not being drawn correctly
  in DirectX 8
>> - Fixed the Tide Turner and Chargin' Targe doing
  impact damage at any range
>> - Fixed the Tide Turner refilling the Charge meter on
  any decapitation
>> - Updated the B.A.S.E. Jumper to prevent buying
  unusable upgrades in Mann vs. Machine
>> - Fixed Lugermorph animations
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view
  the list archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ross Bemrose
Weird thing is, it started working fine after the server crashed and 
auto-restarted.


On 6/20/2014 8:58 PM, Bjorn Wielens wrote:

working fine on ours.


*From:* Ross Bemrose 
*To:* Half-Life dedicated Linux server mailing list 
; "Half-Life dedicated Win32 server 
mailing list (hlds@list.valvesoftware.com)" 

*Sent:* Friday, June 20, 2014 8:54:56 PM
*Subject:* Re: [hlds] [hlds_linux] Mandatory TF2 update released

Kill icons and hitsounds don't appear to be working on the servers I'm
on.  Is anyone else seeing this?

On 6/20/2014 7:28 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2292213.

>
> -Eric
>
> -
>
> - Fixed a client crash related to the B.A.S.E. Jumper
> - Updated the prioritization method used when choosing which partner 
taunt to join such that players under the crosshair will have the 
highest priority.

> - Fixed The Classic scope not being drawn correctly in DirectX 8
> - Fixed the Tide Turner and Chargin' Targe doing impact damage at 
any range

> - Fixed the Tide Turner refilling the Charge meter on any decapitation
> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in 
Mann vs. Machine

> - Fixed Lugermorph animations
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Bjorn Wielens
working fine on ours. 




 From: Ross Bemrose 
To: Half-Life dedicated Linux server mailing list 
; "Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com)"  
Sent: Friday, June 20, 2014 8:54:56 PM
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
 

Kill icons and hitsounds don't appear to be working on the servers I'm 
on.  Is anyone else seeing this?

On 6/20/2014 7:28 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2292213.
>
> -Eric
>
> -
>
> - Fixed a client crash related to the B.A.S.E. Jumper
> - Updated the prioritization method used when choosing which partner taunt to 
> join such that players under the crosshair will have the highest priority.
> - Fixed The Classic scope not being drawn correctly in DirectX 8
> - Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
> - Fixed the Tide Turner refilling the Charge meter on any decapitation
> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. 
> Machine
> - Fixed Lugermorph animations
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ross Bemrose
Kill icons and hitsounds don't appear to be working on the servers I'm 
on.  Is anyone else seeing this?


On 6/20/2014 7:28 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2292213.

-Eric

-

- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to 
join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. 
Machine
- Fixed Lugermorph animations


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread Eric Smith
We released an optional update last night to fix this issue.  If you sync your 
servers again it should be fixed.

-Eric




On Nov 2, 2013, at 8:55 AM, "Saint K."  wrote:

> For some reason we can't use canteens anymore on our MVM servers at 
> mvm_ghost_town
> 
> Saint K.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, November 01, 2013 10:43 PM
> To: Half-Life dedicated Linux server mailing list 
> (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
> list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' 
> (hlds_annou...@list.valvesoftware.com)
> Subject: [hlds_linux] Mandatory TF2 update released
> 
> We've released a mandatory TF2 update. The notes for the update are below. 
> The new version is 1982480.
> 
> -Eric
> 
> --
> 
> - Fixed a dedicated server crash related to players becoming ghosts in hell
> - Fixed a dedicated server crash related to spellbooks and switching weapons
> - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, 
> Carrion Companion, Sackcloth Spook, and the Pin Pals
> 
> 
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> 
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-07-24 Thread Brian
> - Opened the windows around the center point

Thank you very much.


On Thu, Jul 25, 2013 at 12:53 AM, Eric Smith wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 1844935.
>
> -Eric
>
> --
>
> - Ended the Mann Co. Store summer sale
> - The Summer Claim check is now a rare drop
> - Medics using the Quick-Fix will now take jump force from Pyros using the
> Detonator to explosive jump
> - Fixed a client crash related to missing particle systems
> - Fixed a server crash when entering Sudden Death mode with only melee
> weapons
> - Fixed players sometimes being damaged by doors when they are closing
> - Fixed soccer/beach balls sometimes blocking Payload carts and trains
> - Fixed paint can icons not showing the Red/Blue colors correctly
> - Fixed the Loch-n-Load gun sight not drawing in the correct place
> - Fixed the Bonk Boy model using the incorrect normals
> - Updated Cp_Badlands and Koth_Badlands
>- Opened the windows around the center point
>- Smoothed player clipping around doorways
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
no, it didn't...grrr



On Fri, May 17, 2013 at 4:53 PM, Albert Davis wrote:

> looks to be working...
>
>
> On Fri, May 17, 2013 at 4:48 PM, Albert Davis wrote:
>
>> Question on creating a bat file to update my dedicated server :
>>
>> steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 
>> validate +quit
>>
>>
>> Do i need to use the force install part?
>>
>> I am thinking this should work?
>>
>> steamcmd +login anonymous +app_update 232250 validate +quit
>>
>>
>>
>>
>>
>> On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker wrote:
>>
>>> Ah, I had only checked for the existence of sv_compressfragments.
>>>
>>> For what it's worth in my test of the prerelease build, the default
>>> convars didn't help to alleviate any issues. Only after I set
>>> sv_compressfragments to 0 did I see a visible improvement in performance.
>>> In fact the long frames had virtually disappeared other than the occasional
>>> one, but it performed much better than before.
>>>
>>> Hopefully the new compression scheme will be performant enough to not
>>> require disabling entirely.
>>>
>>>
>>> On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>>
 sv_compressstringtablebaselines should still be present in this build,
 and it is defaulted to false.  The baselines are not compressed at that
 stage, instead we just compress them if desired like any other network data
 at either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these
 changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <
 fletch...@valvesoftware.com> wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to
 disable compression, set all such convars to their default values, and
 re-evaluate performance and bandwidth.  I believe that the switch to a
 realtime compression library will fix the CPU spikes while getting the
 reduction in bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a
 larger or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com>>> hlds_linux-boun...@list.valvesoftware.com> [mailto:
 hlds_linux-boun...@list.valvesoftware.com>>> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com
 '
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a "fragment"
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
looks to be working...


On Fri, May 17, 2013 at 4:48 PM, Albert Davis wrote:

> Question on creating a bat file to update my dedicated server :
>
> steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 
> validate +quit
>
> Do i need to use the force install part?
>
> I am thinking this should work?
>
> steamcmd +login anonymous +app_update 232250 validate +quit
>
>
>
>
>
> On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker wrote:
>
>> Ah, I had only checked for the existence of sv_compressfragments.
>>
>> For what it's worth in my test of the prerelease build, the default
>> convars didn't help to alleviate any issues. Only after I set
>> sv_compressfragments to 0 did I see a visible improvement in performance.
>> In fact the long frames had virtually disappeared other than the occasional
>> one, but it performed much better than before.
>>
>> Hopefully the new compression scheme will be performant enough to not
>> require disabling entirely.
>>
>>
>> On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>> sv_compressstringtablebaselines should still be present in this build,
>>> and it is defaulted to false.  The baselines are not compressed at that
>>> stage, instead we just compress them if desired like any other network data
>>> at either the fragment or packet stage.
>>>
>>> You might try adjusting this convar and see if it makes any difference.
>>>  In my tests it did not, but I would be interested in any real world data
>>> on that question.
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
>>> Sent: Friday, May 17, 2013 11:25 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>
>>> Great, thanks Fletch!
>>> Will definitely be on the lookout for any perf issues with these changes.
>>>
>>> On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>> A note regarding the CPU spikes:
>>>
>>> I would encourage server operators to revert any changes made to disable
>>> compression, set all such convars to their default values, and re-evaluate
>>> performance and bandwidth.  I believe that the switch to a realtime
>>> compression library will fix the CPU spikes while getting the reduction in
>>> bandwidth that the compression was intended to  achieve.
>>>
>>> The sv_compressfragments convar has been removed.  You can get the same
>>> functionality simply by setting net_compresspackets_minsize to a large
>>> value.
>>>
>>> You might experiment with net_compresspackets_minsize to see if a larger
>>> or smaller value drastically effects performance and bandwidth.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com> [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith
>>> Sent: Friday, May 17, 2013 11:09 AM
>>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>>> Linux server mailing list; 'hlds_annou...@list.valvesoftware.com>> hlds_annou...@list.valvesoftware.com>'
>>> Subject: [hlds_linux] Mandatory TF2 update released
>>>
>>> We've released a mandatory update for Team Fortress 2. The notes for the
>>> update are below.
>>>
>>> -Eric
>>>
>>> ==
>>>
>>> Source Engine Changes
>>> - Fixed server CPU spikes caused by compression of string tables and
>>> packets.
>>> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
>>> convars for investigating server performance
>>> - net_compresspackets_minsize default value increased to 1024.  This
>>> convar now also determines the threshold to determine when a "fragment"
>>> (logical game network message, before being broken up into network packets)
>>> is compressed.
>>> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
>>> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>>>
>>> Team Fortress 2
>>> - Added the Robotic Boogaloo community update:
>>> http://www.teamfortress.com/roboticboogaloo/
>>> - Fixed a chat exploit that would cause other clients to timeout from
>>> dedicated servers
>>> - Updated the Mann Co. Store
>>>- Added RoboCrate Keys
>>>- Added A Random RoboKey Gift
>>>- Added Pile of RoboKey Gifts
>>>- Backpack Expanders on sale at 80% off
>>> - Updated the localization files
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
Question on creating a bat file to update my dedicated server :

steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update
740 validate +quit

Do i need to use the force install part?

I am thinking this should work?

steamcmd +login anonymous +app_update 232250 validate +quit





On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker wrote:

> Ah, I had only checked for the existence of sv_compressfragments.
>
> For what it's worth in my test of the prerelease build, the default
> convars didn't help to alleviate any issues. Only after I set
> sv_compressfragments to 0 did I see a visible improvement in performance.
> In fact the long frames had virtually disappeared other than the occasional
> one, but it performed much better than before.
>
> Hopefully the new compression scheme will be performant enough to not
> require disabling entirely.
>
>
> On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>> sv_compressstringtablebaselines should still be present in this build,
>> and it is defaulted to false.  The baselines are not compressed at that
>> stage, instead we just compress them if desired like any other network data
>> at either the fragment or packet stage.
>>
>> You might try adjusting this convar and see if it makes any difference.
>>  In my tests it did not, but I would be interested in any real world data
>> on that question.
>>
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
>> Sent: Friday, May 17, 2013 11:25 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>
>> Great, thanks Fletch!
>> Will definitely be on the lookout for any perf issues with these changes.
>>
>> On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>> A note regarding the CPU spikes:
>>
>> I would encourage server operators to revert any changes made to disable
>> compression, set all such convars to their default values, and re-evaluate
>> performance and bandwidth.  I believe that the switch to a realtime
>> compression library will fix the CPU spikes while getting the reduction in
>> bandwidth that the compression was intended to  achieve.
>>
>> The sv_compressfragments convar has been removed.  You can get the same
>> functionality simply by setting net_compresspackets_minsize to a large
>> value.
>>
>> You might experiment with net_compresspackets_minsize to see if a larger
>> or smaller value drastically effects performance and bandwidth.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com> hlds_linux-boun...@list.valvesoftware.com> [mailto:
>> hlds_linux-boun...@list.valvesoftware.com> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith
>> Sent: Friday, May 17, 2013 11:09 AM
>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> Linux server mailing list; 'hlds_annou...@list.valvesoftware.com> hlds_annou...@list.valvesoftware.com>'
>> Subject: [hlds_linux] Mandatory TF2 update released
>>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> ==
>>
>> Source Engine Changes
>> - Fixed server CPU spikes caused by compression of string tables and
>> packets.
>> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
>> convars for investigating server performance
>> - net_compresspackets_minsize default value increased to 1024.  This
>> convar now also determines the threshold to determine when a "fragment"
>> (logical game network message, before being broken up into network packets)
>> is compressed.
>> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
>> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>>
>> Team Fortress 2
>> - Added the Robotic Boogaloo community update:
>> http://www.teamfortress.com/roboticboogaloo/
>> - Fixed a chat exploit that would cause other clients to timeout from
>> dedicated servers
>> - Updated the Mann Co. Store
>>- Added RoboCrate Keys
>>- Added A Random RoboKey Gift
>>- Added Pile of RoboKey Gifts
>>- Backpack Expanders on sale at 80% off
>> - Updated the localization files
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> _

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Ah, I had only checked for the existence of sv_compressfragments.

For what it's worth in my test of the prerelease build, the default convars
didn't help to alleviate any issues. Only after I set sv_compressfragments
to 0 did I see a visible improvement in performance. In fact the long
frames had virtually disappeared other than the occasional one, but it
performed much better than before.

Hopefully the new compression scheme will be performant enough to not
require disabling entirely.


On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn
wrote:

> sv_compressstringtablebaselines should still be present in this build, and
> it is defaulted to false.  The baselines are not compressed at that stage,
> instead we just compress them if desired like any other network data at
> either the fragment or packet stage.
>
> You might try adjusting this convar and see if it makes any difference.
>  In my tests it did not, but I would be interested in any real world data
> on that question.
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
> Sent: Friday, May 17, 2013 11:25 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
>
> Great, thanks Fletch!
> Will definitely be on the lookout for any perf issues with these changes.
>
> On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> A note regarding the CPU spikes:
>
> I would encourage server operators to revert any changes made to disable
> compression, set all such convars to their default values, and re-evaluate
> performance and bandwidth.  I believe that the switch to a realtime
> compression library will fix the CPU spikes while getting the reduction in
> bandwidth that the compression was intended to  achieve.
>
> The sv_compressfragments convar has been removed.  You can get the same
> functionality simply by setting net_compresspackets_minsize to a large
> value.
>
> You might experiment with net_compresspackets_minsize to see if a larger
> or smaller value drastically effects performance and bandwidth.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith
> Sent: Friday, May 17, 2013 11:09 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list; 'hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com>'
> Subject: [hlds_linux] Mandatory TF2 update released
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ==
>
> Source Engine Changes
> - Fixed server CPU spikes caused by compression of string tables and
> packets.
> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
> convars for investigating server performance
> - net_compresspackets_minsize default value increased to 1024.  This
> convar now also determines the threshold to determine when a "fragment"
> (logical game network message, before being broken up into network packets)
> is compressed.
> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
> vprof_dump_spikes and vprof_dump_oninterval to reduce output
>
> Team Fortress 2
> - Added the Robotic Boogaloo community update:
> http://www.teamfortress.com/roboticboogaloo/
> - Fixed a chat exploit that would cause other clients to timeout from
> dedicated servers
> - Updated the Mann Co. Store
>- Added RoboCrate Keys
>- Added A Random RoboKey Gift
>- Added Pile of RoboKey Gifts
>- Backpack Expanders on sale at 80% off
> - Updated the localization files
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-14 Thread Russell Smith

Any word back on this Eric?

On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the 
problem.


-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Russell Smith
Sent: Friday, August 10, 2012 2:17 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Thanks for the heads up Eric.

It would be great if we could get a word back from a Valve employee 
on

the CPU spiking issue that started happening with the Pyro update.
There's been a couple threads about it and no word from Valve.  New
updates are nice and all but I would prefer to have a stable server 
over

new content.

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Bruno Garcia
Awesome, I'm glad it's being taken care of.

On Fri, Aug 10, 2012 at 6:27 PM, Russell Smith wrote:

> Thank you!
>
>
> On 10.08.2012 14:24, Eric Smith wrote:
>
>> I'll forward your email around to see who is looking into the problem.
>>
>> -Eric
>>
>>
> __**_
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Russell Smith

Thank you!

On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the 
problem.


-Eric



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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Eric Smith
I'll forward your email around to see who is looking into the problem.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Friday, August 10, 2012 2:17 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Thanks for the heads up Eric.

It would be great if we could get a word back from a Valve employee on 
the CPU spiking issue that started happening with the Pyro update.  
There's been a couple threads about it and no word from Valve.  New 
updates are nice and all but I would prefer to have a stable server over 
new content.

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Kyle Sanderson
Thanks Jon.

On Fri, Jun 10, 2011 at 8:17 PM, Jon Lippincott  wrote:
> We have replay fixes for early next week.
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Friday, June 10, 2011 5:38 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
> server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Thanks for the regression fix. Any idea when the critical replay
> issues are going to be resolved?
>
> On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith  wrote:
>> We've released a mandatory update for TF2.  The notes are below.
>>
>>
>>
>> -Eric
>>
>>
>>
>> -
>>
>>
>>
>> Team Fortress 2
>>
>> - Fixed a problem related to spawning multiple entities unnecessarily 
>> between mini-rounds
>>
>> - Fixed a bug that caused players to see the wrong backpacks on some classes
>>
>> - Fixed a problem with honorbound weapons not allowing themselves to be 
>> holstered after killing a Spy using the Dead Ringer
>>
>> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge 
>> progress
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Jon Lippincott
We have replay fixes for early next week. 

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, June 10, 2011 5:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Thanks for the regression fix. Any idea when the critical replay
issues are going to be resolved?

On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith  wrote:
> We've released a mandatory update for TF2.  The notes are below.
>
>
>
> -Eric
>
>
>
> -
>
>
>
> Team Fortress 2
>
> - Fixed a problem related to spawning multiple entities unnecessarily between 
> mini-rounds
>
> - Fixed a bug that caused players to see the wrong backpacks on some classes
>
> - Fixed a problem with honorbound weapons not allowing themselves to be 
> holstered after killing a Spy using the Dead Ringer
>
> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge 
> progress
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Mart-Jan Reeuwijk
Why do I receive only the replies on such in the list but never the first mail 
from valve :S



>
>From: Kyle Sanderson 
>To: Half-Life dedicated Linux server mailing list 
>; Half-Life dedicated Win32 server mailing 
>list 
>Sent: Saturday, 11 June 2011, 2:37
>Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
>
>Thanks for the regression fix. Any idea when the critical replay
>issues are going to be resolved?
>
>On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith  wrote:
>> We've released a mandatory update for TF2.  The notes are below.
>>
>>
>>
>> -Eric
>>
>>
>>
>> -
>>
>>
>>
>> Team Fortress 2
>>
>> - Fixed a problem related to spawning multiple entities unnecessarily 
>> between mini-rounds
>>
>> - Fixed a bug that caused players to see the wrong backpacks on some classes
>>
>> - Fixed a problem with honorbound weapons not allowing themselves to be 
>> holstered after killing a Spy using the Dead Ringer
>>
>> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge 
>> progress
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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>
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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Kyle Sanderson
Thanks for the regression fix. Any idea when the critical replay
issues are going to be resolved?

On Fri, Jun 10, 2011 at 5:22 PM, Eric Smith  wrote:
> We've released a mandatory update for TF2.  The notes are below.
>
>
>
> -Eric
>
>
>
> -
>
>
>
> Team Fortress 2
>
> - Fixed a problem related to spawning multiple entities unnecessarily between 
> mini-rounds
>
> - Fixed a bug that caused players to see the wrong backpacks on some classes
>
> - Fixed a problem with honorbound weapons not allowing themselves to be 
> holstered after killing a Spy using the Dead Ringer
>
> - Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge 
> progress
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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